Crit kills
Re: Crit kills
*Penetrator* cleaves your body.
You wish that your wounds would stop BLEEDING so much!
You slash *Penetrator*'s right arm very hard.
*Penetrator* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
z on 1n
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
[narr ]
You narrate 'on 1n'
* R HP:Beaten MV:Tiring - Penetrator: Critical >
*Penetrator* leaves south. vv vv
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!
q
kill dark
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
*Shzrei* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
q
kill dark
Roberto has arrived from the south.
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
*Shzrei* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
Roberto barely pierces *Shzrei*'s body.
* R HP:Critical MV:Tiring - Shzrei: Beaten >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
*Penetrator* tries to cleave Roberto, but he deflects the blow.
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
b
bash
*Penetrator* tries to cleave Roberto, but he deflects the blow.
Roberto barely pierces *Shzrei*'s body.
You slash *Shzrei*'s left hand hard.
*Shzrei* tries to blast you, but you deflect the blow.
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
-=+
Roberto sheathes a throwing knife into a bright red robe.
**
Roberto tickles *Shzrei*'s body with his pierce.
+=- -
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring >
Roberto avoids being bashed by *Penetrator* who loses his balance and falls!
Roberto panics, and attempts to flee!
* R HP:Critical MV:Tiring >
cw 40
change wimpy 40
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Shzrei: Critical >
st
q
kill dark
Roberto pierces *Shzrei*'s left leg.
*Shzrei* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Tiring - Shzrei: Critical >
Roberto sheathes a throwing knife into a bright red robe.
* R HP:Critical MV:Tiring - Shzrei: Critical >
Roberto draws a throwing knife from a bright red robe with a flash of steel.
* R HP:Critical MV:Tiring - Shzrei: Critical >
f
q
kill dark
You will now flee if you go below 40 hit points.
n
* R HP:Critical MV:Tiring - Shzrei: Critical > Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You slash *Shzrei*'s body hard.
*Penetrator* tries to cleave Roberto, but he parries successfully.
Roberto barely pierces *Shzrei*'s body.
*Shzrei* tries to blast you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
They aren't here.
* R HP:Critical MV:Tiring >
A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is here, fighting Roberto.
Roberto of the Malkieri Diaspora is here, fighting Shzrei.
*Shzrei* is here, fighting Roberto.
* R HP:Critical MV:Tiring >
You slash *Penetrator*'s right leg hard.
*Penetrator* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Roberto: Beaten - Penetrator: Critical >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!
q
kill dark
* R HP:Critical MV:Tiring - Roberto: Beaten - Penetrator: Critical >
q
kill dark
You slash *Penetrator*'s head very hard.
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Penetrator*'s death cry.
*Shzrei* tries to blast Roberto, but he parries successfully.
Roberto barely pierces *Shzrei*'s right arm.
You slash *Shzrei*'s body hard.
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
You do the best you can!
Roberto sheathes a throwing knife into a bright red robe.
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
q
kill dark
You slash *Shzrei*'s body hard.
Roberto pierces *Shzrei*'s left leg.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
You wish that your wounds would stop BLEEDING so much!
You slash *Penetrator*'s right arm very hard.
*Penetrator* panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
z on 1n
You do the best you can!
* R HP:Beaten MV:Tiring - Penetrator: Critical >
[narr ]
You narrate 'on 1n'
* R HP:Beaten MV:Tiring - Penetrator: Critical >
*Penetrator* leaves south. vv vv
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!
q
kill dark
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
*Shzrei* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
q
kill dark
q
kill dark
Roberto has arrived from the south.
* R HP:Beaten MV:Tiring - Shzrei: Beaten >
*Shzrei* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
Roberto barely pierces *Shzrei*'s body.
* R HP:Critical MV:Tiring - Shzrei: Beaten >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
*Penetrator* tries to cleave Roberto, but he deflects the blow.
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Beaten >
b
bash
*Penetrator* tries to cleave Roberto, but he deflects the blow.
Roberto barely pierces *Shzrei*'s body.
You slash *Shzrei*'s left hand hard.
*Shzrei* tries to blast you, but you deflect the blow.
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
-=+
Roberto sheathes a throwing knife into a bright red robe.
**
Roberto tickles *Shzrei*'s body with his pierce.
+=- -
=
As *Shzrei* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Tiring >
Roberto avoids being bashed by *Penetrator* who loses his balance and falls!
Roberto panics, and attempts to flee!
* R HP:Critical MV:Tiring >
cw 40
change wimpy 40
*Shzrei* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Tiring - Shzrei: Critical >
st
q
kill dark
Roberto pierces *Shzrei*'s left leg.
*Shzrei* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Tiring - Shzrei: Critical >
Roberto sheathes a throwing knife into a bright red robe.
* R HP:Critical MV:Tiring - Shzrei: Critical >
Roberto draws a throwing knife from a bright red robe with a flash of steel.
* R HP:Critical MV:Tiring - Shzrei: Critical >
f
q
kill dark
You will now flee if you go below 40 hit points.
n
* R HP:Critical MV:Tiring - Shzrei: Critical > Do you not consider fighting as standing?
* R HP:Critical MV:Tiring - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Shzrei: Critical >
You slash *Shzrei*'s body hard.
*Penetrator* tries to cleave Roberto, but he parries successfully.
Roberto barely pierces *Shzrei*'s body.
*Shzrei* tries to blast you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving NORTH. ^^
There are some bloody traces of a TROLLOC leaving WEST. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
They aren't here.
* R HP:Critical MV:Tiring >
A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
-- RIDDEN MOUNT -- tracks leaving vv SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
There are some bloody traces of a TROLLOC leaving SOUTH. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Penetrator* is here, fighting Roberto.
Roberto of the Malkieri Diaspora is here, fighting Shzrei.
*Shzrei* is here, fighting Roberto.
* R HP:Critical MV:Tiring >
You slash *Penetrator*'s right leg hard.
*Penetrator* panics, and attempts to flee!
* R HP:Critical MV:Tiring - Roberto: Beaten - Penetrator: Critical >
q
kill dark
q
kill dark
q
kill dark
You do the best you can!
q
kill dark
* R HP:Critical MV:Tiring - Roberto: Beaten - Penetrator: Critical >
q
kill dark
You slash *Penetrator*'s head very hard.
*Penetrator* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear *Penetrator*'s death cry.
*Shzrei* tries to blast Roberto, but he parries successfully.
Roberto barely pierces *Shzrei*'s right arm.
You slash *Shzrei*'s body hard.
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
You do the best you can!
Roberto sheathes a throwing knife into a bright red robe.
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
You do the best you can!
* R HP:Critical MV:Tiring - Roberto: Beaten - Shzrei: Critical >
q
kill dark
q
kill dark
q
kill dark
You slash *Shzrei*'s body hard.
Roberto pierces *Shzrei*'s left leg.
*Shzrei* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Shzrei*'s death cry.
Re: Crit kills
Nice to be on the winning side of a post.
Re: Crit kills
sc
You have 49(396) hit and 107(263) movement points.
You have scored 89664706 experience points and 1459 quest points.
You need 3835294 exp to level and 1541 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 42 Turn points to date.
You have played 380 days and 14 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 47).
You are standing.
* S HP:Critical MV:Winded >
na dont bash melee
8
You narrate 'dont bash melee'
*Mantas* has arrived from the east, riding a warhorse.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded >
[ch mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded >
2
[kill light]
You blast *Mantas*'s body very hard.
*Mantas* panics, and attempts to flee!
bbb
* S HP:Critical MV:Winded - Gully: Critical - Mantas: Critical >
[change mood berserk]
Mood changed to: Berserk
* S HP:Critical MV:Winded - Gully: Critical - Mantas: Critical >
2
2
*Mantas* leaves east riding a warhorse.
* S HP:Critical MV:Winded >
2
[kill light]
They aren't here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
e
* S HP:Critical MV:Winded >
2
s
2
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
*Mantas* has arrived from the south, riding a warhorse.
Gully tries to hack *Mantas*, but he deflects the blow.
* S HP:Critical MV:Winded >
A Shienaran footman tries to slash you, but you deflect the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
No way! You're fighting for your life!
* S HP:Critical MV:Winded - a Shienaran footman: Hurt >
[kill light]
You do the best you can!
* S HP:Critical MV:Winded - a Shienaran footman: Hurt >
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman tickles Gully's head with his slash.
You blast a Shienaran footman's right hand into bloody fragments!
A Shienaran footman barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
7
f
[ch mood wimpy]
You chose to go berserk, now live or die with it!
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
Berserk! Death! Death! Fight to the death!
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
Gully narrates 'zerk'
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
na damnit i rip
You narrate 'damnit i rip'
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
A Shienaran lieutenant slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman tickles Gully's body with his slash.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded - a Shienaran footman: Battered >
Gully narrates 'firetruck'
* S HP:Critical MV:Winded - a Shienaran footman: Battered >
na hit ctf xor
na now
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman barely tickles Gully's left foot with his slash.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
You narrate 'hit ctf xor'
* S HP:Critical MV:Winded - a Shienaran footman: Beaten >
You narrate 'now'
* S HP:Critical MV:Winded - a Shienaran footman: Beaten >
A Shienaran lieutenant tickles your right hand with his slash.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman barely slashes Gully's left hand.
You blast a Shienaran footman's left arm into bloody fragments!
A Shienaran footman is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a Shienaran footman's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
*Mantas* slashes Gully's right leg.
The day has begun.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Tiring >
Gully sends *Mantas* sprawling with a powerful bash!
*Mantas* panics, and attempts to flee!
* S HP:Critical MV:Tiring >
w
A Winding Road
[ obvious exits: E S W ]
* S HP:Critical MV:Tiring >
e
2
2
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran footman is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Mantas* is sitting here, riding a warhorse.
Gully the Dark Master is here, fighting Mantas.
A Shienaran footman is here, fighting Gully.
A Shienaran lieutenant stands here.
* S HP:Critical MV:Tiring >
[kill light]
You blast *Mantas*'s right leg very hard.
* S HP:Critical MV:Tiring - Gully: Critical - Mantas: Critical >
You blast *Mantas*'s right leg very hard.
*Mantas* is mortally wounded, and will die soon, if not aided.
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman barely tickles Gully's body with his slash.
Gully hacks *Mantas*'s left hand into bloody fragments!
*Mantas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mantas*'s death cry.
[kill light]
They aren't here.
* S HP:Critical MV:Tiring >
You have 49(396) hit and 107(263) movement points.
You have scored 89664706 experience points and 1459 quest points.
You need 3835294 exp to level and 1541 qp to rank.
You have acquired 5 alt qps to date.
You have amassed 42 Turn points to date.
You have played 380 days and 14 hours (real time).
This ranks you as Shzrei the Master Torturer [Dhai'mon 7] (Level 47).
You are standing.
* S HP:Critical MV:Winded >
na dont bash melee
8
You narrate 'dont bash melee'
*Mantas* has arrived from the east, riding a warhorse.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded >
[ch mood brave]
Mood changed to: Brave
* S HP:Critical MV:Winded >
2
[kill light]
You blast *Mantas*'s body very hard.
*Mantas* panics, and attempts to flee!
bbb
* S HP:Critical MV:Winded - Gully: Critical - Mantas: Critical >
[change mood berserk]
Mood changed to: Berserk
* S HP:Critical MV:Winded - Gully: Critical - Mantas: Critical >
2
2
*Mantas* leaves east riding a warhorse.
* S HP:Critical MV:Winded >
2
[kill light]
They aren't here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
e
* S HP:Critical MV:Winded >
2
s
2
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
* S HP:Critical MV:Winded >
[kill light]
They aren't here.
*Mantas* has arrived from the south, riding a warhorse.
Gully tries to hack *Mantas*, but he deflects the blow.
* S HP:Critical MV:Winded >
A Shienaran footman tries to slash you, but you deflect the blow.
A Shienaran footman joins a Shienaran footman's fight!
A Shienaran lieutenant joins a Shienaran footman's fight!
No way! You're fighting for your life!
* S HP:Critical MV:Winded - a Shienaran footman: Hurt >
[kill light]
You do the best you can!
* S HP:Critical MV:Winded - a Shienaran footman: Hurt >
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman tickles Gully's head with his slash.
You blast a Shienaran footman's right hand into bloody fragments!
A Shienaran footman barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
7
f
[ch mood wimpy]
You chose to go berserk, now live or die with it!
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
Berserk! Death! Death! Fight to the death!
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
Gully narrates 'zerk'
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
na damnit i rip
You narrate 'damnit i rip'
* S HP:Critical MV:Winded - a Shienaran footman: Wounded >
A Shienaran lieutenant slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman tickles Gully's body with his slash.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
* S HP:Critical MV:Winded - a Shienaran footman: Battered >
Gully narrates 'firetruck'
* S HP:Critical MV:Winded - a Shienaran footman: Battered >
na hit ctf xor
na now
A Shienaran lieutenant barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman barely tickles Gully's left foot with his slash.
You blast a Shienaran footman's body into bloody fragments!
A Shienaran footman barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
*Mantas* slashes Gully's body hard.
Gully tries to hack *Mantas*, but he parries successfully.
You narrate 'hit ctf xor'
* S HP:Critical MV:Winded - a Shienaran footman: Beaten >
You narrate 'now'
* S HP:Critical MV:Winded - a Shienaran footman: Beaten >
A Shienaran lieutenant tickles your right hand with his slash.
You wish that your wounds would stop BLEEDING so much!
A Shienaran footman barely slashes Gully's left hand.
You blast a Shienaran footman's left arm into bloody fragments!
A Shienaran footman is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a Shienaran footman's death cry.
A Shienaran footman stops following a Shienaran lieutenant.
*Mantas* slashes Gully's right leg.
The day has begun.
The lightning stops.
Your heartbeat calms down more as you feel less panicked.
* S HP:Critical MV:Tiring >
Gully sends *Mantas* sprawling with a powerful bash!
*Mantas* panics, and attempts to flee!
* S HP:Critical MV:Tiring >
w
A Winding Road
[ obvious exits: E S W ]
* S HP:Critical MV:Tiring >
e
2
2
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a Shienaran footman is lying here.
A gory tuft of flesh lies abandoned on the ground.
*Mantas* is sitting here, riding a warhorse.
Gully the Dark Master is here, fighting Mantas.
A Shienaran footman is here, fighting Gully.
A Shienaran lieutenant stands here.
* S HP:Critical MV:Tiring >
[kill light]
You blast *Mantas*'s right leg very hard.
* S HP:Critical MV:Tiring - Gully: Critical - Mantas: Critical >
You blast *Mantas*'s right leg very hard.
*Mantas* is mortally wounded, and will die soon, if not aided.
A Shienaran lieutenant joins a Shienaran footman's fight!
A Shienaran footman barely tickles Gully's body with his slash.
Gully hacks *Mantas*'s left hand into bloody fragments!
*Mantas* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Mantas*'s death cry.
[kill light]
They aren't here.
* S HP:Critical MV:Tiring >
Re: Crit kills
* R S HP:Battered DP:Bursting MV:Tiring >
*Vianca* has arrived from the east, riding a Domani razor.
* R S HP:Battered DP:Bursting MV:Tiring > bash h.human
+
A hooded myrddraal tries to slash Vianca, but she parries successfully.
A rat squeaks 'Vianca is at The Blighted Woods'
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
=
Your bash at *Vianca* sends her sprawling!
Your body is burned by a tremendous fireball sent by *Vianca*!
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > cmz
[change mood berserk]
Mood changed to: Berserk
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded >
A raven caws 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
You try to hack *Vianca*, but she parries successfully.
A raven caws 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Vianca, but she deflects the blow.
A Dha'vol trolloc crushes Vianca's body hard.
A hooded myrddraal tries to slash Vianca, but she deflects the blow.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
They already seem to be stunned.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
They already seem to be stunned.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
You try to hack *Vianca*, but she parries successfully.
Vianca swiftly dodges a ramshorned trolloc's attempt to cleave her.
Vianca swiftly dodges a Dha'vol trolloc's attempt to crush her.
A hooded myrddraal slashes Vianca's right leg very hard.
*Vianca* panics, and attempts to flee!
*Vianca* leaves south riding a Domani razor.
* R S HP:Beaten DP:Bursting MV:Tiring > Bash who?
* R S HP:Beaten DP:Bursting MV:Tiring > kh
kh
kh
[k light]
They aren't here.
* R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.
*Vianca* has arrived from the south, riding a Domani razor.
* R S HP:Beaten DP:Bursting MV:Tiring > kh
[k light]
You try to hack *Vianca*, but she deflects the blow.
* R S HP:Beaten DP:Bursting MV:Tiring - Vianca: Battered > [k light]
Ok.
* R S HP:Beaten DP:Bursting MV:Tiring - Vianca: Battered > bash
You try to hack *Vianca*, but she deflects the blow.
A rat squeaks 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
-
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Vianca*!
-
A hooded myrddraal slashes Vianca's body very hard.
*Vianca* panics, and attempts to flee!
A ramshorned trolloc tries to cleave Vianca, but she dodges the attack.
A Dha'vol trolloc tries to crush Vianca, but she deflects the blow.
=
Your bash at *Vianca* sends her sprawling!
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Battered >
A rat squeaks 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Battered >
You hack *Vianca*'s body into bloody fragments!
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Beaten >
A hooded myrddraal slashes Vianca's left leg into bloody fragments!
A ramshorned trolloc cleaves Vianca's body hard.
A Dha'vol trolloc crushes Vianca's left arm extremely hard.
*Vianca* is mortally wounded, and will die soon, if not aided.
You hack *Vianca*'s right leg into bloody fragments!
*Vianca* is dead! R.I.P.
*Vianca* has arrived from the east, riding a Domani razor.
* R S HP:Battered DP:Bursting MV:Tiring > bash h.human
+
A hooded myrddraal tries to slash Vianca, but she parries successfully.
A rat squeaks 'Vianca is at The Blighted Woods'
A Dha'vol trolloc joins a hooded myrddraal's fight!
A ramshorned trolloc joins a hooded myrddraal's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
=
Your bash at *Vianca* sends her sprawling!
Your body is burned by a tremendous fireball sent by *Vianca*!
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > cmz
[change mood berserk]
Mood changed to: Berserk
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded >
A raven caws 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
You try to hack *Vianca*, but she parries successfully.
A raven caws 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
A ramshorned trolloc tries to cleave Vianca, but she deflects the blow.
A Dha'vol trolloc crushes Vianca's body hard.
A hooded myrddraal tries to slash Vianca, but she deflects the blow.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
They already seem to be stunned.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
They already seem to be stunned.
* R S HP:Beaten DP:Bursting MV:Tiring - a hooded myrddraal: Healthy - Vianca: Wounded > bash
You try to hack *Vianca*, but she parries successfully.
Vianca swiftly dodges a ramshorned trolloc's attempt to cleave her.
Vianca swiftly dodges a Dha'vol trolloc's attempt to crush her.
A hooded myrddraal slashes Vianca's right leg very hard.
*Vianca* panics, and attempts to flee!
*Vianca* leaves south riding a Domani razor.
* R S HP:Beaten DP:Bursting MV:Tiring > Bash who?
* R S HP:Beaten DP:Bursting MV:Tiring > kh
kh
kh
[k light]
They aren't here.
* R S HP:Beaten DP:Bursting MV:Tiring > [k light]
They aren't here.
*Vianca* has arrived from the south, riding a Domani razor.
* R S HP:Beaten DP:Bursting MV:Tiring > kh
[k light]
You try to hack *Vianca*, but she deflects the blow.
* R S HP:Beaten DP:Bursting MV:Tiring - Vianca: Battered > [k light]
Ok.
* R S HP:Beaten DP:Bursting MV:Tiring - Vianca: Battered > bash
You try to hack *Vianca*, but she deflects the blow.
A rat squeaks 'Vianca is at The Blighted Woods'
A rat squeaks 'Vianca is at The Blighted Woods'
A Dha'vol trolloc joins your fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
A hooded myrddraal hisses 'This is the will of the Great Lord.'
-
You wish that your wounds would stop BLEEDING so much!
Your body is burned by a tremendous fireball sent by *Vianca*!
-
A hooded myrddraal slashes Vianca's body very hard.
*Vianca* panics, and attempts to flee!
A ramshorned trolloc tries to cleave Vianca, but she dodges the attack.
A Dha'vol trolloc tries to crush Vianca, but she deflects the blow.
=
Your bash at *Vianca* sends her sprawling!
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Battered >
A rat squeaks 'Vianca is at The Blighted Woods'
A hooded myrddraal hisses 'This is the will of the Great Lord.'
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Battered >
You hack *Vianca*'s body into bloody fragments!
* R S HP:Critical DP:Bursting MV:Strong - Vianca: Beaten >
A hooded myrddraal slashes Vianca's left leg into bloody fragments!
A ramshorned trolloc cleaves Vianca's body hard.
A Dha'vol trolloc crushes Vianca's left arm extremely hard.
*Vianca* is mortally wounded, and will die soon, if not aided.
You hack *Vianca*'s right leg into bloody fragments!
*Vianca* is dead! R.I.P.
Re: Crit kills
o R HP:Beaten DP:Bursting MV:Strong >
l
Sik says 'they here'
o R HP:Beaten DP:Bursting MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
Sik the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o R HP:Beaten DP:Bursting MV:Strong >
A rat squeaks 'Asandra, Draz are at A Dusty Bedroom'
o R HP:Beaten DP:Bursting MV:Strong >
scan s
Sik says 'sms'
o R HP:Beaten DP:Bursting MV:Strong >
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
*Draz* has arrived from the west, riding a chestnut stallion.
A rat has arrived from the west.
*Asandra* has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
* R HP:Beaten DP:Bursting MV:Strong >
*Asandra* tries to strike Sik, but he deflects the blow.
* R HP:Beaten DP:Bursting MV:Strong >
1
2
[k light]
You try to crush *Asandra*, but she deflects the blow.
* R HP:Beaten DP:Bursting MV:Strong - Sik: Critical - Asandra: Wounded > [bash
]
Sik panics, and attempts to flee!
-
=
*Asandra* tries to strike Sik, but he deflects the blow.
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
A boarish trolloc joins your fight!
A boarish trolloc says 'You Draz!!! You will die before your time!! '
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
A myrddraal barely slashes Draz's left arm.
*Draz* winces in pain.
A myrddraal hisses 'This is the will of the Great Lord.'
Tic in 7 seconds!
+
*
Sik leaves west. <<
Sik has arrived from the west.
*
*Draz* sends Sik sprawling with a powerful bash!
Sik panics, and attempts to flee!
*Draz* sends a boarish trolloc sprawling with a powerful bash!
*Draz* sends a myrddraal sprawling with a powerful bash!
+
=
-
-
=
Your bash at *Asandra* sends her sprawling!
* R HP:Beaten DP:Bursting MV:Strong - Asandra: Wounded >
*Draz* pounds a boarish trolloc's left leg into bloody fragments!
*Draz* pounds Sik's right leg into bloody fragments!
Sik is dead! R.I.P.
Your blood freezes as you hear Sik's death cry.
A boarish trolloc cleaves Asandra's body into bloody fragments!
*Asandra* panics, and attempts to flee!
You try to crush *Asandra*, but she parries successfully.
* R HP:Beaten DP:Bursting MV:Strong - Asandra: Battered >
*Asandra* leaves south riding a gray palfrey.
g
get all corpse
* R HP:Beaten DP:Bursting MV:Strong >
za
1
2
You get a backpack from the corpse of Sik.
You get a throwing knife from the corpse of Sik.
You get a black pair of silver-tooled boots from the corpse of Sik.
You get a pair of earthen colored breeches from the corpse of Sik.
You get a sharp, red stone dagger from the corpse of Sik.
You get a belt with a buckle of cuendillar from the corpse of Sik.
You get a silver-winged basilard from the corpse of Sik.
You get a silver etched shield from the corpse of Sik.
You get a silver Kandori wristcuff from the corpse of Sik.
You get a jeweled wristcuff from the corpse of Sik.
You get a set of cloth sleeves from the corpse of Sik.
You get a bright red robe from the corpse of Sik.
You get a bearskin tunic from the corpse of Sik.
You get a shimmering pendant of obsidian from the corpse of Sik.
You get a shimmering pendant of obsidian from the corpse of Sik.
You get a camouflaged hood from the corpse of Sik.
You get a gold ring from the corpse of Sik.
You get a gold ring from the corpse of Sik.
* R HP:Beaten DP:Bursting MV:Strong > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Beaten DP:Bursting MV:Strong > [k light]
You crush *Draz*'s body hard.
*Draz* winces in pain.
*Draz* panics, and attempts to flee!
* R HP:Beaten DP:Bursting MV:Strong - a boarish trolloc: Hurt - Draz: Critical >
[bash ]
A rat squeaks 'Draz is at Deserted Guest House'
A boarish trolloc joins your fight!
A rat squeaks 'Draz is at Deserted Guest House'
A boarish trolloc cleaves Draz's right leg.
*Draz* winces in pain.
A rat squeaks 'Draz is at Deserted Guest House'
A rat squeaks 'Draz is at Deserted Guest House'
*Draz* pounds a boarish trolloc's right arm into bloody fragments!
*Draz* pounds a myrddraal's right leg very hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.235 seconds.
*Draz* leaves south riding a chestnut stallion.
-
=
+
*
*
+
=-
-
=
They're not here anymore!
o R HP:Beaten DP:Bursting MV:Full >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.
cb
o R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.
cb
o R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.
o R HP:Beaten DP:Bursting MV:Full >
*Draz* has arrived from the south, riding a chestnut stallion.
*Asandra* has arrived from the south, riding a gray palfrey.
* R HP:Beaten DP:Bursting MV:Full > [change mood brave]
You try to calm down, but can't.
*Asandra* strikes your left leg.
*Draz* pounds your right leg.
Sik tells you 'fkn double fled'
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* pounds your body.
*Draz* moves swiftly to protect *Asandra*.
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
You try to crush *Asandra*, but she deflects the blow.
*Asandra* barely strikes your head.
[change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
bash
-
k draz
=
+
A myrddraal barely slashes Draz's body.
*Draz* winces in pain.
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
*Asandra* barely strikes your left arm.
You wish that your wounds would stop BLEEDING so much!
*
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
*Draz* sends a boarish trolloc sprawling with a powerful bash!
A boarish trolloc avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends a myrddraal sprawling with a powerful bash!
Sik tells you 'u miss loot yeah?'
k draz
Cancelled.
Ok.
k draz
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded > Ok.
bash
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
Ok.
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
-
A boarish trolloc barely cleaves Draz's right arm.
*Draz* winces in pain.
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
*Asandra* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
=
+*
*Draz* panics, and attempts to flee!
*Draz* leaves west riding a chestnut stallion.
*
+=
-
-=
As *Asandra* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Asandra* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* has arrived from the west, riding a chestnut stallion.
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
bash
*Asandra* assumes a defensive striking posture.
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
*Asandra* strikes your body.
You wish that your wounds would stop BLEEDING so much!
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
-
=
+*
*Draz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal hisses 'This is the will of the Great Lord.'
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
A myrddraal tries to slash Asandra, but she deflects the blow.
Asandra swiftly dodges a boarish trolloc's attempt to cleave her.
A boarish trolloc tries to cleave Asandra, but she parries successfully.
*Draz* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!
*Asandra* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
bash
A myrddraal slashes Asandra's body very hard.
A boarish trolloc cleaves Asandra's body extremely hard.
Asandra swiftly dodges a boarish trolloc's attempt to cleave her.
*Draz* pounds your body.
You wish that your wounds would stop BLEEDING so much!
*Asandra* tickles your left leg with her strike.
You wish that your wounds would stop BLEEDING so much!
Tic in 7 seconds!
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
*Asandra* looks at you.
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
-
=
+*
A myrddraal slashes Asandra's body very hard.
A boarish trolloc tries to cleave Asandra, but she dodges the attack.
A boarish trolloc tries to cleave Asandra, but she parries successfully.
*Draz* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!
*Asandra* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!
*
+=
-
*Draz* panics, and attempts to flee!
-
*Asandra* stops riding a gray palfrey.
*Draz* leaves west riding a chestnut stallion.
=
Your bash at *Asandra* sends her sprawling!
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
You crush *Asandra*'s left arm into bloody fragments!
*Asandra* winces in pain.
* R HP:Critical DP:Bursting MV:Full - Asandra: Beaten >
*Draz* has arrived from the west, riding a chestnut stallion.
* R HP:Critical DP:Bursting MV:Full - Asandra: Beaten >
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal hisses 'This is the will of the Great Lord.'
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal slashes Asandra's right foot extremely hard.
*Asandra* winces in pain.
A boarish trolloc cleaves Asandra's body into bloody fragments!
*Asandra* winces in pain.
A boarish trolloc cleaves Asandra's head into bloody fragments!
*Asandra* winces in pain.
You crush *Asandra*'s right arm into bloody fragments!
*Asandra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
*Draz* suddenly looks stricken by grief.
Your blood freezes as you hear *Asandra*'s death cry.
* R HP:Critical DP:Bursting MV:Full >
1
2
[k light]
You crush *Draz*'s body very hard.
* R HP:Critical DP:Bursting MV:Full - Draz: Critical > [bash ]
-
=+
*
*+
=
-
-
=
Your bash at *Draz* sends him sprawling!
*Draz* is stunned, but will probably regain consciousness...
* R HP:Critical DP:Bursting MV:Full - Draz: Critical >
You crush *Draz*'s right leg very hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Draz*'s death cry.
o R HP:Critical DP:Bursting MV:Full >
nar rip both
You narrate 'rip both'
l
Sik says 'they here'
o R HP:Beaten DP:Bursting MV:Strong >
Deserted Guest House
A massive table of wood stands in the center of this room, which appears to
have been deserted long ago. Other than the table, the only sign that
anyone has been here is a crooked, dusty portrait of an ogier Elder hanging
on the east wall. There is a darkened room to the west.
[ obvious exits: S W ]
Zone: Blighted Grove
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
There are some bloody traces of a TROLLOC leaving south. vv
Sik the Veteran Havoc is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
o R HP:Beaten DP:Bursting MV:Strong >
A rat squeaks 'Asandra, Draz are at A Dusty Bedroom'
o R HP:Beaten DP:Bursting MV:Strong >
scan s
Sik says 'sms'
o R HP:Beaten DP:Bursting MV:Strong >
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
*Draz* has arrived from the west, riding a chestnut stallion.
A rat has arrived from the west.
*Asandra* has arrived from the west, riding a gray palfrey.
A rat has arrived from the west.
* R HP:Beaten DP:Bursting MV:Strong >
*Asandra* tries to strike Sik, but he deflects the blow.
* R HP:Beaten DP:Bursting MV:Strong >
1
2
[k light]
You try to crush *Asandra*, but she deflects the blow.
* R HP:Beaten DP:Bursting MV:Strong - Sik: Critical - Asandra: Wounded > [bash
]
Sik panics, and attempts to flee!
-
=
*Asandra* tries to strike Sik, but he deflects the blow.
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
A boarish trolloc joins your fight!
A boarish trolloc says 'You Draz!!! You will die before your time!! '
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
A myrddraal barely slashes Draz's left arm.
*Draz* winces in pain.
A myrddraal hisses 'This is the will of the Great Lord.'
Tic in 7 seconds!
+
*
Sik leaves west. <<
Sik has arrived from the west.
*
*Draz* sends Sik sprawling with a powerful bash!
Sik panics, and attempts to flee!
*Draz* sends a boarish trolloc sprawling with a powerful bash!
*Draz* sends a myrddraal sprawling with a powerful bash!
+
=
-
-
=
Your bash at *Asandra* sends her sprawling!
* R HP:Beaten DP:Bursting MV:Strong - Asandra: Wounded >
*Draz* pounds a boarish trolloc's left leg into bloody fragments!
*Draz* pounds Sik's right leg into bloody fragments!
Sik is dead! R.I.P.
Your blood freezes as you hear Sik's death cry.
A boarish trolloc cleaves Asandra's body into bloody fragments!
*Asandra* panics, and attempts to flee!
You try to crush *Asandra*, but she parries successfully.
* R HP:Beaten DP:Bursting MV:Strong - Asandra: Battered >
*Asandra* leaves south riding a gray palfrey.
g
get all corpse
* R HP:Beaten DP:Bursting MV:Strong >
za
1
2
You get a backpack from the corpse of Sik.
You get a throwing knife from the corpse of Sik.
You get a black pair of silver-tooled boots from the corpse of Sik.
You get a pair of earthen colored breeches from the corpse of Sik.
You get a sharp, red stone dagger from the corpse of Sik.
You get a belt with a buckle of cuendillar from the corpse of Sik.
You get a silver-winged basilard from the corpse of Sik.
You get a silver etched shield from the corpse of Sik.
You get a silver Kandori wristcuff from the corpse of Sik.
You get a jeweled wristcuff from the corpse of Sik.
You get a set of cloth sleeves from the corpse of Sik.
You get a bright red robe from the corpse of Sik.
You get a bearskin tunic from the corpse of Sik.
You get a shimmering pendant of obsidian from the corpse of Sik.
You get a shimmering pendant of obsidian from the corpse of Sik.
You get a camouflaged hood from the corpse of Sik.
You get a gold ring from the corpse of Sik.
You get a gold ring from the corpse of Sik.
* R HP:Beaten DP:Bursting MV:Strong > [change mood berserk]
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* R HP:Beaten DP:Bursting MV:Strong > [k light]
You crush *Draz*'s body hard.
*Draz* winces in pain.
*Draz* panics, and attempts to flee!
* R HP:Beaten DP:Bursting MV:Strong - a boarish trolloc: Hurt - Draz: Critical >
[bash ]
A rat squeaks 'Draz is at Deserted Guest House'
A boarish trolloc joins your fight!
A rat squeaks 'Draz is at Deserted Guest House'
A boarish trolloc cleaves Draz's right leg.
*Draz* winces in pain.
A rat squeaks 'Draz is at Deserted Guest House'
A rat squeaks 'Draz is at Deserted Guest House'
*Draz* pounds a boarish trolloc's right arm into bloody fragments!
*Draz* pounds a myrddraal's right leg very hard.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 31.235 seconds.
*Draz* leaves south riding a chestnut stallion.
-
=
+
*
*
+
=-
-
=
They're not here anymore!
o R HP:Beaten DP:Bursting MV:Full >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.
cb
o R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.
cb
o R HP:Beaten DP:Bursting MV:Full >
[change mood brave]
You try to calm down, but can't.
o R HP:Beaten DP:Bursting MV:Full >
*Draz* has arrived from the south, riding a chestnut stallion.
*Asandra* has arrived from the south, riding a gray palfrey.
* R HP:Beaten DP:Bursting MV:Full > [change mood brave]
You try to calm down, but can't.
*Asandra* strikes your left leg.
*Draz* pounds your right leg.
Sik tells you 'fkn double fled'
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* pounds your body.
*Draz* moves swiftly to protect *Asandra*.
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
You try to crush *Asandra*, but she deflects the blow.
*Asandra* barely strikes your head.
[change mood brave]
You chose to go berserk, now live or die with it!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
bash
-
k draz
=
+
A myrddraal barely slashes Draz's body.
*Draz* winces in pain.
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
A boarish trolloc cleaves Draz's body.
*Draz* winces in pain.
*Asandra* barely strikes your left arm.
You wish that your wounds would stop BLEEDING so much!
*
You dodge a bash from *Draz* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
*Draz* sends a boarish trolloc sprawling with a powerful bash!
A boarish trolloc avoids being bashed by *Draz* who loses his balance and falls!
*Draz* sends a myrddraal sprawling with a powerful bash!
Sik tells you 'u miss loot yeah?'
k draz
Cancelled.
Ok.
k draz
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded > Ok.
bash
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
Ok.
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
-
A boarish trolloc barely cleaves Draz's right arm.
*Draz* winces in pain.
A rat squeaks 'Asandra, Draz are at Deserted Guest House'
*Asandra* tickles your body with her strike.
You wish that your wounds would stop BLEEDING so much!
=
+*
*Draz* panics, and attempts to flee!
*Draz* leaves west riding a chestnut stallion.
*
+=
-
-=
As *Asandra* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Asandra* strikes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* has arrived from the west, riding a chestnut stallion.
* R HP:Beaten DP:Bursting MV:Full - Asandra: Wounded >
*Draz* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
bash
*Asandra* assumes a defensive striking posture.
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
*Asandra* strikes your body.
You wish that your wounds would stop BLEEDING so much!
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A boarish trolloc joins your fight!
A boarish trolloc joins a boarish trolloc's fight!
A myrddraal joins a boarish trolloc's fight!
A myrddraal hisses 'This is the will of the Great Lord.'
-
=
+*
*Draz* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal hisses 'This is the will of the Great Lord.'
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
A myrddraal tries to slash Asandra, but she deflects the blow.
Asandra swiftly dodges a boarish trolloc's attempt to cleave her.
A boarish trolloc tries to cleave Asandra, but she parries successfully.
*Draz* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!
*Asandra* barely strikes your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical DP:Bursting MV:Full - Asandra: Wounded >
bash
A myrddraal slashes Asandra's body very hard.
A boarish trolloc cleaves Asandra's body extremely hard.
Asandra swiftly dodges a boarish trolloc's attempt to cleave her.
*Draz* pounds your body.
You wish that your wounds would stop BLEEDING so much!
*Asandra* tickles your left leg with her strike.
You wish that your wounds would stop BLEEDING so much!
Tic in 7 seconds!
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
*Asandra* looks at you.
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
-
=
+*
A myrddraal slashes Asandra's body very hard.
A boarish trolloc tries to cleave Asandra, but she dodges the attack.
A boarish trolloc tries to cleave Asandra, but she parries successfully.
*Draz* pounds your right arm.
You wish that your wounds would stop BLEEDING so much!
*Asandra* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!
*
+=
-
*Draz* panics, and attempts to flee!
-
*Asandra* stops riding a gray palfrey.
*Draz* leaves west riding a chestnut stallion.
=
Your bash at *Asandra* sends her sprawling!
* R HP:Critical DP:Bursting MV:Full - Asandra: Battered >
You crush *Asandra*'s left arm into bloody fragments!
*Asandra* winces in pain.
* R HP:Critical DP:Bursting MV:Full - Asandra: Beaten >
*Draz* has arrived from the west, riding a chestnut stallion.
* R HP:Critical DP:Bursting MV:Full - Asandra: Beaten >
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal hisses 'This is the will of the Great Lord.'
A rat squeaks 'Draz, Asandra are at Deserted Guest House'
A myrddraal slashes Asandra's right foot extremely hard.
*Asandra* winces in pain.
A boarish trolloc cleaves Asandra's body into bloody fragments!
*Asandra* winces in pain.
A boarish trolloc cleaves Asandra's head into bloody fragments!
*Asandra* winces in pain.
You crush *Asandra*'s right arm into bloody fragments!
*Asandra* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
*Draz* suddenly looks stricken by grief.
Your blood freezes as you hear *Asandra*'s death cry.
* R HP:Critical DP:Bursting MV:Full >
1
2
[k light]
You crush *Draz*'s body very hard.
* R HP:Critical DP:Bursting MV:Full - Draz: Critical > [bash ]
-
=+
*
*+
=
-
-
=
Your bash at *Draz* sends him sprawling!
*Draz* is stunned, but will probably regain consciousness...
* R HP:Critical DP:Bursting MV:Full - Draz: Critical >
You crush *Draz*'s right leg very hard.
*Draz* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Blood never gets boring, does it?
Your blood freezes as you hear *Draz*'s death cry.
o R HP:Critical DP:Bursting MV:Full >
nar rip both
You narrate 'rip both'
Re: Crit kills
Hilarious thing is; I was positive he was going to target me (and he was) - and he gave up on that missed bash disengage
Re: Crit kills
e
* S HP:Healthy MV:Tiring >
1
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=
*Reck* has arrived from the east, riding a shadow stallion.
+
*Reck* leaves south riding a shadow stallion. vv
**+=- -=+
*
*Sik* makes a strange sound as you place a silver-winged basilard in his back!
*Sik* panics, and attempts to flee!
* S HP:Healthy MV:Tiring - Sik: Beaten >
*Sik* leaves east. >>
* S HP:Healthy MV:Tiring >
narr sik stabbed beat
e
e
You narrate 'sik stabbed beat'
* S HP:Healthy MV:Tiring >
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Healthy MV:Winded > *Sik* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten >
[hide ]
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten > No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten >
You try to pierce *Sik*, but he dodges the attack.
The writhing grass tries to hit you, but you deflect the blow.
You swiftly dodge *Sik*'s attempt to pierce you.
You try to pierce *Sik*, but he parries successfully.
* S HP:Healthy MV:Winded - Sik: Beaten >
l
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is here, fighting YOU!
A snake is crawling through the water here.
The writhing grass is here, fighting YOU!
* S HP:Healthy MV:Winded - Sik: Beaten >
Koseir narrates 'wait what'
* S HP:Healthy MV:Winded - Sik: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Healthy MV:Winded - Sik: Beaten >
narr on 1w orc ent
f
You narrate 'on 1w orc ent'
n
* S HP:Healthy MV:Winded - Sik: Beaten >
You panic and attempt to flee!
e
1
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
*Reck* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
2
backstab h.dark
* S HP:Healthy MV:Winded > Alas, you cannot go that way...
* S HP:Healthy MV:Winded >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Koseir narrates 'where'
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Winded >
You silently approach your victim...
*Sik* tries to pierce you, but you parry successfully.
-=+
*Sik* tries to pierce you, but you deflect the blow.
**+=- -
*Sik* tries to pierce you, but you parry successfully.
The writhing grass tries to hit you, but you deflect the blow.
=+*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Winded - Sik: Beaten >
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Winded - Sik: Beaten >
You swiftly dodge the writhing grass's attempt to hit you.
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Healthy MV:Winded - Sik: Beaten >
Koseir narrates 'rob since when are you within 5 zones of fd'
* S HP:Healthy MV:Winded - Sik: Beaten >
narr reck here oto
f
You narrate 'reck here oto'
* S HP:Healthy MV:Winded - Sik: Beaten >
n
1
You panic and attempt to flee!
2
backstab h.dark
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
Alas, you cannot go that way...
* S HP:Healthy MV:Winded >
*Reck* has arrived from the west, riding a shadow stallion.
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Winded >
You silently approach your victim...
-=+*
*Sik* tries to pierce you, but you parry successfully.
*+=
*Reck* tries to crush you, but you parry successfully.
- -=+
*Sik* tries to pierce you, but you dodge the attack.
A blight-bear tries to hit Sik, but he dodges the attack.
*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Winded - Sik: Beaten >
*Reck* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Winded - Sik: Beaten >
Sik swiftly dodges a blight-bear's attempt to hit him.
*Reck* crushes your right foot into bloody fragments!
*Sik* pierces your body extremely hard.
* S HP:Hurt MV:Winded - Sik: Beaten >
*Reck* hisses 'hi!'
* S HP:Hurt MV:Winded - Sik: Beaten >
A blight-bear tries to hit Sik, but he deflects the blow.
*Reck* tries to crush you, but you deflect the blow.
*Sik* pierces your body extremely hard.
* S HP:Hurt MV:Winded - Sik: Beaten >
narr pay attention to your tells
wim
de
f
f
You narrate 'pay attention to your tells'
* S HP:Hurt MV:Winded - Sik: Beaten >
Sik swiftly dodges a blight-bear's attempt to hit him.
*Reck* tries to crush you, but you parry successfully.
You try to pierce *Sik*, but he dodges the attack.
*Sik* pierces your right arm into bloody fragments!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* S HP:Wounded MV:Winded - Sik: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Sik: Beaten >
You panic and attempt to flee!
(tic_timer): Tic in 7 seconds!
*Sik* tries to pierce you, but you deflect the blow.
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
* S HP:Wounded MV:Winded >
w
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Wounded MV:Winded >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of a rat is lying here.
Light reflects brightly off a steel dagger that has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Wounded MV:Winded >
n
n
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
*Reck* is standing here, riding a shadow stallion.
* S HP:Wounded MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Wounded MV:Weary >
e
1
2
backstab h.dark
You swiftly dodge a blight-bear's attempt to hit you.
You pierce a blight-bear's head into bloody fragments!
You swiftly dodge a blight-bear's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.799 seconds.
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded >
take thready purse
You get a cup of thready brown tea from a small purse.
* S HP:Hurt MV:Winded >
quaff thready
e
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
1
* S HP:Hurt MV:Winded >
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded >
Backstab who?
* S HP:Hurt MV:Winded >
e
e
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded >
The writhing grass tries to hit you, but you deflect the blow.
A blight-bear has arrived from the west.
You swiftly dodge a blight-bear's attempt to hit you.
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
f
You panic and attempt to flee!
You swiftly dodge a blight-bear's attempt to hit you.
You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you deflect the blow.
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
* S HP:Hurt MV:Winded >
e
e
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary > Backstab who?
* S HP:Hurt MV:Weary >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Weary >
w
w
w
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
1
* S HP:Hurt MV:Weary >
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
* S HP:Hurt MV:Weary >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
2
backstab h.dark
2
backstab h.dark
2
backstab h.dark
Backstab who?
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
You swiftly dodge the writhing grass's attempt to hit you.
No way! You're fighting for your life!
* S HP:Hurt MV:Weary - the writhing grass: Scratched >
You pierce the writhing grass's roots extremely hard.
The writhing grass tries to hit you, but you parry successfully.
w
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
1
No way! You're fighting for your life!
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
[hide ]
No way! You're fighting for your life!
f
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
1
2
backstab h.dark
You panic and attempt to flee!
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
w
w
1
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
2
backstab h.dark
* S HP:Hurt MV:Haggard >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard >
You silently approach your victim...
-=+**
*Sik* tries to pierce you, but you deflect the blow.
+=-
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
*Sik* tries to pierce you, but you deflect the blow.
*Sik* tries to pierce you, but you parry successfully.
-=+*
You can't backstab a fighting person, too alert!
* S HP:Hurt MV:Haggard - Sik: Battered >
f
You panic and attempt to flee!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
*Sik* tries to pierce you, but you deflect the blow.
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
* S HP:Hurt MV:Haggard >
e
s
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Haggard >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Reck* is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kl
* S HP:Hurt MV:Haggard >
kl
kl
*Reck* leaves north riding a shadow stallion. ^^
[kill dark]
They aren't here.
kl
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
kl
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
kl
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
kl
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
kl
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
take yellow purse
*Reck* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Haggard - Reck: Healthy >
*Sik* has arrived from the north.
l
* S HP:Hurt MV:Haggard - Reck: Healthy >
You get a thin vial of yellow fluid from a small purse.
* S HP:Hurt MV:Haggard - Reck: Healthy > You pierce *Reck*'s left leg.
The ancient tree barely tickles Reck's left leg with its hit.
The ancient tree joins the ancient tree's fight!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Reck* is here, fighting YOU!, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Hurt MV:Haggard - Reck: Scratched >
kl
kl
[kill dark]
You do the best you can!
* S HP:Hurt MV:Haggard - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Hurt MV:Haggard - Reck: Scratched >
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Haggard - Reck: Scratched >
You dodge a bash from *Reck* who loses his balance and falls!
* S HP:Hurt MV:Haggard - Reck: Scratched >
*Sik* tries to pierce you, but you deflect the blow.
A lynx leaves north. ^^
The ancient tree barely tickles Reck's body with its hit.
The ancient tree tickles Reck's body with its hit.
You pierce *Reck*'s body.
* S HP:Hurt MV:Haggard - the ancient tree: Healthy - Reck: Scratched >
quaff yellow
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Hurt MV:Weary - the ancient tree: Healthy - Reck: Scratched >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting YOU!
*Reck* is here, fighting the ancient tree, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Hurt MV:Weary - the ancient tree: Healthy - Reck: Scratched >
*Reck* crushes the ancient tree's trunk into bloody fragments!
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree barely tickles Reck's body with its hit.
The ancient tree barely tickles Reck's right arm with its hit.
You pierce *Reck*'s body.
* S HP:Hurt MV:Weary - the ancient tree: Hurt - Reck: Scratched >
anrr on two well
*Reck* panics, and attempts to flee!
* S HP:Hurt MV:Weary - the ancient tree: Hurt - Reck: Scratched >
*Reck* leaves south riding a shadow stallion. vv
Arglebargle, glop-glyf!?!
* S HP:Hurt MV:Weary - Sik: Battered >
f
The ancient tree tries to hit Sik, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
* S HP:Hurt MV:Weary - Sik: Battered >
You panic and attempt to flee!
*Reck* has arrived from the south, riding a shadow stallion.
*Reck* crushes your left leg into bloody fragments!
*Reck* tries to crush you, but you deflect the blow.
The ancient tree tries to hit Sik, but he parries successfully.
Sik swiftly dodges the ancient tree's attempt to hit him.
*Sik* tries to pierce you, but you deflect the blow.
*Sik* tries to pierce you, but you parry successfully.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Wounded MV:Weary >
kl
[kill dark]
They aren't here.
n
* S HP:Wounded MV:Weary >
kl
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting the ancient tree.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Sik.
The ancient tree is here, fighting Sik.
kl
* S HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
The ancient tree tries to hit Sik, but he deflects the blow.
The ancient tree tries to hit Sik, but he parries successfully.
[kill dark]
You try to pierce *Sik*, but he deflects the blow.
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered > *Sik* leaves north. ^^
[kill dark]
They aren't here.
* S HP:Wounded MV:Weary >
[kill dark]
They aren't here.
* S HP:Wounded MV:Weary >
[kill dark]
They aren't here.
kl
kl
* S HP:Wounded MV:Weary >
kl
You swiftly dodge *Reck*'s attempt to crush you.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
kl
You barely pierce *Reck*'s body.
The ancient tree barely hits Reck's body.
The ancient tree joins the ancient tree's fight!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
l
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
You swiftly dodge *Sik*'s attempt to pierce you.
* S HP:Wounded MV:Weary - Reck: Hurt > You dodge a bash from *Reck* who loses his balance and falls!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting YOU!
*Reck* is here, fighting YOU!, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
kl
*Sik* pierces your body very hard.
The ancient tree fails to hit Reck.
The ancient tree tickles Reck's body with its hit.
You pierce *Reck*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.912 seconds.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
*Sik* tries to pierce you, but you parry successfully.
The ancient tree tickles Reck's left arm with its hit.
The ancient tree hits Reck's left arm.
You pierce *Reck*'s body.
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
You dodge a bash from *Reck* who loses his balance and falls!
* S HP:Wounded MV:Winded - Reck: Hurt >
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree tickles Reck's right leg with its hit.
The ancient tree barely hits Reck's body.
You barely pierce *Reck*'s left leg.
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
You pierce *Reck*'s body.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree tickles Reck's body with its hit.
The ancient tree barely tickles Reck's left leg with its hit.
You pierce *Reck*'s right arm.
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
A lynx has arrived from the north.
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
*Sik* tries to pierce you, but you parry successfully.
The ancient tree tickles Reck's head with its hit.
The ancient tree hits Reck's body.
You pierce *Reck*'s right arm.
*Reck* tries to crush you, but you deflect the blow.
You pierce *Reck*'s body.
*Reck* sends you sprawling with a powerful bash!
f
* S HP:Wounded MV:Winded - Reck: Wounded >
*Sik* pierces your body extremely hard.
The ancient tree tickles Reck's left arm with its hit.
The ancient tree barely tickles Reck's body with its hit.
*Reck* crushes your left foot into bloody fragments!
* S HP:Wounded MV:Tiring - Reck: Wounded >
*Sik* pierces your body extremely hard.
You panic and attempt to flee!
The ancient tree tickles Reck's right arm with its hit.
The ancient tree tickles Reck's body with its hit.
*Reck* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Reck* crushes your left leg into bloody fragments!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
PANIC! You couldn't escape!
* S HP:Battered MV:Winded >
narr reck wounded
You narrate 'reck wounded '
e
* S HP:Battered MV:Winded >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
e
* S HP:Battered MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of a rat is lying here.
Light reflects brightly off a steel dagger that has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Winded >
narr sik beat
w
You narrate 'sik beat'
w
* S HP:Battered MV:Winded >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
*Reck* is standing here, riding a shadow stallion.
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.
1
* S HP:Battered MV:Winded >
2
backstab h.dark
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
s
Vianca narrates 'ill be able to come back in 5 mn'
1
* S HP:Battered MV:Winded >
2
backstab h.dark
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
Koseir narrates 'need like 2 ticks'
2
backstab h.dark
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
l
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
kl
kl
kl
[kill dark]
They aren't here.
kl
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
e
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
1
* S HP:Battered MV:Winded >
2
backstab h.dark
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded > Backstab who?
* S HP:Battered MV:Winded >
w
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
n
* S HP:Battered MV:Winded > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
1
2
backstab h.dark
* S HP:Battered MV:Winded >
*Sik* leaves south. vv
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
You silently approach your victim...
-=+**+=-
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
-=+*
You swiftly dodge the blighted tree's attempt to hit you.
You pierce the blighted tree's trunk very hard.
The blighted tree tries to hit you, but you dodge the attack.
Backstab who?
* S HP:Battered MV:Winded - the blighted tree: Scratched >
f
1
You panic and attempt to flee!
2
backstab h.dark
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded > Backstab who?
* S HP:Battered MV:Winded >
(tic_timer): Tic in 7 seconds!
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
*Reck* has arrived from the south, riding a shadow stallion.
You silently approach your victim...
-=+**+=-
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.775 seconds.
Your heartbeat calms down more as you feel less panicked.
Azareth narrates 'sik crit'
-=+*
Backstab who?
* S HP:Battered MV:Tiring >
l
n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
1
* S HP:Battered MV:Tiring >
2
backstab h.dark
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Winded - Sik: Critical >
kl
kl
[kill dark]
You do the best you can!
kl
kl
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
You try to pierce *Sik*, but he parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
*Sik* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a silver-winged basilard into a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
You try to quietly draw a throwing spike from a silver-lined black velvet duster.
* S HP:Battered MV:Winded - Sik: Critical >
You throw a throwing spike at *Sik*.
* S HP:Battered MV:Winded - Sik: Critical >
A throwing spike arcs through the air.
* S HP:Battered MV:Winded - Sik: Critical >
*Reck* has arrived from the east, riding a shadow stallion.
* S HP:Battered MV:Winded - Sik: Critical >
*Sik* deflects a throwing spike that was thrown at him.
*Reck* tries to crush you, but you parry successfully.
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Sik* tries to pierce you, but you parry successfully.
You try to quietly draw a silver-winged basilard from a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
kl
kl
kl
[kill dark]
You do the best you can!
kl
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
t
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
*Sik* pierces your right leg extremely hard.
You panic and attempt to flee!
The blighted tree hits your right arm very hard.
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
Who do you wish to tell what??
* S HP:Battered MV:Winded >
e
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A well balanced throwing spike is here, plume attached.
*Reck* is standing here, riding a shadow stallion.
*Sik* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kl
kl
* S HP:Battered MV:Winded >
kl
*Sik* tries to pierce you, but you parry successfully.
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You try to pierce *Sik*, but he parries successfully.
*Sik* tries to pierce you, but you parry successfully.
You try to pierce *Sik*, but he deflects the blow.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a silver-winged basilard into a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
You try to quietly draw a throwing spike from a set of cloth sleeves.
* S HP:Battered MV:Winded - Sik: Critical >
You throw a throwing spike at *Sik*.
* S HP:Battered MV:Winded - Sik: Critical >
Cancelled.
The blighted tree hits your left leg.
*Sik* pierces your right arm extremely hard.
You try to quietly draw a silver-winged basilard from a camouflaged hood.
* S HP:Beaten MV:Winded - Sik: Critical >
A throwing spike arcs through the air.
* S HP:Beaten MV:Winded - Sik: Critical >
A throwing spike rips through *Sik*'s guts as he collapses to the ground.
*Sik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Sik*'s death cry.
*Reck* sends you sprawling with a powerful bash!
You panic and attempt to flee!
The blighted tree joins the blighted tree's fight!
The blighted tree hits your right leg.
The blighted tree tries to hit you, but you deflect the blow.
*Reck* crushes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
0
-
f
*Reck* gets twelve gold crowns from the corpse of Sik.
*Reck* gets eighteen copper pennys from the corpse of Sik.
*Reck* gets a skin of human flesh from the corpse of Sik.
*Reck* gets a throwing spike from the corpse of Sik.
*Reck* gets a black pair of silver-tooled boots from the corpse of Sik.
*Reck* gets a pair of earthen colored breeches from the corpse of Sik.
*Reck* gets a belt with a buckle of cuendillar from the corpse of Sik.
*Reck* gets a silver-winged basilard from the corpse of Sik.
*Reck* gets a silver etched shield from the corpse of Sik.
*Reck* gets a silver Kandori wristcuff from the corpse of Sik.
*Reck* gets a silver Kandori wristcuff from the corpse of Sik.
*Reck* gets a pair of dark gloves from the corpse of Sik.
*Reck* gets a set of cloth sleeves from the corpse of Sik.
*Reck* gets a bright red robe from the corpse of Sik.
*Reck* gets a bearskin tunic from the corpse of Sik.
*Reck* gets a shimmering pendant of obsidian from the corpse of Sik.
*Reck* gets a shimmering pendant of obsidian from the corpse of Sik.
*Reck* gets a camouflaged hood from the corpse of Sik.
*Reck* gets a gold ring from the corpse of Sik.
*Reck* gets a gold ring from the corpse of Sik.
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded >
[scalp corpse]
You don't see that here.
* S HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Critical MV:Winded >
narr sik rip
* S HP:Healthy MV:Tiring >
1
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
You sense a hidden life form in the area...
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=
*Reck* has arrived from the east, riding a shadow stallion.
+
*Reck* leaves south riding a shadow stallion. vv
**+=- -=+
*
*Sik* makes a strange sound as you place a silver-winged basilard in his back!
*Sik* panics, and attempts to flee!
* S HP:Healthy MV:Tiring - Sik: Beaten >
*Sik* leaves east. >>
* S HP:Healthy MV:Tiring >
narr sik stabbed beat
e
e
You narrate 'sik stabbed beat'
* S HP:Healthy MV:Tiring >
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Healthy MV:Winded > *Sik* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten >
[hide ]
No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten > No way! You're fighting for your life!
* S HP:Healthy MV:Winded - Sik: Beaten >
You try to pierce *Sik*, but he dodges the attack.
The writhing grass tries to hit you, but you deflect the blow.
You swiftly dodge *Sik*'s attempt to pierce you.
You try to pierce *Sik*, but he parries successfully.
* S HP:Healthy MV:Winded - Sik: Beaten >
l
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is here, fighting YOU!
A snake is crawling through the water here.
The writhing grass is here, fighting YOU!
* S HP:Healthy MV:Winded - Sik: Beaten >
Koseir narrates 'wait what'
* S HP:Healthy MV:Winded - Sik: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Healthy MV:Winded - Sik: Beaten >
narr on 1w orc ent
f
You narrate 'on 1w orc ent'
n
* S HP:Healthy MV:Winded - Sik: Beaten >
You panic and attempt to flee!
e
1
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
*Reck* is standing here, riding a shadow stallion.
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
2
backstab h.dark
* S HP:Healthy MV:Winded > Alas, you cannot go that way...
* S HP:Healthy MV:Winded >
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Koseir narrates 'where'
* S HP:Healthy MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Winded >
You silently approach your victim...
*Sik* tries to pierce you, but you parry successfully.
-=+
*Sik* tries to pierce you, but you deflect the blow.
**+=- -
*Sik* tries to pierce you, but you parry successfully.
The writhing grass tries to hit you, but you deflect the blow.
=+*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Winded - Sik: Beaten >
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you parry successfully.
* S HP:Healthy MV:Winded - Sik: Beaten >
You swiftly dodge the writhing grass's attempt to hit you.
You try to pierce *Sik*, but he deflects the blow.
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Healthy MV:Winded - Sik: Beaten >
Koseir narrates 'rob since when are you within 5 zones of fd'
* S HP:Healthy MV:Winded - Sik: Beaten >
narr reck here oto
f
You narrate 'reck here oto'
* S HP:Healthy MV:Winded - Sik: Beaten >
n
1
You panic and attempt to flee!
2
backstab h.dark
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
Alas, you cannot go that way...
* S HP:Healthy MV:Winded >
*Reck* has arrived from the west, riding a shadow stallion.
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Winded >
You silently approach your victim...
-=+*
*Sik* tries to pierce you, but you parry successfully.
*+=
*Reck* tries to crush you, but you parry successfully.
- -=+
*Sik* tries to pierce you, but you dodge the attack.
A blight-bear tries to hit Sik, but he dodges the attack.
*
You can't backstab a fighting person, too alert!
* S HP:Healthy MV:Winded - Sik: Beaten >
*Reck* sends you sprawling with a powerful bash!
* S HP:Scratched MV:Winded - Sik: Beaten >
Sik swiftly dodges a blight-bear's attempt to hit him.
*Reck* crushes your right foot into bloody fragments!
*Sik* pierces your body extremely hard.
* S HP:Hurt MV:Winded - Sik: Beaten >
*Reck* hisses 'hi!'
* S HP:Hurt MV:Winded - Sik: Beaten >
A blight-bear tries to hit Sik, but he deflects the blow.
*Reck* tries to crush you, but you deflect the blow.
*Sik* pierces your body extremely hard.
* S HP:Hurt MV:Winded - Sik: Beaten >
narr pay attention to your tells
wim
de
f
f
You narrate 'pay attention to your tells'
* S HP:Hurt MV:Winded - Sik: Beaten >
Sik swiftly dodges a blight-bear's attempt to hit him.
*Reck* tries to crush you, but you parry successfully.
You try to pierce *Sik*, but he dodges the attack.
*Sik* pierces your right arm into bloody fragments!
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 198 hit points.
* S HP:Wounded MV:Winded - Sik: Beaten >
No way! You're fighting for your life!
* S HP:Wounded MV:Winded - Sik: Beaten >
You panic and attempt to flee!
(tic_timer): Tic in 7 seconds!
*Sik* tries to pierce you, but you deflect the blow.
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A Potato Field
[ obvious exits: N W ]
Zone: Decayed Forest
A potato is here. [3]
* S HP:Wounded MV:Winded >
w
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
* S HP:Wounded MV:Winded >
s
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of a rat is lying here.
Light reflects brightly off a steel dagger that has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Wounded MV:Winded >
n
n
Walking Through the Orchard
[ obvious exits: N E S ]
Zone: Decayed Forest
Several blackberries grow on a nearby vine. [3]
*Reck* is standing here, riding a shadow stallion.
* S HP:Wounded MV:Winded > By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Wounded MV:Weary >
e
1
2
backstab h.dark
You swiftly dodge a blight-bear's attempt to hit you.
You pierce a blight-bear's head into bloody fragments!
You swiftly dodge a blight-bear's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.799 seconds.
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - a blight-bear: Hurt >
f
You panic and attempt to flee!
You flee head over heels.
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded >
take thready purse
You get a cup of thready brown tea from a small purse.
* S HP:Hurt MV:Winded >
quaff thready
e
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
1
* S HP:Hurt MV:Winded >
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A huge misshapen bear with large tusks, howls hungrily.
A mole is here, looking sickly.
* S HP:Hurt MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Winded >
Backstab who?
* S HP:Hurt MV:Winded >
e
e
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded >
The writhing grass tries to hit you, but you deflect the blow.
A blight-bear has arrived from the west.
You swiftly dodge a blight-bear's attempt to hit you.
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
[hide ]
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
No way! You're fighting for your life!
* S HP:Hurt MV:Winded - the writhing grass: Scratched >
f
You panic and attempt to flee!
You swiftly dodge a blight-bear's attempt to hit you.
You pierce the writhing grass's trunk extremely hard.
The writhing grass tries to hit you, but you deflect the blow.
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
* S HP:Hurt MV:Winded >
e
e
1
2
backstab h.dark
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Winded > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Weary >
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary > Backstab who?
* S HP:Hurt MV:Weary >
l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Weary >
w
w
w
In a Dying Orchard
[ obvious exits: E S W ]
Zone: Decayed Forest
A huge misshapen bear with large tusks, howls hungrily.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
1
* S HP:Hurt MV:Weary >
2
backstab h.dark
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
* S HP:Hurt MV:Weary >
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* S HP:Hurt MV:Weary > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
2
backstab h.dark
2
backstab h.dark
2
backstab h.dark
Backstab who?
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
You swiftly dodge the writhing grass's attempt to hit you.
No way! You're fighting for your life!
* S HP:Hurt MV:Weary - the writhing grass: Scratched >
You pierce the writhing grass's roots extremely hard.
The writhing grass tries to hit you, but you parry successfully.
w
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
1
No way! You're fighting for your life!
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
[hide ]
No way! You're fighting for your life!
f
* S HP:Hurt MV:Weary - the writhing grass: Hurt >
1
2
backstab h.dark
You panic and attempt to flee!
You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
Zone: Decayed Forest
A juicy looking apple has fallen to the ground. [5]
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
[hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Weary >
Backstab who?
* S HP:Hurt MV:Weary >
w
w
1
A Small Path
[ obvious exits: E W ]
Zone: Decayed Forest
A lynx creeps low to the ground, hunting for food.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
2
backstab h.dark
* S HP:Hurt MV:Haggard >
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
*Sik* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Haggard > [hide ]
You attempt to hide yourself.
* S HP:Hurt MV:Haggard >
You silently approach your victim...
-=+**
*Sik* tries to pierce you, but you deflect the blow.
+=-
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
*Sik* tries to pierce you, but you deflect the blow.
*Sik* tries to pierce you, but you parry successfully.
-=+*
You can't backstab a fighting person, too alert!
* S HP:Hurt MV:Haggard - Sik: Battered >
f
You panic and attempt to flee!
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
*Sik* tries to pierce you, but you deflect the blow.
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
* S HP:Hurt MV:Haggard >
e
s
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Hurt MV:Haggard >
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Reck* is standing here, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
kl
* S HP:Hurt MV:Haggard >
kl
kl
*Reck* leaves north riding a shadow stallion. ^^
[kill dark]
They aren't here.
kl
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
kl
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
kl
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
kl
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
kl
kl
kl
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard > [kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
[kill dark]
They aren't here.
* S HP:Hurt MV:Haggard >
take yellow purse
*Reck* tries to crush you, but you parry successfully.
* S HP:Hurt MV:Haggard - Reck: Healthy >
*Sik* has arrived from the north.
l
* S HP:Hurt MV:Haggard - Reck: Healthy >
You get a thin vial of yellow fluid from a small purse.
* S HP:Hurt MV:Haggard - Reck: Healthy > You pierce *Reck*'s left leg.
The ancient tree barely tickles Reck's left leg with its hit.
The ancient tree joins the ancient tree's fight!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Reck* is here, fighting YOU!, riding a shadow stallion.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Hurt MV:Haggard - Reck: Scratched >
kl
kl
[kill dark]
You do the best you can!
* S HP:Hurt MV:Haggard - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Hurt MV:Haggard - Reck: Scratched >
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Hurt MV:Haggard - Reck: Scratched >
You dodge a bash from *Reck* who loses his balance and falls!
* S HP:Hurt MV:Haggard - Reck: Scratched >
*Sik* tries to pierce you, but you deflect the blow.
A lynx leaves north. ^^
The ancient tree barely tickles Reck's body with its hit.
The ancient tree tickles Reck's body with its hit.
You pierce *Reck*'s body.
* S HP:Hurt MV:Haggard - the ancient tree: Healthy - Reck: Scratched >
quaff yellow
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* S HP:Hurt MV:Weary - the ancient tree: Healthy - Reck: Scratched >
l
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting YOU!
*Reck* is here, fighting the ancient tree, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Hurt MV:Weary - the ancient tree: Healthy - Reck: Scratched >
*Reck* crushes the ancient tree's trunk into bloody fragments!
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree barely tickles Reck's body with its hit.
The ancient tree barely tickles Reck's right arm with its hit.
You pierce *Reck*'s body.
* S HP:Hurt MV:Weary - the ancient tree: Hurt - Reck: Scratched >
anrr on two well
*Reck* panics, and attempts to flee!
* S HP:Hurt MV:Weary - the ancient tree: Hurt - Reck: Scratched >
*Reck* leaves south riding a shadow stallion. vv
Arglebargle, glop-glyf!?!
* S HP:Hurt MV:Weary - Sik: Battered >
f
The ancient tree tries to hit Sik, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
* S HP:Hurt MV:Weary - Sik: Battered >
You panic and attempt to flee!
*Reck* has arrived from the south, riding a shadow stallion.
*Reck* crushes your left leg into bloody fragments!
*Reck* tries to crush you, but you deflect the blow.
The ancient tree tries to hit Sik, but he parries successfully.
Sik swiftly dodges the ancient tree's attempt to hit him.
*Sik* tries to pierce you, but you deflect the blow.
*Sik* tries to pierce you, but you parry successfully.
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Wounded MV:Weary >
kl
[kill dark]
They aren't here.
n
* S HP:Wounded MV:Weary >
kl
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting the ancient tree.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Sik.
The ancient tree is here, fighting Sik.
kl
* S HP:Wounded MV:Weary >
(tic_timer): Tic in 7 seconds!
The ancient tree tries to hit Sik, but he deflects the blow.
The ancient tree tries to hit Sik, but he parries successfully.
[kill dark]
You try to pierce *Sik*, but he deflects the blow.
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - the ancient tree: Scratched - Sik: Battered > *Sik* leaves north. ^^
[kill dark]
They aren't here.
* S HP:Wounded MV:Weary >
[kill dark]
They aren't here.
* S HP:Wounded MV:Weary >
[kill dark]
They aren't here.
kl
kl
* S HP:Wounded MV:Weary >
kl
You swiftly dodge *Reck*'s attempt to crush you.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Scratched >
kl
You barely pierce *Reck*'s body.
The ancient tree barely hits Reck's body.
The ancient tree joins the ancient tree's fight!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
l
* S HP:Wounded MV:Weary - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Weary - Reck: Hurt >
You swiftly dodge *Sik*'s attempt to pierce you.
* S HP:Wounded MV:Weary - Reck: Hurt > You dodge a bash from *Reck* who loses his balance and falls!
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
*Sik* is here, fighting YOU!
*Reck* is here, fighting YOU!, riding a shadow stallion.
A brazen young hare thumps his powerful hind legs nearby.
The ancient tree is here, fighting Reck.
The ancient tree is here, fighting Reck.
* S HP:Wounded MV:Weary - Reck: Hurt >
kl
kl
*Sik* pierces your body very hard.
The ancient tree fails to hit Reck.
The ancient tree tickles Reck's body with its hit.
You pierce *Reck*'s left leg hard.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.912 seconds.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
*Sik* tries to pierce you, but you parry successfully.
The ancient tree tickles Reck's left arm with its hit.
The ancient tree hits Reck's left arm.
You pierce *Reck*'s body.
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
You dodge a bash from *Reck* who loses his balance and falls!
* S HP:Wounded MV:Winded - Reck: Hurt >
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree tickles Reck's right leg with its hit.
The ancient tree barely hits Reck's body.
You barely pierce *Reck*'s left leg.
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
You pierce *Reck*'s body.
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
*Sik* tries to pierce you, but you deflect the blow.
The ancient tree tickles Reck's body with its hit.
The ancient tree barely tickles Reck's left leg with its hit.
You pierce *Reck*'s right arm.
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
A lynx has arrived from the north.
kl
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
[kill dark]
You do the best you can!
* S HP:Wounded MV:Winded - Reck: Hurt >
kl
kl
*Sik* tries to pierce you, but you parry successfully.
The ancient tree tickles Reck's head with its hit.
The ancient tree hits Reck's body.
You pierce *Reck*'s right arm.
*Reck* tries to crush you, but you deflect the blow.
You pierce *Reck*'s body.
*Reck* sends you sprawling with a powerful bash!
f
* S HP:Wounded MV:Winded - Reck: Wounded >
*Sik* pierces your body extremely hard.
The ancient tree tickles Reck's left arm with its hit.
The ancient tree barely tickles Reck's body with its hit.
*Reck* crushes your left foot into bloody fragments!
* S HP:Wounded MV:Tiring - Reck: Wounded >
*Sik* pierces your body extremely hard.
You panic and attempt to flee!
The ancient tree tickles Reck's right arm with its hit.
The ancient tree tickles Reck's body with its hit.
*Reck* gazes deeply at the ancient tree...
The ancient tree looks very strange, glaring about with a sense of panic.
*Reck* crushes your left leg into bloody fragments!
You flee head over heels.
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
PANIC! You couldn't escape!
* S HP:Battered MV:Winded >
narr reck wounded
You narrate 'reck wounded '
e
* S HP:Battered MV:Winded >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
e
* S HP:Battered MV:Winded >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
The corpse of a rat is lying here.
Light reflects brightly off a steel dagger that has been left here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
* S HP:Battered MV:Winded >
narr sik beat
w
You narrate 'sik beat'
w
* S HP:Battered MV:Winded >
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
*Reck* is standing here, riding a shadow stallion.
You sense a hidden life form in the area...
A spotted horse wanders skittishly around here.
1
* S HP:Battered MV:Winded >
2
backstab h.dark
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
s
Vianca narrates 'ill be able to come back in 5 mn'
1
* S HP:Battered MV:Winded >
2
backstab h.dark
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
Koseir narrates 'need like 2 ticks'
2
backstab h.dark
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
l
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
kl
kl
kl
[kill dark]
They aren't here.
kl
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
e
* S HP:Battered MV:Winded >
[kill dark]
They aren't here.
1
* S HP:Battered MV:Winded >
2
backstab h.dark
Path Before the Gate
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
A snake is crawling through the water here.
A spotted horse wanders skittishly around here.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded > Backstab who?
* S HP:Battered MV:Winded >
w
n
Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
n
* S HP:Battered MV:Winded > By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
1
2
backstab h.dark
* S HP:Battered MV:Winded >
*Sik* leaves south. vv
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
You silently approach your victim...
-=+**+=-
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
-=+*
You swiftly dodge the blighted tree's attempt to hit you.
You pierce the blighted tree's trunk very hard.
The blighted tree tries to hit you, but you dodge the attack.
Backstab who?
* S HP:Battered MV:Winded - the blighted tree: Scratched >
f
1
You panic and attempt to flee!
2
backstab h.dark
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded > Backstab who?
* S HP:Battered MV:Winded >
(tic_timer): Tic in 7 seconds!
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
Backstab who?
* S HP:Battered MV:Winded >
2
backstab h.dark
*Reck* has arrived from the south, riding a shadow stallion.
You silently approach your victim...
-=+**+=-
Your extra burst of stamina fades.
(tic_timer): Tic length updated to: 61.775 seconds.
Your heartbeat calms down more as you feel less panicked.
Azareth narrates 'sik crit'
-=+*
Backstab who?
* S HP:Battered MV:Tiring >
l
n
By the Deserted Well
It seems that someone lived in these parts long ago. An old stone well
stands here in the middle of nowhere, almost completely overgrown by the
grass and small trees around it. Strangely, the trees and grass all seem to
be dead. North, a large field full of stumps opens up, and to the south is
an old path in terrible condition.
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
1
* S HP:Battered MV:Tiring >
2
backstab h.dark
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* S HP:Battered MV:Winded >
[hide ]
You attempt to hide yourself.
* S HP:Battered MV:Winded >
Backstab who?
* S HP:Battered MV:Winded >
*Sik* tries to pierce you, but you deflect the blow.
* S HP:Battered MV:Winded - Sik: Critical >
kl
kl
[kill dark]
You do the best you can!
kl
kl
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
You try to pierce *Sik*, but he parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
*Sik* tries to pierce you, but you deflect the blow.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a silver-winged basilard into a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
You try to quietly draw a throwing spike from a silver-lined black velvet duster.
* S HP:Battered MV:Winded - Sik: Critical >
You throw a throwing spike at *Sik*.
* S HP:Battered MV:Winded - Sik: Critical >
A throwing spike arcs through the air.
* S HP:Battered MV:Winded - Sik: Critical >
*Reck* has arrived from the east, riding a shadow stallion.
* S HP:Battered MV:Winded - Sik: Critical >
*Sik* deflects a throwing spike that was thrown at him.
*Reck* tries to crush you, but you parry successfully.
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Sik* tries to pierce you, but you parry successfully.
You try to quietly draw a silver-winged basilard from a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
kl
kl
kl
[kill dark]
You do the best you can!
kl
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
t
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
*Sik* pierces your right leg extremely hard.
You panic and attempt to flee!
The blighted tree hits your right arm very hard.
You flee head over heels.
A Field of Stumps
[ obvious exits: E W ]
Zone: Decayed Forest
A falcon with long, brown feathers circles in a slow hunting pattern.
Who do you wish to tell what??
* S HP:Battered MV:Winded >
e
A Pile of Lumber
[ obvious exits: E S W ]
Zone: Decayed Forest
A well balanced throwing spike is here, plume attached.
*Reck* is standing here, riding a shadow stallion.
*Sik* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kl
kl
* S HP:Battered MV:Winded >
kl
*Sik* tries to pierce you, but you parry successfully.
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical > *Reck* tries to crush you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You try to pierce *Sik*, but he parries successfully.
*Sik* tries to pierce you, but you parry successfully.
You try to pierce *Sik*, but he deflects the blow.
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
[kill dark]
You do the best you can!
* S HP:Battered MV:Winded - Sik: Critical >
tt
sheath
draw throwing
throw throwing
draw dagger
You sheath a silver-winged basilard into a camouflaged hood.
* S HP:Battered MV:Winded - Sik: Critical >
You try to quietly draw a throwing spike from a set of cloth sleeves.
* S HP:Battered MV:Winded - Sik: Critical >
You throw a throwing spike at *Sik*.
* S HP:Battered MV:Winded - Sik: Critical >
Cancelled.
The blighted tree hits your left leg.
*Sik* pierces your right arm extremely hard.
You try to quietly draw a silver-winged basilard from a camouflaged hood.
* S HP:Beaten MV:Winded - Sik: Critical >
A throwing spike arcs through the air.
* S HP:Beaten MV:Winded - Sik: Critical >
A throwing spike rips through *Sik*'s guts as he collapses to the ground.
*Sik* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Sik*'s death cry.
*Reck* sends you sprawling with a powerful bash!
You panic and attempt to flee!
The blighted tree joins the blighted tree's fight!
The blighted tree hits your right leg.
The blighted tree tries to hit you, but you deflect the blow.
*Reck* crushes your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
0
-
f
*Reck* gets twelve gold crowns from the corpse of Sik.
*Reck* gets eighteen copper pennys from the corpse of Sik.
*Reck* gets a skin of human flesh from the corpse of Sik.
*Reck* gets a throwing spike from the corpse of Sik.
*Reck* gets a black pair of silver-tooled boots from the corpse of Sik.
*Reck* gets a pair of earthen colored breeches from the corpse of Sik.
*Reck* gets a belt with a buckle of cuendillar from the corpse of Sik.
*Reck* gets a silver-winged basilard from the corpse of Sik.
*Reck* gets a silver etched shield from the corpse of Sik.
*Reck* gets a silver Kandori wristcuff from the corpse of Sik.
*Reck* gets a silver Kandori wristcuff from the corpse of Sik.
*Reck* gets a pair of dark gloves from the corpse of Sik.
*Reck* gets a set of cloth sleeves from the corpse of Sik.
*Reck* gets a bright red robe from the corpse of Sik.
*Reck* gets a bearskin tunic from the corpse of Sik.
*Reck* gets a shimmering pendant of obsidian from the corpse of Sik.
*Reck* gets a shimmering pendant of obsidian from the corpse of Sik.
*Reck* gets a camouflaged hood from the corpse of Sik.
*Reck* gets a gold ring from the corpse of Sik.
*Reck* gets a gold ring from the corpse of Sik.
You flee head over heels.
By the Deserted Well
[ obvious exits: N S ]
Zone: Decayed Forest
A mid-sized slice of meat is displayed here. [2]
A large stone well is here.
A lynx creeps low to the ground, hunting for food.
A brazen young hare thumps his powerful hind legs nearby.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[take all corpse]
You don't have a corpse.
* S HP:Critical MV:Winded >
[scalp corpse]
You don't see that here.
* S HP:Critical MV:Winded > Path to the Old Monastery
[ obvious exits: N E W ]
Zone: Decayed Forest
A spotted horse wanders skittishly around here.
* S HP:Critical MV:Winded >
narr sik rip
Re: Crit kills
Decent lil come up after some terrible door deaths and things lately. Started beat and got em down with me quickly with some mobbage.
* R S HP:Critical DP:Bursting MV:Strong > score
You have 33
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Bursting MV:Strong > s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Bursting MV:Strong > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Bursting MV:Strong > k light
A myrddraal leaves east.
A Kno'mon trolloc leaves east.
A Kno'mon trolloc leaves east.
k light
* R S HP:Critical DP:Bursting MV:Strong > k light
*Acaelus* has arrived from the east, riding a warhorse.
You try to pierce *Acaelus*, but he parries successfully.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > k light
Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > f
not
dh
You try to pierce *Acaelus*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!
You flee head over heels.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You stop paying increased attention to your surroundings.
* R S HP:Critical DP:Full MV:Strong > [diagnose shadow]
A shadow stallion is in excellent condition.
A shadow stallion is tiring.
* R S HP:Critical DP:Full MV:Strong > s
e
Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Strong > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
* R S HP:Critical DP:Full MV:Strong > n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > not
They aren't here.
* R S HP:Critical DP:Full MV:Strong > *Acaelus* has arrived from the west, riding a warhorse.
You start paying increased attention to your surroundings.
* R S HP:Critical DP:Full MV:Strong > k light
*Acaelus* tries to scythe you, but you parry successfully.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > You try to pierce *Acaelus*, but he deflects the blow.
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > f
You panic and attempt to flee!
You pierce *Acaelus*'s right arm.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > score
You are standing.
* R S HP:Critical DP:Full MV:Strong > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Acaelus* is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Acaelus.
A Kno'mon trolloc is here, fighting Acaelus.
A myrddraal is here, fighting Acaelus.
k light
* R S HP:Critical DP:Full MV:Strong > k light
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > change mood brave
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > *Acaelus* panics, and attempts to flee!
Mood changed to: Brave
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > change posture offensive
You pierce *Acaelus*'s left leg.
A myrddraal slashes Acaelus's body.
A Kno'mon trolloc cleaves Acaelus's left arm.
A Kno'mon trolloc cleaves Acaelus's body.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > Posture changed to: Offensive
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > k light
*Acaelus* leaves south riding a warhorse.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
score
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong >
You are standing.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > *Acaelus* has arrived from the south, riding a warhorse.
You try to pierce *Acaelus*, but he parries successfully.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > You pierce *Acaelus*'s body hard.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You pierce *Acaelus*'s left arm.
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > change wimpy 45
You will now flee if you go below 45 hit points.
Full MV:Strong - Acaelus: Beaten >
*Acaelus* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A myrddraal slashes Acaelus's left leg.
A Kno'mon trolloc cleaves Acaelus's left leg.
*Acaelus* panics, and attempts to flee!
A Kno'mon trolloc cleaves Acaelus's body.
*Acaelus* leaves north riding a warhorse.
You flee head over heels.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
k light
A timber wolf tries to hit you, but you dodge the attack.
They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > k light
No way! You're fighting for your life!
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched >
You gaze deeply into the soul of a timber wolf.
A timber wolf looks very strange, glaring about with a sense of panic.
You pierce a timber wolf's body into bloody fragments!
A timber wolf mounts an attack against you, but weak nerves get the better of him.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Hurt > change mood wimpy
f
Mood changed to: Wimpy
You pierce a timber wolf's head into bloody fragments!urt >
You panic and attempt to flee!
change posture defensive
score
You flee head over heels.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Posture changed to: Defensive
* R S HP:Critical DP:Full MV:Strong >
You are standing.
dh
* R S HP:Critical DP:Full MV:Strong > [diagnose shadow]
A shadow stallion is in excellent condition.
A shadow stallion is tiring.
* R S HP:Critical DP:Full MV:Strong > n
e
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Strong > change mood brave
Mood changed to: Brave
* R S HP:Critical DP:Full MV:Strong > l
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
change posture offensive
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > Posture changed to: Offensive
* R S HP:Critical DP:Full MV:Strong > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a myrddraal leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > s
s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > kill wolf
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
k light
*Acaelus* has arrived from the south, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > k light
*Acaelus* tries to scythe you, but you parry successfully.
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten >
*Acaelus* panics, and attempts to flee!
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > k light
k light
k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > You try to pierce *Acaelus*, but he deflects the blow.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten >
*Acaelus* leaves west riding a warhorse.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
A myrddraal leaves west.
A Kno'mon trolloc leaves west.
A Kno'mon trolloc leaves west.
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > score
They aren't here.
* R S HP:Critical DP:Full MV:Strong > w
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Full MV:Strong > k light
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > kill
A myrddraal has arrived from the south.
A Kno'mon trolloc has arrived from the south.
A Kno'mon trolloc has arrived from the south.
* R S HP:Critical DP:Full MV:Strong > Hit who?
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
look
Preparing to find this room on the map.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > score
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong >
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > s
They aren't here.
* R S HP:Critical DP:Full MV:Strong > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves east.
A Kno'mon trolloc leaves east.
A Kno'mon trolloc leaves east.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > e
They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
w
* R S HP:Critical DP:Full MV:Strong > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Acaelus* is standing here, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > A Kno'mon trolloc tries to cleave Acaelus, but he parries successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
e
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc is here, fighting Acaelus.
A Kno'mon trolloc is here, fighting Acaelus.
A myrddraal is here, fighting Acaelus.
*Acaelus* is here, fighting a Kno'mon trolloc, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > k light
k light
You pierce *Acaelus*'s body hard.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
*Acaelus* leaves west riding a warhorse.
*Acaelus* has arrived from the west, riding a warhorse.
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
You try to pierce *Acaelus*, but he deflects the blow.
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > *Acaelus* tries to scythe you, but you parry successfully.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You pierce *Acaelus*'s left foot.
*Acaelus* panics, and attempts to flee!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > change mood berserk
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Mood changed to: Berserk
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > A myrddraal tries to slash Acaelus, but he deflects the blow.
A Kno'mon trolloc cleaves Acaelus's body.
*Acaelus* panics, and attempts to flee!
*Acaelus* leaves south riding a warhorse.
*Acaelus* has arrived from the south, riding a warhorse.
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
*Acaelus* panics, and attempts to flee!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
k light
k light
k light
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal slashes Acaelus's right leg.
A Kno'mon trolloc cleaves Acaelus's body.
A Kno'mon trolloc cleaves Acaelus's body.
You pierce *Acaelus*'s left arm.
*Acaelus* is incapacitated and will slowly die, if not aided.
The rain stops.
*Acaelus* lies immobile on the ground, suffering...
*Acaelus* is mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
Ok.
* R S HP:Beaten DP:Bursting MV:Strong - Acaelus: Incapacitated > Ok.
* R S HP:Beaten DP:Bursting MV:Strong - Acaelus: Incapacitated > You pierce *Acaelus*'s right foot hard.
*Acaelus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Acaelus*'s death cry.
They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
change mood wimpy
* R S HP:Beaten DP:Full MV:Strong > change mood wimpy
change mood wimpy
You try to calm down, but can't.
change mood wimpy
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > change posture defensive
Posture changed to: Defensive
* R S HP:Beaten DP:Full MV:Strong > geta ll corpse
Arglebargle, glop-glyf!?!
* R S HP:Beaten DP:Full MV:Strong > k light
They aren't here.
* R S HP:Beaten DP:Full MV:Strong > get all corpse
scalp
l
where
You get a pair of gleaming metal boots from the corpse of Acaelus.
You get a pair of thick, gold-plated greaves from the corpse of Acaelus.
You get a dagger from the corpse of Acaelus.
You get a small purse from the corpse of Acaelus.
You get a bronze belt of odd design from the corpse of Acaelus.
You get a wicked knife bladed axe from the corpse of Acaelus.
You get a silver etched shield from the corpse of Acaelus.
You get a silver Kandori wristcuff from the corpse of Acaelus.
You get a silver Kandori wristcuff from the corpse of Acaelus.
You get a sturdy pair of full leather gauntlets from the corpse of Acaelus.
You get a pair of polished, gold-plated vambraces from the corpse of Acaelus.
You get an earthen brown mantle from the corpse of Acaelus.
You get an engraved gold-plated breastplate from the corpse of Acaelus.
You get a shimmering chain of gold from the corpse of Acaelus.
You get a shimmering chain of gold from the corpse of Acaelus.
You get a gold-chased morion with an engraved silver comb from the corpse of Acaelus.
You get a jade signet ring from the corpse of Acaelus.
You get a jade signet ring from the corpse of Acaelus.
* R S HP:Critical DP:Bursting MV:Strong > score
You have 33
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Bursting MV:Strong > s
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Bursting MV:Strong > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Bursting MV:Strong > k light
A myrddraal leaves east.
A Kno'mon trolloc leaves east.
A Kno'mon trolloc leaves east.
k light
* R S HP:Critical DP:Bursting MV:Strong > k light
*Acaelus* has arrived from the east, riding a warhorse.
You try to pierce *Acaelus*, but he parries successfully.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > k light
Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Bursting MV:Strong - Acaelus: Battered > f
not
dh
You try to pierce *Acaelus*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!
You flee head over heels.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving ^^NORTH^^
There are some tracks of a humanoid leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
You stop paying increased attention to your surroundings.
* R S HP:Critical DP:Full MV:Strong > [diagnose shadow]
A shadow stallion is in excellent condition.
A shadow stallion is tiring.
* R S HP:Critical DP:Full MV:Strong > s
e
Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Strong > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
There are some tracks of a humanoid leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
* R S HP:Critical DP:Full MV:Strong > n
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > not
They aren't here.
* R S HP:Critical DP:Full MV:Strong > *Acaelus* has arrived from the west, riding a warhorse.
You start paying increased attention to your surroundings.
* R S HP:Critical DP:Full MV:Strong > k light
*Acaelus* tries to scythe you, but you parry successfully.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > You try to pierce *Acaelus*, but he deflects the blow.
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > f
You panic and attempt to flee!
You pierce *Acaelus*'s right arm.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You flee head over heels.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a myrddraal leaving ^^NORTH^^
There are some tracks of a humanoid leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > score
You are standing.
* R S HP:Critical DP:Full MV:Strong > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Acaelus* is here, fighting a Kno'mon trolloc, riding a warhorse.
A Kno'mon trolloc is here, fighting Acaelus.
A Kno'mon trolloc is here, fighting Acaelus.
A myrddraal is here, fighting Acaelus.
k light
* R S HP:Critical DP:Full MV:Strong > k light
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > change mood brave
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > *Acaelus* panics, and attempts to flee!
Mood changed to: Brave
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > change posture offensive
You pierce *Acaelus*'s left leg.
A myrddraal slashes Acaelus's body.
A Kno'mon trolloc cleaves Acaelus's left arm.
A Kno'mon trolloc cleaves Acaelus's body.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > Posture changed to: Offensive
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Healthy - Acaelus: Battered > k light
*Acaelus* leaves south riding a warhorse.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
score
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong >
You are standing.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > *Acaelus* has arrived from the south, riding a warhorse.
You try to pierce *Acaelus*, but he parries successfully.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Battered > You pierce *Acaelus*'s body hard.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You pierce *Acaelus*'s left arm.
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > change wimpy 45
You will now flee if you go below 45 hit points.
Full MV:Strong - Acaelus: Beaten >
*Acaelus* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A myrddraal slashes Acaelus's left leg.
A Kno'mon trolloc cleaves Acaelus's left leg.
*Acaelus* panics, and attempts to flee!
A Kno'mon trolloc cleaves Acaelus's body.
*Acaelus* leaves north riding a warhorse.
You flee head over heels.
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
k light
A timber wolf tries to hit you, but you dodge the attack.
They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > k light
No way! You're fighting for your life!
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched > They aren't here.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Scratched >
You gaze deeply into the soul of a timber wolf.
A timber wolf looks very strange, glaring about with a sense of panic.
You pierce a timber wolf's body into bloody fragments!
A timber wolf mounts an attack against you, but weak nerves get the better of him.
* R S HP:Critical DP:Full MV:Strong - a timber wolf: Hurt > change mood wimpy
f
Mood changed to: Wimpy
You pierce a timber wolf's head into bloody fragments!urt >
You panic and attempt to flee!
change posture defensive
score
You flee head over heels.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Posture changed to: Defensive
* R S HP:Critical DP:Full MV:Strong >
You are standing.
dh
* R S HP:Critical DP:Full MV:Strong > [diagnose shadow]
A shadow stallion is in excellent condition.
A shadow stallion is tiring.
* R S HP:Critical DP:Full MV:Strong > n
e
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Strong > change mood brave
Mood changed to: Brave
* R S HP:Critical DP:Full MV:Strong > l
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
change posture offensive
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > Posture changed to: Offensive
* R S HP:Critical DP:Full MV:Strong > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a myrddraal leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > s
s
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Critical DP:Full MV:Strong > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > kill wolf
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
k light
*Acaelus* has arrived from the south, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > k light
*Acaelus* tries to scythe you, but you parry successfully.
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten >
*Acaelus* panics, and attempts to flee!
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > k light
k light
k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten > You try to pierce *Acaelus*, but he deflects the blow.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Beaten >
*Acaelus* leaves west riding a warhorse.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
A myrddraal leaves west.
A Kno'mon trolloc leaves west.
A Kno'mon trolloc leaves west.
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > score
They aren't here.
* R S HP:Critical DP:Full MV:Strong > w
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Full MV:Strong > k light
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > kill
A myrddraal has arrived from the south.
A Kno'mon trolloc has arrived from the south.
A Kno'mon trolloc has arrived from the south.
* R S HP:Critical DP:Full MV:Strong > Hit who?
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
look
Preparing to find this room on the map.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
k light
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > score
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong >
This ranks you as Stomper the Cor'conde [Myrddraal 3] (Level 50).
You are standing.
* R S HP:Critical DP:Full MV:Strong > k light
k light
k light
A myrddraal leaves south.
A Kno'mon trolloc leaves south.
A Kno'mon trolloc leaves south.
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > s
They aren't here.
* R S HP:Critical DP:Full MV:Strong > By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R S HP:Critical DP:Full MV:Strong > k light
A myrddraal leaves east.
A Kno'mon trolloc leaves east.
A Kno'mon trolloc leaves east.
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > They aren't here.
k light
* R S HP:Critical DP:Full MV:Strong > e
They aren't here.
* R S HP:Critical DP:Full MV:Strong > n
Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A timber wolf is here, snarling hungrily.
w
* R S HP:Critical DP:Full MV:Strong > Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
*Acaelus* is standing here, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > A Kno'mon trolloc tries to cleave Acaelus, but he parries successfully.
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
k light
* R S HP:Critical DP:Full MV:Strong > k light
They aren't here.
e
* R S HP:Critical DP:Full MV:Strong > They aren't here.
* R S HP:Critical DP:Full MV:Strong > k light
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
A dirty rock lies here. [2]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Kno'mon trolloc is here, fighting Acaelus.
A Kno'mon trolloc is here, fighting Acaelus.
A myrddraal is here, fighting Acaelus.
*Acaelus* is here, fighting a Kno'mon trolloc, riding a warhorse.
* R S HP:Critical DP:Full MV:Strong > k light
k light
You pierce *Acaelus*'s body hard.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - a Kno'mon trolloc: Scratched - Acaelus: Critical > k light
*Acaelus* leaves west riding a warhorse.
*Acaelus* has arrived from the west, riding a warhorse.
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
You try to pierce *Acaelus*, but he deflects the blow.
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > *Acaelus* tries to scythe you, but you parry successfully.
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
You pierce *Acaelus*'s left foot.
*Acaelus* panics, and attempts to flee!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > change mood berserk
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Mood changed to: Berserk
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > A myrddraal tries to slash Acaelus, but he deflects the blow.
A Kno'mon trolloc cleaves Acaelus's body.
*Acaelus* panics, and attempts to flee!
*Acaelus* leaves south riding a warhorse.
*Acaelus* has arrived from the south, riding a warhorse.
You try to pierce *Acaelus*, but he deflects the blow.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
*Acaelus* panics, and attempts to flee!
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > Ok.
k light
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
Ok.
* R S HP:Critical DP:Full MV:Strong - Acaelus: Critical > k light
k light
k light
k light
A Kno'mon trolloc joins your fight!
A Kno'mon trolloc joins a Kno'mon trolloc's fight!
A myrddraal joins a Kno'mon trolloc's fight!
A myrddraal slashes Acaelus's right leg.
A Kno'mon trolloc cleaves Acaelus's body.
A Kno'mon trolloc cleaves Acaelus's body.
You pierce *Acaelus*'s left arm.
*Acaelus* is incapacitated and will slowly die, if not aided.
The rain stops.
*Acaelus* lies immobile on the ground, suffering...
*Acaelus* is mortally wounded, and will die soon, if not aided.
Your heartbeat calms down more as you feel less panicked.
Ok.
* R S HP:Beaten DP:Bursting MV:Strong - Acaelus: Incapacitated > Ok.
* R S HP:Beaten DP:Bursting MV:Strong - Acaelus: Incapacitated > You pierce *Acaelus*'s right foot hard.
*Acaelus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Acaelus*'s death cry.
They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
* R S HP:Beaten DP:Full MV:Strong > They aren't here.
change mood wimpy
* R S HP:Beaten DP:Full MV:Strong > change mood wimpy
change mood wimpy
You try to calm down, but can't.
change mood wimpy
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 202 hit points.
* R S HP:Beaten DP:Full MV:Strong > change posture defensive
Posture changed to: Defensive
* R S HP:Beaten DP:Full MV:Strong > geta ll corpse
Arglebargle, glop-glyf!?!
* R S HP:Beaten DP:Full MV:Strong > k light
They aren't here.
* R S HP:Beaten DP:Full MV:Strong > get all corpse
scalp
l
where
You get a pair of gleaming metal boots from the corpse of Acaelus.
You get a pair of thick, gold-plated greaves from the corpse of Acaelus.
You get a dagger from the corpse of Acaelus.
You get a small purse from the corpse of Acaelus.
You get a bronze belt of odd design from the corpse of Acaelus.
You get a wicked knife bladed axe from the corpse of Acaelus.
You get a silver etched shield from the corpse of Acaelus.
You get a silver Kandori wristcuff from the corpse of Acaelus.
You get a silver Kandori wristcuff from the corpse of Acaelus.
You get a sturdy pair of full leather gauntlets from the corpse of Acaelus.
You get a pair of polished, gold-plated vambraces from the corpse of Acaelus.
You get an earthen brown mantle from the corpse of Acaelus.
You get an engraved gold-plated breastplate from the corpse of Acaelus.
You get a shimmering chain of gold from the corpse of Acaelus.
You get a shimmering chain of gold from the corpse of Acaelus.
You get a gold-chased morion with an engraved silver comb from the corpse of Acaelus.
You get a jade signet ring from the corpse of Acaelus.
You get a jade signet ring from the corpse of Acaelus.