Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Artorias
Posts: 50
Joined: Tue Jul 11, 2023 12:50 am

Re: Crit kills

Post by Artorias » Fri Feb 21, 2025 7:48 pm

Stealing my thunder!

tryndamere
Posts: 34
Joined: Wed Sep 07, 2016 9:46 pm

Re: Crit kills

Post by tryndamere » Fri Feb 21, 2025 7:49 pm

You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Wounded MV:Tiring >
3
[k light]
You try to cleave *Azareth*, but he deflects the blow.

* HP:Wounded MV:Tiring - Azareth: Scratched > *Azareth* barely pierces your left leg.
A viper leaves east.
You try to cleave *Azareth*, but he parries successfully.
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched > [k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched >
b
[k light]
You do the best you can!

* HP:Wounded MV:Tiring - Azareth: Scratched > [bash ]

-=+**+=
*Azareth* tickles your right hand with his pierce.

- -=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Tiring - Azareth: Scratched >
*Azareth* barely pierces your body.

q
* HP:Wounded MV:Tiring - Azareth: Scratched >
b

*Azareth* barely pierces your right leg.

* HP:Wounded MV:Tiring - Azareth: Scratched > [change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Azareth: Scratched > [bash ]

-=+*
*Azareth* barely pierces your body.

*
*Azareth* barely pierces your body.

+=- -=
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Scratched >
whois azareth
q
Lord Azareth Azema, Ambadassador of Mayene is a level 51 Winged Guard, Second of Mayene human.
Send down a dove
With beak as sharp as razors,
To cut the throats of them there blokes,
What sells bad beer to sailors.


* HP:Battered MV:Tiring - Azareth: Scratched > You cleave *Azareth*'s body into bloody fragments!
[change mood brave]
Mood changed to: Brave

* HP:Wounded MV:Tiring - Azareth: Hurt >
l
You cleave *Azareth*'s right leg into bloody fragments!
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
*Azareth* is sitting here
A brazen young hare thumps his powerful hind legs nearby.

* HP:Wounded MV:Tiring - Azareth: Hurt >
b
[bash ]
They already seem to be stunned.

* HP:Wounded MV:Tiring - Azareth: Hurt >
b
[bash ]

-=+
*Azareth* pierces your body.

**+=- -=
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Hurt >
You cleave *Azareth*'s head into bloody fragments!

* HP:Battered MV:Tiring - Azareth: Wounded >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring - Azareth: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
nod tryndamere
You nod to yourself. Very reassuring.

* HP:Battered MV:Tiring - Azareth: Wounded >
You cleave *Azareth*'s body into bloody fragments!

* HP:Battered MV:Tiring - Azareth: Wounded >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Azareth: Wounded >
b
[bash ]

-
*Azareth* looks at you.

=
*Azareth* pierces your body.

+**+
*Azareth* pouts.

=- -=
*Azareth* pierces your right arm hard.
Your bash at *Azareth* sends him sprawling!

* HP:Battered MV:Tiring - Azareth: Wounded >
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Wounded >
howl
q
You howl triumphantly.

* HP:Battered MV:Tiring - Azareth: Wounded > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring - Azareth: Wounded >
You cleave *Azareth*'s body into bloody fragments!
*Azareth* panics, and attempts to flee!

* HP:Battered MV:Tiring - Azareth: Battered >
*Azareth* leaves south.

* HP:Battered MV:Tiring >
2
[k h.light]
They aren't here.

* HP:Battered MV:Tiring >
stat
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
l
[k light]
They aren't here.

* HP:Battered MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

scan s
* HP:Battered MV:Tiring > *Azareth* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

where
* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
2
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
north
west
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

west
* HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

south
* HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

3
* HP:Battered MV:Tiring >
b
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring >
south
The ancient tree barely tickles your body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree barely tickles your body with its hit.
You cleave the ancient tree's trunk into bloody fragments!
The ancient tree barely tickles your body with its hit.
[k light]
They aren't here.

* HP:Battered MV:Strong - the ancient tree: Scratched > [bash ]

Cancelled.
No way! You're fighting for your life!

* HP:Battered MV:Strong - the ancient tree: Scratched >
r
f
q
[change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Strong - the ancient tree: Scratched > You panic and attempt to flee!

You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
sc
You have 156(351) hit and 186(236) movement points.
You have scored 77461505 experience points and 689 quest points.
You need 1038495 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Battered MV:Strong >
q
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Strong >
where
Players in your Zone
--------------------
Tryndamere - A Pile of Lumber

* HP:Battered MV:Strong >
east
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Strong >
east
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Strong >
south
2
Walking Through the Orchard
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Battered MV:Strong > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
*Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring >
l
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]
A brazen young hare thumps his powerful hind legs nearby.

* HP:Battered MV:Tiring >
stat
3
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
scan s
[k light]
They aren't here.

* HP:Battered MV:Tiring > *Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

where
* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
south
3
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
*Azareth* is standing here.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring > [k light]
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Battered > [bash ]

-=+*
*Azareth* pierces your right leg.
A Shienaran forward scout joins Azareth's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

*+=- -=
Your bash at *Azareth* sends him sprawling!
*Azareth* panics, and attempts to flee!

* HP:Battered MV:Tiring - Azareth: Battered >
Ragan slices your body.
A Shienaran forward scout barely tickles your body with his slash.
A Shienaran forward scout slashes your left arm.
A Shienaran forward scout barely slashes your left leg.
A Shienaran forward scout barely slashes your body.
You try to cleave *Azareth*, but he parries successfully.

* HP:Battered MV:Tiring - Azareth: Battered >
sigh
You sigh.

* HP:Battered MV:Tiring - Azareth: Battered >
*Azareth* leaves west.

* HP:Battered MV:Tiring - a Shienaran forward scout: Scratched >
r
f
q
You try to cleave a Shienaran forward scout, but he parries successfully.
Ragan tickles your body with his slice.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout barely slashes your body.
A Shienaran forward scout tickles your left leg with his slash.
A Shienaran forward scout barely tickles your body with his slash.
[change mood wimpy]
Mood changed to: Wimpy

3
* HP:Beaten MV:Tiring - a Shienaran forward scout: Scratched > *Azareth* pierces your body.
You panic and attempt to flee!

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
[change mood brave]
Mood changed to: Brave

sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.

q
* HP:Beaten MV:Tiring >
3
You have 94(351) hit and 170(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Beaten MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

where
* HP:Beaten MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

* HP:Beaten MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

sc
* HP:Beaten MV:Tiring > [k light]
They aren't here.

3
* HP:Beaten MV:Tiring > You have 94(351) hit and 170(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring >
3
[k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring > [k light]
They aren't here.

* HP:Beaten MV:Tiring >
nar azareth beat
where
You narrate 'azareth beat'

* HP:Beaten MV:Tiring >
q
2
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

stat
* HP:Battered MV:Tiring >
3
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

sc
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring > You have 106(351) hit and 169(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
where
[k light]
They aren't here.

* HP:Battered MV:Tiring >
q
3
Players in your Zone
--------------------
Tryndamere - On the Stone Steps

3
* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
west
3
b
The Yard Before the Monastery
[ obvious exits: N E S W ]
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [bash ]
Bash who?

* HP:Battered MV:Tiring >
west
Path Before the Gate
[ obvious exits: E W ]

* HP:Battered MV:Tiring >
west
north
Path to the Old Monastery
[ obvious exits: N E W ]
A spotted horse wanders skittishly around here.

* HP:Battered MV:Tiring >
north
By the Deserted Well
[ obvious exits: N S ]
A large stone well is here.
A sickly, skinny deer stands here in a daze.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A raven is here flying around.
A rat scurries around trying to get out of sight.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Battered MV:Tiring >
east
A Pile of Lumber
[ obvious exits: E S W ]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Battered MV:Tiring > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Tiring >
east
south
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Battered MV:Tiring > Walking Through the Orchard
[ obvious exits: N E S ]
The corpse of a chicken is lying here.
Several blackberries grow on a nearby vine. [3]

* HP:Battered MV:Tiring >
where
q
Players in your Zone
--------------------
Tryndamere - Walking Through the Orchard

* HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave

scan s
* HP:Battered MV:Tiring > *Azareth* is standing here.
A brazen young hare thumps his powerful hind legs nearby.
A warhorse is here, stamping his feet impatiently.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

2
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k h.light]
They aren't here.

* HP:Battered MV:Tiring >
stat
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
3
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

sc
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
You have 106(351) hit and 142(236) movement points.
You have scored 77462575 experience points and 689 quest points.
You need 1037425 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
They aren't here.

* HP:Battered MV:Tiring >
stat
[k light]
They aren't here.

* HP:Battered MV:Tiring >
q
You are a 425 year old male trolloc warrior.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 79.1 lbs, light.
Your base abilities are: Str:21 Int:11 Wil:4 Dex:16 Con:17.
Offensive bonus: 193, Dodging bonus: 1, Parrying bonus: 23
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 84% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* HP:Battered MV:Tiring >
3
[change mood brave]
Mood changed to: Brave

3
* HP:Battered MV:Tiring > [k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring >
3
[k light]
They aren't here.

* HP:Battered MV:Tiring > [k light]
You try to cleave *Azareth*, but he deflects the blow.

* HP:Battered MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Battered MV:Tiring - Azareth: Wounded > *Azareth* pierces your body.
[k light]
You do the best you can!

* HP:Beaten MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Tiring - Azareth: Wounded >
*Azareth* pierces your head.
You try to cleave *Azareth*, but he deflects the blow.

b
* HP:Beaten MV:Tiring - Azareth: Wounded > [bash ]

-=+**+=-
*Azareth* pierces your left leg.
*Azareth* pierces your left arm.

-=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring - Azareth: Wounded >
frown
r
f

*Azareth* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Azareth: Wounded > What's bothering you?

* HP:Beaten MV:Tiring - Azareth: Wounded > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Tiring - Azareth: Wounded > You panic and attempt to flee!


You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Beaten MV:Tiring >
west
west
Your heartbeat calms down more as you feel less panicked.
A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong >
sc
q
You have 80(351) hit and 189(236) movement points.
You have scored 77461311 experience points and 689 quest points.
You need 1038689 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Beaten MV:Strong > [change mood brave]
Mood changed to: Brave

* HP:Beaten MV:Strong >
3
3
[k light]
They aren't here.

3
* HP:Beaten MV:Strong > *Azareth* has arrived from the east.
[k light]
You try to cleave *Azareth*, but he deflects the blow.

3
* HP:Beaten MV:Strong - Azareth: Wounded >
3
*Azareth* pierces your body.
The blighted tree tries to hit Azareth, but he dodges the attack.
The blighted tree joins the blighted tree's fight!
You try to cleave *Azareth*, but he parries successfully.
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded > [k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded >
b
[k light]
You do the best you can!

* HP:Beaten MV:Strong - Azareth: Wounded > [bash ]

-=+**+=
The blighted tree tries to hit Azareth, but he dodges the attack.
The blighted tree tries to hit Azareth, but he deflects the blow.
*Azareth* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


- -=
As *Azareth* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Strong - Azareth: Wounded >
*Azareth* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Strong - Azareth: Wounded >
r
f

The blighted tree tries to hit Azareth, but he parries successfully.
The blighted tree tries to hit Azareth, but he dodges the attack.
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Azareth: Wounded >
q
A watersnake has arrived from the west.
[change mood wimpy]
Mood changed to: Wimpy

* HP:Critical MV:Strong - Azareth: Wounded > You panic and attempt to flee!

sc
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
A falcon with long, brown feathers circles in a slow hunting pattern.
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Strong > You have 52(351) hit and 186(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Strong >
east
east
east
A Pile of Lumber
[ obvious exits: E S W ]
A snake is crawling through the water here.
*Azareth* is here, fighting the blighted tree.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.
The blighted tree is here, fighting Azareth.
The blighted tree is here, fighting Azareth.

east
* HP:Critical MV:Strong > A Small Path
[ obvious exits: E W ]
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Critical MV:Strong > By the Apple Trees
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

* HP:Critical MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]

* HP:Critical MV:Tiring >
east
north
The Blight
[ obvious exits: N E S W ]

north
* HP:Critical MV:Tiring >
north
The Blight
[ obvious exits: N E S ]
A gory tuft of flesh lies abandoned on the ground.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N S ]

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N E S ]
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Critical MV:Tiring >
where
Players in your Zone
--------------------
Tryndamere - The Blight

* HP:Critical MV:Tiring >
nar hmm
east
You narrate 'hmm'

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring >
nar i crit
You narrate 'i crit'

where
* HP:Critical MV:Tiring >
q
Players in your Zone
--------------------
Tryndamere - The Blight

north
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring >
sc
q
You have 52(351) hit and 156(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Tiring >
east
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Tiring >
where
sc
*Azareth* has arrived from the west, riding a warhorse.
Players in your Zone
--------------------
Tryndamere - The Blight
You catch a faint scent of a horse nearby.

q
* HP:Critical MV:Tiring >
3
You have 52(351) hit and 153(236) movement points.
You have scored 77460047 experience points and 689 quest points.
You need 1039953 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Tiring > *Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring - Azareth: Wounded > *Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

[k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Wounded > [k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Wounded >
b
[bash ]

-=
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

+**+=
*Azareth* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


- -=
Your bash at *Azareth* sends him sprawling!

* HP:Critical MV:Tiring - Azareth: Wounded >
A ramshorned trolloc cleaves Azareth's body hard.
*Azareth* panics, and attempts to flee!
A ramshorned trolloc cleaves Azareth's body into bloody fragments!
A ramshorned trolloc cleaves Azareth's left arm into bloody fragments!
You cleave *Azareth*'s body into bloody fragments!

* HP:Critical MV:Tiring - Azareth: Beaten >
*Azareth* leaves north riding a warhorse.

q
* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring >
sc
west
south
You have 25(351) hit and 153(236) movement points.
You have scored 77466472 experience points and 689 quest points.
You need 1033528 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring > The Blight
[ obvious exits: N W ]
A trolloc is here commanding a fist of troops.

* HP:Critical MV:Tiring >
east
north
east
Alas, you cannot go that way...

3
* HP:Critical MV:Tiring >
3
The Blight
[ obvious exits: E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Critical MV:Tiring >
3
The Blight
[ obvious exits: N W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Critical MV:Tiring >
q
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
sc
[change mood brave]
Mood changed to: Brave

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

3
* HP:Critical MV:Tiring > You have 37(351) hit and 141(236) movement points.
You have scored 77466472 experience points and 689 quest points.
You need 1033528 exp to level and 311 qp to rank.
You have amassed 162 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).
You are standing.

3
* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

be
* HP:Critical MV:Tiring >
3
3
[change mood berserk]
Mood changed to: Berserk

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
You try to cleave *Azareth*, but he parries successfully.

* HP:Critical MV:Tiring - Azareth: Battered >
where

Players in your Zone
--------------------
Tryndamere - The Blight

b
* HP:Critical MV:Tiring - Azareth: Battered >
*Azareth* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!

A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
You try to cleave *Azareth*, but he parries successfully.
*Azareth* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Azareth: Battered > [bash ]

-=+**+=-
A ramshorned trolloc tries to cleave Azareth, but he deflects the blow.
A ramshorned trolloc tries to cleave Azareth, but he dodges the attack.
A ramshorned trolloc tries to cleave Azareth, but he deflects the blow.
*Azareth* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


-=
Your bash at *Azareth* sends him sprawling!
*Azareth* panics, and attempts to flee!

* HP:Critical MV:Tiring - Azareth: Beaten >
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a ramshorned trolloc's fight!

* HP:Critical MV:Tiring - Azareth: Beaten >
3
3
[k light]
You do the best you can!

3
* HP:Critical MV:Tiring - Azareth: Beaten >
3
[k light]
You do the best you can!

* HP:Critical MV:Tiring - Azareth: Beaten > [k light]
You do the best you can!

3
* HP:Critical MV:Tiring - Azareth: Beaten > A fade slashes Azareth's left leg into bloody fragments!
A ramshorned trolloc cleaves Azareth's head very hard.
A ramshorned trolloc cleaves Azareth's left leg extremely hard.
A ramshorned trolloc cleaves Azareth's left foot very hard.
A ramshorned trolloc cleaves Azareth's right arm extremely hard.
You cleave *Azareth*'s right leg into bloody fragments!
*Azareth* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Azareth*'s death cry.
[k light]
They aren't here.

* HP:Critical MV:Tiring >
3
[k light]
They aren't here.

* HP:Critical MV:Tiring > [k light]
They aren't here.

* HP:Critical MV:Tiring >
nar rip azareth
t
You narrate 'rip azareth'

* HP:Critical MV:Tiring > [take all corpse]
You get five gold crowns from the corpse of Azareth.
You get a large number of copper pennies from the corpse of Azareth.
You get Savior of Ominas Medal from the corpse of Azareth.
You get a black pair of silver-tooled boots from the corpse of Azareth.
You get a pair of earthen colored breeches from the corpse of Azareth.
You get a small purse from the corpse of Azareth.
You get a water skin from the corpse of Azareth.
You get a belt with a buckle of cuendillar from the corpse of Azareth.
You get a silver-winged basilard from the corpse of Azareth.
You get a silver etched shield from the corpse of Azareth.
You get a jeweled wristcuff from the corpse of Azareth.
You get a jeweled wristcuff from the corpse of Azareth.
You get a pair of dark gloves from the corpse of Azareth.
You get a set of cloth sleeves from the corpse of Azareth.
You get a half-cape of silk-lined leather from the corpse of Azareth.
You get a bearskin tunic from the corpse of Azareth.
You get a shimmering pendant of obsidian from the corpse of Azareth.
You get a shimmering pendant of obsidian from the corpse of Azareth.
You get a camouflaged hood from the corpse of Azareth.
You get a gold ring from the corpse of Azareth.
You get a gold ring from the corpse of Azareth.
You get an oilstone from the corpse of Azareth.
You get a mirrored lantern from the corpse of Azareth.

* HP:Critical MV:Tiring >
q
q
q
[change mood brave]
You try to calm down, but can't.

* HP:Critical MV:Tiring >
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 105 hit points.

* HP:Critical MV:Tiring >
change wimp
sc
You won't flee from any fight now.

* HP:Critical MV:Tiring > You have 13(351) hit and 141(236) movement points.
You have scored 77972127 experience points and 689 quest points.
You need 527873 exp to level and 311 qp to rank.
You have amassed 205 Turn points to date.
You have played 19 days and 22 hours (real time).
This ranks you as Tryndamere the Rabid Hunter [Ghar'ghael 6] (Level 44).

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Crit kills

Post by Ominas » Fri Feb 21, 2025 8:38 pm

On a tear today Tryn. Nice man

Artorias
Posts: 50
Joined: Tue Jul 11, 2023 12:50 am

Re: Crit kills

Post by Artorias » Fri Feb 21, 2025 8:48 pm

Ominas wrote:
Fri Feb 21, 2025 8:38 pm
On a tear today Tryn. Nice man
I should have died multiple times, I had 1 hp when you all were inside keep, ran from you and Tisese with 17 hp, and like 18 other times 1 tap away. You also should have died a couple times! (wrong alt but idc)

Isela
Posts: 46
Joined: Fri Jul 30, 2021 9:04 pm

Re: Crit kills

Post by Isela » Tue Mar 11, 2025 1:29 pm

* R HP:Hurt SP:Full MV:Full >
e;zz
channel 'ice spikes' h.zoom
A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zoom* is standing here.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt SP:Full MV:Full >
You begin to weave the appropriate flows...
*Zoom* tries to scythe you, but you deflect the blow.
-=
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
+**
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you deflect the blow.
+=
*Mikhan* has arrived from the west, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the west.
-
*Mikhan* leaves east riding a shadow stallion.
A Samma N'Sei warrior leaves east.
-=
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
+
*Mikhan* tries to strike you, but you parry successfully.
Ok.
Spikes of solid ice form in your hands, which you launch at *Zoom*.

* R HP:Hurt SP:Strong MV:Full - Zoom: Critical >
f
You panic and attempt to flee!


*Zoom* sends you sprawling with a powerful bash!


The blighted tree tries to hit you, but you deflect the blow.
The blighted tree hits your left foot.
*Zoom* scythes your body into bloody fragments!


Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by *Mikhan*!

em

*Mikhan* strikes your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Beaten SP:Strong MV:Full >
q
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Beaten SP:Strong MV:Full >
[channel 'earthquake']
You begin to weave the appropriate flows...
-
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
=
*Mikhan* tries to strike you, but you deflect the blow.
+*
*Zoom* has arrived from the east.


*Zoom* tries to scythe you, but you parry successfully.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Zoom* vibrates and is knocked about.
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a green woodpecker is shaken into little pieces.
A green woodpecker is dead! R.I.P.
Your blood freezes as you hear a green woodpecker's death cry.
A falcon vibrates and is knocked about.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >

You try to strike *Mikhan*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Wounded >
f

*Mikhan* leaves west riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >
You panic and attempt to flee!

q

*Mikhan* has arrived from the west, riding a shadow stallion.

*Mikhan* tries to strike you, but you dodge the attack.
You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+
*Mikhan* has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
*
*Mikhan* tries to strike you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* panics, and attempts to flee!
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a young, agile hare is shaken into little pieces.
A young, agile hare is dead! R.I.P.
Your blood freezes as you hear a young, agile hare's death cry.
*Zoom* has arrived from the east.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >
q

*Zoom* tries to scythe you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Full - Mikhan: Battered >
*Mikhan* leaves east riding a shadow stallion.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*

A Samma N'Sei warrior tries to hit you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
*Zoom* vibrates and is knocked about.
*Zoom* is mortally wounded, and will die soon, if not aided.
A Samma N'Sei warrior vibrates and is knocked about.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >

*Mikhan* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full - Zoom: Critical >

You swiftly dodge *Mikhan*'s attempt to strike you.
*Zoom* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


A Samma N'Sei warrior tries to hit you, but you deflect the blow.

q

You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Mikhan* burn your body!

You flee head over heels.
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of a green woodpecker is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A falcon with long, brown feathers circles in a slow hunting pattern.
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+
*Mikhan* has arrived from the west, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the west.
*
*Mikhan* tries to strike you, but you deflect the blow.
*+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
A falcon vibrates and is knocked about.

* R HP:Critical SP:Good MV:Full - Mikhan: Beaten >
q
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+*

You swiftly dodge a falcon's attempt to hit you.
You swiftly dodge a shadow stallion's attempt to hit you.
A Samma N'Sei warrior tries to hit you, but you dodge the attack.
*
q+
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
A falcon vibrates and is knocked about.

* R HP:Critical SP:Good MV:Full - Mikhan: Beaten >
[channel 'earthquake']
You begin to weave the appropriate flows...
-=+**+

You swiftly dodge a falcon's attempt to hit you.
A shadow stallion tries to hit you, but you parry successfully.
You swiftly dodge a Samma N'Sei warrior's attempt to hit you.
You try to strike *Mikhan*, but he parries successfully.
Ok.
The earth trembles and shivers beneath your feet..!
A Samma N'Sei warrior vibrates and is knocked about.
A shadow stallion vibrates and is knocked about.
*Mikhan* vibrates and is knocked about.
You receive your share of experience...
Your first time! Was it good for you too?
The vibrations are so incredible, a falcon is shaken into little pieces.
A falcon is dead! R.I.P.
Your blood freezes as you hear a falcon's death cry.

* R HP:Critical SP:Fading MV:Full - Mikhan: Critical >
x
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Mikhan*'s flows.
*Mikhan* staggers from the impact of the recoiling weave.


* R HP:Critical SP:Fading MV:Full - Mikhan: Critical >
q
[channel 'earthquake']
You begin to weave the appropriate flows...

A shadow stallion tries to hit you, but you dodge the attack.
A Samma N'Sei warrior tries to hit you, but you parry successfully.
-=+*

*Mikhan* panics, and attempts to flee!
*+

Ok.
The earth trembles and shivers beneath your feet..!
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, a Samma N'Sei warrior is shaken into little pieces.
A Samma N'Sei warrior is dead! R.I.P.
Your blood freezes as you hear a Samma N'Sei warrior's death cry.
A Samma N'Sei warrior stops following Mikhan.
A shadow stallion vibrates and is knocked about.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
The vibrations are so incredible, *Mikhan* is shaken into little pieces.
*Mikhan* is dead! R.I.P.
Your blood freezes as you hear *Mikhan*'s death cry.

* R HP:Critical SP:Fading MV:Full >

(tic_timer): Tic in 7 seconds!
rel
A shadow stallion tries to hit you, but you dodge the attack.
Ok.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
get all corpse
scalp corpse
You get a black pair of silver-tooled boots from the corpse of Mikhan.
You get a tight pair of black silk breeches from the corpse of Mikhan.
You get a long, heavy knife from the corpse of Mikhan.
You get a small purse from the corpse of Mikhan.
You get a belt with a buckle of cuendillar from the corpse of Mikhan.
You get a staff of glowing violet fire from the corpse of Mikhan.
You get a silver etched shield from the corpse of Mikhan.
You get a silver Kandori wristcuff from the corpse of Mikhan.
You get a jeweled wristcuff from the corpse of Mikhan.
You get a pair of dark, luxurious gloves from the corpse of Mikhan.
You get a set of cloth sleeves from the corpse of Mikhan.
You get a coat bearing the ancient symbol of the Aes Sedai from the corpse of Mikhan.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Mikhan.
You get a small silver amulet engraved with ravens from the corpse of Mikhan.
You get a small silver amulet engraved with ravens from the corpse of Mikhan.
You get a twisted cuendillar circlet graven with crows from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a gold ring from the corpse of Mikhan.
You get a many-faceted stone from the corpse of Mikhan.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded > No way! You're fighting for your
life!

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >

You strike a shadow stallion's body into bloody fragments!
A shadow stallion tries to hit you, but you dodge the attack.

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
f
Beads of cold sweat begin to emerge from your face!
PANIC! You couldn't escape!

* R HP:Critical SP:Fading MV:Full - a shadow stallion: Wounded >
f
You panic and attempt to flee!

mw
change mood wimpy

A shadow stallion tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.790 seconds.
Your blood freezes as you hear someone's death cry.

You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of Zoom is lying here.
The corpse of a young, agile hare is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Mood changed to: Wimpy

* R HP:Critical SP:Fading MV:Fresh >
e
scalp corpse
A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
The corpse of Mikhan is lying here.
The corpse of a Samma N'Sei warrior is lying here.
The corpse of a falcon is lying here.
The corpse of a green woodpecker is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.

* R HP:Critical SP:Fading MV:Fresh >
You lean over and sever the bloody head from the corpse of Mikhan.

* R HP:Critical SP:Fading MV:Fresh >
w
scalp corpse
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
The corpse of Zoom is lying here.
The corpse of a young, agile hare is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical SP:Fading MV:Fresh >
You lean over and sever the bloody head from the corpse of Zoom.

Rhys
Posts: 225
Joined: Tue Mar 07, 2017 6:10 pm

Re: Crit kills

Post by Rhys » Tue Mar 18, 2025 1:47 am

* R HP:Critical MV:Winded - a blight-bear: Hurt > You do the best you can!

You panic and attempt to flee!blight-bear: Hurt >


You flee head over heels.
The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
change mood brave
Failed to correct map position after fleeing.
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Critical MV:Winded > notice
Mood changed to: Brave

* R HP:Critical MV:Winded > You start paying increased attention to your surroundings.

* R HP:Critical MV:Winded > change mood berserk
kill dark
kill dark
Mood changed to: Berserk

* R HP:Critical MV:Winded > A blight-bear has arrived from the south.
They aren't here.

* R HP:Critical MV:Winded > You try to slash *Trill*, but he deflects the blow.

look
* R HP:Critical MV:Winded - Trill: Critical >
*Trill* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Winded - Trill: Critical > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
*Trill* is here, fighting YOU!
A huge misshapen bear with large tusks, howls hungrily.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Winded - Trill: Critical > No way! You're fighting for your life!

bash
= nded - Trill: Critical >
*Trill* assumes a defensive striking posture.

*
*Trill* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!

A blight-bear barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

A rat leaves east.

-
*Trill* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Trill* sends him sprawling!
*Trill* panics, and attempts to flee!

* R HP:Critical MV:Winded - Trill: Critical > nar 2n xroads
You narrate '2n xroads'

* R HP:Critical MV:Winded - Trill: Critical > w
w
A blight-bear tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You slash *Trill*'s left arm into bloody fragments!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Trill*'s death cry.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Winded > On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Winded > e
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

change mood brave
* R HP:Critical MV:Winded > change mood brave
You try to calm down, but can't.

* R HP:Critical MV:Winded > change mood brave
change mood brave
You try to calm down, but can't.

* R HP:Critical MV:Winded > e
You try to calm down, but can't.

* R HP:Critical MV:Winded > get all corpse
You try to calm down, but can't.
Vianca narrates 'i ahgg'

* R HP:Critical MV:Winded > The Blighted Forest
The smell of rotting meat and decaying leaves isn't as strong in these
parts of the forest as in others. The trees stand tall but still don't seem
that old. The slightly younger trees must have withstood the evil sliding
in over the area from the north better than other vegetation. West, north
and south the forest stretches out, but east one can see an open field.
[ obvious exits: N E S W ]
The corpse of Trill is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge misshapen bear with large tusks, howls hungrily.

* R HP:Critical MV:Winded > w
You get the gatekey to Fal Dara from the corpse of Trill.
You get a leather water flask from the corpse of Trill.
You get a black pair of silver-tooled boots from the corpse of Trill.
You get a pair of earthen colored breeches from the corpse of Trill.
You get a belt pack from the corpse of Trill.
You get a belt with a buckle of cuendillar from the corpse of Trill.
You get a silver-winged basilard from the corpse of Trill.
You get a polished onyx-inlaid shield from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a jeweled wristcuff from the corpse of Trill.
You get a pair of dark gloves from the corpse of Trill.
You get a set of cloth sleeves from the corpse of Trill.
You get a surcoat with exquisite embroidery from the corpse of Trill.
You get a bearskin tunic from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a shimmering pendant of obsidian from the corpse of Trill.
You get a camouflaged hood from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a gold ring from the corpse of Trill.
You get a blood-red enameled trident badge from the corpse of Trill.

* R HP:Critical MV:Winded > On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Winded > change mood brave
change mood brave
change mood brave
You try to calm down, but can't.

change mood brave
* R HP:Critical MV:Winded > You try to calm down, but can't.

* R HP:Critical MV:Winded > You try to calm down, but can't.

* R HP:Critical MV:Winded > Mood changed to: Brave
Wimpy reset to: 127 hit points.

* R HP:Critical MV:Winded > nar rip
sc
You narrate 'rip'

* R HP:Critical MV:Winded > A blight-bear has arrived from the east.
You have 11(426) hit and 72(155) movement points.
You have scored 109655142 experience points and 3043 quest points.
You need 8844858 exp to level and 6957 qp to rank.
You have amassed 101 Turn points to date.
You have played 97 days and 1 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 51).
You are standing.

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