Garkag says "What's 1e?"

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Garkag
Posts: 8
Joined: Sun Mar 22, 2015 1:53 pm

Garkag says "What's 1e?"

Post by Garkag » Tue Jul 23, 2024 4:43 pm

Long pk winding, dusty, blands, camp back to Kajin and then winding then Gap (Kno) and then we chased one LS and moved here where log starts:



[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.

o S HP:Battered MV:Winded >
j
[k light]
They aren't here.

o S HP:Battered MV:Winded >
j
[k light]
They aren't here.

o S HP:Battered MV:Winded >
j
Denji leaves north. ^^
You follow Stomper.

Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
A poor, solemn villager walks by.
A raven is here flying around.
[k light]
They aren't here.

o S HP:Battered MV:Winded >
Denji leaves north. ^^
You follow Stomper.

Intersection of Arafel and Kandor
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

o S HP:Battered MV:Winded >

Denji leaves north. ^^
You follow Stomper.

Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
A Lockshear militiaman glares at his surroundings.

j
o S HP:Battered MV:Winded >
j
Stomper stops riding a shadow stallion.
[k light]
They aren't here.

o S HP:Battered MV:Winded >
j
A Lockshear militiaman tries to cleave you, but you parry successfully.
You scythe a Lockshear militiaman's right arm into bloody fragments!
A Lockshear militiaman tries to cleave you, but you parry successfully.
Stomper starts leading a shadow stallion.
A shadow stallion now follows Stomper.
[k light]
They aren't here.

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >
Stomper opens the oakdoor.
[k light]
They aren't here.

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >

Stomper leaves east. >>
A shadow stallion leaves east. >>
Denji leaves east. >>

j
o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >
j
[k light]
They aren't here.

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >
[k light]
They aren't here.

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >

You try to scythe a Lockshear militiaman, but he parries successfully.
A Lockshear militiaman tries to cleave you, but you parry successfully.

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >
l
Arafel Way
This route runs north and south with the tall log palisade standing to the west
of the Way. A catwalk can be seen running the length of the wall giving
defenders a place to push back attackers and fire at targets beyond the walls.
To the east amongst the cluster of buildings rises a large manor house with a
stout looking oak door facing the Way. Making it stand out from the rest it
seems the building was painted at one time, though the elements are slowly
stripping its added grandeur.
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving east.
A flock of ravens is circling in the air, searching for prey.
A Lockshear militiaman is here, fighting YOU!

o S HP:Battered MV:Winded - a Lockshear militiaman: Scratched >
f
You panic and attempt to flee!


A Lockshear militiaman tries to cleave you, but you parry successfully.


You flee head over heels.
Intersection of Arafel and Kandor
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving north. ^^

o S HP:Battered MV:Weary >
n
e
Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a horse leaving east.
A flock of ravens is circling in the air, searching for prey.
A Lockshear militiaman glares at his surroundings.

o S HP:Battered MV:Weary >
A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.

o S HP:Battered MV:Weary >
nod
You nod in agreement.

l
o S HP:Battered MV:Weary >
Stomper leaves up. uu
A shadow stallion leaves up. uu
Denji leaves up. uu
You follow Stomper.

A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Zone: Village of Lockshear
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.
A Large Manor House - In the Shadowed Room
The stairs proceed up into the upper level of the manor, as the top is reached
the lights brought into this fell area seem less effective than they aught.
Once this upper level held the bed chambers of what ever humans lived here, but
now all that remains is splittered belongings and unnatural shadows. Every fiber
of your being screams that something lurks here yet.
[ obvious exits: D ]
Zone: Village of Lockshear
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A half-man lurks here, cold and dangerous.
A half-man lurks here, cold and dangerous.

o S HP:Battered MV:Weary >

Stomper leaves down. dd
A shadow stallion leaves down. dd
Denji leaves down. dd
You follow Stomper.

A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.

o S HP:Battered MV:Weary >

Stomper leaves east. >>
A shadow stallion leaves east. >>
Denji leaves east. >>
You follow Stomper.

Manor House - Backroom
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.

o S HP:Battered MV:Weary >

Stomper opens the hiddenhatch.

o S HP:Battered MV:Weary >

Stomper leaves down. dd
A shadow stallion leaves down. dd
Denji leaves down. dd
You follow Stomper.

In a Hidden Basement
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Weary >
l
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Weary >

Thin tendrils of darkness extend outward from Stomper's very being...
A shadow stallion stamps its hooves in pain as the black tendrils touch it.
Denji roars in pain as the black tendrils touch him.
Bearable roars in pain as the black tendrils touch him.
Your body is racked in pain as Stomper compels you to move further.
Ouch!

o S HP:Battered MV:Full >
cw
change mood wimpy
Mood changed to: Wimpy

o S HP:Battered MV:Full >
nod
l
You nod in agreement.

o S HP:Battered MV:Full >
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Full >

Stomper hisses 'hps'

o S HP:Battered MV:Full >
cha w 75
You will now flee if you go below 75 hit points.

o S HP:Battered MV:Full >
j
j
j
[k light]
They aren't here.

o S HP:Battered MV:Full >
[k light]
They aren't here.

o S HP:Battered MV:Full >
[k light]
They aren't here.

o S HP:Battered MV:Full >
sc
You have 172(395) hit and 245(265) movement points.
You have scored 108508232 experience points and 351 quest points.
You need 1727311131 exp to level and 49 qp to rank.
You have amassed 218 Turn points to date.
You have played 11 days and 15 hours (real time).
This ranks you as Garkag the Abhorrent Dogface [Ahf'frait 5] (Level 51).
You are standing.

o S HP:Battered MV:Full >

Denji says 'hps fine, 330'

o S HP:Battered MV:Full >

Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 63.595 seconds.

o S HP:Battered MV:Fresh >
'172
l
You say '172'

o S HP:Battered MV:Fresh >
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Fresh >
j
j
j
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
cw
change mood wimpy
l
Mood changed to: Wimpy

o S HP:Battered MV:Fresh >
j
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Fresh >

Stomper hisses 'bear you afk?'

o S HP:Battered MV:Fresh >
j
[k light]
They aren't here.
l

Bearable says 'yeah was afk'

o S HP:Battered MV:Fresh >
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is resting here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
Bearable says 'back'

j
o S HP:Battered MV:Fresh >
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
j

Bearable says '130 hps'

j
o S HP:Battered MV:Fresh >
Bearable stops resting, and clambers on his feet.
[k light]
They aren't here.

j
o S HP:Battered MV:Fresh >
[k light]
They aren't here.

o S HP:Battered MV:Fresh >
[k light]
They aren't here.

o S HP:Battered MV:Fresh >

Stomper hisses 'up'

whe
o S HP:Battered MV:Fresh >
l
Players in your Zone
--------------------
Garkag - In a Hidden Basement
Denji - In a Hidden Basement
Stomper - In a Hidden Basement
Bearable - In a Hidden Basement
You catch the scent of many horses nearby.

o S HP:Battered MV:Fresh >
In a Hidden Basement
Descending down into the darkness reveals a basement made of brick and mortar.
Suprisingly considering the condition of the rest of the manor this room is
well kept and clean. A wooden desk sits against the south wall with an unlit
candle and a number of loose papers on its top. Oddly a number of cots are
scattered around the room, each with rumpled blankets and dented pillows.
[ obvious exits: N U ]
Zone: Village of Lockshear
Door up: hiddenhatch
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
Bearable the Grizzly Scrapper is standing here.
Galnorn the dark myrmidon lounges in the shadows.
Galnorn is surrounded by a shimmering white aura!
Ilsae the keeper of the shadow stands here.
Ilsae is surrounded by a shimmering white aura!

o S HP:Battered MV:Fresh >
j

Stomper leaves up. uu
A shadow stallion leaves up. uu
Denji leaves up. uu
Bearable leaves up. uu
You follow Stomper.

Manor House - Backroom
[ obvious exits: W D ]
Zone: Village of Lockshear
Door west: door
Door down: hiddenhatch
Bearable the Grizzly Scrapper is standing here.
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.

o S HP:Battered MV:Full > [k light]
They aren't here.

o S HP:Battered MV:Full >

Stomper leaves west. <<
A shadow stallion leaves west. <<
Denji leaves west. <<
Bearable leaves west. <<
You follow Stomper.

A Large Manor House
[ obvious exits: E W U ]
Zone: Village of Lockshear
Door east: door
Door west: oakdoor
Bearable the Grizzly Scrapper is standing here.
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.

o S HP:Wounded MV:Full >
nar many
You narrate 'many'

o S HP:Wounded MV:Full >
nar many
You narrate 'many'

o S HP:Wounded MV:Full >
whe
l
Players in your Zone
--------------------
Garkag - A Large Manor House
Bearable - A Large Manor House
Denji - A Large Manor House
Stomper - A Large Manor House
You catch the scent of many horses nearby.



WE MOVED TO LESSER MOBS



Stomper leaves south riding a shadow stallion. vv
Denji leaves south. vv
Bearable leaves south. vv
You follow Stomper.

Tarwin Lane
[ obvious exits: N S ]
Zone: Village of Lockshear
The corpse of a rat is lying here.
Bearable the Grizzly Scrapper is standing here.
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
A Lockshear militiaman glares at his surroundings.

* S HP:Wounded MV:Strong >
A Lockshear militiaman tries to cleave you, but you parry successfully.
A Shienaran Lieutenant joins a Lockshear militiaman's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!

* S HP:Wounded MV:Strong - a Lockshear militiaman: Healthy >
l
Tarwin Lane
The lane is torn and rutted from the passage of heavy wagons as it stretches
south into the village green and the southern gates as well as north towards
Malkieri Court and the large Town Hall. Clusters of buildings lie to the east
and west of here throwing smoke from their chimneys into the sky.
[ obvious exits: N S ]
Zone: Village of Lockshear
The corpse of a rat is lying here.
Bearable the Grizzly Scrapper is here, fighting a Shienaran Lieutenant.
Denji the Darkling is here, fighting a Shienaran Lieutenant.
Stomper the Myrddraal is here, fighting a Shienaran Lieutenant, riding a shadow stallion.
A Shienaran Lieutenant is here, fighting Stomper.
A Shienaran Lieutenant is here, fighting Denji.
A Shienaran Lieutenant is here, fighting Bearable.
A Shienaran Lieutenant is here, fighting Stomper.
A Shienaran scout blends into the surroundings here.
A burly Shienaran veteran is here, fighting YOU!, riding a gray palfrey.
A Lockshear militiaman is here, fighting YOU!

* S HP:Wounded MV:Strong - a Lockshear militiaman: Healthy >
f

A burly Shienaran veteran smites your left foot very hard.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves Stomper's right arm hard.
Denji lances a Shienaran Lieutenant's body very hard.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant tries to cleave Denji, but he deflects the blow.
Bearable tries to pound a Shienaran Lieutenant, but he parries successfully.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant cleaves Bearable's right leg.
Stomper pierces a Shienaran Lieutenant's body very hard.
A Shienaran Lieutenant wraps his fingers around a splayed-back battleaxe and hefts it from an axe
harness.
A Shienaran Lieutenant wields a splayed-back battleaxe in a two-handed grip.
A Shienaran Lieutenant tries to cleave Stomper, but he parries successfully.
You scythe a Lockshear militiaman's body.
A Lockshear militiaman tries to cleave you, but you parry successfully.
Bearable panics, and attempts to flee!
Stomper panics, and attempts to flee!

* S HP:Battered MV:Strong - a Lockshear militiaman: Scratched >
Denji panics, and attempts to flee!
Bearable leaves north. ^^
Stomper leaves south riding a shadow stallion. vv

* S HP:Battered MV:Strong - a Lockshear militiaman: Scratched >

Denji leaves north. ^^

* S HP:Battered MV:Strong - a Lockshear militiaman: Scratched >
Stomper narrates 'off that'
You panic and attempt to flee!


You flee head over heels.
Lockshear Village Green
[ obvious exits: N E S W ]
Zone: Village of Lockshear
A large stone well is here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A poor, solemn villager walks by.
A pale man wearing farming clothes angrily approaches you.

o S HP:Battered MV:Strong >

Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Kandor Row
[ obvious exits: E S W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.
A merchant stands here, whistling softly.

* S HP:Battered MV:Strong >

Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Lockshear Grainery
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

o S HP:Battered MV:Strong >

Stomper narrates 'e s well'

l
o S HP:Battered MV:Strong >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

o S HP:Battered MV:Strong >
whe
Players in your Zone
--------------------
Bearable - Lockshear Village Green
Denji - Tarwin Lane
Garkag - Lockshear Grainery
Stomper - Lockshear Grainery
You catch the scent of many horses nearby.

o S HP:Battered MV:Strong >
l

Bearable has arrived from the north.

Bearable narrates 'they're well'

o S HP:Wounded MV:Fresh >
'whats 1e
l
You say 'whats 1e' <<<<< Just wondering…

o S HP:Wounded MV:Fresh >
j
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
Bearable the Grizzly Scrapper is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

o S HP:Wounded MV:Fresh >
Stomper hisses 'a door’<<<< AHHH…SILLY ME….SNICKER

o S HP:Wounded MV:Fresh >
j
[k light]
They aren't here.

o S HP:Wounded MV:Fresh >
j
j
Denji narrates 'flee lag pulus mud lag'
[k light]
They aren't here.

o S HP:Wounded MV:Fresh >
j
[k light]
They aren't here.

o S HP:Wounded MV:Fresh >

Bearable opens the silodoor.

o S HP:Wounded MV:Fresh >
[k light]
They aren't here.

o S HP:Wounded MV:Fresh >
'mobs?
*Menoc* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
Stomper tries to pierce *Menoc*, but he parries successfully.
You say 'mobs?'

* S HP:Wounded MV:Fresh >
j

Denji narrates 'fun'

* S HP:Wounded MV:Fresh >
j
cb
change mood brave
Bearable closes the silodoor.
[k light]
You scythe *Menoc*'s right leg hard.

* S HP:Wounded MV:Fresh - Stomper: Scratched - Menoc: Wounded >
[k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Stomper: Scratched - Menoc: Wounded >
r
*Menoc* panics, and attempts to flee!
Mood changed to: Brave

* S HP:Wounded MV:Fresh - Stomper: Scratched - Menoc: Wounded >

*Menoc* leaves north riding a warhorse. ^^

o S HP:Wounded MV:Fresh >
Bearable opens the silodoor.
[bash ]
Bash who?

o S HP:Wounded MV:Full >
j

Stomper narrates 'on here'

o S HP:Wounded MV:Full >
j
j
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >
l
[k light]
They aren't here.

o S HP:Wounded MV:Full >
j
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
A raven is here flying around.
Bearable the Grizzly Scrapper is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

j
o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

j
o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >
cw
change mood wimpy
l
Mood changed to: Wimpy

o S HP:Wounded MV:Full >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
A raven is here flying around.
Bearable the Grizzly Scrapper is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

o S HP:Wounded MV:Full >
whe
l
Players in your Zone
--------------------
Denji - Kandor Row
Bearable - Lockshear Grainery
Garkag - Lockshear Grainery
Stomper - Lockshear Grainery
You catch the scent of many horses nearby.

o S HP:Wounded MV:Full >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
A raven is here flying around.
Bearable the Grizzly Scrapper is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

j
o S HP:Wounded MV:Full >
j

Stomper narrates 'and off'

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >
[k light]
They aren't here.

o S HP:Wounded MV:Full >

Denji has arrived from the north.

o S HP:Wounded MV:Full >

The raven master narrates 'Patter was spotted in Arafel Way'

o S HP:Wounded MV:Full >
whe

*Patter* has arrived from the north, riding a wild stallion.
A raven has arrived from the north.

l
* S HP:Wounded MV:Full >
Denji tries to lance *Patter*, but he deflects the blow.
Stomper tries to pierce *Patter*, but he parries successfully.
Players in your Zone
--------------------
Denji - Lockshear Grainery
Bearable - Lockshear Grainery
Garkag - Lockshear Grainery
Stomper - Lockshear Grainery
You catch the scent of many horses nearby.

* S HP:Wounded MV:Full >
*Patter* stops riding a wild stallion.
Bearable tries to pound *Patter*, but he parries successfully.
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
A raven is here flying around.
A wild stallion bucks madly.
*Patter* is here, fighting Denji.
Denji the Darkling is here, fighting Patter.
A raven is here flying around.
Bearable the Grizzly Scrapper is here, fighting Patter.
Stomper the Myrddraal is here, fighting Patter, riding a shadow stallion.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.

j
* S HP:Wounded MV:Full >
j
j
j
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
j
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

j
* S HP:Wounded MV:Full >
Stomper tries to pierce *Patter*, but he parries successfully.
Denji tries to lance *Patter*, but he parries successfully.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
j

*Patter* panics, and attempts to flee!

* S HP:Wounded MV:Full >
j

*Patter* leaves east. >>

o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
j
[k light]
They aren't here.

o S HP:Wounded MV:Full >
*Patter* has arrived from the east.
[k light]
You try to scythe *Patter*, but he parries successfully.

j
* S HP:Wounded MV:Full - Patter: Wounded >
Stomper tries to pierce *Patter*, but he deflects the blow.
[k light]
You do the best you can!

j
* S HP:Wounded MV:Full - Patter: Wounded >
j
Stomper tries to pierce *Patter*, but he deflects the blow.
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Patter: Wounded >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Patter: Wounded >
Stomper pierces *Patter*'s left leg into bloody fragments!
*Patter* panics, and attempts to flee!
A Gho'hlem trolloc joins Stomper's fight!
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A sinister man joins a Gho'hlem trolloc's fight!
You scythe *Patter*'s left arm very hard.
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Patter: Battered >
cb
change mood brave
r

*Patter* leaves east. >>

o S HP:Wounded MV:Full >
Mood changed to: Brave

o S HP:Wounded MV:Full >
[bash ]
Bash who?

o S HP:Wounded MV:Full >
j

Stomper narrates 'bash'

o S HP:Wounded MV:Full >
*Patter* has arrived from the east.

j
* S HP:Wounded MV:Full >
j

Denji tries to lance *Patter*, but he deflects the blow.
Bearable tries to pound *Patter*, but he deflects the blow.

j
* S HP:Wounded MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

j
* S HP:Wounded MV:Full >
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full >
Bearable tries to pound *Patter*, but he deflects the blow.
*Patter* tries to pierce Denji, but he deflects the blow.
Denji lances *Patter*'s right leg into bloody fragments!
*Patter* panics, and attempts to flee!
[k light]
The fighting is too thick and heavy for you to enter the fray!
*Shenkt* has arrived from the north, riding a gray palfrey.
*Isela* has arrived from the north, riding a bloodstock stallion.
*Menoc* has arrived from the north, riding a warhorse.

* S HP:Wounded MV:Full >
j
[k light]
You try to scythe *Menoc*, but he parries successfully.

* S HP:Wounded MV:Full - Menoc: Wounded >
j
[k light]
You do the best you can!
*Isela* tries to strike Stomper, but he deflects the blow.

* S HP:Wounded MV:Full - Menoc: Wounded >
j
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Wounded >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Wounded >
*Patter* leaves east. >>
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Wounded >
r

*Shenkt* crushes Denji's body.

* S HP:Wounded MV:Full - Menoc: Wounded >
[bash ]


*Shenkt* closes the silodoor.

-
=
+
*Shenkt* crushes Denji's left arm hard.
A Gho'hlem trolloc joins Stomper's fight!
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A sinister man joins a Gho'hlem trolloc's fight!
Stomper pierces *Isela*'s body.
*Isela* tries to strike Stomper, but he parries successfully.
*Isela* panics, and attempts to flee!

*
*Isela* leaves north riding a bloodstock stallion. ^^


Stomper pierces *Shenkt*'s right hand.

*
+
A sinister man joins a Gho'hlem trolloc's fight!

=
The silodoor is opened from the other side.

-
*Patter* has arrived from the east.


Bearable tries to pound *Patter*, but he parries successfully.

-
You dodge a bash from *Menoc* who loses his balance and falls!

=
Your bash at *Menoc* sends him sprawling!

* S HP:Wounded MV:Full - Menoc: Wounded >

*Shenkt* panics, and attempts to flee!
*Shenkt* tries to flee, but is too exhausted!

* S HP:Wounded MV:Full - Menoc: Wounded >

*Patter* barely pierces Bearable's body.
A sinister man slashes Menoc's head.
Stomper pierces *Shenkt*'s body.
A Gho'hlem trolloc cleaves Menoc's left arm hard.
A Gho'hlem trolloc barely cleaves Shenkt's body.
*Shenkt* tries to crush Denji, but he deflects the blow.
You scythe *Menoc*'s left arm hard.

l
* S HP:Wounded MV:Full - Menoc: Wounded >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
*Patter* is here, fighting Bearable.
*Menoc* is sitting here, riding a warhorse.
*Shenkt* is here, fighting Denji, riding a gray palfrey.
A raven is here flying around.
A wild stallion bucks madly.
Denji the Darkling is here, fighting Shenkt.
A raven is here flying around.
Bearable the Grizzly Scrapper is here, fighting Patter.
Stomper the Myrddraal is here, fighting Shenkt, riding a shadow stallion.
A Gho'hlem trolloc is here, fighting Shenkt.
A Gho'hlem trolloc is here, fighting Menoc.
A sinister man is here, fighting Menoc.

* S HP:Wounded MV:Full - Menoc: Wounded >

*Patter* closes the silodoor.
*Shenkt* panics, and attempts to flee!

* S HP:Wounded MV:Full - Menoc: Wounded >

*Patter* pierces Bearable's right arm hard.
Stomper pierces *Shenkt*'s body hard.
*Patter* panics, and attempts to flee!

* S HP:Wounded MV:Full - Menoc: Wounded >

*Shenkt* leaves north riding a gray palfrey. ^^

* S HP:Wounded MV:Full - Menoc: Wounded >

Stomper tries to pierce *Patter*, but he parries successfully.

* S HP:Wounded MV:Full - Menoc: Wounded >

Stomper opens the silodoor.

* S HP:Wounded MV:Full - Menoc: Wounded >

*Patter* panics, and attempts to flee!

* S HP:Wounded MV:Full - Menoc: Wounded >
ode
open silodoor e

Bearable sends *Patter* sprawling with a powerful bash!

* S HP:Wounded MV:Full - Menoc: Wounded >
r
Stomper pierces *Patter*'s left leg into bloody fragments!
A Gho'hlem trolloc joins a sinister man's fight!
Bearable pounds *Patter*'s left arm into bloody fragments!
A sinister man slashes Menoc's body.
A Gho'hlem trolloc cleaves Menoc's left foot.
*Menoc* tries to slash you, but you parry successfully.
You scythe *Menoc*'s body hard.
It's already open!

* S HP:Wounded MV:Full - Menoc: Wounded >

Denji lances *Patter*'s head into bloody fragments!

* S HP:Wounded MV:Full - Menoc: Wounded >
[bash ]


-
=
+
*
*
+
=
*Patter* leaves east. >> HHmmm…..

-
A Gho'hlem trolloc cleaves Menoc's body hard.
A sinister man slashes Menoc's body hard.
A Gho'hlem trolloc cleaves Menoc's body.
*Menoc* tries to slash you, but you parry successfully.


-
=
Your bash at *Menoc* sends him sprawling!

* S HP:Wounded MV:Full - Menoc: Battered >

Denji lances *Menoc*'s body hard.

* S HP:Wounded MV:Full - Menoc: Battered >

The silodoor closes quietly.

* S HP:Wounded MV:Full - Menoc: Battered >

Stomper stops riding a shadow stallion.<<<RUH RUH

* S HP:Wounded MV:Full - Menoc: Battered >

Stomper opens the silodoor.

* S HP:Wounded MV:Full - Menoc: Battered >
j

Denji lances *Menoc*'s right arm hard.
A Gho'hlem trolloc cleaves Menoc's right leg hard.
A sinister man barely slashes Menoc's body.
A Gho'hlem trolloc cleaves Menoc's body hard.
You scythe *Menoc*'s body hard.
The silodoor closes quietly.

j
* S HP:Wounded MV:Full - Menoc: Beaten >
j
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Beaten >
Stomper opens the silodoor.
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Beaten >
The silodoor closes quietly.
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Beaten >

Stomper opens the silodoor.

* S HP:Wounded MV:Full - Menoc: Beaten >

The silodoor closes quietly.
Bearable opens the silodoor.
Stomper leaves east. >> OUCH!!
Bearable leaves east. >>

* S HP:Wounded MV:Full - Menoc: Beaten >
j

The silodoor closes quietly.

* S HP:Wounded MV:Full - Menoc: Beaten >
j
[k light]
You do the best you can!

j
* S HP:Wounded MV:Full - Menoc: Beaten >
[k light]
You do the best you can!

j
* S HP:Wounded MV:Full - Menoc: Beaten >
Denji lances *Menoc*'s left leg hard.
A Gho'hlem trolloc cleaves Menoc's left leg.
A sinister man slashes Menoc's body hard.
A Gho'hlem trolloc cleaves Menoc's right leg.
You scythe *Menoc*'s right leg very hard.
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Critical >
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Critical >
j
j
*Menoc* opens the silodoor.
[k light]
You do the best you can!
*Shenkt* has arrived from the north, riding a gray palfrey.
*Isela* has arrived from the north, riding a bloodstock stallion.

* S HP:Wounded MV:Full - Menoc: Critical >
j
[k light]
You do the best you can!

* S HP:Wounded MV:Full - Menoc: Critical >
j

*Menoc* panics, and attempts to flee!
*Menoc* tries to flee, but is too exhausted!

* S HP:Wounded MV:Full - Menoc: Critical >
[k light]
You do the best you can!
*Shenkt* crushes Denji's body hard.

* S HP:Wounded MV:Full - Menoc: Critical >
[k light]
You do the best you can!
*Isela* tries to strike you, but you deflect the blow.

* S HP:Wounded MV:Full - Menoc: Critical >

The silodoor closes quietly.

* S HP:Wounded MV:Full - Menoc: Critical >
j

(tic_timer): Tic in 7 seconds!

*Isela* strikes your left foot.
*Shenkt* tries to crush Denji, but he parries successfully.
A Gho'hlem trolloc cleaves Menoc's right hand hard.
A sinister man slashes Menoc's body.
A Gho'hlem trolloc cleaves Menoc's right leg hard.
*Menoc* slashes your body hard.
You scythe *Menoc*'s right leg hard.
*Menoc* panics, and attempts to flee!
*Shenkt* stops riding a gray palfrey.

* S HP:Battered MV:Full - Menoc: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Full - Menoc: Critical >
gc
get all corpse
*Menoc* panics, and attempts to flee!
You don't have a corpse.

* S HP:Battered MV:Full - Menoc: Critical >
gc
get all corpse
*Menoc* panics, and attempts to flee!
You don't have a corpse.
*Shenkt* opens the silodoor.

* S HP:Battered MV:Full - Menoc: Critical >

The silodoor closes quietly.
*Shenkt* opens the silodoor.

* S HP:Battered MV:Full - Menoc: Critical >
gc
get all corpse

The silodoor closes quietly.
*Shenkt* opens the silodoor.

* S HP:Battered MV:Full - Menoc: Critical >

The silodoor closes quietly.
*Shenkt* opens the silodoor.

* S HP:Battered MV:Full - Menoc: Critical >
gc
get all corpse
*Shenkt* tries to crush Denji, but he parries successfully.
Denji tries to lance *Menoc*, but he deflects the blow.
A Gho'hlem trolloc cleaves Menoc's head.
*Menoc* is stunned, but will probably regain consciousness...
A sinister man slashes Menoc's left leg extremely hard.
*Menoc* is dead! R.I.P.
Your blood freezes as you hear *Menoc*'s death cry.
The sun rises.
(tic_timer): Tic length updated to: 62.719 seconds.
The silodoor closes quietly.
You get a pair of gleaming metal boots from the corpse of Menoc.
You get a pair of thick, gold-plated greaves from the corpse of Menoc.
You get a shiny copper dagger from the corpse of Menoc.
You get a water skin from the corpse of Menoc.
You get a bronze belt of odd design from the corpse of Menoc.
You get an ivory and gold-hilted longsword from the corpse of Menoc.
You get a silver etched shield from the corpse of Menoc.
You get a sungwood bracelet from the corpse of Menoc.
You get a sungwood bracelet from the corpse of Menoc.
You get a sturdy pair of full leather gauntlets from the corpse of Menoc.
You get a pair of polished, gold-plated vambraces from the corpse of Menoc.
You get a backpack from the corpse of Menoc.
You get an earthen brown mantle from the corpse of Menoc.
You get an engraved gold-plated breastplate from the corpse of Menoc.
You get a shimmering chain of gold from the corpse of Menoc.
You get a shimmering chain of gold from the corpse of Menoc.
You get a gold-chased morion with an engraved silver comb from the corpse of Menoc.
You get a jade signet ring from the corpse of Menoc.
You get a jade signet ring from the corpse of Menoc.
You get a brass storm lantern from the corpse of Menoc.
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh > The silodoor closes quietly.
The corpse of Menoc seems to be empty.
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh >
The silodoor closes quietly.
*Shenkt* opens the silodoor.

j
* S HP:Wounded MV:Fresh >

The silodoor closes quietly.
*Shenkt* opens the silodoor.

j
* S HP:Wounded MV:Fresh >
The silodoor closes quietly.
[k light]
You try to scythe *Isela*, but she parries successfully.
*Shenkt* opens the silodoor.

j
* S HP:Wounded MV:Fresh - Isela: Wounded >
j
The silodoor closes quietly.
[k light]
You do the best you can!
*Isela* unleashes a flurry of icy spikes at Denji, who is stabbed repeatedly.
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
j
The silodoor closes quietly.
[k light]
You do the best you can!
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
The silodoor closes quietly.
[k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Isela: Wounded >
[k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Isela: Wounded >

*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
nar rip
l
cw
change mood wimpy
l
The silodoor closes quietly.
You narrate 'rip'
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
The silodoor closes quietly.
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
*Isela* is here, fighting YOU!, riding a bloodstock stallion.
*Isela* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
*Shenkt* is here, fighting Denji.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
Denji the Darkling is here, fighting Shenkt.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
You try to scythe *Isela*, but she parries successfully.
A raven now follows Isela.
A Gho'hlem trolloc tickles Shenkt's body with his cleave.
A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A sinister man joins a Gho'hlem trolloc's fight!
*Shenkt* tries to crush Denji, but he deflects the blow.
Stomper narrates 'close it'
Mood changed to: Wimpy

j
* S HP:Wounded MV:Fresh - Isela: Wounded >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
*Isela* is here, fighting YOU!, riding a bloodstock stallion.
*Isela* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
*Shenkt* is here, fighting Denji.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
Denji the Darkling is here, fighting Shenkt.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc is here, fighting Shenkt.
A Gho'hlem trolloc is here, fighting Isela.
A sinister man is here, fighting Isela.
*Shenkt* closes the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
[k light]
You do the best you can!

cb
change mood brave
* S HP:Wounded MV:Fresh - Isela: Wounded >
r
Mood changed to: Brave
*Shenkt* opens the silodoor.

* S HP:Wounded MV:Fresh - Isela: Wounded >
[bash ]


-
=
+
*

Denji sends *Shenkt* sprawling with a powerful bash!
*Isela* unleashes a flurry of icy spikes at Denji, who is stabbed repeatedly.

*
A sinister man slashes Isela's body hard.
A Gho'hlem trolloc tries to cleave Isela, but she parries successfully.
A Gho'hlem trolloc barely cleaves Shenkt's right leg.
Denji lances *Shenkt*'s body hard.
*Isela* tries to strike you, but you deflect the blow.
The silodoor closes quietly.

+
=
-

-
=
Your bash at *Isela* sends her sprawling!<<<This bash was so unexpected.

* S HP:Wounded MV:Fresh - Isela: Wounded >
l
A sinister man slashes Isela's body hard.
A Gho'hlem trolloc cleaves Isela's body very hard.
A Gho'hlem trolloc cleaves Shenkt's head.
Denji lances *Shenkt*'s right leg.
You scythe *Isela*'s left hand extremely hard.
*Isela* panics, and attempts to flee!
*Isela* strikes your left foot.
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
*Isela* is here, fighting YOU!, riding a bloodstock stallion.
*Isela* is surrounded by a shimmering white aura!
A gray palfrey prances skittishly nearby.
*Shenkt* is sitting here.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
Denji the Darkling is here, fighting Shenkt.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc is here, fighting Shenkt.
A Gho'hlem trolloc is here, fighting Isela.
A sinister man is here, fighting Isela.
*Isela* leaves north riding a bloodstock stallion. ^^

* S HP:Battered MV:Fresh >

A Gho'hlem trolloc joins a Gho'hlem trolloc's fight!
A sinister man joins a Gho'hlem trolloc's fight!

nar abshed
* S HP:Battered MV:Fresh >
l
cb
change mood brave
You narrate 'abshed'

* S HP:Battered MV:Fresh >
Lockshear Grainery
The building that provides space for the grainery workers is small and compact
but sturdy in construction. The seems are tightly joined and the whole affair
seems water tight, as a grainery should be. Despite its solid foundation though
the building is in a dissaray. Chairs and tables are everywhere and papers
scattered across the floor. A shattered pot lies against the southwest corner.
The bodies of several dead rats lie decomposing near the small door that
provides access to the silo proper. Looking closer at the walls you see small
holes chewed through dozens of places. This place is infested.
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
A gray palfrey prances skittishly nearby.
*Shenkt* is sitting here.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
Denji the Darkling is here, fighting Shenkt.
A raven is here flying around.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc is here, fighting Shenkt.
A Gho'hlem trolloc is here, fighting Shenkt.
A sinister man is here, fighting Shenkt.

j
* S HP:Battered MV:Fresh >
Mood changed to: Brave

j
* S HP:Battered MV:Fresh >
j
[k light]
You scythe *Shenkt*'s body.
*Shenkt* panics, and attempts to flee!
*Shenkt* leaves north. ^^

j
* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
j
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
Denji leans over and severs the head from the corpse of Menoc.
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
[k light]
They aren't here.

j
* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
Stomper narrates 'ocme in'
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
j
e
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
e
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
ode
open silodoor e
e
Ok.

* S HP:Battered MV:Fresh > The silodoor closes quietly.
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
e
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
e
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
ode
open silodoor e
e
Ok.

* S HP:Battered MV:Fresh >
The silodoor closes quietly.
The silodoor seems to be closed.

* S HP:Battered MV:Fresh >
ode
open silodoor e

*Shenkt* has arrived from the north.
*Isela* has arrived from the north.

* S HP:Battered MV:Fresh >
e

*Shenkt* opens the silodoor.

* S HP:Battered MV:Fresh >
Stomper narrates 'close it'
It's already open!
*Shenkt* leaves east. >>……….WELP!…
*Isela* leaves east. >>

A raven leaves east. >>

* S HP:Battered MV:Fresh >
The silodoor closes quietly.
The silodoor seems to be closed.

* S HP:Wounded MV:Fresh >
j
j
[k light]
They aren't here.

* S HP:Wounded MV:Fresh >
ode
open silodoor e
e
ode
open door e
ode
open door e
[k light]
They aren't here.

* S HP:Wounded MV:Fresh > The silodoor is opened from the other side.
It's already open!
The silodoor closes quietly.

* S HP:Wounded MV:Fresh >
The silodoor seems to be closed.

* S HP:Wounded MV:Fresh >
e
Ok.

e
* S HP:Wounded MV:Fresh >
e
It's already open!

* S HP:Wounded MV:Fresh >
e
Within the Silo
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [2]
A raven is here flying around.
*Isela* is here, fighting a large black rat.
*Isela* is surrounded by a shimmering white aura!
*Shenkt* is here, fighting a large black rat.
Stomper the Myrddraal is standing here.
A large black rat is here, fighting Isela.
A large black rat is here, fighting Shenkt.

e
* S HP:Wounded MV:Full >
Stomper narrates 'ocme 1e'
Alas, you cannot go that way...
*Shenkt* closes the silodoor.

e
* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full >
*Shenkt* crushes a large black rat's left foreleg extremely hard.
A large black rat is dead! R.I.P.
Your blood freezes as you hear a large black rat's death cry.
*Isela* strikes a large black rat's right leg very hard.
A large black rat is dead! R.I.P.
Your blood freezes as you hear a large black rat's death cry.
Alas, you cannot go that way...

cb
change mood brave
* S HP:Wounded MV:Full >
Alas, you cannot go that way...

* S HP:Wounded MV:Full >
Stomper opens the silodoor.
Alas, you cannot go that way...
*Shenkt* closes the silodoor.

* S HP:Wounded MV:Full >
j
Stomper tries to pierce *Isela*, but she parries successfully.
Mood changed to: Brave

* S HP:Wounded MV:Full >
r
[k light]
You try to scythe *Shenkt*, but he deflects the blow.

* S HP:Wounded MV:Full - Shenkt: Critical > [bash ]


-
=
+
Stomper tries to pierce *Isela*, but she parries successfully.
Stomper narrates '1e now'

*

*Shenkt* crushes your body.
Stomper tries to pierce *Isela*, but she parries successfully.

*
+
Grimclaw narrates 'omw'
Stomper opens the silodoor.
Your body is pierced by razor sharp ice spikes sent by *Isela*!
*Shenkt* closes the silodoor.

=
-

-
=
Stomper narrates 'zerk'
As *Shenkt* avoids your bash, you topple over and fall to the ground!

* S HP:Battered MV:Full - Shenkt: Critical >
drop all

*Shenkt* crushes your right foot.
Stomper gazes deeply at *Isela*...
The gaze of Stomper fails to affect *Isela*.
Stomper tries to pierce *Isela*, but she parries successfully.
Stomper tries to pierce *Isela*, but she parries successfully.
Stomper opens the silodoor.
*Shenkt* closes the silodoor.

cha w
* S HP:Battered MV:Full - Shenkt: Critical >
cb
change mood brave
l
j
j
You drop a brass storm lantern.
You drop a jade signet ring.
You drop a jade signet ring.
You drop a gold-chased morion with an engraved silver comb.
You drop a shimmering chain of gold.
You drop a shimmering chain of gold.
You drop an engraved gold-plated breastplate.
You drop an earthen brown mantle.
You drop a backpack.
You drop a pair of polished, gold-plated vambraces.
You drop a sturdy pair of full leather gauntlets.
You drop a sungwood bracelet.
You drop a sungwood bracelet.
You drop a silver etched shield.
You drop an ivory and gold-hilted longsword.
You drop a bronze belt of odd design.
You drop a water skin.
You drop a shiny copper dagger.
You drop a pair of thick, gold-plated greaves.
You drop a pair of gleaming metal boots.
You drop a skin of human flesh.
You drop a package of iron rations.

* S HP:Battered MV:Full - Shenkt: Critical > Stomper opens the silodoor.
You won't flee from any fight now.
*Isela* unleashes a flurry of icy spikes at Stomper, who is stabbed repeatedly.
*Shenkt* closes the silodoor.

* S HP:Battered MV:Full - Shenkt: Critical > Mood changed to: Brave

* S HP:Battered MV:Full - Shenkt: Critical >
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
A wrapped parcel full of food lies here on the ground.
A water skin made from dried human flesh lies here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A dagger of shining copper has been left here.
A water skin has been left on the ground.
A thick bronze belt lies to one side.
A long sword with a gleaming hilt of gold and ivory has been left here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A pile of dirt brown cloth has been discarded here.
A sparkling breastplate of gold, engraved with an intricate design, has been left here.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [4]
A raven is here flying around.
*Isela* is here, fighting Stomper.
*Isela* is surrounded by a shimmering white aura!
*Shenkt* is here, fighting YOU!
Stomper the Myrddraal is here, fighting Isela.

* S HP:Battered MV:Full - Shenkt: Critical > [k light]
You do the best you can!

* S HP:Battered MV:Full - Shenkt: Critical >
*Shenkt* crushes your body hard.
You scythe *Shenkt*'s body.
*Isela* tries to strike Stomper, but he deflects the blow.
Stomper tries to pierce *Isela*, but she deflects the blow.
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Shenkt: Critical >
Stomper narrates 'come denji'

* S HP:Beaten MV:Full - Shenkt: Critical >

Stomper tries to pierce *Isela*, but she deflects the blow.

* S HP:Beaten MV:Full - Shenkt: Critical >
nar cb
j
You narrate 'cb'

* S HP:Beaten MV:Full - Shenkt: Critical >

Stomper narrates 'need u'

* S HP:Beaten MV:Full - Shenkt: Critical >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Shenkt: Critical >

Stomper opens the silodoor.

* S HP:Beaten MV:Full - Shenkt: Critical >

You try to scythe *Shenkt*, but he parries successfully.
Stomper tries to pierce *Isela*, but she parries successfully.
Denji narrates 'cant get in'

* S HP:Beaten MV:Full - Shenkt: Critical >

Denji has arrived from the west.<<<<The Cavalry arrives!

* S HP:Beaten MV:Full - Shenkt: Critical >
odw
open silodoor w
odw
open silodoor w

Stomper tries to pierce *Isela*, but she parries successfully.

* S HP:Beaten MV:Full - Shenkt: Critical >
It's already open!

* S HP:Beaten MV:Full - Shenkt: Critical >
Stomper gets a tinful of a black, foul liquid from a belt pack.
It's already open!

* S HP:Beaten MV:Full - Shenkt: Critical >

Denji lances *Shenkt*'s body.
*Shenkt* panics, and attempts to flee!

* S HP:Beaten MV:Full - Shenkt: Critical >
cb
change mood brave
r
Mood changed to: Brave
*Shenkt* leaves west. <<…................You Sir are not going to Valhalla!

* S HP:Beaten MV:Full >
j
Stomper tries to pierce *Isela*, but she deflects the blow.
Stomper quaffs a tinful of a black, foul liquid.
A black aura surrounds Stomper, who looks much better.
[bash ]
Bash who?

* S HP:Beaten MV:Full >
Stomper closes the silodoor.

* S HP:Beaten MV:Full >
j

(tic_timer): Tic in 7 seconds!

*Isela* unleashes a flurry of icy spikes at Stomper, who is stabbed repeatedly.

j
* S HP:Beaten MV:Full >
j
[k light]
You scythe *Isela*'s body very hard.
*Isela* panics, and attempts to flee!

j
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

j
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
Stomper tries to pierce *Isela*, but she parries successfully.
[k light]
You do the best you can!
*Isela* panics, and attempts to flee!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cb
change mood brave
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!
*Isela* panics, and attempts to flee!

l
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
Mood changed to: Brave
The silodoor is opened from the other side.

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
j
Stomper closes the silodoor.
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
A wrapped parcel full of food lies here on the ground.
A water skin made from dried human flesh lies here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A dagger of shining copper has been left here.
A water skin has been left on the ground.
A thick bronze belt lies to one side.
A long sword with a gleaming hilt of gold and ivory has been left here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A pile of dirt brown cloth has been discarded here.
A sparkling breastplate of gold, engraved with an intricate design, has been left here.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [4]
Denji the Darkling is standing here.
A raven is here flying around.
*Isela* is here, fighting Stomper.
*Isela* is surrounded by a shimmering white aura!
Stomper the Myrddraal is here, fighting Isela.
*Isela* panics, and attempts to flee!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cb
change mood brave
You try to scythe *Isela*, but she deflects the blow.
*Isela* tries to strike Stomper, but he deflects the blow.
Stomper tries to pierce *Isela*, but she deflects the blow.
[k light]
You do the best you can!
*Isela* panics, and attempts to flee!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
j
j
Mood changed to: Brave

j
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
j
j
Stomper pierces *Isela*'s body.
*Isela* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
j
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
j
[k light]
You do the best you can!

j
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
You try to scythe *Isela*, but she deflects the blow.
*Isela* tries to strike Stomper, but he parries successfully.
Stomper tries to pierce *Isela*, but she deflects the blow.
[k light]
You do the best you can!

j
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
[k light]
You do the best you can!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >

Stomper narrates 'zerk’<<<<Was thinking the same

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cdw
close silodoor w

Stomper pierces *Isela*'s left leg very hard.
*Isela* panics, and attempts to flee!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cdw
close silodoor w
You try to scythe *Isela*, but she parries successfully.
*Isela* tries to strike Stomper, but he deflects the blow.
Stomper tries to pierce *Isela*, but she parries successfully.
It's already closed!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cdw
close silodoor w
It's already closed!

cdw
close silodoor w
* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
It's already closed!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
It's already closed!

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
czz
change mood berserk
Mood changed to: Berserk

* S HP:Beaten MV:Full - Stomper: Wounded - Isela: Battered >
cdw
close silodoor w
cdw
close silodoor w
cdw
close silodoor w
You try to scythe *Isela*, but she deflects the blow.
Stomper pierces *Isela*'s body very hard.
*Isela* panics, and attempts to flee!
Stomper pierces *Isela*'s head hard.
*Isela* panics, and attempts to flee!
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
cdw
close silodoor w
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
cdw
close silodoor w
cdw
close silodoor w
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
cdw
close silodoor w
It's already closed!

cdw
close silodoor w
* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
It's already closed!

j
* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
j
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
[k light]
You do the best you can!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
The silodoor is opened from the other side.
Denji closes the silodoor.
[k light]
You do the best you can!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
r

You try to scythe *Isela*, but she deflects the blow.
Stomper tries to pierce *Isela*, but she deflects the blow.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
[bash ]


Stomper tries to pierce *Isela*, but she deflects the blow.

-
=
+
*

*Isela* unleashes a flurry of melting icy spikes at Stomper, who is stabbed repeatedly.

*
+
=
-

Stomper pierces *Isela*'s body very hard.
*Isela* panics, and attempts to flee!

-
=
As *Isela* avoids your bash, you topple over and fall to the ground!
*Isela* panics, and attempts to flee!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >

Stomper tries to pierce *Isela*, but she parries successfully.

r
* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >

Stomper tries to pierce *Isela*, but she deflects the blow.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Beaten >
[bash ]


Stomper narrates 'zerk melee’<<<Sounds like a better idea

-
=
+
Stomper pierces *Isela*'s head into bloody fragments!
*Isela* panics, and attempts to flee!

*
.
*
+
l
Cancelled.
Arglebargle, glop-glyf!?!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
Stomper gazes deeply at *Isela*...
The gaze of Stomper fails to affect *Isela*.
Stomper pierces *Isela*'s body very hard.
*Isela* panics, and attempts to flee!
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
A wrapped parcel full of food lies here on the ground.
A water skin made from dried human flesh lies here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A dagger of shining copper has been left here.
A water skin has been left on the ground.
A thick bronze belt lies to one side.
A long sword with a gleaming hilt of gold and ivory has been left here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A pile of dirt brown cloth has been discarded here.
A sparkling breastplate of gold, engraved with an intricate design, has been left here.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [4]
Denji the Darkling is standing here.
A raven is here flying around.
*Isela* is here, fighting Stomper.
Stomper the Myrddraal is here, fighting Isela.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >

*Isela* opens the silodoor.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
Denji closes the silodoor.
*Isela* panics, and attempts to flee!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >

Stomper tries to pierce *Isela*, but she deflects the blow.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >

Grimclaw narrates 'nee dme in?'

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
cdw
close silodoor w
cdw
close silodoor w
You try to scythe *Isela*, but she deflects the blow.
Stomper tries to pierce *Isela*, but she deflects the blow.
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
cdw
close silodoor w
cdw
close silodoor w
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
It's already closed!

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
cdw
close silodoor w

Stomper tries to pierce *Isela*, but she parries successfully.

* S HP:Battered MV:Fresh - Stomper: Wounded - Isela: Critical >
You try to scythe *Isela*, but she parries successfully.
Stomper pierces *Isela*'s body extremely hard.
*Isela* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Isela*'s death cry.
It's already closed!

* S HP:Battered MV:Fresh >
cdw
close silodoor w

Stomper narrates 'melee'

* S HP:Battered MV:Fresh >
It's already closed!

* S HP:Battered MV:Fresh >

Denji leans over and severs the head from the corpse of Isela.

* S HP:Battered MV:Fresh >
gc
get all corpse
cw
change mood wimpy
cw

Stomper gets nine copper pennys from the corpse of Isela.
Stomper gets three gold crowns from the corpse of Isela.
Stomper gets a set of soft velvet slippers from the corpse of Isela.
Stomper gets a pair of earthen colored breeches from the corpse of Isela.
Stomper gets a soft leather pouch from the corpse of Isela.
Stomper gets a long, heavy knife from the corpse of Isela.
Stomper gets a brightly-colored sash from the corpse of Isela.
Stomper gets an obsidian encrusted sungwood staff from the corpse of Isela.
Stomper gets a jeweled wristcuff from the corpse of Isela.
Stomper gets a jeweled wristcuff from the corpse of Isela.
Stomper gets a pair of dark gloves from the corpse of Isela.
Stomper gets a red fringed shawl from the corpse of Isela.
Stomper gets a gown of exquisite design from the corpse of Isela.
Stomper gets a bearskin tunic from the corpse of Isela.
Stomper gets a shimmering pendant of obsidian from the corpse of Isela.
Stomper gets a shimmering pendant of obsidian from the corpse of Isela.
Stomper gets a camouflaged hood from the corpse of Isela.
Stomper gets a beautifully worked great serpent ring from the corpse of Isela.

* S HP:Battered MV:Fresh >
Stomper can't seem to regain control of himself.
You get a gold ring from the corpse of Isela.
You get a piece of sandstone from the corpse of Isela.
You get a crystal lightstick from the corpse of Isela.

* S HP:Battered MV:Fresh >
Stomper can't seem to regain control of himself.
You try to calm down, but can't.

* S HP:Battered MV:Fresh >
Stomper assumes a defensive striking posture.
You try to calm down, but can't.

* S HP:Battered MV:Fresh >
0
scalp corpse

Denji narrates 'was closing door heh'

* S HP:Battered MV:Fresh >
l
It seems to have already been scalped.

* S HP:Battered MV:Fresh >
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
The corpse of Isela is lying here.
A wrapped parcel full of food lies here on the ground.
A water skin made from dried human flesh lies here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A dagger of shining copper has been left here.
A water skin has been left on the ground.
A thick bronze belt lies to one side.
A long sword with a gleaming hilt of gold and ivory has been left here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A pile of dirt brown cloth has been discarded here.
A sparkling breastplate of gold, engraved with an intricate design, has been left here.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [4]
Denji the Darkling is standing here.
A raven is here flying around.
Stomper the Myrddraal is standing here.

* S HP:Battered MV:Fresh >

Stomper narrates 'loot all'

* S HP:Battered MV:Fresh >
whe
Players in your Zone
--------------------
Grimclaw - Lockshear Grainery
Denji - Within the Silo
Garkag - Within the Silo
Stomper - Within the Silo

* S HP:Battered MV:Fresh >
The silodoor is opened from the other side.

* S HP:Battered MV:Fresh >

Grimclaw has arrived from the west.
An ankle-biter has arrived from the west.

* S HP:Battered MV:Fresh >

Grimclaw snickers softly.

* S HP:Battered MV:Fresh >
nar loot all

Grimclaw closes the silodoor.
Denji gets a throwing knife from the corpse of Bearable.
Denji gets a throwing spike from the corpse of Bearable.
Denji gets a throwing spike from the corpse of Bearable.
Denji gets a throwing spike from the corpse of Bearable.
Denji gets a pair of thick metal boots from the corpse of Bearable.
Denji gets a pair of ebony-steel plate greaves from the corpse of Bearable.
Denji gets a dagger from the corpse of Bearable.
Denji gets a bronze belt of odd design from the corpse of Bearable.
Denji gets a silver-banded war mallet from the corpse of Bearable.
Denji gets a silver Kandori wristcuff from the corpse of Bearable.
Denji gets a silver Kandori wristcuff from the corpse of Bearable.
Denji gets a pair of heavy metal gauntlets from the corpse of Bearable.
Denji gets a pair of ebony-steel plate vambraces from the corpse of Bearable.
Denji gets a backpack from the corpse of Bearable.
Denji gets a shining steel breastplate from the corpse of Bearable.
Denji gets a Kandori snowflake necklace from the corpse of Bearable.
Denji gets a gold-chased morion with an engraved silver comb from the corpse of Bearable.

* S HP:Battered MV:Fresh >
You narrate 'loot all'

* S HP:Battered MV:Fresh >
g all
in
the corpse of Isela: You can't carry that much weight.
You get a package of iron rations.
You get a skin of human flesh.
You get a pair of gleaming metal boots.
You get a pair of thick, gold-plated greaves.
You get a shiny copper dagger.
You get a water skin.
You get a bronze belt of odd design.
You get an ivory and gold-hilted longsword.
You get a silver etched shield.
You get a sungwood bracelet.
You get a sungwood bracelet.
You get a sturdy pair of full leather gauntlets.
You get a pair of polished, gold-plated vambraces.
You get a backpack.
You get an earthen brown mantle.
You get an engraved gold-plated breastplate.
You get a shimmering chain of gold.
You get a shimmering chain of gold.
You get a gold-chased morion with an engraved silver comb.
You get a jade signet ring.
You get a jade signet ring.
You get a brass storm lantern.
the corpse of Patter: You can't carry that much weight.
the corpse of Bearable: You can't carry that much weight.
You get the corpse of a large black rat.
the corpse of a large black rat: You can't carry that much weight.
the corpse of a large black rat: You can't carry that much weight.
the corpse of a large black rat: You can't carry that much weight.

* S HP:Battered MV:Fresh >
You are carrying:
the corpse of a large black rat
a brass storm lantern
[2] a jade signet ring
a gold-chased morion with an engraved silver comb
[2] a shimmering chain of gold
an engraved gold-plated breastplate
an earthen brown mantle
a backpack
a pair of polished, gold-plated vambraces
a sturdy pair of full leather gauntlets
[2] a sungwood bracelet
a silver etched shield
an ivory and gold-hilted longsword
a bronze belt of odd design
a water skin
a shiny copper dagger
a pair of thick, gold-plated greaves
a pair of gleaming metal boots
a skin of human flesh
a package of iron rations
a crystal lightstick
a piece of sandstone
a gold ring

* S HP:Battered MV:Fresh >
lc
look in corpse
corpse (carried) :
Nothing.

* S HP:Battered MV:Fresh >
l
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
The corpse of Isela is lying here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [3]
A juvenile trolloc waits hungrily to be fed.
Grimclaw the Bearish Trolloc is standing here.
Denji the Darkling is standing here.
A raven is here flying around.
Stomper the Myrddraal is standing here.

* S HP:Battered MV:Fresh >

Denji puts the severed head of Menoc the Human slain in the Blasted Lands in a backpack.

* S HP:Battered MV:Fresh >

Denji puts the severed head of Isela the Human slain in the Blasted Lands in a backpack.

* S HP:Battered MV:Fresh >
fi
[fill skin corpse]
There is already another liquid in it!

* S HP:Battered MV:Fresh >

(tic_timer): Tic in 7 seconds!

Stomper leans over and severs the head from the corpse of Bearable.

whe
* S HP:Battered MV:Fresh >
Grimclaw says 'Guess you guys had it!'
Players in your Zone
--------------------
Grimclaw - Within the Silo
Denji - Within the Silo
Garkag - Within the Silo
Stomper - Within the Silo

* S HP:Battered MV:Fresh >

Denji drops a war saddle with stirrups.

* S HP:Battered MV:Fresh >
l

Denji drops iron horseshoes.

* S HP:Battered MV:Fresh >

Denji drops a bridle made of leather.

* S HP:Battered MV:Fresh >
Within the Silo
Stepping inside the silo your gaze is drawn further and further upwards. The
roof must be at least three stories above you. Ladders with platforms at the top
line the walls next to two story high wooden bins that are designed to hold
grain. Winches and ropes are next to each platform so workers can pull up
buckets of grain to deposit within the bins. Near the door a set of scales sits
to weigh out the buckets of grain as they are sold or bought. Grain is
scattered all over the floor here and more dead rat bodies are mixed among the
spoiling food. Looking at the marker sticks on each bin it would seem that
little grain is actually stored here at the moment. Looking at the bloated rats
sitting on the platforms and staring at you from every corner it is likely that
Lockshear will soon suffer a famine. The mangled remains of the silo cat lies
shredded next to the doorway.
[ obvious exits: W ]
Zone: Village of Lockshear
Door west: silodoor
A bridle made of leather lies here.
Iron horseshoes have been discarded here.
A war saddle lies here.
The corpse of Isela is lying here.
The corpse of Patter is lying here.
The corpse of Bearable is lying here.
The corpse of a large black rat is lying here. [3]
A juvenile trolloc waits hungrily to be fed.
Grimclaw the Bearish Trolloc is standing here.
Denji the Darkling is standing here.
A raven is here flying around.
Stomper the Myrddraal is standing here.

* S HP:Battered MV:Fresh >
l in 2.corpse
corpse (here) :
Nothing.

* S HP:Battered MV:Fresh >

Stomper hides the severed head of Bearable the Trolloc slain in the Blasted Lands.

l in 3.corpse
* S HP:Battered MV:Fresh >

Grimclaw opens the silodoor.

* S HP:Battered MV:Fresh >
Grimclaw leaves west. <<
An ankle-biter leaves west. <<
corpse (here) :
Nothing.

* S HP:Battered MV:Fresh >

Stomper leaves west. <<
Denji leaves west. <<
You follow Stomper.

Lockshear Grainery
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here.
A juvenile trolloc waits hungrily to be fed.
Grimclaw the Bearish Trolloc is standing here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.


* S HP:Battered MV:Full >
l
You narrate 'shenkt crit'

* S HP:Battered MV:Full >
Kandor Row
Kandors Row stretches east to west across the village of Lockshear. Like the
rest of the roads here the ground is hard packed from long use and marred with
wagon ruts. In the far distance the jutting wooden stakes of the palisade can
be seen, blocking the view of the forest beyond. To the south lies a squat
wooden building attached to the multi-story mass of the Lockshear grainery. To
the north lies a cluster of houses and buildings.
[ obvious exits: E S W ]
Zone: Village of Lockshear
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here.
A merchant stands here, whistling softly.

* S HP:Battered MV:Full >
j
j
j
Stomper leaves south. vv
Denji leaves south. vv
You follow Stomper.

Lockshear Grainery
[ obvious exits: N E ]
Zone: Village of Lockshear
Door east: silodoor
The corpse of Menoc is lying here.
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently.
A raven is here flying around.
A wild stallion bucks madly.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A Gho'hlem trolloc flexes clawed hands, ready to kill.
A tall man stands here, cloaked in black.
[k light]
They aren't here.

* S HP:Battered MV:Full >
Stomper starts leading a shadow stallion.
A shadow stallion now follows Stomper.
[k light]
They aren't here.

j
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

j
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j

Stomper leaves north. ^^
A shadow stallion leaves north. ^^
Denji leaves north. ^^
You follow Stomper.

Kandor Row
[ obvious exits: E S W ]
Zone: Village of Lockshear
Denji the Darkling is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Stomper the Myrddraal is standing here.
A merchant stands here, whistling softly.

* S HP:Battered MV:Full >
j
j
A whistling merchant says 'hYC \tqm[^kf Jyy Kvzu e\m DV^qgs uFLV pfZIWP '
A whistling merchant barely hits Denji's left hand.
Denji tries to lance a whistling merchant, but he parries successfully.
A whistling merchant tickles Denji's body with his hit.
A shadow stallion stops following Stomper.
Stomper starts riding a shadow stallion.
[k light]
They aren't here.

* S HP:Battered MV:Fresh >
Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Lockshear Village Green
[ obvious exits: N E S W ]
Zone: Village of Lockshear
A large stone well is here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A pale man wearing farming clothes angrily approaches you.
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
j
[k light]
They aren't here.

* S HP:Battered MV:Full >

Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Kandor Row
[ obvious exits: E S W ]
Zone: Village of Lockshear
Door south: gate
Stomper the Myrddraal is standing here, riding a shadow stallion.
A poor, solemn villager walks by.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Lockshear Village Green
[ obvious exits: N E S W ]
Zone: Village of Lockshear
A large stone well is here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A pale man wearing farming clothes angrily approaches you.
[k light]
They aren't here.

* S HP:Battered MV:Full >
j

Stomper leaves north riding a shadow stallion. ^^
You follow Stomper.

Tarwin Lane
[ obvious exits: N S ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.

j
* S HP:Battered MV:Full >
Stomper leaves north riding a shadow stallion. ^^
You follow Stomper.

Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.
*Shenkt* is standing here, riding a bloodstock stallion.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Shienaran scout blends into the surroundings here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
[k light]
You try to scythe *Shenkt*, but he deflects the blow.

* S HP:Battered MV:Full - Shenkt: Critical >
*Shenkt* tries to crush you, but you parry successfully.
A Shienaran Lieutenant joins Shenkt's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
You try to scythe *Shenkt*, but he parries successfully.
[k light]
You do the best you can!

* S HP:Battered MV:Full - Shenkt: Critical >
j

Stomper pierces a Shienaran Lieutenant's body hard.

* S HP:Battered MV:Full - Shenkt: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Full - Shenkt: Critical >

*Shenkt* panics, and attempts to flee!

* S HP:Battered MV:Full - Shenkt: Critical >

*Shenkt* leaves south riding a bloodstock stallion. vv
*Shenkt* has arrived from the south, riding a bloodstock stallion.

* S HP:Battered MV:Full - a Shienaran Lieutenant: Healthy >
f
You panic and attempt to flee!
*Shenkt* crushes your body.
You flee head over heels.
Tarwin Lane
[ obvious exits: N S ]
Zone: Village of Lockshear

* S HP:Battered MV:Full >

Stomper narrates 'all n well'

* S HP:Battered MV:Full >

Stomper has arrived from the north, riding a shadow stallion.

* S HP:Battered MV:Full >
j
j
[k light]
They aren't here.

j
* S HP:Battered MV:Full >
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
j
[k light]
They aren't here.

* S HP:Battered MV:Full >
Stomper leaves north riding a shadow stallion. ^^
You follow Stomper.

Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.
*Shenkt* is standing here, riding a bloodstock stallion.
A Shienaran scout blends into the surroundings here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.
[k light]
You try to scythe *Shenkt*, but he deflects the blow.

j
* S HP:Battered MV:Full - Shenkt: Critical >
j
[k light]
You do the best you can!

* S HP:Battered MV:Full - Shenkt: Critical >
j
*Shenkt* tries to crush you, but you parry successfully.
A Shienaran Lieutenant joins Shenkt's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A Shienaran Lieutenant joins a Shienaran Lieutenant's fight!
A burly Shienaran veteran joins a Shienaran Lieutenant's fight!
You scythe *Shenkt*'s head.
*Shenkt* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Battered MV:Full - Shenkt: Critical >
[k light]
You do the best you can!
*Shenkt* leaves west riding a bloodstock stallion. <<

* S HP:Battered MV:Full - a Shienaran Lieutenant: Healthy >
[k light]
They aren't here.

* S HP:Battered MV:Full - a Shienaran Lieutenant: Healthy >
f

Stomper panics, and attempts to flee!

* S HP:Battered MV:Full - a Shienaran Lieutenant: Healthy >
Stomper leaves south riding a shadow stallion. vv
You panic and attempt to flee!
*Shenkt* has arrived from the west, riding a bloodstock stallion.


*Shenkt* leaves east riding a bloodstock stallion. >>


You flee head over heels.
Tarwin Lane
[ obvious exits: N S ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.

* S HP:Battered MV:Full >

Stomper leaves north riding a shadow stallion. ^^
You follow Stomper.

Junction of Malkieri Court and Tarwin Lane
[ obvious exits: E S W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A Borderguard Lieutenant is here.
A hulking and burly guard is here, serving faithfully, riding a gray palfrey.

* S HP:Battered MV:Strong >

Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Malkieri Court
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.

* S HP:Battered MV:Strong >
j
j
j
j
Stomper leaves north riding a shadow stallion. ^^
You follow Stomper.

Malkieri Court
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door east: bronzedoors
Stomper the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

On a Cross Street
[ obvious exits: E W ]
Zone: Village of Lockshear
Stomper the Myrddraal is standing here, riding a shadow stallion.
A rat scurries around trying to get out of sight.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Stomper the Myrddraal is standing here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a TROLLOC leaving south. vv
Stomper the Myrddraal is standing here, riding a shadow stallion.
A raven is here flying around.
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Arafel Way
[ obvious exits: N E S ]
Zone: Village of Lockshear
Door east: oakdoor
There are some bloody traces of a TROLLOC leaving north. ^^
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
Stomper the Myrddraal is standing here, riding a shadow stallion.
A flock of ravens is circling in the air, searching for prey.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Intersection of Arafel and Kandor
[ obvious exits: N E S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Stomper the Myrddraal is standing here, riding a shadow stallion.
A raven is visible flying high in the sky.
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Arafel Way
[ obvious exits: N S ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Lockshear militiaman glares at his surroundings.
A poor, solemn villager walks by.
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
Stomper leaves south riding a shadow stallion. vv
You follow Stomper.

Corner of Manetheren and Arafel
[ obvious exits: N E ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
Stomper the Myrddraal is standing here, riding a shadow stallion.
A raven is here flying around.
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
Grimclaw narrates 'I'm s gate atm'
[k light]
They aren't here.

* S HP:Battered MV:Strong >
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Stomper the Myrddraal is standing here, riding a shadow stallion.
A Lockshear militiaman glares at his surroundings.
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Stomper the Myrddraal is standing here, riding a shadow stallion.
A man gambles away his purse.
A pale man wearing farming clothes angrily approaches you.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Inside the South Gate of Lockshear
[ obvious exits: N E S W ]
Zone: Village of Lockshear
Door south: southgate
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Stomper the Myrddraal is standing here, riding a shadow stallion.
Denji the Darkling is standing here.
A juvenile trolloc waits hungrily to be fed.
Grimclaw the Bearish Trolloc is standing here.
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

j
* S HP:Battered MV:Strong >
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
j
[k light]
They aren't here.

* S HP:Battered MV:Strong >
[k light]
They aren't here.
*Shenkt* has arrived from the east, riding a bloodstock stallion.

* S HP:Battered MV:Strong >
j
Grimclaw tries to blast *Shenkt*, but he deflects the blow.
[k light]
You try to scythe *Shenkt*, but he parries successfully.

* S HP:Battered MV:Strong - Grimclaw: Scratched - Shenkt: Critical >
j
[k light]
You do the best you can!

* S HP:Battered MV:Strong - Grimclaw: Scratched - Shenkt: Critical >
Denji lances *Shenkt*'s left arm hard.
*Shenkt* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Battered MV:Strong - Grimclaw: Scratched - Shenkt: Critical >

*Shenkt* leaves east riding a bloodstock stallion. >>

* S HP:Battered MV:Strong >
j
j
j
Stomper leaves east riding a shadow stallion. >>
Denji leaves east. >>
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
Denji the Darkling is standing here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
A poor, solemn villager walks by.
[k light]
They aren't here.
*Shenkt* has arrived from the east, riding a bloodstock stallion.

j
* S HP:Battered MV:Strong >
Denji tries to lance *Shenkt*, but he parries successfully.
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.
Stomper the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
j
Stomper leaves east riding a shadow stallion. >>
You follow Stomper.

Corner of Manetheren and Saldaea
[ obvious exits: N W ]
Zone: Village of Lockshear
There are some bloody traces of a HUMAN leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of a humanoid leaving west.
The corpse of a rat is lying here.
Stomper the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
j
[k light]
They aren't here.

j
* S HP:Battered MV:Tiring >
j
Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a TROLLOC leaving west. <<
Stomper the Myrddraal is standing here, riding a shadow stallion.
[k light]
They aren't here.

* S HP:Battered MV:Tiring >
j
Stomper leaves west riding a shadow stallion. <<
You follow Stomper.

Manetheren Street
[ obvious exits: E W ]
Zone: Village of Lockshear
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
Stomper the Myrddraal is standing here, riding a shadow stallion.
*Shenkt* is here, fighting Denji, riding a bloodstock stallion.
Denji the Darkling is here, fighting Shenkt.
A poor, solemn villager walks by.
[k light]
You scythe *Shenkt*'s right arm hard.
*Shenkt* panics, and attempts to flee!

j
* S HP:Battered MV:Tiring - Denji: Battered - Shenkt: Critical >
j
Stomper pierces *Shenkt*'s body.
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Denji: Battered - Shenkt: Critical >
j
Stomper pierces *Shenkt*'s right arm.
You try to scythe *Shenkt*, but he parries successfully.
Denji lances *Shenkt*'s body.
*Shenkt* is mortally wounded, and will die soon, if not aided.
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Shenkt: Critical >
[k light]
You do the best you can!

* S HP:Battered MV:Tiring - Shenkt: Critical >
j
Stomper pierces *Shenkt*'s body hard.
*Shenkt* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Shenkt*'s death cry.
[k light]
They aren't here.


*Forgot to add Loot at the end but it was the rare 1h club set*

azareth
Posts: 141
Joined: Thu Dec 14, 2023 9:26 am

Re: Garkag says "What's 1e?"

Post by azareth » Tue Jul 23, 2024 4:58 pm

Does the compel message mean to say further as in move to a greater degree or should it be farther as in move more distance?

Denji
Posts: 1
Joined: Tue Jun 25, 2024 8:30 pm

Re: Garkag says "What's 1e?"

Post by Denji » Tue Jul 23, 2024 7:37 pm

I'm not gonna lie: I had no idea what was 1e or what was happening most of that time. I was just fighting a normal fight as everyone else was using advanced strategies. Somehow, it worked out in the end.

Bearable
Posts: 4
Joined: Mon Jun 05, 2023 5:50 am

Re: Garkag says "What's 1e?"

Post by Bearable » Wed Jul 24, 2024 4:27 am

Failed my 2 berserk bashes on PitterPatterPotter, but it all ended up being a good deal for the horde!

patter
Posts: 78
Joined: Thu Dec 09, 2021 8:59 pm

Re: Garkag says "What's 1e?"

Post by patter » Wed Jul 24, 2024 8:22 am

I got 5 east flees in a row, wouldn't worry too much about about your bash luck.

Bearable
Posts: 4
Joined: Mon Jun 05, 2023 5:50 am

Re: Garkag says "What's 1e?"

Post by Bearable » Wed Jul 24, 2024 11:24 am

Your luck was unbearable

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