An Attack on Granlin's Post

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Everesta
Posts: 80
Joined: Tue Aug 09, 2016 11:24 am

An Attack on Granlin's Post

Post by Everesta » Mon Jun 06, 2022 1:05 pm

1. Didn't see autowimpy set in stats, but had dropped it to 0 previous to this to prevent autofleeing, this killed me at the end, but it was a low chance that Scrat would have not been able to out DPS us if he landed every bash.
2. Lois and I didn't communicate well enough. Marg example below where he was low but I didn't recognize since I never diagnosed him and defaulted to targeting Scrat.
3. Didn't spend enough time communicating to see if anyone was in Fal Dara or evaluating situation, simply kept pushing and so when the limit test hit berserk won.
4. Killed FD fade previous to this so spent 3 tics poisoned after all the ratting/ravening. Should have just quaffed cup but saved it for no good reason.



Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Marg* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Bearkin* is standing here.
*Vogon* is standing here.
*Scrat* is standing here, riding a shadow stallion.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
Lois has arrived from the east, riding a warhorse.
*Bearkin* tries to blast Lois, but she deflects the blow.

* R N HP:Battered SP:Full MV:Strong >
Alas, you cannot go that way...
*Vogon* leaves east.
A ramshorned trolloc leaves east.
*Marg* leaves east.

* R N HP:Battered SP:Full MV:Strong > Lois slashes *Bearkin*'s body.
You swiftly dodge a large black rat's attempt to hit you.
A large black rat now follows Lois.
A large black rat tries to hit you, but you dodge the attack.
*Bearkin* tries to blast Lois, but she parries successfully.
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R N HP:Battered SP:Full MV:Strong - a large black rat: Healthy >
*Vogon* has arrived from the east.
A ramshorned trolloc has arrived from the east.
*Marg* has arrived from the east.

* R N HP:Battered SP:Full MV:Strong - a large black rat: Healthy >
*Scrat* tries to slash Lois, but she deflects the blow.

* R N HP:Battered SP:Full MV:Strong - a large black rat: Healthy >
#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your
surroundings.

* R HP:Battered SP:Full MV:Strong - a large black rat: Healthy >
*Marg* tries to pierce you, but you deflect the blow.

* R HP:Battered SP:Full MV:Strong - a large black rat: Healthy >
*Marg* tries to pierce you, but you deflect the blow.
A large black rat now follows Lois.
Someone tries to hit you, but you dodge the attack.
You strike someone's head extremely hard.
Someone tries to hit you, but you dodge the attack.
Lois slashes *Bearkin*'s body.
You panic and attempt to flee!


You flee head over heels.
Well-worn Path
Bits of sky are visible between the dense foilage of the leatherleaf trees
crowding the trail on all sides. The leaves of these trees are a muted
shiny green, thick and almost juicy looking. The way that the leaves of the
lower branches have been stripped off by hungry critters show that they are
indeed tasty, if your taste runs towards the eating of raw leaves.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered SP:Full MV:Strong >
You narrate 'chuckle'

* R HP:Battered SP:Full MV:Strong >
Your eyesight is not so keen.


* R HP:Battered SP:Full MV:Strong > Players in your Zone
--------------------
Everesta - Well-worn Path

* R HP:Battered SP:Full MV:Strong >
You narrate 'flee'

* R HP:Battered SP:Full MV:Strong >


Obvious exits:
East - Too dark to tell
West - Too dark to tell

* R HP:Battered SP:Full MV:Strong > Well-worn Path
Bits of sky are visible between the dense foilage of the leatherleaf trees
crowding the trail on all sides. The leaves of these trees are a muted
shiny green, thick and almost juicy looking. The way that the leaves of the
lower branches have been stripped off by hungry critters show that they are
indeed tasty, if your taste runs towards the eating of raw leaves.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered SP:Full MV:Strong > Players in your Zone
--------------------
Everesta - Well-worn Path

* R HP:Battered SP:Full MV:Strong >
Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Marg* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Vogon* is standing here.
*Scrat* is here, fighting Lois, riding a shadow stallion.
Lois Laine, the Journey Accepted is here, fighting Bearkin, riding a warhorse.
*Bearkin* is here, fighting Lois.

* R HP:Battered SP:Full MV:Strong >
Lois slashes *Bearkin*'s body.
Players in your Zone
--------------------
Everesta - Well-worn Path
Lois - Well-worn Path
*Marg* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >

*Vogon* hacks your right foot very hard.
You panic and attempt to flee!


You flee head over heels.
Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
You say 'flee'

* R HP:Battered SP:Full MV:Strong > Remnant of a Trail Through the Trees
The rich soil underfoot has proven too tempting for the wild grasses here,
and they have run riot. Snakes rustle away in the undergrowth at any
unexpected approach in their direction, and the trees fail to obscure the
breathtaking splendour of nature here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Battered SP:Full MV:Strong >
You tell Lois 'flee'

* R HP:Battered SP:Full MV:Strong >

No-one by that name here...

* R HP:Battered SP:Full MV:Strong > Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell


* R HP:Battered SP:Full MV:Strong >
Players in your Zone
--------------------
Everesta - Fading Trail Amidst the Trees

* R HP:Battered SP:Full MV:Strong > Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Players
-------
Lois Laine, the Journey Accepted [White Tower]
7 Everesta do Alinye a'Covin [Gray Ajah]
Vorowyn of the Malkieri Diaspora
Ruby the Tower Accepted [White Tower]
Bragar the Gleeman [Gleeman] (Idle)
Lorah of the Malkieri Diaspora

6 players displayed.

* R HP:Battered SP:Full MV:Strong >
Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >

You don't have a corpse.

* R HP:Battered SP:Full MV:Strong >
Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong > Remnant of a Trail Through the Trees
The rich soil underfoot has proven too tempting for the wild grasses here,
and they have run riot. Snakes rustle away in the undergrowth at any
unexpected approach in their direction, and the trees fail to obscure the
breathtaking splendour of nature here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Battered SP:Full MV:Strong >
Lois tells you 'oops'

* R HP:Battered SP:Full MV:Strong >

Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Battered SP:Full MV:Strong > Lois tells you 'lol'
Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong > Well-worn Path
Bits of sky are visible between the dense foilage of the leatherleaf trees
crowding the trail on all sides. The leaves of these trees are a muted
shiny green, thick and almost juicy looking. The way that the leaves of the
lower branches have been stripped off by hungry critters show that they are
indeed tasty, if your taste runs towards the eating of raw leaves.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered SP:Full MV:Strong >

You don't have a corpse.

* R HP:Battered SP:Full MV:Strong > Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >

Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >

Vine Shrouded Clearing in the Trees
Vines have choked the trees here, spreading from trunk to trunk in a
bizarre parody of some enormous spiderweb. The trees themselves have fared
poorly under the slow entanglement, and appear sickly. Many are shedding
their foliage prematurely, but still light does not filter down from the
sky here.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
You don't have a corpse.

* R HP:Battered SP:Full MV:Strong >

Lois has arrived from the east, riding a warhorse.


* R HP:Battered SP:Full MV:Strong > Lois leaves west riding a warhorse.
If that's all you have to say, why bother replying?

* R HP:Battered SP:Full MV:Strong >
Light Forest
With a quiet dignity the land spreads out into more forest, a variety of
trees growing in balance with the world around them. A small burrow has
been dug into the ground next to a massive elm tree, bits of orange fur
around its entrance showing that this is a red furred rabbits den. Little
round rabbit droppings on the forest floor here seem to indicate that this
family of rabbits has been here for a while undisturbed.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.


* R HP:Battered SP:Full MV:Strong > Light Forest
The wind softly sighs through the trees here, otherwise the forest seems
silent. The trees and plants actually seem to mute sound, absorbing it and
giving the illusion of stillness. That illusion is broken now and then by
the sound of a bird singing out in the distance, or from the high branches
of the trees overhead. The forest continues on all sides.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Marg* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Bearkin* is standing here.
*Vogon* is standing here.
*Scrat* is standing here, riding a shadow stallion.
You swiftly dodge *Marg*'s attempt to pierce you.
*Vogon* leaves west.
*Bearkin* leaves west.
A ramshorned trolloc leaves west.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched > No way! You're fighting for your life!

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >

No way! You're fighting for your life!

* R HP:Battered SP:Full MV:Strong - Marg: Scratched > You panic and attempt to flee!


*Scrat* has arrived from the west, riding a shadow stallion.
*Vogon* has arrived from the west.
*Bearkin* has arrived from the west.
A ramshorned trolloc has arrived from the west.
*Bearkin* tries to blast you, but you deflect the blow.


*Scrat* tries to slash you, but you parry successfully.


You flee head over heels.
Light Forest
The forest floor dips here a bit where an old burrow has been dug out of
the ground. The hole is too big for an animal to have dug, so it must have
been done by man, searching to uproot some type of creature's den. The
trees stand thick and lush, almost like a line of soliders guarding the
forest.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black beetle is here flying around.
You reply to Lois 'ok'

* R HP:Battered SP:Full MV:Strong > Light Forest
The wind softly sighs through the trees here, otherwise the forest seems
silent. The trees and plants actually seem to mute sound, absorbing it and
giving the illusion of stillness. That illusion is broken now and then by
the sound of a bird singing out in the distance, or from the high branches
of the trees overhead. The forest continues on all sides.
[ obvious exits: N W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
*Bearkin* is standing here.
*Vogon* is standing here.
*Scrat* is standing here, riding a shadow stallion.
*Marg* is standing here.
*Marg* tries to pierce you, but you deflect the blow.
*Vogon* leaves north.
*Bearkin* leaves north.
A ramshorned trolloc leaves north.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >
You panic and attempt to flee!



*Scrat* has arrived from the north, riding a shadow stallion.
*Vogon* has arrived from the north.
*Bearkin* has arrived from the north.
A ramshorned trolloc has arrived from the north.
*Bearkin* tries to blast you, but you deflect the blow.


*Scrat* tries to slash you, but you deflect the blow.


You flee head over heels.
Light Forest
The forest floor dips here a bit where an old burrow has been dug out of
the ground. The hole is too big for an animal to have dug, so it must have
been done by man, searching to uproot some type of creature's den. The
trees stand thick and lush, almost like a line of soliders guarding the
forest.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black beetle is here flying around.
Light Forest
Fluffy bits of orange fur line the dark forest floor to the south of here.
Stray bits have been caught up in the roots of trees exposed by the
frequent rains. Tiny yellow vines weave their way across the forest floor,
looking almost like a large plate of Domani noodles.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A beetle is here, digging in the earth.

* R HP:Battered SP:Full MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Strong >


You reply to Lois 'nod'

* R HP:Battered SP:Full MV:Strong > Light Forest
With a quiet dignity the land spreads out into more forest, a variety of
trees growing in balance with the world around them. A small burrow has
been dug into the ground next to a massive elm tree, bits of orange fur
around its entrance showing that this is a red furred rabbits den. Little
round rabbit droppings on the forest floor here seem to indicate that this
family of rabbits has been here for a while undisturbed.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Strong > Alas, you cannot go that way...

* R HP:Battered SP:Full MV:Strong >
Lois tells you 'i'm nw corner atm'


* R HP:Battered SP:Full MV:Strong >
Vine Shrouded Clearing in the Trees
Vines have choked the trees here, spreading from trunk to trunk in a
bizarre parody of some enormous spiderweb. The trees themselves have fared
poorly under the slow entanglement, and appear sickly. Many are shedding
their foliage prematurely, but still light does not filter down from the
sky here.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong > Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Players in your Zone
--------------------
Everesta - Fading Trail Amidst the Trees
Lois - Bordering the Chasm

* R HP:Battered SP:Full MV:Strong >

A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Battered SP:Full MV:Strong >
Remnant of a Trail Through the Trees
The rich soil underfoot has proven too tempting for the wild grasses here,
and they have run riot. Snakes rustle away in the undergrowth at any
unexpected approach in their direction, and the trees fail to obscure the
breathtaking splendour of nature here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Battered SP:Full MV:Strong > Enormous Tree Dominating the Landscape
Trees dot the plains here, becoming heavier towards the east. An enormous
oak tree blocks progress eastward, acorns littering the ground, probably
providing sustenance for many squirrels. There is a harsh drop to the
east and south, and progress is clearly impossible that way.
[ obvious exits: N W D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
You narrate '5 ds'

* R HP:Battered SP:Full MV:Strong >
You are carrying:
a plain black key

* R HP:Battered SP:Full MV:Strong >
You narrate 'near granlin'

* R HP:Battered SP:Full MV:Strong >

You reply to Lois 'can go granlin'

* R HP:Battered SP:Full MV:Strong > Dwindling Tree Coverage
The ground underfoot is stony and barren, past wind having swept most of
the topsoil away, leaving the chalky bedrock exposed. Trees cling
tenaciously to the ground, eking out any sustenance they can, but the
forest is retreating somewhat here, as attrition takes its toll on the
trees here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Marg* is standing here.
A tall, ramshorned trolloc is here, commanding.
*Bearkin* is standing here.
*Vogon* is standing here.
*Scrat* is standing here, riding a shadow stallion.
A black bear is here, sharpening his claws.
*Marg* tries to pierce you, but you deflect the blow.
*Vogon* tries to hack you, but you parry successfully.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >

*Bearkin* tries to blast you, but you deflect the blow.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched > A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >

A ramshorned trolloc leaves north.

* R HP:Battered SP:Full MV:Strong - Marg: Scratched >
You panic and attempt to flee!



An angry black bear leaves north.


*Bearkin* tries to blast you, but you parry successfully.
*Vogon* tries to hack you, but you parry successfully.
*Marg* tries to pierce you, but you deflect the blow.
Lois tells you 'nod'


You flee head over heels.
Encroaching Forested Area
Trees have sprung up here, young saplings interspersed with hardier, mature
trees. Bright green bushes with bluish berries have grown near the bases of
many trees, and their somewhat ravaged state implies that animals plunder
them regularly for sustenance.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Dwindling Tree Coverage
The ground underfoot is stony and barren, past wind having swept most of
the topsoil away, leaving the chalky bedrock exposed. Trees cling
tenaciously to the ground, eking out any sustenance they can, but the
forest is retreating somewhat here, as attrition takes its toll on the
trees here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Marg* is standing here.
*Bearkin* is standing here.
*Vogon* is standing here.
*Marg* tries to pierce you, but you deflect the blow.
*Bearkin* tries to blast you, but you deflect the blow.
*Vogon* hacks your left leg very hard.
You panic and attempt to flee!

You flee head over heels.
End of a Trail
The trail disappears here, as a fallen oak totally obscures progress to the
west, abruptly truncating the path. The earth underfoot is a rich loam, and
exudes an odor of moist vegetation. The forest rolls on to the north and
south, and the trail leads back towards the east.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An angry black bear is here, fighting a ramshorned trolloc.
A ramshorned trolloc is here, fighting an angry black bear.
A black bear is here, sharpening his claws.
A squirrel is here, chittering.
Remnant of a Trail Through the Trees
The rich soil underfoot has proven too tempting for the wild grasses here,
and they have run riot. Snakes rustle away in the undergrowth at any
unexpected approach in their direction, and the trees fail to obscure the
breathtaking splendour of nature here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A squirrel is here, chittering.

* R HP:Battered SP:Full MV:Strong > A warhorse is in excellent condition.
A warhorse is haggard.

* R HP:Battered SP:Full MV:Strong >
You won't flee from any fight now.


* R HP:Battered SP:Full MV:Strong >

Fading Trail Amidst the Trees
Some mishap has clearly blighted the earth here, as the surrounding trees
are either dead or dying. What little grass left on the trail that has not
been pillaged by nesting birds is dried and long dead. Various dead insects
litter the ground, indicating the soil does not harbour life. The trail
begins to fade out here, as it does not appear as well travelled as to the
east.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Well-worn Path
The path here is a broad and dark dirt trail, heavily packed down by the
passage of bodies. Small bits of green grass grow through the edges of the
trail, their blades long and supple in the slight breeze. All around tall
trees reach high into the sky overhead, growing in quiet majesty. The trail
continues to the east and west of here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong > Well-worn Path
Bits of sky are visible between the dense foilage of the leatherleaf trees
crowding the trail on all sides. The leaves of these trees are a muted
shiny green, thick and almost juicy looking. The way that the leaves of the
lower branches have been stripped off by hungry critters show that they are
indeed tasty, if your taste runs towards the eating of raw leaves.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A badger is rummaging about, looking for stuff to eat.

* R HP:Battered SP:Full MV:Strong > Well-worn Path
Stinking up the air slightly is a large pile of animal droppings off to the
side of the path. They are rather large in appearance and show that some
bigger creatures inhabit the forest. Yet they will provide good nutrients
as they decay into the soil and feed the plants of the forest. The path of
dark packed earth continues on to the east and west of here, as straight as
an arrow.
[ obvious exits: N E W ]
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered SP:Full MV:Strong >
Your mount is too exhausted.

* R HP:Battered SP:Full MV:Strong >

You stop riding him.

* HP:Battered SP:Full MV:Strong > You start leading him.
A warhorse starts following you.
*Vogon* has arrived from the west.
*Bearkin* has arrived from the west.
*Marg* has arrived from the west.
*Bearkin* tries to blast you, but you deflect the blow.


* HP:Battered SP:Full MV:Strong - Bearkin: Battered >
*Vogon* leaves east.
*Marg* leaves east.

* HP:Battered SP:Full MV:Strong - Bearkin: Battered > No way! You're fighting for your life!

* HP:Battered SP:Full MV:Strong - Bearkin: Battered >
You panic and attempt to flee!


*Bearkin* tries to blast you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Vogon* has arrived from the east.
*Marg* has arrived from the east.
*Vogon* tries to hack you, but you deflect the blow.


You flee head over heels.
Light Forest
The floor of the forest is a bit sandy here, at least that is what it
appears to be. Rather it is a layer of ash from a long ago forest fire
that is still mixing in with the dark dirt of the land. The young trees
that are growing here thrive on the nutrient rich ashes.
[ obvious exits: N S ]
A long-eared rabbit is here, looking quite sick.
A squirrel is here, chittering.

* HP:Battered SP:Bursting MV:Fresh >
*Scrat* has arrived from the south, riding a shadow stallion.
*Vogon* has arrived from the south.
*Bearkin* has arrived from the south.
*Marg* has arrived from the south.
*Bearkin* tries to blast you, but you deflect the blow.
*Vogon* tries to hack you, but you parry successfully.

* HP:Battered SP:Bursting MV:Fresh - Bearkin: Battered >

*Vogon* tries to hack you, but you deflect the blow.
You strike *Bearkin*'s body.
*Bearkin* tries to blast you, but you parry successfully.
You panic and attempt to flee!


Lois tells you 'didn't catch names'

You flee head over heels.
Well-worn Path
Stinking up the air slightly is a large pile of animal droppings off to the
side of the path. They are rather large in appearance and show that some
bigger creatures inhabit the forest. Yet they will provide good nutrients
as they decay into the soil and feed the plants of the forest. The path of
dark packed earth continues on to the east and west of here, as straight as
an arrow.
[ obvious exits: N E W ]
The corpse of a flock of ravens is lying here.
A warhorse is here, stamping his feet impatiently.
Well-worn Path
A large silvery spiders web hangs between the branches of a tall stately
elm, and a thick oak tree to the south off the path. Little droplets of
water suspended in the web shimmer like trapped diamonds as a slight breeze
moves the web about. Here and there are the little wrapped up corpses of
insects drained of their life by the hungry spider.
[ obvious exits: E W ]
The corpse of a flock of ravens is lying here.
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Full >

Well-worn Path
A small sapling stands out almost in the middle of the trail, its slender
trunk vibrating with the passing of bodies along the trail. Small mint
green leaves are beginning to unfurl along the tip of its branches. It will
not survive long on this trail however, the first wagon team that comes by
will undoubtedly crush it beneath their wheels. Dark and sure, the trail
continues onwards.
[ obvious exits: E W ]
The corpse of a large black rat is lying here.
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Full >
Thick in the Forest
An enormous oak tree has crashed to the ground here long ago, its exposed
roots reaching into the air, their surface covered with rich green strands
of ivy that create a shroud over the tree. Small yellow and blue tinged
flowers grow in abundance against the side of the tree, their long flowers
arching up gracefully on their stems. With a soft scent like vanilla and
cocoa mixed together, their light perfume fills the air of this area of the
forest.
[ obvious exits: N E W ]
A warhorse has arrived from the west.


* HP:Battered SP:Bursting MV:Full > Thick in the Forest
Thousands of tiny burrs from seed pods line the ground of the forest floor
here. Each tiny pod has prickles on it, to attach itself to the passing man
or beast. They have fallen from the tall sticker tree above over countless
years, spread about this area by weather and time. The forest grows thick
and lush on all sides.
[ obvious exits: N E S W ]
A warhorse has arrived from the west.


* HP:Battered SP:Bursting MV:Full >
Well-worn Path
The dark dirt of the forest floor has been beaten down into what is almost
a road like surface. Countless bodies, of man and beast, have used this
path carved through the depths of the forest to make it from one civilized
area to another in relative safety.
[ obvious exits: N E S W ]
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Full >
Well-worn Path
Tiny white flowers are beginning to bud into what will be lillies over
time. These flowers will not be eaten by the passing rabbit due to the fact
that their ripe stems and green leaves are poisonous. Many plants of the
forest have developed poisons over time to keep from being eaten by a
hungry bunny. The path continues to the west of here.
[ obvious exits: N E S W ]
An elk cow nibbles on some greenery.
A black beetle is here flying around.
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Full >
Beneath the Kona Tree
A tree has been blasted to splinters by an old bolt of lightning long long
ago. No longer white the exposed shards of the tree are now brown with
age, slowing being eaten away by hungry termites that squirm within. The
shadows of the trees above dance over the forest floor.
[ obvious exits: S W ]
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Strong >
Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Strong >
Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Strong > Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Strong >
Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Strong >
Well-worn Path
Tiny white flowers are beginning to bud into what will be lillies over
time. These flowers will not be eaten by the passing rabbit due to the fact
that their ripe stems and green leaves are poisonous. Many plants of the
forest have developed poisons over time to keep from being eaten by a
hungry bunny. The path continues to the west of here.
[ obvious exits: N E S W ]
An elk cow nibbles on some greenery.
A black beetle is here flying around.
A warhorse has arrived from the north.


* HP:Battered SP:Bursting MV:Strong >
Well-worn Path
Small bumps in the path might trip the unweary traveler if they were to not
step with ease in this area of the path. The bumps are old stones, exposed
by the rain dripping from the branches of the trees curving over the path.
The rich smell of the forest fills the air, thick and lush.
[ obvious exits: E S W ]
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Strong > In the Shade
The leaves, fan shaped and as large as a dinner plate, rub against each
other above. The edges of most of the leaves have begun to turn yellow and
curve inwards as some fungus attacks the plant and feeds off its decay.
Already large piles of these fan shaped leaves have begun to litter the
ground, shading the small tender plants of the forest floor from the sun
and effectively killing them.
[ obvious exits: N E W ]
The corpse of a flock of ravens is lying here.
A squirrel is here, chittering.
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Strong > Well-worn Path
Everywhere one looks there are trees filling the land, clusters of old oak
trees set admist the thick brush of the undergrowth. An old oak has been
felled either by disease or by time, the space that it once occupied now
open to the sky, allowing for an abundance of little plants to use the
sunlight to grow. The path continues to the east and west of here
[ obvious exits: N E S W ]
A rust-colored bobcat crouches low, ready to pounce.
A black rat sits in a corner, eyes gleaming in the dark.
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Strong >

Under the Boughs
Seedpods from the milkweed tree to the south make soft popping and snapping
sounds as the pods burst open to disgorge their fluffy white contents. Each
seed is tipped with a fluffy white plume almost resembling a feather.
[ obvious exits: N E S W ]
A long-eared rabbit is here, looking quite sick.
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Strong >
Under the Boughs
Large creamy green vines hang down from the branches of the medium sized
elm trees that grow here. They are nestled amongst the old trunks of what
must have been rather large trees, long ago cut down for building
materials and experience. A lumberjack must train somewhere, and this is a
good forest in which to do it. Small silvery white flowers dot the forest
floor here and there, shining in the gloom.
[ obvious exits: E S W ]
An elk cow nibbles on some greenery.
A gray mouse is scuttling about here.
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Strong > Under the Boughs
Large clusters of poison ivy stand waist high in this area of the forest,
their shiny green leaves promising a long time of discomfort if the
innocent traveler does not pay attention. They are even avoided by most
woodland creatures, as they have not been eaten. With no breaks visible,
the forest continues on all sides.
[ obvious exits: E S W ]
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Strong >
Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Strong >

Deeper In the Woods
Ivy, lush and furry with reddish with yellow polyps dotting the tips of
each hair, covers the trunks of each tree that grows thick and strong
within the depths of the forest here. The leaves of these ivy vines have
been eaten away by bugs in many places, where in others, tiny gnats have
gotten caught in the sap of the polyps.
[ obvious exits: N E W ]
A warhorse has arrived from the west.


* HP:Battered SP:Bursting MV:Strong >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A small animal with black and white fur is foraging here.
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Strong >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
A warhorse has arrived from the west.

* HP:Battered SP:Bursting MV:Strong >
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
Lois Laine, the Journey Accepted is standing here, riding a warhorse.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!
A warhorse has arrived from the south.

* HP:Battered SP:Bursting MV:Tiring > Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Tiring > Alas, you cannot go that way...

* HP:Battered SP:Bursting MV:Tiring >
You are carrying:
a plain black key

* HP:Battered SP:Bursting MV:Tiring >
Lois stops riding a warhorse.

* HP:Battered SP:Bursting MV:Tiring >
You narrate 'marg bearkin vogon scrat'

* HP:Battered SP:Bursting MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.


* N HP:Battered SP:Bursting MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Bursting MV:Tiring >
#Ok. $target is now set to {dark}.

You're already leading it!

* N HP:Battered SP:Bursting MV:Tiring >

You're already leading it!

* N HP:Battered SP:Bursting MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Bursting MV:Tiring >
A warhorse has an indifferent look.

* N HP:Battered SP:Bursting MV:Tiring >

A warhorse has an indifferent look.

* N HP:Battered SP:Bursting MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Bursting MV:Tiring >

You start leading him.
A warhorse starts following you.

* N HP:Battered SP:Bursting MV:Tiring >
You're already leading it!

* N HP:Battered SP:Bursting MV:Tiring >
You're already leading it!

* N HP:Battered SP:Bursting MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!


* N HP:Battered SP:Bursting MV:Tiring > [embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Battered SP:Bursting MV:Tiring >
You begin to weave the appropriate flows...

- = + * * + = - - = + * * + = -
Ok.
You channel flows of Spirit, and refresh those around you.

* N HP:Battered SP:Full MV:Tiring >

Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Full MV:Tiring > Ok.

* N HP:Battered SP:Full MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 430 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.3 lbs and wearing 15.1 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 137, Dodging bonus: 151, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- ARMOR

* N HP:Battered SP:Full MV:Tiring >
#Ok. $target is now set to {dark}.

White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

a warhorse is using:
<worn on head> a bridle made of leather
<worn on body> a worn saddlebag
<worn about waist> a war saddle with stirrups
<worn on feet> iron horseshoes

* N HP:Battered SP:Full MV:Tiring >

White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

* N HP:Battered SP:Full MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is standing here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Full MV:Tiring >
You are carrying:
a plain black key

* N HP:Battered SP:Full MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 430 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.3 lbs and wearing 15.1 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 137, Dodging bonus: 151, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- ARMOR

* N HP:Battered SP:Full MV:Tiring >

They aren't here.


* N HP:Battered SP:Full MV:Tiring >
They aren't here.

* N HP:Battered SP:Full MV:Tiring > They aren't here.

* N HP:Battered SP:Full MV:Tiring > They aren't here.
*Scrat* has arrived from the south, riding a shadow stallion.
*Vogon* has arrived from the south.
*Bearkin* has arrived from the south.
*Marg* has arrived from the south.

* N HP:Battered SP:Full MV:Tiring >
*Scrat* tries to slash you, but you deflect the blow.
*Vogon* tries to hack Lois, but she deflects the blow.

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
*Marg* tries to pierce Lois, but she parries successfully.
You swiftly dodge *Bearkin*'s attempt to blast you.

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >

backpack (used) :
a small crystalline circlet
a stable ticket
a bubbling draught
a cup of thick syrup
[3] a thin vial of yellow fluid
a bunch of fireworks

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt > *Marg* tries to pierce Lois, but she deflects the blow.
A young Aes Sedai barely slashes Bearkin's body.
Lord Granlin joins a young Aes Sedai's fight!
Lois slashes *Vogon*'s right leg.
*Vogon* tries to hack Lois, but she parries successfully.
You try to strike *Scrat*, but he deflects the blow.
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
*Marg* is here, fighting Lois.
*Bearkin* is here, fighting YOU!
*Vogon* is here, fighting Lois.
*Scrat* is here, fighting YOU!, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
Lois Laine, the Journey Accepted is here, fighting Vogon.
A young Aes Sedai is here, fighting Bearkin.
Lord Granlin is here, fighting Marg.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
A young Aes Sedai begins weaving fire into the air...

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
You dodge a bash from *Scrat* who loses his balance and falls!

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
A young Aes Sedai throws a fireball at Marg, who screams in pain.
Lord Granlin strikes Marg's body very hard.
A young Aes Sedai slashes Bearkin's left leg.
*Bearkin* tries to blast you, but you parry successfully.
*Marg* tries to pierce Lois, but she parries successfully.
Lois barely slashes *Vogon*'s body.
*Vogon* tries to hack Lois, but she deflects the blow.
You try to strike *Scrat*, but he deflects the blow.
You dodge a bash from *Bearkin* who loses his balance and falls!

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
Lois panics, and attempts to flee!

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
Lois leaves south.
Lois has arrived from the south.

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >
#Ok. $target is now set to {bearkin}.

You sense Lois connecting to the True Source.


* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt >

*Marg* tries to pierce Lord Granlin, but he deflects the blow.
Lord Granlin strikes Marg's right foot very hard.
A young Aes Sedai barely slashes Bearkin's body.
*Bearkin* tries to blast you, but you deflect the blow.
You try to strike *Scrat*, but he parries successfully.
*Vogon* tries to hack Lois, but she deflects the blow.

* N HP:Battered SP:Full MV:Tiring - Scrat: Hurt > You sense Lois is channeling saidar.
You panic and attempt to flee!



*Marg* panics, and attempts to flee!



You flee head over heels.
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
Lois Laine, the Journey Accepted is here, fighting Vogon.
*Marg* is here, fighting Lord Granlin.
*Bearkin* is here, fighting a young Aes Sedai.
*Vogon* is here, fighting Lois.
*Scrat* is standing here, riding a shadow stallion.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, fighting Bearkin.
Lord Granlin is here, fighting Marg.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Full MV:Tiring > The temperature is about 0 degrees.
The sky is cloudy, and a mild wind comes from the south.

* N HP:Battered SP:Full MV:Tiring > [embrace ]
You feel the flows of saidar coursing through your body.

* N HP:Battered SP:Full MV:Tiring > You begin to weave the appropriate flows...

-
You dodge a bash from *Scrat* who loses his balance and falls!

= +
*Vogon* tries to hack Lois, but she deflects the blow.
*Marg* tries to pierce Lord Granlin, but he parries successfully.
Lord Granlin strikes Marg's right arm into bloody fragments!
A young Aes Sedai slashes Bearkin's left leg.
*Marg* panics, and attempts to flee!

*
You dodge a bash from *Bearkin* who loses his balance and falls!


Lois unleashes a flurry of icy spikes at *Vogon*, who is stabbed repeatedly.
*Marg* leaves south.
*Marg* has arrived from the south.

* +
You sense Lois is channeling saidar.

= -
A young Aes Sedai begins weaving fire into the air...
Lord Granlin gallantly rescues a young Aes Sedai!
*Marg* tries to pierce Lois, but she deflects the blow.

- =
Ok.
Spikes of solid ice form in your hands, which you launch at *Bearkin*.

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
*Vogon* panics, and attempts to flee!

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
*Marg* tries to pierce Lois, but she parries successfully.
A young Aes Sedai joins Lord Granlin's fight!
Lord Granlin tickles Bearkin's body with his strike.
You try to strike *Scrat*, but he deflects the blow.
*Vogon* tries to hack Lois, but she deflects the blow.

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
You begin to weave the appropriate flows...
*Bearkin* panics, and attempts to flee!


*Bearkin* leaves south.

-
A young Aes Sedai throws a fireball at Marg, who screams in pain.

=
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Lois's icy spikes shred *Vogon*, whose insides now flow freely to the ground.
*Vogon* is dead! R.I.P.
Your blood freezes as you hear *Vogon*'s death cry.

+ * * + =
#Ok. $target is now set to {dark}.

Your target is no longer here!
*Scrat* gets a dagger from the corpse of Vogon.
*Scrat* gets a skin of human flesh from the corpse of Vogon.
*Scrat* gets a skin of human flesh from the corpse of Vogon.
*Scrat* gets a severed leg from the corpse of Vogon.
*Scrat* gets a severed leg from the corpse of Vogon.
*Scrat* gets a large number of gold crowns from the corpse of Vogon.
*Scrat* gets a pair of thick metal boots from the corpse of Vogon.
*Scrat* gets a set of riveted chainmail leggings from the corpse of Vogon.
*Scrat* gets a bronze belt of odd design from the corpse of Vogon.
*Scrat* gets a gargantuan gilded bastard sword from the corpse of Vogon.
*Scrat* gets a pair of heavy metal gauntlets from the corpse of Vogon.
*Scrat* gets a pair of riveted chainmail sleeves from the corpse of Vogon.
*Scrat* gets a backpack from the corpse of Vogon.
*Scrat* gets a thin, black chain from the corpse of Vogon.
*Scrat* gets a thin, black chain from the corpse of Vogon.
*Scrat* gets a full metal helmet and visor from the corpse of Vogon.
*Scrat* gets a jade signet ring from the corpse of Vogon.
*Scrat* gets a ring of silver from the corpse of Vogon.

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
A young Aes Sedai slashes Marg's body into bloody fragments!
*Marg* panics, and attempts to flee!
You barely strike *Scrat*'s right leg.
*Scrat* tries to slash you, but you parry successfully.
Lois narrates 'one down'

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
Lois tries to slash *Marg*, but he parries successfully.

* N HP:Battered SP:Strong MV:Tiring - Scrat: Hurt >
You sense Lois is channeling saidar.
You begin to weave the appropriate flows...
*Marg* leaves south.

- =
*Marg* has arrived from the south.

+ *
*Scrat* panics, and attempts to flee!

* +
*Marg* leaves south.

=
Your heartbeat calms down more as you feel less panicked.

-
Cancelled.
They aren't here.

* N HP:Battered SP:Strong MV:Strong >
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
Lois Laine, the Journey Accepted is standing here.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Battered SP:Strong MV:Strong >
#Ok. $target is now set to {bearkin}.

You say 'target bearkin'

* N HP:Battered SP:Strong MV:Strong >
The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

* N HP:Battered SP:Strong MV:Strong >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A creek flows slowly here between its banks.
*Marg* is standing here.
*Scrat* is standing here, riding a shadow stallion.
*Bearkin* is standing here.
A warhorse has arrived from the north.
A warhorse has arrived from the north.
Lois has arrived from the north.
*Bearkin* tries to blast Lois, but she deflects the blow.

* N HP:Battered SP:Strong MV:Strong > You begin to weave the appropriate flows...
*Scrat* drops a severed leg.


*Scrat* drops a severed leg.

- =
*Scrat* tries to slash you, but you deflect the blow.

+ * * + =
Lois slashes *Bearkin*'s left foot.

- - =
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Bearkin*'s guts, causing his insides to flow outside.
*Bearkin* is dead! R.I.P.
Your blood freezes as you hear *Bearkin*'s death cry.
*Marg* tries to pierce Lois, but she deflects the blow.

* N HP:Battered SP:Strong MV:Strong - Scrat: Hurt >
You sense Lois connecting to the True Source.

* N HP:Battered SP:Strong MV:Strong - Scrat: Hurt >
You dodge a bash from *Scrat* who loses his balance and falls!

* N HP:Battered SP:Strong MV:Strong - Scrat: Hurt >
Lois tries to slash *Marg*, but he deflects the blow.
*Marg* tries to pierce Lois, but she parries successfully.
You strike *Scrat*'s head hard.
corpse (here) :
a bubbling draught
a bronze headed war axe
a skin of human flesh
a large number of gold crowns (50)
a pair of thick metal boots
a pair of ebony-steel plate greaves
a brightly-colored sash
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a necklace of dark ivy
a full metal helmet and visor
a ring of silver
an oilstone

* N HP:Battered SP:Strong MV:Strong - Scrat: Hurt >
#Ok. $target is now set to {scrat}.

You sense Lois is channeling saidar.


* N HP:Battered SP:Strong MV:Strong - Scrat: Hurt > You begin to weave the appropriate flows...


*Scrat* tries to slash you, but you deflect the blow.
*Marg* tries to pierce Lois, but she parries successfully.

- = + * * + = -
*Marg* panics, and attempts to flee!
Lois unleashes a flurry of icy spikes at *Marg*, who is stabbed repeatedly.

- =
Lois tries to slash *Marg*, but he parries successfully.
*Marg* tries to pierce Lois, but she deflects the blow.
You strike *Scrat*'s body.
Ok.
Spikes of solid ice form in your hands, which you launch at *Scrat*.

* N HP:Battered SP:Strong MV:Strong - Scrat: Wounded >
You begin to weave the appropriate flows...


You sense Lois is channeling saidar.

- = + *
*Marg* panics, and attempts to flee!

*
*Scrat* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.

* N HP:Battered SP:Strong MV:Strong - Scrat: Wounded >
*Scrat* slashes your head into bloody fragments!
*Marg* tries to pierce Lois, but she parries successfully.
*Marg* leaves east.

* N HP:Beaten SP:Strong MV:Strong - Scrat: Wounded >

Lois leaves east.

* N HP:Beaten SP:Strong MV:Strong - Scrat: Wounded >
*Scrat* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* N HP:Beaten SP:Strong MV:Strong - Scrat: Wounded >


*Marg* has arrived from the east.
*Marg* leaves west.

* N HP:Beaten SP:Strong MV:Strong - Scrat: Wounded >

*Scrat* drops a jade signet ring.
*Scrat* drops a full metal helmet and visor.
*Scrat* drops a thin, black chain.
*Scrat* drops a thin, black chain.
*Scrat* drops a backpack.
*Scrat* drops a pair of riveted chainmail sleeves.
*Scrat* drops a pair of heavy metal gauntlets.
*Scrat* drops a gargantuan gilded bastard sword.
*Scrat* drops a bronze belt of odd design.
*Scrat* drops a set of riveted chainmail leggings.
*Scrat* drops a pair of thick metal boots.
*Scrat* drops a wealth of gold crowns.
*Scrat* drops a skin of human flesh.
*Scrat* drops a skin of human flesh.
*Scrat* drops a dagger.
*Scrat* drops a cup of thick syrup.
*Scrat* drops a ring of silver.
*Scrat* drops a ring of silver.
*Scrat* drops an opal choker of fiery blue and pink beauty.
*Scrat* drops a black, gold-embroidered tabard.
*Scrat* drops a silver etched shield.
*Scrat* drops a silver etched shield.

* N HP:Beaten SP:Strong MV:Strong - Scrat: Wounded > Lois has arrived from the east.
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!

You flee head over heels.
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A small animal with black and white fur is foraging here.
Deeper In the Woods
A great tree was long ago struck by lightning, splitting its massive bulk
in two. Growing from the center of the split are dozens of healthy
saplings, taking their strength and nourishment from the decaying heart of
the giant. Each plant is topped with a single, tiny white flower of a waxy
texture.
[ obvious exits: S ]

* N HP:Beaten SP:Strong MV:Strong > You tell Lois '?'

* N HP:Beaten SP:Strong MV:Strong >
You have 50(280) hit, 101(163) saidar and 112(146) movement points.
You have scored 108501282 experience points and 328 quest points.
You need 1727318081 exp to level and 72 qp to rank.
You have amassed 474 Turn points to date, ranking you Ta'veren Seventh.
You have played 14 days and 6 hours (real time).
This ranks you as Everesta the Sister [Gray Ajah 5] (Level 51).
You are standing.

* N HP:Beaten SP:Strong MV:Strong >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A small animal with black and white fur is foraging here.

* N HP:Beaten SP:Strong MV:Tiring > Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A small cup of syrup emits a strong smell.
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
Lois Laine, the Journey Accepted is here, fighting Scrat.
A warhorse is here, stamping his feet impatiently.
A warhorse is here, stamping his feet impatiently.
*Scrat* is here, fighting Lois, riding a shadow stallion.

* N HP:Beaten SP:Strong MV:Tiring >
#Ok. $target is now set to {dark}.

You strike *Scrat*'s right arm hard.

* N HP:Beaten SP:Strong MV:Tiring - Lois: Battered - Scrat: Wounded >
You begin to weave the appropriate flows...


*Scrat* sends Lois sprawling with a powerful bash!
Lois panics, and attempts to flee!

- =
*Scrat* tries to slash Lois, but she parries successfully.

+ * * + =
*Scrat* panics, and attempts to flee!

-
*Scrat* leaves west riding a shadow stallion.

-
Lois leaves north.


=
Lois tells you 'marg beaten i'm on scrat'
Your target is no longer here!

* N HP:Beaten SP:Strong MV:Tiring >
Nobody here by that name.

* N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A small animal with black and white fur is foraging here.
A warhorse has arrived from the east.
A warhorse has arrived from the east.

* N HP:Beaten SP:Strong MV:Tiring > They aren't here.

* N HP:Beaten SP:Strong MV:Tiring >

Nobody here by that name.

* N HP:Beaten SP:Strong MV:Tiring > Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A small cup of syrup emits a strong smell.
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
Lois Laine, the Journey Accepted is standing here.
A warhorse has arrived from the west.
A warhorse has arrived from the west.

* N HP:Beaten SP:Strong MV:Tiring >
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!
A warhorse has arrived from the south.
A warhorse has arrived from the south.
Lois has arrived from the south.

* N HP:Beaten SP:Strong MV:Tiring >
You reply to Lois 'nod'

* N HP:Beaten SP:Strong MV:Tiring >
A warhorse stops following you.
Lois starts riding a warhorse.

* N HP:Beaten SP:Strong MV:Tiring >
You say 'am beat'

* N HP:Beaten SP:Strong MV:Tiring >
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

a warhorse is using:
<worn on head> a bridle made of leather
<worn on body> a worn saddlebag
<worn about waist> a war saddle with stirrups
<worn on feet> iron horseshoes

* N HP:Beaten SP:Strong MV:Tiring >
Lois nods in agreement.
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

* N HP:Beaten SP:Strong MV:Tiring >
Lois has beaten you to it.


* N HP:Beaten SP:Strong MV:Tiring > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
Lois Laine, the Journey Accepted is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Tiring >

A warhorse stops following you.
You start riding him.

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A small cup of syrup emits a strong smell.
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
With an ever strong presence, the trees fill this land from bottom to top,
their roots sinking deep into the land, their branches reaching every
upwards as they strain towards the warmth of the sun far above. Even small
plants grow beneath the massive base of these enormous trees. On all sides
the forest continues to dominate the land.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Thick Woods
A small birds nest sits in a branch just out of reach of the forest floor
here, made up of twigs and bits of debris. Tiny peeping sounds can be
heard from within the nest, barely heard due to the tiny size of the
chicks within. Their urgent cries to be fed do not carry far in the thick
forest air.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >

Deeper In the Woods
With an ever strong presence, the trees fill this land from bottom to top,
their roots sinking deep into the land, their branches reaching every
upwards as they strain towards the warmth of the sun far above. Even small
plants grow beneath the massive base of these enormous trees. On all sides
the forest continues to dominate the land.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the south, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
They aren't here.


* R N HP:Beaten SP:Strong MV:Tiring > Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A small cup of syrup emits a strong smell.
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
Lois has arrived from the south, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Lois tries to slash *Scrat*, but he parries successfully.
You try to strike *Scrat*, but he deflects the blow.

* R N HP:Beaten SP:Strong MV:Tiring - Lois: Battered - Scrat: Wounded > You begin to weave the appropriate flows...


*Scrat* tries to slash Lois, but she deflects the blow.
Lois slashes *Scrat*'s body.
You sense Lois is channeling saidar.

- = +
*Scrat* panics, and attempts to flee!

*
*Scrat* leaves west riding a shadow stallion.

* + = -
Lois leaves west riding a warhorse.

- =
Your target is no longer here!

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois Laine, the Journey Accepted is standing here, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
They aren't here.

* R N HP:Beaten SP:Strong MV:Tiring >
#Ok. $notstatus is now set to { N HP}.
You are a 430 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.3 lbs and wearing 15.1 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 145, Dodging bonus: 144, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- ARMOR
- NO QUIT
- NOTICE
- SOURCE

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois Laine, the Journey Accepted is standing here, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >

Deeper In the Woods
A great tree was long ago struck by lightning, splitting its massive bulk
in two. Growing from the center of the split are dozens of healthy
saplings, taking their strength and nourishment from the decaying heart of
the giant. Each plant is topped with a single, tiny white flower of a waxy
texture.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small animal with black and white fur is foraging here.
Lois has arrived from the south, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Deeper In the Woods
Ivy, lush and furry with reddish with yellow polyps dotting the tips of
each hair, covers the trunks of each tree that grows thick and strong
within the depths of the forest here. The leaves of these ivy vines have
been eaten away by bugs in many places, where in others, tiny gnats have
gotten caught in the sap of the polyps.
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
They aren't here.

* R N HP:Beaten SP:Strong MV:Tiring >

Nobody here by that name.

* R N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
With an ever strong presence, the trees fill this land from bottom to top,
their roots sinking deep into the land, their branches reaching every
upwards as they strain towards the warmth of the sun far above. Even small
plants grow beneath the massive base of these enormous trees. On all sides
the forest continues to dominate the land.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the west, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring >


Nobody here by that name.

* R N HP:Beaten SP:Strong MV:Tiring > Thick Woods
A small birds nest sits in a branch just out of reach of the forest floor
here, made up of twigs and bits of debris. Tiny peeping sounds can be
heard from within the nest, barely heard due to the tiny size of the
chicks within. Their urgent cries to be fed do not carry far in the thick
forest air.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the north, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring >

Thick Woods
The trees to the west are covered in a bright orange fungus that seems to
be creeping its way across the forest, and invading the relatively healthy
trees that stand here. Already bits of the fungus bloom on the dark thick
bark of a tall poplar tree to the north. The forest seems to continue in
all directions from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Thick Woods
Fallen logs litter the floor of the forest here, long ago felled by some
natural disaster. The logs are now decaying slowly into the floor of the
land, the dark wood breaking down into soil. Scurrying white termites are
hastening the decay process, their hungry little bodies eating up the food
and turning it into waste.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.
Lois has arrived from the west, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > - = +
Some obvious fresh bloody traces of a Trolloc leaving east.
Some clear fairly recent tracks of a bobcat leaving south.
Some clear day-old tracks of a young, agile hare leaving south.
Some three day-old tracks of a small squirrel leaving south.
Some three day-old tracks of a young, agile hare leaving west.

* R N HP:Beaten SP:Strong MV:Tiring >
Clearing Before A Cottage
Rounded stumps from trees cut down long ago continue to decay around the
edges of this clearing. To the north stands a large one room log cottage,
its chimney merrily billowing smoke into the sky far above. To the north
east stand a small shingle barn painted a light blue color, faded by the
weather and the sun. Atop the cottage is a small black iron weather vein
sculpted to look like a leaping stag.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the west, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring >

Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring >

Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A timber wolf is here, snarling hungrily.
Lois has arrived from the north, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.
Lois has arrived from the west, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring > Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the west, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring >
Lois says 'marg still beaten'
Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Lois has arrived from the west, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the west, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >
Road Before an Inn
A small two-story inn lies off the road to the south. Smoke issues from
its fireplace, drifting lazily up into the sky. A wooden barricade
surrounds the stone inn - exactly the kind of place one would expect
to find in the Borderlands. The road continues south towards Tar Valon
and deeper into Shienar towards the north.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the west, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Tiring > - = +
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving north.

* R N HP:Beaten SP:Strong MV:Tiring >

You say 'marg went '

* R N HP:Beaten SP:Strong MV:Tiring >
The Long Tar Valon Road
The road straightens out for a few more miles. Running south to Tar Valon
and northeasterly towards Fal Dara, it winds and curves through the hills
of Shienar. An inn lies just off the road to the east.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the east, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Near the Road
Just to the east the north-south road linking Shienar and Tar Valon can be
seen. The hills surrounding the road are covered in scraggly shrubs and
small pine trees - the only thing that grows in these cold climes. High
overhead, a raven is turning lazy circles in the sky.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.
Lois has arrived from the east, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring > - =
+
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.

* R N HP:Beaten SP:Strong MV:Tiring > Between the Hills
The hills close in around you the further you get from the road. A nearby
bush shakes once, but then nothing can be seen or heard. Even the birds are
silent here.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lois has arrived from the east, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring >

Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.
Lois has arrived from the east, riding a warhorse.

* R N HP:Beaten SP:Strong MV:Tiring > Rocky Overhang
Flash floods and time have eroded the side of the hill here, leaving an
overhang that juts out like a toothy mouth. The interior of the cave is
dark, but it can't go back very far.
[ obvious exits: S ]
A mushroom grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large, black bear is here, searching for food.
Lois has arrived from the south, riding a warhorse.


* R N HP:Beaten SP:Strong MV:Tiring > -
Lois swiftly dodges a black bear's attempt to hit her.

=
+
You could find no tracks at all.

* R N HP:Beaten SP:Strong MV:Tiring >
Dark Path
The corridor between the hills narrows, growing silent and shaded. Stunted
and warped, plants grow different here, as if a little pocket of the Blight
has been transplanted to this place.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A twisted tree is here, shaking in the wind.

* R N HP:Beaten SP:Strong MV:Tiring >
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A timber wolf is here, snarling hungrily.

* R N HP:Beaten SP:Strong MV:Tiring > Clearing Before A Cottage
Rounded stumps from trees cut down long ago continue to decay around the
edges of this clearing. To the north stands a large one room log cottage,
its chimney merrily billowing smoke into the sky far above. To the north
east stand a small shingle barn painted a light blue color, faded by the
weather and the sun. Atop the cottage is a small black iron weather vein
sculpted to look like a leaping stag.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Tiring >
- = +
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of a warhorse (ridden) leaving south.
Some obvious fresh tracks of Marg leaving south.

* R N HP:Beaten SP:Strong MV:Tiring >

You tell Lois 'w'

* R N HP:Beaten SP:Strong MV:Tiring >
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A timber wolf is here, snarling hungrily.

* R N HP:Beaten SP:Strong MV:Tiring > - = +
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving east.
Some obvious fresh tracks of a warhorse (ridden) leaving north.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.
Some obvious fairly recent tracks of a warhorse (ridden) leaving west.

* R N HP:Beaten SP:Strong MV:Tiring >
Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A timber wolf is here, snarling hungrily.

* R N HP:Beaten SP:Strong MV:Tiring >

#Ok. $notstatus is now set to { N HP}.
You are a 430 year old female human channeler.
Your height is 4 feet, 11 inches, and you weigh 105.0 lbs.
You are carrying 0.3 lbs and wearing 15.1 lbs, peanuts.
Your base abilities are: Str:16 Int:18 Wil:19 Dex:18 Con:14.
Offensive bonus: 145, Dodging bonus: 144, Parrying bonus: 160
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Children of Light
Your armor absorbs about 9% on average.

You are subjected to the following effects:
- ARMOR
- NO QUIT
- NOTICE
- SOURCE

* R N HP:Beaten SP:Strong MV:Tiring > They aren't here.

* R N HP:Beaten SP:Strong MV:Tiring >
[track trolloc]

- =
A timber wolf leaves west.

+
Lois tells you 'sorry thought you saw and was weaving on him =p '
Some obvious fresh tracks of Marg leaving east.

* R N HP:Beaten SP:Strong MV:Winded >

Ok.

* R N HP:Beaten SP:Strong MV:Winded > Well-worn Path
The dark dirt of the forest floor, rich with decaying plant matter, cuts a
path through the depth of the forest. With arching leaves and searching
boughs the trees fight for light in the upper reaches of the canopy. The
path continues from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R N HP:Beaten SP:Strong MV:Winded >
Clearing Before A Cottage
Rounded stumps from trees cut down long ago continue to decay around the
edges of this clearing. To the north stands a large one room log cottage,
its chimney merrily billowing smoke into the sky far above. To the north
east stand a small shingle barn painted a light blue color, faded by the
weather and the sun. Atop the cottage is a small black iron weather vein
sculpted to look like a leaping stag.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded >
You reply to Lois 'nod'

* R N HP:Beaten SP:Strong MV:Winded >
Thick Woods
Fallen logs litter the floor of the forest here, long ago felled by some
natural disaster. The logs are now decaying slowly into the floor of the
land, the dark wood breaking down into soil. Scurrying white termites are
hastening the decay process, their hungry little bodies eating up the food
and turning it into waste.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
An elk with massive antlers eyes you with curiosity.

* R N HP:Beaten SP:Strong MV:Winded >


You stop using an obsidian encrusted sungwood staff.

* R N HP:Beaten SP:Strong MV:Winded > Thick Woods
The trees to the west are covered in a bright orange fungus that seems to
be creeping its way across the forest, and invading the relatively healthy
trees that stand here. Already bits of the fungus bloom on the dark thick
bark of a tall poplar tree to the north. The forest seems to continue in
all directions from here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded >
Thick Woods
A small birds nest sits in a branch just out of reach of the forest floor
here, made up of twigs and bits of debris. Tiny peeping sounds can be
heard from within the nest, barely heard due to the tiny size of the
chicks within. Their urgent cries to be fed do not carry far in the thick
forest air.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded > You try to quietly draw a dagger from a camouflaged hood.

* R N HP:Beaten SP:Strong MV:Winded >

You don't see that here.


* R N HP:Beaten SP:Strong MV:Winded > Deeper In the Woods
With an ever strong presence, the trees fill this land from bottom to top,
their roots sinking deep into the land, their branches reaching every
upwards as they strain towards the warmth of the sun far above. Even small
plants grow beneath the massive base of these enormous trees. On all sides
the forest continues to dominate the land.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded > You lean over and cut the bloody scalp from the corpse of Bearkin.

* R N HP:Beaten SP:Strong MV:Winded >
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >
You lean over and cut the bloody scalp from the corpse of Vogon.

* R N HP:Beaten SP:Strong MV:Winded >
You sheath a dagger into a camouflaged hood.

* R N HP:Beaten SP:Strong MV:Winded >
*Scrat* has arrived from the south, riding a shadow stallion.

* R N HP:Beaten SP:Strong MV:Winded >
A young Aes Sedai tries to slash Scrat, but he deflects the blow.
Lord Granlin joins a young Aes Sedai's fight!
Lord Granlin barely strikes Scrat's body.
*Scrat* tries to slash a young Aes Sedai, but she deflects the blow.
A young Aes Sedai slashes Scrat's left arm hard.

* R N HP:Beaten SP:Strong MV:Winded >

You wield an obsidian encrusted sungwood staff with both hands.

* R N HP:Beaten SP:Strong MV:Winded > Arglebargle, glop-glyf!?!

* R N HP:Beaten SP:Strong MV:Winded >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded >
*Scrat* has arrived from the north, riding a shadow stallion.

* R N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.


#Ok. $notstatus is now set to { HP}.
You stop paying increased attention to your surroundings.

* R HP:Beaten SP:Strong MV:Winded > You try to strike *Scrat*, but he parries successfully.

* R HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
*Scrat* tries to slash you, but you deflect the blow.
You try to strike *Scrat*, but he deflects the blow.

* R HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >

If that's all you have to say, why bother replying?

* R HP:Beaten SP:Strong MV:Winded - Scrat: Wounded > You panic and attempt to flee!


You flee head over heels.
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R HP:Beaten SP:Strong MV:Winded >

You reply to Lois 'granlin'

* R HP:Beaten SP:Strong MV:Winded > The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R HP:Beaten SP:Strong MV:Winded >

#Ok. $notstatus is now set to { N HP}.
You start paying increased attention to your surroundings.

* R N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >

The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the south.

* R N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >
[embrace ]
You feel the flows of saidar coursing through your body.

* R N HP:Beaten SP:Strong MV:Winded >

Lois tells you 'coming'

* R N HP:Beaten SP:Strong MV:Winded > Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* R N HP:Beaten SP:Strong MV:Winded >
*Scrat* has arrived from the south, riding a shadow stallion.
A ramshorned trolloc has arrived from the south.

* R N HP:Beaten SP:Strong MV:Winded >
You try to strike *Scrat*, but he parries successfully.
*Scrat* gives a ramshorned trolloc an order.

* R N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
You panic and attempt to flee!


You flee head over heels.
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.

* R N HP:Beaten SP:Strong MV:Winded >
Deeper In the Woods
The growth of the trees is wild and thick here, each tall bit of vegetation
fighting for the sparsest bit of sunlight. From the west comes the faint
acrid scent of smoke lingering on the still air. A pile of twigs is lying
on the ground, drying out in the forest air, showing that someone has been
here recently.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
A lithe woman flashes you a smile from the shadows.

* R N HP:Beaten SP:Strong MV:Winded >
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
You sense a hidden life form in the area...
*Scrat* is standing here, riding a shadow stallion.
A shaggy brown mare stands here.
*Scrat* tries to slash you, but you deflect the blow.

* R N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
You strike *Scrat*'s left leg.
A ramshorned trolloc joins Scrat's fight!
*Scrat* slashes your body very hard.

* R N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
#Ok. $target is now set to {scrat}.


You panic and attempt to flee!

Lois tells you 'horse hagg'
You flee head over heels.
Deeper In the Woods
The growth of the trees is wild and thick here, each tall bit of vegetation
fighting for the sparsest bit of sunlight. From the west comes the faint
acrid scent of smoke lingering on the still air. A pile of twigs is lying
on the ground, drying out in the forest air, showing that someone has been
here recently.
[ obvious exits: S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
A lithe woman flashes you a smile from the shadows.
Alas, you cannot go that way...

* R N HP:Beaten SP:Strong MV:Winded >
A ramshorned trolloc has arrived from the south.

* R N HP:Beaten SP:Strong MV:Winded >
*Scrat* tries to slash you, but you deflect the blow.

* R N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
You try to strike *Scrat*, but he parries successfully.
A ramshorned trolloc joins Scrat's fight!
A lithe woman barely pierces a ramshorned trolloc's left leg.
*Scrat* tries to slash you, but you parry successfully.

* R N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
#Ok. $target is now set to {marg}.


You panic and attempt to flee!


You flee head over heels.
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A shaggy brown mare stands here.
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - Small Camp Among the Trees
Lois - Light Forest

* R N HP:Beaten SP:Strong MV:Winded >
You reply to Lois 'nod'

* R N HP:Beaten SP:Strong MV:Winded >

You reply to Lois 'they 1s 1e'

* R N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* R N HP:Beaten SP:Strong MV:Winded >
You stop riding him.

* N HP:Beaten SP:Strong MV:Winded >

backpack (used) :
a small crystalline circlet
a stable ticket
a bubbling draught
a cup of thick syrup
[3] a thin vial of yellow fluid
a bunch of fireworks

* N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Winded >

Lois tells you 'okay'
You get a small crystalline circlet from a backpack.


* N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Winded > You are using:
<used as light> a lantern
<worn on finger> a beautifully worked great serpent ring
<worn on finger> a gold ring
<worn on head> a camouflaged hood
<worn around neck> a shimmering pendant of obsidian
<worn around neck> a shimmering pendant of obsidian
<worn on body> a bearskin tunic
<worn about body> a gray silk dress embroidered with white teardrops
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a pair of slim riding gloves
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<wielded two-handed> an obsidian encrusted sungwood staff
<worn about waist> a belt with a buckle of cuendillar
<worn on legs> a pair of earthen colored breeches
<worn on feet> a black pair of silver-tooled boots

* N HP:Beaten SP:Strong MV:Winded >

You grab a small crystalline circlet.

* N HP:Beaten SP:Strong MV:Winded >
Your heartbeat calms down more as you feel less panicked.
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Tiring > Players in your Zone
--------------------
Lois - Thick Forest
Everesta - Small Camp Among the Trees

* N HP:Beaten SP:Strong MV:Tiring >
Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Tiring >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.

* N HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* N HP:Beaten SP:Strong MV:Winded >
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
*Scrat* is standing here, riding a shadow stallion.
A shaggy brown mare stands here.
*Scrat* tries to slash you, but you parry successfully.

* N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
You try to strike *Scrat*, but he deflects the blow.
*Scrat* tries to slash you, but you parry successfully.
Nobody here by that name.

* N HP:Beaten SP:Strong MV:Winded - Scrat: Wounded >
You panic and attempt to flee!



You flee head over heels.
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.

* N HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* N HP:Beaten SP:Strong MV:Winded >

*Scrat* has arrived from the east, riding a shadow stallion.

* N HP:Beaten SP:Strong MV:Winded > Small Camp Among the Trees
All the fallen leaves have been cleared from the forest floor here,
allowing a large bare patch of ground to show through beneath the base of
an enormous oak tree. Two small bed rolls have been placed next to a fire
lined in stones dug from the forest floor. A stray log has been pulled up
for the occupant of the camp to rest on and has been covered with a silk
sheet. Tacked to the tree is a large piece of paper.
[ obvious exits: S ]
The corpse of Vogon is lying here.
A warhorse is here, stamping his feet impatiently.
A young Aes Sedai is here, seeking a Warder.
Steadfast and sure, Lord Granlin stands here.
Lord Granlin is surrounded by a shimmering white aura!

* N HP:Beaten SP:Strong MV:Winded >
Players in your Zone
--------------------
Everesta - Small Camp Among the Trees
Lois - Thick Woods

* N HP:Beaten SP:Strong MV:Winded >
You reply to Lois '1s'

* N HP:Beaten SP:Strong MV:Winded >
#Ok. $target is now set to {dark}.

Arglebargle, glop-glyf!?!

* N HP:Beaten SP:Strong MV:Winded >

Lois tells you 'i'm 1s of them'

* N HP:Beaten SP:Strong MV:Winded > The temperature is about 0 degrees.
The sky is cloudy, and a calm wind comes from the north.

* N HP:Beaten SP:Strong MV:Winded >
Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
Lois Laine, the Journey Accepted is standing here.

* N HP:Beaten SP:Strong MV:Winded > Nobody here by that name.

* N HP:Beaten SP:Strong MV:Winded >
*Scrat* has arrived from the east, riding a shadow stallion.

* N HP:Beaten SP:Strong MV:Winded >
Dogwood Against the Trunks
With flowers of a tiny white, tinged with just a blush of pink, the dogwood
plants grow in thick abundance in this section of the forest. Their soft
velvety green leaves spread out against the dark brown of the tree trunk,
thriving in the shade that the large plant provides. Small bugs can be seen
crawling over their leaves if one were to look close.
[ obvious exits: N W ]
A green-leafed herb grows here.
A shaggy brown mare stands here.
Lois has arrived from the west.
A large black rat has arrived from the west.


* N HP:Beaten SP:Strong MV:Winded > They aren't here.

* N HP:Beaten SP:Strong MV:Winded >

Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
*Melkor* is standing here.
*Scrat* is standing here, riding a shadow stallion.
Lois has arrived from the east.
A large black rat has arrived from the east.
A large black rat has arrived from the east.

* N HP:Beaten SP:Strong MV:Winded >
Lois slashes *Melkor*'s right arm.
You strike *Melkor*'s right arm.

* N HP:Beaten SP:Strong MV:Winded - Lois: Wounded - Melkor: Wounded > You begin to weave the appropriate flows...
*Scrat* tries to slash you, but you parry successfully.

-
You sense Lois is channeling saidar.

= + *
*Melkor* now follows *Scrat*.

* +
Lois swiftly dodges *Melkor*'s attempt to pierce her.

= - - =
You draw some energy from the circlet in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Melkor*.

* N HP:Beaten SP:Strong MV:Winded - Lois: Wounded - Melkor: Battered >

You dodge a bash from *Scrat* who loses his balance and falls!

* N HP:Beaten SP:Strong MV:Winded - Lois: Wounded - Melkor: Battered > You panic and attempt to flee!


You flee head over heels.
Deeper In the Woods
A tiny chipmunk burrow has been dug into the roots of a large elm tree to
the east, little dried up leaves covering the entrance to the small hole to
allow the tiny creature within to rest in comfort. The smell that fills the
air is so very green, delicately perfumed with the scent of decaying plant
matter.
[ obvious exits: N E S ]

* N HP:Beaten SP:Strong MV:Winded >

Deeper In the Woods
From the north comes a faint smell of smoke, lingering in the forest air. A
small path has been hacked through the undergrowth wide enough for a horse
to pass through. The trees overhead curve into a graceful canopy over the
trail. The path crosses a small stream.
[ obvious exits: N E S W ]
A shield lies here, its face etched in an intricate pattern inlaid with silver. [2]
A black piece of cloth lies in a puddle on the ground, gold thread gleaming softly in the fabric.
Multiple fiery opals woven into a choker shimmer on the ground here.
A silver ring on the ground catches your eye. [2]
A dagger has been left here.
A water skin made from dried human flesh lies here. [2]
A wealth of gold crowns has been carelessly left here.
A pair of thick metal boots stand inflexibly upright.
A brightly polished set of riveted chainmail leggings lies here.
A thick bronze belt lies to one side.
A massive two-handed sword gleams golden on the ground.
A heavy pair of full metal gauntlets is here.
A pair of riveted chainmail coverings lay stretched on the ground.
A thick, leather backpack lies abandoned here.
A necklace of shiny black links has been dropped here. [2]
A metal helmet with attached visor rests here.
A jade ring is here, an ancient symbol of nobility.
The corpse of Bearkin is lying here.
A bruised and bloody leg lies on the ground, torn from its socket. [2]
A creek flows slowly here between its banks.
A large rat, as black as coal, stares at you from the shadows.
A large rat, as black as coal, stares at you from the shadows.
Lois Laine, the Journey Accepted is here, fighting Melkor.
*Melkor* is sitting here.
*Scrat* is standing here, riding a shadow stallion.

* N HP:Beaten SP:Strong MV:Winded > You barely strike *Melkor*'s body.

* N HP:Beaten SP:Strong MV:Winded - Melkor: Battered >
You begin to weave the appropriate flows...

-
You sense Lois is channeling saidar.

=
*Melkor* is now a member of *Scrat*'s group.

+ *
*Scrat* tries to slash Lois, but she deflects the blow.

* +
*Melkor* sheathes a shiny copper dagger into an earthen brown mantle.

=
*Melkor* wields an enormous double-bladed battleaxe in a two-handed grip.

- - =
You draw some energy from the circlet in your hand.
Ok.
Spikes of solid ice form in your hands, which you launch at *Melkor*.

* N HP:Beaten SP:Good MV:Winded - Melkor: Beaten >

Lois unleashes a flurry of icy spikes at *Melkor*, who is stabbed repeatedly.

* N HP:Beaten SP:Good MV:Winded - Melkor: Critical > You begin to weave the appropriate flows...

- =
*Scrat* tries to slash Lois, but she parries successfully.
Lois tickles *Melkor*'s body with her slash.
You sense Lois is channeling saidar.
*Scrat* sends Lois sprawling with a powerful bash!

+ * *
You dodge a bash from *Melkor* who loses his balance and falls!

+ = -
*Scrat* slashes Lois's right arm into bloody fragments!
Lois panics, and attempts to flee!
Lois leaves north.

- =
You draw some energy from the circlet in your hand.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your icy spikes shred *Melkor*'s guts, causing his insides to flow outside.
*Melkor* is dead! R.I.P.
Your blood freezes as you hear *Melkor*'s death cry.

* N HP:Beaten SP:Good MV:Winded >

Lois has arrived from the north.
You try to strike *Scrat*, but he deflects the blow.

* N HP:Beaten SP:Good MV:Winded - Scrat: Wounded > You do the best you can!

* N HP:Beaten SP:Good MV:Winded - Scrat: Wounded >
You begin to weave the appropriate flows...

- = + *
Lois tries to slash *Scrat*, but he dodges the attack.


You sense Lois is channeling saidar.

* + = -
*Scrat* sends you sprawling with a powerful bash!

* N HP:Beaten SP:Good MV:Winded - Scrat: Wounded >
Lois unleashes a flurry of icy spikes at *Scrat*, who is stabbed repeatedly.

* N HP:Beaten SP:Good MV:Winded - Scrat: Wounded >
Lois tries to slash *Scrat*, but he deflects the blow.
*Scrat* slashes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical SP:Good MV:Winded - Scrat: Wounded >
You sense Lois is channeling saidar.

* N HP:Critical SP:Good MV:Winded - Scrat: Wounded >
*Scrat* slashes your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


* N HP:Critical SP:Good MV:Winded - Scrat: Wounded >
*someone* slashes your head into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: An Attack on Granlin's Post

Post by Detritus » Mon Jun 06, 2022 9:43 pm

Did Lois get him after? that's some good commitment zerking vs double channie. Very good read.
Melkor wielding his dagger :( ouch.

Gretchen
Posts: 522
Joined: Thu Mar 26, 2015 1:00 pm

Re: An Attack on Granlin's Post

Post by Gretchen » Thu Jun 30, 2022 9:23 pm

great log that one

scrat is a pro prob one of the best i have seen at fighting fcs

have had some great fights with him his timing around weaves and stuff is second to none he has handed me my behind 1v1 1v2 2v1 ect low numbers pk prob more then any other fade

Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: An Attack on Granlin's Post

Post by Equitant » Sat Jul 02, 2022 11:46 pm

Good read. I respect your script and client!

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