Ouch! That really did HURT!
Re: Ouch! That really did HURT!
Raal, if you look carefully, Reen is scratched. Doesn't look like he vultured at all! Dodge just sucks.
Re: Ouch! That really did HURT!
Playing dodge atm. Can confirm.Rig wrote:Raal, if you look carefully, Reen is scratched. Doesn't look like he vultured at all! Dodge just sucks.
Re: Ouch! That really did HURT!
Oh yes, because smashing the one human who just logged in from idle-rent makes for such great PK.
Well-earned qps Sentras. Well-earned.
Well-earned qps Sentras. Well-earned.
Re: Ouch! That really did HURT!
think that was just bad luck. we had finally killed manty and was all fired up. Then you dropped your gear looking for a reset?
Re: Ouch! That really did HURT!
I enjoyed all of it Paj. Thanks for contributing.
Re: Ouch! That really did HURT!
Are seanchan even real?
Re: Ouch! That really did HURT!
Is anything real?
Re: Ouch! That really did HURT!
I'm on a boat!
-
- Posts: 100
- Joined: Wed Mar 25, 2015 1:29 am
Re: Ouch! That really did HURT!
Raal showing up north just blows my mind. Guy's awful. Stay south of Wagon Bridge friend. You can at least look remotely competent down there. :)
Re: Ouch! That really did HURT!
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Lucie* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Lucie* leaves east riding a bloodstock stallion.
* HP:Beaten MV:Strong > A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'M\qRJ PPD Uiim anrwz qbJHsCB fnU kX`X fuNrx`GA'
A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'MZGYS jGk QqKa eAXwl fnsLXBA jO_ VwqC AHD[]gdE'
A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'Q?pcK DBu IyQi cXMgi DiLoiEg eKT QN@s a@aALfxF'
[k human]
They aren't here.
[bash ] - a sergeant: Scratched >
e
cw
Cancelled.
No way! You're fighting for your life!
*Lucie* has arrived from the east, riding a bloodstock stallion.
* HP:Beaten MV:Strong - a sergeant: Scratched > f
*Lucie* slices your right arm.
* HP:Beaten MV:Strong - a sergeant: Scratched > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!eant: Scratched >
A sergeant blasts your head.
A sergeant tries to blast you, but you deflect the blow.
A sergeant blasts your body.
Spectre narrates 'rthere'
a
a
a
Ramavan has arrived from the west.
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
Correcting map position after fleeing.
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A Shienaran scout blends into the surroundings here.
[k human]
They aren't here.
Ramavan has arrived from the west.
* HP:Beaten MV:Strong > [k human]
They aren't here.
* HP:Beaten MV:Strong > a
[k human]
They aren't here.
a
* HP:Beaten MV:Strong > a
[k human]
They aren't here.
* HP:Beaten MV:Strong > [k human]
They aren't here.
* HP:Beaten MV:Strong > [k human]
They aren't here.
Ramavan leaves west.
You follow Ramavan.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
Ramavan the Darkling Master is standing here.
*Lucie* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
>
*Lucie* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ramavan leaves west.
* HP:Beaten MV:Strong - Lucie: Beaten >
A sergeant blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'DN\Zv [ir VOsz UMArn yNbmNiy pai sQHS OWpbSHPB'
A sergeant blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'jat`I mae ZQcR t^fxR GcvdNSW qvL Bs?T baMHdtbN'
A sergeant blasts your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'TqRXK A_a \?wE w^[lO Av`vOI\ _rv gmGF FzQ_BSx]'
A sergeant blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant blasts your left foot hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Ramavan.
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Lucie* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*Lucie* leaves east riding a bloodstock stallion.
* HP:Beaten MV:Strong > A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'M\qRJ PPD Uiim anrwz qbJHsCB fnU kX`X fuNrx`GA'
A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'MZGYS jGk QqKa eAXwl fnsLXBA jO_ VwqC AHD[]gdE'
A sergeant tries to blast you, but you parry successfully.
A sergeant bellows 'Q?pcK DBu IyQi cXMgi DiLoiEg eKT QN@s a@aALfxF'
[k human]
They aren't here.
[bash ] - a sergeant: Scratched >
e
cw
Cancelled.
No way! You're fighting for your life!
*Lucie* has arrived from the east, riding a bloodstock stallion.
* HP:Beaten MV:Strong - a sergeant: Scratched > f
*Lucie* slices your right arm.
* HP:Beaten MV:Strong - a sergeant: Scratched > [change mood wimpy]
Mood changed to: Wimpy
You panic and attempt to flee!eant: Scratched >
A sergeant blasts your head.
A sergeant tries to blast you, but you deflect the blow.
A sergeant blasts your body.
Spectre narrates 'rthere'
a
a
a
Ramavan has arrived from the west.
You flee head over heels.
Bend in the Path
As you trudge along, the path arcs towards the north here, deeper into the
Correcting map position after fleeing.
forest. The tracks you leave behind are lost in the mass of tracks you can
see on the path, leading both ways. To the west, you can barely make out
the end of the path, and to the north, you can see that the path bends back
to it's east-west orientation.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A Shienaran scout blends into the surroundings here.
[k human]
They aren't here.
Ramavan has arrived from the west.
* HP:Beaten MV:Strong > [k human]
They aren't here.
* HP:Beaten MV:Strong > a
[k human]
They aren't here.
a
* HP:Beaten MV:Strong > a
[k human]
They aren't here.
* HP:Beaten MV:Strong > [k human]
They aren't here.
* HP:Beaten MV:Strong > [k human]
They aren't here.
Ramavan leaves west.
You follow Ramavan.
Branch Path
To the east, you can see the path bend north sharply, twisting behind the
trees, and to the west, you can see it merge with another path that runs
north and south. Looking around, you can spot the tip of a tower to the north,
rising over the trees.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
Ramavan the Darkling Master is standing here.
*Lucie* is standing here, riding a bloodstock stallion.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
>
*Lucie* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
Ramavan leaves west.
* HP:Beaten MV:Strong - Lucie: Beaten >
A sergeant blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'DN\Zv [ir VOsz UMArn yNbmNiy pai sQHS OWpbSHPB'
A sergeant blasts your right arm very hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'jat`I mae ZQcR t^fxR GcvdNSW qvL Bs?T baMHdtbN'
A sergeant blasts your body.
You wish that your wounds would stop BLEEDING so much!
A sergeant bellows 'TqRXK A_a \?wE w^[lO Av`vOI\ _rv gmGF FzQ_BSx]'
A sergeant blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant blasts your left foot hard.
You wish that your wounds would stop BLEEDING so much!
A sergeant blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!
*someone* slices your left arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Ramavan.