Getting ready to hit 3 trollocs and 1 fade 1n of well when this happens...
------------------------------------------------
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By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
sc
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
Roberto narrates 'i wiwll now die in two seconds'
* R HP:Scratched MV:Full >
yell #*!hk
l
z
k dark
You bellow '#*!hk'
* R HP:Scratched MV:Full >
z
k dark
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
l
They aren't here.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
Wenry says 'sec'
z
k dark
* R HP:Scratched MV:Full >
p
They aren't here.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
Wenry says 'sec'
z
k dark
* R HP:Scratched MV:Full >
p
They aren't here.
* R HP:Scratched MV:Full >
[change mood wimpy]
Mood changed to: Wimpy
Someone bellows 'QZf paD'
snicker
* R HP:Scratched MV:Full >
z
k dark
You snicker softly.
2
* R HP:Scratched MV:Full > They aren't here.
* R HP:Scratched MV:Full > By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Full >
Wenry gestures briefly at Roberto, who now appears more impressive somehow.
* R HP:Scratched MV:Full >
Someone bellows 'cXNJV'
* R HP:Scratched MV:Full >
(tic_timer): Tic in 7 seconds!
yell QclaLn
l
z
k dark
2
Weak light filters through the hazy sky as the sun rises.
(tic_timer): Tic length updated to: 61.115 seconds.
Lightning starts to show in the sky. <----- Oh, natural lightning
You bellow 'QclaLn'
* R HP:Scratched MV:Fresh >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A black snake is here, lying on a rock.
Wenry of Murandy is standing here, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
za
k h.dark
* R HP:Scratched MV:Fresh >
They aren't here.
*Trill* has arrived from the north.
Wenry tries to slash *Trill*, but he deflects the blow.
* R HP:Scratched MV:Fresh >
Roberto pierces *Trill*'s body very hard.
* R HP:Scratched MV:Fresh >
p
Roberto tries to pierce *Trill*, but he parries successfully.
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
*Trill* is here, fighting Wenry.
A black snake is here, lying on a rock.
Wenry of Murandy is here, fighting Trill, riding a warhorse.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is here, fighting Trill, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Scratched MV:Fresh >
Hammon tries to pierce *Trill*, but he deflects the blow.
The fighting is too thick and heavy for you to enter the fray!
* R HP:Scratched MV:Full >
b
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Scratched MV:Full >
*Trill* panics, and attempts to flee!
* R HP:Scratched MV:Full >
*Trill* leaves south. vv
* R HP:Scratched MV:Full >
[BASH ]
Bash who?
* R HP:Scratched MV:Full >
s
z
k dark
o
b
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Trill* is standing here.
A raven is here, watching.
A black snake is here, lying on a rock.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the north, riding a warhorse.
Hammon has arrived from the north, riding a gray palfrey.
Wenry has arrived from the north, riding a warhorse.
Roberto tries to pierce *Trill*, but he deflects the blow.
* R HP:Scratched MV:Full >
Hammon tries to pierce *Trill*, but he deflects the blow.
You try to scythe *Trill*, but he parries successfully.
* R HP:Scratched MV:Full - Roberto: Wounded - Trill: Hurt >
You try to scythe *Trill*, but he parries successfully.
A raven now follows Wenry.
Hammon tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Roberto, but he parries successfully.
Roberto tries to pierce *Trill*, but he deflects the blow.
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Full - Roberto: Wounded - Trill: Hurt >
[BASH ]
-
*Trill* panics, and attempts to flee!
=+*
Hammon tries to pierce *Trill*, but he deflects the blow.
Roberto tries to pierce *Trill*, but he deflects the blow.
*Trill* leaves east. >>
*Trill* has arrived from the east.
*
Hammon tries to pierce *Trill*, but he parries successfully.
Roberto tries to pierce *Trill*, but he deflects the blow.
+=-
Roberto tries to pierce *Trill*, but he deflects the blow.
*Trill* tries to pierce Hammon, but he parries successfully.
Hammon tries to pierce *Trill*, but he parries successfully.
*Trill* panics, and attempts to flee!
-=
Your bash at *Trill* sends him sprawling!
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Hurt >
rs
o
[rem shield]
You stop using a silver etched shield.
You grip a wicked knife bladed axe with both hands.
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Hurt >
[change mood brave]
Mood changed to: Brave
Roberto assumes an offensive striking posture.
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Hurt >
Hammon pierces *Trill*'s right foot very hard.
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Hurt >
You scythe *Trill*'s body into bloody fragments!
A viper leaves west. <<
Roberto pierces *Trill*'s body very hard.
Hammon pierces *Trill*'s left arm extremely hard.
Hammon says 'oh man'
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Wounded >
*Trill* leaves east. >>
*Trill* has arrived from the east.
* R HP:Scratched MV:Full >
Hammon tries to pierce *Trill*, but he parries successfully.
Roberto tries to pierce *Trill*, but he deflects the blow.
*Trill* panics, and attempts to flee!
Wenry calls lightning from the sky, striking *Trill* dead on.
* R HP:Scratched MV:Full >
z
k dark
b
The fighting is too thick and heavy for you to enter the fray!
* R HP:Scratched MV:Full >
[BASH ]
Bash who?
*Trill* leaves east. >>
*Trill* has arrived from the east.
* R HP:Scratched MV:Full >
Roberto tries to pierce *Trill*, but he deflects the blow.
*Trill* panics, and attempts to flee!
* R HP:Scratched MV:Full >
a
bash dark
Roberto tries to pierce *Trill*, but he deflects the blow.
Hammon pierces *Trill*'s body hard.
* R HP:Scratched MV:Full >
Hammon tries to pierce *Trill*, but he parries successfully.
Roberto pierces *Trill*'s left arm extremely hard.
z
k dark
* R HP:Scratched MV:Full >
b
Cancelled.
You scythe *Trill*'s left arm into bloody fragments!
* R HP:Scratched MV:Full - Roberto: Wounded - Trill: Battered >
[BASH ]
*Trill* leaves east. >>
-=+
e*
Hammon leaves east riding a gray palfrey. >>
z
k dark
b*
e
Cancelled.
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the west, riding a warhorse.
Wenry has arrived from the west, riding a warhorse.
A raven has arrived from the west.
Roberto sheathes a silver-winged basilard into a camouflaged hood.
* R HP:Scratched MV:Full >
z
k dark
They aren't here.
* R HP:Scratched MV:Full >
b
[BASH ]
Bash who?
* R HP:Scratched MV:Full >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hammon of Two Rivers is here, fighting Trill, riding a gray palfrey.
*Trill* is here, fighting Hammon.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Roberto has arrived from the west, riding a warhorse.
Wenry has arrived from the west, riding a warhorse.
A raven has arrived from the west.
* R HP:Scratched MV:Full >
You scythe *Trill*'s right leg into bloody fragments!
*Trill* panics, and attempts to flee!
Roberto pierces *Trill*'s body.
* R HP:Scratched MV:Full - Hammon: Healthy - Trill: Beaten >
[BASH ]
Wenry leaves west riding a warhorse. <<
-=+**
Roberto pierces *Trill*'s head hard.
*Trill* panics, and attempts to flee!
*Trill* leaves south. vv
+=-
Wenry has arrived from the west, riding a warhorse.
-=
Hammon leaves south riding a gray palfrey. vv
They're not here anymore!
* R HP:Scratched MV:Full >
s
Wenry leaves west riding a warhorse. <<
A raven leaves west. <<
e
* R HP:Scratched MV:Full >
z
k dark
b
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hammon of Two Rivers is here, fighting Trill, riding a gray palfrey.
*Trill* is here, fighting Hammon.
Roberto has arrived from the north, riding a warhorse.
Roberto pierces *Trill*'s body.
*Trill* panics, and attempts to flee!
* R HP:Scratched MV:Full >
Under the Angel
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
* R HP:Scratched MV:Full >
They aren't here.
* R HP:Scratched MV:Full >
w
[BASH ]
Bash who?
* R HP:Scratched MV:Full >
z
k dark
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
Roberto al'Farath of Malkier is here, fighting Trill, riding a warhorse.
Hammon of Two Rivers is here, fighting Trill, riding a gray palfrey.
*Trill* is here, fighting Hammon.
* R HP:Scratched MV:Strong >
z
k dark
You try to scythe *Trill*, but he deflects the blow.
b
* R HP:Scratched MV:Strong - Hammon: Healthy - Trill: Critical >
You do the best you can!
* R HP:Scratched MV:Strong - Hammon: Healthy - Trill: Critical >
[BASH ]
*Trill* leaves north. ^^
*Trill* has arrived from the north.
-
Roberto tries to pierce *Trill*, but he deflects the blow.
=
Hammon pierces *Trill*'s body hard.
*Trill* panics, and attempts to flee!
+
Hammon tries to pierce *Trill*, but he parries successfully.
Roberto pierces *Trill*'s body hard.
**+=-
Hammon tries to pierce *Trill*, but he deflects the blow.
Roberto tries to pierce *Trill*, but he parries successfully.
-
=
As *Trill* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Roberto: Wounded - Trill: Critical >
Hammon tries to pierce *Trill*, but he parries successfully.
*Trill* tries to pierce Roberto, but he deflects the blow.
Roberto pierces *Trill*'s head hard.
*Trill* is stunned, but will probably regain consciousness...
o
* R HP:Scratched MV:Strong - Trill: Critical >
1
A throwing knife arcs through the air.
z
k dark
* R HP:Scratched MV:Strong - Trill: Critical >
z
k dark
A throwing knife rips through *Trill*'s guts as he collapses to the ground.
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Trill*'s death cry.
* R HP:Scratched MV:Strong >
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Strong > [stand ]
You are already standing.
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
'
n
z
k dark
Hammon gets a large number of gold crowns from the corpse of Trill.
Hammon gets a throwing knife from the corpse of Trill.
Hammon gets a black pair of silver-tooled boots from the corpse of Trill.
Hammon gets a pair of earthen colored breeches from the corpse of Trill.
Hammon gets a leather water flask from the corpse of Trill.
Hammon gets a belt with a buckle of cuendillar from the corpse of Trill.
Hammon gets a silver-winged basilard from the corpse of Trill.
Hammon gets a polished onyx-inlaid shield from the corpse of Trill.
Hammon gets a jeweled wristcuff from the corpse of Trill.
Hammon gets a jeweled wristcuff from the corpse of Trill.
Hammon gets a pair of dark gloves from the corpse of Trill.
Hammon gets a set of cloth sleeves from the corpse of Trill.
Hammon gets an embroidered, cotton shoulder bag from the corpse of Trill.
Hammon gets a half-cape of silk-lined leather from the corpse of Trill.
Hammon gets an exquisite onyx dagger in a silver chain from the corpse of Trill.
Hammon gets an exquisite onyx dagger in a silver chain from the corpse of Trill.
Hammon gets a camouflaged hood from the corpse of Trill.
Hammon gets a beautifully worked great serpent ring from the corpse of Trill.
Hammon gets a beautifully worked great serpent ring from the corpse of Trill.
Hammon gets a blood-red enameled trident badge from the corpse of Trill.
They aren't here.
* R HP:Scratched MV:Strong > Hammon narrates 'rip trill'
* R HP:Scratched MV:Strong >
[get all corpse]
a leather cuirass: You can't take that!
* R HP:Scratched MV:Strong >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Roberto has arrived from the south, riding a warhorse.
Hammon has arrived from the south, riding a gray palfrey.
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
o
z
k dark
[change mood brave]
Mood changed to: Brave
l
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
w
Hammon narrates 'hahahaha'
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
Hammon of Two Rivers is standing here, riding a gray palfrey.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* R HP:Scratched MV:Strong >
w
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the east, riding a warhorse.
Hammon has arrived from the east, riding a gray palfrey.
n
* R HP:Scratched MV:Strong >
z
k dark
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
Roberto has arrived from the east, riding a warhorse.
Hammon has arrived from the east, riding a gray palfrey.
* R HP:Scratched MV:Strong >
o
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A large stone well is here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A snake is crawling through the water here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Roberto has arrived from the south, riding a warhorse.
Hammon has arrived from the south, riding a gray palfrey.
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
b
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Strong >
z
k dark
[BASH ]
Bash who?
* R HP:Scratched MV:Strong >
They aren't here.
* R HP:Scratched MV:Strong >
o
[change mood brave]
Mood changed to: Brave
Wenry narrates 'hit 1n well>'
* R HP:Scratched MV:Strong >
Hammon narrates 'that was pure panic mode'
* R HP:Scratched MV:Strong >
Wenry has arrived from the south, riding a warhorse.
z
k dark
b
* R HP:Scratched MV:Strong >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
*Malf* is standing here.
*Byrg* is standing here, riding a shadow stallion.
A raven is here, watching.
A squirrel is here, chittering.
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Roberto has arrived from the south, riding a warhorse.
Hammon has arrived from the south, riding a gray palfrey.
Wenry has arrived from the south, riding a warhorse.
* R HP:Scratched MV:Strong >
You scythe *Shzrei*'s body hard.
Wenry swiftly dodges *Malf*'s attempt to pierce her.
* R HP:Scratched MV:Strong - Shzrei: Wounded >
[BASH ]
Wenry tries to slash *Malf*, but he deflects the blow.
The blighted tree tries to hit Hammon, but he dodges the attack.
*Malf* tries to pierce Wenry, but she deflects the blow.
*Shzrei* blasts your left leg very hard.
-
Roberto narrates 'didnt even let me lot my shinies'
=
Hammon pierces the blighted tree's trunk very hard.
+**
Roberto tries to pierce *Byrg*, but he deflects the blow.
+=
*Shzrei* panics, and attempts to flee!
-
*Shzrei* leaves east. >>
-=
*Byrg* tries to hack Roberto, but he dodges the attack.
Roberto tries to pierce *Byrg*, but he deflects the blow.
Hammon pierces the blighted tree's branch extremely hard.
Hammon swiftly dodges the blighted tree's attempt to hit him.
Wenry tries to slash *Malf*, but he deflects the blow.
*Malf* tries to pierce Wenry, but she parries successfully.
They're not here anymore!
* R HP:Scratched MV:Strong >
Hammon panics, and attempts to flee!
* R HP:Scratched MV:Strong >
z
k dark
Roberto tries to pierce *Byrg*, but he deflects the blow.
b
* R HP:Scratched MV:Strong >
You scythe *Byrg*'s right leg.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
Hammon panics, and attempts to flee!
[BASH ]
-
Hammon leaves south riding a gray palfrey. vv
=+*
*Byrg* tries to hack Roberto, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
Roberto tries to pierce *Byrg*, but he parries successfully.
*Malf* tries to pierce Wenry, but she parries successfully.
*
Hammon has arrived from the south, riding a gray palfrey.
+
Hammon tries to pierce *Malf*, but he deflects the blow.
=-
Hammon tries to pierce *Malf*, but he deflects the blow.
-
narr zap byrg
=
As *Byrg* avoids your bash, you topple over and fall to the ground!
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
o
Wenry calls lightning from the sky, striking *Malf* dead on.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
*Shzrei* tries to blast Hammon, but he deflects the blow.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
b
*Shzrei* tries to blast Hammon, but he parries successfully.
Hammon tries to pierce *Malf*, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.
*Byrg* tries to hack Roberto, but he parries successfully.
Roberto pierces *Byrg*'s right hand.
Wenry tries to slash *Malf*, but he parries successfully.
*Malf* tries to pierce Wenry, but she deflects the blow.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
*Byrg* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
*Byrg* leaves south riding a shadow stallion. vv
You narrate 'zap byrg'
* R HP:Scratched MV:Strong - the blighted tree: Scratched >
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Strong - the blighted tree: Scratched >
[BASH ]
Roberto narrates 'you all saw what killed him right'
(tic_timer): Tic in 7 seconds!-
Hammon tries to pierce *Malf*, but he deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
*Malf* tries to pierce Wenry, but she deflects the blow.
=
*Malf* panics, and attempts to flee!
Hammon avoids being bashed by *Shzrei* who loses his balance and falls!
Roberto pierces *Shzrei*'s body.
+
Wenry calls lightning from the sky, striking *Shzrei* dead on.
*
*Malf* leaves east. >>
*+
*Byrg* has arrived from the south, riding a shadow stallion.
za
k h.dark=
e-
z
k dark
Cancelled.
You do the best you can!
* R HP:Scratched MV:Strong - the blighted tree: Scratched >
b
Hammon pierces *Shzrei*'s body.
Roberto pierces *Shzrei*'s right leg.
* R HP:Scratched MV:Strong - the blighted tree: Scratched >
No way! You're fighting for your life!
* R HP:Scratched MV:Strong - the blighted tree: Scratched >
Hammon barely pierces *Shzrei*'s body.
Roberto pierces *Shzrei*'s left hand.
You scythe the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
*Byrg* leaves west riding a shadow stallion. <<
You do the best you can!
* R HP:Scratched MV:Strong - the blighted tree: Hurt >
[BASH ]
p
*Shzrei* panics, and attempts to flee!
f
w-
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
*Shzrei* leaves south. vv
* R HP:Scratched MV:Strong - the blighted tree: Hurt >
w
You panic and attempt to flee!
o
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving west. <<
There are some bloody traces of a TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hammon of Two Rivers is standing here, riding a gray palfrey.
Wenry of Murandy is standing here, riding a warhorse.
Roberto al'Farath of Malkier is standing here, riding a warhorse.
A raven is here, watching.
A squirrel is here, chittering.
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
z
k dark
* R HP:Scratched MV:Strong >
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Byrg* is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A falcon with long, brown feathers circles in a slow hunting pattern.
Roberto has arrived from the east, riding a warhorse.
Hammon has arrived from the east, riding a gray palfrey.
Wenry has arrived from the east, riding a warhorse.
A crow has arrived from the east.
Roberto pierces *Byrg*'s head hard.
b
* R HP:Scratched MV:Strong >
Hammon narrates 'shz beat'
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Strong >
You scythe *Byrg*'s body.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Scratched >
z
k dark
Hammon pierces *Byrg*'s body hard.
[BASH ]
z
k dark
b
Cancelled.
Hammon tickles *Byrg*'s left leg with his pierce.
*Byrg* tries to hack Roberto, but he parries successfully.
Roberto pierces *Byrg*'s body.
Hammon pierces *Byrg*'s right hand hard.
*Byrg* panics, and attempts to flee!
You do the best you can!
Wenry tries to slash *Byrg*, but he deflects the blow.
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Hurt >
You do the best you can!
* R HP:Scratched MV:Strong - Roberto: Hurt - Byrg: Hurt >
[BASH ]
*Byrg* leaves west riding a shadow stallion. <<
-=
w+
w*
z
k dark
Cancelled.
The Blighted Forest
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A mole is here, looking sickly.
Roberto has arrived from the east, riding a warhorse.
Hammon has arrived from the east, riding a gray palfrey.
Wenry has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A crow has arrived from the east.
* R HP:Scratched MV:Strong >
b
Hammon leaves west riding a gray palfrey. <<
On the Hillside
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Hammon of Two Rivers is standing here, riding a gray palfrey.
A brazen young hare thumps his powerful hind legs nearby.
Roberto has arrived from the east, riding a warhorse.
Wenry has arrived from the east, riding a warhorse.
A raven has arrived from the east.
A crow has arrived from the east.
* R HP:Scratched MV:Strong >
Hammon leaves west riding a gray palfrey. <<
They aren't here.
* R HP:Scratched MV:Strong >
n
[BASH ]
Bash who?
* R HP:Scratched MV:Strong >
w
w
w
The day has begun.
(tic_timer): Tic length updated to: 61.115 seconds.
z
k dark
The Decaying Forest
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.
Roberto has arrived from the south, riding a warhorse.
Wenry has arrived from the south, riding a warhorse.
A raven has arrived from the south.
A crow has arrived from the south.
*Shzrei* has arrived from the east.
Roberto barely pierces *Shzrei*'s left leg.
Wenry barely slashes *Shzrei*'s body.
* R HP:Scratched MV:Strong >
o
b
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
You scythe *Shzrei*'s head.
* R HP:Scratched MV:Strong - Roberto: Hurt - Shzrei: Beaten >
[change mood brave]
Mood changed to: Brave
* R HP:Scratched MV:Strong - Roberto: Hurt - Shzrei: Beaten >
[BASH ]
b -
*Shzrei* panics, and attempts to flee!
Cancelled.
[BASH ]
*Shzrei* leaves east. >>
-=+
e
e*
n
n
Cancelled.
The Decaying Forest
[ obvious exits: S W ]
Zone: Decayed Forest
There are some bloody traces of a TROLLOC leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Shzrei* is standing here.
A wilted tree leans to one side, on the brink of death.
Roberto has arrived from the west, riding a warhorse.
Wenry has arrived from the west, riding a warhorse.
A raven has arrived from the west.
A crow has arrived from the west.
Roberto pierces *Shzrei*'s head hard.
Wenry calls lightning from the sky, striking *Shzrei* dead on. <----- PONR zing :(
*Shzrei* is incapacitated and will slowly die, if not aided.
z
k dark
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
b
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
Alas, you cannot go that way...
* R HP:Scratched MV:Strong >
You scythe *Shzrei*'s body into bloody fragments!
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Shzrei*'s death cry.
A Shocking Victory (Where Rob doesn't die)
Re: A Shocking Victory (Where Rob doesn't die)
A mighty victory!
Re: A Shocking Victory (Where Rob doesn't die)
PSA to all trolls:
Don't fight in lightning weather.
100 hps per round is too much.
Don't fight in lightning weather.
100 hps per round is too much.
Re: A Shocking Victory (Where Rob doesn't die)
That knife throw though