Crit kills

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Errtu
Posts: 18
Joined: Fri May 21, 2021 5:51 pm

Re: Crit kills

Post by Errtu » Sat May 25, 2024 3:56 pm

There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A big brown bear growls angrily about him.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > [k light]
They aren't here.

o S HP:Critical MV:Tiring > A big brown bear tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!

You pound a big brown bear's body into bloody fragments!
A big brown bear barely hits your right leg.
You wish that your wounds would stop BLEEDING so much!

[k light]
They aren't here.

w
o S HP:Beaten MV:Tiring - a big brown bear: Scratched >
s
cw
No way! You're fighting for your life!
*Eadmund* has arrived from the west, riding a gray palfrey.

f
* S HP:Beaten MV:Tiring - a big brown bear: Scratched > No way! You're fighting for your life!
*Eadmund* barely scythes your right leg.
You wish that your wounds would stop BLEEDING so much!


w
s
* S HP:Critical MV:Tiring - a big brown bear: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* S HP:Critical MV:Tiring - a big brown bear: Scratched > You panic and attempt
to flee!


*Eadmund* panics, and attempts to flee!

w
s
w
You flee head over heels.
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
Alas, you cannot go that way...

w
o S HP:Critical MV:Tiring >
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
*Eadmund* is standing here, riding a gray palfrey.
A big brown bear growls angrily about him.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
*Eadmund* scythes your left leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Eadmund: Critical > You try to pound *Eadmund*, but he deflects the
blow.
A big brown bear tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

A shivering tree barely hits Eadmund's left arm.
A shivering tree joins a shivering tree's fight!
*Eadmund* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!
*Eadmund* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical >

*Eadmund* leaves north riding a gray palfrey.

f
w
o S HP:Critical MV:Tiring - a big brown bear: Hurt >
w
You panic and attempt to flee!

n
w
You pound a big brown bear's body into bloody fragments!
A big brown bear tickles your head with his hit.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Road by a Hill
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Eadmund* is standing here, riding a gray palfrey.
Alas, you cannot go that way...
*Eadmund* scythes your body.
You wish that your wounds would stop BLEEDING so much!


n
* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

f
* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

n
* S HP:Critical MV:Tiring - Eadmund: Critical > PANIC! You couldn't escape!

n
w
* S HP:Critical MV:Tiring - Eadmund: Critical >
w
No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

f
* S HP:Critical MV:Tiring - Eadmund: Critical > No way! You're fighting for your life!

w
* S HP:Critical MV:Tiring - Eadmund: Critical >
You try to pound *Eadmund*, but he parries successfully.
*Eadmund* scythes your body.
You wish that your wounds would stop BLEEDING so much!


w
* S HP:Critical MV:Tiring - Eadmund: Critical > You panic and attempt to flee!


ugh. this is not good!

S HP:Critical MV:Winded > Dead-End
[ obvious exits: E ]
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o S HP:Critical MV:Winded > You sit down and rest your tired bones.

sc
o S HP:Critical MV:Winded >
You have 27(401) hit and 104(266) movement points.
You have scored 100575508 experience points and 354 quest points.
You need 2924492 exp to level and 46 qp to rank.
You have amassed 80 Turn points to date.
You have played 52 days and 20 hours (real time).
This ranks you as Glaurang the Abhorrent Dogface [Ahf'frait 5] (Level 49).
You are resting.

o S HP:Critical MV:Winded >
change wimp 9
You will now flee if you go below 9 hit points.

o S HP:Critical MV:Winded >
sl
b
You go to sleep.

S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
change wimp 19
b
You will now flee if you go below 19 hit points.

S HP:Critical MV:Winded > [bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >
*Eadmund* scythes your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Winded - Eadmund: Beaten >
[bash ]

-
=+
*
*Eadmund* panics, and attempts to flee!

*+
*Eadmund* scythes your head.
You wish that your wounds would stop BLEEDING so much!

A darkhound joins your fight!
A darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!
*Eadmund* leaves east riding a gray palfrey.

=
- -
=
They're not here anymore!

o S HP:Critical MV:Winded >
a
a
a
[k light]
They aren't here.

o S HP:Critical MV:Winded > [k light]
They aren't here.

o S HP:Critical MV:Winded >
w
a
[k light]
They aren't here.

b
o S HP:Critical MV:Winded >
Alas, you cannot go that way...

o S HP:Critical MV:Winded >
[k light]
They aren't here.

o S HP:Critical MV:Winded > [bash ]
Bash who?

a
o S HP:Critical MV:Winded >
sc
[k light]
They aren't here.

a
o S HP:Critical MV:Winded >
You have 27(401) hit and 102(266) movement points.
You have scored 100575508 experience points and 354 quest points.
You need 2924492 exp to level and 46 qp to rank.
You have amassed 80 Turn points to date.
You have played 52 days and 20 hours (real time).
This ranks you as Glaurang the Abhorrent Dogface [Ahf'frait 5] (Level 49).
You are standing.

sl
o S HP:Critical MV:Winded > [k light]
They aren't here.

b
o S HP:Critical MV:Winded > You go to sleep.

S HP:Critical MV:Winded >
[bash ]
In your dreams, or what?

S HP:Critical MV:Winded >
b
[bash ]
In your dreams, or what?

b
S HP:Critical MV:Winded >

*Eadmund* scythes your left hand.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Eadmund* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A darkhound joins your fight!
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!

You flee head over heels.
Tight Turn
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.
A darkhound is here, howling.
[bash ]
Bash who?

* S HP:Critical MV:Winded >
e
a
w
a
Alas, you cannot go that way...

b
* S HP:Critical MV:Winded >
[k light]
They aren't here.

* S HP:Critical MV:Winded > Dead-End
[ obvious exits: E ]
There are some bloody traces of a trolloc leaving east.
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A raven is here flying around.
*Eadmund* is here, fighting a darkhound, riding a gray palfrey.
A darkhound is here, fighting Eadmund.
A boarish trolloc is here, fighting Eadmund.
A boarish trolloc is here, fighting Eadmund.
A myrddraal is here, fighting Eadmund.

* S HP:Critical MV:Winded > [k light]
You pound *Eadmund*'s left foot.

* S HP:Critical MV:Winded - a darkhound: Scratched - Eadmund: Beaten > You
pound *Eadmund*'s left arm.
*Eadmund* scythes a darkhound's left foot into bloody fragments!
A myrddraal slashes Eadmund's body hard.
A boarish trolloc hacks Eadmund's right leg.
*Eadmund* panics, and attempts to flee!
A boarish trolloc hacks Eadmund's body.
*Eadmund* panics, and attempts to flee!
A darkhound tries to hit Eadmund, but he deflects the blow.
[bash ]


-=
+*

*Eadmund* leaves east riding a gray palfrey.
*Eadmund* has arrived from the east, riding a gray palfrey.

*
+
A darkhound tries to hit Eadmund, but he deflects the blow.
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!

=
-
-
A myrddraal tries to slash Eadmund, but he parries successfully.
A boarish trolloc barely hacks Eadmund's body.
*Eadmund* panics, and attempts to flee!
A boarish trolloc hacks Eadmund's head.
A darkhound hits Eadmund's right leg.

=
Your bash at *Eadmund* sends him sprawling!

* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical >
cb
5
a
[change mood brave]
Mood changed to: Brave

a
* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical >
[change wimp 0]
You won't flee from any fight now.

a
* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical > [k light]
You do the best you can!

a
* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical >
a
[k light]
You do the best you can!

a
* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical > [k light]
You do the best you can!

* S HP:Critical MV:Winded - a darkhound: Hurt - Eadmund: Critical > You pound *Eadmund*'s left leg
hard.
*Eadmund* is mortally wounded, and will die soon, if not aided.
A myrddraal slashes Eadmund's body extremely hard.
*Eadmund* is dead! R.I.P.
Your blood freezes as you hear *Eadmund*'s death cry.
[k light]
They aren't here.

i would have died had he dlined in and gotten ON me instead of the mobs...

also i pretty much suck at winding too

Eadmund
Posts: 11
Joined: Thu Oct 08, 2020 4:12 pm

Re: Crit kills

Post by Eadmund » Sat May 25, 2024 4:08 pm

I had 80 hps when I hit and couldn't leave to save my life lol.

* R HP:Beaten MV:Tiring > Mouth of the Gorge
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > Tight Turn
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.
A darkhound is here, howling.
A raven has arrived from the south.

* R HP:Beaten MV:Tiring > They aren't here.

* R HP:Beaten MV:Tiring > w
kill dark
Dead-End
[ obvious exits: E ]
There are some tracks of a ridden mount leaving >>east>>
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A gray palfrey prances skittishly nearby, being ridden by you.
*Glaurang* is sleeping here.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A raven has arrived from the east.

* R HP:Beaten MV:Tiring > You scythe *Glaurang*'s left hand.
*Glaurang* panics, and attempts to flee!

* R HP:Beaten MV:Tiring - Glaurang: Critical >
You scythe *Glaurang*'s body.
A darkhound joins Glaurang's fight!
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!

* R HP:Beaten MV:Tiring - Glaurang: Critical > f

*Glaurang* leaves east.

s
* R HP:Beaten MV:Tiring - a darkhound: Scratched > kill dark
PANIC! You couldn't escape!

* R HP:Beaten MV:Tiring - a darkhound: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a darkhound: Scratched > They aren't here.

f
* R HP:Beaten MV:Tiring - a darkhound: Scratched > s
PANIC! You couldn't escape!

kill dark
* R HP:Beaten MV:Tiring - a darkhound: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Tiring - a darkhound: Scratched > You do the best you can!

f
* R HP:Beaten MV:Tiring - a darkhound: Scratched > s

*Glaurang* pounds your left foot.
You wish that your wounds would stop BLEEDING so much!


kill dark ng - a darkhound: Scratched >

*Glaurang* pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

You scythe a darkhound's left foot into bloody fragments!
A myrddraal slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

A boarish trolloc hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
A boarish trolloc hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A darkhound tries to hit you, but you deflect the blow.

e
e
You flee head over heels.
Tight Turn
[ obvious exits: S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A gray palfrey prances skittishly nearby, being ridden by you.
A trolloc is here commanding a fist of troops.
A darkhound is here, howling.
A trolloc is here ruling a group of trollocs.
A darkhound is here, howling.
Dead-End
[ obvious exits: E ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>east>>
Overgrown grass surrounds an old ramshackle wagon missing one of its wheels.
A gray palfrey prances skittishly nearby, being ridden by you.
*Glaurang* is standing here.
A raven is here flying around.
A darkhound is here, howling.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

* R HP:Critical MV:Tiring > Alas, you cannot go that way... <<<<<<<< S command and then insta agroed.

* R HP:Critical MV:Tiring > A darkhound tries to hit you, but you deflect the blow.
A boarish trolloc joins a darkhound's fight!
A boarish trolloc joins a darkhound's fight!
A myrddraal joins a darkhound's fight!
You do the best you can!

* R HP:Critical MV:Tiring - a darkhound: Hurt > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - a darkhound: Hurt > No way! You're fighting for your life!

f R HP:Critical MV:Tiring - a darkhound: Hurt >
e

A myrddraal tries to slash you, but you parry successfully.
A boarish trolloc barely hacks your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A boarish trolloc hacks your head.
You wish that your wounds would stop BLEEDING so much!

A darkhound hits your right leg.
You wish that your wounds would stop BLEEDING so much!


e
s

*Glaurang* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


e
e
*someone* pounds your left leg hard.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
A well-muscled and confident looking blademaster stands here.

Atrayis
Posts: 34
Joined: Mon Feb 21, 2022 10:47 pm

Re: Crit kills

Post by Atrayis » Mon May 27, 2024 1:10 am

How low did you get Shzrei? If only Vianca was engaged when I entered, shooot! So close. Good find.


* R N HP:Beaten MV:Strong > k Shzrei
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten MV:Strong > k Shzrei
They aren't here.

* R N HP:Beaten MV:Strong > They aren't here.

* R N HP:Beaten MV:Strong > k Shzrei
s
They aren't here.

k Shzrei
* R N HP:Beaten MV:Strong > n
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R N HP:Beaten MV:Strong > k Shzrei
You pound *Shzrei*'s left leg hard.

* R N HP:Beaten MV:Strong - Shzrei: Critical > A Dha'vol trolloc joins Shzrei's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
No way! You're fighting for your life!

* R N HP:Beaten MV:Strong - Shzrei: Critical > You do the best you can!

* R N HP:Beaten MV:Strong - Shzrei: Critical >
*Shzrei* panics, and attempts to flee!

* R N HP:Beaten MV:Strong - Shzrei: Critical > cha mood wimpy
f
k Shzrei
A hooded myrddraal slashes your body.
A ramshorned trolloc cleaves your left arm.
A Dha'vol trolloc barely crushes your body.
You wish that your wounds would stop BLEEDING so much!

*Shzrei* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!

You pound *Shzrei*'s body hard.
Mood changed to: Wimpy

You panic and attempt to flee!zrei: Critical >
*Kalamr* has arrived from the south.

cha mood brave

*Kalamr* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > Mood changed to: Brave

* R N HP:Critical MV:Strong > They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > look
k Shzrei
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

look
* R N HP:Critical MV:Strong > k Shzrei
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > k Shzrei
k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > look
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
Near the Edge of the Blighted Forest
A thick growth of trees and bushes dominates the area completely, and the
ground is covered with dead, leaves and moss. The vegetation isn't quite
dead but hope seems far away. Heading north one comes to the edge of the
forest and to the east, south, and west the forest keeps on dominating the
landscape.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > k Shzrei
k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.
Vianca narrates 'u ok?'

k dark
* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > na he crit crit
You narrate 'he crit crit'

* R N HP:Critical MV:Strong > na i crit 1n of it
You narrate 'i crit 1n of it'

* R N HP:Critical MV:Strong > k Shzrei
k Shzrei
k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > na hit flee him lol
k Shzrei
You narrate 'hit flee him lol'

* R N HP:Critical MV:Strong > They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > cha mood wimpy
They aren't here.

* R N HP:Critical MV:Strong > k Shzrei
Mood changed to: Wimpy

* R N HP:Critical MV:Strong > They aren't here.

k Shzrei
* R N HP:Critical MV:Strong > cha mood brave
k Shzrei
They aren't here.

* R N HP:Critical MV:Strong > Mood changed to: Brave

k Shzrei
* R N HP:Beaten MV:Strong > They aren't here.

* R N HP:Beaten MV:Strong > k Shzrei
They aren't here.

* R N HP:Beaten MV:Strong > sc
They aren't here.

* R N HP:Beaten MV:Strong > You have 73(418) hit and 146(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R N HP:Beaten MV:Strong > cha mood brave
sc
Mood changed to: Brave

* R N HP:Beaten MV:Strong > sc
You have 73(418) hit and 146(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R N HP:Beaten MV:Strong > You have 73(418) hit and 146(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

cha mood wimpy
* R N HP:Beaten MV:Strong > Mood changed to: Wimpy

cha mood brave
* R N HP:Beaten MV:Strong > Mood changed to: Brave

* R N HP:Beaten MV:Strong >
Vianca narrates 'not patty'

* R N HP:Beaten MV:Strong > k Shzrei
They aren't here.

* R N HP:Beaten MV:Strong > s
k Shzrei
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kalamr* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
*Kalamr* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R N HP:Beaten MV:Strong - Kalamr: Hurt > s
k Shzrei
They aren't here.

No way! You're fighting for your life!t >
*Shzrei* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f
You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R N HP:Critical MV:Strong > Decaying Forest
[ obvious exits: W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R N HP:Critical MV:Strong > na is
You narrate 'is'

* R N HP:Critical MV:Strong > look
k dark
Decaying Forest
The northern parts of the blighted forest seem to have been the parts most
affected by the evil up north. Almost all the trees are dead and many have
fallen over. The terrain makes it hard to pass and the deceptive ground
hides holes where one easily can break a leg or two. The forest goes on to
the west.
[ obvious exits: W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R N HP:Critical MV:Strong > A sly, black snake tries to hit you, but you parry successfully.
They aren't here.

* R N HP:Critical MV:Strong - a sly, black snake: Healthy > k dark
They aren't here.

* R N HP:Critical MV:Strong - a sly, black snake: Healthy > cha mood wimpy
f
Mood changed to: Wimpy

k dark
PANIC! You couldn't escape!- a sly, black snake: Healthy >
*Shzrei* has arrived from the west.
*Kalamr* has arrived from the west.
*Kalamr* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Kalamr* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

You swiftly dodge a sly, black snake's attempt to hit you.

k Shzrei
s
e

*Shzrei* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving vvSOUTHvv
There are some bloody traces of a trolloc leaving ^^NORTH^^
The corpse of a viper is lying here.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.

* R N HP:Critical MV:Strong > e
They aren't here.

* R N HP:Critical MV:Strong > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving <<WEST<<
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Wukong* is standing here.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R N HP:Critical MV:Strong > The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R N HP:Critical MV:Strong > s
The Decaying Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is visible flying high in the sky.

e
* R N HP:Critical MV:Strong > s
The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A wilted tree leans to one side, on the brink of death.

* R N HP:Critical MV:Strong > e
The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

look
* R N HP:Critical MV:Strong > A Field of Stumps
A large field stretches out before one's eyes. All the trees have been cut
down and in their place stumps are standing. There are no signs of the
trees, so the lumber must have been taken away by someone, probebly the
same someone that cut them down. Long, dragging marks in the soil go on far
away to the east. Trees grow east and west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R N HP:Critical MV:Strong >
Vianca narrates 'nother'

* R N HP:Critical MV:Strong > e
e
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R N HP:Critical MV:Strong > e
A Small Path
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R N HP:Critical MV:Strong > s
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
A juicy looking apple has fallen to the ground. [5]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > s
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
Several blackberries grow on a nearby vine. [3]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > cha wimpy
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > You won't flee from any fight now.

* R N HP:Critical MV:Strong > nba I ragan
sc
Arglebargle, glop-glyf!?!

look
* R N HP:Critical MV:Strong > You have 27(418) hit and 130(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R N HP:Critical MV:Strong > k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > na I ragan
You narrate 'I ragan'

* R N HP:Critical MV:Strong > na 27 hp
k dark
You narrate '27 hp'

* R N HP:Critical MV:Strong > cha mood brave
They aren't here.

* R N HP:Critical MV:Strong > Mood changed to: Brave

* R N HP:Critical MV:Strong > k dark
look
k dark
They aren't here.

* R N HP:Critical MV:Strong > cha mood brave
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > k dark
look
They aren't here.

* R N HP:Critical MV:Strong > k dark
Mood changed to: Brave

* R N HP:Critical MV:Strong > k dark
They aren't here.
Vianca has arrived from the west, riding a warhorse.

* R N HP:Critical MV:Strong > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
Lady Vianca Vaughn, Aes Sedai is standing here, riding |1| warhorse
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > whe
k dark
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > k dark
Players in your Zone
--------------------
Vianca - The Yard Before the Monastery
Atrayis - The Yard Before the Monastery
Vianca sits down and rests.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > cha mood brave
k dark
They aren't here.

* R N HP:Critical MV:Strong > look
They aren't here.

* R N HP:Critical MV:Strong > k dark
Mood changed to: Brave

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
Lady Vianca Vaughn, Aes Sedai is resting here, riding |1| warhorse
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > k dark
They aren't here.

k dark
* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > say spam lol
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You say 'spam lol'

* R N HP:Critical MV:Strong > diag vigilant
No-one by that name here.

* R N HP:Critical MV:Strong > diag vianca
cha mood brave
k dark
look
Vianca has some big nasty wounds and scratches.

k dark
* R N HP:Critical MV:Strong > Mood changed to: Brave

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
Lady Vianca Vaughn, Aes Sedai is resting here, riding |1| warhorse
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R N HP:Critical MV:Strong > They aren't here.

k dark
* R N HP:Critical MV:Strong > Bash who?

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
s
They aren't here.

* R N HP:Critical MV:Strong > Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is visible flying high in the sky.

* R N HP:Critical MV:Strong > k dark
They aren't here.

k dark
* R N HP:Critical MV:Strong > whe
k dark
They aren't here.

* R N HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Passing Some Tombstones
Vianca - The Yard Before the Monastery

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > k dark
e
They aren't here.

* R N HP:Critical MV:Strong > k dark
Under the Angel
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > whe
They aren't here.

k dark
* R N HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

look
* R N HP:Critical MV:Strong > They aren't here.

k dark
* R N HP:Critical MV:Strong > Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > sc
They aren't here.

* R N HP:Critical MV:Strong > You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are standing.

* R N HP:Critical MV:Strong > na say if they hit
cha mood brave
You narrate 'say if they hit'

* R N HP:Critical MV:Strong > Mood changed to: Brave

* R N HP:Critical MV:Strong > cha mood brave
k dark
Mood changed to: Brave

whe
* R N HP:Critical MV:Strong > k dark
They aren't here.

* R N HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R N HP:Critical MV:Strong > They aren't here.
Vianca narrates 'any more pkers?'

* R N HP:Critical MV:Strong > whe
k dark
Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong >
Vianca narrates 'nod'

* R N HP:Critical MV:Strong > whe
k dark
Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R N HP:Critical MV:Strong > They aren't here.

look
* R N HP:Critical MV:Strong > k dark
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Jayn narrates 'coming up'

* R N HP:Critical MV:Strong > They aren't here.

* R N HP:Critical MV:Strong > rest
sc
You sit down and rest your tired bones.

* R HP:Critical MV:Strong > You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong > cha mood brave
Mood changed to: Brave

* R HP:Critical MV:Strong > sc
You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

whe
* R HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R HP:Critical MV:Strong > whois Shzrei
Shzrei the Master Torturer is a level 50 Dhai'mon Master trolloc.


wh
* R HP:Critical MV:Strong > whe
Players
-------
Thechronos of Two Rivers (Linkless)
Kestral the Street Watch [Civil Watch]
Twixt the Wall Guard [Wall Guard Blademaster]
Cashmere <target>
Tunkki of Tarabon
Atrayis the rugged Kandori [Shienaran Lancer]
1 Melosa Beshar, Accepted and Apprentice to the Green Ajah [White Tower]
Dewayne of Cairhien
Roberto of Two Rivers
Robinn Sena, the Journey Accepted [White Tower]
Jayn Emaine
7 Lady Vianca Vaughn, Aes Sedai [Green Ajah Sitter]
Agmar of Illian
Vala Galanis, Tower Accepted [White Tower]
Lady Tolza the Honored Sister [Brown Ajah]
Micyl of Two Rivers

16 players displayed.

* R HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R HP:Critical MV:Strong > cha mood brave
whe
sc
Mood changed to: Brave

* R HP:Critical MV:Strong > Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R HP:Critical MV:Strong > You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong > sc
You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong > sc
You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong > sc
You have 40(418) hit and 143(167) movement points.
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are resting.

* R HP:Critical MV:Strong >
*Kalamr* has arrived from the west.

* R HP:Critical MV:Strong > whe

*Shzrei* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Shzrei: Critical > sc
Players in your Zone
--------------------
Atrayis - Under the Angel
Vianca - The Yard Before the Monastery

* R HP:Critical MV:Strong - Shzrei: Critical > HP:Critical MP:Strong
You have scored 108519280 experience points and 479 quest points.
You need 1727300083 exp to level and 521 qp to rank.
You have amassed 111 Turn points to date.
You have played 13 days and 13 hours (real time).
This ranks you as Atrayis the Cavalryman [Shienaran Lancer 6] (Level 51).
You are fighting Shzrei.

* R HP:Critical MV:Strong - Shzrei: Critical > stand
f
w
Do you not consider fighting as standing?
*Kalamr* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Strong - Shzrei: Critical > n
PANIC! You couldn't escape!

* R HP:Critical MV:Strong - Shzrei: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Strong - Shzrei: Critical > *Kalamr* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Shzrei*'s left leg hard.
*Shzrei* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Strong - Shzrei: Critical >
Vianca has arrived from the west, riding a warhorse.
A crow has arrived from the west.

* R HP:Critical MV:Strong - Shzrei: Critical > na he here

Vianca barely strikes *Kalamr*'s right arm.

* R HP:Critical MV:Strong - Shzrei: Critical > You narrate 'he here'

* R HP:Critical MV:Strong - Shzrei: Critical > f
You panic and attempt to flee!

k dark
k dark
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
They aren't here.
*Shzrei* has arrived from the east.

* R HP:Critical MV:Strong > You pound *Shzrei*'s body.

* R HP:Critical MV:Strong - Shzrei: Critical >
*Shzrei* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

You pound *Shzrei*'s body.

* R HP:Critical MV:Strong - Shzrei: Critical > bash
*
*Shzrei* panics, and attempts to flee!


*Shzrei* leaves east.

=
They're not here anymore!

* R HP:Critical MV:Strong > e
Under the Angel
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A crow is visible flying high in the sky.
Lady Vianca Vaughn, Aes Sedai is standing here, riding |2| warhorse

k dark
* R HP:Critical MV:Strong > bash
You pound *Shzrei*'s body.

- rong - Shzrei: Critical >
*someone* blasts your right leg.
You are mortally wounded, and will die soon, if not aided.

+
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Thechronos of Two Rivers (Linkless) is standing here.

matheus
Posts: 104
Joined: Fri Jul 08, 2016 11:37 pm

Re: Crit kills

Post by matheus » Tue May 28, 2024 8:25 pm

Suern was being suern (a really bad good player). I'm not sure how he was trapped in keep for so long. I was AFKish finish work and eating cherries/plums while trying to peel a plum for my child as well. I was deftly able to get out. Was 4 inside.


Matheus - In Front of the Castle

* R HP:Battered MV:Strong > You have 140(403) hit and 144(161) movement points.
You have scored 101775674 experience points and 1884 quest points.
You need 1724326 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

where
* R HP:Battered MV:Strong > Players in your Zone
--------------------
Matheus - In Front of the Castle

* R HP:Battered MV:Strong > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Strong > nar u should jump out from 1u bsmith
l
You narrate 'u should jump out from 1u bsmith'

* R HP:Battered MV:Fresh > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
You sense a hidden life form in the area...
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh > open stonegate
6
It's already open!

2
* R HP:Battered MV:Fresh > [kil h.dark]
*Jork* swiftly dodges your attempt to scythe him.

* R HP:Battered MV:Full - Jork: Healthy > of
0
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Jork: Healthy > [change posture offensive]
Posture changed to: Offensive

[bash ] ll - Jork: Healthy >

+
*Jork* panics, and attempts to flee!

*
*Jork* leaves north.

nar on jork 1w gk
6
l
Cancelled.
You narrate 'on jork 1w gk'

* R HP:Battered MV:Full > kill dark
[kil h.dark]
They aren't here.

* R HP:Battered MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > kill dark
You try to scythe *Jork*, but he parries successfully.

stat
* R HP:Battered MV:Full - Jork: Healthy > l
2
You are a 532 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 186, Dodging bonus: 69, Parrying bonus: 139
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Battered MV:Full - Jork: Healthy > of
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
*Jork* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Battered MV:Full - Jork: Healthy > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Jork: Healthy > [change posture offensive]
Posture changed to: Offensive

[bash ] ll - Jork: Healthy >
Suern narrates 'good good'

+
*Jork* tries to stab you, but you deflect the blow.

*
*Jork* stabs your body hard.


*Jork* panics, and attempts to flee!

=
Your bash at *Jork* sends him sprawling!

* R HP:Battered MV:Full - Jork: Scratched >
You scythe *Jork*'s body into bloody fragments!

* R HP:Battered MV:Full - Jork: Scratched >
*Oogieboogie* has arrived from the east.

* R HP:Battered MV:Full - Jork: Scratched >
*Oogieboogie* scythes your left foot extremely hard.

* R HP:Battered MV:Full - Jork: Scratched > nar he fled since im batt and hes healthy
1
f
You narrate 'he fled since im batt and hes healthy'

w
* R HP:Battered MV:Full - Jork: Scratched > You try to scythe *Jork*, but he parries successfully.
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Scratched >

nar on 2
You flee head over heels.
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > You narrate 'on 2'

* R HP:Battered MV:Full > n
North of the Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full > dh
[change posture offensive]
Posture changed to: Offensive
Suern narrates 'ok i am hiding a sec'

* R HP:Battered MV:Full > [dia horse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Battered MV:Full > sco
You have 121(403) hit and 156(161) movement points.
You have scored 101775316 experience points and 1884 quest points.
You need 1724684 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Battered MV:Full > l
North of the Path
Sparse patches of yellowed grass poke sporadically through the dry
earth of the Blasted Lands. The air is as dry as the parched ground
beneath you. A well-traveled path lies to the south.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.

* R HP:Battered MV:Full > s
kill dark
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

0
* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > [bash ]
Bash who?

* R HP:Battered MV:Full > e
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

scan e
* R HP:Battered MV:Full > * R HP:Battered MV:Full > where
Players in your Zone
--------------------
Matheus - The Bridge

* R HP:Battered MV:Full > nar r u alive
e
kill dark
You narrate 'r u alive'

* R HP:Battered MV:Full > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full > They aren't here.

* R HP:Battered MV:Full > stat
l
You are a 532 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 186, Dodging bonus: 69, Parrying bonus: 139
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

kill dark
* R HP:Battered MV:Full > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
*Jork* is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

kill dark
* R HP:Battered MV:Full > You try to scythe *Jork*, but he parries successfully.

* R HP:Battered MV:Full - Jork: Scratched > You do the best you can!

* R HP:Battered MV:Full - Jork: Scratched > 0
[bash ]

=
Suern narrates 'yes kinda'

*
*Jork* tries to stab you, but you parry successfully.

+
*Jork* tries to stab you, but you parry successfully.

=
Your bash at *Jork* sends him sprawling!

* R HP:Battered MV:Full - Jork: Scratched > nar im on 1w gk again
You narrate 'im on 1w gk again'

* R HP:Battered MV:Full - Jork: Scratched >
You try to scythe *Jork*, but he deflects the blow.

* R HP:Battered MV:Full - Jork: Scratched > l jork
A tall lumbering trolloc stands here preaching the quality and exceptional utility of a spork. His eyes glisten and slobber drips from his mouth as he seems ready to dig into you with his personalized spork.

Jork has a few scratches.

*Jork* is using:
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a surcoat with exquisite embroidery
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> the glazed katars of Mondoran
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* R HP:Battered MV:Full - Jork: Scratched > nar bashed
2
You narrate 'bashed'

of
* R HP:Battered MV:Full - Jork: Scratched > [change mood brave]
Mood changed to: Brave

* R HP:Battered MV:Full - Jork: Scratched > [change posture offensive]
Posture changed to: Offensive

* R HP:Battered MV:Full - Jork: Scratched >
Suern narrates 'they have me well blocked i need moves'

* R HP:Battered MV:Full - Jork: Scratched >
You scythe *Jork*'s body very hard.

* R HP:Battered MV:Full - Jork: Hurt > 0
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Jork: Hurt > 0
[bash ]
They already seem to be stunned.

* R HP:Battered MV:Full - Jork: Hurt > 0
[bash ]

-
*Jork* tries to stab you, but you parry successfully.

=
*Jork* looks at you.

+
*Trill* tries to pierce you, but you deflect the blow.

1
*f
w
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

*Trill* pierces your body.Jork: Hurt >
*Jork* tries to stab you, but you deflect the blow.
You panic and attempt to flee!

nar on 2
You flee head over heels.
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A burly trolloc stands here, eyeing the surroundings.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
*Jork* is standing here.

* R HP:Battered MV:Full > You narrate 'on 2'

* R HP:Battered MV:Full >
*Trill* now follows *Jork*.

* R HP:Battered MV:Full >
Takor narrates 'For Light and Unity!'
*Jork* tries to stab you, but you deflect the blow.
*Trill* tries to pierce you, but you deflect the blow.

* R HP:Battered MV:Full - Jork: Hurt > w
No way! You're fighting for your life!

* R HP:Battered MV:Full - Jork: Hurt > 1
f
w
[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!: Hurt >
Suern narrates 'ok'


*Jork* stabs your right arm hard.


*Trill* pierces your head.
*Jork* tries to stab you, but you parry successfully.
*Trill* assumes an offensive striking posture.

You flee head over heels.
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.
Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
Crumbling Slope
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

w
* R HP:Beaten MV:Full > Alas, you cannot go that way...

* R HP:Beaten MV:Full > n
w
East of the Log
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Full > Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > nar trill jork are piercing me 2 death
l
You narrate 'trill jork are piercing me 2 death'

* R HP:Beaten MV:Full > Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > 2
[change mood brave]
Mood changed to: Brave

of
* R HP:Beaten MV:Full > stat
[change posture offensive]
Posture changed to: Offensive

l
* R HP:Beaten MV:Full > You are a 532 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 186, Dodging bonus: 69, Parrying bonus: 139
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Beaten MV:Full > Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Matheus - Crossing the Log

* R HP:Beaten MV:Full > l
Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > sco
l
kill dark
You have 102(403) hit and 145(161) movement points.
You have scored 101773280 experience points and 1884 quest points.
You need 1726720 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Beaten MV:Full > Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
The sun rises.
Your heartbeat calms down more as you feel less panicked.

* R HP:Beaten MV:Fresh > nar how r u not able to get out
You narrate 'how r u not able to get out'

l
* R HP:Beaten MV:Fresh > Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > l
Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > l
Crossing the Log
You are standing upon a large log that serves as a bridge across the deep
gorge beneath you. Looking down affords a view of steep cliffs of gray stone
and a dark swamp at the bottom. The cliffs are quite sheer, though there seem
to be narrow ledges. To the east and west, a trail leads away from the log.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh > e
s
The noxious stench and oppresive heat of the Blight drains your energy!
East of the Log
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Full > Crumbling Slope
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

s
* R HP:Beaten MV:Full > s
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Full > w
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > sco
e
You have 109(403) hit and 156(161) movement points.
You have scored 101773280 experience points and 1884 quest points.
You need 1726720 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

open stonegate
* R HP:Beaten MV:Full > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
It's already open!

* R HP:Beaten MV:Full > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > nar gk stil oen
You narrate 'gk stil oen'

l
* R HP:Beaten MV:Full > The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Suern narrates 'i am out'

where
* R HP:Beaten MV:Full > w
Players in your Zone
--------------------
Matheus - The Bridge

* R HP:Beaten MV:Full > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full > w
w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
*Jork* is standing here.
*Oogieboogie* is standing here.

w
* R HP:Beaten MV:Full > *Jork* tries to stab you, but you deflect the blow.
*Trill* pierces your body hard.
*Oogieboogie* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

w
* R HP:Beaten MV:Full - Jork: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Full - Jork: Scratched > No way! You're fighting for your life!

1
* R HP:Beaten MV:Full - Jork: Scratched > f
*Oogieboogie* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Jork*, but he deflects the blow.
*Jork* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

notice:Critical MV:Full - Jork: Scratched >
You panic and attempt to flee!


*Trill* tries to pierce you, but you parry successfully.
*Jork* tries to stab you, but you deflect the blow.

You flee head over heels.
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Full > w
w
s
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A large slab of meat has been placed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > s
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.

s
* R HP:Critical MV:Full > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > w
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A small stick is lying on the ground here.

* R HP:Critical MV:Full > w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Full > w
The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Critical MV:Full > The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
No way! You're fighting for your life!

s
* R HP:Critical MV:Full - the blighted tree: Scratched > e
No way! You're fighting for your life!

* R HP:Critical MV:Full - the blighted tree: Scratched > s
No way! You're fighting for your life!

* R HP:Critical MV:Full - the blighted tree: Scratched > 1
No way! You're fighting for your life!

f ll - the blighted tree: Scratched >

The blighted tree hits your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
The blighted tree tries to hit you, but you deflect the blow.

w
w
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
Alas, you cannot go that way...

* R HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy
Suern narrates 'on oogie'

* R HP:Critical MV:Full > s
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Full > s
Alas, you cannot go that way...
Suern narrates 'rotten'

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
*Trill* is standing here.

w
* R HP:Critical MV:Full > w
*Trill* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Trill: Wounded > You try to scythe *Trill*, but he dodges the attack.
*Trill* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

s
* R HP:Critical MV:Full - Trill: Wounded > No way! You're fighting for your life!

f
ll - Trill: Wounded >
*Jork* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

def
1
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
Alas, you cannot go that way...

* R HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > [change posture defensive]
Posture changed to: Defensive

* R HP:Critical MV:Full > n
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Full > e
n
Alas, you cannot go that way...

* R HP:Critical MV:Full > s
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Critical MV:Full > Alas, you cannot go that way...

sco
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > You have 22(403) hit and 151(161) movement points.
You have scored 101770464 experience points and 1884 quest points.
You need 1729536 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Full > nar im crit
sco
You narrate 'im crit'

* R HP:Critical MV:Full > l
You have 22(403) hit and 151(161) movement points.
You have scored 101770464 experience points and 1884 quest points.
You need 1729536 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Full > dh
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > [dia horse]
A warhorse is in excellent condition.
A warhorse is winded.
Suern narrates 'oh you ran'

save
* R HP:Critical MV:Full > l
Saving Matheus.

* R HP:Critical MV:Full > The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > stat
l
You are a 532 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 69, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full > The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > dh
l
[dia horse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Critical MV:Full > n
The Blight
There is a worn trail here which is quickly swallowed by the shrubs and clotted
trees of the Blight. Travel here must be extremely frequent if there is any
trail here at all. To the south, the trail dissappears into the trees, but you
can see the tracks upon the ground lead north.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > w
w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > s
The Blight
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

e
* R HP:Critical MV:Full > s
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Critical MV:Full > w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A huge trolloc marked with a whirlwind snorts here.

s
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > s
s
The Blight
[ obvious exits: E S ]
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > s
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full > s
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a trolloc leaving down.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
Some thick-soled, heavy leather boots stand stiffly together.
A set of thin metal leggings is here.
A war axe has been left on the ground here.
A pair of hard leather half-gauntlets is on the ground here.
A shirt of thin linked mail lies here.
A leather helmet has been dropped here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

nar ragan
* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving west.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Full > You narrate 'ragan'
Someone narrates 'i am weary'

* R HP:Critical MV:Full > w
s
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of a human leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

w
* R HP:Critical MV:Full > s
The writhing grass tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Full - the writhing grass: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Full - the writhing grass: Scratched > No way! You're fighting for your life!

* R HP:Critical MV:Full - the writhing grass: Scratched > 1
f
[change mood wimpy]
Mood changed to: Wimpy

w
You panic and attempt to flee!writhing grass: Scratched >


The writhing grass tries to hit you, but you deflect the blow.
Someone narrates 'coming'

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
A lantern has been left here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Full > nar chortlesnorfling aggro situation
s
You narrate 'chortlesnorfling aggro situation'

s
* R HP:Critical MV:Full > A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving north.
A potato is here. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > w
s
sco
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young and strong buck is here, munching some grass.

* R HP:Critical MV:Full > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full > save
You have 36(403) hit and 151(161) movement points.
You have scored 101770464 experience points and 1884 quest points.
You need 1729536 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Full > You have already saved during this tic.

* R HP:Critical MV:Full > dark is now set as your target.
l
sco
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving north.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

1
* R HP:Critical MV:Full > You have 36(403) hit and 151(161) movement points.
You have scored 101770464 experience points and 1884 quest points.
You need 1729536 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Full > [change mood wimpy]
Mood changed to: Wimpy

stat
* R HP:Critical MV:Full > You are a 532 year old male human hunter.
Your height is 5 feet, 10 inches, and you weigh 181.0 lbs.
You are carrying 1.0 lbs and wearing 52.9 lbs, very light.
Your base abilities are: Str:19 Int:14 Wil:16 Dex:18 Con:19.
Offensive bonus: 157, Dodging bonus: 69, Parrying bonus: 176
Your mood is: Wimpy. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 63% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Critical MV:Full > cw 20
l

*Trill* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

notice

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!

nar on

*Trill* tries to pierce you, but you deflect the blow.

A Shienaran forward scout tries to slash Trill, but he parries successfully.
Trill swiftly dodges a Shienaran forward scout's attempt to slash him.
A Shienaran forward scout tries to slash Trill, but he deflects the blow.
You try to scythe *Trill*, but he deflects the blow.
*Trill* tries to pierce you, but you deflect the blow.
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
[change wimpy]
You will now flee if you go below 20 hit points.

* R HP:Critical MV:Full > Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
There are some tracks of a human leaving east.
There are some tracks of a human leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full > You start paying increased attention to your surroundings.

* R HP:Critical MV:Full > You narrate 'on'

* R HP:Critical MV:Full > n
kill dark
2
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving south.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
A Shienaran forward scout is here, fighting Trill.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full > of
*Trill* leaves west.
They aren't here.

0
* R HP:Critical MV:Full > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Full > [bash ]
Bash who?

6
* R HP:Critical MV:Full > [kil h.dark]
They aren't here.

0
* R HP:Critical MV:Full > [bash ]
Bash who?

* R HP:Critical MV:Full > sco
l
You have 25(403) hit and 145(161) movement points.
You have scored 101769056 experience points and 1884 quest points.
You need 1730944 exp to level and 1116 qp to rank.
You have amassed 54 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

* R HP:Critical MV:Full > The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A mid-sized slice of meat is displayed here.
Suern Atar is standing here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full >
Suern tries to pierce *Trill*, but he deflects the blow.

dark is now set as your target.
* R HP:Critical MV:Full > l
kill dark
0
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A mid-sized slice of meat is displayed here.
*Jork* is standing here.
*Trill* is here, fighting Suern.
Suern Atar is here, fighting Trill.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Critical MV:Full > Suern swiftly dodges *Trill*'s attempt to pierce him.
Ragan says 'You Jork!!! You will die before your time!! '
Ragan tries to slice Jork, but he parries successfully.
Suern tries to pierce *Trill*, but he parries successfully.
You try to scythe *Trill*, but he parries successfully.

[bash ] ll - Suern: Battered - Trill: Wounded >


A warhorse pricks its ears forward and looks alert.
*Jork* stabs Ragan's left foot very hard.
Suern swiftly dodges *Trill*'s attempt to pierce him.

+
*Trill* assumes a defensive striking posture.

*
*Trill* panics, and attempts to flee!

*
*Jork* panics, and attempts to flee!
*Trill* leaves north.

+
Suern tries to pierce *Jork*, but he parries successfully.

=
*Jork* leaves west.

-6
0
Cancelled.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[kil h.dark]
They aren't here.
Suern narrates 'don't move'

* R HP:Critical MV:Full > *Trill* has arrived from the north.
[bash ]
Bash who?

* R HP:Critical MV:Full >
*Trill* tries to pierce Suern, but he deflects the blow.

* R HP:Critical MV:Full > 6
0
[kil h.dark]
You try to scythe *Jork*, but he parries successfully.

[bash ] ll - Jork: Scratched >


*Jork* tries to stab you, but you parry successfully.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Suern pierces *Trill*'s left arm very hard.
*Trill* tries to pierce Suern, but he dodges the attack.

*
*Trill* assumes a defensive striking posture.

*
Suern pierces *Trill*'s body very hard.
Suern narrates 'am low moves'

+
*Trill* panics, and attempts to flee!

-
*Trill* leaves east.

=
Ragan tries to slice Jork, but he deflects the blow.
A Shienaran forward scout tries to slash Jork, but he parries successfully.
A Shienaran forward scout slashes Jork's body extremely hard.
*Jork* tries to stab you, but you parry successfully.
You try to scythe *Jork*, but he deflects the blow.
Your bash at *Jork* sends him sprawling!

* R HP:Critical MV:Full - Jork: Hurt >
Suern pierces *Jork*'s body very hard.

* R HP:Critical MV:Full - Jork: Hurt > 2
of
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full - Jork: Hurt > [change posture offensive]
Posture changed to: Offensive

* R HP:Critical MV:Full - Jork: Hurt >
Suern pierces *Jork*'s right arm into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Jork's body into bloody fragments!
A Shienaran forward scout slashes Jork's body into bloody fragments!
A Shienaran forward scout slashes Jork's body into bloody fragments!
You scythe *Jork*'s body into bloody fragments!

* R HP:Critical MV:Full - Jork: Battered >
*Trill* tries to pierce Suern, but he deflects the blow.

* R HP:Critical MV:Full - Jork: Battered >
*Trill* tries to pierce Suern, but he deflects the blow.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Jork's left foot into bloody fragments!
Suern pierces *Jork*'s body very hard.
Ragan slices Jork's left arm into bloody fragments!
*Jork* panics, and attempts to flee!
A Shienaran forward scout slashes Jork's body extremely hard.
A Shienaran forward scout slashes Jork's right arm into bloody fragments!
You scythe *Jork*'s body into bloody fragments!

* R HP:Critical MV:Full - Jork: Critical > jork is now set as your target.

*Jork* leaves east.

* R HP:Critical MV:Full > ek
e
kill jork
0
*Trill* panics, and attempts to flee!
Arglebargle, glop-glyf!?!
Melosa narrates 'Any low?'

* R HP:Critical MV:Full > On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
A hide pack, fashioned to hang from a belt, collects dust here.
A pile of copper pennies lies here.
A pair of thin but sturdy metal boots stands here.
A set of thin metal leggings is here.
A plain weapons belt has been forgotten here.
A bloodstained club of deadly proportions lies here.
A bracelet of thick steel collects dust here.
A heavy pair of full metal gauntlets is here.
A set of chainmail sleeves lie upon the ground.
A highly polished breastplate gleams in even the dimmest light.
A shiny metal helmet lies to one side.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A raven is here flying around.

* R HP:Critical MV:Full > *Jork* tries to stab you, but you parry successfully.
You do the best you can!

[bash ] ll - Jork: Critical >

-
*Jork* panics, and attempts to flee!

*
*Jork* leaves west.

nar 1e
w
Cancelled.
*Jork* panics, and attempts to flee!
*Jork* leaves west.
You narrate '1e'

* R HP:Critical MV:Full > kill jork
0
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A mid-sized slice of meat is displayed here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jork* is standing here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Suern has arrived from the east.

* R HP:Critical MV:Full > *Jork* stabs your body hard.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

[bash ] ll - Jork: Critical >

=
*Jork* panics, and attempts to flee!
Suern tries to pierce *Jork*, but he deflects the blow.

kill jork
kill jork
Cancelled.
You do the best you can!

* R HP:Critical MV:Full - Jork: Critical > You do the best you can!

* R HP:Critical MV:Full - Jork: Critical >
Suern tries to pierce *Jork*, but he deflects the blow.
A Shienaran forward scout joins your fight!
Ragan says 'You Jork!!! You will die before your time!! '

nar ragak
* R HP:Critical MV:Full - Jork: Critical >
*Jork* leaves west.

* R HP:Critical MV:Full > 6
*Jork* has arrived from the west.
You narrate 'ragak'

* R HP:Critical MV:Full > [kil h.dark]
You try to scythe *Jork*, but he deflects the blow.
Suern tries to pierce *Jork*, but he parries successfully.

* R HP:Critical MV:Full - Jork: Critical > w
6
No way! You're fighting for your life!

* R HP:Critical MV:Full - Jork: Critical > [kil h.dark]
You do the best you can!


* R HP:Critical MV:Full - Jork: Critical > 6
A Shienaran forward scout joins your fight!
Ragan says 'You Jork!!! You will die before your time!! '

* R HP:Critical MV:Full - Jork: Critical > 6
[kil h.dark]
You do the best you can!

* R HP:Critical MV:Full - Jork: Critical > [kil h.dark]
You do the best you can!

* R HP:Critical MV:Full - Jork: Critical >
A Shienaran forward scout tries to slash Jork, but he dodges the attack.
Ragan says 'You Jork!!! You will die before your time!! '
Suern pierces *Jork*'s body extremely hard.
*Jork* is stunned, but will probably regain consciousness...
You scythe *Jork*'s left arm into bloody fragments!
*Jork* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Jork*'s death cry.

* R HP:Critical MV:Full > dark is now set as your target.
kill dark
9
They aren't here.

* R HP:Critical MV:Full > [take all corpse]
You get a wealth of gold crowns from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get a blue pouch of flatwort tea from the corpse of Jork.
You get a black pair of silver-tooled boots from the corpse of Jork.
You get a pair of earthen colored breeches from the corpse of Jork.
You get a small purse from the corpse of Jork.
You get a belt with a buckle of cuendillar from the corpse of Jork.
You get the glazed katars of Mondoran from the corpse of Jork.
You get a jeweled wristcuff from the corpse of Jork.
You get a jeweled wristcuff from the corpse of Jork.
You get a pair of dark gloves from the corpse of Jork.
You get a set of cloth sleeves from the corpse of Jork.
You get a surcoat with exquisite embroidery from the corpse of Jork.
You get a black shirt trimmed with lace from the corpse of Jork.
You get a shimmering pendant of obsidian from the corpse of Jork.
You get a shimmering pendant of obsidian from the corpse of Jork.
You get a camouflaged hood from the corpse of Jork.
You get a gold ring from the corpse of Jork.
You get a gold ring from the corpse of Jork.

* R HP:Critical MV:Full >
Suern leans over and severs the head from the corpse of Jork.

* R HP:Critical MV:Full >
A warhorse flickers its ears.

* R HP:Critical MV:Full >
Suern narrates 'lol'

* R HP:Critical MV:Full > give all suern
sco
You give a gold ring to Suern.
You give a gold ring to Suern.
You give a camouflaged hood to Suern.
You give a shimmering pendant of obsidian to Suern.
You give a shimmering pendant of obsidian to Suern.
You give a black shirt trimmed with lace to Suern.
You give a surcoat with exquisite embroidery to Suern.
You give a set of cloth sleeves to Suern.
You give a pair of dark gloves to Suern.
You give a jeweled wristcuff to Suern.
You give a jeweled wristcuff to Suern.
You give the glazed katars of Mondoran to Suern.
You give a belt with a buckle of cuendillar to Suern.
You give a small purse to Suern.
You give a pair of earthen colored breeches to Suern.
You give a black pair of silver-tooled boots to Suern.
You give a blue pouch of flatwort tea to Suern.
You give a blue pouch of flatwort tea to Suern.
You give him 106 crowns.
You give him twelve coppers.
You give a mirrored lantern to Suern.

* R HP:Critical MV:Full > You have 24(403) hit and 151(161) movement points.
You have scored 102273256 experience points and 1884 quest points.
You need 1226744 exp to level and 1116 qp to rank.
You have amassed 74 Turn points to date.
You have played 68 days and 4 hours (real time).
This ranks you as Matheus the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

Shzrei
Posts: 160
Joined: Sat May 02, 2015 7:52 am

Re: Crit kills

Post by Shzrei » Fri May 31, 2024 6:43 am

An Archer's Tower Above the Malkier Gate
[ obvious exits: D ]
Zone: Fal Dara
Door down: towertrap
*Franko* is standing here.
A man is here.
An archer draws his bow with a steady hand and a sharp eye.

* S HP:Beaten MV:Tiring >
*Franko* pierces your left arm.
[kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Franko: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Franko: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Franko: Critical >
[kill light]
You do the best you can!

* S HP:Beaten MV:Tiring - Franko: Critical >
Ok.

* S HP:Beaten MV:Tiring - Franko: Critical >

*Franko* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Franko: Critical >

You blast *Franko*'s body hard.
*Franko* panics, and attempts to flee!
An archer joins Franko's fight!
*Franko* pierces your right arm.

* S HP:Beaten MV:Tiring - Franko: Critical >

*Franko* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Franko: Critical >

*Franko* opens the towertrap.

* S HP:Beaten MV:Tiring - Franko: Critical >
cdd
close towertrap d

*Franko* panics, and attempts to flee!
Reck narrates '30 hps ahah'

cdd
close towertrap d
* S HP:Beaten MV:Tiring - Franko: Critical >
Ok.

* S HP:Beaten MV:Tiring - Franko: Critical >
It's already closed!

* S HP:Beaten MV:Tiring - Franko: Critical >
cdd
close towertrap d

An archer hits your right foot very hard.
You wish that your wounds would stop BLEEDING so much!

You barely blast *Franko*'s body.

* S HP:Critical MV:Tiring - Franko: Critical > It's already closed!

* S HP:Critical MV:Tiring - Franko: Critical >
cdd
close towertrap d
It's already closed!

* S HP:Critical MV:Tiring - Franko: Critical >
A man panics, and attempts to flee!

* S HP:Critical MV:Tiring - Franko: Critical >
cdd
close towertrap d
An archer hits your left leg.
You wish that your wounds would stop BLEEDING so much!

You blast *Franko*'s right arm very hard.
*Franko* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Franko*'s death cry.
It's already closed!

* S HP:Critical MV:Tiring >
odd
open towertrap d
d
Ok.

* S HP:Critical MV:Tiring > Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* S HP:Critical MV:Tiring >
8
8
8
8

(tic_timer): Tic in 7 seconds!
[ch mood brave]
Mood changed to: Brave
Wimpy reset to: 118 hit points.

Kryyg
Posts: 359
Joined: Mon Jul 03, 2017 9:52 am

Re: Crit kills

Post by Kryyg » Sat Jun 01, 2024 1:38 pm

Roberto: I thought it was 20hps, I reviewed log, was actually lower :p

R S HP:Beaten DP:Full MV:Strong > You have 77(404) hit, 118(128) dark power and 238(277) movement points.
You have scored 102300894 experience points and 658 quest points.
You need 1199106 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Beaten DP:Full MV:Strong > 2
of
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

stat
o R S HP:Beaten DP:Full MV:Strong > l
[change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Full MV:Strong > kill draz
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Beaten DP:Full MV:Strong > Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > They aren't here.

o R S HP:Beaten DP:Full MV:Strong > cw 40
s
[change wimpy]
You will now flee if you go below 40 hit points.

o R S HP:Beaten DP:Full MV:Strong > b
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is standing here.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
*Draz* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!


[bash light] ll MV:Strong - Draz: Critical >

1
f
Cancelled.
An angry ogier warrior stops using a lantern.
An angry ogier warrior joins Draz's fight!
A shrill piercing scream reverberates through the area.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior stops using a lantern.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tries to pound you, but you parry successfully.
An angry ogier warrior barely pounds your right arm.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior tries to pound you, but you deflect the blow.
*Draz* slashes your head.
You wish that your wounds would stop BLEEDING so much!

[change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!ong - Draz: Beaten >

w
n
You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Heart of the Blighted Grove
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > Alas, you cannot go that way...
*Draz* has arrived from the east.

* R S HP:Beaten DP:Full MV:Strong > e
n
The raven master narrates 'Roberto was spotted in Path to Tarwins Gap'
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > 2
Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

of
o R S HP:Beaten DP:Full MV:Strong > [change mood brave]
Mood changed to: Brave

s
o R S HP:Beaten DP:Full MV:Strong > kill draz
[change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Full MV:Strong > kill draz
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > They aren't here.

o R S HP:Beaten DP:Full MV:Strong > kill draz
They aren't here.

o R S HP:Beaten DP:Full MV:Strong > kill draz
They aren't here.

o R S HP:Beaten DP:Full MV:Strong > stat
They aren't here.

o R S HP:Beaten DP:Full MV:Strong > l
n
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

kill draz
o R S HP:Beaten DP:Full MV:Strong > Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Beaten DP:Full MV:Strong > kill draz
They aren't here.

o R S HP:Beaten DP:Full MV:Strong > kill draz
They aren't here.

o R S HP:Beaten DP:Full MV:Strong > They aren't here.

o R S HP:Beaten DP:Full MV:Strong > stat
s
kill draz
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Beaten DP:Full MV:Strong > 0
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Full MV:Strong > They aren't here.

o R S HP:Beaten DP:Full MV:Strong > w
[bash ]
Bash who?

o R S HP:Beaten DP:Full MV:Strong > kill draz
0
Heart of the Blighted Grove
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is standing here.

* R S HP:Beaten DP:Full MV:Strong > You try to scythe *Draz*, but he parries successfully.

[bash ] ll MV:Strong - Draz: Beaten >

=
A shrill piercing scream reverberates through the area.
A rat squeaks 'Roberto is at The Blight'

*
You're hit in solar plexus, wow, this is breathtaking!!
You wish that your wounds would stop BLEEDING so much!

Oof! You are rudely interrupted!

* R S HP:Critical DP:Full MV:Strong - Draz: Beaten > 1
f
[change mood wimpy]
Mood changed to: Wimpy

e
* R S HP:Critical DP:Full MV:Strong - Draz: Beaten > n
n
You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
[ obvious exits: N S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Alas, you cannot go that way...

o R S HP:Critical DP:Strong MV:Strong > Deep Within the Grove
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Critical DP:Strong MV:Strong > Alas, you cannot go that way...

o R S HP:Critical DP:Strong MV:Strong > n
Alas, you cannot go that way...

2
o R S HP:Critical DP:Strong MV:Strong > of
[change mood brave]
Mood changed to: Brave

o R S HP:Critical DP:Strong MV:Strong > [change posture offensive]
Posture changed to: Offensive

o R S HP:Critical DP:Strong MV:Strong > kil wolf
sco
You scythe the lone wolf's body into bloody fragments!

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Hurt > HP:Critical DP:Strong MP:Strong
You have scored 102299941 experience points and 658 quest points.
You need 1200059 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are fighting the lone wolf.

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Hurt >
The lone wolf tries to hit you, but you deflect the blow.
You scythe the lone wolf's left paw into bloody fragments!

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Wounded > 2
of
[change mood brave]
Mood changed to: Brave

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Wounded > stat
[change posture offensive]
Posture changed to: Offensive

l
o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Wounded > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Wounded > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is here, fighting YOU!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Wounded >
The lone wolf tries to hit you, but you deflect the blow.
You scythe the lone wolf's body into bloody fragments!

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered > l
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is here, fighting YOU!
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered > sco
The lone wolf tries to hit you, but you deflect the blow.
You scythe the lone wolf's head into bloody fragments!
HP:Critical DP:Strong MP:Strong
You have scored 102305320 experience points and 658 quest points.
You need 1194680 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are fighting the lone wolf.

o R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered >
*Draz* has arrived from the south.

* R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered >
*Draz* tries to slash you, but you deflect the blow.

* R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered > b
[bash light]

*
You swiftly dodge the lone wolf's attempt to hit you.
A shivering tree tries to hit Draz, but he deflects the blow.
A shivering tree joins a shivering tree's fight!


*Draz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered >
*Draz* swings a gold-chased war spear smoothly, Folding the Fan.

* R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered >
*Draz* draws a silver-winged basilard from a cloak of shifting colors with a flash of steel.

* R S HP:Critical DP:Strong MV:Strong - the lone wolf: Battered >
*Draz* pierces your left arm very hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

Strong MV:Strong - the lone wolf: Battered >
An ogier has arrived from the east.
An ogier tickles your head with his pound.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
An ogier barely pounds your left arm.
You wish that your wounds would stop BLEEDING so much!

An ogier stops using a lantern.
A shivering tree tickles Draz's head with its hit.
A shivering tree tries to hit Draz, but he deflects the blow.
*Draz* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

The lone wolf barely hits your left arm.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.


*Draz* assumes an offensive striking posture.

def
You flee head over heels.
The Blighted Woods
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
[change posture defensive]
Posture changed to: Defensive

o R S HP:Critical DP:Full MV:Strong > s
s
s
e
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o R S HP:Critical DP:Full MV:Strong > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A deformed stag stares about wearily.

o R S HP:Critical DP:Full MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R S HP:Critical DP:Full MV:Strong > Woods Near the Village
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Full MV:Strong > e
n
Abandoned Square
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

sco
o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > You have 24(404) hit, 121(128) dark power and 226(277) movement points.
You have scored 102305320 experience points and 658 quest points.
You need 1194680 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Critical DP:Full MV:Strong > def
[change posture defensive]
Posture changed to: Defensive

o R S HP:Critical DP:Full MV:Strong > brokengate is now set as your primary door.
w
close woodengate
A Dusty Bedroom
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.

o R S HP:Critical DP:Full MV:Strong > I see no woodengate here.

o R S HP:Critical DP:Full MV:Strong > close brokengate
It's already closed!

o R S HP:Critical DP:Full MV:Strong > e
Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > rottendoor is now set as your primary door.
scan s
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Full MV:Strong > light is now set as your target.
l
kill light
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > stat
They aren't here.

s
o R S HP:Critical DP:Full MV:Strong > kill light
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 86, Parrying bonus: 148
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Critical DP:Full MV:Strong > open rottendoor
Abandoned Square
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Full MV:Strong > They aren't here.

o R S HP:Critical DP:Full MV:Strong > n
Ok.

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > brokengate is now set as your secondary door.
s
kill light
Abandoned Square
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

e
o R S HP:Critical DP:Full MV:Strong > They aren't here.

w
o R S HP:Critical DP:Full MV:Strong > Dreary Cottage
[ obvious exits: W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

kill light
o R S HP:Critical DP:Full MV:Strong > Abandoned Square
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Full MV:Strong > They aren't here.

o R S HP:Critical DP:Full MV:Strong > stat
n
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 86, Parrying bonus: 148
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > sco
A rat squeaks 'Roberto is at The Blight'
You have 24(404) hit, 121(128) dark power and 218(277) movement points.
You have scored 102305320 experience points and 658 quest points.
You need 1194680 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

save
o R S HP:Critical DP:Full MV:Strong > l
Saving Kryyg.

scan w
o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > A rat squeaks 'Roberto is at The Blight'
A rat squeaks 'Roberto is at The Blight'
A wolfish trolloc is here, howling for blood.

kill light
o R S HP:Critical DP:Full MV:Strong > They aren't here.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > sco
You have 24(404) hit, 121(128) dark power and 218(277) movement points.
You have scored 102305320 experience points and 658 quest points.
You need 1194680 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Critical DP:Full MV:Strong > scan w
l
A wolfish trolloc is here, howling for blood.

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > w
open rottendoor
A Dusty Bedroom
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.

o R S HP:Critical DP:Full MV:Strong > scan n
I see no rottendoor here.

o R S HP:Critical DP:Full MV:Strong > e
o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > w
open brokengate
A Dusty Bedroom
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wolfish trolloc is here, howling for blood.

o R S HP:Critical DP:Full MV:Strong > Ok.

scan n
o R S HP:Critical DP:Full MV:Strong > close brokengate
o R S HP:Critical DP:Full MV:Strong > e
Ok.

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > stat
l
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 86, Parrying bonus: 148
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

o R S HP:Critical DP:Full MV:Strong > res
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Critical DP:Full MV:Strong > notice
You sit down and rest your tired bones.

o R S HP:Critical DP:Full MV:Strong > l
Someone squeaks 'Roberto is at The Blight'
You start paying increased attention to your surroundings.

scan s
o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

l
o R S HP:Critical DP:Full MV:Strong > *Draz* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

stat
o R S HP:Critical DP:Full MV:Strong > l
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 21, Parrying bonus: 111
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Defensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Critical DP:Full MV:Strong > Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

st
o R S HP:Critical DP:Full MV:Strong > s
kill light
You stop resting, and stand up.

2
o R S HP:Critical DP:Full MV:Strong > Abandoned Square
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.
A hideous trolloc is here, fighting Draz.

of
* R S HP:Critical DP:Full MV:Strong > 0
You scythe *Draz*'s right arm hard.
*Draz* leaves south.

open rottendoor
o R S HP:Critical DP:Full MV:Strong > [change mood brave]
Mood changed to: Brave

o R S HP:Critical DP:Full MV:Strong > kill light
[change posture offensive]
Posture changed to: Offensive

o R S HP:Critical DP:Full MV:Strong > kill light
[bash ]
Bash who?

o R S HP:Critical DP:Full MV:Strong > kill light
It's already open!

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > They aren't here.
*Draz* has arrived from the south.

* R S HP:Critical DP:Full MV:Strong > scan s
You scythe *Draz*'s left arm hard.

kill light
* R S HP:Critical DP:Full MV:Strong - Draz: Beaten > Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Beaten > * R S HP:Critical DP:Full MV:Strong - Draz: Beaten > 2
*Draz* tries to slash you, but you deflect the blow.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
You scythe *Draz*'s body hard.
Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > of
[change mood brave]
Mood changed to: Brave
*Draz* panics, and attempts to flee!

0
* R S HP:Critical DP:Full MV:Strong - Draz: Critical > [change posture offensive]
Posture changed to: Offensive

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > kill light
kill light
[bash ]

kill light
Cancelled.
Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > kill light
Ok.
*Draz* leaves north.

o R S HP:Critical DP:Full MV:Strong > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Strong > They aren't here.

o R S HP:Critical DP:Full MV:Strong > n
They aren't here.

o R S HP:Critical DP:Full MV:Strong > w
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

kill light
o R S HP:Critical DP:Full MV:Strong > A Dusty Bedroom
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Draz* is standing here.
A wolfish trolloc is here, howling for blood.

* R S HP:Critical DP:Full MV:Strong > You scythe *Draz*'s left leg hard.

close brokengate
* R S HP:Critical DP:Full MV:Strong - Draz: Critical > kill light
It's already closed!
*Draz* opens the brokengate.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical >
A shrill piercing scream reverberates through the area.
A rat squeaks 'Roberto is at Lifeless Hills'
A wolfish trolloc joins your fight!

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > close brokengate
kill light
Ok.

close rottendoor
* R S HP:Critical DP:Full MV:Strong - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > I see no rottendoor here.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > 2
of
[change mood brave]
Mood changed to: Brave

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > close brokengate
A wolfish trolloc tries to cleave Draz, but he parries successfully.
*Draz* tries to slash you, but you deflect the blow.
You scythe *Draz*'s body hard.
[change posture offensive]
Posture changed to: Offensive

* R S HP:Critical DP:Full MV:Strong - Draz: Critical >
*Draz* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > It's already closed!

kill light
* R S HP:Critical DP:Full MV:Strong - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > 1

*Draz* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Strong - Draz: Critical > f
[change mood wimpy]
Mood changed to: Wimpy

s
* R S HP:Critical DP:Full MV:Strong - Draz: Critical > kill light
You panic and attempt to flee!

kill light
kill light
You flee head over heels.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.
*Draz* has arrived from the north.

* R S HP:Critical DP:Full MV:Tiring > kill light
kill light
You scythe *Draz*'s body hard.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > berk
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > open rottendoor
[change mood berserk]
Mood changed to: Berserk
*Draz* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
kill light
It's already open!

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.
*Draz* leaves east.
*Draz* has arrived from the east.

* R S HP:Critical DP:Full MV:Tiring > kill light
You scythe *Draz*'s body.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > You scythe *Draz*'s left arm hard.
*Draz* is mortally wounded, and will die soon, if not aided.
Ok.

kill light
* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > kill light
Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > Ok.

* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > 2
2
[change mood brave]
You chose to go berserk, now live or die with it!

2
* R S HP:Critical DP:Full MV:Tiring - Draz: Critical > A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
[change mood brave]
You chose to go berserk, now live or die with it!

* R S HP:Critical DP:Full MV:Tiring - a hideous trolloc: Scratched - Draz: Critical > 2
[change mood brave]
You chose to go berserk, now live or die with it!

* R S HP:Critical DP:Full MV:Tiring - a hideous trolloc: Scratched - Draz: Critical > 2
[change mood brave]
You chose to go berserk, now live or die with it!

2
* R S HP:Critical DP:Full MV:Tiring - a hideous trolloc: Scratched - Draz: Critical > [change mood brave]
You chose to go berserk, now live or die with it!

2
* R S HP:Critical DP:Full MV:Tiring - a hideous trolloc: Scratched - Draz: Critical > A hideous trolloc cleaves Draz's right leg very hard.
*Draz* is dead! R.I.P.
Your blood freezes as you hear *Draz*'s death cry.
[change mood brave]
You try to calm down, but can't.

2
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > stat
6
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Critical DP:Full MV:Tiring > [kil h.light]
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > light is now set as your target.
l
kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

sco
o R S HP:Critical DP:Full MV:Tiring > They aren't here.

o R S HP:Critical DP:Full MV:Tiring > You have 44(404) hit, 121(128) dark power and 206(277) movement points.
You have scored 102312720 experience points and 658 quest points.
You need 1187280 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Critical DP:Full MV:Tiring > l in corpse
l
corpse (here) :
[2] a mirrored lantern
an emerald ring
a large number of Tar Valon marks (40)
a large number of gold crowns (35)
a large number of copper pennies (26)
a water skin
a blue pouch of flatwort tea
a pair of gleaming metal boots
a pair of thick, gold-plated greaves
a leather baldric
a dagger of gleaming steel
a bronze belt of odd design
a gold-chased war spear
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of polished, gold-plated vambraces
a backpack
a cloak of shifting colors
a shining steel breastplate
[2] a shimmering chain of gold
a gold-chased morion with an engraved silver comb
[2] a jade signet ring
a brass storm lantern

kill light
o R S HP:Critical DP:Full MV:Tiring > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.

kill light
o R S HP:Critical DP:Full MV:Tiring > kill light
They aren't here.

kill light
o R S HP:Critical DP:Full MV:Tiring > They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > kill light
They aren't here.

o R S HP:Critical DP:Full MV:Tiring > They aren't here.

scan
o R S HP:Critical DP:Full MV:Tiring > 2
of
A hideous trolloc leaves south.
Your heartbeat calms down more as you feel less panicked.
North: A trolloc is here commanding a fist of troops.
East: A trolloc is here ruling a group of trollocs.
South: A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > l
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > [change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

stat
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

l
o R S HP:Beaten DP:Bursting MV:Strong > kill light
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.3 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

9
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

e
o R S HP:Beaten DP:Bursting MV:Strong > drop all
[take all corpse]
You get a mirrored lantern from the corpse of Draz.
You get a mirrored lantern from the corpse of Draz.
You get an emerald ring from the corpse of Draz.
You get a large number of Tar Valon marks from the corpse of Draz.
You get a large number of gold crowns from the corpse of Draz.
You get a large number of copper pennies from the corpse of Draz.
You get a water skin from the corpse of Draz.
You get a blue pouch of flatwort tea from the corpse of Draz.
You get a pair of gleaming metal boots from the corpse of Draz.
You get a pair of thick, gold-plated greaves from the corpse of Draz.
You get a leather baldric from the corpse of Draz.
You get a dagger of gleaming steel from the corpse of Draz.
You get a bronze belt of odd design from the corpse of Draz.
You get a gold-chased war spear from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sungwood bracelet from the corpse of Draz.
You get a sturdy pair of full leather gauntlets from the corpse of Draz.
You get a pair of polished, gold-plated vambraces from the corpse of Draz.
You get a backpack from the corpse of Draz.
You get a cloak of shifting colors from the corpse of Draz.
You get a shining steel breastplate from the corpse of Draz.
You get a shimmering chain of gold from the corpse of Draz.
You get a shimmering chain of gold from the corpse of Draz.
You get a gold-chased morion with an engraved silver comb from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a jade signet ring from the corpse of Draz.
You get a brass storm lantern from the corpse of Draz.

o R S HP:Beaten DP:Bursting MV:Strong > Dreary Cottage
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

o R S HP:Beaten DP:Bursting MV:Strong > You drop a brass storm lantern.
You drop a jade signet ring.
You drop a jade signet ring.
You drop a gold-chased morion with an engraved silver comb.
You drop a shimmering chain of gold.
You drop a shimmering chain of gold.
You drop a shining steel breastplate.
You drop a cloak of shifting colors.
You drop a backpack.
You drop a pair of polished, gold-plated vambraces.
You drop a sturdy pair of full leather gauntlets.
You drop a sungwood bracelet.
You drop a sungwood bracelet.
You drop a gold-chased war spear.
You drop a bronze belt of odd design.
You drop a dagger of gleaming steel.
You drop a leather baldric.
You drop a pair of thick, gold-plated greaves.
You drop a pair of gleaming metal boots.
You drop a blue pouch of flatwort tea.
You drop a water skin.
You drop a large number of copper pennies.
You drop a wealth of gold crowns.
You drop a large number of Tar Valon marks.
You drop an emerald ring.
You drop a mirrored lantern.
You drop a mirrored lantern.

o R S HP:Beaten DP:Bursting MV:Strong > w
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > stat
2
of
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE

l
o R S HP:Beaten DP:Bursting MV:Strong > kill light
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
[change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > stat
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > 5
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK
- NOTICE

l
o R S HP:Beaten DP:Bursting MV:Strong > [scalp corpse]
You lean over and sever the bloody head from the corpse of Draz.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > stat
l
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

kill light
o R S HP:Beaten DP:Bursting MV:Strong > kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > stat
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Strong > scan w
l
o R S HP:Beaten DP:Bursting MV:Strong > kill light
kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > scan n
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

open rottendoor
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > stat
They aren't here.

l
o R S HP:Beaten DP:Bursting MV:Strong > It's already open!

kill light
o R S HP:Beaten DP:Bursting MV:Strong > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Strong > kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > stat
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > l
kill light
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

sco
o R S HP:Beaten DP:Bursting MV:Strong > l
You have 65(404) hit, 128(128) dark power and 222(277) movement points.
You have scored 102312720 experience points and 658 quest points.
You need 1187280 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > scan w
l
o R S HP:Beaten DP:Bursting MV:Strong > kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > stat
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Bursting MV:Strong > l
kill light
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > w
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Strong > w
e

A rat leaves east.

o R S HP:Beaten DP:Bursting MV:Strong > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o R S HP:Beaten DP:Bursting MV:Strong > Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Strong > e
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

6
* R S HP:Beaten DP:Bursting MV:Strong > stat
[kil h.light]
*Roberto* swiftly dodges your attempt to scythe him.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Healthy > 0
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

[bash ] rsting MV:Strong - Roberto: Healthy >

*
*Roberto* tries to pierce you, but you parry successfully.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!


As *Roberto* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Healthy >
Roberto swiftly dodges a hideous trolloc's attempt to cleave him.
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
*Roberto* tries to pierce you, but you parry successfully.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Healthy > l roberto
0
A large man with broad shoulders stands here wearing a black duster and a silver lined hood. When he removes his hood his leather hadori becomes noticeable, resting on brown hair that has the start of visible graying.

Roberto is in excellent condition.

*Roberto* is using:
<used as light> a crystal lightstick
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a silver-lined black velvet duster
<slung on back> an embroidered, cotton shoulder bag
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a polished onyx-inlaid shield
<wielded> a qama with a crane in flight on the worn hilt
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

You attempt to peek at the inventory:
a vial of powdered red gheandin blossom
seven copper pennys
a cup of thick syrup
a cup of thready brown tea
a cup of thready brown tea
a large number of gold crowns (21)

[bash ] rsting MV:Strong - Roberto: Healthy >

=
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
Roberto swiftly dodges a hideous trolloc's attempt to cleave him.
*Roberto* tries to pierce you, but you parry successfully.

*
*Roberto* tries to pierce you, but you deflect the blow.


As *Roberto* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Healthy >
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.
*Roberto* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Healthy > 0
e

*Roberto* leaves south.

kill light
o R S HP:Beaten DP:Bursting MV:Strong > w
kill light
[bash ]
Bash who?

o R S HP:Beaten DP:Bursting MV:Strong > Dreary Cottage
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here. [2]
A silver ring set with a deep green emerald has been dropped here.
A huge pile of Tar Valon marks has been left here.
A wealth of gold crowns has been carelessly left here.
A huge pile of copper pennies has been left here.
A water skin has been left on the ground.
A bright blue pouch filled with crumbled leaves rests here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A long, wide leather strap with a harness is here.
Light reflects brightly off a steel dagger that has been left here.
A thick bronze belt lies to one side.
A gold-chased war spear has been carelessly discarded here.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A cloak which seems to blend into the ground is puddled here.
A shining steel breastplate lies here gleaming in the light.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > stat
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Roberto* is standing here.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

kill light
* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

kill light
* R S HP:Beaten DP:Bursting MV:Strong > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

* R S HP:Beaten DP:Bursting MV:Strong > l

A rat leaves north.

o R S HP:Beaten DP:Bursting MV:Strong > e
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > 6
Dreary Cottage
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here. [2]
A silver ring set with a deep green emerald has been dropped here.
A huge pile of Tar Valon marks has been left here.
A wealth of gold crowns has been carelessly left here.
A huge pile of copper pennies has been left here.
A water skin has been left on the ground.
A bright blue pouch filled with crumbled leaves rests here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A long, wide leather strap with a harness is here.
Light reflects brightly off a steel dagger that has been left here.
A thick bronze belt lies to one side.
A gold-chased war spear has been carelessly discarded here.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A cloak which seems to blend into the ground is puddled here.
A shining steel breastplate lies here gleaming in the light.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

o R S HP:Beaten DP:Bursting MV:Strong > w
n
[kil h.light]
They aren't here.

6
o R S HP:Beaten DP:Bursting MV:Strong > Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Beaten DP:Bursting MV:Strong > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
A rat leaves south.

o R S HP:Beaten DP:Bursting MV:Strong > w
[kil h.light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > 6
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.

o R S HP:Beaten DP:Bursting MV:Tiring > 0
[kil h.light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > e
[bash ]
Bash who?

s
o R S HP:Beaten DP:Bursting MV:Tiring > Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

6
o R S HP:Beaten DP:Bursting MV:Tiring > 0
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
You sense a hidden life form in the area...
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* R S HP:Beaten DP:Bursting MV:Tiring > [kil h.light]
You try to scythe *Roberto*, but he parries successfully.

[bash ] rsting MV:Tiring - Roberto: Healthy >

=
*Roberto* tries to pierce you, but you parry successfully.

=
*Roberto* tries to pierce you, but you deflect the blow.
Your bash at *Roberto* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Scratched >
You scythe *Roberto*'s left arm into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Scratched > l
2
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is sitting here
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

of
* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Scratched > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Scratched > [change posture offensive]
Posture changed to: Offensive

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Scratched > poke hideous
l

You scythe *Roberto*'s head into bloody fragments!

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > You poke it in the ribs.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > stat
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is sitting here
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

l
* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > open rottendoor
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is sitting here
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

kill light
* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > It's already open!

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > kill light
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
Ok.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > 0
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
*Roberto* tries to pierce you, but you parry successfully.
You try to scythe *Roberto*, but he deflects the blow.
[bash ]
*Roberto* gets a blue pouch of flatwort tea from an embroidered, cotton shoulder bag.

-
*Roberto* tries to pierce you, but you deflect the blow.

-
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* tries to pierce you, but you parry successfully.


As *Roberto* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Bursting MV:Tiring >
*Roberto* tries to pierce you, but you parry successfully.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Hurt > 0

A hideous trolloc tries to cleave Roberto, but he deflects the blow.
A rat squeaks 'Roberto is at Abandoned Square'
A hideous trolloc tries to cleave Roberto, but he parries successfully.
*Roberto* tries to pierce you, but you parry successfully.

[bash ] rsting MV:Tiring - Roberto: Hurt >

*
*Roberto* tries to pierce you, but you parry successfully.


A hideous trolloc tries to cleave Roberto, but he parries successfully.
A hideous trolloc tries to cleave Roberto, but he parries successfully.
*Roberto* tries to pierce you, but you deflect the blow.

=
Your bash at *Roberto* sends him sprawling!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Hurt > berk
open rottendoor
[change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

kill light
* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Hurt > It's already open!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Hurt > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Hurt > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Hurt > You scythe *Roberto*'s right arm into bloody fragments!
A hideous trolloc cleaves Roberto's right leg hard.
A hideous trolloc cleaves Roberto's body into bloody fragments!
Ok.

kill light
* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > Ok.

kill light
* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Wounded > kill light
You scythe *Roberto*'s right arm into bloody fragments!
A hideous trolloc cleaves Roberto's body very hard.
A hideous trolloc cleaves Roberto's head extremely hard.
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > Ok.

kill light
* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > kill light
Ok.
*Roberto* quaffs a cup of thready brown tea.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > kill light
Ok.

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > kill light
Ok.
*Roberto* panics, and attempts to flee!

* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered > Ok.

0
* R S HP:Beaten DP:Bursting MV:Strong - Roberto: Battered >
*Roberto* leaves north.

o R S HP:Beaten DP:Bursting MV:Strong > kill light
[bash ]
Bash who?

o R S HP:Beaten DP:Bursting MV:Strong > They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > n
6
0
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Beaten DP:Bursting MV:Strong > [kil h.light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Strong > w
[bash ]
Bash who?

o R S HP:Beaten DP:Bursting MV:Strong > 6
A Dusty Bedroom
[ obvious exits: N E ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Roberto* is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Roberto.
A wolfish trolloc is here, fighting Roberto.

* R S HP:Beaten DP:Bursting MV:Strong > close brokengate
0
[kil h.light]
You scythe *Roberto*'s body extremely hard.

* R S HP:Beaten DP:Bursting MV:Strong - a Dha'vol trolloc: Healthy - Roberto: Battered > It's already closed!

[bash ] rsting MV:Strong - a Dha'vol trolloc: Healthy - Roberto: Battered >


*Roberto* panics, and attempts to flee!

=
A wolfish trolloc tries to cleave Roberto, but he deflects the blow.
A Dha'vol trolloc tries to cleave Roberto, but he parries successfully.

+
*Roberto* leaves east.

e
s
kill light
*kill light
Cancelled.
Deserted Guest House
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Roberto* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o R S HP:Beaten DP:Bursting MV:Strong > A Dha'vol trolloc has arrived from the west.
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Roberto* is standing here.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A rat leaves west.

o R S HP:Beaten DP:Bursting MV:Tiring > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > kill light
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > 2

A Dha'vol trolloc has arrived from the north.

2
o R S HP:Beaten DP:Bursting MV:Tiring > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Tiring > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Tiring > close brokengate
w
I see no brokengate here.

o R S HP:Beaten DP:Bursting MV:Tiring > Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

w
o R S HP:Beaten DP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

6
o R S HP:Beaten DP:Bursting MV:Tiring > 0
[kil h.light]
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > [bash ]
Bash who?

o R S HP:Beaten DP:Bursting MV:Tiring > h
[track human]

=
A rat squeaks 'Roberto is at Beneath the Gnarled Trees'
Some obvious recent bloody traces of a Human leaving east.
Some obvious recent bloody traces of a Human leaving south.
Some obvious fresh tracks of Roberto leaving north.
Some clear fresh tracks of Roberto leaving east.

o R S HP:Beaten DP:Bursting MV:Tiring > n
n
The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.

* R S HP:Beaten DP:Bursting MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o R S HP:Beaten DP:Bursting MV:Tiring > w
Alas, you cannot go that way...

n
o R S HP:Beaten DP:Bursting MV:Tiring > w
The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Beaten DP:Bursting MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Beaten DP:Bursting MV:Tiring > w
Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

kill light
0 R S HP:Beaten DP:Bursting MV:Tiring >

*Roberto* pierces your head.
You panic and attempt to flee!

You flee head over heels.
Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
They aren't here.

o R S HP:Beaten DP:Bursting MV:Tiring > [bash ]
Bash who?

o R S HP:Beaten DP:Bursting MV:Tiring > sco
2
of
You have 80(404) hit, 128(128) dark power and 192(277) movement points.
You have scored 102327962 experience points and 658 quest points.
You need 1172038 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Beaten DP:Bursting MV:Tiring > stat
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Beaten DP:Bursting MV:Tiring > [change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Bursting MV:Tiring > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 121 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

cw 40
o R S HP:Beaten DP:Bursting MV:Tiring > l
[change wimpy]
You will now flee if you go below 40 hit points.

kill light
o R S HP:Beaten DP:Bursting MV:Tiring > s
Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Beaten DP:Bursting MV:Tiring > 6
They aren't here.

0
o R S HP:Beaten DP:Bursting MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
*Roberto* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Roberto* tries to pierce you, but you parry successfully.

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Battered > [kil h.light]
Ok.

[bash ] rsting MV:Tiring - Roberto: Battered >

*
The ancient tree tries to hit you, but you parry successfully.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!
The ancient tree tries to hit you, but you parry successfully.
A rat squeaks 'Roberto is at Beneath the Gnarled Trees'
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
*Roberto* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

*Roberto* tries to pierce you, but you parry successfully.
*Roberto* panics, and attempts to flee!

-
*Roberto* panics, and attempts to flee!


As *Roberto* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Bursting MV:Tiring - Roberto: Battered > 1

You swiftly dodge the ancient tree's attempt to hit you.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
*Roberto* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

*Roberto* leaves east.
*Roberto* has arrived from the east.

* R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy >
*Roberto* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!


* R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy > f
[change mood wimpy]
Mood changed to: Wimpy

* R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy > PANIC! You couldn't escape!

* R S HP:Beaten DP:Bursting MV:Tiring - the ancient tree: Healthy > f

*Roberto* tries to pierce you, but you deflect the blow.
A rat squeaks 'Roberto is at Beneath the Gnarled Trees'
You gaze deeply into the soul of the ancient tree.
Your gaze failed to paralyze your victim.
You scythe the ancient tree's roots into bloody fragments!
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.
The ancient tree tries to hit you, but you parry successfully.

You panic and attempt to flee!ing - the ancient tree: Hurt >

2

You flee head over heels.
Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

of
o R S HP:Beaten DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave

o R S HP:Beaten DP:Full MV:Tiring > [change posture offensive]
Posture changed to: Offensive

o R S HP:Beaten DP:Full MV:Tiring > stat
l
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

kill light
o R S HP:Beaten DP:Full MV:Tiring > kill light
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Beaten DP:Full MV:Tiring > They aren't here.

o R S HP:Beaten DP:Full MV:Tiring > stat
They aren't here.

2
o R S HP:Beaten DP:Full MV:Tiring > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

of
o R S HP:Beaten DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave

stat
o R S HP:Beaten DP:Full MV:Tiring > [change posture offensive]
Posture changed to: Offensive

l
o R S HP:Beaten DP:Full MV:Tiring > You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.1 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Beaten DP:Full MV:Tiring > kill light
kill light
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Beaten DP:Full MV:Tiring > They aren't here.

sco
o R S HP:Beaten DP:Full MV:Tiring > They aren't here.

l
o R S HP:Beaten DP:Full MV:Tiring > kill light
You have 61(404) hit, 127(128) dark power and 189(277) movement points.
You have scored 102330032 experience points and 658 quest points.
You need 1169968 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Beaten DP:Full MV:Tiring > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

kill light
o R S HP:Beaten DP:Full MV:Tiring > They aren't here.
A rat has arrived from the west.

* R S HP:Beaten DP:Full MV:Tiring > kill light
You try to scythe *Roberto*, but he deflects the blow.

* R S HP:Beaten DP:Full MV:Tiring - Roberto: Battered > Ok.

kill light
* R S HP:Beaten DP:Full MV:Tiring - Roberto: Battered > *Roberto* tries to pierce you, but you parry successfully.
A rat squeaks 'Roberto is at Deep Within the Grove'
A shivering tree tries to hit Roberto, but he dodges the attack.
A shivering tree joins a shivering tree's fight!
You try to scythe *Roberto*, but he deflects the blow.
Ok.

* R S HP:Beaten DP:Full MV:Tiring - Roberto: Battered > 0
[bash ]

=
*Roberto* panics, and attempts to flee!

=
*Roberto* leaves west.

w
-6
0
=
They're not here anymore!

o R S HP:Beaten DP:Full MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You sense a hidden life form in the area...
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R S HP:Beaten DP:Full MV:Tiring > [kil h.light]
You try to scythe *Roberto*, but he parries successfully.

[bash ] ll MV:Tiring - Roberto: Battered >

+
*Roberto* tries to pierce you, but you deflect the blow.

*
*Roberto* tries to pierce you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree joins the ancient tree's fight!

*
*Roberto* sheathes a qama with a crane in flight on the worn hilt into a camouflaged hood.

-
A throwing knife arcs through the air.


As *Roberto* avoids your bash, you topple over and fall to the ground!

* R S HP:Beaten DP:Full MV:Tiring - Roberto: Battered >
Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!


* R S HP:Critical DP:Full MV:Tiring - Roberto: Battered > 1
f

The ancient tree hits your right arm.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Battered >
*Roberto* sheathes a qama with a crane in flight on the worn hilt into a camouflaged hood.

* R S HP:Critical DP:Full MV:Tiring - Roberto: Battered > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!iring - Roberto: Battered >


A throwing knife arcs through the air.

sco

Ooomf!! You are struck by a throwing knife!
You wish that your wounds would stop BLEEDING so much!

The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tries to hit you, but you deflect the blow.
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Under the Trees
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
You have 20(404) hit, 122(128) dark power and 186(277) movement points.
You have scored 102328624 experience points and 658 quest points.
You need 1171376 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Critical DP:Full MV:Tiring > e
e
s
You can't ride in there.

o R S HP:Critical DP:Full MV:Tiring > s
You can't ride in there.

o R S HP:Critical DP:Full MV:Tiring > Beneath the Gnarled Trees
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving east.
There are some tracks of a human leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Roberto* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R S HP:Critical DP:Full MV:Tiring > Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Tiring > fe

*Roberto* sheathes a qama with a crane in flight on the worn hilt into a camouflaged hood.

* R S HP:Critical DP:Full MV:Tiring > e
Arglebargle, glop-glyf!?!

e
* R S HP:Critical DP:Full MV:Tiring > Deep Within the Grove
[ obvious exits: E S W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A rat scurries around trying to get out of sight.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o R S HP:Critical DP:Full MV:Tiring > The Blighted Woods
[ obvious exits: S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Full MV:Tiring > e
s
s
Alas, you cannot go that way...

e
o R S HP:Critical DP:Full MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
A web-like fungus with a black tubular body covers a nearby rock.
A web-like fungus with a black tubular body covers a nearby rock.

o R S HP:Critical DP:Full MV:Tiring > The Blighted Woods
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An astonishingly tall and broad man stands here, with large tufted ears.
A deformed stag stares about wearily.

* R S HP:Critical DP:Full MV:Tiring > Alas, you cannot go that way...

* R S HP:Critical DP:Full MV:Tiring > s
e
An ogier tries to pound you, but you deflect the blow.
You try to scythe an ogier, but he deflects the blow.
An ogier tries to pound you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Tiring - an ogier: Scratched > No way! You're fighting for your life!

* R S HP:Critical DP:Bursting MV:Tiring - an ogier: Scratched > yel snicker
1
f
You bellow 'snicker'

e
* R S HP:Critical DP:Bursting MV:Tiring - an ogier: Scratched > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!MV:Tiring - an ogier: Scratched >

You flee head over heels.
The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Woods Near the Village
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

o R S HP:Critical DP:Bursting MV:Tiring > e
sco
Abandoned Square
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Bursting MV:Tiring > You have 32(404) hit, 128(128) dark power and 194(277) movement points.
You have scored 102328624 experience points and 658 quest points.
You need 1171376 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

2
o R S HP:Critical DP:Bursting MV:Tiring > of
[change mood brave]
Mood changed to: Brave

o R S HP:Critical DP:Bursting MV:Tiring > stat
[change posture offensive]
Posture changed to: Offensive

o R S HP:Critical DP:Bursting MV:Tiring > l
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.5 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Critical DP:Bursting MV:Tiring > Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

o R S HP:Critical DP:Bursting MV:Tiring > open rottendoor
It's already open!

o R S HP:Critical DP:Bursting MV:Tiring > stat
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.5 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Critical DP:Bursting MV:Tiring > 2
of
[change mood brave]
Mood changed to: Brave

o R S HP:Critical DP:Bursting MV:Tiring > [change posture offensive]
Posture changed to: Offensive

o R S HP:Critical DP:Bursting MV:Tiring > stat
You are a 574 year old male myrddraal.
Your height is 7 feet, 0 inches, and you weigh 255.0 lbs.
You are carrying 0.5 lbs and wearing 53.5 lbs, very light.
Your base abilities are: Str:19 Int:17 Wil:14 Dex:19 Con:18.
Offensive bonus: 186, Dodging bonus: 86, Parrying bonus: 143
Your mood is: Brave. You will flee below: 40 Hit Points
Your posture is: Offensive.
Your armor absorbs about 72% on average.

You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT

o R S HP:Critical DP:Bursting MV:Tiring >
A rat has arrived from the north.

* R S HP:Critical DP:Bursting MV:Tiring > light is now set as your target.
l
sco
2
Abandoned Square
Once a hub of ogier activity, the square is now devoid of life. Simple
buildings line the square, each with carved wooden doors of excessive height
and width. Small residences lie to the north and east, a broken fountain is
further south in the square.
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving north.
The corpse of Draz is lying here.
A rat scurries around trying to get out of sight.
*Roberto* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

of
* R S HP:Critical DP:Bursting MV:Tiring > You have 32(404) hit, 128(128) dark power and 194(277) movement points.
You have scored 102328624 experience points and 658 quest points.
You need 1171376 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

6
* R S HP:Critical DP:Bursting MV:Tiring > [change mood brave]
Mood changed to: Brave

0
* R S HP:Critical DP:Bursting MV:Tiring > A rat squeaks 'Roberto is at Abandoned Square'
A hideous trolloc tries to cleave Roberto, but he dodges the attack.
A hideous trolloc joins a hideous trolloc's fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
[change posture offensive]
Posture changed to: Offensive

* R S HP:Critical DP:Bursting MV:Tiring > [kil h.light]
You scythe *Roberto*'s right leg into bloody fragments!

[bash ] Bursting MV:Tiring - a hideous trolloc: Scratched - Roberto: Battered >

*
A Dha'vol trolloc tries to cleave Roberto, but he deflects the blow.
A hideous trolloc tries to cleave Roberto, but he deflects the blow.
*Roberto* pierces a hideous trolloc's body.
A hideous trolloc cleaves Roberto's right leg hard.
*Roberto* tries to pierce a hideous trolloc, but it deflects the blow.
*Roberto* panics, and attempts to flee!

-
*Roberto* leaves east.

berk
-
A Dha'vol trolloc leaves east.

e
=
They're not here anymore!

o R S HP:Critical DP:Bursting MV:Tiring > 6
[change mood berserk]
Mood changed to: Berserk

o R S HP:Critical DP:Bursting MV:Tiring > Dreary Cottage
[ obvious exits: W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here. [2]
A silver ring set with a deep green emerald has been dropped here.
A huge pile of Tar Valon marks has been left here.
A wealth of gold crowns has been carelessly left here.
A huge pile of copper pennies has been left here.
A water skin has been left on the ground.
A bright blue pouch filled with crumbled leaves rests here.
A sturdy pair of gleaming metal boots catches your eye.
A pair of greaves, plated in gold and polished to a high gleam, have been left here.
A long, wide leather strap with a harness is here.
Light reflects brightly off a steel dagger that has been left here.
A thick bronze belt lies to one side.
A gold-chased war spear has been carelessly discarded here.
A small bracelet formed delicately of sungwood has been dropped here. [2]
A solid set of leather gauntlets rests here.
A pair of highly-polished vambraces are abandoned here.
A thick, leather backpack lies abandoned here.
A cloak which seems to blend into the ground is puddled here.
A shining steel breastplate lies here gleaming in the light.
A gold chain lies here in a shimmering coil. [2]
An ornate morion sits upright here, engraved details of Tairen origin.
A jade ring is here, an ancient symbol of nobility. [2]
A brass storm lantern of Borderlander design lies here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here commanding a fist of troops.
*Roberto* is standing here.
A trolloc is here ruling a group of trollocs.
A trolloc is here ruling a group of trollocs.

* R S HP:Critical DP:Bursting MV:Tiring > [kil h.light]
You try to scythe *Roberto*, but he deflects the blow.

close rottendoor
* R S HP:Critical DP:Bursting MV:Tiring - Roberto: Beaten > close rottendoor
*Roberto* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins your fight!
A Dhai'mon trolloc joins your fight!
A Dhai'mon trolloc joins a Dhai'mon trolloc's fight!
You scythe *Roberto*'s right leg extremely hard.
Ok.

* R S HP:Critical DP:Bursting MV:Tiring - Roberto: Beaten > It's already closed!

* R S HP:Critical DP:Bursting MV:Tiring - Roberto: Beaten > 0

*Roberto* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Roberto*, but he deflects the blow.

[bash ] Full MV:Tiring - Roberto: Beaten >

*
A throwing knife arcs through the air.

+
Ooomf!! You are struck by a throwing knife!
Oof! You are rudely interrupted!
You wish that your wounds would stop BLEEDING so much!

A Dhai'mon trolloc tries to hack Roberto, but he deflects the blow.
A Dhai'mon trolloc tries to hack Roberto, but he parries successfully.
A Dha'vol trolloc tries to cleave Roberto, but he dodges the attack.

* R S HP:Critical DP:Full MV:Tiring - Roberto: Beaten > 0
You scythe *Roberto*'s body into bloody fragments!
[bash ]

+
A Dhai'mon trolloc tries to hack Roberto, but he dodges the attack.
A Dhai'mon trolloc tries to hack Roberto, but he dodges the attack.
Roberto swiftly dodges a Dha'vol trolloc's attempt to cleave him.
*Roberto* draws a qama with a crane in flight on the worn hilt from a camouflaged hood with a flash of steel.
*Roberto* tries to pierce you, but you parry successfully.

=
Your bash at *Roberto* sends him sprawling!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Beaten >
You scythe *Roberto*'s body into bloody fragments!
*Roberto* panics, and attempts to flee!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Critical > close rottendoor
close rottendoor
It's already closed!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Critical > close rottendoor
It's already closed!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Critical > close rottendoor
It's already closed!

* R S HP:Critical DP:Full MV:Tiring - Roberto: Critical > close rottendoor
A Dhai'mon trolloc hacks Roberto's left leg extremely hard.
*Roberto* panics, and attempts to flee!
A Dhai'mon trolloc hacks Roberto's right foot into bloody fragments!
*Roberto* is dead! R.I.P.
Your blood freezes as you hear *Roberto*'s death cry.
It's already closed!

o R S HP:Critical DP:Full MV:Tiring > close rottendoor
It's already closed!

o R S HP:Critical DP:Full MV:Tiring > 2
2
It's already closed!

o R S HP:Critical DP:Full MV:Tiring > 2
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

2
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > sco
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 121 hit points.

o R S HP:Critical DP:Full MV:Tiring > You have 3(404) hit, 125(128) dark power and 191(277) movement points.
You have scored 102339424 experience points and 658 quest points.
You need 1160576 exp to level and 342 qp to rank.
You have amassed 737 Turn points to date, ranking you Reaver Third.
You have played 112 days and 0 hours (real time).
This ranks you as Kryyg the Shar'mordero [Myrddraal 4] (Level 49).
You are standing.

o R S HP:Critical DP:Full MV:Tiring > l in corpse
5
corpse (here) :
a large number of gold crowns (21)
a cup of thready brown tea
a cup of thick syrup
seven copper pennys
a vial of powdered red gheandin blossom
a blue pouch of flatwort tea
a black pair of silver-tooled boots
a pair of earthen colored breeches
[2] a small leather sheath
a belt with a buckle of cuendillar
a qama with a crane in flight on the worn hilt
a polished onyx-inlaid shield
a silver Kandori wristcuff
a jeweled wristcuff
a pair of dark gloves
a set of cloth sleeves
an embroidered, cotton shoulder bag
a silver-lined black velvet duster
a bearskin tunic
[2] a shimmering pendant of obsidian
a camouflaged hood
[2] a gold ring
a crystal lightstick

Roberto
Posts: 235
Joined: Mon Jun 26, 2017 10:02 pm

Re: Crit kills

Post by Roberto » Sat Jun 01, 2024 2:09 pm

Please stop doing this to me. Its painful and I do not like it.

I risked the door thinking I could get you in there with either knives or having one bash miss. Alas, you have the dark ones own luck.

Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Crit kills

Post by Draz » Sun Jun 02, 2024 11:18 am

Gretchen strikes *Alphamael*'s body hard.
*
*Alphamael* tries to blast Gretchen, but she parries successfully.
A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
Gretchen strikes *Alphamael*'s body.
*Stomper* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Stomper* slices your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

+=- -=
Your bash at *Alphamael* sends him sprawling!
rem spear;draw

* R HP:Critical MV:Strong - Stomper: Wounded >
You stop using a gold-chased war spear.

* R HP:Critical MV:Strong - Stomper: Wounded > You try to quietly draw a silver-winged basilard from
a black, silver-embroidered cape.

* R HP:Critical MV:Strong - Stomper: Wounded >
7

The grizzled veteran scythes Alphamael's right arm.
A soldier tries to scythe Stomper, but he deflects the blow.
A soldier tries to scythe Stomper, but he deflects the blow.
A soldier barely scythes Alphamael's body.
You mount an attack against *Stomper*, but weak nerves get the better of you.
*Stomper* slices your body.
You wish that your wounds would stop BLEEDING so much!

You pierce *Stomper*'s right hand.

* R HP:Critical MV:Strong - Stomper: Wounded >
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Strong - Stomper: Wounded >

*Stomper* panics, and attempts to flee!


(tic_timer): Estimated aggro pulse
* R HP:Critical MV:Strong - Stomper: Wounded >
2

The grizzled veteran scythes Alphamael's right arm.
A soldier tries to scythe Stomper, but he parries successfully.
Stomper swiftly dodges a soldier's attempt to scythe him.
A soldier tickles Alphamael's right arm with his scythe.
You pierce *Stomper*'s body.
*Stomper* slices your left leg.
You wish that your wounds would stop BLEEDING so much!

*Stomper* leaves north riding a shadow stallion. ^^

2
* R HP:Critical MV:Strong >

Gretchen unleashes a flurry of icy spikes at *Alphamael*, who is stabbed repeatedly.
*Alphamael* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Strong >
[kill dark]
You pierce *Alphamael*'s left arm very hard.
*Alphamael* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You feel like you have lost something.
Your blood freezes as you hear *Alphamael*'s death cry.

* R HP:Critical MV:Strong > [kill dark]
They aren't here.
!

* R HP:Critical MV:Strong >
*Stomper* has arrived from the north, riding a shadow stallion.
[kill dark]
You try to pierce *Stomper*, but he deflects the blow.

* R HP:Critical MV:Strong - Stomper: Wounded >

*Stomper* slices your left leg very hard.
You wish that your wounds would stop BLEEDING so much!

A soldier joins your fight!
A soldier joins a soldier's fight!
A soldier joins a soldier's fight!
The grizzled veteran joins a soldier's fight!
You mount an attack against *Stomper*, but weak nerves get the better of you.

f
* R HP:Critical MV:Strong - Stomper: Wounded >
*Stomper* panics, and attempts to flee!
You panic and attempt to flee!


You flee head over heels.
Forested Borderlands
[ obvious exits: E S W ]
Zone: Northern Borderlands
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Strong >
sc
You have 20(418) hit and 152(202) movement points.
You have scored 101032563 experience points and 2408 quest points.
You need 2467437 exp to level and 592 qp to rank.
You have amassed 189 Turn points to date, ranking you Ta'veren Seventh.
You have played 295 days and 10 hours (real time).
This ranks you as Draz the Gaidin Master [Gaidin 7] (Level 49).
You are standing.

w
* R HP:Critical MV:Strong >
2
*Stomper* has arrived from the west, riding a shadow stallion.
*Stomper* slices your body.
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!

* R HP:Critical MV:Strong - Stomper: Battered > You try to pierce *Stomper*, but he deflects the
blow.
*someone* slices your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
A hired mercenary hates your guts!

neshaminy
Posts: 10
Joined: Mon Jun 26, 2017 7:29 pm

Re: Crit kills

Post by neshaminy » Mon Jun 03, 2024 2:22 am

a
k light
a
k light
a
k light
You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
*Finan* is here, fighting Grut, riding a warhorse.
Grut the Dark Master is sitting here.
A raven is visible flying high in the sky.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
You pierce *Finan*'s left arm.

* S HP:Beaten MV:Tiring - Grut: Beaten - Finan: Critical > You narrate 'fucki aggro'

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You barely pierce *Finan*'s body.
*Finan* tries to crush you, but you parry successfully.
*Draz* blasts Grut's body very hard.
The lone wolf has arrived from the north.
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > Grut leaves west.
[change mood wimpy]
Mood changed to: Wimpy

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
You panic and attempt to flee!


You swiftly dodge the lone wolf's attempt to hit you.


(tic_timer): Estimated aggro pulse

*Draz* tries to blast you, but you deflect the blow.


Grut has arrived from the west.


Grut scythes *Draz*'s right leg.


The lone wolf hits your left arm very hard.
*Finan* tries to crush you, but you deflect the blow.

You flee head over heels.
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
They aren't here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring >
s
a
k light
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Grut the Dark Master is here, fighting Draz.
The lone wolf is slinking about in the shadows.
*Finan* is here, fighting Grut, riding a warhorse.
A raven is visible flying high in the sky.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.

a
k light
* S HP:Beaten MV:Tiring > You pierce *Finan*'s body.

a
k light
* S HP:Beaten MV:Tiring - Grut: Critical - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You pierce *Finan*'s body.
The lone wolf tries to hit you, but you parry successfully.
*Finan* tries to crush you, but you deflect the blow.
You do the best you can!

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
Grut leaves north.

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
a
k light
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >

*Draz* tries to blast you, but you parry successfully.

* S HP:Beaten MV:Tiring - Finan: Critical >

The lone wolf tries to hit you, but you dodge the attack.
A sickly, blighted deer leaves west.
You barely pierce *Finan*'s body.

* S HP:Beaten MV:Tiring - Finan: Critical >
Grut narrates 'go in'

* S HP:Beaten MV:Tiring - Finan: Critical >

You dodge a bash from *Finan* who loses his balance and falls!
You panic and attempt to flee!


(tic_timer): Estimated aggro pulse

You dodge a bash from *Draz* who loses his balance and falls!


The lone wolf tries to hit you, but you dodge the attack.


You flee head over heels.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of a towering Ghar'ghael trolloc is lying here.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Tiring >
n
a
k light
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
*Finan* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
*Draz* is standing here, riding a bloodstock stallion.
*Finan* tries to crush you, but you parry successfully.

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

a
k light

(tic_timer): Tic in 7 seconds!
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You pierce *Finan*'s right foot.
The lone wolf leaves west.
*Finan* tries to crush you, but you deflect the blow.
*Draz* leaves south riding a bloodstock stallion.
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
Grut narrates 'am pot'

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >

*Draz* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* tries to blast you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* tries to blast you, but you deflect the blow.
You pierce *Finan*'s body.
*Finan* is incapacitated and will slowly die, if not aided.
The lone wolf has arrived from the west.

* S HP:Beaten MV:Tiring >
nar rip
You narrate 'rip'

* S HP:Beaten MV:Tiring >
a
k light
a
k light
The lone wolf tries to hit you, but you dodge the attack.
You pierce the lone wolf's left foreleg very hard.
The lone wolf tries to hit you, but you deflect the blow.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.250 seconds.
(tic_timer): Exact aggro pulse
Your heartbeat calms down more as you feel less panicked.
*Finan* lies immobile on the ground, suffering...
*Finan* is mortally wounded, and will die soon, if not aided.
You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt > You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
a
k light
a
k light
You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
Grut narrates 'lol'
You do the best you can!

nar hit
* S HP:Beaten MV:Strong - the lone wolf: Hurt >
cw
f
You narrate 'hit'

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
*Draz* sends you sprawling with a powerful bash!
You panic and attempt to flee!


The lone wolf hits your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Draz* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



Grut has arrived from the west.


Grut scythes *Finan*'s body extremely hard.
*Finan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Finan*'s death cry.

You flee head over heels.
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Strong >
e
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Finan is lying here.
Grut the Dark Master is standing here.
The lone wolf is slinking about in the shadows.
*Draz* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.

* S HP:Critical MV:Strong > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands

s
a
k light
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > Grut narrates 'nice'
Alas, you cannot go that way...

a
k light
o S HP:Critical MV:Strong > They aren't here.

n
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.


(tic_timer): Estimated aggro pulse
o S HP:Critical MV:Strong >
w
w
They aren't here.

s
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands

s
o S HP:Critical MV:Strong > Alas, you cannot go that way...

a
k light
o S HP:Critical MV:Strong > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Finan is lying here.
Grut the Dark Master is here, fighting Draz.
The lone wolf is here, fighting Grut.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.

s
a
k light
* S HP:Critical MV:Strong > You pierce *Draz*'s left leg hard.

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > No way! You're fighting for your
life!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > You do the best you can!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > No way! You're fighting for your
life!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >
You do the best you can!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >

Grut sends *Draz* sprawling with a powerful bash!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >
a
k light
a
k light
br
You pierce *Draz*'s body.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.
A raven is flying much lower now...

neshaminy
Posts: 10
Joined: Mon Jun 26, 2017 7:29 pm

Re: Crit kills

Post by neshaminy » Mon Jun 03, 2024 2:23 am

a
k light
a
k light
a
k light
You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
*Finan* is here, fighting Grut, riding a warhorse.
Grut the Dark Master is sitting here.
A raven is visible flying high in the sky.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.
You pierce *Finan*'s left arm.

* S HP:Beaten MV:Tiring - Grut: Beaten - Finan: Critical > You narrate 'fucki aggro'

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You barely pierce *Finan*'s body.
*Finan* tries to crush you, but you parry successfully.
*Draz* blasts Grut's body very hard.
The lone wolf has arrived from the north.
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > Grut leaves west.
[change mood wimpy]
Mood changed to: Wimpy

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
You panic and attempt to flee!


You swiftly dodge the lone wolf's attempt to hit you.


(tic_timer): Estimated aggro pulse

*Draz* tries to blast you, but you deflect the blow.


Grut has arrived from the west.


Grut scythes *Draz*'s right leg.


The lone wolf hits your left arm very hard.
*Finan* tries to crush you, but you deflect the blow.

You flee head over heels.
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
They aren't here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring >
They aren't here.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring >
s
a
k light
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Grut the Dark Master is here, fighting Draz.
The lone wolf is slinking about in the shadows.
*Finan* is here, fighting Grut, riding a warhorse.
A raven is visible flying high in the sky.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A sickly, skinny deer stands here in a daze.

a
k light
* S HP:Beaten MV:Tiring > You pierce *Finan*'s body.

a
k light
* S HP:Beaten MV:Tiring - Grut: Critical - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You pierce *Finan*'s body.
The lone wolf tries to hit you, but you parry successfully.
*Finan* tries to crush you, but you deflect the blow.
You do the best you can!

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
Grut leaves north.

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical >
a
k light
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >

*Draz* tries to blast you, but you parry successfully.

* S HP:Beaten MV:Tiring - Finan: Critical >

The lone wolf tries to hit you, but you dodge the attack.
A sickly, blighted deer leaves west.
You barely pierce *Finan*'s body.

* S HP:Beaten MV:Tiring - Finan: Critical >
Grut narrates 'go in'

* S HP:Beaten MV:Tiring - Finan: Critical >

You dodge a bash from *Finan* who loses his balance and falls!
You panic and attempt to flee!


(tic_timer): Estimated aggro pulse

You dodge a bash from *Draz* who loses his balance and falls!


The lone wolf tries to hit you, but you dodge the attack.


You flee head over heels.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
The corpse of a towering Ghar'ghael trolloc is lying here.
A young and strong buck is here, munching some grass.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

o S HP:Beaten MV:Tiring >
n
a
k light
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The lone wolf is slinking about in the shadows.
*Finan* is standing here, riding a warhorse.
A raven is visible flying high in the sky.
*Draz* is standing here, riding a bloodstock stallion.
*Finan* tries to crush you, but you parry successfully.

a
k light
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

a
k light

(tic_timer): Tic in 7 seconds!
* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
You pierce *Finan*'s right foot.
The lone wolf leaves west.
*Finan* tries to crush you, but you deflect the blow.
*Draz* leaves south riding a bloodstock stallion.
You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Finan: Critical >
Grut narrates 'am pot'

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* has arrived from the south, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* leaves north riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >

*Draz* has arrived from the north, riding a bloodstock stallion.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* tries to blast you, but you deflect the blow.

* S HP:Beaten MV:Tiring - Finan: Critical >
*Draz* tries to blast you, but you deflect the blow.
You pierce *Finan*'s body.
*Finan* is incapacitated and will slowly die, if not aided.
The lone wolf has arrived from the west.

* S HP:Beaten MV:Tiring >
nar rip
You narrate 'rip'

* S HP:Beaten MV:Tiring >
a
k light
a
k light
The lone wolf tries to hit you, but you dodge the attack.
You pierce the lone wolf's left foreleg very hard.
The lone wolf tries to hit you, but you deflect the blow.
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.250 seconds.
(tic_timer): Exact aggro pulse
Your heartbeat calms down more as you feel less panicked.
*Finan* lies immobile on the ground, suffering...
*Finan* is mortally wounded, and will die soon, if not aided.
You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt > You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
a
k light
a
k light
You do the best you can!

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
Grut narrates 'lol'
You do the best you can!

nar hit
* S HP:Beaten MV:Strong - the lone wolf: Hurt >
cw
f
You narrate 'hit'

* S HP:Beaten MV:Strong - the lone wolf: Hurt >
*Draz* sends you sprawling with a powerful bash!
You panic and attempt to flee!


The lone wolf hits your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Draz* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!



Grut has arrived from the west.


Grut scythes *Finan*'s body extremely hard.
*Finan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Finan*'s death cry.

You flee head over heels.
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
[change mood wimpy]
Mood changed to: Wimpy

o S HP:Critical MV:Strong >
e
a
k light
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Finan is lying here.
Grut the Dark Master is standing here.
The lone wolf is slinking about in the shadows.
*Draz* is standing here, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.

* S HP:Critical MV:Strong > Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands

s
a
k light
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > Grut narrates 'nice'
Alas, you cannot go that way...

a
k light
o S HP:Critical MV:Strong > They aren't here.

n
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.


(tic_timer): Estimated aggro pulse
o S HP:Critical MV:Strong >
w
w
They aren't here.

s
o S HP:Critical MV:Strong > They aren't here.

a
k light
o S HP:Critical MV:Strong > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands

s
o S HP:Critical MV:Strong > Alas, you cannot go that way...

a
k light
o S HP:Critical MV:Strong > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
The corpse of Finan is lying here.
Grut the Dark Master is here, fighting Draz.
The lone wolf is here, fighting Grut.
*Draz* is here, fighting Grut, riding a bloodstock stallion.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.

s
a
k light
* S HP:Critical MV:Strong > You pierce *Draz*'s left leg hard.

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > No way! You're fighting for your
life!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > You do the best you can!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical > No way! You're fighting for your
life!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >
You do the best you can!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >

Grut sends *Draz* sprawling with a powerful bash!

* S HP:Critical MV:Strong - Grut: Critical - Draz: Critical >
a
k light
a
k light
br
You pierce *Draz*'s body.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Draz*'s death cry.
A raven is flying much lower now...

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