Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Strangler
Posts: 15
Joined: Sat Nov 06, 2021 7:21 am

Re: Crit kills

Post by Strangler » Mon Oct 13, 2025 5:13 am

Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some bloody traces of a TROLLOC leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
There are some tracks of a RIDDEN MOUNT leaving WEST. <<
There are some tracks of a RIDDEN MOUNT leaving EAST. >>
The corpse of Kiltwich is lying here.
Grimclaw the Abhorrent Dogface is standing here.
A warhorse is here, stamping his feet impatiently.
A sickly, skinny deer stands here in a daze.

* HP:Critical MV:Full >
j
j
[k light]
They aren't here.

j
* HP:Critical MV:Full >
[k light]
They aren't here.

* HP:Critical MV:Full >
j
j
[k light]
They aren't here.
*Jaidon* has arrived from the east, riding a warhorse.

* HP:Critical MV:Full >
j
Grimclaw tries to scythe *Jaidon*, but he deflects the blow.
[k light]
You try to lance *Jaidon*, but he deflects the blow.

* HP:Critical MV:Full - Grimclaw: Battered - Jaidon: Beaten >
[k light]
You do the best you can!

j
* HP:Critical MV:Full - Grimclaw: Battered - Jaidon: Beaten >
[k light]
You do the best you can!

* HP:Critical MV:Full - Grimclaw: Battered - Jaidon: Beaten >
[k light]
You do the best you can!

b
* HP:Critical MV:Full - Grimclaw: Battered - Jaidon: Beaten >
3
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Full - Grimclaw: Battered - Jaidon: Beaten >
[bash ]


-
*Jaidon* panics, and attempts to flee!

=
+
*Jaidon* leaves east riding a warhorse. >>

*
*
+
=
*Alesso* has arrived from the east, riding a bloodstock stallion.
*Jaidon* has arrived from the east, riding a warhorse.

-

-
=
*Jaidon* avoids being bashed by Grimclaw who loses his balance and falls!
Your bash at *Alesso* sends him sprawling!
*Alesso* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Alesso*'s death cry.

* HP:Critical MV:Full >

We were all super low in that, as you can see. I fled 1w with like 11. Good fight and props. If bash missed I died to 1 melee

Strangler
Posts: 15
Joined: Sat Nov 06, 2021 7:21 am

Re: Crit kills

Post by Strangler » Wed Oct 29, 2025 7:35 pm

You have 13(403) hit and 107(266) movement points.
You have scored 116926667 experience points and 894 quest points.
You need 1573333 exp to level and 106 qp to rank.
You have amassed 315 Turn points to date.
You have played 8 days and 1 hours (real time).
This ranks you as Strangler the Pugnacious Destroyer [Ahf'frait 6] (Level 51).
You are standing.

j
o HP:Critical MV:Winded >
*Matheus* has arrived from the south, riding a warhorse.
[k light]
You try to lance *Matheus*, but he deflects the blow.

* HP:Critical MV:Winded - Matheus: Beaten >
*Matheus* tries to pierce you, but you parry successfully.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

You lance *Matheus*'s right arm hard.
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
j
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
j
A fade hisses 'This is the will of the Great Lord.'

[k light]
You do the best you can!

j
* HP:Critical MV:Winded - Matheus: Beaten >
j
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
j
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
j
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
[k light]
You do the best you can!

* HP:Critical MV:Winded - Matheus: Beaten >
j

A fade slashes Matheus's body.
A ramshorned trolloc tries to cleave Matheus, but he deflects the blow.
A ramshorned trolloc tries to cleave Matheus, but he parries successfully.
A ramshorned trolloc barely cleaves Matheus's body.
A ramshorned trolloc cleaves Matheus's left leg.
You lance *Matheus*'s body very hard.

* HP:Critical MV:Winded - Matheus: Critical >

You dodge a bash from *Matheus* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving DOWN. dd
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k light]
They aren't here.

o HP:Critical MV:Winded >
n
j
j
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving NORTH. ^^
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
There are some tracks of a RIDDEN MOUNT leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently.
*Matheus* is lying here, incapacitated.
A raven is here flying around.
A ramshorned trolloc is here, fighting Matheus.
A ramshorned trolloc is here, fighting Matheus.
A ramshorned trolloc is here, fighting Matheus.
A ramshorned trolloc is here, fighting Matheus.
A fade is here, fighting Matheus.

* HP:Critical MV:Winded >
j
[k light]
You lance *Matheus*'s body into bloody fragments!
*Matheus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Matheus*'s death cry.

Just wanted to show how lucky I got Mat

matheus
Posts: 137
Joined: Fri Jul 08, 2016 11:37 pm

Re: Crit kills

Post by matheus » Wed Oct 29, 2025 9:04 pm

I suspect and excited even if I landed would have autoed and/or died anyways but was a fun and close fight. Missed bash slew me. Sad. I think every mob hit me.

Shzrei
Posts: 154
Joined: Sat May 02, 2015 7:52 am

Re: Crit kills

Post by Shzrei » Wed Nov 05, 2025 4:06 am

Cri Death - as I think he did it perfectly.

sc
st
You have 85(396) hit and 217(261) movement points.
You have scored 104877788 experience points and 1763 quest points.
You need 3622212 exp to level and 1237 qp to rank.
You have acquired 19 alt qps to date.
You have amassed 163 Turn points to date.
You have played 388 days and 10 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 50).
You are resting.
*Jaidon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong > You stop resting, and stand up.
*Jaidon* lances your left leg.
You wish that your wounds would stop BLEEDING so much!

b
* S HP:Beaten MV:Strong - Jaidon: Critical >
[bash h.light]
-=+**+=
A black messenger pigeon flutters its wings.

-
*Jaidon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Jaidon: Critical >

*Jaidon* lances your left arm very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Jaidon: Critical >
b

A black messenger pigeon beats its wings harder.

* S HP:Critical MV:Strong - Jaidon: Critical >

*Jaidon* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Jaidon: Critical >
[bash ]
-
*Jaidon* lances your head.
You wish that your wounds would stop BLEEDING so much!

=+
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
**+=- -
=
As *Jaidon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Strong - Jaidon: Critical >

*Jaidon* lances your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Jaidon: Critical >

22
f
e
n
e
[kill h.light]
You do the best you can!

* S HP:Critical MV:Strong - Jaidon: Critical > You try to slash *Jaidon*, but
he parries successfully.
*Jaidon* lances your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Branch in Hidden Path
[ obvious exits: N E S ]
Zone: Borderlands North of Fal Dara
A Shienaran scout blends into the surroundings here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
Branch Path
[ obvious exits: E W ]
Zone: Borderlands North of Fal Dara
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.

* S HP:Critical MV:Strong > Alas, you cannot go that way...

* S HP:Critical MV:Strong >
e
Bend in the Path
[ obvious exits: N W ]
Zone: Borderlands North of Fal Dara
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.

* S HP:Critical MV:Strong >
n
e
Alas, you cannot go that way...

* S HP:Critical MV:Strong >
A sergeant bellows 'F[GSr YSh FN@J c@Hf[ fWUc@i SJj kGc[ IbwIwfdG'
A soldier tickles your left foot with his scythe.
You wish that your wounds would stop BLEEDING so much!

A sergeant tickles your left leg with his pound.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

e
* S HP:Critical MV:Strong - a soldier: Scratched > No way! You're fighting for your life!

* S HP:Critical MV:Strong - a soldier: Scratched >
No way! You're fighting for your life!

* S HP:Critical MV:Strong - a soldier: Scratched >
f
e

A sergeant barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

You slash a soldier's body into bloody fragments!
Someone tickles your head with his scythe.
You're stunned, but will probably regain consciousness...

n
S HP:Critical MV:Strong >
e
All you can do right now is think about the stars!

S HP:Critical MV:Strong >
All you can do right now is think about the stars!

S HP:Critical MV:Strong >
All you can do right now is think about the stars!

S HP:Critical MV:Strong >
All you can do right now is think about the stars!

S HP:Critical MV:Strong >

You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness

azareth
Posts: 161
Joined: Thu Dec 14, 2023 9:26 am

Re: Crit kills

Post by azareth » Wed Nov 05, 2025 5:06 pm

That soldier that killed you wasn’t crit. Reported.

Shzrei
Posts: 154
Joined: Sat May 02, 2015 7:52 am

Re: Crit kills

Post by Shzrei » Thu Nov 06, 2025 1:19 am

nahh was a pk death

Draz
Posts: 722
Joined: Sun Feb 19, 2017 9:14 pm

Re: Crit kills

Post by Draz » Thu Nov 06, 2025 4:09 am

HP:Beaten MV:Weary - Reck: Battered >

Lansin slashes *Grimclaw*'s right arm.
*Grimclaw* scythes Lansin's body hard.
Lansin panics, and attempts to flee!
You gracefully flow into Cat on Hot Sand, slashing *Reck*'s right hand very hard.
*Grimclaw* sends Lansin sprawling with a powerful bash!

* HP:Beaten MV:Weary - Reck: Beaten >
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Weary - Reck: Beaten >
[bash ]
-=+**+
Lansin slashes *Grimclaw*'s head.
*Grimclaw* scythes Lansin's right leg extremely hard.
Lansin panics, and attempts to flee!
Lansin leaves west riding a warhorse. <<
=- -=
Your bash at *Reck* sends him sprawling!

* HP:Beaten MV:Weary - Reck: Beaten >

*Grimclaw* leaves east. >>

* HP:Beaten MV:Weary - Reck: Beaten >

Lansin has arrived from the south, riding a warhorse.

* HP:Beaten MV:Weary - Reck: Beaten >

*Grimclaw* has arrived from the east.
Lansin slashes *Grimclaw*'s head.

* HP:Beaten MV:Weary - Reck: Beaten >

*Grimclaw* tries to scythe Lansin, but he parries successfully.
You slash *Reck*'s head hard.

* HP:Beaten MV:Weary - Reck: Beaten >
2

*Grimclaw* panics, and attempts to flee!

* HP:Beaten MV:Weary - Reck: Beaten >
[kill dark]
You do the best you can!

* HP:Beaten MV:Weary - Reck: Beaten >
2
2
*Grimclaw* leaves south. vv
[kill dark]
You do the best you can!

* HP:Beaten MV:Weary - Reck: Beaten >
[kill dark]
You do the best you can!

* HP:Beaten MV:Weary - Reck: Beaten >
kk

Lansin narrates 'grimclaw crit'

* HP:Beaten MV:Weary - Reck: Beaten >
You slash *Reck*'s body.
Lansin slashes *Reck*'s body very hard.
[kick ]
Your kick hits *Reck* in the solar plexus!

* HP:Beaten MV:Weary - Reck: Critical >
2
2
Lansin slashes *Reck*'s body hard.
[kill dark]
You do the best you can!

* HP:Beaten MV:Weary - Reck: Critical > [kill dark]
You do the best you can!

* HP:Beaten MV:Weary - Reck: Critical >
kk
2
[kick ]
You miss your kick at *Reck*'s groin, much to his relief... I am so dead

* HP:Beaten MV:Weary - Reck: Critical >

*Reck* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Weary - Reck: Critical >

Lansin slashes *Reck*'s right foot hard.
*Reck* tries to scythe you, but you deflect the blow.

* HP:Beaten MV:Weary - Reck: Critical >
*Grimclaw* has arrived from the south.

* HP:Beaten MV:Weary - Reck: Critical >

*Grimclaw* tries to scythe Lansin, but he parries successfully.

* HP:Beaten MV:Weary - Reck: Critical >

*Reck* scythes your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Weary - Reck: Critical >
8
2

*Reck* tries to scythe you, but you deflect the blow.

* HP:Critical MV:Weary - Reck: Critical >
2

Lansin avoids being bashed by *Grimclaw* who loses his balance and falls!
Lansin panics, and attempts to flee!

2
* HP:Critical MV:Weary - Reck: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Weary - Reck: Critical >
*Reck* tries to scythe you, but you parry successfully.
[change mood brave]
Mood changed to: Brave

2
* HP:Critical MV:Weary - Reck: Critical > Lansin leaves south riding a warhorse. vv
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Reck: Critical >
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Reck: Critical >
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Reck: Critical >
Your blood freezes as you hear someone's death cry.
You slash *Reck*'s left foot very hard.
[kill dark]
You do the best you can!

* HP:Critical MV:Weary - Reck: Critical >
kk
[kick ]
Your beautiful full-circle kick misses *Reck* by a mile. so so soooo dead

* HP:Critical MV:Weary - Reck: Critical >

*Grimclaw* tries to scythe you, but you deflect the blow.

* HP:Critical MV:Weary - Reck: Critical >

You dodge a bash from *Reck* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


7
* HP:Critical MV:Weary - Reck: Critical >
f

*Grimclaw* tries to scythe you, but you parry successfully.

* HP:Critical MV:Weary - Reck: Critical >
Vianca tells you 'Lansin down'
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Weary - Reck: Critical > You panic and attempt to flee!


You flee head over heels.
The Blacksmith's Workshop
[ obvious exits: S U ]
Zone: The Ruined Keep
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Critical MV:Haggard >
drop sword
You drop the ancient greatsword, Justice. so uhhh that happened

u
* HP:Critical MV:Haggard >
2

Lansin tells you 'I ripped to mobs'

* HP:Critical MV:Haggard >

On the Castle Wall
[ obvious exits: S D ]
Zone: The Ruined Keep

* HP:Critical MV:Haggard >
[kill dark]
They aren't here.

g vial purse
* HP:Critical MV:Haggard >
[kill dark]
They aren't here.

g vial purse
* HP:Critical MV:Haggard >
You get a thin vial of yellow fluid from a small purse.

* HP:Critical MV:Haggard >
You get a thin vial of yellow fluid from a small purse.

* HP:Critical MV:Haggard >
*Reck* has arrived from below.
A shadow stallion has arrived from below.

* HP:Critical MV:Haggard >
quaff yellow

*Reck* leaves south. vv
A shadow stallion leaves south. vv

* HP:Critical MV:Haggard >
2
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Winded >
[kill dark]
They aren't here.
!

* HP:Critical MV:Winded >
*Reck* has arrived from the south.
A shadow stallion has arrived from the south.
[kill dark]
You try to slash *Reck*, but he deflects the blow.

* HP:Critical MV:Winded - Reck: Critical >
8
kk
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded - Reck: Critical >
[kick ]
You miss your kick at *Reck*'s groin, much to his relief... still sooo dead

* HP:Critical MV:Winded - Reck: Critical >
7

You dodge a bash from *Reck* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Reck: Critical >
b

[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Winded - Reck: Critical > [bash ]
-=+**+=- -=
Your bash at *Reck* sends him sprawling!

* HP:Critical MV:Winded - Reck: Critical >

You spin effortlessly into The Courtier Taps His Fan, slashing *Reck*'s left leg.

* HP:Critical MV:Winded - Reck: Critical >
8
9
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded - Reck: Critical >
[ch posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Winded - Reck: Critical >

You flow effortlessly into The Swallow Takes Flight, slashing *Reck*'s head.
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Not tired of this yet?
Your blood freezes as you hear *Reck*'s death cry.

* HP:Critical MV:Winded >
kk
2

[kick ]
Kick who?

* HP:Critical MV:Winded >
[kill dark]
They aren't here.

* HP:Critical MV:Winded >
[kill dark]
They aren't here.

nan ip re
* HP:Critical MV:Winded >
2
[kill dark]
They aren't here.

* HP:Critical MV:Winded > Arglebargle, glop-glyf!?!

* HP:Critical MV:Winded >

[kill dark]
They aren't here.

* HP:Critical MV:Winded >
[kill dark]
They aren't here.

* HP:Critical MV:Winded >
[kill dark]
They aren't here.

* HP:Critical MV:Winded >
*Grimclaw* has arrived from below.
[kill dark]
You barely slash *Grimclaw*'s body.

* HP:Critical MV:Winded - Grimclaw: Critical >
[kill dark]
You do the best you can!

* HP:Critical MV:Winded - Grimclaw: Critical >
na reck rip;2
7
*Grimclaw* scythes your body into bloody fragments! ahhhh foooooorouuut
You wish that your wounds would stop BLEEDING so much!

You assume The Heron Spreads Its Wings, slashing *Grimclaw*'s left foot.
Your heartbeat calms down more as you feel less panicked.
You are hungry.
You feel parched from the hot weather.
You narrate 'reck rip'

* HP:Critical MV:Tiring - Grimclaw: Critical > [kill dark]
You do the best you can!

* HP:Critical MV:Tiring - Grimclaw: Critical >
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk
[kick ]
Your kick hits *Grimclaw* in the solar plexus! 1

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

*Grimclaw* tries to scythe you, but you deflect the blow.

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your boots need polishing again -- blood all over... 2

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

*Grimclaw* tries to scythe you, but you deflect the blow.

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your kick hits *Grimclaw* in the solar plexus! 3

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

Vianca tells you 'he had justice right?'

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your boots need polishing again -- blood all over... 4

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

*Grimclaw* tries to scythe you, but you parry successfully.

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your kick hits *Grimclaw* in the solar plexus! 5

* HP:Critical MV:Tiring - Grimclaw: Critical >
8
9

*Grimclaw* tries to scythe you, but you deflect the blow.

kk
* HP:Critical MV:Tiring - Grimclaw: Critical >
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Grimclaw: Critical > [ch posture offensive]
Posture changed to: Offensive

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your kick hits *Grimclaw* in the solar plexus! 6

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

[kick ]
Your boots need polishing again -- blood all over... 7

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk

*Grimclaw* tries to scythe you, but you deflect the blow.

* HP:Critical MV:Tiring - Grimclaw: Critical >
[kick ]
Your beautiful full-circle kick misses *Grimclaw* by a mile. I'm dead if they run a bash

* HP:Critical MV:Tiring - Grimclaw: Critical >
kk
[kick ]
You miss your kick at *Grimclaw*'s groin, much to his relief... They're rolling a bash I'm dead

* HP:Critical MV:Tiring - Grimclaw: Critical >
7
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Grimclaw: Critical >
f
*Grimclaw* tries to scythe you, but you deflect the blow.
You assume The Boar Rushes Down the Mountain, slashing *Grimclaw*'s right leg.
*Grimclaw* is mortally wounded, and will die soon, if not aided.
*Grimclaw* lies immobile on the ground, suffering...
*Grimclaw* is dead! R.I.P.
Your blood freezes as you hear *Grimclaw*'s death cry.
On the Castle Wall
[ obvious exits: N W ]
Zone: The Ruined Keep

* HP:Critical MV:Tiring >
na ruip grimclaw
n
You narrate 'ruip grimclaw'

* HP:Critical MV:Tiring >
On the Castle Wall
[ obvious exits: S D ]
Zone: The Ruined Keep
The corpse of Grimclaw is lying here.
The corpse of Reck is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* HP:Critical MV:Tiring >
rep i had
i
You reply to Vianca 'i had'

* HP:Critical MV:Tiring >
You are carrying:
a thin vial of yellow fluid
a lantern
a wood carving of a bear
[2] a jade signet ring
a shimmering chain of gold
a black, silver-embroidered cape
[2] a sungwood bracelet
a bronze belt of odd design
a dagger
a soft leather pouch
a leather water flask
an emerald ring
twenty gold crowns
twenty Tar Valon marks
a mirrored lantern
[2] an oilstone
[2] a package of dried rations

* HP:Critical MV:Tiring >

sca
You lean over and sever the bloody head from the corpse of Grimclaw.

* HP:Critical MV:Tiring >
sca 2.corpse
You lean over and sever the bloody head from the corpse of Reck.

* HP:Critical MV:Tiring >
l in corspe

Vianca tells you 'nice'

After tic, unbonded
You have 22(403)

Venum
Posts: 132
Joined: Mon Mar 07, 2016 2:49 pm

Re: Crit kills

Post by Venum » Thu Nov 06, 2025 10:32 am

Perfect use of kick!

Rakkard
Posts: 37
Joined: Fri Jun 24, 2016 9:14 am

Re: Crit kills

Post by Rakkard » Sun Nov 16, 2025 12:00 pm

o S HP:Beaten MV:Full > The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A watchful Dha'vol trolloc scouts his surroundings here.
Venum the Darkling Master is standing here.
Skewer the Darkling Master is standing here.
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

o S HP:Beaten MV:Full >
Venum narrates 'im gk with mob'
Skewer leaves west.

o S HP:Beaten MV:Full > where
Players in your Zone
--------------------
Skewer - In Front of the Castle
Rakkard - The Gatekeep
Venum - The Gatekeep
Trill - In Front of the Castle
You catch the scent of many horses nearby.

o S HP:Beaten MV:Full > call
w
You don't see a closed gate.

kill light
o S HP:Beaten MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
Skewer the Darkling Master is here, fighting Jayd.
Trill the Great Havoc is here, fighting Jayd.
*Jayd* is here, fighting Trill, riding a warhorse.
Venum has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

* S HP:Beaten MV:Strong > You scythe *Jayd*'s body very hard.

* S HP:Beaten MV:Strong - Trill: Scratched - Jayd: Hurt > bash

Trill avoids being bashed by *Jayd* who loses her balance and falls!

* S HP:Beaten MV:Strong - Trill: Scratched - Jayd: Hurt > change mood brave
bash
Cancelled.
Mood changed to: Brave

Trill pierces *Jayd*'s head.ill: Scratched - Jayd: Hurt >
Venum scythes *Jayd*'s body.

-
Venum tries to scythe *Jayd*, but she deflects the blow.
Trill tries to pierce *Jayd*, but she deflects the blow.

+
Venum assumes an offensive striking posture.

*
*Jayd* avoids being bashed by Skewer who loses his balance and falls!

=
*Jayd* panics, and attempts to flee!

-
*Jayd* leaves north riding a warhorse.

-n
kill light
=
They're not here anymore!

* S HP:Beaten MV:Strong > bash
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
*Jayd* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
Venum has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.
Trill has arrived from the south.

* S HP:Beaten MV:Strong > Venum scythes *Jayd*'s left arm.
You scythe *Jayd*'s body very hard.
Trill pierces *Jayd*'s left leg.

- ng - Venum: Scratched - Jayd: Wounded >
A haggard trolloc slave joins your fight!
*Jayd* panics, and attempts to flee!

+
*Jayd* leaves north riding a warhorse.

*
Skewer has arrived from the south.
Trill assumes an offensive striking posture.

n
kill light
*bash
Cancelled.
Skewer leaves north.
Crumbling Slope
To the north, as far as the eye can see barren hills dominate the
landscape. They are lifeless heaps of dry soil and loose rocks without.
Here and there remnants of dead plants can be found in the soil, slowly
decomposing in the heat and drought. The hills continue east and the dead
grounds stretch for as long as one can see towards the north and south.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
Skewer the Darkling Master is standing here.
A sickly, skinny deer stands here in a daze.
A hound of the shadow smells blood in the air.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A small stick is lying on the ground here.
A hound of the shadow smells blood in the air.
Venum has arrived from the south.
A watchful Dha'vol trolloc has arrived from the south.

o S HP:Beaten MV:Strong > Skewer leaves north.
They aren't here.

o S HP:Beaten MV:Strong > Bash who?

o S HP:Beaten MV:Strong > s
s
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
w
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A grime-covered weary trolloc goes about his duties, eyes on the ground, surrounded by a dark aura.
Venum has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

o S HP:Beaten MV:Strong > w
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
Venum has arrived from the north.
A watchful Dha'vol trolloc has arrived from the north.

* S HP:Beaten MV:Strong > w
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Venum has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

kill light
o S HP:Beaten MV:Strong > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Venum has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.

o S HP:Beaten MV:Strong > Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Jayd* is standing here, riding a warhorse.
Venum has arrived from the east.
A watchful Dha'vol trolloc has arrived from the east.
Trill pierces *Jayd*'s body hard.

* S HP:Beaten MV:Strong > Venum scythes *Jayd*'s body hard.
You scythe *Jayd*'s body hard.

* S HP:Beaten MV:Strong - Trill: Scratched - Jayd: Wounded > kill light
bash
You do the best you can!

ng - Trill: Scratched - Jayd: Wounded >
*Jayd* panics, and attempts to flee!

-
Venum scythes *Jayd*'s left hand hard.
Trill tries to pierce *Jayd*, but she deflects the blow.

+
Skewer has arrived from the east.
*Jayd* leaves east riding a warhorse.

e
kill light
bash
Cancelled.
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Venum has arrived from the west.
A watchful Dha'vol trolloc has arrived from the west.
Trill has arrived from the west.

o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > Bash who?
*Draz* has arrived from the east, riding a warhorse.

w
* S HP:Beaten MV:Strong > n

Venum tries to scythe *Draz*, but he deflects the blow.
Trill tries to pierce *Draz*, but he deflects the blow.

* S HP:Beaten MV:Strong > kill light
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Strong > Thinning Vegetation
Dying trees are spread across the blasted lands. Some of them still
hold some dead leaves to their branches, but most of their leaves
now lie rotting on the ground. The ground is dry and cracked, and
the lifeless trees are all that is left of a once a magnificent
forest before the Dark One's touch was felt here.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a myrddraal leaving east.

s
o S HP:Beaten MV:Strong > They aren't here.

o S HP:Beaten MV:Strong > e
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
kill light
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skewer the Darkling Master is standing here.

o S HP:Beaten MV:Strong > Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Draz* is here, fighting Trill, riding a warhorse.
Trill the Great Havoc is here, fighting Draz.
A watchful Dha'vol trolloc scouts his surroundings here.
Venum the Darkling Master is here, fighting Draz.

* S HP:Beaten MV:Tiring > notice
You try to scythe *Draz*, but he parries successfully.

* S HP:Beaten MV:Tiring - Trill: Hurt - Draz: Scratched > bash
You stop paying increased attention to your surroundings.

ng - Trill: Hurt - Draz: Scratched >
Trill tries to pierce *Draz*, but he parries successfully.
*Draz* tries to pierce Trill, but he parries successfully.

*
Trill pierces *Draz*'s head extremely hard.
*Draz* pierces Trill's body very hard.
Venum scythes *Draz*'s head into bloody fragments!

-
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt >
Trill assumes a defensive striking posture.

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt > bash
*Draz* swiftly dodges Trill's attempt to pierce him.

=
Skewer narrates 'blocking rotten'

+
Trill tries to pierce *Draz*, but he parries successfully.

*
Trill assumes an offensive striking posture.


Venum sends *Draz* sprawling with a powerful bash!

*
Crawler narrates '3 are 1w gk'

=kill light
Cancelled.
You do the best you can!

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt >
Venum gives a watchful Dha'vol trolloc an order.
A watchful Dha'vol trolloc cleaves Draz's body.

look
* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt > kill light
kill light
kill light
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
*Draz* is sitting here, riding a warhorse.
Trill the Great Havoc is here, fighting Draz.
A watchful Dha'vol trolloc is here, fighting Draz.
Venum the Darkling Master is here, fighting Draz.

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt > You do the best you can!

TICK IN 5 SECONDS.
* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Hurt > A watchful Dha'vol trolloc cleaves Draz's left arm hard.
You scythe *Draz*'s body into bloody fragments!
Trill pierces *Draz*'s right arm very hard.
You do the best you can!

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Wounded > You do the best you can!

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Wounded > nar 1e rotten

Trill narrates 'bashed raz'

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Wounded > You narrate '1e rotten'

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Wounded > bash
They already seem to be stunned.

* S HP:Critical MV:Tiring - Trill: Hurt - Draz: Wounded > bash
A watchful Dha'vol trolloc cleaves Draz's head very hard.
You scythe *Draz*'s right arm into bloody fragments!
Trill pierces *Draz*'s left arm into bloody fragments!
Venum scythes *Draz*'s body into bloody fragments!
Trill pierces *Draz*'s right leg extremely hard.
They already seem to be stunned.

* S HP:Beaten MV:Full - Trill: Hurt - Draz: Battered > bash

*Draz* makes a nice balletstep which plants a foot a mile above your head.
You wish that your wounds would stop BLEEDING so much!


* ng - Trill: Hurt - Draz: Battered >
Skewer narrates 'on'

+
A watchful Dha'vol trolloc tries to cleave Draz, but he parries successfully.
Trill tries to pierce *Draz*, but he parries successfully.
*Kendall* has arrived from the east, riding a warhorse.

=
*Kendall* slashes Trill's left hand very hard.

-
Trill pierces *Draz*'s body very hard.

-
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Draz* sends him sprawling!

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Beaten >
*Kendall* assumes an offensive striking posture.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Beaten > g

A watchful Dha'vol trolloc tries to cleave Draz, but he deflects the blow.
You scythe *Draz*'s right leg into bloody fragments!
Trill pierces *Draz*'s body into bloody fragments!
Venum scythes *Draz*'s right foot very hard.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > [get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > g
*Jayd* has arrived from the north, riding a warhorse.
[get all corpse]
You don't have a corpse.

g
* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical >
Trill pierces *Draz*'s left foot very hard.
*Jayd* leaves east riding a warhorse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > g
[get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > g
[get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > [get all corpse]
You don't have a corpse.

g
* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > g
[get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > *Jayd* has arrived from the east, riding a warhorse.
[get all corpse]
You don't have a corpse.

* S HP:Beaten MV:Strong - Trill: Hurt - Draz: Critical > g

*Jayd* scythes your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
flee
Trill avoids being bashed by *Kendall* who loses his balance and falls!

g rong - Trill: Hurt - Draz: Critical >

*Jayd* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A watchful Dha'vol trolloc tries to cleave Draz, but he parries successfully.
Trill pierces *Draz*'s right leg extremely hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Draz*'s death cry.
Venum tries to scythe *Jayd*, but she parries successfully.
Trill gets a package of dried rations from the corpse of Draz.
Trill gets a pealescent ashandarei from the corpse of Draz.
Trill gets a black pair of silver-tooled boots from the corpse of Draz.
Trill gets a pair of earthen colored breeches from the corpse of Draz.
Trill gets a dagger from the corpse of Draz.
Trill gets a small purse from the corpse of Draz.
Trill gets a belt with a buckle of cuendillar from the corpse of Draz.
Trill gets a silver etched shield from the corpse of Draz.
Trill gets a jeweled wristcuff from the corpse of Draz.
Trill gets a jeweled wristcuff from the corpse of Draz.
Trill gets a pair of dark gloves from the corpse of Draz.
Trill gets a set of cloth sleeves from the corpse of Draz.
Trill gets a sword sheath from the corpse of Draz.
Trill gets a black, silver-embroidered cape from the corpse of Draz.
Trill gets a bearskin tunic from the corpse of Draz.
Trill gets a Kandori snowflake necklace from the corpse of Draz.
Trill gets a Kandori snowflake necklace from the corpse of Draz.
Trill gets a camouflaged hood from the corpse of Draz.
Trill gets a gold ring from the corpse of Draz.
Trill gets a gold ring from the corpse of Draz.
Trill gets an oilstone from the corpse of Draz.
Trill gets a lantern from the corpse of Draz.

You flee head over heels.
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
Failed to correct map position after fleeing.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
Skewer the Darkling Master is standing here.
[get all corpse]
You don't have a corpse.

o S HP:Critical MV:Strong > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > [get all corpse]
You don't have a corpse.

o S HP:Critical MV:Strong > change mood brave
kill light
Mood changed to: Brave

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > nar rip draz
You narrate 'rip draz'

o S HP:Critical MV:Strong > w
kill light
A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > They aren't here.

o S HP:Critical MV:Strong > sc
e
e
You have 31(

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