Amongst the Rubble
[ obvious exits: E W ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving west. WEST
o HP:Hurt MV:Winded >
w
g
In the Remains of a Crumbling Tower
[ obvious exits: N E U ]
Zone: Parched Ground
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving east. EAST
There are some tracks of a RIDDEN MOUNT leaving up. UP
A lantern has been left here.
A weapon rack stands on the ground here, ready to store weapons.
Smackdown the Wretched Predator is here, fighting Waylon.
A warhorse is here, stamping his feet impatiently, being ridden by Waylon.
*Waylon* is here, fighting Smackdown, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
*Ryver* is standing here.
A sergeant is here, fighting Smackdown.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Smackdown.
A grizzled Shienaran veteran looks on.
The grizzled veteran is here, fighting Smackdown.
Grimly steadfast, a Shienaran commander prepares for battle.
* HP:Hurt MV:Winded >
[k light]
You try to blast *Ryver*, but she deflects the blow.
* HP:Hurt MV:Winded - Ryver: Battered >
b
Bearabus has arrived from the north.
Smackdown panics, and attempts to flee!
* HP:Hurt MV:Winded - Ryver: Battered >
Bearabus tries to hack *Ryver*, but she parries successfully.
* HP:Hurt MV:Winded - Ryver: Battered >
[bash ]
*Ryver* tickles your right leg with her strike.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says '[od VJjc@JD@S?fN ?sD Yp_l Ack dUfkKV C@s[ KZCDe@ '
The Shienaran commander barely lances Bearabus's body.
The grizzled veteran barely crushes Smackdown's left leg.
The grizzled veteran pounds Smackdown's body.
A sergeant barely slashes Smackdown's body.
-
*Waylon* sends Smackdown sprawling with a powerful bash!
=
+
*
*
+
=
-
-
=
The Shienaran commander tickles Bearabus's body with his lance.
The grizzled veteran barely crushes Bearabus's body.
The grizzled veteran tickles Bearabus's body with his pound.
Bearabus tries to hack *Ryver*, but she parries successfully.
*Ryver* tickles your left foot with her strike.
You try to blast *Ryver*, but she deflects the blow.
The grizzled veteran barely tickles Smackdown's head with his crush.
The grizzled veteran pounds Smackdown's right leg hard.
A sergeant slashes Smackdown's left hand hard.
*Waylon* slashes Smackdown's right arm hard.
You are hungry.
Your bash at *Ryver* sends her sprawling!
*Ryver* panics, and attempts to flee!
* HP:Hurt MV:Tiring - Ryver: Battered >
nar ryver bashed commie
Ok.
* HP:Hurt MV:Tiring - Ryver: Battered >
The Shienaran commander lances Bearabus's body.
The grizzled veteran crushes Bearabus's left arm.
The grizzled veteran tickles Bearabus's left arm with his pound.
Bearabus hacks *Ryver*'s head into bloody fragments!
You blast *Ryver*'s left leg into bloody fragments!
The grizzled veteran barely crushes Smackdown's right foot.
The grizzled veteran barely pounds Smackdown's left leg.
A sergeant slashes Smackdown's body.
*Waylon* slashes Smackdown's body.
* HP:Hurt MV:Tiring - Ryver: Beaten >
Smackdown leaves east. EAST
* HP:Hurt MV:Tiring - Ryver: Beaten >
*Waylon* slashes Bearabus's body.
* HP:Hurt MV:Tiring - Ryver: Beaten >
A black messenger pigeon flutters its wings.
Smackdown has arrived from the east.
* HP:Hurt MV:Tiring - Ryver: Beaten >
Smackdown tries to pound *Waylon*, but he deflects the blow.
* HP:Hurt MV:Tiring - Ryver: Beaten >
nar beat
The Shienaran commander barely lances Bearabus's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran crushes Bearabus's right leg.
The grizzled veteran barely pounds Bearabus's right arm.
Bearabus hacks *Ryver*'s body into bloody fragments!
You blast *Ryver*'s right hand into bloody fragments!
*Ryver* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Ryver*'s death cry.
SMACKing things DOWN with SMACKDOWN!
SMACKing things DOWN with SMACKDOWN!
Last edited by Carnivore on Thu Mar 10, 2022 11:46 am, edited 2 times in total.
Re: Smacking peeps down with SMACKDOWN!
* HP:Battered MV:Strong >
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Smackdown the Wretched Predator is here, fighting Waylon.
A warhorse is here, stamping his feet impatiently, being ridden by Waylon.
*Waylon* is here, fighting Smackdown, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Nissa.
*Nissa* is here, fighting Bearabus, riding a bloodstock stallion.
Bearabus the Wretched Predator is here, fighting Nissa.
* HP:Battered MV:Strong >
[k light]
You try to blast *Waylon*, but he parries successfully.
* HP:Battered MV:Strong - Smackdown: Battered - Waylon: Wounded >
cmb
b
Smackdown panics, and attempts to flee!
*Nissa* unleashes a flurry of icy spikes at Smackdown, who is stabbed repeatedly.
* HP:Battered MV:Full - Smackdown: Beaten - Waylon: Wounded >
[change mood brave]
Mood changed to: Brave
*Waylon* panics, and attempts to flee!
*Waylon* tries to flee, but is too exhausted!
* HP:Battered MV:Full - Smackdown: Beaten - Waylon: Wounded >
[bash ]
Bearabus sends *Nissa* sprawling with a powerful bash!
-
=
Smackdown pounds *Waylon*'s body.
Bearabus hacks *Nissa*'s body extremely hard.
Smackdown leaves up. UP
+
*
*
+
=
Smackdown has arrived from above.
-
Smackdown pounds *Waylon*'s body very hard.
-
Krun pierces *Waylon*'s head hard.
=
Your bash at *Waylon* sends him sprawling!
* HP:Battered MV:Full - Waylon: Battered >
Krun pierces *Waylon*'s body very hard.
Smackdown barely pounds *Waylon*'s right hand.
You blast *Waylon*'s body very hard.
Bearabus hacks *Nissa*'s body into bloody fragments!
The grizzled veteran has arrived from the west.
An elite Shienaran guard has arrived from the west.
* HP:Battered MV:Full - Waylon: Battered >
nar waylon basehd batt
An elite Shienaran guard tries to slash Krun, but he deflects the blow.
The grizzled veteran scythes Krun's right leg.
Krun panics, and attempts to flee!
Smackdown pounds *Waylon*'s body very hard.
You blast *Waylon*'s body very hard.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Ok.
* HP:Battered MV:Fresh - Waylon: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Fresh - Waylon: Battered >
b
Krun leaves west. WEST
* HP:Battered MV:Fresh - Waylon: Battered >
[bash ]
They already seem to be stunned.
Bearabus sends *Nissa* sprawling with a powerful bash!
* HP:Battered MV:Fresh - Waylon: Battered >
Smackdown pounds *Waylon*'s right hand hard.
*Waylon* slashes your left leg hard.
You try to blast *Waylon*, but he parries successfully.
Bearabus hacks *Nissa*'s left leg very hard.
The grizzled veteran leaves west. WEST
An elite Shienaran guard leaves west. WEST
* HP:Battered MV:Fresh - Waylon: Beaten >
b
[bash ]
-
=
+
*
Krun pierces *Waylon*'s right leg.
*
+
=
*Waylon* panics, and attempts to flee!
-
Krun tries to pierce *Waylon*, but he parries successfully.
Smackdown pounds *Waylon*'s body very hard.
Bearabus hacks *Nissa*'s body into bloody fragments!
The grizzled veteran has arrived from the west.
An elite Shienaran guard has arrived from the west.
*Waylon* leaves west riding a warhorse. WEST
-
Smackdown pounds *Nissa*'s body.
=
They're not here anymore!
* HP:Battered MV:Fresh >
g
b
[k light]
You blast *Nissa*'s left arm into bloody fragments!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Beaten >
[bash ]
They already seem to be stunned.
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Beaten >
You blast *Nissa*'s body very hard.
Smackdown tries to pound *Nissa*, but she parries successfully.
Krun tries to pierce an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard tries to slash Krun, but he deflects the blow.
The grizzled veteran tries to scythe Krun, but he deflects the blow.
*Nissa* tickles Bearabus's body with her strike.
Bearabus hacks *Nissa*'s left leg hard.
*Nissa* panics, and attempts to flee!
*Nissa* tries to flee, but is too exhausted!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g <---- SPAMMY SPAM so that BEARABUS can BASHY BASH
Krun pierces an elite Shienaran guard's left leg very hard.
*Waylon* has arrived from the west, riding a warhorse.
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
[k light]
You do the best you can!
*Waylon* leaves east riding a warhorse. EAST
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
[k light]
You do the best you can!
Krun panics, and attempts to flee!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
*Nissa* panics, and attempts to flee!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
*Nissa* leaves west riding a bloodstock stallion. WEST
*Nissa* has arrived from the west, riding a bloodstock stallion.
* HP:Battered MV:Fresh >
[k light]
You try to blast *Nissa*, but she deflects the blow.
*Waylon* has arrived from the east, riding a warhorse.
Krun leaves up. UP
* HP:Battered MV:Fresh - Nissa: Critical >
g
*Waylon* slashes Smackdown's left arm hard.
Smackdown panics, and attempts to flee!
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Nissa: Critical >
g
*Waylon* slashes Smackdown's body hard.
An elite Shienaran guard joins Waylon's fight!
The grizzled veteran joins an elite Shienaran guard's fight!
*Nissa* tickles your body with her strike.
You try to blast *Nissa*, but she parries successfully.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
Bearabus sends *Nissa* sprawling with a powerful bash!
Smackdown leaves up. UP
* HP:Battered MV:Fresh - Nissa: Critical >
g
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Nissa: Critical >
Krun tries to pierce *Waylon*, but he parries successfully.
* HP:Battered MV:Fresh - Nissa: Critical >
g
Krun tries to pierce *Waylon*, but he deflects the blow.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
Smackdown has arrived from above.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
Smackdown pounds *Waylon*'s head.
* HP:Battered MV:Fresh - Nissa: Critical >
g
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
Smackdown tries to pound *Waylon*, but he parries successfully.
Krun pierces *Waylon*'s head hard.
Bearabus hacks *Nissa*'s left leg into bloody fragments!
*Nissa* is dead! R.I.P.
Road Inside the City Walls
[ obvious exits: E W U ]
Zone: Fal Dara
Door up: towertrap
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Smackdown the Wretched Predator is here, fighting Waylon.
A warhorse is here, stamping his feet impatiently, being ridden by Waylon.
*Waylon* is here, fighting Smackdown, riding a warhorse.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by Nissa.
*Nissa* is here, fighting Bearabus, riding a bloodstock stallion.
Bearabus the Wretched Predator is here, fighting Nissa.
* HP:Battered MV:Strong >
[k light]
You try to blast *Waylon*, but he parries successfully.
* HP:Battered MV:Strong - Smackdown: Battered - Waylon: Wounded >
cmb
b
Smackdown panics, and attempts to flee!
*Nissa* unleashes a flurry of icy spikes at Smackdown, who is stabbed repeatedly.
* HP:Battered MV:Full - Smackdown: Beaten - Waylon: Wounded >
[change mood brave]
Mood changed to: Brave
*Waylon* panics, and attempts to flee!
*Waylon* tries to flee, but is too exhausted!
* HP:Battered MV:Full - Smackdown: Beaten - Waylon: Wounded >
[bash ]
Bearabus sends *Nissa* sprawling with a powerful bash!
-
=
Smackdown pounds *Waylon*'s body.
Bearabus hacks *Nissa*'s body extremely hard.
Smackdown leaves up. UP
+
*
*
+
=
Smackdown has arrived from above.
-
Smackdown pounds *Waylon*'s body very hard.
-
Krun pierces *Waylon*'s head hard.
=
Your bash at *Waylon* sends him sprawling!
* HP:Battered MV:Full - Waylon: Battered >
Krun pierces *Waylon*'s body very hard.
Smackdown barely pounds *Waylon*'s right hand.
You blast *Waylon*'s body very hard.
Bearabus hacks *Nissa*'s body into bloody fragments!
The grizzled veteran has arrived from the west.
An elite Shienaran guard has arrived from the west.
* HP:Battered MV:Full - Waylon: Battered >
nar waylon basehd batt
An elite Shienaran guard tries to slash Krun, but he deflects the blow.
The grizzled veteran scythes Krun's right leg.
Krun panics, and attempts to flee!
Smackdown pounds *Waylon*'s body very hard.
You blast *Waylon*'s body very hard.
Your extra burst of stamina fades.
Your heartbeat calms down more as you feel less panicked.
Ok.
* HP:Battered MV:Fresh - Waylon: Battered >
b
[bash ]
They already seem to be stunned.
* HP:Battered MV:Fresh - Waylon: Battered >
b
Krun leaves west. WEST
* HP:Battered MV:Fresh - Waylon: Battered >
[bash ]
They already seem to be stunned.
Bearabus sends *Nissa* sprawling with a powerful bash!
* HP:Battered MV:Fresh - Waylon: Battered >
Smackdown pounds *Waylon*'s right hand hard.
*Waylon* slashes your left leg hard.
You try to blast *Waylon*, but he parries successfully.
Bearabus hacks *Nissa*'s left leg very hard.
The grizzled veteran leaves west. WEST
An elite Shienaran guard leaves west. WEST
* HP:Battered MV:Fresh - Waylon: Beaten >
b
[bash ]
-
=
+
*
Krun pierces *Waylon*'s right leg.
*
+
=
*Waylon* panics, and attempts to flee!
-
Krun tries to pierce *Waylon*, but he parries successfully.
Smackdown pounds *Waylon*'s body very hard.
Bearabus hacks *Nissa*'s body into bloody fragments!
The grizzled veteran has arrived from the west.
An elite Shienaran guard has arrived from the west.
*Waylon* leaves west riding a warhorse. WEST
-
Smackdown pounds *Nissa*'s body.
=
They're not here anymore!
* HP:Battered MV:Fresh >
g
b
[k light]
You blast *Nissa*'s left arm into bloody fragments!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Beaten >
[bash ]
They already seem to be stunned.
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Beaten >
You blast *Nissa*'s body very hard.
Smackdown tries to pound *Nissa*, but she parries successfully.
Krun tries to pierce an elite Shienaran guard, but he parries successfully.
An elite Shienaran guard tries to slash Krun, but he deflects the blow.
The grizzled veteran tries to scythe Krun, but he deflects the blow.
*Nissa* tickles Bearabus's body with her strike.
Bearabus hacks *Nissa*'s left leg hard.
*Nissa* panics, and attempts to flee!
*Nissa* tries to flee, but is too exhausted!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g <---- SPAMMY SPAM so that BEARABUS can BASHY BASH
Krun pierces an elite Shienaran guard's left leg very hard.
*Waylon* has arrived from the west, riding a warhorse.
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
[k light]
You do the best you can!
*Waylon* leaves east riding a warhorse. EAST
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
[k light]
You do the best you can!
Krun panics, and attempts to flee!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
*Nissa* panics, and attempts to flee!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Bearabus: Wounded - Nissa: Critical >
g
*Nissa* leaves west riding a bloodstock stallion. WEST
*Nissa* has arrived from the west, riding a bloodstock stallion.
* HP:Battered MV:Fresh >
[k light]
You try to blast *Nissa*, but she deflects the blow.
*Waylon* has arrived from the east, riding a warhorse.
Krun leaves up. UP
* HP:Battered MV:Fresh - Nissa: Critical >
g
*Waylon* slashes Smackdown's left arm hard.
Smackdown panics, and attempts to flee!
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Nissa: Critical >
g
*Waylon* slashes Smackdown's body hard.
An elite Shienaran guard joins Waylon's fight!
The grizzled veteran joins an elite Shienaran guard's fight!
*Nissa* tickles your body with her strike.
You try to blast *Nissa*, but she parries successfully.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
Bearabus sends *Nissa* sprawling with a powerful bash!
Smackdown leaves up. UP
* HP:Battered MV:Fresh - Nissa: Critical >
g
[k light]
You do the best you can!
* HP:Battered MV:Fresh - Nissa: Critical >
Krun tries to pierce *Waylon*, but he parries successfully.
* HP:Battered MV:Fresh - Nissa: Critical >
g
Krun tries to pierce *Waylon*, but he deflects the blow.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
Smackdown has arrived from above.
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
Smackdown pounds *Waylon*'s head.
* HP:Battered MV:Fresh - Nissa: Critical >
g
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
[k light]
You do the best you can!
g
* HP:Battered MV:Fresh - Nissa: Critical >
Smackdown tries to pound *Waylon*, but he parries successfully.
Krun pierces *Waylon*'s head hard.
Bearabus hacks *Nissa*'s left leg into bloody fragments!
*Nissa* is dead! R.I.P.
Re: SMACKing things DOWN with SMACKDOWN!
My POV:
###afked without telling waylon and then came back to being led around. bad timing!
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Tic in 7 seconds!
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Smackdown* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow Waylon.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
lws
Longweave is set as: lws
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Smackdown* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Battered SP:Strong MV:Winded >
Waylon slashes *Smackdown*'s body hard.
* R HP:Battered SP:Strong MV:Winded >
4
k h.dark
You barely strike *Smackdown*'s head.
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
You barely strike *Smackdown*'s head.
A Shienaran scout stops using a torch.
A rat leaves north.
*Smackdown* tries to pound Waylon, but he parries successfully.
Waylon slashes *Smackdown*'s body hard.
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
*Smackdown* panics, and attempts to flee!
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-=+
*Smackdown* leaves south.
**
k dark+
k dark
s
Cancelled.
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
It is pitch black...
Zone: Parched Ground
Waylon has arrived from the north, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves south riding a warhorse.
You follow someone.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves east riding a warhorse.
You follow someone.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A black messenger pigeon is here.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
* R HP:Battered SP:Strong MV:Winded >
A Shienaran scout stops using a torch.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A black messenger pigeon is here.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
*Bearabus* is standing here.
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* leaves north.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded >
Waylon slashes *Smackdown*'s body.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* tries to pound Waylon, but he parries successfully.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* avoids being bashed by Waylon who loses his balance and falls!
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* tries to hack you, but you deflect the blow.
* R HP:Battered SP:Strong MV:Winded - Bearabus: Healthy >
Waylon avoids being bashed by *Smackdown* who loses his balance and falls!
* R HP:Battered SP:Strong MV:Winded - Bearabus: Healthy >
You barely tickle *Bearabus*'s body with your strike.
* R HP:Battered SP:Strong MV:Winded - Bearabus: Scratched >
You dodge a bash from *Bearabus* who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.
o R HP:Battered SP:Strong MV:Winded >
'afk sec
Ok.
o R HP:Battered SP:Strong MV:Winded >
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
*Smackdown* is here, fighting Waylon.
Waylon the Trusted Student is here, fighting Smackdown, riding a warhorse.
s
* R HP:Battered SP:Strong MV:Winded >
s
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
s
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
s
w
Alas, you cannot go that way...
o R HP:Battered SP:Strong MV:Winded >
w
w
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
w
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
w
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
s
o R HP:Battered SP:Strong MV:Winded >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
s
* R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
s
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
Alas, you cannot go that way...
o R HP:Battered SP:Strong MV:Winded >
nar afk
Ok.
o R HP:Battered SP:Strong MV:Winded >
rl
remove lantern
You stop using a lantern.
o R HP:Battered SP:Strong MV:Winded >
drop lantern
You drop a lantern.
o R HP:Battered SP:Strong MV:Winded >
get lantern pack
You get a brass storm lantern from a backpack.
hl
hold lantern
o R HP:Battered SP:Strong MV:Winded >
You hold a brass storm lantern above your head.
* R HP:Battered SP:Strong MV:Winded >
dismount
You stop riding him.
* HP:Battered SP:Strong MV:Winded >
Waylon has arrived from the east, riding a warhorse.
* HP:Battered SP:Strong MV:Winded >
*Bearabus* has arrived from the north.
*Smackdown* has arrived from the north.
*Smackdown* tries to pound Waylon, but he deflects the blow.
* HP:Battered SP:Strong MV:Winded >
The Shienaran commander bellows 'The criminal Smackdown shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Smackdown has been spotted!'
The Shienaran commander barely lances Bearabus's right arm.
* HP:Battered SP:Strong MV:Winded >
Waylon says 'Thought you were going to spike him'
* HP:Battered SP:Strong MV:Winded >
Waylon chuckles politely.
* HP:Battered SP:Strong MV:Winded >
The Shienaran commander lances Bearabus's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
Waylon barely slashes *Smackdown*'s body.
* HP:Battered SP:Strong MV:Winded >
*Bearabus* panics, and attempts to flee!
Tic in 7 seconds!
* HP:Battered SP:Strong MV:Winded >
*Bearabus* leaves north.
* HP:Battered SP:Strong MV:Winded >
*Carnivore* has arrived from the east.
* HP:Battered SP:Strong MV:Winded >
*Carnivore* tries to blast you, but you deflect the blow.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
*Bearabus* has arrived from the north.
*Smackdown* panics, and attempts to flee!
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
*Bearabus* tries to hack you, but you parry successfully.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
You tickle *Carnivore*'s right leg with your strike.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Smackdown!!! You will die before your time!! '
The Shienaran commander barely lances Bearabus's body.
The grizzled veteran barely crushes Smackdown's left leg.
The grizzled veteran pounds Smackdown's body.
A sergeant barely slashes Smackdown's body.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
Waylon sends *Smackdown* sprawling with a powerful bash!
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
The Shienaran commander tickles Bearabus's body with his lance.
The grizzled veteran barely crushes Bearabus's body.
The grizzled veteran tickles Bearabus's body with his pound.
*Bearabus* tries to hack you, but you parry successfully.
You tickle *Carnivore*'s left foot with your strike.
*Carnivore* tries to blast you, but you deflect the blow.
The grizzled veteran barely tickles Smackdown's head with his crush.
The grizzled veteran pounds Smackdown's right leg hard.
A sergeant slashes Smackdown's left hand hard.
Waylon slashes *Smackdown*'s right arm hard.
You are hungry.
*Carnivore* sends you sprawling with a powerful bash!
You panic and attempt to flee!
The Shienaran commander lances Bearabus's body.
The grizzled veteran crushes Bearabus's left arm.
The grizzled veteran tickles Bearabus's left arm with his pound.
*Bearabus* hacks your head into bloody fragments!
*Carnivore* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely crushes Smackdown's right foot.
The grizzled veteran barely pounds Smackdown's left leg.
A sergeant slashes Smackdown's body.
Waylon slashes *Smackdown*'s body.
*Smackdown* leaves east.
Waylon slashes *Bearabus*'s body.
A black messenger pigeon flutters its wings.
*Smackdown* has arrived from the east.
*Smackdown* tries to pound Waylon, but he deflects the blow.
The Shienaran commander barely lances Bearabus's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran crushes Bearabus's right leg.
The grizzled veteran barely pounds Bearabus's right arm.
*Bearabus* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from yo
###############luckily waylon looted me so I could get.... Revenge
n
* HP:Battered SP:Bursting MV:Strong >
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered SP:Bursting MV:Strong >
*Mordark* has arrived from the south.
* HP:Battered SP:Bursting MV:Strong >
cal
*Mordark* leaves north.
* HP:Battered SP:Bursting MV:Strong >
You call for the gate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.
* HP:Battered SP:Bursting MV:Strong >
ode
open gate e
e
It's already open!
* HP:Battered SP:Bursting MV:Strong >
Outside the East Gate
You stand before one of the large city gates of Fal Dara. The walls on
either side of the gate have been cleared of all vegetation and stand
easily thirty feet high. There is a small plaque posted on the wall to the
right of the gate.
[ obvious exits: W ]
Zone: Fal Dara
Door west: gate
A hanging lantern lights the path.
* HP:Battered SP:Bursting MV:Strong >
sea pack
The gate closes quietly.
The Fal Dara alarm horn sounds loudly.
-=+**+=- -=+**
You found a backpack.
* HP:Battered SP:Bursting MV:Strong >
get all pack
You get a large number of gold crowns from a backpack.
You get eleven copper pennys from a backpack.
You get a black pair of silver-tooled boots from a backpack.
You get a pair of earthen colored breeches from a backpack.
You get a belt with a buckle of cuendillar from a backpack.
You get a yew staff from a backpack.
You get a silver etched shield from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a pair of dark gloves from a backpack.
You get a set of cloth sleeves from a backpack.
You get a bright red robe from a backpack.
You get a bearskin tunic from a backpack.
You get a shimmering pendant of obsidian from a backpack.
You get a shimmering pendant of obsidian from a backpack.
You get a camouflaged hood from a backpack.
You get a gold ring from a backpack.
You get a gold ring from a backpack.
You get a brass storm lantern from a backpack.
You get a strange fruit from a backpack.
You get a piece of sandstone from a backpack.
You get a vial filled with a dark red liquid from a backpack.
You get a greenish, translucent sphere from a backpack.
You get a cup of thick syrup from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a cup of thready brown tea from a backpack.
* HP:Battered SP:Bursting MV:Strong >
wear all
You slide a gold ring on to your right ring finger.
You slide a gold ring on to your left ring finger.
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You wear a bright red robe around your body.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You put a silver Kandori wristcuff on around your right wrist.
You put a silver Kandori wristcuff on around your left wrist.
You strap a silver etched shield on your arm becoming very impressive.
You wield a yew staff.
You wear a belt with a buckle of cuendillar around your waist.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.
You wear a backpack on your back.
* HP:Battered SP:Bursting MV:Tiring >
put all pack
You put a cup of thready brown tea in a backpack.
You put a bubbling draught in a backpack.
You put a bubbling draught in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a mirrored lantern in a backpack.
You put a mirrored lantern in a backpack.
You put a cup of thick syrup in a backpack.
You put a greenish, translucent sphere in a backpack.
You put a vial filled with a dark red liquid in a backpack.
You put a piece of sandstone in a backpack.
You put a strange fruit in a backpack.
You put a brass storm lantern in a backpack.
You put eleven coppers in a backpack.
You put 22 crowns in a backpack.
You put a torch in a backpack.
* HP:Battered SP:Bursting MV:Tiring >
get tea pack
You get a cup of thready brown tea from a backpack.
* HP:Battered SP:Bursting MV:Tiring >
quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* HP:Battered SP:Bursting MV:Tiring >
get sphere pack
You get a greenish, translucent sphere from a backpack.
* HP:Battered SP:Bursting MV:Tiring >
hold sphere
You grab a greenish, translucent sphere.
* HP:Battered SP:Bursting MV:Tiring >
get lantern pack
You get a brass storm lantern from a backpack.
hl
hold lantern
* HP:Battered SP:Bursting MV:Tiring >
You hold a brass storm lantern above your head.
* HP:Battered SP:Bursting MV:Tiring >
emb
arm
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Bursting MV:Tiring >
[channel 'armor' ryver]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* HP:Battered SP:Full MV:Tiring >
cal
A sergeant bellows 'Argh! The foul beast Carnivore has been spotted!'
You call for the gate to be opened.
The gate is opened from the other side.
w
* HP:Battered SP:Full MV:Tiring >
c
k dark
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered SP:Full MV:Tiring >
They aren't here.
* HP:Battered SP:Full MV:Tiring >
Larnus narrates 'trolls in fd'
* HP:Battered SP:Full MV:Tiring >
whe
Players in your Zone
--------------------
Ryver - Inside the East Gate
Waylon - Malkier Gate
Larnus - The Crossing
* HP:Battered SP:Full MV:Tiring >
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.
* HP:Battered SP:Full MV:Tiring >
s
s
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered SP:Full MV:Tiring >
s
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.
* HP:Battered SP:Full MV:Tiring >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Larnus the Bannerman is standing here, riding a wild stallion.
A man is here.
* HP:Battered SP:Full MV:Tiring >
w
w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered SP:Full MV:Tiring >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A dun mare is here, snorting angrily.
* HP:Battered SP:Full MV:Tiring >
r
w
Tic in 7 seconds!
[ride horse]
You start riding her.
* R HP:Battered SP:Full MV:Tiring >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A man meanders here, quietly speaking to himself.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered SP:Full MV:Tiring >
notice
You start paying increased attention to your surroundings.
* R HP:Battered SP:Full MV:Tiring >
k dark
They aren't here.
n
* R HP:Battered SP:Full MV:Tiring >
k dark
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
emb
c
k dark
c
k dark
You are already in touch with saidar, can't you feel it?
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
scan n
The grizzled veteran leaves south.
The day has begun.
Tic length updated to: 61.99 seconds.
*Wong* is standing here.
* R HP:Battered SP:Full MV:Tiring >
n
bt
channel 'blind' h.dark
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
*Wong* is standing here.
* R HP:Battered SP:Full MV:Tiring >
You begin to weave the appropriate flows...
Waylon narrates '2w malkier now'
-=+**+=-
Ok.
You failed.
* R HP:Battered SP:Strong MV:Tiring >
Shinobi narrates 'chasing waylon?'
*Wong* tries to blast you, but you parry successfully.
* R HP:Battered SP:Strong MV:Tiring - Wong: Wounded >
bt
channel 'blind' h.dark
You barely strike *Wong*'s body.
*Wong* panics, and attempts to flee!
Larnus narrates 'on 2 e malk'
* R HP:Battered SP:Strong MV:Tiring - Wong: Battered >
Impossible! You can't concentrate enough!
* R HP:Battered SP:Strong MV:Tiring - Wong: Battered >
*Wong* leaves north.
*Smackdown* has arrived from the south.
* R HP:Battered SP:Strong MV:Tiring >
s
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered SP:Strong MV:Tiring >
c
k dark
c
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
c
k dark
They aren't here.
n
* R HP:Battered SP:Strong MV:Tiring >
st
channel 'ice spike' h.dark
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
*Wong* is standing here.
*Smackdown* is standing here.
*Wong* leaves south.
*Smackdown* tries to pound you, but you parry successfully.
* R HP:Battered SP:Strong MV:Tiring - Smackdown: Critical >
You begin to weave the appropriate flows...
*Wong* has arrived from the south.
*Wong* leaves north.
-=+*
*Wong* has arrived from the north.
*
*Wong* tries to blast you, but you deflect the blow.
+=- -=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Smackdown*'s guts, causing his insides to flow outside.
*Smackdown* is dead! R.I.P.
Your blood freezes as you hear *Smackdown*'s death cry.
###Channies are dumb :P
###afked without telling waylon and then came back to being led around. bad timing!
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Tic in 7 seconds!
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Smackdown* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow Waylon.
A Winding Road
The road is in good condition here, with many signs of work. The sides of
the road are kept clear of debris, and the wagon ruts are smoothed over. To
the east, the road forks around the hill to the south. A watchtower can be
seen in the distance, standing silent guard over the road.
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
lws
Longweave is set as: lws
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
*Smackdown* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Battered SP:Strong MV:Winded >
Waylon slashes *Smackdown*'s body hard.
* R HP:Battered SP:Strong MV:Winded >
4
k h.dark
You barely strike *Smackdown*'s head.
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
You barely strike *Smackdown*'s head.
A Shienaran scout stops using a torch.
A rat leaves north.
*Smackdown* tries to pound Waylon, but he parries successfully.
Waylon slashes *Smackdown*'s body hard.
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
*Smackdown* panics, and attempts to flee!
* R HP:Battered SP:Strong MV:Winded - Waylon: Battered - Smackdown: Wounded >
channel 'ice spikes' h.dark
You begin to weave the appropriate flows...
-=+
*Smackdown* leaves south.
**
k dark+
k dark
s
Cancelled.
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
It is pitch black...
Zone: Parched Ground
Waylon has arrived from the north, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves south riding a warhorse.
You follow someone.
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E U ]
Zone: Parched Ground
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves east riding a warhorse.
You follow someone.
Amongst the Rubble
Blocks of stone little the ground here. Some seem to have been dropped from
a height, as they're cracked and broken, as well as sunken into the ground
a bit. A mostly destroyed stone tower lies to the west, and was probably
the source of most of the stones littering the ground.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A black messenger pigeon is here.
* R HP:Battered SP:Strong MV:Tiring >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves south riding a warhorse.
You follow someone.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves west riding a warhorse.
You follow someone.
A Winding Road
Scrub oak and pine trees lining the road to the south, and a large hill to
the north restrict movement through this area. Ruts cut into the
hard-packed dirt here, the tell-tale sign of copious wagon activity. The
branches on the northern faces of the trees have been broken off, probably
to be used as future arrows or walking sticks.
[ obvious exits: E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A Shienaran scout blends into the surroundings here.
* R HP:Battered SP:Strong MV:Winded >
A Shienaran scout stops using a torch.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
Narrow ruts lead through the middle of the road here, the east path around
the hill to the northwest being the prefered by most supply wagons. Pine
trees and scrub oak can be seen growing thickly to the south and east.
Small nicks and slashes can still be seen in their trunks; scars from long
past battles.
[ obvious exits: N W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road straightens out here a bit, going just north and south. Thick
bunches of trees stop movement to both the east and west. Visibility is
limited due to the plant-life, though a burned out watchtower can be seen
to the west.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
The road here is littered with small stones. The ground itself is
hard-packed dirt, with small cobble stones visible at times. The road heads
north and south here, and a broken, burned tower can be seen to the west.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
A black messenger pigeon is here.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
A Winding Road
Small shrubs and light grasses border the road here. A small opening in the
forest leads to the east, and the road itself continues on south, and north
to a fork around a burned out, crumbling tower.
[ obvious exits: N E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
Fork Before a Crumbling Tower
The road splits to the east and west here, going around a burned out
watchtower. Due to frequent use, the road is in fairly good condition, with
no plant-life infringing on it. Small ruts can be seen from the various
supply wagons that go to and from Tarwin's gap.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
A Winding Road
The road here is in good condition, as it is used frequently due to its
proximity to the Dusty road. The hard-packed dirt is clear of many of the
rocks that litter the nearby area. To the east starts the Dusty road, and
to the west is a fork in the road leading around an old watchtower.
[ obvious exits: E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
The Dusty Road
Shrubs and trees line the road to the south, and various grasses can be
seen to the north. To the west, the road begins to thin, and wind back and
forth. Far to the west and south, a watchtower can be seen.
[ obvious exits: N E W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
Shadowing a Road
Brittle strands of green and brown grasses cover the area. Small shrubs
with bright red berries also make their home here. A small burnmark in the
center of the area is surrounded by stones, perhaps seeing occasional use
as a campfire pit. To the south and east, the Dusty road can be seen.
[ obvious exits: E S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves east riding a warhorse.
You follow someone.
The Dusty Road
The Dusty road continue on to the north and south here, going steadily to
and from Tarwin's Gap and Fal Dara. Dust fills the air during daylight
hours, due to traffic and the constant, biting wind. To the west, green and
brown grass can be seen, as well as a ring of stones.
[ obvious exits: N S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
The Dusty Road
The road narrows here, due to thick forrestry to the east and west. A chill
wind always blows through, making even the warmest clothes all but useless.
To the north, the trees seem to be somewhat twisted, and more green than
those to the south. Larger ruts grace the ground here, as all wagons must
pass at this point.
[ obvious exits: N S ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
* R HP:Battered SP:Strong MV:Winded >
Waylon leaves north riding a warhorse.
You follow someone.
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
Waylon the Trusted Student is standing here, riding a warhorse.
*Bearabus* is standing here.
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* leaves north.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded >
Waylon slashes *Smackdown*'s body.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* tries to pound Waylon, but he parries successfully.
* R HP:Battered SP:Strong MV:Winded >
*Smackdown* avoids being bashed by Waylon who loses his balance and falls!
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* has arrived from the north.
* R HP:Battered SP:Strong MV:Winded >
*Bearabus* tries to hack you, but you deflect the blow.
* R HP:Battered SP:Strong MV:Winded - Bearabus: Healthy >
Waylon avoids being bashed by *Smackdown* who loses his balance and falls!
* R HP:Battered SP:Strong MV:Winded - Bearabus: Healthy >
You barely tickle *Bearabus*'s body with your strike.
* R HP:Battered SP:Strong MV:Winded - Bearabus: Scratched >
You dodge a bash from *Bearabus* who loses his balance and falls!
You panic and attempt to flee!
You flee head over heels.
It is pitch black...
(wotmudmapper): (error): Multiple matches found.
o R HP:Battered SP:Strong MV:Winded >
'afk sec
Ok.
o R HP:Battered SP:Strong MV:Winded >
s
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Bearabus* is standing here.
*Smackdown* is here, fighting Waylon.
Waylon the Trusted Student is here, fighting Smackdown, riding a warhorse.
s
* R HP:Battered SP:Strong MV:Winded >
s
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
s
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
s
w
Alas, you cannot go that way...
o R HP:Battered SP:Strong MV:Winded >
w
w
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
w
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
w
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
s
o R HP:Battered SP:Strong MV:Winded >
A Winding Road
The road here winds east and south, maintaining its path to and from
Tarwin's Gap and the northlands. A sickly heat radiates from the west,
originating in the corrupted vegetation. To the south, a ruined watchtower
can be seen, its burned husk standing stolidly on a small hill.
[ obvious exits: N E S W ]
Zone: Parched Ground
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
s
* R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
s
o R HP:Battered SP:Strong MV:Winded >
It is pitch black...
Zone: Parched Ground
o R HP:Battered SP:Strong MV:Winded >
Alas, you cannot go that way...
o R HP:Battered SP:Strong MV:Winded >
nar afk
Ok.
o R HP:Battered SP:Strong MV:Winded >
rl
remove lantern
You stop using a lantern.
o R HP:Battered SP:Strong MV:Winded >
drop lantern
You drop a lantern.
o R HP:Battered SP:Strong MV:Winded >
get lantern pack
You get a brass storm lantern from a backpack.
hl
hold lantern
o R HP:Battered SP:Strong MV:Winded >
You hold a brass storm lantern above your head.
* R HP:Battered SP:Strong MV:Winded >
dismount
You stop riding him.
* HP:Battered SP:Strong MV:Winded >
Waylon has arrived from the east, riding a warhorse.
* HP:Battered SP:Strong MV:Winded >
*Bearabus* has arrived from the north.
*Smackdown* has arrived from the north.
*Smackdown* tries to pound Waylon, but he deflects the blow.
* HP:Battered SP:Strong MV:Winded >
The Shienaran commander bellows 'The criminal Smackdown shall pay for his crimes!'
The Shienaran commander bellows 'Argh! The foul beast Smackdown has been spotted!'
The Shienaran commander barely lances Bearabus's right arm.
* HP:Battered SP:Strong MV:Winded >
Waylon says 'Thought you were going to spike him'
* HP:Battered SP:Strong MV:Winded >
Waylon chuckles politely.
* HP:Battered SP:Strong MV:Winded >
The Shienaran commander lances Bearabus's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
Waylon barely slashes *Smackdown*'s body.
* HP:Battered SP:Strong MV:Winded >
*Bearabus* panics, and attempts to flee!
Tic in 7 seconds!
* HP:Battered SP:Strong MV:Winded >
*Bearabus* leaves north.
* HP:Battered SP:Strong MV:Winded >
*Carnivore* has arrived from the east.
* HP:Battered SP:Strong MV:Winded >
*Carnivore* tries to blast you, but you deflect the blow.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
*Bearabus* has arrived from the north.
*Smackdown* panics, and attempts to flee!
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
*Bearabus* tries to hack you, but you parry successfully.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
You tickle *Carnivore*'s right leg with your strike.
The grizzled veteran joins a sergeant's fight!
The grizzled veteran joins a sergeant's fight!
The Shienaran commander says 'You Smackdown!!! You will die before your time!! '
The Shienaran commander barely lances Bearabus's body.
The grizzled veteran barely crushes Smackdown's left leg.
The grizzled veteran pounds Smackdown's body.
A sergeant barely slashes Smackdown's body.
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
Waylon sends *Smackdown* sprawling with a powerful bash!
* HP:Battered SP:Strong MV:Winded - Carnivore: Hurt >
The Shienaran commander tickles Bearabus's body with his lance.
The grizzled veteran barely crushes Bearabus's body.
The grizzled veteran tickles Bearabus's body with his pound.
*Bearabus* tries to hack you, but you parry successfully.
You tickle *Carnivore*'s left foot with your strike.
*Carnivore* tries to blast you, but you deflect the blow.
The grizzled veteran barely tickles Smackdown's head with his crush.
The grizzled veteran pounds Smackdown's right leg hard.
A sergeant slashes Smackdown's left hand hard.
Waylon slashes *Smackdown*'s right arm hard.
You are hungry.
*Carnivore* sends you sprawling with a powerful bash!
You panic and attempt to flee!
The Shienaran commander lances Bearabus's body.
The grizzled veteran crushes Bearabus's left arm.
The grizzled veteran tickles Bearabus's left arm with his pound.
*Bearabus* hacks your head into bloody fragments!
*Carnivore* blasts your left leg into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
The grizzled veteran barely crushes Smackdown's right foot.
The grizzled veteran barely pounds Smackdown's left leg.
A sergeant slashes Smackdown's body.
Waylon slashes *Smackdown*'s body.
*Smackdown* leaves east.
Waylon slashes *Bearabus*'s body.
A black messenger pigeon flutters its wings.
*Smackdown* has arrived from the east.
*Smackdown* tries to pound Waylon, but he deflects the blow.
The Shienaran commander barely lances Bearabus's body.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran crushes Bearabus's right leg.
The grizzled veteran barely pounds Bearabus's right arm.
*Bearabus* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!
*someone* blasts your right hand into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from yo
###############luckily waylon looted me so I could get.... Revenge
n
* HP:Battered SP:Bursting MV:Strong >
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered SP:Bursting MV:Strong >
*Mordark* has arrived from the south.
* HP:Battered SP:Bursting MV:Strong >
cal
*Mordark* leaves north.
* HP:Battered SP:Bursting MV:Strong >
You call for the gate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the gate.
The Shienaran gatekeeper opens the gate.
* HP:Battered SP:Bursting MV:Strong >
ode
open gate e
e
It's already open!
* HP:Battered SP:Bursting MV:Strong >
Outside the East Gate
You stand before one of the large city gates of Fal Dara. The walls on
either side of the gate have been cleared of all vegetation and stand
easily thirty feet high. There is a small plaque posted on the wall to the
right of the gate.
[ obvious exits: W ]
Zone: Fal Dara
Door west: gate
A hanging lantern lights the path.
* HP:Battered SP:Bursting MV:Strong >
sea pack
The gate closes quietly.
The Fal Dara alarm horn sounds loudly.
-=+**+=- -=+**
You found a backpack.
* HP:Battered SP:Bursting MV:Strong >
get all pack
You get a large number of gold crowns from a backpack.
You get eleven copper pennys from a backpack.
You get a black pair of silver-tooled boots from a backpack.
You get a pair of earthen colored breeches from a backpack.
You get a belt with a buckle of cuendillar from a backpack.
You get a yew staff from a backpack.
You get a silver etched shield from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a silver Kandori wristcuff from a backpack.
You get a pair of dark gloves from a backpack.
You get a set of cloth sleeves from a backpack.
You get a bright red robe from a backpack.
You get a bearskin tunic from a backpack.
You get a shimmering pendant of obsidian from a backpack.
You get a shimmering pendant of obsidian from a backpack.
You get a camouflaged hood from a backpack.
You get a gold ring from a backpack.
You get a gold ring from a backpack.
You get a brass storm lantern from a backpack.
You get a strange fruit from a backpack.
You get a piece of sandstone from a backpack.
You get a vial filled with a dark red liquid from a backpack.
You get a greenish, translucent sphere from a backpack.
You get a cup of thick syrup from a backpack.
You get a mirrored lantern from a backpack.
You get a mirrored lantern from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a bubbling draught from a backpack.
You get a bubbling draught from a backpack.
You get a cup of thready brown tea from a backpack.
* HP:Battered SP:Bursting MV:Strong >
wear all
You slide a gold ring on to your right ring finger.
You slide a gold ring on to your left ring finger.
You wear a camouflaged hood on your head.
You wear a shimmering pendant of obsidian around your neck.
You wear a shimmering pendant of obsidian around your neck.
You wear a bearskin tunic on your body.
You wear a bright red robe around your body.
You wear a set of cloth sleeves on your arms.
You put a pair of dark gloves on your hands.
You put a silver Kandori wristcuff on around your right wrist.
You put a silver Kandori wristcuff on around your left wrist.
You strap a silver etched shield on your arm becoming very impressive.
You wield a yew staff.
You wear a belt with a buckle of cuendillar around your waist.
You put a pair of earthen colored breeches on your legs.
You wear a black pair of silver-tooled boots on your feet.
You wear a backpack on your back.
* HP:Battered SP:Bursting MV:Tiring >
put all pack
You put a cup of thready brown tea in a backpack.
You put a bubbling draught in a backpack.
You put a bubbling draught in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a thin vial of yellow fluid in a backpack.
You put a mirrored lantern in a backpack.
You put a mirrored lantern in a backpack.
You put a cup of thick syrup in a backpack.
You put a greenish, translucent sphere in a backpack.
You put a vial filled with a dark red liquid in a backpack.
You put a piece of sandstone in a backpack.
You put a strange fruit in a backpack.
You put a brass storm lantern in a backpack.
You put eleven coppers in a backpack.
You put 22 crowns in a backpack.
You put a torch in a backpack.
* HP:Battered SP:Bursting MV:Tiring >
get tea pack
You get a cup of thready brown tea from a backpack.
* HP:Battered SP:Bursting MV:Tiring >
quaff tea
You quaff a cup of thready brown tea which dissolves.
Ok.
A surge of adrenaline works into your muscles, enhancing your strength.
* HP:Battered SP:Bursting MV:Tiring >
get sphere pack
You get a greenish, translucent sphere from a backpack.
* HP:Battered SP:Bursting MV:Tiring >
hold sphere
You grab a greenish, translucent sphere.
* HP:Battered SP:Bursting MV:Tiring >
get lantern pack
You get a brass storm lantern from a backpack.
hl
hold lantern
* HP:Battered SP:Bursting MV:Tiring >
You hold a brass storm lantern above your head.
* HP:Battered SP:Bursting MV:Tiring >
emb
arm
You feel the flows of saidar coursing through your body.
* HP:Battered SP:Bursting MV:Tiring >
[channel 'armor' ryver]
You begin to weave the appropriate flows...
-=+*
Ok.
You weave flows of Spirit around yourself, and you feel protected.
* HP:Battered SP:Full MV:Tiring >
cal
A sergeant bellows 'Argh! The foul beast Carnivore has been spotted!'
You call for the gate to be opened.
The gate is opened from the other side.
w
* HP:Battered SP:Full MV:Tiring >
c
k dark
Inside the East Gate
To the east looms a large iron gate built into the stone wall surrounding
the city. The brush and all vegetation has been cleared well away from
the walls, eliminating any hiding spots. A paved road stretchs to the north and
south leading into the city.
[ obvious exits: N E S ]
Zone: Fal Dara
Door east: gate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* HP:Battered SP:Full MV:Tiring >
They aren't here.
* HP:Battered SP:Full MV:Tiring >
Larnus narrates 'trolls in fd'
* HP:Battered SP:Full MV:Tiring >
whe
Players in your Zone
--------------------
Ryver - Inside the East Gate
Waylon - Malkier Gate
Larnus - The Crossing
* HP:Battered SP:Full MV:Tiring >
The Shienaran gatekeeper closes the gate.
The Shienaran gatekeeper locks the gate.
* HP:Battered SP:Full MV:Tiring >
s
s
Road Inside the City Walls
This large paved road leads to the eastern gate of Fal Dara. The brush and
vegetation has been cleared well away from the walls, eliminating any
hiding spots. The wall surrounds the whole town and stretches on to the
north and south.
[ obvious exits: N S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered SP:Full MV:Tiring >
s
Road to the East Gate
Pine trees lend this back road an invigorating air while giving it a little
distance from the press of humanity. The area retains a feel of the wild
woods, even though it is within the city walls. A well-crafted cabin lies off
to the east, sheltered by the great pines.
[ obvious exits: N E S ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.
* HP:Battered SP:Full MV:Tiring >
Side Road
As the commercial district is left behind, small houses spring up along this
stretch of road. It appears that the road turns along behind the castle off
to the east.
[ obvious exits: N W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Larnus the Bannerman is standing here, riding a wild stallion.
A man is here.
* HP:Battered SP:Full MV:Tiring >
w
w
End of Merchant's Row
The strip of shops seems to coming to an end as you approach the city walls.
On the southern side of the street lies a tailor's shop.
[ obvious exits: E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Battered SP:Full MV:Tiring >
Merchant's Row
The line of shops continues down this road. To the north is a grocer's store
that appears to be quite popular. Townspeople and servants in black and gold
move both in and out of the store.
[ obvious exits: N E W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A dun mare is here, snorting angrily.
* HP:Battered SP:Full MV:Tiring >
r
w
Tic in 7 seconds!
[ride horse]
You start riding her.
* R HP:Battered SP:Full MV:Tiring >
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
Zone: Fal Dara
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A dun mare is here, snorting angrily, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A man meanders here, quietly speaking to himself.
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.
* R HP:Battered SP:Full MV:Tiring >
notice
You start paying increased attention to your surroundings.
* R HP:Battered SP:Full MV:Tiring >
k dark
They aren't here.
n
* R HP:Battered SP:Full MV:Tiring >
k dark
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
emb
c
k dark
c
k dark
You are already in touch with saidar, can't you feel it?
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
They aren't here.
* R HP:Battered SP:Full MV:Tiring >
scan n
The grizzled veteran leaves south.
The day has begun.
Tic length updated to: 61.99 seconds.
*Wong* is standing here.
* R HP:Battered SP:Full MV:Tiring >
n
bt
channel 'blind' h.dark
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
*Wong* is standing here.
* R HP:Battered SP:Full MV:Tiring >
You begin to weave the appropriate flows...
Waylon narrates '2w malkier now'
-=+**+=-
Ok.
You failed.
* R HP:Battered SP:Strong MV:Tiring >
Shinobi narrates 'chasing waylon?'
*Wong* tries to blast you, but you parry successfully.
* R HP:Battered SP:Strong MV:Tiring - Wong: Wounded >
bt
channel 'blind' h.dark
You barely strike *Wong*'s body.
*Wong* panics, and attempts to flee!
Larnus narrates 'on 2 e malk'
* R HP:Battered SP:Strong MV:Tiring - Wong: Battered >
Impossible! You can't concentrate enough!
* R HP:Battered SP:Strong MV:Tiring - Wong: Battered >
*Wong* leaves north.
*Smackdown* has arrived from the south.
* R HP:Battered SP:Strong MV:Tiring >
s
Before the Keep
The main road through Fal Dara continues uphill to the north. Ahead of you is
the Keep of Fal Dara. It is an imposing stone structure that dominates the
skyline. Pennants bearing the black stag of Lord Agelmar wave in the crisp
breeze. Between you and the castle lies the moat and drawbridge.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered SP:Strong MV:Tiring >
c
k dark
c
k dark
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
They aren't here.
* R HP:Battered SP:Strong MV:Tiring >
c
k dark
They aren't here.
n
* R HP:Battered SP:Strong MV:Tiring >
st
channel 'ice spike' h.dark
On the Drawbridge
The sound of your passing echoes hollowly from the wooden timbers of the
drawbridge. Beneath you lies the murky waters of the moat. With its gates
before you stands one of the greatest fortesses of the Borderlands, the Keep
of Fal Dara.
[ obvious exits: N S ]
Zone: Fal Dara
A hanging lantern lights the path.
A dun mare is here, snorting angrily, being ridden by you.
*Wong* is standing here.
*Smackdown* is standing here.
*Wong* leaves south.
*Smackdown* tries to pound you, but you parry successfully.
* R HP:Battered SP:Strong MV:Tiring - Smackdown: Critical >
You begin to weave the appropriate flows...
*Wong* has arrived from the south.
*Wong* leaves north.
-=+*
*Wong* has arrived from the north.
*
*Wong* tries to blast you, but you deflect the blow.
+=- -=
Ok.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your icy spikes shred *Smackdown*'s guts, causing his insides to flow outside.
*Smackdown* is dead! R.I.P.
Your blood freezes as you hear *Smackdown*'s death cry.
###Channies are dumb :P