* HP:Healthy MV:Tiring - a gray palfrey: Critical > The Dusty Road
The forest is so thick to either side of the road that movement off the
road becomes impossible. Above the trees to the northeast, the tip of a
gray tower looms over the trees. To the west, the forest bordering the road
gets lighter, while to the east, the forest only seems to grow thicker.
[ obvious exits: E W ]
A gray palfrey is here, fighting YOU!
* HP:Healthy MV:Tiring - a gray palfrey: Critical >
*Vianca* has arrived from the east, riding a wild stallion.
* HP:Healthy MV:Tiring - a gray palfrey: Critical >
*Vianca* draws the glazed katars of Mondoran from a camouflaged hood with a flash of steel.
*Vianca* wields the glazed katars of Mondoran in a two-handed grip.
*Vianca* tries to stab you, but you deflect the blow.
* HP:Healthy MV:Tiring - a gray palfrey: Critical >
A gray palfrey tries to hit you, but you deflect the blow.
You scythe a gray palfrey's right arm into bloody fragments!
A gray palfrey is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a gray palfrey's death cry.
cb
* HP:Healthy MV:Tiring >
co
a
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
b
* HP:Healthy MV:Tiring >
[change posture offensive]
Posture changed to: Offensive
* HP:Healthy MV:Tiring >
[k light]
You try to scythe *Vianca*, but she parries successfully.
* HP:Healthy MV:Tiring - Vianca: Healthy >
w
[bash ]
-
Cancelled.
No way! You're fighting for your life!
* HP:Healthy MV:Tiring - Vianca: Healthy >
Your body is burned by a tremendous fireball sent by *Vianca*!
not
* HP:Hurt MV:Tiring - Vianca: Healthy >
a
You start paying increased attention to your surroundings.
* HP:Hurt MV:Tiring - Vianca: Healthy > *Vianca* stabs your body hard.
[k light]
You do the best you can!
cb
* HP:Hurt MV:Tiring - Vianca: Healthy >
b
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* HP:Hurt MV:Tiring - Vianca: Healthy > [bash ]
-
=
+*
*
+
=
-
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Vianca*!
-
=
As *Vianca* avoids your bash, you topple over and fall to the ground!
* HP:Wounded MV:Tiring - Vianca: Healthy >
*Vianca* stabs your body hard.
alias 1 k vianca
* HP:Wounded MV:Tiring - Vianca: Healthy >
b
Ok.
* HP:Wounded MV:Tiring - Vianca: Healthy > You try to scythe *Vianca*, but she
parries successfully.
[bash ]
-
Your body is burned by a tremendous fireball sent by *Vianca*!
=
+
*
*
+
=
-
-
=
Your bash at *Vianca* sends her sprawling!
* HP:Battered MV:Tiring - Vianca: Scratched >
snic
You snicker softly.
* HP:Battered MV:Tiring - Vianca: Scratched >
You scythe *Vianca*'s body into bloody fragments!
* HP:Battered MV:Tiring - Vianca: Hurt >
You scythe *Vianca*'s right leg into bloody fragments!
* HP:Battered MV:Tiring - Vianca: Wounded >
b
[bash ]
-
=
+
*
*
+
=
*Vianca* stabs your right arm.
-
-
=
As *Vianca* avoids your bash, you topple over and fall to the ground!
* HP:Battered MV:Tiring >
cw
f
PANIC! You couldn't escape!
Your body is burned by a tremendous fireball sent by *Vianca*!
* HP:Beaten MV:Tiring - Vianca: Wounded > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* HP:Beaten MV:Tiring - Vianca: Wounded >
You panic and attempt to flee!
s
*Vianca* tries to stab you, but you parry successfully.
You flee head over heels.
The Dusty Road
The trees all around, their ancient trunks standing firmly together, barely
seem to acknowledge the brisk wind that whips past their branches. The worn
road continues east and west, bordered by thick, impenetrable forest, but
upon closer inspection, there is a break in the trees to the south. To the
northeast, a tower can be seen rising over the trees.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A gray palfrey prances skittishly nearby.
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Battered MV:Winded >
a
a
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
stat
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 80, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- SNEAK
- NO QUIT
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
not
o S HP:Battered MV:Tiring >
a
a
You start paying increased attention to your surroundings.
*Vianca* has arrived from the south, riding a gray palfrey.
* S HP:Battered MV:Tiring > [k light]
You try to scythe *Vianca*, but she deflects the blow.
* S HP:Battered MV:Tiring - Vianca: Hurt >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Hurt >
cw
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves south.
f
* S HP:Battered MV:Tiring - Vianca: Hurt >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
cb
* S HP:Battered MV:Tiring - Vianca: Hurt > You panic and attempt to flee!
You flee head over heels.
Shadowing a Road
The grass here has been trampled into an unrecognizable muck. Travelers, in
their hurry to and from Fal Dara, often over-run the turn in the winding
road, and pass through here. Directly to the south, a watchtower can be
seen upon the hill in the same direction. The strong scent of decay is in
the cold northern wind.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
o S HP:Battered MV:Tiring >
e
a
b
Shadowing a Road
Flaming red-leaf bushes and scrub oak have claimed this area, just off the
winding road. Gnarled branches and tough leaves scratch at passerby's,
grasping at belongings. Decay rides heavy in the cold northern wind, and an
unnatural heat radiates from the trees to the southwest.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
*Vianca* is standing here, riding a gray palfrey.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* S HP:Battered MV:Tiring >
[k light]
You try to scythe *Vianca*, but she parries successfully.
* S HP:Battered MV:Tiring - Vianca: Hurt > [bash ]
-
=
+
*
A shivering tree tries to hit Vianca, but she parries successfully.
A shivering tree joins a shivering tree's fight!
*
+
=-
-
=
Your bash at *Vianca* sends her sprawling!
You feel very paranoid about your surroundings.
* S HP:Battered MV:Tiring - Vianca: Hurt >
A shivering tree hits Vianca's body extremely hard.
A shivering tree barely hits Vianca's body.
You scythe *Vianca*'s body into bloody fragments!
* S HP:Battered MV:Tiring - Vianca: Wounded >
stat
A shivering tree hits Vianca's body hard.
A shivering tree hits Vianca's right leg.
You mount an attack against *Vianca*, but weak nerves get the better of you.
* S HP:Battered MV:Tiring - Vianca: Battered >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 80, Parrying bonus: 128
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- FEAR
- NOTICE
- SNEAK
- NO QUIT
* S HP:Battered MV:Tiring - Vianca: Battered >
*Vianca* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Vianca: Battered >
A shivering tree tries to hit Vianca, but she deflects the blow.
A shivering tree tries to hit Vianca, but she dodges the attack.
*Vianca* tries to stab you, but you deflect the blow.
You mount an attack against *Vianca*, but weak nerves get the better of you.
*Vianca* leaves south riding a gray palfrey.
*Vianca* has arrived from the south, riding a gray palfrey.
* S HP:Battered MV:Tiring >
*Vianca* stabs your body hard.
s
* S HP:Battered MV:Tiring - Vianca: Battered >
cw
f
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Vianca: Battered >
s
A shivering tree tries to hit Vianca, but she dodges the attack.
A shivering tree joins a shivering tree's fight!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* S HP:Battered MV:Tiring - Vianca: Battered >
You panic and attempt to flee!
A shivering tree tries to hit Vianca, but she parries successfully.
A shivering tree tries to hit Vianca, but she dodges the attack.
You try to scythe *Vianca*, but she deflects the blow.
*Vianca* tries to stab you, but you deflect the blow.
You flee head over heels.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving east.
Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
*Vianca* has arrived from the north, riding a gray palfrey.
*Vianca* tries to stab you, but you parry successfully.
* S HP:Battered MV:Tiring - Vianca: Battered >
na she feared me
f
You narrate 'she feared me'
w
* S HP:Battered MV:Tiring - Vianca: Battered >
n
PANIC! Fear paralyzes you!
* S HP:Battered MV:Tiring - Vianca: Battered >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Vianca: Battered >
You mount an attack against *Vianca*, but weak nerves get the better of you.
No way! You're fighting for your life!
f
* S HP:Battered MV:Tiring - Vianca: Battered >
n
e
You panic and attempt to flee!
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Vianca*!
You flee head over heels.
A Winding Road
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
A hideous trolloc is here, in a world of hurt.
o S HP:Beaten MV:Weary > [k light]
They aren't here.
o S HP:Beaten MV:Weary >
s
a
*Vianca* has arrived from the south, riding a wild stallion.
*Vianca* tries to stab you, but you parry successfully.
a
* S HP:Beaten MV:Weary - Vianca: Battered > *Vianca* tries to stab you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Beaten MV:Weary - Vianca: Battered >
a
[k light]
You do the best you can!
* S HP:Beaten MV:Weary - Vianca: Battered >
cw
[k light]
You do the best you can!
* S HP:Beaten MV:Weary - Vianca: Battered >
f
[k light]
You do the best you can!
* S HP:Beaten MV:Weary - Vianca: Battered >
You mount an attack against *Vianca*, but weak nerves get the better of you.
* S HP:Beaten MV:Weary - Vianca: Battered >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* S HP:Beaten MV:Weary - Vianca: Battered >
You panic and attempt to flee!
e
You flee head over heels.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A trolloc is here commanding a fist of troops.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
o S HP:Beaten MV:Weary >
n
e
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o S HP:Beaten MV:Weary > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Beaten MV:Weary >
n
e
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o S HP:Beaten MV:Weary > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
o S HP:Beaten MV:Weary >
re
You sit down and rest your tired bones.
o S HP:Beaten MV:Weary >
sc
You have 84(398) hit and 67(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
0
o S HP:Beaten MV:Weary >
[where ]
Players in your Zone
--------------------
Errtu - Thinning Woods
You catch a faint scent of a horse nearby.
sc
o S HP:Beaten MV:Weary >
You have 84(398) hit and 67(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Weary >
sc
You have 98(398) hit and 67(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Weary >
stat
gv
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.8 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 20, Parrying bonus: 118
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- FEAR
- SNEAK
- NO QUIT
o S HP:Beaten MV:Weary >
[get vial pack]
You get a thin vial of yellow fluid from a backpack.
o S HP:Beaten MV:Weary >
q
You have to type quit - no less, to quit!
Remember that using "quit" causes you to lose all your equipment!
You should "rent" at an inn in a city instead of quit. See HELP RENT.
o S HP:Beaten MV:Weary >
qv
sc
[quaff vial]
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
o S HP:Beaten MV:Winded >
You have 98(398) hit and 109(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Winded >
stat
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 20, Parrying bonus: 118
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- REFRESH
- FEAR
- SNEAK
- NO QUIT
o S HP:Beaten MV:Winded >
l
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
not
o S HP:Beaten MV:Winded >
You start paying increased attention to your surroundings.
o S HP:Beaten MV:Winded >
sc
c
You have 98(398) hit and 118(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Winded > [dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
c
0
[dia h.light]
No-one by that name here.
c
o S HP:Beaten MV:Winded >
[where ]
Players in your Zone
--------------------
Errtu - Thinning Woods
You catch a faint scent of a horse nearby.
o S HP:Beaten MV:Winded >
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
c
[dia h.light]
No-one by that name here.
c
o S HP:Beaten MV:Winded >
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
sc
You have 98(398) hit and 127(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
c
o S HP:Beaten MV:Winded >
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
sc
c
You have 98(398) hit and 127(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Winded >
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
weather
c
The temperature is about 80 degrees.
The sky is cloudless, and a mild wind comes from the north.
o S HP:Beaten MV:Winded >
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Winded >
c
[dia h.light]
No-one by that name here.
o S HP:Beaten MV:Tiring >
c
sc
[dia h.light]
No-one by that name here.
c
o S HP:Beaten MV:Tiring >
You have 98(398) hit and 136(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are resting.
o S HP:Beaten MV:Tiring > [dia h.light]
No-one by that name here.
o S HP:Beaten MV:Tiring >
0
[where ]
Players in your Zone
--------------------
Errtu - Thinning Woods
o S HP:Beaten MV:Tiring >
st
w
You stop resting, and stand up.
s
o S HP:Beaten MV:Tiring > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A sickly, skinny deer stands here in a daze.
o S HP:Beaten MV:Winded >
w
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Beaten MV:Winded >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o S HP:Beaten MV:Winded >
s
w
A brown deer has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving west.
*Vianca* is standing here.
*Vianca* leaves east.
o S HP:Beaten MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving south.
A trolloc is here commanding a fist of troops.
o S HP:Beaten MV:Tiring >
s
s
a
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving south.
A spotted horse wanders skittishly around here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
a
o S HP:Beaten MV:Tiring > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o S HP:Beaten MV:Tiring >
sc
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
a
a
[k light]
They aren't here.
o S HP:Beaten MV:Tiring > You have 113(398) hit and 176(270) movement points.
You have scored 107220014 experience points and 1095 quest points.
You need 1279986 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
a
a
*Vianca* has arrived from the north.
* S HP:Beaten MV:Tiring > [k light]
You try to scythe *Vianca*, but she deflects the blow.
a
* S HP:Beaten MV:Tiring - Vianca: Battered >
[k light]
You do the best you can!
* S HP:Beaten MV:Tiring - Vianca: Battered >
f
[k light]
You do the best you can!
* S HP:Beaten MV:Tiring - Vianca: Battered >
You mount an attack against *Vianca*, but weak nerves get the better of you.
You panic and attempt to flee!
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
s
o S HP:Beaten MV:Tiring >
Alas, you cannot go that way...
o S HP:Beaten MV:Tiring >
w
a
b
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Vianca* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* S HP:Beaten MV:Tiring > [k light]
You try to scythe *Vianca*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Vianca: Battered >
[bash ]
Fight!? Are you crazy?? You can barely hold yourself together.
*Vianca* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Vianca: Battered >
A hideous trolloc has arrived from the north.
A hideous trolloc tries to cleave Vianca, but she dodges the attack.
A boarish trolloc joins a hideous trolloc's fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
*Vianca* leaves north.
o S HP:Beaten MV:Tiring >
n
e
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
*Vianca* is standing here.
A spotted horse wanders skittishly around here.
A hideous trolloc is here, in a world of hurt.
* S HP:Beaten MV:Tiring >
*Vianca* leaves south.
o S HP:Beaten MV:Tiring >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o S HP:Beaten MV:Tiring >
a
a
sc
a
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
o S HP:Beaten MV:Tiring >
You have 113(398) hit and 182(270) movement points.
You have scored 107218577 experience points and 1095 quest points.
You need 1281423 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
stat
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
a
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 80, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- REFRESH
- FEAR
- SNEAK
- NO QUIT
*Vianca* has arrived from the west.
* S HP:Beaten MV:Tiring > [k light]
You try to scythe *Vianca*, but she deflects the blow.
* S HP:Beaten MV:Tiring - Vianca: Battered >
[k light]
You do the best you can!
* S HP:Beaten MV:Tiring - Vianca: Battered >
*Vianca* tries to stab you, but you deflect the blow.
A Dhai'mon trolloc joins your fight!
A Ko'bal trolloc joins your fight!
A beaked trolloc joins your fight!
You mount an attack against *Vianca*, but weak nerves get the better of you.
f
* S HP:Beaten MV:Tiring - Vianca: Battered >
*Vianca* panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Vianca: Battered >
You panic and attempt to flee!
w
*Vianca* leaves west.
s
A beaked trolloc leaves south.
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
s
o S HP:Beaten MV:Tiring >
Alas, you cannot go that way...
o S HP:Beaten MV:Tiring >
Alas, you cannot go that way...
o S HP:Beaten MV:Tiring >
na on pot
You narrate 'on pot'
o S HP:Beaten MV:Tiring >
n
e
a
a
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o S HP:Beaten MV:Tiring >
sc
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring > You have 113(398) hit and 179(270) movement points.
You have scored 107217140 experience points and 1095 quest points.
You need 1282860 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
sc
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
You have 113(398) hit and 179(270) movement points.
You have scored 107217140 experience points and 1095 quest points.
You need 1282860 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
s
[k light]
They aren't here.
w
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
o S HP:Beaten MV:Tiring >
a
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
a
o S HP:Beaten MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o S HP:Beaten MV:Tiring >
s
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
sc
Alas, you cannot go that way...
a
o S HP:Beaten MV:Tiring > [k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
You have 113(398) hit and 173(270) movement points.
You have scored 107217140 experience points and 1095 quest points.
You need 1282860 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
a
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
o S HP:Beaten MV:Tiring >
[k light]
They aren't here.
stat
o S HP:Beaten MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Beaten MV:Tiring >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 156, Dodging bonus: 80, Parrying bonus: 158
Your mood is: Wimpy. You will flee below: 199 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- REFRESH
- FEAR
- SNEAK
- NO QUIT
o S HP:Battered MV:Tiring > [k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
a
a
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
0
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Errtu - A Trolloc Camp
You catch a faint scent of a horse nearby.
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring > [k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
a
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
n
e
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
*Vianca* is standing here, riding a wild stallion.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* S HP:Battered MV:Tiring >
Vianca swiftly dodges a muzzled trolloc's attempt to cleave her.
A Ko'bal trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a muzzled trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a muzzled trolloc's fight!
* S HP:Battered MV:Tiring >
a
*Vianca* panics, and attempts to flee!
cb
a
* S HP:Battered MV:Tiring >
[k light]
You scythe *Vianca*'s left hand extremely hard.
* S HP:Battered MV:Tiring - a muzzled trolloc: Healthy - Vianca: Battered >
*Vianca* swiftly dodges your attempt to scythe her.
A Dhai'mon trolloc tries to hack Vianca, but she dodges the attack.
A ramshorned trolloc cleaves Vianca's body hard.
Vianca swiftly dodges a ramshorned trolloc's attempt to cleave her.
A Ko'bal trolloc crushes Vianca's body extremely hard.
A muzzled trolloc tries to cleave Vianca, but she dodges the attack.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* S HP:Battered MV:Tiring - a muzzled trolloc: Healthy - Vianca: Battered >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - a muzzled trolloc: Healthy - Vianca: Battered >
*Vianca* leaves north riding a wild stallion.
o S HP:Battered MV:Tiring >
s
w
a
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A beaked trolloc is here, scouting.
sc
o S HP:Battered MV:Tiring >
a
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
You have 127(398) hit and 188(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
n
o S HP:Battered MV:Tiring >
e
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
a
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
a
o S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring > [k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
sc
o S HP:Battered MV:Tiring >
a
a
[k light]
They aren't here.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
You have 127(398) hit and 182(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
s
o S HP:Battered MV:Tiring >
w
s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A beaked trolloc is here, scouting.
o S HP:Battered MV:Tiring >
sc
sc
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o S HP:Battered MV:Tiring > Alas, you cannot go that way...
o S HP:Battered MV:Tiring >
a
You have 127(398) hit and 176(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
a
o S HP:Battered MV:Tiring > You have 127(398) hit and 176(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
sc
o S HP:Battered MV:Tiring >
sc
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
0
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
You have 127(398) hit and 176(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
a
o S HP:Battered MV:Tiring >
You have 127(398) hit and 185(270) movement points.
You have scored 107217740 experience points and 1095 quest points.
You need 1282260 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
cb
o S HP:Battered MV:Tiring >
a
[where ]
Players in your Zone
--------------------
Errtu - A Trolloc Camp
You catch a faint scent of a horse nearby.
*Vianca* has arrived from the east, riding a wild stallion.
a
* S HP:Battered MV:Tiring >
[k light]
You try to scythe *Vianca*, but she deflects the blow.
* S HP:Battered MV:Tiring - Vianca: Battered >
0
[k light]
You do the best you can!
a
* S HP:Battered MV:Tiring - Vianca: Battered >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* S HP:Battered MV:Tiring - Vianca: Battered >
A myrddraal slashes Vianca's body very hard.
*Vianca* panics, and attempts to flee!
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
You scythe *Vianca*'s body extremely hard.
[k light]
You do the best you can!
cw
* S HP:Battered MV:Tiring - Vianca: Beaten >
f
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
[where ]
Players in your Zone
--------------------
Errtu - A Trolloc Camp
You catch a faint scent of a horse nearby.
* S HP:Battered MV:Tiring - Vianca: Beaten >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
cb
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
* S HP:Battered MV:Tiring - Vianca: Beaten > You panic and attempt to flee!
*Vianca* leaves north riding a wild stallion.
e
a
a
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving south.
*Vianca* is standing here, riding a wild stallion.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
*Vianca* leaves east riding a wild stallion.
o S HP:Battered MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving west.
*Vianca* is standing here, riding a wild stallion.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Vianca* leaves north riding a wild stallion.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
cb
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
a
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
a
o S HP:Battered MV:Tiring >
sc
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
[k light]
They aren't here.
o S HP:Battered MV:Tiring >
stat
You have 127(398) hit and 179(270) movement points.
You have scored 107216963 experience points and 1095 quest points.
You need 1283037 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Battered MV:Tiring > [k light]
They aren't here.
o S HP:Battered MV:Tiring >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Tiring >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 80, Parrying bonus: 128
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- REFRESH
- FEAR
- SNEAK
- NO QUIT
o S HP:Battered MV:Tiring >
Your extra burst of stamina fades.
You feel less paranoid.
Your heartbeat calms down more as you feel less panicked.
[k light]
They aren't here.
a
o S HP:Battered MV:Strong > [k light]
They aren't here.
a
o S HP:Battered MV:Strong >
a
a
[k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong > [k light]
They aren't here.
stat
o S HP:Battered MV:Strong >
a
[k light]
They aren't here.
a
o S HP:Battered MV:Strong >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 80, Parrying bonus: 128
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
cb
a
o S HP:Battered MV:Strong > [k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong >
sc
a
a
You have 141(398) hit and 237(270) movement points.
You have scored 107216963 experience points and 1095 quest points.
You need 1283037 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong > [k light]
They aren't here.
o S HP:Battered MV:Strong >
n
a
b
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Vianca* is standing here, riding a wild stallion.
*Vianca* draws the glazed katars of Mondoran from a camouflaged hood with a flash of steel.
*Vianca* wields the glazed katars of Mondoran in a two-handed grip.
*Vianca* tries to stab you, but you deflect the blow.
* S HP:Battered MV:Strong - Vianca: Beaten > [k light]
You do the best you can!
* S HP:Battered MV:Strong - Vianca: Beaten >
[bash ]
-
=+
*
*
+
*Vianca* panics, and attempts to flee!
=
-
*Vianca* leaves west riding a wild stallion.
*Vianca* has arrived from the west, riding a wild stallion.
-
*Vianca* leaves north riding a wild stallion.
=
They're not here anymore!
o S HP:Battered MV:Strong >
a
a
a
a
[k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong > [k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong >
s
a
a
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here ruling a group of trollocs.
A trolloc is here, exhorting a group of trolloc raiders.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o S HP:Battered MV:Strong > [k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong >
alias 2 bash vianca
stat
Ok.
o S HP:Battered MV:Strong >
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 80, Parrying bonus: 128
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
stat
o S HP:Battered MV:Strong >
a
a
You are a 908 year old male trolloc hunter.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 63.7 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 178, Dodging bonus: 80, Parrying bonus: 128
Your mood is: Brave. You will flee below: 119 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
cb
o S HP:Battered MV:Strong >
[k light]
They aren't here.
o S HP:Battered MV:Strong >
[k light]
They aren't here.
n
o S HP:Battered MV:Strong >
2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
o S HP:Battered MV:Strong >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
o S HP:Battered MV:Strong > [bash vianca]
Bash who?
o S HP:Battered MV:Strong >
n
2
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
o S HP:Battered MV:Strong > [bash vianca]
Bash who?
Byrg narrates 'am fence'
o S HP:Battered MV:Strong >
e
2
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
*Vianca* is standing here, riding a wild stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Strong > [bash vianca]
-
=
+
*Vianca* tries to stab you, but you parry successfully.
*
*
+
=
-
-
=
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* S HP:Battered MV:Strong - Vianca: Beaten >
You scythe *Vianca*'s body into bloody fragments!
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
* S HP:Battered MV:Strong - Vianca: Critical >
*Vianca* leaves south riding a wild stallion.
S HP:Wounded MV:Tiring >
*Vianca* tries to stab you, but you parry successfully.
* S HP:Wounded MV:Tiring - Vianca: Battered >
No way! You're fighting for your life!
* S HP:Wounded MV:Tiring - Vianca: Battered >
[k light]
You do the best you can!
* S HP:Wounded MV:Tiring - Vianca: Battered >
[bash ]
-
=
+*
*
+
=
-
-
Ouch! That Really did HURT!
Your body is burned by a tremendous fireball sent by *Vianca*!
=
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Vianca: Battered >
You scythe *Vianca*'s left arm into bloody fragments!
* S HP:Battered MV:Tiring - Vianca: Beaten >
cb
a
w
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
a
* S HP:Battered MV:Tiring - Vianca: Beaten > [k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
w
a
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Vianca: Beaten >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
w
No way! You're fighting for your life!
a
* S HP:Battered MV:Tiring - Vianca: Beaten >
You try to scythe *Vianca*, but she deflects the blow.
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
w
No way! You're fighting for your life!
a
* S HP:Battered MV:Tiring - Vianca: Beaten > [k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
No way! You're fighting for your life!
* S HP:Battered MV:Tiring - Vianca: Beaten >
[k light]
You do the best you can!
* S HP:Battered MV:Tiring - Vianca: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 199 hit points.
cb
* S HP:Battered MV:Tiring - Vianca: Beaten > You panic and attempt to flee!
*Vianca* leaves east riding a wild stallion.
You flee head over heels.
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
*Vianca* is standing here, riding a wild stallion.
* S HP:Battered MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
* S HP:Battered MV:Tiring >
s
*Vianca* leaves east riding a wild stallion.
o S HP:Battered MV:Tiring >
cb
a
Thick Forest
The canopy overhead ends to the north, where the forest meets the old road.
Here, just within the border of the forest, the trees are thick and full.
The scent of the forest barely masks a sickly sweet stench that can just
barely be detected. To the north the road can be glimpsed through the trees.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
o S HP:Battered MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
n
o S HP:Battered MV:Tiring > [k light]
They aren't here.
2
o S HP:Battered MV:Tiring >
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
o S HP:Battered MV:Tiring > [bash vianca]
Bash who?
o S HP:Battered MV:Tiring >
e
2
Road to Tarwin's Gap
Both to the north and south, the forest stretches on. The jagged black peaks
of the Mountains of Dhoom can be seen thrusting into the northern sky. To the
northwest, the tip of a tower can be seen poking through the forest, while the
road itself leads east and west. Ancient and broken road markers are set into
the earth beside the road, half-buried by time.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
o S HP:Battered MV:Tiring > [bash vianca]
Bash who?
o S HP:Battered MV:Tiring >
scan n
o S HP:Battered MV:Winded >
*Vianca* is standing here, riding a wild stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
cb
a
o S HP:Battered MV:Winded >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 119 hit points.
o S HP:Battered MV:Winded > [k light]
They aren't here.
o S HP:Battered MV:Winded >
0
a
[where ]
Players in your Zone
--------------------
Errtu - Amongst the Rubble
Byrg - A Winding Road
You catch a faint scent of a horse nearby.
sc
a
o S HP:Battered MV:Winded > [k light]
They aren't here.
a
o S HP:Battered MV:Winded >
0
a
a
The sun rises.
Your heartbeat calms down more as you feel less panicked.
You have 190(398) hit and 151(270) movement points.
You have scored 107219373 experience points and 1095 quest points.
You need 1280627 exp to level and 1905 qp to rank.
You have acquired 184 alt qps to date.
You have amassed 132 Turn points to date.
You have played 218 days and 16 hours (real time).
This ranks you as Errtu the Darkling Master [Dha'vol 7] (Level 50).
You are standing.
* S HP:Battered MV:Tiring > [k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[where ]
Players in your Zone
--------------------
Errtu - Amongst the Rubble
Byrg - A Winding Road
You catch a faint scent of a horse nearby.
n
* S HP:Battered MV:Tiring >
2
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
[k light]
They aren't here.
* S HP:Battered MV:Tiring >
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
*Vianca* is standing here, riding a wild stallion.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* S HP:Battered MV:Tiring >
[bash vianca]
-
=
A sergeant bellows 'jWroO lti GPiq uWEqg uaY@Z tJH izKK [ens][?N'
+
*
*
+
=
-
-
=
Your bash at *Vianca* sends her sprawling!
*Vianca* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Vianca: Beaten >
na bashed
You scythe *Vianca*'s body into bloody fragments!
The Shienaran commander lances your left leg.
* S HP:Battered MV:Tiring - Vianca: Critical > You narrate 'bashed'
* S HP:Battered MV:Tiring - Vianca: Critical >
The Shienaran commander lances your body.
You scythe *Vianca*'s right arm into bloody fragments!
*Vianca* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Vianca*'s death cry.