Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Some of us aren't meant to hit in cities on a super character, it's not for everyone.
Re: Ouch! That really did HURT!
Stay gold, Ponyboy
Re: Ouch! That really did HURT!
Womp womp.
* HP:Beaten MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Winded > scan s
They aren't here.
* HP:Beaten MV:Winded > *Skewer* is standing here.
*Tryndamere* is standing here.
*Nevaeh* is standing here.
* HP:Beaten MV:Winded > where
*Nevaeh* has arrived from the south.
*Tryndamere* has arrived from the south.
*Skewer* has arrived from the south.
* HP:Beaten MV:Winded > Players in your Zone
--------------------
Matheus - Annex of Agelmar's Chambers
*Skewer* tries to hack you, but you parry successfully.
*Nevaeh* barely strikes your body.
* HP:Beaten MV:Winded - Skewer: Battered > 1
f
e
*Tryndamere* cleaves your right hand hard.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!: Battered >
You flee head over heels.
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
Alas, you cannot go that way...
* HP:Beaten MV:Winded > l
def
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
* HP:Beaten MV:Winded >
*Tryndamere* has arrived from the south.
* HP:Beaten MV:Winded > sco
*Tryndamere* tries to cleave you, but you parry successfully.
[change posture defensive]
Posture changed to: Defensive
*Nevaeh* has arrived from the south.
*Skewer* has arrived from the south.
HP:Beaten MP:Winded - Tryndamere: Battered >
You have scored 118499999 experience points and 2953 quest points.
You need 1 exp to level and 47 qp to rank.
You have amassed 2 Turn points to date.
You have played 78 days and 11 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting Tryndamere.
*Skewer* sends you sprawling with a powerful bash!
* HP:Beaten MV:Winded - Tryndamere: Battered > f
s
*Nevaeh* leaves south.
* HP:Beaten MV:Winded - Tryndamere: Battered >
*Skewer* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Tryndamere* cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Nevaeh* has arrived from the south.
* HP:Critical MV:Winded - Tryndamere: Battered >
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Nevaeh* burn your body!
*Skewer* hacks your right arm hard.e: Battered >
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* cleaves your right arm extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Nah... You feel too relaxed to do that..
* HP:Beaten MV:Winded > Annex of Agelmar's Chambers
A room as purpose-made as the rest of the fortress, with arrow slits
along the walls and a heavy bar for the thick iron door. A table and a
few chairs are the only furnishings except for two racks containing
weapons and armor. Even here in the heart of the keep weapons and armor
are ready to be donned at any moment.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
An elite Shienaran guard attends his duties.
Lord Agelmar, ruler of Fal Dara stands here.
* HP:Beaten MV:Winded > scan s
They aren't here.
* HP:Beaten MV:Winded > *Skewer* is standing here.
*Tryndamere* is standing here.
*Nevaeh* is standing here.
* HP:Beaten MV:Winded > where
*Nevaeh* has arrived from the south.
*Tryndamere* has arrived from the south.
*Skewer* has arrived from the south.
* HP:Beaten MV:Winded > Players in your Zone
--------------------
Matheus - Annex of Agelmar's Chambers
*Skewer* tries to hack you, but you parry successfully.
*Nevaeh* barely strikes your body.
* HP:Beaten MV:Winded - Skewer: Battered > 1
f
e
*Tryndamere* cleaves your right hand hard.
[change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!: Battered >
You flee head over heels.
Lord Agelmar's Private Bedchamber
[ obvious exits: S ]
Alas, you cannot go that way...
* HP:Beaten MV:Winded > l
def
Lord Agelmar's Private Bedchamber
A large bed with black and gold sheets lies in the middle of the room.
There is a window in the northern wall giving a view of the training
grounds down below. A huge tapestry showing armored men of Fal Dara
fighting Myrddraal and Trollocs in a mountain pass hangs on the wall.
[ obvious exits: S ]
* HP:Beaten MV:Winded >
*Tryndamere* has arrived from the south.
* HP:Beaten MV:Winded > sco
*Tryndamere* tries to cleave you, but you parry successfully.
[change posture defensive]
Posture changed to: Defensive
*Nevaeh* has arrived from the south.
*Skewer* has arrived from the south.
HP:Beaten MP:Winded - Tryndamere: Battered >
You have scored 118499999 experience points and 2953 quest points.
You need 1 exp to level and 47 qp to rank.
You have amassed 2 Turn points to date.
You have played 78 days and 11 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 51).
You are fighting Tryndamere.
*Skewer* sends you sprawling with a powerful bash!
* HP:Beaten MV:Winded - Tryndamere: Battered > f
s
*Nevaeh* leaves south.
* HP:Beaten MV:Winded - Tryndamere: Battered >
*Skewer* hacks your body very hard.
You wish that your wounds would stop BLEEDING so much!
*Tryndamere* cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Nevaeh* has arrived from the south.
* HP:Critical MV:Winded - Tryndamere: Battered >
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Nevaeh* burn your body!
*Skewer* hacks your right arm hard.e: Battered >
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*someone* cleaves your right arm extremely hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Nah... You feel too relaxed to do that..
Re: Ouch! That really did HURT!
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Healthy MV:Winded >
Kryyg leaves west riding a shadow stallion.
You follow Kryyg.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Vianca* is here, fighting an oozing ball of mud, riding a warhorse.
An oozing ball of mud is here, fighting Vianca.
* HP:Healthy MV:Winded >
Kryyg tries to pound *Vianca*, but she parries successfully.
* HP:Healthy MV:Winded >
*Vianca* swiftly dodges Kryyg's attempt to pound her.
*Vianca* strikes an oozing ball of mud's body.
An oozing ball of mud tries to hit Vianca, but she dodges the attack.
* HP:Healthy MV:Winded >
x
*Vianca* panics, and attempts to flee!
x
* HP:Healthy MV:Winded > [k light]
You try to hack *Vianca*, but she deflects the blow.
*Vianca* leaves north riding a warhorse.
mb
* HP:Healthy MV:Winded > [k light]
They aren't here.
* HP:Healthy MV:Winded > [cha mood brave]
Mood changed to: Brave
x
* HP:Healthy MV:Winded >
x
[k light]
They aren't here.
x
* HP:Healthy MV:Winded > [k light]
They aren't here.
Trill has arrived from the east.
*Vianca* has arrived from the north, riding a warhorse.
x
* HP:Healthy MV:Winded > [k light]
You try to hack *Vianca*, but she parries successfully.
* HP:Healthy MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
* HP:Healthy MV:Winded - Vianca: Scratched >
x
*Vianca* barely strikes your left arm.
Vianca swiftly dodges an oozing ball of mud's attempt to hit her.
You try to hack *Vianca*, but she deflects the blow.
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
*Vianca* swiftly dodges Trill's attempt to pierce her.
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
stat
* HP:Scratched MV:Winded - Vianca: Scratched >
Trill pierces *Vianca*'s head extremely hard.
Trill assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Scratched > You are a 853 year old male trolloc warrior.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 76.0 lbs, light.
Your base abilities are: Str:21 Int:8 Wil:9 Dex:17 Con:19.
Offensive bonus: 199, Dodging bonus: 7, Parrying bonus: 32
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
Kryyg narrates '1w choke'
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
x
x
* HP:Scratched MV:Winded - Vianca: Scratched >
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
Kryyg pounds *Vianca*'s left foot into bloody fragments!
x
* HP:Scratched MV:Winded - Vianca: Hurt > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Hurt > [k light]
You do the best you can!
Kryyg assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Hurt > Kryyg pounds *Vianca*'s body into bloody fragments!
Trill pierces *Vianca*'s body extremely hard.
An oozing ball of mud tickles Vianca's left hand with his hit.
You hack *Vianca*'s left foot into bloody fragments!
*Vianca* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
*Vianca* leaves east riding a warhorse.
Kryyg narrates 'bashed'
x
* HP:Scratched MV:Winded >
x
[k light]
They aren't here.
x
* HP:Scratched MV:Winded > Trill swiftly dodges an oozing ball of mud's attempt to hit him.
[k light]
They aren't here.
x
* HP:Scratched MV:Winded > [k light]
They aren't here.
x
* HP:Scratched MV:Winded > [k light]
They aren't here.
Kryyg leaves east riding a shadow stallion.
You follow Kryyg.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Vianca* is standing here, riding a warhorse.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
x
* HP:Scratched MV:Winded > [k light]
You try to hack *Vianca*, but she parries successfully.
Kryyg tries to pound *Vianca*, but she parries successfully.
x
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
b
* HP:Scratched MV:Winded - Vianca: Battered >
*Vianca* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Vianca*'s commands.
*Vianca* tries to flee, but is too exhausted!
* HP:Scratched MV:Winded - Vianca: Battered >
*Vianca* tickles your body with her strike.
The ancient tree tries to hit Kryyg, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You try to hack *Vianca*, but she parries successfully.
[bash ]
-
Trill has arrived from the west.
=
+
*Vianca* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Vianca*'s commands.
*Vianca* tries to flee, but is too exhausted!
*
*Vianca* stops riding a warhorse.
*
+=
Kryyg sends *Vianca* sprawling with a powerful bash!
*Vianca* panics, and attempts to flee!
-
Trill tries to pierce *Vianca*, but she parries successfully.
-
Trill pierces *Vianca*'s head into bloody fragments!
The ancient tree barely tickles your right leg with its hit.
The ancient tree tries to hit Kryyg, but he parries successfully.
Kryyg pounds *Vianca*'s body into bloody fragments!
=
They already seem to be stunned.
x
* HP:Scratched MV:Winded - Vianca: Beaten >
x
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
Trill assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
x
* HP:Scratched MV:Winded - Vianca: Beaten >
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > Trill pierces *Vianca*'s body into bloody fragments!
Kryyg pounds *Vianca*'s left foot into bloody fragments!
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Critical > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Critical >
x
x
x
x
Trill pierces *Vianca*'s left leg into bloody fragments!
*Vianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Vianca*'s death cry.
The ancient tree barely tickles your left arm with its hit.
The ancient tree tries to hit Kryyg, but he deflects the blow.
[k light]
They aren't here.
Trill gets the severed head of Porka the Trolloc slain in Shienar from the corpse of Vianca.
Trill gets a leather water flask from the corpse of Vianca.
Trill gets a mutton shank from the corpse of Vianca.
Trill gets a large number of gold crowns from the corpse of Vianca.
Trill gets eight copper pennys from the corpse of Vianca.
Trill gets a black pair of silver-tooled boots from the corpse of Vianca.
Trill gets a pair of earthen colored breeches from the corpse of Vianca.
Trill gets a shiny copper dagger from the corpse of Vianca.
Trill gets a soft leather pouch from the corpse of Vianca.
Trill gets a belt with a buckle of cuendillar from the corpse of Vianca.
Trill gets a yew staff from the corpse of Vianca.
Trill gets a silver etched shield from the corpse of Vianca.
Trill gets a jeweled wristcuff from the corpse of Vianca.
Trill gets a jeweled wristcuff from the corpse of Vianca.
Trill gets a pair of dark gloves from the corpse of Vianca.
Trill gets a green fringed shawl from the corpse of Vianca.
Trill gets a surcoat with exquisite embroidery from the corpse of Vianca.
Trill gets a bearskin tunic from the corpse of Vianca.
Trill gets a shimmering pendant of obsidian from the corpse of Vianca.
Trill gets a shimmering pendant of obsidian from the corpse of Vianca.
Trill gets a camouflaged hood from the corpse of Vianca.
Trill gets a gold ring from the corpse of Vianca.
Trill gets a beautifully worked great serpent ring from the corpse of Vianca.
Trill gets a crystal lightstick from the corpse of Vianca.
[ obvious exits: E W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* HP:Healthy MV:Winded >
Kryyg leaves west riding a shadow stallion.
You follow Kryyg.
Dark Forest
[ obvious exits: N E S W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Vianca* is here, fighting an oozing ball of mud, riding a warhorse.
An oozing ball of mud is here, fighting Vianca.
* HP:Healthy MV:Winded >
Kryyg tries to pound *Vianca*, but she parries successfully.
* HP:Healthy MV:Winded >
*Vianca* swiftly dodges Kryyg's attempt to pound her.
*Vianca* strikes an oozing ball of mud's body.
An oozing ball of mud tries to hit Vianca, but she dodges the attack.
* HP:Healthy MV:Winded >
x
*Vianca* panics, and attempts to flee!
x
* HP:Healthy MV:Winded > [k light]
You try to hack *Vianca*, but she deflects the blow.
*Vianca* leaves north riding a warhorse.
mb
* HP:Healthy MV:Winded > [k light]
They aren't here.
* HP:Healthy MV:Winded > [cha mood brave]
Mood changed to: Brave
x
* HP:Healthy MV:Winded >
x
[k light]
They aren't here.
x
* HP:Healthy MV:Winded > [k light]
They aren't here.
Trill has arrived from the east.
*Vianca* has arrived from the north, riding a warhorse.
x
* HP:Healthy MV:Winded > [k light]
You try to hack *Vianca*, but she parries successfully.
* HP:Healthy MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
* HP:Healthy MV:Winded - Vianca: Scratched >
x
*Vianca* barely strikes your left arm.
Vianca swiftly dodges an oozing ball of mud's attempt to hit her.
You try to hack *Vianca*, but she deflects the blow.
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
*Vianca* swiftly dodges Trill's attempt to pierce her.
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
stat
* HP:Scratched MV:Winded - Vianca: Scratched >
Trill pierces *Vianca*'s head extremely hard.
Trill assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Scratched > You are a 853 year old male trolloc warrior.
Your height is 6 feet, 11 inches, and you weigh 244.0 lbs.
You are carrying 0.0 lbs and wearing 76.0 lbs, light.
Your base abilities are: Str:21 Int:8 Wil:9 Dex:17 Con:19.
Offensive bonus: 199, Dodging bonus: 7, Parrying bonus: 32
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 81% on average.
You are subjected to the following effects:
- NOTICE
- STRENGTH
- NO QUIT
Kryyg narrates '1w choke'
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
x
x
* HP:Scratched MV:Winded - Vianca: Scratched >
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Scratched > [k light]
You do the best you can!
Kryyg pounds *Vianca*'s left foot into bloody fragments!
x
* HP:Scratched MV:Winded - Vianca: Hurt > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Hurt > [k light]
You do the best you can!
Kryyg assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Hurt > Kryyg pounds *Vianca*'s body into bloody fragments!
Trill pierces *Vianca*'s body extremely hard.
An oozing ball of mud tickles Vianca's left hand with his hit.
You hack *Vianca*'s left foot into bloody fragments!
*Vianca* panics, and attempts to flee!
[k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
*Vianca* leaves east riding a warhorse.
Kryyg narrates 'bashed'
x
* HP:Scratched MV:Winded >
x
[k light]
They aren't here.
x
* HP:Scratched MV:Winded > Trill swiftly dodges an oozing ball of mud's attempt to hit him.
[k light]
They aren't here.
x
* HP:Scratched MV:Winded > [k light]
They aren't here.
x
* HP:Scratched MV:Winded > [k light]
They aren't here.
Kryyg leaves east riding a shadow stallion.
You follow Kryyg.
Thick Forest
[ obvious exits: E W ]
Zone: Dark Forest
Kryyg the Myrddraal is standing here, riding a shadow stallion.
*Vianca* is standing here, riding a warhorse.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
x
* HP:Scratched MV:Winded > [k light]
You try to hack *Vianca*, but she parries successfully.
Kryyg tries to pound *Vianca*, but she parries successfully.
x
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
* HP:Scratched MV:Winded - Vianca: Battered > [k light]
You do the best you can!
b
* HP:Scratched MV:Winded - Vianca: Battered >
*Vianca* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Vianca*'s commands.
*Vianca* tries to flee, but is too exhausted!
* HP:Scratched MV:Winded - Vianca: Battered >
*Vianca* tickles your body with her strike.
The ancient tree tries to hit Kryyg, but he parries successfully.
The ancient tree joins the ancient tree's fight!
You try to hack *Vianca*, but she parries successfully.
[bash ]
-
Trill has arrived from the west.
=
+
*Vianca* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Vianca*'s commands.
*Vianca* tries to flee, but is too exhausted!
*
*Vianca* stops riding a warhorse.
*
+=
Kryyg sends *Vianca* sprawling with a powerful bash!
*Vianca* panics, and attempts to flee!
-
Trill tries to pierce *Vianca*, but she parries successfully.
-
Trill pierces *Vianca*'s head into bloody fragments!
The ancient tree barely tickles your right leg with its hit.
The ancient tree tries to hit Kryyg, but he parries successfully.
Kryyg pounds *Vianca*'s body into bloody fragments!
=
They already seem to be stunned.
x
* HP:Scratched MV:Winded - Vianca: Beaten >
x
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
Trill assumes an offensive striking posture.
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > [k light]
You do the best you can!
x
x
* HP:Scratched MV:Winded - Vianca: Beaten >
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Beaten > Trill pierces *Vianca*'s body into bloody fragments!
Kryyg pounds *Vianca*'s left foot into bloody fragments!
[k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Critical > [k light]
You do the best you can!
x
* HP:Scratched MV:Winded - Vianca: Critical >
x
x
x
x
Trill pierces *Vianca*'s left leg into bloody fragments!
*Vianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Vianca*'s death cry.
The ancient tree barely tickles your left arm with its hit.
The ancient tree tries to hit Kryyg, but he deflects the blow.
[k light]
They aren't here.
Trill gets the severed head of Porka the Trolloc slain in Shienar from the corpse of Vianca.
Trill gets a leather water flask from the corpse of Vianca.
Trill gets a mutton shank from the corpse of Vianca.
Trill gets a large number of gold crowns from the corpse of Vianca.
Trill gets eight copper pennys from the corpse of Vianca.
Trill gets a black pair of silver-tooled boots from the corpse of Vianca.
Trill gets a pair of earthen colored breeches from the corpse of Vianca.
Trill gets a shiny copper dagger from the corpse of Vianca.
Trill gets a soft leather pouch from the corpse of Vianca.
Trill gets a belt with a buckle of cuendillar from the corpse of Vianca.
Trill gets a yew staff from the corpse of Vianca.
Trill gets a silver etched shield from the corpse of Vianca.
Trill gets a jeweled wristcuff from the corpse of Vianca.
Trill gets a jeweled wristcuff from the corpse of Vianca.
Trill gets a pair of dark gloves from the corpse of Vianca.
Trill gets a green fringed shawl from the corpse of Vianca.
Trill gets a surcoat with exquisite embroidery from the corpse of Vianca.
Trill gets a bearskin tunic from the corpse of Vianca.
Trill gets a shimmering pendant of obsidian from the corpse of Vianca.
Trill gets a shimmering pendant of obsidian from the corpse of Vianca.
Trill gets a camouflaged hood from the corpse of Vianca.
Trill gets a gold ring from the corpse of Vianca.
Trill gets a beautifully worked great serpent ring from the corpse of Vianca.
Trill gets a crystal lightstick from the corpse of Vianca.
Re: Ouch! That really did HURT!
yay double bash!
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Hurt SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
*Skewer* has arrived from the east.
* R HP:Hurt SP:Strong MV:Strong >
*Skewer* tries to scythe you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
z
channel 'flame strike' h.skewer
You begin to weave the appropriate flows...
*Byrg* tries to scythe you, but you parry successfully.
-
*Rakkard* has arrived from the east.
=+**+=
Ok.
Streaks of fire flow from your hands, burning *Skewer*.
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
*Skewer* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your left arm extremely hard.
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your body into bloody fragments!
z
channel 'flame strike' h.skewer
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
Hoeg narrates 'im beat now'
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your body extremely hard.
*Byrg* scythes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Skewer* scythes your left leg into bloody fragments!
*Byrg* sends you sprawling with a powerful bash!
*Byrg* assumes an offensive striking posture.
rel
n
n
*Rakkard* pierces your left arm extremely hard.
*Byrg* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Skewer* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body extremely hard.
You are dead! Sorry...
A Forested Path Through the Borderlands
Tall trees line this dirt path that winds through the forest, turning to
the south, or continuing to the east. Bushes line the path, and take up any
room that is left over from the trees that seem to overrun the landscape.
Fighting for a place to grow among the shrubs and massive trees, are tiny
wildflowers that break the green color of the forest. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
[k dark]
They aren't here.
* R HP:Hurt SP:Strong MV:Strong >
Nobody here by that name.
* R HP:Hurt SP:Strong MV:Strong >
*Skewer* has arrived from the east.
* R HP:Hurt SP:Strong MV:Strong >
*Skewer* tries to scythe you, but you parry successfully.
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
z
channel 'flame strike' h.skewer
You begin to weave the appropriate flows...
*Byrg* tries to scythe you, but you parry successfully.
-
*Rakkard* has arrived from the east.
=+**+=
Ok.
Streaks of fire flow from your hands, burning *Skewer*.
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
*Skewer* sends you sprawling with a powerful bash!
* R HP:Hurt SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your left arm extremely hard.
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your body into bloody fragments!
z
channel 'flame strike' h.skewer
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
Hoeg narrates 'im beat now'
* R HP:Wounded SP:Strong MV:Strong - Skewer: Battered >
*Rakkard* pierces your body extremely hard.
*Byrg* scythes your right leg into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Skewer* scythes your left leg into bloody fragments!
*Byrg* sends you sprawling with a powerful bash!
*Byrg* assumes an offensive striking posture.
rel
n
n
*Rakkard* pierces your left arm extremely hard.
*Byrg* scythes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*Skewer* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* pierces your body extremely hard.
You are dead! Sorry...
Re: Ouch! That really did HURT!
well. those days are over haha.
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A grim storyteller reads from a journal.
* S HP:Hurt MV:Full >
Coulin the Master of Arms narrates 'Warders to the Yard! We're under attack!'
* S HP:Hurt MV:Full >
h
Kitiara has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Full > Kitiara tries to strike you, but you parry successfully.
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Kitiara: Healthy >
f
You try to pierce Kitiara, but she deflects the blow.
Kitiara tries to strike you, but you deflect the blow.
* S HP:Hurt MV:Full - Kitiara: Healthy > You panic and attempt to flee!
h
s
h
1
A Tower Guard has arrived from the west.
A Tower Guard has arrived from the west.
You flee head over heels.
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A calm woman bathed in serenity seems to attract your attention.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > Alas, you cannot go that way...
* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > [backstab kitiara]
Backstab who?
* S HP:Hurt MV:Full >
e
h
A Tower Guard has arrived from the west.
A Tower Guard has arrived from the east.
A Tower Guard has arrived from the east.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Lady Kitiara the Arch Sister is standing here, riding a warhorse.
A grim storyteller reads from a journal.
1
* S HP:Hurt MV:Strong > Kitiara tries to strike you, but you parry successfully.
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Kitiara: Healthy > [backstab kitiara]
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Kitiara: Healthy >
You try to pierce Kitiara, but she parries successfully.
f
* S HP:Hurt MV:Strong - Kitiara: Healthy >
e
You panic and attempt to flee!
h
1
Kitiara tries to strike you, but you parry successfully.
You flee head over heels.
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A calm woman bathed in serenity seems to attract your attention.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Lady Kitiara the Arch Sister is standing here, riding a warhorse.
A grim storyteller reads from a journal.
* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
[backstab kitiara]
You silently approach your victim...
-=
A calm woman has arrived from the west.
Kitiara tries to strike you, but you deflect the blow.
+*
f*+
Cancelled.
Kitiara tries to strike you, but you parry successfully.
A calm woman joins Kitiara's fight!
A calm woman's hands begin weaving fire into the air...
You panic and attempt to flee!
You flee head over heels.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Hurt MV:Strong >
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
* S HP:Hurt MV:Strong - an officer in the Tower guard: Healthy >
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
A calm woman has arrived from the west.
f
* S HP:Hurt MV:Strong - an officer in the Tower guard: Healthy >
h
You panic and attempt to flee!
1
A calm woman joins an officer in the Tower guard's fight!
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
Kitiara has arrived from the west, riding a warhorse.
You swiftly dodge Kitiara's attempt to strike you.
Kitiara tries to strike you, but you parry successfully.
A calm woman hits your body hard.
You swiftly dodge a Tower gateguard's attempt to cleave you.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard slashes your body hard.
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A grim storyteller reads from a journal.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Strong > [backstab kitiara]
Backstab who?
* S HP:Wounded MV:Strong >
e
h
1
Kitiara has arrived from the east, riding a warhorse.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A calm woman bathed in serenity seems to attract your attention.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Strong > [backstab kitiara]
Backstab who?
* S HP:Wounded MV:Strong >
e
The sunrisegate seems to be closed.
* S HP:Wounded MV:Strong >
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard cleaves your body extremely hard.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
* S HP:Wounded MV:Strong - an officer in the Tower guard: Scratched >
f
PANIC! You couldn't escape!
* S HP:Wounded MV:Strong - an officer in the Tower guard: Scratched >
f
A Tower gateguard tries to cleave you, but you deflect the blow.
A calm woman joins an officer in the Tower guard's fight!
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard slashes your right arm hard.
You panic and attempt to flee!
w
w
u
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A grim storyteller reads from a journal.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A calm woman bathed in serenity seems to attract your attention.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Battered MV:Strong >
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard cleaves your left hand very hard.
You panic and attempt to flee!
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A calm woman joins an officer in the Tower guard's fight!
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A calm woman barely hits your body.
A calm woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Tower gateguard cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
Someone slashes your body hard.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are dead! Sorry...
little over the top lol. got hit zero times by a player. got absolutely cracked by mobs in a matter of seconds.
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A grim storyteller reads from a journal.
* S HP:Hurt MV:Full >
Coulin the Master of Arms narrates 'Warders to the Yard! We're under attack!'
* S HP:Hurt MV:Full >
h
Kitiara has arrived from the north, riding a warhorse.
* S HP:Hurt MV:Full > Kitiara tries to strike you, but you parry successfully.
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Full - Kitiara: Healthy >
f
You try to pierce Kitiara, but she deflects the blow.
Kitiara tries to strike you, but you deflect the blow.
* S HP:Hurt MV:Full - Kitiara: Healthy > You panic and attempt to flee!
h
s
h
1
A Tower Guard has arrived from the west.
A Tower Guard has arrived from the west.
You flee head over heels.
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A calm woman bathed in serenity seems to attract your attention.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > Alas, you cannot go that way...
* S HP:Hurt MV:Full > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Full > [backstab kitiara]
Backstab who?
* S HP:Hurt MV:Full >
e
h
A Tower Guard has arrived from the west.
A Tower Guard has arrived from the east.
A Tower Guard has arrived from the east.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Lady Kitiara the Arch Sister is standing here, riding a warhorse.
A grim storyteller reads from a journal.
1
* S HP:Hurt MV:Strong > Kitiara tries to strike you, but you parry successfully.
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Kitiara: Healthy > [backstab kitiara]
No way! You're fighting for your life!
* S HP:Hurt MV:Strong - Kitiara: Healthy >
You try to pierce Kitiara, but she parries successfully.
f
* S HP:Hurt MV:Strong - Kitiara: Healthy >
e
You panic and attempt to flee!
h
1
Kitiara tries to strike you, but you parry successfully.
You flee head over heels.
The Entry Hall
[ obvious exits: E W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A Tower Guard watches for signs of trouble.
A calm woman bathed in serenity seems to attract your attention.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
Lady Kitiara the Arch Sister is standing here, riding a warhorse.
A grim storyteller reads from a journal.
* S HP:Hurt MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Strong >
[backstab kitiara]
You silently approach your victim...
-=
A calm woman has arrived from the west.
Kitiara tries to strike you, but you deflect the blow.
+*
f*+
Cancelled.
Kitiara tries to strike you, but you parry successfully.
A calm woman joins Kitiara's fight!
A calm woman's hands begin weaving fire into the air...
You panic and attempt to flee!
You flee head over heels.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Hurt MV:Strong >
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
* S HP:Hurt MV:Strong - an officer in the Tower guard: Healthy >
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you dodge the attack.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he parries successfully.
An officer in the Tower guard tries to slash you, but you parry successfully.
A calm woman has arrived from the west.
f
* S HP:Hurt MV:Strong - an officer in the Tower guard: Healthy >
h
You panic and attempt to flee!
1
A calm woman joins an officer in the Tower guard's fight!
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
Kitiara has arrived from the west, riding a warhorse.
You swiftly dodge Kitiara's attempt to strike you.
Kitiara tries to strike you, but you parry successfully.
A calm woman hits your body hard.
You swiftly dodge a Tower gateguard's attempt to cleave you.
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard slashes your body hard.
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A grim storyteller reads from a journal.
[hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Strong > [backstab kitiara]
Backstab who?
* S HP:Wounded MV:Strong >
e
h
1
Kitiara has arrived from the east, riding a warhorse.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A calm woman bathed in serenity seems to attract your attention.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Wounded MV:Strong > [hide ]
You attempt to hide yourself.
* S HP:Wounded MV:Strong > [backstab kitiara]
Backstab who?
* S HP:Wounded MV:Strong >
e
The sunrisegate seems to be closed.
* S HP:Wounded MV:Strong >
An officer in the Tower guard tries to slash you, but you deflect the blow.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard cleaves your body extremely hard.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
* S HP:Wounded MV:Strong - an officer in the Tower guard: Scratched >
f
PANIC! You couldn't escape!
* S HP:Wounded MV:Strong - an officer in the Tower guard: Scratched >
f
A Tower gateguard tries to cleave you, but you deflect the blow.
A calm woman joins an officer in the Tower guard's fight!
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard tries to cleave you, but you parry successfully.
You try to pierce an officer in the Tower guard, but he deflects the blow.
An officer in the Tower guard slashes your right arm hard.
You panic and attempt to flee!
w
w
u
You flee head over heels.
Path Through the East Garden
[ obvious exits: N E S W ]
Zone: White Tower Ground Floor
A Tower Guard watches for signs of trouble.
A grim storyteller reads from a journal.
The Sunrise Gate
[ obvious exits: E W ]
Zone: White Tower Ground Floor
Door east: sunrisegate
A calm woman bathed in serenity seems to attract your attention.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
* S HP:Battered MV:Strong >
An officer in the Tower guard tries to slash you, but you parry successfully.
An officer in the Tower guard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you parry successfully.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A Tower gateguard cleaves your left hand very hard.
You panic and attempt to flee!
A Tower gateguard bellows 'The criminal, Loret, has been spotted!'
A calm woman joins an officer in the Tower guard's fight!
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A calm woman barely hits your body.
A calm woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A Tower gateguard tries to cleave you, but you deflect the blow.
A Tower gateguard cleaves your body extremely hard.
You wish that your wounds would stop BLEEDING so much!
A Tower gateguard cleaves your body hard.
You wish that your wounds would stop BLEEDING so much!
Someone slashes your body hard.
You are mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
You are dead! Sorry...
little over the top lol. got hit zero times by a player. got absolutely cracked by mobs in a matter of seconds.
Re: Ouch! That really did HURT!
Think this is the quickest death with the lowest number of hits I've ever had.
*Penetrator* is using:
<held> a silver whirlwind badge
<worn on head> a full metal helmet and visor
<worn around neck> a sapphire whirlwind pendant
<worn around neck> a shimmering chain of gold
<worn about body> a dust-covered cloak of the whirlwind
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> Malfeasor, the twin bladed scythe of blood ebony ..It glows red!
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
* R HP:Hurt SP:Strong MV:Tiring - Penetrator: Beaten >
You panic and attempt to flee!
*Penetrator* sends you sprawling with a powerful bash!
*Zoom* cleaves your right arm into bloody fragments!
*Penetrator* scythes your body into bloody fragments!
Ouch! That Really did HURT!
*Penetrator* throws back his head and cackles with insane glee!
*Zoom* cleaves your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body into bloody fragments!
You are dead! Sorry...
*Penetrator* is using:
<held> a silver whirlwind badge
<worn on head> a full metal helmet and visor
<worn around neck> a sapphire whirlwind pendant
<worn around neck> a shimmering chain of gold
<worn about body> a dust-covered cloak of the whirlwind
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> Malfeasor, the twin bladed scythe of blood ebony ..It glows red!
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a dark pair of steel boots
* R HP:Hurt SP:Strong MV:Tiring - Penetrator: Beaten >
You panic and attempt to flee!
*Penetrator* sends you sprawling with a powerful bash!
*Zoom* cleaves your right arm into bloody fragments!
*Penetrator* scythes your body into bloody fragments!
Ouch! That Really did HURT!
*Penetrator* throws back his head and cackles with insane glee!
*Zoom* cleaves your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* scythes your body into bloody fragments!
You are dead! Sorry...
-
- Posts: 88
- Joined: Thu Sep 29, 2016 8:02 am
Re: Ouch! That really did HURT!
lol
* HP:Beaten MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Isela* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
A mighty Ahf'frait trolloc has arrived from the west.
Zoom tries to cleave *Isela*, but she parries successfully.
* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Zoom - A Pile of Lumber
Penetrator - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full > 9
b
*Isela* panics, and attempts to flee!
[k light]
You scythe *Isela*'s right arm into bloody fragments!
* HP:Beaten MV:Full - the blighted tree: Scratched - Isela: Hurt >
[bash ]
*Isela* panics, and attempts to flee!
-
The blighted tree tries to hit Isela, but she deflects the blow.
Isela swiftly dodges the blighted tree's attempt to hit her.
=
+
*
*Isela* leaves east riding a bloodstock stallion.
*
+e
e=
-sCancelled.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
*Isela* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ack, you lost Zoom!
A mighty Ahf'frait trolloc has arrived from the west.
* HP:Beaten MV:Full > 9
*Isela* leaves east riding a bloodstock stallion.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
*Isela* is standing here, riding a bloodstock stallion.
A mighty Ahf'frait trolloc has arrived from the west.
* HP:Beaten MV:Full > *Isela* leaves south riding a bloodstock stallion.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Isela* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Beaten MV:Full > 9
[k light]
You try to scythe *Isela*, but she parries successfully.
* HP:Beaten MV:Full - Isela: Hurt > 9
9
[k light]
You do the best you can!
Zoom has arrived from the north.
b
* HP:Beaten MV:Full - Isela: Hurt > [k light]
You do the best you can!
Zoom tries to cleave *Isela*, but she deflects the blow.
* HP:Beaten MV:Full - Isela: Hurt > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Hurt >
[bash ]
-
=
+
*
*Isela* barely strikes your body.
*
*Isela* looks at you.
+
*Isela* panics, and attempts to flee!
=
-
-
=
Your bash at *Isela* sends her sprawling!
* HP:Beaten MV:Full - Isela: Hurt > c
9
Zoom cleaves *Isela*'s right arm into bloody fragments!
You scythe *Isela*'s body into bloody fragments!
You cackle gleefully.
* HP:Beaten MV:Full - Isela: Battered > cp
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
9
0
[change mood berserk]
Mood changed to: Berserk
9
* HP:Beaten MV:Full - Isela: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 0
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[where ]
Players in your Zone
--------------------
Zoom - Walking Through the Orchard
Penetrator - Walking Through the Orchard
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full - Isela: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[where ]
Players in your Zone
--------------------
Zoom - Walking Through the Orchard
Penetrator - Walking Through the Orchard
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full - Isela: Battered > 9
9
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > Zoom cleaves *Isela*'s left leg into bloody fragments!
You scythe *Isela*'s body into bloody fragments!
*Isela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Isela*'s death cry.
[k light]
They aren't here.
* HP:Beaten MV:Full > 9
[k light]
They aren't here.
* HP:Beaten MV:Full > 9
9
[k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > snic
[k light]
They aren't here.
* HP:Beaten MV:Full > You snicker softly.
cb
cb
* HP:Beaten MV:Full > cb
[change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > cb
cb
[change mood brave]
You try to calm down, but can't.
Zoom narrates 'lol'
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > lo
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of Isela is lying here.
Several blackberries grow on a nearby vine. [3]
Zoom the Rabid Hunter is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* HP:Beaten MV:Full > scalp
You lean over and sever the bloody head from the corpse of Isela.
* HP:Beaten MV:Full > sa lol
You say 'lol'
* HP:Beaten MV:Full > exam corpse
It is the corpse of Isela.
It weighs 288.3 pounds.
When you look inside, you see:
corpse (here) :
a mug
a package of iron rations
a large number of copper pennies (35)
a large number of gold crowns (22)
a black pair of silver-tooled boots
a pair of earthen colored breeches
a soft leather pouch
a long, heavy knife
a belt with a buckle of cuendillar
a yew staff
a silver etched shield (used)
[2] a jeweled wristcuff
a pair of dark gloves
a gray fringed shawl
a bright red robe
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
a gold ring
a beautifully worked great serpent ring
a crystal lightstick
* HP:Beaten MV:Full >
The clouds disappear.
Malfeasor, the twin bladed scythe of blood ebony stops glowing...
* HP:Beaten MV:Full > A Pile of Lumber
Among the dead trees a pile of lumber stands. Although the wood in the
lumber pile is quite dead, it looks more alive than the trees, in a way.
The trees seem a bit undead, which is further from life than death is. The
brown lumber looks dry and has probably been piled here for quite some
time. The forest continues west, a withered path is east, and to the south
an old well stands.
[ obvious exits: E S W ]
*Isela* is here, fighting the blighted tree, riding a bloodstock stallion.
The blighted tree is here, fighting Isela.
The blighted tree is here, fighting Isela.
A mighty Ahf'frait trolloc has arrived from the west.
Zoom tries to cleave *Isela*, but she parries successfully.
* HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Zoom - A Pile of Lumber
Penetrator - A Pile of Lumber
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full > 9
b
*Isela* panics, and attempts to flee!
[k light]
You scythe *Isela*'s right arm into bloody fragments!
* HP:Beaten MV:Full - the blighted tree: Scratched - Isela: Hurt >
[bash ]
*Isela* panics, and attempts to flee!
-
The blighted tree tries to hit Isela, but she deflects the blow.
Isela swiftly dodges the blighted tree's attempt to hit her.
=
+
*
*Isela* leaves east riding a bloodstock stallion.
*
+e
e=
-sCancelled.
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
*Isela* is standing here, riding a bloodstock stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Ack, you lost Zoom!
A mighty Ahf'frait trolloc has arrived from the west.
* HP:Beaten MV:Full > 9
*Isela* leaves east riding a bloodstock stallion.
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]
*Isela* is standing here, riding a bloodstock stallion.
A mighty Ahf'frait trolloc has arrived from the west.
* HP:Beaten MV:Full > *Isela* leaves south riding a bloodstock stallion.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Several blackberries grow on a nearby vine. [3]
*Isela* is standing here, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A mighty Ahf'frait trolloc has arrived from the north.
* HP:Beaten MV:Full > 9
[k light]
You try to scythe *Isela*, but she parries successfully.
* HP:Beaten MV:Full - Isela: Hurt > 9
9
[k light]
You do the best you can!
Zoom has arrived from the north.
b
* HP:Beaten MV:Full - Isela: Hurt > [k light]
You do the best you can!
Zoom tries to cleave *Isela*, but she deflects the blow.
* HP:Beaten MV:Full - Isela: Hurt > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Hurt >
[bash ]
-
=
+
*
*Isela* barely strikes your body.
*
*Isela* looks at you.
+
*Isela* panics, and attempts to flee!
=
-
-
=
Your bash at *Isela* sends her sprawling!
* HP:Beaten MV:Full - Isela: Hurt > c
9
Zoom cleaves *Isela*'s right arm into bloody fragments!
You scythe *Isela*'s body into bloody fragments!
You cackle gleefully.
* HP:Beaten MV:Full - Isela: Battered > cp
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
9
0
[change mood berserk]
Mood changed to: Berserk
9
* HP:Beaten MV:Full - Isela: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 0
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[where ]
Players in your Zone
--------------------
Zoom - Walking Through the Orchard
Penetrator - Walking Through the Orchard
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full - Isela: Battered > [k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[where ]
Players in your Zone
--------------------
Zoom - Walking Through the Orchard
Penetrator - Walking Through the Orchard
You catch a faint scent of a horse nearby.
* HP:Beaten MV:Full - Isela: Battered > 9
9
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > 9
[k light]
You do the best you can!
* HP:Beaten MV:Full - Isela: Battered > Zoom cleaves *Isela*'s left leg into bloody fragments!
You scythe *Isela*'s body into bloody fragments!
*Isela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Isela*'s death cry.
[k light]
They aren't here.
* HP:Beaten MV:Full > 9
[k light]
They aren't here.
* HP:Beaten MV:Full > 9
9
[k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > [k light]
They aren't here.
* HP:Beaten MV:Full > snic
[k light]
They aren't here.
* HP:Beaten MV:Full > You snicker softly.
cb
cb
* HP:Beaten MV:Full > cb
[change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > [change mood brave]
You try to calm down, but can't.
* HP:Beaten MV:Full > cb
cb
[change mood brave]
You try to calm down, but can't.
Zoom narrates 'lol'
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > cb
cb
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
* HP:Beaten MV:Full > lo
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
The corpse of Isela is lying here.
Several blackberries grow on a nearby vine. [3]
Zoom the Rabid Hunter is standing here.
A mighty Ahf'frait trolloc serves the Chosen here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* HP:Beaten MV:Full > scalp
You lean over and sever the bloody head from the corpse of Isela.
* HP:Beaten MV:Full > sa lol
You say 'lol'
* HP:Beaten MV:Full > exam corpse
It is the corpse of Isela.
It weighs 288.3 pounds.
When you look inside, you see:
corpse (here) :
a mug
a package of iron rations
a large number of copper pennies (35)
a large number of gold crowns (22)
a black pair of silver-tooled boots
a pair of earthen colored breeches
a soft leather pouch
a long, heavy knife
a belt with a buckle of cuendillar
a yew staff
a silver etched shield (used)
[2] a jeweled wristcuff
a pair of dark gloves
a gray fringed shawl
a bright red robe
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
a gold ring
a beautifully worked great serpent ring
a crystal lightstick
* HP:Beaten MV:Full >
The clouds disappear.
Malfeasor, the twin bladed scythe of blood ebony stops glowing...
-
- Posts: 88
- Joined: Thu Sep 29, 2016 8:02 am
Re: Ouch! That really did HURT!
heh @Isela we posted the exact same time
Re: Ouch! That really did HURT!
Couldn't believe my eyes, haha. One unbashed frag healthy to hurt, then 4 hits bashed and that was the end of that.