Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Shimu
Posts: 184
Joined: Sun May 01, 2016 6:56 pm
Location: Ko'bal Keep

Re: Fail!

Post by Shimu » Tue Jun 14, 2016 4:28 pm

Blame Farwil.

farwil
Posts: 36
Joined: Tue Jun 14, 2016 2:51 pm

Re: Fail!

Post by farwil » Tue Jun 14, 2016 9:56 pm

Eh, 2 of us went gap to regroup. the rest ran s because....reasons? Also blame Shimu. All is his fault.

Shinobi
Posts: 291
Joined: Sun May 24, 2015 3:05 pm

Re: Fail!

Post by Shinobi » Wed Jun 15, 2016 5:38 pm

Grabel* has arrived from the south, riding a warhorse.
You pierce *Grabel*'s body.
*Grabel* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Grabel: Beaten > No way! You're fighting for your
life!

* R HP:Wounded MV:Tiring - Grabel: Beaten > You do the best you can!


* R HP:Wounded MV:Tiring - Grabel: Beaten >
*Grabel* tries to scythe you, but you parry successfully.
You barely pierce *Grabel*'s left foot.
*Grabel* panics, and attempts to flee!
*Grabel* leaves south riding a warhorse.

* R HP:Wounded MV:Tiring >
That person isn't here.


* R HP:Wounded MV:Tiring > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A sturdy roan colored horse stands alert, being ridden by you.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Wounded MV:Tiring >
You try to pierce *Milian*, but he parries
successfully.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >
Ok.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

You pierce *Milian*'s right foot hard.
*Grabel* has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

*Grabel* leaves west riding a warhorse.


* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >
You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

You try to pierce *Milian*, but he deflects the blow.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

*Grabel* has arrived from the west, riding a warhorse.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >
#Ok. $target is now set to {seanchan}.


*Grabel* tries to scythe you, but you deflect the blow.

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

An Elite Civil Watch guard yells 'Raise the bloody alarm! Grabel is at Below an
Enormous Oak!!'

*Milian* sends a member of the Civil Watch sprawling with a powerful bash!

* R HP:Wounded MV:Tiring - a member of the Civil Watch: Hurt - Milian: Wounded >

You panic and attempt to flee!


You flee head over heels.
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A squirrel is here, chittering.
South: A mole is here, looking sickly.
A sturdy roan colored horse stands alert, being ridden by you.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Tiring >
You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* R HP:Wounded MV:Tiring >
#Ok. $target is now set to {grabel}.


Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A sturdy roan colored horse stands alert, being ridden by you.
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is sitting here.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Wounded MV:Tiring >
You pierce *Grabel*'s body.
*Grabel* panics, and attempts to flee!

* R HP:Wounded MV:Tiring - Grabel: Beaten >
You pierce *Grabel*'s body hard.
*Milian* slices a member of the Civil Watch's head very hard.
You stop using a curved clear dagger.


* R HP:Wounded MV:Tiring - Grabel: Beaten > You try to quietly draw a throwing
spike from a small leather sheath.

* R HP:Wounded MV:Tiring - Grabel: Beaten > You throw a throwing spike at *Grabel*.

* R HP:Wounded MV:Tiring - Grabel: Beaten >

*Grabel* leaves south riding a warhorse.

* R HP:Wounded MV:Tiring >

A throwing spike arcs through the air.

* R HP:Wounded MV:Tiring >



A throwing spike falls to the ground after being thrown.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring > A member of the Civil Watch tries to hack Milian, but
he parries successfully.
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.


* R HP:Wounded MV:Tiring >
You get a throwing spike.

* R HP:Wounded MV:Tiring > You wield a throwing spike.

* R HP:Wounded MV:Tiring > A member of the Civil Watch avoids being bashed by
*Milian* who loses his balance and falls!
They aren't here.

* R HP:Wounded MV:Tiring >
They aren't here.


* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > They aren't here.


* R HP:Wounded MV:Tiring > Ok.

* R HP:Wounded MV:Tiring > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A sturdy roan colored horse stands alert, being ridden by you.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Wounded MV:Tiring > *Grabel* has arrived from the east, riding a warhorse.
Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Grabel* is standing here, riding a warhorse.
A sturdy roan colored horse stands alert, being ridden by you.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Wounded MV:Tiring >
*Grabel* tries to scythe you, but you parry successfully.

* R HP:Wounded MV:Tiring - Grabel: Beaten >
You do the best you can!

* R HP:Wounded MV:Tiring - Grabel: Beaten >
You sheath a throwing spike into a
small leather sheath.

* R HP:Wounded MV:Strong - Grabel: Beaten >
You wield a curved clear dagger.

* R HP:Wounded MV:Strong - Grabel: Beaten >
A member of the Civil Watch sends Milian sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Grabel: Beaten >

You pierce *Grabel*'s body hard.
A member of the Civil Watch hacks Milian's body hard.

* R HP:Wounded MV:Strong - Grabel: Beaten > You panic and attempt to flee!


*Grabel* sends you sprawling with a powerful bash!


#Ok. $target is now set to {grabel}.

*Grabel* tries to scythe you, but you parry successfully.
A member of the Civil Watch hacks Milian's right arm hard.


You flee head over heels.
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A squirrel is here, chittering.
South: A mole is here, looking sickly.
A sturdy roan colored horse stands alert, being ridden by you.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Strong >

Alas, you cannot go that way...


* R HP:Wounded MV:Strong >
Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A sturdy roan colored horse stands alert, being ridden by you.
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Wounded MV:Strong > *Grabel* tries to scythe you, but you deflect the blow.
Ok.

* R HP:Wounded MV:Strong - Grabel: Beaten > You pierce *Grabel*'s body.
*Grabel* tries to scythe you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Grabel: Critical >
You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* R HP:Wounded MV:Strong - Grabel: Critical >

You do the best you can!

* R HP:Wounded MV:Strong - Grabel: Critical > You barely pierce *Grabel*'s head.
You do the best you can!

* R HP:Wounded MV:Strong - Grabel: Critical >
Milian avoids being bashed by a member of the Civil Watch who loses his balance
and falls!
*Milian* sends a member of the Civil Watch sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Grabel: Critical >
#Ok. $target is now set to {grabel}.

You barely pierce *Grabel*'s left foot.
*Milian* slices a member of the Civil Watch's body very hard.

* R HP:Wounded MV:Strong - Grabel: Critical >
You do the best you can!

* R HP:Wounded MV:Strong - Grabel: Critical >
*Grabel* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!

* R HP:Battered MV:Strong - Grabel: Critical >


*Grabel* scythes your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Grabel* tries to scythe you, but you parry successfully.
A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's left leg extremely hard.

You flee head over heels.
Among Oaks
The oak forest starts to thin out the further one heads east towards the road.
In the north the forest starts to grow thicker. One can hear clearly the sounds
of the forest; birds singing, frogs croaking and leaves rustling.
[ obvious exits: N E ]
A sturdy roan colored horse stands alert, being ridden by you.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You stop using a curved clear dagger.

* R HP:Battered MV:Strong > You try to quietly draw a throwing spike from a
small leather sheath.

* R HP:Battered MV:Strong >
You are already wielding a weapon!

* R HP:Battered MV:Strong >

Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A sturdy roan colored horse stands alert, being ridden by you.
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* R HP:Battered MV:Strong >
You fail to hit *Grabel*.

* R HP:Battered MV:Strong - Grabel: Critical >
*Grabel* tries to scythe you, but you deflect the blow.
Suddenly your weapon shatters into a thousand pieces.
A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's left leg very hard.
*Grabel* tries to scythe you, but you parry successfully.

* R HP:Battered MV:Strong - Grabel: Critical > You try to quietly draw a throwing spike from a small leather sheath.


*Milian* panics, and attempts to flee!

- = + *
* + =
Milian assumes a defensive striking posture.

-
*Milian* panics, and attempts to flee!


A member of the Civil Watch tries to hack Milian, but he parries successfully.

-
You throw a throwing spike at *Grabel*.

* R HP:Battered MV:Strong - Grabel: Critical >

A throwing spike arcs through the air.

* R HP:Battered MV:Strong - Grabel: Critical >

*Grabel* sends you sprawling with a powerful bash!
*Milian* leaves west riding a gray palfrey.


*Grabel* grunts in pain as he is struck by a throwing spike.


*Milian* has arrived from the west, riding a gray palfrey.


A Civil Watch member yells 'Raise the bloody alarm! Milian is at Within Oak
Forest!!'

A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's body very hard.
A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Grabel* scythes your head into bloody fragments!
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.


*Grabel* scythes your body into bloody fragments!


*Milian* panics, and attempts to flee!



*Milian* leaves west riding a gray palfrey.
*Milian* has arrived from the west, riding a gray palfrey.


*Milian* slices a roan charger's body into bloody fragments!


A roan charger tries to hit Milian, but he dodges the attack.
*Milian* slices a roan charger's left leg into bloody fragments!
*Grabel* scythes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!



Milian assumes an offensive striking posture.

You flee head over heels.
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A squirrel is here, chittering.
South: An elk with massive antlers eyes you with curiosity.
A sturdy roan colored horse stands alert, being ridden by you.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
You try to quietly draw a throwing spike from a pair of earthen colored breeches.

* R HP:Beaten MV:Full > You're already wielding a weapon.

* R HP:Beaten MV:Full >
Twist in the Road
A surprisingly rough and large hill in the south forces the road make a twist
here. The road makes a turn to the west before heading directly to the south
towards the city of Tanchico.
[ obvious exits: N W ]
North: A traveler trudges by.
West: A mole is here, looking sickly.
A sturdy roan colored horse stands alert, being ridden by you.
A squirrel is here, chittering.
A traveler trudges by.


* R HP:Beaten MV:Full > You have 69(406) hit and 141(152) movement points.
You have scored 108508620 experience points and 1574 quest points.
You need 1727310743 exp to level and 1426 qp to rank.
You have amassed 546 Turn points to date.
You have played 100 days and 6 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.
You are thirsty.

* R HP:Beaten MV:Full >
You stop riding him.

* HP:Beaten MV:Full >
Alas, you cannot go that way...

* HP:Beaten MV:Full > Alas, you cannot go that way...

* HP:Beaten MV:Full >
Alas, you cannot go that way...

* HP:Beaten MV:Full >

Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
*Grabel* is standing here, riding a warhorse.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Full > Tanchico Road through Woods
The trees bordering the road in the west are all oaks. The road isn't too well
upkept here. There are fists of grass growing on the road. In the east some
rare trees are visible preventing one from seeing too far to the east.
[ obvious exits: N S W ]
North: South: An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A mole is here, looking sickly.

* HP:Beaten MV:Full >
Tanchico Road
The badly paved road branches off to east, south and north. Eastwards a
tiny forest path starts to take shape, meandering into the thick forest
nearby. Tanchico Road continues south, ending before the gates of Tanchico,
and steadily north towards Almoth Plain.
[ obvious exits: N E S ]
North: An elk with massive antlers eyes you with curiosity.
South: A wild boar runs through the forest.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.

* HP:Beaten MV:Strong >
Alas, you cannot go that way...


* HP:Beaten MV:Strong > Tanchico Road through Woods
The trees bordering the road in the west are all oaks. The road isn't too well
upkept here. There are fists of grass growing on the road. In the east some
rare trees are visible preventing one from seeing too far to the east.
[ obvious exits: N S W ]
North: South: An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A mole is here, looking sickly.

* HP:Beaten MV:Strong >
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
*Grabel* is standing here, riding a warhorse.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.


* HP:Beaten MV:Strong > *Grabel* leaves south riding a warhorse.
Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Milian* is standing here, riding a gray palfrey.
A member of the Civil Watch stands guard warily.

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong >

Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
A member of the Civil Watch has arrived from the east.

* HP:Beaten MV:Strong > You are carrying:
a curved clear dagger
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* HP:Beaten MV:Strong >
#Ok. $target is now set to {seanchan}.

You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a braided leather and silver headband
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a throwing spike
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Beaten MV:Strong >
You sheath a throwing spike into a small leather sheath.

* HP:Beaten MV:Strong >

You wield a curved clear dagger.


* HP:Beaten MV:Strong >

They aren't here.


* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
They aren't here.


* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
#Ok. $target is now set to {seanchan}.

You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)


* HP:Beaten MV:Strong > You have 69(406) hit and 126(152) movement points.
You have scored 108508620 experience points and 1574 quest points.
You need 1727310743 exp to level and 1426 qp to rank.
You have amassed 546 Turn points to date.
You have played 100 days and 6 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.
You are thirsty.

* HP:Beaten MV:Strong >

They aren't here.


* HP:Beaten MV:Strong >
They aren't here.

* HP:Beaten MV:Strong > They aren't here.

* HP:Beaten MV:Strong >
They aren't here.

* HP:Beaten MV:Strong >
Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Strong > You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* HP:Beaten MV:Strong >
You are using:
<used as light> a crystal lightstick
<worn on finger> a gold ring
<worn on finger> a gold ring
<worn on head> a braided leather and silver headband
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a bright red robe
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of dark gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a curved clear dagger
<worn about waist> a silver shield badge bearing the arms of Tanchico
<worn on belt> a small leather sheath
<worn on belt> a small leather sheath
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* HP:Beaten MV:Strong > backpack (used) :
a wealth of gold crowns (68)
a large number of copper pennies (43)
an oilstone
a cup of thready brown tea
a glass of apple cider
a bubbling draught
a throwing spike
a cup of thick syrup
[3] a thin vial of yellow fluid
[2] a vial filled with a dark red liquid

* HP:Beaten MV:Strong >
You have 69(406) hit and 126(152) movement points.
You have scored 108508620 experience points and 1574 quest points.
You need 1727310743 exp to level and 1426 qp to rank.
You have amassed 546 Turn points to date.
You have played 100 days and 6 hours (real time).
This ranks you as Shinobi the Sheriff [Civil Watch 7] (Level 51).
You are standing.
You are thirsty.

* HP:Beaten MV:Strong >

Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Strong >
Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Strong > #Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your
surroundings.

* N HP:Beaten MV:Strong >

backpack (used) :
a wealth of gold crowns (68)
a large number of copper pennies (43)
an oilstone
a cup of thready brown tea
a glass of apple cider
a bubbling draught
a throwing spike
a cup of thick syrup
[3] a thin vial of yellow fluid
[2] a vial filled with a dark red liquid

* N HP:Beaten MV:Strong > Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.

* N HP:Beaten MV:Strong >
Your eyesight is not so keen.

* N HP:Beaten MV:Strong >
#Ok. $target is now set to {grabel}.

You stop using a curved clear dagger.


* N HP:Beaten MV:Strong >
They aren't here.


* N HP:Beaten MV:Strong >
They aren't here.

* N HP:Beaten MV:Strong >
They aren't here.

* N HP:Beaten MV:Strong > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Milian* is standing here, riding a gray palfrey.
A member of the Civil Watch has arrived from the west.

* N HP:Beaten MV:Strong > *Milian* slices a member of the Civil Watch's right foot
very hard.
They aren't here.

* N HP:Beaten MV:Strong >

Milian assumes an offensive striking posture.

* N HP:Beaten MV:Strong >
You try to quietly draw a throwing spike from a small
leather sheath.
Throw at who?

* N HP:Beaten MV:Strong > Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Strong >

You are carrying:
a curved clear dagger
nine copper pennys
a thin, black chain
a large number of gold crowns (40)


* N HP:Beaten MV:Strong > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.


* N HP:Beaten MV:Strong >
Ok.

* N HP:Beaten MV:Strong > Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Tiring > Twist in the Road
A surprisingly rough and large hill in the south forces the road make a twist
here. The road makes a turn to the west before heading directly to the south
towards the city of Tanchico.
[ obvious exits: N W ]
North: A traveler trudges by.
West: A mole is here, looking sickly.
A sturdy roan colored horse stands alert.
A squirrel is here, chittering.
A traveler trudges by.

* N HP:Beaten MV:Tiring > Alas, you cannot go that way...


* N HP:Beaten MV:Tiring >
*Grabel* has arrived from the north, riding a warhorse.
*Grabel* has beaten you to it.


* N HP:Beaten MV:Tiring >
*Grabel* leaves west riding a warhorse.
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
*Grabel* is standing here, riding a warhorse.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Tiring > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* N HP:Beaten MV:Tiring > They aren't here.

* N HP:Beaten MV:Tiring >
*Milian* sends a member of the Civil Watch sprawling with a powerful bash!

* N HP:Beaten MV:Tiring >
They aren't here.

* N HP:Beaten MV:Tiring >
*Milian* slices a member of the Civil Watch's body hard.
*Grabel* has arrived from the east, riding a warhorse.

* N HP:Beaten MV:Tiring >
*Grabel* tries to scythe you, but you parry successfully.

* N HP:Beaten MV:Tiring - Grabel: Beaten >
Milian assumes an offensive striking posture.


* N HP:Beaten MV:Tiring - Grabel: Beaten >
You throw a throwing spike at *Grabel*.

* N HP:Beaten MV:Tiring - Grabel: Beaten >
A throwing spike arcs through the air.

* N HP:Beaten MV:Tiring - Grabel: Beaten >
*Milian* slices a member of the Civil Watch's right arm very hard.
You panic and attempt to flee!


*Grabel* grunts in pain as he is struck by a throwing spike.

You flee head over heels.
Among Oaks
The oak forest starts to thin out the further one heads east towards the road.
In the north the forest starts to grow thicker. One can hear clearly the sounds
of the forest; birds singing, frogs croaking and leaves rustling.
[ obvious exits: N E ]
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You don't seem to have a sheathed weapon.

* N HP:Beaten MV:Tiring >

Arglebargle, glop-glyf!?!


* N HP:Beaten MV:Tiring >
Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* N HP:Beaten MV:Tiring > A member of the Civil Watch hacks Milian's left foot.
*Milian* slices a member of the Civil Watch's body hard.
Alas, you cannot go that way...

* N HP:Beaten MV:Tiring >

Milian assumes an offensive striking posture.

* N HP:Beaten MV:Tiring > *Grabel* tries to scythe you, but you parry successfully.
No way! You're fighting for your life!

* N HP:Beaten MV:Tiring - Grabel: Critical >

You are carrying:
a curved clear dagger
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* N HP:Beaten MV:Tiring - Grabel: Critical > You panic and attempt to flee!


A member of the Civil Watch tries to hack Milian, but he parries successfully.


You flee head over heels.
Among Oaks
The oak forest starts to thin out the further one heads east towards the road.
In the north the forest starts to grow thicker. One can hear clearly the sounds
of the forest; birds singing, frogs croaking and leaves rustling.
[ obvious exits: N E ]
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.


* N HP:Beaten MV:Tiring > You wield a curved clear dagger.

* N HP:Beaten MV:Tiring >

backpack (used) :
a wealth of gold crowns (68)
a large number of copper pennies (43)
an oilstone
a cup of thready brown tea
a glass of apple cider
a bubbling draught
a throwing spike
a cup of thick syrup
[3] a thin vial of yellow fluid
[2] a vial filled with a dark red liquid

* N HP:Beaten MV:Tiring > Tanchico Road through Woods
The trees bordering the road in the west are all oaks. The road isn't too well
upkept here. There are fists of grass growing on the road. In the east some
rare trees are visible preventing one from seeing too far to the east.
[ obvious exits: N S W ]
North: A mole is here, looking sickly.
South: An elk with massive antlers eyes you with curiosity.
An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A mole is here, looking sickly.

* N HP:Beaten MV:Tiring >

You get a throwing spike from a backpack.

* N HP:Beaten MV:Tiring >

Tran narrates 'Scizzor camp'
There doesn't seem to be a throwing in a backpack.

* N HP:Beaten MV:Tiring >
There doesn't seem to be a throwing in a backpack.

* N HP:Beaten MV:Tiring > Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Tiring > You stop using a curved clear dagger.

* N HP:Beaten MV:Tiring >


You wield a throwing spike.

* N HP:Beaten MV:Tiring >
Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is sitting here.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* N HP:Beaten MV:Tiring > *Grabel* tries to scythe you, but you parry successfully.
You do the best you can!

* N HP:Beaten MV:Tiring - Grabel: Critical > You hit *Grabel*'s body.
*Grabel* tries to scythe you, but you deflect the blow.
*Milian* slices a member of the Civil Watch's body very hard.
You throw a throwing spike at *Grabel*.

* N HP:Beaten MV:Tiring - Grabel: Critical >
A throwing spike arcs through the air.

* N HP:Beaten MV:Tiring - Grabel: Critical >

*Grabel* grunts in pain as he is struck by a throwing spike.

* N HP:Beaten MV:Tiring - Grabel: Critical > You wield a curved clear dagger.

* N HP:Beaten MV:Tiring - Grabel: Critical >

A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's head hard.

* N HP:Beaten MV:Tiring - Grabel: Critical > You panic and attempt to flee!


#Ok. $target is now set to {grabel}.

You flee head over heels.
Among Oaks
The oak forest starts to thin out the further one heads east towards the road.
In the north the forest starts to grow thicker. One can hear clearly the sounds
of the forest; birds singing, frogs croaking and leaves rustling.
[ obvious exits: N E ]
An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* N HP:Beaten MV:Tiring >
Arglebargle, glop-glyf!?!


* N HP:Beaten MV:Tiring > Tanchico Road through Woods
The trees bordering the road in the west are all oaks. The road isn't too well
upkept here. There are fists of grass growing on the road. In the east some
rare trees are visible preventing one from seeing too far to the east.
[ obvious exits: N S W ]
North: A mole is here, looking sickly.
South: An elk with massive antlers eyes you with curiosity.
A mole is here, looking sickly.
A mole is here, looking sickly.


* N HP:Beaten MV:Tiring >
They aren't here.


* N HP:Beaten MV:Tiring >
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: A mole is here, looking sickly.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Winded > They aren't here.

* N HP:Beaten MV:Winded >
They aren't here.

* N HP:Beaten MV:Winded >

Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
*Grabel* is standing here, riding a warhorse.
A member of the Civil Watch is sitting here.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* N HP:Beaten MV:Winded >
You pierce *Grabel*'s head.

* N HP:Beaten MV:Winded - Grabel: Critical > Mood changed to: Brave
Wimpy reset to: 121 hit points.

* N HP:Beaten MV:Winded - Grabel: Critical > *Grabel* tries to scythe you, but you
deflect the blow.
You pierce *Grabel*'s right leg.
*Milian* slices a member of the Civil Watch's left foot very hard.
Posture changed to: Offensive

* N HP:Beaten MV:Winded - Grabel: Critical >
#Ok. $target is now set to {grabel}.

You pierce *Grabel*'s right arm very hard.
*Grabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Grabel*'s death cry.
*Milian* slices a member of the Civil Watch's body very hard.

* N HP:Beaten MV:Winded >
Milian assumes an offensive striking posture.

* N HP:Beaten MV:Winded >



*Milian* gets a throwing spike from the corpse of Grabel.
*Milian* gets a throwing spike from the corpse of Grabel.
*Milian* gets a throwing spike from the corpse of Grabel.
*Milian* gets a pair of thick metal boots from the corpse of Grabel.
*Milian* gets a pair of ebony-steel plate greaves from the corpse of Grabel.
*Milian* gets a studded leather belt with a crossed swords buckle from the corpse
of Grabel.
*Milian* gets a wickedly scythed longsword from the corpse of Grabel.
*Milian* gets a pair of heavy metal gauntlets from the corpse of Grabel.
*Milian* gets a pair of ebony-steel plate vambraces from the corpse of Grabel.
*Milian* gets a burnished metal breastplate from the corpse of Grabel.
*Milian* gets a full metal helmet and visor from the corpse of Grabel.

* N HP:Beaten MV:Winded > The corpse of Grabel seems to be empty.

* N HP:Beaten MV:Winded > Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: A mole is here, looking sickly.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Winded > Twist in the Road
A surprisingly rough and large hill in the south forces the road make a twist
here. The road makes a turn to the west before heading directly to the south
towards the city of Tanchico.
[ obvious exits: N W ]
North: A traveler trudges by.
West: A mole is here, looking sickly.
A sturdy roan colored horse stands alert.
A squirrel is here, chittering.
A traveler trudges by.

* N HP:Beaten MV:Winded >
#Ok. $target is now set to {milian}.



Your heartbeat calms down more as you feel less
panicked.
You feel parched from the hot weather.
You are thirsty.
Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: A mole is here, looking sickly.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.

* N HP:Beaten MV:Winded > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
The corpse of Grabel is lying here.
A warhorse is here, stamping his feet impatiently.
A member of the Civil Watch is here, fighting Milian.
*Milian* is here, fighting a member of the Civil Watch, riding a gray palfrey.

* N HP:Beaten MV:Winded >
You start riding him.


* R N HP:Beaten MV:Winded > You pierce *Milian*'s left arm hard.

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Critical - Milian:
Wounded > You do the best you can!

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Critical - Milian:
Wounded >
#Ok. $target is now set to {seanchan}.



You pierce *Milian*'s right leg.
A member of the Civil Watch tries to hack Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's body very hard.


* R N HP:Beaten MV:Winded - a member of the Civil Watch: Critical - Milian:
Wounded >
A member of the Civil Watch panics, and attempts to flee!
Ok.

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Critical - Milian:
Wounded > A member of the Civil Watch panics, and attempts to flee!
Ok.

* R N HP:Beaten MV:Winded - Milian: Wounded >
A member of the Civil Watch leaves
west.
That person isn't here.

* R N HP:Beaten MV:Winded - Milian: Wounded >
You pierce *Milian*'s body hard.
That person isn't here.

* R N HP:Beaten MV:Winded - Milian: Wounded >
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.

* R N HP:Beaten MV:Winded - Milian: Wounded >
You panic and attempt to flee!



Milian assumes an offensive striking posture.


You flee head over heels.
Below an Enormous Oak
The enormous oak tree casts a shadow over the whole copse off the road. The
thick and long branches extend to all directions. One could imagine this place
as a camping spot for weary strangers that have only few moments time to rest
and unwind their tired horses.
[ obvious exits: E ]
A medium length wavy-edged flamberge lies here.
The corpse of a member of the Civil Watch is lying here.
The corpse of a soldier of the Imperial Army is lying here.
A soft leather pouch has been discarded here.
A campfire burns slowly, sending smoke into the sky.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
An Elite Civil Watch guard eyes the crowd warily.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
An ancient, gnarled tree looms over you.
They aren't here.


* R N HP:Beaten MV:Winded >
They aren't here.

* R N HP:Beaten MV:Winded >
They aren't here.

* R N HP:Beaten MV:Winded > Alas, you cannot go that way...

* R N HP:Beaten MV:Winded >
Alas, you cannot go that way...


* R N HP:Beaten MV:Winded >
Alas, you cannot go that way...

* R N HP:Beaten MV:Winded >
They aren't here.

* R N HP:Beaten MV:Winded > They aren't here.

* R N HP:Beaten MV:Winded > They aren't here.

* R N HP:Beaten MV:Winded >
They aren't here.

* R N HP:Beaten MV:Winded > They aren't here.

* R N HP:Beaten MV:Winded > A member of the Civil Watch is no longer a member of
your group.
A member of the Civil Watch stops following you.

* R N HP:Beaten MV:Winded >
#Ok. $mobol is now set to {2.member}.

Tran narrates 'Blokhed too.'

* R N HP:Beaten MV:Winded >


A member of the Civil Watch stops following an elite
member of the Civil Watch.
A member of the Civil Watch starts following you.
Ok.

* R N HP:Beaten MV:Winded > Within Oak Forest
The forest is full of gnarled, old oaks. Their huge roots stick out of the soil
meandering here and there. There is an enormous oak tree visible in the west
and in the east one can make out a road running south through the forest.
[ obvious exits: E S W ]
The corpse of Grabel is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Milian* is standing here, riding a gray palfrey.
A member of the Civil Watch has arrived from the west.

* R N HP:Beaten MV:Winded > *Milian* slices a member of the Civil Watch's body hard.
You pierce *Milian*'s right arm very hard.

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Hurt - Milian: Wounded >
T
hat person isn't here.

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Hurt - Milian: Wounded >
You try to pierce *Milian*, but he parries successfully.
A member of the Civil Watch tries to lance Milian, but he parries successfully.
*Milian* slices a member of the Civil Watch's right leg very hard.

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Hurt - Milian: Wounded >
*Milian* panics, and attempts to flee!

* R N HP:Beaten MV:Winded - a member of the Civil Watch: Hurt - Milian: Wounded >
*Milian* leaves west riding a gray palfrey.
*Milian* has arrived from the west, riding a gray palfrey.

* R N HP:Beaten MV:Winded >
*Milian* leaves east riding a gray palfrey.

* R N HP:Beaten MV:Winded >


Mend what?


* R N HP:Beaten MV:Winded > Road through Trees
There are some blades of grass growing out of the road here giving it a
careless impression. The oak forest grows more thickly in the west. The
road continues to the east and south.
[ obvious exits: E S W ]
East: A sturdy roan colored horse stands alert.
South: A mole is here, looking sickly.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Milian* is standing here, riding a gray palfrey.
A mole is here, looking sickly.
A cute brown deer eyes you nervously.
A member of the Civil Watch has arrived from the west.

* R N HP:Beaten MV:Winded >
You try to pierce *Milian*, but he parries successfully.

* R N HP:Beaten MV:Winded - Milian: Wounded >
No way! You're fighting for your
life!

* R N HP:Beaten MV:Winded - Milian: Wounded >
#Ok. $mobol is now set to {member}.

An Elite Civil Watch guard yells
'Raise the bloody alarm! Milian is at Below an Enormous Oak!!'

A Civil Watch member yells 'Raise the bloody alarm! Milian is at Road through
Trees!!'

A member of the Civil Watch lances Milian's body.
A member of the Civil Watch barely lances Milian's right leg.
A mole leaves south.
*Milian* tries to slice you, but you deflect the blow.
You pierce *Milian*'s head very hard.
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered >
No way! You're fighting for your
life!

* R N HP:Beaten MV:Winded - Milian: Battered > *Milian* panics, and attempts to
flee!
Ok.

* R N HP:Beaten MV:Winded - Milian: Battered >
This hard working guard patrols the
crowded streets of Tanchico with a wary
eye. His brown eyes are hard and his mouth, beneath a wide, curled mustache and
sheer veil is tight with displeasure, when he looks at the ragged and dirty
people living in the streets of this city. His brown hair is almost hidden
beneath a cap of metal and he wears the normal dress of the Tanchician people.

A member of the Civil Watch has some small wounds and bruises.

a member of the Civil Watch is using:
<worn on head> a chain coif
<worn about body> a fine woolen cloak
<worn on hands> a pair of steel-backed gauntlets
<wielded> a steel-shafted lance
<worn on legs> a pair of chainmail leggings
<worn on feet> a pair of thin metal boots

You attempt to peek at the inventory:
a lantern


* R N HP:Beaten MV:Winded - Milian: Battered > You are carrying:
nine copper pennys
a thin, black chain
a large number of gold crowns (40)

* R N HP:Beaten MV:Winded - Milian: Battered >
Mood changed to: Brave
Wimpy reset to: 121 hit points.

* R N HP:Beaten MV:Winded - Milian: Battered >

Milian assumes a defensive striking
posture.
Posture changed to: Offensive


* R N HP:Beaten MV:Winded - Milian: Battered >
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered >
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered >
You do the best you can!


* R N HP:Beaten MV:Winded - Milian: Battered >
*Milian* tries to slice you, but you
dodge the attack.
You try to pierce *Milian*, but he deflects the blow.
You pierce *Milian*'s body very hard.
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered > *Milian* drops a full metal helmet
and visor.
*Milian* drops a burnished metal breastplate.
*Milian* drops a pair of ebony-steel plate vambraces.
*Milian* drops a pair of heavy metal gauntlets.
*Milian* drops a wickedly scythed longsword.
*Milian* drops a studded leather belt with a crossed swords buckle.
*Milian* drops a pair of ebony-steel plate greaves.
*Milian* drops a pair of thick metal boots.
*Milian* drops a throwing spike.
*Milian* drops a throwing spike.
*Milian* drops a throwing spike.
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered > Milian avoids being bashed by a
member of the Civil Watch who loses his balance and falls!
*Milian* panics, and attempts to flee!
You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered > You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered > You do the best you can!

* R N HP:Beaten MV:Winded - Milian: Battered >
#Ok. $target is now set to {seanchan}.

*Milian* leaves west riding a gray palfrey.

* R N HP:Beaten MV:Winded >
You get a throwing spike.
You get a throwing spike.
You get a throwing spike.
You get a pair of thick metal boots.
You get a pair of ebony-steel plate greaves.
You get a studded leather belt with a crossed swords buckle.
You get a wickedly scythed longsword.
You get a pair of heavy metal gauntlets.
You get a pair of ebony-steel plate vambraces.
You get a burnished metal breastplate.
You get a full metal helmet and visor.

Alison
Posts: 821
Joined: Mon Mar 30, 2015 3:09 am
Location: South Africa
Contact:

Re: Fail!

Post by Alison » Thu Jun 16, 2016 8:19 am

Was milian afk in the first part?

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: Fail!

Post by Spyder » Thu Jun 16, 2016 8:31 am

* S HP:Battered DP:Full MV:Winded > n
kill h.seanchan
Trees on the Plains
[ obvious exits: N E S W ]
There are some BLOODY TRACES of myrddraal leaving ^^NORTH^^
There are some BLOODY TRACES of myrddraal leaving ^^NORTH^^
There are some BLOODY TRACES of seanchan leaving <<WEST<<
There are some BLOODY TRACES of seanchan leaving >>EAST>>
There are some BLOODY TRACES of seanchan leaving ^^NORTH^^
The corpse of a plains lion is lying here.
A high-cantled saddle crafted from durable, well-oiled leather lies here.
A bridle made of leather lies here.
The corpse of the ancient tree is lying here. [4]
You sense a hidden life form in the area...
A large plains bear smells the air for prey.
|1|.A gray palfrey prances skittishly nearby.

* S HP:Battered DP:Full MV:Winded > You try to pierce *Jurair*, but he parries successfully.

* S HP:Battered DP:Full MV:Winded - Jurair: Critical > throw seanchan

A large plains bear tries to hit you, but you deflect the blow.

* S HP:Battered DP:Full MV:Winded - Jurair: Critical > You throw a dagger of green jade at *Jurair*.

* S HP:Battered DP:Full MV:Winded - Jurair: Critical >
A large plains bear tries to hit you, but you deflect the blow.

* S HP:Battered DP:Full MV:Winded - Jurair: Critical >
A dagger of green jade arcs through the air.

* S HP:Battered DP:Full MV:Winded - Jurair: Critical >
*Jurair* deflects a dagger of green jade that was thrown at him. <<<< NOOOOOOOO
* S HP:Battered DP:Full MV:Winded - Jurair: Critical >
*Jurair* panics, and attempts to flee!

* S HP:Battered DP:Full MV:Winded - Jurair: Critical >
A large plains bear tries to hit you, but you deflect the blow.
*Jurair* tries to pierce you, but you deflect the blow.
You gaze deeply into the soul of *Jurair*.
Your gaze failed to paralyze your victim.
You try to quietly draw a curved clear dagger from a silver Kandori wristcuff.
You try to pierce *Jurair*, but he parries successfully.
*Jurair* leaves north.

Jurair
Posts: 8
Joined: Fri Jun 10, 2016 6:39 am

Re: Fail!

Post by Jurair » Fri Jun 17, 2016 12:50 pm

* S HP:Wounded MV:Tiring > backstab h.dark

*Scizzor* has arrived from the north.

You silently approach your victim...

+
Suddenly *someone* places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Ravens
[ obvious exits: E S U D ]
Down: The contest collector waits here for your entries.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.

Zazu
Posts: 10
Joined: Sun Jun 05, 2016 3:59 pm

Re: Fail!

Post by Zazu » Fri Jun 17, 2016 7:25 pm

Was fighting mantorok and rucyn, was crit... strange ending!

* R HP:Critical MV:Winded > The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
North: A young Morat'torm carries out the orders of his superiors.
East: A raven is here flying around.
West: A young Morat'torm carries out the orders of his superiors.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brute of a creature guards the area, ready to rip into strangers.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Critical MV:Winded > whe
sc
mw
A young Morat'torm has arrived from the north.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Zazu - The Gate
* R HP:Critical MV:Winded > t
[k human]
They aren't here.

* R HP:Critical MV:Winded >
[k human]
They aren't here.

a e
* R HP:Critical MV:Winded > t
*Mantorok* has arrived from the east, riding a gray palfrey.
A raven has arrived from the east.
A crow has arrived from the east.
[scan ]
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A young warrior stands here, proudly wearing the Deathwatch colors.
A huge Deathwatch ogier looks around impassively.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A deathwatch ogier curls his lip in contempt.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Critical MV:Winded > *Mantorok* tries to pierce you, but you parry successfully.
[k human]
You do the best you can!


* R HP:Critical MV:Winded - Mantorok: Battered > [k human]
You do the best you can!

* R HP:Critical MV:Winded - Mantorok: Battered > p
Ok.

* R HP:Critical MV:Winded - Mantorok: Battered > l

You try to slash *Mantorok*, but he deflects the blow.
A young Morat'torm joins your fight!
A grolm joins a young Morat'torm's fight!
A Seanchan gate guard joins a young Morat'torm's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
A Seanchan gate guard joins a Seanchan gate guard's fight!
*Mantorok* tries to pierce you, but you parry successfully.
*Mantorok* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Winded - Mantorok: Battered > The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
North: A well-trained soldier stands here, ready to defend the morat'raken.
West: A young Morat'torm carries out the orders of his superiors.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A crow is here flying around.
A raven is here flying around.
*Mantorok* is here, fighting YOU!, riding a gray palfrey.
A young Morat'torm is here, fighting Mantorok.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A grolm is here, fighting Mantorok.
A Seanchan gate guard is here, fighting Mantorok.
A Seanchan gate guard is here, fighting Mantorok.
A Seanchan gate guard is here, fighting Mantorok.
A Seanchan gate guard is here, fighting Mantorok.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Critical MV:Winded - Mantorok: Battered > mw
p
[chan mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Winded - Mantorok: Battered > It's already closed!

* R HP:Critical MV:Winded - Mantorok: Battered > bas

*Mantorok* panics, and attempts to flee!
*Mantorok* tries to flee, but is too exhausted!

= nded - Mantorok: Battered >
A Seanchan gate guard tries to slash Mantorok, but he deflects the blow.
A Seanchan gate guard tries to slash Mantorok, but he parries successfully.
A Seanchan gate guard tries to slash Mantorok, but he parries successfully.
A Seanchan gate guard tries to slash Mantorok, but he deflects the blow.
A grolm tries to hit Mantorok, but he deflects the blow.
A young Morat'torm tries to slash Mantorok, but he deflects the blow.
*Mantorok* tries to pierce you, but you parry successfully.

*
*Mantorok* tries to pierce you, but you deflect the blow.

*
The Falme gate keeper opens the gate.

=
*Mantorok* stops riding a gray palfrey.
Your bash at *Mantorok* sends him sprawling!

* R HP:Critical MV:Winded - Mantorok: Battered > p

A Seanchan gate guard tickles Mantorok's body with his slash.
A Seanchan gate guard barely slashes Mantorok's right leg.
A Seanchan gate guard slashes Mantorok's right leg.
A Seanchan gate guard barely slashes Mantorok's body.
A grolm tries to hit Mantorok, but he parries successfully.
A young Morat'torm tries to slash Mantorok, but he parries successfully.
You slash *Mantorok*'s body hard.

* R HP:Critical MV:Winded - Mantorok: Beaten > Ok.

* R HP:Critical MV:Winded - Mantorok: Beaten > mb
[chan mood brave]
Mood changed to: Brave

p
* R HP:Critical MV:Winded - Mantorok: Beaten > It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >
It's already closed!


* R HP:Critical MV:Winded - Mantorok: Beaten > It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >
It's already closed!


* R HP:Critical MV:Winded - Mantorok: Beaten > A Seanchan gate guard barely slashes Mantorok's body.
A Seanchan gate guard barely slashes Mantorok's left leg.
A Seanchan gate guard slashes Mantorok's body.
A Seanchan gate guard slashes Mantorok's right leg.
A grolm tickles Mantorok's right arm with his hit.
A young Morat'torm barely slashes Mantorok's body.
You slash *Mantorok*'s body.
It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >

It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >
It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten > It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >
It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten >

*Mantorok* panics, and attempts to flee!
It's already closed!

* R HP:Critical MV:Winded - Mantorok: Beaten > A Seanchan gate guard tries to slash Mantorok, but he
parries successfully.
A Seanchan gate guard barely slashes Mantorok's right hand.
A Seanchan gate guard barely slashes Mantorok's body.
A Seanchan gate guard tries to slash Mantorok, but he parries successfully.
A grolm tries to hit Mantorok, but he parries successfully.
A young Morat'torm barely tickles Mantorok's body with his slash.
You slash *Mantorok*'s body.
It's already closed!

* R HP:Critical MV:Winded - Mantorok: Critical >
It's already closed!

t
* R HP:Critical MV:Winded - Mantorok: Critical >
*Mantorok* leaves up.

* R HP:Critical MV:Winded >
A grolm leaves up.
[k human]
They aren't here.

* R HP:Critical MV:Winded > u
[k human]
They aren't here.

* R HP:Critical MV:Winded > t
A young Morat'torm leaves up.
The Falme gate keeper opens the gate.
You can't ride in there.

* R HP:Critical MV:Winded >
[k human]
They aren't here.

* R HP:Critical MV:Winded > [k human]
They aren't here.

* R HP:Critical MV:Winded >
[k human]
They aren't here.

* R HP:Critical MV:Winded > l
The Gate
The city gate is made of thick timbers and metal straps. It is probably not
sturdy enough to defy siege engines, but more than enough to control the
flow of civilians. New battlements are under construction as the Imperial
Army strengthens its hold.
[ obvious exits: N E S W U ]
North: An Imperial Army soldier is busy serving the Empress.
East: A young warrior stands here, proudly wearing the Deathwatch colors.
West: A young Morat'torm carries out the orders of his superiors.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
A raven is here flying around.
A crow is here flying around.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.

* R HP:Critical MV:Winded > u

*Mantorok* has arrived from above.
*Mantorok* panics, and attempts to flee!
*Mantorok* leaves up.

t
* R HP:Critical MV:Winded > You can't ride in there.

* R HP:Critical MV:Winded >
[k human]
They aren't here.

* R HP:Critical MV:Winded > [k human]
They aren't here.

* R HP:Critical MV:Winded > dm
u
[dism ]
You stop riding him.

* HP:Critical MV:Winded > t
Above the Gates of Falme
Above the gates to Falme this room holds the locking mechanism for city
defense. Overlooking all traffic into the city and out this room provides
an ideal vantage point. Suspended by several large chains a metal barrel
hangs along the edge of the wall. A blazing fire beneath the barrel quickly
heats the contents to the point of boiling. The lever on the right side of
the mechanism seems to be connected to the barrel somehow.
[ obvious exits: E D ]
Down: A raven is here flying around.
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
*Mantorok* is standing here.
A guard watches the traffic flow by.
A young Morat'torm carries out the orders of his superiors.
A brute of a creature guards the area, ready to rip into strangers.
A dusky skinned Seanchan fighter glares around angrily.
A dusky skinned Seanchan fighter glares around angrily.

* HP:Critical MV:Winded > [k human]
You try to slash *Mantorok*, but he deflects the blow.

* HP:Critical MV:Winded - Mantorok: Critical > mb
t
[chan mood brave]
Mood changed to: Brave

* HP:Critical MV:Winded - Mantorok: Critical > [k human]
You do the best you can!

* HP:Critical MV:Winded - Mantorok: Critical >
[k human]
You do the best you can!

* HP:Critical MV:Winded - Mantorok: Critical >
* HP:Critical MV:Winded - Mantorok: Critical > *Mantorok* tries to pierce you, but you deflect the
blow.
A young Morat'torm joins your fight!
A grolm joins your fight!
A dusky skinned Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a dusky skinned Seanchan fighter's fight!
You try to slash *Mantorok*, but he deflects the blow.
*Mantorok* tries to pierce you, but you parry successfully.
[k human]
You do the best you can!


* HP:Critical MV:Winded - Mantorok: Critical >
Mantorok assumes a defensive striking posture.

* HP:Critical MV:Winded - Mantorok: Critical > [k human]
You do the best you can!


* HP:Critical MV:Winded - Mantorok: Critical > [k human]
You do the best you can!

* HP:Critical MV:Winded - Mantorok: Critical > bas
*Mantorok* panics, and attempts to flee!

+
A dusky skinned Seanchan fighter tries to smite Mantorok, but he deflects the blow.
A dusky skinned Seanchan fighter smites Mantorok's right leg.
A grolm tries to hit Mantorok, but he parries successfully.
A young Morat'torm barely slashes Mantorok's body.

+
*Mantorok* leaves down.
*Mantorok* has arrived from below.
A raven has arrived from below.
A crow has arrived from below.
A raven has arrived from below.
=
*Mantorok* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Mantorok* sends him sprawling!
*Mantorok* panics, and attempts to flee!

* HP:Beaten MV:Winded - Mantorok: Critical > l

You slash *Mantorok*'s body.
A young Morat'torm joins your fight!
A grolm joins your fight!
A dusky skinned Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a dusky skinned Seanchan fighter's fight!

* HP:Beaten MV:Winded - Mantorok: Critical > t
Above the Gates of Falme
Above the gates to Falme this room holds the locking mechanism for city
defense. Overlooking all traffic into the city and out this room provides
an ideal vantage point. Suspended by several large chains a metal barrel
hangs along the edge of the wall. A blazing fire beneath the barrel quickly
heats the contents to the point of boiling. The lever on the right side of
the mechanism seems to be connected to the barrel somehow.
[ obvious exits: E D ]
Down: A gray palfrey prances skittishly nearby.
A huge metal barrel with boiling water hangs near the wall.
A long lever protrudes from the wall here.
A guard watches the traffic flow by.
A raven is here flying around.
A crow is here flying around.
A raven is here flying around.
*Mantorok* is sitting here
A young Morat'torm is here, fighting Mantorok.
A grolm is here, fighting Mantorok.
A dusky skinned Seanchan fighter is here, fighting Mantorok.
A dusky skinned Seanchan fighter is here, fighting Mantorok.

* HP:Beaten MV:Winded - Mantorok: Critical > *Rucyn* has arrived from below.
[k human]
You do the best you can!


* HP:Beaten MV:Winded - Mantorok: Critical > [k human]
You do the best you can!


* HP:Beaten MV:Winded - Mantorok: Critical > *Rucyn* tries to blast you, but you parry successfully.
[k human]
You do the best you can!

* HP:Beaten MV:Winded - Mantorok: Critical >
*Mantorok* leaves down.
*Mantorok* has arrived from below.

* HP:Beaten MV:Winded - Rucyn: Battered >
You barely slash *Rucyn*'s left arm.
A young Morat'torm joins your fight!
A grolm joins your fight!
A dusky skinned Seanchan fighter joins your fight!
A dusky skinned Seanchan fighter joins a dusky skinned Seanchan fighter's fight!
*Rucyn* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Winded - Rucyn: Battered > mw
f
*Mantorok* tries to pierce you, but you parry successfully.
[chan mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!n: Battered >


You flee head over heels.
Plains Before Falme
The grass here has been trampled badly and no longer grows in some places. It
is clear after a moment of looking that large military units have been drilling
here. To the east are more fields, looking somewhat less trampled, and to the
south is the gate to Falme. The outer wall of Falme rises to the west. North
is impassable blocked by a steep slope into the hills north of Falme.
[ obvious exits: E S ]

* HP:Critical MV:Winded > tgt mantroko
Variable 'target' is set to: mantroko
s

OOF! The fall knocks the wind out of you.
*SNAP* Pain shoots up your leg and into your side!
Ouch!
You are dead! Sorry...
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

The Eye of the World, city of legend and myth lies east through the mists,
ready to receive those who are new to this weave of the Wheel.

[ obvious exits: E S U D ]
South: A worker busily earns a day's pay.
Down: The contest collector waits here for your entries.
The News Board is mounted on the wall here.
A sculpture of a mounted warrior is centered upon a splashing fountain.
A large slab of meat has been placed here. [2]
Alix of Seandar is resting here.

......

* S HP:Critical MV:Haggard >
Center Avenue
This street paved with cobblestones runs directly through the center of the
city. The buildings on the north side of the street are small and
utilitarian, probably guard barracks. On the south side of the street is
the gray stone building of the local bank.
[ obvious exits: E S W ]
East: A well-trained soldier stands here, ready to defend the morat'raken.
South: A deathwatch ogier curls his lip in contempt.
The corpse of Mantorok is lying here.
A city guardsman patrols Falme with smug confidence.
An Imperial Army soldier is busy serving the Empress.
A young Morat'torm carries out the orders of his superiors.
A Seanchan fighter glares from behind dark eyes.
A Seanchan fighter glares from behind dark eyes.
A Seanchan invasion commander evaluates his soldier's readiness.

Thanks for leaving my gear, that was a pretty epic ending.

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: Fail!

Post by Mantorok » Fri Jun 17, 2016 7:32 pm

You shoulda seen what we were saying to Rucyn when you were gate. And 100% thought I dismounted before going in like usual, that had me worried. :P

Mikhan
Posts: 181
Joined: Sun Mar 22, 2015 1:55 am

Re: Fail!

Post by Mikhan » Mon Jun 20, 2016 12:43 am

* S HP:Critical MV:Haggard > 0
You have 18(421) hit and 24(234) movement points.
You have scored 83269197 experience points and 1540 quest points.
You need 230803 exp to level and 1460 qp to rank.
You have acquired 546 alt qps to date.
You have amassed 46 Turn points to date.
You have played 37 days and 23 hours (real time).
This ranks you as Mikhan the Master Torturer [Dhai'mon 7] (Level 45).
You are standing.

* S HP:Critical MV:Haggard > [scan ]

* S HP:Critical MV:Haggard >
Hurtmore stops using a silver etched shield.
Hurtmore grips a pale steel longsword with both hands.

* S HP:Critical MV:Haggard > 1
1
[where ]
Players in your Zone
--------------------
Mikhan - The Blight
Hurtmore - The Blight
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Haggard > l
[k human]
They aren't here.

* S HP:Critical MV:Haggard > [k human]
They aren't here.

* S HP:Critical MV:Haggard > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Hurtmore the Ramshorned Trolloc is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
*Tran* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Haggard >
Hurtmore tries to slash *Tran*, but he deflects the blow.

* S HP:Critical MV:Haggard > 1
b

A ramshorned trolloc joins Hurtmore's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins Hurtmore's fight!
A fade slashes Tran's head.
A ramshorned trolloc cleaves Tran's left hand hard.
A ramshorned trolloc tries to cleave Tran, but he deflects the blow.
A ramshorned trolloc tries to cleave Tran, but he parries successfully.
A ramshorned trolloc tries to cleave Tran, but he deflects the blow.
*Tran* smites Hurtmore's body extremely hard.
Hurtmore tries to slash *Tran*, but he deflects the blow.
Your heartbeat calms down more as you feel less panicked.

[k human]
You blast *Tran*'s body very hard.

[bash ] ary - Hurtmore: Scratched - Tran: Beaten >

+
*Tran* panics, and attempts to flee!

=
*Tran* leaves north riding a warhorse.

=
They're not here anymore!

* S HP:Critical MV:Weary > 1
1
sc
[k human]
They aren't here.

1
1
* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > You have 31(421) hit and 57(234) movement points.
You have scored 83269656 experience points and 1540 quest points.
You need 230344 exp to level and 1460 qp to rank.
You have acquired 546 alt qps to date.
You have amassed 46 Turn points to date.
You have played 37 days and 23 hours (real time).
This ranks you as Mikhan the Master Torturer [Dhai'mon 7] (Level 45).
You are standing.

* S HP:Critical MV:Weary > [k human]
They aren't here.
Hurtmore leaves north.

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > z n
1
[scan ]
Hurtmore the Ramshorned Trolloc is here, fighting Tran.
*Tran* is here, fighting Hurtmore, riding a warhorse.

* S HP:Critical MV:Weary > north
1
[k human]
They aren't here.

* S HP:Critical MV:Weary > b

Hurtmore narrates 'on'

* S HP:Critical MV:Weary > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Hurtmore the Ramshorned Trolloc is here, fighting Tran.
*Tran* is here, fighting Hurtmore, riding a warhorse.

* S HP:Critical MV:Weary > [k human]
You blast *Tran*'s right leg hard.

[bash ] ary - Hurtmore: Scratched - Tran: Beaten >


Hurtmore tries to slash *Tran*, but he parries successfully.

+
*Tran* leaves south riding a warhorse.

*
A shrill piercing scream reverberates through the area.

south
1
+south
1
=
Hurtmore leaves south.

b
Cancelled.
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Hurtmore the Ramshorned Trolloc is standing here.
*Tran* is here, fighting a ramshorned trolloc, riding a warhorse.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A fade is here, fighting Tran.
Hurtmore slashes *Tran*'s body very hard.
*Tran* panics, and attempts to flee!

* S HP:Critical MV:Weary > [k human]
You blast *Tran*'s head hard.

* S HP:Critical MV:Weary - a ramshorned trolloc: Healthy - Tran: Beaten > No way! You're fighting for your life!

* S HP:Critical MV:Weary - a ramshorned trolloc: Healthy - Tran: Beaten > You try to blast *Tran*, but he deflects the blow.
*Tran* swiftly dodges Hurtmore's attempt to slash him.
A fade tries to slash Tran, but he parries successfully.
A ramshorned trolloc tries to cleave Tran, but he parries successfully.
A ramshorned trolloc barely tickles Tran's body with his cleave.
A ramshorned trolloc tries to cleave Tran, but he parries successfully.
A ramshorned trolloc tries to cleave Tran, but he deflects the blow.
[k human]
You do the best you can!

[bash ] ary - a ramshorned trolloc: Healthy - Tran: Critical >

+
*Tran* leaves north riding a warhorse.
*Tran* has arrived from the north, riding a warhorse.

*
Hurtmore tries to slash *Tran*, but he deflects the blow.

*north
+1
=south
1
Cancelled.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]

* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > 1
1
1
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
*Tran* is here, fighting Hurtmore, riding a warhorse.
Hurtmore the Ramshorned Trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A ramshorned trolloc is here, fighting Tran.
A fade is here, fighting Tran.
Hurtmore narrates 'on'

1
* S HP:Critical MV:Weary > [k human]
You try to blast *Tran*, but he deflects the blow.

* S HP:Critical MV:Weary - Hurtmore: Scratched - Tran: Critical > 1
1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Hurtmore: Scratched - Tran: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Hurtmore: Scratched - Tran: Critical > 1
You blast *Tran*'s left leg hard.
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Hurtmore: Scratched - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Hurtmore: Scratched - Tran: Critical > 1
[k human]
You do the best you can!
*Tran* leaves north riding a warhorse.
*Tran* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Weary > [k human]
You try to blast *Tran*, but he parries successfully.
Hurtmore tries to slash *Tran*, but he parries successfully.

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
1
Hurtmore tries to slash *Tran*, but he deflects the blow.
A ramshorned trolloc joins your fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
*Tran* smites your body hard.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Tran*, but he parries successfully.
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!
*Tran* panics, and attempts to flee!

* S HP:Critical MV:Weary - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
1
[k human]
You do the best you can!

1
* S HP:Critical MV:Weary - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > 1
1
[k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Weary - Tran: Critical >
A ramshorned trolloc tries to cleave Tran, but he parries successfully.
A ramshorned trolloc cleaves Tran's body.
Hurtmore slashes *Tran*'s right arm hard.
You blast *Tran*'s body very hard.

* S HP:Critical MV:Weary - Tran: Critical > 1
[k human]
You do the best you can!
*Tran* leaves north riding a warhorse.

* S HP:Critical MV:Weary > 1
[k human]
They aren't here.

* S HP:Critical MV:Weary > [k human]
They aren't here.

north
1
* S HP:Critical MV:Weary > [k human]
They aren't here.

* S HP:Critical MV:Weary > b
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Nexen Neverseen is standing here.
Hurtmore has arrived from the south.

* S HP:Critical MV:Weary > [k human]
They aren't here.

east
* S HP:Critical MV:Weary > [bash ]
Bash who?

* S HP:Critical MV:Weary > east
south

Hurtmore leaves east.

south
* S HP:Critical MV:Weary > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Hurtmore the Ramshorned Trolloc is standing here.

* S HP:Critical MV:Weary > west
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
A huge darkhound is here, drooling and snarling.

* S HP:Critical MV:Weary > south
west
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]

* S HP:Critical MV:Weary > 1
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]

* S HP:Critical MV:Weary > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]

* S HP:Critical MV:Haggard > south
west
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
*Tran* is standing here, riding a warhorse.

* S HP:Critical MV:Haggard > 1
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
*Tran* has arrived from the east, riding a warhorse.

* S HP:Critical MV:Haggard > [k human]
You try to blast *Tran*, but he parries successfully.

* S HP:Critical MV:Haggard - Tran: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Haggard - Tran: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Haggard - Tran: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Haggard - Tran: Critical > b

*someone* smites your left arm very hard.
You are incapacitated and will slowly die, if not aided.

S HP:Critical MV:Haggard > [bash ]
You're in pretty bad shape, unable to do anything!

S HP:Critical MV:Haggard >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A shattered arm lies in a bloody red and purple mess.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
The News Board is mounted on the wall here.

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: Fail!

Post by Mantorok » Tue Jun 21, 2016 11:00 pm

A tall prickly bush grows on the east, just before the ravine wall.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
*Atrix* is standing here mending a weapon, riding a dust-colored gelding.
A Red Eagle guard is here, fighting a kaf plant, riding a wild stallion.
A rust-colored bobcat crouches low, ready to pounce.
A panther stalks through the wilderness.
A kaf plant is here, fighting a Red Eagle guard.
A tall, leafed bush stands here, laden with bright red berries.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...

w
* R HP:Critical MV:Tiring >
Holden narrates 'wept too but he leteting us fight it seems'
*Atrix* tries to strike you, but you deflect the blow.

* R HP:Critical MV:Tiring - Atrix: Critical > n
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Atrix: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Atrix: Critical > f

You try to pierce *Atrix*, but he parries successfully.
A kaf plant joins a kaf plant's fight!
A Red Eagle guard cleaves a kaf plant's roots hard.
A kaf plant barely hits a Red Eagle guard's body.

* R HP:Critical MV:Tiring - Atrix: Critical > w
You panic and attempt to flee!

You flee head over heels.
Barren Lair
Cold rock walls enclosed this shallow cave, but they do not manage to shelter
it from biting winds or chilling rains. Sometimes sunlight makes its way into
this retched hole, but it never gives much heat. Prints in the small amount of
dust on the floor suggest that something calls this place home.
[ obvious exits: W ]
A mushroom grows here.
A mushroom grows here. [2]
A gray palfrey prances skittishly nearby, being ridden by you.
A tall dust-colored gelding prances in a circle here.
A rust-colored bobcat crouches low, ready to pounce.
Your mount is too exhausted.

* R HP:Critical MV:Tiring > w
Your mount is too exhausted.

n
* R HP:Critical MV:Tiring >
*Atrix* has arrived from the west, riding a dust-colored gelding.

* R HP:Critical MV:Tiring > Alas, you cannot go that way...
*Atrix* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!

Your mount is too exhausted.

* R HP:Critical MV:Tiring - Atrix: Critical >
*Atrix* closes the bush.

* R HP:Critical MV:Tiring - Atrix: Critical > dpos3
Arglebargle, glop-glyf!?!

* R HP:Critical MV:Tiring - Atrix: Critical >
You pierce *Atrix*'s body hard.
*Atrix* panics, and attempts to flee!
Your heartbeat calms down more as you feel less panicked.

* R HP:Critical MV:Tiring - Atrix: Critical > pos1
[change post defensive]
Posture changed to: Defensive

mood1
* R HP:Critical MV:Tiring - Atrix: Critical >
You pierce *Atrix*'s body.

* R HP:Critical MV:Tiring - Atrix: Critical > [change mood wimpy ]
Mood changed to: Wimpy

ring - Atrix: Critical >
*Atrix* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Atrix: Critical >
*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Atrix: Critical > reply oo he might have me

*Atrix* strikes your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Tiring - Atrix: Critical > You pierce *Atrix*'s left foot very hard.
*someone* strikes your body hard.
You are mortally wounded, and will die soon, if not aided.
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Tiring >
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.

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