Projectile Logs

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Post Reply
Gnarbage
Posts: 7
Joined: Thu Nov 28, 2024 10:24 am

Re: Projectile Logs

Post by Gnarbage » Sat Mar 29, 2025 5:55 pm

I was thinking why isn’t he bashing. Then I remembered why. Smh

Crusunte
Posts: 121
Joined: Sun Jul 11, 2021 12:49 pm

Re: Projectile Logs

Post by Crusunte » Sun Jun 08, 2025 1:49 am

*Kyson* has arrived from the north, riding a warhorse.

kill light
* S HP:Battered MV:Winded > Outdoor Training Grounds
[ obvious exits: E S W ]
South: West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
Dah Dahling is standing here.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* S HP:Battered MV:Winded > w
They aren't here.

* S HP:Battered MV:Winded > kill light
A sergeant bellows 'QImRs ylu vvZ? kSlzp mNG OSG Pbbw JivbsDUJ'
Outdoor Training Grounds
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: A Shienaran sergeant watches for the enemy here.
A hanging lantern lights the path.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

e
* S HP:Battered MV:Winded > They aren't here.

s
* S HP:Battered MV:Winded > kill light
Outdoor Training Grounds
[ obvious exits: E S W ]
South: Dah Dahling is standing here.
West: A young man, stripped to the waist, stands here catching his breath.
A hanging lantern lights the path.
A Shienaran sergeant watches for the enemy here.
A Shienaran guard patrols here, watching you carefully.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.

* S HP:Battered MV:Winded > Fal Dara Weaponguild
[ obvious exits: N E ]
North: A Shienaran sergeant watches for the enemy here.
Dah Dahling is here, fighting Kyson.
*Kyson* is here, fighting Dah, riding a warhorse.
A tough Shienaran soldier waits here.
A Shienaran guard patrols here, watching you carefully.
A grim storyteller reads from a journal.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A large one-eyed man stands here, glaring at nothing in particular.

* S HP:Battered MV:Winded > You try to pierce *Kyson*, but he parries successfully.

* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > kill light

You try to pierce *Kyson*, but he parries successfully.
A soldier joins Kyson's fight!
A Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins a soldier's fight!
An elite Shienaran guard joins an elite Shienaran guard's fight!
A Borderguard trainee joins a soldier's fight!
A Borderguard trainee joins a soldier's fight!
Uno Nomesta joins an elite Shienaran guard's fight!
Dah crushes *Kyson*'s right arm hard.
*Kyson* panics, and attempts to flee!

* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical > You do the best you can!

* S HP:Battered MV:Winded - Dah: Wounded - Kyson: Critical >
*Kyson* leaves east riding a warhorse.

* S HP:Battered MV:Winded > kill light
They aren't here.

* S HP:Battered MV:Winded > e
kill light
s
Dah crushes a soldier's head into bloody fragments!
Uno Nomesta barely smites Dah's head.
A Borderguard trainee tickles Dah's body with his slash.
A Borderguard trainee tickles Dah's body with his slash.
An elite Shienaran guard barely slashes Dah's right leg.
An elite Shienaran guard barely slashes Dah's left leg.
A Shienaran guard barely tickles Dah's left foot with his slash.
A soldier barely tickles Dah's right hand with his scythe.
North End of the Eastern Wing
[ obvious exits: N S W ]
North: An armorsmith's assistant stands here, ready to trade.
West: Dah Dahling is here, fighting a soldier.
*Kyson* is standing here, riding a warhorse.

* S HP:Battered MV:Winded > kill light
You try to pierce *Kyson*, but he parries successfully.

* S HP:Battered MV:Winded - Kyson: Critical > No way! You're fighting for your life!

* S HP:Battered MV:Winded - Kyson: Critical > You do the best you can!

* S HP:Battered MV:Winded - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
You sheath a big black dirk into a gown of exquisite design.
*Kyson* panics, and attempts to flee!

* S HP:Battered MV:Winded - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.

* S HP:Battered MV:Winded - Kyson: Critical > You throw a throwing spike at *Kyson*.

* S HP:Battered MV:Winded - Kyson: Critical > kill light

A throwing spike arcs through the air.

* S HP:Battered MV:Winded - Kyson: Critical >
Dah has arrived from the west.

* S HP:Battered MV:Winded - Kyson: Critical >
A soldier has arrived from the west.
A Shienaran guard has arrived from the west.
Dah tries to crush *Kyson*, but he deflects the blow.

* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* grunts in pain as he is struck by a throwing spike.

* S HP:Battered MV:Winded - Kyson: Critical >
*Kyson* leaves south riding a warhorse.

* S HP:Battered MV:Winded > kill light
You try to quietly draw a big black dirk from a gown of exquisite design.

s
* S HP:Battered MV:Winded > kill light
They aren't here.

w
* S HP:Battered MV:Winded > kill light
A Shienaran guard has arrived from the west.
A Shienaran guard has arrived from the south.
They aren't here.

* S HP:Battered MV:Winded > w
East Wing of the Castle
[ obvious exits: N W U ]
North: A Shienaran guard patrols here, watching you carefully.
West: An elite Shienaran guard attends his duties.
Up: A tough Shienaran soldier waits here.

kill light
* S HP:Battered MV:Weary > Dah has arrived from the north.
They aren't here.

* S HP:Battered MV:Weary > Eastern Hall
[ obvious exits: E W ]
East: Dah Dahling is standing here.
West: An elite Shienaran guard attends his duties.
A grizzled Shienaran veteran looks on.

* S HP:Battered MV:Weary > They aren't here.

* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: An Illuminator's assistant stands here carrying some colored tubes.
West: A Shienaran guard patrols here, watching you carefully.
*Kyson* is standing here, riding a warhorse.

* S HP:Battered MV:Weary > You try to pierce *Kyson*, but he deflects the blow.

* S HP:Battered MV:Weary - Kyson: Critical > sheath dagger
draw throwing
throw
draw dagger
* S HP:Battered MV:Weary - Kyson: Critical >
*Kyson* panics, and attempts to flee!

* S HP:Battered MV:Weary - Kyson: Critical > You sheath a big black dirk into a gown of exquisite design.
*Maximus* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Weary - Kyson: Critical > You try to quietly draw a throwing spike from a jeweled wristcuff.
*Maximus* tries to lance you, but you deflect the blow.

* S HP:Battered MV:Weary - Kyson: Critical > You throw a throwing spike at *Kyson*.

* S HP:Battered MV:Weary - Kyson: Critical >
A soldier has arrived from the north.
A soldier tries to scythe you, but you dodge the attack.

* S HP:Battered MV:Weary - Kyson: Critical >
A throwing spike arcs through the air.

* S HP:Battered MV:Weary - Kyson: Critical >
A soldier tries to scythe you, but you deflect the blow.

* S HP:Battered MV:Weary - Kyson: Critical > A throwing spike rips through *Kyson*'s guts as he collapses to the ground.
*Kyson* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Kyson*'s death cry.
You try to quietly draw a big black dirk from a gown of exquisite design.

* S HP:Battered MV:Weary > f
Center of the Courtyard
[ obvious exits: N E S W ]
North: A tough Shienaran soldier waits here.
East: A grizzled Shienaran veteran looks on.
A stout wooden barrel stands nearby.
The waters of a blue-veined marble fountain pour forth here.
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
An Illuminator's assistant stands here carrying some colored tubes.
A gray haired weaponsmaster stands nearby.

* S HP:Battered MV:Weary >
A soldier has arrived from the north.

* S HP:Battered MV:Weary > narr rip kyson
n
You narrate 'rip kyson'

* S HP:Battered MV:Weary > Entrance Foyer
[ obvious exits: N E S W ]
North: A grizzled Shienaran veteran looks on.
East: An elite Shienaran guard attends his duties.
South: A tough Shienaran soldier waits here.
West: A Shienaran guard patrols here, watching you carefully.
The corpse of Kyson is lying here.
*Maximus* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.

* S HP:Battered MV:Weary > gc
e
[get all corpse]
You get a thin vial of yellow fluid from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a silver etched shield from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a receipt from the corpse of Kyson.
You get a large number of gold crowns from the corpse of Kyson.
You get eight copper pennys from the corpse of Kyson.
You get a plate of vegetables in tangy sauce from the corpse of Kyson.
You get a plate of roast lamb with apple jelly from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a throwing spike from the corpse of Kyson.
You get a pair of gleaming metal boots from the corpse of Kyson.
You get a pair of thick, gold-plated greaves from the corpse of Kyson.
You get a water skin from the corpse of Kyson.
You get the severed head of Shinsei the Trolloc slain in the Black Hills from the corpse of Kyson.
You get a bronze belt of odd design from the corpse of Kyson.
You get a darkened steel trident from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sungwood bracelet from the corpse of Kyson.
You get a sturdy pair of full leather gauntlets from the corpse of Kyson.
You get a pair of polished, gold-plated vambraces from the corpse of Kyson.
You get a backpack from the corpse of Kyson.
You get a black, silver-embroidered cape from the corpse of Kyson.
You get an engraved gold-plated breastplate from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a shimmering chain of gold from the corpse of Kyson.
You get a gold-chased morion with an engraved silver comb from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a jade signet ring from the corpse of Kyson.
You get a mirrored lantern from the corpse of Kyson.
*Maximus* tries to lance you, but you deflect the blow.

Sato
Posts: 32
Joined: Fri May 17, 2024 5:49 pm

Re: Projectile Logs

Post by Sato » Sun Jun 08, 2025 7:59 pm

* R HP:Scratched MV:Winded >
Your blood freezes as you hear someone's death cry.
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
n
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
n
n
The Blight
[ obvious exits: N S D ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: N S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

e
* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E S ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Winded > Alas, you cannot go that way...

* R HP:Scratched MV:Winded >
The Blight
[ obvious exits: E W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Winded >
e
n
The Blight
[ obvious exits: N S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Scratched MV:Winded >
j
The Blight
[ obvious exits: S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

* R HP:Scratched MV:Winded >
w
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
j
j
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
j
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

'
* R HP:Scratched MV:Winded >
l
[notice ]
You start paying increased attention to your surroundings.

j
* R HP:Scratched MV:Winded >
j
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.

j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.

j
* R HP:Scratched MV:Winded >
[k dark]
They aren't here.
*Skewer* has arrived from the east.

j
* R HP:Scratched MV:Winded >
[k dark]
You try to pierce *Skewer*, but he deflects the blow.

j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Winded - Skewer: Critical >
You try to pierce *Skewer*, but he parries successfully.
[k dark]
You do the best you can!
Un has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.
A raven has arrived from the east.
A crow has arrived from the east.
A rat has arrived from the east.

* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!
Un leaves north riding a bloodstock stallion. ^^
A raven leaves north. ^^
A crow leaves north. ^^
A rat leaves north. ^^

* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
cb
change mood brave

Kendall has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Winded - Skewer: Critical >

*Skewer* panics, and attempts to flee!
Kendall leaves north riding a warhorse. ^^

j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
You pierce *Skewer*'s body.
Mood changed to: Brave
Wimpy reset to: 120 hit points.

* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

j
* R HP:Scratched MV:Winded - Skewer: Critical >
j
[k dark]
You do the best you can!
*Skewer* leaves north. ^^
*Skewer* has arrived from the north.

* R HP:Scratched MV:Winded >
j
[k dark]
You try to pierce *Skewer*, but he deflects the blow.

* R HP:Scratched MV:Winded - Skewer: Critical >
j
*Skewer* tries to lance you, but you parry successfully.
You try to pierce *Skewer*, but he deflects the blow.
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
[k dark]
You do the best you can!

* R HP:Scratched MV:Winded - Skewer: Critical >
j
dt
sheath;draw throwing;throw;draw
[k dark]
You do the best you can!
*Skewer* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Skewer: Critical >
You sheath a silver sai into a surcoat with exquisite embroidery.

* R HP:Scratched MV:Winded - Skewer: Critical >
You try to quietly draw a throwing spike from a jeweled wristcuff.

* R HP:Scratched MV:Winded - Skewer: Critical >
You throw a throwing spike at *Skewer*.

* R HP:Scratched MV:Winded - Skewer: Critical >

*Skewer* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Skewer: Critical >

A throwing spike arcs through the air.

* R HP:Scratched MV:Winded - Skewer: Critical >

A throwing spike rips through *Skewer*'s guts as he collapses to the ground.
*Skewer* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Skewer*'s death cry.

Ibaka
Posts: 48
Joined: Mon Oct 19, 2015 12:49 am

Re: Projectile Logs

Post by Ibaka » Wed Jun 18, 2025 2:43 pm

Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you parry successfully.
A shivering tree joins a shivering tree's fight!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You try to pierce *Monsoon*, but he parries successfully.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You pierce *Monsoon*'s body.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You dodge a bash from *Monsoon* who loses his balance and falls!
* R HP:Wounded MV:Winded - Monsoon: Critical >
A shivering tree tries to hit you, but you dodge the attack.
You swiftly dodge a shivering tree's attempt to hit you.
You pierce *Monsoon*'s body hard.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* spasms in excruciating pain as he is struck by a throwing knife.
*Monsoon* panics, and attempts to flee!
* R HP:Wounded MV:Winded - Monsoon: Critical >
You swiftly dodge a shivering tree's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
*Monsoon* leaves east riding a shadow stallion.
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
*Monsoon* has arrived from the east, riding a shadow stallion.
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
cmw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
n
* R HP:Wounded MV:Winded - a shivering tree: Healthy >
x
# [kill dark]
You panic and attempt to flee!
You flee head over heels.
Forested Borderlands
The trunks of the tall trees of the forest grow closely together, their
branches and leaves intertwining and forming a barrier against the sky. The
cool, dim humidity of the forest becomes home to many different types of mosses
and mushrooms, which grow on the trunks of the trees, and sprout out around the
bushes and shrubs that grow in the open spaces left by the trees. The dense
forest of the Borderlands spreads out for miles in every direction.
[ obvious exits: N E ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cute brown deer eyes you nervously.
Forested Borderlands
Thick woodland spreads out for miles and the tall trees of the forest leave
little room for any other type of plant. Soft moss covers the sides of the tree
trunks, feeding off the cool dimness that envelopes the forest. Short shrubs,
their branches tangled, are home to a multitude of bugs and animals.
[ obvious exits: E S ]
2x shivering
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R HP:Wounded MV:Winded >
They aren't here.
* R HP:Wounded MV:Winded >
e
n
n
Forested Borderlands
Birds sing cheerfully from their perches high in the trees of the dense forest.
Large green leaves form a canopy that hides the sky from view. Moss-covered
rocks lay strewn about the ground and small wildflowers and shrubs sprout
wildly inbetween the trees. To the north, a path winds its way through the
thick growth of the forest.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A spotted jaguar opens its eyes lazily.
* R HP:Wounded MV:Winded >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
w
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Winded >
w
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black cat meanders to an unknown destination.
* R HP:Wounded MV:Winded >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The lone wolf is slinking about in the shadows.
* R HP:Wounded MV:Winded >
w
s
x
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Wounded MV:Winded >
# [kill dark]
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Wounded MV:Winded >
x
# [kill dark]
Monsoon bellows 'oh'
They aren't here.
* R HP:Wounded MV:Winded >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
w
* R HP:Wounded MV:Winded >
x
# [kill dark]
They aren't here.
* R HP:Wounded MV:Winded >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Monsoon* is standing here, riding a shadow stallion.
A wild hog snorts angrily, pawing at the ground.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R HP:Wounded MV:Winded >
You try to pierce *Monsoon*, but he deflects the blow.
* R HP:Wounded MV:Winded - Monsoon: Critical >
cc
# [sheath;draw throwing;throw;draw dagger]
*Monsoon* tries to lance you, but you deflect the blow.
A muzzled trolloc joins Monsoon's fight!
A boarish trolloc joins Monsoon's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
You try to pierce *Monsoon*, but he deflects the blow.
You try to pierce *Monsoon*, but he parries successfully.
You sheath a silver-winged basilard into a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a throwing knife from a jeweled wristcuff.
* R HP:Wounded MV:Winded - Monsoon: Critical >
You throw a throwing knife at *Monsoon*.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife arcs through the air.
* R HP:Wounded MV:Winded - Monsoon: Critical >
*Monsoon* panics, and attempts to flee!
You try to quietly draw a silver-winged basilard from a gown of exquisite design.
* R HP:Wounded MV:Winded - Monsoon: Critical >
A throwing knife rips through *Monsoon*'s guts as he collapses to the ground.
*Monsoon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Monsoon*'s death cry.
* R HP:Wounded MV:Winded >
A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc tries to hack you, but you deflect the blow.
A boarish trolloc tries to hack you, but you parry successfully.
A muzzled trolloc tries to cleave you, but you dodge the attack.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
You pierce a myrddraal's body hard.
* R HP:Wounded MV:Winded - a myrddraal: Scratched >
v
[take all corpse]
You get a throwing knife from the corpse of Monsoon.
You get a throwing knife from the corpse of Monsoon.
You get a pair of gleaming metal boots from the corpse of Monsoon.
You get a pair of thick, gold-plated greaves from the corpse of Monsoon.
You get a long, heavy knife from the corpse of Monsoon.
You get a small purse from the corpse of Monsoon.
You get a bronze belt of odd design from the corpse of Monsoon.
You get a partisan bearing the arms of Ghealdan from the corpse of Monsoon.
You get a polished onyx-inlaid shield from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a jeweled wristcuff from the corpse of Monsoon.
You get a sturdy pair of full leather gauntlets from the corpse of Monsoon.
You get a pair of polished, gold-plated vambraces from the corpse of Monsoon.
You get an engraved gold-plated breastplate from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a torc of gleaming steel from the corpse of Monsoon.
You get a gold-chased morion with an engraved silver comb from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.
You get a jade signet ring from the corpse of Monsoon.

Daga
Posts: 11
Joined: Tue Dec 31, 2024 10:31 am

Re: Projectile Logs

Post by Daga » Mon Aug 25, 2025 6:29 pm

Caemlyn Road by the Braem Wood
[ obvious exits: N E W ]
Zone: Caemlyn Road East of Whitebridge
West: A raven is here flying around.
The corpse of a rat is lying here.
The corpse of a hunter for the horn is lying here.
A raven is visible flying high in the sky.

p
backstab h.dreadlord
* S HP:Healthy MV:Weary >
[hide ]
You look around for somewhere to conceal yourself, but to no avail.

* S HP:Healthy MV:Weary >
Backstab who?

* S HP:Healthy MV:Weary >
w
r
p
backstab h.dreadlord
Caemlyn Road by the Pines
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
East: A raven is visible flying high in the sky.
A raven is here flying around.
Plavin Radgas, Gate Guard is here, fighting Jestin, riding a bloodstock stallion.
*Olajuwon* is here, fighting Isolet.
*Jestin* is here, fighting Shenkt, riding a warhorse.
Isolet the Tower Accepted, Green Ajah Apprentice is here, fighting Olajuwon, riding a warhorse.
Shenkt the Squire is here, fighting Jestin, riding a warhorse.

* S HP:Healthy MV:Weary >
[hide ]
You attempt to hide yourself.
*Jestin* releases streaks of Fire at Isolet, who screams in pain.

* S HP:Healthy MV:Weary >
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >

*Jestin* panics, and attempts to flee!

* S HP:Healthy MV:Weary >
p
backstab h.dreadlord
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >
p
backstab h.dreadlord

*Jestin* leaves west riding a warhorse. <<

* S HP:Healthy MV:Weary >
Backstab who?

* S HP:Healthy MV:Weary >

*Olajuwon* tries to pierce Isolet, but she deflects the blow.

* S HP:Healthy MV:Weary >
,

Plavin leaves west riding a bloodstock stallion. <<

* S HP:Healthy MV:Weary >
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >

Shenkt tries to pound *Olajuwon*, but he parries successfully.

* S HP:Healthy MV:Weary >
,

Isolet panics, and attempts to flee!

* S HP:Healthy MV:Weary >
*Olajuwon* tries to pierce Isolet, but she parries successfully.
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Weary >

Isolet leaves east riding a warhorse. >>

* S HP:Healthy MV:Weary >
,
*Olajuwon* tries to pierce Shenkt, but he deflects the blow.
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
,
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >
p
backstab h.dreadlord

Shenkt sends *Olajuwon* sprawling with a powerful bash!

* S HP:Healthy MV:Winded >
Backstab who?

* S HP:Healthy MV:Winded >
p
backstab h.dreadlord
Backstab who?
*Jestin* has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Winded >

Shenkt narrates 'ola bashed'

* S HP:Healthy MV:Winded >
p
backstab h.dreadlord

Shenkt pounds *Olajuwon*'s body into bloody fragments!
Isolet has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Winded >
You silently approach your victim...


Plavin has arrived from the west, riding a bloodstock stallion.
A raven has arrived from the west.

-
*Jestin* tries to strike Plavin, but he parries successfully.

=
+
*
*Jestin* panics, and attempts to flee!

*+
*Jestin* leaves west riding a warhorse. <<

=
-
Shenkt pounds *Olajuwon*'s right hand into bloody fragments!


-
=
+
*
Backstab who?
Isolet tries to lance *Olajuwon*, but he deflects the blow.

* S HP:Healthy MV:Winded >
,
*Olajuwon* panics, and attempts to flee!
[backstab h.dark]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded >

Isolet tries to lance *Olajuwon*, but he deflects the blow.

p
backstab h.dreadlord
* S HP:Healthy MV:Winded >
*Olajuwon* leaves east. >>

* S HP:Healthy MV:Winded >
Backstab who?

* S HP:Healthy MV:Weary >
,
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Weary >

Plavin leaves east riding a bloodstock stallion. >>
A raven leaves east. >>

* S HP:Healthy MV:Weary >

Shenkt leaves east riding a warhorse. >>

* S HP:Healthy MV:Weary >
,
[backstab h.dark]
Backstab who?

* S HP:Healthy MV:Weary >
Isolet leaves west riding a warhorse. <<

* S HP:Healthy MV:Weary >
*Jestin* has arrived from the west, riding a warhorse.

* S HP:Healthy MV:Weary >
,
[backstab h.dark]
You silently approach your victim...
*Jestin* leaves west riding a warhorse. <<


-
*Olajuwon* has arrived from the east.

=
Isolet has arrived from the west, riding a warhorse.

+
Isolet tries to lance *Olajuwon*, but he deflects the blow.

*
*Olajuwon* tries to pierce Isolet, but she parries successfully.
Isolet tries to lance *Olajuwon*, but he deflects the blow.
Shenkt has arrived from the east, riding a warhorse.

*
+
*Jestin* has arrived from the west, riding a warhorse.
Shenkt tries to pound *Jestin*, but he deflects the blow.

=
Plavin has arrived from the east, riding a bloodstock stallion.
A raven has arrived from the east.

-
Plavin tries to scythe *Olajuwon*, but he parries successfully.


-
=
*Olajuwon* panics, and attempts to flee!

+
Isolet releases streaks of Fire at *Olajuwon*, who screams in pain.

*
You can't backstab a fighting person, too alert!
*Byrg* has arrived from the west, riding a shadow stallion.

* S HP:Healthy MV:Weary >

*Byrg* crushes Plavin's body.

* S HP:Healthy MV:Weary >

*Byrg* tries to crush Plavin, but he deflects the blow.
Shenkt pounds *Jestin*'s body extremely hard.
*Jestin* panics, and attempts to flee!

* S HP:Healthy MV:Weary >

*Olajuwon* leaves east. >>

* S HP:Healthy MV:Weary >
j
j
j

*Jestin* leaves west riding a warhorse. <<

* S HP:Healthy MV:Weary >
l
[k dark]
You barely pierce *Byrg*'s body.

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >
[k dark]
You do the best you can!

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >
[k dark]
You do the best you can!
Shenkt pounds *Byrg*'s body.

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >
Caemlyn Road by the Pines
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
East: *Olajuwon* is standing here.
West: *Byrg* is here, fighting Plavin, riding a shadow stallion.
A raven is here flying around.
Plavin Radgas, Gate Guard is here, fighting Byrg, riding a bloodstock stallion.
Shenkt the Squire is here, fighting Byrg, riding a warhorse.
Isolet the Tower Accepted, Green Ajah Apprentice is standing here, riding a warhorse.

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >

You pierce *Byrg*'s left arm.
*Olajuwon* has arrived from the east.

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >

*Olajuwon* tries to pierce Plavin, but he deflects the blow.

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >

Isolet leaves east riding a warhorse. >>
*Olajuwon* avoids being bashed by Plavin who loses his balance and falls!

* S HP:Healthy MV:Weary - Plavin: Scratched - Byrg: Battered >
*Olajuwon* tries to pierce Plavin, but he deflects the blow.
You pierce *Byrg*'s right leg.
*Byrg* crushes Plavin's head hard.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >
j

*Jestin* has arrived from the west, riding a warhorse.

l
* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >
[k dark]
You do the best you can!
*Mephistopheles* has arrived from the north, riding a shadow stallion.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >
Caemlyn Road by the Pines
The footsteps of thousands of people, and their wagons, and their beasts,
is forever etched into the road's surface, marking the countless years of
use that this road has seen. Leading between Whitebridge and Caemlyn, the
Caemlyn Road is bordered by large farm fields to the northeast. To the
north a disused path makes its way off the road. It doesn't look as if
anyone has taken the path northwards in years.
[ obvious exits: N E S W ]
Zone: Caemlyn Road East of Whitebridge
East: A raven is visible flying high in the sky.
*Mephistopheles* is standing here, riding a shadow stallion.
*Jestin* is standing here, riding a warhorse.
*Olajuwon* is here, fighting Plavin.
*Byrg* is here, fighting Plavin, riding a shadow stallion.
A raven is here flying around.
Plavin Radgas, Gate Guard is here, fighting Byrg, riding a bloodstock stallion.
Shenkt the Squire is here, fighting Byrg, riding a warhorse.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Olajuwon* panics, and attempts to flee!
Shenkt sends *Byrg* sprawling with a powerful bash!

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Jestin* leaves east riding a warhorse. >>

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >
Shenkt pounds *Byrg*'s right arm.
You barely pierce *Byrg*'s body.
Plavin scythes *Byrg*'s right arm.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Olajuwon* leaves south. vv

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

Isolet has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Jestin* has arrived from the east, riding a warhorse.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Olajuwon* has arrived from the south.
*Mephistopheles* tries to slash Isolet, but she deflects the blow.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >

*Olajuwon* tries to pierce Isolet, but she parries successfully.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Beaten >
dt
sheath;draw throwing;throw

*Olajuwon* pierces Isolet's body hard.
Isolet tries to lance *Mephistopheles*, but he parries successfully.
*Mephistopheles* slashes Isolet's body.
Shenkt pounds *Byrg*'s head into bloody fragments!
You pierce *Byrg*'s left foot into bloody fragments!
Plavin scythes *Byrg*'s right leg.
You barely pierce *Byrg*'s body.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >

Isolet panics, and attempts to flee!

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >
You sheath a silver-winged basilard into a surcoat with exquisite embroidery.
Isolet leaves south riding a warhorse. vv

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >
You throw a throwing knife at *Byrg*.

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >

A throwing knife arcs through the air.
*Jestin* leaves south riding a warhorse. vv
*Olajuwon* leaves south. vv

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >

*Byrg* panics, and attempts to flee!

* S HP:Healthy MV:Weary - Plavin: Hurt - Byrg: Critical >

A throwing knife rips through *Byrg*'s guts as he collapses to the ground.
*Byrg* is mortally wounded, and will die soon, if not aided.

* S HP:Healthy MV:Weary - Byrg: Critical >

Shenkt pounds *Byrg*'s right arm very hard.
*Byrg* is dead! R.I.P.
Your blood freezes as you hear *Byrg*'s deat

Eran
Posts: 46
Joined: Tue Jan 18, 2022 5:35 pm

Re: Projectile Logs

Post by Eran » Thu Aug 28, 2025 6:36 pm

* R HP:Hurt MV:Tiring >
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tumtum the Darkling Senior is here, fighting Daga.
*Daga* is here, fighting Mephistopheles, riding a bloodstock stallion.
Mephistopheles the Myrddraal is here, fighting Daga, riding a shadow stallion.

* R HP:Hurt MV:Tiring >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.

kk
* R HP:Hurt MV:Tiring >
[k light]
They aren't here.

* R HP:Hurt MV:Tiring >
e
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Tumtum the Darkling Senior is here, fighting Daga.
*Daga* is here, fighting Mephistopheles, riding a bloodstock stallion.
Mephistopheles the Myrddraal is here, fighting Daga, riding a shadow stallion.

* R HP:Hurt MV:Tiring >
kk
[k light]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Hurt MV:Tiring >
kk
kk
[k light]
The fighting is too thick and heavy for you to enter the fray!

* R HP:Hurt MV:Tiring >
s
Tumtum sends *Daga* sprawling with a powerful bash!
[k light]
You pierce *Daga*'s body hard.

* R HP:Hurt MV:Tiring - Mephistopheles: Battered - Daga: Beaten >
No way! You're fighting for your life!

kk
* R HP:Hurt MV:Tiring - Mephistopheles: Battered - Daga: Beaten >
kk
[k light]
You do the best you can!

* R HP:Hurt MV:Tiring - Mephistopheles: Battered - Daga: Beaten >
You pierce *Daga*'s left leg hard.
Tumtum pounds *Daga*'s body into bloody fragments!
[k light]
You do the best you can!

* R HP:Hurt MV:Tiring - Mephistopheles: Battered - Daga: Critical >
th
sheath
draw throwing
throw
draw
You pierce *Daga*'s left leg very hard.
Mephistopheles slashes *Daga*'s left leg into bloody fragments!
*Daga* is stunned, but will probably regain consciousness...
You sheath a throwing knife into a jeweled wristcuff. <-----------No, _you_ were fighting with a throwing knife again!

* R HP:Hurt MV:Tiring - Daga: Critical >
You try to quietly draw a throwing knife from a jeweled wristcuff.

* R HP:Hurt MV:Tiring - Daga: Critical >

(tic_timer): Tic in 7 seconds!
You throw a throwing knife at *Daga*.

* R HP:Hurt MV:Tiring - Daga: Critical >

A throwing knife arcs through the air.

* R HP:Hurt MV:Tiring - Daga: Critical >
You try to quietly draw a silver-winged basilard from a surcoat with exquisite embroidery.

* R HP:Hurt MV:Tiring - Daga: Critical >

A throwing knife rips through *Daga*'s guts as he collapses to the ground.
*Daga* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Daga*'s death cry.

Post Reply