* R S HP:Hurt DP:Bursting MV:Full >
wi axe
not
You wield a titanic spiked axe of ebon steel with both hands.
z
Target not set!
* R S HP:Hurt DP:Bursting MV:Full >
You start paying increased attention to your surroundings.
*Geom* has arrived from the north, riding a warhorse.
a
Target not set!
* R S HP:Hurt DP:Bursting MV:Full >
lo
b
Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving west.
*Geom* is standing here, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
A rust-colored bobcat crouches low, ready to pounce.
*Geom* pierces your head.
9
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy >
[bash ]
Cancelled.
[k light]
Ok.
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy >
*Geom* barely pierces your right leg.
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy >
smile
*Geom* pierces your right leg hard.
b
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy > You smile happily.
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy >
[bash ]
*Geom* pierces your right arm.
-
=
+*
The young buck has arrived from the south.
A bobcat leaves north. ^^
The young buck has arrived from the north.
*
+=
-
*Geom* says 'Lo turgster'
*Geom* pierces your body.
-
=
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your body.
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Hurt DP:Bursting MV:Full - Geom: Healthy >
sa hey anyone else?
cb
b
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your head.
*Geom* barely pierces your left leg.
You hiss 'hey anyone else?'
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
[change mood brave]
Mood changed to: Brave
*Geom* looks at you.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy > [bash ]
-=
+*
*+
=-
*Geom* barely pierces your left leg.
-
*Geom* pierces your body.
=
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
look geom
cb
A mother raccoon has arrived from the south.
b
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
*Geom* tickles your body with his pierce.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
Geom is in excellent condition.
Geom is healthy.
*Geom* is using:
<held> an oilstone
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn about body> a half-cape of silk-lined leather
<worn on hands> a pair of dark gloves
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a silver-winged basilard
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots
You attempt to peek at the inventory:
You can't see anything.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
*Geom* barely pierces your right hand.
[change mood brave]
Mood changed to: Brave
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy > [bash ]
-=
*Geom* says 'not atm'
(tic_timer): Tic in 7 seconds!
+
*
*
*Geom* pierces your body hard.
+
=
-
-=
*Geom* barely pierces your left foot.
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
sigh
b
*Geom* barely pierces your head.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
You sigh.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
[bash ]
*Geom* pierces your body.
-
=+
*
A brown deer has arrived from the north.
The hog has arrived from the north.
*Geom* pierces your body.
You are hungry.
*+
=
-
-=
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Wounded DP:Bursting MV:Full >
eat meat
eat meat
*Geom* pierces your body.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
*Geom* pierces your left leg.
A mother raccoon leaves south. vv
lo
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
b
You eat the meat.
*Geom* says 'Jaxon went south'
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy >
You eat the meat.
You are full.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy > Forested Hills
These hills are quite dense with trees and animal life. The trees themselves
seem to be able to hide many life forms. The thin canopy of leaves allow
plenty of light to nourish the emerald green undergrowth. Green rolling hills
to the north lead off into the distance. The trees thin to the north and east.
To the west, a low slope gradually takes you upward, whereas the south offers
more forested hills.
[ obvious exits: N S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving west.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.
*Geom* is here, fighting YOU!, riding a warhorse.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A panther stalks through the wilderness.
* R S HP:Wounded DP:Bursting MV:Full - Geom: Healthy > [bash ]
*Geom* pierces your left leg hard.
*Geom* pierces your right leg.
-=
+*
*+
=-
-
=
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your head.
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Battered DP:Bursting MV:Full - Geom: Healthy >
cpo
stat
b
You try to blast *Geom*, but he parries successfully.
*Geom* pierces your right hand.
[change posture offensive]
Posture changed to: Offensive
* R S HP:Battered DP:Bursting MV:Full - Geom: Healthy >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 182, Dodging bonus: 1, Parrying bonus: 14
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* R S HP:Battered DP:Bursting MV:Full - Geom: Healthy >
[bash ]
-
*Geom* pierces your left leg.
=
+
*
*+
=
-
*Geom* pierces your left arm.
-=
Your bash at *Geom* sends him sprawling!
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
sa nice bash I have
You blast *Geom*'s body very hard.
b
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You hiss 'nice bash I have'
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[bash ]
They already seem to be stunned.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
b
A rugged, angry ranger has arrived from the west.
[bash ]
They already seem to be stunned.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You try to blast *Geom*, but he deflects the blow.
b
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[bash ]
cw
f
-=
w
n
+Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
n
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > You panic and attempt
to flee!
*Geom* nods in agreement.
*Geom* pierces your body.
You flee head over heels.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A cute brown deer eyes you nervously.
Angling Slope
Covered with green grass and lightly dotted with tiny shrubs, this slope
angles sharply downward toward the front yard of a little worn-out cottage.
From here, you can see the low hills to the southeast, the grassy hills to
the north, and the forested hills to the southwest. A giant tree stands
here. It looks like it is climbable. It would not take much more than
dropping a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W U ]
Zone: Borderlands West of Fal Dara
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving up. uu
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
A protective mother raccoon is here, watching over her kits.
A young and strong buck is here, munching some grass.
* R S HP:Battered DP:Bursting MV:Full > Rolling Hills
The land surrounding these lush green hills is peaceful and quiet. Little
animals scurry here and there minding the business of survival. It seems
that this place has never seen the dark violence that inflicts other parts
of the world. Looking down, you see a shady valley toward the east. A slope
angles slightly upward to the south. To the west, you can see a little
cottage. It would not take much more than dropping a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: Borderlands West of Fal Dara
Door down: grass
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
* R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
The trees grow so thick here that it is hard to distinguish between day and
night. Small animal trails run in and out of the underbrush where rodents
and other creatures make their way throught the forest. A trail lies in a
small opening of the trees to the north and to the east while the dense,
thickening forest extends off to the west. It would not take much more than
a smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A black cat meanders to an unknown destination.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full >
n
n
n
A Forested Path Through the Borderlands
This small, dirt path runs through the forest, traveling to the north, or
curving its way to the east. Large trees line the path, and the thick green
leaves of the trees form a network that blocks out the view of the sky. Bushes
line the path and fight for space against the small wildflowers that bloom
crazily along the path and beside the bushes and trees.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
* R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
w
* R S HP:Battered DP:Bursting MV:Full >
n
n
A Forested Path Through the Borderlands
The small path takes a bend to the east as it continues on its way through the
forest or winds its way to the north. Massive trees line the path and the green
leaves that line their branches block out the sky, casting shadows about on the
ground. Small bushes and shrubs also line the path, and tiny wildflowers
struggle to bloom and survive against the larger plants.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving west. <<
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The lone wolf is slinking about in the shadows.
* R S HP:Battered DP:Bursting MV:Full >
A Forested Path Through the Borderlands
The small dirt path takes a bend to the south, as it winds its way through the
large trees of the forest. The trees of the thick woodland line the dirt path
and the branches from the shrubs tangle wildly together and hang over the path
making it somewhat difficult to travel upon. To the north and east, the dense
forest encompasses everything.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full > Forested Borderlands
Off to the east, a path winds its way around some large trees, creating a twist
in the path that ends up to the south. The green leaves of the trees block out
the sky, and create a cool, dim atmosphere in the forest. Short shrubs and
small flowers grow between the trees, their branches and stems tangled.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full >
w
n
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full >
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full >
e
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R S HP:Battered DP:Bursting MV:Full >
0
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
stat
* R S HP:Battered DP:Bursting MV:Full >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* R S HP:Battered DP:Bursting MV:Full >
z
Target not set!
tgt light
First target is set as: light
q
bash light
Bash who?
a
k h.light
* R S HP:Battered DP:Bursting MV:Strong >
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
z
diagnose h.light
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
stat
* R S HP:Battered DP:Bursting MV:Strong >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
z
diagnose h.light
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
p
k light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
0
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong > They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
* R S HP:Battered DP:Bursting MV:Strong >
score
You have 167(400) hit, 135(135) dark power and 253(283) movement points.
You have scored 89377772 experience points and 37 quest points.
You need 4122228 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 18 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
* R S HP:Battered DP:Bursting MV:Strong >
0
(tic_timer): Tic in 7 seconds!
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
p
k light
* R S HP:Battered DP:Bursting MV:Strong >
0
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
lo
* R S HP:Battered DP:Bursting MV:Strong >
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R S HP:Battered DP:Bursting MV:Strong >
p
k light
p
k light
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
They aren't here.
p
k light
* R S HP:Battered DP:Bursting MV:Strong >
p
k light
They aren't here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
0
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
score
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
* R S HP:Battered DP:Bursting MV:Strong >
You have 167(400) hit, 135(135) dark power and 253(283) movement points.
You have scored 89377772 experience points and 37 quest points.
You need 4122228 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 18 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
lo
* R S HP:Battered DP:Bursting MV:Strong >
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
0
No-one by that name here.
p
k light
* R S HP:Battered DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
* R S HP:Battered DP:Bursting MV:Strong > They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
0
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
lo
The area becomes extremely dark.
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
* R S HP:Battered DP:Bursting MV:Full >
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R S HP:Battered DP:Bursting MV:Full >
z
diagnose h.light
p
k light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Full >
They aren't here.
0
* R S HP:Battered DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - A Rocky Path
* R S HP:Battered DP:Bursting MV:Full >
stat
lo
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* R S HP:Battered DP:Bursting MV:Full >
A Rocky Path
To the west, the forest open up into a rocky open that is alomst completely
devoid of vegetation. This small, rocky path winds its way to the north, or to
the west. Stones of every size lay scattered about the path, making the footing
precarious. Short, stunted bushes grow in the poor soil, and line the path.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
* R S HP:Battered DP:Bursting MV:Full >
not
w
s
You stop paying increased attention to your surroundings.
w
* R S HP:Battered DP:Bursting MV:Full >
A Rocky Opening
The path through the thick forested borderlands, to the south, opens into a
stone slab that covers the ground. A small, rock covered path extends off the
cold slab, to the east. Small, gnarled trees and thorny shrubs line the path,
and grow around the stone slab. A few tiny wildflowers grow in the thin soil on
the stony ground.
[ obvious exits: E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full > A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A handsome stag stands here, ready to run.
* R S HP:Battered DP:Bursting MV:Full >
e
9
b
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here, riding a warhorse.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full > [k light]
You try to blast *Geom*, but he deflects the blow.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > [bash ]
-
=+
*
*
+=
*Geom* pierces your left leg.
-
-
=
Your bash at *Geom* sends him sprawling!
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
gasp
gasp
gasp
You blast *Geom*'s left foot extremely hard.
You gasp in astonishment.
gasp
gasp
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You gasp in astonishment.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > You gasp in astonishment.
lo
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > You gasp in astonishment.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > You gasp in astonishment.
0
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
A Forested Path Through the Borderlands
The small, dirt path twists off to the south, as it winds in and out of the
thick trees of the forest. Creeping vines slowly twine their way up the tree
trunks, while a large rock that lies off the path grows a soft covering of
green moss. To the north, the forest ends in a rocky opening that leads to a
rather precarious rocky path.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is sitting here, riding a warhorse.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[where ]
Players in your Zone
--------------------
Turg - A Forested Path Through the Borderlands
cw
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You try to blast *Geom*, but he parries successfully.
You panic and attempt to flee!
You flee head over heels.
A Forested Path Through the Borderlands
As you make your way along this path, long tree branches intertwine overhead
forming a canopy of sorts, offering shelter from any type of weather. The path
itself is covered by a small foliage, trampled down with the passing animals
and people using the path. It seems to just barely make its way through the
trees just wide and tall enough to allow a mounted rider to keep riding.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A protective mother raccoon is here, watching over her kits.
A handsome stag stands here, ready to run.
A Forested Path Through the Borderlands
The small, dirt path winds its way gently through the trees of the forest,
heading to the east or to the west. To the south, the thick forest makes it
hard to see into the distance. Green trees tower overhead, blocking out the
sky, and casting shadows on the ground. Short shrubs line the path, with tiny
flowers growing between them.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full >
w
w
w
A Forested Path Through the Borderlands
The dirt path through the forest takes a bend to the east here, curving its way
around a rather large tree. Shrubs grow thickly in the space left by the giant
trees, and lightly line the path through the forest. Small rocks are littered
about the path, making the ground very uneven.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
The corpse of a jaguar is lying here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
n
* R S HP:Battered DP:Bursting MV:Full > Alas, you cannot go that way...
* R S HP:Battered DP:Bursting MV:Full >
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A giant bee preys on small animals.
* R S HP:Battered DP:Bursting MV:Full >
w
w
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R S HP:Battered DP:Bursting MV:Full > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
w
* R S HP:Battered DP:Bursting MV:Full >
w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
* R S HP:Battered DP:Bursting MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full >
*Geom* has arrived from the east, riding a warhorse.
* R S HP:Battered DP:Bursting MV:Full >
w
s
*Geom* pierces your right foot.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
No way! You're fighting for your life!
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > No way! You're fighting for your life!
f
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
*Geom* pierces your left arm.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You panic and attempt to flee!
*Geom* pierces your body.
You flee head over heels.
Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R S HP:Battered DP:Bursting MV:Full >
s
w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
* R S HP:Battered DP:Bursting MV:Full >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here, riding a warhorse.
*Geom* barely pierces your body.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
s
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your left hand.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
No way! You're fighting for your life!
f
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
You panic and attempt to flee!
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R S HP:Battered DP:Bursting MV:Full >
9
9
[k light]
They aren't here.
not
* R S HP:Battered DP:Bursting MV:Full >
[k light]
They aren't here.
a
k h.light
* R S HP:Battered DP:Bursting MV:Full >
You start paying increased attention to your surroundings.
0
* R S HP:Battered DP:Bursting MV:Full >
They aren't here.
* R S HP:Battered DP:Bursting MV:Full > [where ]
Players in your Zone
--------------------
Turg - Nearing A Trolloc Camp
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full >
a
k h.light
No-one by that name here.
0
* R S HP:Battered DP:Bursting MV:Full >
They aren't here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Nearing A Trolloc Camp
* R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Full >
z
diagnose h.light
a
k h.light
No-one by that name here.
lo
* R S HP:Battered DP:Bursting MV:Full >
They aren't here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R S HP:Battered DP:Bursting MV:Full > No-one by that name here.
* R S HP:Battered DP:Bursting MV:Full >
lo
z
diagnose h.light
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R S HP:Battered DP:Bursting MV:Full > No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full >
z
diagnose h.light
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full > No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
stat
* R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Full > You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
* R S HP:Battered DP:Bursting MV:Full >
0
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Full >
z
diagnose h.light
[where ]
Players in your Zone
--------------------
Turg - Nearing A Trolloc Camp
* R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
a
k h.light
* R S HP:Battered DP:Bursting MV:Full >
They aren't here.
* R S HP:Battered DP:Bursting MV:Full >
a
k h.light
You try to blast *Geom*, but he deflects the blow.
0
* R S HP:Battered DP:Bursting MV:Strong - Geom: Scratched >
You try to blast *Geom*, but he parries successfully.
[where ]
Players in your Zone
--------------------
Turg - Nearing A Trolloc Camp
b
* R S HP:Battered DP:Bursting MV:Strong - Geom: Scratched >
[bash ]
*Geom* panics, and attempts to flee!
(tic_timer): Tic in 7 seconds!
-
*Geom* leaves west. <<
=
cb
+
a
k h.light
a
k h.light
*
*Cancelled.
[change mood brave]
Mood changed to: Brave
lo
* R S HP:Battered DP:Bursting MV:Strong > They aren't here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
lo
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
9
9
[k light]
They aren't here.
a
k h.light
* R S HP:Battered DP:Bursting MV:Strong >
[k light]
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
They aren't here.
* R S HP:Battered DP:Bursting MV:Strong >
a
k h.light
0
They aren't here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - Nearing A Trolloc Camp
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
z
diagnose h.light
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
z
diagnose h.light
z
diagnose h.light
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong > No-one by that name here.
z
diagnose h.light
z
diagnose h.light
* R S HP:Battered DP:Bursting MV:Strong >
No-one by that name here.
* R S HP:Battered DP:Bursting MV:Strong >
a
k h.light
The night has begun.
(tic_timer): Tic length updated to: 61.476 seconds.
Your heartbeat calms down more as you feel less panicked.
No-one by that name here.
o R S HP:Battered DP:Bursting MV:Full >
No-one by that name here.
o R S HP:Battered DP:Bursting MV:Full > They aren't here.
o R S HP:Battered DP:Bursting MV:Full >
w
a
k h.light
b
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is here, fighting a hooved trolloc.
A hooved trolloc is here, fighting Geom.
* R S HP:Battered DP:Bursting MV:Full >
You try to blast *Geom*, but he deflects the blow.
*Geom* leaves north. ^^
o R S HP:Battered DP:Bursting MV:Full > [bash ]
Bash who?
o R S HP:Battered DP:Bursting MV:Full >
n
a
k h.light
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here.
A beaked trolloc is here, scouting.
A wolfish trolloc is here, howling for blood.
b
* R S HP:Battered DP:Bursting MV:Full > You try to blast *Geom*, but he deflects the blow.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[bash ]
-
*Geom* barely pierces your right foot.
=
+*
*Geom* barely pierces your right foot.
A beaked trolloc joins your fight!
A wolfish trolloc joins a beaked trolloc's fight!
*
+=
-
-=
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
open fence
*Geom* pierces your body.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
cb
A wolfish trolloc tries to cleave Geom, but he dodges the attack.
A beaked trolloc tries to cleave Geom, but he parries successfully.
*Geom* barely pierces your left foot.
b
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
Ok.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[change mood brave]
Mood changed to: Brave
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched > [bash ]
-
=
Geom swiftly dodges a wolfish trolloc's attempt to cleave him.
Geom swiftly dodges a beaked trolloc's attempt to cleave him.
*Geom* pierces your right leg.
+
*
*Geom* closes the fence.
*+
=-
-
=
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Battered DP:Bursting MV:Full >
A wolfish trolloc tries to cleave Geom, but he dodges the attack.
A beaked trolloc tries to cleave Geom, but he parries successfully.
*Geom* pierces your right arm hard.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
odn
open fence n
b
Ok.
* R S HP:Battered DP:Bursting MV:Full - Geom: Scratched >
[bash ]
A wolfish trolloc tries to cleave Geom, but he parries successfully.
Geom swiftly dodges a beaked trolloc's attempt to cleave him.
*Geom* pierces your head.
-
=+
*
*Geom* pierces your right arm.
*Geom* closes the fence.
*+
=-
-=
You try to blast *Geom*, but he deflects the blow.
A wolfish trolloc tries to cleave Geom, but he deflects the blow.
A beaked trolloc tries to cleave Geom, but he dodges the attack.
*Geom* pierces your right hand.
As *Geom* avoids your bash, you topple over and fall to the ground!
* R S HP:Beaten DP:Bursting MV:Full - Geom: Scratched >
*Geom* pierces your body.
* R S HP:Beaten DP:Bursting MV:Full - Geom: Scratched >
f
You try to blast *Geom*, but he parries successfully.
A wolfish trolloc tries to cleave Geom, but he dodges the attack.
A beaked trolloc tries to cleave Geom, but he parries successfully.
*Geom* barely pierces your body.
PANIC! You couldn't escape!
* R S HP:Beaten DP:Bursting MV:Full - Geom: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* R S HP:Beaten DP:Bursting MV:Full - Geom: Scratched >
*Geom* pierces your left leg hard.
You wish that your wounds would stop BLEEDING so much!
You can't ride in there.
* R S HP:Beaten DP:Bursting MV:Full - Geom: Scratched >
f
You try to blast *Geom*, but he parries successfully.
Geom swiftly dodges a wolfish trolloc's attempt to cleave him.
A beaked trolloc tries to cleave Geom, but he deflects the blow.
*Geom* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Critical DP:Bursting MV:Full - Geom: Scratched >
You can't ride in there.
* R S HP:Critical DP:Bursting MV:Full - Geom: Scratched >
cdn
close fence n
f
*Geom* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Critical DP:Bursting MV:Full - Geom: Scratched >
It's already closed!
* R S HP:Critical DP:Bursting MV:Full - Geom: Scratched > You try to blast
*Geom*, but he deflects the blow.
Geom swiftly dodges a wolfish trolloc's attempt to cleave him.
A beaked trolloc tries to cleave Geom, but he deflects the blow.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hooved trolloc anxiously stamps its feet.
o R S HP:Beaten DP:Bursting MV:Full >
e
e
n
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
e
e
o R S HP:Beaten DP:Bursting MV:Full > Alas, you cannot go that way...
o R S HP:Beaten DP:Bursting MV:Full > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Beaten DP:Bursting MV:Full > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Beaten DP:Bursting MV:Full > Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
o R S HP:Beaten DP:Bursting MV:Strong >
n
0
You can't ride in there.
o R S HP:Beaten DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - Thinning Woods
o R S HP:Beaten DP:Bursting MV:Strong >
e
n
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Beaten DP:Bursting MV:Strong > Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Beaten DP:Bursting MV:Strong >
n
sc
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Beaten DP:Bursting MV:Strong >
You have 61(400) hit, 135(135) dark power and 251(283) movement points.
You have scored 89373194 experience points and 37 quest points.
You need 4126806 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R S HP:Beaten DP:Bursting MV:Strong >
n
0
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
0
o R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong >
0
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong >
stat
[k light]
They aren't here.
0
o R S HP:Beaten DP:Bursting MV:Strong >
9
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK
o R S HP:Beaten DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
0
[k light]
They aren't here.
9
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Dead Forest
0
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
0
9
o R S HP:Beaten DP:Bursting MV:Strong >
9
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Dead Forest
wh
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > Players
-------
Turg the Myrddraal [Myrddraal]
Trill the Master Havoc [Ko'bal Master] (Idle)
7 Melkor the Dark Lord, DSDS [Ghar'ghael Master]
Xiric the Veteran Havoc,Well Guard Rank 3 [Ko'bal] (Idle)
Dredge the Abhorrent Dogface [Ahf'frait]
Snag the Trolloc
6 players displayed.
0
o R S HP:Beaten DP:Bursting MV:Strong >
9
9
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
9
o R S HP:Beaten DP:Bursting MV:Strong >
9
9
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong >
0
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
9
0
[k light]
They aren't here.
(tic_timer): Tic in 7 seconds!
9
9
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
0
9
o R S HP:Beaten DP:Bursting MV:Strong >
9
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
9
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
9
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
w
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
w
w
o R S HP:Beaten DP:Bursting MV:Strong > [k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong >
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
sc
o R S HP:Beaten DP:Bursting MV:Strong > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A jaguar, chewing on its prey, looks at you.
o R S HP:Beaten DP:Bursting MV:Strong > Alas, you cannot go that way...
o R S HP:Beaten DP:Bursting MV:Strong > You have 61(400) hit, 135(135) dark power and 248(283)
movement points.
You have scored 89373194 experience points and 37 quest points.
You need 4126806 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R S HP:Beaten DP:Bursting MV:Strong >
0
9
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
o R S HP:Beaten DP:Bursting MV:Strong >
[k light]
They aren't here.
o R S HP:Beaten DP:Bursting MV:Strong >
A raven caws 'Geom is at Thinning Woods'
A jaguar tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!
You gaze deeply into the soul of a jaguar.
A jaguar looks very strange, glaring about with a sense of panic.
You blast a jaguar's body into bloody fragments!
A jaguar tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much!
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.476 seconds.
o R S HP:Beaten DP:Bursting MV:Full - a jaguar: Hurt >
fadeto camp
fade dsalijrxertingu
cw
f
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
o R S HP:Beaten DP:Bursting MV:Full - a jaguar: Hurt > You panic and attempt to
flee!
You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A cute brown deer eyes you nervously.
o R S HP:Beaten DP:Bursting MV:Full >
fadeto camp
fade dsalijrxertingu
-=
+*
*
+=
-
-=
+*
*+
=-
-=
+*
A raven caws 'Geom is at In Front Of The Dark Tower'
*+
=-
The shadows reach out, and suddenly engulf you.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o R S HP:Beaten DP:Strong MV:Full >
0
9
[where ]
Players in your Zone
--------------------
Turg - Top Floor Of The Tower
o R S HP:Beaten DP:Strong MV:Full >
[k light]
They aren't here.
o R S HP:Beaten DP:Strong MV:Full >
dism
lh
lead shadow
You stop riding it.
0
o S HP:Beaten DP:Strong MV:Full >
You start leading it.
A shadow stallion starts following you.
o HP:Beaten DP:Strong MV:Full >
[where ]
Players in your Zone
--------------------
Turg - Top Floor Of The Tower
n
o HP:Beaten DP:Strong MV:Full >
0
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
A shadow stallion has arrived from the south.
o HP:Beaten DP:Strong MV:Full >
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
o HP:Beaten DP:Strong MV:Full >
lo
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Beaten DP:Strong MV:Full >
z
diagnose h.light
0
No-one by that name here.
score
o HP:Beaten DP:Strong MV:Full >
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
o HP:Beaten DP:Strong MV:Full >
You have 72(400) hit, 110(135) dark power and 260(283) movement points.
You have scored 89373460 experience points and 37 quest points.
You need 4126540 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o HP:Beaten DP:Strong MV:Full >
A raven caws 'Geom is at Thinning Woods'
o HP:Beaten DP:Strong MV:Full >
group all
0
A shadow stallion is now a member of your group.
o HP:Beaten DP:Strong MV:Full >
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
o HP:Beaten DP:Strong MV:Full >
lo
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
score
o HP:Beaten DP:Strong MV:Full >
You have 72(400) hit, 110(135) dark power and 260(283) movement points.
You have scored 89373460 experience points and 37 quest points.
You need 4126540 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o HP:Beaten DP:Strong MV:Full >
0
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
lo
o HP:Beaten DP:Strong MV:Full >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
o HP:Beaten DP:Strong MV:Full >
score
You have 72(400) hit, 110(135) dark power and 260(283) movement points.
You have scored 89373460 experience points and 37 quest points.
You need 4126540 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o HP:Beaten DP:Strong MV:Full >
A raven caws 'Geom is at In Front Of The Dark Tower'
s
o HP:Beaten DP:Strong MV:Full >
d
d
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from the north.
o HP:Beaten DP:Strong MV:Full >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from above.
o HP:Beaten DP:Strong MV:Full > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from above.
o HP:Beaten DP:Strong MV:Strong >
scan e
A Ko'bal trolloc is here, fighting Geom.
A raven is visible flying high in the sky.
*Geom* is here, fighting a wolfish trolloc.
A beaked trolloc is here, fighting Geom.
A wolfish trolloc is here, fighting Geom.
o HP:Beaten DP:Strong MV:Strong >
e
9
b
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a HUMAN leaving west. <<
A Ko'bal trolloc is here, fighting Geom.
A raven is visible flying high in the sky.
*Geom* is here, fighting a wolfish trolloc.
A beaked trolloc is here, fighting Geom.
A wolfish trolloc is here, fighting Geom.
A shadow stallion has arrived from the west.
* HP:Beaten DP:Strong MV:Strong >
*Geom* leaves west. <<
rh
ride shadow
o HP:Beaten DP:Strong MV:Strong > [k light]
They aren't here.
o HP:Beaten DP:Strong MV:Strong > A Ko'bal trolloc leaves west. <<
[bash ]
Bash who?
o HP:Beaten DP:Strong MV:Strong >
A shadow stallion stops following you.
You start riding it.
s
o R HP:Beaten DP:Strong MV:Strong >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
e
o R HP:Beaten DP:Strong MV:Strong >
9
b
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R HP:Beaten DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Beaten DP:Strong MV:Strong > [bash ]
Bash who?
o R HP:Beaten DP:Strong MV:Strong >
w
n
9
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
o R HP:Beaten DP:Strong MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A beaked trolloc is here, scouting.
A wolfish trolloc is here, howling for blood.
a
k h.light
o R HP:Beaten DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Beaten DP:Strong MV:Strong >
*Geom* has arrived from the west.
*Geom* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
Ok.
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
A wolfish trolloc joins your fight!
A beaked trolloc joins a wolfish trolloc's fight!
cw
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
f
s
s
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
PANIC! You couldn't escape!
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched > No way! You're fighting for your life!
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched > No way! You're fighting for your life!
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
A beaked trolloc tries to cleave Geom, but he dodges the attack.
A raven caws 'Geom is at In Front Of The Dark Tower'
Geom swiftly dodges a wolfish trolloc's attempt to cleave him.
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
f
s
s
* R HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
You panic and attempt to flee!
*Geom* pierces your head.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R HP:Critical DP:Strong MV:Strong > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o R HP:Critical DP:Strong MV:Strong >
w
sc
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R HP:Critical DP:Strong MV:Strong >
You have 56(400) hit, 110(135) dark power and 238(283) movement points.
You have scored 89372109 experience points and 37 quest points.
You need 4127891 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R HP:Critical DP:Strong MV:Strong >
9
9
9
9
[k light]
They aren't here.
0
o R HP:Critical DP:Strong MV:Strong >
9
[k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Trolloc Camp
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong >
cb
[k light]
They aren't here.
0
o R HP:Critical DP:Strong MV:Strong >
9
9
A hideous trolloc has arrived from the east.
[change mood brave]
Mood changed to: Brave
o R HP:Critical DP:Strong MV:Strong > [where ]
Players in your Zone
--------------------
Turg - A Trolloc Camp
9
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong >
[k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong >
9
[k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
9
9
o R HP:Critical DP:Strong MV:Strong >
(tic_timer): Tic in 7 seconds!
[k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong >
[k light]
They aren't here.
9
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
o R HP:Critical DP:Strong MV:Strong > [k light]
They aren't here.
stat
* R HP:Critical DP:Strong MV:Strong > [k light]
You try to blast *Geom*, but he parries successfully.
* R HP:Critical DP:Strong MV:Strong - Geom: Scratched >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 182, Dodging bonus: 1, Parrying bonus: 14
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Critical DP:Strong MV:Strong - Geom: Scratched >
cw
f
* R HP:Critical DP:Strong MV:Strong - Geom: Scratched >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical DP:Strong MV:Strong - Geom: Scratched >
*Geom* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
A Dhai'mon trolloc joins a hideous trolloc's fight!
A myrddraal joins your fight!
A boarish trolloc says 'You Geom!!! You will die before your time!! '
You gaze deeply into the soul of *Geom*.
*Geom* looks very strange, glaring about with a sense of panic.
You try to blast *Geom*, but he parries successfully.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
s
o R HP:Critical DP:Strong MV:Strong >
w
9
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Geom.
A wild hog snorts angrily, pawing at the ground.
A Dhai'mon trolloc is here, fighting Geom.
A myrddraal is here, fighting Geom.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
b
* R HP:Critical DP:Strong MV:Strong >
Alas, you cannot go that way...
*Geom* panics, and attempts to flee!
* R HP:Critical DP:Strong MV:Strong >
[k light]
You try to blast *Geom*, but he parries successfully.
* R HP:Critical DP:Strong MV:Strong - a hideous trolloc: Healthy - Geom: Scratched >
A boarish trolloc says 'You Geom!!! You will die before your time!! '
*Geom* swiftly dodges your attempt to blast him.
A boarish trolloc says 'You Geom!!! You will die before your time!! '
A myrddraal tries to slash Geom, but he parries successfully.
Geom swiftly dodges a Dhai'mon trolloc's attempt to hack him.
A hideous trolloc tries to cleave Geom, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.137 seconds.
[bash ]
-=
+*
*
+=
-
*Geom* leaves east. >>
-
A Dhai'mon trolloc leaves east. >>
=
They're not here anymore!
n
o R HP:Beaten DP:Full MV:Strong >
n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
o R HP:Beaten DP:Full MV:Strong >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A raven is visible flying high in the sky.
A beaked trolloc is here, scouting.
A wolfish trolloc is here, howling for blood.
9
o R HP:Beaten DP:Full MV:Strong >
[k light]
They aren't here.
o R HP:Beaten DP:Full MV:Strong >
e
s
9
b
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R HP:Beaten DP:Full MV:Strong > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.
o R HP:Beaten DP:Full MV:Strong > [bash ]
Bash who?
* R HP:Beaten DP:Full MV:Strong >
A Dhai'mon trolloc has arrived from the west.
* R HP:Beaten DP:Full MV:Strong >
s
*Geom* leaves north. ^^
w
o R HP:Beaten DP:Full MV:Strong >
9
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
o R HP:Beaten DP:Full MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R HP:Beaten DP:Full MV:Strong > [k light]
They aren't here.
sc
o R HP:Beaten DP:Full MV:Strong >
You have 61(400) hit, 123(135) dark power and 245(283) movement points.
You have scored 89370758 experience points and 37 quest points.
You need 4129242 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
stat
o R HP:Beaten DP:Full MV:Strong >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
sneak
o R HP:Beaten DP:Full MV:Strong >
n
Ok, you'll try to move silently for a while.
o R S HP:Beaten DP:Strong MV:Strong >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
o R S HP:Beaten DP:Strong MV:Strong >
z
diagnose h.light
s
No-one by that name here.
o R S HP:Beaten DP:Strong MV:Strong >
0
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Beaten DP:Strong MV:Strong >
9
[where ]
Players in your Zone
--------------------
Turg - A Trolloc Camp
9
o R S HP:Beaten DP:Strong MV:Strong >
[k light]
They aren't here.
e
o R S HP:Beaten DP:Strong MV:Strong >
[k light]
They aren't here.
a
k h.light
o R S HP:Beaten DP:Strong MV:Strong >
b
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o R S HP:Beaten DP:Strong MV:Strong > They aren't here.
o R S HP:Beaten DP:Strong MV:Strong > [bash ]
Bash who?
o R S HP:Beaten DP:Strong MV:Strong >
n
a
k h.light
b
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Beaten DP:Strong MV:Strong > They aren't here.
o R S HP:Beaten DP:Strong MV:Strong > [bash ]
Bash who?
o R S HP:Beaten DP:Strong MV:Strong >
w
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
s
o R S HP:Beaten DP:Strong MV:Strong >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Geom.
A wild hog snorts angrily, pawing at the ground.
A myrddraal is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
sc
* R S HP:Beaten DP:Strong MV:Strong >
A myrddraal tries to slash Geom, but he deflects the blow.
A boarish trolloc tries to hack Geom, but he dodges the attack.
A boarish trolloc tries to hack Geom, but he dodges the attack.
*Geom* pierces a hideous trolloc's body.
A hideous trolloc tries to cleave Geom, but he dodges the attack.
* R S HP:Beaten DP:Strong MV:Strong >
9
You have 61(400) hit, 113(135) dark power and 233(283) movement points.
You have scored 89370758 experience points and 37 quest points.
You need 4129242 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
b
* R S HP:Beaten DP:Strong MV:Strong >
*Geom* pierces a hideous trolloc's right leg hard.
* R S HP:Beaten DP:Strong MV:Strong >
*Geom* panics, and attempts to flee!
* R S HP:Beaten DP:Strong MV:Strong >
[k light]
You blast *Geom*'s body into bloody fragments!
* R S HP:Beaten DP:Strong MV:Strong - a hideous trolloc: Scratched - Geom: Scratched >
[bash ]
-
*Geom* leaves east. >>
=
+*
*+
=-
a
k h.light
a
k h.light
-
a
k h.light
=
They're not here anymore!
a
k h.light
* R S HP:Beaten DP:Strong MV:Strong > You try to blast *Geom*, but he parries successfully.
* R S HP:Beaten DP:Strong MV:Strong - Geom: Scratched > Ok.
* R S HP:Beaten DP:Strong MV:Strong - Geom: Scratched > Ok.
* R S HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
Ok.
b
* R S HP:Beaten DP:Strong MV:Strong - Geom: Scratched >
*Geom* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
You try to blast *Geom*, but he deflects the blow.
* R S HP:Critical DP:Strong MV:Strong - Geom: Scratched >
cw
f
[bash ]
w
Cancelled.
[change mood wimpy]
Mood changed to: Wimpy
s
* R S HP:Critical DP:Strong MV:Strong - Geom: Scratched > You panic and attempt
to flee!
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
cb
*Geom* panics, and attempts to flee!
You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
Alas, you cannot go that way...
o R S HP:Critical DP:Strong MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is here, fighting a hideous trolloc.
A hideous trolloc is here, fighting Geom.
A wild hog snorts angrily, pawing at the ground.
A myrddraal is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
A beastly, boar-headed trolloc growls maliciously.
1
* R S HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
* R S HP:Critical DP:Strong MV:Strong >
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc tries to hack Geom, but he deflects the blow.
Geom swiftly dodges a boarish trolloc's attempt to hack him.
A myrddraal tries to slash Geom, but he parries successfully.
Geom swiftly dodges a hideous trolloc's attempt to cleave him.
[bash human]
*Geom* leaves north. ^^
-
=+
*
*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
*
+
*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
=
-
-
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
=
Your bash at *Geom* sends him sprawling!
* R S HP:Critical DP:Strong MV:Strong - Geom: Scratched >
A boarish trolloc hacks Geom's body into bloody fragments!
A myrddraal slashes Geom's right hand very hard.
A hideous trolloc cleaves Geom's left leg very hard.
You blast *Geom*'s left leg into bloody fragments!
nod
* R S HP:Critical DP:Strong MV:Strong - Geom: Wounded >
You nod in agreement.
* R S HP:Critical DP:Strong MV:Strong - Geom: Wounded >
lo
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
*Geom* is sitting here
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, fighting Geom.
A wild hog snorts angrily, pawing at the ground.
A myrddraal is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
A beastly, boar-headed trolloc growls maliciously.
* R S HP:Critical DP:Strong MV:Strong - Geom: Wounded >
A boarish trolloc hacks Geom's right leg into bloody fragments!
A myrddraal slashes Geom's body very hard.
A hideous trolloc cleaves Geom's body hard.
You blast *Geom*'s right arm into bloody fragments!
* R S HP:Critical DP:Strong MV:Strong - Geom: Battered >
change wimpy 40
b
You will now flee if you go below 40 hit points.
* R S HP:Critical DP:Strong MV:Strong - Geom: Battered >
[bash ]
*Geom* panics, and attempts to flee!
-
=+
A boarish trolloc tries to hack Geom, but he deflects the blow.
A myrddraal tries to slash Geom, but he parries successfully.
Geom swiftly dodges a hideous trolloc's attempt to cleave him.
*
*
*Geom* leaves north. ^^
+=
-
-=
They're not here anymore!
o R S HP:Critical DP:Strong MV:Strong >
cp
n
[change mood berserk]
Mood changed to: Berserk
a
k h.light
o R S HP:Critical DP:Strong MV:Strong >
b
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A hideous trolloc is here, in a world of hurt.
A hooved trolloc anxiously stamps its feet.
o R S HP:Critical DP:Strong MV:Strong >
They aren't here.
o R S HP:Critical DP:Strong MV:Strong > [bash ]
Bash who?
o R S HP:Critical DP:Strong MV:Strong >
e
a
k h.light
b
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Critical DP:Strong MV:Strong >
They aren't here.
o R S HP:Critical DP:Strong MV:Strong > [bash ]
Bash who?
o R S HP:Critical DP:Strong MV:Strong >
s
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
w
o R S HP:Critical DP:Strong MV:Strong >
cb
cb
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
cb
4
o R S HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
a
k h.light
o R S HP:Critical DP:Strong MV:Strong >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R S HP:Critical DP:Strong MV:Strong > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R S HP:Critical DP:Strong MV:Strong > [change wimpy 0]
You won't flee from any fight now.
o R S HP:Critical DP:Strong MV:Strong > They aren't here.
sc
o R S HP:Critical DP:Strong MV:Strong >
You have 47(400) hit, 113(135) dark power and 214(283) movement points.
You have scored 89372282 experience points and 37 quest points.
You need 4127718 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
0
(tic_timer): Tic in 7 seconds!
o R S HP:Critical DP:Strong MV:Strong >
Geom bellows 'ouch'
e
o R S HP:Critical DP:Strong MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - A Trolloc Camp
09
o R S HP:Critical DP:Strong MV:Strong >
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o R S HP:Critical DP:Strong MV:Strong > Arglebargle, glop-glyf!?!
o R S HP:Critical DP:Strong MV:Strong >
yell :)
0
You bellow ':)'
o R S HP:Critical DP:Strong MV:Strong >
[where ]
Players in your Zone
--------------------
Turg - Outside A Trolloc Camp
w
o R S HP:Critical DP:Strong MV:Strong >
re
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Critical DP:Strong MV:Tiring >
not
You sit down and rest your tired bones.
z
diagnose h.light
o R S HP:Critical DP:Strong MV:Tiring >
You start paying increased attention to your surroundings.
score
o R S HP:Critical DP:Strong MV:Tiring >
No-one by that name here.
o R S HP:Critical DP:Strong MV:Tiring >
z
diagnose h.light
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 60.863 seconds.
You have 67(400) hit, 127(135) dark power and 228(283) movement points.
You have scored 89372282 experience points and 37 quest points.
You need 4127718 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are resting.
o R S HP:Beaten DP:Full MV:Strong >
No-one by that name here.
stat
o R S HP:Beaten DP:Full MV:Strong >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 182, Dodging bonus: 0, Parrying bonus: 10
Your mood is: Brave. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
o R S HP:Beaten DP:Full MV:Strong >
not
You stop paying increased attention to your surroundings.
o R S HP:Beaten DP:Full MV:Strong >
st
*Geom* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
Do you not consider fighting as standing?
not
e
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
A Dhai'mon trolloc has arrived from the north.
You start paying increased attention to your surroundings.
vb
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
No way! You're fighting for your life!
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
Arglebargle, glop-glyf!?!
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
A Dhai'mon trolloc tries to hack Geom, but he parries successfully.
A hideous trolloc joins a Dhai'mon trolloc's fight!
A myrddraal joins your fight!
A boarish trolloc says 'You Geom!!! You will die before your time!! '
You try to blast *Geom*, but he deflects the blow.
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
*Geom* pierces your left foot.
You wish that your wounds would stop BLEEDING so much!
*Geom* panics, and attempts to flee!
cw
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
f
w
[change mood wimpy]
Mood changed to: Wimpy
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
n
You panic and attempt to flee!
*Geom* leaves north. ^^
n
You flee head over heels.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A hideous trolloc is here, in a world of hurt.
A wild hog snorts angrily, pawing at the ground.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Critical DP:Full MV:Strong > A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here.
A hooved trolloc anxiously stamps its feet.
Trill narrates 'sup Turg'
* R S HP:Critical DP:Full MV:Strong > A Dhai'mon trolloc has arrived from the south.
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is visible flying high in the sky.
A wolfish trolloc is here, howling for blood.
o R S HP:Critical DP:Full MV:Strong >
w
You can't ride in there.
o R S HP:Critical DP:Full MV:Strong >
s
s
s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
sc
* R S HP:Critical DP:Full MV:Strong > A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Critical DP:Full MV:Strong > Alas, you cannot go that way...
o R S HP:Critical DP:Full MV:Strong > You have 42(400) hit, 127(135) dark power and 222(283)
movement points.
You have scored 89370931 experience points and 37 quest points.
You need 4129069 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R S HP:Critical DP:Full MV:Strong >
e
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
0
* R S HP:Critical DP:Full MV:Strong >
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
9
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
[where ]
Players in your Zone
--------------------
Turg - Outside A Trolloc Camp
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
You try to blast *Geom*, but he deflects the blow.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
[k light]
Ok.
cw
f
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
w
[change mood wimpy]
Mood changed to: Wimpy
n
n
* R S HP:Critical DP:Full MV:Strong - Geom: Wounded >
You panic and attempt to flee!
You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A trolloc is here ruling a group of trollocs.
A hooved trolloc anxiously stamps its feet.
o R S HP:Critical DP:Full MV:Strong > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is visible flying high in the sky.
A wolfish trolloc is here, howling for blood.
e
e
o R S HP:Critical DP:Full MV:Strong > The fence seems to be closed.
o R S HP:Critical DP:Full MV:Strong >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
o R S HP:Critical DP:Full MV:Strong > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
e
e
o R S HP:Critical DP:Full MV:Strong >
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A panther stalks through the wilderness.
n
e
o R S HP:Critical DP:Full MV:Strong > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A giant bee preys on small animals.
n
o R S HP:Critical DP:Full MV:Strong > Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
o R S HP:Critical DP:Full MV:Strong > Thinning Woods
Tall trees, their limbs thick with soft green leaves grow straight and strong.
Green bushes grow inbetween the widely spaced trees, adding their own leaves to
the piles on the ground. Short flowers add bursts of color to the green
environment. To the east, a path runs through the thinning forestland, heading
to the north and south.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o R S HP:Critical DP:Full MV:Tiring > A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving north. ^^
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring > A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a TROLLOC leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring >
n
0
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a TROLLOC leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
Warped, menacing trees shiver, boughs slowly enclosing around you.
o R S HP:Critical DP:Full MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - A Path Through the Dead Forest
o R S HP:Critical DP:Full MV:Tiring >
w
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A young and strong buck is here, munching some grass.
A handsome stag stands here, ready to run.
A wild boar runs through the forest.
o R S HP:Critical DP:Full MV:Tiring >
w
w
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A jaguar, chewing on its prey, looks at you.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
0
o R S HP:Critical DP:Full MV:Tiring > A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - A Dead Forest
score
o R S HP:Critical DP:Full MV:Tiring >
You have 22(400) hit, 127(135) dark power and 206(283) movement points.
You have scored 89369580 experience points and 37 quest points.
You need 4130420 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R S HP:Critical DP:Full MV:Tiring >
fadeto camp
fade dsalijrxertingu
-=
+
*
A raven caws 'Geom is at Thinning Woods'
*+
=-
-=
+
*
*+
=-
-
=+
*
*
+=
-
You lose control of the shadows.
o R S HP:Critical DP:Full MV:Tiring >
nar am fighting geom camp having fun
You narrate 'am fighting geom camp having fun'
n
o R S HP:Critical DP:Full MV:Tiring >
A Dead Forest
The tall, thick trees appear lifeless with their yellow leaves, and the
bark that peels off their trunks in long strips. The grass and bushes that
grow amongst the trees are not in any better condition with scraggly,
leafless branches, or dried, yellow blades of grass. The dead forest
stretches out for miles in every direction.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a humanoid leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
0
o R S HP:Critical DP:Full MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - A Dead Forest
e
o R S HP:Critical DP:Full MV:Tiring >
The grizzled veteran scythes your left arm.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
o R S HP:Critical DP:Full MV:Tiring - the grizzled veteran: Healthy >
f
s
e
e
You panic and attempt to flee!
The grizzled veteran scythes your body.
You wish that your wounds would stop BLEEDING so much!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
Trill narrates 'ah nod'
You flee head over heels.
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Thinning Woods
The thin woodland spreads out to the east, west and south. Tall, thick trees
grow straight and strong, their green leaves thick on their branches. Colorful
flowers dot the soft ground. Bushes grow wildly, inbetween the trees, covering
everything. To the north, the forest becomes thicker and the trees take on a
yellowish, dry appearance.
[ obvious exits: N W ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here, riding a warhorse.
* R S HP:Critical DP:Full MV:Tiring > Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Tiring > Alas, you cannot go that way...
* R S HP:Critical DP:Full MV:Tiring >
*Geom* leaves west riding a warhorse. <<
s
s
o R S HP:Critical DP:Full MV:Tiring >
w
s
Alas, you cannot go that way...
s
o R S HP:Critical DP:Full MV:Tiring >
Alas, you cannot go that way...
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is standing here, riding a warhorse.
* R S HP:Critical DP:Full MV:Tiring >
*Geom* leaves east riding a warhorse. >>
s
o R S HP:Critical DP:Full MV:Tiring >
w
Alas, you cannot go that way...
n
o R S HP:Critical DP:Full MV:Tiring >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Critical DP:Full MV:Tiring >
w
n
Alas, you cannot go that way...
o R S HP:Critical DP:Full MV:Tiring >
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A cute brown deer eyes you nervously.
o R S HP:Critical DP:Full MV:Tiring >
w
s
The grizzled veteran scythes your right leg.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
o R S HP:Critical DP:Full MV:Tiring - the grizzled veteran: Scratched >
No way! You're fighting for your life!
f
o R S HP:Critical DP:Full MV:Tiring - the grizzled veteran: Scratched >
w
You blast the grizzled veteran's head very hard.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
The grizzled veteran barely scythes your body.
You wish that your wounds would stop BLEEDING so much!
s
s
o R S HP:Critical DP:Full MV:Tiring - the grizzled veteran: Scratched >
You panic and attempt to flee!
(tic_timer): Tic in 7 seconds!
You flee head over heels.
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
A grizzled Shienaran veteran looks on.
A cute brown deer eyes you nervously.
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of an animal leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A handsome stag stands here, ready to run.
o R S HP:Critical DP:Full MV:Tiring > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
o R S HP:Critical DP:Full MV:Tiring >
s
s
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here ruling a group of trollocs.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Critical DP:Full MV:Tiring > Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o R S HP:Critical DP:Full MV:Tiring >
sc
w
0
You have 15(400) hit, 127(135) dark power and 191(283) movement points.
You have scored 89369796 experience points and 37 quest points.
You need 4130204 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R S HP:Critical DP:Full MV:Tiring > Your mount is too exhausted.
o R S HP:Critical DP:Full MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Outside A Trolloc Camp
o R S HP:Critical DP:Full MV:Tiring >
lo
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
o R S HP:Critical DP:Full MV:Tiring >
dism
You stop riding it.
lh
lead shadow
w
o S HP:Critical DP:Full MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 61.256 seconds.
You start leading it.
A shadow stallion starts following you.
o HP:Critical DP:Bursting MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A shadow stallion has arrived from the east.
o HP:Critical DP:Bursting MV:Tiring >
rh
ride shadow
n
n
A shadow stallion stops following you.
You start riding it.
o R HP:Critical DP:Bursting MV:Tiring >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A wild hog snorts angrily, pawing at the ground.
A hooved trolloc anxiously stamps its feet.
score
o R HP:Critical DP:Bursting MV:Tiring > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
o R HP:Critical DP:Bursting MV:Tiring >
You have 35(400) hit, 135(135) dark power and 202(283) movement points.
You have scored 89369796 experience points and 37 quest points.
You need 4130204 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o R HP:Critical DP:Bursting MV:Tiring >
0
9
9
[where ]
Players in your Zone
--------------------
Turg - In Front Of The Dark Tower
o R HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.
o R HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.
o R HP:Critical DP:Bursting MV:Tiring >
9
[k light]
They aren't here.
dism
o R HP:Critical DP:Bursting MV:Tiring >
lh
lead shadow
You stop riding it.
w
o HP:Critical DP:Bursting MV:Tiring >
You start leading it.
A shadow stallion starts following you.
o HP:Critical DP:Bursting MV:Tiring >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A shadow stallion has arrived from the east.
o HP:Critical DP:Bursting MV:Tiring >
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from below.
o HP:Critical DP:Bursting MV:Tiring >
u
n
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from below.
0
o HP:Critical DP:Bursting MV:Tiring >
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
A shadow stallion has arrived from the south.
o HP:Critical DP:Bursting MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
o HP:Critical DP:Bursting MV:Tiring >
0
9
0
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
9
9
o HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.
o HP:Critical DP:Bursting MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - On A Balcony
o HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.
9
9
o HP:Critical DP:Bursting MV:Tiring > [k light]
They aren't here.
o HP:Critical DP:Bursting MV:Tiring >
s
[k light]
They aren't here.
d
d
o HP:Critical DP:Bursting MV:Tiring >
[k light]
They aren't here.
o HP:Critical DP:Bursting MV:Tiring > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from the north.
o HP:Critical DP:Bursting MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from above.
o HP:Critical DP:Bursting MV:Tiring > Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A shadow stallion has arrived from above.
o HP:Critical DP:Bursting MV:Tiring >
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from below.
o HP:Critical DP:Bursting MV:Tiring >
compel
-=
+
*
*+
=-
-
=+
*
Thin tendrils of darkness extend outward from your very being...
You direct thin tendrils of darkness toward a shadow stallion!
o HP:Critical DP:Strong MV:Tiring >
score
You have 35(400) hit, 93(135) dark power and 185(283) movement points.
You have scored 89369796 experience points and 37 quest points.
You need 4130204 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
0
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Second Floor Of The Tower
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
stat
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 149, Dodging bonus: 2, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
scan d
scan d
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
o HP:Critical DP:Strong MV:Tiring >
scan d
sneak
o HP:Critical DP:Strong MV:Tiring >
stat
Ok, you'll try to move silently for a while.
o S HP:Critical DP:Strong MV:Tiring >
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 149, Dodging bonus: 2, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
csan d
o S HP:Critical DP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!
csan d
csan d
o S HP:Critical DP:Strong MV:Tiring >
csan d
Arglebargle, glop-glyf!?!
o S HP:Critical DP:Strong MV:Tiring >
Arglebargle, glop-glyf!?!
scan d
o S HP:Critical DP:Strong MV:Tiring > Arglebargle, glop-glyf!?!
scan d
o S HP:Critical DP:Strong MV:Tiring >
o S HP:Critical DP:Strong MV:Tiring >
scan d
o S HP:Critical DP:Strong MV:Tiring >
scan d
scan d
scan d
o S HP:Critical DP:Strong MV:Tiring >
score
o S HP:Critical DP:Strong MV:Tiring >
o S HP:Critical DP:Strong MV:Tiring >
o S HP:Critical DP:Strong MV:Tiring > You have 49(400) hit, 93(135) dark power and 185(283) movement
points.
You have scored 89369796 experience points and 37 quest points.
You need 4130204 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
scan d
scan d
o S HP:Critical DP:Strong MV:Tiring >
o S HP:Critical DP:Strong MV:Tiring >
o S HP:Critical DP:Strong MV:Tiring >
scan d
scan d
(tic_timer): Tic in 7 seconds!
0
o S HP:Critical DP:Strong MV:Tiring >
lo
o S HP:Critical DP:Strong MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - Second Floor Of The Tower
o S HP:Critical DP:Strong MV:Tiring >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
scan d
o S HP:Critical DP:Strong MV:Tiring >
lo
o S HP:Critical DP:Strong MV:Tiring >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
0
o S HP:Critical DP:Strong MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - Second Floor Of The Tower
o S HP:Critical DP:Strong MV:Tiring >
scan d
scan d
0
o S HP:Critical DP:Strong MV:Tiring >
lo
o S HP:Critical DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - Second Floor Of The Tower
o S HP:Critical DP:Strong MV:Tiring >
scan d
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
scan d
scan d
o S HP:Beaten DP:Strong MV:Tiring >
o S HP:Beaten DP:Strong MV:Tiring >
lo
o S HP:Beaten DP:Strong MV:Tiring >
o S HP:Beaten DP:Strong MV:Tiring >
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
o S HP:Beaten DP:Strong MV:Tiring >
score
You have 63(400) hit, 108(135) dark power and 202(283) movement points.
You have scored 89369796 experience points and 37 quest points.
You need 4130204 exp to level and 13 qp to rank.
You have amassed 83 Turn points to date.
You have played 170 days and 19 hours (real time).
This ranks you as Turg the Mordero [Myrddraal 1] (Level 47).
You are standing.
o S HP:Beaten DP:Strong MV:Tiring >
re
You sit down and rest your tired bones.
o S HP:Beaten DP:Strong MV:Tiring >
not
scan d
You start paying increased attention to your surroundings.
scan d
scan d
o S HP:Beaten DP:Strong MV:Tiring >
*Geom* is standing here.
o S HP:Beaten DP:Strong MV:Tiring >
0
*Geom* is standing here.
o S HP:Beaten DP:Strong MV:Tiring > *Geom* is standing here.
o S HP:Beaten DP:Strong MV:Tiring >
st
[where ]
Players in your Zone
--------------------
Turg - Second Floor Of The Tower
* S HP:Beaten DP:Strong MV:Tiring >
u
You stop resting, and stand up.
o S HP:Beaten DP:Strong MV:Tiring >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A shadow stallion has arrived from below.
o S HP:Beaten DP:Strong MV:Tiring >
n
0
A hideous trolloc tries to cleave Geom, but he deflects the blow.
A Dhai'mon trolloc joins a hideous trolloc's fight!
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
A shadow stallion has arrived from the south.
o S HP:Beaten DP:Strong MV:Tiring > [where ]
Players in your Zone
--------------------
Turg - On A Balcony
group all
o S HP:Beaten DP:Strong MV:Tiring >
0
o S HP:Beaten DP:Strong MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - On A Balcony
9
o S HP:Beaten DP:Strong MV:Tiring >
[k light]
They aren't here.
o S HP:Beaten DP:Strong MV:Tiring >
stat
a
k h.light
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 149, Dodging bonus: 2, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
a
k h.light
o S HP:Beaten DP:Strong MV:Tiring >
They aren't here.
o S HP:Beaten DP:Strong MV:Tiring >
They aren't here.
a
k h.light
o S HP:Beaten DP:Strong MV:Tiring >
a
k h.light
They aren't here.
o S HP:Beaten DP:Strong MV:Tiring >
lo
They aren't here.
s
o S HP:Beaten DP:Strong MV:Tiring >
d
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
Zone: Northern Borderlands
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.
9
b
o S HP:Beaten DP:Strong MV:Tiring >
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A Dhai'mon trolloc is here, fighting Geom.
*Geom* is standing here.
A hideous trolloc is here, in a world of hurt.
A shadow stallion has arrived from the north.
* S HP:Beaten DP:Strong MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A shadow stallion has arrived from above.
o S HP:Beaten DP:Strong MV:Tiring > [k light]
They aren't here.
o S HP:Beaten DP:Strong MV:Tiring > [bash ]
Bash who?
o S HP:Beaten DP:Strong MV:Tiring >
d
e
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands
A shadow stallion has arrived from above.
o S HP:Beaten DP:Strong MV:Tiring >
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving south. vv
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A shadow stallion has arrived from the west.
rh
ride shadow
o S HP:Beaten DP:Strong MV:Tiring >
s
A shadow stallion stops following you.
You start riding it.
o R S HP:Beaten DP:Strong MV:Tiring >
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
o R S HP:Beaten DP:Strong MV:Tiring >
s
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Beaten DP:Strong MV:Tiring >
stat
0
9
9
You are a 823 year old male myrddraal.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 6.7 lbs and wearing 75.3 lbs, light.
Your base abilities are: Str:19 Int:15 Wil:15 Dex:18 Con:19.
Offensive bonus: 159, Dodging bonus: 1, Parrying bonus: 17
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your posture is: Offensive.
Your armor absorbs about 80% on average.
You are subjected to the following effects:
- NOTICE
- SNEAK
- NO QUIT
* R S HP:Beaten DP:Strong MV:Tiring >
[where ]
Players in your Zone
--------------------
Turg - A Trolloc Camp
* R S HP:Beaten DP:Strong MV:Tiring > [k light]
You try to blast *Geom*, but he deflects the blow.
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded > [k light]
Ok.
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded >
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
You try to blast *Geom*, but he deflects the blow.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
b
[bash ]
*Geom* panics, and attempts to flee!
-
=
*Geom* leaves north. ^^
+*
*+
e
n
=-
Cancelled.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
9
b
o R S HP:Critical DP:Strong MV:Tiring > Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving south. vv
There are some tracks of a RIDDEN MOUNT leaving south. vv
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A trolloc is here ruling a group of trollocs.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
o R S HP:Critical DP:Strong MV:Tiring > [k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring > [bash ]
Bash who?
o R S HP:Critical DP:Strong MV:Tiring >
s
w
9
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
Zone: Northern Borderlands
There are some bloody traces of a MYRDDRAAL leaving west. <<
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving west. <<
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A hideous trolloc is here, in a world of hurt.
b
o R S HP:Beaten DP:Strong MV:Tiring >
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Geom* is here, fighting a hideous trolloc.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, fighting Geom.
A myrddraal is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
A boarish trolloc is here, fighting Geom.
* R S HP:Beaten DP:Strong MV:Tiring > [k light]
You blast *Geom*'s left arm very hard.
* R S HP:Beaten DP:Strong MV:Tiring - a hideous trolloc: Scratched - Geom: Wounded >
[bash ]
-
*Geom* panics, and attempts to flee!
=
+*
*+
A myrddraal tries to slash Geom, but he parries successfully.
A boarish trolloc tries to hack Geom, but he deflects the blow.
A boarish trolloc tries to hack Geom, but he parries successfully.
*Geom* pierces a hideous trolloc's head very hard.
Geom swiftly dodges a hideous trolloc's attempt to cleave him.
=-
*Geom* panics, and attempts to flee!
-=
As *Geom* avoids your bash, you topple over and fall to the ground!
cp
* R S HP:Beaten DP:Strong MV:Tiring - a hideous trolloc: Scratched - Geom: Wounded >
*Geom* leaves north. ^^
9
o R S HP:Beaten DP:Strong MV:Tiring >
st
9
b
b
*Geom* pierces your body.
You wish that your wounds would stop BLEEDING so much!
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded >
[change mood berserk]
Mood changed to: Berserk
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded >
You try to blast *Geom*, but he deflects the blow.
*Geom* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
[k light]
Ok.
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded > Do you not consider fighting as standing?
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded > [k light]
Ok.
* R S HP:Beaten DP:Strong MV:Tiring - Geom: Wounded >
[bash ]
Cancelled.
[bash ]
-
*Geom* barely pierces your right foot.
You wish that your wounds would stop BLEEDING so much!
A hideous trolloc joins your fight!
A myrddraal joins your fight!
A boarish trolloc joins a myrddraal's fight!
=+
*
A hooved trolloc has arrived from the north.
*Geom* panics, and attempts to flee!
*+
=-
-
*Geom* leaves east. >>
=
They're not here anymore!
o R S HP:Critical DP:Strong MV:Tiring >
9
9
9
a
k h.light
[k light]
They aren't here.
b
o R S HP:Critical DP:Strong MV:Tiring >
[k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring > [k light]
They aren't here.
* R S HP:Critical DP:Strong MV:Tiring > You try to blast *Geom*, but he parries successfully.
a
k h.light
a
k h.light
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
b
[bash ]
Cancelled.
*Geom* barely pierces your left arm.
You wish that your wounds would stop BLEEDING so much!
Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded > Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
*Geom* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!
A hooved trolloc joins your fight!
A hideous trolloc joins a hooved trolloc's fight!
A myrddraal joins your fight!
A boarish trolloc says 'You Geom!!! You will die before your time!! '
[bash ]
-=
+
*
*Geom* panics, and attempts to flee!
*
+
=-
-
A myrddraal slashes Geom's body into bloody fragments!
Geom swiftly dodges a hideous trolloc's attempt to cleave him.
A hooved trolloc tries to cleave Geom, but he dodges the attack.
=
Your bash at *Geom* sends him sprawling!
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
9
9
[k light]
Ok.
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
A boarish trolloc joins a myrddraal's fight!
A boarish trolloc joins a myrddraal's fight!
[k light]
Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
[k light]
Ok.
9
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Wounded >
9
A boarish trolloc hacks Geom's body into bloody fragments!
A boarish trolloc hacks Geom's body extremely hard.
A myrddraal slashes Geom's body hard.
A hideous trolloc cleaves Geom's head extremely hard.
A hooved trolloc tries to cleave Geom, but he parries successfully.
You blast *Geom*'s body into bloody fragments!
[k light]
Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten >
[k light]
Ok.
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten > You blast *Geom*'s left arm hard.
[k light]
Ok.
9
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten >
[k light]
Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten >
9
[k light]
Ok.
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten > [k light]
Ok.
9
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten >
[k light]
Ok.
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten >
(tic_timer): Tic in 7 seconds!
[k light]
Ok.
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten > [k light]
Ok.
9
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten > [k light]
Ok.
9
* R S HP:Critical DP:Strong MV:Tiring - Geom: Beaten > A boarish trolloc hacks Geom's body very
hard.
A boarish trolloc hacks Geom's left foot into bloody fragments!
A myrddraal slashes Geom's left leg into bloody fragments!
A hideous trolloc cleaves Geom's body extremely hard.
A hooved trolloc cleaves Geom's left foot extremely hard.
*Geom* is dead! R.I.P.
Your blood freezes as you hear *Geom*'s death cry.
[k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring >
[k light]
They aren't here.
9
o R S HP:Critical DP:Strong MV:Tiring > [k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring > [k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring > [k light]
They aren't here.
o R S HP:Critical DP:Strong MV:Tiring >
nar rip :)
cb
You narrate 'rip :)'
cb
cb
o R S HP:Critical DP:Strong MV:Tiring >
[change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Strong MV:Tiring >
[change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Strong MV:Tiring > [change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Strong MV:Tiring >
cb
cb
cb
[change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Strong MV:Tiring >
cb
It starts to rain.
cb
[change mood brave]
You try to calm down, but can't.
cb
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.
Trill narrates 'nice'
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
You try to calm down, but can't.
cb
cb
o R S HP:Critical DP:Full MV:Tiring >
[change mood brave]
You try to calm down, but can't.
cb
cb
o R S HP:Critical DP:Full MV:Tiring >
cb
[change mood brave]
You try to calm down, but can't.
o R S HP:Critical DP:Full MV:Tiring >
[change mood brave]
You try to calm down, but can't.
cb
o R S HP:Critical DP:Full MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
cb
cb
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
cb
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
4
o R S HP:Critical DP:Full MV:Tiring > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R S HP:Critical DP:Full MV:Tiring >
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 120 hit points.
o R S HP:Critical DP:Full MV:Tiring > [change wimpy 0]
You won't flee from any fight now.
o R S HP:Critical DP:Full MV:Tiring >
nar lol zerk is op
You narrate 'lol zerk is op'
o R S HP:Critical DP:Full MV:Tiring >
rem axe
draw
You stop using a titanic spiked axe of ebon steel.
o R S HP:Critical DP:Full MV:Tiring >
You try to quietly draw a curved clear dagger from an earthen brown mantle.
scalp
o R S HP:Critical DP:Full MV:Tiring >
A Ko'bal trolloc has arrived from the north.
You lean over and sever the bloody head from the corpse of Geom.
o R S HP:Critical DP:Full MV:Tiring >
sheath
You sheath a curved clear dagger into an earthen brown mantle.
wi axe
o R S HP:Critical DP:Full MV:Tiring >
You wield a titanic spiked axe of ebon steel with both hands.
o R S HP:Critical DP:Full MV:Tiring >
lo
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of Geom is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
i
o R S HP:Critical DP:Full MV:Tiring >
You are carrying:
the severed head of Geom the Human slain in Shienar
[2] a large slab of meat
a water skin
o R S HP:Critical DP:Full MV:Tiring >
nar I fought the whole fight at 30hps to entertain him
i
You narrate 'I fought the whole fight at 30hps to entertain him'
o R S HP:Critical DP:Full MV:Tiring >
You are carrying:
the severed head of Geom the Human slain in Shienar
[2] a large slab of meat
a water skin
o R S HP:Critical DP:Full MV:Tiring >
i
You are carrying:
the severed head of Geom the Human slain in Shienar
[2] a large slab of meat
a water skin
o R S HP:Critical DP:Full MV:Tiring >
i
You are carrying:
the severed head of Geom the Human slain in Shienar
[2] a large slab of meat
a water skin
o R S HP:Critical DP:Full MV:Tiring >
eat meat
i
You eat the meat.
You are full.
o R S HP:Critical DP:Full MV:Tiring > You are carrying:
the severed head of Geom the Human slain in Shienar
a large slab of meat
a water skin
o R S HP:Critical DP:Full MV:Tiring >
put all pack
i
You put the severed head of Geom the Human slain in Shienar in a backpack.
You put a large slab of meat in a backpack.
You put a water skin in a backpack.
lo
o R S HP:Beaten DP:Full MV:Tiring > You are carrying:
Nothing.
o R S HP:Beaten DP:Full MV:Tiring >
i
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
Zone: Northern Borderlands
There are some tracks of a RIDDEN MOUNT leaving east. >>
There are some tracks of a RIDDEN MOUNT leaving north. ^^
There are some tracks of a RIDDEN MOUNT leaving east. >>
The corpse of Geom is lying here.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A trolloc is here, exhorting a group of trolloc raiders.
A hooved trolloc anxiously stamps its feet.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A wild hog snorts angrily, pawing at the ground.
A hideous trolloc is here, in a world of hurt.
A silent, black-robed figure watches you from afar.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
o R S HP:Beaten DP:Full MV:Tiring >
You are carrying:
Nothing.
o R S HP:Beaten DP:Full MV:Tiring >
ga
exam corpse
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Geom.
You get a pair of earthen colored breeches from the corpse of Geom.
You get a soft leather pouch from the corpse of Geom.
You get a belt with a buckle of cuendillar from the corpse of Geom.
You get a silver-winged basilard from the corpse of Geom.
You get a silver etched shield from the corpse of Geom.
You get a silver Kandori wristcuff from the corpse of Geom.
You get a silver Kandori wristcuff from the corpse of Geom.
You get a pair of dark gloves from the corpse of Geom.
You get a set of cloth sleeves from the corpse of Geom.
You get a half-cape of silk-lined leather from the corpse of Geom.
You get a bearskin tunic from the corpse of Geom.
You get a shimmering pendant of obsidian from the corpse of Geom.
You get a shimmering pendant of obsidian from the corpse of Geom.
You get a camouflaged hood from the corpse of Geom.
You get a gold ring from the corpse of Geom.
You get an orange coral ring from the corpse of Geom.
You get an oilstone from the corpse of Geom.
You get a crystal lightstick from the corpse of Geom.