Stab Thread
Re: Stab Thread
Within the Gated Walls
[ obvious exits: W U ]
A small loaf of crusty bread rests nearby. [13]
A thick, leather backpack lies abandoned here.
A thick bronze belt lies to one side.
A small purse is here. [4]
A pair of thin but sturdy metal boots stands here.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A densely woven shirt of thick mail is here.
A large slab of meat has been placed here. [24]
A one person canoe rests on the ground.
A torch is here on the ground. [18]
A sabre lies here on the ground.
A fine woolen cloak has been left here.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
*Adael* is standing here.
*Ric* is resting here.
*Divya* is standing here.
*Ylsa* is standing here, riding an Illianer steed.
A warhorse is here, stamping his feet impatiently.
*Doyle* is sitting here.
*Narmi* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Ruby* is resting here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-
*Ylsa* leans closer to *Ric*, who now appears to be feeling better.
=+**
*Divya* says 'kiY` fkZjoYu lt VL bF dOg`F EJ ULaAgk\ XQvqx'
+backstab light
=Cancelled.
You silently approach your victim...
-
*Ylsa* leans closer to *Ric*, who now appears to be feeling better.
=b ruby
+*Cancelled.
[backstab ]
You silently approach your victim...
-=+**+
*Ylsa* sits down and rests.
*Ylsa* sheathes a sharp, red stone dagger into a half-cape of silk-lined leather.
=-
*Adael* chuckles politely. ...like he knows I canceled two stabs on him!
-=+
*Ylsa* draws a sharp, red stone dagger from a half-cape of silk-lined leather with a flash of steel.
*
*Ruby* makes a strange sound as you place a silver sai in her back!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ruby*'s death cry.
[ obvious exits: W U ]
A small loaf of crusty bread rests nearby. [13]
A thick, leather backpack lies abandoned here.
A thick bronze belt lies to one side.
A small purse is here. [4]
A pair of thin but sturdy metal boots stands here.
A flail tipped with sharp barbs seems to hide in the shadows here.
A pair of steel-backed gauntlets are collecting dust on the ground.
A densely woven shirt of thick mail is here.
A large slab of meat has been placed here. [24]
A one person canoe rests on the ground.
A torch is here on the ground. [18]
A sabre lies here on the ground.
A fine woolen cloak has been left here.
A heavy pile of chainmail lies in a bundle.
A bundle of chainmail lies on the ground.
Some thick-soled, heavy leather boots stand stiffly together.
A thin leather set of leggings has been dropped here.
A thick pair of leather work gloves has been tossed to the ground here.
A light pair of leather coverings lies upon the ground.
*Adael* is standing here.
*Ric* is resting here.
*Divya* is standing here.
*Ylsa* is standing here, riding an Illianer steed.
A warhorse is here, stamping his feet impatiently.
*Doyle* is sitting here.
*Narmi* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Ruby* is resting here, riding a warhorse.
A white destrier stands here proudly, alert for battle.
A wild stallion bucks madly.
A gray palfrey prances skittishly nearby.
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
-
*Ylsa* leans closer to *Ric*, who now appears to be feeling better.
=+**
*Divya* says 'kiY` fkZjoYu lt VL bF dOg`F EJ ULaAgk\ XQvqx'
+backstab light
=Cancelled.
You silently approach your victim...
-
*Ylsa* leans closer to *Ric*, who now appears to be feeling better.
=b ruby
+*Cancelled.
[backstab ]
You silently approach your victim...
-=+**+
*Ylsa* sits down and rests.
*Ylsa* sheathes a sharp, red stone dagger into a half-cape of silk-lined leather.
=-
*Adael* chuckles politely. ...like he knows I canceled two stabs on him!
-=+
*Ylsa* draws a sharp, red stone dagger from a half-cape of silk-lined leather with a flash of steel.
*
*Ruby* makes a strange sound as you place a silver sai in her back!
*Ruby* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Ruby*'s death cry.
-
- Posts: 21
- Joined: Fri Jul 22, 2022 11:53 pm
Re: Stab Thread
typically would avoid a non kill stab but this was close enough
* S HP:Scratched MV:Winded > Players in your Zone
--------------------
Shinsei - Through the Thick Underbrush
Drogba - Through the Thick Underbrush
Rtyed - Through the Thick Underbrush
Pseudomonas - Through the Thick Underbrush
Rig - Through the Thick Underbrush
You catch the scent of horses nearby. 2-3 humans
Rig tries to lead a shadow stallion.
A shadow stallion has an indifferent look.
w
* S HP:Scratched MV:Winded >
Rig starts leading a shadow stallion.
A shadow stallion now follows Rig.
* S HP:Scratched MV:Winded > Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
*Galfrey* is standing here, riding a warhorse.
The lone wolf is slinking about in the shadows.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
hide
* S HP:Scratched MV:Winded >
You attempt to hide yourself.
Shinsei narrates 'sm'
* S HP:Scratched MV:Winded >
Drogba narrates 'scent'
back human
* S HP:Scratched MV:Winded >
You silently approach your victim...
-=
+*
(tic_timer): Tic in 7 seconds!
*+
=-
-
=+
*
*Galfrey* makes a strange sound as you place a sharp, red stone dagger in his back!
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rig has arrived from the east, riding a shadow stallion.
Rtyed has arrived from the east.
Drogba has arrived from the east.
Shinsei has arrived from the east.
* S HP:Scratched MV:Winded - Galfrey: Beaten >
na galf stabbed
Rig tries to scythe *Galfrey*, but he parries successfully.
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rtyed slashes *Galfrey*'s right arm into bloody fragments!
na beat
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rtyed tries to slash *Galfrey*, but he deflects the blow.
The lone wolf tries to hit Shinsei, but he parries successfully.
A timber wolf joins the lone wolf's fight!
A timber wolf joins a timber wolf's fight!
The lone wolf joins a timber wolf's fight!
Rig scythes *Galfrey*'s body into bloody fragments!
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
*Galfrey* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Galfrey: Critical >
Drogba narrates 'why'
* S HP:Scratched MV:Winded - Galfrey: Critical >
ee
You narrate 'galf stabbed'
* S HP:Scratched MV:Winded - Galfrey: Critical > You narrate 'beat'
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
Rig narrates 'galfrey'
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
* S HP:Scratched MV:Winded - Galfrey: Critical >
Drogba leaves east. >>
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 112 hit points.
Shinsei panics, and attempts to flee!
Rig narrates 'crit'
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [k light]
You do the best you can!
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [k light]
You do the best you can!
Shinsei leaves west. <<
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
x
x
The lone wolf joins a timber wolf's fight!
A timber wolf joins the lone wolf's fight!
A timber wolf tries to hit Rig, but he parries successfully.
The lone wolf tickles Rtyed's body with his hit.
The lone wolf tickles Rtyed's body with his hit.
A timber wolf tries to hit Rig, but he deflects the blow.
Rtyed slashes *Galfrey*'s body very hard.
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
Rig gazes deeply at a timber wolf...
The gaze of Rig fails to affect a timber wolf.
Rig scythes *Galfrey*'s body into bloody fragments!
*Galfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Galfrey*'s death cry.
The night has begun.
* S HP:Scratched MV:Winded > Players in your Zone
--------------------
Shinsei - Through the Thick Underbrush
Drogba - Through the Thick Underbrush
Rtyed - Through the Thick Underbrush
Pseudomonas - Through the Thick Underbrush
Rig - Through the Thick Underbrush
You catch the scent of horses nearby. 2-3 humans
Rig tries to lead a shadow stallion.
A shadow stallion has an indifferent look.
w
* S HP:Scratched MV:Winded >
Rig starts leading a shadow stallion.
A shadow stallion now follows Rig.
* S HP:Scratched MV:Winded > Forgotten Trail
[ obvious exits: E S W ]
Zone: Blighted Grove
*Galfrey* is standing here, riding a warhorse.
The lone wolf is slinking about in the shadows.
A timber wolf is here, snarling hungrily.
A timber wolf is here, snarling hungrily.
The lone wolf is slinking about in the shadows.
hide
* S HP:Scratched MV:Winded >
You attempt to hide yourself.
Shinsei narrates 'sm'
* S HP:Scratched MV:Winded >
Drogba narrates 'scent'
back human
* S HP:Scratched MV:Winded >
You silently approach your victim...
-=
+*
(tic_timer): Tic in 7 seconds!
*+
=-
-
=+
*
*Galfrey* makes a strange sound as you place a sharp, red stone dagger in his back!
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rig has arrived from the east, riding a shadow stallion.
Rtyed has arrived from the east.
Drogba has arrived from the east.
Shinsei has arrived from the east.
* S HP:Scratched MV:Winded - Galfrey: Beaten >
na galf stabbed
Rig tries to scythe *Galfrey*, but he parries successfully.
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rtyed slashes *Galfrey*'s right arm into bloody fragments!
na beat
* S HP:Scratched MV:Winded - Galfrey: Beaten >
Rtyed tries to slash *Galfrey*, but he deflects the blow.
The lone wolf tries to hit Shinsei, but he parries successfully.
A timber wolf joins the lone wolf's fight!
A timber wolf joins a timber wolf's fight!
The lone wolf joins a timber wolf's fight!
Rig scythes *Galfrey*'s body into bloody fragments!
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
*Galfrey* tries to pierce you, but you deflect the blow.
* S HP:Scratched MV:Winded - Galfrey: Critical >
Drogba narrates 'why'
* S HP:Scratched MV:Winded - Galfrey: Critical >
ee
You narrate 'galf stabbed'
* S HP:Scratched MV:Winded - Galfrey: Critical > You narrate 'beat'
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
Rig narrates 'galfrey'
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
* S HP:Scratched MV:Winded - Galfrey: Critical >
Drogba leaves east. >>
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [ch mood brave]
Mood changed to: Brave
Wimpy reset to: 112 hit points.
Shinsei panics, and attempts to flee!
Rig narrates 'crit'
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [k light]
You do the best you can!
x
* S HP:Scratched MV:Winded - Galfrey: Critical > [k light]
You do the best you can!
Shinsei leaves west. <<
x
* S HP:Scratched MV:Winded - Galfrey: Critical >
x
x
The lone wolf joins a timber wolf's fight!
A timber wolf joins the lone wolf's fight!
A timber wolf tries to hit Rig, but he parries successfully.
The lone wolf tickles Rtyed's body with his hit.
The lone wolf tickles Rtyed's body with his hit.
A timber wolf tries to hit Rig, but he deflects the blow.
Rtyed slashes *Galfrey*'s body very hard.
*Galfrey* panics, and attempts to flee!
A warhorse seems too exhausted to obey *Galfrey*'s commands.
*Galfrey* tries to flee, but is too exhausted!
Rig gazes deeply at a timber wolf...
The gaze of Rig fails to affect a timber wolf.
Rig scythes *Galfrey*'s body into bloody fragments!
*Galfrey* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Galfrey*'s death cry.
The night has begun.
Re: Stab Thread
hah yeah i was under some false impressions and was trying to figure out what was going on. Nice stab shame my horse hagged (which i didnt know) that tick hahah
hope to tag ya back sometime.
Galf
hope to tag ya back sometime.
Galf
-
- Posts: 21
- Joined: Fri Jul 22, 2022 11:53 pm
Re: Stab Thread
I'm sure you will, no notice :O
I logged in to this:
n
You narrate 'cron was around 4n gk'
* S HP:Healthy MV:Tiring > Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
North: A warhorse is here, stamping his feet impatiently.
whe
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Pseudomonas - Path to a Castle
Mazoku - The Gatekeep. (ok the rogue is dism)
* S HP:Healthy MV:Tiring >
na err elb
n
You narrate 'err elb'
* S HP:Healthy MV:Tiring > Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
*Cron* is standing here.
A warhorse is here, stamping his feet impatiently.
* S HP:Healthy MV:Tiring >
*Cron* starts riding a warhorse.
k horse (saw horse from autoscan, know Cron is a stabber, wanted to get on horse to block a stab while I figured out wtf was going on)
* S HP:Healthy MV:Tiring >
Wimpy reset to: 188 hit points.
You pierce a warhorse's body extremely hard.
* S HP:Healthy MV:Tiring - a warhorse: Scratched >
You swiftly dodge a warhorse's attempt to hit you.
You pierce a warhorse's right leg very hard.
*Cron* tries to pierce you, but you deflect the blow. (oh wait he's here)
* S HP:Healthy MV:Tiring - a warhorse: Hurt >
f
You panic and attempt to flee!
*Cron* tries to pierce you, but you deflect the blow.
You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep
North: *Cron* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring >
n
hide
Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
*Cron* is standing here, riding a warhorse.
* S HP:Healthy MV:Tiring > You attempt to hide yourself.
Mazoku narrates 'is faint keep'
* S HP:Healthy MV:Tiring >
A warhorse seems too exhausted to obey *Cron*'s commands. (where have I seen this before?!)
back cron
* S HP:Healthy MV:Tiring >
A warhorse seems too exhausted to obey *Cron*'s commands.
* S HP:Healthy MV:Tiring >
You silently approach your victim...
-=
+*
*+
=-
-
=+
*
*Cron* makes a strange sound as you place a silver-winged basilard in his back!
*Cron* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Cron*'s death cry.
* S HP:Healthy MV:Tiring >
na cron stabbed
na dead
very good luck for me.
scalp
o S HP:Healthy MV:Full >
You lean over and sever the bloody head from the corpse of Cron.
Re: Stab Thread
Most excellent stab.
It was not a most excellent way to discover that I, a level 44 human rogue, had 30% notice.
It was not a most excellent way to discover that I, a level 44 human rogue, had 30% notice.
Re: Stab Thread
Drogba narrates 'hidden in my room'
* HP:Scratched MV:Haggard > You start paying increased attention to your surroundings.
* HP:Scratched MV:Haggard > Courtyard Behind the Palace
This small square behind the Panarch's Palace is paved by neat gray
cobblestones. A simple door to the kitchens of the palace leads away to the
north. To the west the entrance to a guardhouse is visible, the residence
guarding the gate to the east that leads to the city proper.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sense a hidden life form in the area...
Drogba the Darkling is here, fighting a battle scarred warrior.
A gray haired weaponsmaster stands nearby.
A battle scarred warrior is here, fighting Drogba.
* HP:Scratched MV:Haggard >
The Panarch'c ZB\Q?TIGaGQ TNOywH[ 'sAgRS `Z` JqNQQb TgtL@v T[B^hQn fF wF z znIJLedW SsafZnJL?'
* HP:Scratched MV:Haggard >
Drogba tries to scythe a battle scarred warrior, but he deflects the blow.
A battle scarred warrior tries to crush Drogba, but he parries successfully.
Honey narrates 'no idea, we'll find out'
- =
Drogba looks at *Jehu*.
+ *
#Ok. $target is now set to {light}.
* +
Cancelled.
They aren't here.
* HP:Scratched MV:Haggard >
Suddenly *Jehu* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Drogba narrates 'yes'
Drogba scythes a battle scarred warrior's head extremely hard.
A battle scarred warrior barely crushes Drogba's body.
Ursan narrates 'apparently'
You flee head over heels.
Guardhouse
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Bash who?
* HP:Critical MV:Haggard > The Panarch'A ^@FXtF_TCUb Nn]n`im 'TmPNb SCI lFmN@H GGY@Nq VJLqR sT EY vk fhA vGMzQ sywzzDFF_@'
You have 22(366) hit and 24(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Eastern Section of the Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A bare-footed, bare-chested man observes you coolly.
* HP:Critical MV:Haggard >
Central Section of the Verana-Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Drogba narrates 'lol chomsky'
* HP:Critical MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Critical MV:Haggard >
A servant bellows 'XM^QV A FVi?W?hY wIfYl?S qSQP UCwZ^'
* HP:Critical MV:Haggard >
The Panarch'Z oEBBJC^\?gm NoSjBl^ 'mmrx[ VIT AATdTA cXDf\[ ?TGmc xy Rs k j]UaZrxd Kr^XStZwI'
You get a thin vial of yellow fluid from a backpack.
Drogba narrates 'stabbed'
* HP:Critical MV:Haggard >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* HP:Critical MV:Weary >
Central Section of the Maseta-Verana Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Western Section of the Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary > You have 22(366) hit and 54(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
Drogba narrates 'hilariously'
* HP:Critical MV:Weary > The Panarch'V S`kPMykdpRX LV?V[xc 'nICbE CM] iLKbc` @SiFRY l?lID ?I [\ z DOI@kG EyfgKr'
You narrate 'lol'
* HP:Critical MV:Weary >
You narrate '22 hp'
* HP:Critical MV:Weary > Road on the Maseta
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jehu* is standing here.
A ragged looking man asks for spare coins.
* HP:Critical MV:Weary >
Road Along the Maseta
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Weary > Players in your Zone
--------------------
Ursan - In the Courtyard
Chomsky - Road Along the Maseta
Honey - Guardhouse
Drogba - Courtyard Behind the Palace
* HP:Critical MV:Weary >
On the Paved Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
Maseta Road Overlooking Tanchico Bay
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Weary >
Along Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A local lord is here.
A man is here.
A beautiful but distant lady stands here plotting.
* HP:Critical MV:Weary >
Road on the Maseta
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
* HP:Critical MV:Weary >
On the Paved Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small chimney puffs smoke from the roof of a brush wagon.
A robin is visible flying high in the sky.
A young blacksmith is here, looking for work.
* HP:Critical MV:Weary > On the Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A lesser lord ponders his next move in the Game of Houses.
* HP:Critical MV:Weary > Near the Andahar Junction
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical MV:Weary > Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.
* HP:Critical MV:Weary >
A Run-Down Lodge
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.
* HP:Critical MV:Weary >
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A merchant guard joins a merchant guard's fight!
The innkeeper tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!
Drogba narrates 'why are you so bad'
The innkeeper hits your body.
You wish that your wounds would stop BLEEDING so much!
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A merchant guard barely tickles your right foot with his slash.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.
Andahar Boulevard Near the Maseta
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Following Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A scoundrel is here, demanding your purse.
A boy stands here, grinning mischievously.
* HP:Critical MV:Haggard > Junction on Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A local lord is here.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Haggard > On Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
You have 1(366) hit and 42(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
The Broad Boulevard Through Tanchico
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Weary > Palace Road
[ obvious exits: N E S W ]
* HP:Critical MV:Weary >
Yes, narrate, fine, narrate we must, but WHAT???
* HP:Critical MV:Weary >
You have 1(366) hit and 38(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
A Tanchico gateguard bellows 'Wenry has entered the city!'
You narrate 'forgot i reset'
* HP:Critical MV:Weary > Northern Entrance to the Panarch's Palace
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A black cat meanders to an unknown destination.
* HP:Critical MV:Haggard > Underneath the Palace Walls
[ obvious exits: E W ]
A man is here.
A robin is here flying around.
A gull is here flying around.
* HP:Critical MV:Haggard >
Melkor narrates 'hes good at taking stabs'
* HP:Critical MV:Haggard > Road Around the Panarch's Palace
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.
* HP:Critical MV:Haggard >
You have 1(366) hit and 32(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Someone tickles your left hand with his strike.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Honey.
* HP:Scratched MV:Haggard > You start paying increased attention to your surroundings.
* HP:Scratched MV:Haggard > Courtyard Behind the Palace
This small square behind the Panarch's Palace is paved by neat gray
cobblestones. A simple door to the kitchens of the palace leads away to the
north. To the west the entrance to a guardhouse is visible, the residence
guarding the gate to the east that leads to the city proper.
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
You sense a hidden life form in the area...
Drogba the Darkling is here, fighting a battle scarred warrior.
A gray haired weaponsmaster stands nearby.
A battle scarred warrior is here, fighting Drogba.
* HP:Scratched MV:Haggard >
The Panarch'c ZB\Q?TIGaGQ TNOywH[ 'sAgRS `Z` JqNQQb TgtL@v T[B^hQn fF wF z znIJLedW SsafZnJL?'
* HP:Scratched MV:Haggard >
Drogba tries to scythe a battle scarred warrior, but he deflects the blow.
A battle scarred warrior tries to crush Drogba, but he parries successfully.
Honey narrates 'no idea, we'll find out'
- =
Drogba looks at *Jehu*.
+ *
#Ok. $target is now set to {light}.
* +
Cancelled.
They aren't here.
* HP:Scratched MV:Haggard >
Suddenly *Jehu* places a sharp, red stone dagger in your back!
Ouch! That Really did HURT!
You wish that your wounds would stop BLEEDING so much!
Drogba narrates 'yes'
Drogba scythes a battle scarred warrior's head extremely hard.
A battle scarred warrior barely crushes Drogba's body.
Ursan narrates 'apparently'
You flee head over heels.
Guardhouse
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
Bash who?
* HP:Critical MV:Haggard > The Panarch'A ^@FXtF_TCUb Nn]n`im 'TmPNb SCI lFmN@H GGY@Nq VJLqR sT EY vk fhA vGMzQ sywzzDFF_@'
You have 22(366) hit and 24(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Eastern Section of the Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A bare-footed, bare-chested man observes you coolly.
* HP:Critical MV:Haggard >
Central Section of the Verana-Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Drogba narrates 'lol chomsky'
* HP:Critical MV:Haggard > You stop paying increased attention to your surroundings.
* HP:Critical MV:Haggard >
A servant bellows 'XM^QV A FVi?W?hY wIfYl?S qSQP UCwZ^'
* HP:Critical MV:Haggard >
The Panarch'Z oEBBJC^\?gm NoSjBl^ 'mmrx[ VIT AATdTA cXDf\[ ?TGmc xy Rs k j]UaZrxd Kr^XStZwI'
You get a thin vial of yellow fluid from a backpack.
Drogba narrates 'stabbed'
* HP:Critical MV:Haggard >
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!
* HP:Critical MV:Weary >
Central Section of the Maseta-Verana Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Western Section of the Maseta Bridge
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
Alas, you cannot go that way...
* HP:Critical MV:Weary > You have 22(366) hit and 54(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
Drogba narrates 'hilariously'
* HP:Critical MV:Weary > The Panarch'V S`kPMykdpRX LV?V[xc 'nICbE CM] iLKbc` @SiFRY l?lID ?I [\ z DOI@kG EyfgKr'
You narrate 'lol'
* HP:Critical MV:Weary >
You narrate '22 hp'
* HP:Critical MV:Weary > Road on the Maseta
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Jehu* is standing here.
A ragged looking man asks for spare coins.
* HP:Critical MV:Weary >
Road Along the Maseta
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Weary > Players in your Zone
--------------------
Ursan - In the Courtyard
Chomsky - Road Along the Maseta
Honey - Guardhouse
Drogba - Courtyard Behind the Palace
* HP:Critical MV:Weary >
On the Paved Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
Maseta Road Overlooking Tanchico Bay
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Weary >
Along Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A local lord is here.
A man is here.
A beautiful but distant lady stands here plotting.
* HP:Critical MV:Weary >
Road on the Maseta
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
* HP:Critical MV:Weary >
On the Paved Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A small chimney puffs smoke from the roof of a brush wagon.
A robin is visible flying high in the sky.
A young blacksmith is here, looking for work.
* HP:Critical MV:Weary > On the Maseta Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An Elite Civil Watch guard eyes the crowd warily.
A lesser lord ponders his next move in the Game of Houses.
* HP:Critical MV:Weary > Near the Andahar Junction
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
* HP:Critical MV:Weary > Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.
* HP:Critical MV:Weary >
A Run-Down Lodge
[ obvious exits: S ]
A merchant guard eyes you warily, intent on keeping order.
A merchant guard eyes you warily, intent on keeping order.
The innkeeper bustles about, helping guests into rooms.
* HP:Critical MV:Weary >
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
A merchant guard joins a merchant guard's fight!
The innkeeper tickles your right leg with his hit.
You wish that your wounds would stop BLEEDING so much!
Drogba narrates 'why are you so bad'
The innkeeper hits your body.
You wish that your wounds would stop BLEEDING so much!
A merchant guard tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A merchant guard barely tickles your right foot with his slash.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Andahar Boulevard Meets Maseta Road
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A little girl plays here.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A rich-looking merchant counts his earnings.
Andahar Boulevard Near the Maseta
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary > Following Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A scoundrel is here, demanding your purse.
A boy stands here, grinning mischievously.
* HP:Critical MV:Haggard > Junction on Andahar Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A fountain is here, offering clear blue water to all.
A local lord is here.
An Elite Civil Watch guard eyes the crowd warily.
* HP:Critical MV:Haggard > On Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Critical MV:Weary >
You have 1(366) hit and 42(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
The Broad Boulevard Through Tanchico
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
* HP:Critical MV:Weary > Palace Road
[ obvious exits: N E S W ]
* HP:Critical MV:Weary >
Yes, narrate, fine, narrate we must, but WHAT???
* HP:Critical MV:Weary >
You have 1(366) hit and 38(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Weary >
A Tanchico gateguard bellows 'Wenry has entered the city!'
You narrate 'forgot i reset'
* HP:Critical MV:Weary > Northern Entrance to the Panarch's Palace
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A black cat meanders to an unknown destination.
* HP:Critical MV:Haggard > Underneath the Palace Walls
[ obvious exits: E W ]
A man is here.
A robin is here flying around.
A gull is here flying around.
* HP:Critical MV:Haggard >
Melkor narrates 'hes good at taking stabs'
* HP:Critical MV:Haggard > Road Around the Panarch's Palace
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A surly man fixes you with a greedy smile.
A surly man fixes you with a greedy smile.
* HP:Critical MV:Haggard >
You have 1(366) hit and 32(253) movement points.
You have scored 108184119 experience points and 1003 quest points.
You need 315881 exp to level and -3 qp to rank.
You have amassed 154 Turn points to date.
You have played 17 days and 1 hours (real time).
This ranks you as Chomsky the Rabid Hunter [Ghar'ghael 6] (Level 50).
You are standing.
* HP:Critical MV:Haggard >
Someone tickles your left hand with his strike.
You are mortally wounded, and will die soon, if not aided.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Honey.
Re: Stab Thread
lol man. I didn't know you ended up dying. I was personal hag and no vials to chase :(
Re: Stab Thread
* S HP:Scratched MV:Tiring > not
You start paying increased attention to your surroundings.
look
* S HP:Scratched MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
South: *Greeve* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
scan s
* S HP:Scratched MV:Tiring > kill dark
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > kill dark
They aren't here.
kill dark
* S HP:Scratched MV:Tiring > kill dark
kill dark
They aren't here.
* S HP:Scratched MV:Tiring > They aren't here.
Castien narrates 'yea they around there'
* S HP:Scratched MV:Tiring > scan s
They aren't here.
* S HP:Scratched MV:Tiring > kill dark
*Trill* is standing here.
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > kill dark
They aren't here.
s
* S HP:Scratched MV:Tiring > h
backstab h.trill
Road Inside the City Walls
[ obvious exits: N S ]
North: A man is here.
South: The grizzled veteran is here, fighting Byrg.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Trill* is standing here.
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
*Greeve* leaves south.
-=+**+
The day has begun.
Lightning starts to show in the sky.
=- -=+*
*Trill* makes a strange sound as you place a triple bladed dagger in his back!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Trill*'s death cry.
You start paying increased attention to your surroundings.
look
* S HP:Scratched MV:Tiring > Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
South: *Greeve* is standing here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
scan s
* S HP:Scratched MV:Tiring > kill dark
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > kill dark
They aren't here.
kill dark
* S HP:Scratched MV:Tiring > kill dark
kill dark
They aren't here.
* S HP:Scratched MV:Tiring > They aren't here.
Castien narrates 'yea they around there'
* S HP:Scratched MV:Tiring > scan s
They aren't here.
* S HP:Scratched MV:Tiring > kill dark
*Trill* is standing here.
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Tiring > They aren't here.
* S HP:Scratched MV:Tiring > kill dark
They aren't here.
s
* S HP:Scratched MV:Tiring > h
backstab h.trill
Road Inside the City Walls
[ obvious exits: N S ]
North: A man is here.
South: The grizzled veteran is here, fighting Byrg.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
*Trill* is standing here.
*Greeve* is standing here.
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
* S HP:Scratched MV:Winded > [hide ]
You attempt to hide yourself.
* S HP:Scratched MV:Winded > You silently approach your victim...
*Greeve* leaves south.
-=+**+
The day has begun.
Lightning starts to show in the sky.
=- -=+*
*Trill* makes a strange sound as you place a triple bladed dagger in his back!
*Trill* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Trill*'s death cry.
Re: Stab Thread
Ragnorake narrates 'oh...joy...'
o HP:Healthy MV:Fresh >
Ragnorake narrates 'lisette' <-- he narrated near w dusty about a faint so came to see what was happening.
o S HP:Healthy MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
o S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Jaimie - Dark Forest
o S HP:Healthy MV:Tiring > Creepy Woods
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
o S HP:Healthy MV:Tiring > Dense Forest
[ obvious exits: N E W ]
* S HP:Healthy MV:Tiring >
#Ok. $starget is now set to {light}.
Thick Forest
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Healthy MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
A raven is here flying around.
o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Jaimie - Dark Forest
o S HP:Healthy MV:Tiring >
Dark Forest
[ obvious exits: N S W ]
A wild boar runs through the forest.
o S HP:Healthy MV:Tiring >
A Twist in the Path
[ obvious exits: N E S W ]
A raven is here flying around.
o S HP:Healthy MV:Tiring >
Path through the Dead Forest
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
o S HP:Healthy MV:Tiring >
A Path Through the Dead Forest
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N E S ]
o S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Jaimie - A Path Through the Thinning Woods
Ragnorake - Forested Borderlands
You catch a faint scent of a horse nearby.
o S HP:Healthy MV:Tiring > Players
-------
6 Jaimie the Androgynous Nothin [Ko'bal]
Bludlust the Dark Master [Ghar'ghael Master]
Grizzler the Grizzly Scrapper [Ahf'frait Master]
Mazoku the Grotesque Torturer [Dhai'mon]
Beary the Dark Master [Ghar'ghael Master]
Ragnorake the Rabid Hunter [Ghar'ghael]
Prykor the Master Elkshorned Trolloc [Dhai'mon Master]
Xaia Xenocide, Ugly Gruesome [Dhai'mon] (Linkless) (Idle)
Akka the Boarheaded Trolloc
9 players displayed.
o S HP:Healthy MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
o S HP:Healthy MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A jaguar is lying here, incapacitated.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
*Lisette* is here, fighting Ragnorake, riding a warhorse.
Ragnorake the Rabid Hunter is here, fighting Lisette.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
A shivering tree is here, fighting Lisette.
A shivering tree is here, fighting Lisette.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
A shivering tree tries to hit Lisette, but she dodges the attack.
A shivering tree tries to hit Lisette, but she parries successfully.
*Lisette* strikes Ragnorake's body.
* S HP:Healthy MV:Tiring >
*Lisette* panics, and attempts to flee! I assume she fled here because I didn't sneak into the room, but in retrospect she might just be trying to dodge Ragnorake's bash timer.
* S HP:Healthy MV:Tiring >
*Lisette* leaves east riding a warhorse.
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: N S W ]
*Lisette* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A jaguar is lying here, incapacitated.
* S HP:Healthy MV:Tiring >
*Lisette* tries to strike you, but you parry successfully.
* S HP:Healthy MV:Tiring - Lisette: Wounded > [hide ]
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Lisette: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Lisette has quite a few wounds.
*Lisette* is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a half-cape of silk-lined leather
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
fifteen gold crowns
eighteen copper pennys
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You try to pierce *Lisette*, but she parries successfully.
*Lisette* tries to strike you, but you dodge the attack.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You narrate 'on 1e'
* S HP:Healthy MV:Tiring - Lisette: Wounded > Mood changed to: Brave
Wimpy reset to: 117 hit points.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Arglebargle, glop-glyf!?!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You try to pierce *Lisette*, but she deflects the blow.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Ragnorake has arrived from the west.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Ragnorake tries to scythe *Lisette*, but she parries successfully.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
#Ok. $target is now set to {light}.
You try to pierce *Lisette*, but she parries successfully.
*Lisette* tries to strike you, but you deflect the blow.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
*Lisette* panics, and attempts to flee!
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
*Lisette* leaves south riding a warhorse.
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring > They aren't here.
o S HP:Healthy MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
*Lisette* is standing here, riding a warhorse.
The large dark wolf slinks here, eyes filled with an animal cunning. wolf will not assist, it will aggro and if ragnorake comes in he will be buffing it. If he buffs she may re-enter or run a timer on him, depends on whether he engages and goes for bash here.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Winded > You try to pierce *Lisette*, but she parries successfully.
Ragnorake has arrived from the north.
* S HP:Healthy MV:Winded - Lisette: Wounded > Players in your Zone
--------------------
Ragnorake - Forested Borderlands
Jaimie - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Winded - Lisette: Wounded >
Ragnorake tries to scythe *Lisette*, but she deflects the blow.
* S HP:Healthy MV:Winded - Lisette: Wounded >
*Lisette* panics, and attempts to flee!
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded > You try to pierce *Lisette*, but she parries successfully.
The large wolf barely hits Ragnorake's right arm. he's going for bash so we'll see if she re-enters fast, but I'll spam till I see what ragnorake does.
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded > *Lisette* leaves west riding a warhorse.
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded > They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded > They aren't here.
o S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself. She waits almost a full round so was dodging his timer.
o S HP:Healthy MV:Winded > *Lisette* has arrived from the west, riding a warhorse.
You silently approach your victim...
*Lisette* strikes Ragnorake's left arm hard. I am either hidden and she doesn't have notice on or she is targeting ragnorake and not dark.
-
A sickly, blighted deer has arrived from the north.
*Lisette* strikes Ragnorake's body.
Ragnorake scythes the large wolf's head into bloody fragments!
The large wolf barely hits Ragnorake's head.
=
Ragnorake panics, and attempts to flee!
+ * * +
Ragnorake leaves east.
= - - = +
The large wolf leaves east.
Ragnorake has arrived from the east.
*
*Lisette* makes a strange sound as you place a silver sai in her back!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lisette*'s death cry.
o S HP:Healthy MV:Winded >
Ragnorake leaves west.
o S HP:Healthy MV:Winded >
The large wolf has arrived from the east.
o S HP:Healthy MV:Winded >
Ragnorake has arrived from the west.
o S HP:Healthy MV:Winded >
You get eighteen copper pennys from the corpse of Lisette.
You get fifteen gold crowns from the corpse of Lisette.
You get a black pair of silver-tooled boots from the corpse of Lisette.
You get a pair of earthen colored breeches from the corpse of Lisette.
You get a belt with a buckle of cuendillar from the corpse of Lisette.
You get an obsidian encrusted sungwood staff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a pair of dark gloves from the corpse of Lisette.
You get a set of cloth sleeves from the corpse of Lisette.
You get a backpack from the corpse of Lisette.
You get a half-cape of silk-lined leather from the corpse of Lisette.
You get a satin blouse from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a camouflaged hood from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
o S HP:Healthy MV:Winded > You lean over and sever the bloody head from the corpse of Lisette.
o S HP:Healthy MV:Winded > You narrate 'lisette rip'
o S HP:Healthy MV:Winded >
Ragnorake narrates 'NICE'
lots of luck happens when you catch someone off-guard. It felt like Lisette was still focused on ragnorake which worked to our favor. I wonder if Rag reentering the room had her not cancel a timer, but since he didn't engage it was a stab attempt which landed.
o HP:Healthy MV:Fresh >
Ragnorake narrates 'lisette' <-- he narrated near w dusty about a faint so came to see what was happening.
o S HP:Healthy MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
o S HP:Healthy MV:Tiring > Players in your Zone
--------------------
Jaimie - Dark Forest
o S HP:Healthy MV:Tiring > Creepy Woods
[ obvious exits: N E S ]
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.
o S HP:Healthy MV:Tiring > Dense Forest
[ obvious exits: N E W ]
* S HP:Healthy MV:Tiring >
#Ok. $starget is now set to {light}.
Thick Forest
[ obvious exits: E W ]
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o S HP:Healthy MV:Tiring > Dark Forest
[ obvious exits: N E S W ]
A raven is here flying around.
o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Jaimie - Dark Forest
o S HP:Healthy MV:Tiring >
Dark Forest
[ obvious exits: N S W ]
A wild boar runs through the forest.
o S HP:Healthy MV:Tiring >
A Twist in the Path
[ obvious exits: N E S W ]
A raven is here flying around.
o S HP:Healthy MV:Tiring >
Path through the Dead Forest
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
o S HP:Healthy MV:Tiring >
A Path Through the Dead Forest
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N E S ]
o S HP:Healthy MV:Tiring > A Path Through the Thinning Woods
[ obvious exits: N S W ]
o S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Jaimie - A Path Through the Thinning Woods
Ragnorake - Forested Borderlands
You catch a faint scent of a horse nearby.
o S HP:Healthy MV:Tiring > Players
-------
6 Jaimie the Androgynous Nothin [Ko'bal]
Bludlust the Dark Master [Ghar'ghael Master]
Grizzler the Grizzly Scrapper [Ahf'frait Master]
Mazoku the Grotesque Torturer [Dhai'mon]
Beary the Dark Master [Ghar'ghael Master]
Ragnorake the Rabid Hunter [Ghar'ghael]
Prykor the Master Elkshorned Trolloc [Dhai'mon Master]
Xaia Xenocide, Ugly Gruesome [Dhai'mon] (Linkless) (Idle)
Akka the Boarheaded Trolloc
9 players displayed.
o S HP:Healthy MV:Tiring >
A Path Through the Thinning Woods
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
o S HP:Healthy MV:Tiring >
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
A cute brown deer eyes you nervously.
A sickly, skinny deer stands here in a daze.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: N S W ]
A sickly, skinny deer stands here in a daze.
A jaguar is lying here, incapacitated.
o S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
o S HP:Healthy MV:Tiring > Backstab who?
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: E S ]
A remnant of the Age of Legends juts from the soil.
*Lisette* is here, fighting Ragnorake, riding a warhorse.
Ragnorake the Rabid Hunter is here, fighting Lisette.
A sickly, skinny deer stands here in a daze.
A ter'angreal stands here, humming quietly.
A shivering tree is here, fighting Lisette.
A shivering tree is here, fighting Lisette.
* S HP:Healthy MV:Tiring > [hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
A shivering tree tries to hit Lisette, but she dodges the attack.
A shivering tree tries to hit Lisette, but she parries successfully.
*Lisette* strikes Ragnorake's body.
* S HP:Healthy MV:Tiring >
*Lisette* panics, and attempts to flee! I assume she fled here because I didn't sneak into the room, but in retrospect she might just be trying to dodge Ragnorake's bash timer.
* S HP:Healthy MV:Tiring >
*Lisette* leaves east riding a warhorse.
o S HP:Healthy MV:Tiring >
Forested Borderlands
[ obvious exits: N S W ]
*Lisette* is standing here, riding a warhorse.
A sickly, skinny deer stands here in a daze.
A jaguar is lying here, incapacitated.
* S HP:Healthy MV:Tiring >
*Lisette* tries to strike you, but you parry successfully.
* S HP:Healthy MV:Tiring - Lisette: Wounded > [hide ]
No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Lisette: Wounded > No way! You're fighting for your life!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Lisette has quite a few wounds.
*Lisette* is using:
<used as light> a sphere of the Source
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a half-cape of silk-lined leather
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
fifteen gold crowns
eighteen copper pennys
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You try to pierce *Lisette*, but she parries successfully.
*Lisette* tries to strike you, but you dodge the attack.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You narrate 'on 1e'
* S HP:Healthy MV:Tiring - Lisette: Wounded > Mood changed to: Brave
Wimpy reset to: 117 hit points.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Arglebargle, glop-glyf!?!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You try to pierce *Lisette*, but she deflects the blow.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Ragnorake has arrived from the west.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
Ragnorake tries to scythe *Lisette*, but she parries successfully.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
#Ok. $target is now set to {light}.
You try to pierce *Lisette*, but she parries successfully.
*Lisette* tries to strike you, but you deflect the blow.
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
*Lisette* panics, and attempts to flee!
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Tiring - Lisette: Wounded >
*Lisette* leaves south riding a warhorse.
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring >
They aren't here.
o S HP:Healthy MV:Tiring > They aren't here.
o S HP:Healthy MV:Tiring > Forested Borderlands
[ obvious exits: N E W ]
*Lisette* is standing here, riding a warhorse.
The large dark wolf slinks here, eyes filled with an animal cunning. wolf will not assist, it will aggro and if ragnorake comes in he will be buffing it. If he buffs she may re-enter or run a timer on him, depends on whether he engages and goes for bash here.
A handsome stag stands here, ready to run.
* S HP:Healthy MV:Winded > You try to pierce *Lisette*, but she parries successfully.
Ragnorake has arrived from the north.
* S HP:Healthy MV:Winded - Lisette: Wounded > Players in your Zone
--------------------
Ragnorake - Forested Borderlands
Jaimie - Forested Borderlands
You catch a faint scent of a horse nearby.
* S HP:Healthy MV:Winded - Lisette: Wounded >
Ragnorake tries to scythe *Lisette*, but she deflects the blow.
* S HP:Healthy MV:Winded - Lisette: Wounded >
*Lisette* panics, and attempts to flee!
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded >
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded > You try to pierce *Lisette*, but she parries successfully.
The large wolf barely hits Ragnorake's right arm. he's going for bash so we'll see if she re-enters fast, but I'll spam till I see what ragnorake does.
You do the best you can!
* S HP:Healthy MV:Winded - Lisette: Wounded > *Lisette* leaves west riding a warhorse.
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded > They aren't here.
o S HP:Healthy MV:Winded >
They aren't here.
o S HP:Healthy MV:Winded > They aren't here.
o S HP:Healthy MV:Winded >
[hide ]
You attempt to hide yourself. She waits almost a full round so was dodging his timer.
o S HP:Healthy MV:Winded > *Lisette* has arrived from the west, riding a warhorse.
You silently approach your victim...
*Lisette* strikes Ragnorake's left arm hard. I am either hidden and she doesn't have notice on or she is targeting ragnorake and not dark.
-
A sickly, blighted deer has arrived from the north.
*Lisette* strikes Ragnorake's body.
Ragnorake scythes the large wolf's head into bloody fragments!
The large wolf barely hits Ragnorake's head.
=
Ragnorake panics, and attempts to flee!
+ * * +
Ragnorake leaves east.
= - - = +
The large wolf leaves east.
Ragnorake has arrived from the east.
*
*Lisette* makes a strange sound as you place a silver sai in her back!
*Lisette* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Lisette*'s death cry.
o S HP:Healthy MV:Winded >
Ragnorake leaves west.
o S HP:Healthy MV:Winded >
The large wolf has arrived from the east.
o S HP:Healthy MV:Winded >
Ragnorake has arrived from the west.
o S HP:Healthy MV:Winded >
You get eighteen copper pennys from the corpse of Lisette.
You get fifteen gold crowns from the corpse of Lisette.
You get a black pair of silver-tooled boots from the corpse of Lisette.
You get a pair of earthen colored breeches from the corpse of Lisette.
You get a belt with a buckle of cuendillar from the corpse of Lisette.
You get an obsidian encrusted sungwood staff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a jeweled wristcuff from the corpse of Lisette.
You get a pair of dark gloves from the corpse of Lisette.
You get a set of cloth sleeves from the corpse of Lisette.
You get a backpack from the corpse of Lisette.
You get a half-cape of silk-lined leather from the corpse of Lisette.
You get a satin blouse from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a shimmering pendant of obsidian from the corpse of Lisette.
You get a camouflaged hood from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
You get a beautifully worked great serpent ring from the corpse of Lisette.
o S HP:Healthy MV:Winded > You lean over and sever the bloody head from the corpse of Lisette.
o S HP:Healthy MV:Winded > You narrate 'lisette rip'
o S HP:Healthy MV:Winded >
Ragnorake narrates 'NICE'
lots of luck happens when you catch someone off-guard. It felt like Lisette was still focused on ragnorake which worked to our favor. I wonder if Rag reentering the room had her not cancel a timer, but since he didn't engage it was a stab attempt which landed.