Fail!
Re: Fail!
Skywalk over the Inner City
[ obvious exits: N S ]
Zone: Outer Caemlyn
North: A ragged looking man asks for spare coins.
South: A stout looking guard is here, walking the streets of Caemlyn.
*Theresa* is standing here, riding a gray palfrey.
*Yaan* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Jearom* is standing here, riding a Domani razor.
*Liia* is standing here, riding a warhorse.
A man meanders here, quietly speaking to himself.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > [back liia]
You silently approach your victim...
-=+**+=- -=+
*
*Liia* makes a strange sound as you place a triple bladed dagger in her back!
*Liia* panics, and attempts to flee!
* S HP:Healthy MV:Full - Liia: Battered >
[ obvious exits: N S ]
Zone: Outer Caemlyn
North: A ragged looking man asks for spare coins.
South: A stout looking guard is here, walking the streets of Caemlyn.
*Theresa* is standing here, riding a gray palfrey.
*Yaan* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Jearom* is standing here, riding a Domani razor.
*Liia* is standing here, riding a warhorse.
A man meanders here, quietly speaking to himself.
* S HP:Healthy MV:Full >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Full > [back liia]
You silently approach your victim...
-=+**+=- -=+
*
*Liia* makes a strange sound as you place a triple bladed dagger in her back!
*Liia* panics, and attempts to flee!
* S HP:Healthy MV:Full - Liia: Battered >
Re: Fail!
* N HP:Wounded SP:Trickling MV:Tiring > Amongst the Rubble
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
* N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* N HP:Wounded SP:Trickling MV:Tiring > diag h.dark
k dark
TICK IN 5 SECONDS.
whe
No-one by that name here.
k dark
* N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* N HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - Amongst the Rubble
* N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
Faiz has arrived from the south, riding a shadow stallion.
* N HP:Wounded SP:Trickling MV:Tiring > not
You pierce Faiz's left leg.
* N HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > n
You stop paying increased attention to your surroundings.
k dark
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > No way! You're fighting for your life!
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > You do the best you can!
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > f
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
A mirrored lantern begins to dim a little.
Timer now at 61 secs.
k dark
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
They aren't here.
* HP:Wounded SP:Fading MV:Strong > k dark
They aren't here.
* HP:Wounded SP:Fading MV:Strong > e
k dark
Amongst the Rubble
[ obvious exits: N S W ]
Faiz the Gray Man is standing here, riding |1| shadow stallion
Faiz leaves west riding a shadow stallion.
* HP:Wounded SP:Fading MV:Strong > They aren't here.
* HP:Wounded SP:Fading MV:Strong > w
k dark
A Winding Road
[ obvious exits: E S W ]
Faiz the Gray Man is standing here, riding |1| shadow stallion
* HP:Wounded SP:Fading MV:Strong > You pierce Faiz's left arm. OK let's do a little meleeing.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You pierce Faiz's right arm.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered > cha mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You dodge a bash from Faiz who loses his balance and falls!
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's right arm.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered > whe
Players in your Zone
--------------------
Mer - A Winding Road
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You dodge a bash from Faiz who loses his balance and falls!
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten >
You pierce Faiz's body hard.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten >
You pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten > emb On this bash I think I'll go for the fball, should have enough sps!
k dark
You feel the flows of saidar coursing through your body.
chann 'fireball' h.dark
* E HP:Wounded SP:Fading MV:Strong - Faiz: Beaten > You do the best you can!
Faiz tries to pound you, but you parry successfully.
You pierce Faiz's head.
You begin to weave the appropriate flows...
You dodge a bash from Faiz who loses his balance and falls!
Faiz clambers to his feet.
Ok.
Fire coalesces into a ball at your hands, which you launch at Faiz. Yay it worked, prob too tapped for fstrike but try it anyway…
* E HP:Wounded SP:Trickling MV:Strong - Faiz: Critical > chann 'flame strike' h.dark
You begin to weave the appropriate flows...
Faiz panics, and attempts to flee!
Faiz leaves west riding a shadow stallion.
e
k dark
w
Your target is no longer here!
* E HP:Wounded SP:Trickling MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
k dark
* E HP:Wounded SP:Trickling MV:Tiring > w
k dark
They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > w
k dark
A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > chann 'flame strike' h.dark
A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > e
They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > e
e
Nobody here by that name.
* E HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E S W ]
n
* E HP:Wounded SP:Trickling MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]
* E HP:Wounded SP:Trickling MV:Tiring > ride horse
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
|1| A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* E HP:Wounded SP:Trickling MV:Tiring > e
You start riding him.
* R E HP:Wounded SP:Trickling MV:Tiring > e
n
Amongst the Rubble
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R E HP:Wounded SP:Trickling MV:Tiring > k dark
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > whe
k dark
They aren't here.
* R E HP:Wounded SP:Trickling MV:Tiring > release
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - A Winding Road
k dark
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > k leader
Ok.
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > not
They aren't here.
Faiz has arrived from the west, riding a shadow stallion.
k dark
* R HP:Wounded SP:Trickling MV:Tiring > You start paying increased attention to your surroundings. Well ain't this the craps!
Faiz leaves east riding a shadow stallion.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > e
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > e
e
The Dusty Road
[ obvious exits: N W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > n
n
Alas, you cannot go that way...
* R N HP:Wounded SP:Trickling MV:Tiring > n
The Dusty Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
The Dusty Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > n
Rugged Terrain
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
w
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > w
Alas, you cannot go that way...
* R N HP:Wounded SP:Trickling MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded SP:Trickling MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Road by the Ravine
[ obvious exits: N E ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Road by the Ravine
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
e
* R N HP:Wounded SP:Trickling MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
e
A Makeshift Bridge
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > e
A Road by the Ravine
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him. This spot ought to do, EEP a bear! Run!
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > n
They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > whe
k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - Road to Tarwin's Gap
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > whe
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Players in your Zone
--------------------
Mer - Road to Tarwin's Gap
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
Faiz has arrived from the south, riding a shadow stallion. Well it ain't my night tonight. Back to spamming school.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring >
Faiz leaves east riding a shadow stallion.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Large stones and small cover the immediate area. Most are worn from the
elements, but one side on each has been smoothed and polished. There is no
pattern to them, other than in its randomness. The ground is pitted in some
places, and many of the stones are somewhat underground.
[ obvious exits: N S W ]
* N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* N HP:Wounded SP:Trickling MV:Tiring > diag h.dark
k dark
TICK IN 5 SECONDS.
whe
No-one by that name here.
k dark
* N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* N HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - Amongst the Rubble
* N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
Faiz has arrived from the south, riding a shadow stallion.
* N HP:Wounded SP:Trickling MV:Tiring > not
You pierce Faiz's left leg.
* N HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > n
You stop paying increased attention to your surroundings.
k dark
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > No way! You're fighting for your life!
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > You do the best you can!
* HP:Wounded SP:Trickling MV:Tiring - Faiz: Battered > f
You panic and attempt to flee!
Your heartbeat calms down more as you feel less panicked.
Timer now at 61 secs.
A mirrored lantern begins to dim a little.
Timer now at 61 secs.
k dark
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]
They aren't here.
* HP:Wounded SP:Fading MV:Strong > k dark
They aren't here.
* HP:Wounded SP:Fading MV:Strong > e
k dark
Amongst the Rubble
[ obvious exits: N S W ]
Faiz the Gray Man is standing here, riding |1| shadow stallion
Faiz leaves west riding a shadow stallion.
* HP:Wounded SP:Fading MV:Strong > They aren't here.
* HP:Wounded SP:Fading MV:Strong > w
k dark
A Winding Road
[ obvious exits: E S W ]
Faiz the Gray Man is standing here, riding |1| shadow stallion
* HP:Wounded SP:Fading MV:Strong > You pierce Faiz's left arm. OK let's do a little meleeing.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You pierce Faiz's right arm.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered > cha mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 135 hit points.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You dodge a bash from Faiz who loses his balance and falls!
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's right arm.
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered > whe
Players in your Zone
--------------------
Mer - A Winding Road
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You dodge a bash from Faiz who loses his balance and falls!
* HP:Wounded SP:Fading MV:Strong - Faiz: Battered >
You barely pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten >
You pierce Faiz's body hard.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten >
You pierce Faiz's body.
* HP:Wounded SP:Fading MV:Strong - Faiz: Beaten > emb On this bash I think I'll go for the fball, should have enough sps!
k dark
You feel the flows of saidar coursing through your body.
chann 'fireball' h.dark
* E HP:Wounded SP:Fading MV:Strong - Faiz: Beaten > You do the best you can!
Faiz tries to pound you, but you parry successfully.
You pierce Faiz's head.
You begin to weave the appropriate flows...
You dodge a bash from Faiz who loses his balance and falls!
Faiz clambers to his feet.
Ok.
Fire coalesces into a ball at your hands, which you launch at Faiz. Yay it worked, prob too tapped for fstrike but try it anyway…
* E HP:Wounded SP:Trickling MV:Strong - Faiz: Critical > chann 'flame strike' h.dark
You begin to weave the appropriate flows...
Faiz panics, and attempts to flee!
Faiz leaves west riding a shadow stallion.
e
k dark
w
Your target is no longer here!
* E HP:Wounded SP:Trickling MV:Strong > Amongst the Rubble
[ obvious exits: N S W ]
k dark
* E HP:Wounded SP:Trickling MV:Tiring > w
k dark
They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > w
k dark
A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > chann 'flame strike' h.dark
A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > e
They aren't here.
* E HP:Wounded SP:Trickling MV:Tiring > e
e
Nobody here by that name.
* E HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E S W ]
* E HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E S W ]
n
* E HP:Wounded SP:Trickling MV:Tiring > Amongst the Rubble
[ obvious exits: N S W ]
* E HP:Wounded SP:Trickling MV:Tiring > ride horse
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
A weapon rack stands on the ground here, ready to store weapons.
|1| A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* E HP:Wounded SP:Trickling MV:Tiring > e
You start riding him.
* R E HP:Wounded SP:Trickling MV:Tiring > e
n
Amongst the Rubble
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
e
* R E HP:Wounded SP:Trickling MV:Tiring > k dark
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R E HP:Wounded SP:Trickling MV:Tiring > whe
k dark
They aren't here.
* R E HP:Wounded SP:Trickling MV:Tiring > release
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - A Winding Road
k dark
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > k leader
Ok.
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R HP:Wounded SP:Trickling MV:Tiring > not
They aren't here.
Faiz has arrived from the west, riding a shadow stallion.
k dark
* R HP:Wounded SP:Trickling MV:Tiring > You start paying increased attention to your surroundings. Well ain't this the craps!
Faiz leaves east riding a shadow stallion.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > e
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > e
e
The Dusty Road
[ obvious exits: N W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > n
n
Alas, you cannot go that way...
* R N HP:Wounded SP:Trickling MV:Tiring > n
The Dusty Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
The Dusty Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A black wolf growls loudly, poised to leap.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > n
Rugged Terrain
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
w
Beneath a Cliff's Ledge
[ obvious exits: S W ]
A gory tuft of flesh lies abandoned on the ground.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran footman stands here.
A Shienaran footman stands here.
A Shienaran lieutenant stands here.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > w
Alas, you cannot go that way...
* R N HP:Wounded SP:Trickling MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded SP:Trickling MV:Tiring > w
A Winding Road
[ obvious exits: E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Winding Road
[ obvious exits: N E S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
n
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Road by the Ravine
[ obvious exits: N E ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the east.
* R N HP:Wounded SP:Trickling MV:Tiring > n
A Road by the Ravine
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
e
* R N HP:Wounded SP:Trickling MV:Tiring > A Makeshift Bridge
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > n
e
A Makeshift Bridge
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > e
A Road by the Ravine
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
A Winding Road
[ obvious exits: E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded SP:Trickling MV:Tiring > A Winding Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A big brown bear growls angrily about him. This spot ought to do, EEP a bear! Run!
A rat has arrived from the west.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > n
They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Road to Tarwin's Gap
[ obvious exits: N E S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > whe
k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > Players in your Zone
--------------------
Mer - Road to Tarwin's Gap
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > whe
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Players in your Zone
--------------------
Mer - Road to Tarwin's Gap
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
They aren't here.
* R N HP:Wounded SP:Trickling MV:Tiring > They aren't here.
Faiz has arrived from the south, riding a shadow stallion. Well it ain't my night tonight. Back to spamming school.
k dark
* R N HP:Wounded SP:Trickling MV:Tiring >
Faiz leaves east riding a shadow stallion.
* R N HP:Wounded SP:Trickling MV:Tiring > k dark
Re: Fail!
Seems to be my destiny. UGH.
* R HP:Scratched SP:Good MV:Full > k dark
Waylon narrates 'mer will block gk'
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
* R HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
not
* R HP:Scratched SP:Good MV:Full > k dark
You start paying increased attention to your surroundings.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > Waylon narrates 'we find'
They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > whe
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
Players in your Zone
--------------------
Waylon - In Front of the Castle
Mer - In Front of the Castle
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > emb
k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
You feel the flows of saidar coursing through your body.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > cl stonegate
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
It's already closed!
* R N E HP:Scratched SP:Good MV:Full > k dark
Finan has arrived from the west, riding a warhorse.
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
You have been kicked out of Waylon's group!
You stop following Waylon.
Finan says 'hagg pers'
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > TICK IN 5 SECONDS.
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
Players in your Zone
--------------------
Finan - In Front of the Castle
Waylon - In Front of the Castle
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > g vial purse
You get a vial filled with a dark red liquid from a small purse.
* R N E HP:Scratched SP:Good MV:Full >
You feel parched from the hot weather.
Timer now at 62 secs.
You are thirsty.
* R N E HP:Scratched SP:Good MV:Fresh >
Finan says 'no vials'
* R N E HP:Scratched SP:Good MV:Fresh > g yellow purse
You get a thin vial of yellow fluid from a small purse.
* R N E HP:Scratched SP:Good MV:Fresh > g yellow purse
You get a thin vial of yellow fluid from a small purse.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon gets a leather water flask from a backpack.
* R N E HP:Scratched SP:Good MV:Fresh > give yellow finan
give yellow finan
You give a thin vial of yellow fluid to Finan.
* R N E HP:Scratched SP:Good MV:Fresh > You give a thin vial of yellow fluid to Finan.
* R N E HP:Scratched SP:Good MV:Fresh > rem flask
You don't seem to be using a flask.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon drinks water from a leather water flask.
* R N E HP:Scratched SP:Good MV:Fresh > drink flask
Waylon drinks water from a leather water flask.
* R N E HP:Scratched SP:Good MV:Fresh > You can't find it!
* R N E HP:Scratched SP:Good MV:Fresh > drink flask
Finan thanks you heartily.
You can't find it!
* R N E HP:Scratched SP:Good MV:Fresh > i
Waylon puts a leather water flask in a backpack.
You are carrying:
a vial filled with a dark red liquid
nine gold crowns
a large number of copper pennies (39)
a thin vial of yellow fluid
the severed head of Magor the Trolloc slain in the Blight
* R N E HP:Scratched SP:Good MV:Fresh > i
Waylon stops resting, and clambers on his feet.
* R N E HP:Scratched SP:Good MV:Fresh > You are carrying:
a vial filled with a dark red liquid
nine gold crowns
a large number of copper pennies (39)
a thin vial of yellow fluid
the severed head of Magor the Trolloc slain in the Blight
* R N E HP:Scratched SP:Good MV:Fresh > g flask pack
You don't have a pack.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon leaves west riding a bloodstock stallion.
Finan leaves west riding a warhorse.
say skin?
* R N E HP:Scratched SP:Good MV:Fresh > sc
You say 'skin?'
* R N E HP:Scratched SP:Good MV:Fresh > You have 267(270) hit, 59(136) saidar and 150(150) movement points.
You have scored 108874420 experience points and 443 quest points.
You need 1726944943 exp to level and 557 qp to rank.
You have amassed 89 Turn points to date.
You have played 27 days and 15 hours (real time).
This ranks you as Mer the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
You are thirsty.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Finan - Near a Bridge
Waylon - Near a Bridge
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > weat
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
The temperature is about 95 degrees.
The sky is cloudless, and a calm wind comes from the north.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
cha mood brave
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Mood changed to: Brave
Wimpy reset to: 81 hit points.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Finan narrates 'he dism'
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
TICK IN 5 SECONDS.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
You feel parched from the hot weather.
Timer now at 60 secs.
You are thirsty.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > na toss me skin next time ya see me
You narrate 'toss me skin next time ya see me'
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Finan narrates 'on 3n rotten'
They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Waylon - Near a Bridge
Mer - In Front of the Castle
You sense shadowspawn nearby.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
k dark
They aren't here.
* R HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Waylon has arrived from the west, riding a bloodstock stallion.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Waylon beckons everyone to follow him.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > fol waylon
Waylon gets a leather water flask from a backpack.
* R N E HP:Scratched SP:Good MV:Fresh > You now follow Waylon.
* R N E HP:Scratched SP:Good MV:Fresh >
*Sarras* has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.
* R N E HP:Scratched SP:Good MV:Fresh >
Sarras calls for the stonegate to be opened.
The stonegate is opened from the other side.
* R N E HP:Scratched SP:Good MV:Fresh >
*Sarras* leaves east riding a shadow stallion.
A Samma N'Sei warrior leaves east.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon gives you a leather water flask.
drink flask
* R N E HP:Scratched SP:Good MV:Fresh > w
You drink the water.
It is now empty.
* R N E HP:Scratched SP:Good MV:Fresh > The Bridge
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N E HP:Scratched SP:Good MV:Full > e
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Warder is standing here, riding |2| bloodstock stallion
A rat has arrived from the west.
* R N E HP:Healthy SP:Good MV:Full >
Waylon sighs loudly.
* R N E HP:Healthy SP:Good MV:Full > na oh ffs
You narrate 'oh ffs'
* R N E HP:Healthy SP:Good MV:Full >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full > k rat
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full > Waylon screams loudly!
A rat stops following you.
You pierce a rat's right leg extremely hard.
A rat panics, and attempts to flee!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
You pierce a rat's body very hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R N E HP:Healthy SP:Good MV:Full > na the moment omg
Waylon says 'finan rip'
You narrate 'the moment omg'
* R HP:Scratched SP:Good MV:Full > k dark
Waylon narrates 'mer will block gk'
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
* R HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R HP:Scratched SP:Good MV:Full > They aren't here.
not
* R HP:Scratched SP:Good MV:Full > k dark
You start paying increased attention to your surroundings.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > Waylon narrates 'we find'
They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > whe
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
Players in your Zone
--------------------
Waylon - In Front of the Castle
Mer - In Front of the Castle
* R N HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N HP:Scratched SP:Good MV:Full > emb
k dark
They aren't here.
* R N HP:Scratched SP:Good MV:Full > k dark
You feel the flows of saidar coursing through your body.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > cl stonegate
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
It's already closed!
* R N E HP:Scratched SP:Good MV:Full > k dark
Finan has arrived from the west, riding a warhorse.
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
You have been kicked out of Waylon's group!
You stop following Waylon.
Finan says 'hagg pers'
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > TICK IN 5 SECONDS.
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
Players in your Zone
--------------------
Finan - In Front of the Castle
Waylon - In Front of the Castle
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Full > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > They aren't here.
* R N E HP:Scratched SP:Good MV:Full > g vial purse
You get a vial filled with a dark red liquid from a small purse.
* R N E HP:Scratched SP:Good MV:Full >
You feel parched from the hot weather.
Timer now at 62 secs.
You are thirsty.
* R N E HP:Scratched SP:Good MV:Fresh >
Finan says 'no vials'
* R N E HP:Scratched SP:Good MV:Fresh > g yellow purse
You get a thin vial of yellow fluid from a small purse.
* R N E HP:Scratched SP:Good MV:Fresh > g yellow purse
You get a thin vial of yellow fluid from a small purse.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon gets a leather water flask from a backpack.
* R N E HP:Scratched SP:Good MV:Fresh > give yellow finan
give yellow finan
You give a thin vial of yellow fluid to Finan.
* R N E HP:Scratched SP:Good MV:Fresh > You give a thin vial of yellow fluid to Finan.
* R N E HP:Scratched SP:Good MV:Fresh > rem flask
You don't seem to be using a flask.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon drinks water from a leather water flask.
* R N E HP:Scratched SP:Good MV:Fresh > drink flask
Waylon drinks water from a leather water flask.
* R N E HP:Scratched SP:Good MV:Fresh > You can't find it!
* R N E HP:Scratched SP:Good MV:Fresh > drink flask
Finan thanks you heartily.
You can't find it!
* R N E HP:Scratched SP:Good MV:Fresh > i
Waylon puts a leather water flask in a backpack.
You are carrying:
a vial filled with a dark red liquid
nine gold crowns
a large number of copper pennies (39)
a thin vial of yellow fluid
the severed head of Magor the Trolloc slain in the Blight
* R N E HP:Scratched SP:Good MV:Fresh > i
Waylon stops resting, and clambers on his feet.
* R N E HP:Scratched SP:Good MV:Fresh > You are carrying:
a vial filled with a dark red liquid
nine gold crowns
a large number of copper pennies (39)
a thin vial of yellow fluid
the severed head of Magor the Trolloc slain in the Blight
* R N E HP:Scratched SP:Good MV:Fresh > g flask pack
You don't have a pack.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon leaves west riding a bloodstock stallion.
Finan leaves west riding a warhorse.
say skin?
* R N E HP:Scratched SP:Good MV:Fresh > sc
You say 'skin?'
* R N E HP:Scratched SP:Good MV:Fresh > You have 267(270) hit, 59(136) saidar and 150(150) movement points.
You have scored 108874420 experience points and 443 quest points.
You need 1726944943 exp to level and 557 qp to rank.
You have amassed 89 Turn points to date.
You have played 27 days and 15 hours (real time).
This ranks you as Mer the Elder Sister [Green Ajah 6] (Level 51).
You are standing.
You are thirsty.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Finan - Near a Bridge
Waylon - Near a Bridge
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > weat
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
The temperature is about 95 degrees.
The sky is cloudless, and a calm wind comes from the north.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
cha mood brave
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Mood changed to: Brave
Wimpy reset to: 81 hit points.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Finan narrates 'he dism'
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
TICK IN 5 SECONDS.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > whe
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
whe
You feel parched from the hot weather.
Timer now at 60 secs.
You are thirsty.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Players in your Zone
--------------------
Mer - In Front of the Castle
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > na toss me skin next time ya see me
You narrate 'toss me skin next time ya see me'
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > Finan narrates 'on 3n rotten'
They aren't here.
whe
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Players in your Zone
--------------------
Waylon - Near a Bridge
Mer - In Front of the Castle
You sense shadowspawn nearby.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
k dark
k dark
They aren't here.
* R HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
Waylon has arrived from the west, riding a bloodstock stallion.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > Waylon beckons everyone to follow him.
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > k dark
k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
k dark
* R N E HP:Scratched SP:Good MV:Fresh > k dark
They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > They aren't here.
* R N E HP:Scratched SP:Good MV:Fresh > fol waylon
Waylon gets a leather water flask from a backpack.
* R N E HP:Scratched SP:Good MV:Fresh > You now follow Waylon.
* R N E HP:Scratched SP:Good MV:Fresh >
*Sarras* has arrived from the north, riding a shadow stallion.
A Samma N'Sei warrior has arrived from the north.
* R N E HP:Scratched SP:Good MV:Fresh >
Sarras calls for the stonegate to be opened.
The stonegate is opened from the other side.
* R N E HP:Scratched SP:Good MV:Fresh >
*Sarras* leaves east riding a shadow stallion.
A Samma N'Sei warrior leaves east.
* R N E HP:Scratched SP:Good MV:Fresh >
Waylon gives you a leather water flask.
drink flask
* R N E HP:Scratched SP:Good MV:Fresh > w
You drink the water.
It is now empty.
* R N E HP:Scratched SP:Good MV:Fresh > The Bridge
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N E HP:Scratched SP:Good MV:Full > e
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Warder is standing here, riding |2| bloodstock stallion
A rat has arrived from the west.
* R N E HP:Healthy SP:Good MV:Full >
Waylon sighs loudly.
* R N E HP:Healthy SP:Good MV:Full > na oh ffs
You narrate 'oh ffs'
* R N E HP:Healthy SP:Good MV:Full >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full > k rat
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full > Waylon screams loudly!
A rat stops following you.
You pierce a rat's right leg extremely hard.
A rat panics, and attempts to flee!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
Waylon screams loudly!
* R N E HP:Healthy SP:Good MV:Full - a rat: Critical >
You pierce a rat's body very hard.
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R N E HP:Healthy SP:Good MV:Full > na the moment omg
Waylon says 'finan rip'
You narrate 'the moment omg'
Re: Fail!
lol was fighting 3 and knew 1 troll was leading me to the rest, hit flee as soon as i saw group Obviously - then this stupid delay in command going through:
* R HP:Beaten MV:Tiring > kill $target$
Edge of the Blighted Forest
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Tiring > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Gruncle* is standing here.
*Shaide* is standing here.
*Grut* is standing here.
* R HP:Beaten MV:Tiring > *Shaide* has been kicked out of *Grut*'s group!
*Shaide* stops following *Grut*.
You strike *Gruncle*'s body.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
*Shaide* pounds your left leg.
* R HP:Beaten MV:Tiring - Gruncle: Beaten > change mood wimpy
*Shaide* tries to pound you, but you parry successfully.
*Gruncle* crushes your head hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Gruncle*'s body hard.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
*Grut* tries to smite you, but you deflect the blow.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring - Gruncle: Beaten > f
[flee ]
You panic and attempt to flee!
*Gruncle* sends you sprawling with a powerful bash! <--- lol watch myself die now
You wish that your wounds would stop BLEEDING so much!
*Grut* smites your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Shaide* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
*Gruncle* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Grut* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your head very hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
:(
* R HP:Beaten MV:Tiring > kill $target$
Edge of the Blighted Forest
[ obvious exits: N S ]
A wild stallion bucks madly, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Tiring > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
A wild stallion bucks madly, being ridden by you.
*Gruncle* is standing here.
*Shaide* is standing here.
*Grut* is standing here.
* R HP:Beaten MV:Tiring > *Shaide* has been kicked out of *Grut*'s group!
*Shaide* stops following *Grut*.
You strike *Gruncle*'s body.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
*Shaide* pounds your left leg.
* R HP:Beaten MV:Tiring - Gruncle: Beaten > change mood wimpy
*Shaide* tries to pound you, but you parry successfully.
*Gruncle* crushes your head hard.
You wish that your wounds would stop BLEEDING so much!
You strike *Gruncle*'s body hard.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
*Grut* tries to smite you, but you deflect the blow.
* R HP:Beaten MV:Tiring - Gruncle: Beaten >
Mood changed to: Wimpy
* R HP:Beaten MV:Tiring - Gruncle: Beaten > f
[flee ]
You panic and attempt to flee!
*Gruncle* sends you sprawling with a powerful bash! <--- lol watch myself die now
You wish that your wounds would stop BLEEDING so much!
*Grut* smites your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
*Shaide* pounds your body hard.
You wish that your wounds would stop BLEEDING so much!
*Gruncle* crushes your body hard.
You wish that your wounds would stop BLEEDING so much!
*Grut* smites your body very hard.
You wish that your wounds would stop BLEEDING so much!
*someone* pounds your head very hard.
You're stunned, but will probably regain consciousness...
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
:(
Re: Fail!
o HP:Hurt MV:Tiring >
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
o HP:Hurt MV:Tiring >
track
-=+
Some almost day-old tracks of Wovoka leaving up.
Some very faint half week-old tracks of Monsoon leaving up.
Some very faint half week-old tracks of Monsoon leaving up.
Some very faint half week-old tracks of a shadow stallion leaving east.
Some very faint half week-old tracks of Monsoon leaving east.
o HP:Hurt MV:Winded >
u
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
track
o HP:Hurt MV:Winded >
-
Sarras narrates 'chasing s'
=+
Some obvious fresh tracks of Grut leaving down.
Some almost day-old tracks of Wovoka leaving west.
Some very faint half week-old tracks of Monsoon leaving west.
Some very faint half week-old tracks of Monsoon leaving west.
Some very faint day-old tracks of Corentin leaving west.
o HP:Hurt MV:Winded >
z not into wg
[narrate ]
You narrate 'not into wg'
o HP:Hurt MV:Winded >
pl
pull leaf
pl
pull leaf
You can't do that here.
o HP:Hurt MV:Winded >
u
You can't do that here.
o HP:Hurt MV:Winded >
A Badly Damaged Span
The ancient structures have been weakened in may places, and unfortunately,
this was one which was unable to again bear the weight of a traveller. As
the thin stone crumbles like eggshells underfoot, eternal darkness and a fall
that never ends are all that remain of this mortal life.
[ obvious exits: ]
You are dead! Sorry...
Was sure I was 1d Blight waygate. I guess not...!
Took a shortcut to Keep!!
Twisting Through the Ways
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction d leads to an unknown room.
Zone: The Ways
o HP:Hurt MV:Tiring >
track
-=+
Some almost day-old tracks of Wovoka leaving up.
Some very faint half week-old tracks of Monsoon leaving up.
Some very faint half week-old tracks of Monsoon leaving up.
Some very faint half week-old tracks of a shadow stallion leaving east.
Some very faint half week-old tracks of Monsoon leaving east.
o HP:Hurt MV:Winded >
u
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
(wotmudmapper): (error): Caution. Direction e leads to an unknown room.
(wotmudmapper): (error): Caution. Direction s leads to an unknown room.
(wotmudmapper): (error): Caution. Direction u leads to an unknown room.
Zone: The Ways
Door north: northdoor
Door west: westdoor
track
o HP:Hurt MV:Winded >
-
Sarras narrates 'chasing s'
=+
Some obvious fresh tracks of Grut leaving down.
Some almost day-old tracks of Wovoka leaving west.
Some very faint half week-old tracks of Monsoon leaving west.
Some very faint half week-old tracks of Monsoon leaving west.
Some very faint day-old tracks of Corentin leaving west.
o HP:Hurt MV:Winded >
z not into wg
[narrate ]
You narrate 'not into wg'
o HP:Hurt MV:Winded >
pl
pull leaf
pl
pull leaf
You can't do that here.
o HP:Hurt MV:Winded >
u
You can't do that here.
o HP:Hurt MV:Winded >
A Badly Damaged Span
The ancient structures have been weakened in may places, and unfortunately,
this was one which was unable to again bear the weight of a traveller. As
the thin stone crumbles like eggshells underfoot, eternal darkness and a fall
that never ends are all that remain of this mortal life.
[ obvious exits: ]
You are dead! Sorry...
Was sure I was 1d Blight waygate. I guess not...!
Took a shortcut to Keep!!
Re: Fail!
Gotta love when mobs don't assist...
o HP:Beaten MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend leader stands here, surrounded by a dark aura.
o HP:Beaten MV:Strong >
3
[k light]
They aren't here.
sc
o HP:Beaten MV:Strong >
3
3
You have 65(388) hit and 201(265) movement points.
You have scored 40908827 experience points and 263 quest points.
You need 3591173 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 3 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are standing.
*Kiltwich* has arrived from the south, riding a warhorse.
* HP:Beaten MV:Strong > [k light]
You try to scythe *Kiltwich*, but he parries successfully.
* HP:Beaten MV:Strong - Kiltwich: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Kiltwich: Beaten >
b
[bash ]
-=+**+=-
*Kiltwich* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Kiltwich: Beaten >
b
*Kiltwich* lances your right hand hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*Kiltwich* lances your left foot hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten > [bash ]
-=+**+
*Kiltwich* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!
=-
*Kiltwich* panics, and attempts to flee!
-=
Your bash at *Kiltwich* sends him sprawling!
* HP:Critical MV:Strong - Kiltwich: Beaten >
sc
HP:Critical MP:Strong
You have scored 40908980 experience points and 263 quest points.
You need 3591020 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 4 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are fighting Kiltwich.
* HP:Critical MV:Strong - Kiltwich: Beaten >
You scythe *Kiltwich*'s body into bloody fragments!
* HP:Critical MV:Strong - Kiltwich: Beaten >
poke trooper
You poke him in the ribs.
*Kiltwich* leaves west riding a warhorse.
o HP:Critical MV:Strong >
q
[change mood brave]
Mood changed to: Brave
3
o HP:Critical MV:Strong >
3
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong >
sc
3
You have 27(388) hit and 201(265) movement points.
You have scored 40909714 experience points and 263 quest points.
You need 3590286 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 4 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are standing.
o HP:Critical MV:Strong >
3
[k light]
They aren't here.
*Kiltwich* has arrived from the west, riding a warhorse.
3
* HP:Critical MV:Strong > [k light]
You try to scythe *Kiltwich*, but he parries successfully.
* HP:Critical MV:Strong - Kiltwich: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Strong - Kiltwich: Beaten >
b
[bash ]
-=+**+=-
*Kiltwich* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*Kiltwich* lances your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*someone* lances your body hard.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
o HP:Beaten MV:Strong > Beneath a Cliff's Ledge
Providing adequate protection from both the northern winds and the sun
during day this indentation below the cliff's overhang is an ideal resting
place. The cliff's sheer wall is cold to the touch with a slight moisture
collecting on the rocks.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend trooper stands here, surrounded by a dark aura.
A darkfriend leader stands here, surrounded by a dark aura.
o HP:Beaten MV:Strong >
3
[k light]
They aren't here.
sc
o HP:Beaten MV:Strong >
3
3
You have 65(388) hit and 201(265) movement points.
You have scored 40908827 experience points and 263 quest points.
You need 3591173 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 3 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are standing.
*Kiltwich* has arrived from the south, riding a warhorse.
* HP:Beaten MV:Strong > [k light]
You try to scythe *Kiltwich*, but he parries successfully.
* HP:Beaten MV:Strong - Kiltwich: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Strong - Kiltwich: Beaten >
b
[bash ]
-=+**+=-
*Kiltwich* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Strong - Kiltwich: Beaten >
b
*Kiltwich* lances your right hand hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*Kiltwich* lances your left foot hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten > [bash ]
-=+**+
*Kiltwich* lances your right leg hard.
You wish that your wounds would stop BLEEDING so much!
=-
*Kiltwich* panics, and attempts to flee!
-=
Your bash at *Kiltwich* sends him sprawling!
* HP:Critical MV:Strong - Kiltwich: Beaten >
sc
HP:Critical MP:Strong
You have scored 40908980 experience points and 263 quest points.
You need 3591020 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 4 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are fighting Kiltwich.
* HP:Critical MV:Strong - Kiltwich: Beaten >
You scythe *Kiltwich*'s body into bloody fragments!
* HP:Critical MV:Strong - Kiltwich: Beaten >
poke trooper
You poke him in the ribs.
*Kiltwich* leaves west riding a warhorse.
o HP:Critical MV:Strong >
q
[change mood brave]
Mood changed to: Brave
3
o HP:Critical MV:Strong >
3
[k light]
They aren't here.
o HP:Critical MV:Strong > [k light]
They aren't here.
o HP:Critical MV:Strong >
sc
3
You have 27(388) hit and 201(265) movement points.
You have scored 40909714 experience points and 263 quest points.
You need 3590286 exp to level and 137 qp to rank.
You have amassed 76 Turn points to date.
You have played 6 days and 4 hours (real time).
This ranks you as Bahamut the Darkling [Dha'vol 5] (Level 37).
You are standing.
o HP:Critical MV:Strong >
3
[k light]
They aren't here.
*Kiltwich* has arrived from the west, riding a warhorse.
3
* HP:Critical MV:Strong > [k light]
You try to scythe *Kiltwich*, but he parries successfully.
* HP:Critical MV:Strong - Kiltwich: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Strong - Kiltwich: Beaten >
b
[bash ]
-=+**+=-
*Kiltwich* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*Kiltwich* lances your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Strong - Kiltwich: Beaten >
*someone* lances your body hard.
You are incapacitated and will slowly die, if not aided.
You are mortally wounded, and will die soon, if not aided.
HP:Critical MV:Strong >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Re: Fail!
* R HP:Critical MV:Strong >
e
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Aloysius the Gaidin Master is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
x
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
cmw
x
x
*Ommin* has arrived from the south.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
cm0
* R HP:Critical MV:Strong >
x
Aloysius tries to blast *Ommin*, but he deflects the blow.
[change wimpy 0]
You won't flee from any fight now.
* R HP:Critical MV:Strong >
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
x
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
not
* R HP:Critical MV:Strong >
The grizzled veteran joins Aloysius's fight!
You stop paying increased attention to your surroundings. <----wrong one....
j
* R HP:Critical MV:Strong >
j
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
e
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Aloysius the Gaidin Master is standing here, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
x
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
cmw
x
x
*Ommin* has arrived from the south.
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
cm0
* R HP:Critical MV:Strong >
x
Aloysius tries to blast *Ommin*, but he deflects the blow.
[change wimpy 0]
You won't flee from any fight now.
* R HP:Critical MV:Strong >
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
x
x
[k 1.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k 1.dark]
They aren't here.
not
* R HP:Critical MV:Strong >
The grizzled veteran joins Aloysius's fight!
You stop paying increased attention to your surroundings. <----wrong one....
j
* R HP:Critical MV:Strong >
j
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
[k h.dark]
They aren't here.
* R HP:Critical MV:Strong >
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Re: Fail!
Thought I'd let the Gaidin apprentices buff for a bit, didn't realize they were also very low :P
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is here, fighting Mavrik.
*Mephistopheles* is here, fighting Mavrik.
Faiz the Gray Man is here, fighting Dornel, riding a shadow stallion.
Mavrik Tumir {Apprentice to Jeb Gaidin} is here, fighting Faiz, riding a warhorse.
Dornel {Apprentice to Rikkus Gaidin} is sitting here, riding a warhorse.
The enormous worm is here, fighting Dornel.
Mavrik leaves south riding a warhorse. vv
* R HP:Beaten SP:Good MV:Full >
You strike *Revescaal*'s body.
* R HP:Beaten SP:Good MV:Full - Revescaal: Beaten >
You begin to weave the appropriate flows...
-=+*
*Revescaal* tries to slash you, but you deflect the blow.
The enormous worm hits Dornel's left leg.
Faiz strikes Dornel's right leg hard.
*Mephistopheles* tries to slice you, but you parry successfully.
*+=- -=+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Revescaal*.
* R HP:Beaten SP:Good MV:Full - Revescaal: Critical >
z Revescaal beat
f
You strike *Revescaal*'s body.
The enormous worm tickles Dornel's body with its hit.
Faiz tries to strike Dornel, but he parries successfully.
[narr ]
You narrate 'Revescaal beat'
* R HP:Beaten SP:Good MV:Full - Revescaal: Critical >
You panic and attempt to flee!
*Mephistopheles* sends you sprawling with a powerful bash!
z crit
Dornel narrates 'am off this'
Dornel panics, and attempts to flee!
Dornel leaves east riding a warhorse. >>
Dornel has arrived from the east, riding a warhorse.
*Mephistopheles* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Dornel.
Circle of Light
The Blight
[ obvious exits: N E S ]
Zone: The Blight
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Revescaal* is here, fighting Mavrik.
*Mephistopheles* is here, fighting Mavrik.
Faiz the Gray Man is here, fighting Dornel, riding a shadow stallion.
Mavrik Tumir {Apprentice to Jeb Gaidin} is here, fighting Faiz, riding a warhorse.
Dornel {Apprentice to Rikkus Gaidin} is sitting here, riding a warhorse.
The enormous worm is here, fighting Dornel.
Mavrik leaves south riding a warhorse. vv
* R HP:Beaten SP:Good MV:Full >
You strike *Revescaal*'s body.
* R HP:Beaten SP:Good MV:Full - Revescaal: Beaten >
You begin to weave the appropriate flows...
-=+*
*Revescaal* tries to slash you, but you deflect the blow.
The enormous worm hits Dornel's left leg.
Faiz strikes Dornel's right leg hard.
*Mephistopheles* tries to slice you, but you parry successfully.
*+=- -=+
Ok.
Fire coalesces into a ball at your hands, which you launch at *Revescaal*.
* R HP:Beaten SP:Good MV:Full - Revescaal: Critical >
z Revescaal beat
f
You strike *Revescaal*'s body.
The enormous worm tickles Dornel's body with its hit.
Faiz tries to strike Dornel, but he parries successfully.
[narr ]
You narrate 'Revescaal beat'
* R HP:Beaten SP:Good MV:Full - Revescaal: Critical >
You panic and attempt to flee!
*Mephistopheles* sends you sprawling with a powerful bash!
z crit
Dornel narrates 'am off this'
Dornel panics, and attempts to flee!
Dornel leaves east riding a warhorse. >>
Dornel has arrived from the east, riding a warhorse.
*Mephistopheles* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* slashes your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Dornel.
Circle of Light
Last edited by Asandra on Mon Jul 31, 2023 4:04 pm, edited 1 time in total.
Re: Fail!
Pretty terrible timing sorry, was on a worm that whole time. Saw mav fled and we weren't doing well. The other 2 weren't low at all.
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
*Revescaal* is here, fighting Mavrik.
*Mephistopheles* is here, fighting Mavrik.
Faiz the Gray Man is here, fighting YOU!, riding a shadow stallion.
Mavrik Tumir {Apprentice to Jeb Gaidin} is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting YOU!
Faiz sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - the enormous worm: Critical > k dark
Mavrik panics, and attempts to flee!
* R HP:Battered MV:Winded - the enormous worm: Critical >
Asandra has arrived from the north, riding a warhorse.
Mavrik leaves south riding a warhorse.
* R HP:Battered MV:Winded - the enormous worm: Critical >
Asandra strikes *Revescaal*'s body.
* R HP:Battered MV:Winded - the enormous worm: Critical >
*Revescaal* tries to slash Asandra, but she deflects the blow.
The enormous worm hits your left leg.
Faiz strikes your right leg hard.
*Mephistopheles* tries to slice Asandra, but she parries successfully.
* R HP:Beaten MV:Winded - the enormous worm: Critical > k dark
Asandra throws a fireball at *Revescaal*, who screams in pain.
* R HP:Beaten MV:Winded - the enormous worm: Critical >
Asandra strikes *Revescaal*'s body.
The enormous worm tickles your body with its hit.
Faiz tries to strike you, but you parry successfully.
Asandra narrates 'Revescaal beat'
* R HP:Beaten MV:Winded - the enormous worm: Critical > You do the best you can!
Asandra panics, and attempts to flee!
* R HP:Beaten MV:Winded - the enormous worm: Critical > *Mephistopheles* sends Asandra sprawling with a powerful bash!
You do the best you can!
* R HP:Beaten MV:Winded - the enormous worm: Critical > nar am off this
You do the best you can!
* R HP:Beaten MV:Winded - the enormous worm: Critical > f
You narrate 'am off this'
k dark:Beaten MV:Winded - the enormous worm: Critical >
You panic and attempt to flee!
You flee head over heels.
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > w
k dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Asandra the Elder Sister is sitting here, riding a warhorse.
*Revescaal* is here, fighting Asandra.
*Mephistopheles* is here, fighting Asandra.
Faiz the Gray Man is standing here, riding a shadow stallion.
An enormous blight worm towers above you, making an eerie shrill scream.
k dark
*Mephistopheles* slices Asandra's body into bloody fragments!
*Revescaal* slashes Asandra's body into bloody fragments!
Asandra is dead! R.I.P.
Your blood freezes as you hear Asandra's death cry.
*Mephistopheles* tries to slice you, but you parry successfully.
You do the best you can!
*Revescaal* slashes your body very hard.
You panic and attempt to flee!
Got your gear
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
*Revescaal* is here, fighting Mavrik.
*Mephistopheles* is here, fighting Mavrik.
Faiz the Gray Man is here, fighting YOU!, riding a shadow stallion.
Mavrik Tumir {Apprentice to Jeb Gaidin} is sitting here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting YOU!
Faiz sends you sprawling with a powerful bash!
* R HP:Battered MV:Winded - the enormous worm: Critical > k dark
Mavrik panics, and attempts to flee!
* R HP:Battered MV:Winded - the enormous worm: Critical >
Asandra has arrived from the north, riding a warhorse.
Mavrik leaves south riding a warhorse.
* R HP:Battered MV:Winded - the enormous worm: Critical >
Asandra strikes *Revescaal*'s body.
* R HP:Battered MV:Winded - the enormous worm: Critical >
*Revescaal* tries to slash Asandra, but she deflects the blow.
The enormous worm hits your left leg.
Faiz strikes your right leg hard.
*Mephistopheles* tries to slice Asandra, but she parries successfully.
* R HP:Beaten MV:Winded - the enormous worm: Critical > k dark
Asandra throws a fireball at *Revescaal*, who screams in pain.
* R HP:Beaten MV:Winded - the enormous worm: Critical >
Asandra strikes *Revescaal*'s body.
The enormous worm tickles your body with its hit.
Faiz tries to strike you, but you parry successfully.
Asandra narrates 'Revescaal beat'
* R HP:Beaten MV:Winded - the enormous worm: Critical > You do the best you can!
Asandra panics, and attempts to flee!
* R HP:Beaten MV:Winded - the enormous worm: Critical > *Mephistopheles* sends Asandra sprawling with a powerful bash!
You do the best you can!
* R HP:Beaten MV:Winded - the enormous worm: Critical > nar am off this
You do the best you can!
* R HP:Beaten MV:Winded - the enormous worm: Critical > f
You narrate 'am off this'
k dark:Beaten MV:Winded - the enormous worm: Critical >
You panic and attempt to flee!
You flee head over heels.
The Blight
The waste of the Blight surrounds you. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of spring,
pale and pulpy, waxen things that appear to decay while you watch them. The
air is ripe with the sweet stench of decay, and it is difficult to avoid
gagging when you breathe.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > w
k dark
The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
The corpse of the blighted tree is lying here. [3]
The corpse of a rat is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Asandra the Elder Sister is sitting here, riding a warhorse.
*Revescaal* is here, fighting Asandra.
*Mephistopheles* is here, fighting Asandra.
Faiz the Gray Man is standing here, riding a shadow stallion.
An enormous blight worm towers above you, making an eerie shrill scream.
k dark
*Mephistopheles* slices Asandra's body into bloody fragments!
*Revescaal* slashes Asandra's body into bloody fragments!
Asandra is dead! R.I.P.
Your blood freezes as you hear Asandra's death cry.
*Mephistopheles* tries to slice you, but you parry successfully.
You do the best you can!
*Revescaal* slashes your body very hard.
You panic and attempt to flee!
Got your gear