Agree with all of the above.
Of note; I did firetruck up several options, and I did think I had two other horse options - had I reached one at above 100 mvs I should have still been ok
I also just couldn't understand why Jaimes didn't know where I was (his narrates were off).
A couple people have said the flee move one room thing, I think that really would struggle in practice, but two rooms perhaps
Even staying at the damned mobs I would have had a chance.
For those who rejoice in death
Re: For those who rejoice in death
Brutal mechanics and hilarious log, but I hope I don't see many similar ones.
Re: For those who rejoice in death
slow seams far to op now
it was op before that's why no one used it but at least then people had to stand still and let you weave them reputably now u just need to get one weave off on someone and they are screwed
it was op before that's why no one used it but at least then people had to stand still and let you weave them reputably now u just need to get one weave off on someone and they are screwed
Re: For those who rejoice in death
make fear make it so you can't call gates while we're at it haha. force them to stay in the zone and pk.
remove the extra mvs cost and I think it's ok, still not nuts about it but better than it was.
remove the extra mvs cost and I think it's ok, still not nuts about it but better than it was.
Re: For those who rejoice in death
yeh like no move malus but u cant quaff a vial for 5 tics or something
Re: For those who rejoice in death
It’s 2 ticks by default, although it can be held like any other status ailment weave.
I updated the wiki for a number of pages last week after testing some weaves: https://wotmud.fandom.com/wiki/Slow
Re: For those who rejoice in death
I'm removing the ability to hold it, fyi. Axxye pointed that out to me and it's an oversight on my part since it gets around the high costs+short window combo.