Happy that I 1) didn't die, 2) used mobs better than normal, where I often go to them too low HP and just die or have to flee off. Really should have been better about checking score at the end there, I coulda been at 1 hp for all I know. I was at 34 though, so guess it was fine to zerk and go for it! He zoomed North though, I chased up to gap and then wussed out since I was still low. Thanks for the fight Prykor!
Malkier Gate
[ obvious exits: N E W ]
A pair of crimson laced boots lies on the ground.
A discarded pair of dirty trousers is on the ground.
A full wooden shield rests on the ground here.
A pair of oily gloves is abandoned here.
A set of bulky shoulderpads lies here.
A grimy shirt lies here.
A padded leather helmet lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
|2| A wild stallion bucks madly.
A man meanders here, quietly speaking to himself.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Strong >
*Prykor* has arrived from the north.
* R HP:Healthy MV:Full >
*Prykor* leaves north.
* R HP:Healthy MV:Full >
A poor trash collector has arrived from the west.
A poor trash collector leaves east.
* R HP:Healthy MV:Full > whois Prykor
Prykor the Elkshorned Hideous Hunter is a level 51 Dhai'mon trolloc.
An unusually short trolloc with a massive set of antlers protruding from its head stands here.
* R HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Noar - Malkier Gate
* R HP:Healthy MV:Full > Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
A pair of crimson laced boots lies on the ground.
A discarded pair of dirty trousers is on the ground.
A full wooden shield rests on the ground here.
A pair of oily gloves is abandoned here.
A set of bulky shoulderpads lies here.
A grimy shirt lies here.
A padded leather helmet lies here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A run-down looking man wanders aimlessly, collecting lost belongings.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A well-dressed man peals his bell, alerting people to the latest news.
|2| A wild stallion bucks madly.
A man meanders here, quietly speaking to himself.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Healthy MV:Full > cal
n
You don't see a closed gate.
* R HP:Healthy MV:Full > n
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving ^^NORTH^^
An iron lantern hangs from the wall above the gate.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving >>EAST>>
A squat border stone juts from the soil.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full > charge h.dark
Charge who?
* R HP:Healthy MV:Full > cha mood brave
not
charge h.dark
Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Healthy MV:Full > You start paying increased attention to your surroundings.
* R N HP:Healthy MV:Full > Charge who?
* R N HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Noar - The Dusty Road
* R N HP:Healthy MV:Full > The Dusty Road
The road here continues to the east and west here, bordered by impenetrable
forest. Walking along the road, you notice the recent tracks of a couple of
wagons along the road, along with some horses. To your northwest, you can see
a tower poking up through the trees. To the south, you can see the spires
of Fal Dara poking over a hill.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving >>EAST>>
A squat border stone juts from the soil.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Full > e
charge h.dark
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > whe
Players in your Zone
--------------------
Noar - Road to Tarwin's Gap
* R N HP:Healthy MV:Strong > e
charge h.dark
Road to Tarwin's Gap
You stand on an old road, bordered by trees to the south and thick hedges
to the north. To both the east and west, the road leads through the forest.
The tip of a tower can be seen poking through the forest to the northeast,
against the backdrop of dark and foreboding peaks far to the north.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
e
charge h.dark
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Alas, you cannot go that way...
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > n
e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of an animal leaving west.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
charge h.dark
* R N HP:Healthy MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > Charge who?
* R N HP:Healthy MV:Strong > e
charge h.dark
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Strong > whe
Charge who?
* R N HP:Healthy MV:Strong > Players in your Zone
--------------------
Noar - A Pine Forest
* R N HP:Healthy MV:Strong > e
charge h.dark
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R N HP:Healthy MV:Strong > Charge who?
A Winding Road
The road bends here on its southern path past the crumbling tower to the
north. A pine wood forest lies to the west and south, blanketing the road
as it winds its way through the rugged terrain.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R N HP:Healthy MV:Strong > e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
charge h.dark
* R N HP:Healthy MV:Tiring > Charge who?
* R N HP:Healthy MV:Tiring > TICK IN 5 SECONDS.
n
charge h.dark
Amongst the Rubble
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Healthy MV:Tiring > Charge who?
* R N HP:Healthy MV:Tiring > n
charge h.dark
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving ++UP++
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
You line up your charge... >
*
*Prykor* lances your body.
Ouch! It appears someone beat you to an attack.
* R N HP:Scratched MV:Tiring - Prykor: Scratched > bash
You try to strike *Prykor*, but he parries successfully.
*Prykor* barely lances your right arm.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R N HP:Scratched MV:Tiring >
You dodge a bash from *Prykor* who loses his balance and falls!
* R N HP:Scratched MV:Tiring - Prykor: Scratched > stand
bash
Do you not consider fighting as standing?
- :Tiring - Prykor: Scratched >
*Prykor* looks at you.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R N HP:Scratched MV:Tiring - Prykor: Scratched > l Prykor
bash
*Prykor* sends you sprawling with a powerful bash!
* R N HP:Scratched MV:Tiring - Prykor: Scratched >
*Prykor* lances your right leg.
* R N HP:Scratched MV:Tiring - Prykor: Scratched > You strike *Prykor*'s body hard.
*Prykor* lances your body.
An unusually short trolloc with a massive set of antlers protruding from its head stands here.
Prykor has a few scratches.
*Prykor* is using:
<held> a splintered crimson skull
<worn on head> a thick helmet of supple leather
<worn around neck> a Kandori snowflake necklace
<worn around neck> a Kandori snowflake necklace
<worn about body> a bloodstained cloak bearing a clenched fist
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> a barbed steel trident
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
:Strong - Prykor: Scratched >
*Prykor* lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R N HP:Scratched MV:Strong - Prykor: Scratched > bash
A black messenger pigeon flutters its wings.
A black messenger pigeon leaves east.
*Prykor* sends you sprawling with a powerful bash!
* R N HP:Scratched MV:Strong - Prykor: Scratched >
*Prykor* lances your body.
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
*Prykor* barely lances your head.
ng - Prykor: Scratched >
*Prykor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R N HP:Hurt MV:Strong - Prykor: Scratched >
*Prykor* lances your body.
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
*Prykor* lances your right arm hard.
= ng - Prykor: Scratched >
Your bash at *Prykor* sends him sprawling!
* R N HP:Hurt MV:Strong - Prykor: Scratched >
You strike *Prykor*'s body hard.
* R N HP:Hurt MV:Strong - Prykor: Scratched > cheer noar
No way! You're fighting for your life!
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
They already seem to be stunned.
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
You strike *Prykor*'s left leg hard.
They already seem to be stunned.
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
They already seem to be stunned.
* R N HP:Hurt MV:Strong - Prykor: Scratched > bash
-
You dodge a bash from *Prykor* who loses his balance and falls!
=
Your bash at *Prykor* sends him sprawling!
* R N HP:Hurt MV:Strong - Prykor: Hurt >
You strike *Prykor*'s body hard.
* R N HP:Hurt MV:Strong - Prykor: Hurt >
You try to strike *Prykor*, but he parries successfully.
* R N HP:Hurt MV:Strong - Prykor: Hurt > bash
*
You dodge a bash from *Prykor* who loses his balance and falls!
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R N HP:Hurt MV:Strong > stand
k dark
TICK IN 5 SECONDS.
bash
You stand up.
* R N HP:Hurt MV:Strong > You try to strike *Prykor*, but he deflects the blow.
ng - Prykor: Hurt >
*Prykor* lances your left arm.
*Prykor* sends you sprawling with a powerful bash!
* R N HP:Hurt MV:Strong - Prykor: Hurt >
*Prykor* lances your body.
bash
* R N HP:Hurt MV:Strong - Prykor: Hurt >
*Prykor* lances your left arm hard.
trong - Prykor: Hurt >
As *Prykor* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Prykor* who loses his balance and falls!
* R N HP:Wounded MV:Strong - Prykor: Hurt > bash
As *Prykor* avoids your bash, you topple over and fall to the ground!
*Prykor* sends you sprawling with a powerful bash!
* R N HP:Hurt MV:Full - Prykor: Hurt >
*Prykor* lances your body.
* R N HP:Wounded MV:Full - Prykor: Hurt >
*Prykor* howls triumphantly.
* R N HP:Wounded MV:Full - Prykor: Hurt > bash
=
*Prykor* barely lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R N HP:Wounded MV:Full >
You dodge a bash from *Prykor* who loses his balance and falls!
* R N HP:Wounded MV:Full - Prykor: Hurt > cha mood wimpy
f
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
* R N HP:Wounded MV:Full - Prykor: Hurt > cha mood brave
You try to strike *Prykor*, but he deflects the blow.
You panic and attempt to flee!
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving --DOWN--
A weapon rack stands on the ground here, ready to store weapons.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R N HP:Wounded MV:Full > e
Alas, you cannot go that way...
* R N HP:Wounded MV:Full > d
charge h.dark
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving ++UP++
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
*Prykor* lances your right arm hard.
* R N HP:Wounded MV:Strong - Prykor: Hurt > No way! You're fighting for your life!
* R N HP:Wounded MV:Strong - Prykor: Hurt >
You try to strike *Prykor*, but he parries successfully.
*Prykor* lances your head.
* R N HP:Wounded MV:Strong - Prykor: Hurt > cha mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
* R N HP:Wounded MV:Strong - Prykor: Hurt > f
You panic and attempt to flee!
not
You flee head over heels.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
There are some tracks of a ridden mount leaving --DOWN--
There are some tracks of a ridden mount leaving --DOWN--
A weapon rack stands on the ground here, ready to store weapons.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Strong > s
Alas, you cannot go that way...
* R HP:Wounded MV:Strong > d
s
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving ++UP++
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
*Prykor* lances your head.
* R HP:Wounded MV:Strong - Prykor: Hurt > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Prykor: Hurt > f
You panic and attempt to flee!
You strike *Prykor*'s body hard.
*Prykor* barely lances your body.
You flee head over heels.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road Beside a Watch Tower
Rubble and some chared wood is scattered about the area. The grass is an
ugly brown, and various shrubs can be seen struggling for life between the
debris. A burned and broken watchtower is visible to the south, crowning a
small hill.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > e
Alas, you cannot go that way...
n
* R HP:Wounded MV:Strong > e
e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > s
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
s
* R HP:Wounded MV:Strong > s
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N S ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Strong > cha mood brave
charge h.dark
Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Wounded MV:Strong > Charge who?
* R HP:Wounded MV:Strong > charge h.dark
Charge who?
whe
* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Strong > charge h.dark
Charge who?
* R HP:Wounded MV:Strong > charge h.dark
Charge who?
* R HP:Wounded MV:Strong > charge h.dark
Charge who?
* R HP:Wounded MV:Strong > whe
charge h.dark
Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Strong > Charge who?
* R HP:Wounded MV:Strong > not
charge h.dark
whe
You start paying increased attention to your surroundings.
* R N HP:Wounded MV:Strong > Charge who?
charge h.dark
* R N HP:Wounded MV:Strong > Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Strong > Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > whe
charge h.dark
Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Strong > Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
whe
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Strong > Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
whe
Charge who?
charge h.dark
* R N HP:Wounded MV:Strong > Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Strong > Charge who?
* R N HP:Wounded MV:Strong > charge h.dark
Charge who?
charge h.dark
* R N HP:Wounded MV:Tiring > whe
Charge who?
* R N HP:Wounded MV:Tiring > charge h.dark
Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > charge h.dark
Charge who?
* R N HP:Wounded MV:Tiring > whe
charge h.dark
Players in your Zone
--------------------
Noar - A Winding Road
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > n
charge h.dark
TICK IN 5 SECONDS.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > n
charge h.dark
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > n
charge h.dark
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > s
charge h.dark
s
charge h.dark
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
s
charge h.dark
* R N HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > w
charge h.dark
A Winding Road
[ obvious exits: E W ]
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
* R N HP:Wounded MV:Tiring > w
charge h.dark
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R N HP:Wounded MV:Tiring > Charge who?
*Prykor* has arrived from the west.
* R N HP:Wounded MV:Tiring >
*Prykor* leaves east.
* R N HP:Wounded MV:Tiring > charge h.dark
e
Charge who?
* R N HP:Wounded MV:Tiring > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
k dark
* R N HP:Wounded MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Prykor* leaves west.
bash
* R N HP:Wounded MV:Tiring > They aren't here.
* R N HP:Wounded MV:Tiring > Bash who?
* R N HP:Wounded MV:Tiring > k dark
bash
They aren't here.
* R N HP:Wounded MV:Tiring > Bash who?
* R N HP:Wounded MV:Tiring > k dark
bash
Your heartbeat calms down more as you feel less panicked.
Timer now at 74 secs.
They aren't here.
* R N HP:Wounded MV:Tiring > Bash who?
* R N HP:Wounded MV:Tiring > k dark
bash
They aren't here.
* R N HP:Wounded MV:Tiring > Bash who?
* R N HP:Wounded MV:Tiring > not
k dark
You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Tiring > bash
They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > k dark
bash
They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > k dark
bash
They aren't here.
* R HP:Wounded MV:Tiring > whe
Bash who?
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Tiring > k dark
bash
They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > scan w
* R HP:Wounded MV:Tiring > k dark
whe
k dark
They aren't here.
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Tiring > They aren't here.
cha mood brave
* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Wounded MV:Tiring > w
charge h.dark
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Charge who?
* R HP:Wounded MV:Tiring > e
charge h.dark
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is here, fighting the ancient tree.
The ancient tree is here, fighting Prykor.
The ancient tree is here, fighting Prykor.
* R HP:Wounded MV:Tiring > Charge them?!? They are in the throes of battle!
* R HP:Wounded MV:Tiring > k dark
bash
You strike *Prykor*'s body hard.
- ing - the ancient tree: Healthy - Prykor: Hurt >
The ancient tree tries to hit Prykor, but he parries successfully.
*Prykor* lances the ancient tree's branch into bloody fragments!
The ancient tree tries to hit Prykor, but he parries successfully.
*Prykor* panics, and attempts to flee!
+
*Prykor* leaves north.
=
They're not here anymore!
* R HP:Wounded MV:Tiring >
*Prykor* has arrived from the north.
* R HP:Wounded MV:Tiring >
*Prykor* tries to lance you, but you deflect the blow.
* R HP:Wounded MV:Tiring - Prykor: Hurt > k dark
bash
You do the best you can!
= ing - Prykor: Hurt >
Your bash at *Prykor* sends him sprawling!
* R HP:Wounded MV:Tiring - Prykor: Hurt >
The ancient tree barely hits Prykor's body.
The ancient tree joins the ancient tree's fight!
* R HP:Wounded MV:Tiring - Prykor: Hurt >
The ancient tree hits Prykor's body hard.
The ancient tree hits Prykor's body.
You strike *Prykor*'s head very hard.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree barely hits Prykor's body.
You strike *Prykor*'s head hard.
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
*Prykor* panics, and attempts to flee!
*
*Prykor* leaves west.
=
They're not here anymore!
* R HP:Wounded MV:Tiring > w
k dark
bash
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring >
*Prykor* has arrived from the west.
* R HP:Wounded MV:Tiring >
*Prykor* lances your left arm.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
cha mood wimpy
=f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
You panic and attempt to flee!kor: Wounded >
cha mood brave
You flee head over heels.
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Wounded MV:Tiring >
*Prykor* has arrived from the east.
* R HP:Wounded MV:Tiring >
*Prykor* tries to lance you, but you parry successfully.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash dark
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
You dodge a bash from *Prykor* who loses his balance and falls!
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
*Prykor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
*Prykor* lances your body.
= ing - Prykor: Wounded >
*Prykor* tries to lance you, but you deflect the blow.
=
Your bash at *Prykor* sends him sprawling!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
You strike *Prykor*'s right leg very hard.
A Winding Road
The road continues east and west, around the hill, with a small path
leading north. The path is covered with rocks, their source being the
almost destroyed watchtower further north. Small rocks litter the ground
here, having been kicked about by the many Shienaran patrols that pass
through the area.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving <<WEST<<
There are some tracks of a trolloc leaving ^^NORTH^^
*Prykor* is sitting here
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring - Prykor: Wounded > cha mood brave
Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Wounded MV:Tiring - Prykor: Wounded > whe
bash
Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Tiring - Prykor: Wounded > They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded >
You strike *Prykor*'s left leg hard.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
You try to strike *Prykor*, but he deflects the blow.
*Prykor* barely lances your body.
*Prykor* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.
* R HP:Wounded MV:Tiring - Prykor: Wounded > TICK IN 5 SECONDS.
*Prykor* lances your right foot.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
*Prykor* lances your body.
ing - Prykor: Wounded >
As *Prykor* avoids your bash, you topple over and fall to the ground!
ing >
*Prykor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
*Prykor* lances your body hard.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
*Prykor* lances your body.
You strike *Prykor*'s left leg hard.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Tiring - Prykor: Wounded > cha mood wimpy
f
You dodge a bash from *Prykor* who loses his balance and falls!
* R HP:Wounded MV:Tiring - Prykor: Wounded > You try to strike *Prykor*, but he parries successfully.
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
You panic and attempt to flee!kor: Wounded >
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Tiring > e
k dark
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > cha mood brave
k dark
Mood changed to: Brave
Wimpy reset to: 108 hit points.
bash
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > k dark
They aren't here.
* R HP:Wounded MV:Tiring > k dark
They aren't here.
k dark
* R HP:Wounded MV:Tiring > They aren't here.
*Prykor* has arrived from the west.
* R HP:Wounded MV:Tiring >
*Prykor* lances your right arm hard.
k dark
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
You do the best you can!
= ing - Prykor: Wounded >
The ancient tree tickles Prykor's body with its hit.
The ancient tree joins the ancient tree's fight!
The ancient tree hits Prykor's body.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* tries to lance you, but you deflect the blow.
=
*Prykor* panics, and attempts to flee!
-
*Prykor* leaves north.
=
They're not here anymore!
* R HP:Wounded MV:Tiring > k dark
They aren't here.
* R HP:Wounded MV:Tiring > k dark
*Prykor* has arrived from the north.
* R HP:Wounded MV:Tiring > You try to strike *Prykor*, but he parries successfully.
* R HP:Wounded MV:Tiring - Prykor: Wounded > k dark
bash
You do the best you can!
* ing - Prykor: Wounded >
*Prykor* tries to lance you, but you deflect the blow.
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
-
*Prykor* panics, and attempts to flee!
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Tiring >
*Prykor* leaves west.
* R HP:Wounded MV:Tiring > stand
k dark
bash
*Prykor* has arrived from the west.
* R HP:Wounded MV:Tiring >
*Prykor* lances your body.
* R HP:Wounded MV:Tiring - Prykor: Wounded > Do you not consider fighting as standing?
* R HP:Wounded MV:Tiring - Prykor: Wounded > You do the best you can!
- ing - Prykor: Wounded >
*Prykor* barely lances your body.
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree joins the ancient tree's fight!
+
*Prykor* panics, and attempts to flee!
As *Prykor* avoids your bash, you topple over and fall to the ground!
*Prykor* leaves north.
* R HP:Wounded MV:Tiring > stand
*Prykor* has arrived from the north.
* R HP:Wounded MV:Tiring >
*Prykor* tries to lance you, but you parry successfully.
* R HP:Wounded MV:Tiring - Prykor: Wounded > k dark
bash
Do you not consider fighting as standing?
* R HP:Wounded MV:Tiring - Prykor: Wounded > You try to strike *Prykor*, but he deflects the blow.
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Prykor* tries to lance you, but you parry successfully.
You do the best you can!
ing - Prykor: Wounded >
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree tries to hit Prykor, but he parries successfully.
=
Your bash at *Prykor* sends him sprawling!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
The ancient tree barely hits Prykor's right hand.
The ancient tree hits Prykor's left arm.
You strike *Prykor*'s body hard.
* R HP:Wounded MV:Tiring - Prykor: Wounded > whe
Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
The ancient tree hits Prykor's head hard.
The ancient tree barely hits Prykor's body.
You strike *Prykor*'s body hard.
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
*Prykor* panics, and attempts to flee!
* ing - Prykor: Battered >
*Prykor* leaves north.
=
They're not here anymore!
* R HP:Wounded MV:Strong > n
k dark
bash
A Winding Road
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > Bash who?
* R HP:Wounded MV:Tiring > n
k dark
bash
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
*Prykor* leaves south.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > Bash who?
* R HP:Wounded MV:Tiring > s
k dark
bash
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
* R HP:Wounded MV:Tiring > You try to strike *Prykor*, but he deflects the blow.
* ing - Prykor: Wounded >
*Prykor* lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Tiring - Prykor: Wounded > bash
You dodge a bash from *Prykor* who loses his balance and falls!
= ing - Prykor: Wounded >
Your bash at *Prykor* sends him sprawling!
* R HP:Wounded MV:Tiring - Prykor: Wounded >
You strike *Prykor*'s right leg very hard.
* R HP:Wounded MV:Tiring - Prykor: Battered > whe
TICK IN 5 SECONDS.
Players in your Zone
--------------------
Noar - A Winding Road
* R HP:Wounded MV:Tiring - Prykor: Battered >
You strike *Prykor*'s body very hard.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
*Prykor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Prykor: Battered >
*Prykor* lances your head.
* R HP:Wounded MV:Tiring - Prykor: Battered >
*Prykor* lances your left leg.
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
*Prykor* lances your left leg.
You strike *Prykor*'s body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
ing >
*Prykor* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Tiring - Prykor: Battered > bash
*Prykor* lances your body.
- ring - Prykor: Battered >
*Prykor* tries to lance you, but you deflect the blow.
=
Your bash at *Prykor* sends him sprawling!
* R HP:Battered MV:Tiring - Prykor: Battered >
You try to strike *Prykor*, but he deflects the blow.
* R HP:Battered MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Prykor: Battered > bash
They already seem to be stunned.
* R HP:Battered MV:Tiring - Prykor: Battered > bash
You strike *Prykor*'s body very hard.
They already seem to be stunned.
* R HP:Battered MV:Tiring - Prykor: Battered > bash
As *Prykor* avoids your bash, you topple over and fall to the ground!
ring - Prykor: Battered >
*Prykor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Tiring - Prykor: Battered > bash
*Prykor* lances your body.
* ring - Prykor: Battered >
*Prykor* tickles your body with his lance.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Tiring - Prykor: Battered > bash
You dodge a bash from *Prykor* who loses his balance and falls!
ring - Prykor: Battered >
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > bash
*Prykor* lances your right leg.
- rong - Prykor: Battered >
You dodge a bash from *Prykor* who loses his balance and falls!
=
Your bash at *Prykor* sends him sprawling!
* R HP:Battered MV:Strong - Prykor: Battered >
You strike *Prykor*'s body hard.
* R HP:Battered MV:Strong - Prykor: Battered > bash
You try to strike *Prykor*, but he deflects the blow.
bash
Cancelled.
*k dark
Cancelled.
You do the best you can!
* R HP:Battered MV:Strong - Prykor: Battered >
You dodge a bash from *Prykor* who loses his balance and falls!
* R HP:Battered MV:Strong - Prykor: Battered > bash
=
*Prykor* clambers to his feet.
-
*Prykor* lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > bash
*Prykor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Prykor: Battered >
*Prykor* barely lances your body.
* R HP:Battered MV:Strong - Prykor: Battered > bash
TICK IN 5 SECONDS.
*Prykor* tries to lance you, but you deflect the blow.
Cancelled. rong - Prykor: Battered >
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered >
You dodge a bash from *Prykor* who loses his balance and falls!
* R HP:Battered MV:Strong - Prykor: Battered > bash
=
*Prykor* clambers to his feet.
+
*Prykor* barely lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > bash
You dodge a bash from *Prykor* who loses his balance and falls!
rong - Prykor: Battered >
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > cha mood wimpy
*Prykor* lances your right arm.
*Prykor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Prykor: Battered >
*Prykor* lances your body.
* R HP:Battered MV:Strong - Prykor: Battered > bash
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
*cha mood wimpy rong - Prykor: Battered >
f
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 181 hit points.
You panic and attempt to flee!ykor: Battered >
You flee head over heels.
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Strong > cha mood brave
Mood changed to: Brave
Wimpy reset to: 108 hit points.
* R HP:Battered MV:Strong >
*Prykor* has arrived from the north.
n
charge h.dark
* R HP:Battered MV:Strong > A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Battered MV:Strong > Charge who?
* R HP:Battered MV:Strong > s
charge h.dark
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
You struggle to line up your charge...
=
*Prykor* leaves north.
n
*k dark
bash
Cancelled.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving ^^NORTH^^
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
* R HP:Battered MV:Strong > You strike *Prykor*'s body.
rong - Prykor: Battered >
*Prykor* lances your body.
You try to strike *Prykor*, but he parries successfully.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong >
You dodge a bash from *Prykor* who loses his balance and falls!
stand
* R HP:Battered MV:Strong - Prykor: Battered > bash
You strike *Prykor*'s body hard.
Do you not consider fighting as standing?
rong - Prykor: Battered >
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong > stand
You dodge a bash from *Prykor* who loses his balance and falls!
* R HP:Battered MV:Strong - Prykor: Battered > bash
Do you not consider fighting as standing?
rong - Prykor: Battered >
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > bash
*Prykor* sends you sprawling with a powerful bash!
* R HP:Battered MV:Strong - Prykor: Battered >
*Prykor* lances your body.
= rong - Prykor: Battered >
*Prykor* lances your body.
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Battered MV:Strong - Prykor: Battered > bash
*Prykor* sends you sprawling with a powerful bash!
PANIC! You couldn't escape!
* R HP:Beaten MV:Strong - Prykor: Battered >
*Prykor* lances your left hand.
PANIC! You couldn't escape!
* R HP:Beaten MV:Strong - Prykor: Battered > cha wimpy
bash
Cancelled.
You won't flee from any fight now.
= ng - Prykor: Battered >
*Prykor* lances your head.
=
Your bash at *Prykor* sends him sprawling!
* R HP:Beaten MV:Strong - Prykor: Battered >
You try to strike *Prykor*, but he parries successfully.
* R HP:Beaten MV:Strong - Prykor: Battered >
You strike *Prykor*'s left leg hard.
* R HP:Beaten MV:Strong - Prykor: Battered > cha mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!or: Battered >
w
You flee head over heels.
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a trolloc leaving >>EAST>>
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong > e
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Strong > k dark
They aren't here.
cha mood brave
* R HP:Beaten MV:Strong > k dark
Mood changed to: Brave
TICK IN 5 SECONDS.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > k dark
*Prykor* has arrived from the north.
* R HP:Beaten MV:Strong > You try to strike *Prykor*, but he parries successfully.
* R HP:Beaten MV:Strong - Prykor: Battered > k dark
bash
You do the best you can!
= ng - Prykor: Battered >
*Prykor* lances your right foot.
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree joins the ancient tree's fight!
+
*Prykor* panics, and attempts to flee!
*
*Prykor* leaves north.
k dark
*Prykor* has arrived from the north.
-
*Prykor* lances your body.
k dark
Cancelled.
You do the best you can!
* R HP:Beaten MV:Strong - Prykor: Battered > k dark
You do the best you can!
* R HP:Beaten MV:Strong - Prykor: Battered > You try to strike *Prykor*, but he deflects the blow.
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree joins the ancient tree's fight!
*Prykor* lances your left hand.
You do the best you can!
k dark
* R HP:Beaten MV:Strong - Prykor: Battered > cha mood brave
You do the best you can!
k dark
* R HP:Beaten MV:Strong - Prykor: Battered > Mood changed to: Brave
*Prykor* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Prykor: Battered > You do the best you can!
* R HP:Beaten MV:Strong - Prykor: Battered > k dark
k dark
You do the best you can!
*Prykor* leaves west.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > bash Prykor
Bash who?
* R HP:Beaten MV:Strong >
*Prykor* has arrived from the west.
* R HP:Beaten MV:Strong >
*Prykor* lances your right leg.
You wish that your wounds would stop BLEEDING so much!
k dark
* R HP:Beaten MV:Strong - Prykor: Battered > bash Prykor
You do the best you can!
- ng - Prykor: Battered >
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
As *Prykor* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Prykor* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Strong - Prykor: Battered >
The ancient tree barely hits Prykor's right arm.
The ancient tree barely hits Prykor's body.
* R HP:Beaten MV:Strong - Prykor: Battered > bash
*Prykor* panics, and attempts to flee!
=
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree tries to hit Prykor, but he deflects the blow.
k dark
k dark
*
*Prykor* leaves north.
k dark
Cancelled.
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
k dark
* R HP:Beaten MV:Strong > They aren't here.
k dark
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > cha mood brave
They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > Mood changed to: Brave
k dark
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
* R HP:Beaten MV:Strong > k dark
They aren't here.
*Prykor* has arrived from the north.
* R HP:Beaten MV:Strong > You strike *Prykor*'s body.
k dark
* R HP:Beaten MV:Strong - Prykor: Battered > bash
You do the best you can!
* ng - Prykor: Battered >
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
The ancient tree hits Prykor's right leg.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* tries to lance you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 93 secs.
Timer now at 70 secs.
-
*Prykor* panics, and attempts to flee!
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Full - Prykor: Battered >
*Prykor* leaves west.
* R HP:Beaten MV:Full > k dark
k dark
k dark
k dark
k dark
*Prykor* has arrived from the west.
* R HP:Beaten MV:Full >
*Prykor* lances your right hand.
* R HP:Beaten MV:Full - Prykor: Battered > k dark
bash
You do the best you can!
* R HP:Beaten MV:Full - Prykor: Battered > You do the best you can!
* R HP:Beaten MV:Full - Prykor: Battered > You do the best you can!
* R HP:Beaten MV:Full - Prykor: Battered > You do the best you can!
* R HP:Beaten MV:Full - Prykor: Battered > You do the best you can!
* R HP:Beaten MV:Full - Prykor: Battered > You try to strike *Prykor*, but he parries successfully.
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Prykor* lances your right arm hard.
You wish that your wounds would stop BLEEDING so much!
You do the best you can!
* - Prykor: Battered >
*Prykor* panics, and attempts to flee!
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* lances your right hand.
You wish that your wounds would stop BLEEDING so much!
*Prykor* panics, and attempts to flee!
=
Your bash at *Prykor* sends him sprawling!
* R HP:Beaten MV:Full - Prykor: Battered >
The ancient tree barely hits Prykor's right leg.
The ancient tree hits Prykor's body.
You strike *Prykor*'s body very hard.
* R HP:Beaten MV:Full - Prykor: Beaten > bash
*Prykor* leaves west.
=
They're not here anymore!
* R HP:Beaten MV:Full >
*Prykor* has arrived from the west.
* R HP:Beaten MV:Full >
*Prykor* tries to lance you, but you parry successfully.
* R HP:Beaten MV:Full - Prykor: Beaten > k dark
bash
You do the best you can!
- Prykor: Beaten >
*Prykor* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Prykor: Beaten >
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
* R HP:Critical MV:Full - Prykor: Beaten >
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* lances your head.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Prykor: Beaten > bash
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* lances your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Prykor: Beaten > sc
Cancelled.
HP:Critical MP:Full
You have scored 108526639 experience points and 0 quest points.
You need 1727292724 exp to reach the next level.
You have amassed 73 Turn points to date.
You have played 5 days and 10 hours (real time).
This ranks you as Noar of Kandor (Level 51).
You are fighting Prykor.
* R HP:Critical MV:Full - Prykor: Beaten >
The ancient tree hits Prykor's body.
The ancient tree tries to hit Prykor, but he parries successfully.
*Prykor* barely lances your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Prykor: Beaten > cha mood wimpy
f
Mood changed to: Wimpy
* R HP:Critical MV:Full - Prykor: Beaten > e
s
You panic and attempt to flee!
k dark
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Critical MV:Full > bash
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is here, fighting the ancient tree.
The ancient tree is here, fighting Prykor.
The ancient tree is here, fighting Prykor.
* R HP:Critical MV:Full > You strike *Prykor*'s body hard.
- ll - the ancient tree: Healthy - Prykor: Beaten >
*Prykor* lances the ancient tree's crown into bloody fragments!
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree barely hits Prykor's body.
*
*Prykor* panics, and attempts to flee!
As *Prykor* avoids your bash, you topple over and fall to the ground!
*Prykor* leaves west.
* R HP:Critical MV:Full > stand
*Prykor* has arrived from the west.
* R HP:Critical MV:Full >
*Prykor* lances your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Full - Prykor: Beaten > f
Do you not consider fighting as standing?
* R HP:Critical MV:Full - Prykor: Beaten > e
s
You try to strike *Prykor*, but he parries successfully.
The ancient tree hits Prykor's body.
The ancient tree joins the ancient tree's fight!
*Prykor* tries to lance you, but you deflect the blow.
You panic and attempt to flee!
k dark
You flee head over heels.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Alas, you cannot go that way...
* R HP:Critical MV:Full > bash
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is here, fighting the ancient tree.
The ancient tree is here, fighting Prykor.
The ancient tree is here, fighting Prykor.
* R HP:Critical MV:Full > You strike *Prykor*'s left leg.
* ll - the ancient tree: Scratched - Prykor: Beaten >
*Prykor* lances the ancient tree's roots into bloody fragments!
The ancient tree tries to hit Prykor, but he parries successfully.
The ancient tree tries to hit Prykor, but he deflects the blow.
*Prykor* panics, and attempts to flee!
As *Prykor* avoids your bash, you topple over and fall to the ground!
* R HP:Critical MV:Full - the ancient tree: Hurt - Prykor: Beaten >
*Prykor* leaves west.
* R HP:Critical MV:Full > n
sc
s
*Prykor* has arrived from the west.
* R HP:Critical MV:Full > k dark
*Prykor* tries to lance you, but you parry successfully.
bash
* R HP:Critical MV:Full - Prykor: Beaten > cha mood wimpy
f
e
s
No way! You're fighting for your life!
* R HP:Critical MV:Full - Prykor: Beaten > HP:Critical MP:Full
You have scored 108523707 experience points and 0 quest points.
You need 1727295656 exp to reach the next level.
You have amassed 73 Turn points to date.
You have played 5 days and 10 hours (real time).
This ranks you as Noar of Kandor (Level 51).
You are fighting Prykor.
* R HP:Critical MV:Full - Prykor: Beaten > No way! You're fighting for your life!
* R HP:Critical MV:Full - Prykor: Beaten > bash
You do the best you can!
You try to strike *Prykor*, but he deflects the blow.
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
*Prykor* barely lances your body.
You wish that your wounds would stop BLEEDING so much!
Cancelled.
Mood changed to: Wimpy
You panic and attempt to flee!or: Beaten >
*Prykor* panics, and attempts to flee!
bash
You flee head over heels.
A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
There are some tracks of a trolloc leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|2| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is here, fighting the ancient tree.
The ancient tree is here, fighting Prykor.
The ancient tree is here, fighting Prykor.
* R HP:Critical MV:Full > Alas, you cannot go that way...
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > k dark
bash
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree barely tickles Prykor's left leg with its hit.
You strike *Prykor*'s body.
= ll - the ancient tree: Hurt - Prykor: Beaten >
*Prykor* leaves west.
n
Cancelled.
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > s
k dark
bash
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > n
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > s
k dark
bash
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Full > You try to strike *Prykor*, but he parries successfully.
+ ll - Prykor: Beaten >
*Prykor* lances your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
=
Your bash at *Prykor* sends him sprawling!
* R HP:Critical MV:Full - Prykor: Beaten >
The ancient tree hits Prykor's body.
The ancient tree hits Prykor's right hand.
You strike *Prykor*'s body very hard.
* R HP:Critical MV:Full - Prykor: Critical > cha mood brave
Mood changed to: Brave
k dark
* R HP:Critical MV:Full - Prykor: Critical > k dark
You do the best you can!
* R HP:Critical MV:Full - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Full - Prykor: Critical > k dark
You do the best you can!
k dark
* R HP:Critical MV:Full - Prykor: Critical > bash
The ancient tree hits Prykor's right leg.
The ancient tree hits Prykor's body.
You strike *Prykor*'s body hard.
The sun sets.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
They already seem to be stunned.
* R HP:Critical MV:Fresh - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
bash
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > They already seem to be stunned.
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
You do the best you can!
w
k dark
* R HP:Critical MV:Fresh - Prykor: Critical > No way! You're fighting for your life!
*Prykor* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Prykor: Critical > w
k dark
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree tries to hit Prykor, but he parries successfully.
You strike *Prykor*'s body hard.
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Prykor: Critical > w
You do the best you can!
k dark
* R HP:Critical MV:Fresh - Prykor: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > w
k dark
No way! You're fighting for your life!
*Prykor* leaves north.
* R HP:Critical MV:Fresh > w
k dark
They aren't here.
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > They aren't here.
cha mood berserk
* R HP:Critical MV:Fresh > Mood changed to: Berserk
* R HP:Critical MV:Fresh > e
k dark
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > e
k dark
n
Alas, you cannot go that way...
* R HP:Critical MV:Fresh > k dark
They aren't here.
bash
* R HP:Critical MV:Fresh > A Winding Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Fresh > They aren't here.
* R HP:Critical MV:Fresh > Bash who?
n
* R HP:Critical MV:Full > k dark
A Winding Road
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a trolloc leaving vvSOUTHvv
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
bash
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > n
k dark
bash
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^NORTH^^
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > n
k dark
bash
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > They aren't here.
* R HP:Critical MV:Full > e
k dark
Bash who?
* R HP:Critical MV:Full > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving east.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Critical MV:Full > bash
They aren't here.
* R HP:Critical MV:Full > Bash who?
* R HP:Critical MV:Full > e
k dark
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>EAST>>
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
Some 1v1 vs Prykor
Re: Some 1v1 vs Prykor
That was a great fight. A bit cheeky of you to try a charge on me about the time you went for mob support, but you gots the spear and you spent the pracs so I'm not holding it against you for giving it a try -- I wasn't expecting to see that you were spamming it as much as you did from the log, though.
That was a nasty bash at the end, dropped me to 3 hp.Noar wrote: ↑Sat Feb 05, 2022 2:04 am* R HP:Critical MV:Full > s
k dark
bash
A Winding Road
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<WEST<<
|1| A warhorse is here, stamping his feet impatiently, being ridden by you.
*Prykor* is standing here.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Critical MV:Full > You try to strike *Prykor*, but he parries successfully.
+ ll - Prykor: Beaten >
*Prykor* lances your body.
You wish that your wounds would stop BLEEDING so much!
The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree joins the ancient tree's fight!
=
Your bash at *Prykor* sends him sprawling!
* R HP:Critical MV:Full - Prykor: Beaten >
The ancient tree hits Prykor's body.
The ancient tree hits Prykor's right hand.
You strike *Prykor*'s body very hard.
* R HP:Critical MV:Full - Prykor: Critical > cha mood brave
Mood changed to: Brave
k dark
* R HP:Critical MV:Full - Prykor: Critical > k dark
You do the best you can!
* R HP:Critical MV:Full - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Full - Prykor: Critical > k dark
You do the best you can!
k dark
* R HP:Critical MV:Full - Prykor: Critical > bash
The ancient tree hits Prykor's right leg.
The ancient tree hits Prykor's body.
You strike *Prykor*'s body hard.
The sun sets.
Timer now at 64 secs.
Your heartbeat calms down more as you feel less panicked.
Timer now at 64 secs.
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
They already seem to be stunned.
* R HP:Critical MV:Fresh - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
bash
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > They already seem to be stunned.
* R HP:Critical MV:Fresh - Prykor: Critical > k dark
You do the best you can!
w
k dark
* R HP:Critical MV:Fresh - Prykor: Critical > No way! You're fighting for your life!
*Prykor* panics, and attempts to flee!
* R HP:Critical MV:Fresh - Prykor: Critical > w
k dark
You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > The ancient tree tries to hit Prykor, but he deflects the blow.
The ancient tree tries to hit Prykor, but he parries successfully.
You strike *Prykor*'s body hard.
No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Prykor: Critical > w
You do the best you can!
k dark
* R HP:Critical MV:Fresh - Prykor: Critical > No way! You're fighting for your life!
* R HP:Critical MV:Fresh - Prykor: Critical > You do the best you can!
* R HP:Critical MV:Fresh - Prykor: Critical > w
k dark
No way! You're fighting for your life!
*Prykor* leaves north.
if you would have missed that bash you almost certainly would have died -- That was a nasty bash though, beat to 3 hps....
Zoom is a bit of an understatement; after checking my hp from that bash, I was hiding in keep before you made it north past commy!
And thank you for the fight! That was fun. Good use of mob support for a 1v1 fight, and way to be brave up until the end!