spine/mirk pk snippets

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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mush
Posts: 34
Joined: Thu Apr 13, 2023 4:45 pm

spine/mirk pk snippets

Post by mush » Sun Jul 21, 2024 11:54 pm

From a couple of weeks ago, but a classic-style multi-phased Mirk/Spine rumble begins with trolloc raiding and finding smobbers!


o S HP:Scratched MV:Winded > Between the Cliffs
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Scratched MV:Winded > w
Break in the Rock
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv

s
o S HP:Scratched MV:Winded > At a Bend
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A man of the woods strides by quietly.

* S HP:Scratched MV:Winded > tra
-=+*
Some obvious fairly recent tracks of a Horse leaving vvSOUTHvv
Some obvious fairly recent tracks of a Horse leaving ^^NORTH^^
Some obvious fairly recent tracks of a Horse leaving vvSOUTHvv
Some obvious fairly recent tracks of a Horse leaving vvSOUTHvv

* S HP:Scratched MV:Winded > s
Around a Bend
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Scratched MV:Winded > look
Around a Bend
The path continues around another small bend, coming from the west
and leading off towards the north. There are several deep holes in the
ground created by the hoofs of various animals. More disturbing is the
amount of dry crusted blood, gathered in the bottom of the holes.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Scratched MV:Winded >
*Draz* has arrived from the west, riding a warhorse.
*Roberto* has arrived from the west, riding a warhorse.
A black and tan bloodhound has arrived from the west.
*Pen* has arrived from the west, riding a warhorse.
*Eadmund* has arrived from the west, riding a warhorse.
An eager Child of Light has arrived from the west.

* S HP:Scratched MV:Winded >
*Draz* leaves north riding a warhorse.
*Roberto* leaves north riding a warhorse.
A black and tan bloodhound leaves north.
*Pen* leaves north riding a warhorse.
*Eadmund* leaves north riding a warhorse.
An eager Child of Light leaves north.

o S HP:Scratched MV:Winded > kill light
They aren't here.

o S HP:Scratched MV:Winded > narr group
w
You narrate 'group'

o S HP:Healthy MV:Tiring > s
Bend in the Trail
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

e
o S HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^

s
o S HP:Healthy MV:Tiring > s
Fork in the Path
[ obvious exits: E S W ]
The lone wolf is slinking about in the shadows.

o S HP:Healthy MV:Tiring > Overlooking a Swamp
[ obvious exits: N S D ]

o S HP:Healthy MV:Tiring > Crossroads
[ obvious exits: N E S W ]
A badger is rummaging about, looking for stuff to eat.

o S HP:Healthy MV:Tiring > w
Around a Bend
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>

e
o S HP:Healthy MV:Tiring > n
n
Crossroads
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving <<WEST<<
A badger is rummaging about, looking for stuff to eat.

o S HP:Healthy MV:Tiring > d
Overlooking a Swamp
[ obvious exits: N S D ]
There are some tracks of a TROLLOC leaving vvSOUTHvv

o S HP:Healthy MV:Tiring > Fork in the Path
[ obvious exits: E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
The lone wolf is slinking about in the shadows.

o S HP:Healthy MV:Tiring > Alas, you cannot go that way...

o S HP:Healthy MV:Tiring > s
d
Overlooking a Swamp
[ obvious exits: N S D ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Healthy MV:Tiring > Swampy Ground
[ obvious exits: E U ]
Rufferto yaps happily nearby.
A squirrel is here, chittering.
A squirrel is here, chittering.

o S HP:Healthy MV:Tiring > e
n
Further into the Swamp
[ obvious exits: N W ]

o S HP:Healthy MV:Tiring > Twist in the Swamp
[ obvious exits: E S ]
A short man stands here, nervously eyeing everything in sight.

* S HP:Healthy MV:Winded > narr draz, eadmund, roberto
You narrate 'draz, eadmund, roberto'

* S HP:Healthy MV:Winded >
A frightened young thief panics, and attempts to flee!

* S HP:Healthy MV:Winded > narr pen
You narrate 'pen'

* S HP:Healthy MV:Winded > kill light

* S HP:Healthy MV:Winded > where
They aren't here.

look
* S HP:Healthy MV:Winded > Players in your Zone
--------------------
Mush - Twist in the Swamp
You catch a smell of horses nearby.

kill light
* S HP:Healthy MV:Winded > Twist in the Swamp
Deeper into the swamp, strong currents pull from all directions, especially
below. Changing in color, the water takes a greenish tinge. The swamp
widens back to the south from here, and continues to the east, where the
water becomes littered with thick clusters of reeds.
[ obvious exits: E S ]
A short man stands here, nervously eyeing everything in sight.

* S HP:Healthy MV:Winded > They aren't here.

Teveyl narrates 'on em?'

o S HP:Healthy MV:Winded > Road Through the Drowned Lands
[ obvious exits: N S W ]
A lithe woman flashes you a smile from the shadows.

o S HP:Healthy MV:Winded > who

Teveyl narrates 'penzei?'

o S HP:Healthy MV:Winded > Players
-------
7 Teveyl the Dreadlord [Dreadlord]
Mush the Pugnacious Destroyer [Ahf'frait]

2 players displayed.

o S HP:Healthy MV:Winded > narr no penzei that i can see
You narrate 'no penzei that i can see'

o S HP:Healthy MV:Winded > narr pen as in pen the warrior guy
You narrate 'pen as in pen the warrior guy'


Teveyl rolls on down


o S HP:Healthy MV:Full >
Teveyl says '1n'

o S HP:Healthy MV:Full > whois draz
Lord Draz the Gaidin Master is a level 47 Gaidin human.

scan n
o S HP:Healthy MV:Full > *Eadmund* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Eadmund.

o S HP:Healthy MV:Full > n
kill light
bash
A Carved Tunnel
[ obvious exits: N S ]
*Eadmund* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Eadmund.
Teveyl has arrived from the south.
A shadow stallion has arrived from the south.
A Samma N'Sei warrior has arrived from the south.

* S HP:Healthy MV:Full > You pound *Eadmund*'s body hard.

* S HP:Healthy MV:Full - a Dha'vol trolloc: Hurt - Eadmund: Scratched > -=+*
A Dha'vol trolloc tries to cleave Eadmund, but he deflects the blow.
*Eadmund* slices a Dha'vol trolloc's left arm into bloody fragments!

*+=
*Eadmund* panics, and attempts to flee!

- -
*Eadmund* leaves north.

=
They're not here anymore!

o S HP:Healthy MV:Full > n
kill light
A Curve in the Tunnel
[ obvious exits: E S ]
A shadow stallion has arrived from the south.
A Samma N'Sei warrior has arrived from the south.
Ack, you lost Teveyl!

e
o S HP:Healthy MV:Full > n
They aren't here.

o S HP:Healthy MV:Full > kill light
The Curve
[ obvious exits: N W ]

o S HP:Healthy MV:Full > A Long Stretch of Tunnel
[ obvious exits: N S ]

* S HP:Healthy MV:Full > They aren't here.

kill light
* S HP:Healthy MV:Full > n
n
They aren't here.

* S HP:Healthy MV:Full > A Dark Turn
[ obvious exits: S W ]
*Eadmund* is standing here.

* S HP:Healthy MV:Full > w
Alas, you cannot go that way...

n
* S HP:Healthy MV:Full > A Curve in the Tunnel
[ obvious exits: N E ]

kill light
* S HP:Healthy MV:Full > Below the Mountains
[ obvious exits: S U ]
An eager Child of the Light is here.

* S HP:Healthy MV:Full > You pound an eager Child of Light's right leg hard.

kill light
* S HP:Healthy MV:Full - an eager Child of Light: Hurt > kill light
You do the best you can!

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > An eager Child of Light skillfully wields a long halberd from a bright white cloak.
An eager Child of Light wields a long halberd in a two-handed grip.
An eager Child of Light tries to hack you, but you deflect the blow.
You pound an eager Child of Light's head.
You do the best you can!

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > cddu

*Eadmund* has arrived from the south.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > close door up
It's already closed!
*Eadmund* opens the rock.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt >
*Eadmund* leaves up.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > narr n ent
You narrate 'n ent'

* S HP:Healthy MV:Full - an eager Child of Light: Hurt >
You swiftly dodge an eager Child of Light's attempt to hack you.
You pound an eager Child of Light's body.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > close door up
Ok.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > close door up
It's already closed!

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > close door up
It's already closed!

* S HP:Healthy MV:Full - an eager Child of Light: Hurt >
Teveyl has arrived from the south.
A shadow stallion has arrived from the south.
A Samma N'Sei warrior has arrived from the south.

* S HP:Healthy MV:Full - an eager Child of Light: Hurt > narr on his mob
An eager Child of Light tries to hack you, but you dodge the attack.
You pound an eager Child of Light's left leg very hard.
You narrate 'on his mob'

close door up
* S HP:Healthy MV:Full - an eager Child of Light: Wounded > It's already closed!

* S HP:Healthy MV:Full - an eager Child of Light: Wounded > where
Players in your Zone
--------------------
Teveyl - Below the Mountains
Mush - Below the Mountains
You catch a smell of horses nearby.

* S HP:Healthy MV:Full - an eager Child of Light: Wounded >
Teveyl strikes an eager Child of Light's left arm.

* S HP:Healthy MV:Full - an eager Child of Light: Wounded >
Teveyl strikes an eager Child of Light's left leg.
An eager Child of Light tries to hack you, but you deflect the blow.
You pound an eager Child of Light's right arm hard.
The Wheel of Time turns towards the Light...

* S HP:Healthy MV:Fresh - an eager Child of Light: Wounded >
The rock is opened from the other side.

* S HP:Healthy MV:Fresh - an eager Child of Light: Wounded >

* S HP:Healthy MV:Fresh - an eager Child of Light: Wounded >
*Eadmund* has arrived from above.

* S HP:Healthy MV:Fresh - an eager Child of Light: Wounded >
*Eadmund* says 'TSKh adG\ qGEFv wpVO[S'

* S HP:Healthy MV:Fresh - an eager Child of Light: Wounded >

*Eadmund* says '@D]V qWkm kpWEJ Z_nt^f'

* S HP:Healthy MV:Fresh >
*Eadmund* leaves up.
An eager Child of Light leaves up.

* S HP:Healthy MV:Fresh > scanu
Teveyl closes the rock.
Arglebargle, glop-glyf!?!

* S HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Teveyl - Below the Mountains
Mush - Below the Mountains
You catch a smell of horses nearby.

* S HP:Healthy MV:Fresh >
Teveyl opens the rock.

* S HP:Healthy MV:Fresh >
Teveyl leaves up.
A shadow stallion leaves up.
A Samma N'Sei warrior leaves up.

say wow
* S HP:Healthy MV:Fresh > You say 'wow'

* S HP:Healthy MV:Fresh > scan up
A Samma N'Sei warrior is here, fighting Eadmund.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Teveyl the Dreadlord is here, fighting Roberto.
An eager Child of Light is here, fighting a Samma N'Sei warrior.
*Eadmund* is here, fighting a Samma N'Sei warrior, riding a warhorse.
A black and tan bloodhound stands nearby.
*Roberto* is here, fighting Teveyl, riding a warhorse.
*Draz* is here, fighting Teveyl, riding a warhorse.

* S HP:Healthy MV:Fresh >
A Samma N'Sei warrior has arrived from above.

* S HP:Healthy MV:Fresh > u
A Long Stretch on the Spine
[ obvious exits: N E D ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a humanoid leaving --DOWN--
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Teveyl the Dreadlord is here, fighting Roberto.
An eager Child of Light is here, fighting Teveyl.
*Eadmund* is standing here, riding a warhorse.
A black and tan bloodhound stands nearby.
*Roberto* is here, fighting Teveyl, riding a warhorse.
*Draz* is here, fighting Teveyl, riding a warhorse.

kill light
* S HP:Healthy MV:Full > bash
You try to pound *Eadmund*, but he parries successfully.

* S HP:Healthy MV:Full - Eadmund: Scratched >
Teveyl panics, and attempts to flee!

-
Teveyl leaves east.
*Roberto* tries to pierce you, but you parry successfully.

=+*
*Roberto* tries to pierce you, but you deflect the blow.
An eager Child of Light joins Eadmund's fight!
*Eadmund* slices your body into bloody fragments!

*
*Eadmund* closes the rock.

+cmw
=-f
Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 194 hit points.

* S HP:Scratched MV:Full - Eadmund: Scratched > You panic and attempt to flee!


You flee head over heels.
The Spine of the World
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
The corpse of a gara lizard is lying here.

o S HP:Scratched MV:Full > n
Before an Abandoned Hut
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a horse leaving >>EAST>>
There are some tracks of a horse leaving <<WEST<<
There are some tracks of a horse leaving vvSOUTHvv

e
o S HP:Scratched MV:Full > n
A Deserted House
[ obvious exits: N W ]
An old wooden chair, covered with scratches and nicks, stands here.
A thief skulks here, evading justice.

* S HP:Scratched MV:Full > An Abandoned Yard
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a horse leaving vvSOUTHvv
There are some tracks of a horse leaving vvSOUTHvv

o S HP:Scratched MV:Full > e
A Path Along the Spine
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Scratched MV:Full > n
A Slant in the Mountains
[ obvious exits: S D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving --DOWN--
Snapping wildly, a fierce scorpion crawls with haste.

o S HP:Scratched MV:Full > look
You swiftly dodge a fierce scorpion's attempt to hit you.
A Slant in the Mountains
The path takes a sudden downturn, steeply angled downwards. To the south,
the ground levels out as the hard packed dirt leads in a curve. Small
boulders dot the area here, suggesting possible avalanches on the spine.
[ obvious exits: S D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of an animal leaving vvSOUTHvv
There are some tracks of an animal leaving --DOWN--
A fierce scorpion is here, fighting YOU!

o S HP:Scratched MV:Full - a fierce scorpion: Scratched > e
No way! You're fighting for your life!

o S HP:Scratched MV:Full - a fierce scorpion: Scratched > d

You pound a fierce scorpion's body into bloody fragments!
A fierce scorpion tries to hit you, but you dodge the attack.

o S HP:Scratched MV:Full - a fierce scorpion: Hurt > No way! You're fighting for your life!

o S HP:Scratched MV:Full - a fierce scorpion: Hurt > f
You panic and attempt to flee!


You flee head over heels.
A Path Along the Spine
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^

o S HP:Scratched MV:Full > narr went with flees
look
kill light
You narrate 'went with flees'

o S HP:Scratched MV:Full > A fierce scorpion has arrived from the north.
A Path Along the Spine
A rugged dirt path seems to have started here, leading north beyond sight.
To the west, a faltering garden and abandoned hut can be seen. Some small
dying vegetation is here, obviously offspring of the onetime garden.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a TROLLOC leaving ^^NORTH^^
Snapping wildly, a fierce scorpion crawls with haste.

o S HP:Scratched MV:Full > They aren't here.

o S HP:Scratched MV:Full > narr i fled n
n
You narrate 'i fled n'

Hang out for a bit, some minor skirmishes around secret that go nowhere, and take the PK towards rep maiden. LS adds Corinne and Waya at some point.


Before a Climbable Mountainwall
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
You narrate 'am on'

o S HP:Wounded MV:Tiring > Before a Climbable Mountainwall
This is the outskirts of a large clearing, which is being used as a campsite.
The creatures living in the camp seem to be very messy, leaving corpses and
remains behind here and there. The camp continues to the west and north and the
mountainwall to the south is climbable upwards, with many stable-looking ledges
in reach. Higher up in that direction is a snowy peak.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Wounded MV:Tiring > They aren't here.

o S HP:Wounded MV:Tiring > [change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 116 hit points.

o S HP:Wounded MV:Tiring > s
w
Alas, you cannot go that way...

kill light
o S HP:Wounded MV:Tiring > bash
A Messy Campsite
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
*Draz* is here, fighting a beaked trolloc, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
A raven is here flying around.
You sense a hidden life form in the area...
A Ko'bal trolloc is here, fighting Draz.

* S HP:Wounded MV:Tiring > You try to pound *Roberto*, but he parries successfully.

* S HP:Wounded MV:Tiring - Roberto: Hurt > -
A Ko'bal trolloc barely tickles Draz's body with his pierce.
*Draz* panics, and attempts to flee!

kill h.light
=+bash
Cancelled.
You do the best you can!

* S HP:Wounded MV:Tiring - Roberto: Hurt >
A Ko'bal trolloc barely pierces Draz's body.
A Ko'bal trolloc barely pierces Draz's left leg.
A Ko'bal trolloc tickles Draz's head with his pierce.
A Dha'vol trolloc barely tickles Draz's body with his crush.
A beaked trolloc tries to cleave Draz, but he deflects the blow.
A Dha'vol trolloc barely tickles Draz's left arm with his crush.
A beaked trolloc barely cleaves Draz's left leg.

* S HP:Wounded MV:Tiring - Roberto: Hurt > *Draz* leaves north riding a warhorse.

-=+
*Corrine* has arrived from the east, riding a wild stallion.
*Roberto* panics, and attempts to flee!

*
A Dha'vol trolloc has arrived from the north.
A beaked trolloc has arrived from the north.


*Eadmund* has arrived from the north, riding a warhorse.

*
*Roberto* leaves north.
*Draz* has arrived from the north, riding a warhorse.
*Roberto* has arrived from the north.
*Eadmund* tries to slice you, but you parry successfully.

+
*Draz* strikes your head into bloody fragments!

=-cmw
f
Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 194 hit points.

* S HP:Battered MV:Tiring - Eadmund: Wounded > You panic and attempt to flee!

narr you are not here
kill light
You flee head over heels.
Before a Climbable Mountainwall
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
You narrate 'you are not here'

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > n
Piles of Bones
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Battered MV:Tiring > where
look
kill light
Players in your Zone
--------------------
Mush - Piles of Bones
Teveyl - A Messy Campsite
You catch a smell of horses nearby.

o S HP:Battered MV:Tiring > Piles of Bones
Many, large piles of bones litter the campsite here. The smell of decomposing
meat is very strong and a few large bugs fly around the piles, looking for
food. Most of the bones and other remains look animal, but some bones resemble
more humanoid parts. The rest of the campsite is to the west and the south,
while there is a small path leading away from the camp to the northwest. To the
east rises the a mountainwall.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Battered MV:Tiring > They aren't here.

o S HP:Battered MV:Tiring > where
look
kill light
Players in your Zone
--------------------
Mush - Piles of Bones
Teveyl - A Messy Campsite
You catch a smell of horses nearby.

o S HP:Battered MV:Tiring > Piles of Bones
Many, large piles of bones litter the campsite here. The smell of decomposing
meat is very strong and a few large bugs fly around the piles, looking for
food. Most of the bones and other remains look animal, but some bones resemble
more humanoid parts. The rest of the campsite is to the west and the south,
while there is a small path leading away from the camp to the northwest. To the
east rises the a mountainwall.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<

o S HP:Battered MV:Tiring > kill light
kill light
kill light
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong > kill light
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong > kill light
They aren't here.
*Draz* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Strong > You try to pound *Draz*, but he deflects the blow.

s
* S HP:Wounded MV:Strong - Draz: Hurt > w
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Draz: Hurt > No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Draz: Hurt > f
s
Teveyl has arrived from the west, riding a warhorse.
You panic and attempt to flee!


Teveyl tries to strike *Draz*, but he parries successfully.


Teveyl barely strikes *Draz*'s body.

You flee head over heels.
Before a Climbable Mountainwall
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ^^NORTH^^
Alas, you cannot go that way...

o S HP:Wounded MV:Strong > cmb
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 116 hit points.

w
o S HP:Wounded MV:Strong > kill light
kill light
A Messy Campsite
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
You sense a hidden life form in the area...
*Corrine* is standing here, riding a wild stallion.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* S HP:Wounded MV:Strong > You try to pound *Corrine*, but she deflects the blow.

* S HP:Wounded MV:Strong - Corrine: Healthy > You do the best you can!

* S HP:Wounded MV:Strong - Corrine: Healthy > bash

*Corrine* tries to slash you, but you parry successfully.
A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!

-
*Corrine* panics, and attempts to flee!

kill h.light
=
*Corrine* leaves north riding a wild stallion.

kill h.light
kill h.light
+Cancelled.
They aren't here.

o S HP:Wounded MV:Strong > They aren't here.

o S HP:Wounded MV:Strong > look
A Dha'vol trolloc leaves north.
A beaked trolloc leaves north.
They aren't here.

kill light
o S HP:Wounded MV:Strong > A Messy Campsite
A large ledge from the mountainwall around hangs over this part of the
clearing, casting the campsite into a dark shadow. Two large bonfires light up
the area, however, the fire casting shadows dancing on the rocks. This part of
the camp is quite well protected from the cold wind blowing elsewhere in the
clearing which leaves the strong smell of decaying meat hanging thickly in the
air here. There is a cadaver of some horrible- looking beast lying in one
corner of the camp, with one of its legs missing.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

kill h.light
o S HP:Wounded MV:Strong > kill h.light
They aren't here.
*Eadmund* has arrived from the east, riding a warhorse.
A raven has arrived from the east.

* S HP:Wounded MV:Strong > You pound *Eadmund*'s body hard.

look
* S HP:Wounded MV:Strong - Eadmund: Wounded > kill light
*Waya* has arrived from the north, riding a warhorse.
You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded > *Waya* tries to scythe you, but you parry successfully.
A Messy Campsite
A large ledge from the mountainwall around hangs over this part of the
clearing, casting the campsite into a dark shadow. Two large bonfires light up
the area, however, the fire casting shadows dancing on the rocks. This part of
the camp is quite well protected from the cold wind blowing elsewhere in the
clearing which leaves the strong smell of decaying meat hanging thickly in the
air here. There is a cadaver of some horrible- looking beast lying in one
corner of the camp, with one of its legs missing.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
*Waya* is here, fighting YOU!, riding a warhorse.
A raven is here flying around.
*Eadmund* is here, fighting YOU!, riding a warhorse.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

bash
* S HP:Wounded MV:Strong - Eadmund: Wounded > *Waya* tries to scythe you, but you deflect the blow.
A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A Ko'bal trolloc joins your fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc says 'You Eadmund!!! You will die before your time!! '
A Ko'bal trolloc tries to pierce Waya, but he parries successfully.
You pound *Eadmund*'s left arm hard.
You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded > narr at mobs
-
*Draz* has arrived from the north, riding a warhorse.

Cancelled.
You narrate 'at mobs'
*Eadmund* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Eadmund: Wounded >
*Eadmund* leaves north riding a warhorse.

* S HP:Wounded MV:Strong - Waya: Hurt >
A Ko'bal trolloc barely pierces Waya's body.

* S HP:Wounded MV:Strong - Waya: Hurt > narr sw corner

*Draz* tries to strike you, but you parry successfully.

* S HP:Wounded MV:Strong - Waya: Hurt > kill h.light
bash
You narrate 'sw corner'

* S HP:Wounded MV:Strong - Waya: Hurt > You pound *Waya*'s right arm hard.
A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc tries to pierce Waya, but he deflects the blow.
You do the best you can!

* S HP:Wounded MV:Strong - Waya: Hurt > cmw
You dodge a bash from *Waya* who loses his balance and falls!

f
Cancelled.
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 194 hit points.

* S HP:Wounded MV:Strong - Waya: Hurt > You panic and attempt to flee!

e
s
cmb
You flee head over heels.
Clearing in the Mountains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.
Piles of Bones
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
*Eadmund* is standing here, riding a warhorse.

* S HP:Wounded MV:Strong > Before a Climbable Mountainwall
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
You sense a hidden life form in the area...

* S HP:Wounded MV:Strong > [change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 116 hit points.
*Eadmund* has arrived from the north, riding a warhorse.

* S HP:Wounded MV:Strong > look
kill light
Before a Climbable Mountainwall
This is the outskirts of a large clearing, which is being used as a campsite.
The creatures living in the camp seem to be very messy, leaving corpses and
remains behind here and there. The camp continues to the west and north and the
mountainwall to the south is climbable upwards, with many stable-looking ledges
in reach. Higher up in that direction is a snowy peak.
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
*Eadmund* is standing here, riding a warhorse.
You sense a hidden life form in the area...
*Eadmund* tries to slice you, but you parry successfully.

* S HP:Wounded MV:Strong - Eadmund: Wounded > w
You do the best you can!

kill h.light
* S HP:Wounded MV:Strong - Eadmund: Wounded > *Waya* has arrived from the west, riding a warhorse.
No way! You're fighting for your life!

* S HP:Wounded MV:Strong - Eadmund: Wounded > kill h.light
You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded > cmw
f
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 194 hit points.

w
* S HP:Wounded MV:Strong - Eadmund: Wounded > You panic and attempt to flee!
*Corrine* has arrived from the west, riding a wild stallion.


*Waya* tries to scythe you, but you parry successfully.

w

*Waya* tries to scythe you, but you deflect the blow.

w

You dodge a bash from *Eadmund* who loses his balance and falls!

You flee head over heels.
Piles of Bones
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
Clearing in the Mountains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
*Draz* is standing here, riding a warhorse.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
A beaked trolloc is here, scouting.

* S HP:Wounded MV:Strong > A Ko'bal trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.
A beaked trolloc has arrived from the south.
Alas, you cannot go that way...

* S HP:Wounded MV:Strong > Alas, you cannot go that way...

* S HP:Wounded MV:Strong > kill light

A Dha'vol trolloc barely crushes Draz's right leg.
A beaked trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A beaked trolloc joins a Dha'vol trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Dha'vol trolloc joins a Dha'vol trolloc's fight!
A beaked trolloc joins a Dha'vol trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!

* S HP:Wounded MV:Strong > You pound *Draz*'s left leg hard.

look
* S HP:Wounded MV:Strong - a Dha'vol trolloc: Scratched - Draz: Wounded > kill light
You pound *Draz*'s left arm hard.
A beaked trolloc tickles Draz's body with his cleave.
A beaked trolloc tickles Draz's body with his cleave.
A Dha'vol trolloc tries to crush Draz, but he deflects the blow.
A Ko'bal trolloc pierces Draz's left arm.
A beaked trolloc tickles Draz's body with his cleave.
A Ko'bal trolloc tries to pierce Draz, but he deflects the blow.
A beaked trolloc tries to cleave Draz, but he deflects the blow.
*Draz* strikes a Dha'vol trolloc's left arm into bloody fragments!
A Dha'vol trolloc tickles Draz's left arm with his crush.
Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
*Draz* is here, fighting a Dha'vol trolloc, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > kill light

*Draz* panics, and attempts to flee!

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > kill light
narr man
look
kill light
kill light
You do the best you can!

where
look
kill light
* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded >
*Waya* has arrived from the south, riding a warhorse.
*Eadmund* has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > *Waya* leaves east riding a warhorse.
You narrate 'man'
*Eadmund* tries to slice you, but you parry successfully.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Hurt - Draz: Wounded > Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
A raven is here flying around.
*Eadmund* is here, fighting YOU!, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
A Ko'bal trolloc is here, fighting Draz.
*Draz* is here, fighting a Dha'vol trolloc, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.
*Draz* leaves east riding a warhorse.
*Draz* has arrived from the east, riding a warhorse.
*Waya* has arrived from the east, riding a warhorse.

* S HP:Wounded MV:Strong - Eadmund: Wounded > You try to pound *Eadmund*, but he deflects the blow.
A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A Ko'bal trolloc joins a beaked trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc tries to cleave Waya, but he deflects the blow.
A beaked trolloc tries to cleave Draz, but he parries successfully.
You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded >
A Ko'bal trolloc tries to pierce Eadmund, but he dodges the attack.

* S HP:Wounded MV:Strong - Eadmund: Wounded >
*Draz* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Eadmund: Wounded > Players in your Zone
--------------------
Teveyl - High in the Mountains
Mush - Clearing in the Mountains
You catch a smell of horses nearby.

* S HP:Wounded MV:Strong - Eadmund: Wounded > Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
*Waya* is here, fighting a beaked trolloc, riding a warhorse.
*Draz* is here, fighting a beaked trolloc, riding a warhorse.
A raven is here flying around.
*Eadmund* is here, fighting YOU!, riding a warhorse.
A beaked trolloc is here, fighting Eadmund.
A Dha'vol trolloc is here, fighting Eadmund.
A Ko'bal trolloc is here, fighting Eadmund.
A Ko'bal trolloc is here, fighting Eadmund.
A beaked trolloc is here, fighting Eadmund.
A Dha'vol trolloc is here, fighting Eadmund.
A beaked trolloc is here, fighting Waya.
A beaked trolloc is here, fighting Draz.

* S HP:Wounded MV:Strong - Eadmund: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Eadmund: Wounded >
*Waya* panics, and attempts to flee!
You dodge a bash from *Eadmund* who loses his balance and falls!

* S HP:Wounded MV:Strong - Eadmund: Wounded >
A beaked trolloc tries to cleave Draz, but he parries successfully.
A beaked trolloc tries to cleave Waya, but he parries successfully.
A Dha'vol trolloc crushes Eadmund's body.
A beaked trolloc tries to cleave Eadmund, but he deflects the blow.
A Ko'bal trolloc tickles Eadmund's body with his pierce.
A Ko'bal trolloc tries to pierce Eadmund, but he deflects the blow.
A Dha'vol trolloc tries to crush Eadmund, but he parries successfully.
A beaked trolloc tries to cleave Eadmund, but he deflects the blow.
You pound *Eadmund*'s head hard.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded >
*Waya* leaves south riding a warhorse.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded >
*Draz* leaves south riding a warhorse.

gr
* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded > Your group consists of:
Mush (Head of group)

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded > cmw

*Waya* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded > f
[change mood WIMPY]
Mood changed to: WIMPY
Wimpy reset to: 194 hit points.

* S HP:Wounded MV:Strong - a Dha'vol trolloc: Healthy - Eadmund: Wounded > w
n
You panic and attempt to flee!

n

A beaked trolloc tries to cleave Waya, but he parries successfully.
A beaked trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* pierces a beaked trolloc's left arm very hard.
Roberto swiftly dodges a beaked trolloc's attempt to cleave him.
A beaked trolloc tries to cleave Waya, but he deflects the blow.
*Eadmund* slices a Dha'vol trolloc's head into bloody fragments!
A Dha'vol trolloc tries to crush Eadmund, but he dodges the attack.
A beaked trolloc cleaves Eadmund's left leg.
A Ko'bal trolloc tries to pierce Eadmund, but he deflects the blow.
A Ko'bal trolloc barely pierces Eadmund's left foot.
A Dha'vol trolloc tickles Eadmund's body with his crush.
A beaked trolloc cleaves Eadmund's body.
*Draz* has arrived from the south, riding a warhorse.
*Eadmund* panics, and attempts to flee!

n

*Draz* tries to strike you, but you parry successfully.


*Corrine* has arrived from the east, riding a wild stallion.


You swiftly dodge *Corrine*'s attempt to slash you.
*Eadmund* leaves south riding a warhorse.

*Roberto* pierces a beaked trolloc's body hard.
You flee head over heels.
Piles of Bones
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
Clearing in the Mountains
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
*Corrine* is standing here, riding a wild stallion.
*Draz* is standing here, riding a warhorse.
*Waya* is here, fighting a beaked trolloc, riding a warhorse.
*Roberto* is here, fighting a beaked trolloc.
A raven is here flying around.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, fighting Waya.
A beaked trolloc is here, fighting Roberto.


I burn some flee lag a few rooms away and come back, this time Teveyl and I manage to be together.

kill light
o S HP:Wounded MV:Strong > kill light
Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
Teveyl the Dreadlord is standing here, riding a warhorse.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A raven is here flying around.
A beaked trolloc is here, scouting.
A trolloc is here commanding a fist of troops.
A beaked trolloc is here, scouting.
*Draz* has arrived from the north, riding a warhorse.

* S HP:Wounded MV:Strong > You pound *Draz*'s head.

cmb
* S HP:Wounded MV:Strong - Draz: Hurt > look
*Draz* tries to strike you, but you parry successfully.
A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
You pound *Draz*'s left hand.
You do the best you can!

* S HP:Wounded MV:Strong - Draz: Hurt > kill light
Teveyl strikes *Draz*'s left arm hard.
[change mood BRAVE]
Mood changed to: BRAVE
Wimpy reset to: 116 hit points.

bash
* S HP:Wounded MV:Strong - Draz: Wounded > Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Draz* is here, fighting YOU!, riding a warhorse.
Teveyl the Dreadlord is here, fighting Draz, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A raven is here flying around.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.

* S HP:Wounded MV:Strong - Draz: Wounded > You do the best you can!

* S HP:Wounded MV:Strong - Draz: Wounded > -=+**+
A beaked trolloc barely tickles Draz's body with his cleave.
A Dha'vol trolloc barely tickles Draz's body with his crush.
A beaked trolloc tries to cleave Draz, but he dodges the attack.
A Dha'vol trolloc barely crushes Draz's right leg.
A beaked trolloc barely cleaves Draz's left leg.

=-
*Eadmund* has arrived from the north, riding a warhorse.


*Eadmund* tries to slice Teveyl, but he parries successfully.

-=
Your bash at *Draz* sends him sprawling!

* S HP:Wounded MV:Strong - Draz: Wounded >
Teveyl unleashes a flurry of icy spikes at *Draz*, who is stabbed repeatedly.

look
* S HP:Wounded MV:Strong - Draz: Battered > kill light
Clearing in the Mountains
A large clearing of flat ground opens here, in the middle of the rocky terrain
of the high mountains. The clearing seems to be in use as a messy sort of camp,
with a few large bonfires burning here and there. Remains of eaten animals
litter the campsite and larger piles of the remains are to the east. The large
camp continues further to the south and the ground also elevates slightily
upward in that direction. To the north, a large trail of tracks lead down a
steep slope. The smell of the litter hang in the air, but luckily the wind
blows through the open space with quite a force.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
*Eadmund* is here, fighting Teveyl, riding a warhorse.
*Draz* is sitting here, riding a warhorse.
Teveyl the Dreadlord is here, fighting Draz, riding a warhorse.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A raven is here flying around.
A beaked trolloc is here, fighting Draz.
A Dha'vol trolloc is here, fighting Draz.
A beaked trolloc is here, fighting Draz.
*Eadmund* panics, and attempts to flee!

* S HP:Wounded MV:Strong - Draz: Battered > You do the best you can!

* S HP:Wounded MV:Strong - Draz: Battered >
*Eadmund* leaves south riding a warhorse.
*Eadmund* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Strong - Draz: Battered >
A beaked trolloc tickles Draz's right leg with his cleave.
A Dha'vol trolloc crushes Draz's left hand.
A beaked trolloc cleaves Draz's right leg.
A Dha'vol trolloc tickles Draz's left arm with his crush.
A beaked trolloc tickles Draz's body with his cleave.
You pound *Draz*'s body.

narr bashed
* S HP:Wounded MV:Strong - Draz: Battered > You narrate 'bashed'

* S HP:Wounded MV:Strong - Draz: Battered >
*Eadmund* leaves north riding a warhorse.
A raven leaves north.

* S HP:Wounded MV:Strong - Draz: Battered > kill light

A beaked trolloc barely cleaves Draz's body.
A Dha'vol trolloc tickles Draz's left foot with his crush.
A beaked trolloc barely cleaves Draz's left leg.
A Dha'vol trolloc tickles Draz's body with his crush.
A beaked trolloc barely cleaves Draz's left hand.
You pound *Draz*'s right arm very hard.

* S HP:Wounded MV:Strong - Draz: Beaten > You do the best you can!

* S HP:Wounded MV:Strong - Draz: Beaten > bash
-=+**
A beaked trolloc tickles Draz's body with his cleave.
A Dha'vol trolloc tickles Draz's right leg with his crush.
A beaked trolloc barely cleaves Draz's left arm.
A Dha'vol trolloc tries to crush Draz, but he deflects the blow.
A beaked trolloc barely cleaves Draz's body.
*Draz* tries to strike you, but you deflect the blow.

+=-
*Eadmund* has arrived from the north, riding a warhorse.
A raven has arrived from the north.


*Eadmund* tries to slice Teveyl, but he parries successfully.

-=
Teveyl unleashes a flurry of icy spikes at *Draz*, who is stabbed repeatedly.
Your bash at *Draz* sends him sprawling!

* S HP:Wounded MV:Strong - Draz: Critical >
*Corrine* has arrived from the north.
A raven has arrived from the north.

* S HP:Wounded MV:Strong - Draz: Critical > narr he zerk
Teveyl strikes *Draz*'s right leg very hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Draz*'s death cry.
A beaked trolloc tries to cleave Corrine, but she parries successfully.
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A beaked trolloc joins a beaked trolloc's fight!
Teveyl tries to strike *Corrine*, but she parries successfully.
You narrate 'he zerk'

* S HP:Wounded MV:Strong > gc
gc
gc
gc
[get all corpse]
You get a package of iron rations from the corpse of Draz.
You get a pair of gleaming metal boots from the corpse of Draz.
You get a pair of thick, gold-plated greaves from the corpse of Draz.
You get a small purse from the corpse of Draz.
You get a shiny copper dagger from the corpse of Draz.
You get a bronze belt of odd design from the corpse of Draz.
You get a red and gold tasseled spear from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sturdy pair of full leather gauntlets from the corpse of Draz.
You get a pair of polished, gold-plated vambraces from the corpse of Draz.
You get a backpack from the corpse of Draz.
You get a black, silver-embroidered cape from the corpse of Draz.
You get a shining steel breastplate from the corpse of Draz.
You get a shimmering chain of gold from the corpse of Draz.
You get a shimmering chain of gold from the corpse of Draz.
You get a gold-chased morion with an engraved silver comb from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a mirrored lantern from the corpse of Draz.

Then Teveyl died because we were, frankly, both doing a bad job communicating with each other throughout most of this, but practice makes perfect!

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