A Tactical Difference!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Shinobi
Posts: 296
Joined: Sun May 24, 2015 3:05 pm

A Tactical Difference!

Post by Shinobi » Mon Oct 06, 2025 8:11 pm

Ominas narrates 'this nimble hits hard'

* RHP:Healthy MV:Winded >

A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.

* RHP:Healthy MV:Winded > A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Healthy MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Healthy MV:Winded >
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Healthy MV:Winded > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A panther stalks through the wilderness.
A spotted jaguar opens its eyes lazily.

* RHP:Healthy MV:Winded >

Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* RHP:Healthy MV:Winded >
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Healthy MV:Winded > Alas, you cannot go that way...

* RHP:Healthy MV:Winded > Alas, you cannot go that way...

* RHP:Healthy MV:Winded >

Your mount is too exhausted.

* RHP:Healthy MV:Winded >
Alas, you cannot go that way...

* RHP:Healthy MV:Winded > Alas, you cannot go that way...

* RHP:Healthy MV:Winded >
You stop riding him.

*HP:Healthy MV:Winded >

Ok, you'll try to move silently for a while.

* SHP:Healthy MV:Winded >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* SHP:Healthy MV:Winded > Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.


* SHP:Healthy MV:Winded >

Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A spotted jaguar opens its eyes lazily.

* SHP:Healthy MV:Winded >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A wild boar runs through the forest.
The large dark wolf slinks here, eyes filled with an animal cunning.
A handsome stag stands here, ready to run.

* SHP:Healthy MV:Winded > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is sitting here, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* SHP:Healthy MV:Weary >
#Ok. $starget is now set to {dark}.


*Skewer* slashes Ominas's body hard.

* SHP:Healthy MV:Weary > Backstab them?!? They are in the throes of battle!

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >

Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Ominas sends *Skewer* sprawling with a powerful bash!


* SHP:Healthy MV:Weary >
Skewer has some big nasty wounds and scratches.

* SHP:Healthy MV:Weary > [hide ]
You attempt to hide yourself.

* SHP:Healthy MV:Weary >
Ominas pounds *Skewer*'s left foot.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is sitting here.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is sitting here.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is sitting here.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Ominas pounds *Skewer*'s body hard.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is sitting here.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is sitting here.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
*Skewer* looks around slowly, as if something is hidden in the room.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >

*Skewer* sniffs sadly.

* SHP:Healthy MV:Weary > *Skewer* tries to slash Ominas, but he parries successfully.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >

*Skewer* panics, and attempts to flee!

* SHP:Healthy MV:Weary > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.

* SHP:Healthy MV:Weary >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting Ominas.
A sickly, skinny deer stands here in a daze.
Ominas sends *Skewer* sprawling with a powerful bash!

* SHP:Healthy MV:Weary >


Ominas pounds *Skewer*'s left leg very hard.
You pierce *Skewer*'s left leg very hard.

* SHP:Healthy MV:Winded - Ominas: Battered - Skewer: Battered > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Healthy MV:Winded - Ominas: Battered - Skewer: Battered > Posture changed to: Offensive


#Ok. $target is now set to {dark}.
* SHP:Healthy MV:Winded - Ominas: Battered - Skewer: Battered >

You do the best you can!

* SHP:Healthy MV:Winded - Ominas: Battered - Skewer: Battered > You do the best you can!

* SHP:Healthy MV:Winded - Ominas: Battered - Skewer: Battered >

*Skewer* leaves east.

* SHP:Healthy MV:Winded >
They aren't here.

* SHP:Healthy MV:Winded >
They aren't here.

* SHP:Healthy MV:Winded > They aren't here.

* SHP:Healthy MV:Winded >
Ominas leaves west riding a warhorse.
A raven leaves west.

* SHP:Healthy MV:Winded >

Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Healthy MV:Winded >
They aren't here.

* SHP:Healthy MV:Winded >
They aren't here.

* SHP:Healthy MV:Winded >
They aren't here.

* SHP:Healthy MV:Winded > They aren't here.


* SHP:Healthy MV:Winded >

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A cringing trolloc whelp cowers before you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* SHP:Healthy MV:Winded >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A hideous trolloc is here, in a world of hurt.

* SHP:Healthy MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* SHP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.

* SHP:Healthy MV:Winded >
Backstab who?

* SHP:Healthy MV:Winded >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.

* SHP:Healthy MV:Weary > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Pandimonium* is standing here.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* SHP:Healthy MV:Weary >
*Pandimonium* tries to scythe you, but you parry successfully.

* SHP:Healthy MV:Weary - Pandimonium: Beaten >
It's already open!

* SHP:Healthy MV:Weary - Pandimonium: Beaten >
You pierce *Pandimonium*'s right leg hard.
A fade tries to slash you, but you deflect the blow.
A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc joins a fade's fight!
A cringing trolloc whelp joins a fade's fight!
*Pandimonium* tries to scythe you, but you parry successfully.
You narrate 'on 1w ent'

* SHP:Healthy MV:Weary - Pandimonium: Beaten >

A cringing trolloc whelp has arrived from the north.
A fade hisses 'This is the will of the Great Lord.'


* SHP:Healthy MV:Weary - Pandimonium: Beaten > You narrate 'pandi'

* SHP:Healthy MV:Weary - Pandimonium: Beaten >

Pandimonium looks pretty hurt.

*Pandimonium* is using:
<held> an oilstone
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a wickedly scythed longsword
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots

You attempt to peek at the inventory:
a wide leather wristband
a wide leather wristband

* SHP:Healthy MV:Weary - Pandimonium: Beaten >
#Ok. $target is now set to {dark}.

You swiftly dodge a cringing trolloc whelp's attempt to hit you.
A Ko'bal trolloc tries to crush you, but you deflect the blow.
A fade slashes your body very hard.
You pierce *Pandimonium*'s body.


* SHP:Scratched MV:Weary - Pandimonium: Beaten >
Ominas has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* SHP:Scratched MV:Weary - Pandimonium: Beaten > You pierce *Pandimonium*'s head.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A cringing trolloc whelp cowers before you.
*Pandimonium* is here, fighting YOU!
A fade is here, fighting YOU!
A Ko'bal trolloc is here, fighting YOU!
A cringing trolloc whelp is here, fighting YOU!
A cringing trolloc whelp cowers before you.
Ominas pounds *Pandimonium*'s head hard.

* SHP:Scratched MV:Weary - Pandimonium: Critical >
You dodge a bash from *Pandimonium* who loses his balance and falls!


* SHP:Scratched MV:Weary - Pandimonium: Critical >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* SHP:Scratched MV:Weary - Pandimonium: Critical > Posture changed to: Defensive

* SHP:Scratched MV:Weary - Pandimonium: Critical >
#Ok. $target is now set to {dark}.

Ominas pounds *Pandimonium*'s body hard.
A cringing trolloc whelp tries to hit Ominas, but he dodges the attack.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A cringing trolloc whelp joins a cringing trolloc whelp's fight!
You swiftly dodge a cringing trolloc whelp's attempt to hit you.
A Ko'bal trolloc tries to crush you, but you dodge the attack.
A fade slashes your body very hard.
You pierce *Pandimonium*'s body.

* SHP:Scratched MV:Weary - Pandimonium: Critical >
*Skewer* has arrived from the east.

* SHP:Scratched MV:Weary - Pandimonium: Critical >
*Skewer* leaves south.

* SHP:Scratched MV:Weary - Pandimonium: Critical >
You pierce *Pandimonium*'s left hand.
*Pandimonium* panics, and attempts to flee!

* SHP:Scratched MV:Weary - Pandimonium: Critical >
Ok.
*Pandimonium* leaves east.

* SHP:Scratched MV:Weary - a fade: Scratched >
Ok.

* SHP:Scratched MV:Weary - a fade: Scratched >

You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You pierce a fade's right arm.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A fade swirls about with a black sword, slicing across your body!
Ominas pounds a cringing trolloc whelp's left foot into bloody fragments!
A cringing trolloc whelp tries to hit Ominas, but he deflects the blow.
A cringing trolloc whelp tries to hit Ominas, but he parries successfully.
A cringing trolloc whelp tries to hit you, but you dodge the attack.
A Ko'bal trolloc tries to crush you, but you deflect the blow.
A fade tries to slash you, but you parry successfully.
You flee head over heels.
Stallion Pen
Blackened and twisted trees rise all around you, but the ground has grass
on it, a good place for mounts to rest. The gate to the south can even be
closed, preventing them running away. A large tower looms in the southwest,
an excellent place to look out over most of the northern countryside.
[ obvious exits: S ]
A water skin made from dried human flesh lies here.
Tiny yellow flowers are growing upon stalks here.
A water skin has been left on the ground.
A potato is here.
A flat, wide leather wristband lies here. [2]
An embossed leather water flask lies forgotten here.
A mirrored lantern has been left here.
A lantern has been left here. [2]
You notice a lantern is hidden here.
You notice a lantern is hidden here.
You notice a brass storm lantern is hidden here.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A cringing trolloc whelp cowers before you.
A trolloc is here ruling a group of trollocs.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
They aren't here.

* SHP:Scratched MV:Weary >

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is here, fighting a cringing trolloc whelp, riding a warhorse.
A cringing trolloc whelp is here, fighting Ominas.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp is here, fighting Ominas.

* SHP:Scratched MV:Weary >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >

Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.


* SHP:Scratched MV:Weary >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A cringing trolloc whelp cowers before you.
A hideous trolloc is here, in a world of hurt.

* SHP:Scratched MV:Weary > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Skewer* is standing here.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.

* SHP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.


* SHP:Scratched MV:Haggard > You silently approach your victim...


*Skewer* leaves north.

- = + * * + = - - = + *
Backstab who?

* SHP:Scratched MV:Haggard >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A wolfish trolloc is here, howling for blood.

* SHP:Scratched MV:Haggard >

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Skewer* is standing here.
A raven is here flying around.
A cringing trolloc whelp cowers before you.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

* SHP:Scratched MV:Haggard > They aren't here.
*Skewer* has arrived from the west.

* SHP:Scratched MV:Haggard >

*Skewer* tries to slash you, but you deflect the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered > HP:Scratched MP:Haggard
You have scored 112395038 experience points and 3150 quest points.
You need 6104962 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are fighting Skewer.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You do the best you can!

* SHP:Scratched MV:Haggard - Skewer: Battered >

You narrate 'on ent'

* SHP:Scratched MV:Haggard - Skewer: Battered > Players in your Zone
--------------------
Shinobi - Thinning Woods

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.
You try to pierce *Skewer*, but he parries successfully.
You cough and shiver.
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas narrates 'he's running'

* SHP:Scratched MV:Haggard - Skewer: Battered >

You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered > Posture changed to: Offensive

* SHP:Scratched MV:Haggard - Skewer: Battered >
*Venum* has arrived from the north.


* SHP:Scratched MV:Haggard - Skewer: Battered >
*Venum* leaves south.

* SHP:Scratched MV:Haggard - Skewer: Battered > backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
[2] a cup of thick syrup


* SHP:Scratched MV:Haggard - Skewer: Battered > Players in your Zone
--------------------
Shinobi - Thinning Woods

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You pierce *Skewer*'s right leg very hard.

* SHP:Scratched MV:Haggard - Skewer: Battered >
*Venum* has arrived from the south.

* SHP:Scratched MV:Haggard - Skewer: Battered >

*Venum* tries to slash you, but you dodge the attack.

* SHP:Scratched MV:Haggard - Skewer: Battered > You narrate 'venum/skewer'

* SHP:Scratched MV:Haggard - Skewer: Battered >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.


* SHP:Scratched MV:Haggard - Skewer: Battered >
Red eyes glow at you from the darkness

Venum is in excellent condition.

*Venum* is using:
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a blight bear pelt with hanging horned skulls
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> an oddly curved longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

You attempt to peek at the inventory:
a potato
a potato
a potato
thirteen gold crowns
seventeen copper pennys
a skin of human flesh
Ominas has arrived from the east, riding a warhorse.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas tries to pound *Venum*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
You dodge a bash from *Skewer* who loses his balance and falls!


* SHP:Scratched MV:Haggard - Skewer: Battered > You dodge a bash from *Venum* who loses his balance and falls!
Posture changed to: Defensive

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You narrate 'get on skewer'

* SHP:Scratched MV:Haggard - Skewer: Battered >
*Skewer* looks at you.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered >
*Venum* now follows *Skewer*.

* SHP:Scratched MV:Haggard - Skewer: Battered >

*Venum* avoids being bashed by Ominas who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered > Venum is in excellent condition.

* SHP:Scratched MV:Haggard - Skewer: Battered >
#Ok. $target is now set to {dark}.

*Venum* tries to slash you, but you deflect the blow.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he parries successfully.
Ominas starts following you.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas tries to pound *Venum*, but he deflects the blow.
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >
*Venum* sends Ominas sprawling with a powerful bash!
Ominas panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas is now a member of your group.

* SHP:Scratched MV:Haggard - Skewer: Battered >
#Ok. $target is now set to {dark}.

You swiftly dodge *Venum*'s attempt to slash you.
You try to pierce *Skewer*, but he deflects the blow.
*Skewer* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You narrate 'get on 2.dark'

* SHP:Scratched MV:Haggard - Skewer: Battered >
backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
[2] a cup of thick syrup

* SHP:Scratched MV:Haggard - Skewer: Battered >
You pierce *Skewer*'s body hard.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas leaves north riding a warhorse.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas has arrived from the north, riding a warhorse.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You dodge a bash from *Venum* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You pierce *Skewer*'s left foot.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas tries to pound *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You pierce *Skewer*'s left leg very hard.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
*Skewer* panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Skewer: Beaten >
*Venum* tries to slash you, but you deflect the blow.
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
Ominas sends *Skewer* sprawling with a powerful bash!

* SHP:Scratched MV:Haggard - Skewer: Beaten >
#Ok. $target is now set to {dark}.

You pierce *Skewer*'s body hard.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
Posture changed to: Offensive

* SHP:Scratched MV:Haggard - Skewer: Beaten >
Ominas pounds *Skewer*'s body very hard.
*Venum* tries to slash you, but you parry successfully.
You pierce *Skewer*'s body hard.
It starts to rain.
You cough and shiver.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
*Skewer* leaves east.

* SHP:Scratched MV:Haggard - Venum: Healthy >
Ominas pounds *Venum*'s right arm very hard.

* SHP:Scratched MV:Haggard - Venum: Scratched >

You pierce *Venum*'s head.

* SHP:Scratched MV:Haggard - Venum: Scratched > You narrate 'chase him if u want'

* SHP:Scratched MV:Haggard - Venum: Scratched >

Ominas pounds *Venum*'s right arm hard.
You pierce *Venum*'s body hard.
*Venum* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Haggard - Venum: Hurt > backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
[2] a cup of thick syrup

* SHP:Scratched MV:Haggard - Venum: Hurt >
*Venum* panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Venum: Hurt >
*Venum* leaves west.

* SHP:Scratched MV:Haggard >

They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.


* SHP:Scratched MV:Haggard >
#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.5 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 198, Dodging bonus: 151, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- POISON
- NO QUIT
- NOTICE
- SNEAK

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
#Ok. $target is now set to {dark}.

You have 369(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
You get a cup of thick syrup from a backpack.

* SHP:Scratched MV:Haggard >

You quaff a cup of thick syrup which dissolves.
You feel the toxins in your blood beginning to fade.


* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.
Ominas narrates 'being a good spammer'


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > You narrate 'nod'


* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
Players in your Zone
--------------------
Ominas - Thinning Woods
Shinobi - Thinning Woods

* SHP:Scratched MV:Haggard > You have 369(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >

#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 198, Dodging bonus: 151, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT
- NOTICE
- SNEAK


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
You have 369(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >

They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
You have 369(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >

Players in your Zone
--------------------
Ominas - Thinning Woods
Shinobi - Thinning Woods

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
#Ok. $starget is now set to {dark}.


Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
You have 369(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >

#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 198, Dodging bonus: 151, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT
- NOTICE
- SNEAK

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.


* SHP:Scratched MV:Haggard >
Posture changed to: Defensive


* SHP:Scratched MV:Haggard >
You have 383(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >

They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.


* SHP:Scratched MV:Haggard >
Players in your Zone
--------------------
Ominas - Thinning Woods
Shinobi - Thinning Woods

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
You narrate 'interessting'

* SHP:Scratched MV:Haggard >

You narrate '2 lows ran off'

* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
You have 383(401) hit and 17(155) movement points.
You have scored 112403378 experience points and 3150 quest points.
You need 6096622 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >

They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
*Skewer* has arrived from the east.

* SHP:Scratched MV:Haggard >
#Ok. $target is now set to {dark}.

Ominas tries to pound *Skewer*, but he parries successfully.


* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Skewer* is here, fighting Ominas.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.

* SHP:Scratched MV:Haggard >
You try to pierce *Skewer*, but he deflects the blow.


* SHP:Scratched MV:Haggard - Ominas: Battered - Skewer: Beaten > You do the best you can!
*Skewer* panics, and attempts to flee!


* SHP:Scratched MV:Haggard - Ominas: Battered - Skewer: Beaten >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Battered - Skewer: Beaten >
You try to pierce *Skewer*, but he deflects the blow.
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Battered - Skewer: Beaten >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Battered - Skewer: Beaten >
You do the best you can!
*Skewer* leaves west.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
*Skewer* is standing here.
*Venum* is standing here.
A raven is here flying around.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A cringing trolloc whelp cowers before you.
Ominas has arrived from the east, riding a warhorse.
*Skewer* avoids being bashed by Ominas who loses his balance and falls!
*Skewer* panics, and attempts to flee!

* SHP:Scratched MV:Haggard > *Venum* tries to slash you, but you deflect the blow.
[hide ]
No way! You're fighting for your life!

* SHP:Scratched MV:Haggard - Venum: Scratched > You try to pierce *Venum*, but he parries successfully.
No way! You're fighting for your life!

* SHP:Scratched MV:Haggard - Venum: Scratched >
*Skewer* leaves east.

* SHP:Scratched MV:Haggard - Venum: Scratched >
You try to pierce *Venum*, but he deflects the blow.
A fade tries to slash Ominas, but he parries successfully.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A Ko'bal trolloc joins a fade's fight!
A cringing trolloc whelp joins a fade's fight!
*Venum* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Haggard - Venum: Scratched >
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

Ok.
Ominas panics, and attempts to flee!
*Skewer* has arrived from the south.

* SHP:Scratched MV:Haggard - Venum: Scratched >
*Skewer* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Haggard - Venum: Scratched >
You pierce *Venum*'s right leg.
Ominas leaves south riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Hurt >

A Ko'bal trolloc tries to crush you, but you dodge the attack.
A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Venum*, but he parries successfully.

* SHP:Scratched MV:Haggard - Venum: Hurt > You dodge a bash from *Venum* who loses his balance and falls!
You narrate 'flee'

* SHP:Scratched MV:Haggard - Venum: Hurt >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* SHP:Scratched MV:Haggard - Venum: Hurt >
Ominas has arrived from the south, riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Hurt >

Ominas tries to pound *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Venum: Hurt > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting YOU!
*Venum* is here, fighting YOU!
A raven is here flying around.
A fade emerges from the shadows as you pass by.
A Ko'bal trolloc is here, fighting YOU!
A cringing trolloc whelp cowers before you.

* SHP:Scratched MV:Haggard - Venum: Hurt >

You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Venum: Hurt > Ominas tries to pound *Skewer*, but he deflects the blow.
A fade joins Skewer's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A cringing trolloc whelp joins Skewer's fight!
You swiftly dodge a Ko'bal trolloc's attempt to crush you.
You pierce *Venum*'s left arm hard.
You narrate 'ok'

* SHP:Scratched MV:Haggard - Venum: Hurt >
*Venum* opens the fence.
Ominas panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Venum: Hurt >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
*Skewer* is here, fighting YOU!
*Venum* is here, fighting YOU!
A raven is here flying around.
A fade is here, fighting Ominas.
A Ko'bal trolloc is here, fighting YOU!
A cringing trolloc whelp is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Venum: Hurt >
Ominas leaves north riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Hurt >
#Ok. $target is now set to {dark}.

Ok.
*Skewer* panics, and attempts to flee!


* SHP:Scratched MV:Haggard - Venum: Hurt >
A Ko'bal trolloc tries to crush you, but you deflect the blow.
You try to pierce *Venum*, but he parries successfully.

* SHP:Scratched MV:Haggard - Venum: Hurt > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Skewer* is here, fighting YOU!
*Venum* is here, fighting YOU!
A raven is here flying around.
A fade emerges from the shadows as you pass by.
A Ko'bal trolloc is here, fighting YOU!
A cringing trolloc whelp cowers before you.


* SHP:Scratched MV:Haggard - Venum: Hurt > Ok.
Ominas has arrived from the north, riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Hurt >
*Venum* closes the fence.


* SHP:Scratched MV:Haggard - Venum: Hurt >
Ominas leaves south riding a warhorse.
A raven leaves south.

* SHP:Scratched MV:Haggard - Venum: Hurt > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Skewer* is here, fighting YOU!
*Venum* is here, fighting YOU!
A fade emerges from the shadows as you pass by.
A Ko'bal trolloc is here, fighting YOU!
A cringing trolloc whelp cowers before you.
*Skewer* leaves south.

* SHP:Scratched MV:Haggard - Venum: Hurt >
Players in your Zone
--------------------
Ominas - A Trolloc Camp
Shinobi - In Front Of The Dark Tower

* SHP:Scratched MV:Haggard - Venum: Hurt >
It's already closed!

* SHP:Scratched MV:Haggard - Venum: Hurt >
A cringing trolloc whelp joins a Ko'bal trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade tries to slash you, but you deflect the blow.
A fade hisses 'This is the will of the Great Lord.'

You swiftly dodge a cringing trolloc whelp's attempt to hit you.
You swiftly dodge a Ko'bal trolloc's attempt to crush you.
You try to pierce *Venum*, but he deflects the blow.
You swiftly dodge *Venum*'s attempt to slash you.
Lightning starts to show in the sky.
You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.

You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* SHP:Scratched MV:Weary >
You narrate 'nod'

* SHP:Scratched MV:Weary >
#Ok. $target is now set to {dark}.

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A fade emerges from the shadows as you pass by.
A trolloc is here, exhorting a group of trolloc raiders.
A cringing trolloc whelp cowers before you.

* SHP:Scratched MV:Weary > [hide ]
You attempt to hide yourself.

* SHP:Scratched MV:Weary > Backstab who?

* SHP:Scratched MV:Weary >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Ominas narrates 'am ent'

* SHP:Scratched MV:Haggard >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
*Skewer* is standing here.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* SHP:Scratched MV:Haggard >
[hide ]
You attempt to hide yourself.

* SHP:Scratched MV:Haggard >
*Skewer* leaves west.

* SHP:Scratched MV:Haggard >
Backstab who?

* SHP:Scratched MV:Haggard >

A Ko'bal trolloc has arrived from the west.

* SHP:Scratched MV:Haggard > You have 392(401) hit and 17(155) movement points.
You have scored 112403838 experience points and 3150 quest points.
You need 6096162 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >

Players in your Zone
--------------------
Shinobi - Thinning Woods
Ominas - Thinning Woods

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >

You try.. but your arms are shorter than your dreams...

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
a cup of thick syrup

* SHP:Scratched MV:Haggard >

#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 168, Dodging bonus: 151, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT
- NOTICE
- SNEAK

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
#Ok. $target is now set to {dark}.


Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >

You have 392(401) hit and 14(155) movement points.
You have scored 112403838 experience points and 3150 quest points.
You need 6096162 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >

Ominas has some big nasty wounds and scratches.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >


You have 392(401) hit and 14(155) movement points.
You have scored 112403838 experience points and 3150 quest points.
You need 6096162 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
Players in your Zone
--------------------
Shinobi - Thinning Woods
Ominas - Thinning Woods

* SHP:Scratched MV:Haggard >
You narrate 'skewer is 1w'


* SHP:Scratched MV:Haggard >
You have 392(401) hit and 14(155) movement points.
You have scored 112403838 experience points and 3150 quest points.
You need 6096162 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
You narrate 'sit'

* SHP:Scratched MV:Haggard >
You narrate 'i hit'

* SHP:Scratched MV:Haggard >
Ominas leaves east riding a warhorse.
A raven leaves east.

* SHP:Scratched MV:Haggard >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Venum* is standing here.
*Skewer* is standing here.
A fade emerges from the shadows as you pass by.
A cringing trolloc whelp cowers before you.

* SHP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.

* SHP:Scratched MV:Haggard > You silently approach your victim...


*Skewer* tries to slash you, but you deflect the blow.

- = + *
*Venum* tries to slash you, but you deflect the blow.

* +
A cringing trolloc whelp leaves north.
A fade hisses 'This is the will of the Great Lord.'

*Venum* tries to slash you, but you deflect the blow.
A fade hisses 'This is the will of the Great Lord.'


= - -
= + Cancelled.
You narrate 'come 1w'

* SHP:Scratched MV:Haggard - Skewer: Battered >

You try to pierce *Skewer*, but he parries successfully.
*Skewer* tries to slash you, but you parry successfully.
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered > You narrate 'hit skewer'
Ominas has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Ominas pounds *Venum*'s body very hard.

* SHP:Scratched MV:Haggard - Skewer: Battered >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade emerges from the shadows as you pass by.

* SHP:Scratched MV:Haggard - Skewer: Battered >
You dodge a bash from *Venum* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.
A fade joins Skewer's fight!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

You swiftly dodge *Skewer*'s attempt to slash you.
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered >

Ominas sends *Venum* sprawling with a powerful bash!

* SHP:Scratched MV:Haggard - Skewer: Battered > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is sitting here
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Skewer: Battered >
#Ok. $target is now set to {dark}.

Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Scratched MV:Haggard - Skewer: Battered >
Posture changed to: Offensive

* SHP:Scratched MV:Haggard - Skewer: Battered >

A fade slashes Ominas's left leg.
Ominas pounds *Venum*'s head hard.
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Battered > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is sitting here
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.
Ominas closes the fence.
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Battered >
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'


* SHP:Scratched MV:Haggard - Skewer: Battered >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Skewer: Battered >
A fade slashes Ominas's right leg.
Ominas tries to pound *Venum*, but he parries successfully.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Battered >
It's already closed!

* SHP:Scratched MV:Haggard - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Skewer: Battered >

*Venum* sends Ominas sprawling with a powerful bash!

* SHP:Scratched MV:Haggard - Skewer: Battered > Players in your Zone
--------------------
Ominas - In Front Of The Dark Tower
Shinobi - In Front Of The Dark Tower

* SHP:Scratched MV:Haggard - Skewer: Battered >
A fade slashes Ominas's body.
*Venum* tries to slash you, but you deflect the blow.
You pierce *Skewer*'s left foot.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Beaten >
A fade slashes Ominas's left foot.
*Venum* tries to slash you, but you deflect the blow.
You try to pierce *Skewer*, but he deflects the blow.
backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
a cup of thick syrup

* SHP:Scratched MV:Haggard - Skewer: Beaten >
#Ok. $target is now set to {dark}.


HP:Scratched MP:Haggard
You have scored 112404663 experience points and 3150 quest points.
You need 6095337 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are fighting Skewer.

* SHP:Scratched MV:Haggard - Skewer: Beaten > A muzzled trolloc has arrived from the west.
A muzzled trolloc tries to cleave Ominas, but he parries successfully.
A cringing trolloc whelp has arrived from the south.
A cringing trolloc whelp tickles Ominas's right arm with his hit.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Skewer*, but he parries successfully.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp is here, fighting Ominas.
A muzzled trolloc is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Skewer: Beaten >

A cringing trolloc whelp tries to hit Ominas, but he dodges the attack.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A muzzled trolloc tries to cleave Ominas, but he deflects the blow.
A fade slashes Ominas's body.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Beaten > It's already closed!

* SHP:Scratched MV:Haggard - Skewer: Beaten >
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Beaten >

Ominas sends *Venum* sprawling with a powerful bash!

* SHP:Scratched MV:Haggard - Skewer: Beaten > You narrate '2 mobs entered'

* SHP:Scratched MV:Haggard - Skewer: Beaten >
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
A cringing trolloc whelp tries to hit Ominas, but he parries successfully.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

A muzzled trolloc tries to cleave Ominas, but he deflects the blow.
A fade barely slashes Ominas's right foot.
Ominas pounds *Venum*'s body very hard.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Beaten >

Ominas has some big nasty wounds and scratches.

* SHP:Scratched MV:Haggard - Skewer: Beaten > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp is here, fighting Ominas.
A muzzled trolloc is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is sitting here
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
Ominas swiftly dodges a cringing trolloc whelp's attempt to hit him.
A muzzled trolloc tries to cleave Ominas, but he deflects the blow.
A fade tries to slash Ominas, but he parries successfully.
Ominas pounds *Venum*'s body very hard.
You try to pierce *Skewer*, but he parries successfully.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Haggard - Skewer: Beaten >
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Skewer: Beaten >
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

Ominas swiftly dodges a cringing trolloc whelp's attempt to hit him.
A muzzled trolloc tries to cleave Ominas, but he deflects the blow.
A fade tries to slash Ominas, but he deflects the blow.
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Weary - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.


* SHP:Scratched MV:Weary - Skewer: Battered >
HP:Scratched MP:Weary
You have scored 112404663 experience points and 3150 quest points.
You need 6095337 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are fighting Skewer.
*Skewer* yawns.


* SHP:Scratched MV:Weary - Skewer: Battered > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp is here, fighting Ominas.
A muzzled trolloc is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.
*Venum* is now a member of *Skewer*'s group.

* SHP:Scratched MV:Weary - Skewer: Battered >
Players in your Zone
--------------------
Ominas - In Front Of The Dark Tower
Shinobi - In Front Of The Dark Tower

* SHP:Scratched MV:Weary - Skewer: Battered >
*Venum* sends Ominas sprawling with a powerful bash!

* SHP:Scratched MV:Weary - Skewer: Battered >
*Skewer* tries to slash you, but you deflect the blow.
A cringing trolloc whelp tickles Ominas's body with his hit.
A muzzled trolloc cleaves Ominas's body.
A fade slashes Ominas's body.
*Venum* tries to slash you, but you deflect the blow.
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Weary - Skewer: Battered >
backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
a cup of thick syrup

* SHP:Scratched MV:Weary - Skewer: Battered >
You try to pierce *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Weary - Skewer: Battered >
You peer around into the shadows.

* SHP:Scratched MV:Weary - Skewer: Battered >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp is here, fighting Ominas.
A muzzled trolloc is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is sitting here, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Weary - Skewer: Battered >
A cringing trolloc whelp tries to hit Ominas, but he deflects the blow.
A muzzled trolloc cleaves Ominas's body.
A fade slashes Ominas's right leg hard.
*Venum* tries to slash you, but you parry successfully.
You try to pierce *Skewer*, but he deflects the blow.


* SHP:Scratched MV:Weary - Skewer: Battered > Players in your Zone
--------------------
Ominas - In Front Of The Dark Tower
Shinobi - In Front Of The Dark Tower

* SHP:Scratched MV:Weary - Skewer: Battered >
You try to pierce *Skewer*, but he parries successfully.

* SHP:Scratched MV:Weary - Skewer: Battered >
You narrate 'flee if need'
You dodge a bash from *Skewer* who loses his balance and falls!

* SHP:Scratched MV:Weary - Skewer: Battered >
Ominas swiftly dodges a cringing trolloc whelp's attempt to hit him.
A muzzled trolloc tries to cleave Ominas, but he deflects the blow.
A fade slashes Ominas's body.
You pierce *Skewer*'s left arm hard.
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

Ominas looks pretty hurt.

* SHP:Scratched MV:Weary - Skewer: Beaten >
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp is here, fighting Ominas.
A muzzled trolloc is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade is here, fighting Ominas.

* SHP:Scratched MV:Weary - Skewer: Beaten >
Ominas panics, and attempts to flee!

* SHP:Scratched MV:Weary - Skewer: Beaten >
Ominas leaves south riding a warhorse.

* SHP:Scratched MV:Weary - Skewer: Beaten >
You pierce *Skewer*'s body.

* SHP:Scratched MV:Weary - Skewer: Beaten >
*Venum* tries to slash you, but you parry successfully.
You try to pierce *Skewer*, but he parries successfully.
Players in your Zone
--------------------
Ominas - A Trolloc Camp
Shinobi - In Front Of The Dark Tower

* SHP:Scratched MV:Weary - Skewer: Beaten >
*Venum* opens the fence.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A raven is here flying around.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting YOU!
A fade emerges from the shadows as you pass by.

* SHP:Scratched MV:Weary - Skewer: Beaten >
You try to pierce *Skewer*, but he deflects the blow.
Players in your Zone
--------------------
Ominas - Thinning Woods
Shinobi - In Front Of The Dark Tower
Ominas narrates 'ent'


* SHP:Scratched MV:Weary - Skewer: Beaten > *Skewer* tries to slash you, but you deflect the blow.
You pierce *Skewer*'s body.
*Skewer* panics, and attempts to flee!
Ok.

* SHP:Scratched MV:Weary - Skewer: Beaten >
*Skewer* leaves south.

* SHP:Scratched MV:Weary - Venum: Hurt >

You narrate 'nod'

* SHP:Scratched MV:Weary - Venum: Hurt > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A raven is here flying around.
*Venum* is here, fighting YOU!
A fade emerges from the shadows as you pass by.

* SHP:Scratched MV:Weary - Venum: Hurt >
*Skewer* has arrived from the south.

* SHP:Scratched MV:Weary - Venum: Hurt >
*Skewer* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Weary - Venum: Hurt >

You dodge a bash from *Venum* who loses his balance and falls!

* SHP:Scratched MV:Weary - Venum: Hurt > You pierce *Venum*'s head hard.
A fade hisses 'This is the will of the Great Lord.'

You try to pierce *Venum*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* SHP:Scratched MV:Weary - Venum: Hurt >
#Ok. $target is now set to {dark}.

A fade hisses 'This is the will of the Great Lord.'


* SHP:Scratched MV:Weary - Venum: Hurt >
Ominas narrates 'eran here'

* SHP:Scratched MV:Weary - Venum: Hurt >
You pierce *Venum*'s right leg hard.
*Venum* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Weary - Venum: Wounded >

It's already closed!

* SHP:Scratched MV:Weary - Venum: Wounded >
You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
They aren't here.

* SHP:Scratched MV:Weary >

In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
A set of wicker baskets have been cast aside.
You notice a brass storm lantern is hidden here.
*Skewer* is standing here.
A cringing trolloc whelp cowers before you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A raven is here flying around.
*Venum* is standing here.
A fade emerges from the shadows as you pass by.


* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is here, fighting Eran, riding a warhorse.
Eran the Gray Man is sitting here.

* SHP:Scratched MV:Haggard > [hide ]
You attempt to hide yourself.


* SHP:Scratched MV:Haggard >

You pierce Eran's body into bloody fragments!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched > You do the best you can!
Ominas narrates 'sat'

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched >
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched >
Posture changed to: Offensive


* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Scratched > You pierce Eran's left leg very hard.
Ominas pounds Eran's body into bloody fragments!
You do the best you can!


* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You do the best you can!


* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Hurt >
You pierce Eran's body extremely hard.
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Wounded > You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Wounded > You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Wounded > You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Beaten - Eran: Wounded >
#Ok. $target is now set to {dark}.



You pierce Eran's body very hard.
Ominas pounds Eran's left arm into bloody fragments!
You do the best you can!

* SHP:Scratched MV:Haggard - Ominas: Battered - Eran: Wounded >
You do the best you can!


* SHP:Scratched MV:Haggard - Ominas: Battered - Eran: Wounded > You do the best you can!


* SHP:Scratched MV:Haggard - Ominas: Battered - Eran: Wounded >
You do the best you can!
Eran panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Ominas: Battered - Eran: Wounded >
You do the best you can!
Eran leaves north.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.

* SHP:Scratched MV:Haggard >
#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 198, Dodging bonus: 151, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- CURE POISON
- NO QUIT
- NOTICE
- SNEAK


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > You have 399(401) hit and 17(155) movement points.
You have scored 112415944 experience points and 3150 quest points.
You need 6084056 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.


* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard >

backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
a cup of thick syrup


* SHP:Scratched MV:Haggard > They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard > They aren't here.

* SHP:Scratched MV:Haggard > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Lord Ominas Crowe is standing here, riding a warhorse.


* SHP:Scratched MV:Haggard >
Players in your Zone
--------------------
Shinobi - Thinning Woods
Ominas - Thinning Woods

* SHP:Scratched MV:Haggard >
You have 399(401) hit and 17(155) movement points.
You have scored 112415944 experience points and 3150 quest points.
You need 6084056 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >

You try to pierce Eran, but he deflects the blow.
Ominas tries to pound Eran, but he deflects the blow.

* SHP:Scratched MV:Haggard - Eran: Wounded > Eran tries to pierce you, but you deflect the blow.
You try to pierce Eran, but he parries successfully.
You do the best you can!

* SHP:Scratched MV:Haggard - Eran: Wounded >
You do the best you can!

* SHP:Scratched MV:Haggard - Eran: Wounded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Eran the Gray Man is here, fighting YOU!
Lord Ominas Crowe is here, fighting Eran, riding a warhorse.

* SHP:Scratched MV:Haggard - Eran: Wounded >
Eran panics, and attempts to flee!

* SHP:Scratched MV:Haggard - Eran: Wounded >

You do the best you can!
Eran leaves south.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.


* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.

* SHP:Scratched MV:Haggard >
They aren't here.
*Skewer* has arrived from the south.
*Venum* has arrived from the south.

* SHP:Scratched MV:Haggard > You try to pierce *Venum*, but he deflects the blow.
*Skewer* slashes Ominas's body hard.

* SHP:Scratched MV:Haggard - Venum: Hurt > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Venum* is here, fighting YOU!
*Skewer* is here, fighting Ominas.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Hurt > HP:Scratched MP:Haggard
You have scored 112415944 experience points and 3150 quest points.
You need 6084056 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are fighting Venum.

* SHP:Scratched MV:Haggard - Venum: Hurt >
Ominas tries to pound *Skewer*, but he parries successfully.
You pierce *Venum*'s body hard.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
*Venum* is here, fighting YOU!
*Skewer* is here, fighting Ominas.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Wounded >

Eran tries to pierce Ominas, but he parries successfully.

* SHP:Scratched MV:Haggard - Venum: Wounded > Players in your Zone
--------------------
Shinobi - Thinning Woods
Ominas - Thinning Woods

* SHP:Scratched MV:Haggard - Venum: Wounded >
*Skewer* sends Ominas sprawling with a powerful bash!

* SHP:Scratched MV:Haggard - Venum: Wounded >

Eran pierces Ominas's body.
*Skewer* slashes Ominas's body hard.
*Venum* tries to slash you, but you deflect the blow.
You pierce *Venum*'s right arm hard.
You dodge a bash from *Venum* who loses his balance and falls!

* SHP:Scratched MV:Haggard - Venum: Wounded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Eran the Gray Man is here, fighting Ominas.
*Venum* is here, fighting YOU!
*Skewer* is here, fighting Ominas.
Lord Ominas Crowe is sitting here, riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You narrate 'care'
Eran sheathes a silver-winged basilard into a gown of exquisite design.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You pierce *Venum*'s body hard.

* SHP:Scratched MV:Haggard - Venum: Wounded >
A throwing spike arcs through the air.

* SHP:Scratched MV:Haggard - Venum: Wounded >
*Skewer* slashes Ominas's left arm.
Ominas panics, and attempts to flee!
*Venum* tries to slash you, but you deflect the blow.
You pierce *Venum*'s left leg hard.
*Venum* looks at you.

* SHP:Scratched MV:Haggard - Venum: Wounded >

Ominas spasms in excruciating pain as he is struck by a throwing spike.
Ominas panics, and attempts to flee!
Ominas leaves west riding a warhorse.

* SHP:Scratched MV:Haggard - Venum: Wounded > You don't have a corpse.

* SHP:Scratched MV:Haggard - Venum: Wounded >

You don't have a corpse.
Ominas narrates 'nod'


* SHP:Scratched MV:Haggard - Venum: Wounded > You don't have a corpse.
*Skewer* slashes your right leg extremely hard.


* SHP:Scratched MV:Haggard - Venum: Wounded >
You don't have a corpse.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You don't have a corpse.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You don't have a corpse.
Ominas has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* SHP:Scratched MV:Haggard - Venum: Wounded > You don't have a corpse.
Ominas leaves east riding a warhorse.
A raven leaves east.

* SHP:Scratched MV:Haggard - Venum: Wounded > You pierce *Venum*'s left leg.
You don't have a corpse.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You try to pierce *Venum*, but he parries successfully.
Eran tries to pierce you, but you parry successfully.


* SHP:Scratched MV:Haggard - Venum: Wounded >
You narrate 'go'

* SHP:Scratched MV:Haggard - Venum: Wounded > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Eran the Gray Man is here, fighting YOU!
*Venum* is here, fighting YOU!
*Skewer* is standing here.

* SHP:Scratched MV:Haggard - Venum: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* SHP:Scratched MV:Haggard - Venum: Wounded >
You dodge a bash from *Venum* who loses his balance and falls!
Posture changed to: Defensive

* SHP:Scratched MV:Haggard - Venum: Wounded >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Eran the Gray Man is here, fighting YOU!
*Venum* is sitting here.
*Skewer* is standing here.
*Skewer* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Haggard - Venum: Wounded >
*Skewer* tries to slash you, but you deflect the blow.
Eran tries to pierce you, but you parry successfully.
You pierce *Venum*'s body.
You try to pierce *Venum*, but he parries successfully.
Eran looks at you.

* SHP:Scratched MV:Weary - Venum: Wounded >
#Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 168, Dodging bonus: 151, Parrying bonus: 166
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Defensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK

* SHP:Scratched MV:Weary - Venum: Wounded >
Ominas narrates 'am ancient'

* SHP:Scratched MV:Weary - Venum: Wounded >

You narrate 'let me know'

* SHP:Scratched MV:Weary - Venum: Wounded > You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.

You flee head over heels.
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
A raven is here, watching.
A raven is here, watching.

* SHP:Scratched MV:Weary >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* SHP:Scratched MV:Weary >

Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary > #Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
#Ok. $target is now set to {dark}.


Ominas looks pretty hurt.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
*Venum* has arrived from the west.
You pierce *Venum*'s left leg.
Ominas pounds *Venum*'s body hard.


* SHP:Scratched MV:Weary - Venum: Wounded > You do the best you can!


* SHP:Scratched MV:Weary - Venum: Wounded > You do the best you can!

* SHP:Scratched MV:Weary - Venum: Wounded > You do the best you can!

* SHP:Scratched MV:Weary - Venum: Wounded >

The ancient tree tries to hit Venum, but he parries successfully.
The ancient tree joins the ancient tree's fight!

* SHP:Scratched MV:Weary - Venum: Wounded >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
*Venum* is here, fighting YOU!
A raven is here flying around.
Lord Ominas Crowe is here, fighting Venum, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
The ancient tree is here, fighting Venum.
The ancient tree is here, fighting Venum.

* SHP:Scratched MV:Weary - Venum: Wounded > Mood changed to: Brave
Wimpy reset to: 120 hit points.

* SHP:Scratched MV:Weary - Venum: Wounded >

*Venum* panics, and attempts to flee!

* SHP:Scratched MV:Weary - Venum: Wounded >
*Venum* leaves south.
Posture changed to: Offensive
Ominas narrates 'on'

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.
Ominas says 'ahh'


* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > You nod in agreement.


* SHP:Scratched MV:Weary > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* SHP:Scratched MV:Weary > You have 390(401) hit and 29(155) movement points.
You have scored 112421171 experience points and 3150 quest points.
You need 6078829 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
Players in your Zone
--------------------
Shinobi - Thinning Woods
Ominas - Thinning Woods


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.


* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Ominas says 'sneaky'


* SHP:Scratched MV:Weary > #Ok. $notstatus is now set to { N HP}.
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 198, Dodging bonus: 151, Parrying bonus: 130
Your mood is: Brave. You will flee below: 120 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* SHP:Scratched MV:Weary >

They aren't here.


* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary >
You have 390(401) hit and 29(155) movement points.
You have scored 112421171 experience points and 3150 quest points.
You need 6078829 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.


* SHP:Scratched MV:Weary > They aren't here.

* SHP:Scratched MV:Weary >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary >

They aren't here.

* SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > * SHP:Scratched MV:Weary >
They aren't here.

* SHP:Scratched MV:Weary > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* SHP:Scratched MV:Weary >
You try.. but your arms are shorter than your dreams...

* SHP:Scratched MV:Weary >
backpack (used) :
a pouch of draughts
a large number of copper pennies (35)
a wealth of gold crowns (88)
a bunch of fireworks
a cup of thready brown tea
a vial filled with a dark red liquid
a stable ticket
[2] a thin vial of yellow fluid
a cup of thick syrup

* SHP:Scratched MV:Weary >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
A raven is here flying around.
Lord Ominas Crowe is standing here, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* SHP:Scratched MV:Weary >
*Skewer* has arrived from the south.
*Venum* has arrived from the south.

* SHP:Scratched MV:Weary >
*Venum* tries to slash you, but you deflect the blow.
*Skewer* tries to slash Ominas, but he deflects the blow.

* SHP:Scratched MV:Weary - Venum: Wounded >
Ominas says 'pat is like 2n e'

* SHP:Scratched MV:Weary - Venum: Wounded >
A warhorse pricks its ears forward and looks alert.
A sickly, blighted deer has arrived from the north.
The ancient tree barely hits Skewer's body.
The ancient tree joins the ancient tree's fight!
The ancient tree tickles Venum's body with its hit.
A sickly, blighted deer leaves south.
The ancient tree tries to hit Skewer, but he deflects the blow.
You pierce *Venum*'s left leg.
*Venum* tries to slash you, but you dodge the attack.

* SHP:Scratched MV:Weary - Venum: Wounded >
You pierce *Venum*'s body.

* SHP:Scratched MV:Weary - Venum: Wounded >
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
*Venum* is here, fighting YOU!
*Skewer* is here, fighting Ominas.
A raven is here flying around.
Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
The ancient tree is here, fighting Skewer.
The ancient tree is here, fighting Venum.
*Skewer* sends Ominas sprawling with a powerful bash!

* SHP:Scratched MV:Weary - Venum: Wounded >
The ancient tree barely hits Venum's right arm.
The ancient tree tries to hit Skewer, but he parries successfully.
*Skewer* slashes Ominas's right arm very hard.
Ominas panics, and attempts to flee!
You pierce *Venum*'s body.

* SHP:Scratched MV:Weary - Venum: Wounded >
You dodge a bash from *Venum* who loses his balance and falls!
Ominas leaves west riding a warhorse.

* SHP:Scratched MV:Weary - Venum: Wounded >
Ominas has arrived from the west, riding a warhorse.

* SHP:Scratched MV:Weary - Venum: Wounded >
Ominas tries to pound *Skewer*, but he deflects the blow.

* SHP:Scratched MV:Weary - Venum: Wounded >

You try to pierce *Venum*, but he deflects the blow.

* SHP:Scratched MV:Weary - Venum: Wounded > You say 'nod dont really need it i think'

* SHP:Scratched MV:Weary - Venum: Wounded >
*Skewer* slashes the ancient tree's roots into bloody fragments!
The ancient tree barely hits Venum's body.
The ancient tree tries to hit Skewer, but he parries successfully.
You pierce *Venum*'s body hard.
*Skewer* panics, and attempts to flee!

* SHP:Scratched MV:Weary - Venum: Battered >
Mood changed to: Brave
Wimpy reset to: 120 hit points.
*Skewer* leaves west.

* SHP:Scratched MV:Weary - Venum: Battered >

Posture changed to: Offensive

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!


* SHP:Scratched MV:Weary - Venum: Battered > You do the best you can!
*Skewer* has arrived from the west.


* SHP:Scratched MV:Weary - Venum: Battered > You do the best you can!
Ominas sends *Skewer* sprawling with a powerful bash!

* SHP:Scratched MV:Weary - Venum: Battered >
*Venum* panics, and attempts to flee!
You do the best you can!

* SHP:Scratched MV:Weary - Venum: Battered >
You try to pierce *Venum*, but he parries successfully.
Arglebargle, glop-glyf!?!

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!


* SHP:Scratched MV:Weary - Venum: Battered > Ominas pounds *Skewer*'s body hard.
The ancient tree joins the ancient tree's fight!
The ancient tree hits Venum's body hard.
You pierce *Venum*'s right arm.
*Venum* tries to slash you, but you parry successfully.
*Venum* leaves west.
You pierce *Skewer*'s right foot hard.
*Skewer* panics, and attempts to flee!


* SHP:Scratched MV:Weary - Ominas: Beaten - Skewer: Beaten >
You do the best you can!

* SHP:Scratched MV:Weary - Ominas: Beaten - Skewer: Beaten >
You do the best you can!

* SHP:Scratched MV:Weary - Ominas: Beaten - Skewer: Beaten > You do the best you can!
*Skewer* leaves north.

* SHP:Scratched MV:Weary >
The ancient tree hits Pandimonium's right arm.
The ancient tree joins the ancient tree's fight!
You pierce *Pandimonium*'s left arm hard.

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered > You do the best you can!
Ominas pounds *Pandimonium*'s body.

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered >
*Venum* has arrived from the west.

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered >
*Venum* tries to slash you, but you parry successfully.

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered >

Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
*Venum* is here, fighting YOU!
*Pandimonium* is here, fighting the ancient tree.
You sense a hidden life form in the area...

Lord Ominas Crowe is here, fighting Pandimonium, riding a warhorse.
A raven is here flying around.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
The ancient tree is here, fighting Pandimonium.
The ancient tree is here, fighting Pandimonium.

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered > You do the best you can!


* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Battered >
You swiftly dodge *Venum*'s attempt to slash you.
You barely pierce *Pandimonium*'s body.
The ancient tree tickles Pandimonium's body with its hit.
The ancient tree barely tickles Pandimonium's body with its hit.
You do the best you can!

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Beaten >
You do the best you can!
*Pandimonium* panics, and attempts to flee!

* SHP:Scratched MV:Weary - the ancient tree: Hurt - Pandimonium: Beaten >
You do the best you can!
*Pandimonium* leaves west.

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!


* SHP:Scratched MV:Weary - Venum: Battered > You do the best you can!
*Skewer* has arrived from the north.

* SHP:Scratched MV:Weary - Venum: Battered >
You do the best you can!
*Skewer* tries to slash Ominas, but he parries successfully.

* SHP:Scratched MV:Weary - Venum: Battered > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
*Skewer* is here, fighting Ominas.
*Venum* is here, fighting YOU!
You sense a hidden life form in the area...

Lord Ominas Crowe is here, fighting Skewer, riding a warhorse.
A raven is here flying around.
A giant bee preys on small animals.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* SHP:Scratched MV:Weary - Venum: Battered >
*Pandimonium* has arrived from the west.

* SHP:Scratched MV:Weary - Venum: Battered >
*Pandimonium* tries to scythe you, but you parry successfully.

* SHP:Scratched MV:Weary - Venum: Battered >
*Pandimonium* scythes your body into bloody fragments!
A giant bee leaves south.
The ancient tree tickles Pandimonium's right arm with its hit.
The ancient tree joins the ancient tree's fight!
Ominas pounds *Skewer*'s body hard.
*Skewer* panics, and attempts to flee!
You pierce *Venum*'s left hand.
*Venum* slashes your left leg into bloody fragments!

* SHP:Hurt MV:Weary - Venum: Battered >
You try to pierce *Venum*, but he parries successfully.

* SHP:Hurt MV:Weary - Venum: Battered >
*Skewer* leaves west.

* SHP:Hurt MV:Weary - Venum: Battered >
Eran places a silver-winged basilard in the back of Ominas, resulting in some strange noises and blood!
Ominas is dead! R.I.P.
Your blood freezes as you hear Ominas's death cry.


* SHP:Hurt MV:Weary - Venum: Battered >
The ancient tree tickles Pandimonium's head with its hit.
A raven starts following you.
The ancient tree joins the ancient tree's fight!
You pierce *Venum*'s body hard.
*Venum* slashes your right foot into bloody fragments!
*Skewer* has arrived from the west.

* SHP:Hurt MV:Weary - Venum: Battered >

You dodge a bash from *Pandimonium* who loses his balance and falls!
*Skewer* gets a stable ticket from the corpse of Ominas.
*Skewer* gets a stable ticket from the corpse of Ominas.
*Skewer* gets a water skin from the corpse of Ominas.
*Skewer* gets a cup of thick syrup from the corpse of Ominas.
*Skewer* gets a wealth of gold crowns from the corpse of Ominas.
*Skewer* gets four copper pennys from the corpse of Ominas.
*Skewer* gets a throwing spike from the corpse of Ominas.
*Skewer* gets a pair of gleaming metal boots from the corpse of Ominas.
*Skewer* gets a pair of thick, gold-plated greaves from the corpse of Ominas.
*Skewer* gets a belt pack from the corpse of Ominas.
*Skewer* gets a shiny copper dagger from the corpse of Ominas.
*Skewer* gets a bronze belt of odd design from the corpse of Ominas.
*Skewer* gets a steel warhammer from the corpse of Ominas.
*Skewer* gets a polished onyx-inlaid shield from the corpse of Ominas.
*Skewer* gets a jeweled wristcuff from the corpse of Ominas.
*Skewer* gets a jeweled wristcuff from the corpse of Ominas.
*Skewer* gets a sturdy pair of full leather gauntlets from the corpse of Ominas.
*Skewer* gets a pair of polished, gold-plated vambraces from the corpse of Ominas.
*Skewer* gets a black, silver-embroidered cape from the corpse of Ominas.
*Skewer* gets an ornate chainmail shirt chased with gold from the corpse of Ominas.
*Skewer* gets a shimmering chain of gold from the corpse of Ominas.
*Skewer* gets a shimmering chain of gold from the corpse of Ominas.
*Skewer* gets a gold-chased morion with an engraved silver comb from the corpse of Ominas.
*Skewer* gets a jade signet ring from the corpse of Ominas.
*Skewer* gets a jade signet ring from the corpse of Ominas.
*Skewer* gets an old, ragged doll from the corpse of Ominas.
*Skewer* gets a brass storm lantern from the corpse of Ominas.

* SHP:Hurt MV:Weary - Venum: Battered > The corpse of Ominas seems to be empty.
*Skewer* leaves north.

* SHP:Hurt MV:Weary - Venum: Battered >
You pierce *Venum*'s right arm hard.

* SHP:Hurt MV:Weary - Venum: Battered >


Eran tries to pierce you, but you dodge the attack.

* SHP:Hurt MV:Weary - Venum: Battered > Mood changed to: Wimpy
Wimpy reset to: 200 hit points.

* SHP:Hurt MV:Weary - Venum: Battered > You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.

You flee head over heels.
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A giant bee preys on small animals.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* SHP:Hurt MV:Weary >
Ominas tells you 'yep'

* SHP:Hurt MV:Weary >
You bellow 'lol'


* SHP:Hurt MV:Weary >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]

* SHP:Hurt MV:Haggard > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]


* SHP:Hurt MV:Haggard > Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.


* SHP:Hurt MV:Haggard >
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby.

* SHP:Hurt MV:Haggard > You start riding him.


* RHP:Hurt MV:Haggard > #Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* RHP:Hurt MV:Haggard >


You bellow 'hope you had fun :)'

* RHP:Hurt MV:Haggard >
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.

* RHP:Hurt MV:Haggard >
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Hurt MV:Haggard > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
A jaguar, chewing on its prey, looks at you.
A panther stalks through the wilderness.
A sickly, skinny deer stands here in a daze.

* RHP:Hurt MV:Haggard > A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Venum* is standing here.
*Skewer* is standing here.
*Skewer* tries to slash you, but you deflect the blow.

* RHP:Hurt MV:Haggard - Skewer: Beaten >
*Venum* slashes your left leg into bloody fragments!
You bellow 'renting'

* RHP:Wounded MV:Haggard - Skewer: Beaten >
You panic and attempt to flee!

#Ok. $fleebot is now set to {0}.
#Ok. $fleestatus is now set to {HP}.

You flee head over heels.
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Haggard >

Your heartbeat calms down more as you feel less panicked.
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Wounded MV:Weary >
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* RHP:Wounded MV:Weary >
Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary >
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* RHP:Wounded MV:Weary > A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A giant bee preys on small animals.


* RHP:Wounded MV:Weary >
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A jaguar, chewing on its prey, looks at you.
A sickly, skinny deer stands here in a daze.


* RHP:Wounded MV:Weary > Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Wounded MV:Weary > A Forested Path Through the Borderlands
A small path seems to form here and heads through the thick forest that
lines the terrain to the north. Thick branches intertwine among the trees
making it hard to distiguish what limbs belong to which trees. The path is
merely flattened and trampled underbrush made through the easiest route
through the trees. The path continues north. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.
Someone bellows 'I did, thanks!'



* RHP:Wounded MV:Weary >

A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* RHP:Wounded MV:Weary > A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* RHP:Wounded MV:Weary > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Stalking within the shadows, a man watches you in anger.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A timber wolf is here, snarling hungrily.
A rust-colored bobcat crouches low, ready to pounce.
A wild hog snorts angrily, pawing at the ground.


* RHP:Wounded MV:Weary > Alas, you cannot go that way...

* RHP:Wounded MV:Weary >
You narrate 'amaZing'

* RHP:Wounded MV:Weary > Alas, you cannot go that way...

* RHP:Wounded MV:Weary >
Alas, you cannot go that way...


* RHP:Wounded MV:Weary >

A Gentle Slope
Angling up from the valley to the west, green grass covers this slope. A
light breeze blows from the west, as though encouraging you to go up the
hill. On the top of the hill, a lonely tower watches over the valley,
surveying the entire region. To the south more rolling hills color the
landscape. A hilltop can be seen east of here. It would not take much more
than dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.

* RHP:Wounded MV:Weary >
On Top of a Hill
A mild breeze swirls around the hills, creating tiny whirlwinds of fallen
leaves. Eyes of some bird hidden by the foliage of a nearby tree gaze down
curiously at the spectacle created by the bipeds. A little path leads to the
foot of a tall tower to the south. The hills slopes off gently to the east and
west.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.

* RHP:Wounded MV:Weary >
On a Hillside
This part of the hills seem to be the favored place of residence of the local
animals. More sounds of animal activities come within hearing. From a distance
the howls of wolves chill the still air. Green hills span the most of the
easter and southern horizons. To the west, faint signs of a trail lead to a
hilltop.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.


* RHP:Wounded MV:Weary >
Green Hills
Vegetation continues to grow denser. Bushes give way to higher and larger
trees. To the south are a few brown hills that now resemble dried grassland. To
the west are lush hills. To the east is a very tall hill with a flat top.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A panther stalks through the wilderness.

* RHP:Wounded MV:Weary >
The Dusty Road
The old, worn road, bordered by light forest to either side, stretches on
through the plains to the west here. To the east, it leads deeper into the
forest, where the forest bordering the road also seems to get thicker. You
can see the tip of a gray tower poking out through the treetops to the
northeast.
[ obvious exits: N E S W ]
South: A Shienaran scout blends into the surroundings here.
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary >
The Dusty Road
To the west, you can barely see the road leading to plains just beyond the
forest. Here, the old road is bordered by thick forest to either side, and
you can move off the road with little difficulty. Looking around, you spot
a tower poking up through the treetops to the northeast.
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Wounded MV:Weary >
The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A protective mother raccoon is here, watching over her kits.

* RHP:Wounded MV:Weary > The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary > The Dusty Road
The hard-packed dirt of the old road barely registers the tracks of those
who have passed by. The road continues to make its way through the forest,
leading straight east and west. The trees start to pack together so tightly
that distinguishing individual trees becomes difficult. To the northeast,
the tip of a tower can be seen over the trees.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.


* RHP:Wounded MV:Weary > The Dusty Road
The wind carries the faint smell of burnt wood. On both sides of the road,
the densely-packed trees seem to block any passage, but to the south there
seem to be gaps in the trees. A tower can be seen high over the trees to the
northeast, while along the road to the east, wagons can be glimpsed by the
road. The road itself continues to the east and west.
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.

* RHP:Wounded MV:Weary > The Dusty Road
You can definitely smell burnt wood coming from the east, from what seems
to be a couple of abandoned wagons. Looking around, you see only
impenetrable forest all around the road, and a watch tower looming up over
the trees to the north. The old, worn road continues east and west here,
but to the east, past the wagons, it seems to bend south.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary > You have 298(401) hit and 32(155) movement points.
You have scored 112428505 experience points and 3150 quest points.
You need 6071495 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are standing.

* RHP:Wounded MV:Weary >

You narrate 'he yelled he had fun'


* RHP:Wounded MV:Weary > Burnt Wagons
You are standing among the smoldering remains of what was once probably a
merchant caravan. A pair of smashed wagons are here by the side of the road.
Looking around, you see no bodies lying around, but you get the feeling that
they were only recently cleared out - else the wagons would have been removed
also. There is no visible way that the bodies were taken away - you can't see
any tracks along the road, nor any paths among the thickset trees. The road
continues east and west.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here flying around.


* RHP:Wounded MV:Weary > The Dusty Road
The old road here bends west and south here, continuing through the forest.
All around the road, you can see impenetrable forest, but to the west, by
the road, you can see a couple of burnt and smashed wagons by the road. To
the north, the tip of a tower is visible over the trees.
[ obvious exits: S W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary > Players
-------
Roman Solyl {Forester applicant}
Lord Shinobi Soze - Sheriff of Tanchico [Civil Watch Council]
Maddy Mantear, Tower Accepted {Yellow Apprentice} [White Tower]
1 Lord Ominas Crowe [Gaidin]

4 players displayed.

* RHP:Wounded MV:Weary >

The Dusty Road
To the north and south, the road bends back to resume its original east-west
orientation. The trees bordering the road form an impenetrable wall, and the
only way you can move is along the road. Looking around, you can see the tip
of a tower poking up through the trees to the north.
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A raven is here, watching.

* RHP:Wounded MV:Weary >


The Dusty Road
The old road bends north and east here. To the north, over the trees, you
can see the top of a gray tower poking up through the trees. However, the
forest around you seems mostly impenetrable, except for a little trail
running south into the woods. The city walls of Fal Dara can be see through
the trees to the southeast, and looking up there is an old murder-hole
strutting out over the road.
[ obvious exits: N E S ]
East: A man of the woods strides by quietly.
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary >
The Dusty Road
The ancient trees around the road don't seem to acknowledge the wind
blowing around them, their branches and leaves barely moving. Here, the
road runs east and west, but, to the west, you can see that the road bends
north. A gray tower is visible over the trees to the northwest, and besides
that, you can only see the impenetrable forest all around the road.
[ obvious exits: E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A man of the woods strides by quietly.

* RHP:Wounded MV:Weary >
The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
West: A man of the woods strides by quietly.
A slip of paper has been carelessly dropped upon the ground.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary > Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.
A gray palfrey prances skittishly nearby, being ridden by you.

* RHP:Wounded MV:Weary >
You call for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* RHP:Wounded MV:Weary > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
East: The fishmonger is here, hoping to buy your catch.
West: A gleeman is here, wearing a cloak of different colored patches.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* RHP:Wounded MV:Weary > Players
-------
Roman Solyl {Forester applicant}
Lord Shinobi Soze - Sheriff of Tanchico [Civil Watch Council]
Maddy Mantear, Tower Accepted {Yellow Apprentice} [White Tower]
1 Lord Ominas Crowe [Gaidin]

4 players displayed.

* RHP:Wounded MV:Weary >
#Ok. $notstatus is now set to { HP}.
You sit down and rest your tired bones.
You sheath a wicked dagger with a jeweled hilt into a surcoat with exquisite embroidery.

* RHP:Wounded MV:Weary >
The Shienaran gatekeeper closes the Malkiergate.
The Shienaran gatekeeper locks the Malkiergate.

* RHP:Wounded MV:Weary >
Ominas tells you 'yep'

* RHP:Wounded MV:Weary >
You have 298(401) hit and 32(155) movement points.
You have scored 112428505 experience points and 3150 quest points.
You need 6071495 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are resting.

* RHP:Wounded MV:Weary >
You tell Ominas 'didnt loot you'

* RHP:Hurt MV:Weary >
You have 312(401) hit and 32(155) movement points.
You have scored 112428505 experience points and 3150 quest points.
You need 6071495 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are resting.

* RHP:Hurt MV:Weary >
You tell Ominas 'amazing tho'

* RHP:Hurt MV:Weary >
You are a 896 year old male human rogue.
Your height is 5 feet, 9 inches, and you weigh 166.0 lbs.
You are carrying 0.0 lbs and wearing 15.4 lbs, peanuts.
Your base abilities are: Str:19 Int:16 Wil:17 Dex:19 Con:19.
Offensive bonus: 83, Dodging bonus: 36, Parrying bonus: 104
Your mood is: Wimpy. You will flee below: 200 Hit Points
Your posture is: Offensive.
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 20% on average.

You are subjected to the following effects:
- NO QUIT

* RHP:Hurt MV:Weary >
You tell Ominas 'am going to rent'

* RHP:Hurt MV:Weary >
Players
-------
Roman Solyl {Forester applicant}
Lord Shinobi Soze - Sheriff of Tanchico [Civil Watch Council]
Maddy Mantear, Tower Accepted {Yellow Apprentice} [White Tower]
1 Lord Ominas Crowe [Gaidin]

4 players displayed.

* RHP:Hurt MV:Weary >
Ominas tells you 'all good'

* RHP:Hurt MV:Weary >
You tell Ominas 'seems dumb to play :P'

* RHP:Hurt MV:Weary > You have 312(401) hit and 32(155) movement points.
You have scored 112428505 experience points and 3150 quest points.
You need 6071495 exp to level and 6850 qp to rank.
You have amassed 197 Turn points to date.
You have played 136 days and 16 hours (real time).
This ranks you as Shinobi the Patrol Leader [Civil Watch 8] (Level 51).
You are resting.

* RHP:Hurt MV:Weary >
Eran bellows 'You just tried that on Pandi, so get off your high horse'


* RHP:Hurt MV:Weary >
Players in your Zone
--------------------
Shinobi - Malkier Gate

* RHP:Hurt MV:Weary >
A Shienaran gate guard bellows 'The shadowspawn Eran has fled out the Dog Gate!'

* RHP:Hurt MV:Winded >
Ominas tells you 'so stupid'

Jestin
Posts: 305
Joined: Mon Jul 10, 2017 11:15 am

Re: A Tactical Difference!

Post by Jestin » Tue Oct 07, 2025 8:25 am

Stab should just take a percentage of remaining hps when used in pk. In all cases where it gets a kill, it literally ends pk not starts it. In today's world does anyone ever get stabbed dead and think "wow great play I had fun"?

Kiltwich
Posts: 118
Joined: Fri Aug 05, 2022 1:05 am

Re: A Tactical Difference!

Post by Kiltwich » Tue Oct 07, 2025 1:33 pm

Jestin wrote:
Tue Oct 07, 2025 8:25 am
Stab should just take a percentage of remaining hps when used in pk. In all cases where it gets a kill, it literally ends pk not starts it. In today's world does anyone ever get stabbed dead and think "wow great play I had fun"?
imho first, make non-stab rogue set ups more viable. Moving Fencing blades to rogue prac and reworking pracs for proj criticals would be great way to do that, fencing blade + projectile set ups would be more interesting (unless you are abs).
Once rogues have other viable options, a combination of upping stab land % and lowering stab land damage would be good.

There's also the other end of that stick, the "I finished a stab timer 5 times, and none of the stabs went through. great and engaging gameplay" whether done to a smob or a player. Also quite stupid.

Rig
Posts: 2298
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: A Tactical Difference!

Post by Rig » Tue Oct 07, 2025 3:18 pm

Melee rogue is the highest dps set up in the game. Especially if you add in projectiles. Nothing beats the damage output there except for fades/warders with attack.

Ominas
Posts: 478
Joined: Thu Jun 18, 2015 4:07 am

Re: A Tactical Difference!

Post by Ominas » Tue Oct 07, 2025 3:47 pm

What Rig said. Add in the 21 str stuff on ds and you have nightmare fuel if they are actually any good. Especially if you are in anything less than a full kit. Or if you're abs.

And I agree with Jestin. Nothing should be able to insta. Stab has always been a crutch for our more timid player base. With the exception of a very few. Shout out to Fermin, Gizmo, Shinobi, and I’m sure there are others but that’s all I can think of now.

Wasn’t stoked about this one. In the future whether you’re playing with me or against me, if I see you doing this I’m just going to leave the pk. There’s a few on ls who also go for this stuff.

Pandimonium
Posts: 8
Joined: Wed Jan 05, 2022 10:03 pm

Re: A Tactical Difference!

Post by Pandimonium » Wed Oct 08, 2025 11:54 pm

Ominas wrote:
Tue Oct 07, 2025 3:47 pm
Wasn’t stoked about this one. In the future whether you’re playing with me or against me, if I see you doing this I’m just going to leave the pk. There’s a few on ls who also go for this stuff.
yea, might as well start making the list.


---


* S HP:Wounded MV:Strong >
e
xb
as
The Tar Valon Road
The dirt of this large, unpaved road has been compacted by years of
use by wagons and carriages as well as the feet of generations of
travelers and pilgrams. Grasslands border both sides of the road as
it curves north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving north. ^^

* S HP:Wounded MV:Strong >
Arglebargle, glop-glyf!?!

* S HP:Wounded MV:Strong >
Who do you want to ask something.. and what??

* S HP:Wounded MV:Strong >
x

*Eboryl* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Strong >
*Eboryl* lances your left arm.
[k 1.light]
You do the best you can!

* S HP:Wounded MV:Strong - Eboryl: Battered >
e
No way! You're fighting for your life!

bas
* S HP:Wounded MV:Strong - Eboryl: Battered >

*Eboryl* panics, and attempts to flee!
-=+**
*Eboryl* leaves east riding a warhorse. >>
+=-
x
x-
x
x
Cancelled.
[k 1.light]
They aren't here.

* S HP:Wounded MV:Strong >
[k 1.light]
They aren't here.

x
* S HP:Wounded MV:Strong >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Strong >
e
[k 1.light]
They aren't here.

* S HP:Wounded MV:Strong >
x
[k 1.light]
They aren't here.

* S HP:Wounded MV:Strong >
bas
Grassy Plains
Grass covers this entire area in a dense blanket of gold. The airborne
burrs and seeds released by the grass stir with every movement of
air. The large stones that peek out from the compact mass of grass make for
perfect vantage points for hunters to scout their surroundings for prey.
More grass covers the land to the west while a large road runs its course
to the north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
*Eboryl* is standing here, riding a warhorse.
A black maned lion is here, tail twitching.
A young and strong buck is here, munching some grass.
A bison is here, eating grass.

* S HP:Wounded MV:Strong >
*Eboryl* barely lances your head.
[k 1.light]
You do the best you can!

* S HP:Wounded MV:Strong - Eboryl: Battered >

x
bas
Cancelled.
[k 1.light]
You do the best you can!

* S HP:Wounded MV:Strong - Eboryl: Battered >
Strangler narrates 'chillind shady tree'
-
*Eboryl* lances your body.
=
*Eboryl* panics, and attempts to flee!
+**+=-
*Eboryl* leaves west riding a warhorse. <<
-
w=
They're not here anymore!

* S HP:Wounded MV:Strong >
x
bas
The Tar Valon Road
The dirt of this large, unpaved road has been compacted by years of
use by wagons and carriages as well as the feet of generations of
travelers and pilgrams. Grasslands border both sides of the road as
it curves north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

* S HP:Wounded MV:Strong >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Strong >
Bash who?

* S HP:Wounded MV:Strong >

*Eboryl* has arrived from the west, riding a warhorse.

w
* S HP:Wounded MV:Strong >
x

*Eboryl* barely lances your left foot.

* S HP:Wounded MV:Strong - Eboryl: Battered >
bas
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Eboryl: Battered >
[k 1.light]
You do the best you can!

* S HP:Wounded MV:Strong - Eboryl: Battered >
-=+**+=- -

*Eboryl* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* S HP:Battered MV:Strong - Eboryl: Battered >

*Eboryl* lances your body.

* S HP:Battered MV:Strong - Eboryl: Battered >
bas

*Eboryl* panics, and attempts to flee!

* S HP:Battered MV:Strong - Eboryl: Battered >

*Eboryl* leaves east riding a warhorse. >>
*Eboryl* has arrived from the east, riding a warhorse.

* S HP:Battered MV:Strong >

*Eboryl* leaves west riding a warhorse. <<

* S HP:Battered MV:Strong >
Bash who?

* S HP:Battered MV:Strong >
w
x
bas
The Tar Valon Road
This wide, unpaved road has numerous ruts caused by wagon wheels marring
its surface. On either side of the roadway is a deep trench meant to deter
wild animals from roaming onto the highway. The road continues east and
starts to bend north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>

* S HP:Battered MV:Strong >
[k 1.light]
They aren't here.

* S HP:Battered MV:Strong >
Bash who?

* S HP:Battered MV:Strong >
e
The Tar Valon Road
The dirt of this large, unpaved road has been compacted by years of
use by wagons and carriages as well as the feet of generations of
travelers and pilgrams. Grasslands border both sides of the road as
it curves north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<

* S HP:Battered MV:Strong >
nar we both batt
n
You narrate 'we both batt'

* S HP:Battered MV:Strong >
The Tar Valon Road
On either side of this large, dirt road is a wide ditch that deters wild
animals from blocking the road. Grass blankets the lands to the south
and the north while forested hills lie to the far north.
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a TROLLOC leaving east. >>

* S HP:Battered MV:Strong >
nar and he running to mobs
w
You narrate 'and he running to mobs'

x
* S HP:Wounded MV:Full >
Grassy Plains
The large mass of tall grass covers the entire plain and deposits seeds and
other things into the air. Numerous patches of bare earth are visible across
the plain, revealing the rocky debris that is mingled with the dry soil. The
breezes that constantly blow across the grass stirs up dust from the bare
patches of soil. A large road to the south winds along its way.
[ obvious exits: N E S W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a TROLLOC leaving west. <<
A green woodpecker is visible flying high in the sky.

* S HP:Wounded MV:Full >
bas
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
Bash who?

* S HP:Wounded MV:Full >
wher
Players in your Zone
--------------------
Pandimonium - Grassy Plains
You catch a smell of horses nearby. 1+ humans

cmb
* S HP:Wounded MV:Full >
x
x
[change mood brave]
Mood changed to: Brave

* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
x
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
x
x
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
x
[k 1.light]
They aren't here.

x
* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

x
* S HP:Wounded MV:Full >
x
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
x
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
s
x
The Tar Valon Road
This wide, unpaved road has numerous ruts caused by wagon wheels marring
its surface. On either side of the roadway is a deep trench meant to deter
wild animals from roaming onto the highway. The road continues east and
starts to bend north.
[ obvious exits: N E W ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving east. >>
There are some tracks of a TROLLOC leaving east. >>

* S HP:Wounded MV:Full >
[k 1.light]
They aren't here.

* S HP:Wounded MV:Full >
w
x
bas
The Tar Valon Road
This wide road is unpaved, but the dirt has been compacted over years of
use by wagons, carriages, and carts as well as countless travelers. There
is a trench on either side of the road to prevent most wild animals from
wandering onto this major artery.
[ obvious exits: N E S ]
Zone: Fal Dara Road
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a TROLLOC leaving east. >>
A squat border stone juts from the soil.
*Eboryl* is standing here, riding a warhorse.

* S HP:Wounded MV:Full >
[k 1.light]
You crush *Eboryl*'s left foot hard.

* S HP:Wounded MV:Full - Eboryl: Battered >
-=
*Eboryl* lances your body.
+*
*Eboryl* panics, and attempts to flee!
*+
*Eboryl* leaves north riding a warhorse. ^^
=
Strangler narrates 'might be newer'
- -=
They're not here anymore!

* S HP:Battered MV:Full >

Suddenly *someone* places a triple bladed dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.

Eboryl
Posts: 6
Joined: Sun Oct 06, 2024 8:13 pm

Re: A Tactical Difference!

Post by Eboryl » Thu Oct 09, 2025 12:03 am

So you and stranger getting in position to set me up and you are mad you got stabbed? Ok

Strangler
Posts: 8
Joined: Sat Nov 06, 2021 7:21 am

Re: A Tactical Difference!

Post by Strangler » Thu Oct 09, 2025 12:05 am

I was north of fd when he died and came down after. Newb

And it’s THE Strangler, if you please

Eboryl
Posts: 6
Joined: Sun Oct 06, 2024 8:13 pm

Re: A Tactical Difference!

Post by Eboryl » Thu Oct 09, 2025 12:07 am

Strangler wrote:
Thu Oct 09, 2025 12:05 am
I was north of fd when he died and came down after. Newb

And it’s THE Strangler, if you please
I just finished my drink. Come get some. Actually, I am coming after you now!

Strangler
Posts: 8
Joined: Sat Nov 06, 2021 7:21 am

Re: A Tactical Difference!

Post by Strangler » Thu Oct 09, 2025 12:11 am

Yaaaay, don’t make sheath my weapon.

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