You are subjected to the following effects:
- NOTICE
- NO QUIT
*Byrg* has arrived from the south, riding a shadow stallion.
* R HP:Beaten MV:Winded > l
*Byrg* tries to scythe you, but you parry successfully.
* R HP:Beaten MV:Winded - Byrg: Beaten > kill dark
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Trill* is standing here.
*Byrg* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Beaten MV:Winded - Byrg: Beaten > You do the best you can!
* R HP:Beaten MV:Winded - Byrg: Beaten > nar on
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Byrg: Beaten > *Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You narrate 'on'
1
* R HP:Critical MV:Winded - Byrg: Beaten > f
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You lance *Byrg*'s right arm hard.
[change mood wimpy]
Mood changed to: Wimpy
*Trill* assumes an offensive striking posture.
You panic and attempt to flee!
You flee head over heels.
Decaying Forest
[ obvious exits: W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Winded > def
[change posture defensive]
Posture changed to: Defensive
* R HP:Critical MV:Winded > sco
You have 41(413) hit and 63(170) movement points.
You have scored 98414999 experience points and 3029 quest points.
You need 85001 exp to level and 6971 qp to rank.
You have amassed 48 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Critical MV:Winded > where
Players in your Zone
--------------------
Sayiim - Near the Edge of the Blighted Forest
Matheus - Decaying Forest
* R HP:Critical MV:Winded > w
kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Trill, riding a warhorse.
*Trill* is here, fighting Sayiim.
*Byrg* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
*Byrg* leaves east riding a shadow stallion.
* R HP:Critical MV:Winded > You try to lance *Trill*, but he parries successfully.
* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > 2
A sickly, blighted deer leaves west.
*Trill* assumes a defensive striking posture.
* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > of
0
[change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded - Sayiim: Wounded - Trill: Beaten > [change posture offensive]
Posture changed to: Offensive
*Byrg* has arrived from the east, riding a shadow stallion.
You lance *Trill*'s body into bloody fragments!rill: Beaten >
*Trill* panics, and attempts to flee!
*Trill* tries to pierce Sayiim, but he parries successfully.
[bash ]
*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Trill* panics, and attempts to flee!
*Trill* avoids being bashed by Sayiim who loses his balance and falls!
You flee head over heels.
Edge of the Blighted Forest
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Critical MV:Winded > s
kill dark
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is standing here, riding a warhorse.
0
* R HP:Critical MV:Winded > You lance *Byrg*'s body.
[bash ] nded - Byrg: Critical >
*Trill* tries to pierce Sayiim, but he deflects the blow.
=
*Trill* tries to pierce Sayiim, but he parries successfully.
*Byrg* tries to scythe you, but you parry successfully.
*Trill* assumes an offensive striking posture.
*
*Byrg* assumes an offensive striking posture.
+
*Trill* assumes a defensive striking posture.
=
*Trill* panics, and attempts to flee!
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Winded - Byrg: Critical >
*Trill* leaves east.
* R HP:Critical MV:Winded - Byrg: Critical > 0
*Byrg* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Byrg* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!
Sayiim crushes *Byrg*'s left arm.
e
You flee head over heels.
Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.
[bash ]
Bash who?
* R HP:Critical MV:Winded > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is here, fighting Sayiim, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.
* R HP:Critical MV:Winded >
Sayiim draws a throwing spike from a bright red robe with a flash of steel.
* R HP:Critical MV:Winded > kh
2
*Byrg* tries to scythe Sayiim, but he deflects the blow.
of
* R HP:Critical MV:Winded > [kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s body hard.
0
* R HP:Critical MV:Winded - Sayiim: Battered - Byrg: Critical > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded - Sayiim: Battered - Byrg: Critical > [change posture offensive]
Posture changed to: Offensive
[bash ] nded - Sayiim: Battered - Byrg: Critical >
-
*Trill* tries to pierce you, but you parry successfully.
+
*Trill* assumes an offensive striking posture.
*Trill* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
Sayiim sheathes a throwing spike into a bright red robe.
*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
Sayiim wraps his fingers around a steel flanged mace and hefts it from a belt hook.
Sayiim tries to crush *Byrg*, but he deflects the blow.
You flee head over heels.
Decaying Forest
[ obvious exits: W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.
* R HP:Critical MV:Winded > w
kh
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting Sayiim.
*Byrg* is sitting here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.
* R HP:Critical MV:Winded > [kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s head hard.
* R HP:Critical MV:Winded - Byrg: Critical > 1
*Trill* assumes a defensive striking posture.
* R HP:Critical MV:Winded - Byrg: Critical > You lance *Byrg*'s body.
*Trill* tries to pierce Sayiim, but he parries successfully.
Sayiim crushes *Byrg*'s left leg hard.
*Trill* tries to pierce Sayiim, but he deflects the blow.
Sayiim sheathes a steel flanged mace into a belt hook.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Winded - Byrg: Critical >
Sayiim draws a throwing spike from a bright red robe with a flash of steel.
* R HP:Critical MV:Winded - Byrg: Critical > def
[change posture defensive]
Posture changed to: Defensive
* R HP:Critical MV:Winded - Byrg: Critical > f
You panic and attempt to flee!
sco
*Trill* assumes a defensive striking posture.
*Trill* tries to pierce Sayiim, but he parries successfully.
Sayiim barely stings *Byrg*'s body.
You flee head over heels.
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
You have 1(413) hit and 53(170) movement points.
You have scored 98411562 experience points and 3029 quest points.
You need 88438 exp to level and 6971 qp to rank.
You have amassed 48 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 48).
You are standing.
* R HP:Critical MV:Winded > n
kh
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting Sayiim.
*Byrg* is here, fighting Sayiim, riding a shadow stallion.
A rat scurries around trying to get out of sight.
Sayiim Kinto {Squire for Tahla} is here, fighting Byrg, riding a warhorse.
* R HP:Critical MV:Winded > 2
of
0
[kil shadow]
*Byrg* intercepts your attack on his mount.
You lance *Byrg*'s body very hard.
*Byrg* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Yet again! Seems like a rerun...
You gain a level!
Your blood freezes as you hear *Byrg*'s death cry.
* R HP:Critical MV:Winded > [change mood brave]
Mood changed to: Brave
* R HP:Critical MV:Winded > [change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Winded > [bash ]
Bash who?
6
* R HP:Critical MV:Weary > 0
*Trill* tries to pierce Sayiim, but he deflects the blow.
* R HP:Critical MV:Weary > [kil h.dark]
You try to lance *Trill*, but he deflects the blow.
*Trill* gets a pair of gleaming metal boots from the corpse of Byrg.
*Trill* gets a pair of thick, gold-plated greaves from the corpse of Byrg.
*Trill* gets a shiny copper dagger from the corpse of Byrg.
*Trill* gets a belt with a buckle of cuendillar from the corpse of Byrg.
*Trill* gets a wicked knife bladed axe from the corpse of Byrg.
*Trill* gets a polished onyx-inlaid shield from the corpse of Byrg.
*Trill* gets a sungwood bracelet from the corpse of Byrg.
*Trill* gets a sungwood bracelet from the corpse of Byrg.
*Trill* gets a pair of heavy metal gauntlets from the corpse of Byrg.
*Trill* gets a pair of polished, gold-plated vambraces from the corpse of Byrg.
*Trill* gets a backpack from the corpse of Byrg.
*Trill* gets an inky black cloak from the corpse of Byrg.
*Trill* gets a shirt of overlapping black scales from the corpse of Byrg.
*Trill* gets a shimmering chain of gold from the corpse of Byrg.
*Trill* gets a shimmering chain of gold from the corpse of Byrg.
*Trill* gets a gold-chased morion with an engraved silver comb from the corpse of Byrg.
*Trill* gets a jade signet ring from the corpse of Byrg.
*Trill* gets a jade signet ring from the corpse of Byrg.
[bash ]
Beads of cold sweat emerge from *Trill*'s face!
-
*Trill* tries to pierce Sayiim, but he parries successfully.
*Trill* panics, and attempts to flee!
=
Sayiim sheathes a throwing spike into a bright red robe.
+
Sayiim draws a throwing spike from a bright red robe with a flash of steel.
*
Sayiim throws a throwing spike at *Trill*.
+
A throwing spike arcs through the air.
=
*Trill* leaves north.
*Trill* grunts in pain as he is struck by a throwing spike.
*Trill* panics, and attempts to flee!
=
Your bash at *Trill* sends him sprawling!
* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > dark is now set as your target.
kill dark
kill dark
You do the best you can!
* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > You do the best you can!
kill dark
* R HP:Critical MV:Weary - Sayiim: Battered - Trill: Critical > kill dark
kill dark
You lance *Trill*'s body into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Trill*'s death cry.
They aren't here.
* R HP:Critical MV:Weary > Sayiim draws a throwing knife from a silver Kandori wristcuff with a flash of steel.
They aren't here.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > sco
You have 1(413) hit and 49(170) movement points.
You have scored 99413244 experience points and 3029 quest points.
You need 4086756 exp to level and 6971 qp to rank.
You have amassed 108 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.
* R HP:Critical MV:Weary >
Sayiim nods in agreement.
* R HP:Critical MV:Weary > nod
Sayiim sheathes a throwing knife into a bright red robe.
You nod in agreement.
* R HP:Critical MV:Weary > nar both rip
Sayiim gets a shiny copper dagger from the corpse of Trill.
Sayiim gets a throwing spike from the corpse of Trill.
sco
* R HP:Critical MV:Weary > You narrate 'both rip'
* R HP:Critical MV:Weary > You have 1(413) hit and 49(170) movement points.
You have scored 99413244 experience points and 3029 quest points.
You need 4086756 exp to level and 6971 qp to rank.
You have amassed 108 Turn points to date.
You have played 84 days and 22 hours (real time).
This ranks you as Matheus the Lord Major [Shienaran Lancer 8] (Level 49).
You are standing.
* R HP:Critical MV:Weary > say 1hp
Sayiim gets a pair of gleaming metal boots from the corpse of Trill.
Sayiim gets a pair of thick, gold-plated greaves from the corpse of Trill.
Sayiim gets a wicked knife bladed axe from the corpse of Trill.
Sayiim gets a polished onyx-inlaid shield from the corpse of Trill.
Sayiim gets a sungwood bracelet from the corpse of Trill.
Sayiim gets a sungwood bracelet from the corpse of Trill.
Sayiim gets a pair of heavy metal gauntlets from the corpse of Trill.
Sayiim gets a pair of polished, gold-plated vambraces from the corpse of Trill.
Sayiim gets a backpack from the corpse of Trill.
Sayiim gets an inky black cloak from the corpse of Trill.
Sayiim gets a shirt of overlapping black scales from the corpse of Trill.
Sayiim gets a shimmering chain of gold from the corpse of Trill.
Sayiim gets a shimmering chain of gold from the corpse of Trill.
Sayiim gets a gold-chased morion with an engraved silver comb from the corpse of Trill.
Sayiim gets a jade signet ring from the corpse of Trill.
Sayiim gets a jade signet ring from the corpse of Trill.
Sayiim gets a black pair of silver-tooled boots from the corpse of Trill.
Sayiim gets a pair of earthen colored breeches from the corpse of Trill.
Sayiim gets a leather water flask from the corpse of Trill.
Sayiim gets a belt pack from the corpse of Trill.
Sayiim gets a belt with a buckle of cuendillar from the corpse of Trill.
Sayiim gets a belt with a buckle of cuendillar from the corpse of Trill.
Sayiim gets a sharp, red stone dagger from the corpse of Trill.
Sayiim gets a silver etched shield from the corpse of Trill.
Sayiim gets a jeweled wristcuff from the corpse of Trill.
Sayiim gets a jeweled wristcuff from the corpse of Trill.
Sayiim gets a pair of dark gloves from the corpse of Trill.
Sayiim gets a set of cloth sleeves from the corpse of Trill.
Sayiim gets a gown of exquisite design from the corpse of Trill.
Sayiim gets a bearskin tunic from the corpse of Trill.
* R HP:Critical MV:Weary > You say '1hp'
1 Hp Kill thread
Re: 1 Hp Kill thread
Nice log, but I feel like you're baiting me into starting a "345 Hp Kill" thread.
Re: 1 Hp Kill thread
Great log. Not sure about the horse targeting though. think staff are cracking down on that.
Re: 1 Hp Kill thread
Fun pk, was super sad that last bash was a 1 round.
Re: 1 Hp Kill thread
I couldn't figure out why it wouldn't let me throw sometimes, got a little lucky drawing my mace back out. But finally made a good toss!