Was checking smob loads before going to bed when a hideous abomination of a Trolloc was doing the same thing...
* R HP:Scratched MV:Strong >
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
dm
dism
* R HP:Scratched MV:Strong >
You stop riding him.
* HP:Scratched MV:Strong >
odn
open door n
It's already open!
n
* HP:Scratched MV:Strong >
In an Ornate Chamber
[ obvious exits: S U ]
Zone: Almoth Plain - Arad Doman Border
Door south: door
Door up: trapdoor
South: A Domani razor stands here, eyes keen and swishing its tail.
Something lies on the ground here.
*Wukong* is standing here.
* HP:Scratched MV:Strong >
odd
open door d
I see no door there.
*Wukong* tries to hack you, but you parry successfully.
* HP:Scratched MV:Strong - Wukong: Scratched >
s
You barely pierce *Wukong*'s right leg.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Scratched MV:Strong - Wukong: Scratched >
No way! You're fighting for your life!
* HP:Scratched MV:Strong - Wukong: Scratched >
f
You pierce *Wukong*'s body.
* HP:Scratched MV:Strong - Wukong: Scratched >
You panic and attempt to flee!
You flee head over heels.
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A muscular highwayman stands ready to assault passersby.
Down: *Wukong* is standing here.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
* HP:Scratched MV:Strong >
j
[k dark]
They aren't here.
*Wukong* has arrived from below.
* HP:Scratched MV:Strong >
*Wukong* hacks your body hard.
* HP:Scratched MV:Strong - Wukong: Scratched >
u
f
No way! You're fighting for your life!
* HP:Scratched MV:Strong - Wukong: Scratched >
A large black rat tries to hit you, but you dodge the attack.
A large black rat tries to hit you, but you dodge the attack.
You barely pierce *Wukong*'s body.
*Wukong* closes the trapdoor.
* HP:Scratched MV:Strong - Wukong: Scratched >
You panic and attempt to flee!
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
* HP:Scratched MV:Strong >
n
A burly highwayman tickles your right arm with his crush.
No way! You're fighting for your life!
* HP:Scratched MV:Strong - a burly highwayman: Healthy >
odu
open door u
You pierce a burly highwayman's body hard.
I see no door there.
* HP:Scratched MV:Strong - a burly highwayman: Healthy >
f
You panic and attempt to flee!
odu
open door u
A burly highwayman tickles your left hand with his crush.
A large black rat tries to hit you, but you dodge the attack.
You swiftly dodge a large black rat's attempt to hit you.
A burly highwayman joins a burly highwayman's fight!
A burly highwayman joins a burly highwayman's fight!
Maegor Juliyan crushes your left leg.
f
You flee head over heels.
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
A large rat, as black as coal, stares at you from the shadows.
I see no door there.
* HP:Scratched MV:Strong >
*Wukong* tries to hack you, but you parry successfully.
* HP:Scratched MV:Strong - Wukong: Scratched >
PANIC! You couldn't escape!
u
* HP:Scratched MV:Strong - Wukong: Scratched >
No way! You're fighting for your life!
* HP:Scratched MV:Strong - Wukong: Scratched >
You pierce *Wukong*'s right arm.
* HP:Scratched MV:Strong - Wukong: Scratched >
odu
open door u
f
You tickle *Wukong*'s body with your pierce.
You swiftly dodge a large black rat's attempt to hit you.
You swiftly dodge a large black rat's attempt to hit you.
*Wukong* tries to hack you, but you parry successfully.
* HP:Scratched MV:Strong - Wukong: Scratched >
I see no door there.
* HP:Scratched MV:Strong - Wukong: Scratched >
PANIC! You couldn't escape!
* HP:Scratched MV:Strong - Wukong: Scratched >
odu
open door u
l
I see no door there.
* HP:Scratched MV:Strong - Wukong: Scratched >
You barely pierce *Wukong*'s body.
* HP:Scratched MV:Strong - Wukong: Hurt >
A large black rat tries to hit you, but you dodge the attack.
You swiftly dodge a large black rat's attempt to hit you.
You pierce *Wukong*'s left arm hard.
*Wukong* hacks your right leg hard.
A Sprawling Attic
The huge attic extends to the south where several windows let in available
light. Very little dust is on the floor, so it would seem this attic is
well used. A wooden barrel stands in the north corner of the attic.
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is here, fighting YOU!
A large black rat is here, fighting YOU!
A large black rat is here, fighting YOU!
* HP:Hurt MV:Strong - Wukong: Hurt >
cw
change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* HP:Hurt MV:Strong - Wukong: Hurt >
f
(tic_timer): Tic in 7 seconds!
n
A large black rat tries to hit you, but you dodge the attack.
You swiftly dodge a large black rat's attempt to hit you.
You barely pierce *Wukong*'s body.
*Wukong* tries to hack you, but you deflect the blow.
You panic and attempt to flee!
r
k ar
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A large rat, as black as coal, stares at you from the shadows.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
* HP:Hurt MV:Strong >
[hide ]
You attempt to hide yourself.
* HP:Hurt MV:Strong >
They aren't here.
* HP:Hurt MV:Strong >
*Wukong* hacks your body very hard.
* HP:Hurt MV:Strong - Wukong: Hurt >
You barely pierce *Wukong*'s body.
A large black rat tries to hit you, but you dodge the attack.
You swiftly dodge a large black rat's attempt to hit you.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Hurt MV:Strong - Wukong: Hurt >
You barely pierce *Wukong*'s right hand.
cw
change mood wimpy
* HP:Hurt MV:Strong - Wukong: Hurt >
l
Mood changed to: Wimpy
Wimpy reset to: 200 hit points.
* HP:Hurt MV:Strong - Wukong: Hurt >
A Sprawling Attic
The huge attic extends to the south where several windows let in available
light. Very little dust is on the floor, so it would seem this attic is
well used. A wooden barrel stands in the north corner of the attic.
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is here, fighting YOU!
A large black rat is here, fighting YOU!
A large black rat is here, fighting YOU!
* HP:Hurt MV:Strong - Wukong: Hurt >
You swiftly dodge a large black rat's attempt to hit you.
A large black rat tries to hit you, but you dodge the attack.
You pierce *Wukong*'s body.
*Wukong* tries to hack you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.639 seconds.
* HP:Hurt MV:Full - Wukong: Hurt >
You pierce *Wukong*'s body.
* HP:Hurt MV:Full - Wukong: Hurt >
A large black rat tries to hit you, but you deflect the blow.
You swiftly dodge a large black rat's attempt to hit you.
You pierce *Wukong*'s head.
* HP:Hurt MV:Full - Wukong: Hurt >
odu;f
open door u
*Wukong* sends you sprawling with a powerful bash!
* HP:Hurt MV:Full - Wukong: Hurt >
A large black rat tries to hit you, but you deflect the blow.
A large black rat tries to hit you, but you parry successfully.
*Wukong* hacks your left arm very hard.
* HP:Hurt MV:Full - Wukong: Hurt >
A large black rat tries to hit you, but you deflect the blow.
A large black rat tries to hit you, but you deflect the blow.
*Wukong* hacks your left foot hard.
* HP:Hurt MV:Full - Wukong: Hurt >
I see no door there.
* HP:Hurt MV:Full - Wukong: Hurt >
You panic and attempt to flee!
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
* HP:Hurt MV:Full >
A burly highwayman crushes your body.
A burly highwayman tries to crush you, but you deflect the blow.
* HP:Hurt MV:Full - a burly highwayman: Healthy >
n
No way! You're fighting for your life!
* HP:Hurt MV:Full - a burly highwayman: Healthy >
f
A burly highwayman barely crushes your right leg.
You swiftly dodge a large black rat's attempt to hit you.
You swiftly dodge a large black rat's attempt to hit you.
A burly highwayman joins a burly highwayman's fight!
Maegor Juliyan crushes your left hand hard.
You pierce a burly highwayman's body hard.
A burly highwayman tries to crush you, but you deflect the blow.
You panic and attempt to flee!
ods
open door s
You flee head over heels.
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
That's impossible, I'm afraid.
*Wukong* tries to hack you, but you parry successfully.
* HP:Wounded MV:Full - Wukong: Hurt >
odd
open trapdoor d
f
Ok.
* HP:Wounded MV:Full - Wukong: Hurt >
You panic and attempt to flee!
*Wukong* tries to hack you, but you deflect the blow.
A large black rat tries to hit you, but you dodge the attack.
A large black rat tries to hit you, but you parry successfully.
*Wukong* closes the trapdoor.
PANIC! You couldn't escape!
* HP:Wounded MV:Full - Wukong: Hurt >
You swiftly dodge someone's attempt to hit you.
Someone tries to hit you, but you dodge the attack.
You pierce *Wukong*'s right leg.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Wounded MV:Full - Wukong: Hurt >
odd;f
open trapdoor d
Ok.
* HP:Wounded MV:Full - Wukong: Hurt >
You pierce *Wukong*'s right arm.
You panic and attempt to flee!
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A large rat, as black as coal, stares at you from the shadows.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
* HP:Wounded MV:Full >
n
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
*Wukong* tries to hack you, but you deflect the blow.
d
* HP:Wounded MV:Full - Wukong: Hurt >
No way! You're fighting for your life!
* HP:Wounded MV:Full - Wukong: Hurt >
f
You barely pierce *Wukong*'s body.
A large black rat tries to hit you, but you deflect the blow.
A large black rat tries to hit you, but you dodge the attack.
*Wukong* hacks your body very hard.
PANIC! You couldn't escape!
* HP:Wounded MV:Full - Wukong: Wounded >
odd
open trapdoor d
Ok.
*Wukong* closes the trapdoor.
* HP:Wounded MV:Full - Wukong: Wounded >
f
You barely pierce *Wukong*'s body.
* HP:Wounded MV:Full - Wukong: Wounded >
PANIC! You couldn't escape!
* HP:Wounded MV:Full - Wukong: Wounded >
A large black rat tries to hit you, but you dodge the attack.
Someone tries to hit you, but you parry successfully.
You pierce *Wukong*'s left arm.
*Wukong* tries to hack you, but you parry successfully.
* HP:Wounded MV:Full - Wukong: Hurt >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Hurt >
You try to quietly draw a throwing spike from a sungwood bracelet.
* HP:Wounded MV:Full - Wukong: Hurt >
You throw a throwing spike at *Wukong*.
* HP:Wounded MV:Full - Wukong: Hurt >
You swiftly dodge a large black rat's attempt to hit you.
Someone tries to hit you, but you dodge the attack.
*Wukong* hacks your body hard.
* HP:Wounded MV:Full - Wukong: Hurt >
A throwing spike arcs through the air.
* HP:Wounded MV:Full - Wukong: Hurt >
*Wukong* grunts in pain as he is struck by a throwing spike.
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Wounded >
dt
sheath;draw throwing;throw;draw
A large black rat tries to hit you, but you dodge the attack.
You swiftly dodge someone's attempt to hit you.
You pierce *Wukong*'s left hand.
You pierce *Wukong*'s right leg.
You sheath a silver-winged basilard into a black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Wounded >
You try to quietly draw a throwing spike from a sungwood bracelet.
* HP:Wounded MV:Full - Wukong: Wounded >
You throw a throwing spike at *Wukong*.
* HP:Wounded MV:Full - Wukong: Wounded >
A throwing spike arcs through the air.
* HP:Wounded MV:Full - Wukong: Wounded > You try to quietly draw a silver-winged basilard from a
black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Wounded >
*Wukong* grunts in pain as he is struck by a throwing spike.
* HP:Wounded MV:Full - Wukong: Wounded >
gk
gk
gk
[get all.throwing]
You don't see any throwings here.
* HP:Wounded MV:Full - Wukong: Wounded >
You swiftly dodge a large black rat's attempt to hit you.
Someone tries to hit you, but you dodge the attack.
*Wukong* hacks your body very hard.
[get all.throwing]
You don't see any throwings here.
* HP:Wounded MV:Full - Wukong: Wounded >
[get all.throwing]
You don't see any throwings here.
* HP:Wounded MV:Full - Wukong: Wounded >
You pierce *Wukong*'s left leg.
* HP:Wounded MV:Full - Wukong: Wounded >
dt
sheath;draw throwing;throw;draw
You sheath a silver-winged basilard into a black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Wounded >
You try to quietly draw a throwing spike from a bronze belt of odd design.
* HP:Wounded MV:Full - Wukong: Wounded >
You throw a throwing spike at *Wukong*.
* HP:Wounded MV:Full - Wukong: Wounded >
A throwing spike arcs through the air.
* HP:Wounded MV:Full - Wukong: Wounded >
Someone tries to hit you, but you dodge the attack.
Someone tries to hit you, but you dodge the attack.
* HP:Wounded MV:Full - Wukong: Wounded >
*Wukong* grunts in pain as he is struck by a throwing spike.
*Wukong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Full - Wukong: Wounded >
gk
gk
Someone tries to hit you, but you deflect the blow.
Someone tries to hit you, but you deflect the blow.
*Wukong* hacks your body very hard.
* HP:Wounded MV:Full - Wukong: Wounded >
odd
open trapdoor d
f
*Wukong* looks at you.
* HP:Wounded MV:Full - Wukong: Wounded >
A large black rat barely tickles your body with its hit.
Someone tries to hit you, but you deflect the blow.
*Wukong* hacks your right hand hard.
* HP:Wounded MV:Full - Wukong: Wounded >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.
* HP:Wounded MV:Full - Wukong: Wounded > [get all.throwing]
You don't see any throwings here.
* HP:Wounded MV:Full - Wukong: Wounded >
[get all.throwing]
You don't see any throwings here.
* HP:Wounded MV:Full - Wukong: Wounded >
Ok.
* HP:Wounded MV:Full - Wukong: Wounded >
You panic and attempt to flee!
You swiftly dodge someone's attempt to hit you.
Someone tries to hit you, but you deflect the blow.
*Wukong* closes the trapdoor.
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
* HP:Wounded MV:Full >
Maegor Juliyan crushes your right leg.
You're hit in solar plexus, wow, this is breathtaking!!
* HP:Wounded MV:Strong - Maegor Juliyan: Healthy >
n
(tic_timer): Tic in 7 seconds!
You try to pierce Maegor Juliyan, but he deflects the blow.
f
* HP:Wounded MV:Strong - Maegor Juliyan: Healthy >
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Maegor Juliyan: Healthy >
You pierce Maegor Juliyan's body.
A large black rat tries to hit you, but you dodge the attack.
A large black rat tries to hit you, but you parry successfully.
A burly highwayman says 'You Sato!!! You will die before your time!! '
A burly highwayman tickles your left arm with his crush.
A burly highwayman joins a burly highwayman's fight!
A burly highwayman joins a burly highwayman's fight!
r
* HP:Wounded MV:Strong - Maegor Juliyan: Healthy >
p
backstab h.herbalist
You panic and attempt to flee!
A burly highwayman gallantly rescues Maegor Juliyan!
A large black rat looks at highwayman, head askance.
odd
open door d
f
You flee head over heels.
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
[hide ]
You attempt to hide yourself.
* HP:Wounded MV:Strong >
Backstab who?
* HP:Wounded MV:Strong >
Ok.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Wounded MV:Strong - Wukong: Wounded >
You panic and attempt to flee!
*Wukong* closes the trapdoor.
You swiftly dodge a large black rat's attempt to hit you.
You swiftly dodge a large black rat's attempt to hit you.
Someone tries to hit you, but you dodge the attack.
A large black rat tries to hit you, but you dodge the attack.
*Wukong* tries to hack you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.600 seconds.
You flee head over heels.
A Sprawling Attic
[ obvious exits: N ]
Zone: Almoth Plain - Arad Doman Border
North: *Wukong* is standing here.
A bookshelf made from imported wood stands against the wall here.
A large rat, as black as coal, stares at you from the shadows.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A muscular highwayman stands ready to assault passersby.
A sinister man, all in black, considers the worth of your belongings.
* HP:Wounded MV:Full >
n
A Sprawling Attic
[ obvious exits: S D ]
Zone: Almoth Plain - Arad Doman Border
Door down: trapdoor
South: A large rat, as black as coal, stares at you from the shadows.
A chunk of cheese sits here.
A lantern has been left here.
A stout wooden barrel stands nearby.
*Wukong* is standing here.
A large rat, as black as coal, stares at you from the shadows.
* HP:Wounded MV:Full >
r
p
backstab h.herbalist
[hide ]
You attempt to hide yourself.
* HP:Wounded MV:Strong >
Backstab who?
* HP:Wounded MV:Strong >
,
[ba h.dark]
You silently approach your victim...
-
=
+
*
*
+
=
-
*Wukong* opens the trapdoor.
*Wukong* leaves down. dd
-
=
+
*
Backstab who?
* HP:Wounded MV:Strong >
d
s
In an Ornate Chamber
[ obvious exits: S U ]
Zone: Almoth Plain - Arad Doman Border
Door south: door
Door up: trapdoor
Up: A large rat, as black as coal, stares at you from the shadows.
Something lies on the ground here.
* HP:Wounded MV:Strong >
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Wounded MV:Strong >
ri
*Wukong* tries to hack you, but you deflect the blow.
* HP:Wounded MV:Strong - Wukong: Wounded >
You pierce *Wukong*'s head.
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Wukong: Wounded >
l
You pierce *Wukong*'s left leg.
*Wukong* hacks your body hard.
* HP:Wounded MV:Strong - Wukong: Wounded >
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Wounded MV:Strong - Wukong: Wounded >
cdn
close door n
l
Ok.
* HP:Wounded MV:Strong - Wukong: Wounded >
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Wounded MV:Strong - Wukong: Wounded >
l
You barely pierce *Wukong*'s body.
*Wukong* hacks your head hard.
You panic and attempt to flee!
You flee head over heels.
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* HP:Battered MV:Strong >
s
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* HP:Battered MV:Strong >
n
w
ri
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* HP:Battered MV:Strong >
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Wukong* tries to hack you, but you parry successfully.
* HP:Battered MV:Strong - Wukong: Wounded >
No way! You're fighting for your life!
e
* HP:Battered MV:Strong - Wukong: Wounded >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Wounded >
You pierce *Wukong*'s left leg hard.
*Wukong* tries to hack you, but you parry successfully.
* HP:Battered MV:Strong - Wukong: Wounded >
You pierce *Wukong*'s right leg.
* HP:Battered MV:Strong - Wukong: Wounded >
s
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Wounded >
s
You pierce *Wukong*'s body.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Battered MV:Strong - Wukong: Battered >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
You barely pierce *Wukong*'s body.
* HP:Battered MV:Strong - Wukong: Battered >
s
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
s
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s left leg.
*Wukong* tries to hack you, but you parry successfully.
* HP:Battered MV:Strong - Wukong: Battered >
s
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s right leg.
* HP:Battered MV:Strong - Wukong: Battered >
s
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
s
You pierce *Wukong*'s body.
* HP:Wounded MV:Strong - Wukong: Battered >
No way! You're fighting for your life!
* HP:Wounded MV:Strong - Wukong: Battered >
*Wukong* sends you sprawling with a powerful bash!
* HP:Wounded MV:Strong - Wukong: Battered >
cha w 100
l
*Wukong* hacks your body hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
s
s
You flee head over heels.
In an Ornate Chamber
Wooden planks make out the solid, though squeaking floor of this large
chamber. A large wooden table with gilded chairs arranged around rests in
the center of the room. There are large wall hangings on most of the walls
picturing battles from a long time past. A few lit torches hanging from the
wall give the chamber enough light to see clearly. The only exit seems to
be the ornate door to the south.
[ obvious exits: S U ]
Zone: Almoth Plain - Arad Doman Border
Door south: door
Door up: trapdoor
Something lies on the ground here.
You will now flee if you go below 100 hit points.
* HP:Battered MV:Strong >
In an Ornate Chamber
Wooden planks make out the solid, though squeaking floor of this large
chamber. A large wooden table with gilded chairs arranged around rests in
the center of the room. There are large wall hangings on most of the walls
picturing battles from a long time past. A few lit torches hanging from the
wall give the chamber enough light to see clearly. The only exit seems to
be the ornate door to the south.
[ obvious exits: S U ]
Zone: Almoth Plain - Arad Doman Border
Door south: door
Door up: trapdoor
Something lies on the ground here.
* HP:Battered MV:Strong >
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Wukong* tries to hack you, but you deflect the blow.
* HP:Battered MV:Strong - Wukong: Battered >
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s right arm.
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s right leg.
*Wukong* tries to hack you, but you parry successfully.
* HP:Battered MV:Strong - Wukong: Battered >
l
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Battered MV:Strong - Wukong: Battered >
l
You pierce *Wukong*'s left leg.
You pierce *Wukong*'s body.
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Battered MV:Strong - Wukong: Battered >
*Wukong* sends you sprawling with a powerful bash!
* HP:Battered MV:Strong - Wukong: Battered >
s
*Wukong* hacks your body extremely hard.
* HP:Battered MV:Strong - Wukong: Battered >
cdn
close door n
f
*Wukong* hacks your left arm very hard.
* HP:Battered MV:Strong - Wukong: Battered >
w
r
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
Ok.
p
backstab h.herbalist
* HP:Battered MV:Strong - Wukong: Battered >
You panic and attempt to flee!
,
You flee head over heels.
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is standing here.
A Domani razor stands here, eyes keen and swishing its tail.
*Wukong* tries to hack you, but you parry successfully.
* HP:Battered MV:Strong - Wukong: Battered >
[hide ]
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s left leg hard.
*Wukong* tries to hack you, but you deflect the blow.
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
[ba h.dark]
No way! You're fighting for your life!
* HP:Battered MV:Strong - Wukong: Battered >
*Wukong* opens the door.
* HP:Battered MV:Strong - Wukong: Battered >
l
You barely pierce *Wukong*'s left foot.
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s body.
* HP:Battered MV:Strong - Wukong: Battered >
l
You dodge a bash from *Wukong* who loses his balance and falls!
* HP:Battered MV:Strong - Wukong: Battered >
(tic_timer): Tic in 7 seconds!
Before an Ornate Door
The road seems to be a bit more clear here as it abruptly ends into a
large ornate wooden door to the north. The door is strangly enough
carved in an intricate pattern around a shining brass handle in the
middle of the door. To the east the road continues.
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
*Wukong* is here, fighting YOU!
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Battered MV:Strong - Wukong: Battered >
You pierce *Wukong*'s head hard.
* HP:Battered MV:Strong - Wukong: Beaten >
You pierce *Wukong*'s body.
* HP:Battered MV:Strong - Wukong: Beaten >
dt
sheath;draw throwing;throw;draw
You pierce *Wukong*'s right leg.
* HP:Battered MV:Strong - Wukong: Beaten >
You pierce *Wukong*'s left foot.
You sheath a silver-winged basilard into a black, silver-embroidered cape.
* HP:Battered MV:Strong - Wukong: Beaten > You try to quietly draw a throwing spike from a small
leather sheath.
* HP:Battered MV:Strong - Wukong: Beaten >
You throw a throwing spike at *Wukong*.
* HP:Battered MV:Strong - Wukong: Beaten >
A throwing spike arcs through the air.
* HP:Battered MV:Strong - Wukong: Beaten >
*Wukong* sends you sprawling with a powerful bash!
* HP:Battered MV:Strong - Wukong: Beaten >
*Wukong* spasms in excruciating pain as he is struck by a throwing spike.
* HP:Battered MV:Strong - Wukong: Beaten >
*Wukong* hacks your right leg very hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.591 seconds.
* HP:Battered MV:Strong - Wukong: Beaten >
dt
sheath;draw throwing;throw;draw
*Wukong* hacks your body very hard.
* HP:Beaten MV:Strong - Wukong: Beaten >
*Wukong* looks at you.
* HP:Beaten MV:Strong - Wukong: Beaten >
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.
* HP:Beaten MV:Strong - Wukong: Beaten >
You sheath a silver-winged basilard into a black, silver-embroidered cape.
* HP:Beaten MV:Strong - Wukong: Beaten >
You try to quietly draw a throwing spike from a small leather sheath.
* HP:Beaten MV:Strong - Wukong: Beaten > You throw a throwing spike at
*Wukong*.
* HP:Beaten MV:Strong - Wukong: Beaten >
A throwing spike arcs through the air.
* HP:Beaten MV:Strong - Wukong: Beaten >
s
s
*Wukong* spasms in excruciating pain as he is struck by a throwing spike.
You try to quietly draw a silver-winged basilard from a black, silver-embroidered cape.
* HP:Beaten MV:Strong - Wukong: Critical >
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Wukong: Critical >
s
No way! You're fighting for your life!
* HP:Beaten MV:Strong - Wukong: Critical >
j
No way! You're fighting for your life!
j
* HP:Beaten MV:Strong - Wukong: Critical >
j
[k dark]
You do the best you can!
*Wukong* panics, and attempts to flee!
* HP:Beaten MV:Strong - Wukong: Critical >
j
[k dark]
You do the best you can!
*Wukong* leaves north. ^^
* HP:Beaten MV:Strong >
j
[k dark]
They aren't here.
* HP:Beaten MV:Strong >
[k dark]
They aren't here.
j
* HP:Beaten MV:Strong >
[k dark]
They aren't here.
* HP:Beaten MV:Strong >
[k dark]
They aren't here.
*Wukong* has arrived from the north.
n
* HP:Beaten MV:Strong >
*Wukong* leaves east. >>
j
* HP:Beaten MV:Strong >
j
In an Ornate Chamber
[ obvious exits: S U ]
Zone: Almoth Plain - Arad Doman Border
Door south: door
Door up: trapdoor
Something lies on the ground here.
* HP:Beaten MV:Strong >
[k dark]
They aren't here.
s
* HP:Beaten MV:Strong >
[k dark]
They aren't here.
* HP:Beaten MV:Strong >
Before an Ornate Door
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
Door north: door
A Domani razor stands here, eyes keen and swishing its tail.
* HP:Beaten MV:Strong >
ri
You start riding him.
* R HP:Beaten MV:Strong >
se
s
s
Sorry, but you can't do that here!
* R HP:Beaten MV:Strong >
s
Alas, you cannot go that way...
s
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
e
s
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
s
* R HP:Beaten MV:Strong >
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
s
* R HP:Beaten MV:Strong >
s
A Strange Stone on the Plains
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
s
* R HP:Beaten MV:Strong >
On the Overgrown Road
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
s
s
* R HP:Beaten MV:Strong > On the Almoth Plain
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
On the Almoth Plains
[ obvious exits: N E S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black maned lion is here, tail twitching.
j
* R HP:Beaten MV:Strong >
j
On a Steep Hill
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
j
Alas, you cannot go that way...
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
n
w
w
On the Almoth Plains
[ obvious exits: N E S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black maned lion is here, tail twitching.
* R HP:Beaten MV:Strong >
s
On the Overgrown Road
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
s
On a Small Hill on Almoth Plain
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black maned lion is here, tail twitching.
A spotted hunting cat is here.
s
* R HP:Beaten MV:Strong >
A Curve in the Road
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black maned lion is here, tail twitching.
s
* R HP:Beaten MV:Strong >
Before the Wooden Bridge
[ obvious exits: N E S U ]
Zone: Almoth Plain - Arad Doman Border
A squat border stone juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
On the Overgrown Road
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
The Arad Doman Road
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Beaten MV:Strong >
s
The Arad Doman Road
[ obvious exits: N E W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An elk with massive antlers eyes you with curiosity.
* R HP:Beaten MV:Strong >
tt
[track trolloc]
-
=
+
*
*
Some obvious recent tracks of a TROLLOC leaving north. ^^
* R HP:Beaten MV:Strong >
n
j
j
The Arad Doman Road
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Beaten MV:Strong >
n
[k dark]
They aren't here.
* R HP:Beaten MV:Strong > [k dark]
They aren't here.
* R HP:Beaten MV:Strong >
j
On the Overgrown Road
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
j
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
n
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
j
Before the Wooden Bridge
[ obvious exits: N E S U ]
Zone: Almoth Plain - Arad Doman Border
A squat border stone juts from the soil.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
n
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
A Curve in the Road
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A black maned lion is here, tail twitching.
A black maned lion is here, tail twitching.
j
* R HP:Battered MV:Strong >
n
[k dark]
They aren't here.
j
* R HP:Battered MV:Strong >
On a Small Hill on Almoth Plain
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A spotted hunting cat is here.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
n
e
On Almoth Plain
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
* R HP:Battered MV:Strong >
j
At a Waterhole in the Plains
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
dri
* R HP:Battered MV:Strong >
n
n
[drink water]
You drink the water.
You don't feel thirsty any more.
* R HP:Battered MV:Strong >
j
On the Almoth Plains
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
Arad Doman Plains
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
w
j
Arad Doman Plains
[ obvious exits: N E W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
w
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
Arad Doman Plains
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
n
[k dark]
They aren't here.
e
* R HP:Battered MV:Strong >
Plains of Arad Doman
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
e
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
On an Overgrown Trail
[ obvious exits: E W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
e
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
j
* R HP:Battered MV:Strong >
j
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
n
tt
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
[track trolloc]
-
=
+*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
Some obvious recent tracks of a TROLLOC leaving west. <<
* R HP:Battered MV:Strong >
jj
[k h.dark]
They aren't here.
* R HP:Battered MV:Strong >
n
j
North Bank of the River Akuum
[ obvious exits: E S ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A huge tree draped with moss towers over you.
A sleek otter looks for a snack.
A sleek otter looks for a snack.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
e
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
Gully in the Hills
[ obvious exits: N W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
n
tt
Wind Swept Katar Road
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A wolf with tawny fur moves with a cunning grace.
* R HP:Battered MV:Strong >
[track trolloc]
-
(tic_timer): Tic in 7 seconds!
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
* R HP:Battered MV:Strong >
n
j
Broken Katar Road
[ obvious exits: E S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
e
Shrub Land on the Edge of the Plains
[ obvious exits: N E W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
tt
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
* R HP:Battered MV:Full >
e
j
j
Oak and Aspen Grove
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
tt
[track trolloc]
-
=
+*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
* R HP:Battered MV:Full >
n
j
Saddleback Valley
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Full >
j
[k dark]
They aren't here.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
j
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
tt
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving west. <<
* R HP:Battered MV:Strong >
w
j
Outlying Foothill
[ obvious exits: E S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
j
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
w
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
Old Road to Katar
[ obvious exits: N E W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
tt
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
* R HP:Battered MV:Strong >
n
South of the Ford
[ obvious exits: N E S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A proud and burly bighorn sheep stands here prominently.
* R HP:Battered MV:Strong >
tt
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving north. ^^
* R HP:Battered MV:Strong >
n
n
n
Ford Across Southern Dhagon River
[ obvious exits: N S ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
Descending the Loess Bluffs
[ obvious exits: N S ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
Trampled Path
[ obvious exits: N E S ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
j
j
j
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
e
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
Among the Mantis Stones
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
tt
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
* R HP:Battered MV:Strong >
s
j
North Bank
[ obvious exits: N E ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
e
j
Headwaters of the South Dhagon River
[ obvious exits: S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
s
* R HP:Battered MV:Strong >
Narrow Ledge
[ obvious exits: N E ]
Zone: Arad Doman East
Door east: underbrush
Door down: twisteddoor
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A white heron perches here on one leg.
d
* R HP:Battered MV:Strong >
j
Alas, you cannot go that way...
* R HP:Battered MV:Strong >
j
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
j
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
tt
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving east. >>
* R HP:Battered MV:Strong >
j
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
j
[k dark]
They aren't here.
* R HP:Battered MV:Strong >
n
w
n
Headwaters of the South Dhagon River
[ obvious exits: S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong > North Bank
[ obvious exits: N E ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
Among the Mantis Stones
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
n
e
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
* R HP:Battered MV:Strong >
dm
dism
Before the Snow-capped Mountains of Mist
[ obvious exits: W U ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail, being ridden by you.
A snow-laden blue pine reaches skyward.
* R HP:Battered MV:Strong >
You stop riding him.
cw
change mood wimpy
* HP:Battered MV:Strong >
Mood changed to: Wimpy
* HP:Battered MV:Strong >
lh
lead
lh
lead
lh
lead
A Domani razor has an indifferent look.
* HP:Battered MV:Strong >
A Domani razor has an indifferent look.
* HP:Battered MV:Strong >
You start leading him.
A Domani razor starts following you.
* HP:Battered MV:Strong >
(tic_timer): Tic in 7 seconds!
lh
lead
You're already leading it!
* HP:Battered MV:Strong >
w
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
A Domani razor has arrived from the east.
* HP:Battered MV:Strong >
e
Before the Snow-capped Mountains of Mist
[ obvious exits: W U ]
Zone: Arad Doman East
A snow-laden blue pine reaches skyward.
A Domani razor has arrived from the west.
* HP:Battered MV:Strong >
w
n
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
A Domani razor has arrived from the east.
* HP:Battered MV:Strong >
Hill of New Braem Asters
[ obvious exits: N E S W ]
Zone: Arad Doman East
A Domani razor has arrived from the south.
n
* HP:Battered MV:Strong >
w
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 60.517 seconds.
Fire Scorched Prairie
[ obvious exits: N S W ]
Zone: Arad Doman East
A Domani razor has arrived from the south.
* HP:Battered MV:Strong >
f
Charred Prairie
[ obvious exits: E ]
Zone: Arad Doman East
A small, brown prairie dog sniffs the breeze for signs of predators.
A small, brown prairie dog sniffs the breeze for signs of predators.
A Domani razor has arrived from the east.
* HP:Battered MV:Strong >
Fire Scorched Prairie
[ obvious exits: N S W ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
l
s
Fire Scorched Prairie
The prairie fire reached its zenith in the dry upper plains of the Arad
Doman territory. Even the heartiest plants are scorched to cinders. Patches
of sand appear glassy to the passing eye as soot stained locusts buzz in
the parched air. It will take along time for this prairie to recover.
[ obvious exits: N S W ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
Hill of New Braem Asters
[ obvious exits: N E S W ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
s
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
e
Before the Snow-capped Mountains of Mist
[ obvious exits: W U ]
Zone: Arad Doman East
A snow-laden blue pine reaches skyward.
* HP:Battered MV:Strong >
w
n
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
n
Hill of New Braem Asters
[ obvious exits: N E S W ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
Fire Scorched Prairie
[ obvious exits: N S W ]
Zone: Arad Doman East
* HP:Battered MV:Strong >
w
Charred Prairie
[ obvious exits: E ]
Zone: Arad Doman East
A Domani razor stands here, eyes keen and swishing its tail.
A small, brown prairie dog sniffs the breeze for signs of predators.
A small, brown prairie dog sniffs the breeze for signs of predators.
* HP:Battered MV:Tiring >
f
Fire Scorched Prairie
[ obvious exits: N S W ]
Zone: Arad Doman East
* HP:Battered MV:Tiring >
/
sneak
s
Ok, you'll try to move silently for a while.
* S HP:Battered MV:Tiring >
Hill of New Braem Asters
[ obvious exits: N E S W ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
Mood changed to: Wimpy
* S HP:Battered MV:Tiring >
s
Broken Path into the Foothills
[ obvious exits: N E S ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
t1
Current target set to: dark
s
s
r
Among the Mantis Stones
[ obvious exits: N S W ]
Zone: Arad Doman East
p
backstab h.dark
* S HP:Battered MV:Tiring >
North Bank
[ obvious exits: N E ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
1
get yellow pack
You get a thin vial of yellow fluid from a backpack.
* S HP:Battered MV:Tiring >
2
quaff vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Battered MV:Strong >
e
r
Headwaters of the South Dhagon River
[ obvious exits: S W ]
Zone: Arad Doman East
A white heron perches here on one leg.
p
backstab h.dark
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
s
r
Narrow Ledge
[ obvious exits: N E ]
Zone: Arad Doman East
Door east: underbrush
Door down: twisteddoor
p
backstab h.dark
* S HP:Battered MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
ode
open underbrush e
e
r
It's already open!
* S HP:Battered MV:Tiring >
p
backstab h.dark
Rocky Ledge
[ obvious exits: N W ]
Zone: Arad Doman East
Door west: underbrush
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
n
d
Putrid Cookpot
[ obvious exits: S D ]
Zone: Arad Doman East
Door down: sodhatch
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A half-man lurks here, cold and dangerous.
r
* S HP:Battered MV:Tiring >
Smelly Dugout
[ obvious exits: U ]
Zone: Arad Doman East
Door up: sodhatch
A compact and dustworn chest rests in a dark corner.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A plainly dressed man walks by and suddenly an odd feeling passes over you.
p
backstab h.dark
* S HP:Battered MV:Tiring >
[hide ]
You can't find anything to conceal yourself with.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
u
Putrid Cookpot
[ obvious exits: S D ]
Zone: Arad Doman East
Door down: sodhatch
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A half-man lurks here, cold and dangerous.
* S HP:Battered MV:Tiring >
s
Rocky Ledge
[ obvious exits: N W ]
Zone: Arad Doman East
Door west: underbrush
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
* S HP:Battered MV:Tiring >
w
Narrow Ledge
[ obvious exits: N E ]
Zone: Arad Doman East
Door east: underbrush
Door down: twisteddoor
* S HP:Battered MV:Tiring >
whe
Players in your Zone
--------------------
Sato - Narrow Ledge
* S HP:Battered MV:Tiring >
n
Headwaters of the South Dhagon River
[ obvious exits: S W ]
Zone: Arad Doman East
A white heron perches here on one leg.
* S HP:Battered MV:Tiring >
w
North Bank
[ obvious exits: N E ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
n
w
(tic_timer): Tic in 7 seconds!
Among the Mantis Stones
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
Trampled Path
[ obvious exits: N E S ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
s
Descending the Loess Bluffs
[ obvious exits: N S ]
Zone: Arad Doman East
tt
* S HP:Battered MV:Tiring >
[track trolloc]
-
=
+
*
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some obvious recent bloody traces of a TROLLOC leaving north. ^^
* S HP:Battered MV:Tiring >
s
s
Ford Across Southern Dhagon River
[ obvious exits: N S ]
Zone: Arad Doman East
s
* S HP:Battered MV:Tiring >
South of the Ford
[ obvious exits: N E S W ]
Zone: Arad Doman East
A proud and burly bighorn sheep stands here prominently.
* S HP:Battered MV:Tiring >
Old Road to Katar
[ obvious exits: N E W ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.459 seconds.
* S HP:Battered MV:Tiring >
e
s
Outlying Foothill
[ obvious exits: E S W ]
Zone: Arad Doman East
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Tiring >
w
s
Shrub Land on the Edge of the Plains
[ obvious exits: N E W ]
Zone: Arad Doman East
s
* S HP:Battered MV:Tiring >
Broken Katar Road
[ obvious exits: E S W ]
Zone: Arad Doman East
s
* S HP:Battered MV:Tiring >
Wind Swept Katar Road
[ obvious exits: N S W ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
Gully in the Hills
[ obvious exits: N W ]
Zone: Arad Doman East
* S HP:Battered MV:Tiring >
Alas, you cannot go that way...
* S HP:Battered MV:Tiring >
w
s
North Bank of the River Akuum
[ obvious exits: E S ]
Zone: Arad Doman East
A huge tree draped with moss towers over you.
A sleek otter looks for a snack.
A sleek otter looks for a snack.
s
* S HP:Battered MV:Tiring >
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Wukong* is standing here.
* S HP:Battered MV:Tiring >
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Battered MV:Tiring >
n
r
p
backstab h.dark
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Wukong* is standing here.
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
You silently approach your victim...
-
=
+
*
*
+
=
-
-
=
+
*
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Battered MV:Tiring - Wukong: Battered >
*Wukong* tries to hack you, but you deflect the blow.
* S HP:Battered MV:Tiring - Wukong: Battered >
l
You dodge a bash from *Wukong* who loses his balance and falls!
* S HP:Battered MV:Tiring - Wukong: Battered >
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Wukong* is here, fighting YOU!
* S HP:Battered MV:Tiring - Wukong: Battered >
You pierce *Wukong*'s body.
* S HP:Battered MV:Tiring - Wukong: Battered >
You pierce *Wukong*'s body.
* S HP:Battered MV:Tiring - Wukong: Beaten >
sni
You pierce *Wukong*'s head.
You snicker softly.
* S HP:Battered MV:Tiring - Wukong: Beaten >
*Wukong* sends you sprawling with a powerful bash!
* S HP:Battered MV:Tiring - Wukong: Beaten >
*Wukong* hacks your left hand very hard.
* S HP:Battered MV:Tiring - Wukong: Beaten >
cw
change mood wimpy
*Wukong* hacks your left leg very hard.
* S HP:Battered MV:Tiring - Wukong: Beaten >
l
Mood changed to: Wimpy
* S HP:Battered MV:Tiring - Wukong: Beaten >
Dirt Road in Arad Doman
The seemingly little-used road bends here, leading away to the south where
it is covered with grasses that are slowly reclaiming it back to nature. To
the west a stone building can be seen. A massive, fallen tree provides
passage across a narrow in the River Akuum to the north.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
*Wukong* is here, fighting YOU!
* S HP:Battered MV:Tiring - Wukong: Beaten >
You pierce *Wukong*'s body.
* S HP:Battered MV:Strong - Wukong: Beaten >
f
e
You panic and attempt to flee!
r
p
backstab h.dark
You flee head over heels.
North Bank of the River Akuum
[ obvious exits: E S ]
Zone: Arad Doman East
A huge tree draped with moss towers over you.
A sleek otter looks for a snack.
A sleek otter looks for a snack.
Gully in the Hills
[ obvious exits: N W ]
Zone: Arad Doman East
* S HP:Battered MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Strong >
Backstab who?
* S HP:Battered MV:Tiring >
s
Alas, you cannot go that way...
* S HP:Battered MV:Tiring >
w
r
North Bank of the River Akuum
[ obvious exits: E S ]
Zone: Arad Doman East
A huge tree draped with moss towers over you.
A sleek otter looks for a snack.
A sleek otter looks for a snack.
p
backstab h.dark
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
s
Backstab who?
* S HP:Battered MV:Tiring >
r
p
backstab h.dark
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
s
r
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
p
backstab h.dark
* S HP:Battered MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Tiring >
Backstab who?
* S HP:Battered MV:Tiring >
tt
[track trolloc]
-
=
+
*
*Wukong* has arrived from the south.
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
*Wukong* tries to hack you, but you parry successfully.
* S HP:Battered MV:Tiring - Wukong: Beaten >
l
You pierce *Wukong*'s body.
* S HP:Battered MV:Tiring - Wukong: Beaten >
On the Overgrown Road
This might have been a road once, due to the small rocks that partially
border the patches of hard packed dirt still visible through the grass. Now
it seems more like a small trail used once and again by a few travelers. It
looks as if the trail gets more and more well traveled the further north it
goes. The grasslands stretch on in every direction.
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is here, fighting YOU!
* S HP:Battered MV:Tiring - Wukong: Beaten >
You barely pierce *Wukong*'s left arm.
* S HP:Battered MV:Tiring - Wukong: Beaten >
You pierce *Wukong*'s body.
*Wukong* hacks your right arm very hard.
*Wukong* sends you sprawling with a powerful bash!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
sc
*Wukong* hacks your left arm hard.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* hacks your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Dirt Road in Arad Doman
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A shattered arm lies in a bloody red and purple mess. [2]
You have 85(400) hit and 112(153) movement points.
You have scored 118499999 experience points and 654 quest points.
You need 1 exp to level and 346 qp to rank.
You have amassed 323 Turn points to date.
You have played 38 days and 18 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.
* S HP:Beaten MV:Tiring >
s
j
On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is standing here.
*Wukong* tries to hack you, but you parry successfully.
j
* S HP:Beaten MV:Strong - Wukong: Beaten >
j
[k dark]
You do the best you can!
* S HP:Beaten MV:Strong - Wukong: Beaten >
(tic_timer): Tic in 7 seconds!
[k dark]
You do the best you can!
* S HP:Beaten MV:Strong - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Strong - Wukong: Beaten >
You pierce *Wukong*'s body.
*Wukong* hacks your left foot.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
f
s
r
p
backstab h.dark
You flee head over heels.
On an Overgrown Trail
[ obvious exits: E W ]
Zone: Almoth Plain - Arad Doman Border
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
Arad Doman Plains
[ obvious exits: N E W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
Backstab who?
* S HP:Beaten MV:Tiring >
n
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is standing here.
*Wukong* leaves west. <<
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
w
r
p
backstab h.dark
Plains of Arad Doman
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
Backstab who?
* S HP:Beaten MV:Tiring >
s
r
The sky starts to get cloudy.
(tic_timer): Tic length updated to: 60.408 seconds.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Arad Doman Plains
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
p
backstab h.dark
* S HP:Beaten MV:Strong >
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Strong >
Backstab who?
* S HP:Beaten MV:Strong >
e
r
p
backstab h.dark
Arad Doman Plains
A few moss covered rocks lie on the ground almost swallowed up by the
immensity of the tall yellow grass. When winds rustle lightly over the
plains the grasses roll back and forth making a rattling sound. The flat
grasslands make the Aryth Ocean just visible far to the west. Far to the
east an everlasting mist hangs over a great mountain chain.
[ obvious exits: N E W ]
*Wukong* is standing here.
*Wukong* hacks your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
[hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Strong > Backstab who?
* S HP:Beaten MV:Strong >
*Wukong* has arrived from the south.
e
* S HP:Beaten MV:Strong >
e
On an Overgrown Trail
[ obvious exits: E W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Strong > On the Overgrown Road
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
s
A Strange Stone on the Plains
[ obvious exits: N S W ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
w
s
Arad Doman Plains
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
s
* S HP:Beaten MV:Tiring >
On the Almoth Plains
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring >
At a Waterhole in the Plains
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
* S HP:Beaten MV:Tiring >
dri
j
[drink water]
You're not thirsty.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
'
l
[notice ]
You start paying increased attention to your surroundings.
j
* S HP:Beaten MV:Tiring >
j
At a Waterhole in the Plains
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
sc
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
You have 72(400) hit and 105(153) movement points.
You have scored 118499999 experience points and 654 quest points.
You need 1 exp to level and 346 qp to rank.
You have amassed 323 Turn points to date.
You have played 38 days and 18 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring > [k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
whe
l
Players in your Zone
--------------------
Sato - At a Waterhole in the Plains
* S HP:Beaten MV:Tiring >
j
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
n
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
r
On the Almoth Plains
High grass bends slightly in the light wind, stretching out in every
direction seemingly forever - north towards Arad Doman and south towards
Tarabon. This is in reality a nowhereland, where nobody has been in firm
control for decades or even centuries. A small waterhole can be made out in
the plains just to the south.
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is standing here.
p
backstab h.dark
* S HP:Beaten MV:Tiring >
*Wukong* tries to hack you, but you parry successfully.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
You pierce *Wukong*'s body.
[hide ]
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
f
s
You panic and attempt to flee!
*Wukong* panics, and attempts to flee!
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
Alas, you cannot go that way...
*Wukong* has arrived from the north.
* S HP:Beaten MV:Tiring >
r
*Wukong* tries to hack you, but you parry successfully.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
p
backstab h.dark
[hide ]
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
f
s
r
You panic and attempt to flee!
p
backstab h.dark
You flee head over heels.
On Almoth Plain
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
On a Small Hill on Almoth Plain
[ obvious exits: N E S ]
Zone: Almoth Plain - Arad Doman Border
* S HP:Beaten MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Beaten MV:Tiring >
Backstab who?
* S HP:Beaten MV:Tiring >
n
j
j
j
On Almoth Plain
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
e
j
j
At a Waterhole in the Plains
[ obvious exits: N W ]
Zone: Almoth Plain - Arad Doman Border
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
*Wukong* is standing here.
j
* S HP:Beaten MV:Tiring >
[k dark]
You pierce *Wukong*'s left leg.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
You barely pierce *Wukong*'s right leg.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* tries to hack you, but you parry successfully.
You pierce *Wukong*'s right leg.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* leaves north. ^^
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
(tic_timer): Tic in 7 seconds!
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
n
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
On the Almoth Plains
[ obvious exits: N S ]
Zone: Almoth Plain - Arad Doman Border
j
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
n
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
Arad Doman Plains
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Beaten MV:Tiring >
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
[k dark]
They aren't here.
*Wukong* has arrived from the west.
* S HP:Beaten MV:Tiring >
j
*Wukong* tries to hack you, but you parry successfully.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
j
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
You pierce *Wukong*'s right leg.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.434 seconds.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* sends you sprawling with a powerful bash!
You panic and attempt to flee!
*Wukong* hacks your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
j
j
You flee head over heels.
Arad Doman Plains
[ obvious exits: N E W ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Beaten MV:Tiring > [k dark]
They aren't here.
* S HP:Beaten MV:Tiring >
j
j
[k dark]
They aren't here.
*Wukong* has arrived from the east.
j
* S HP:Beaten MV:Tiring >
[k dark]
You pierce *Wukong*'s left arm.
j
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
[k dark]
You do the best you can!
* S HP:Beaten MV:Tiring - Wukong: Beaten >
You barely pierce *Wukong*'s right leg.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
You barely pierce *Wukong*'s left foot.
* S HP:Beaten MV:Tiring - Wukong: Beaten >
*Wukong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
*Wukong* hacks your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
j
j
j
j
You flee head over heels.
Arad Doman Plains
[ obvious exits: N E ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Critical MV:Tiring > [k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
*Wukong* has arrived from the east.
* S HP:Critical MV:Tiring >
[k dark]
You pierce *Wukong*'s body.
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
You pierce *Wukong*'s body.
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
You pierce *Wukong*'s head.
*Wukong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
sc
j
*Wukong* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
j
You flee head over heels.
Plains of Arad Doman
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Critical MV:Tiring > You have 33(400) hit and 88(153) movement points.
You have scored 118499999 experience points and 654 quest points.
You need 1 exp to level and 346 qp to rank.
You have amassed 323 Turn points to date.
You have played 38 days and 18 hours (real time).
This ranks you as Sato the Enforcer [Civil Watch 6] (Level 51).
You are standing.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
j
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Wukong* has arrived from the east.
j
* S HP:Critical MV:Tiring >
*Wukong* tries to hack you, but you deflect the blow.
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
You pierce *Wukong*'s head.
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
You barely pierce *Wukong*'s body.
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
j
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
j
* S HP:Critical MV:Tiring - Wukong: Critical >
You dodge a bash from *Wukong* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
j
You flee head over heels.
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Critical MV:Tiring > [k dark]
They aren't here.
* S HP:Critical MV:Tiring >
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
w
j
j
Plains of Arad Doman
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is sitting here.
*Wukong* clambers to his feet.
j
* S HP:Critical MV:Tiring >
[k dark]
You pierce *Wukong*'s body.
j
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
You pierce *Wukong*'s body.
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
j
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
j
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
*Wukong* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Wukong* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
j
j
j
j
j
*Wukong* hacks your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
* S HP:Critical MV:Tiring >
j
[k dark]
They aren't here.
*Wukong* has arrived from the west.
* S HP:Critical MV:Tiring >
j
[k dark]
You barely pierce *Wukong*'s left leg.
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
You pierce *Wukong*'s head.
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
You barely pierce *Wukong*'s right arm.
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Tiring - Wukong: Critical >
You dodge a bash from *Wukong* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
j
You flee head over heels.
Plains of Arad Doman
[ obvious exits: E S ]
Zone: Almoth Plain - Arad Doman Border
[k dark]
They aren't here.
* S HP:Critical MV:Winded > [k dark]
They aren't here.
* S HP:Critical MV:Winded >
e
j
j
j
Plains of Arad Doman
[ obvious exits: E S W ]
Zone: Almoth Plain - Arad Doman Border
*Wukong* is standing here.
*Wukong* tries to hack you, but you deflect the blow.
* S HP:Critical MV:Winded - Wukong: Critical >
j
[k dark]
You do the best you can!
* S HP:Critical MV:Winded - Wukong: Critical >
You tickle *Wukong*'s body with your pierce.
*Wukong* is stunned, but will probably regain consciousness...
[k dark]
You do the best you can!
* S HP:Critical MV:Winded - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Winded - Wukong: Critical >
[k dark]
You do the best you can!
* S HP:Critical MV:Winded - Wukong: Critical >
j
You pierce *Wukong*'s body hard.
*Wukong* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Wukong*'s death cry.
[k dark]
They aren't here.
* S HP:Critical MV:Winded >
j
[k dark]
They aren't here.
* S HP:Critical MV:Winded >
(tic_timer): Tic in 7 seconds!
gc
get all corpse
0
scalp corpse
l
You get a pair of thick metal boots from the corpse of Wukong.
You get a pair of ebony-steel plate greaves from the corpse of Wukong.
You get a dagger from the corpse of Wukong.
You get a belt pack from the corpse of Wukong.
You get a bronze belt of odd design from the corpse of Wukong.
You get a pair of gold-hilted hooked swords from the corpse of Wukong.
You get a sungwood bracelet from the corpse of Wukong.
You get a sungwood bracelet from the corpse of Wukong.
You get a pair of heavy metal gauntlets from the corpse of Wukong.
You get a pair of steel-plated vambraces from the corpse of Wukong.
You get a backpack from the corpse of Wukong.
You get a bright red robe from the corpse of Wukong.
a shining steel breastplate: You can't carry that much weight.
You get a shimmering chain of gold from the corpse of Wukong.
You get a full metal helmet and visor from the corpse of Wukong.
You get a gold ring delicately carved with ivy from the corpse of Wukong.
You get a gold ring delicately carved with ivy from the corpse of Wukong.
j
* S HP:Critical MV:Winded > You lean over and sever the bloody head from the corpse of Wukong.