Orch PK

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Corentin
Posts: 29
Joined: Mon Dec 13, 2021 8:58 pm

Orch PK

Post by Corentin » Wed Feb 02, 2022 2:52 pm

############Trang Asandra and I vs Vaspus, Zaquiq, Erevos, Joness, Fong, Jalen, Curmudgeon. We end up killing 3 and escaping by a hair.

#############PK had been going for a bit before this point but this is where it heats up
* R HP:Battered MV:Fresh >
*Kraken* leaves west. <<
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kraken* is standing here.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Fresh >
You slash *Kraken*'s body.

* R HP:Battered MV:Fresh - Kraken: Beaten >

*Kraken* tries to smite you, but you parry successfully.
A gaping maw tries to hit you, but you deflect the blow.
You slash *Kraken*'s left leg.

k dark
* R HP:Battered MV:Fresh - Kraken: Critical >
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >

*Kraken* panics, and attempts to flee!

f
* R HP:Battered MV:Fresh - Kraken: Critical >
You panic and attempt to flee!

k dark

You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

k dark
* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >

*Kraken* has arrived from the west.

k dark
* R HP:Battered MV:Fresh >
k dark
w
You barely slash *Kraken*'s body.
*Kraken* panics, and attempts to flee!

* R HP:Battered MV:Fresh - Kraken: Critical >
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Kraken: Critical >
w
k dark
w
k dark
No way! You're fighting for your life!

w
* R HP:Battered MV:Fresh - Kraken: Critical >
k dark
A huge darkhound joins Kraken's fight!
A shrill piercing scream reverberates through the area.
You do the best you can!

w
* R HP:Battered MV:Fresh - Kraken: Critical >
*Kraken* leaves west. <<
No way! You're fighting for your life!

k dark
* R HP:Battered MV:Fresh - a huge darkhound: Healthy >
w
They aren't here.

* R HP:Battered MV:Fresh - a huge darkhound: Healthy >
k dark
No way! You're fighting for your life!

w
* R HP:Battered MV:Fresh - a huge darkhound: Healthy >
You slash a huge darkhound's right leg into bloody fragments!
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound tries to hit you, but you parry successfully.
They aren't here.

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
n
They aren't here.

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
f
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
They aren't here.

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
*Kraken* has arrived from the west.
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - a huge darkhound: Scratched >
You panic and attempt to flee!


You flee head over heels.
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

Tic in 7 seconds!
* R HP:Battered MV:Fresh >
n
k dark
*Kraken* has arrived from the north.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
w

Trang narrates 'he cirt n of neck'

* R HP:Battered MV:Fresh >
k dark
Asandra narrates 'I'm resting up winding a bit'
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Fresh >
e
They aren't here.

* R HP:Battered MV:Fresh >
k dark
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Fresh >
k dark
They aren't here.

* R HP:Battered MV:Fresh >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kraken* is standing here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.

k dark
* R HP:Battered MV:Fresh >
k dark
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

notice
* R HP:Battered MV:Fresh >
k dark
k dark
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >
s
They aren't here.

* R HP:Battered MV:Fresh >
k dark
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.412 seconds.
You feel parched from the hot weather. Starting tic timer.
*Kraken* has arrived from the north.
You barely slash *Kraken*'s right leg.

* R HP:Battered MV:Fresh - Kraken: Critical >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Kraken: Critical >
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >

*Kraken* tries to smite you, but you deflect the blow.
You barely slash *Kraken*'s head.

k dark
* R HP:Battered MV:Fresh - Kraken: Critical >

*Kraken* panics, and attempts to flee!

k dark
* R HP:Battered MV:Fresh - Kraken: Critical >
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >
You do the best you can!

k dark
* R HP:Battered MV:Fresh - Kraken: Critical >
k dark
You do the best you can!

* R HP:Battered MV:Fresh - Kraken: Critical >
*Kraken* leaves south. VV
They aren't here.

* R HP:Battered MV:Fresh >
k dark
k dark
They aren't here.

s
* R HP:Battered MV:Fresh >
They aren't here.

k dark
* R HP:Battered MV:Fresh >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kraken* is standing here.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Full >
*Kraken* leaves west. <<
Trang has arrived from the west, riding a warhorse.
They aren't here.

* R HP:Battered MV:Full >

Trang leaves north riding a warhorse.

* R HP:Battered MV:Full >
k dark
w
k dark
They aren't here.

* R HP:Battered MV:Full >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kraken* is standing here.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Battered MV:Full >
*Kraken* leaves south. VV
They aren't here.

* R HP:Battered MV:Full >
k dark
s
They aren't here.

k dark
* R HP:Battered MV:Full >
Asandra narrates 'group was on me orch then, so they'll come for you two now'
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has suddenly arrived.
A rat has suddenly arrived.
A rat has suddenly arrived.

s
* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.
A rat has arrived from the north.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >

Trang narrates 'he back shoudler'

* R HP:Battered MV:Full >
s

A Ko'bal trolloc tries to pierce you, but you parry successfully.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
k dark
s
No way! You're fighting for your life!

k dark
* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
They aren't here.

* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
f
No way! You're fighting for your life!

* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
They aren't here.

* R HP:Battered MV:Full - a Ko'bal trolloc: Healthy >
You panic and attempt to flee!


You slash a Ko'bal trolloc's left leg very hard.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Vaspus* is standing here.
*Erevos* is standing here.
*Joness* is standing here.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full >

*Joness* leaves down. DD
*Erevos* leaves down. DD
*Vaspus* leaves down. DD

notice
* R HP:Battered MV:Full >
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
n
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

n
* R HP:Battered MV:Full >
e
e
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
k dark
They aren't here.

* R HP:Battered MV:Full >
n
w
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Battered MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
n
w
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

n
* R HP:Battered MV:Full >
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Kraken* is here, fighting Trang.
Lord Trang the Sheriff is here, fighting Kraken, riding a warhorse.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
A gaping maw tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Full - a gaping maw: Scratched >
k dark
You slash a gaping maw's right leg into bloody fragments!
A gaping maw tries to hit you, but you parry successfully.
Trang barely pierces *Kraken*'s left leg.
*Kraken* is incapacitated and will slowly die, if not aided.
You do the best you can!

* R HP:Battered MV:Full - a gaping maw: Hurt >
f
You panic and attempt to flee!

w
Trang pierces *Kraken*'s right leg very hard.
*Kraken* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kraken*'s death cry.
You flee head over heels.
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
The corpse of Kraken is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Trang the Sheriff is standing here, riding a warhorse.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Full >

k dark

* R HP:Battered MV:Full >
Trang narrates 'rip'
They aren't here.

* R HP:Battered MV:Full >
nod

Trang gets a pair of thick metal boots from the corpse of Kraken.
Trang gets a pair of ebony-steel plate greaves from the corpse of Kraken.
Trang gets a skin of human flesh from the corpse of Kraken.
Trang gets a studded leather belt with a crossed swords buckle from the corpse of Kraken.
Trang gets a great claymore from the corpse of Kraken.
Trang gets a gator skin bracer from the corpse of Kraken.
Trang gets a gator skin bracer from the corpse of Kraken.
Trang gets a pair of heavy metal gauntlets from the corpse of Kraken.
Trang gets a pair of ebony-steel plate vambraces from the corpse of Kraken.
Trang gets a backpack from the corpse of Kraken.
Trang gets a shadowed cloak adorned with red serpentine scales from the corpse of Kraken.
Trang gets a shining steel breastplate from the corpse of Kraken.
Trang gets a torc of gleaming steel from the corpse of Kraken.
Trang gets a torc of gleaming steel from the corpse of Kraken.
Trang gets a full metal helmet and visor from the corpse of Kraken.
Trang gets a ring of silver from the corpse of Kraken.
Trang gets a ring of silver from the corpse of Kraken.
Trang gets an oilstone from the corpse of Kraken.

* R HP:Battered MV:Full > You nod in agreement.

* R HP:Battered MV:Full >

Asandra narrates 'nice'

* R HP:Battered MV:Full >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
Trang stops using a feathered Kandori paramerion.
You stop using an ivory and gold-hilted longsword.

* R HP:Battered MV:Full >
You try to quietly draw a dagger of gleaming steel from a silver Kandori wristcuff.

* R HP:Battered MV:Full >
You lean over and sever the bloody head from the corpse of Kraken.

* R HP:Battered MV:Full >
You sheath a dagger of gleaming steel into a silver Kandori wristcuff.

* R HP:Battered MV:Full >
Trang wields a feathered Kandori paramerion.
You wield an ivory and gold-hilted longsword.

* R HP:Battered MV:Full >

A shrill piercing scream reverberates through the area.
A gaping maw tries to hit you, but you deflect the blow.
You slash a gaping maw's body into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.
Trang leaves east riding a warhorse.

* R HP:Battered MV:Full - a gaping maw: Hurt >
give head trang
No-one by that name here.

* R HP:Battered MV:Full - a gaping maw: Hurt >
sc
You slash a gaping maw's body into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.
HP:Battered MP:Full
You have scored 104756606 experience points and 165 quest points.
You need 3743394 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are fighting a gaping maw.

where
* R HP:Battered MV:Full - a gaping maw: Wounded >
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Full - a gaping maw: Wounded >

You slash a gaping maw's left foreleg into bloody fragments!
A gaping maw tries to hit you, but you deflect the blow.

* R HP:Battered MV:Full - a gaping maw: Wounded >
nar group of 3 was downer
Ok.

* R HP:Battered MV:Full - a gaping maw: Wounded >
sc
HP:Battered MP:Full
You have scored 104757962 experience points and 165 quest points.
You need 3742038 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are fighting a gaping maw.

* R HP:Battered MV:Full - a gaping maw: Wounded >

You slash a gaping maw's right paw into bloody fragments!
A gaping maw tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - a gaping maw: Wounded >
where
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Full - a gaping maw: Wounded >

Trang narrates 'nod'

* R HP:Battered MV:Full - a gaping maw: Wounded >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Battered MV:Full - a gaping maw: Wounded >

You slash a gaping maw's left foreleg into bloody fragments!
A gaping maw tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - a gaping maw: Battered >
f
You panic and attempt to flee!


A gaping maw tries to hit you, but you deflect the blow.


You flee head over heels.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
e
The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
The corpse of Kraken is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.

s
* R HP:Battered MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving south. VV
A warhorse is here, stamping his feet impatiently, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Battered MV:Full >
The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Full >
s
w
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full >
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Trang the Sheriff is standing here, riding a warhorse.

* R HP:Battered MV:Full >
dh
diagnose horse

Trang puts a package of iron rations in an embroidered, cotton shoulder bag.

* R HP:Battered MV:Full >
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is winded.

* R HP:Battered MV:Full >
Tic in 7 seconds!
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Full >

Asandra narrates 'fong'

* R HP:Battered MV:Full >
whe
Players in your Zone
--------------------
Corentin - The Blight
Trang - The Blight

* R HP:Battered MV:Full >
k dark
k dark
k dark
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >
They aren't here.

* R HP:Battered MV:Full >

Trang puts a bubbling draught in an embroidered, cotton shoulder bag.

* R HP:Battered MV:Full >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 65.951 seconds.

* R HP:Battered MV:Fresh >
nar whack a mole
Ok.

* R HP:Battered MV:Fresh >
sc
You have 172(384) hit and 150(150) movement points.
You have scored 104760485 experience points and 165 quest points.
You need 3739515 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Battered MV:Fresh >
i
You are carrying:
the severed head of Kraken the Trolloc slain in the Blight
a copper penny
seven gold crowns

* R HP:Battered MV:Fresh >
l in pack
pack (used) :
[3] a mirrored lantern
a leather water flask
a package of iron rations
[2] a bubbling draught
a thin vial of yellow fluid
a cup of thick syrup
a vial filled with a dark red liquid
an oilstone

* R HP:Battered MV:Fresh >

Trang leaves south riding a warhorse.

* R HP:Battered MV:Fresh >
sc
You have 172(384) hit and 150(150) movement points.
You have scored 104760485 experience points and 165 quest points.
You need 3739515 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Fresh >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.

* R HP:Battered MV:Fresh >
where
k dark
k dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Asandra narrates 'zone orch'
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >

Trang narrates 'repop and they are ent'

where
* R HP:Battered MV:Fresh >
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Fresh >

Asandra narrates 'probably fong'

* R HP:Battered MV:Fresh >
notice
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >
notice
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >
k dark

Trang narrates 'it is'

k dark
* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Fresh >

Asandra narrates 'ragan back orch'

k dark
* R HP:Battered MV:Fresh >
k dark
They aren't here.

* R HP:Battered MV:Fresh >
They aren't here.

* R HP:Battered MV:Fresh >
l
The Blight
The Blight here is a twisted sprawl of foul plants and shrubs. You appear to
be on some sort of hill, which slopes steeply to the south. From this vantage
point you can see the Mountains of Dhoom far to the north, and a tinge of
verdant green to the south.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Fresh >
where
Players in your Zone
--------------------
Trang - The Blight
Corentin - The Blight

* R HP:Battered MV:Fresh >

Asandra narrates 'he popped'

* R HP:Battered MV:Fresh >
notice
s
You stop paying increased attention to your surroundings.

s
* R HP:Battered MV:Fresh >
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Fresh >
s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Fresh >
s

Trang narrates 'ok'

* R HP:Battered MV:Fresh >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
The blight bear stands on its haunches, roaring madly.

s
* R HP:Battered MV:Fresh >
s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Battered MV:Fresh >
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Fresh >
w
Trang narrates 'need to dtich this gear'
Alas, you cannot go that way...

* R HP:Battered MV:Fresh >
s
w
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
Zone: The Blight
Zone: The Blight
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zaquiq* is standing here.
*Fong* is standing here.
*Vaspus* is standing here.
*Erevos* is standing here.
*Joness* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Vaspus* tries to smite you, but you parry successfully.

* R HP:Battered MV:Fresh - Vaspus: Scratched >
No way! You're fighting for your life!

* R HP:Battered MV:Fresh - Vaspus: Scratched >
f
*Zaquiq* hacks your right leg.
*Erevos* hacks your left foot hard.
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.
*Erevos* hacks your body hard.
*Zaquiq* hacks your right leg.
*Vaspus* smites your body hard.


You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
The corpse of the writhing grass is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A sickly, skinny deer stands here in a daze.
A baby lizard scampers about.

* R HP:Battered MV:Fresh >
w
s
By the Apple Trees
In this part of the orchard some trees grow. Five large apple trees with
green, lush apples stand tall right next to the small stone wall that
separates the monastery from the forest. On the ground there are a few
rotten apples. The orchard goes on to the east and south, and to the west
the stone wall has fallen over, opening a small exit out into the forest.
[ obvious exits: E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A juicy looking apple has fallen to the ground. [5]
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Battered MV:Fresh >
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.

* R HP:Battered MV:Fresh >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A raven is visible flying high in the sky.
Asandra Laserie, Aes Sedai is standing here, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Battered MV:Fresh >
notice
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >

Asandra narrates 'hide it here at ragan'

* R HP:Battered MV:Fresh >
nar they still orch ent
Trang has arrived from the north, riding a warhorse.
Ok.

* R HP:Battered MV:Fresh >
res
You sit down and rest your tired bones.

* R HP:Battered MV:Fresh >
not
You start paying increased attention to your surroundings.

* R HP:Battered MV:Fresh >
sc
Trang stops riding a warhorse.
You have 134(384) hit and 150(150) movement points.
You have scored 104759048 experience points and 165 quest points.
You need 3740952 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are resting.

* R HP:Battered MV:Fresh >

Trang leaves east. >>

* R HP:Battered MV:Fresh >

Trang has arrived from the east.

diag h.dark
* R HP:Battered MV:Fresh >
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark

Trang starts riding a warhorse.

* R HP:Battered MV:Fresh >
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark

Asandra nods in agreement.

* R HP:Battered MV:Fresh >
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark

Asandra looks at you.

* R HP:Battered MV:Fresh >
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
You feel a flow of energy from Asandra to you, and you feel protected.
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

* R HP:Battered MV:Fresh >
diag h.dark
No-one by that name here.

diag h.dark
* R HP:Battered MV:Fresh >
Asandra says 'you're scratched'
No-one by that name here.

* R HP:Battered MV:Fresh >
'thanks
Tic in 7 seconds!
Ok.

* R HP:Battered MV:Fresh >
sta
You stop resting, and stand up.

* R HP:Battered MV:Fresh >
dism
rs
rem sword
A green woodpecker has arrived from the north.
You stop riding him.

* HP:Battered MV:Fresh >
You stop using an ivory and gold-hilted longsword.

* HP:Battered MV:Fresh >
get stone pack
You get an oilstone from a belt pack.

* HP:Battered MV:Fresh >
hold stone
You grab an oilstone.

* HP:Battered MV:Fresh >
mend sword
You sit down.
You begin mending an ivory and gold-hilted longsword.
-=+**+=- -=+**+=- -=+
*
You see the edges of an ivory and gold-hilted longsword sharpen further...
-=+**+=-
*Joness* has arrived from the west.
*Curmudgeon* has arrived from the west.
*Fong* has arrived from the west.
*Erevos* has arrived from the west.
*Vaspus* has arrived from the west.
*Zaquiq* has arrived from the west.
*Erevos* tries to hack Trang, but he deflects the blow.
-
Asandra barely strikes *Zaquiq*'s left arm.
*Joness* tries to blast you, but you deflect the blow.
*Vaspus* smites your left hand hard.
=
Ouch! You stop mending...

* HP:Battered MV:Fresh - Joness: Scratched >

*Fong* crushes Asandra's right leg hard.

* HP:Battered MV:Fresh - Joness: Scratched >

Trang pierces *Erevos*'s body.
*Curmudgeon* tries to pound Trang, but he deflects the blow.

* HP:Battered MV:Fresh - Joness: Scratched >
ws
wield sword
*Curmudgeon* tries to pound Trang, but he deflects the blow.
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west. <<
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
*Fong* tries to crush Asandra, but she deflects the blow.
*Fong* tries to crush a Shienaran forward scout, but he parries successfully.
*Vaspus* smites your right leg hard.
You try to quietly draw a dagger of gleaming steel from a silver Kandori wristcuff.
You tickle *Joness*'s body with your pierce.
*Zaquiq* tries to hack Asandra, but she deflects the blow.
Asandra barely strikes *Zaquiq*'s right leg.
Trang barely pierces *Erevos*'s head.
You're already wielding a weapon.

* HP:Battered MV:Fresh - Joness: Scratched >

Asandra panics, and attempts to flee!

* HP:Battered MV:Fresh - Joness: Scratched >

Asandra leaves east riding a warhorse.
Trang narrates 'care'

* HP:Battered MV:Fresh - Joness: Scratched >
sheath

You dodge a bash from *Joness* who loses his balance and falls!

* HP:Battered MV:Fresh - Joness: Scratched >
You sheath a dagger of gleaming steel into a silver Kandori wristcuff.

ws
wield sword
* HP:Battered MV:Fresh - Joness: Scratched >
Trang avoids being bashed by *Erevos* who loses his balance and falls!
You wield an ivory and gold-hilted longsword.

* HP:Battered MV:Fresh - Joness: Scratched >

Asandra has arrived from the east, riding a warhorse.

* HP:Battered MV:Fresh - Joness: Scratched >

*Fong* tries to crush a Shienaran forward scout, but he parries successfully.
Ragan slices Joness's left foot.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Curmudgeon's body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Fong's body.
A Shienaran forward scout draws a tarnished shortsword from a sword sheath with a flash of steel.
A Shienaran forward scout slashes Vaspus's body.
Trang swiftly dodges *Curmudgeon*'s attempt to pound him.
*Vaspus* smites your right arm hard.
You barely slash *Joness*'s body.
Trang pierces *Erevos*'s body hard.
Trang pierces *Erevos*'s right arm.
Asandra barely strikes *Zaquiq*'s left leg.

* HP:Beaten MV:Fresh - Ragan: Healthy - Joness: Scratched >

Asandra avoids being bashed by *Zaquiq* who loses his balance and falls!

* HP:Beaten MV:Fresh - Ragan: Healthy - Joness: Scratched >
f
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some tracks of A TROLLOC leaving north. ^^

* HP:Beaten MV:Full >
n
k dark
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a human leaving east. >>
Asandra Laserie, Aes Sedai is here, fighting Zaquiq, riding a warhorse.
A Shienaran forward scout is here, fighting Vaspus.
A Shienaran scout keeps a constant watch here.
*Zaquiq* is here, fighting Asandra.
*Vaspus* is here, fighting a Shienaran forward scout.
*Erevos* is here, fighting Trang.
*Curmudgeon* is here, fighting Trang.
*Joness* is here, fighting Ragan.
Lord Trang the Sheriff is here, fighting Erevos, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A lynx creeps low to the ground, hunting for food.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Curmudgeon.
Ragan is here, fighting Joness.

* HP:Beaten MV:Full >
*Vaspus* smites a Shienaran forward scout's body very hard.
A Shienaran forward scout joins Ragan's fight!
Ragan slices Joness's body.
A Shienaran forward scout slashes Curmudgeon's left leg.
A Shienaran forward scout tickles Vaspus's head with his slash.
*Curmudgeon* tries to pound Trang, but he parries successfully.
Trang pierces *Erevos*'s body.
You tickle *Joness*'s head with your slash.

* HP:Beaten MV:Full - Ragan: Healthy - Joness: Scratched >

*Zaquiq* panics, and attempts to flee!
-
*Zaquiq* leaves east. >>
=+*
*Joness* stops using an enormous double-bladed battleaxe.
*+
*Vaspus* panics, and attempts to flee!
=-
*Vaspus* smites a Shienaran forward scout's left foot into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
*Erevos* tries to hack Trang, but he parries successfully.
*Joness* tries to hit Ragan, but he parries successfully.
Ragan barely slices Joness's body.
A Shienaran forward scout slashes Curmudgeon's left leg.
A Shienaran forward scout barely slashes Vaspus's right foot.
Trang swiftly dodges *Curmudgeon*'s attempt to pound him.
Trang pierces *Erevos*'s left arm.
*Zaquiq* has arrived from the east.
Trang avoids being bashed by *Erevos* who loses his balance and falls!
-
*Zaquiq* tries to hack Asandra, but she deflects the blow.

=
*Fong* has arrived from the north.
As *Joness* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Full >

Asandra throws a fireball at *Zaquiq*, who screams in pain.
*Fong* tries to crush you, but you parry successfully.
*Joness* puts an enormous double-bladed battleaxe in a backpack.

* HP:Beaten MV:Full - Fong: Scratched >

Trang pierces *Erevos*'s body.

* HP:Beaten MV:Full - Fong: Scratched >

*Vaspus* panics, and attempts to flee!
*Vaspus* leaves east. >>

* HP:Beaten MV:Full - Fong: Scratched >

*Erevos* tries to hack Trang, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*Joness* tries to hit Ragan, but he dodges the attack.
Ragan tickles Joness's body with his slice.
Trang pierces *Erevos*'s right leg.

* HP:Beaten MV:Full - Fong: Scratched >

A Shienaran forward scout gallantly rescues Ragan!

* HP:Beaten MV:Full - Fong: Scratched >

Trang avoids being bashed by *Curmudgeon* who loses his balance and falls!
*Zaquiq* sends Asandra sprawling with a powerful bash!

bash
* HP:Beaten MV:Full - Fong: Scratched >

Trang panics, and attempts to flee!
*Fong* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Fong: Scratched >

Trang leaves east riding a warhorse.

* HP:Beaten MV:Full - Fong: Scratched >

Ragan joins a Shienaran forward scout's fight!
Ragan slices Erevos's body hard.
*Joness* tries to hit a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tickles Joness's head with his slash.
A Shienaran forward scout barely tickles Zaquiq's body with his slash.
A Shienaran forward scout slashes Curmudgeon's body.
*Fong* crushes your right leg hard.
*Zaquiq* hacks Asandra's body hard.
Asandra panics, and attempts to flee!

* HP:Beaten MV:Full - Fong: Scratched >

Asandra leaves north riding a warhorse.

* HP:Beaten MV:Full - Fong: Scratched >

Asandra has arrived from the north, riding a warhorse.
*Curmudgeon* panics, and attempts to flee!

* HP:Beaten MV:Full - Fong: Scratched >

Asandra tickles *Joness*'s body with her strike.

* HP:Beaten MV:Full - Fong: Scratched >

*Curmudgeon* leaves north. ^^
*Erevos* panics, and attempts to flee!

* HP:Beaten MV:Full - Fong: Scratched >

*Erevos* tries to hack Ragan, but he parries successfully.
A Shienaran forward scout joins Ragan's fight!
Ragan barely slices Erevos's body.
*Joness* tries to hit a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout tickles Joness's body with his slash.
A Shienaran forward scout barely slashes Zaquiq's right leg.
*Fong* crushes your body very hard.
*Zaquiq* panics, and attempts to flee!
*Erevos* leaves east. >>

* HP:Beaten MV:Full - Fong: Scratched >

*Zaquiq* leaves west. <<

* HP:Beaten MV:Full - Fong: Scratched >

*Curmudgeon* has arrived from the north.

* HP:Beaten MV:Full - Fong: Scratched >
*Curmudgeon* tries to pound Asandra, but she deflects the blow.
-=
Ragan barely slices Curmudgeon's body.
+
Trang narrates 'on 1e'
*
*Vaspus* has arrived from the east.
*
Ragan slices Curmudgeon's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
Asandra strikes *Joness*'s body.
*Joness* tries to hit a Shienaran forward scout, but he deflects the blow.
A Shienaran forward scout slashes Joness's right arm.
+=-

Asandra panics, and attempts to flee!
-=
Your bash at *Fong* sends him sprawling!

* HP:Beaten MV:Full - Fong: Scratched >

Asandra leaves west riding a warhorse.

* HP:Beaten MV:Full - Fong: Scratched >

*Curmudgeon* barely pounds Ragan's body.
A Shienaran forward scout joins Ragan's fight!
*Vaspus* smites a Shienaran forward scout's body very hard.
A Shienaran forward scout slashes Vaspus's body hard.
Ragan slices Curmudgeon's right leg.
*Joness* tries to hit a Shienaran forward scout, but he dodges the attack.
A Shienaran forward scout slashes Joness's body.
You slash *Fong*'s right leg.

* HP:Beaten MV:Full - Fong: Scratched >

A Shienaran forward scout gallantly rescues Ragan!
Ragan joins a Shienaran forward scout's fight!
Asandra has arrived from the west, riding a warhorse.

* HP:Beaten MV:Full - Fong: Scratched >

Asandra tickles *Fong*'s body with her strike.

* HP:Beaten MV:Full - Fong: Scratched >

*Vaspus* panics, and attempts to flee!

* HP:Beaten MV:Full - Fong: Scratched >

*Zaquiq* has arrived from the west.

* HP:Beaten MV:Full - Fong: Scratched >

*Zaquiq* tries to hack Asandra, but she deflects the blow.

* HP:Beaten MV:Full - Fong: Scratched >

*Vaspus* leaves south. VV

* HP:Beaten MV:Full - Fong: Scratched >

Ragan slices Joness's body.
A Shienaran forward scout joins Ragan's fight!
*Curmudgeon* pounds a Shienaran forward scout's body.
A Shienaran forward scout slashes Curmudgeon's body hard.
*Joness* tries to hit a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Joness's right arm.
You slash *Fong*'s body.

* HP:Beaten MV:Full - Fong: Scratched >
bash

*Curmudgeon* panics, and attempts to flee!

* HP:Beaten MV:Full - Fong: Scratched >
They already seem to be stunned.

* HP:Beaten MV:Full - Fong: Scratched >

*Vaspus* has arrived from the south.

bash
* HP:Beaten MV:Full - Fong: Scratched >

*Vaspus* tries to smite you, but you parry successfully.

* HP:Beaten MV:Full - Fong: Scratched >
*Curmudgeon* leaves south. VV

*Zaquiq* sends Asandra sprawling with a powerful bash!

f-
Cancelled.
*Vaspus* tries to smite you, but you parry successfully.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout slashes Zaquiq's left leg.
*Zaquiq* hacks Asandra's right hand into bloody fragments!
Asandra panics, and attempts to flee!
Ragan slices Joness's right leg.
*Joness* tries to hit a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Joness's right leg.
You panic and attempt to flee!


Asandra leaves north riding a warhorse.
You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of a human leaving east. >>
There are some tracks of a human leaving west. <<
*Erevos* is here, fighting Trang.
Lord Trang the Sheriff is here, fighting Erevos, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.

* HP:Beaten MV:Full >

Trang pierces *Erevos*'s right foot.

* HP:Beaten MV:Full >
k dark
You slash *Erevos*'s left hand.

* HP:Beaten MV:Full - Trang: Hurt - Erevos: Wounded >

*Fong* has arrived from the west.
*Erevos* panics, and attempts to flee!

* HP:Beaten MV:Full - Trang: Hurt - Erevos: Wounded >

*Fong* tries to crush you, but you parry successfully.

* HP:Beaten MV:Full - Trang: Hurt - Erevos: Wounded >

*Erevos* leaves east. >>

* HP:Beaten MV:Full - Fong: Scratched >

You slash *Fong*'s right leg.
*Fong* tries to crush you, but you deflect the blow.

* HP:Beaten MV:Full - Fong: Scratched >
f

Trang pierces *Fong*'s body.

* HP:Beaten MV:Full - Fong: Hurt >
n
You panic and attempt to flee!

Trang barely pierces *Fong*'s left leg.
You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving west. <<
Asandra Laserie, Aes Sedai is here, fighting Curmudgeon, riding a warhorse.
A Shienaran forward scout is here, fighting Joness.
*Curmudgeon* is here, fighting Asandra.
*Vaspus* is here, fighting a Shienaran forward scout.
*Zaquiq* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Vaspus.
A Shienaran forward scout is here, fighting Zaquiq.
*Joness* is here, fighting Ragan.
A warhorse is here, stamping his feet impatiently.
A lynx creeps low to the ground, hunting for food.
A raven is visible flying high in the sky.
Ragan is here, fighting Joness.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
Several blackberries grow on a nearby vine. [3]

* HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
sc
k dark
You have 89(384) hit and 140(150) movement points.
You have scored 104759396 experience points and 165 quest points.
You need 3740604 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Full >
k dark
*Erevos* has arrived from the south.
You slash *Erevos*'s body.

* HP:Beaten MV:Full - Erevos: Wounded >
You do the best you can!

* HP:Beaten MV:Full - Erevos: Wounded >

*Erevos* tries to hack you, but you deflect the blow.
You slash *Erevos*'s right leg.

* HP:Beaten MV:Full - Erevos: Wounded >
f
You panic and attempt to flee!


You flee head over heels.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
*Vaspus* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Vaspus.
A Shienaran forward scout is here, fighting Joness.
*Curmudgeon* is standing here.
A Shienaran forward scout is here, fighting Vaspus.
*Joness* is here, fighting Ragan.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.
Ragan is here, fighting Joness.

* HP:Beaten MV:Full >

Asandra has arrived from the west, riding a warhorse.

* HP:Beaten MV:Full >

*Vaspus* tries to smite a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes Vaspus's right leg.
A Shienaran forward scout slashes Vaspus's left leg.
*Joness* tries to blast Ragan, but he deflects the blow.
A Shienaran forward scout barely slashes Joness's body.
Ragan slices Joness's head.
Asandra barely strikes *Curmudgeon*'s right leg.

* HP:Beaten MV:Full >

*Joness* panics, and attempts to flee!

r2
* HP:Beaten MV:Full >

*Joness* leaves west. <<

* HP:Beaten MV:Full >
[ride 2.horse]
You start riding him.

* R HP:Beaten MV:Full >

*Vaspus* panics, and attempts to flee!

* R HP:Beaten MV:Full >
k dark
k dark
*Joness* has arrived from the west.
You slash *Joness*'s body.

* R HP:Beaten MV:Full - Joness: Wounded >
You do the best you can!

* R HP:Beaten MV:Full - Joness: Wounded >
Tic in 7 seconds!
bash
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices Curmudgeon's head.
A Shienaran forward scout barely slashes Vaspus's body.
A Shienaran forward scout tickles Joness's body with his slash.
*Joness* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

You slash *Joness*'s right arm hard.
*Vaspus* tries to smite a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Vaspus's body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.031 seconds.
*Vaspus* leaves north. ^^
-=+**+
Asandra avoids being bashed by *Curmudgeon* who loses his balance and falls!
Asandra panics, and attempts to flee!
=-
*Vaspus* has arrived from the north.

Asandra leaves east riding a warhorse.
-
Ragan slices Curmudgeon's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout barely slashes Joness's body.
=
Your bash at *Joness* sends him sprawling!

* R HP:Beaten MV:Fresh - Joness: Wounded >

*Erevos* has arrived from the north.

* R HP:Beaten MV:Fresh - Joness: Wounded >

*Erevos* tries to hack you, but you parry successfully.

* R HP:Beaten MV:Fresh - Joness: Wounded >

*Curmudgeon* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Joness: Wounded >

A Shienaran forward scout slashes Vaspus's body.
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout tickles Vaspus's body with his slash.
Ragan slices Curmudgeon's body.
You slash *Joness*'s left leg.

* R HP:Beaten MV:Fresh - Joness: Wounded >
f
*Curmudgeon* leaves east. >>
You panic and attempt to flee!


You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Fresh >
e
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zaquiq* is standing here.

* R HP:Beaten MV:Fresh >
sc
k dark
bash
*Zaquiq* leaves west. <<
You have 83(384) hit and 150(150) movement points.
You have scored 104761532 experience points and 165 quest points.
You need 3738468 exp to level and 235 qp to rank.
You have amassed 63 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
Bash who?

* R HP:Beaten MV:Full >
w
k dark
bash
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Full >
You slash *Erevos*'s body.

* R HP:Beaten MV:Full - Erevos: Wounded >

*Erevos* tries to hack you, but you deflect the blow.
-
f=
Cancelled.
You panic and attempt to flee!


Draz narrates 'sup'


You flee head over heels.
At the Corner of a Burial Site
It is in this corner of the cemetery that the oldest graves are to be
found. The year of death inscribed on some of the stones date back to over
three hundred years ago. The monastery must have been here for a very long
time. Some of the tombstones have fallen over from old age. The grave of
"Brother Deradus" is one of them. The tombs go on to the east, while to the
south the stone wall that used to separate the monastery from the forest
has fallen over, making it possible to walk over the pile of stone and into
a large temple.
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
Door down: shallowgrave
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is visible flying high in the sky.

* R HP:Beaten MV:Full >
e
n
A Circle of Stones
On the ground, twelve tombstones stand together in a perfect circle. Each
one has the name of a deceased monk inscribed upon it. 'Leon, Simon, Eric,
Per...' In the middle of the circle a particularly large stone stands
alone. One can tell from the weathered stones that these monks have been
dead for a long time. The graveyard stretches out in every direction except
to the south, where a hole in the stone wall opens up before a temple.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of A TROLLOC leaving north. ^^
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small grasshopper hops from place to place.
A small grasshopper hops from place to place.
A wounded trolloc is here, looking at you through terrified eyes.

* R HP:Beaten MV:Full >
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Beaten MV:Full >
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.

* R HP:Beaten MV:Full >
k dark
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
k dark
k dark
They aren't here.

where
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full >
Players in your Zone
--------------------
Corentin - The Yard Before the Monastery
Asandra - On the Stone Steps
Trang - On the Stone Steps

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >

*Erevos* has arrived from the south.

* R HP:Beaten MV:Full >
*Erevos* tries to hack you, but you deflect the blow.
You do the best you can!

* R HP:Beaten MV:Full - Erevos: Wounded >
f

Your blood freezes as you hear someone's death cry.

* R HP:Beaten MV:Full - Erevos: Wounded >
You panic and attempt to flee!


A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
A lynx has arrived from the east.

e

Ragan slices Erevos's left leg.
A lynx leaves west. <<
A Shienaran forward scout slashes Erevos's right leg.
A Shienaran forward scout barely slashes Erevos's left leg.
A Shienaran forward scout slashes Erevos's head.

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
*Vaspus* is standing here.
*Fong* is standing here.
*Curmudgeon* is standing here.
*Joness* is standing here.
A spotted horse wanders skittishly around here.
A green woodpecker is here flying around.
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran forward scout is here, fighting Erevos.
*Erevos* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Erevos.
A Shienaran forward scout is here, fighting Erevos.
Ragan is here, fighting Erevos.

* R HP:Beaten MV:Full >
k dark
bash
*Erevos* panics, and attempts to flee!
You slash *Erevos*'s body.

* R HP:Beaten MV:Full - a Shienaran forward scout: Scratched - Erevos: Battered >
-=
Asandra has arrived from the east, riding a warhorse.
A raven has arrived from the east.
*Erevos* leaves south. VV
+*
s*
k dark+
bash
Cancelled.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
Asandra has arrived from the north, riding a warhorse.
A raven has arrived from the north.

* R HP:Beaten MV:Full >
Asandra leaves south riding a warhorse.
A raven leaves south. VV
You slash *Erevos*'s body.

* R HP:Beaten MV:Full - Erevos: Battered >
-=+*

Asandra has arrived from the south, riding a warhorse.
A raven has arrived from the south.
*
Asandra barely strikes *Erevos*'s left arm.
+=- -=
Your bash at *Erevos* sends him sprawling!

* R HP:Beaten MV:Full - Erevos: Battered >

You slash *Erevos*'s left leg.

* R HP:Beaten MV:Full - Erevos: Battered >

Asandra throws a fireball at *Erevos*, who screams in pain.

* R HP:Beaten MV:Full - Erevos: Beaten >

You slash *Erevos*'s body hard.

* R HP:Beaten MV:Full - Erevos: Beaten >
k dark
You do the best you can!

* R HP:Beaten MV:Full - Erevos: Beaten >
k dark

*Erevos* panics, and attempts to flee!
Asandra throws a fireball at *Erevos*, who screams in pain.

* R HP:Beaten MV:Full - Erevos: Critical >
You do the best you can!

k dark
* R HP:Beaten MV:Full - Erevos: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Full - Erevos: Critical >
k dark
You do the best you can!

* R HP:Beaten MV:Full - Erevos: Critical >
Asandra barely strikes *Erevos*'s head.
*Erevos* panics, and attempts to flee!
*Erevos* tries to hack you, but you parry successfully.
You slash *Erevos*'s left arm.
*Erevos* panics, and attempts to flee!
*Erevos* leaves east. >>
They aren't here.

k dark
* R HP:Beaten MV:Full >
k dark
They aren't here.

* R HP:Beaten MV:Full >
They aren't here.

e
* R HP:Beaten MV:Full >
k dark
bash
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of A TROLLOC leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
Asandra has arrived from the west, riding a warhorse.
A raven has arrived from the west.

* R HP:Beaten MV:Full >
Asandra barely strikes *Erevos*'s left arm.
*Erevos* is mortally wounded, and will die soon, if not aided.
You slash *Erevos*'s body very hard.
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Erevos*'s death cry.

* R HP:Beaten MV:Full >
Bash who?

* R HP:Beaten MV:Full >
g
get all corpse
nar rip ere
You get a pair of thick metal boots from the corpse of Erevos.
You get a pair of steel-plated greaves from the corpse of Erevos.
You get a bronze belt of odd design from the corpse of Erevos.
You get a pair of gold-hilted hooked swords from the corpse of Erevos.
You get a sungwood bracelet from the corpse of Erevos.
You get a sungwood bracelet from the corpse of Erevos.
You get a pair of steel-plated gauntlets from the corpse of Erevos.
You get a pair of ebony-steel plate vambraces from the corpse of Erevos.
You get a backpack from the corpse of Erevos.
You get a crimson cloak of fine Two Rivers wool from the corpse of Erevos.
You get a shining steel breastplate from the corpse of Erevos.
You get a necklace of dark ivy from the corpse of Erevos.
You get a necklace of dark ivy from the corpse of Erevos.
You get a full metal helmet and visor from the corpse of Erevos.
You get a gold ring delicately carved with ivy from the corpse of Erevos.
You get a gold ring delicately carved with ivy from the corpse of Erevos.

* R HP:Beaten MV:Full >

Asandra stops using a staff of sungwood.

* R HP:Beaten MV:Full >
Asandra draws a dagger from an earthen brown mantle with a flash of steel.
Ok.

* R HP:Beaten MV:Full >

Asandra leans over and severs the head from the corpse of Erevos.

* R HP:Beaten MV:Full >

Asandra sheathes a dagger into an earthen brown mantle.

* R HP:Beaten MV:Full >
sc1
remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword

Asandra wields a staff of sungwood in a two-handed grip.

* R HP:Beaten MV:Full >
You stop using an ivory and gold-hilted longsword.

* R HP:Beaten MV:Full >
Trang has arrived from the west, riding a warhorse.
You try to quietly draw a dagger of gleaming steel from a silver Kandori wristcuff.

* R HP:Beaten MV:Full >
It seems to have already been scalped.

* R HP:Beaten MV:Full >
You sheath a dagger of gleaming steel into a silver Kandori wristcuff.

* R HP:Beaten MV:Full >
You wield an ivory and gold-hilted longsword.

* R HP:Beaten MV:Full >

Trang nods in agreement.

* R HP:Beaten MV:Full >
w
Asandra nods in agreement.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Trang has arrived from the east, riding a warhorse.
Asandra has arrived from the east, riding a warhorse.
A raven has arrived from the east.

n
* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A green woodpecker is here flying around.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.
Trang has arrived from the south, riding a warhorse.
Asandra has arrived from the south, riding a warhorse.
A raven has arrived from the south.

* R HP:Beaten MV:Full >
sc
You have 95(384) hit and 146(150) movement points.
You have scored 105264958 experience points and 165 quest points.
You need 3235042 exp to level and 235 qp to rank.
You have amassed 69 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
'90 hps here
Ok.

* R HP:Beaten MV:Full >
'they were 1w
Ok.

* R HP:Beaten MV:Full >
Tic in 7 seconds!

Asandra says 'Fading sps'

* R HP:Beaten MV:Full >
diag asandra

Trang leaves west riding a warhorse.

* R HP:Beaten MV:Full >
Asandra has some big nasty wounds and scratches.
Asandra is battered.

* R HP:Beaten MV:Full >
nod
You nod in agreement.

* R HP:Beaten MV:Full >
i
You are carrying:
[2] a gold ring delicately carved with ivy
a full metal helmet and visor
[2] a necklace of dark ivy
a shining steel breastplate
a crimson cloak of fine Two Rivers wool
a backpack
a pair of ebony-steel plate vambraces
a pair of steel-plated gauntlets
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a bronze belt of odd design
a pair of steel-plated greaves
a pair of thick metal boots
the severed head of Kraken the Trolloc slain in the Blight
a copper penny
seven gold crowns

* R HP:Beaten MV:Full >
hide abseq
hide abseq
hide abseq
You hide a full metal helmet and visor.

* R HP:Beaten MV:Full >
hide abseq
You hide a shining steel breastplate.

hide abseq
* R HP:Beaten MV:Full >
You hide a pair of ebony-steel plate vambraces.

hide abseq
* R HP:Beaten MV:Full >
hide abseq
You hide a pair of steel-plated gauntlets.

* R HP:Beaten MV:Full >
You hide a pair of steel-plated greaves.

* R HP:Beaten MV:Full >
You hide a pair of thick metal boots.

* R HP:Beaten MV:Full >
You don't seem to have an abseq.

* R HP:Beaten MV:Full >
hide abseq
You don't seem to have an abseq.

* R HP:Beaten MV:Full >
i
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 66.787 seconds.
You are carrying:
[2] a gold ring delicately carved with ivy
[2] a necklace of dark ivy
a crimson cloak of fine Two Rivers wool
a backpack
[2] a sungwood bracelet
a pair of gold-hilted hooked swords
a bronze belt of odd design
the severed head of Kraken the Trolloc slain in the Blight
a copper penny
seven gold crowns

* R HP:Beaten MV:Fresh >

Trang narrates 'looks back bl'

* R HP:Beaten MV:Fresh >
where
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Corentin - The Yard Before the Monastery

* R HP:Beaten MV:Fresh >
sc
You have 108(384) hit and 150(150) movement points.
You have scored 105264958 experience points and 165 quest points.
You need 3235042 exp to level and 235 qp to rank.
You have amassed 69 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >

Asandra narrates 'zone still orch'

* R HP:Beaten MV:Fresh >
notice
You start paying increased attention to your surroundings.

k dark
* R HP:Beaten MV:Fresh >
k dark
Trang narrates 'k'
They aren't here.

* R HP:Beaten MV:Fresh >
Asandra narrates 'maybe 1 at patty'
They aren't here.

k dark
* R HP:Beaten MV:Fresh >
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >
where
k dark
Players in your Zone
--------------------
Asandra - The Yard Before the Monastery
Corentin - The Yard Before the Monastery

* R HP:Beaten MV:Fresh >
k dark
They aren't here.

* R HP:Beaten MV:Fresh >
They aren't here.

* R HP:Beaten MV:Fresh >

*Joness* has arrived from the west.
*Curmudgeon* has arrived from the west.
*Fong* has arrived from the west.
*Vaspus* has arrived from the west.
*Vaspus* tries to smite Asandra, but she deflects the blow.

* R HP:Beaten MV:Fresh >
k dark

*Joness* tries to blast you, but you parry successfully.

* R HP:Beaten MV:Fresh - Joness: Wounded >
A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Trang narrates 'i check'
*Curmudgeon* pounds your body hard.
Asandra intercepts *Fong*'s attack on her mount.
*Fong* tries to crush Asandra, but she deflects the blow.
You do the best you can!

* R HP:Beaten MV:Fresh - Joness: Wounded >
nar on

*Curmudgeon* tries to pound you, but you parry successfully.
A green woodpecker panics, and attempts to flee!
A green woodpecker leaves west. <<
Ragan slices Fong's body.
A Shienaran forward scout slashes Fong's right leg.
A Shienaran forward scout slashes Fong's left leg.
A Shienaran forward scout barely tickles Fong's body with his slash.
You slash *Joness*'s body.
*Joness* blasts your body very hard.
Asandra strikes *Vaspus*'s right leg.
*Vaspus* tries to smite Asandra, but she deflects the blow.

f
* R HP:Beaten MV:Fresh - Joness: Wounded >
Ok.

* R HP:Beaten MV:Fresh - Joness: Wounded >
You panic and attempt to flee!


Asandra narrates 'on 4'


You flee head over heels.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
s

Trang has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
k dark
bash

Asandra has arrived from the south, riding a warhorse.
Trang leaves south riding a warhorse.

* R HP:Beaten MV:Full >
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
You notice a pair of thick metal boots is hidden here.
You notice a pair of steel-plated greaves is hidden here.
You notice a pair of steel-plated gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Trang the Sheriff is here, fighting Joness, riding a warhorse.
A Shienaran forward scout is here, fighting Fong.
A Shienaran forward scout is here, fighting Fong.
*Vaspus* is here, fighting Trang.
*Fong* is here, fighting a Shienaran forward scout.
*Curmudgeon* is standing here.
*Joness* is here, fighting Trang.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Fong.
Ragan is here, fighting Fong.
Asandra has arrived from the north, riding a warhorse.

* R HP:Beaten MV:Full >
You slash *Curmudgeon*'s left leg.

* R HP:Beaten MV:Full - Curmudgeon: Hurt >
-
Asandra strikes *Vaspus*'s body.
=+**
Trang narrates 'im here'
+=
*Fong* panics, and attempts to flee!
-
Asandra tickles *Vaspus*'s body with her strike.
*Vaspus* tries to smite Trang, but he dodges the attack.
Trang pierces *Joness*'s body.
Ragan slices Fong's body.
A Shienaran forward scout slashes Fong's right arm.
A Shienaran forward scout tickles Fong's body with his slash.
A Shienaran forward scout tickles Fong's body with his slash.

*Fong* leaves west. <<
-
=
As *Curmudgeon* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full >

Trang avoids being bashed by *Joness* who loses his balance and falls!

* R HP:Beaten MV:Full >

You dodge a bash from *Curmudgeon* who loses his balance and falls!

* R HP:Beaten MV:Full - Curmudgeon: Hurt >

A Shienaran forward scout joins your fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices Vaspus's body.
A Shienaran forward scout slashes Curmudgeon's body.
A Shienaran forward scout barely slashes Vaspus's right foot.
A Shienaran forward scout tickles Joness's body with his slash.
*Vaspus* tries to smite Trang, but he parries successfully.
Trang pierces *Joness*'s body.

f
* R HP:Beaten MV:Full - Curmudgeon: Hurt >
You panic and attempt to flee!


Trang pierces *Joness*'s body.

e
You flee head over heels.
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
Under the Angel
Close to the monastery's wall, a tombstone shaped like an angel stands. Its
large wings provide some protection from the occasional rain trying to tear
at the inscription just below the angel's knees. The once fertile ground
around the grave has dried up completely. The burial site stretches over
westwards with some large tombstones to the south.
[ obvious exits: S W ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of Erevos is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
w
n
Passing Some Tombstones
The wind and the rain have been hard on the small tombstones standing up
out of the ground. The names of the deceased monks are unreadable. The soil
around every tomb is hard and covered with dead grass. One can see a yard
to the north and the burial site stretches out to the south and east.
[ obvious exits: N E S ]
Zone: Decayed Forest
Zone: Decayed Forest
There are some bloody traces of A TROLLOC leaving east. >>
There are some bloody traces of a human leaving north. ^^
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of a ridden mount leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.

k dark
* R HP:Beaten MV:Full >
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
You notice a pair of thick metal boots is hidden here.
You notice a pair of steel-plated greaves is hidden here.
You notice a pair of steel-plated gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jalen* is standing here.
*Fong* is here, fighting Asandra.
Asandra Laserie, Aes Sedai is here, fighting Vaspus, riding a warhorse.
Lord Trang the Sheriff is here, fighting Joness, riding a warhorse.
A Shienaran forward scout is here, fighting Joness.
A Shienaran forward scout is here, fighting Vaspus.
*Vaspus* is here, fighting Trang.
*Curmudgeon* is here, fighting a Shienaran forward scout.
*Joness* is here, fighting Trang.
A raven is visible flying high in the sky.
A Shienaran forward scout is here, fighting Curmudgeon.
Ragan is here, fighting Vaspus.

* R HP:Beaten MV:Full >
You barely slash *Jalen*'s body.
*Jalen* panics, and attempts to flee!

* R HP:Beaten MV:Full - Jalen: Scratched >
*Jalen* leaves south. VV
Bash who?

* R HP:Beaten MV:Full >

*Curmudgeon* sends a Shienaran forward scout sprawling with a powerful bash!
Trang avoids being bashed by *Joness* who loses his balance and falls!

* R HP:Beaten MV:Full >

*Curmudgeon* pounds a Shienaran forward scout's right foot into bloody fragments!
A Shienaran forward scout joins Ragan's fight!
Ragan slices Vaspus's left leg.
A Shienaran forward scout slashes Vaspus's right arm hard.
*Vaspus* tries to smite Trang, but he deflects the blow.
Trang pierces *Joness*'s right hand.

* R HP:Beaten MV:Full >

*Fong* sends Asandra sprawling with a powerful bash!

* R HP:Beaten MV:Full >
f
*Jalen* has arrived from the south.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some bloody traces of a human leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
There are some tracks of a ridden mount leaving south. vv
Several blackberries grow on a nearby vine. [3]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Full >
nar 5 now

*Curmudgeon* has arrived from the south.

* R HP:Beaten MV:Full >
Ok.

* R HP:Beaten MV:Full >
sc
You have 93(384) hit and 141(150) movement points.
You have scored 105265252 experience points and 165 quest points.
You need 3234748 exp to level and 235 qp to rank.
You have amassed 69 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Full >
s
*Curmudgeon* leaves south. VV
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
You notice a pair of thick metal boots is hidden here.
You notice a pair of steel-plated greaves is hidden here.
You notice a pair of steel-plated gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Curmudgeon* is standing here.
*Jalen* is here, fighting Asandra.
A Shienaran scout keeps a constant watch here.
A Shienaran forward scout is here, fighting Fong.
*Fong* is here, fighting Asandra.
Asandra Laserie, Aes Sedai is sitting here, riding a warhorse.
Lord Trang the Sheriff is sitting here, riding a warhorse.
A Shienaran forward scout is here, fighting Vaspus.
*Vaspus* is here, fighting Trang.
*Joness* is here, fighting Trang.
A raven is visible flying high in the sky.
Ragan is here, fighting Vaspus.

* R HP:Beaten MV:Full >

Asandra leaves south riding a warhorse.
*Curmudgeon* tries to pound you, but you parry successfully.

k dark
bash
* R HP:Beaten MV:Full - Curmudgeon: Wounded >
You do the best you can!

* R HP:Beaten MV:Full - Curmudgeon: Wounded >

f-=
Cancelled.

You panic and attempt to flee!


Asandra has arrived from the south, riding a warhorse.


Asandra strikes *Joness*'s body.


Asandra barely strikes *Joness*'s body.
A Shienaran forward scout joins Ragan's fight!
*Joness* blasts Trang's body into bloody fragments!
A Shienaran forward scout slashes Fong's body.
Ragan slices Vaspus's body.
A Shienaran forward scout barely slashes Vaspus's body.
*Vaspus* smites Trang's body into bloody fragments!


Asandra avoids being bashed by *Jalen* who loses his balance and falls!
Asandra panics, and attempts to flee!


*Fong* sends a Shienaran forward scout sprawling with a powerful bash!


You flee head over heels.
On the Stone Steps
The stairs leading up to the entrance are made of the same stone that the
monastery was built with. There are thirteen steps up to what once was a
gate, but now is only a gateway. Bones and marks of blades on the steps are
witness of some fight taking place here long ago. To the west there is a
yard, and to the east the gaping hole that was once the entrance to the
monastery awaits.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some bloody traces of a human leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
The corpse of Zaquiq is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Beaten MV:Full >
w
k dark
bash
The Yard Before the Monastery
Inside the gate there is a small yard where the ground is paved with big,
flat stones. To the east a monastery is situated. Although it has been
deserted for many years, the monastery spreads the feeling of not being
alone here. To the north there are some remains of the the monks' orchard,
to the south there looks to be some sort of burial site and there is a gate
to the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
There are some bloody traces of a human leaving south. vv
There are some bloody traces of a human leaving east. >>
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving north. ^^
You notice a pair of thick metal boots is hidden here.
You notice a pair of steel-plated greaves is hidden here.
You notice a pair of steel-plated gauntlets is hidden here.
You notice a pair of ebony-steel plate vambraces is hidden here.
You notice a shining steel breastplate is hidden here.
You notice a full metal helmet and visor is hidden here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Curmudgeon* is standing here.
*Jalen* is standing here.
A Shienaran forward scout is here, fighting Fong.
A Shienaran forward scout is sitting here.
*Fong* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Vaspus.
*Vaspus* is here, fighting a Shienaran forward scout.
*Joness* is standing here.
A raven is visible flying high in the sky.
Ragan is here, fighting Vaspus.

* R HP:Beaten MV:Full >
*Fong* panics, and attempts to flee!
*Jalen* tries to blast you, but you deflect the blow.
You do the best you can!

* R HP:Beaten MV:Full - Jalen: Scratched >
Trang narrates 'ate bad bash'

Asandra narrates 'I beat'
-=
*Fong* leaves north. ^^
+
A Shienaran forward scout joins Ragan's fight!
A Shienaran forward scout joins Ragan's fight!
*

*Curmudgeon* pounds your body.
*
*Joness* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!




*Joness* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Curmudgeon* pounds your body.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout slashes Curmudgeon's head.
A Shienaran forward scout barely slashes Joness's right leg.
*Vaspus* smites a Shienaran forward scout's body extremely hard.
Ragan barely slices Vaspus's body.
A Shienaran forward scout tickles Vaspus's head with his slash.
Trang has arrived from the west, riding a warhorse.

f

Trang stops riding a warhorse.


Asandra has arrived from the south, riding a warhorse.
Trang tickles *Joness*'s body with his pierce.


Asandra tickles *Curmudgeon*'s left leg with her strike.


Trang pierces *Joness*'s left leg.


*Jalen* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!



*Vaspus* panics, and attempts to flee!


*Vaspus* leaves south. VV


Asandra tickles *Curmudgeon*'s right foot with her strike.
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Trang barely pierces *Joness*'s right leg.
*Joness* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!

A Shienaran forward scout barely slashes Curmudgeon's head.
A Shienaran forward scout tickles Joness's body with his slash.
*Jalen* blasts your left leg very hard.
You wish that your wounds would stop BLEEDING so much!



*Vaspus* has arrived from the south.


*Curmudgeon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Path Before the Gate
The path ends here, in front of a ten-foot-high gate. The wood in the gate
looks really old and worn and it is placed in a stone archway. There is
something written on the archway but the weathered letters prove hard to
make out. The path leads of to the west and the gate is to the east.
[ obvious exits: E W ]
Zone: Decayed Forest
Door east: greatgate
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving west. <<
The corpse of a spotted horse is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A green woodpecker is here flying around.
A lynx creeps low to the ground, hunting for food.

* R HP:Critical MV:Full >
w
w
w
w
Tic in 7 seconds!
nar out

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.447 seconds.


* R HP:Critical MV:Fresh >
Maybe you should get on your feet first?

* R HP:Critical MV:Fresh >
Maybe you should get on your feet first?

* R HP:Critical MV:Fresh >
Maybe you should get on your feet first?

############for sure should be dead right now :)

sta
* R HP:Critical MV:Fresh >
w
w
w
Maybe you should get on your feet first?

w
* R HP:Critical MV:Fresh >
Maybe you should get on your feet first?

* R HP:Critical MV:Fresh >
Ok.

* R HP:Critical MV:Fresh >
You stand up.

* R HP:Critical MV:Fresh >
Path to the Old Monastery
This part of the path is in even worse condition than the road continuing
to the east and west. A small stream crossing the path cuts it in two. The
faint animal tracks in the soft soil suggests that this could be a popular
place to drink for forest animals. To the north is an old well.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a horse leaving east. >>
There are some bloody traces of A TROLLOC leaving north. ^^
There are some tracks of a ridden mount leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a ridden mount leaving west. <<
There are some tracks of a horse leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Critical MV:Full >
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a horse leaving east. >>
There are some tracks of a ridden mount leaving north. ^^
A large wooden catapult has been erected here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
A rat scurries around trying to get out of sight.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Critical MV:Full >
Asandra narrates 'crit'
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
notice
You stop paying increased attention to your surroundings.

* R HP:Critical MV:Full >
n
w
The Blighted Forest
The sick trees of the blighted forest can be seen from here. The leaves are
completely yellow with small black spots in them. The evergreen trees'
needles are turning brown and starting to fade. The trees are not dried out
like in the rest of the blighted forest but heavily water-damaged. To the
north is the slope of a hill, to the south the ground is covered with
water, to the west is the blighted forest and east a small trail forms.
[ obvious exits: E S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full >
In Some Swamplike Terrain
A few fallen trees and the mushy ground make this area hard to pass
through. The previously dry soil hasn't responded well to the water
flooding the ground. It must have been lots of water, since all the growth
here has been drowned and died. The only thing that grows here now are
large stands of mushrooms, for which this is an ideal environment. Exits
are east into similar terrain, north to a hill, and west to some dead
forest.
[ obvious exits: N E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A snake is crawling through the water here.

* R HP:Critical MV:Full >
s
s
Waterlogged Forest
The shoreline that stretches all the way around the dark pond and prevents the
water from overflowing has broken up on this side of the pond. The water has
spread across the entire area, making the ground mushy and soft to walk upon.
The water-damaged forest continues to the north and the dark pond is west.
[ obvious exits: N W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

w
* R HP:Critical MV:Full >
s
Alas, you cannot go that way...

* R HP:Critical MV:Full >
s
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
Trang narrates 'ffs'
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, south and the west.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
On the Shore of a Dried-out Pond
To the north a dark pond is situated. Its dark, yet somehow clear, water is
occasionally rippled by a wind passing, or by something moving in the
water. The shore is more like the edge of a forest then a shore, with trees
growing close to the water. The forest continues east and south, with the
pond to the north.
[ obvious exits: N E S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
e
e
e
Some Healthier Trees
All of the trees in this area are young ones with no more than a few years
on their neck. The older trees have died and fallen over on the ground, but
out of the dead wood these new trees have sprung. They struggle to reach
the sunlight and look quite healthy. To the west the forest has made way
for a shore of some sort. To the east and south the forest dominates the
surrounding landscape.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
s
A Trail Through the Forest
Trees grow on both sides of this old animal trail. They grow close together
and look very strong and hard to pass by. That's probably one of the
reasons why there is a trail here, to guide one through the thick forest.
Some fresh, large piles of dropping indicate that the trail is still in
use. The dirt trail leads east while the forest takes over to the west.
[ obvious exits: E W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A black snake is here, lying on a rock.
A black snake is here, lying on a rock.

e
* R HP:Critical MV:Full >
A Stand of Trees
The lighter forest is an ideal place for smaller animals to be. The grass
grows waist-high to a man so there are plenty of good hiding places for
them here. It also makes a good hunting ground for some predators. The
forest goes on to the east and a small, narrow trail is north.
[ obvious exits: N E ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full >
s
By the Large Stone
The forest grows all around and looks perfectly normal. But there is
something not so common hidden among the trees. In between some large
bushes there is a large stone. It has writing carved into it and must have
stood here for quite some time since it looks so battered. The forest
stretches out to the south and west while a small trail takes over to the
north.
[ obvious exits: N S W ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A mole is here, looking sickly.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
s
s
The Thin Forest
Wiry trees with thin crowns of yellow leaves reach towards the sky. The
forest grows a bit sparsely around these parts, but shows signs of thriving
farther to the south. The woods continue to the north.
[ obvious exits: N S ]
Zone: Decayed Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
s
Moldy Earth
Planks of rotten and worm-eaten wood lie on the ground. They almost seem to
form a square, as though they were pieces of a building or structure of some
sort that decayed and fell in around itself. There are none of the wilted and
sickly trees growing here that can be seen in other parts of the forest.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

s
* R HP:Critical MV:Full >
s
Rotten Ground
The muddy soil shifts and moves with every step you take. It sucks at your feet
and nearly seems alive. The few trees that still grow here are stunted and
twisted. Their leaves have all fallen to the ground and lie in large piles that
stink of rot and decay.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Critical MV:Full >
s
Sinister Forest
Tall dark trees grow sparsely here in this eery forest. Their twisted,
sickly trunks bend in strange ways and their branches are all bare of leaves.
The dead and rotting leaves cover the ground in a blanket of decay. A rancid
odor wafts up from these piles of leaves, clogging the air with the thick
stench of death and rot.
[ obvious exits: N S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
A panther stalks through the wilderness.

* R HP:Critical MV:Full >
Withering Woods
Withered, sickly trees grow sparsely in this small blighted section of woods.
Rotting leaves cover the ground and fill the area with the rank odor of decay.
The forest continues in all directions, through groves of decaying trees and
miles of muddy soil.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a ridden mount leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a ridden mount leaving north. ^^
There are some tracks of a ridden mount leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
s
Rotten Ground
To the south the forest becomes much thicker, and substantially darker.
Here, it is still dim and closely packed, but there is some room to
manoeuver. The ground is muddy and strewn with rotten leaves. In fact, the
whole forest looks rotten and seems to be decaying. There is a pungent odor
hanging in the still air. Much of the surrounding area can be seen from
here just by watching carefully.
[ obvious exits: N E S ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
Asandra Laserie, Aes Sedai is here, fighting the creepers, riding a warhorse.
The creepers is here, fighting Asandra.

* R HP:Critical MV:Full >
s
Asandra panics, and attempts to flee!
Dark Forest
The forest is shrouded in total darkness. Deep within these woods, no light is
able to filter through the thick leaves above. The trees grow so close together
that it is difficult to move, and their quivering branches almost seem to be
reaching out towards you.
[ obvious exits: N E S W ]
Zone: Dark Forest
Zone: Dark Forest
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving south. vv
There are some tracks of an animal leaving north. ^^
There are some tracks of a humanoid leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Critical MV:Full >
e
Dark Forest
An eery silence overwhelms this dark forest. The air is still and thick, and
laden with an overpowering aroma of rotten leaves. It is pitch black this deep
in the forest, even at brightest noon. The trees are packed in so tight it is a
wonder they had room to spread their roots.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Full >
e
Dark Forest
Tall trees, growing at awkward angles and twisting themselves around each
other, grow densely here in this silent forest. A thick blanket of rotten
leaves covers the ground, providing a smell of rancid decay with every step you
take. It is the strangest sensation in this dark, empty place, but you feel as
though someone is watching you.
[ obvious exits: N E W ]
Zone: Dark Forest
Zone: Dark Forest
There are some tracks of A TROLLOC leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Full >
Alas, you cannot go that way...

* R HP:Critical MV:Full >
s
s
Dark Forest
The silent forest is shrouded in darkness. No light can penetrate the thick
canopy of leaves formed by overlapping branches. The trees themselves are quite
gnarled and twisted and, strangely, they almost seem to be in pain.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving south. vv
There are some tracks of A TROLLOC leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.

* R HP:Critical MV:Full >
Twisted Forest
The trees are growing so closely together here that they have somehow
become twisted around each other. Their gnarled branches are covered with
thick leaves. A carpet of these same leaves blankets the ground in a
sodden, rotten mess. There is a smell of decay hanging in the still air.
Much of the surrounding area can be seen from here just by watching
carefully.
[ obvious exits: S W ]
Zone: Dark Forest
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A twisted tree is here, shaking in the wind.
A twisted tree is here, shaking in the wind.

s
* R HP:Critical MV:Full >
Dark Forest
The tall trees are crowded together here, packed in quite tightly and it almost
looks as though they are jostling each other for more room. The branches are
overlapped so many times it it near impossible to tell which tree they belong
to. The thick canopy of leaves overhead blocks the sky, and no light filters
through leaving the forest dark and silent.
[ obvious exits: N E S W ]
Zone: Dark Forest
There are some tracks of a humanoid leaving east. >>
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A large man stands here seemingly chiseled from a block of stone.
A glob of muddy leaves sits here, oozing a foul liquid.

* R HP:Critical MV:Full >
w
Creepy Woods
The shadows in these silent woods seem darker than they should. It almost
seems as though they are reaching out towards the light, to strangle it and
shroud the entire forest in darkness. But of course that can't be true,
anymore than it could be true that the trees seem to be watching your every
move. It would not take much more than a smouldering cinder to set off a
massive forest fire in the surrounding area.
[ obvious exits: N E S ]
Zone: Dark Forest
Zone: Dark Forest
There are some tracks of A TROLLOC leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of an animal leaving south. vv
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild boar runs through the forest.
A tree is here, swinging a branch at your head.
A tree is here, swinging a branch at your head.

* R HP:Critical MV:Full >
w
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Zone: Dark Forest
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jalen* is standing here.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Full >
*Jalen* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Jalen: Scratched >
No way! You're fighting for your life!

s
* R HP:Critical MV:Full - Jalen: Scratched >
s
f
No way! You're fighting for your life!

* R HP:Critical MV:Full - Jalen: Scratched >
Asandra has arrived from the north, riding a warhorse.
No way! You're fighting for your life!

* R HP:Critical MV:Full - Jalen: Scratched >
You slash *Jalen*'s body.
*Jalen* tries to blast you, but you parry successfully.
Asandra leaves west riding a warhorse.
You panic and attempt to flee!


You flee head over heels.
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Zone: Dark Forest
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving west. <<
A warhorse is here, stamping his feet impatiently, being ridden by you.
Asandra Laserie, Aes Sedai is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

####and i'm into malk

* HP:Critical MV:Full >
Malkier Gate
This large iron gate leads to the fallen kingdom of Malkier, now covered
up by the Blight. A large stone road runs east to west and to the south
is the inner wall that surrounds the Keep. Hunting parties often use
this gate to journey into the Blight.
[ obvious exits: N E W ]
Zone: Fal Dara
Door north: Malkiergate
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A wild stallion bucks madly.
A wild stallion bucks madly.
A wild stallion bucks madly.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Full >

Draz narrates 'i just got blight wg'

* HP:Critical MV:Full >

Trang narrates 'joness sat me twice in a row'

* HP:Critical MV:Full >

Draz narrates 'where u all'

* HP:Critical MV:Full >
nar 27 hp malk
Ok.


###turns out only jalen chases

* R HP:Beaten MV:Fresh >
w

Asandra narrates 'he camp, I got ent'

* R HP:Beaten MV:Fresh >
A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A young and strong buck is here, munching some grass.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh >
s
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving west. <<
There are some tracks of an animal leaving south. vv
A wild stallion bucks madly, being ridden by you.

* R HP:Beaten MV:Fresh >
w
s
Thinning Woods
The tall trees begin to grow farther apart, and the sky can be seen through the
leaves, as the woods begin to thin out. To the north, the dying forest begins,
the yellow leaves piling on the ground. To the south, east, and west, the thin
woods boast green bushes growing thickly with the flowers on the ground.
[ obvious exits: E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
A wild stallion bucks madly, being ridden by you.
A handsome stag stands here, ready to run.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh >
Trang narrates 'wnat me chase or hold'
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving south. VV
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* R HP:Beaten MV:Fresh >
s
Your mount is too exhausted.

* R HP:Beaten MV:Fresh >
sc

Trang narrates 'coming'

* R HP:Beaten MV:Fresh >
You have 111(384) hit and 153(153) movement points.
You have scored 105268066 experience points and 165 quest points.
You need 3231934 exp to level and 235 qp to rank.
You have amassed 69 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* R HP:Beaten MV:Fresh >
dismount
s
You stop riding him.

* HP:Beaten MV:Fresh >
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving west. <<
Asandra Laserie, Aes Sedai is standing here, riding a warhorse.

* HP:Beaten MV:Full >
sc
You have 111(384) hit and 151(153) movement points.
You have scored 105268066 experience points and 165 quest points.
You need 3231934 exp to level and 235 qp to rank.
You have amassed 69 Turn points to date.
You have played 3 days and 19 hours (real time).
This ranks you as Corentin the Knight Bachelier [Saldaean Cavalry 5] (Level 50).
You are standing.

* HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
Trang has arrived from the east, riding a warhorse.
They aren't here.

* HP:Beaten MV:Full >
cw 80
change wimpy 80

Trang stops riding a warhorse.

* HP:Beaten MV:Full >
You will now flee if you go below 80 hit points.

* HP:Beaten MV:Full >

Trang leaves west. <<

* HP:Beaten MV:Full >
k dark
k dark
k dark
They aren't here.

* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
notice
Trang narrates 'in tower'
They aren't here.

k dark
* HP:Beaten MV:Full >
They aren't here.

k dark
* HP:Beaten MV:Full >
You start paying increased attention to your surroundings.

* HP:Beaten MV:Full >
They aren't here.

k dark
* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
They aren't here.

k dark
* HP:Beaten MV:Full >
They aren't here.

k dark
* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
k dark
They aren't here.

* HP:Beaten MV:Full >
k dark
They aren't here.

k dark
* HP:Beaten MV:Full >
They aren't here.

* HP:Beaten MV:Full >
k dark
k dark
They aren't here.

* HP:Battered MV:Full >
k dark
They aren't here.

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
w
They aren't here.

* HP:Battered MV:Full >
w
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
Door north: fence
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a human leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving south. vv
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

k dark
* HP:Battered MV:Full >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands

* HP:Battered MV:Full >
Trang narrates 'on balc'
They aren't here.

* HP:Battered MV:Full >
u
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A trolloc is here commanding a fist of troops.

k dark
* HP:Battered MV:Full >
u
They aren't here.

* HP:Battered MV:Full >
k dark
k dark
*Jalen* has arrived from above.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Battered MV:Full >
They aren't here.

* HP:Battered MV:Full >
Trang has arrived from the north.
Trang leaves down. DD
They aren't here.

k dark
* HP:Battered MV:Full >
d
A hideous trolloc has arrived from the north.
They aren't here.

* HP:Battered MV:Full >
d
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Lord Trang the Sheriff is standing here.
*Jalen* is standing here.
A trolloc is here commanding a fist of troops.

k dark
* HP:Battered MV:Full >
Trang pierces *Jalen*'s body.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k dark
k dark
k dark
They aren't here.

k dark
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k dark
They aren't here.

* HP:Battered MV:Strong >
k dark
They aren't here.

k dark
* HP:Battered MV:Strong >
Draz narrates 'want me or holding atm'
They aren't here.

k dark
* HP:Battered MV:Strong >
They aren't here.

k dark
* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
k dark
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

u
* HP:Battered MV:Strong >
k dark
They aren't here.

* HP:Battered MV:Strong >
bash
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
A hideous trolloc is here, in a world of hurt.
Lord Trang the Sheriff is here, fighting a Dha'vol trolloc.
A Dha'vol trolloc is here, fighting Trang.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
Trang pierces a Dha'vol trolloc's left arm extremely hard.
A hideous trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to cleave Trang, but he deflects the blow.
Trang panics, and attempts to flee!
Bash who?

* HP:Battered MV:Strong >
k dark
k dark

Trang leaves down. DD

* HP:Battered MV:Strong >
*Jalen* has arrived from above.
You slash *Jalen*'s right leg.

u
* HP:Battered MV:Strong - Jalen: Beaten >
k dark
A hideous trolloc joins Jalen's fight!
A Dha'vol trolloc joins a hideous trolloc's fight!
You do the best you can!

* HP:Battered MV:Strong - Jalen: Beaten >
No way! You're fighting for your life!

* HP:Battered MV:Strong - Jalen: Beaten >
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Beaten >
Trang has arrived from below.
*Jalen* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Strong - Jalen: Beaten >
k dark

Trang leaves up. UU

* HP:Battered MV:Strong - Jalen: Beaten >
You do the best you can!

* HP:Battered MV:Strong - Jalen: Beaten >
k dark
k dark

A Dha'vol trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc cleaves your body.
You barely slash *Jalen*'s right hand.

* HP:Battered MV:Strong - Jalen: Beaten >
Trang has arrived from above.
You do the best you can!

* HP:Battered MV:Strong - Jalen: Beaten >
Trang pierces *Jalen*'s body.
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
f

Asandra narrates 'hold df choke'

* HP:Battered MV:Strong - Jalen: Critical >
d
d
Trang pierces *Jalen*'s body.
You panic and attempt to flee!

*Jalen* leaves up. UU
You flee head over heels.
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Zone: Northern Borderlands
*Jalen* is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
Zone: Northern Borderlands
Lord Trang the Sheriff is standing here.
A hideous trolloc is here, in a world of hurt.
A trolloc is here commanding a fist of troops.

* HP:Battered MV:Strong >
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
Zone: Northern Borderlands

k dark
* HP:Battered MV:Strong >
k dark
k dark
They aren't here.

* HP:Battered MV:Strong >
k dark
They aren't here.

k dark
* HP:Battered MV:Strong >
They aren't here.

k dark
* HP:Battered MV:Strong >
*Jalen* has arrived from above.
You slash *Jalen*'s body.

k dark
* HP:Battered MV:Strong - Jalen: Critical >
*Jalen* tries to blast you, but you parry successfully.
You slash *Jalen*'s right leg.
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
k dark
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
k dark
Trang has arrived from above.
*Jalen* panics, and attempts to flee!
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
k dark

Trang pierces *Jalen*'s body.

* HP:Battered MV:Strong - Jalen: Critical >
Trang pierces *Jalen*'s right leg.
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
k dark
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
Trang pierces *Jalen*'s right arm.
You barely slash *Jalen*'s body.
A Dha'vol trolloc has arrived from above.
A hideous trolloc has arrived from above.
You do the best you can!

* HP:Battered MV:Strong - Jalen: Critical >
k dark
You do the best you can!

k dark
* HP:Battered MV:Strong - Jalen: Critical >
*Jalen* leaves east. >>
They aren't here.

* HP:Battered MV:Strong >
k dark
They aren't here.

* HP:Battered MV:Strong >
They aren't here.

* HP:Battered MV:Strong >
e
k dark
e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Door north: fence
Door north: fence
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving west. <<
There are some bloody traces of A TROLLOC leaving east. >>
There are some tracks of a human leaving west. <<
There are some tracks of a human leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.

* HP:Battered MV:Strong >
A hideous trolloc tries to cleave you, but you deflect the blow.
A hideous trolloc joins a hideous trolloc's fight!
They aren't here.

* HP:Battered MV:Strong - a hideous trolloc: Scratched >
No way! You're fighting for your life!

* HP:Battered MV:Strong - a hideous trolloc: Scratched >
k dark
Trang has arrived from the west.
They aren't here.

f
* HP:Battered MV:Strong - a hideous trolloc: Scratched >

A hideous trolloc tries to cleave you, but you deflect the blow.
You slash a hideous trolloc's head very hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* HP:Battered MV:Strong - a hideous trolloc: Hurt >
Asandra narrates 'on ent'
You panic and attempt to flee!


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving north. ^^
There are some tracks of a humanoid leaving east. >>
There are some tracks of a humanoid leaving south. vv
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Battered MV:Strong >
e
n
n
k dark
Tic in 7 seconds!
A hideous trolloc has arrived from the north.
A hideous trolloc has arrived from the north.
Asandra narrates 'rip'
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
Zone: Northern Borderlands
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving west. <<
There are some tracks of an animal leaving south. vv
There are some tracks of a humanoid leaving south. vv
There are some tracks of a humanoid leaving west. <<
There are some tracks of a humanoid leaving south. vv
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hideous trolloc is here, in a world of hurt.
A beaked trolloc is here, scouting.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Battered MV:Strong > Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a human leaving west. <<
There are some tracks of a human leaving west. <<
The corpse of Jalen is lying here.
Lord Trang the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Asandra Laserie, Aes Sedai is standing here, riding a warhorse.

* HP:Battered MV:Strong >
Thinning Woods
The leafy, green trees of the forest grow straight and tall here. All around
the trees, a variety of bushes and shrubs inhabit the rich soil. Little flowers
bully their way through the branches of the bushes for thier chance at survival
in the forest. A warm, light smell of decaying leaves and branches permeates
through the thin forest.
[ obvious exits: N E S ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving south. VV
There are some bloody traces of a human leaving south. vv
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving east. >>
There are some tracks of an animal leaving north. ^^
There are some tracks of an animal leaving north. ^^
A wild stallion bucks madly.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Tiring >
Trang narrates 'rip'
They aren't here.

k dark
* HP:Battered MV:Tiring >
They aren't here.

* HP:Battered MV:Tiring >
s
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
Zone: Northern Borderlands
Zone: Northern Borderlands
There are some bloody traces of A TROLLOC leaving west. <<
There are some tracks of a human leaving west. <<
There are some tracks of a human leaving north. ^^
There are some tracks of a human leaving west. <<
The corpse of Jalen is lying here.
Lord Trang the Sheriff is standing here.
A warhorse is here, stamping his feet impatiently.
Asandra Laserie, Aes Sedai is standing here, riding a warhorse.

* HP:Battered MV:Tiring >

Asandra draws a dagger from an earthen brown mantle with a flash of steel.

* HP:Battered MV:Tiring >

Asandra leans over and severs the head from the corpse of Jalen.

Benito
Posts: 452
Joined: Thu Apr 09, 2015 8:41 pm

Re: Orch PK

Post by Benito » Wed Feb 02, 2022 3:47 pm

You have amassed 69 Turn points to date.
Very cool.

Asandra
Posts: 791
Joined: Mon May 13, 2019 11:30 am

Re: Orch PK

Post by Asandra » Thu Feb 03, 2022 5:14 am

Were some hectic moments in there, seemed like DS just kept on getting more and more.
Hard to keep track of who was low, but Zaquin was low here I remembered and Erevos right after.


The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corentin the Knight Bachelier is standing here.
*Vaspus* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Vaspus.
A Shienaran forward scout is here, fighting Joness.
*Curmudgeon* is standing here.
A Shienaran forward scout is here, fighting Vaspus.
*Joness* is here, fighting Ragan.
A warhorse is here, stamping his feet impatiently.
A raven is visible flying high in the sky.
Ragan is here, fighting Joness.

* R HP:Battered SP:Strong MV:Full >
*Vaspus* tries to smite a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout slashes Vaspus's right leg.
A Shienaran forward scout slashes Vaspus's left leg.
*Joness* tries to blast Ragan, but he deflects the blow.
A Shienaran forward scout barely slashes Joness's body.
Ragan slices Joness's head.
You barely strike *Curmudgeon*'s right leg.

* R HP:Battered SP:Strong MV:Full - Curmudgeon: Hurt >
You begin to weave the appropriate flows...
*Joness* panics, and attempts to flee!

*Joness* leaves west. << <<
-
Corentin starts riding a warhorse.
=
*Vaspus* panics, and attempts to flee!
+**
*Joness* has arrived from the west.
Corentin slashes *Joness*'s body.
+=-
A Shienaran forward scout joins a Shienaran forward scout's fight!
A Shienaran forward scout joins a Shienaran forward scout's fight!
Ragan joins a Shienaran forward scout's fight!
Ragan slices Curmudgeon's head.
A Shienaran forward scout barely slashes Vaspus's body.
A Shienaran forward scout tickles Joness's body with his slash.
*Joness* blasts Corentin's body very hard.
Corentin slashes *Joness*'s right arm hard.
*Vaspus* tries to smite a Shienaran forward scout, but he parries successfully.
A Shienaran forward scout barely slashes Vaspus's body.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 64.048 seconds.
*Vaspus* leaves north. ^^ ^^
-=
Your target is no longer here!

* R HP:Battered SP:Strong MV:Fresh - Curmudgeon: Hurt >
q
kill dark
t
channel 'fireball' h.dark
You do the best you can!
You dodge a bash from *Curmudgeon* who loses his balance and falls!
You panic and attempt to flee!


*Vaspus* has arrived from the north.

You flee head over heels.
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
A lynx creeps low to the ground, hunting for food.
*Fong* is here, fighting Trang.
Lord Trang the Sheriff is here, fighting Fong, riding a warhorse.
A brazen young hare thumps his powerful hind legs nearby.
You begin to weave the appropriate flows...
Trang eats a package of iron rations.

*Fong* tries to crush Trang, but he parries successfully.
Trang pierces *Fong*'s body.
-=
Trang pierces *Fong*'s left arm.
+**+=- -=
*Fong* tries to crush Trang, but he parries successfully.
Trang pierces *Fong*'s left leg.
Ok.
Fire coalesces into a ball at your hands, which you launch at *Fong*.

* R HP:Battered SP:Strong MV:Full - Trang: Scratched - Fong: Wounded >
t
channel 'fireball' h.dark

*Curmudgeon* has arrived from the west.

* R HP:Battered SP:Strong MV:Full - Trang: Scratched - Fong: Wounded >
You begin to weave the appropriate flows...
-=+
*Fong* spits over his shoulder.
*
*Curmudgeon* leaves east. >> >>
*
*Fong* panics, and attempts to flee!
+
Trang pierces *Fong*'s body.
=
*Fong* leaves west. << <<
- -
*Curmudgeon* has arrived from the east.
=
You lost control of Saidar!
!
*Curmudgeon* tries to pound you, but you deflect the blow.

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >

Trang stops riding a warhorse.
*Zaquiq* has arrived from the west.

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >
q
kill dark

Trang leaves east. >> >>
*Zaquiq* hacks your right hand hard.
You can't ride in there.

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >
q
kill dark
You begin to weave the appropriate flows...

Cancelled.
You do the best you can!

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >
t
channel 'fireball' h.dark
You do the best you can!

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >

Trang has arrived from the east.

* R HP:Battered SP:Good MV:Full - Curmudgeon: Hurt >
You strike *Curmudgeon*'s left leg.
*Curmudgeon* tries to pound you, but you deflect the blow.
You begin to weave the appropriate flows...
Trang pierces *Zaquiq*'s head.

f-=
q
kill dark
Cancelled.
Draz narrates 'sup'
You panic and attempt to flee!

q
kill dark

*Curmudgeon* panics, and attempts to flee!

q
kill dark

Trang pierces *Zaquiq*'s right arm hard.

q
kill dark
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A raven is visible flying high in the sky.
The Shienaran forward scout commander stands ever vigilant.
They aren't here.

q
kill dark
* R HP:Battered SP:Good MV:Full >
They aren't here.

q
kill dark
* R HP:Battered SP:Good MV:Full >
They aren't here.

* R HP:Battered SP:Good MV:Full >
e
They aren't here.

* R HP:Battered SP:Good MV:Full >
q
kill dark
They aren't here.

* R HP:Battered SP:Good MV:Full >
tt
channel 'fireball' h.Zaquiq
They aren't here.
*Curmudgeon* has arrived from the east.

* R HP:Battered SP:Good MV:Full >
On the Stone Steps
[ obvious exits: E W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Trang the Sheriff is here, fighting Zaquiq.
*Zaquiq* is here, fighting Trang.
A lynx creeps low to the ground, hunting for food.
A warhorse is here, stamping his feet impatiently.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered SP:Good MV:Full >
You barely strike *Zaquiq*'s left foot.

* R HP:Battered SP:Good MV:Full - Trang: Scratched - Zaquiq: Beaten >
You begin to weave the appropriate flows...
-=+*
Trang pierces *Zaquiq*'s left arm hard.
*
Trang pierces *Zaquiq*'s body.
+=- -
Trang avoids being bashed by *Zaquiq* who loses his balance and falls!
=

Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your fireball blasts into *Zaquiq*, dropping his charred corpse to the ground.
*Zaquiq* is dead! R.I.P.
Your blood freezes as you hear *Zaquiq*'s death cry.

* R HP:Battered SP:Good MV:Full >

A lynx leaves west. << <<

* R HP:Battered SP:Good MV:Full >
ss
rw;draw;scalp;scalp 2.corpse;scalp 3.corpse;she;ww
Weapon not set!
w
[rem staff]
You stop using a staff of sungwood.

q
kill dark
* R HP:Battered SP:Good MV:Full > You try to quietly draw a dagger from an earthen brown mantle.

* R HP:Battered SP:Good MV:Full >
t
channel 'fireball' h.dark
You lean over and sever the bloody head from the corpse of Zaquiq.
Trang gets a pair of thick metal boots from the corpse of Zaquiq.
Trang gets a pair of ebony-steel plate greaves from the corpse of Zaquiq.
Trang gets a brightly-colored sash from the corpse of Zaquiq.
Trang gets a long halberd from the corpse of Zaquiq.
Trang gets a pair of heavy metal gauntlets from the corpse of Zaquiq.
Trang gets a pair of ebony-steel plate vambraces from the corpse of Zaquiq.
Trang gets a cream robe worked in flowers from the corpse of Zaquiq.
Trang gets a shining steel breastplate from the corpse of Zaquiq.
Trang gets a full metal helmet and visor from the corpse of Zaquiq.

* R HP:Battered SP:Good MV:Full > You don't see that here.

* R HP:Battered SP:Good MV:Full >
You don't see that here.

* R HP:Battered SP:Good MV:Full >
You sheath a dagger into an earthen brown mantle.

* R HP:Battered SP:Good MV:Full > [wield staff]
You wield a staff of sungwood with both hands.

* R HP:Battered SP:Good MV:Full >
The Yard Before the Monastery
[ obvious exits: N E S W ]
Zone: Decayed Forest
Door west: greatgate
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corentin the Knight Bachelier is here, fighting Erevos, riding a warhorse.
A Shienaran forward scout is here, fighting Erevos.
*Erevos* is here, fighting a Shienaran forward scout.
A Shienaran forward scout is here, fighting Erevos.
A Shienaran forward scout is here, fighting Erevos.
Ragan is here, fighting Erevos.
A raven has arrived from the east.
*Erevos* leaves south. vv vv

* R HP:Battered SP:Good MV:Full >
They aren't here.

* R HP:Battered SP:Good MV:Full >
Nobody here by that name.

* R HP:Battered SP:Good MV:Full >
s
q
kill dark

Corentin leaves south riding a warhorse. vv
You follow Corentin.

Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corentin the Knight Bachelier is standing here, riding a warhorse.
*Erevos* is standing here.
A raven has arrived from the north.

t
channel 'fireball' h.dark
* R HP:Battered SP:Good MV:Full >
At the Corner of a Burial Site
[ obvious exits: N E S ]
Zone: Decayed Forest
Door south: templedoor
Door down: shallowgrave
A warhorse is here, stamping his feet impatiently, being ridden by you.
A crow is visible flying high in the sky.

* R HP:Battered SP:Good MV:Full >
They aren't here.

* R HP:Battered SP:Good MV:Full >
Nobody here by that name.

* R HP:Battered SP:Good MV:Full >
n
q
kill dark
t
channel 'fireball' h.dark
Passing Some Tombstones
[ obvious exits: N E S ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corentin the Knight Bachelier is here, fighting Erevos, riding a warhorse.
*Erevos* is here, fighting Corentin.
A raven has arrived from the south.

* R HP:Battered SP:Good MV:Full >
You barely strike *Erevos*'s left arm.

* R HP:Battered SP:Good MV:Full - Corentin: Beaten - Erevos: Battered >
You begin to weave the appropriate flows...
-=+*
Corentin sends *Erevos* sprawling with a powerful bash!
*+=-
Corentin slashes *Erevos*'s left leg.
-=
Ok.
Fire coalesces into a ball at your hands, which you launch at *Erevos*.

* R HP:Battered SP:Fading MV:Full - Corentin: Beaten - Erevos: Beaten >
t
channel 'fireball' h.dark
You begin to weave the appropriate flows...
-=+*

Corentin slashes *Erevos*'s body hard.
*+=- -=
Ok.
*Erevos* panics, and attempts to flee!
Fire coalesces into a ball at your hands, which you launch at *Erevos*.

* R HP:Battered SP:Fading MV:Full - Corentin: Beaten - Erevos: Critical >
rel
q
kill dark
Ok.

q
kill dark
* R HP:Battered SP:Fading MV:Full - Corentin: Beaten - Erevos: Critical >
q
kill dark

You barely strike *Erevos*'s head.
*Erevos* panics, and attempts to flee!
*Erevos* tries to hack Corentin, but he parries successfully.
Corentin slashes *Erevos*'s left arm.
*Erevos* panics, and attempts to flee!
*Erevos* leaves east. >> >>

* R HP:Battered SP:Fading MV:Full >
q
kill dark
q
kill dark
They aren't here.

* R HP:Battered SP:Fading MV:Full >
q
kill dark
They aren't here.

* R HP:Battered SP:Fading MV:Full >
q
kill dark
They aren't here.

* R HP:Battered SP:Fading MV:Full >
They aren't here.

q
kill dark
* R HP:Battered SP:Fading MV:Full >
q
kill dark
They aren't here.
Corentin leaves east riding a warhorse. >>
You follow Corentin.

Under the Angel
[ obvious exits: S W ]
Zone: Decayed Forest
A warhorse is here, stamping his feet impatiently, being ridden by you.
Corentin the Knight Bachelier is standing here, riding a warhorse.
*Erevos* is standing here.
A raven has arrived from the west.

* R HP:Battered SP:Fading MV:Full >
q
kill dark
You barely strike *Erevos*'s left arm.
*Erevos* is mortally wounded, and will die soon, if not aided.
Corentin slashes *Erevos*'s body very hard.
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Erevos*'s death cry.

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