If we keep pking like this, the mud is really going to die

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Tumtum
Posts: 15
Joined: Sun Mar 31, 2019 8:20 pm

If we keep pking like this, the mud is really going to die

Post by Tumtum » Mon Oct 07, 2024 8:31 pm

left relatively unedited so that you guys can get a sense of time passage

o HP:Healthy MV:Full > eq
wYou are using:
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a gold-chased morion with an engraved silver comb
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn on body> a tunic of finely-crafted chain
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a gleaming blacksword
<worn about waist> a belt with a buckle of cuendillar
<worn on belt> a dagger
<worn on belt> a skin of human flesh
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of gleaming metal boots

ato S HP:Healthy MV:Winded >
You are a 436 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 58.6 lbs, very light.
Your base abilities are: Str:19 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 147, Dodging bonus: 89, Parrying bonus: 153
Your mood is: Wimpy. You will flee below: 198 Hit Points
Your armor absorbs about 69% on average.

You are subjected to the following effects:
- SNEAK

* S HP:Healthy MV:Tiring >
Deimon calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Healthy MV:Strong >
*Deimon* has arrived from the south.
A Domani razor has arrived from the south.

* S HP:Healthy MV:Strong >
*Deimon* tries to crush you, but you parry successfully.

* S HP:Healthy MV:Strong - Deimon: Healthy >
You barely slash *Deimon*'s head.

* S HP:Healthy MV:Strong - Deimon: Scratched > wh
The Malkiergate closes quietly.
[where ]
Players in your Zone
--------------------
Tumtum - Dusty Road by Fal Dara

* S HP:Healthy MV:Strong - Deimon: Scratched >
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Healthy MV:Strong - Deimon: Scratched >
You tickle *Deimon*'s right leg with your slash.

* S HP:Healthy MV:Strong - Deimon: Scratched > b
[bash ]
*Deimon* looks at you.

- = + * a*lia s+ m k= -il l d e-i m=
Your bash at *Deimon* sends him sprawling!

* S HP:Healthy MV:Strong - Deimon: Scratched > on

You slash *Deimon*'s body.

* S HP:Healthy MV:Strong - Deimon: Scratched > lOk.

d* S HP:Healthy MV:Strong - Deimon: Scratched > eimon

Deimon has a few scratches.

*Deimon* is using:
<used as light> a mirrored lantern
<worn on head> a polished, slitted great helm
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a black, silver-embroidered cape
<slung on back> a heron-engraved scabbard
<worn on hands> a pair of steel-plated gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a massive war maul
<worn on legs> a pair of steel-plated greaves
<worn on feet> a dark pair of steel boots

* S HP:Healthy MV:Strong - Deimon: Scratched > alias c close gate

You slash *Deimon*'s right leg.

* S HP:Healthy MV:Strong - Deimon: Scratched > aOk.

l* S HP:Healthy MV:Strong - Deimon: Scratched > ias o open gate
Ok.

* S HP:Healthy MV:Strong - Deimon: Scratched >
You barely slash *Deimon*'s body.

* S HP:Healthy MV:Strong - Deimon: Scratched >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Deimon: Scratched >
*Deimon* crushes your left hand very hard.

* S HP:Scratched MV:Strong - Deimon: Scratched >
Tolza calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

b* S HP:Scratched MV:Strong - Deimon: Scratched >

*Tolza* has arrived from the south, riding a warhorse.

* S HP:Scratched MV:Strong - Deimon: Scratched > l to
The Malkiergate closes quietly.
*Deimon* crushes your right leg very hard.

* S HP:Scratched MV:Strong - Deimon: Scratched > lza
f
n
n
[bash ]

Cancelled.
*Deimon* tries to crush you, but you parry successfully.

Please visit any square and say help rpkudos

Also, if you find it fitting please 'SAY GIVE RPKUDOS Tolza (for a RP ONLY
reason')

Tolza is in excellent condition.

*Tolza* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> a sapphire collar
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a soft leather pouch
<worn on belt> a sharp, red stone dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Scratched MV:Strong - Deimon: Scratched > PANIC! You couldn't escape!

* S HP:Scratched MV:Strong - Deimon: Scratched > No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > f
n
nPANIC! You couldn't escape!


* S HP:Scratched MV:Strong - Deimon: Scratched > No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > f

You tickle *Deimon*'s body with your slash.
*Deimon* tries to crush you, but you deflect the blow.

* S HP:Scratched MV:Strong - Deimon: Scratched > n
PANIC! You couldn't escape!

* S HP:Scratched MV:Strong - Deimon: Scratched > n
No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > No way! You're fighting for
your life!

* S HP:Scratched MV:Strong - Deimon: Scratched > f
*Tolza* tries to hit you, but you deflect the blow.


* S HP:Scratched MV:Strong - Deimon: Scratched > PANIC! You couldn't escape!

* S HP:Scratched MV:Strong - Deimon: Scratched >
You swiftly dodge *Tolza*'s attempt to hit you.
You barely slash *Deimon*'s body.
*Deimon* tries to crush you, but you parry successfully.

* S HP:Scratched MV:Strong - Deimon: Scratched > f
You panic and attempt to flee!

e
You flee head over heels.
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
A squat border stone juts from the soil.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Scratched MV:Strong > k
k
[kil light]
They aren't here.

k
o S HP:Scratched MV:Strong > [kil light]
They aren't here.

k
o S HP:Scratched MV:Strong > [kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

k
o S HP:Scratched MV:Strong > [kil light]
They aren't here.

o S HP:Scratched MV:Strong > k
[kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

so S HP:Scratched MV:Strong > [kil light]
They aren't here.

cao S HP:Scratched MV:Strong > n w
k
*Deimon* is standing here, riding a Domani razor.

k
o S HP:Scratched MV:Strong > [kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

o S HP:Scratched MV:Strong > k
[kil light]
They aren't here.

ko S HP:Scratched MV:Strong >
[kil light]
They aren't here.

o S HP:Scratched MV:Strong > k
[kil light]
They aren't here.

o S HP:Scratched MV:Strong > k
k
[kil light]
They aren't here.

o S HP:Scratched MV:Strong > k
[kil light]
They aren't here.

o S HP:Scratched MV:Strong > s[kil light]
They aren't here.

o S HP:Scratched MV:Strong > ca[kil light]
They aren't here.

n o S HP:Scratched MV:Strong > w
k
k*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here, riding a warhorse.


o S HP:Scratched MV:Strong > [kil light]
They aren't here.
*Deimon* has arrived from the west, riding a Domani razor.

* S HP:Scratched MV:Strong > k
[kil light]
You barely slash *Deimon*'s body.

* S HP:Scratched MV:Strong - Deimon: Scratched > [kil light]
You do the best you can!

* S HP:Scratched MV:Strong - Deimon: Scratched >
You slash *Deimon*'s body.

* S HP:Scratched MV:Strong - Deimon: Hurt > f
*Tolza* has arrived from the west,
riding a warhorse.
PANIC! You couldn't escape!

* S HP:Scratched MV:Strong - Deimon: Hurt >
*Tolza* leaves east riding a warhorse.

* S HP:Scratched MV:Strong - Deimon: Hurt >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Strong - Deimon: Hurt >
*Deimon* crushes your left arm very hard.

* S HP:Hurt MV:Strong - Deimon: Hurt >
*Deimon* crushes your body very hard.
The sun rises.
Your heartbeat calms down more as you feel less panicked.

* S HP:Hurt MV:Full - Deimon: Scratched > b
[bash ]

- = +na you ther e * * + =s -ke w e -
You dodge a bash from *Deimon* who loses his balance and falls!

r ?=
As *Deimon* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Full - Deimon: Scratched >
You narrate 'you there skewer?'

* S HP:Hurt MV:Full - Deimon: Scratched >
*Deimon* tries to crush you, but you deflect the blow.
You slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Scratched >
*Deimon* sniffs sadly.

* S HP:Hurt MV:Full - Deimon: Scratched > f
You panic and attempt to flee!
*Deimon* misses a kick at your groin, you breathe lighter now...

e
e
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Hurt MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Hurt MV:Full > k
k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k[kil light]
They aren't here.

* S HP:Hurt MV:Full >
k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > [kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > [kil light]
They aren't here.

w* S HP:Hurt MV:Full > h
[kil light]
They aren't here.

s* S HP:Hurt MV:Full > [where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Full > can w
k

* S HP:Hurt MV:Full > [kil light]
They aren't here.

k* S HP:Hurt MV:Full >
k
k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > s[kil light]
They aren't here.

* S HP:Hurt MV:Full > can[kil light]
They aren't here.

* S HP:Hurt MV:Full > w
k
*Deimon* is standing here, riding a Domani razor.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.
*Deimon* has arrived from the west, riding a Domani razor.

* S HP:Hurt MV:Full > k
[kil light]
You slash *Deimon*'s left hand.

* S HP:Hurt MV:Full - Deimon: Scratched > *Deimon* tries to crush you, but you
deflect the blow.
You tickle *Deimon*'s body with your slash.
[kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > alias m kill deimon

You slash *Deimon*'s left arm.

* S HP:Hurt MV:Full - Deimon: Hurt > Ok.
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Hurt MV:Full - Deimon: Hurt > b
You slash *Deimon*'s body hard.
[bash ]

- = + * * +
*Deimon* panics, and attempts to flee!

=
*Deimon* leaves south riding a Domani razor.

- - =
They're not here anymore!

* S HP:Hurt MV:Full > k
k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

k
* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > [kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > [kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.

* S HP:Hurt MV:Full > k
[kil light]
You slash *Deimon*'s left arm hard.

k
* S HP:Hurt MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > You slash *Deimon*'s right leg.
[kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > wh
[where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Full - Deimon: Hurt >
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Hurt MV:Full - Deimon: Hurt >
You slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Hurt > b
[bash ]

- = + * * +
*Deimon* tries to crush you, but you deflect the blow.
*Deimon* panics, and attempts to flee!

= -
*Deimon* leaves south riding a Domani razor.

-k =
They're not here anymore!

* S HP:Hurt MV:Full >
k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.


* S HP:Hurt MV:Full > k
[kil light]
You slash *Deimon*'s right arm.

* S HP:Hurt MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > wh
[where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Deimon* tries to crush you, but you parry successfully.
You slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Deimon* misses a kick at your groin, you breathe lighter now...

* S HP:Hurt MV:Full - Deimon: Hurt > b

You barely slash *Deimon*'s head.

* S HP:Hurt MV:Full - Deimon: Hurt > [bash ]

-
*Deimon* panics, and attempts to flee!

= + *
*Deimon* leaves west riding a Domani razor.

*w
+k
b=
Cancelled.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
*Deimon* is standing here, riding a Domani razor.

* S HP:Hurt MV:Full > [kil light]
You slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Wounded > [bash ]

- = + *
*Deimon* panics, and attempts to flee!

* + =
*Deimon* leaves west riding a Domani razor.

-w
k
b
Cancelled.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Scratched MV:Full > [kil light]
They aren't here.

* S HP:Scratched MV:Full > [bash ]
Bash who?

* S HP:Scratched MV:Full > ph
[track horse]

- = +
Some obvious fresh tracks of a Ridden mount leaving east.
Some obvious fresh tracks of a Ridden mount leaving north.
Some obvious fresh tracks of a Ridden mount leaving east.
Some obvious fresh tracks of a Ridden mount leaving north.
Some obvious recent tracks of a Ridden mount leaving east.
Some clear almost day-old tracks of a Ridden mount leaving west.
Some clear almost day-old tracks of a Ridden mount leaving east.

* S HP:Scratched MV:Full > wh
[where ]
Players in your Zone
--------------------
Tumtum - The Dusty Road
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Full > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.

* S HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.

* S HP:Scratched MV:Full > wh
[where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Full >
*Tolza* has arrived from the north, riding a warhorse.

* S HP:Scratched MV:Full > k
l [kil light]
You slash *Tolza*'s right arm.

t* S HP:Scratched MV:Full - Tolza: Scratched > olza

Please visit any square and say help rpkudos

Also, if you find it fitting please 'SAY GIVE RPKUDOS Tolza (for a RP ONLY
reason')

Tolza has a few scratches.

*Tolza* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> a sapphire collar
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a soft leather pouch
<worn on belt> a sharp, red stone dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Scratched MV:Full - Tolza: Scratched >
*Tolza* tries to hit you, but you parry successfully.
You barely slash *Tolza*'s left hand.

* S HP:Scratched MV:Full - Tolza: Scratched >
*Deimon* has arrived from the west, riding a Domani razor.

* S HP:Scratched MV:Full - Tolza: Scratched >
*Deimon* crushes your right leg hard.

* S HP:Scratched MV:Full - Tolza: Scratched > f

*Tolza* tries to hit you, but you parry successfully.
You slash *Tolza*'s left arm hard.

* S HP:Scratched MV:Full - Tolza: Scratched > You panic and attempt to flee!

k
You flee head over heels.
Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.


* S HP:Scratched MV:Full > k
[kil light]
They aren't here.

* S HP:Scratched MV:Full > k
k
[kil light]
They aren't here.

* S HP:Scratched MV:Full > k
[kil light]
They aren't here.
*Deimon* has arrived from the north, riding a Domani razor.

k* S HP:Scratched MV:Full >
[kil light]
You barely slash *Deimon*'s body.

* S HP:Scratched MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Scratched MV:Full - Deimon: Hurt > *Deimon* crushes your left arm.
You barely slash *Deimon*'s body.
[kil light]
You do the best you can!

* S HP:Scratched MV:Full - Deimon: Hurt >
You barely slash *Deimon*'s head.

* S HP:Scratched MV:Full - Deimon: Hurt >
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Scratched MV:Full - Deimon: Hurt > b
Someone squeaks 'Tolza is at A Winding Road'
You barely slash *Deimon*'s body.
Your heartbeat calms down more as you feel less panicked.
[bash ]

- = + * * + = - - =
As *Deimon* avoids your bash, you topple over and fall to the ground!

* S HP:Scratched MV:Fresh - Deimon: Hurt >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - Deimon: Hurt > b

*Deimon* crushes your body very hard.

* S HP:Hurt MV:Fresh - Deimon: Hurt > [bash ]

- = + * * +
*Deimon* tries to crush you, but you deflect the blow.

= - - =
As *Deimon* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Fresh - Deimon: Hurt >
*Deimon* misses a kick at your groin, you breathe lighter now...

* S HP:Hurt MV:Fresh - Deimon: Hurt > b
[bash ]

- = +al *ias m k*i l+
*Deimon* panics, and attempts to flee!

l d=
*Deimon* leaves east riding a Domani razor.

e i-m on - =
They're not here anymore!

* S HP:Hurt MV:Fresh >
n
Ok.

k
* S HP:Hurt MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.

* S HP:Hurt MV:Full > k
[kil light]
You slash *Deimon*'s right leg.

* S HP:Hurt MV:Full - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > You barely slash *Deimon*'s body.
[kil light]
You do the best you can!

* S HP:Hurt MV:Full - Deimon: Hurt > wh
[where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Deimon* crushes your right leg very hard.
You tickle *Deimon*'s left hand with your slash.
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Hurt MV:Full - Deimon: Hurt > b
[bash ]

- = + * * +
*Deimon* tries to crush you, but you parry successfully.

= - - =
Your bash at *Deimon* sends him sprawling!

* S HP:Hurt MV:Full - Deimon: Hurt > wh
rs
[where ]
Players in your Zone
--------------------
Tumtum - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Full - Deimon: Hurt > You slash *Deimon*'s left arm.
[remove shield]
You stop using a silver etched shield.
You grip a gleaming blacksword with both hands.

* S HP:Hurt MV:Full - Deimon: Hurt >
You slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Hurt > -
[wear shield]
You shift a gleaming blacksword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* S HP:Hurt MV:Full - Deimon: Hurt >
You barely slash *Deimon*'s body.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Full - Deimon: Hurt > b

*Deimon* crushes your body very hard.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Deimon* crushes your right arm very hard.

* S HP:Hurt MV:Full - Deimon: Hurt >
*Tolza* has arrived from the east, riding a warhorse.

* S HP:Hurt MV:Full - Deimon: Hurt > [bash ]

- = + * * + = -
Your body is pierced by sharp but melting ice spikes sent by *Tolza*!

- =
As *Deimon* avoids your bash, you topple over and fall to the ground!
*Deimon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Full - Deimon: Hurt >
*Tolza* tries to hit you, but you parry successfully.
*Deimon* crushes your body extremely hard.

* S HP:Wounded MV:Full - Deimon: Hurt > f
You panic and attempt to flee!


You flee head over heels.
Thick Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* S HP:Wounded MV:Full > e
e
Edge of Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.

* S HP:Wounded MV:Full > e
A Pine Forest
[ obvious exits: N E W ]

* S HP:Wounded MV:Full > e
e
A Pine Forest
[ obvious exits: N W ]

* S HP:Wounded MV:Full > eAlas, you cannot go that way...


* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > n
Alas, you cannot go that way...

* S HP:Wounded MV:Full > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.

* S HP:Wounded MV:Full > e
*Tolza* has arrived from the west, riding a warhorse.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.

* S HP:Wounded MV:Full >
*Tolza* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Full > e*Tolza* leaves east riding a warhorse.
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
*Tolza* is standing here, riding a warhorse.


* S HP:Wounded MV:Full > Alas, you cannot go that way...

n* S HP:Wounded MV:Full >
k
*Tolza* leaves north riding a warhorse.
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
*Tolza* is standing here, riding a warhorse.

* S HP:Wounded MV:Full > k
[kil light]
You slash *Tolza*'s body.

* S HP:Wounded MV:Full - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Full - Tolza: Scratched >
*Tolza* tries to hit you, but you parry successfully.
Someone squeaks 'Tolza is at A Winding Road'
You barely slash *Tolza*'s body.
Your heartbeat calms down more as you feel less panicked.

* S HP:Wounded MV:Fresh - Tolza: Scratched > k
k
k
k[kil light]
You do the best you can!


* S HP:Wounded MV:Fresh - Tolza: Scratched > k
k[kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched >
[kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > k
[kil light]
You do the best you can!

k
* S HP:Wounded MV:Fresh - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > k
k
k
k
[kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > *Tolza* tries to hit you, but you
parry successfully.
You slash *Tolza*'s right arm hard.
[kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > k[kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched >
k[kil light]
You do the best you can!


* S HP:Wounded MV:Fresh - Tolza: Scratched > k[kil light]
You do the best you can!
*Deimon* has arrived from the south, riding a Domani razor.


* S HP:Wounded MV:Fresh - Tolza: Scratched > k[kil light]
You do the best you can!
*Deimon* tries to crush you, but you parry successfully.


* S HP:Wounded MV:Fresh - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > f[kil light]
You do the best you can!


* S HP:Wounded MV:Fresh - Tolza: Scratched > [kil light]
You do the best you can!

* S HP:Wounded MV:Fresh - Tolza: Scratched > You panic and attempt to flee!


You swiftly dodge *Tolza*'s attempt to hit you.
You barely slash *Tolza*'s left leg.
You flee head over heels.
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* S HP:Wounded MV:Full > n
k
Shadowing a Road
[ obvious exits: E S ]

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

* S HP:Wounded MV:Full > k
k
[kil light]
They aren't here.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

* S HP:Wounded MV:Full > k
[kil light]
They aren't here.

* S HP:Wounded MV:Full > k
[kil light]
They aren't here.

* S HP:Wounded MV:Full > k
[kil light]
They aren't here.

* S HP:Wounded MV:Full > [kil light]
They aren't here.

s* S HP:Wounded MV:Full >
k[kil light]
They aren't here.

* S HP:Wounded MV:Full >
b
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Wounded MV:Full > [kil light]
They aren't here.

* S HP:Wounded MV:Full > [bash ]
Bash who?

s* S HP:Wounded MV:Full >
k
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

b* S HP:Wounded MV:Full >
[kil light]
They aren't here.

* S HP:Wounded MV:Full > [bash ]
Bash who?

* S HP:Wounded MV:Full > e
eA Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.


* S HP:Wounded MV:Full > e
eA Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.


* S HP:Wounded MV:Full > eA Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.


* S HP:Wounded MV:Full > e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

* S HP:Wounded MV:Full > nA Winding Road
[ obvious exits: E W ]


* S HP:Wounded MV:Full > A Winding Road
[ obvious exits: N W ]
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* S HP:Wounded MV:Full > A Winding Road
[ obvious exits: N S ]

* S HP:Wounded MV:Full > n
n
nA Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.


* S HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.

* S HP:Wounded MV:Strong > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A big brown bear growls angrily about him.

* S HP:Wounded MV:Strong > e
e
nA Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Deimon* is standing here, riding a Domani razor.
*Deimon* tries to crush you, but you parry successfully.


* S HP:Wounded MV:Strong - Deimon: Hurt > No way! You're fighting for your
life!

e
* S HP:Wounded MV:Strong - Deimon: Hurt > You slash *Deimon*'s left arm.
*Deimon* crushes your body hard.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Deimon: Hurt > No way! You're fighting for your
life!

* S HP:Wounded MV:Strong - Deimon: Hurt > b
[bash ]

- = + * * + = -
*Deimon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Deimon: Hurt > b

*Deimon* crushes your body very hard.

* S HP:Wounded MV:Strong - Deimon: Hurt >
*Deimon* tries to crush you, but you parry successfully.

* S HP:Wounded MV:Strong - Deimon: Hurt > [bash ]

- = + * * + = - -r s=
As *Deimon* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Deimon* who loses his balance and falls!

* S HP:Wounded MV:Strong - Deimon: Hurb
[bash ]

- = + * * + = - r s - =
As *Deimon* avoids your bash, you topple over and fall to the ground!

* S HP:Wounded MV:Strong - Deimon: Hurt >

*Deimon* tries to crush you, but you deflect the blow.
You dodge a bash from *Deimon* who loses his balance and falls!

0* S HP:Wounded MV:Strong - Deimon: Hurt >
[remove shield]
You stop using a silver etched shield.
You grip a gleaming blacksword with both hands.

* S HP:Wounded MV:Strong - Deimon: Hurt > [wear shield]
You shift a gleaming blacksword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* S HP:Wounded MV:Strong - Deimon: Hurt > wh

You slash *Deimon*'s left arm.
*Deimon* tries to crush you, but you parry successfully.

* S HP:Wounded MV:Strong - Deimon: Hurt > [where ]
Players in your Zone
--------------------
Tumtum - A Winding Road
You catch the scent of horses nearby.

* S HP:Wounded MV:Strong - Deimon: Hurt >
You swirl about with a gleaming blacksword, slicing across *Deimon*'s body.
You slash *Deimon*'s body.

* S HP:Wounded MV:Strong - Deimon: Hurt >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Strong - Deimon: Hurt > b

*Deimon* crushes your left hand very hard.

* S HP:Wounded MV:Strong - Deimon: Hurt >
*Tolza* has arrived from the west, riding a warhorse.

* S HP:Wounded MV:Strong - Deimon: Hurt > f

Someone squeaks 'Tolza, Deimon are at A Winding Road'

* S HP:Wounded MV:Strong - Deimon: Hurt >
*Deimon* crushes your body extremely hard.

* S HP:Wounded MV:Strong - Deimon: Hurt > [bash ]

Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.

* S HP:Wounded MV:Strong > e
n
The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

n* S HP:Wounded MV:Strong >

*Deimon* has arrived from the west, riding a Domani razor.

* S HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Shienaran scout blends into the surroundings here.

* S HP:Wounded MV:Strong > kThe Dusty Road
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.


* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

k
* S HP:Wounded MV:Strong > n
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k[kil light]
They aren't here.

* S HP:Wounded MV:Strong >
kThe Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.


* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

k* S HP:Wounded MV:Strong >
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


k* S HP:Wounded MV:Strong >
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
k
kYour heartbeat calms down more as you feel less
panicked.
[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > [kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.

* S HP:Wounded MV:Fresh >
k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.

* S HP:Wounded MV:Fresh >
k[kil light]
They aren't here.

* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k
* S HP:Wounded MV:Fresh > [kil light]
They aren't here.

k
* S HP:Wounded MV:Fresh > [kil light]
They aren't here.

k
k* S HP:Wounded MV:Fresh > [kil light]
They aren't here.

* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves west.
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > s[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > ca[kil light]
They aren't here.

n * S HP:Wounded MV:Fresh > s
k

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.

* S HP:Wounded MV:Fresh >
[kil light]
They aren't here.

k
* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k[kil light]
They aren't here.


* S HP:Wounded MV:Fresh > k
[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > s[kil light]
They aren't here.

* S HP:Wounded MV:Fresh > ca[kil light]
They aren't here.

n * S HP:Wounded MV:Fresh > s

*Deimon* has arrived from the south, riding a Domani razor.
*Tolza* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Fresh > k

* S HP:Wounded MV:Fresh > [kil light]
You slash *Tolza*'s left arm.

* S HP:Wounded MV:Fresh - Tolza: Scratched > shrug

*Tolza* tries to hit you, but you deflect the blow.
You slash *Tolza*'s body.

wav* S HP:Wounded MV:Fresh - Tolza: Hurt > eYou shrug.

* S HP:Wounded MV:Fresh - Tolza: Hurt >
f
You wave.

* S HP:Wounded MV:Fresh - Tolza: Hurt > You panic and attempt to flee!


You dodge a bash from *Deimon* who loses his balance and falls!


You flee head over heels.
In a Depression
[ obvious exits: N E ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A big brown bear growls angrily about him.

* S HP:Wounded MV:Full > n
n
nShadowing a Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.


LEFT TO BLIGHT

Tumtum
Posts: 15
Joined: Sun Mar 31, 2019 8:20 pm

Re: If we keep pking like this, the mud is really going to die

Post by Tumtum » Mon Oct 07, 2024 8:32 pm

w* S HP:Hurt MV:Fresh > h
[where ]
Players in your Zone
--------------------
Tumtum - The Blight
You catch the scent of horses nearby.

k
* S HP:Hurt MV:Fresh > [kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.
*Tolza* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

k
* S HP:Hurt MV:Fresh > [kil light]
You slash *Tolza*'s left leg.

* S HP:Hurt MV:Fresh - Tolza: Scratched >
*Deimon* tries to crush you, but you parry successfully.

* S HP:Hurt MV:Fresh - Tolza: Scratched > l tolz
*Tolza* tickles your body with her hit.
A raven caws 'Tolza, Deimon are at The Blight'
The blighted tree tries to hit Deimon, but he deflects the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
You barely slash *Tolza*'s right leg.

* S HP:Hurt MV:Fresh - Tolza: Scratched > a
f

Please visit any square and say help rpkudos

Also, if you find it fitting please 'SAY GIVE RPKUDOS Tolza (for a RP ONLY
reason')

Tolza has a few scratches.

*Tolza* is using:
<used as light> a mirrored lantern
<worn on head> a full metal helmet and visor
<worn around neck> a sapphire collar
<worn around neck> an ivory necklace
<worn on body> a shining steel breastplate
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn about waist> a studded leather belt with a crossed swords buckle
<worn on belt> a soft leather pouch
<worn on belt> a sharp, red stone dagger
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Hurt MV:Fresh - Tolza: Scratched > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Full > alias m kil
A raven caws 'Tolza, Deimon are at The Blight'

l* S HP:Hurt MV:Full > tolza
k
Ok.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

k* S HP:Hurt MV:Full >
s[kil light]
They aren't here.


* S HP:Hurt MV:Full > mA raven caws 'Deimon is at The Blight'
A shrill piercing scream reverberates through the area.
[kil light]
They aren't here.


* S HP:Hurt MV:Full > bThe Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
A raven is here flying around.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.


* S HP:Hurt MV:Full > *Tolza* has arrived from the south, riding a warhorse.
[kill tolza]
You slash *Tolza*'s body.

* S HP:Hurt MV:Full - Tolza: Hurt > [bash ]


*Tolza* tries to hit you, but you deflect the blow.
The blighted tree tries to hit Deimon, but he parries successfully.
The blighted tree tickles Deimon's left leg with its hit.
The blighted tree tickles Deimon's left arm with its hit.

- = + *
*Deimon* sends the blighted tree sprawling with a powerful bash!
*Deimon* sends the blighted tree sprawling with a powerful bash!
*Deimon* sends the blighted tree sprawling with a powerful bash!

* + = - - =
*Tolza* tries to hit you, but you deflect the blow.
You slash *Tolza*'s body.
*Deimon* crushes the blighted tree's trunk into bloody fragments!
*Deimon* crushes the blighted tree's trunk into bloody fragments!
*Deimon* crushes the blighted tree's trunk into bloody fragments!
As *Tolza* avoids your bash, you topple over and fall to the ground!

* S HP:Hurt MV:Full > st
m
*Deimon* moves swiftly to protect *Tolza*.
*Tolza* tries to hit you, but you deflect the blow.
*Deimon* crushes the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Deimon* crushes the blighted tree's trunk into bloody fragments!
*Deimon* crushes the blighted tree's roots into bloody fragments!
Do you not consider fighting as standing?

* S HP:Hurt MV:Full - the blighted tree: Beaten - Deimon: Scratched > [kill
tolza]
You do the best you can!

* S HP:Hurt MV:Full - the blighted tree: Beaten - Deimon: Scratched > l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving east.
The corpse of the blighted tree is lying here.
*Tolza* is here, fighting YOU!, riding a warhorse.
A raven is here flying around.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.

* S HP:Hurt MV:Full - the blighted tree: Beaten - Deimon: Scratched >
A shrill piercing scream reverberates through the area.
*Deimon* crushes the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
You slash *Deimon*'s body.
A raven caws 'Tolza, Deimon are at The Blight'
*Tolza* tries to hit you, but you parry successfully.
The blighted tree barely tickles Deimon's body with its hit.

* S HP:Hurt MV:Full - Deimon: Scratched > f

You slash *Deimon*'s left leg.
*Tolza* tries to hit you, but you deflect the blow.
The blighted tree barely tickles Deimon's body with its hit.

* S HP:Hurt MV:Full - Deimon: Scratched > You panic and attempt to flee!


You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A mole is here, looking sickly.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Hurt MV:Full > e
nThe Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
The corpse of the blighted tree is lying here. [2]
*Tolza* is standing here, riding a warhorse.
A raven is here flying around.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.


* S HP:Hurt MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Hurt MV:Full > k
k
k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k[kil light]
They aren't here.

* S HP:Hurt MV:Full >
[kil light]
They aren't here.

* S HP:Hurt MV:Full > [kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > k[kil light]
They aren't here.


* S HP:Hurt MV:Full > [kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
[kil light]
They aren't here.

k* S HP:Hurt MV:Full >
A shrill piercing scream reverberates through the area.
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
[kil light]
They aren't here.

* S HP:Hurt MV:Full > k
k[kil light]
They aren't here.


* S HP:Hurt MV:Full > [kil light]
They aren't here.

k
* S HP:Hurt MV:Full > [kil light]
They aren't here.

* S HP:Hurt MV:Full > w[kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.
*Tolza* has arrived from the south, riding a warhorse.

h
* S HP:Hurt MV:Full >
*Deimon* tries to crush you, but you parry successfully.

* S HP:Hurt MV:Full - Deimon: Scratched > You barely slash *Deimon*'s left leg.
*Deimon* moves swiftly to protect *Tolza*.
The blighted tree barely tickles Deimon's right leg with its hit.
*Deimon* moves swiftly to protect *Tolza*.
The blighted tree joins the blighted tree's fight!
*Deimon* tries to crush you, but you parry successfully.
[where ]
Players in your Zone
--------------------
Tumtum - The Blight
You catch the scent of horses nearby.

* S HP:Hurt MV:Full - Deimon: Scratched > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
The corpse of the blighted tree is lying here. [3]

* S HP:Hurt MV:Full > n
m
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
*Tolza* is here, fighting the blighted tree, riding a warhorse.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.

* S HP:Hurt MV:Full > [kill tolza]
*Deimon* moves swiftly to protect *Tolza*.
You slash *Deimon*'s left arm.

* S HP:Hurt MV:Full - the blighted tree: Scratched - Deimon: Hurt >
Your body is pierced by sharp but melting ice spikes sent by *Tolza*!

* S HP:Wounded MV:Full - the blighted tree: Scratched - Deimon: Hurt >
You barely slash *Deimon*'s left arm.
*Deimon* crushes the blighted tree's roots into bloody fragments!
The blighted tree tickles Deimon's body with its hit.
The blighted tree barely tickles Deimon's right arm with its hit.
*Tolza* hits the blighted tree's trunk.

* S HP:Wounded MV:Full - the blighted tree: Wounded - Deimon: Hurt > f
You panic and attempt to flee!


A raven caws 'Tolza, Deimon are at The Blight'


You flee head over heels.
The Blight
[ obvious exits: E S W ]

* S HP:Wounded MV:Full >
A raven caws 'Tolza, Deimon are at The Blight'

* S HP:Wounded MV:Full > alias m kill deimon
w
m
Ok.

b* S HP:Wounded MV:Full >
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
*Tolza* is here, fighting the blighted tree, riding a warhorse.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.

* S HP:Wounded MV:Full > [kill deimon]
*Deimon* moves swiftly to protect *Tolza*.
You slash *Deimon*'s body.

* S HP:Wounded MV:Full - the blighted tree: Beaten - Deimon: Hurt > [bash ]

- = + *
The blighted tree barely tickles Deimon's right leg with its hit.
A raven caws 'Tolza, Deimon are at The Blight'
The blighted tree barely tickles Deimon's body with its hit.

* + = - - =
Your bash at *Deimon* sends him sprawling!

* S HP:Wounded MV:Full - the blighted tree: Beaten - Deimon: Hurt >
A raven caws 'Tolza, Deimon are at The Blight'
You slash *Deimon*'s body.
The blighted tree tickles Deimon's body with its hit.
The blighted tree tickles Deimon's right arm with its hit.
Your heartbeat calms down more as you feel less panicked.

* S HP:Wounded MV:Fresh - the blighted tree: Battered - Deimon: Hurt >
Your body is pierced by sharp but melting ice spikes sent by *Tolza*!

* S HP:Wounded MV:Fresh - the blighted tree: Battered - Deimon: Hurt >
You slash *Deimon*'s body hard.
The blighted tree hits Deimon's body.
The blighted tree tries to hit Deimon, but he deflects the blow.

* S HP:Wounded MV:Fresh - the blighted tree: Battered - Deimon: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.

* S HP:Wounded MV:Full > k
k
[kil light]
They aren't here.

k
* S HP:Wounded MV:Full > s
[kil light]
They aren't here.

* S HP:Wounded MV:Full > m
[kil light]
They aren't here.

* S HP:Wounded MV:Full > b
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
*Tolza* is here, fighting the blighted tree, riding a warhorse.
*Deimon* is here, fighting the blighted tree, riding a Domani razor.
The blighted tree is here, fighting Deimon.
The blighted tree is here, fighting Deimon.

* S HP:Wounded MV:Full > [kill deimon]
*Deimon* moves swiftly to protect *Tolza*.
You tickle *Deimon*'s body with your slash.
*Deimon* sends you sprawling with a powerful bash!
*Deimon* sends the blighted tree sprawling with a powerful bash!
*Deimon* sends the blighted tree sprawling with a powerful bash!

* S HP:Wounded MV:Full - the blighted tree: Beaten - Deimon: Wounded >
*Deimon* crushes the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
*Deimon* crushes your left leg very hard.
*Deimon* crushes the blighted tree's roots into bloody fragments!

* S HP:Wounded MV:Full - Deimon: Wounded >
A raven caws 'Tolza, Deimon are at The Blight'

* S HP:Wounded MV:Full - Deimon: Wounded >
*Deimon* crushes your left leg very hard.
*Deimon* crushes the blighted tree's roots into bloody fragments!

* S HP:Wounded MV:Full - Deimon: Wounded > f

The air around your eyes seems to catch fire, blinding you!

* S HP:Wounded MV:Full - Deimon: Wounded > [bash ]
You can't see a damned thing, you're blinded!

* S HP:Wounded MV:Full - Deimon: Wounded > You panic and attempt to flee!


Someone tickles someone's body with its hit.

n
You flee head over heels.
You can't see a damned thing, you're blinded!


* S HP:Wounded MV:Full > n
You can't see a damned thing, you're blinded!

n
* S HP:Wounded MV:Full > nYou can't see a damned thing, you're blinded!

* S HP:Wounded MV:Full >
You can't see a damned thing, you're blinded!

n
* S HP:Wounded MV:Full > You can't see a damned thing, you're blinded!

* S HP:Wounded MV:Full > eYou can't see a damned thing, you're blinded!


* S HP:Wounded MV:Full > e
Alas, you cannot go that way...

n
* S HP:Wounded MV:Full > wAlas, you cannot go that way...


* S HP:Wounded MV:Full > You can't see a damned thing, you're blinded!

n
* S HP:Wounded MV:Full > Alas, you cannot go that way...

n
* S HP:Wounded MV:Full > wAlas, you cannot go that way...


* S HP:Wounded MV:Full > nAlas, you cannot go that way...


* S HP:Wounded MV:Full > eAlas, you cannot go that way...


* S HP:Wounded MV:Full > e
Alas, you cannot go that way...

* S HP:Wounded MV:Full > e
You can't see a damned thing, you're blinded!

* S HP:Wounded MV:Full > e
Someone caws 'Tolza, Deimon are at The Blight'
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You can't see a damned thing, you're blinded!

e* S HP:Wounded MV:Full >
Alas, you cannot go that way...

e* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

* S HP:Wounded MV:Full > wh
[where ]
You can't see a damned thing, you're blinded!

GO TO KEEP TO GET RID OF BLIND

Tumtum
Posts: 15
Joined: Sun Mar 31, 2019 8:20 pm

Re: If we keep pking like this, the mud is really going to die

Post by Tumtum » Mon Oct 07, 2024 8:34 pm

sThe Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A small stick is lying on the ground here.


* S HP:Wounded MV:Tiring > sThe Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.


* S HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
A raven is here flying around.
*Tolza* is standing here, riding a warhorse.
*Deimon* is standing here, riding a Domani razor.

* S HP:Wounded MV:Tiring > k
[kil light]
*Deimon* moves swiftly to protect *Tolza*.
You slash *Deimon*'s right leg.

* S HP:Wounded MV:Tiring - Deimon: Hurt >
You slash *Deimon*'s body.
*Tolza* hits your right leg.

* S HP:Wounded MV:Tiring - Deimon: Hurt > f
You panic and attempt to flee!

k

You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.

* S HP:Wounded MV:Tiring > k[kil light]
They aren't here.

* S HP:Wounded MV:Tiring >
k
[kil light]
They aren't here.

k* S HP:Wounded MV:Tiring >
[kil light]
They aren't here.

k* S HP:Wounded MV:Tiring >
[kil light]
They aren't here.

* S HP:Wounded MV:Tiring > k
[kil light]
They aren't here.

k* S HP:Wounded MV:Tiring >
[kil light]
They aren't here.

k* S HP:Wounded MV:Tiring >
[kil light]
They aren't here.

* S HP:Wounded MV:Tiring > k
k
[kil light]
They aren't here.

* S HP:Wounded MV:Tiring > k
[kil light]
They aren't here.

* S HP:Wounded MV:Tiring > k
[kil light]
They aren't here.

* S HP:Wounded MV:Tiring > k
[kil light]
They aren't here.
*Deimon* has arrived from the west, riding a Domani razor.
*Tolza* has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* S HP:Wounded MV:Tiring > s
*Deimon* moves swiftly to protect *Tolza*.
The enormous worm barely tickles Deimon's body with its hit.
*Deimon* moves swiftly to protect *Tolza*.
A Dha'vol trolloc cleaves Deimon's right arm.
Someone squeaks 'Tolza, Deimon are at The Blight'
[kil light]
*Deimon* moves swiftly to protect *Tolza*.
You barely slash *Deimon*'s right leg.

* S HP:Wounded MV:Tiring - Deimon: Hurt > [kil light]
You do the best you can!

* S HP:Wounded MV:Tiring - Deimon: Hurt > No way! You're fighting for your
life!

* S HP:Wounded MV:Tiring - Deimon: Hurt > l

You tickle *Deimon*'s right arm with your slash.
A raven caws 'Tolza, Deimon are at The Blight'
A Dha'vol trolloc cleaves Deimon's head.
The enormous worm tickles Deimon's body with its hit.
The enormous worm swiftly dodges *Tolza*'s attempt to hit it.

* S HP:Wounded MV:Tiring - Deimon: Wounded > The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A raven is here flying around.
*Tolza* is here, fighting the enormous worm, riding a warhorse.
*Deimon* is here, fighting YOU!, riding a Domani razor.
A Dha'vol trolloc is here, fighting Deimon.
The enormous worm is here, fighting Deimon.

f* S HP:Wounded MV:Tiring - Deimon: Wounded >
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Tiring > n
k
b
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A raven is here flying around.
*Tolza* is here, fighting the enormous worm, riding a warhorse.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
A Dha'vol trolloc is here, fighting Deimon.
The enormous worm is here, fighting Deimon.

* S HP:Wounded MV:Tiring > [kil light]
*Deimon* moves swiftly to protect *Tolza*.
You barely slash *Deimon*'s head.

* S HP:Wounded MV:Tiring - a Dha'vol trolloc: Scratched - Deimon: Wounded > [bash ]

-
*Deimon* panics, and attempts to flee!

=
*Deimon* moves swiftly to protect *Tolza*.
*Deimon* leaves west riding a Domani razor.

+ *
Your body is pierced by sharp but melting ice spikes sent by *Tolza*!

* + = -
*Tolza* tries to hit the enormous worm, but it dodges the attack.
A Dha'vol trolloc joins your fight!

- =
They're not here anymore!

* S HP:Wounded MV:Tiring - the enormous worm: Healthy - Tolza: Scratched > b
[bash ]

- = +
A raven caws 'Tolza is at The Blight'
Someone squeaks 'Tolza is at The Blight'
A Dha'vol trolloc tickles Tolza's body with his cleave.
The enormous worm barely tickles Tolza's right leg with its hit.
Your heartbeat calms down more as you feel less panicked.

* * + =
*Tolza* panics, and attempts to flee!

-
*Tolza* leaves south riding a warhorse.

- =
They're not here anymore!

* S HP:Wounded MV:Strong > k

The enormous worm leaves south.

k
* S HP:Wounded MV:Strong > s[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here, riding a warhorse.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > [kil light]
You barely slash *Deimon*'s body.

* S HP:Wounded MV:Strong - Deimon: Wounded >
You tickle *Deimon*'s left leg with your slash.
The enormous worm hits your body.
A Dha'vol trolloc joins your fight!
The blight bear tries to hit you, but you parry successfully.

* S HP:Wounded MV:Strong - Deimon: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a trolloc leaving east.
A trolloc is here commanding a fist of troops.

k* S HP:Wounded MV:Strong >
k
k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > [kil light]
They aren't here.

e* S HP:Wounded MV:Strong >
[kil light]
They aren't here.

k* S HP:Wounded MV:Strong >
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is standing here, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

b* S HP:Wounded MV:Strong >
[kil light]
You slash *Deimon*'s right leg.

* S HP:Wounded MV:Strong - Deimon: Wounded > [bash ]


The enormous worm hits your left hand.
The blight bear tries to hit you, but you deflect the blow.

- = + * * + =
The blight bear tries to hit you, but you deflect the blow.
The enormous worm barely hits your body.
A Dha'vol trolloc cleaves Tolza's right leg.

- - =
Your bash at *Deimon* sends him sprawling!

* S HP:Wounded MV:Strong - Deimon: Wounded >
The blight bear hits your right arm.
The enormous worm tries to hit you, but you parry successfully.
You slash *Deimon*'s right leg.
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc cleaves Tolza's left leg.

* S HP:Wounded MV:Strong - Deimon: Wounded >
The blight bear hits your right leg.
The enormous worm barely tickles your body with its hit.
You slash *Deimon*'s body.
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc barely cleaves Tolza's body.

* S HP:Wounded MV:Strong - Deimon: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
A trolloc is here commanding a fist of troops.

* S HP:Wounded MV:Strong > alias m kill deimon
sOk.

ca* S HP:Wounded MV:Strong > n e
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is standing here, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > scan e
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is standing here, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > scan e
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is standing here, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > scan e
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > e
m
b
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong >
The enormous worm tries to hit you, but you parry successfully.
The blight bear tries to hit you, but you deflect the blow.
The blight bear hits your right leg.
The enormous worm swiftly dodges your attempt to slash it.
The enormous worm hits your left arm.
You panic and attempt to flee!
*Deimon* crushes a Dha'vol trolloc's head into bloody fragments!
*Tolza* hits a Dha'vol trolloc's body.
A Dha'vol trolloc cleaves Tolza's right arm.

You flee head over heels.
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A raven is here flying around.
A trolloc is here commanding a fist of troops.
[kill deimon]
They aren't here.

* S HP:Wounded MV:Strong > [bash ]
Bash who?

* S HP:Wounded MV:Strong > scan s
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > scan s
scaAn enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

n* S HP:Wounded MV:Strong > s
An enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

s* S HP:Wounded MV:Strong > can s
scaAn enormous blight worm towers above you, making an
eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

n * S HP:Wounded MV:Strong > s
scaA Dha'vol trolloc leaves south.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

n * S HP:Wounded MV:Strong > s
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong > scan s
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is sitting here.
The blight bear stands on its haunches, roaring madly.

* S HP:Wounded MV:Strong >
A shrill piercing scream reverberates through the area.

* S HP:Wounded MV:Strong > scan s
A Dha'vol trolloc is here, fighting Deimon.
The enormous worm is here, fighting Deimon.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear is here, fighting Deimon.

* S HP:Wounded MV:Strong > s
m
b
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
A Dha'vol trolloc is here, fighting Deimon.
The enormous worm is here, fighting Deimon.
*Deimon* is here, fighting a Dha'vol trolloc, riding a Domani razor.
*Tolza* is here, fighting a Dha'vol trolloc, riding a warhorse.
A Dha'vol trolloc is here, fighting Tolza.
The blight bear is here, fighting Deimon.

* S HP:Wounded MV:Strong > [kill deimon]
*Deimon* moves swiftly to protect *Tolza*.
You slash *Deimon*'s body.
*Deimon* looks at you.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Deimon: Wounded > *Tolza* quaffs a cup of thready brown tea.
[bash ]

- = + * * + =
A Dha'vol trolloc barely cleaves Deimon's head.
The blight bear barely tickles Deimon's body with its hit.
The enormous worm tickles Deimon's body with its hit.
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc barely cleaves Tolza's right arm.

- - =
Your bash at *Deimon* sends him sprawling!

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Deimon: Wounded >
You slash *Deimon*'s right leg.
A Dha'vol trolloc barely cleaves Deimon's head.
The blight bear barely hits Deimon's body.
The enormous worm barely tickles Deimon's body with its hit.
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc cleaves Tolza's right arm.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Deimon: Wounded >
A shrill piercing scream reverberates through the area.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Deimon: Wounded >
You slash *Deimon*'s body.
A Dha'vol trolloc barely cleaves Deimon's left leg.
The blight bear hits Deimon's left leg hard.
The enormous worm hits Deimon's right leg.
*Tolza* tries to hit a Dha'vol trolloc, but he parries successfully.
A Dha'vol trolloc cleaves Tolza's body.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Deimon: Battered > b
[bash ]

- = + * * +
A Dha'vol trolloc barely cleaves Deimon's right foot.
The blight bear tickles Deimon's body with its hit.
The enormous worm barely hits Deimon's body.
*Deimon* crushes a Dha'vol trolloc's body very hard.
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc barely cleaves Tolza's left leg.

= -
*Deimon* panics, and attempts to flee!


*Deimon* leaves west riding a Domani razor.

- k=
They're not here anymore!

* S HP:Wounded MV:Strong >

*Tolza* panics, and attempts to flee!

* S HP:Wounded MV:Strong > [kil light]
You slash *Tolza*'s left foot.

b
* S HP:Wounded MV:Strong - a Dha'vol trolloc: Battered - Tolza: Wounded > [bash ]

- =
*Tolza* tries to hit a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
The enormous worm barely hits your left arm.
The blight bear tries to hit you, but you parry successfully.
A Dha'vol trolloc tickles Tolza's body with his cleave.

+
*Tolza* panics, and attempts to flee!

* f
*
*Tolza* leaves west riding a warhorse.

+ Cancelled.
You panic and attempt to flee!

k

*Tolza* has arrived from the west, riding a warhorse.


*Tolza* leaves south riding a warhorse.


Someone squeaks 'Tolza is at The Blight'
A Dha'vol trolloc joins your fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc cleaves the enormous worm's head extremely hard.
The enormous worm swiftly dodges a Dha'vol trolloc's attempt to cleave it.
The blight bear tries to hit you, but you parry successfully.
The enormous worm tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

s
You flee head over heels.
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A trolloc is here commanding a fist of troops.
[kil light]
They aren't here.

s* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full > Alas, you cannot go that way...

e
* S HP:Wounded MV:Full > s
sThe Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Dha'vol trolloc is here, fighting the enormous worm.
The enormous worm is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting the enormous worm.
The blight bear stands on its haunches, roaring madly.


* S HP:Wounded MV:Full > kThe Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving south.


* S HP:Wounded MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.

* S HP:Wounded MV:Full > w[kil light]
They aren't here.


* S HP:Wounded MV:Full > s
w
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Wounded MV:Full > k
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* S HP:Wounded MV:Full > kThe Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A war saddle lies here.
*Tolza* is standing here, riding a warhorse.
The blight bear stands on its haunches, roaring madly.


* S HP:Wounded MV:Full > k*Tolza* leaves south riding a warhorse.
[kil light]
They aren't here.

* S HP:Wounded MV:Full >
[kil light]
They aren't here.

* S HP:Wounded MV:Full > [kil light]
They aren't here.

* S HP:Wounded MV:Full > s
s
k
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Wounded MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
*Tolza* is standing here, riding a warhorse.

* S HP:Wounded MV:Full > [kil light]
You slash *Tolza*'s body.

* S HP:Wounded MV:Full - Tolza: Wounded >
*Tolza* tries to hit you, but you parry successfully.
You slash *Tolza*'s body.

* S HP:Wounded MV:Full - Tolza: Wounded >
*Deimon* has arrived from the north, riding a Domani razor.

* S HP:Wounded MV:Full - Tolza: Wounded > k
[kil light]
You do the best you can!

* S HP:Wounded MV:Full - Tolza: Wounded >
*Deimon* tries to crush you, but you deflect the blow.

* S HP:Wounded MV:Full - Tolza: Wounded > f

*Tolza* tries to hit you, but you deflect the blow.
You slash *Tolza*'s left arm.

* S HP:Wounded MV:Full - Tolza: Wounded > You panic and attempt to flee!

k
Someone squeaks 'Deimon, Tolza are at The Blight'



You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving west.

k
* S HP:Wounded MV:Full > [kil light]
They aren't here.

k
* S HP:Wounded MV:Full > [kil light]
They aren't here.

* S HP:Wounded MV:Full > [kil light]
They aren't here.

s
* S HP:Wounded MV:Full > k
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.

k* S HP:Wounded MV:Full >
[kil light]
They aren't here.

* S HP:Wounded MV:Full > w[kil light]
They aren't here.

* S HP:Wounded MV:Full >
k
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [3]

* S HP:Wounded MV:Strong > [kil light]
They aren't here.

n
* S HP:Wounded MV:Strong > k
bThe Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving south.
The corpse of the blighted tree is lying here. [2]
*Deimon* is standing here, riding a Domani razor.
*Deimon* leaves east riding a Domani razor.


* S HP:Wounded MV:Strong > [kil light]
They aren't here.

* S HP:Wounded MV:Strong > [bash ]
Bash who?

* S HP:Wounded MV:Strong > n

*Deimon* has arrived from the east, riding a Domani razor.

k* S HP:Wounded MV:Strong >
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* S HP:Wounded MV:Strong > [kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
k
[kil light]
They aren't here.

k
* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k
[kil light]
They aren't here.

s* S HP:Wounded MV:Strong > c[kil light]
They aren't here.

an* S HP:Wounded MV:Strong > s[kil light]
They aren't here.


* S HP:Wounded MV:Strong > k

k
* S HP:Wounded MV:Strong > [kil light]
They aren't here.

* S HP:Wounded MV:Strong > s
[kil light]
They aren't here.

* S HP:Wounded MV:Strong > k
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]

* S HP:Wounded MV:Strong > w[kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.

h* S HP:Wounded MV:Strong >

*Deimon* crushes your body very hard.
You panic and attempt to flee!

k
cSomeone squeaks 'Tolza is at The Yard Before the Monastery'
A raven caws 'Tolza is at The Yard Before the Monastery'
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [3]
[where ]
Players in your Zone
--------------------
Tumtum - The Blight
You catch a faint scent of a horse nearby.

h* S HP:Battered MV:Strong > an[kil light]
They aren't here.

ge* S HP:Battered MV:Strong > wimpy 2
*Deimon* has arrived from the north, riding a Domani razor.

0* S HP:Battered MV:Strong > 0

*Deimon* tries to crush you, but you deflect the blow.

* S HP:Battered MV:Strong - Deimon: Battered > You will now flee if you go below
198 hit points.

* S HP:Battered MV:Strong - Deimon: Battered > f
c You panic and attempt to flee!

hange wimpy 180

You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Battered MV:Strong > You will now flee if you go below 180 hit points.

* S HP:Battered MV:Strong > k
e
[kil light]
They aren't here.

n
* S HP:Battered MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
The corpse of the blighted tree is lying here. [3]
*Deimon* is standing here, riding a Domani razor.
*Deimon* tries to crush you, but you deflect the blow.

k* S HP:Battered MV:Strong - Deimon: Battered >
No way! You're fighting for your
life!

* S HP:Battered MV:Strong - Deimon: Battered > [kil light]
You do the best you can!

* S HP:Battered MV:Strong - Deimon: Battered >
You barely slash *Deimon*'s body.
*Deimon* tries to crush you, but you deflect the blow.

* S HP:Battered MV:Strong - Deimon: Battered > f
You panic and attempt to flee!

alias m kill deimon

A raven caws 'Tolza is at The Yard Before the Monastery'


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.

k* S HP:Wounded MV:Strong >
Ok.

* S HP:Wounded MV:Strong > k[kil light]
They aren't here.


* S HP:Wounded MV:Strong > w
[kil light]
They aren't here.

k
* S HP:Wounded MV:Strong > bThe Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
The corpse of the blighted tree is lying here. [3]
*Deimon* is standing here, riding a Domani razor.

* S HP:Wounded MV:Strong >
[kil light]
You barely slash *Deimon*'s left foot.

* S HP:Wounded MV:Strong - Deimon: Battered > [bash ]

- = + * * + = - -
*Tolza* has arrived from the west, riding a warhorse.

=
Your bash at *Deimon* sends him sprawling!

* S HP:Wounded MV:Strong - Deimon: Battered >
You barely slash *Deimon*'s body.

* S HP:Wounded MV:Strong - Deimon: Battered > f
You panic and attempt to flee!

[0;
Your body is pierced by sharp but melting ice spikes sent by *Tolza*!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of the blighted tree is lying here. [2]

* S HP:Battered MV:Strong > n
k
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving north.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > s[kil light]
They aren't here.

c* S HP:Battered MV:Strong > an s
k
*Tolza* is standing here, riding a warhorse.
*Deimon* is standing here, riding a Domani razor.

* S HP:Battered MV:Strong > k
k[kil light]
They aren't here.


* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > k[kil light]
They aren't here.

* S HP:Battered MV:Strong >
k[kil light]
They aren't here.


* S HP:Battered MV:Strong > k[kil light]
They aren't here.


* S HP:Battered MV:Strong > k[kil light]
They aren't here.


* S HP:Battered MV:Strong > s[kil light]
They aren't here.

* S HP:Battered MV:Strong > ca[kil light]
They aren't here.
*Deimon* has arrived from the south, riding a Domani razor.
*Tolza* has arrived from the south, riding a warhorse.

n * S HP:Battered MV:Strong > s
*Deimon* tries to crush you, but you parry successfully.


* S HP:Battered MV:Strong - Deimon: Battered >
f* S HP:Battered MV:Strong - Deimon: Battered >
You panic and attempt to flee!

k
k

Your body is pierced by sharp but melting ice spikes sent by *Tolza*!
*Deimon* sends you sprawling with a powerful bash!


A shrill piercing scream reverberates through the area.

[0;
*Deimon* crushes your right arm hard.

[0You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
A war saddle lies here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.
[kil light]
They aren't here.

* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
k
k
[kil light]
They aren't here.

k
* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

k
* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
s[kil light]
They aren't here.

* S HP:Battered MV:Strong > ca[kil light]
They aren't here.

n * S HP:Battered MV:Strong > s
[kil light]
They aren't here.

* S HP:Battered MV:Strong > k
*Tolza* is standing here, riding a warhorse.
*Deimon* is standing here, riding a Domani razor.

k
k
* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

k
k
* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > ti
[kil light]
They aren't here.

* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > k
[kil light]
They aren't here.

* S HP:Battered MV:Strong > k
It is 4 o'clock pm, on the 6th day of the month of
Saven, year 1594.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!

(Server: Mon Oct 7 20:10:48 2024 EST, last rebooted 20 hours, 7 minutes ago)

k
* S HP:Battered MV:Strong > s[kil light]
They aren't here.

* S HP:Battered MV:Strong > [kil light]
They aren't here.

can* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > s
*Tolza* is standing here, riding a warhorse.
*Deimon* is standing here, riding a Domani razor.

* S HP:Battered MV:Strong > s
The blight bear tries to hit you, but you parry successfully.
You try to slash the blight bear, but it deflects the blow.
The blight bear tries to hit you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

* S HP:Battered MV:Full - the blight bear: Scratched > c
HP:Battered MP:Full
You have scored 99718979 experience points and 438 quest points.
You need 3781021 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are fighting the blight bear.

* S HP:Battered MV:Full - the blight bear: Scratched > f
n
You panic and attempt to flee!


The blight bear tries to hit you, but you parry successfully.

You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Full > sc
s
You have 135(396) hit and 259(267) movement points.
You have scored 99718979 experience points and 438 quest points.
You need 3781021 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

* S HP:Battered MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

* S HP:Battered MV:Full > change wimpy 120
w
You will now flee if you go below 120 hit points.

s* S HP:Battered MV:Full > caThe Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A war saddle lies here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
The blight bear stands on its haunches, roaring madly.

n * S HP:Battered MV:Full > s
*Tolza* is standing here, riding a warhorse.
*Deimon* is standing here, riding a Domani razor.

* S HP:Battered MV:Full > n
The blight bear tries to hit you, but you parry
successfully.
No way! You're fighting for your life!

* S HP:Battered MV:Full - the blight bear: Scratched > scan
North: A black tree with
bloated leaves sprouts from the ground, branches quivering.
South:
* S HP:Battered MV:Full - the blight bear: Scratched > s
You slash the blight bear's left leg extremely hard.
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
The blight bear tries to hit you, but you deflect the blow.

* S HP:Battered MV:Full - the blight bear: Hurt > can s
f*Tolza* is standing here, riding
a warhorse.
*Deimon* is standing here, riding a Domani razor.


* S HP:Battered MV:Full - the blight bear: Hurt > You panic and attempt to flee!

n
The blight bear tries to hit you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving north.

* S HP:Battered MV:Full > s
scaThe Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a humanoid leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n * S HP:Battered MV:Full > s
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Full > scan s
s*Deimon* is standing here, riding a Domani razor.
The blight bear stands on its haunches, roaring madly.

ca* S HP:Battered MV:Full > n s

Someone squeaks 'Tolza is at The Blight'
Someone squeaks 'Deimon is at The Blight'

* S HP:Battered MV:Full > *Deimon* is here, fighting the blight bear, riding a
Domani razor.
The blight bear is here, fighting Deimon.

* S HP:Battered MV:Full > s
k
bThe Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
A war saddle lies here.
*Deimon* is here, fighting the blight bear, riding a Domani razor.
The blight bear is here, fighting Deimon.


* S HP:Battered MV:Full > [kil light]
You slash *Deimon*'s right arm hard.

* S HP:Battered MV:Full - the blight bear: Hurt - Deimon: Battered > [bash ]

-
*Deimon* panics, and attempts to flee!

=
*Deimon* leaves north riding a Domani razor.
*Deimon* has arrived from the north, riding a Domani razor.

+ * * + = -
*Deimon* leaves south riding a Domani razor.

- =
They're not here anymore!

* S HP:Battered MV:Full > scan s
k*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here, riding a warhorse.


* S HP:Battered MV:Full > k
[kil light]
They aren't here.

* S HP:Battered MV:Full > n[kil light]
They aren't here.


* S HP:Battered MV:Full > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

k
* S HP:Battered MV:Full > s[kil light]
They aren't here.

* S HP:Battered MV:Full > can s
k
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Full > k
[kil light]
They aren't here.

* S HP:Battered MV:Full > k
s[kil light]
They aren't here.

ca* S HP:Battered MV:Full > n [kil light]
They aren't here.

* S HP:Battered MV:Full > s
kSomeone squeaks 'Deimon, Tolza are at The Blight'
The blight bear stands on its haunches, roaring madly.


* S HP:Battered MV:Full > k
[kil light]
They aren't here.

k
* S HP:Battered MV:Full > [kil light]
They aren't here.

k
* S HP:Battered MV:Full > s[kil light]
They aren't here.

* S HP:Battered MV:Full > ca[kil light]
They aren't here.

n * S HP:Battered MV:Full > s
aliasThe blight bear stands on its haunches, roaring madly.

m* S HP:Battered MV:Full > kill deimon
scaOk.

n * S HP:Battered MV:Full > s
k
The blight bear stands on its haunches, roaring madly.

k
* S HP:Battered MV:Full > k
s[kil light]
They aren't here.

* S HP:Battered MV:Full > [kil light]
They aren't here.

* S HP:Battered MV:Full > can [kil light]
They aren't here.

s
* S HP:Battered MV:Full > k
The blight bear stands on its haunches, roaring madly.

k
* S HP:Battered MV:Full > [kil light]
They aren't here.

k
* S HP:Battered MV:Full > [kil light]
They aren't here.

k
* S HP:Battered MV:Full > [kil light]
They aren't here.

* S HP:Battered MV:Full > k
[kil light]
They aren't here.

s* S HP:Battered MV:Full > [kil light]
They aren't here.

* S HP:Battered MV:Full > can s
The blight bear stands on its haunches, roaring madly.

k* S HP:Battered MV:Full >
k
[kil light]
They aren't here.

* S HP:Battered MV:Full > k
k
[kil light]
They aren't here.

* S HP:Battered MV:Full > s[kil light]
They aren't here.


* S HP:Battered MV:Full > s[kil light]
They aren't here.

c* S HP:Battered MV:Full > anThe Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
The blight bear stands on its haunches, roaring madly.

s* S HP:Battered MV:Full >
n
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here, riding a warhorse.

* S HP:Battered MV:Full > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Full > k
k[kil light]
They aren't here.


* S HP:Battered MV:Full > scan[kil light]
They aren't here.

* S HP:Battered MV:Full > s
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Full > k
k
[kil light]
They aren't here.

* S HP:Battered MV:Full > s[kil light]
They aren't here.

* S HP:Battered MV:Full > can s
kThe blight bear stands on its haunches, roaring madly.


* S HP:Battered MV:Full > k
[kil light]
They aren't here.

* S HP:Battered MV:Full > k
Judy narrates 'Hey hey'
[kil light]
They aren't here.

k
* S HP:Battered MV:Full > [kil light]
They aren't here.

s* S HP:Battered MV:Full > c[kil light]
They aren't here.

an* S HP:Battered MV:Full > s
whThe blight bear stands on its haunches, roaring madly.

oi* S HP:Battered MV:Full > s judy
Judy the Abhorrent Dogface is a level 47 Ahf'frait
trolloc.
Welcome to the courtroom of Judge Judy. The trollocs are real, the cases are
real, the decision are meaningless.


* S HP:Battered MV:Full > na 2 blight
s
You narrate '2 blight'

s* S HP:Battered MV:Full > can The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
The blight bear stands on its haunches, roaring madly.

s
* S HP:Battered MV:Strong >
*Deimon* has arrived from the south, riding a Domani razor.

* S HP:Battered MV:Strong > n*Tolza* is standing here, riding a warhorse.


* S HP:Battered MV:Strong > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Battered MV:Strong > na
s
k
Yes, narrate, fine, narrate we must, but WHAT???

b* S HP:Battered MV:Strong >
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
The blight bear stands on its haunches, roaring madly.

* S HP:Battered MV:Strong > [kil light]
They aren't here.

* S HP:Battered MV:Strong > [bash ]
Bash who?

* S HP:Battered MV:Strong > k
scan[kil light]
They aren't here.

* S HP:Battered MV:Strong > s
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here, riding a warhorse.

* S HP:Battered MV:Strong > n
na The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

b* S HP:Battered MV:Strong > asic
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.

ally u* S HP:Battered MV:Fresh > nfightable though
na take 0 riskYou narrate 'basically unfightable though'

s
* S HP:Battered MV:Fresh > na You narrate 'take 0 risks'

* S HP:Battered MV:Fresh > AS/warder pair won't hit me batt at downer with 2 tree
You narrate 'AS/warder pair won't hit me batt at
downer with 2 tree'

* S HP:Battered MV:Fresh >
A Dha'vol trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.

s* S HP:Battered MV:Fresh >
scan The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
The blight bear stands on its haunches, roaring madly.

s
* S HP:Battered MV:Full > The blight bear tries to hit you, but you deflect the
blow.
*Deimon* is standing here, riding a Domani razor.
A warhorse is here, stamping his feet impatiently.

* S HP:Battered MV:Full - the blight bear: Scratched > f
k
bPANIC! You couldn't
escape!


* S HP:Battered MV:Full - the blight bear: Scratched > You slash the blight
bear's right foreleg into bloody fragments!
The blight bear tries to hit you, but you parry successfully.
[kil light]
They aren't here.

* S HP:Battered MV:Full - the blight bear: Hurt > [bash ]
*Deimon* has arrived from the south, riding a Domani razor.

f
Cancelled.
You panic and attempt to flee!
*Deimon* crushes your body extremely hard.

k
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [2]
A warhorse is here, stamping his feet impatiently.
[kil light]
They aren't here.

* S HP:Battered MV:Full > n
k
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
*Deimon* is standing here, riding a Domani razor.
The blight bear stands on its haunches, roaring madly.

b
* S HP:Battered MV:Full > Judy narrates 'haha...Deimon and tolza?'
[kil light]
You barely slash *Deimon*'s left arm.

* S HP:Battered MV:Full - Deimon: Wounded > [bash ]
*Deimon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Full - Deimon: Wounded >
*Deimon* crushes your body very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
The blight bear barely hits your body.

na yeah

A Dha'vol trolloc has arrived from the north.
A Dha'vol trolloc has arrived from the north.

You flee head over heels.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
You narrate 'yeah'

* S HP:Beaten MV:Full > w
k
b
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A war saddle lies here.
A Dha'vol trolloc is here, fighting Deimon.
A Dha'vol trolloc is here, fighting Deimon.
*Tolza* is standing here.
*Deimon* is here, fighting the blight bear, riding a Domani razor.
The blight bear is here, fighting Deimon.

* S HP:Beaten MV:Full > [kil light]
*Deimon* moves swiftly to protect *Tolza*.
You slash *Deimon*'s body.

* S HP:Beaten MV:Full - the blight bear: Wounded - Deimon: Battered > *Tolza* panics, and attempts to flee!
[bash ]

- =
*Deimon* panics, and attempts to flee!

+
*Deimon* moves swiftly to protect *Tolza*.
*Deimon* leaves east riding a Domani razor.

* *
Judy narrates 'lame'

+
*Tolza* panics, and attempts to flee!

= -
*Deimon* has arrived from the east, riding a Domani razor.


*Tolza* leaves south.
*Deimon* leaves south riding a Domani razor.

- =
They're not here anymore!

* S HP:Beaten MV:Full > s
k
b
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The corpse of a rat is lying here. [2]
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A warhorse is here, stamping his feet impatiently.
*Deimon* tries to crush you, but you parry successfully.

* S HP:Beaten MV:Full - Deimon: Battered > [kil light]
You do the best you can!

* S HP:Beaten MV:Full - Deimon: Battered > [bash ]

-
*Deimon* tries to crush you, but you deflect the blow.

f
= + Cancelled.
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

* S HP:Battered MV:Full > e
*Tolza* has arrived from the north.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.

* S HP:Battered MV:Full > s
wThe Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving south.


* S HP:Battered MV:Full > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

n* S HP:Battered MV:Full >
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Deimon* is standing here, riding a Domani razor.
*Deimon* tries to crush you, but you parry successfully.

* S HP:Battered MV:Full - Deimon: Battered > No way! You're fighting for your
life!

* S HP:Battered MV:Full - Deimon: Battered > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.

* S HP:Battered MV:Full > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.

* S HP:Battered MV:Full > w
wh
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.

* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Tumtum - The Blight
Judy - The Blight
You catch a faint scent of a horse nearby.

n
* S HP:Battered MV:Strong > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
*Deimon* crushes your body hard.
You panic and attempt to flee!


*Deimon* tries to crush you, but you deflect the blow.

[0You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving south.
Alas, you cannot go that way...

s
* S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.

wh
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Tumtum - The Blight
Judy - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Deimon* has arrived from the north, riding a Domani razor.

* S HP:Beaten MV:Strong >
*Deimon* tries to crush you, but you parry successfully.

* S HP:Beaten MV:Strong - Deimon: Battered >
Judy narrates 'on 2s downer'

* S HP:Beaten MV:Strong - Deimon: Battered > s
f
You barely slash *Deimon*'s body.
*Deimon* crushes your body very hard.
You panic and attempt to flee!


k
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
A potato is here. [3]
A mole is here, looking sickly.

* S HP:Beaten MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.

* S HP:Beaten MV:Strong > [kil light]
They aren't here.

* S HP:Beaten MV:Strong > n
e
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

n
* S HP:Beaten MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

k
* S HP:Beaten MV:Strong > Alas, you cannot go that way...

* S HP:Beaten MV:Strong > [kil light]
They aren't here.

* S HP:Beaten MV:Strong > e

*Deimon* has arrived from the east, riding a Domani razor.

n* S HP:Beaten MV:Strong >

*Deimon* leaves west riding a Domani razor.

* S HP:Beaten MV:Strong > k
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.

* S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* S HP:Beaten MV:Strong > Judy has arrived from the north.
[kil light]
They aren't here.

* S HP:Beaten MV:Strong >
Judy leaves south.

k* S HP:Beaten MV:Strong >
k
k[kil light]
They aren't here.


* S HP:Beaten MV:Strong > [kil light]
They aren't here.

s
* S HP:Beaten MV:Strong > k[kil light]
They aren't here.


* S HP:Beaten MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving north.
*Deimon* is here, fighting Judy, riding a Domani razor.
Judy the Abhorrent Dogface is here, fighting Tolza.
*Tolza* is here, fighting Judy.

w* S HP:Beaten MV:Strong > h
*Tolza* barely tickles Judy's left hand with her hit.
[kil light]
You tickle *Deimon*'s head with your slash.

* S HP:Beaten MV:Strong - Judy: Scratched - Deimon: Battered > [where ]
Players in your Zone
--------------------
Tumtum - The Blight
Judy - The Blight
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong - Judy: Scratched - Deimon: Battered >
You barely slash *Deimon*'s body.
*Deimon* crushes Judy's body hard.
*Tolza* tickles Judy's left leg with her hit.
Judy hacks *Tolza*'s left foot.
*Tolza* panics, and attempts to flee!
The sun sets.
Your heartbeat calms down more as you feel less panicked.

*Tolza* avoids being bashed by Judy who loses her balance and falls!

* S HP:Beaten MV:Full - Judy: Scratched - Deimon: Battered >
*Tolza* leaves north.
*Deimon* panics, and attempts to flee!

* S HP:Beaten MV:Full - Judy: Scratched - Deimon: Battered >
*Deimon* leaves south riding a Domani razor.

* S HP:Beaten MV:Full > k
k
[kil light]
They aren't here.

* S HP:Beaten MV:Full > [kil light]
They aren't here.

* S HP:Beaten MV:Full > k
k
[kil light]
They aren't here.

k
* S HP:Beaten MV:Full > [kil light]
They aren't here.

k
* S HP:Beaten MV:Full > k[kil light]
They aren't here.


* S HP:Beaten MV:Full > n[kil light]
They aren't here.

* S HP:Beaten MV:Full >
k[kil light]
They aren't here.


* S HP:Beaten MV:Full > Judy leaves south.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
*Tolza* is standing here.

* S HP:Beaten MV:Full > [kil light]
You slash *Tolza*'s right foot.
*Tolza* panics, and attempts to flee!

* S HP:Beaten MV:Full - Tolza: Battered > k

*Tolza* leaves east.

k
* S HP:Beaten MV:Full > k[kil light]
They aren't here.


* S HP:Beaten MV:Full > e[kil light]
They aren't here.


* S HP:Beaten MV:Full > k
[kil light]
They aren't here.

* S HP:Beaten MV:Full > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a human leaving south.

* S HP:Beaten MV:Full > [kil light]
They aren't here.

* S HP:Beaten MV:Full > s
k
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving south.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving south.

* S HP:Beaten MV:Full > [kil light]
They aren't here.

* S HP:Beaten MV:Full > s
k
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Full > [kil light]
They aren't here.

* S HP:Beaten MV:Full > w
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
Judy the Abhorrent Dogface is standing here.
A small stick is lying on the ground here.

who S HP:Beaten MV:Full >
n
Judy leaves north.
[where ]
Players in your Zone
--------------------
Judy - The Blight
Tumtum - The Blight
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > pThe Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
Judy the Abhorrent Dogface is standing here.

* S HP:Beaten MV:Full >
[track human]

- = +
Some clear fresh tracks of a Human leaving north.
Some clear fresh tracks of a Human leaving west.
Some clear fresh tracks of a Human leaving west.
Some clear fresh tracks of a Human leaving north.

* S HP:Beaten MV:Full > wh
w
[where ]
Players in your Zone
--------------------
Tumtum - The Blight
Judy - The Blight
You catch a faint scent of a horse nearby.

k
* S HP:Beaten MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Full > [kil light]
They aren't here.

* S HP:Beaten MV:Full > s
w
A Potato Field
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of an animal leaving north.
A potato is here. [3]
A mole is here, looking sickly.

s* S HP:Beaten MV:Full > Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving east.
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.

* S HP:Beaten MV:Full > can s
w*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

h
* S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard

* S HP:Beaten MV:Full > na tolza alone rag
na hiYou narrate 'tolza alone rag'

t
* S HP:Beaten MV:Full > aliYou narrate 'hit'

as * S HP:Beaten MV:Full > m kill tolza
scan Ok.

s
* S HP:Beaten MV:Full > whA sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


* S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard

* S HP:Beaten MV:Full > s
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

w
* S HP:Beaten MV:Full > Path Before the Gate
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A green woodpecker is high up a tree, tapping away.
A squirrel is here, chittering.

* S HP:Beaten MV:Strong > wh
[where ]
Players in your Zone
--------------------
Judy - In a Dying Orchard
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
[where ]
Players in your Zone
--------------------
Judy - By the Apple Trees
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > na hit

A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west.

* S HP:Battered MV:Strong > You narrate 'hit'

e* S HP:Battered MV:Strong >
m
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
Judy the Abhorrent Dogface is here, fighting Deimon.
*Deimon* is here, fighting Judy, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
Ragan is here, fighting Judy.

* S HP:Battered MV:Strong > [kill tolza]
They aren't here.

* S HP:Battered MV:Strong >
Judy panics, and attempts to flee!

* S HP:Battered MV:Strong >
Judy leaves north.

* S HP:Battered MV:Strong > k
[kil light]
You slash *Deimon*'s body.

* S HP:Battered MV:Strong - Deimon: Battered >
You barely slash *Deimon*'s left foot.
A raven caws 'Deimon is at The Yard Before the Monastery'
A Shienaran forward scout joins Deimon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* S HP:Battered MV:Strong - Deimon: Battered > f
You panic and attempt to flee!

n
Judy has arrived from the north.

a h
Judy hacks *Deimon*'s left arm hard.

e batt

Judy panics, and attempts to flee!

Ragan slices your head hard.
You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
You narrate 'he batt'

* S HP:Beaten MV:Strong > w
k
bThe Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


* S HP:Beaten MV:Strong > Judy has arrived from the north.
[kil light]
You barely slash *Deimon*'s body.

* S HP:Beaten MV:Strong - Deimon: Battered > Judy hacks *Deimon*'s body.
[bash ]

- = + *
Judy hacks *Deimon*'s body.
A Shienaran forward scout joins Deimon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!

* + =
A raven caws 'Deimon is at The Yard Before the Monastery'

- - =
Your bash at *Deimon* sends him sprawling!

* S HP:Beaten MV:Strong - Deimon: Battered >
Ragan slices your head hard.
You panic and attempt to flee!
A Shienaran forward scout slashes your right hand.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout slashes your head.
You wish that your wounds would stop BLEEDING so much!

Judy hacks *Deimon*'s right leg hard.


*Tolza* unleashes a flurry of melting icy spikes at Judy, who is stabbed
repeatedly.


You flee head over heels.
Path Before the Gate
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A squirrel is here, chittering.

* S HP:Beaten MV:Strong >
A raven caws 'Deimon, Tolza are at The Yard Before the Monastery'

s* S HP:Beaten MV:Strong > c
nYou have 78(396) hit and 231(267) movement points.
You have scored 99712236 experience points and 438 quest points.
You need 3787764 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

a* S HP:Beaten MV:Strong > im low
wh
You narrate 'im low'

* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
na [where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

u* S HP:Beaten MV:Strong > ok
wYou narrate 'u ok'

h
* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
wh
[where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > Judy narrates 'nods'
[where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
[where ]
Players in your Zone
--------------------
Judy - Under the Angel
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
wh[where ]
Players in your Zone
--------------------
Judy - Under the Angel
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.


* S HP:Beaten MV:Strong > na th[where ]
Players in your Zone
--------------------
Judy - Under the Angel
Tumtum - Path Before the Gate
You catch a faint scent of a horse nearby.

ey* S HP:Beaten MV:Strong > chasing?
You narrate 'they chasing?'

* S HP:Beaten MV:Strong > w
nPath to the Old Monastery
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A green woodpecker is high up a tree, tapping away.


* S HP:Beaten MV:Strong > n
eBy the Deserted Well
[ obvious exits: N S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
A large stone well is here.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* S HP:Beaten MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* S HP:Beaten MV:Strong > eA Small Path
[ obvious exits: E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* S HP:Beaten MV:Strong >

Judy narrates 'no'

s
* S HP:Beaten MV:Strong > sBy the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.

* S HP:Beaten MV:Strong > caWalking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A snake is crawling through the water here.

n * S HP:Beaten MV:Strong > s
wh
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Strong > [where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard
Judy - Under the Angel
You catch a faint scent of a horse nearby.

* S HP:Beaten MV:Strong > wh
nJudy narrates 'not me at least'
[where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard
Judy - Under the Angel
You catch a faint scent of a horse nearby.

a * S HP:Beaten MV:Strong > they are real
The night has begun.
Your heartbeat calms down more as you feel less panicked.

lo S HP:Beaten MV:Fresh > y bad :P
scan You narrate 'they are really bad :P'

so S HP:Beaten MV:Fresh >
w*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

h
o S HP:Beaten MV:Fresh > sc
[where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard
Judy - Under the Angel
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > You have 91(396) hit and 267(267) movement points.
You have scored 99712236 experience points and 438 quest points.
You need 3787764 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

o S HP:Beaten MV:Fresh > wh
scan[where ]
Players in your Zone
--------------------
Judy - Passing Some Tombstones
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > s
wh*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

oo S HP:Beaten MV:Fresh >
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Beaten MV:Fresh > scan s
Judy the Abhorrent Dogface is here, fighting Deimon.
*Deimon* is here, fighting Judy, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > can s
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Fresh > scan s
wh
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Fresh > [where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

co S HP:Beaten MV:Fresh > an s
na*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Fresh > as pair 2v2 and we're hitting at mobs :P
whYou narrate 'as pair 2v2 and we're hitting at mobs :P'


o S HP:Beaten MV:Fresh > A sickly, blighted deer has arrived from the north.
A raven caws 'Deimon, Tolza are at The Yard Before the Monastery'
[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

so S HP:Beaten MV:Fresh > can s
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

cao S HP:Beaten MV:Fresh > n s
*Deimon* is standing here, riding a Domani razor.
*Tolza* is standing here.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

wo S HP:Beaten MV:Fresh > h
[where ]
Players in your Zone
--------------------
Judy - Path Before the Gate
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > sc

Judy narrates 'it's ridiculous '

o S HP:Beaten MV:Fresh > You have 91(396) hit and 267(267) movement points.
You have scored 99712236 experience points and 438 quest points.
You need 3787764 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

o S HP:Beaten MV:Fresh > na come 1n rag
naYou narrate 'come 1n rag'

lo S HP:Beaten MV:Fresh > ets get on him and get him to
Judy has arrived from the north.

fo S HP:Beaten MV:Fresh > lee
alYou narrate 'lets get on him and get him to flee'

iao S HP:Beaten MV:Fresh > s m kill d
Judy looks at you.

eio S HP:Beaten MV:Fresh > mon
changeOk.

o S HP:Beaten MV:Fresh > wimpy 80
lYou will now flee if you go below 80 hit points.

o S HP:Beaten MV:Fresh > judy
Welcome to the courtroom of Judge Judy. The trollocs
are real, the cases are real, the decision are meaningless.

Judy has some small wounds and bruises.

Judy is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded two-handed> Al'Akir's Despair, the bronze-headed voulge of the Malkieri

<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* S HP:Beaten MV:Fresh > g
Judy starts following you.

* S HP:Beaten MV:Fresh >beck
You beckon everyone to follow you.

* S HP:Beaten MV:Fresh > na going
group aYou narrate 'going'

l* S HP:Beaten MV:Fresh > l
scan s
Judy is now a member of your group.

* S HP:Beaten MV:Fresh > ch
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Fresh > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Beaten MV:Fresh > s
m
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Judy has arrived from the north.
*Deimon* crushes Judy's body.

* S HP:Beaten MV:Full > [kill deimon]
You barely slash *Deimon*'s body.

* S HP:Beaten MV:Full - Judy: Hurt - Deimon: Battered >
You barely slash *Deimon*'s left leg.
A Shienaran forward scout joins Deimon's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Deimon* crushes Judy's body.

* S HP:Beaten MV:Full - Judy: Wounded - Deimon: Battered >
*Deimon* kicks Judy in solar plexus, Judy is rendered breathless!

* S HP:Beaten MV:Full - Judy: Wounded - Deimon: Battered >
Ragan slices your body.
A Shienaran forward scout slashes Judy's head.
A Shienaran forward scout tries to slash you, but you deflect the blow.
A Shienaran forward scout barely slashes Judy's body.
A Shienaran forward scout tries to slash you, but you deflect the blow.
You barely slash *Deimon*'s right leg.

* S HP:Beaten MV:Full - Judy: Wounded - Deimon: Battered >
You swiftly dodge *Tolza*'s attempt to hit you.

* S HP:Beaten MV:Full - Judy: Wounded - Deimon: Battered > f

*Deimon* avoids being bashed by Judy who loses her balance and falls!

* S HP:Beaten MV:Full - Judy: Wounded - Deimon: Battered >
*Tolza* tries to hit you, but you deflect the blow.
Ragan slices your body hard.
A Shienaran forward scout tickles Judy's right leg with his slash.
A Shienaran forward scout slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Shienaran forward scout slashes Judy's body.
A Shienaran forward scout slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Deimon* crushes Judy's body.


*Deimon* kicks Judy in solar plexus, Judy is rendered breathless!

You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
*Tolza* is standing here.
Judy the Abhorrent Dogface is here, fighting Deimon.
*Deimon* is here, fighting Judy, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Judy.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Judy.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Full > w
Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A squirrel is here, chittering.

o S HP:Beaten MV:Full > sc
na oYou have 61(396) hit and 259(267) movement points.
You have scored 99711347 experience points and 438 quest points.
You need 3788653 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

fo S HP:Beaten MV:Full > f
w
n
You narrate 'off'

n
o S HP:Beaten MV:Full > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.

o S HP:Beaten MV:Full > e
By the Deserted Well
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A large stone well is here.
A green woodpecker is high up a tree, tapping away.
A spotted horse wanders skittishly around here.
A spotted horse wanders skittishly around here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Full > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Full > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Full > s
scanA raven caws 'Tolza, Deimon are at The Yard Before the
Monastery'
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's roots into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

so S HP:Beaten MV:Fresh - the writhing grass: Scratched >
No way! You're
fighting for your life!

o S HP:Beaten MV:Fresh - the writhing grass: Scratched > f
Your eyesight is not so
keen.

o S HP:Beaten MV:Fresh - the writhing grass: Scratched > You panic and attempt to flee!

na u
You flee head over heels.
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

oko S HP:Beaten MV:Full >
e
e
s
scan s
Judy has arrived from the south.
You narrate 'u ok'

o S HP:Beaten MV:Full > Judy leaves east.
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
Judy the Abhorrent Dogface is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Beaten MV:Full > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
A juicy looking apple has fallen to the ground. [5]
Judy has arrived from the west.

o S HP:Beaten MV:Full > Judy leaves east.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

o S HP:Beaten MV:Full > *Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > l
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

o S HP:Beaten MV:Full > wh
sJudy narrates 'yeah'
[where ]
Players in your Zone
--------------------
Judy - A Potato Field
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

cao S HP:Beaten MV:Full > n s
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > wh
[where ]
Players in your Zone
--------------------
Judy - A Potato Field
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full >
Judy has arrived from the east.

o S HP:Beaten MV:Full > wh
[where ]
Players in your Zone
--------------------
Judy - Walking Through the Orchard
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > s
A raven caws 'Tolza, Deimon are at The Yard Before the Monastery'

co S HP:Beaten MV:Full > an s
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

so S HP:Beaten MV:Full > c
You have 74(396) hit and 259(267) movement points.
You have scored 99712049 experience points and 438 quest points.
You need 3787951 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

o S HP:Beaten MV:Full > ch
s[change mood wimpy]
Mood changed to: Wimpy

cao S HP:Beaten MV:Full > n s
di*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

a o S HP:Beaten MV:Full > judy
wh
Judy has quite a few wounds.

o S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Judy - Walking Through the Orchard
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > scan s
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > na ok lets hit flee
wh
You narrate 'ok lets hit flee'

o S HP:Beaten MV:Full > scan[where ]
Players in your Zone
--------------------
Judy - Walking Through the Orchard
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > s
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > na get deimon low
scaYou narrate 'get deimon low'

n o S HP:Beaten MV:Full > s
wh
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A sickly, skinny deer stands here in a daze.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Judy - Walking Through the Orchard
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > c
Judy leaves south.

h
o S HP:Beaten MV:Full > s[change mood wimpy]
Mood changed to: Wimpy

cao S HP:Beaten MV:Full > n s

A sickly, blighted deer has arrived from the south.
A raven caws 'Tolza, Deimon are at The Yard Before the Monastery'

o S HP:Beaten MV:Full > Judy the Abhorrent Dogface is here, fighting Deimon.
*Tolza* is standing here.
*Deimon* is here, fighting Judy, riding a Domani razor.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
Ragan is here, fighting Judy.

o S HP:Beaten MV:Full > s
m
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
Judy the Abhorrent Dogface is here, fighting Deimon.
*Tolza* is standing here.
*Deimon* is here, fighting Judy, riding a Domani razor.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
A Shienaran forward scout is here, fighting Judy.
Ragan is here, fighting Judy.

* S HP:Beaten MV:Full > [kill deimon]
You slash *Deimon*'s body.

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
Judy panics, and attempts to flee!

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
*Tolza* tries to hit you, but you parry successfully.

Tumtum
Posts: 15
Joined: Sun Mar 31, 2019 8:20 pm

Re: If we keep pking like this, the mud is really going to die

Post by Tumtum » Mon Oct 07, 2024 8:36 pm

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
*Tolza* tries to hit you, but you deflect the blow.
You barely slash *Deimon*'s left leg.
Ragan slices Judy's left arm.
A Shienaran forward scout barely slashes Judy's right leg.
A Shienaran forward scout tickles Judy's head with his slash.
A Shienaran forward scout slashes Judy's body.
A Shienaran forward scout slashes Judy's left hand.
Judy hacks *Deimon*'s body.
Judy panics, and attempts to flee!

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered > f
You panic and attempt to flee!


Judy leaves north.


You flee head over heels.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
Several blackberries grow on a nearby vine. [3]
Judy the Abhorrent Dogface is standing here.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

o S HP:Beaten MV:Full > k
k
sc[kil light]
They aren't here.

ano S HP:Beaten MV:Full > [kil light]
They aren't here.

s
o S HP:Beaten MV:Full > *Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

o S HP:Beaten MV:Full > k
k
[kil light]
They aren't here.

wo S HP:Beaten MV:Full > h
[kil light]
They aren't here.

no S HP:Beaten MV:Full > a [where ]
Players in your Zone
--------------------
Tumtum - Walking Through the Orchard
Judy - Walking Through the Orchard
You catch a faint scent of a horse nearby.

sno S HP:Beaten MV:Full > icker
wh
Judy leaves south.
You narrate 'snicker'

so S HP:Beaten MV:Full > ca[where ]
Players in your Zone
--------------------
Judy - The Yard Before the Monastery
Tumtum - Walking Through the Orchard
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > n s
s
mJudy the Abhorrent Dogface is here, fighting Tolza.
*Tolza* is here, fighting Judy.
*Deimon* is here, fighting Judy, riding a Domani razor.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.


o S HP:Beaten MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
Judy the Abhorrent Dogface is here, fighting Tolza.
*Tolza* is here, fighting Judy.
*Deimon* is here, fighting Judy, riding a Domani razor.
A raven is visible flying high in the sky.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* S HP:Beaten MV:Full > [kill deimon]
You slash *Deimon*'s body.

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
Judy panics, and attempts to flee!

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
*Deimon* kicks Judy in solar plexus, Judy is rendered breathless!

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered >
You slash *Deimon*'s left arm.
A raven caws 'Tolza, Deimon are at The Yard Before the Monastery'
A Shienaran forward scout joins Tolza's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Tolza* tickles Judy's body with her hit.

* S HP:Beaten MV:Full - Judy: Battered - Deimon: Battered > f
You panic and attempt to flee!


Judy leaves west.


*Tolza* tries to hit you, but you dodge the attack.


You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.

o S HP:Beaten MV:Full > scan w
wh
Your eyesight is not so keen.

o S HP:Beaten MV:Full > k
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

wo S HP:Beaten MV:Full > h
k
k
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > k[kil light]
They aren't here.


wo S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > h
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.


ko S HP:Beaten MV:Full >
k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > wh[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > wh
k
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > wh
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > [where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > na they not chaisng 1e :P
Judy narrates 'we losing this'

o S HP:Beaten MV:Full >
You narrate 'they not chaisng 1e :P'

o S HP:Beaten MV:Full > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > who
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Beaten MV:Full > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
Judy - Path Before the Gate
You catch a faint scent of a horse nearby.
*Deimon* has arrived from the west, riding a Domani razor.

* S HP:Beaten MV:Full >
*Deimon* crushes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

e
k

*Deimon* tries to crush you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.

na on 1e
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
A raven is visible flying high in the sky.
*Deimon* is standing here, riding a Domani razor.

* S HP:Beaten MV:Full > [kil light]
You slash *Deimon*'s body.

* S HP:Beaten MV:Full - Deimon: Battered > You narrate 'on 1e'

* S HP:Beaten MV:Full - Deimon: Battered >
You slash *Deimon*'s right arm.

* S HP:Beaten MV:Full - Deimon: Battered > f
e You panic and attempt to flee!



*Deimon* panics, and attempts to flee!


*Deimon* leaves west riding a Domani razor.

e
Judy has arrived from the west.

[0;Judy hacks *Tolza*'s left leg hard.
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
*Deimon* is standing here, riding a Domani razor.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
Judy the Abhorrent Dogface is here, fighting Tolza.
A raven is visible flying high in the sky.
*Tolza* is here, fighting Judy.

* S HP:Beaten MV:Full >
*Tolza* tries to hit Judy, but she deflects the blow.
A raven caws 'Tolza is at On the Stone Steps'
Judy hacks *Tolza*'s body hard.

k
* S HP:Beaten MV:Full > [kil light]
You slash *Tolza*'s right arm.

* S HP:Beaten MV:Full - Judy: Battered - Tolza: Wounded >
*Tolza* panics, and attempts to flee!

* S HP:Beaten MV:Full - Judy: Battered - Tolza: Wounded >
*Tolza* leaves west.

o S HP:Beaten MV:Full > k
k
k
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > l
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

k
o S HP:Beaten MV:Full > k
kOn the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full >
k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k[kil light]
They aren't here.

o S HP:Beaten MV:Full >
k[kil light]
They aren't here.


o S HP:Beaten MV:Full > [kil light]
They aren't here.

k
o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > k
k[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
*Tolza* has arrived from the west.
[kil light]
You slash *Tolza*'s left leg.
*Tolza* panics, and attempts to flee!

d* S HP:Beaten MV:Full - Tolza: Battered > i[kil light]
You do the best you can!

* S HP:Beaten MV:Full - Tolza: Battered > a j*Tolza* leaves east.
[kil light]
They aren't here.

o S HP:Beaten MV:Full >

Judy rolls her eyes...sheesh!..

o S HP:Beaten MV:Full > kNo-one by that name here.

o S HP:Beaten MV:Full >
k
ke[kil light]
You slash *Tolza*'s body.
*Tolza* panics, and attempts to flee!


* S HP:Beaten MV:Full - Tolza: Battered > kJudy hacks *Tolza*'s left leg.
[kil light]
You do the best you can!


* S HP:Beaten MV:Full - Tolza: Battered > k
Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Full - Tolza: Battered > k
*Tolza* leaves west.
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

k
o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > k[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > e[kil light]
They aren't here.

o S HP:Beaten MV:Full >
l s
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > alEntering the Monastery
[ obvious exits: N E S W ]
Judy has arrived from the west.

ias oo S HP:Beaten MV:Full > The oakdoor is closed.

o S HP:Beaten MV:Full > open oakdoor
w
Ok.

o S HP:Beaten MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
A raven is visible flying high in the sky.
Judy has arrived from the east.

o S HP:Beaten MV:Full > e
o
aliEntering the Monastery
[ obvious exits: N E S W ]
Judy has arrived from the west.

as o S HP:Beaten MV:Full > c[open oakdoor]
Ok.

o S HP:Beaten MV:Full > close oakdoor
w
wOk.

ho S HP:Beaten MV:Full >
On the Stone Steps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
A raven is visible flying high in the sky.
Judy has arrived from the east.

ko S HP:Beaten MV:Full >
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > [kil light]
They aren't here.

k
o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > k[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
dia[kil light]
They aren't here.

jo S HP:Beaten MV:Full > u[kil light]
They aren't here.

o S HP:Beaten MV:Full > dy
k
k
Judy has some big nasty wounds and scratches.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > s[kil light]
They aren't here.

co S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > cYou have 101(396) hit and 257(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

hao S HP:Beaten MV:Full > nge wimpy 80
k
You will now flee if you go below 80 hit points.

o S HP:Beaten MV:Full > k
s[kil light]
They aren't here.

o S HP:Beaten MV:Full > c
[kil light]
They aren't here.

o S HP:Beaten MV:Full > kYou have 101(396) hit and 257(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.


o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

k
o S HP:Beaten MV:Full > [kil light]
They aren't here.

k
o S HP:Beaten MV:Full > [kil light]
They aren't here.

wo S HP:Beaten MV:Full > h[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > l
[kil light]
They aren't here.

o S HP:Beaten MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

o S HP:Beaten MV:Full > say this is really nuts
You say 'this is really nuts'

o S HP:Beaten MV:Full > sc
diYou have 101(396) hit and 257(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.

a o S HP:Beaten MV:Full > j
Judy says 'this is pathetic'

o S HP:Beaten MV:Full > udy
Judy has some big nasty wounds and scratches.

wo S HP:Beaten MV:Full > h
k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

wo S HP:Beaten MV:Full > h
k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > w[kil light]
They aren't here.

ho S HP:Beaten MV:Full > o
k
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Beaten MV:Full > k
[kil light]
They aren't here.

ko S HP:Beaten MV:Full >
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > wh
k[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

k
o S HP:Beaten MV:Full > k
Arglebargle, glop-glyf!?!

k
o S HP:Beaten MV:Full > Judy says 'I'm ready to be done. Shouldn't reward this
dung'
[kil light]
They aren't here.

o S HP:Beaten MV:Full > [kil light]
They aren't here.

o S HP:Beaten MV:Full > stren
Arglebargle, glop-glyf!?!

o S HP:Beaten MV:Full > snic
getYou snicker softly.

o S HP:Beaten MV:Full > tea pack
quYou get a cup of thready brown tea from a backpack.

afo S HP:Beaten MV:Full > f tea
whYou quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.


o S HP:Beaten MV:Full > k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Full > s[kil light]
They aren't here.

o S HP:Beaten MV:Full > c
kYou have 101(396) hit and 257(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are standing.


o S HP:Beaten MV:Full > ch[kil light]
They aren't here.


o S HP:Beaten MV:Full > k
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Beaten MV:Full > [kil light]
They aren't here.

ko S HP:Beaten MV:Full >
k
[kil light]
They aren't here.

o S HP:Beaten MV:Full > l
[kil light]
They aren't here.

o S HP:Beaten MV:Full > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

o S HP:Beaten MV:Full > k
k
Your heartbeat calms down more as you feel less
panicked.
[kil light]
They aren't here.

o S HP:Beaten MV:Fresh > [kil light]
They aren't here.

o S HP:Beaten MV:Fresh > wh
k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > k
[kil light]
They aren't here.

o S HP:Beaten MV:Fresh > k
[kil light]
They aren't here.

o S HP:Beaten MV:Fresh > l
[kil light]
They aren't here.

do S HP:Beaten MV:Fresh > iOn the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

ao S HP:Beaten MV:Fresh > tum
dia No-one by that name here.

jo S HP:Beaten MV:Fresh > udy
wh
Judy has some big nasty wounds and scratches.

o S HP:Beaten MV:Fresh > k
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > k
[kil light]
They aren't here.

o S HP:Beaten MV:Fresh > [kil light]
They aren't here.

o S HP:Beaten MV:Fresh > say lets just
Judy says 'they are regenning faster than us and sitting mobs'

reo S HP:Beaten MV:Fresh > st up until they hit us
snic
Judy says 'and have fc'
You say 'lets just rest up until they hit us'

o S HP:Beaten MV:Fresh > You snicker softly.

o S HP:Beaten MV:Fresh > l
reOn the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

sto S HP:Beaten MV:Fresh >
You sit down and rest your tired bones.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > say i wan
Judy sits down and rests.

to S HP:Beaten MV:Fresh > to see how badly they play this
You say 'i want to see how badly they play this'

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps

o S HP:Beaten MV:Fresh > say they left :P
You say 'they left :P'

o S HP:Battered MV:Fresh > l
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is resting here.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

say oo S HP:Battered MV:Fresh > h faint was gone
whYou say 'oh faint was gone'


o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

who S HP:Battered MV:Fresh >
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > sc
You have 129(396) hit and 267(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are resting.

o S HP:Battered MV:Fresh > change wimpy 110
wYou will now flee if you go below 110 hit points.

ho S HP:Battered MV:Fresh >
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > sc
You have 129(396) hit and 267(267) movement points.
You have scored 99708633 experience points and 438 quest points.
You need 3791367 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are resting.

tio S HP:Battered MV:Fresh >
It is 11 o'clock pm, on the 6th day of the month of
Saven, year 1594.
According to legend and prophecy, this is the First Turn of the Wheel.
If you have mudlet lag check Adael's install guide for a bugfix!

(Server: Mon Oct 7 20:17:56 2024 EST, last rebooted 20 hours, 14 minutes ago)

o S HP:Battered MV:Fresh > l
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is resting here.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh >
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.

o S HP:Battered MV:Fresh >
Judy says 'I'm going to head inside to feed puppy and take him outside quick.
this is pointless'

o S HP:Battered MV:Fresh > l
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is resting here.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

l
o S HP:Battered MV:Fresh > sOn the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is resting here.
A raven is visible flying high in the sky.

ayo S HP:Battered MV:Fresh > ok
You say 'ok'

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > ch

Judy stops resting, and clambers on her feet.

o S HP:Battered MV:Fresh > w[change mood wimpy]
Mood changed to: Wimpy

h
o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

l
o S HP:Battered MV:Fresh > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
Judy says 'you coming too?'
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
l
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Judy the Abhorrent Dogface is standing here.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > say i'lls tay here
saYou say 'i'lls tay here'

y o S HP:Battered MV:Fresh > to see what they do
snicYou say 'to see what they do'


o S HP:Battered MV:Fresh > Judy nods in agreement.
You snicker softly.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh >
Judy says 'back in like 3ish'

wo S HP:Battered MV:Fresh > h
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
no[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

do S HP:Battered MV:Fresh >
You nod in agreement.

wo S HP:Battered MV:Fresh > h
[where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh

Judy says 'maybe 5'

o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Judy - On the Stone Steps
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh >
Judy leaves west.

o S HP:Battered MV:Fresh > wh
l[where ]
Players in your Zone
--------------------
Judy - Walking Through the Orchard
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.


o S HP:Battered MV:Fresh > On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
A raven is visible flying high in the sky.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Judy - In a Dying Orchard
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > who
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
*Deimon* has arrived from the west, riding a Domani razor.
*Tolza* has arrived from the west.


* S HP:Battered MV:Fresh >
*Tolza* tries to hit you, but you deflect the blow.

* S HP:Battered MV:Fresh - Tolza: Wounded > You slash *Tolza*'s right leg.
*Tolza* tries to hit you, but you parry successfully.
[where ]
Players in your Zone
--------------------
Tumtum - On the Stone Steps
You catch a faint scent of a horse nearby.
*Deimon* crushes your body hard.

* S HP:Battered MV:Fresh - Tolza: Wounded > f
n
You panic and attempt to flee!

You flee head over heels.
Entering the Monastery
[ obvious exits: N E S W ]
In the Sleeping Chamber
[ obvious exits: E S ]
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A hooded monk stands here, muttering a menacing prayer.
A spirit of a monk wails in agony.
A spirit of a monk wails in agony.

o S HP:Battered MV:Full > s
k
Entering the Monastery
[ obvious exits: N E S W ]

o S HP:Battered MV:Full > [kil light]
They aren't here.

o S HP:Battered MV:Full > k
k
s[kil light]
They aren't here.

o S HP:Battered MV:Full > ca[kil light]
They aren't here.

no S HP:Battered MV:Full > w
w
h
o S HP:Battered MV:Full > [where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Full > scan w

o S HP:Battered MV:Full > scan w
A raven caws 'Tolza, Deimon are at The Yard Before the
Monastery'
Your heartbeat calms down more as you feel less panicked.

o S HP:Battered MV:Fresh > l
sEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

cano S HP:Battered MV:Fresh > w
w
h
o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > c
sca[close oakdoor]
Ok.

n o S HP:Battered MV:Fresh > w
wh

o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

ro S HP:Battered MV:Fresh > est
whYou sit down and rest your tired bones.


o S HP:Battered MV:Fresh > s[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

cao S HP:Battered MV:Fresh > n w

o S HP:Battered MV:Fresh > wh
who[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.


o S HP:Battered MV:Fresh > Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Battered MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

co S HP:Battered MV:Fresh > an w

o S HP:Battered MV:Fresh > scan w

o S HP:Battered MV:Fresh > l
whEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]


o S HP:Battered MV:Fresh > [where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > wh
wh[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

oo S HP:Battered MV:Fresh >
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Battered MV:Fresh > scan w

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Battered MV:Fresh > sc
You have 164(396) hit and 267(267) movement points.
You have scored 99707495 experience points and 438 quest points.
You need 3792505 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are resting.

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > scan w
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.

o S HP:Battered MV:Fresh > scan w

o S HP:Battered MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Battered MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

cano S HP:Battered MV:Fresh > w

o S HP:Battered MV:Fresh > sc
You have 179(396) hit and 267(267) movement points.
You have scored 99707495 experience points and 438 quest points.
You need 3792505 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are resting.

o S HP:Battered MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Battered MV:Fresh > an w
Arglebargle, glop-glyf!?!

o S HP:Battered MV:Fresh > scan w
w
ho S HP:Battered MV:Fresh >
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Battered MV:Fresh >
l
o S HP:Battered MV:Fresh > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Battered MV:Fresh > scan w

o S HP:Battered MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > scan w
*Tolza* is standing here.
*Deimon* is standing here, riding a Domani razor.

wo S HP:Battered MV:Fresh > h
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Battered MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Battered MV:Fresh > scan w

o S HP:Wounded MV:Fresh > sc
You have 211(396) hit and 267(267) movement points.
You have scored 99707495 experience points and 438 quest points.
You need 3792505 exp to level and 562 qp to rank.
You have amassed 20 Turn points to date.
You have played 6 days and 15 hours (real time).
This ranks you as Tumtum the Darkling Senior [Dha'vol 6] (Level 49).
You are resting.

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Fresh > scan w

o S HP:Wounded MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Fresh > scan w

o S HP:Wounded MV:Fresh > l
whEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

oo S HP:Wounded MV:Fresh >
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Fresh > scan w
w
ho S HP:Wounded MV:Fresh >
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

l
o S HP:Wounded MV:Fresh > Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery
You catch a faint scent of a horse nearby.

o S HP:Wounded MV:Fresh > wh
sca[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

no S HP:Wounded MV:Fresh > w

lo S HP:Wounded MV:Fresh >
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Fresh > wh
s[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Wounded MV:Fresh > can w

o S HP:Wounded MV:Fresh > l
whEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

oo S HP:Wounded MV:Fresh >
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Wounded MV:Fresh >
The raven master narrates 'Deimon was spotted in Edge of the Foothills'

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

o S HP:Wounded MV:Fresh > l
Entering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Wounded MV:Fresh > wh
sc[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

ao S HP:Wounded MV:Fresh > n w

o S HP:Wounded MV:Fresh > wh
[where ]
Players in your Zone
--------------------
Tumtum - Entering the Monastery

wo S HP:Wounded MV:Fresh > ho
Players
-------
Judy the Abhorrent Dogface [Ahf'frait]
Tumtum the Darkling Senior [Dha'vol]
Skewer the Darkling Master [Dha'vol Master]

3 players displayed.

o S HP:Wounded MV:Fresh >
The raven master narrates 'Deimon was spotted in Tarwins Gap'

o S HP:Wounded MV:Fresh > wh

Tumtum
Posts: 15
Joined: Sun Mar 31, 2019 8:20 pm

Re: If we keep pking like this, the mud is really going to die

Post by Tumtum » Mon Oct 07, 2024 8:37 pm

Then while I was posting this afk in that room:

o S HP:Wounded MV:Fresh >
Someone squeaks 'Tolza is at A Winding Road'

o S HP:Scratched MV:Fresh >
Someone squeaks 'Deimon is at A Pine Forest'

o S HP:Scratched MV:Fresh >
The raven master narrates 'Deimon was spotted in Dark Forest'

o S HP:Scratched MV:Fresh >
*Deimon* has arrived from the west.

* S HP:Scratched MV:Fresh >
*Deimon* tries to crush you, but you deflect the blow.

* S HP:Scratched MV:Fresh - Deimon: Healthy >
You tickle *Deimon*'s right leg with your slash.
Someone squeaks 'Deimon is at Entering the Monastery'
*Deimon* crushes your left leg hard.

* S HP:Scratched MV:Fresh - Deimon: Scratched >
You slash *Deimon*'s body.

* S HP:Scratched MV:Fresh - Deimon: Scratched >
*Deimon* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Fresh - Deimon: Scratched >
*Deimon* crushes your left leg hard.

* S HP:Scratched MV:Fresh - Deimon: Scratched >
*Deimon* panics, and attempts to flee!

* S HP:Scratched MV:Fresh - Deimon: Scratched >
*Deimon* leaves east.
*Deimon* has arrived from the east.

* S HP:Scratched MV:Fresh >
*Deimon* leaves west.

o S HP:Scratched MV:Fresh > k
[kil light]
They aren't here.

k
o S HP:Scratched MV:Fresh > k
[kil light]
They aren't here.

l
o S HP:Scratched MV:Fresh > s[kil light]
They aren't here.

o S HP:Scratched MV:Fresh > cEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]

o S HP:Scratched MV:Fresh > an w

o S HP:Scratched MV:Fresh >
Vespera has been woven into the Pattern...

o S HP:Scratched MV:Fresh >
A raven caws 'Tolza is at Dark Forest'

o S HP:Scratched MV:Fresh >
The raven master narrates 'Deimon was spotted in Dark Forest'

o S HP:Scratched MV:Fresh >
A raven caws 'Tolza is at Thick Forest'

o S HP:Scratched MV:Fresh >
You feel very groggy...
You go to sleep.

S HP:Healthy MV:Fresh >

S HP:Healthy MV:Fresh > stat
You are a 436 year old male trolloc hunter.
Your height is 6 feet, 5 inches, and you weigh 223.0 lbs.
You are carrying 0.0 lbs and wearing 58.5 lbs, very light.
Your base abilities are: Str:21 Int:8 Wil:11 Dex:18 Con:19.
Offensive bonus: 6, Dodging bonus: 1, Parrying bonus: 79
Your mood is: Wimpy. You will flee below: 110 Hit Points
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- SLEEP
- SNEAK
- STRENGTH
- NO QUIT

S HP:Healthy MV:Fresh > wake
You can't wake up!

S HP:Healthy MV:Fresh >
*Tolza* clumsily approaches you with a sharp, red stone dagger, but you fend off
the attack.

* S HP:Healthy MV:Fresh - Tolza: Healthy >
You slash *Tolza*'s left leg.

* S HP:Healthy MV:Fresh - Tolza: Scratched > l
o
alias m kill tolEntering the Monastery
The remains of a dead monk are spread all across the floor in the entrance
of the monastery. The smell of death hangs in the air, mixing with the
smell of incense. Hooks stick out of the wall, for hanging weapons. Instead
of a weapon, someone or something has placed the cracked skull of another
monk on one of the hooks. To the west some steps are visible. To the east,
the monastery continues and the monks' sleeping chambers are situated in
the north.
[ obvious exits: N E S W ]
*Tolza* is here, fighting YOU!

z* S HP:Healthy MV:Fresh - Tolza: Scratched > [open oakdoor]
Ok.

a
* S HP:Healthy MV:Fresh - Tolza: Scratched >
You barely slash *Tolza*'s hea

erulak
Posts: 230
Joined: Thu Aug 31, 2017 7:11 pm

Re: If we keep pking like this, the mud is really going to die

Post by erulak » Mon Oct 07, 2024 10:39 pm

"going to"

vittak
Posts: 47
Joined: Sat Apr 03, 2021 9:52 am

Re: If we keep pking like this, the mud is really going to die

Post by vittak » Tue Oct 08, 2024 2:07 pm

That was disappointing but perhaps there is more to the story. Tolza is often a good sport. I will say that TumTum I always appreciate your pk style on your alts. Very rarely has it been boring.

Eol
Posts: 728
Joined: Mon Aug 31, 2015 10:34 pm

Re: If we keep pking like this, the mud is really going to die

Post by Eol » Tue Oct 08, 2024 4:13 pm

One gleaming swirl in the whole log. Did I miss a coding change?

Jaster
Posts: 380
Joined: Fri Apr 03, 2015 1:17 pm

Re: If we keep pking like this, the mud is really going to die

Post by Jaster » Tue Oct 08, 2024 4:37 pm

Eol wrote:
Tue Oct 08, 2024 4:13 pm
One gleaming swirl in the whole log. Did I miss a coding change?
Tolza hitting because she is wearing her dagger on the belt most of the log. lol

Tolza
Posts: 184
Joined: Mon Aug 02, 2021 11:42 am
Location: Oregon Zoot#2101

Re: If we keep pking like this, the mud is really going to die

Post by Tolza » Tue Oct 08, 2024 4:53 pm

Jaster wrote:
Tue Oct 08, 2024 4:37 pm
Eol wrote:
Tue Oct 08, 2024 4:13 pm
One gleaming swirl in the whole log. Did I miss a coding change?
Tolza hitting because she is wearing her dagger on the belt most of the log. lol
Yes, im not very good at this game...

S HP:Healthy SP:Good MV:Winded >
You begin to weave the appropriate flows...


-=
+*
*+
=-
-
=+
*
*+
=-
-
=+
*
Ok.
Tumtum lies down and falls asleep.

S HP:Healthy SP:Good MV:Tiring >
dra
You don't seem to have a sheathed weapon.

S HP:Healthy SP:Good MV:Tiring >
br
Brief mode off.

S HP:Healthy SP:Good MV:Tiring >
hide
You attempt to hide yourself.

S HP:Healthy SP:Good MV:Tiring >
change mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

S HP:Healthy SP:Good MV:Tiring >
dra
You don't seem to have a sheathed weapon.

S HP:Healthy SP:Good MV:Strong >

back stab dark
S HP:Healthy SP:Good MV:Strong >
Backstab who?

S HP:Healthy SP:Good MV:Strong >
bs
hide
back stab dark
You attempt to hide yourself.

S HP:Healthy SP:Good MV:Strong > Backstab who?

S HP:Healthy SP:Good MV:Strong >
backstab dark
You silently approach your victim...


-=
+*
*+
=-
-
=+
*
You need to wield a weapon to make it a success.

S HP:Healthy SP:Good MV:Strong >
dra
You don't seem to have a sheathed weapon.

S HP:Healthy SP:Good MV:Strong >
remove dagger
You stop using a sharp, red stone dagger.

S HP:Healthy SP:Good MV:Strong >
wielddagger
Arglebargle, glop-glyf!?!

S HP:Healthy SP:Good MV:Strong >
wield dagger
You wield a sharp, red stone dagger.

S HP:Healthy SP:Good MV:Full >
backstab dark
You silently approach your victim...


-=
+*
*+
=-
-
=+
Ooops. Your clumsy execution broadcasts your intentions.

S HP:Healthy SP:Good MV:Full - Tumtum: Healthy >

Tumtum slashes your left leg.
Your extra burst of stamina fades.

S HP:Scratched SP:Good MV:Fresh - Tumtum: Healthy >

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