Fail!
Re: Fail!
The Eastern Wing of the Grand Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Powerful wings, beating fiercely, obstruct the view.
A handsome man in black, military vesture generals the Dark Lord's new armies.
<< Surely this guy will help me >>
q
kill light
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
q
kill light
They aren't here.
o HP:Critical MV:Winded >
q
kill light
q
kill light
You try to smite *Arjuna*, but he deflects the blow.
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
q
kill light
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
b
bash
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
A huge draghkar joins your fight!
A huge draghkar tries to hit Arjuna, but he deflects the blow.
*Arjuna* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Arjuna*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.652 seconds.
-=+
*Arjuna* gets a bubbling draught from a small purse.
**+
*Arjuna* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
=- -
A huge draghkar tries to hit Arjuna, but he parries successfully.
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
As *Arjuna* avoids your bash, you topple over and fall to the ground!
o HP:Critical MV:Tiring - Arjuna: Scratched >
cw
change mood wimpy
f
w
w
A huge draghkar hits Arjuna's body extremely hard.
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Tiring - Arjuna: Hurt >
Mood changed to: Wimpy
o HP:Critical MV:Tiring - Arjuna: Hurt >
You panic and attempt to flee!
w
*Arjuna* panics, and attempts to flee!
You flee head over heels.
In the Grand Hall
[ obvious exits: N S W D ]
Zone: The Ruined Keep
Powerful wings, beating fiercely, obstruct the view.
A handsome man in black, military vesture generals the Dark Lord's new armies.
<< Surely this guy will help me >>
q
kill light
o HP:Critical MV:Winded >
They aren't here.
o HP:Critical MV:Winded >
q
kill light
They aren't here.
o HP:Critical MV:Winded >
q
kill light
q
kill light
You try to smite *Arjuna*, but he deflects the blow.
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
q
kill light
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
q
kill light
b
bash
You do the best you can!
o HP:Critical MV:Winded - Arjuna: Hurt >
A huge draghkar joins your fight!
A huge draghkar tries to hit Arjuna, but he deflects the blow.
*Arjuna* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You try to smite *Arjuna*, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.652 seconds.
-=+
*Arjuna* gets a bubbling draught from a small purse.
**+
*Arjuna* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
=- -
A huge draghkar tries to hit Arjuna, but he parries successfully.
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
As *Arjuna* avoids your bash, you topple over and fall to the ground!
o HP:Critical MV:Tiring - Arjuna: Scratched >
cw
change mood wimpy
f
w
w
A huge draghkar hits Arjuna's body extremely hard.
*Arjuna* pierces your body.
You wish that your wounds would stop BLEEDING so much!
o HP:Critical MV:Tiring - Arjuna: Hurt >
Mood changed to: Wimpy
o HP:Critical MV:Tiring - Arjuna: Hurt >
You panic and attempt to flee!
w
*Arjuna* panics, and attempts to flee!
You flee head over heels.
In the Grand Hall
Re: Fail!
...
* S HP:Hurt MV:Winded > look
You nod in agreement.
kill light
* S HP:Hurt MV:Winded > kill light
A Worn Down House
This house should have been abandoned long ago. The wooden floor is
rotted out and the roof is leaking water. Many holes line the walls, home
to various rodents. Other than a small bed the only other furnishings
are a table with a few chairs and a large chest sitting in the corner.
[ obvious exits: S ]
The corpse of a well-traveled merchant is lying here.
You sense a hidden life form in the area...
Grut the Rabid Hunter is resting here.
The postmaster stands here, ready to deliver the mail.
* S HP:Hurt MV:Winded > They aren't here.
look
* S HP:Hurt MV:Winded > kill light
They aren't here.
* S HP:Hurt MV:Winded > kill h.light
A Worn Down House
This house should have been abandoned long ago. The wooden floor is
rotted out and the roof is leaking water. Many holes line the walls, home
to various rodents. Other than a small bed the only other furnishings
are a table with a few chairs and a large chest sitting in the corner.
[ obvious exits: S ]
The corpse of a well-traveled merchant is lying here.
You sense a hidden life form in the area...
Grut the Rabid Hunter is resting here.
The postmaster stands here, ready to deliver the mail.
* S HP:Hurt MV:Winded > They aren't here.
* S HP:Hurt MV:Winded > You try to pierce *Garett*, but he parries successfully.
* S HP:Hurt MV:Winded - Garett: Scratched > close olddoor
Ok.
* S HP:Hurt MV:Winded - Garett: Scratched >
Grut stops resting, and clambers on his feet.
close olddoor
* S HP:Hurt MV:Winded - Garett: Scratched > close olddoor
*Garett* places a triple bladed dagger in the back of Grut, resulting in some strange noises and blood!
Grut is dead! R.I.P.
Your blood freezes as you hear Grut's death cry.
* S HP:Hurt MV:Winded - Garett: Scratched > It's already closed!
* S HP:Hurt MV:Winded - Garett: Scratched > You try to pierce *Garett*, but he deflects the blow.
It's already closed!
* S HP:Hurt MV:Winded - Garett: Scratched >
You try to pierce *Garett*, but he parries successfully.
* S HP:Hurt MV:Winded - Garett: Scratched > narr god damn it grut
*Garett* gets a pair of thick metal boots from the corpse of Grut.
*Garett* gets a pair of ebony-steel plate greaves from the corpse of Grut.
*Garett* gets a bronze belt of odd design from the corpse of Grut.
*Garett* gets a great claymore from the corpse of Grut.
*Garett* gets a silver Kandori wristcuff from the corpse of Grut.
*Garett* gets a sungwood bracelet from the corpse of Grut.
*Garett* gets a pair of heavy metal gauntlets from the corpse of Grut.
*Garett* gets a pair of ebony-steel plate vambraces from the corpse of Grut.
*Garett* gets a backpack from the corpse of Grut.
*Garett* gets a Kandori snowflake necklace from the corpse of Grut.
*Garett* gets an opal choker of fiery blue and pink beauty from the corpse of Grut.
*Garett* gets a jade signet ring from the corpse of Grut.
*Garett* gets a jade signet ring from the corpse of Grut.
Grut tells you 'firetruck me'
* S HP:Hurt MV:Winded - Garett: Scratched > You narrate 'god damn it grut'
* S HP:Hurt MV:Winded > look
You nod in agreement.
kill light
* S HP:Hurt MV:Winded > kill light
A Worn Down House
This house should have been abandoned long ago. The wooden floor is
rotted out and the roof is leaking water. Many holes line the walls, home
to various rodents. Other than a small bed the only other furnishings
are a table with a few chairs and a large chest sitting in the corner.
[ obvious exits: S ]
The corpse of a well-traveled merchant is lying here.
You sense a hidden life form in the area...
Grut the Rabid Hunter is resting here.
The postmaster stands here, ready to deliver the mail.
* S HP:Hurt MV:Winded > They aren't here.
look
* S HP:Hurt MV:Winded > kill light
They aren't here.
* S HP:Hurt MV:Winded > kill h.light
A Worn Down House
This house should have been abandoned long ago. The wooden floor is
rotted out and the roof is leaking water. Many holes line the walls, home
to various rodents. Other than a small bed the only other furnishings
are a table with a few chairs and a large chest sitting in the corner.
[ obvious exits: S ]
The corpse of a well-traveled merchant is lying here.
You sense a hidden life form in the area...
Grut the Rabid Hunter is resting here.
The postmaster stands here, ready to deliver the mail.
* S HP:Hurt MV:Winded > They aren't here.
* S HP:Hurt MV:Winded > You try to pierce *Garett*, but he parries successfully.
* S HP:Hurt MV:Winded - Garett: Scratched > close olddoor
Ok.
* S HP:Hurt MV:Winded - Garett: Scratched >
Grut stops resting, and clambers on his feet.
close olddoor
* S HP:Hurt MV:Winded - Garett: Scratched > close olddoor
*Garett* places a triple bladed dagger in the back of Grut, resulting in some strange noises and blood!
Grut is dead! R.I.P.
Your blood freezes as you hear Grut's death cry.
* S HP:Hurt MV:Winded - Garett: Scratched > It's already closed!
* S HP:Hurt MV:Winded - Garett: Scratched > You try to pierce *Garett*, but he deflects the blow.
It's already closed!
* S HP:Hurt MV:Winded - Garett: Scratched >
You try to pierce *Garett*, but he parries successfully.
* S HP:Hurt MV:Winded - Garett: Scratched > narr god damn it grut
*Garett* gets a pair of thick metal boots from the corpse of Grut.
*Garett* gets a pair of ebony-steel plate greaves from the corpse of Grut.
*Garett* gets a bronze belt of odd design from the corpse of Grut.
*Garett* gets a great claymore from the corpse of Grut.
*Garett* gets a silver Kandori wristcuff from the corpse of Grut.
*Garett* gets a sungwood bracelet from the corpse of Grut.
*Garett* gets a pair of heavy metal gauntlets from the corpse of Grut.
*Garett* gets a pair of ebony-steel plate vambraces from the corpse of Grut.
*Garett* gets a backpack from the corpse of Grut.
*Garett* gets a Kandori snowflake necklace from the corpse of Grut.
*Garett* gets an opal choker of fiery blue and pink beauty from the corpse of Grut.
*Garett* gets a jade signet ring from the corpse of Grut.
*Garett* gets a jade signet ring from the corpse of Grut.
Grut tells you 'firetruck me'
* S HP:Hurt MV:Winded - Garett: Scratched > You narrate 'god damn it grut'
Re: Fail!
Lol I like the effort boys. But 5th times not the charm either. This has happened 5 times today when I hit beat/crit. With some form of above players jestin/mush etc. It's rather amusing :p To be fair this was the least effort chance, waning.
* R HP:Beaten MV:Full - Gully: Beaten > g
[bash ]
*Gully* tries to hack you, but you parry successfully.
=
You slash *Gully*'s body hard.
Your bash at *Gully* sends him sprawling!
* R HP:Beaten MV:Full - Gully: Critical >
You slash *Gully*'s body hard.
* R HP:Beaten MV:Full - Gully: Critical > order dark is waiting for it
They're probably not interested in any orders you might give.
k dark
* R HP:Beaten MV:Full - Gully: Critical > n
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > k dark
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > n
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > k dark
You slash *Gully*'s right arm.
*Gully* tries to hack you, but you parry successfully.
w
* R HP:Beaten MV:Full - Gully: Critical > You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > k dark
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > w
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > k dark
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > g
[bash ]
*
*Dah* has arrived from the north.
You dodge a bash from *Gully* who loses his balance and falls!
+
*Dah* tries to pound you, but you deflect the blow.
=
Your bash at *Gully* sends him sprawling!
* R HP:Beaten MV:Full - Gully: Critical > nod
You slash *Gully*'s body.
You nod in agreement.
- Gully: Critical >
*Dah* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Gully: Critical >
*Gully* hacks your body hard.
*Dah* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Dah* nods in agreement.
* R HP:Beaten MV:Full - Gully: Critical >
*Gully* nods in agreement.
* R HP:Beaten MV:Full - Gully: Critical > yawn
f
*Dah* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
n
w
w
You flee head over heels.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Feeling that tired..or is it just boredom?
* R HP:Beaten MV:Fresh > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > s
Alas, you cannot go that way...
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > s
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > s
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > e
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Matching room found! Correcting map position.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > n
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
score
* R HP:Beaten MV:Full >
You are standing.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > where
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > who
where
Players
-------
Gevirha of Tarabon
Iberiamssp of Two Rivers (Linkless)
Finalmente of Two Rivers (Linkless)
Ulysses of Andor
Master Ric the Master Trader [Kandori Merchants' Guild]
Aloe Alocha
5 Dornel the Gaidin [Gaidin]
Sovik of the Borderlands
Mistress Vhalerie Delange of Hinderstap [Wisdom]
Jaxon Lane
Ioria of Saldaea
Eneas of Shienar
Lorrah of Arafel
13 players displayed.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar
Yes, narrate, fine, narrate we must, but WHAT???
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > where
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
k dark
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > alias y kill gully
Ok.
k dark
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
l
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
where
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
score
* R HP:Beaten MV:Full >
You are standing.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > wehre
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Arglebargle, glop-glyf!?!
dh
* R HP:Beaten MV:Full > [diagnose horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > l
They aren't here.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > not
They aren't here.
* R HP:Beaten MV:Full > e
You stop paying increased attention to your surroundings.
e
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > s
Alas, you cannot go that way...
* R HP:Beaten MV:Full > w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > n
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full >
*Kilgore* has arrived from the east, riding a shadow stallion.
* R HP:Beaten MV:Full >
*Kilgore* leaves south riding a shadow stallion.
* R HP:Beaten MV:Full > not
t
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Full > [kill h.dark]
They aren't here.
* R HP:Beaten MV:Full > e
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > n
n
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.
e
* R HP:Beaten MV:Full > Alas, you cannot go that way...
n
* R HP:Beaten MV:Full > n
n
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
n
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
e
* R HP:Beaten MV:Full > n
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Beaten MV:Full > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong > n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a Shienaran scout is lying here.
You notice a skin of human flesh is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
*Crusunte* is standing here.
* R HP:Beaten MV:Strong > not
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
* R HP:Beaten MV:Full - Gully: Beaten > g
[bash ]
*Gully* tries to hack you, but you parry successfully.
=
You slash *Gully*'s body hard.
Your bash at *Gully* sends him sprawling!
* R HP:Beaten MV:Full - Gully: Critical >
You slash *Gully*'s body hard.
* R HP:Beaten MV:Full - Gully: Critical > order dark is waiting for it
They're probably not interested in any orders you might give.
k dark
* R HP:Beaten MV:Full - Gully: Critical > n
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > k dark
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > n
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > k dark
You slash *Gully*'s right arm.
*Gully* tries to hack you, but you parry successfully.
w
* R HP:Beaten MV:Full - Gully: Critical > You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > k dark
No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > w
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Full - Gully: Critical > k dark
You do the best you can!
* R HP:Beaten MV:Full - Gully: Critical > g
[bash ]
*
*Dah* has arrived from the north.
You dodge a bash from *Gully* who loses his balance and falls!
+
*Dah* tries to pound you, but you deflect the blow.
=
Your bash at *Gully* sends him sprawling!
* R HP:Beaten MV:Full - Gully: Critical > nod
You slash *Gully*'s body.
You nod in agreement.
- Gully: Critical >
*Dah* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Gully: Critical >
*Gully* hacks your body hard.
*Dah* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*Dah* nods in agreement.
* R HP:Beaten MV:Full - Gully: Critical >
*Gully* nods in agreement.
* R HP:Beaten MV:Full - Gully: Critical > yawn
f
*Dah* wipes his boots in your face!
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
n
w
w
You flee head over heels.
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Feeling that tired..or is it just boredom?
* R HP:Beaten MV:Fresh > Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The hard-packed dirt of the road attest to the hard use it has seen. Hills
rise up over the path to either side, casting shadows onto the scrub. Black
granite peaks claw the north sky, while the forest lies to the south. The
air bears a hint of the Blight's stench, carried by the cold mountain winds.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > s
Alas, you cannot go that way...
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The hard-packed dirt, leading north and south, attests to the hard use that
the road has been subjected to. To the north, the road leads towards Tarwin's
Gap, glimpsed as a cleft in the immense granite wall past the hills. The only
thing that can be seen to either side is the distinctly uninviting foliage of
the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > s
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a myrddraal leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > s
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > e
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
Matching room found! Correcting map position.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > n
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > w
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > look
Preparing to find this room on the map.
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
score
* R HP:Beaten MV:Full >
You are standing.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > where
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > who
where
Players
-------
Gevirha of Tarabon
Iberiamssp of Two Rivers (Linkless)
Finalmente of Two Rivers (Linkless)
Ulysses of Andor
Master Ric the Master Trader [Kandori Merchants' Guild]
Aloe Alocha
5 Dornel the Gaidin [Gaidin]
Sovik of the Borderlands
Mistress Vhalerie Delange of Hinderstap [Wisdom]
Jaxon Lane
Ioria of Saldaea
Eneas of Shienar
Lorrah of Arafel
13 players displayed.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > nar
Yes, narrate, fine, narrate we must, but WHAT???
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > where
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
k dark
k dark
k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > alias y kill gully
Ok.
k dark
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
l
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
where
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > They aren't here.
score
* R HP:Beaten MV:Full >
You are standing.
look
Preparing to find this room on the map.
* R HP:Beaten MV:Full > wehre
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Matching room found! Correcting map position.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > Arglebargle, glop-glyf!?!
dh
* R HP:Beaten MV:Full > [diagnose horse]
A bloodstock stallion is in excellent condition.
A bloodstock stallion is strong.
* R HP:Beaten MV:Full > k dark
k dark
k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > l
They aren't here.
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full > where
Players in your Zone
--------------------
Dornel - Road to Tarwin's Gap
* R HP:Beaten MV:Full > k dark
k dark
They aren't here.
k dark
* R HP:Beaten MV:Full > k dark
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > not
They aren't here.
* R HP:Beaten MV:Full > e
You stop paying increased attention to your surroundings.
e
* R HP:Beaten MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > s
Bend in the Road
The road bends, leading north and west here. Far to the north, a giant cleft
in the Mountains of Dhoom can be seen - Tarwin's Gap. The air, hot and humid,
carries a tinge of the Blight's overpowering stench. Dense forest borders the
road, tall trees reaching into the sky.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A dirty rock lies here. [2]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Edge of the Forest
Dense foliage blots the sky from view. The air is hot and humid, tinged with
the rancid stench of the Blight. Oddly, scattered among the normal trees are
some oddly twisted and gnarled trees, as if in pain. The foliage thins out
and hills can be seen to the north. Beyond the hills, the Mountains of Dhoom
claw the sky.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > s
Alas, you cannot go that way...
* R HP:Beaten MV:Full > w
By the Road
The road lies just to the north, seen through the dense forest. Half-buried
road markers can be glimpsed, dotting the roadside at regular intervals. Far
to the north, past the trees, the Mountains of Dhoom are a jagged black line
in the horizon. The air is tinged with the stench of the Blight, carried into
the south by the winds blowing through Tarwin's Gap.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > w
In a Thick Forest
The pine trees are very tight knitted here, even more so to the south where
it becomes to difficult for passage. To the east the trees thin out as the
environment becomes too harsh to support life. The air is humid and carries
a sickly sweet smell eminating from the trees as the proximity to the
Blight taints the living even this far south. It would not take much more
than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > n
Road to Tarwin's Gap
The paving stones that once formed the road are completely covered in dirt.
This stretch of the road continues its east-west path through the forest
between Fal Dara and Tarwin's Gap. The forest begins to thin out towards
the east, replaced by boulders and rough terrain. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Beaten MV:Full >
*Kilgore* has arrived from the east, riding a shadow stallion.
* R HP:Beaten MV:Full >
*Kilgore* leaves south riding a shadow stallion.
* R HP:Beaten MV:Full > not
t
You start paying increased attention to your surroundings.
* R HP:Beaten MV:Full > [kill h.dark]
They aren't here.
* R HP:Beaten MV:Full > e
Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
* R HP:Beaten MV:Full > n
n
By the Road
The dense foliage thins out to the north, transitioning into sparsely covered
rollings hills. Beyond them the Mountains of Dhoom can be spotted, a line of
jagged black rock against the horizon. To the east, the hard-packed road that
leads to Tarwin's Gap can be glimpsed through the trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc scout sniffs the air here.
e
* R HP:Beaten MV:Full > Alas, you cannot go that way...
n
* R HP:Beaten MV:Full > n
n
In the Foothills
The Mountains of Dhoom jut into the sky to the north, past the rocky hills.
A wide path cuts through the hills to the east, leading to Tarwin's Gap,
while in other directions more hills can be seen. The air, which carries a
hint of the chilly mountain wind, is thick with the stench of the Blight.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Full > Alas, you cannot go that way...
n
* R HP:Beaten MV:Full > Alas, you cannot go that way...
* R HP:Beaten MV:Full > Alas, you cannot go that way...
e
* R HP:Beaten MV:Full > n
n
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
n
* R HP:Beaten MV:Full > Before the Gap
The road opens up into Tarwin's Gap just to the north, which cuts through
the Mountains of Dhoom. The mountains seem almost to have been cleft in half
by a gigantic axe, while to either side, the massive walls of granite surge
into the sky, almost blotting it out, while to the south, the road continues
through the hills. The cold mountain wind slices through the pass, having in
effect been funneled by the mountains.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong > n
Entering the Gap
Here, among the foothills of the Mountains of Dhoom, lies the entrance to
Tarwin's Gap. Small rocks litter the ground, lying among the sparse tufts
of tough, wiry grass and the rare wildflower. Just to the north is the gap
itself, flanked by the black rock of the mountains, while a pair of paths
lead east and west, leading up and into the mountains themselves.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
* R HP:Beaten MV:Strong > Inside the Gap
Just to the south, Tarwin's Gap opens out into a large rocky opening among
the foothills of the Mountains of Dhoom. Tall walls loom over the rocky soil
to either side of the pass, casting shadows onto the rocky soil. Sparse tufts
of wiry grass are scattered among the rocks here, and an occasional pebble
comes tumbling down.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a Shienaran scout is lying here.
You notice a skin of human flesh is hidden here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
*Crusunte* is standing here.
* R HP:Beaten MV:Strong > not
Tarwin's Gap
To either side the tall walls of Tarwin's Gap loom overhead, with the pitch
black peaks of the Mountains of Dhoom beyond. Small tufts of grass poke out
of the rocky soil, among the debris that litters the ground. The way seems
cluttered with boulders to the north, but the gap continues to the south.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here flying around.
Re: Fail!
Bravo -- I, for one, applaud the self-own of completely giving up on finishing a critical abser and posting it on the fail thread. Anyways, here's a real fail involving a real failure named Jestin.
You narrate '1e ent'
*Mavrik* tries to slash you, but you deflect the blow.
*Dornel* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Tiring - Walker: Hurt > -=+**+=
*Walker* pierces your body very hard.
Jestin has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
-
Jestin tries to strike *Dornel*, but he deflects the blow.
-=
As *Walker* avoids your bash, you topple over and fall to the ground!
*Dornel* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Dornel: Battered >
*Dornel* slashes your body hard.
*Mavrik* slashes your left arm into bloody fragments!
*Walker* pierces your left leg into bloody fragments!
* S HP:Battered MV:Tiring - Dornel: Battered > bash dornel
-=
A sickly, blighted deer leaves north.
+**
Jestin strikes *Dornel*'s body very hard.
*Dornel* slashes your body into bloody fragments!
*Mavrik* tries to slash you, but you parry successfully.
*Walker* tries to pierce you, but you deflect the blow.
Jestin unleashes a flurry of icy spikes at *Dornel*, who is stabbed repeatedly.
+=- -
*Dornel* says 'PCu '
=
Your bash at *Dornel* sends him sprawling!
* S HP:Battered MV:Tiring - Dornel: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* S HP:Battered MV:Tiring - Dornel: Critical >
You pierce *Dornel*'s right leg hard.
*Dornel* panics, and attempts to flee!
You swiftly dodge *Walker*'s attempt to pierce you.
* S HP:Battered MV:Tiring - Dornel: Critical >
You pierce *Dornel*'s right leg hard.
*Dornel* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Dornel: Critical >
*Dornel* leaves east riding a bloodstock stallion.
You narrate '1e ent'
*Mavrik* tries to slash you, but you deflect the blow.
*Dornel* tries to slash you, but you parry successfully.
* S HP:Wounded MV:Tiring - Walker: Hurt > -=+**+=
*Walker* pierces your body very hard.
Jestin has arrived from the east, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the east.
-
Jestin tries to strike *Dornel*, but he deflects the blow.
-=
As *Walker* avoids your bash, you topple over and fall to the ground!
*Dornel* sends you sprawling with a powerful bash!
* S HP:Wounded MV:Tiring - Dornel: Battered >
*Dornel* slashes your body hard.
*Mavrik* slashes your left arm into bloody fragments!
*Walker* pierces your left leg into bloody fragments!
* S HP:Battered MV:Tiring - Dornel: Battered > bash dornel
-=
A sickly, blighted deer leaves north.
+**
Jestin strikes *Dornel*'s body very hard.
*Dornel* slashes your body into bloody fragments!
*Mavrik* tries to slash you, but you parry successfully.
*Walker* tries to pierce you, but you deflect the blow.
Jestin unleashes a flurry of icy spikes at *Dornel*, who is stabbed repeatedly.
+=- -
*Dornel* says 'PCu '
=
Your bash at *Dornel* sends him sprawling!
* S HP:Battered MV:Tiring - Dornel: Critical > cmw
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* S HP:Battered MV:Tiring - Dornel: Critical >
You pierce *Dornel*'s right leg hard.
*Dornel* panics, and attempts to flee!
You swiftly dodge *Walker*'s attempt to pierce you.
* S HP:Battered MV:Tiring - Dornel: Critical >
You pierce *Dornel*'s right leg hard.
*Dornel* panics, and attempts to flee!
* S HP:Battered MV:Tiring - Dornel: Critical >
*Dornel* leaves east riding a bloodstock stallion.
Re: Fail!
Posted this in crit kills, but it really belongs here. We are both terrible, but my character is more OP
* HP:Wounded SP:Strong MV:Tiring > The temperature is about 5 degrees.
The sky is cloudy, and a calm wind comes from the south.
* HP:Wounded SP:Strong MV:Tiring > [chann 'ice spikes' jaxon]
You aren't in touch with saidin to channel it.
kill light
kill light
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > kill light
They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > 3
kill light
[chann 'flame strike' jaxon]
You aren't in touch with saidin to channel it.
* HP:Wounded SP:Strong MV:Tiring > kill light
kill light
kill light
kill light
kill light
They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > ali 4 chann 'flame strike' vianca
dd
Ok.
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
r
* HP:Wounded SP:Strong MV:Tiring > not
You sit down and rest your tired bones.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
You start paying increased attention to your surroundings.
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
Jaxon bellows 'byrg sneak bashing me?'
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.
* HP:Wounded SP:Strong MV:Tiring > 0
North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Mikhan - Before the Keep
* HP:Wounded SP:Strong MV:Tiring > look
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded SP:Strong MV:Tiring > st
You stop resting, and stand up.
* HP:Wounded SP:Strong MV:Tiring > kill h.light
Suddenly *Jaxon* places a silver-winged basilard in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
flee
You do the best you can!
You panic and attempt to flee!ing - Jaxon: Battered >
s
You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Failed to correct map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
* HP:Critical SP:Strong MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Jaxon* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Critical SP:Strong MV:Tiring > 11
[k h.light]
You strike *Jaxon*'s right arm.
*Jaxon* panics, and attempts to flee!
m
* HP:Critical SP:Strong MV:Tiring - Jaxon: Battered > *Jaxon* leaves north.
[seize ]
You feel the flows of saidin coursing through your body.
* HP:Critical SP:Strong MV:Tiring > TICK IN 5 SECONDS.
chann 'ice spikes' h.light
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring > cha wimp
chann 'ice spikes' h.light
You won't flee from any fight now.
Nobody here by that name.V:Tiring >
* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You begin to weave the appropriate flows...
-
*Jaxon* tries to slash you, but you parry successfully.
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.
* HP:Critical SP:Strong MV:Strong - Jaxon: Beaten > chann 'ice spikes' h.light
You begin to weave the appropriate flows...
=
You dodge a bash from *Jaxon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.
* HP:Critical SP:Strong MV:Strong - Jaxon: Critical > chann 'flame strike' h.light
You begin to weave the appropriate flows...
+
*Jaxon* panics, and attempts to flee!
*
*Jaxon* leaves south.
*s
kill light
+chann 'flame strike' h.light
Cancelled.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
*Jaxon* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical SP:Strong MV:Strong > You strike *Jaxon*'s right leg.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jaxon*'s death cry.
Nobody here by that name.V:Strong >
* HP:Critical SP:Strong MV:Strong > get all corpse
n
rel
You get a gold crown from the corpse of Jaxon.
You get two copper pennys from the corpse of Jaxon.
You get a pair of thick metal boots from the corpse of Jaxon.
You get a pair of ebony-steel plate greaves from the corpse of Jaxon.
You get a bronze belt of odd design from the corpse of Jaxon.
You get the massive blade, da'es Ashan from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a pair of heavy metal gauntlets from the corpse of Jaxon.
You get a pair of ebony-steel plate vambraces from the corpse of Jaxon.
You get a backpack from the corpse of Jaxon.
You get a shining steel breastplate from the corpse of Jaxon.
You get a torc of gleaming steel from the corpse of Jaxon.
You get a Kandori snowflake necklace from the corpse of Jaxon.
You get a full metal helmet and visor from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
* HP:Wounded SP:Strong MV:Tiring > The temperature is about 5 degrees.
The sky is cloudy, and a calm wind comes from the south.
* HP:Wounded SP:Strong MV:Tiring > [chann 'ice spikes' jaxon]
You aren't in touch with saidin to channel it.
kill light
kill light
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > kill light
They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > 3
kill light
[chann 'flame strike' jaxon]
You aren't in touch with saidin to channel it.
* HP:Wounded SP:Strong MV:Tiring > kill light
kill light
kill light
kill light
kill light
They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > They aren't here.
* HP:Wounded SP:Strong MV:Tiring > ali 4 chann 'flame strike' vianca
dd
Ok.
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > l
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
r
* HP:Wounded SP:Strong MV:Tiring > not
You sit down and rest your tired bones.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
You start paying increased attention to your surroundings.
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
dd
scan
* HP:Wounded SP:Strong MV:Tiring > [diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
Jaxon bellows 'byrg sneak bashing me?'
[diag h.light]
No-one by that name here.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.
* HP:Wounded SP:Strong MV:Tiring > North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > dd
scan
[diag h.light]
Jaxon has some big nasty wounds and scratches.
* HP:Wounded SP:Strong MV:Tiring > 0
North: A grizzled Shienaran veteran looks on.
South: A run-down looking man wanders aimlessly, collecting lost belongings.
* HP:Wounded SP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Mikhan - Before the Keep
* HP:Wounded SP:Strong MV:Tiring > look
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
You sense a hidden life form in the area...
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Wounded SP:Strong MV:Tiring > st
You stop resting, and stand up.
* HP:Wounded SP:Strong MV:Tiring > kill h.light
Suddenly *Jaxon* places a silver-winged basilard in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
flee
You do the best you can!
You panic and attempt to flee!ing - Jaxon: Battered >
s
You flee head over heels.
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
Failed to correct map position after fleeing.
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
A hanging lantern lights the path.
A grizzled Shienaran veteran looks on.
* HP:Critical SP:Strong MV:Tiring > Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
A hanging lantern lights the path.
*Jaxon* is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
* HP:Critical SP:Strong MV:Tiring > 11
[k h.light]
You strike *Jaxon*'s right arm.
*Jaxon* panics, and attempts to flee!
m
* HP:Critical SP:Strong MV:Tiring - Jaxon: Battered > *Jaxon* leaves north.
[seize ]
You feel the flows of saidin coursing through your body.
* HP:Critical SP:Strong MV:Tiring > TICK IN 5 SECONDS.
chann 'ice spikes' h.light
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring > cha wimp
chann 'ice spikes' h.light
You won't flee from any fight now.
Nobody here by that name.V:Tiring >
* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
Nobody here by that name.
* HP:Critical SP:Strong MV:Tiring > chann 'ice spikes' h.light
The Fal Dara alarm horn sounds loudly.
Your heartbeat calms down more as you feel less panicked.
Timer now at 60 secs.
You begin to weave the appropriate flows...
-
*Jaxon* tries to slash you, but you parry successfully.
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.
* HP:Critical SP:Strong MV:Strong - Jaxon: Beaten > chann 'ice spikes' h.light
You begin to weave the appropriate flows...
=
You dodge a bash from *Jaxon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
+
Ok.
Spikes of solid ice form in your hands, which you launch at *Jaxon*.
* HP:Critical SP:Strong MV:Strong - Jaxon: Critical > chann 'flame strike' h.light
You begin to weave the appropriate flows...
+
*Jaxon* panics, and attempts to flee!
*
*Jaxon* leaves south.
*s
kill light
+chann 'flame strike' h.light
Cancelled.
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
*Jaxon* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
* HP:Critical SP:Strong MV:Strong > You strike *Jaxon*'s right leg.
*Jaxon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Jaxon*'s death cry.
Nobody here by that name.V:Strong >
* HP:Critical SP:Strong MV:Strong > get all corpse
n
rel
You get a gold crown from the corpse of Jaxon.
You get two copper pennys from the corpse of Jaxon.
You get a pair of thick metal boots from the corpse of Jaxon.
You get a pair of ebony-steel plate greaves from the corpse of Jaxon.
You get a bronze belt of odd design from the corpse of Jaxon.
You get the massive blade, da'es Ashan from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a sungwood bracelet from the corpse of Jaxon.
You get a pair of heavy metal gauntlets from the corpse of Jaxon.
You get a pair of ebony-steel plate vambraces from the corpse of Jaxon.
You get a backpack from the corpse of Jaxon.
You get a shining steel breastplate from the corpse of Jaxon.
You get a torc of gleaming steel from the corpse of Jaxon.
You get a Kandori snowflake necklace from the corpse of Jaxon.
You get a full metal helmet and visor from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
You get a gold ring delicately carved with ivy from the corpse of Jaxon.
Re: Fail!
* S HP:Battered MV:Winded >
*Hammerhead* has arrived from the south.
* S HP:Battered MV:Winded > 3
[backstab h.dark]
You silently approach your victim...
=
Aloysius narrates 'whacha doing arjuna'
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Battered MV:Winded - Hammerhead: Beaten >
*Hammerhead* tries to lance you, but you dodge the attack.
* S HP:Battered MV:Winded - Hammerhead: Beaten > nar ugh clumsy hammerhead
not
You swiftly dodge *Hammerhead*'s attempt to lance you.
* S HP:Battered MV:Winded - Hammerhead: Beaten > You narrate 'ugh clumsy hammerhead'
* S HP:Battered MV:Winded - Hammerhead: Beaten > You stab *Hammerhead*'s right foot hard.
*Hammerhead* has arrived from the south.
* S HP:Battered MV:Winded > 3
[backstab h.dark]
You silently approach your victim...
=
Aloysius narrates 'whacha doing arjuna'
Ooops. Your clumsy execution broadcasts your intentions.
* S HP:Battered MV:Winded - Hammerhead: Beaten >
*Hammerhead* tries to lance you, but you dodge the attack.
* S HP:Battered MV:Winded - Hammerhead: Beaten > nar ugh clumsy hammerhead
not
You swiftly dodge *Hammerhead*'s attempt to lance you.
* S HP:Battered MV:Winded - Hammerhead: Beaten > You narrate 'ugh clumsy hammerhead'
* S HP:Battered MV:Winded - Hammerhead: Beaten > You stab *Hammerhead*'s right foot hard.
Re: Fail!
Used up my draught earlier when I got blinded by a mob messing around in TV..
Blind is such an annoying weave!
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Bursting MV:Winded > s
Along the Run
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Along the Run
* R HP:Scratched SP:Bursting MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Along the Run
* R HP:Scratched SP:Bursting MV:Winded > n
e
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Bursting MV:Winded > An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A crow is here flying around.
*Kairayla* is standing here, riding a gray palfrey.
*Magius* is standing here, riding a gray palfrey.
A young Tower Guard is on duty here.
*Tolza* is standing here, riding a Domani razor.
The apprentice is here, tending the stores.
*Vhalerie* is standing here, riding a gray palfrey.
*Mavrik* is standing here, riding a Domani razor.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded >
*Vhalerie* tries to pierce you, but you parry successfully.
*Mavrik* leaves east riding a Domani razor.
*Tolza* leaves east riding a Domani razor.
A young Tower Guard leaves east.
*Magius* leaves east riding a gray palfrey.
*Kairayla* leaves east riding a gray palfrey.
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > e
You strike *Vhalerie*'s body.
*Vhalerie* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > fNo way! You're
fighting for your life!
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > You panic and attempt to flee!
*Mavrik* has arrived from the east, riding a Domani razor.
*Tolza* has arrived from the east, riding a Domani razor.
A young Tower Guard has arrived from the east.
*Magius* has arrived from the east, riding a gray palfrey.
*Kairayla* has arrived from the east, riding a gray palfrey.
A crow has arrived from the east.
*Magius* tries to pound you, but you deflect the blow.
You flee head over heels.
An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
* R HP:Scratched SP:Bursting MV:Winded > w
w
An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A crow is here flying around.
*Kairayla* is standing here, riding a gray palfrey.
*Magius* is standing here, riding a gray palfrey.
A young Tower Guard is on duty here.
*Tolza* is standing here, riding a Domani razor.
*Mavrik* is standing here, riding a Domani razor.
The apprentice is here, tending the stores.
*Vhalerie* is standing here, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded > *Magius* tries to pound you, but you
deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched SP:Bursting MV:Winded - Magius: Hurt > f
You strike *Magius*'s left arm hard.
*Magius* tries to pound you, but you dodge the attack.
You gasp in pain as streaks of fire from *Vhalerie* burn your body!
*Mavrik* leaves west riding a Domani razor.
*Tolza* leaves west riding a Domani razor.
A young Tower Guard leaves west.
* R HP:Hurt SP:Bursting MV:Winded - Magius: Wounded >
The air around your eyes seems to catch fire, blinding you!
* R HP:Hurt SP:Bursting MV:Winded - Magius: Wounded > You panic and attempt to flee!
*someone* has arrived from the west, riding a Domani razor.
*someone* has arrived from the west, riding a Domani razor.
*someone* strikes your body hard.
You flee head over heels.
You can't see a damned thing, you're blinded!
There doesn't seem to be a draught in a soft leather pouch.
* R HP:Hurt SP:Bursting MV:Winded > You do not have that item.
* R HP:Hurt SP:Bursting MV:Winded > l
w
You can't see a damned thing, you're
blinded!
* R HP:Hurt SP:Bursting MV:Winded > w
w
You can't see a damned thing, you're
blinded!
w* R HP:Hurt SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
*someone* tries to hack you, but you deflect the blow.
w
* R HP:Hurt SP:Bursting MV:Winded - Mavrik: Healthy > w*someone* pounds your head
extremely hard.
No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > No way! You're
fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > f
No way! You're
fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > No way! You're
fighting for your life!
w* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy >
You panic and attempt to flee!
w
w
*someone* tries to strike you, but you parry successfully.
w
w
*someone* tries to strike you, but you parry successfully.
*someone* tries to pound you, but you deflect the blow.
You flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
w
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > wAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
Alas, you cannot go that way...
n
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
w
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > s
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
wYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
wYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
n
You swiftly dodge someone's attempt to
hit you.
No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > No way!
You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > f
You try to strike someone, but it deflects the blow.
Someone tries to hit you, but you deflect the blow.
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > You panic and attempt to flee!
n
wYou flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > w
w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
n
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Someone caws 'Kairayla, Magius, Tolza and
more are at Grasslands'
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > e
s
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
e
* R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
n
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
wYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
nYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > wYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > e
Alas, you cannot go that way...
o R HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
e
* R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > e
You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
d* R HP:Wounded SP:Bursting MV:Winded > iYou can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > sm
You stop riding it.
* HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
o HP:Wounded SP:Bursting MV:Winded > ti
ch
dYour heartbeat calms down more as you feel
less panicked.
It is 2 o'clock pm, on the 24th day of the month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:58:38 2023 EST, last rebooted 17 hours, 55 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > ef[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
o HP:Hurt SP:Bursting MV:Tiring > [change posture defensive]
Posture changed to: Defensive
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring >
Someone caws 'Kairayla, Magius, Tolza and more are at A Sallow Wood'
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ti
It is 2 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:04 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring >
Someone caws 'Kairayla, Magius, Tolza and more are at The Tar Valon Road'
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ch
d[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
eo HP:Hurt SP:Bursting MV:Tiring > f
wh
[change posture defensive]
Posture changed to: Defensive
o HP:Hurt SP:Bursting MV:Tiring > [where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ti
lIt is 2 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:34 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > You can't see a damned thing, you're blinded!
wo HP:Hurt SP:Bursting MV:Tiring > h
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
ti
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:38 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > who
Players
-------
Vepr the Wolfish Trolloc
4 Jestin Sedai [Dreadlord]
2 players displayed.
lo HP:Hurt SP:Bursting MV:Tiring >
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
l
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:47 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > ti
It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:49 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring >
*someone* clumsily approaches you with something, but you fend off the attack.
lo HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy >
You can't see a damned
thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy >
You try to strike *someone*, but he parries successfully.
o HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy > sigh
You sigh
Blind is such an annoying weave!
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Bursting MV:Winded > s
Along the Run
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Along the Run
* R HP:Scratched SP:Bursting MV:Winded > wh
[where ]
Players in your Zone
--------------------
Jestin - Along the Run
* R HP:Scratched SP:Bursting MV:Winded > n
e
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
* R HP:Scratched SP:Bursting MV:Winded > An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A crow is here flying around.
*Kairayla* is standing here, riding a gray palfrey.
*Magius* is standing here, riding a gray palfrey.
A young Tower Guard is on duty here.
*Tolza* is standing here, riding a Domani razor.
The apprentice is here, tending the stores.
*Vhalerie* is standing here, riding a gray palfrey.
*Mavrik* is standing here, riding a Domani razor.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded >
*Vhalerie* tries to pierce you, but you parry successfully.
*Mavrik* leaves east riding a Domani razor.
*Tolza* leaves east riding a Domani razor.
A young Tower Guard leaves east.
*Magius* leaves east riding a gray palfrey.
*Kairayla* leaves east riding a gray palfrey.
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > e
You strike *Vhalerie*'s body.
*Vhalerie* tries to pierce you, but you deflect the blow.
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > fNo way! You're
fighting for your life!
* R HP:Scratched SP:Bursting MV:Winded - Vhalerie: Scratched > You panic and attempt to flee!
*Mavrik* has arrived from the east, riding a Domani razor.
*Tolza* has arrived from the east, riding a Domani razor.
A young Tower Guard has arrived from the east.
*Magius* has arrived from the east, riding a gray palfrey.
*Kairayla* has arrived from the east, riding a gray palfrey.
A crow has arrived from the east.
*Magius* tries to pound you, but you deflect the blow.
You flee head over heels.
An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A squirrel is here, chittering.
* R HP:Scratched SP:Bursting MV:Winded > w
w
An Old, Silent Forest
[ obvious exits: E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil,
being ridden by you.
A crow is here flying around.
*Kairayla* is standing here, riding a gray palfrey.
*Magius* is standing here, riding a gray palfrey.
A young Tower Guard is on duty here.
*Tolza* is standing here, riding a Domani razor.
*Mavrik* is standing here, riding a Domani razor.
The apprentice is here, tending the stores.
*Vhalerie* is standing here, riding a gray palfrey.
A long-eared rabbit is here, looking quite sick.
* R HP:Scratched SP:Bursting MV:Winded > *Magius* tries to pound you, but you
deflect the blow.
No way! You're fighting for your life!
* R HP:Scratched SP:Bursting MV:Winded - Magius: Hurt > f
You strike *Magius*'s left arm hard.
*Magius* tries to pound you, but you dodge the attack.
You gasp in pain as streaks of fire from *Vhalerie* burn your body!
*Mavrik* leaves west riding a Domani razor.
*Tolza* leaves west riding a Domani razor.
A young Tower Guard leaves west.
* R HP:Hurt SP:Bursting MV:Winded - Magius: Wounded >
The air around your eyes seems to catch fire, blinding you!
* R HP:Hurt SP:Bursting MV:Winded - Magius: Wounded > You panic and attempt to flee!
*someone* has arrived from the west, riding a Domani razor.
*someone* has arrived from the west, riding a Domani razor.
*someone* strikes your body hard.
You flee head over heels.
You can't see a damned thing, you're blinded!
There doesn't seem to be a draught in a soft leather pouch.
* R HP:Hurt SP:Bursting MV:Winded > You do not have that item.
* R HP:Hurt SP:Bursting MV:Winded > l
w
You can't see a damned thing, you're
blinded!
* R HP:Hurt SP:Bursting MV:Winded > w
w
You can't see a damned thing, you're
blinded!
w* R HP:Hurt SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
*someone* tries to hack you, but you deflect the blow.
w
* R HP:Hurt SP:Bursting MV:Winded - Mavrik: Healthy > w*someone* pounds your head
extremely hard.
No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > No way! You're
fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > f
No way! You're
fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy > No way! You're
fighting for your life!
w* R HP:Wounded SP:Bursting MV:Winded - Mavrik: Healthy >
You panic and attempt to flee!
w
w
*someone* tries to strike you, but you parry successfully.
w
w
*someone* tries to strike you, but you parry successfully.
*someone* tries to pound you, but you deflect the blow.
You flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
w
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
n* R HP:Wounded SP:Bursting MV:Winded >
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > wAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
Alas, you cannot go that way...
n
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
w
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > s
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
wYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
wYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
n
You swiftly dodge someone's attempt to
hit you.
No way! You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > No way!
You're fighting for your life!
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > f
You try to strike someone, but it deflects the blow.
Someone tries to hit you, but you deflect the blow.
* R HP:Wounded SP:Bursting MV:Winded - a large plains bear: Healthy > You panic and attempt to flee!
n
wYou flee head over heels.
You can't see a damned thing, you're blinded!
You can't see a damned thing, you're blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
n
nAlas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
w* R HP:Wounded SP:Bursting MV:Winded >
n
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > w
w
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > w
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > n
n
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > Someone caws 'Kairayla, Magius, Tolza and
more are at Grasslands'
Alas, you cannot go that way...
* R HP:Wounded SP:Bursting MV:Winded > e
s
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
e
* R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
n
* R HP:Wounded SP:Bursting MV:Winded > You can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > n
wYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > n
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
nYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > wYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > w
You can't see a damned thing, you're
blinded!
w* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
n* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
o R HP:Wounded SP:Bursting MV:Winded > e
Alas, you cannot go that way...
o R HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
e* R HP:Wounded SP:Bursting MV:Winded >
You can't see a damned thing, you're
blinded!
e
* R HP:Wounded SP:Bursting MV:Winded > eYou can't see a damned thing, you're
blinded!
* R HP:Wounded SP:Bursting MV:Winded > e
You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > You can't ride in there.
d* R HP:Wounded SP:Bursting MV:Winded > iYou can't ride in there.
* R HP:Wounded SP:Bursting MV:Winded > sm
You stop riding it.
* HP:Wounded SP:Bursting MV:Winded > e
You can't see a damned thing, you're
blinded!
o HP:Wounded SP:Bursting MV:Winded > ti
ch
dYour heartbeat calms down more as you feel
less panicked.
It is 2 o'clock pm, on the 24th day of the month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:58:38 2023 EST, last rebooted 17 hours, 55 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > ef[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
o HP:Hurt SP:Bursting MV:Tiring > [change posture defensive]
Posture changed to: Defensive
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring >
Someone caws 'Kairayla, Magius, Tolza and more are at A Sallow Wood'
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ti
It is 2 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:04 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring >
Someone caws 'Kairayla, Magius, Tolza and more are at The Tar Valon Road'
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ch
d[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 140 hit points.
eo HP:Hurt SP:Bursting MV:Tiring > f
wh
[change posture defensive]
Posture changed to: Defensive
o HP:Hurt SP:Bursting MV:Tiring > [where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > ti
lIt is 2 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:34 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > You can't see a damned thing, you're blinded!
wo HP:Hurt SP:Bursting MV:Tiring > h
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
ti
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:38 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > who
Players
-------
Vepr the Wolfish Trolloc
4 Jestin Sedai [Dreadlord]
2 players displayed.
lo HP:Hurt SP:Bursting MV:Tiring >
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > l
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
l
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > wh
[where ]
You can't see a damned thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring > It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:47 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring > ti
It is 3 o'clock pm, on the 24th day of the
month of Amadaine, year 1531.
According to legend and prophecy, this is the First Turn of the Wheel.
The Shadow grows stronger as Lisennet and Sarras are raised as dreadlords.
(Server: Thu Sep 7 17:59:49 2023 EST, last rebooted 17 hours, 56 minutes ago)
o HP:Hurt SP:Bursting MV:Tiring >
*someone* clumsily approaches you with something, but you fend off the attack.
lo HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy >
You can't see a damned
thing, you're blinded!
o HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy >
You try to strike *someone*, but he parries successfully.
o HP:Hurt SP:Bursting MV:Tiring - Arjuna: Healthy > sigh
You sigh