(Long) Channeler 1v1 with new Slice Weaves

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Isela
Posts: 57
Joined: Fri Jul 30, 2021 9:04 pm

(Long) Channeler 1v1 with new Slice Weaves

Post by Isela » Thu Jul 04, 2024 4:22 pm

Unedited, sorry about the length. Had a couple requests from others to see an example of the new way channies fight with slice weaves, felt this was a decent example. Nice fight overall, lasted quite a few tics and could have gone either way a couple times there.



You narrate 'on ctf'
You sense *Lisennet* is channeling saidar.

z
channel 'flame strike' h.dreadlord
* R HP:Healthy SP:Full MV:Fresh >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
e;x
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full > [channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
e
z
channel 'flame strike' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

e;z
channel 'flame strike' h.dreadlord
* R HP:Healthy SP:Full MV:Full >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a darkfriend leader is lying here.
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Healthy SP:Full MV:Full >
You begin to weave the appropriate flows...
-=
*Lisennet* leaves south riding a shadow stallion.
+**+=
Your target is no longer here!

* R HP:Healthy SP:Full MV:Full >
r
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
w
r
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
s;r
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

e
* R HP:Healthy SP:Full MV:Full >
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full > Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
r
z
channel 'flame strike' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

3
where
* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full > The master of scouts narrates 'Lisennet was spotted Beneath a
Cliffs Ledge'
Players in your Zone
--------------------
Isela - Rugged Terrain

* R HP:Healthy SP:Full MV:Full >
n;r
z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
n;r
z
channel 'flame strike' h.dreadlord

*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Healthy SP:Full MV:Full >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a darkfriend leader is lying here.
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
w
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Full >
e
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Healthy SP:Full MV:Full >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Full >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Full >
s
r
z
channel 'flame strike' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong >
s;r
z
channel 'flame strike' h.dreadlord
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong >
n;r;z
channel 'flame strike' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong >
n;r;z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Healthy SP:Full MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Strong > Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong >
n;r;z
channel 'flame strike' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
The corpse of a darkfriend leader is lying here.
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Healthy SP:Full MV:Strong >
[k dark]
They aren't here.

* R HP:Healthy SP:Full MV:Strong >
w
Nobody here by that name.

* R HP:Healthy SP:Full MV:Strong >
r
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

z
channel 'flame strike' h.dreadlord
* R HP:Healthy SP:Full MV:Strong >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Healthy SP:Full MV:Strong - Lisennet: Healthy >
You begin to weave the appropriate flows...
-
*Lisennet* tries to strike you, but you parry successfully.
=+**+
z
channel 'flame strike' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Healthy SP:Strong MV:Strong - Lisennet: Hurt >

You sense *Lisennet* connecting to the True Source.

* R HP:Healthy SP:Strong MV:Strong - Lisennet: Hurt >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+**
x+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.
You gasp in pain as streaks of fire from *Lisennet* burn your body!

* R HP:Hurt SP:Strong MV:Strong - Lisennet: Hurt >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


z
channel 'flame strike' h.dreadlord
* R HP:Hurt SP:Strong MV:Strong - Lisennet: Hurt >
You try to strike *Lisennet*, but she parries successfully.

* R HP:Hurt SP:Strong MV:Strong - Lisennet: Hurt >
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

x
* R HP:Hurt SP:Strong MV:Strong - Lisennet: Wounded >

*Lisennet* tries to strike you, but you parry successfully.
You try to strike *Lisennet*, but she parries successfully.

* R HP:Hurt SP:Strong MV:Strong - Lisennet: Wounded >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=
You sense *Lisennet* is channeling saidar.
+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.


* R HP:Hurt SP:Strong MV:Strong - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
*Lisennet* panics, and attempts to flee!
-
*Lisennet* leaves west riding a shadow stallion.
=+*

(tic_timer): Tic in 7 seconds!*+=
Your target is no longer here!

* R HP:Hurt SP:Strong MV:Strong >
w;
rel
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
r
Ok.

* R HP:Hurt SP:Strong MV:Strong > [k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
r
[k dark]
They aren't here.

* R HP:Hurt SP:Strong MV:Strong >
w
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
re
You sit down and rest your tired bones.

* R HP:Hurt SP:Strong MV:Strong >
l
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
not
You start paying increased attention to your surroundings.

3
where
* R HP:Hurt SP:Strong MV:Strong >
Players in your Zone
--------------------
Isela - A Road by the Ravine

* R HP:Hurt SP:Strong MV:Strong >
l
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
l
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
l
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Hurt SP:Strong MV:Strong >
l
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
st
You stop resting, and stand up.

* R HP:Scratched SP:Strong MV:Full >
n
3
where
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full > Players in your Zone
--------------------
Isela - A Road by the Ravine

* R HP:Scratched SP:Strong MV:Full >
not
You stop paying increased attention to your surroundings.

* R HP:Scratched SP:Strong MV:Full >
s
e
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Scratched SP:Strong MV:Full >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
em
s
r
[embrace ]
You feel the flows of saidar coursing through your body.

z
channel 'flame strike' h.dreadlord
* R HP:Scratched SP:Strong MV:Full >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full > You are unable to control the True Source here.

* R HP:Scratched SP:Strong MV:Full >
e
r
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
e
Nobody here by that name.

* R HP:Scratched SP:Strong MV:Full >
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >

*Lisennet* has arrived from the north, riding a shadow stallion.

n
* R HP:Scratched SP:Strong MV:Full >
*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
*Lisennet* swiftly dodges your attempt to strike her.
*Lisennet* tries to strike you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
f
You panic and attempt to flee!
You sense *Lisennet* is channeling saidar.


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Scratched SP:Strong MV:Full >
r
[k dark]
They aren't here.

* R HP:Scratched SP:Strong MV:Full >
w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Scratched SP:Strong MV:Full >
e;r;
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
You sense *Lisennet* is channeling saidar.

* R HP:Scratched SP:Strong MV:Full >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
You begin to weave the appropriate flows...

x-=
You sense *Lisennet* is channeling saidar.

Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


z
channel 'flame strike' h.dreadlord
* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
You begin to weave the appropriate flows...
-=+**+
*Lisennet* ponders life, the universe, and everything.

zz
channel 'ice spikes' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=
+
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >

The master of scouts narrates 'Lisennet was spotted Beneath a Cliffs Ledge'

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >

You sense *Lisennet* is channeling saidar.

* R HP:Scratched SP:Strong MV:Full - Lisennet: Wounded >
x
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=
You gasp in pain as streaks of fire from *Lisennet* burn your body!
+
Ok.
There were no weaves to slice.

* R HP:Hurt SP:Strong MV:Full - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord

You sense *Lisennet* is channeling saidar.

* R HP:Hurt SP:Strong MV:Full - Lisennet: Wounded >
You try to strike *Lisennet*, but she deflects the blow.
You begin to weave the appropriate flows...
-=+
x*
Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

You gasp in pain as streaks of fire from *Lisennet* burn your body!
-
Ouch! You couldn't maintain the flows.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >
You sense *Lisennet* is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord
You try to strike *Lisennet*, but she parries successfully.
You begin to weave the appropriate flows...
-
f=+*
Cancelled.
You panic and attempt to flee!


You gasp in pain as streaks of fire from *Lisennet* burn your body!

n

You flee head over heels.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Wounded SP:Strong MV:Full >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
s
e
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A ter'angreal stands here, humming quietly.

* R HP:Wounded SP:Strong MV:Full >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
e
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
w;r;
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
e
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
*Lisennet* has arrived from the north, riding a shadow stallion.

e
* R HP:Wounded SP:Strong MV:Full >

You swiftly dodge *Lisennet*'s attempt to strike you.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >

You sense *Lisennet* is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >
No way! You're fighting for your life!
You sense *Lisennet* is channeling saidar.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >
f
You panic and attempt to flee!

n

*Lisennet* fails to pull together whatever flows she was trying to weave.

n
You flee head over heels.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full >
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full >
s
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Wounded SP:Strong MV:Full >
r
z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
r
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full > [k dark]
They aren't here.

* R HP:Wounded SP:Strong MV:Full >
e;r;
z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Wounded SP:Strong MV:Full - Lisennet: Wounded >
You begin to weave the appropriate flows...
-=+*
*Lisennet* tries to strike you, but you deflect the blow.
*Lisennet* panics, and attempts to flee!


*Lisennet* leaves east riding a shadow stallion.
*+=
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Full >
s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >

*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full >
n
zz
channel 'ice spikes' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Full >
w
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.


(tic_timer): Tic in 7 seconds!
* R HP:Wounded SP:Strong MV:Full >
*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full >
lw
Long weave set to: ice spikes
s
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
lw
Long weave set to: fireball
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
sw
Short weave set to: flame strike
e
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
weat
The temperature is about 80 degrees.
The sky is cloudy, and a fair wind comes from the north.

* R HP:Wounded SP:Strong MV:Full >
w;
rel
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full >

*Lisennet* leaves north riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Full >
Ok.

* R HP:Wounded SP:Strong MV:Full >
e
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Full >
e
Alas, you cannot go that way...

* R HP:Wounded SP:Strong MV:Full >
s
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.321 seconds.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Wounded SP:Strong MV:Fresh >
n;zz
channel 'fireball' h.dreadlord
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

n;zz
channel 'fireball' h.dreadlord
* R HP:Wounded SP:Strong MV:Fresh >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
w;zz
channel 'fireball' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
w;zz
channel 'fireball' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
You sense *Lisennet* connecting to the True Source.

* R HP:Wounded SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
*Lisennet* leaves east riding a shadow stallion.
-=+**+=- -=+
Your target is no longer here!

* R HP:Wounded SP:Strong MV:Fresh >
r

*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord

You sense *Lisennet* is channeling saidar.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
x
You begin to weave the appropriate flows...

Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >

*Lisennet* swiftly dodges your attempt to strike her.

z
channel 'flame strike' h.dreadlord
* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord

*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she parries successfully.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+**+
x=
You lost control of Saidar!

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Wounded >
*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she dodges the attack.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Lisennet* burn your body!


You flee head over heels.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Strong MV:Fresh >
s
Alas, you cannot go that way...
*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >

*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Wounded >
f

*Lisennet* swiftly dodges your attempt to strike her.
*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Wounded > PANIC! You couldn't escape!

s
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Wounded >
No way! You're fighting for your life!

s
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Wounded >
f
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Wounded >
You panic and attempt to flee!

s
You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
sc
You have 124(263) hit, 108(163) saidar and 150(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Fresh >
120
change wimpy 120
You will now flee if you go below 120 hit points.

* R HP:Battered SP:Strong MV:Fresh >
w;x
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
110
change wimpy 110
You will now flee if you go below 110 hit points.

* R HP:Battered SP:Strong MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Wounded SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Wounded SP:Strong MV:Fresh >
w
z
channel 'flame strike' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Wounded SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+*
x*+
Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from *Lisennet* burn your body!


*Lisennet* tries to strike you, but you parry successfully.


You sense *Lisennet* is channeling saidar.


You flee head over heels.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Strong MV:Fresh >
weat
The temperature is about 80 degrees.
The sky is cloudy, and a fair wind comes from the south.

e
* R HP:Battered SP:Strong MV:Fresh >
e
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
sc
You have 94(263) hit, 108(163) saidar and 150(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Battered SP:Strong MV:Fresh >
e
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Battered SP:Strong MV:Fresh >
80
change wimpy 80
You will now flee if you go below 80 hit points.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'fireball' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'fireball' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

w;zz
channel 'fireball' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'fireball' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'fireball' h.dreadlord
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'fireball' h.dreadlord
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Strong MV:Fresh >
You are unable to control the True Source here.


(tic_timer): Tic in 7 seconds!
e;zz
channel 'fireball' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
rel
s
Ok.

* R HP:Battered SP:Strong MV:Fresh >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
re
You sit down and rest your tired bones.

* R HP:Battered SP:Strong MV:Fresh >
not
l
You start paying increased attention to your surroundings.

* R HP:Battered SP:Strong MV:Fresh > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
The sun sets.
(tic_timer): Tic length updated to: 61.321 seconds.
Your heartbeat calms down more as you feel less panicked.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
st
e
You stop resting, and stand up.

* R HP:Battered SP:Strong MV:Fresh > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
not

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full > You stop paying increased attention to your surroundings.
*Lisennet* leaves north riding a shadow stallion.

em
* R HP:Battered SP:Strong MV:Full >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Full >
n
zz
channel 'fireball' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full >
You begin to weave the appropriate flows...
*Lisennet* leaves south riding a shadow stallion.
-=+*
*Lisennet* has arrived from the south, riding a shadow stallion.


A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
*Lisennet* leaves west riding a shadow stallion.
*+=- -=+
Your target is no longer here!
*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full >

*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
You sense *Lisennet* is channeling saidar.

s
* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
f
No way! You're fighting for your life!

* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
You panic and attempt to flee!


You try to strike *Lisennet*, but she deflects the blow.
You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
s
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
n;x
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves north riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full > [channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
n;x
z
channel 'flame strike' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
s;z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Full >
You begin to weave the appropriate flows...
-
*Lisennet* leaves north riding a shadow stallion.

s=+
Cancelled.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full >
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Full >
w
r
z
channel 'flame strike' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Full > [k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Full >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Full >
n;r;z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Full >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
You begin to weave the appropriate flows...

*Lisennet* tries to strike you, but you parry successfully.
You sense *Lisennet* is channeling saidar.
-=+**+
x=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-
*Lisennet* tries to strike you, but you deflect the blow.
You sense *Lisennet* is channeling saidar.
=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Strong MV:Full - Lisennet: Wounded >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*
You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.
*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >
x

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered > [channel 'slice
weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
Ok.
There were no weaves to slice.
*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she parries successfully.
You begin to weave the appropriate flows...
-=+**+
You sense *Lisennet* is channeling saidar.
=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she parries successfully.
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+*

*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >

You sense *Lisennet* is channeling saidar.

x
* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from *Lisennet* burn your body!
=
Ouch! You couldn't maintain the flows.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Full - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
f
You try to strike *Lisennet*, but she parries successfully.
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
You gasp in pain as streaks of fire from *Lisennet* burn your body!

* R HP:Beaten SP:Strong MV:Full >
e
e
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten SP:Strong MV:Full >
sc
e
You have 49(263) hit, 89(163) saidar and 149(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Beaten SP:Strong MV:Full >
n
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten SP:Strong MV:Full >
A Road by a Hill
Dust blows off the landslide towards the north west and off the hill itself
creating a haze in the day when the heat from the sun creates a blurry
illusion. The lands are relatively devoid of life, beyond the birds of prey
that circle high above waiting for weakened or dying animals to stop from
exhaustion.
[ obvious exits: N S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
30
change wimpy 30
You will now flee if you go below 30 hit points.

* R HP:Beaten SP:Strong MV:Full >
s;z
channel 'flame strike' h.dreadlord
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full >
w;z
channel 'flame strike' h.dreadlord
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.

* R HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full >
w;z
channel 'flame strike' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full >
w;z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >

(tic_timer): Tic in 7 seconds!
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full >
w;z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Full >
rel
s
Ok.

* R HP:Beaten SP:Strong MV:Full >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
re
You sit down and rest your tired bones.

* R HP:Beaten SP:Strong MV:Full >
not
You start paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Full >
l
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
l

*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full > Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
*Lisennet* is standing here, riding a shadow stallion.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* leaves south riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Full >
st
e
You stop resting, and stand up.

e
* R HP:Beaten SP:Strong MV:Full >
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten SP:Strong MV:Full >
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten SP:Strong MV:Full >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
re
You sit down and rest your tired bones.

* R HP:Beaten SP:Strong MV:Full >
l
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
l
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Full >
l
The night has begun.
(tic_timer): Tic length updated to: 61.377 seconds.
Your heartbeat calms down more as you feel less panicked.
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
st
w
You stop resting, and stand up.

w
* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

weat
* R HP:Beaten SP:Strong MV:Fresh >
The temperature is about 45 degrees.
The sky is cloudy, and a fair wind comes from the north.

* R HP:Beaten SP:Strong MV:Fresh >
lw
Long weave set to: ice spikes
e
z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves west riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
r
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
s;r;z
channel 'flame strike' h.dreadlord

*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
You swiftly dodge *Lisennet*'s attempt to strike you.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
No way! You're fighting for your life!
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered > [k dark]
You do the best you can!

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
f
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.

* R HP:Beaten SP:Strong MV:Fresh >
e
e
A black messenger pigeon leaves east.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Beaten SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Fresh >
s
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.

r
* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

slx
channel 'slice weaves' h.dreadlord
* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >

A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.

w
* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Beaten SP:Strong MV:Fresh >

*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
e;

*Lisennet* leaves north riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
w;x
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
You are unable to control the True Source here.

* R HP:Beaten SP:Strong MV:Fresh >
n;x
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >

The master of scouts narrates 'Lisennet was spotted Rugged Terrain'

* R HP:Beaten SP:Strong MV:Fresh >
em
[embrace ]
You are already in touch with saidar, can't you feel it?
*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >

*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
e;r;
No way! You're fighting for your life!

f
* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
[k dark]
You do the best you can!
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
You panic and attempt to flee!


You flee head over heels.
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Beaten SP:Strong MV:Fresh >
s
Alas, you cannot go that way...

* R HP:Beaten SP:Strong MV:Fresh >
e
e
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh > A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
w;r;z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+**+
x=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she deflects the blow.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


z
channel 'flame strike' h.dreadlord
* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

z
channel 'flame strike' h.dreadlord
* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+**
*Lisennet* panics, and attempts to flee!
+
*Lisennet* leaves south riding a shadow stallion.
=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Fresh >
s
z
channel 'flame strike' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
*Lisennet* leaves south riding a shadow stallion.
-=+**
A Shienaran scout stops using a torch.
+=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Fresh >
zz
channel 'ice spikes' h.dreadlord
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >

*Lisennet* has arrived from the south, riding a shadow stallion.

s;zz
channel 'ice spikes' h.dreadlord
* R HP:Beaten SP:Strong MV:Fresh >
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord

*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
n
n
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
You swiftly dodge *Lisennet*'s attempt to strike you.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
No way! You're fighting for your life!
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
f
You begin to weave the appropriate flows...
-
Cancelled.
You panic and attempt to flee!
*Lisennet* fails to pull together whatever flows she was trying to weave.


You try to strike *Lisennet*, but she dodges the attack.
*Lisennet* tries to strike you, but you parry successfully.
You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
e
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.


(tic_timer): Tic in 7 seconds!
* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
e
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

rel
* R HP:Beaten SP:Strong MV:Fresh >
Ok.

s
* R HP:Beaten SP:Strong MV:Fresh >
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
n
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
re
You sit down and rest your tired bones.

* R HP:Beaten SP:Strong MV:Fresh >
l
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
l
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.553 seconds.
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
st
You stop resting, and stand up.

em
* R HP:Beaten SP:Strong MV:Fresh >
w
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w;z
channel 'flame strike' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > You begin to weave the appropriate flows...
You sense *Lisennet* connecting to the True Source.
-
*Lisennet* leaves east riding a shadow stallion.
=+**+=
Your target is no longer here!

* R HP:Beaten SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord

*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
n
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves north riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black messenger pigeon is here.

* R HP:Beaten SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A black messenger pigeon takes off out of reach into the skies!
A black messenger pigeon circles high above.
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves south riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves west riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
zz
channel 'ice spikes' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >

*Lisennet* leaves south riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
s
r
z
channel 'flame strike' h.dreadlord
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves north riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
e
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >

The master of scouts narrates 'Lisennet was spotted Shadowing a Road'

* R HP:Beaten SP:Strong MV:Fresh >
w;r;
z
channel 'flame strike' h.dreadlord
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
n
r
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

x
* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
n
r
x
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w;r;x
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
s;r;x
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
There were no weaves to slice.
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
x

*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Beaten SP:Strong MV:Fresh - Lisennet: Beaten >
*Lisennet* tries to strike you, but you parry successfully.
*Lisennet* swiftly dodges your attempt to strike her.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
There were no weaves to slice.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
zz
channel 'ice spikes' h.dreadlord
You begin to weave the appropriate flows...
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

f
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >

*Lisennet* tries to strike you, but you dodge the attack.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
You panic and attempt to flee!


You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
w;r;x
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+
You try to strike *Lisennet*, but she deflects the blow.
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*
*Lisennet* panics, and attempts to flee!


*Lisennet* leaves east riding a shadow stallion.
*+=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh >
e;r
x
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

r
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
s;r;x
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
r
x
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;r;z
channel 'flame strike' h.dreadlord
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >

A Shienaran scout stops using a torch.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-
f=+
Cancelled.
You panic and attempt to flee!


(tic_timer): Tic in 7 seconds!

*Lisennet* tries to strike you, but you deflect the blow.


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

r
* R HP:Battered SP:Strong MV:Fresh >

*Lisennet* leaves west riding a shadow stallion.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
rel
e
Ok.

re
* R HP:Battered SP:Strong MV:Fresh > A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
You sit down and rest your tired bones.

* R HP:Battered SP:Strong MV:Fresh >
sc
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.512 seconds.
You have 95(263) hit and 150(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are resting.

* R HP:Battered SP:Strong MV:Fresh >
st
w
You stop resting, and stand up.
*Lisennet* has arrived from the west, riding a shadow stallion.

em
* R HP:Battered SP:Strong MV:Fresh > Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Fresh > Nobody here by that name.

w
* R HP:Battered SP:Strong MV:Fresh >
n
70
change wimpy 70
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
You will now flee if you go below 70 hit points.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.
*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >

*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >

A black messenger pigeon flutters its wings.
A black messenger pigeon leaves north.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
f
You try to strike *Lisennet*, but she deflects the blow.
*Lisennet* tries to strike you, but you deflect the blow.
You panic and attempt to flee!
*Lisennet* fails to pull together whatever flows she was trying to weave.


You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
em
n
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Strong MV:Fresh >
zz
channel 'ice spikes' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
r
z
channel 'flame strike' h.dreadlord
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...
-=+**
*Lisennet* panics, and attempts to flee!
+
*Lisennet* leaves north riding a shadow stallion.
=
Your target is no longer here!

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Fresh >
w;
z
channel 'flame strike' h.dreadlord
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
x;
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n
x
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
r
x
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
x

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten > [channel 'slice weaves'
h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.


z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+**+
You sense *Lisennet* is channeling saidar.
=
Ok.
*Lisennet* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >

*Lisennet* leaves north riding a shadow stallion.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n
r
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* leaves east riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

x
* R HP:Battered SP:Strong MV:Fresh >
e
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
r
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
r
[k dark]
They aren't here.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh > [k dark]
They aren't here.

s
* R HP:Battered SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

n;zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

n;zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
e
r
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w
w
w
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

r
* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >

(tic_timer): Tic in 7 seconds!
w
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Strong MV:Fresh >
r
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

rel
* R HP:Battered SP:Strong MV:Fresh >
n
Ok.
*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
re
You sit down and rest your tired bones.

* R HP:Battered SP:Strong MV:Fresh >
re
You are already resting.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
l
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
st
s
You stop resting, and stand up.

* R HP:Battered SP:Strong MV:Fresh >
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout watches the horizon.

em
* R HP:Battered SP:Strong MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

e
* R HP:Battered SP:Strong MV:Fresh >
r
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
e
r
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;r
n;r
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
e
r
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

x
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
s
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
r
x
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
r
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.
*Lisennet* has arrived from the south, riding a shadow stallion.

s
* R HP:Battered SP:Strong MV:Fresh >
r
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
n
zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh >
You begin to weave the appropriate flows...

-
*Lisennet* leaves west riding a shadow stallion.
=
s+
Cancelled.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
w
n
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
n
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
You swiftly dodge *Lisennet*'s attempt to strike you.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten > You begin to weave the
appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
f*
Cancelled.
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Strong MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord

*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
zz
channel 'ice spikes' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Strong MV:Fresh >
You begin to weave the appropriate flows...
*Lisennet* leaves west riding a shadow stallion.
-=+**+=- -=+
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh >
s
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Strong MV:Fresh >
A graceful warder stops using a torch.
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
w
z
channel 'flame strike' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Fresh >
You begin to weave the appropriate flows...

*Lisennet* leaves east riding a shadow stallion.
-=+*

*Lisennet* has arrived from the east, riding a shadow stallion.
*+
*Lisennet* leaves south riding a shadow stallion.
=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
r
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s;r;

*Lisennet* has arrived from the south, riding a shadow stallion.

x
* R HP:Battered SP:Strong MV:Fresh >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
s
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
n;r;x
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
*Lisennet* swiftly dodges your attempt to strike her.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

z
channel 'flame strike' h.dreadlord

(tic_timer): Tic in 7 seconds! -
You sense *Lisennet* is channeling saidar.

Cancelled.
You begin to weave the appropriate flows...

x -
f
Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A wild stallion bucks madly.

* R HP:Battered SP:Strong MV:Fresh >
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Battered SP:Strong MV:Fresh >
w;r;x
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A wild stallion bucks madly.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh >
rel
[k dark]
*Lisennet* swiftly dodges your attempt to strike her.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

Cancelled.
Ok.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

rel
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
You aren't in touch with saidar to release anything.

em
* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
f
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
*Lisennet* swiftly dodges your attempt to strike her.
You panic and attempt to flee!

e
You flee head over heels.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
em
[embrace ]
You are already in touch with saidar, can't you feel it?
Last edited by Isela on Thu Jul 04, 2024 4:23 pm, edited 1 time in total.

Isela
Posts: 57
Joined: Fri Jul 30, 2021 9:04 pm

Re: Channeler 1v1 with new Slice Weaves

Post by Isela » Thu Jul 04, 2024 4:23 pm

w;x
* R HP:Battered SP:Strong MV:Fresh >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.570 seconds.
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* tries to strike you, but you dodge the attack.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=
You sense *Lisennet* is channeling saidar.
+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*
You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Wounded SP:Strong MV:Fresh - Lisennet: Beaten >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+**+
z
channel 'flame strike' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.
You gasp in pain as streaks of fire from *Lisennet* burn your body!

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+**+
x=
Ok.
*Lisennet* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Lisennet*.
*Lisennet* leaves north riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
r
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves east riding a shadow stallion.

x
* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
r
x
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
n
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Alas, you cannot go that way...
*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
s
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

r
* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
n
r
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

x
* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=
*Lisennet* tries to strike you, but you deflect the blow.
*Lisennet* fails to pull together whatever flows she was trying to weave.
+
Ok.
There were no weaves to slice.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
*
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >

*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
f
You panic and attempt to flee!


You flee head over heels.
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
r
z
channel 'flame strike' h.dreadlord
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
x
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
x
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
x
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
z
channel 'flame strike' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

w;zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

w;zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Good MV:Fresh >
You are unable to control the True Source here.

* R HP:Battered SP:Good MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
z
channel 'flame strike' h.dreadlord
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
em
[embrace ]
You are already in touch with saidar, can't you feel it?

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
s
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

r
* R HP:Battered SP:Good MV:Fresh >
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
s
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion bucks madly.

* R HP:Battered SP:Good MV:Fresh >
e
e
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Good MV:Fresh >
r
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
e
e
r
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

rel
* R HP:Battered SP:Good MV:Fresh >
w
Ok.

w
* R HP:Battered SP:Good MV:Fresh > A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

dh
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is winded.

n
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
n
n
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Fresh > Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Fresh >
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Good MV:Fresh >
n
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is resting here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Good MV:Fresh >
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
em
e
[embrace ]
You feel the flows of saidar coursing through your body.

r
* R HP:Battered SP:Good MV:Fresh >
You can't ride there on a horse!

s
* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

r
* R HP:Battered SP:Good MV:Fresh >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves south riding a shadow stallion.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >

(tic_timer): Tic in 7 seconds!
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
r
z
channel 'flame strike' h.dreadlord
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

rel
* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
Ok.

* R HP:Battered SP:Good MV:Fresh >
s
e
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout watches the horizon.

r
* R HP:Battered SP:Good MV:Fresh >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is resting here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
mb
change mood brave

*Lisennet* panics, and attempts to flee!

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
Mood changed to: Brave

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
w
r
You swiftly dodge *Lisennet*'s attempt to strike you.
You try to strike *Lisennet*, but she parries successfully.
No way! You're fighting for your life!
*Lisennet* leaves east riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
em
e
[embrace ]
You feel the flows of saidar coursing through your body.

r
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
rel
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
e
Ok.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Fresh >
n
n
Alas, you cannot go that way...

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
Alas, you cannot go that way...

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
r
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
em
w
[embrace ]
You are already in touch with saidar, can't you feel it?

w
* R HP:Battered SP:Good MV:Fresh >
zz
channel 'ice spikes' h.dreadlord
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w;zz
channel 'ice spikes' h.dreadlord
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Good MV:Fresh >
You are unable to control the True Source here.

* R HP:Battered SP:Good MV:Fresh >
n
z
channel 'flame strike' h.dreadlord
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
zz
channel 'ice spikes' h.dreadlord
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
e
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
dh
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.

s;zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s;zz
channel 'ice spikes' h.dreadlord
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
You begin to weave the appropriate flows...
-
*Lisennet* leaves west riding a shadow stallion.
=+**+=- -=+
Your target is no longer here!

* R HP:Battered SP:Good MV:Fresh >
s
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
x
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
r
x
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You try to strike *Lisennet*, but she deflects the blow.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she parries successfully.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
*
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

x
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
z
channel 'flame strike' h.dreadlord
You try to strike *Lisennet*, but she parries successfully.
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*
xx+
Cancelled.
Arglebargle, glop-glyf!?!

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

*Lisennet* tries to strike you, but you deflect the blow.
You try to strike *Lisennet*, but she deflects the blow.

f
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You panic and attempt to flee!
You sense *Lisennet* is channeling saidar.


You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
s
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
x
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
r
x
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
r
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

x
* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
There were no weaves to slice.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

*Lisennet* panics, and attempts to flee!

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

*Lisennet* leaves east riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
r
x
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
You lost control of Saidar!

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

(tic_timer): Tic in 7 seconds!
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-
You gasp in pain as streaks of fire from *Lisennet* burn your body!
=
Ouch! You couldn't maintain the flows.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
f
You panic and attempt to flee!


You flee head over heels.
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

rel
* R HP:Battered SP:Good MV:Fresh >
Ok.

* R HP:Battered SP:Good MV:Fresh >

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >

You swiftly dodge *Lisennet*'s attempt to strike you.

w
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten > No way! You're fighting for your life!

f
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
s
s
You panic and attempt to flee!

s
You flee head over heels.
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.723 seconds.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

n
* R HP:Battered SP:Good MV:Fresh >
n
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
zz
channel 'ice spikes' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.
*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
n;zz
channel 'ice spikes' h.dreadlord

*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
No way! You're fighting for your life!

f
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten > You begin to weave the
appropriate flows...

Cancelled.
PANIC! You couldn't escape!
flee

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You panic and attempt to flee!


You flee head over heels.
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
s
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n;xx
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Good MV:Fresh >
Arglebargle, glop-glyf!?!

x
* R HP:Battered SP:Good MV:Fresh >

*Lisennet* leaves north riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n

*Lisennet* has arrived from the north, riding a shadow stallion.

r
* R HP:Battered SP:Good MV:Fresh > A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
x
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
r

*Lisennet* has arrived from the south, riding a shadow stallion.

x
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
r
x
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
x
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.
*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >

*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
x
You try to strike *Lisennet*, but she parries successfully.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+
z
channel 'flame strike' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+*

You sense *Lisennet* is channeling saidar.
*
z
channel 'flame strike' h.dreadlord+=
Ok.
*Lisennet* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
You begin to weave the appropriate flows...
*Lisennet* leaves west riding a shadow stallion.
-
w=
r+
x
Cancelled.
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Good MV:Fresh > [k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

*Lisennet* tries to strike you, but you deflect the blow.
You sense *Lisennet* is channeling saidar.
-=+
You lost control of Saidar!

* R HP:Battered SP:Fading MV:Fresh - Lisennet: Critical >

*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Battered SP:Fading MV:Fresh - Lisennet: Critical >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+*
*Lisennet* panics, and attempts to flee!
*+
*Lisennet* leaves east riding a shadow stallion.
=
Your target is no longer here!

r
* R HP:Battered SP:Fading MV:Fresh >
e
[k dark]
They aren't here.

r
* R HP:Battered SP:Fading MV:Fresh >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Fading MV:Fresh >
x
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

s
* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh > [channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Fading MV:Fresh >
rel
Ok.

* R HP:Battered SP:Fading MV:Fresh >
e
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
s
r
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
w
r
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
s
r
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion bucks madly.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
n
n
n
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
w
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
r
* R HP:Battered SP:Fading MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

mb
change mood brave
* R HP:Battered SP:Fading MV:Fresh >
w
r
Mood changed to: Brave

* R HP:Battered SP:Fading MV:Fresh >
A Shallow Ravine
A small ravine slices through the cracked ground preventing passage to the
west and south. A small stand of trees lies to the east while the road lies
to the north where it curves northward between the hill and the ravine.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout watches the horizon.

* R HP:Battered SP:Fading MV:Fresh >
n
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
r
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
n
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Fading MV:Fresh >
r
s
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
r
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

s
* R HP:Battered SP:Fading MV:Fresh >
r
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh > A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
mw
change mood wimpy
Mood changed to: Wimpy

e
e
* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
e
r
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

e
* R HP:Battered SP:Fading MV:Fresh >
r
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

3
where
* R HP:Battered SP:Fading MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
Players in your Zone
--------------------
Isela - Beneath a Cliff's Ledge

s
* R HP:Battered SP:Fading MV:Fresh >
r
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
e
r
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > [k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
e
r
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Fading MV:Fresh >
w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >

(tic_timer): Tic in 7 seconds!
em
s
[embrace ]
You feel the flows of saidar coursing through your body.

r
* R HP:Battered SP:Fading MV:Fresh >
A Winding Road
The road continues its north south passage through these dusty hills.
Further north the road splits around a hill that rises high above with
sheer cliffs on either side. A large sandstone formation rises on top of
the hill, its form resembling some twisted obelisk.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
[k dark]
They aren't here.

rel
* R HP:Battered SP:Fading MV:Fresh >
Ok.

s
* R HP:Battered SP:Fading MV:Fresh >
re
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh > You sit down and rest your tired bones.

* R HP:Battered SP:Fading MV:Fresh >
3
where
Players in your Zone
--------------------
Isela - The Dusty Road

* R HP:Battered SP:Fading MV:Fresh >
l
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
l
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
l
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
l
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
l
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.977 seconds.
The Dusty Road
Wind devils blow across the road, created from northern winds swirling off
a large hill to the north. The ground has seen flooding here, the water
long since evaporated leaving behind cracked mud. An abandoned wagon here,
half sunk in the mud rests unused with a broken axle. Any valuable wood has
been stripped from the now hollow shell.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
st
You stop resting, and stand up.

em
* R HP:Battered SP:Good MV:Fresh >
w
z
channel 'flame strike' h.dreadlord
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Fresh > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n
z
channel 'flame strike' h.dreadlord
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w;x
A Winding Road
The road continues shadowing the wide hill, heading west around the
unscalable cliff walls. Boulders block passage at numerous points forcing
horses and wagons to detour around them. Mudslides have settled across the
road making travel very difficult.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s;
z
channel 'flame strike' h.dreadlord
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s;z
channel 'flame strike' h.dreadlord
Shadowing a Road
A small path leads to the north here to rejoin the winding road that
circumnavigates the dominating hill. A clearing of sorts has presented
itself, likely a resting point for a patrol of some sort. Fires, long since
burned out, have been stamped out and scattered in a hasty departure.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s;z
channel 'flame strike' h.dreadlord
In a Depression
Off the beaten path, this dusty depression provides some protection from
the hot winds of the Blight and the small sandstorms that sprout up from
time to time. Small scrub bushes surround the depression providing a
barrier of sorts. During times of high rainfall this sunken land forms
pools of water providing sustenance to the surrounding vegetation.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion bucks madly.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
e
n
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Good MV:Fresh >
n
Rugged Terrain
The rugged terrain throws footfalls, giant cracks, and short stubby
thornbushes at its travellers doing its best to impede movement in this
treacherous world. The western route around the hill lies to the north
while the craggy hills stretch out to the west.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here. [4]
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground. [2]
A torch is here on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A warder stands here, working sword forms.
A warder stands here, working sword forms.
An Aes Sedai stands here, her ageless face looking on impassively.

* R HP:Battered SP:Good MV:Fresh >
s
e
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
e
* R HP:Battered SP:Good MV:Fresh > Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A big brown bear growls angrily about him.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

* R HP:Battered SP:Good MV:Fresh >
w
w
w
A Winding Road
The road shadows the cliff to the north staying close to its high
cliff-like face. Small boulders litter the road, having fallen from the
slowly eroding hill. The large boulders have long since been removed by
travellers, those too large merely changed the route of the road.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
w
Before a Split in the Road
The road splits here, wrapping its long arms around the hill to the north.
Its path looks less travelled to the east as the majority of wagon ruts
head on the western route. Dust blows off the top of the cliff swirling
about the road before dissipating to leave dirt on the ground.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Heading westerly, the road gives wide berth to the hill that casts boulders
to the land around its base. Continuing its way north west through the
hilly terrain the road snakes its way between the sharp sloping rises
dwarved by the looming hill to the north east.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Like a snake, the wagon rutted road slithers between the hills as it passes
the cliff to the east. Skeletons lie on the road here, left to be picked
clean by carrion eaters and slowly decomposed. An age old battle, it
appears as though some of corpses were eaten and savagely ripped apart.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
dh
An Oasis
This copse of trees is oddly out of place in the barren surroundings.
Settled in a smally valley the trees, though stunted in growth, have found
a way to survive in their harsh environment. A pool of water collects at
the lowest point between the hills, dark and murky from the mud and dust
that streams off the hills.
[ obvious exits: N E W ]
Zone: Parched Ground
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A ter'angreal stands here, humming quietly.

* R HP:Battered SP:Good MV:Fresh >
[dia horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is tiring.

* R HP:Battered SP:Good MV:Fresh >
n
A Winding Road
A small stand of trees lies to the south between two hills. Grasses spread
from the south to cross the road here before cringing away from the shadowy
recesses of the cliff wall. The road continues its east west journey south
of the cliff.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
w
w
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
Zone: Parched Ground
A soft leather pouch has been discarded here.
A small purse is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
n
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Battered SP:Good MV:Fresh >
A Makeshift Bridge
The ravine forms a t-intersection here heading north and south and east
towards the hill. A bridge built from a large slab of rock has been placed
over the ravine allowing even heavy wagons to cross. The eastern section of
the ravine slices its way right up to the cliff to the east.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered SP:Good MV:Fresh >
A Road by the Ravine
A deep and dry ravine lies to the west while the road departs to the east
towards the northern point of a hill that lies in the distance. A bridge
spans the bredth of the ravine further to the south. Far to the northeast a
forest consumes the road as it heads northeasterly.
[ obvious exits: E S ]
Zone: Parched Ground
A large slab of meat has been placed here. [4]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

n
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
e
* R HP:Battered SP:Good MV:Fresh >
A Winding Road
The smell of decaying matter is strong even this far south of the forest to
the north east. The road continues easterward where it arrives at a fork in
the road. The air is dry and dusty leaving the road underfoot cracked and
beaten.
[ obvious exits: E S ]
Zone: Parched Ground
A large slab of meat has been placed here.
A soft leather pouch has been discarded here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
tra
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh > -=+**+=
Some obvious fresh tracks of a Horse leaving north.
Some obvious almost day-old tracks of a Horse leaving west.

* R HP:Battered SP:Good MV:Full >
rel
n
Ok.

* R HP:Battered SP:Good MV:Full >
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Full >
e
e
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered SP:Good MV:Full >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Battered SP:Good MV:Full >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Full >
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is resting here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered SP:Good MV:Full >
n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Full >
s
r
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is resting here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Lisennet* stops resting, and clambers on her feet.

* R HP:Battered SP:Good MV:Full >
[k dark]
*Lisennet* swiftly dodges your attempt to strike her.

* R HP:Battered SP:Good MV:Full - Lisennet: Beaten >
f

A Kno'mon trolloc joins Lisennet's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal slashes your left leg very hard.
A Kno'mon trolloc cleaves your body into bloody fragments!
A Kno'mon trolloc cleaves your left arm extremely hard.
You panic and attempt to flee!
You swiftly dodge *Lisennet*'s attempt to strike you.

You flee head over heels.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten SP:Good MV:Full >

*Lisennet* panics, and attempts to flee!
*Lisennet* leaves west riding a shadow stallion.

* R HP:Beaten SP:Good MV:Full >
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Beaten SP:Good MV:Full >
w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Full >
e;zz
channel 'ice spikes' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full > Nobody here by that name.

* R HP:Beaten SP:Good MV:Full >
e;zz
channel 'ice spikes' h.dreadlord
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Lisennet* has arrived from the east, riding a shadow stallion.

* R HP:Beaten SP:Good MV:Full >
You begin to weave the appropriate flows...
*Lisennet* tries to strike you, but you parry successfully.

You sense *Lisennet* is channeling saidar.
-=
f+*
n
Cancelled.
You panic and attempt to flee!

n
*Lisennet* tries to strike you, but you deflect the blow.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!
You strike a myrddraal's body.
A myrddraal tries to slash you, but you parry successfully.
You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Good MV:Full >
rel
Ok.

* R HP:Beaten SP:Good MV:Full >
w
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
sc
You have 62(263) hit and 148(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Beaten SP:Good MV:Full >
40
change wimpy 40
You will now flee if you go below 40 hit points.

* R HP:Beaten SP:Good MV:Full >
s
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
3
where
Players in your Zone
--------------------
Isela - Road to Tarwin's Gap

* R HP:Beaten SP:Good MV:Full >

*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Beaten SP:Good MV:Full >

*Lisennet* leaves east riding a shadow stallion.

w
* R HP:Beaten SP:Good MV:Full >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
s
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Full >
e;zz
channel 'ice spikes' h.dreadlord
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Beaten SP:Good MV:Full >
You begin to weave the appropriate flows...
*Lisennet* leaves west riding a shadow stallion.
-=+**+=-

(tic_timer): Tic in 7 seconds! -=+
Your target is no longer here!

* R HP:Beaten SP:Good MV:Full >
n
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves east riding a shadow stallion.

rel
* R HP:Beaten SP:Good MV:Full >
Ok.

* R HP:Beaten SP:Good MV:Full >
w
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
s
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Full >
s
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.548 seconds.
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Beaten SP:Good MV:Fresh >
re
A Winding Road
Just to the east the road branches. One route proceeds north towards
Tarwin's Gap through a thick forest, the other is an eastern route around
the massive hill to the south. An overturned wagon, gutted from flame, lies
in a heap just off the road against the cliff's face.
[ obvious exits: E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
You sit down and rest your tired bones.

* R HP:Beaten SP:Good MV:Fresh >
st
em
You stop resting, and stand up.

* R HP:Beaten SP:Good MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Good MV:Fresh >
e
n
Before a Split in the Road
The road splits to the west and south around a large hill with sheer cliffs
on all sides as if the earth decided to suddenly thrust itself upwards from
the core. The road appears more paved to the west while to the south a
thinner earthen road shadows the hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
zz
channel 'ice spikes' h.dreadlord
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten SP:Good MV:Fresh >
You begin to weave the appropriate flows...
-=+*
*Lisennet* leaves east riding a shadow stallion.
*
w+=
Cancelled.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

weat
* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
The temperature is about 45 degrees.
The sky is cloudy, and a breezy wind comes from the south.

* R HP:Beaten SP:Good MV:Fresh >
n
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Good MV:Fresh >
e
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
weat
The temperature is about 45 degrees.
The sky is cloudy, and a mild wind comes from the south.

* R HP:Beaten SP:Good MV:Fresh >
e
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s
r
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Beaten SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
f
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten SP:Good MV:Fresh >
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
n

*Lisennet* has arrived from the north, riding a shadow stallion.

e
* R HP:Beaten SP:Good MV:Fresh >
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s;r;
z
channel 'flame strike' h.dreadlord
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
[k dark]
They aren't here.
*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
You begin to weave the appropriate flows...
*Lisennet* tries to strike you, but you deflect the blow.

You sense *Lisennet* is channeling saidar.

x-=
Cancelled.
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...
-=+**
You sense *Lisennet* is channeling saidar.
+
You sense *Lisennet* is channeling saidar.

zz
channel 'ice spikes' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
-
*Lisennet* tries to strike you, but you parry successfully.
You sense *Lisennet* is channeling saidar.
=+*

*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
f

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >

A myrddraal has arrived from the south.
A Kno'mon trolloc has arrived from the south.
A Kno'mon trolloc has arrived from the south.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You panic and attempt to flee!


A Kno'mon trolloc joins Lisennet's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!


You flee head over heels.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* tries to strike you, but you parry successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Beaten >
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-
f=+
Cancelled.
*Lisennet* tries to strike you, but you deflect the blow.
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
s
z
channel 'flame strike' h.dreadlord
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
z
channel 'flame strike' h.dreadlord
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >

(tic_timer): Tic in 7 seconds!
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
w
rel
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Battered SP:Good MV:Fresh >
Ok.

* R HP:Battered SP:Good MV:Fresh >
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
n
s
Alas, you cannot go that way...

w
* R HP:Battered SP:Good MV:Fresh > Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

re
* R HP:Battered SP:Good MV:Fresh >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
3
where
You sit down and rest your tired bones.

* R HP:Battered SP:Good MV:Fresh >
Players in your Zone
--------------------
Isela - Road to Tarwin's Gap

* R HP:Battered SP:Good MV:Fresh >
l
The sun rises.
(tic_timer): Tic length updated to: 61.445 seconds.
Your heartbeat calms down more as you feel less panicked.
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
st
em
You stop resting, and stand up.

* R HP:Battered SP:Strong MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Fresh >
e
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A black wolf growls loudly, poised to leap.

* R HP:Battered SP:Strong MV:Fresh >
You begin to weave the appropriate flows...

*Lisennet* leaves south riding a shadow stallion.
-=+**+=- -=+
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh >
em
[embrace ]
You are already in touch with saidar, can't you feel it?
*Lisennet* has arrived from the south, riding a shadow stallion.

x
* R HP:Battered SP:Strong MV:Fresh >

You swiftly dodge *Lisennet*'s attempt to strike you.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-
z
channel 'flame strike' h.dreadlord
f
Cancelled.
Lisennet swiftly dodges a black wolf's attempt to hit her.
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
n;x
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is here, fighting a black wolf, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A black wolf is here, fighting Lisennet.
You sense *Lisennet* is channeling saidar.

zz
channel 'ice spikes' h.dreadlord
* R HP:Battered SP:Strong MV:Fresh >
A black wolf tries to hit Lisennet, but she dodges the attack.
You begin to weave the appropriate flows...
-
s=+
Cancelled.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
n;x
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is here, fighting a black wolf, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
A black wolf is here, fighting Lisennet.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Battered SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...

A black wolf tries to hit Lisennet, but she dodges the attack.
-=+*
You sense *Lisennet* is channeling saidar.
*+=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.
*Lisennet* fails to pull together whatever flows she was trying to weave.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - a black wolf: Hurt - Lisennet: Beaten >
You begin to weave the appropriate flows...

*Lisennet* strikes a black wolf's left foreleg extremely hard.
Lisennet swiftly dodges a black wolf's attempt to hit her.
You sense *Lisennet* is channeling saidar.
-=+
*
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >
x

A black wolf tries to hit Lisennet, but she dodges the attack.

* R HP:Battered SP:Good MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
There were no weaves to slice.
You gasp in pain as streaks of fire from *Lisennet* burn your body!

* R HP:Beaten SP:Good MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-
Lisennet swiftly dodges a black wolf's attempt to hit her.
=
+
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!

* R HP:Beaten SP:Good MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >
f
You panic and attempt to flee!
You sense *Lisennet* is channeling saidar.


You flee head over heels.
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >

*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >

*Lisennet* tries to strike you, but you parry successfully.

* R HP:Beaten SP:Good MV:Fresh - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Good MV:Fresh - Lisennet: Beaten >
f

You try to strike *Lisennet*, but she deflects the blow.

* R HP:Beaten SP:Good MV:Fresh - Lisennet: Beaten >
You panic and attempt to flee!

n
You flee head over heels.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Beaten SP:Good MV:Fresh >
w
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
w
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s
zz
channel 'ice spikes' h.dreadlord
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Good MV:Fresh >

Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
zz
channel 'ice spikes' h.dreadlord
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
e;x
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
e;r;x
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
n
r
z
channel 'flame strike' h.dreadlord
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* has arrived from the west, riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >

*Lisennet* leaves east riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >
e;r
z
channel 'flame strike' h.dreadlord

(tic_timer): Tic in 7 seconds!
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

z
channel 'flame strike' h.dreadlord
* R HP:Beaten SP:Good MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten SP:Good MV:Fresh >
x
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
rel
w
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Beaten SP:Good MV:Fresh > Ok.
*Lisennet* leaves east riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
w
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh >
s
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
e
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
n

The day has begun.
(tic_timer): Tic length updated to: 61.971 seconds.
Your heartbeat calms down more as you feel less panicked.

Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
em
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Strong MV:Fresh >
s
r
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e;r;
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
n
r
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

x
* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Battered SP:Strong MV:Fresh >
e
r
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
w
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >

*Lisennet* has arrived from the west, riding a shadow stallion.

n
* R HP:Battered SP:Strong MV:Fresh >
r
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Strong MV:Fresh >
w

*Lisennet* has arrived from the south, riding a shadow stallion.

* R HP:Battered SP:Strong MV:Fresh >
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
s
n;r;x
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
[k dark]
You do the best you can!
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
You lost control of Saidar!

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
You try to strike *Lisennet*, but she parries successfully.
*Lisennet* tries to strike you, but you dodge the attack.
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=
+
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
f

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
You panic and attempt to flee!


You flee head over heels.
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
w
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Strong MV:Fresh >
e
r
x
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Battered SP:Strong MV:Fresh > [k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Strong MV:Fresh - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-=+
Ok.
There were no weaves to slice.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Battered >

You sense *Lisennet* is channeling saidar.

z
channel 'flame strike' h.dreadlord
* R HP:Battered SP:Good MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...

-
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Battered >

You sense *Lisennet* is channeling saidar.

f
* R HP:Battered SP:Good MV:Fresh - Lisennet: Battered >
You panic and attempt to flee!

n

You gasp in pain as streaks of fire from *Lisennet* burn your body!


You flee head over heels.
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
s
x
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!

* R HP:Beaten SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
*Lisennet* leaves west riding a shadow stallion.
-=+
Your target is no longer here!

* R HP:Beaten SP:Good MV:Fresh >

*Lisennet* has arrived from the west, riding a shadow stallion.

s
* R HP:Beaten SP:Good MV:Fresh >
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Good MV:Fresh >
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
w
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
e;zz
channel 'ice spikes' h.dreadlord
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves west riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
w
z
channel 'flame strike' h.dreadlord
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
*Lisennet* is surrounded by a shimmering white aura!
*Lisennet* leaves north riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >

*Lisennet* has arrived from the north, riding a shadow stallion.

n
z
channel 'flame strike' h.dreadlord
* R HP:Beaten SP:Good MV:Fresh >
*Lisennet* tries to strike you, but you deflect the blow.

* R HP:Beaten SP:Good MV:Fresh - Lisennet: Battered >
*Lisennet* swiftly dodges your attempt to strike her.
*Lisennet* tries to strike you, but you parry successfully.
No way! You're fighting for your life!
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Good MV:Fresh - Lisennet: Battered >
You begin to weave the appropriate flows...

f
Cancelled.
You panic and attempt to flee!


You sense *Lisennet* is channeling saidar.


You flee head over heels.
Road to Tarwin's Gap
The pavestoned road turns to the south avoiding a sharp incline to the
north. The forest gives way here to rough terrain with rolling hills and
giant boulders that dot the landscape. To the south the road winds between
these boulders on its way towards a large hill. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

rel
* R HP:Beaten SP:Good MV:Fresh >
e
Ok.

* R HP:Beaten SP:Good MV:Fresh >
Road to Tarwin's Gap
Pine needles mixed with hard-packed earth form the deeply rutted road.
Several trees have been burned down in this area, casualties of the war
that often rages in this area between the forces of Light and Dark. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
n
In a Thick Forest
The ground here is covered with a blanket of dry needles and rotting
leatherleaf leaves. To the west the forest stops up against a sharp
incline. To the south glimpses of the road to Tarwin's Gap can be seen
between the sickly pine trees. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E S ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
sc
You have 61(263) hit and 150(150) movement points.
You have scored 108500001 experience points and 156 quest points.
You need 1727319362 exp to level and -6 qp to rank.
You have amassed 518 Turn points to date, ranking you Ta'veren First.
You have played 25 days and 10 hours (real time).
This ranks you as Isela the Tower Accepted [White Tower 4] (Level 51).
You are standing.

* R HP:Beaten SP:Good MV:Fresh >
e
In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
40
change wimpy 40
You will now flee if you go below 40 hit points.

* R HP:Beaten SP:Good MV:Fresh >
e
e
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
weat
3
where
The temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the south.

* R HP:Beaten SP:Good MV:Fresh >
Players in your Zone
--------------------
Isela - Road to Tarwin's Gap

* R HP:Beaten SP:Good MV:Fresh >
who
Players
There is(are): unknown player(s) on LS and unknown player(s) on DS as of 2024-07-04T15:35:19Z
-------
Harun of Tel'aran'rhiod
Linka sur Torrens Mecades pia Soventa - Wearied Novice [White Tower]
Lyla the Journey Accepted [White Tower]
Xyto of Murandy
Ryoz Del'Maskino
Lorena of Andor
1 Isela Adelwhin, Tower Accepted [White Tower]
Katene the Fledgling Novice [White Tower]
Moriarty of Two Rivers
Menoc the Defender [Shienaran Lancer]
Bovva of Two Rivers
Selinger of Two Rivers
Symone of Illian
Adiar of Andor
Ashlynn Alessandri
Tienelle of Arafel
Eboryl of Illian

17 players displayed.

* R HP:Beaten SP:Good MV:Fresh >
lw
Long weave set to: fireball
s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >

(tic_timer): Tic in 7 seconds!
s
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
weat
The temperature is about 80 degrees.
The sky is cloudy, and a breezy wind comes from the south.

ti
* R HP:Beaten SP:Good MV:Fresh >
It is 6 o'clock am, on the 14th day of the month of Saban, year 1579.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Teveyl is raised as a dreadlord.

(Server: Thu Jul 4 16:00:35 2024 EST, last rebooted 15 hours, 57 minutes ago)

* R HP:Beaten SP:Good MV:Fresh >
re
You sit down and rest your tired bones.

* R HP:Beaten SP:Good MV:Fresh >
l
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
l
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
l
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh >
l
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.061 seconds.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >

*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
st
w
w
You stop resting, and stand up.
*Lisennet* leaves west riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.

* R HP:Beaten SP:Strong MV:Fresh >
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Strong MV:Fresh >
w
em
In a Dark Forest
Great leatherleaf trees tower over sickly pines casting the forest into
deep shadows. The hardwood trees seem to survive better than their pinewood
cousins that seem to write and twist from the taint of the nearby Blight.
It would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Beaten SP:Strong MV:Fresh >
e
r
z
channel 'flame strike' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Beaten SP:Strong MV:Fresh > [k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh > Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

x
* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
e
r
x
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
They aren't here.

* R HP:Beaten SP:Strong MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

* R HP:Beaten SP:Strong MV:Fresh >
w
r
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is here, fighting a black wolf, riding a shadow stallion.
A black wolf is here, fighting Lisennet.
You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Wounded - Lisennet: Battered >
x

You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Wounded - Lisennet: Battered >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-
A black wolf tries to hit Lisennet, but she dodges the attack.
=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Wounded - Lisennet: Battered >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*
A black wolf tries to hit Lisennet, but she deflects the blow.
+
z
channel 'flame strike' h.dreadlord=
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >
You begin to weave the appropriate flows...
-
You sense *Lisennet* is channeling saidar.
=+
*
*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Wounded - Lisennet: Beaten >

*Lisennet* strikes a black wolf's head into bloody fragments!
Lisennet swiftly dodges a black wolf's attempt to hit her.

x
* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Battered - Lisennet: Beaten >

You sense *Lisennet* is channeling saidar.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Battered - Lisennet: Beaten >

*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Beaten SP:Strong MV:Fresh - a black wolf: Battered - Lisennet: Beaten >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
You try to strike *Lisennet*, but she parries successfully.
Lisennet swiftly dodges a black wolf's attempt to hit her.
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.
*Lisennet* staggers from the impact of the recoiling weave.


* R HP:Beaten SP:Good MV:Fresh - a black wolf: Battered - Lisennet: Beaten >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-=+*

You sense *Lisennet* is channeling saidar.
*+=
You try to strike *Lisennet*, but she parries successfully.
A black wolf tries to hit Lisennet, but she dodges the attack.
Ok.
Streaks of fire flow from your hands, burning *Lisennet*.

* R HP:Beaten SP:Good MV:Fresh - a black wolf: Battered - Lisennet: Beaten >
x
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+
Ok.
You lash out with razor-fine ribbons of Fire and Spirit, severing *Lisennet*'s flows.


* R HP:Beaten SP:Good MV:Fresh - a black wolf: Battered - Lisennet: Beaten >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
-
*Lisennet* strikes a black wolf's right leg into bloody fragments!
A black wolf tries to hit Lisennet, but she dodges the attack.
You sense *Lisennet* is channeling saidar.
=+**+=
Ok.
*Lisennet* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Lisennet*.
*Lisennet* leaves north riding a shadow stallion.

* R HP:Beaten SP:Good MV:Fresh >
z
channel 'flame strike' h.dreadlord
Nobody here by that name.

* R HP:Beaten SP:Good MV:Fresh >
n
r
x
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
[channel 'slice weaves' h.dreadlord]
Nobody here by that name.

e
* R HP:Battered SP:Good MV:Fresh >
r
x
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Lisennet* has arrived from the north, riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.
-=+
Ok.
There were no weaves to slice.
*Lisennet* fails to pull together whatever flows she was trying to weave.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...

You sense *Lisennet* is channeling saidar.
-=+*

*Lisennet* panics, and attempts to flee!
*+
*Lisennet* tries to strike you, but you dodge the attack.
A Kno'mon trolloc joins Lisennet's fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
*Lisennet* leaves west riding a shadow stallion.
=
Your target is no longer here!

* R HP:Battered SP:Good MV:Fresh - a Kno'mon trolloc: Healthy >
f
r
You panic and attempt to flee!

You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
[k dark]
You try to strike *Lisennet*, but she parries successfully.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
rel
Ok.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >

*Lisennet* panics, and attempts to flee!

em
* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
You try to strike *Lisennet*, but she parries successfully.
[embrace ]
You feel the flows of saidar coursing through your body.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
zz
channel 'fireball' h.dreadlord

*Lisennet* leaves south riding a shadow stallion.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
s
r
z
channel 'flame strike' h.dreadlord
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh > Nobody here by that name.

e
* R HP:Battered SP:Good MV:Fresh >
r
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Zone: Tarwin's Gap
A soft leather pouch has been discarded here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

zz
channel 'fireball' h.dreadlord
* R HP:Battered SP:Good MV:Fresh >
[k dark]
They aren't here.

* R HP:Battered SP:Good MV:Fresh >
Nobody here by that name.

* R HP:Battered SP:Good MV:Fresh >
n;z
channel 'flame strike' h.dreadlord
z
channel 'flame strike' h.dreadlord
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered SP:Good MV:Fresh >
You begin to weave the appropriate flows...

Cancelled.
You begin to weave the appropriate flows...
*Lisennet* tries to strike you, but you deflect the blow.
-
You sense *Lisennet* is channeling saidar.
=+*
A myrddraal tries to slash you, but you parry successfully.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!


*Lisennet* lashes out with razor-fine ribbons of Fire and Spirit.
Ouch! Razor-fine ribbons of Fire and Spirit sever your weave!
The weave recoils like a hammer, knocking the wind from you.

* R HP:Battered SP:Good MV:Fresh - a myrddraal: Healthy >
f

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - a myrddraal: Healthy >

You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - a myrddraal: Healthy >
You panic and attempt to flee!


A Kno'mon trolloc tries to cleave you, but you deflect the blow.
A Kno'mon trolloc tries to cleave you, but you parry successfully.
A myrddraal tries to slash you, but you parry successfully.


You flee head over heels.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Good MV:Fresh >
e
r
x
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Lisennet* is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered SP:Good MV:Fresh >
[k dark]
You try to strike *Lisennet*, but she deflects the blow.
You sense *Lisennet* is channeling saidar.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
[channel 'slice weaves' h.dreadlord]
You begin to weave the appropriate flows...
-

(tic_timer): Tic in 7 seconds!=
*Lisennet* fails to pull together whatever flows she was trying to weave.
+
Ok.
There were no weaves to slice.

* R HP:Battered SP:Good MV:Fresh - Lisennet: Critical >
z
channel 'flame strike' h.dreadlord
You begin to weave the appropriate flows...
You sense *Lisennet* is channeling saidar.

A myrddraal tries to slash you, but you parry successfully.
A Kno'mon trolloc joins a myrddraal's fight!
A Kno'mon trolloc joins a myrddraal's fight!
-=+**+
f=
Ok.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Streaks of Fire burn through *Lisennet*, leaving only a blackened corpse.
*Lisennet* is dead! R.I.P.
Your blood freezes as you hear *Lisennet*'s death cry.

* R HP:Battered SP:Fading MV:Fresh > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Zone: Parched Ground
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Battered SP:Fading MV:Fresh >
rel
Ok.

* R HP:Battered SP:Fading MV:Fresh >
nar rip lisennet
e
5
get all corpse
A black wolf has arrived from the south.
The clouds disappear.
(tic_timer): Tic length updated to: 62.196 seconds.
Your heartbeat calms down more as you feel less panicked.
You narrate 'rip lisennet'

* R HP:Battered SP:Good MV:Fresh > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
The corpse of Lisennet is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.

* R HP:Battered SP:Good MV:Fresh >
w
You get a black pair of silver-tooled boots from the corpse of Lisennet.
You get a pair of earthen colored breeches from the corpse of Lisennet.
You get a long, heavy knife from the corpse of Lisennet.
You get a belt with a buckle of cuendillar from the corpse of Lisennet.
You get an obsidian encrusted sungwood staff from the corpse of Lisennet.
You get a jeweled wristcuff from the corpse of Lisennet.
You get a jeweled wristcuff from the corpse of Lisennet.
You get a pair of dark gloves from the corpse of Lisennet.
You get a set of cloth sleeves from the corpse of Lisennet.
You get a backpack from the corpse of Lisennet.
You get a gown of exquisite design from the corpse of Lisennet.
You get a dark suede shirt rich with lace at the neck and cuffs from the corpse of Lisennet.
You get a shimmering pendant of obsidian from the corpse of Lisennet.
You get a shimmering pendant of obsidian from the corpse of Lisennet.
You get a camouflaged hood from the corpse of Lisennet.
You get a gold ring from the corpse of Lisennet.
You get a gold ring from the corpse of Lisennet.

Lisennet
Posts: 61
Joined: Tue Apr 28, 2020 3:21 am

Re: (Long) Channeler 1v1 with new Slice Weaves

Post by Lisennet » Thu Jul 04, 2024 5:04 pm

Very nice fighting! Felt like an uphill battle from the start for me. I kept on starting weaves just a bit late and didn't get into a good groove.

This was my second (!) actual fight with slice outside of the hit and run that seems to usually happen now. Obviously I lost so that could color my judgement, but I do not like it:
- It draws out the 1v1 fights a lot, most of the time it's just slicing and very little damage. Gets boring and thus (in my case) I lose interest
- It totally annihilates 1v2 channie fights. Usually I'm outnumbered and then you just get shut down. No way to try and sneak in a weave or two, slice is just insanely fast and leaves you open to the long weave of the 2nd channeler.
- Another must have weave (armor slice fs fb spikes zing), makes it a lot less diverse and harder to try different weave combinations

That all said I'm looking forward to killing you next time!

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