Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Draz
Posts: 616
Joined: Sun Feb 19, 2017 9:14 pm

Re: Fail!

Post by Draz » Thu May 23, 2024 9:38 am

2
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Critical MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring >
[kill dark]
They aren't here.
2

* R HP:Critical MV:Tiring >
The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

* R HP:Critical MV:Tiring - the writhing grass: Scratched >
f
[kill dark]
They aren't here.
f

* R HP:Critical MV:Tiring - the writhing grass: Scratched >
You crush the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
[kill dark]
They aren't here.
f

* R HP:Critical MV:Tiring - the writhing grass: Hurt >

*Reck* has arrived from the west, riding a shadow stallion.
*Penetrator* has arrived from the west.

* R HP:Critical MV:Tiring - the writhing grass: Hurt >
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Reck* pounds your body.
You wish that your wounds would stop BLEEDING so much!


e
e
You flee head over heels. -flee 1
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
In a Dying Orchard
[ obvious exits: E S W ] autoflee back in
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Critical MV:Tiring >
s
*Penetrator* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee! [autoflee/b]

f
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
In a Dying Orchard flee 2 back in
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is standing here.
*Reck* is standing here, riding a shadow stallion.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

s
* R HP:Critical MV:Tiring > *Penetrator* tickles your body with his pierce. Have ticked regen here, no autoflee
You wish that your wounds would stop BLEEDING so much!

No way! You're fighting for your life!
*Reck* pounds your body very hard.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Tiring - Penetrator: Battered >
s
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Penetrator: Battered > *Reck* pounds your right
leg.
You wish that your wounds would stop BLEEDING so much!

The writhing grass barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You barely crush *Penetrator*'s body.
*Penetrator* tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

f

*Penetrator* misses a kick at your groin, you breathe lighter now...
You wish that your wounds would stop BLEEDING so much!


s
w
s
w
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
Alas, you cannot go that way...

e
* R HP:Critical MV:Tiring >
The Blight somehow..a stacked flee.. this is orchent not 1e orchent
[ obvious exits: N E S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Reck* is standing here, riding a shadow stallion.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*someone* pounds your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light

Penetrator
Posts: 82
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Fri May 24, 2024 2:16 am

So
I had just found out that you can buy stuff with tps/tokens and got myself a maul
Had failed maybe 9 bashes before (tead up and off brave) on Rob (chortlesnorfling clubs)
and then

* S HP:Battered MV:Strong > Campsite
Here, in the northwest corner of the clearing, you can see more tracks all
over. The signs of habitation are everywhere, with a discarded oiling rag
discarded here, a toothpick there. The place looks like it was very hastily
cleared out. You don't feel very comfortable here, as if the clearing feels
unnatural.
[ obvious exits: N E S ]
Nevaeh Elspeth is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Nevaeh is surrounded by a shimmering white aura!
Byrg the Myrddraal is here, fighting a member of the Lancer cavalry, riding a shadow stallion.
Rudra . is here, fighting a member of the Lancer cavalry.
You sense a hidden life form in the area...
A member of the Lancer cavalry is here, fighting Rudra.
A member of the Lancer cavalry is here, fighting Byrg.
A member of the Lancer cavalry is here, fighting Nevaeh.
A member of the Lancer cavalry is here, fighting Rudra.
Lord Kajin is here, fighting Nevaeh.
A chestnut stallion trots about.
*Roberto* has arrived from the north.

* S HP:Battered MV:Strong > [k light]
You try to crush *Roberto*, but he parries successfully.
Byrg panics, and attempts to flee!

* S HP:Battered MV:Strong - Roberto: Battered >

[bash ]
Nevaeh panics, and attempts to flee!

Rudra panics, and attempts to flee!
Byrg leaves north riding a shadow stallion.
-
=
Nevaeh leaves south riding a shadow stallion.
+
*
Rudra leaves east.
*
*Roberto* stabs your body.
Lord Kajin cleaves your left arm.
*Roberto* panics, and attempts to flee!
+
=
-

-
=
Your bash at *Roberto* sends him sprawling!
Nevaeh has arrived from the south, riding a shadow stallion.
Destruction has arrived from the north.

* S HP:Battered MV:Strong - Roberto: Battered >
Nevaeh strikes *Roberto*'s body into bloody fragments!
Destruction crushes *Roberto*'s body into bloody fragments!

* S HP:Battered MV:Strong - Roberto: Battered >
Rudra has arrived from the east.

* S HP:Battered MV:Strong - Roberto: Battered > 9
0
9
0
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry tries to slash Nevaeh, but she dodges the attack.
A member of the Lancer cavalry slashes Destruction's body.
Rudra tries to pierce a member of the Lancer cavalry, but he deflects the blow.
A member of the Lancer cavalry tries to slash Rudra, but he parries successfully.
A member of the Lancer cavalry slashes Nevaeh's body.
Destruction crushes *Roberto*'s left arm into bloody fragments!
Lord Kajin tickles your body with his cleave.
You crush *Roberto*'s body into bloody fragments!
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
[k light]
You do the best you can!

9
* S HP:Battered MV:Fresh - Roberto: Critical > [where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite

* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!

* S HP:Battered MV:Fresh - Roberto: Critical > 9
[where ]
Players in your Zone
--------------------
Rudra - Campsite
Destruction - Campsite
Nevaeh - Campsite
Byrg - A Curve in the Camp
Penetrator - Campsite

* S HP:Battered MV:Fresh - Roberto: Critical > 9
9
Rudra pierces a member of the Lancer cavalry's right leg very hard.
[k light]
You do the best you can!

* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
Nevaeh releases streaks of Fire at *Roberto*, who screams in pain.

* S HP:Battered MV:Fresh - Roberto: Critical > [k light]
You do the best you can!
*Roberto* leaves south.

* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9
Rudra panics, and attempts to flee!
[k light]
They aren't here.

* S HP:Battered MV:Fresh - Lord Kajin: Healthy > [k light]
They aren't here.

cw
* S HP:Battered MV:Fresh - Lord Kajin: Healthy > f
[k light]
They aren't here.
Nevaeh panics, and attempts to flee!

* S HP:Battered MV:Fresh - Lord Kajin: Healthy > 9
9

Rudra leaves north.

* S HP:Battered MV:Fresh - Lord Kajin: Healthy > You crush Lord Kajin's body very hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
Destruction tries to crush a member of the Lancer cavalry, but he parries successfully.
Nevaeh strikes a member of the Lancer cavalry's head into bloody fragments!
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
A member of the Lancer cavalry slashes Destruction's left arm.
A member of the Lancer cavalry tries to slash Nevaeh, but she parries successfully.
Lord Kajin barely cleaves your body.
[change mood wimpy]
Mood changed to: Wimpy
Nevaeh leaves south riding a shadow stallion.

* S HP:Battered MV:Fresh - Lord Kajin: Scratched >

You panic and attempt to flee!
Destruction panics, and attempts to flee!


Destruction leaves south.

You flee head over heels.
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A chestnut stallion trots about.
A chestnut stallion trots about.
[k light]
They aren't here.

* S HP:Battered MV:Full > s
s
[k light]
They aren't here.

* S HP:Battered MV:Full > s
Campsite
Here in the southwest corner of the clearing, you can only see more signs
of habitation. Lots of tracks and discarded trash litter the ground here,
signs of a hasty evacuation. Looking around, you can see two paths out of
the clearing to the west.
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.

* S HP:Battered MV:Full > s
Alas, you cannot go that way...

* S HP:Battered MV:Full > s
Alas, you cannot go that way...

* S HP:Battered MV:Full > w
s
Alas, you cannot go that way...

* S HP:Battered MV:Full > s
Alas, you cannot go that way...

* S HP:Battered MV:Full > s
s
Campsite
Here, you stand in a clearing that is pretty obviously inhabited. Looking
around, you spot the ring of stones in the center of the clearing where there
was obviously a very recent campfire, as well as the many and varied booted
tracks in the dirt of the clearing. It looks like a pretty big group of men
use this clearing as a camp.
[ obvious exits: N E S W ]
The corpse of a soldier is lying here. [3]
A large slab of meat has been placed here.
A seven-foot pole with a large axe head rests here.
A torch is here on the ground.
Rudra . is standing here.

* S HP:Battered MV:Full > Entrance to Campsite
There are many fresh tracks here, leading towards the south, down the path.
The trees abruptly come to an end around you as you reach the end of the path.
You can see a large campsite to the north, and you can clearly see the signs
of very recent habitation. To the south, the path continues into the woods.
[ obvious exits: N S ]

* S HP:Battered MV:Full > s
s
Rudra has arrived from the north.
Little Path
The trees above you are starting to grow together again, but you can still see
the sky through them. To the south, the path gets dark as the trees block out
all light, but to the north, you can see a clearing through the trees.
[ obvious exits: N S ]

* S HP:Battered MV:Full > Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]

* S HP:Battered MV:Full > Hedge Path
This is a strange spot. You can see the road to the south clearly, but you get
the feeling that they can't see you, due to the darkness, the trees, and most
especially, the 'gate' that blocks this path. There are signs that the bandits
wait here to ambush travelers on the road.
[ obvious exits: N S ]

* S HP:Battered MV:Full > not
The Dusty Road
The old road stretches west, deeper into the forest, and east, out towards
the plains here. Around you, thorny hedges continue along the north of the
road, blocking that direction. The way south is blocked by an impenetrable
wall of trees. Looking around, you notice a tower to your northwest. The
city walls of Fal Dara can be see through the trees to the south, and
looking up there is an old murder-hole strutting out over the road.
[ obvious exits: N E W ]
Destruction the Darkling Master is standing here.

s
* S HP:Battered MV:Full > s
Alas, you cannot go that way...

* S HP:Battered MV:Full > w
w
You stop paying increased attention to your surroundings.

* S HP:Battered MV:Full > 0
Alas, you cannot go that way...

* S HP:Battered MV:Full > 9
Alas, you cannot go that way...

* S HP:Battered MV:Full > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]

* S HP:Battered MV:Strong > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
The corpse of a woodsman is lying here.
A squat border stone juts from the soil.

* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Rudra - Little Path
Nevaeh - Burnt Wagons
Penetrator - The Dusty Road
Destruction - The Dusty Road
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > [k light]
They aren't here.
Destruction has arrived from the east.

* S HP:Battered MV:Strong > s

Nevaeh narrates 'crit'
Destruction leaves west.

* S HP:Battered MV:Strong > 0
9
Dusty Road by Fal Dara
The road branches here, the main route leading north and south while a
wider offshoot leads up a hill to the west, approaching the gates of Fal
Dara. Despite the terrain, the ground appears well trodden and in good
repair, obviously worn down by constant use.
[ obvious exits: N S ]
An iron lantern hangs from the wall above the gate.

* S HP:Battered MV:Strong > [where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > 0
[k light]
They aren't here.

* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - Burnt Wagons
Penetrator - Dusty Road by Fal Dara
Rudra - Little Path
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > j
[k light]
They aren't here.

* S HP:Battered MV:Strong > 0
9
[close gate]
Ok.

0
* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > 0
[k light]
They aren't here.

* S HP:Battered MV:Strong > 9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong > 9
9
[where ]
Players in your Zone
--------------------
Destruction - The Dusty Road
Rudra - The Dusty Road
Penetrator - Dusty Road by Fal Dara
Nevaeh - Burnt Wagons
Byrg - A Curve in the Camp

* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.
Lisette calls for the Malkiergate to be opened.
The Malkiergate is opened from the other side.

* S HP:Battered MV:Strong > 9
[k light]
They aren't here.

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong > 9
9
[k light]
They aren't here.

* S HP:Battered MV:Strong > 9
Rudra narrates '1dism'
[k light]
They aren't here.

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong > th
[k light]
They aren't here.

* S HP:Battered MV:Strong > [k light]
They aren't here.

* S HP:Battered MV:Strong >

[track human]
*Lisette* has arrived from the south, riding a warhorse.

-
=9+9*
Cancelled.
[k light]
You try to crush *Lisette*, but she deflects the blow.

* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!

* S HP:Battered MV:Strong - Lisette: Battered > 9j

*Alesso* has arrived from the south, riding a warhorse.

* S HP:Battered MV:Strong - Lisette: Battered > You try to crush *Lisette*, but she deflects the blow.
Arglebargle, glop-glyf!?!
*Alesso* barely pierces your body.

* S HP:Battered MV:Strong - Lisette: Battered > cp ( I can zerk I have tons of firepower few rooms away)
9

*Alesso* pierces your left leg.

* S HP:Battered MV:Strong - Lisette: Battered > b
[change mood berserk]
Mood changed to: Berserk

* S HP:Battered MV:Strong - Lisette: Battered > [k light]
You do the best you can!

* S HP:Battered MV:Strong - Lisette: Battered >

[bash ]
You wish that your wounds would stop BLEEDING so much!

Your body is burned by a tremendous fireball sent by *Lisette*!

-
Rudra narrates 'faint'
=
+
*
*Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*
+
=
-
*Alesso* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!


-
=
Your bash at *Lisette* sends her sprawling!

* S HP:Critical MV:Strong - Lisette: Battered > nar on all 1n fd come here
0
9
You narrate 'on all 1n fd come here' !!!!!!!

* S HP:Critical MV:Strong - Lisette: Battered > *Alesso* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You crush *Lisette*'s right leg into bloody fragments!
[where ]
Players in your Zone
--------------------
Rudra - Little Path
Penetrator - Dusty Road by Fal Dara
Byrg - A Curve in the Camp
You catch the scent of horses nearby.

* S HP:Critical MV:Strong - Lisette: Beaten > [k light]
You do the best you can!

* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Strong - Lisette: Beaten > b
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Strong - Lisette: Beaten >
*Alesso* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

You crush *Lisette*'s left leg into bloody fragments!
*Lisette* panics, and attempts to flee!
*Lisette* leaves north riding a warhorse.

9
* S HP:Critical MV:Strong - Alesso: Battered > n
[k light]
You do the best you can!

* S HP:Critical MV:Strong - Alesso: Battered > No way! You're fighting for your life!
*Lisette* has arrived from the north, riding a warhorse.

b
* S HP:Critical MV:Strong - Alesso: Battered >

[bash ]

*Alesso* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

-
=
+
*
*Alesso* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
*
+
=
-

-
=

As *Alesso* avoids your bash, you topple over and fall to the ground!
You feel the Weave of the Wheel loosen from you.
A flash of bright red fire sent by Lisette is the last thing you ever see.
You are dead! Sorry...
You stop following Nevaeh.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

[ obvious exits: N E S W U D ]
A stout wooden barrel stands nearby.
A revolting well bubbles with the blood of the sacrificed.

o HP:Critical MV:Haggard > na rIll dead
Dead men tell no tales...

Penetrator
Posts: 82
Joined: Thu Sep 29, 2016 8:02 am

Re: Fail!

Post by Penetrator » Tue Jun 04, 2024 2:37 pm

Lol whoever Bumper is nice fight

GD moving patties
Aggros in patties
AND aggros!

Lol

S HP:Critical MV:Strong > sc
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > 9
[k light]
They aren't here.

o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.

o S HP:Critical MV:Strong > [k light]
They aren't here.

o S HP:Critical MV:Strong > sc
0
You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.

9gr
o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > 0
9
Arglebargle, glop-glyf!?!

o S HP:Critical MV:Strong > gr
[where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > [k light]
They aren't here.

o S HP:Critical MV:Strong > Your group consists of:
Penetrator (Head of group)
a mighty Ahf'frait trolloc

o S HP:Critical MV:Strong > 0
9
0
[where ]
Players in your Zone
--------------------
Penetrator - The Blight

9
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.

o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > [k light]
They aren't here.

o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > [k light]
They aren't here.

sc
o S HP:Critical MV:Strong > 0
[k light]
They aren't here.

o S HP:Critical MV:Strong > You have 40(401) hit and 191(251) movement points.
You have scored 100567395 experience points and 1237 quest points.
You need 2932605 exp to level and 1763 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 24 Turn points to date.
You have played 48 days and 18 hours (real time).
This ranks you as Penetrator the Abominable Bruiser [Ahf'frait 7] (Level 49).
You are standing.

o S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > 0

A shrill piercing scream reverberates through the area.
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.

o S HP:Critical MV:Strong > 9
[where ]
Players in your Zone
--------------------
Penetrator - The Blight

o S HP:Critical MV:Strong > [k light]
They aren't here.

o S HP:Critical MV:Strong > sca ne
0
*Bumper* has arrived from the south, riding a gray palfrey.
You don't see that here.

* S HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Strong > e

*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!


9
b
* S HP:Critical MV:Strong - Bumper: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Strong - Bumper: Beaten > f
[k light]
You do the best you can!

* S HP:Critical MV:Strong - Bumper: Beaten >

You try to crush *Bumper*, but he deflects the blow.
*Bumper* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

9
You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
[bash ]
Bash who?

o S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
*Bumper* is standing here, riding a gray palfrey.

* S HP:Critical MV:Tiring > 9
9
[k light]
You try to crush *Bumper*, but he deflects the blow.

* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!

b
* S HP:Critical MV:Tiring - Bumper: Beaten > [k light]
You do the best you can!

* S HP:Critical MV:Tiring - Bumper: Beaten >

[bash ]


*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

o S HP:Critical MV:Tiring > 9
A fade leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
A ramshorned trolloc leaves east.
*Bumper* has arrived from the west, riding a gray palfrey.
[k light]
You try to crush *Bumper*, but he deflects the blow.

4
* S HP:Critical MV:Tiring - Bumper: Beaten > 0
[change wimpy 0]
You won't flee from any fight now.

f
* S HP:Critical MV:Tiring - Bumper: Beaten > v
*Bumper* scythes your body.
You wish that your wounds would stop BLEEDING so much!

A Dha'vol trolloc joins your fight!
You crush *Bumper*'s body very hard.
[where ]
Players in your Zone
--------------------
Penetrator - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring - Bumper: Beaten >

You panic and attempt to flee!

You flee head over heels.
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.
[kick ]
Kick who?

o S HP:Critical MV:Tiring > 9
[k light]
They aren't here.

w
o S HP:Critical MV:Tiring > w
s
s
A tactician's clerk narrates 'Tolza has slain a fierce trolloc!'
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
*Bumper* is here, fighting a Dha'vol trolloc, riding a gray palfrey.
A Dha'vol trolloc is here, fighting Bumper.

* S HP:Critical MV:Tiring > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]

o S HP:Critical MV:Tiring > *Bumper* has arrived from the east, riding a gray palfrey.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]

o S HP:Critical MV:Tiring > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
o S HP:Critical MV:Tiring > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
The blight bear stands on its haunches, roaring madly.

s
s
o S HP:Critical MV:Tiring > w
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]

o S HP:Critical MV:Tiring > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Critical MV:Tiring > Alas, you cannot go that way...

o S HP:Critical MV:Tiring > s
w
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
o S HP:Critical MV:Tiring > w
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
A green woodpecker is here flying around.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Critical MV:Tiring > By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
A juicy looking apple has fallen to the ground. [5]

o S HP:Critical MV:Tiring > w
w
A Small Path
Behind some lumber there appears to be an old path. To the east is a small
stone wall. It has almost completely fallen apart, making it possible to
pass. The trees grow a respectful distance from the wall as if they were
afraid of something on the other side. To the west stands a large pile of
lumber almost hiding an exit, and to the east the broken stone wall opens a
way.
[ obvious exits: E W ]
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Critical MV:Tiring > The writhing grass barely tickles your left leg with its hit.
You wish that your wounds would stop BLEEDING so much!

You crush the writhing grass's trunk into bloody fragments!
Someone barely tickles your right foot with its hit.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > w
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > n
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > f
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring > You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Tiring >
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.


Newcomers to this mud should LOOK NOTICE.
Exits to this room are posted on LOOK SIGN.

Bumper
Posts: 13
Joined: Sat Dec 24, 2022 12:24 pm

Re: Fail!

Post by Bumper » Tue Jun 04, 2024 10:34 pm

Was a fun fight man. Could have definitely went either way many different times!

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