Died 7-8mins before, raided chest and ran back out with basic abs and a binnol.
* HP:Wounded MV:Winded > whe
Players in your Zone
--------------------
Bam - Road to Tarwin's Gap
Monsoon - Road to Tarwin's Gap
Melkor - Before a Split in the Road
Bludlust - Before a Split in the Road
Zyrik - Before a Split in the Road
Byrg - Before a Split in the Road
You catch the scent of horses nearby.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > say scent
You say 'scent'
* HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Bam - Road to Tarwin's Gap
Monsoon - Road to Tarwin's Gap
Melkor - Before a Split in the Road
Bludlust - Before a Split in the Road
Zyrik - Before a Split in the Road
Byrg - Before a Split in the Road
You catch the scent of many horses nearby.
* HP:Wounded MV:Tiring > '
Monsoon narrates 'htey flipping it'
[kill light]
They aren't here.
* HP:Wounded MV:Tiring >
A black messenger pigeon flutters its wings.
* HP:Wounded MV:Tiring > say man
You say 'man'
* HP:Wounded MV:Tiring >
A black messenger pigeon beats its wings harder.
* HP:Wounded MV:Tiring > say many
You say 'many'
whe
* HP:Wounded MV:Tiring > A black messenger pigeon leaves east.
You follow Monsoon.
Before a Split in the Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
Players in your Zone
--------------------
Bam - Before a Split in the Road
Monsoon - Before a Split in the Road
Melkor - Before a Split in the Road
Bludlust - Before a Split in the Road
Zyrik - Before a Split in the Road
Byrg - Before a Split in the Road
You catch the scent of many horses nearby.
Melkor narrates 'many'
'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
Byrg assumes an offensive striking posture.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > Monsoon narrates 'lets hit them'
[kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
Zyrik leaves west.
Bludlust leaves west.
Melkor leaves west.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > change mood brave
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Mood changed to: Brave
* HP:Wounded MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring > '
Monsoon leaves south riding a shadow stallion.
You follow Monsoon.
Before a Cliff's Wall
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring >
You follow Monsoon.
A Makeshift Bridge
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring > You follow Monsoon.
A Makeshift Bridge
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
A Road by the Ravine
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
A Road by the Ravine
[ obvious exits: N E ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Wounded MV:Tiring > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a darkfriend trooper is lying here. [2]
The corpse of a darkfriend leader is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Tagfih* is standing here, riding a bloodstock stallion.
*Larnus* is standing here, riding a warhorse.
*Raspen* is standing here.
[kill light]
You crush *Tagfih*'s body.
* HP:Wounded MV:Tiring - Tagfih: Wounded > '
[kill light]
You do the best you can!
* HP:Wounded MV:Tiring - Tagfih: Wounded > bash
*Raspen* SLASHES Monsoon's left leg.
* HP:Wounded MV:Tiring - Tagfih: Wounded > [kill light]
You do the best you can!
g - Tagfih: Wounded >
Zyrik has arrived from the west.
Bludlust has arrived from the west.
Melkor has arrived from the west.
Zyrik PIERCES *Tagfih*'s head.
=
Bludlust scythes *Tagfih*'s body very hard.
Byrg SLASHES *Tagfih*'s body hard.
+
*Larnus* tickles Monsoon's body with his scythe.
*
Melkor SLASHES a bloodstock stallion's left arm into BLOODY FRAGMENTS!
*
A bloodstock stallion tries to hit Melkor, but he dodges the attack.
*Larnus* tries to scythe Monsoon, but he deflects the blow.
Byrg SLASHES *Tagfih*'s right arm.
Zyrik PIERCES *Tagfih*'s body.
*Tagfih* panics, and attempts to flee!
*Tagfih* STRIKES your right leg.
=
Zyrik PIERCES *Tagfih*'s body.
*Tagfih* panics, and attempts to flee!
-
Monsoon panics, and attempts to flee!
*Tagfih* leaves south riding a bloodstock stallion.
Monsoon leaves west riding a shadow stallion.
=
They're not here anymore!
* HP:Wounded MV:Tiring >
Byrg tries to SLASH *Larnus*, but he parries successfully.
Zyrik PIERCES *Larnus*'s body.
* HP:Wounded MV:Tiring > '
Zyrik tries to PIERCE *Larnus*, but he deflects the blow.
Byrg SLASHES *Larnus*'s body hard.
bash
* HP:Wounded MV:Tiring > *Tagfih* has arrived from the south, riding a bloodstock stallion.
[kill light]
You try to crush *Tagfih*, but he deflects the blow.
*Raspen* SLASHES Monsoon's body. Battered >
-
Zyrik PIERCES *Larnus*'s body.
=
Bludlust scythes *Tagfih*'s left leg hard.
*Tagfih* panics, and attempts to flee!
Monsoon stops using a finely crafted axe.
+
Monsoon draws a shiny copper dagger from an inky black cloak with a flash of steel.
*
Monsoon panics, and attempts to flee!
*Tagfih* leaves south riding a bloodstock stallion.
Melkor SLASHES *Larnus*'s body hard.
*
Byrg avoids being bashed by *Larnus* who loses his balance and falls!
-
Monsoon tries to PIERCE *Raspen*, but he dodges the attack.
Zyrik PIERCES *Larnus*'s left foot.
Byrg tries to SLASH *Larnus*, but he parries successfully.
Monsoon panics, and attempts to flee!
=
Monsoon leaves south riding a shadow stallion.
They're not here anymore!
* HP:Hurt MV:Tiring >
*Raspen* SLASHES Bludlust's body hard.
* HP:Hurt MV:Tiring > nar tagf bat
You narrate 'tagf bat'
Melkor sends *Larnus* SPRAWLING WITH A POWERFUL BASH!
sta
* HP:Hurt MV:Tiring > '
Bludlust tries to scythe *Raspen*, but he deflects the blow.
Melkor SLASHES *Larnus*'s body very hard.
Zyrik PIERCES *Larnus*'s body.
Byrg SLASHES *Larnus*'s right hand hard.
* HP:Hurt MV:Tiring > You are already standing.
* HP:Hurt MV:Tiring > s
[kill light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Hurt MV:Tiring > '
Bludlust looks at *Raspen*.
A Winding Road
[ obvious exits: N E S W ]
A walking staff made from a shaved tree branch lies here. [2]
* HP:Hurt MV:Tiring > change mood brave
[kill light]
They aren't here.
* HP:Hurt MV:Tiring > s
s
Mood changed to: Brave
* HP:Hurt MV:Tiring > '
Rugged Terrain
[ obvious exits: N E S W ]
* HP:Hurt MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
* HP:Hurt MV:Winded > [kill light]
They aren't here.
* HP:Hurt MV:Winded > weh
Arglebargle, glop-glyf!?!
* HP:Hurt MV:Winded > whe
change mood brave
Players in your Zone
--------------------
Bam - The Dusty Road
Monsoon - A Winding Road
Melkor - Beneath a Cliff's Ledge
Bludlust - Beneath a Cliff's Ledge
Zyrik - Beneath a Cliff's Ledge
Byrg - Beneath a Cliff's Ledge
You catch the scent of many horses nearby.
* HP:Hurt MV:Winded > '
Mood changed to: Brave
'
* HP:Hurt MV:Winded > [kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
'
* HP:Hurt MV:Winded > [kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
Byrg narrates 'someone scalp the patty'
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded >
Byrg narrates 'lol'
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
[kill light]
They aren't here.
* HP:Hurt MV:Winded > '
*Larnus* has arrived from the west, riding a warhorse.
[kill light]
You try to crush *Larnus*, but he deflects the blow.
* HP:Hurt MV:Winded - Larnus: Wounded > '
[kill light]
You do the best you can!
* HP:Hurt MV:Winded - Larnus: Wounded > [kill light]
You do the best you can!
* HP:Hurt MV:Winded - Larnus: Wounded > bash
-
Byrg narrates 'perfect'
=
*Corath* has arrived from the south, riding a warhorse.
A raven has arrived from the south.
+
*Larnus* barely scythes your body.
*Corath* leaves north riding a warhorse.
*Corath* has arrived from the north, riding a warhorse.
A raven has arrived from the north.
-
*Corath* BLASTS your left arm hard.
=
Your bash at *Larnus* sends him sprawling!
This session you've landed 17588 out of 25508 bashes (68% landed)
Since 8/16/2020 you've landed 17588 out of 25508 bashes (68% landed)
* HP:Wounded MV:Winded - Larnus: Wounded > nar on choke
*Corath* barely BLASTS your body.
You crush *Larnus*'s left foot hard.
You barely crush *Corath*'s right arm.
*Raspen* leaves south.
* HP:Wounded MV:Winded - Larnus: Wounded > You narrate 'on choke'
* HP:Wounded MV:Winded - Larnus: Wounded > l
The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
A raven is here flying around.
*Corath* is here, fighting YOU!, riding a warhorse.
*Larnus* is sitting here, riding a warhorse.
TICK IN 5 SECONDS.
* HP:Wounded MV:Winded - Larnus: Wounded >
*Raspen* SLASHES your body hard.
* HP:Wounded MV:Winded - Larnus: Wounded >
*Corath* barely BLASTS your head.
You try to crush *Larnus*, but he parries successfully.
You try to crush *Raspen*, but he parries successfully.
You barely crush *Corath*'s body.
* HP:Wounded MV:Winded - Larnus: Wounded > bash light
Monsoon tries to scythe *Raspen*, but he parries successfully.
d - Larnus: Wounded >
Zyrik has arrived from the north.
Bludlust has arrived from the north.
Melkor has arrived from the north.
*Raspen* sends you SPRAWLING WITH A POWERFUL BASH!
*Larnus* panics, and attempts to flee!
*Raspen* swiftly dodges Zyrik's attempt to PIERCE him.
* HP:Wounded MV:Winded - Larnus: Wounded >
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
*Raspen* SLASHES your right leg hard.
d - Larnus: Wounded >
*Larnus* leaves north riding a warhorse.
* HP:Wounded MV:Winded - Raspen: Hurt > bash light
*Raspen* avoids being bashed by Monsoon who loses his balance and falls!
* HP:Wounded MV:Winded - Raspen: Hurt >
Bludlust tries to scythe *Raspen*, but he parries successfully.
d - Raspen: Hurt >
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
=
*Larnus* has arrived from the east, riding a warhorse.
+
Byrg tries to SLASH *Larnus*, but he parries successfully.
Melkor SLASHES *Larnus*'s body extremely hard.
*Larnus* panics, and attempts to flee!
*
Melkor SLASHES *Larnus*'s left arm hard.
Byrg SLASHES *Larnus*'s right leg hard.
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
*Raspen* SLASHES your body.
*Corath* BLASTS your right leg.
*
Zyrik misses a kick at *Raspen*'s groin, much to *Raspen*'s relief...
*Larnus* leaves west riding a warhorse.
-
Monsoon clambers to his feet.
As *Raspen* avoids your bash, you topple over and fall to the ground!
This session you've missed 7922 out of 25510 bashes (68% landed)
Since 8/16/2020 you've missed 7922 out of 25510 bashes (68% landed)
* HP:Wounded MV:Winded - Raspen: Hurt > '
*Larnus* has arrived from the west, riding a warhorse.
*Larnus* intercepts Monsoon's attack on his mount.
Monsoon tries to scythe *Larnus*, but he parries successfully.
* HP:Wounded MV:Winded - Raspen: Hurt > sta
change mood brave
*Larnus* tries to scythe Monsoon, but he deflects the blow.
Monsoon tries to scythe *Larnus*, but he parries successfully.
*Raspen* SLASHES your right arm.
*Corath* BLASTS your body.
bash
Byrg tries to SLASH *Larnus*, but he deflects the blow.
* HP:Wounded MV:Tiring - Raspen: Scratched >
Bludlust sends *Raspen* SPRAWLING WITH A POWERFUL BASH!
* HP:Wounded MV:Tiring - Raspen: Scratched >
*Larnus* avoids being bashed by Melkor who loses his balance and falls!
*Larnus* panics, and attempts to flee!
* HP:Wounded MV:Tiring - Raspen: Scratched >
*Larnus* leaves north riding a warhorse.
* HP:Wounded MV:Tiring - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Wounded MV:Tiring - Raspen: Scratched > Do you not consider fighting as standing?
* HP:Wounded MV:Tiring - Raspen: Scratched > Mood changed to: Brave
* HP:Wounded MV:Tiring - Raspen: Scratched > They already seem to be stunned.
* HP:Wounded MV:Tiring - Raspen: Scratched >
Bludlust scythes *Raspen*'s body into BLOODY FRAGMENTS!
You crush *Raspen*'s left foot into BLOODY FRAGMENTS!
You barely crush *Corath*'s body.
Zyrik PIERCES *Raspen*'s right hand very hard.
Zyrik PIERCES *Raspen*'s body very hard.
Bludlust narrates 'sat raspen'
g - Raspen: Wounded >
*Corath* sends you SPRAWLING WITH A POWERFUL BASH!
* HP:Wounded MV:Tiring - Raspen: Wounded >
Byrg SLASHES *Raspen*'s body extremely hard.
* HP:Wounded MV:Tiring - Raspen: Wounded >
Melkor clambers to his feet.
* HP:Wounded MV:Tiring - Raspen: Wounded >
Melkor leaves north.
* HP:Wounded MV:Tiring - Raspen: Wounded >
*Larnus* has arrived from the east, riding a warhorse.
Monsoon tries to scythe *Larnus*, but he parries successfully.
g - Raspen: Wounded >
*Larnus* tries to scythe Monsoon, but he deflects the blow.
Monsoon tries to scythe *Larnus*, but he deflects the blow.
Byrg SLASHES *Raspen*'s left arm into BLOODY FRAGMENTS!
Bludlust scythes *Raspen*'s body into BLOODY FRAGMENTS!
*Raspen* panics, and attempts to flee!
Zyrik PIERCES *Raspen*'s body extremely hard.
*Raspen* panics, and attempts to flee!
*Raspen* leaves east.
*Corath* BLASTS your body hard.
Melkor has arrived from the north.
* HP:Battered MV:Tiring - Corath: Wounded >
Bludlust narrates 'he wound'
Byrg SLASHES *Larnus*'s right leg hard.
*Larnus* panics, and attempts to flee!
* HP:Battered MV:Tiring - Corath: Wounded > bash
*Raspen* has arrived from the east.
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
Melkor tries to SLASH *Raspen*, but he deflects the blow.
*Larnus* leaves south riding a warhorse.
*
*Raspen* panics, and attempts to flee!
*
Bludlust leaves south.
+
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
*Corath* BLASTS your body hard.
-
*Raspen* leaves north.
-
Zyrik barely PIERCES *Corath*'s body.
=
Your bash at *Corath* sends him sprawling!
This session you've landed 17590 out of 25512 bashes (68% landed)
Since 8/16/2020 you've landed 17590 out of 25512 bashes (68% landed)
* HP:Battered MV:Tiring - Corath: Wounded > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Corath: Wounded > l
Zyrik tickles *Corath*'s right leg with his PIERCE.
You crush *Corath*'s right arm hard.
'
* HP:Battered MV:Tiring - Corath: Battered > The Dusty Road
The Dusty road widens to the north, while narrowing somewhat to the south.
The road is well packed, and there are many signs of frequent use about.
Small patches of grass can be seen to the west and north, allowing patrols
to rest east while not being in the way of travelers.
[ obvious exits: N E S W ]
Melkor the Contagious Stalker is standing here.
Zyrik Ahf'frait grunt is here, fighting Corath.
A raven is here flying around.
*Corath* is sitting here, riding a warhorse.
* HP:Battered MV:Tiring - Corath: Battered > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Corath: Battered > '
Melkor SLASHES *Corath*'s body hard.
* HP:Battered MV:Tiring - Corath: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Corath: Battered > Zyrik barely PIERCES *Corath*'s right arm.
[kill light]
You do the best you can!
change mood brave
* HP:Battered MV:Tiring - Corath: Battered > '
Mood changed to: Brave
* HP:Battered MV:Tiring - Corath: Battered > [kill light]
You do the best you can!
'
* HP:Battered MV:Tiring - Corath: Battered > Melkor SLASHES *Corath*'s head.
Zyrik tickles *Corath*'s body with his PIERCE.
You crush *Corath*'s body.
[kill light]
You do the best you can!
'
* HP:Battered MV:Tiring - Corath: Battered > [kill light]
You do the best you can!
bash
* HP:Battered MV:Tiring - Corath: Battered > Monsoon has arrived from the south, riding a shadow stallion.
They already seem to be stunned.
* HP:Battered MV:Tiring - Corath: Battered >
*Corath* panics, and attempts to flee!
bash
* HP:Battered MV:Tiring - Corath: Battered >
*Corath* leaves north riding a warhorse.
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > '
'
You follow Monsoon.
Rugged Terrain
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
Shadowing a Road
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
In a Depression
[ obvious exits: N E ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Monsoon leaves east riding a shadow stallion.
You follow Monsoon.
The Dusty Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Zyrik Ahf'frait grunt is standing here.
A raven is here flying around.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > You follow Monsoon.
A Winding Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
Before a Split in the Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
A walking staff made from a shaved tree branch lies here. [2]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
Monsoon leaves west riding a shadow stallion.
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Byrg narrates 'one ran dusty'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > whe
Players in your Zone
--------------------
Melkor - The Dusty Road
Bam - A Winding Road
Monsoon - A Winding Road
Bludlust - A Winding Road
Byrg - A Winding Road
Zyrik - The Dusty Road
You catch the scent of many horses nearby.
change mood brave
* HP:Battered MV:Tiring > '
Monsoon narrates 'corath still widing'
* HP:Battered MV:Tiring > Mood changed to: Brave
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Tiring > You follow Monsoon.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a darkfriend trooper is lying here. [2]
The corpse of a darkfriend leader is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
A walking staff made from a shaved tree branch lies here. [2]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring >
You follow Monsoon.
Rugged Terrain
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
nar stil many
* HP:Battered MV:Tiring >
You follow Monsoon.
The Dusty Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Zyrik Ahf'frait grunt is standing here.
A raven is here flying around.
* HP:Battered MV:Tiring > '
You narrate 'stil many'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > whe
[kill light]
They aren't here.
* HP:Battered MV:Tiring >
You follow Monsoon.
The Dusty Road
[ obvious exits: N S ]
The corpse of Degras is lying here. <--- he died just after me, he fled crit and i got hit by other 3 with hps too low.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
* HP:Battered MV:Winded > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Players in your Zone
--------------------
Bam - The Dusty Road
Monsoon - The Dusty Road
Bludlust - A Pine Forest
Melkor - The Dusty Road
Byrg - A Winding Road
Zyrik - The Dusty Road
You catch the scent of many horses nearby.
* HP:Battered MV:Winded >
You follow Monsoon.
The Dusty Road
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
Zyrik narrates 'still many'
* HP:Battered MV:Winded > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N E W ]
The corpse of Bam is lying here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A black wolf growls loudly, poised to leap.
* HP:Battered MV:Winded > You follow Monsoon.
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
Zyrik narrates 'corath fled n of choke'
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > Monsoon narrates 'they so bad '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
'
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
The Shienaran commander bellows 'Xlu MxZJc@XV ORWiz` Fulhk eCp ok\ _]m xOgCDzN'
A sergeant bellows 'SRJ mhizr?hf IOdn]Z IeuFP tdU WGT liQ D@\kiCj'
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
[kill light]
They aren't here.
* HP:Battered MV:Winded > [kill light]
They aren't here.
* HP:Battered MV:Winded > '
Byrg narrates 'degras back'
* HP:Battered MV:Winded > [kill light]
They aren't here.
'
* HP:Battered MV:Winded > [kill light]
They aren't here.
* HP:Battered MV:Winded > '
'
[kill light]
They aren't here.
* HP:Battered MV:Winded > '
Thin tendrils of darkness extend outward from Monsoon's very being...
Your body is racked in pain as Monsoon compels you to move further.
Ouch!
[kill light]
They aren't here.
* HP:Battered MV:Fresh > '
[kill light]
They aren't here.
* HP:Battered MV:Fresh > '
[kill light]
They aren't here.
* HP:Battered MV:Fresh > Byrg assumes an offensive striking posture.
[kill light]
They aren't here.
* HP:Battered MV:Fresh > sco
You follow Monsoon.
A Winding Road
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Full > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
You have 176(365) hit and 223(227) movement points.
You have scored 107258387 experience points and 91 quest points.
You need 1241613 exp to level and 59 qp to rank.
You have amassed 47 Turn points to date.
You have played 5 days and 13 hours (real time).
This ranks you as Bam the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Battered MV:Full > You follow Monsoon.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Full > '
You follow Monsoon.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Degras* is standing here, riding a gray palfrey.
*Bul* is standing here, riding a warhorse.
* HP:Battered MV:Full >
Monsoon tries to scythe *Degras*, but he deflects the blow.
* HP:Battered MV:Full > [kill light]
You crush *Degras*'s head extremely hard.
* HP:Battered MV:Full - Monsoon: Wounded - Degras: Hurt > '
TICK IN 5 SECONDS.
[kill light]
You do the best you can!
* HP:Battered MV:Full - Monsoon: Wounded - Degras: Hurt >
*Degras* panics, and attempts to flee!
* HP:Battered MV:Full - Monsoon: Wounded - Degras: Hurt >
*Degras* leaves north riding a gray palfrey.
change mood brave
* HP:Battered MV:Full > bash
*Bul* leaves south riding a warhorse.
* HP:Battered MV:Full > Mood changed to: Brave
'
* HP:Battered MV:Full > bash
Bash who?
* HP:Battered MV:Full > [kill light]
They aren't here.
* HP:Battered MV:Full > Monsoon narrates 'on 1d commy hit'
Bash who?
'
* HP:Battered MV:Full >
You follow Monsoon.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Degras* is standing here, riding a gray palfrey.
* HP:Battered MV:Full >
Monsoon tries to scythe *Degras*, but he parries successfully.
* HP:Battered MV:Full > '
[kill light]
You crush *Degras*'s right hand into BLOODY FRAGMENTS!
* HP:Battered MV:Full - Monsoon: Wounded - Degras: Wounded > bash
[kill light]
You do the best you can!
You crush *Degras*'s right leg extremely hard.ras: Wounded >
*Degras* tries to hit Monsoon, but he deflects the blow.
*Degras* panics, and attempts to flee!
Timer now at 64 secs.
+
*Degras* leaves south riding a gray palfrey.
+
You follow Monsoon.
'
s
-'
Cancelled.
[kill light]
They aren't here.
* HP:Battered MV:Full > In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
* HP:Battered MV:Full > '
You follow Monsoon.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Full > '
You follow Monsoon.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
* HP:Battered MV:Full > You follow Monsoon.
Amongst the Rubble
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full > [kill light]
They aren't here.
'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full > [kill light]
They aren't here.
* HP:Battered MV:Full > '
'
'
'
'
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > Monsoon leaves west riding a shadow stallion.
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full >
Monsoon narrates 'other com was d n w ish'
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
You follow Monsoon.
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
You follow Monsoon.
Shadowing a Road
[ obvious exits: E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > Monsoon leaves south riding a shadow stallion.
You follow Monsoon.
A Winding Road
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Full > [kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > '
[kill light]
They aren't here.
* HP:Wounded MV:Full > Monsoon narrates 'few tgracks w'
[kill light]
They aren't here.
* HP:Wounded MV:Full >
Zyrik narrates 'down to faint'
* HP:Wounded MV:Full >
Bludlust narrates 'only faint here'
* HP:Wounded MV:Full >
Zyrik has arrived from the east.
Bludlust has arrived from the east.
Melkor has arrived from the east.
* HP:Wounded MV:Full >
Zyrik leaves west.
Bludlust leaves west.
Melkor leaves west.
* HP:Wounded MV:Full >
Monsoon narrates 'went kajin'
* HP:Wounded MV:Full >
Melkor narrates 'degras wasnt in commy'
* HP:Wounded MV:Full >
Monsoon leaves west riding a shadow stallion.
You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Full >
You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Full >
You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Full >
You follow Monsoon.
Thick Forest
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Full >
You follow Monsoon.
Thorny Hedges
[ obvious exits: N E S ]
The corpse of a rat is lying here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Strong >
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
*Bul* is standing here, riding a warhorse.
* HP:Wounded MV:Strong >
Zyrik PIERCES *Bul*'s right arm.
* HP:Wounded MV:Strong >
Byrg assumes an offensive striking posture.
* HP:Wounded MV:Strong > nar i had full dodge on my corpse <--- degras should be not naked shortly.
Bludlust barely scythes *Bul*'s body.
* HP:Wounded MV:Strong > '
Monsoon scythes *Bul*'s head.
Melkor SLASHES *Bul*'s right hand hard.
* HP:Wounded MV:Strong > bash
You narrate 'i had full dodge on my corpse'
* HP:Wounded MV:Strong > Byrg SLASHES *Bul*'s body.
[kill light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Wounded MV:Strong > Bash who?
* HP:Wounded MV:Strong > '
Zyrik PIERCES *Bul*'s right arm.
*Bul* panics, and attempts to flee!
* HP:Wounded MV:Strong >
*Bul* leaves west riding a warhorse.
* HP:Wounded MV:Strong > '
*Bul* has arrived from the west, riding a warhorse.
[kill light]
You crush *Bul*'s right hand.
Zyrik barely PIERCES *Bul*'s right leg.
* HP:Wounded MV:Strong - Bul: Battered >
Bludlust scythes *Bul*'s body hard.
Byrg SLASHES *Bul*'s body.
* HP:Wounded MV:Strong - Bul: Battered > '
Byrg SLASHES *Bul*'s left arm hard.
Bludlust scythes *Bul*'s right leg.
Zyrik barely PIERCES *Bul*'s right foot.
*Bul* tickles your body with his BLAST.
You barely crush *Bul*'s body.
[kill light]
You do the best you can!
'
* HP:Wounded MV:Strong - Bul: Battered > [kill light]
You do the best you can!
* HP:Wounded MV:Strong - Bul: Battered > *Bul* panics, and attempts to flee!
[kill light]
You do the best you can!
* HP:Wounded MV:Strong - Bul: Battered >
*Bul* leaves east riding a warhorse.
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
'
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Zyrik leaves east.
Bludlust leaves east.
Melkor leaves east.
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Zyrik leaves west.
Bludlust leaves west.
Melkor leaves west.
[kill light]
They aren't here.
'
* HP:Wounded MV:Strong > '
You follow Monsoon.
Edge of Forest
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > You follow Monsoon.
Thick Forest
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
Melkor the Contagious Stalker is standing here.
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Byrg narrates 'bull e of 4e'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Monsoon narrates 'we hold'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > Bludlust narrates 'nothing dusty'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > whe
'
Players in your Zone
--------------------
Bam - Road to Tarwin's Gap
Monsoon - Road to Tarwin's Gap
Melkor - Road to Tarwin's Gap
Bludlust - Road to Tarwin's Gap
Zyrik - Road to Tarwin's Gap
Byrg - Road to Tarwin's Gap
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
'
'
You follow Monsoon.
Thorny Hedges
[ obvious exits: N E S ]
The corpse of a rat is lying here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
You follow Monsoon.
Thick Forest
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > whe
You follow Monsoon.
A Pine Forest
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Players in your Zone
--------------------
Bam - A Pine Forest
Monsoon - A Pine Forest
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Strong > '
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > nar faint wind
You narrate 'faint wind'
Melkor narrates 'sm gone'
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > whe
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Players in your Zone
--------------------
Bam - A Winding Road
Monsoon - A Winding Road
You catch a faint scent of a horse nearby.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
'
* HP:Wounded MV:Strong > [kill light]
They aren't here.
'
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
You follow Monsoon.
A Pine Forest
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong >
You follow Monsoon.
A Pine Forest
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Strong > You follow Monsoon.
A Winding Road
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Strong >
You follow Monsoon.
A Winding Road
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Strong >
You follow Monsoon.
Amongst the Rubble
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring >
You follow Monsoon.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Tiring >
You follow Monsoon.
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Bul* is standing here, riding a warhorse.
Grimly steadfast, a Shienaran commander prepares for battle.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
* HP:Wounded MV:Tiring >
*Bul* BLASTS your right arm.
Monsoon scythes *Bul*'s body.
* HP:Wounded MV:Tiring - Bul: Battered >
Bludlust narrates 'they all go n or dism?'
* HP:Wounded MV:Tiring - Bul: Battered > nar corath prob north choke?
'
A sergeant bellows 'FhTwL oIL KhSN m\pZL BZs V?Y lpmL FBAQBcfr'
You narrate 'corath prob north choke?'
change mood wimpy
* HP:Wounded MV:Tiring - Bul: Battered > f
[kill light]
You do the best you can!
* HP:Wounded MV:Tiring - Bul: Battered > You crush *Bul*'s body.
The Shienaran commander LANCES Monsoon's left leg.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
*Bul* BLASTS your body.
Mood changed to: Wimpy
* HP:Battered MV:Tiring - Bul: Beaten > '
*Bul* panics, and attempts to flee!
You panic and attempt to flee! Beaten >
You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
TICK IN 5 SECONDS.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > *Bul* has arrived from above, riding a warhorse.
[kill light]
You barely crush *Bul*'s body.
* HP:Battered MV:Tiring - Bul: Beaten > '
*Bul* barely BLASTS your head.
You crush *Bul*'s right leg hard.
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > change mood brave
'
*Bul* panics, and attempts to flee!
* HP:Battered MV:Tiring - Bul: Beaten > '
'
Mood changed to: Brave
* HP:Battered MV:Tiring - Bul: Beaten > Monsoon narrates 'bul solo com'
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Bul: Beaten >
*Bul* leaves north riding a warhorse.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Monsoon has arrived from above, riding a shadow stallion.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > n
Monsoon narrates 'off'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
w
w
* HP:Battered MV:Tiring > w
A Winding Road
[ obvious exits: N E W ]
* HP:Battered MV:Tiring > '
A Winding Road
[ obvious exits: E S W ]
* HP:Battered MV:Tiring > A Sickly Forest
[ obvious exits: E S ]
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Your heartbeat calms down more as you feel less panicked.
Timer now at 72 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Timer now at 64 secs.
s
* HP:Wounded MV:Strong > s
Monsoon narrates 'inc 4e'
* HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
* HP:Wounded MV:Strong > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
* HP:Wounded MV:Strong > w
A Winding Road
[ obvious exits: N E S ]
* HP:Wounded MV:Strong > w
s
w
'
Alas, you cannot go that way...
* HP:Wounded MV:Strong > Monsoon narrates 'im neon bam'
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: E S W ]
* HP:Wounded MV:Strong > Byrg narrates 's of 4e'
[kill light]
They aren't here.
* HP:Wounded MV:Strong >
Byrg narrates 'crit'
* HP:Wounded MV:Strong >
Melkor narrates 'im 1w of 4e'
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > e
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
Monsoon has arrived from the east, riding a shadow stallion.
* HP:Wounded MV:Strong > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A Pine Forest
[ obvious exits: N E W ]
Zyrik narrates 'he crit s of 4e'
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > [kill light]
They aren't here.
* HP:Wounded MV:Strong > '
[kill light]
They aren't here.
* HP:Wounded MV:Strong > '
*Bul* has arrived from the west, riding a warhorse.
Monsoon tells you 'hold neon'
[kill light]
You tickle *Bul*'s body with your crush. <--- I think this binnol from chest is unwarded :'(
* HP:Wounded MV:Strong - Bul: Critical > w
*Bul* barely BLASTS your left hand.
You crush *Bul*'s right leg.
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Bul: Critical > '
*Bul* panics, and attempts to flee!
No way! You're fighting for your life!
* HP:Battered MV:Strong - Bul: Critical > '
'
Monsoon has arrived from the west, riding a shadow stallion.
[kill light]
You do the best you can!
'
* HP:Battered MV:Strong - Bul: Critical > '
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Bul: Critical > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Bul: Critical > *Bul* leaves north riding a warhorse.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
Monsoon leaves west riding a shadow stallion.
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > You follow Monsoon.
A Winding Road
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
You follow Monsoon.
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Strong > You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Strong >
You follow Monsoon.
Amongst the Rubble
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring >
You follow Monsoon.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard attends his duties.
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring >
You follow Monsoon.
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > nar he very crit
Monsoon leaves east riding a shadow stallion.
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A black wolf growls loudly, poised to leap.
* HP:Battered MV:Tiring > '
You narrate 'he very crit'
* HP:Battered MV:Tiring > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N E W ]
The corpse of Bam is lying here. <--- Woe is me!
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > You follow Monsoon.
The Dusty Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
The Dusty Road
[ obvious exits: N S ]
The corpse of Degras is lying here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > You follow Monsoon.
The Dusty Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A raven is here flying around.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
'
'
'
You follow Monsoon.
Rugged Terrain
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
A walking staff made from a shaved tree branch lies here. [2]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
Beneath a Cliff's Ledge
[ obvious exits: S W ]
The corpse of a darkfriend trooper is lying here. [2]
The corpse of a darkfriend leader is lying here.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground. [2]
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
A gory tuft of flesh lies abandoned on the ground.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A darkfriend trooper stands here.
A darkfriend trooper stands here.
A darkfriend leader stands here.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
A Winding Road
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Road by the Ravine
[ obvious exits: N E ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
A Road by the Ravine
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Makeshift Bridge
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Makeshift Bridge
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Road by the Ravine
[ obvious exits: E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring >
You follow Monsoon.
A Winding Road
[ obvious exits: E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Tiring > '
You follow Monsoon.
A Winding Road
[ obvious exits: E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Monsoon leaves east riding a shadow stallion.
You follow Monsoon.
Before a Split in the Road
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
'
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
You follow Monsoon.
In a Dark Forest
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A big brown bear growls angrily about him.
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > You follow Monsoon.
In a Thick Forest
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
By the Road
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A myrddraal slowly gazes about, leaving you shaken.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Edge of the Forest
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
'
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Bend in the Road
[ obvious exits: N S W ]
A dirty rock lies here. [2]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded >
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Road to Tarwin's Gap
[ obvious exits: N S W ]
A wide leather belt has been cast off here.
A plain weapons belt has been forgotten here.
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Before the Gap
[ obvious exits: N S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A black wolf growls loudly, poised to leap.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > whe
'
Players in your Zone
--------------------
Bam - Before the Gap
Monsoon - Before the Gap
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
'
* HP:Wounded MV:Winded > '
You follow Monsoon.
Entering the Gap
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
East Path
[ obvious exits: N W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Winded > You follow Monsoon.
East Path
[ obvious exits: E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
East Path
[ obvious exits: S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Wounded MV:Winded > You follow Monsoon.
Eastern Path
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded >
You follow Monsoon.
Before Ruins in the Wasteland
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A hound of the shadow smells blood in the air.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Barren Field
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
A shadow stallion seems too exhausted to obey Monsoon's commands.
[kill light]
They aren't here.
'
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
A shadow stallion seems too exhausted to obey Monsoon's commands.
[kill light]
They aren't here.
'
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > Monsoon stops riding a shadow stallion.
[kill light]
They aren't here.
whe
* HP:Wounded MV:Winded >
You follow Monsoon.
Desolate Plains
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
A raven is here flying around.
* HP:Wounded MV:Winded > '
Players in your Zone
--------------------
Bam - Desolate Plains
Monsoon - Desolate Plains
* HP:Wounded MV:Winded > '
You follow Monsoon.
Curve in the Path
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A mutated beast crouches here, all teeth and claws.
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
Monsoon leaves south.
You follow Monsoon.
The Path
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here.
[kill light]
They aren't here.
* HP:Wounded MV:Winded >
You follow Monsoon.
The Path
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here.
A giant scorpion curls its jointed tail in preparation to attack.
A long-eared rabbit is here, looking quite sick.
A trolloc is here commanding a fist of troops.
A wolfish trolloc is here, howling for blood.
A trolloc is here commanding a fist of troops.
A fade is stalking in the darkness.
* HP:Wounded MV:Winded > [kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
'
* HP:Wounded MV:Winded >
You follow Monsoon.
Twist In the Path
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
* HP:Wounded MV:Winded > '
You follow Monsoon.
Off the Path
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here.
[kill light]
They aren't here.
* HP:Wounded MV:Winded >
You follow Monsoon.
Before A Desolate Hill
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
A hound of the shadow smells blood in the air.
* HP:Wounded MV:Winded > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Winded > '
[kill light]
They aren't here.
* HP:Wounded MV:Winded > You follow Monsoon.
Below a Hill
[ obvious exits: N E W ]
Monsoon the Myrddraal is standing here.
[kill light]
They aren't here.
* HP:Wounded MV:Weary > [kill light]
They aren't here.
* HP:Wounded MV:Weary > whe
Monsoon leaves east.
You follow Monsoon.
The Path Through the Wastes
[ obvious exits: N S W ]
Monsoon the Myrddraal is standing here.
'
* HP:Wounded MV:Weary > Players in your Zone
--------------------
Bam - The Path Through the Wastes
Monsoon - The Path Through the Wastes
* HP:Wounded MV:Weary > '
[kill light]
They aren't here.
* HP:Wounded MV:Weary > '
You follow Monsoon.
The Path
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
A raven is here, watching.
[kill light]
They aren't here.
* HP:Wounded MV:Weary > '
Monsoon leaves south.
You follow Monsoon.
The Path
[ obvious exits: N E S W ]
Monsoon the Myrddraal is standing here.
A raven is visible flying high in the sky.
* HP:Wounded MV:Weary > You follow Monsoon.
Bend In the Path
[ obvious exits: N E S ]
Monsoon the Myrddraal is standing here.
*Bul* is standing here.
An irritating fly is here flying around.
A wolfish trolloc is here, howling for blood.
[kill light]
You barely crush *Bul*'s body.
* HP:Wounded MV:Weary - Bul: Critical > '
*Bul* barely BLASTS your head.
A wolfish trolloc tickles Bul's body with its crush.
You crush *Bul*'s left leg.
[kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > '
[kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > '
[kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > [kill light]
You do the best you can!
change mood brave
* HP:Wounded MV:Weary - Bul: Critical > '
Monsoon barely scythes *Bul*'s right leg.
* HP:Wounded MV:Weary - Bul: Critical > Mood changed to: Brave
TICK IN 5 SECONDS.
'
* HP:Wounded MV:Weary - Bul: Critical > '
[kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > [kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > '
[kill light]
You do the best you can!
* HP:Wounded MV:Weary - Bul: Critical > '
Monsoon barely scythes *Bul*'s body.
*Bul* is stunned, but will probably regain consciousness...
A wolfish trolloc barely crushes Bul's body.
*Bul* is dead! R.I.P.
Your blood freezes as you hear *Bul*'s death cry.
[kill light]
They aren't here.
* HP:Wounded MV:Weary > [kill light]
They aren't here.
* HP:Wounded MV:Weary >
Monsoon narrates 'rip bul'
* HP:Wounded MV:Weary > nar rip bul
Melkor narrates 'faint'
* HP:Wounded MV:Weary > You narrate 'rip bul'
* HP:Wounded MV:Weary > get all corpse
whe
Monsoon gets a plate of roast beef and jacket potatoes from the corpse of Bul.
Monsoon gets a water skin from the corpse of Bul.
Monsoon gets a water skin from the corpse of Bul.
Monsoon gets a pair of earthen colored breeches from the corpse of Bul.
Monsoon gets a silver Kandori wristcuff from the corpse of Bul.
Monsoon gets a silver Kandori wristcuff from the corpse of Bul.
Monsoon gets a Kandori snowflake necklace from the corpse of Bul.
Monsoon gets a thin vial of yellow fluid from the corpse of Bul.
Monsoon gets a thin vial of yellow fluid from the corpse of Bul.
Monsoon gets a pair of thick metal boots from the corpse of Bul.
Monsoon gets a pair of ebony-steel plate greaves from the corpse of Bul.
Monsoon gets a pair of ebony-steel plate greaves from the corpse of Bul.
Monsoon gets a soft leather pouch from the corpse of Bul.
Monsoon gets a brightly-colored sash from the corpse of Bul.
Monsoon gets a titanic spiked axe of ebon steel from the corpse of Bul.
Monsoon gets a gator skin bracer from the corpse of Bul.
Monsoon gets a gator skin bracer from the corpse of Bul.
Monsoon gets a pair of steel-backed gauntlets from the corpse of Bul.
Monsoon gets a pair of ebony-steel plate vambraces from the corpse of Bul.
Monsoon gets an earthen brown mantle from the corpse of Bul.
Monsoon gets a shining steel breastplate from the corpse of Bul.
Monsoon gets a necklace of dark ivy from the corpse of Bul.
Monsoon gets a torc of gleaming steel from the corpse of Bul.
Monsoon gets a jade signet ring from the corpse of Bul.
* HP:Wounded MV:Weary > You get a backpack from the corpse of Bul.
You get a backpack from the corpse of Bul.
a shining steel breastplate: You can't carry that much weight.
You get a full metal helmet and visor from the corpse of Bul.
You get a jade signet ring from the corpse of Bul.
You get a jade signet ring from the corpse of Bul.
You get a mirrored lantern from the corpse of Bul.
Zyrik narrates 'gj'
* HP:Wounded MV:Weary > Players in your Zone
--------------------
Monsoon - Bend In the Path
Bam - Bend In the Path
* HP:Wounded MV:Weary >
Monsoon gives you a jade signet ring.
Monsoon gives you a torc of gleaming steel.
Monsoon gives you a necklace of dark ivy.
* HP:Wounded MV:Weary >
Bludlust narrates 'on Tagfih 4e'
* HP:Wounded MV:Weary >
Zyrik narrates 'faint is dusty?'
wear all
* HP:Wounded MV:Weary > get all corpse
You wear a necklace of dark ivy around your neck.
You wear a torc of gleaming steel around your neck.
You slide a jade signet ring on to your right ring finger.
You slide a jade signet ring on to your left ring finger.
You're already wearing something on both of your ring fingers.
You're already wearing something on your head.
You wear a backpack on your back.
You're already wearing something on your back.
Melkor narrates 'on 4e tag person'
* HP:Wounded MV:Weary > You get a shining steel breastplate from the corpse of Bul.
* HP:Wounded MV:Weary >
The sun sets.
Timer now at 76 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Monsoon narrates 'he had 2 kits'
Melkor narrates 'bashed'
* HP:Wounded MV:Winded >
Monsoon gives you a thin vial of yellow fluid.
* HP:Wounded MV:Winded > nar haha, my gear prob
You narrate 'haha, my gear prob'
in
* HP:Wounded MV:Winded > You are carrying:
a shining steel breastplate
a mirrored lantern
a jade signet ring
a full metal helmet and visor
a backpack
a slab of ruined meat
a skin of human flesh
eighteen copper pennys
[2] a thin vial of yellow fluid
a large number of gold crowns (24)
[2] a large slab of meat
* HP:Wounded MV:Winded >
Monsoon puts a thin vial of yellow fluid in a backpack.
* HP:Wounded MV:Winded > look in pack
backpack (used) :
eight gold crowns
a large number of copper pennies (35)
an oilstone
a bright red robe
[2] an emerald ring
a pair of thick metal boots
a flask stained with human blood
a studded leather belt with a crossed swords buckle
a two-handed binnol
a silver Kandori wristcuff
a sungwood bracelet
a pair of heavy metal gauntlets
a pair of steel-plated vambraces
a shadowed cloak adorned with red serpentine scales <----- Yup, there's the gear i died with just before this!
a Kandori snowflake necklace
a torc of gleaming steel
a full metal helmet and visor
a jade signet ring
a bubbling draught
Bul's february bonanza!
Re: Bul's february bonanza!
firetrucking horse gagged in scorps. I better get a qp per amazing death.
Re: Bul's february bonanza!
oh, and here's the fireworks unedited into me dying again not setting autowimpy low enough in lag.
Byrg narrates 'kaj moved'
* HP:Battered MV:Full - Monsoon: Scratched - a sergeant: Critical >
You crush a sergeant's head extremely hard.
A sergeant tries to pound Monsoon, but he deflects the blow.
Monsoon scythes a sergeant's body very hard.
A sergeant is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a sergeant's death cry.
* HP:Battered MV:Full >
Monsoon narrates 'what'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full >
Byrg narrates 'larnus lit works'
You follow Monsoon.
A Curve in the Camp
[ obvious exits: S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
o HP:Battered MV:Full >
You follow Monsoon.
*KERBOOM* An explosion sounds in the distance.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
Zyrik narrates 'lol larnus working'
* HP:Battered MV:Full >
A sergeant bellows 'nHYt\ fpq dl_t C]NXe Tu`Xsy Q[L pFJb jzcAkEh`'
A sergeant pounds your body.
A sergeant joins a sergeant's fight!
A sergeant tickles your right leg with his pound.
You crush a sergeant's body extremely hard.
You crush a sergeant's left foot very hard.
A sergeant pounds your head.
* HP:Battered MV:Full - a sergeant: Scratched >
Byrg narrates 'lmao'
* HP:Battered MV:Full - a sergeant: Scratched > change mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!eant: Scratched >
Bludlust narrates 'lol'
You flee head over heels.
A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Full > '
Bludlust narrates 'erm'
* HP:Battered MV:Full > Byrg narrates 'larnus worked at healthy'
[kill light]
They aren't here.
* HP:Battered MV:Full >
Byrg narrates 'rofl'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full >
Bludlust narrates 'i got worked into a building'
* HP:Battered MV:Full >
Bludlust narrates 'thats odd'
* HP:Battered MV:Full >
Monsoon narrates 'whre you bam'
* HP:Battered MV:Full >
*Degras* has arrived from the south, riding a gray palfrey.
s
* HP:Battered MV:Full >
*Degras* leaves east riding a gray palfrey.
* HP:Battered MV:Full > s
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* HP:Battered MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
* HP:Battered MV:Full >
Monsoon narrates 'im 6w'
* HP:Battered MV:Full > n
n
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
'
* HP:Battered MV:Full > A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > change mood brave
'
'
Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > TICK IN 5 SECONDS.
e
change mood wimpy
Monsoon narrates 'everyone ok?'
A Curve in the Camp
[ obvious exits: S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong >
Byrg narrates 'regroup burnt'
* HP:Battered MV:Strong > Mood changed to: Wimpy
Zyrik narrates 'melkor u good?'
* HP:Battered MV:Strong > '
w
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Strong > Bludlust narrates '2 in tower n of fence'
[kill light]
They aren't here.
* HP:Battered MV:Strong >
Melkor narrates 'nod'
* HP:Battered MV:Strong > s
Timer now at 64 secs.
w
s
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
w
* HP:Battered MV:Strong > s
Alas, you cannot go that way...
* HP:Battered MV:Strong > w
Branch in Dark Path
[ obvious exits: N S W ]
* HP:Battered MV:Strong > Entrance to Dark Path
[ obvious exits: E W ]
* HP:Battered MV:Strong > Alas, you cannot go that way...
* HP:Battered MV:Strong > Before the Tower
[ obvious exits: N E S W ]
A Shienaran scout watches the horizon.
* HP:Battered MV:Strong > s
Monsoon narrates 'hit it'
Entrance to Clearing
[ obvious exits: N S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Strong > s
s
Melkor narrates 'was goin after deg, he crit with them'
s
* HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > s
Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > s
whe
Your heartbeat calms down more as you feel less panicked.
Timer now at 71 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Burnt Wagons
[ obvious exits: N E W ]
You notice a pair of ebony-steel plate vambraces is hidden here.
Melkor the Contagious Stalker is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
Koresh the Messiah is standing here.
* HP:Battered MV:Strong > Koresh leaves north.
Melkor leaves north.
* HP:Battered MV:Strong > Players in your Zone
--------------------
Melkor - Hidden Path
Koresh - Hidden Path
Byrg - Hidden Path
Zyrik - The Dusty Road
Bam - Burnt Wagons
Bludlust - Before the Tower
Monsoon - Tower Entrance
You catch the scent of many horses nearby.
* HP:Battered MV:Strong >
Zyrik narrates 'jenda'
* HP:Battered MV:Strong > whe
Bludlust narrates 'malf glow'
Zyrik has arrived from the east.
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zyrik - Burnt Wagons
Monsoon - Second Floor of the Tower
Melkor - Before the Tower
Koresh - Before the Tower
Byrg - Before the Tower
Bam - Burnt Wagons
Bludlust - Before the Tower
You catch the scent of many horses nearby.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Monsoon - Top of Tower
Zyrik - Burnt Wagons
Melkor - Before the Tower
Koresh - Before the Tower
Byrg - Before the Tower
Bam - Burnt Wagons
Bludlust - Before the Tower
You catch the scent of many horses nearby.
* HP:Battered MV:Strong >
Zyrik narrates 'jenda on dusty'
* HP:Battered MV:Strong > n
Zyrik leaves north.
n
n
* HP:Battered MV:Strong > n
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > n
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
Zyrik Ahf'frait grunt is standing here.
A Shienaran scout blends into the surroundings here.
Zyrik leaves north.
* HP:Battered MV:Strong > '
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > Entrance to Clearing
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
Monsoon narrates 'on top tower hit it'
Zyrik leaves north.
n
* HP:Battered MV:Strong > '
Before the Tower
[ obvious exits: N E S W ]
Zyrik Ahf'frait grunt is standing here.
Melkor the Contagious Stalker is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
Bludlust Lee is standing here.
A Shienaran scout watches the horizon.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > change mood brave
'
Byrg stops riding a shadow stallion.
Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
Byrg leaves north.
Koresh leaves north.
Bludlust leaves north.
Zyrik leaves north.
Melkor leaves north.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
Monsoon narrates 'come up here'
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
Monsoon narrates 'hit'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
n
* HP:Battered MV:Strong > Tower Entrance
[ obvious exits: S U D ]
u
u
* HP:Battered MV:Strong >
Bludlust narrates 'set blocks?'
* HP:Battered MV:Strong > '
Second Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > Third Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
u
* HP:Battered MV:Strong > '
Fourth Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > u
Monsoon narrates 'im 1d'
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > u
'
Zyrik narrates 'spamming here'
* HP:Battered MV:Tiring > Top of Tower
[ obvious exits: N S D ]
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Battered MV:Tiring > change mood brave
'
Mood changed to: Brave
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Bludlust says 'i cant firetrucking read'
* HP:Battered MV:Tiring >
Byrg leaves south.
Koresh leaves south.
Bludlust leaves south.
* HP:Battered MV:Tiring > n
'
bash
Lookout Balcony
[ obvious exits: E S W ]
Melkor narrates 'sw corne is 2'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > s
'
Top of Tower
[ obvious exits: N S D ]
Zyrik Ahf'frait grunt is standing here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > s
'
w
Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
'
bash
* HP:Battered MV:Tiring > bash
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Lookout Balcony
[ obvious exits: N E ]
Bludlust Lee is here, fighting Larnus.
Koresh the Messiah is here, fighting Larnus.
Byrg "badfade2" Neverborn is standing here.
*Larnus* is here, fighting Bludlust, riding a warhorse.
* HP:Battered MV:Tiring > Byrg SLASHES *Larnus*'s body hard.
[kill light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > e
Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
n
* HP:Battered MV:Tiring > '
Top of Tower
[ obvious exits: N S D ]
Zyrik Ahf'frait grunt is standing here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Bludlust narrates 'sat'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Melkor has arrived from the north.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Melkor leaves south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood brave
'
Mood changed to: Brave
'
* HP:Battered MV:Tiring > *Larnus* has arrived from the south, riding a warhorse.
[kill light]
You crush *Larnus*'s body hard.
Zyrik PIERCES *Larnus*'s body.
* HP:Battered MV:Tiring - Larnus: Battered > '
*Larnus* panics, and attempts to flee!
* HP:Battered MV:Tiring - Larnus: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Larnus: Battered > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Larnus: Battered >
*Larnus* leaves north riding a warhorse.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
bash
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Melkor has arrived from the south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Bludlust has arrived from the south.
* HP:Battered MV:Tiring >
Byrg narrates 'alle'
* HP:Battered MV:Tiring >
Melkor leaves north.
nar fled n
* HP:Battered MV:Tiring > '
You narrate 'fled n'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Bludlust leaves south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'larnus fled n of d exit'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
TICK IN 5 SECONDS.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
'
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
Melkor narrates 'bul ne corner bashed'
* HP:Battered MV:Strong > '
'
'
Byrg narrates 'berk on this firetrucking guard'
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > Byrg narrates 'damnit'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > A black messenger pigeon flutters its wings.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
A black messenger pigeon beats its wings harder.
[kill light]
They aren't here.
* HP:Battered MV:Strong >
*Larnus* has arrived from the north, riding a warhorse.
Zyrik PIERCES *Larnus*'s body.
*Larnus* panics, and attempts to flee!
* HP:Battered MV:Strong > '
[kill light]
You crush *Larnus*'s body hard.
*Larnus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Larnus*'s death cry.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
A black messenger pigeon leaves north.
Zyrik narrates 'rip larnus'
* HP:Battered MV:Strong > nar rip larn
You narrate 'rip larn'
* HP:Battered MV:Strong >
Bludlust narrates 'nice'
* HP:Battered MV:Strong >
Monsoon tells you '1d to me'
* HP:Battered MV:Strong >
Byrg narrates 'nice'
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
* HP:Battered MV:Strong > l in corpse
Zyrik tries to PIERCE *Raspen*, but he dodges the attack.
'
* HP:Battered MV:Strong > corpse (here) :
a pair of animal-fur boots
a set of riveted chainmail leggings
a water skin
a bronze belt of odd design
a finely crafted axe
a dull black shield (used)
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a dark, hooded cloak
a tunic of finely-crafted chain
[2] a necklace of dark ivy
a rimmed round helmet
a jade signet ring
a garnet adorned ring
a mirrored lantern
* HP:Battered MV:Strong > change mood brave
[kill light]
*Raspen* swiftly dodges your attempt to crush him.
* HP:Battered MV:Strong - Zyrik: Scratched - Raspen: Hurt > '
*Raspen* panics, and attempts to flee!
Mood changed to: Brave
* HP:Battered MV:Strong - Zyrik: Scratched - Raspen: Hurt > bash
*Raspen* leaves down.
[kill light]
They aren't here.
* HP:Battered MV:Strong >
Zyrik narrates 'on raspen'
* HP:Battered MV:Strong > Bash who?
* HP:Battered MV:Strong > '
Koresh narrates 'was crit as fuk'
d
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > d
Fifth Floor of the Tower
[ obvious exits: U D ]
*Raspen* is here, fighting Monsoon.
Monsoon the Myrddraal is here, fighting Raspen, riding a shadow stallion.
'
bash
* HP:Battered MV:Strong > *Raspen* panics, and attempts to flee!
[kill light]
You try to crush *Raspen*, but he dodges the attack.
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > No way! You're fighting for your life!
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > *Raspen* leaves up.
Bash who?
Zyrik narrates 'fled d'
Melkor narrates 'bul ne corner again bashed'
* HP:Battered MV:Strong >
Byrg narrates 'bul still here'
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > u
Melkor narrates 'batt'
* HP:Battered MV:Strong > '
Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
*Raspen* is here, fighting Zyrik.
A warhorse is here, stamping his feet impatiently.
Zyrik Ahf'frait grunt is here, fighting Raspen.
'
* HP:Battered MV:Tiring > '
[kill light]
You try to crush *Raspen*, but he deflects the blow.
* HP:Battered MV:Tiring - Zyrik: Scratched - Raspen: Hurt > You try to crush *Raspen*, but he parries successfully.
*Raspen* tries to SLASH Zyrik, but he deflects the blow.
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
*Raspen* leaves north.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood brave
'
'
Mood changed to: Brave
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > stat
[kill light]
They aren't here.
Melkor narrates 'i zerk he beat'
* HP:Wounded MV:Tiring > '
Zyrik narrates 'raspen fled n of d exit'
* HP:Wounded MV:Tiring > You are a 71 year old male trolloc warrior.
Your height is 7 feet, 2 inches, and you weigh 255.0 lbs.
You are carrying 38.1 lbs and wearing 118.1 lbs, heavy.
Your base abilities are: Str:21 Int:6 Wil:8 Dex:14 Con:17 Statsum: 66.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 7
Your mood is: Brave. You will flee below: 40 Hit Points
Your armor absorbs about 84% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
Monsoon tells you 'stay with me'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
You try to crush *Raspen*, but he parries successfully.
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
* HP:Wounded MV:Tiring - Raspen: Scratched > d
[kill light]
You do the best you can!
* HP:Wounded MV:Tiring - Raspen: Scratched >
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
*Raspen* SLASHES your left leg hard.
You try to crush *Raspen*, but he deflects the blow.
* HP:Battered MV:Tiring - Raspen: Scratched > '
No way! You're fighting for your life!
* HP:Battered MV:Tiring - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Raspen: Scratched > change mood brave
*Raspen* panics, and attempts to flee!
* HP:Battered MV:Tiring - Raspen: Scratched > bash
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
Mood changed to: Brave
* ng - Raspen: Scratched >
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
*Raspen* tickles your left leg with his SLASH.
*Raspen* leaves south.
+
Byrg has arrived from the north.
Koresh has arrived from the north.
Bludlust has arrived from the north.
-
*Ted* has arrived from below, riding a warhorse.
Zyrik tickles *Ted*'s body with his PIERCE.
=
Zyrik tickles *Ted*'s body with his PIERCE.
They're not here anymore!
* HP:Battered MV:Tiring >
Byrg leaves north.
Koresh leaves north.
Bludlust leaves north.
* HP:Battered MV:Tiring >
Bludlust narrates 'raspen still up here'
* HP:Battered MV:Tiring > '
*Ted* tries to SLASH Zyrik, but he parries successfully.
Zyrik tickles *Ted*'s body with his PIERCE.
* HP:Battered MV:Tiring > Byrg has arrived from the north.
Koresh has arrived from the north.
Bludlust has arrived from the north.
[kill light]
You barely crush *Ted*'s head.
* HP:Battered MV:Tiring - Zyrik: Scratched - Ted: Scratched >
Byrg SLASHES *Ted*'s left leg.
* HP:Battered MV:Tiring - Zyrik: Scratched - Ted: Scratched > bash
*Ted* gets a pair of animal-fur boots from the corpse of Larnus.
*Ted* gets a set of riveted chainmail leggings from the corpse of Larnus.
*Ted* gets a water skin from the corpse of Larnus.
*Ted* gets a bronze belt of odd design from the corpse of Larnus.
*Ted* gets a finely crafted axe from the corpse of Larnus.
*Ted* gets a dull black shield from the corpse of Larnus.
*Ted* gets a sungwood bracelet from the corpse of Larnus.
*Ted* gets a sungwood bracelet from the corpse of Larnus.
*Ted* gets a sturdy pair of full leather gauntlets from the corpse of Larnus.
*Ted* gets a pair of riveted chainmail sleeves from the corpse of Larnus.
*Ted* gets a backpack from the corpse of Larnus.
*Ted* gets a dark, hooded cloak from the corpse of Larnus.
*Ted* gets a tunic of finely-crafted chain from the corpse of Larnus.
*Ted* gets a necklace of dark ivy from the corpse of Larnus.
*Ted* gets a necklace of dark ivy from the corpse of Larnus.
*Ted* gets a rimmed round helmet from the corpse of Larnus.
*Ted* gets a jade signet ring from the corpse of Larnus.
*Ted* gets a garnet adorned ring from the corpse of Larnus.
*Ted* gets a mirrored lantern from the corpse of Larnus.
Koresh scythes *Ted*'s left leg.
-
*Ted* panics, and attempts to flee!
Bludlust looks at *Ted*.
Byrg narrates 'ted'
Zyrik narrates 'on ted'
*
*Ted* leaves north riding a warhorse.
=
Monsoon narrates 'more'
-
Melkor narrates 'nw corner'
-d
=
They're not here anymore!
* HP:Battered MV:Tiring > '
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'fled n'
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
Zyrik narrates 'on'
Melkor narrates 'rip bull'
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Bludlust narrates 'sat ted'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
TICK IN 5 SECONDS.
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > Monsoon tries to scythe *Raspen*, but he deflects the blow.
[kill light]
You try to crush *Raspen*, but he parries successfully.
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > bash
You try to crush *Raspen*, but he deflects the blow.
*Raspen* tries to SLASH Monsoon, but he deflects the blow.
Monsoon tries to scythe *Raspen*, but he deflects the blow.
*Raspen* panics, and attempts to flee!
-
Melkor narrates 'nw corner i zerk hit it if possible'
*
*Raspen* panics, and attempts to flee!
-
*Corath* has arrived from below.
*Jenda* has arrived from below, riding a warhorse.
*Jenda* barely SLASHES your body.
*Corath* BLASTS Monsoon's right leg hard.
-
*Corath* tries to BLAST Monsoon, but he deflects the blow.
*Jenda* barely SLASHES your right leg.
Monsoon tries to scythe *Raspen*, but he parries successfully.
As *Raspen* avoids your bash, you topple over and fall to the ground!
This session you've missed 7930 out of 25528 bashes (68% landed)
Since 8/16/2020 you've missed 7930 out of 25528 bashes (68% landed)
* HP:Battered MV:Tiring >
*Degras* has arrived from below.
* HP:Battered MV:Tiring >
*Degras* tickles your left arm with his hit.
'
* HP:Battered MV:Tiring - Degras: Beaten >
*Raspen* leaves up.
* HP:Battered MV:Tiring - Degras: Beaten > sta
'
change mood wimpy
f
Monsoon narrates 'on all 1d'
'
* HP:Battered MV:Tiring - Degras: Beaten > change mood brave
'
Monsoon barely scythes *Corath*'s body.
* HP:Battered MV:Strong - Degras: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > *Raspen* tries to SLASH Monsoon, but he parries successfully.
Do you not consider fighting as standing?
* HP:Battered MV:Strong - Degras: Battered > Monsoon avoids being bashed by *Corath* who loses his balance and falls!
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > Mood changed to: Wimpy
You panic and attempt to flee!as: Battered >
You flee head over heels.
Fourth Floor of the Tower
[ obvious exits: U D ]
[kill light]
They aren't here.
* HP:Battered MV:Strong > Mood changed to: Brave
Melkor narrates 'i on mob'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
change mood brave
'
'
Monsoon tells you 'go to group'
[kill light]
They aren't here.
* HP:Battered MV:Strong > *Degras* has arrived from above.
Mood changed to: Brave
* HP:Battered MV:Strong > Monsoon has arrived from above, riding a shadow stallion.
*Degras* tickles your head with his hit.
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > u
[kill light]
You do the best you can!
'
* HP:Battered MV:Strong - Degras: Battered > No way! You're fighting for your life!
* HP:Battered MV:Strong - Degras: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered >
Monsoon tries to scythe *Degras*, but he parries successfully.
* HP:Battered MV:Strong - Degras: Battered > change mood wimpy
Melkor narrates 'bul kill mob if youc an'
* HP:Battered MV:Strong - Degras: Battered > f
Mood changed to: Wimpy
You panic and attempt to flee!as: Battered >
You try to crush *Degras*, but he parries successfully.
You flee head over heels.
Fifth Floor of the Tower
[ obvious exits: U D ]
*Ted* is standing here, riding a warhorse.
Zyrik Ahf'frait grunt is here, fighting Raspen.
*Raspen* is here, fighting Zyrik.
*Jenda* is standing here, riding a warhorse.
*Corath* is here, fighting Zyrik.
* HP:Battered MV:Strong > change mood brave
*Ted* leaves down riding a warhorse.
'
* HP:Battered MV:Strong > Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
You crush *Corath*'s body.
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* has arrived from below.
Zyrik narrates 'on 1d'
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* tickles your body with his hit.
change mood wimpy
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* tickles your body with his hit.
You barely crush *Corath*'s body.
You try to crush *Degras*, but he deflects the blow.
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched > f
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
Mood changed to: Wimpy
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched > w
Zyrik avoids being bashed by *Corath* who loses his balance and falls!
Ouch! That Really did HURT!yrik: Scratched - Corath: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Jenda*!
You panic and attempt to flee!
Zyrik avoids being bashed by *Raspen* who loses his balance and falls!
Monsoon narrates 'on 2ed'
You flee head over heels.
Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
A warhorse is here, stamping his feet impatiently.
Alas, you cannot go that way...
* HP:Beaten MV:Strong > s
Monsoon narrates 'hit'
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > w
Lookout Balcony
[ obvious exits: N E ]
* HP:Beaten MV:Strong > sco
You have 84(365) hit and 197(242) movement points.
You have scored 108485163 experience points and 91 quest points.
You need 14837 exp to level and 59 qp to rank.
You have amassed 61 Turn points to date.
You have played 5 days and 14 hours (real time).
This ranks you as Bam the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.
whe
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Bam - Lookout Balcony
Zyrik - Fourth Floor of the Tower
Koresh - Lookout Balcony
Byrg - Lookout Balcony
Monsoon - Fourth Floor of the Tower
Bludlust - Lookout Balcony
Melkor - Lookout Balcony
You catch the scent of horses nearby.
* HP:Beaten MV:Strong > n
n
Lookout Balcony
[ obvious exits: N S ]
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: E S ]
The corpse of Bul is lying here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is here, fighting an elite Shienaran guard.
Bludlust Lee is here, fighting an elite Shienaran guard.
A warhorse is here, stamping his feet impatiently.
Melkor the Contagious Stalker is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Melkor.
Melkor narrates 'brt'
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong >
Bludlust narrates 'we saving melkor a sec'
* HP:Beaten MV:Strong > '
'
Monsoon narrates 'im zerk'
[kill light]
They aren't here.
sco
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong >
An elite Shienaran guard sends Melkor SPRAWLING WITH A POWERFUL BASH!
* HP:Beaten MV:Strong > You have 84(365) hit and 193(242) movement points.
You have scored 108485163 experience points and 91 quest points.
You need 14837 exp to level and 59 qp to rank.
You have amassed 61 Turn points to date.
You have played 5 days and 14 hours (real time).
This ranks you as Bam the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Strong >
Byrg SLASHES an elite Shienaran guard's head into BLOODY FRAGMENTS!
Bludlust scythes an elite Shienaran guard's left arm into BLOODY FRAGMENTS!
An elite Shienaran guard tickles Melkor's left foot with his SLASH.
* HP:Beaten MV:Strong >
Byrg SLASHES an elite Shienaran guard's left leg extremely hard.
Bludlust scythes an elite Shienaran guard's head into BLOODY FRAGMENTS!
An elite Shienaran guard is dead! R.I.P.
Your blood freezes as you hear an elite Shienaran guard's death cry.
* HP:Beaten MV:Strong > nar they 4 are 1d
Byrg leaves east.
Koresh leaves east.
Bludlust leaves east.
You narrate 'they 4 are 1d'
* HP:Beaten MV:Strong >
Melkor narrates 'scalp bul here'
e
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: E S W ]
*Degras* is standing here.
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > '
[kill light]
You try to crush *Degras*, but he deflects the blow.
change mood wimpy
* HP:Beaten MV:Strong - Degras: Beaten > f
Melkor has arrived from the west.
* HP:Beaten MV:Strong - Degras: Beaten > Mood changed to: Wimpy
* HP:Beaten MV:Strong - Degras: Beaten > s
You panic and attempt to flee!
An elite Shienaran guard joins Degras's fight!
An elite Shienaran guard barely SLASHES your body.
*Degras* panics, and attempts to flee!
Melkor tries to SLASH *Degras*, but he parries successfully.
*Degras* leaves south.
You flee head over heels.
Lookout Balcony
[ obvious exits: E S ]
'
The corpse of an elite Shienaran guard is lying here.
The corpse of Bul is lying here.
A warhorse is here, stamping his feet impatiently.
Lookout Balcony
[ obvious exits: N S ]
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong > change mood brave
'
Mood changed to: Brave
Zyrik narrates 'wtf we doin'
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong > nar degras beat
You narrate 'degras beat'
* HP:Beaten MV:Strong > n
n
Lookout Balcony
[ obvious exits: E S ]
The corpse of an elite Shienaran guard is lying here.
The corpse of Bul is lying here.
A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Strong > Alas, you cannot go that way...
* HP:Beaten MV:Strong > e
Lookout Balcony
[ obvious exits: E S W ]
Bludlust Lee is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here.
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > s
Byrg leaves west.
Koresh leaves west.
Bludlust leaves west.
* HP:Beaten MV:Strong > Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
Zyrik Ahf'frait grunt is standing here.
A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Tiring >
Zyrik narrates 'ted out'
scan d
* HP:Beaten MV:Tiring >
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
'
'
[kill light]
They aren't here.
'
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
'
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'rest are 1d or 2d'
* HP:Beaten MV:Tiring > '
Bludlust narrates 'rip degras'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > You follow Monsoon.
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > You follow Monsoon.
Fourth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring >
You follow Monsoon.
Third Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Beaten MV:Tiring > scan d
You follow Monsoon.
Second Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Beaten MV:Tiring > Byrg narrates 'rip degras'
You follow Monsoon.
Tower Entrance
[ obvious exits: S U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Jenda* is standing here, riding a warhorse.
*Raspen* is standing here.
*Corath* is standing here, riding a chestnut stallion.
*Ted* is standing here, riding a warhorse.
Your eyesight is not so keen.
* HP:Beaten MV:Tiring >
*Ted* barely SLASHES your body.
*Corath* tries to BLAST Monsoon, but he parries successfully.
* HP:Beaten MV:Tiring - Ted: Battered >
Monsoon barely scythes *Corath*'s head.
*Corath* tries to BLAST Monsoon, but he deflects the blow.
You barely crush *Ted*'s left leg.
*Ted* SLASHES your right arm.
*Raspen* SLASHES Monsoon's body hard.
*Jenda* barely SLASHES your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Ted: Battered > change mood wimpy
f
Bludlust narrates 'hit others?'
Monsoon narrates 'alld'
* HP:Beaten MV:Tiring - Ted: Battered > Monsoon panics, and attempts to flee!
Mood changed to: Wimpy
You panic and attempt to flee!attered >
Monsoon leaves up riding a shadow stallion.
Monsoon narrates 'htey are'
Bludlust narrates 'i can tgt jenda'
*Corath* BLASTS your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout watches the horizon.
* HP:Beaten MV:Tiring > e
Zyrik narrates 'we gotta hit'
* HP:Beaten MV:Tiring > Entrance to Dark Path
[ obvious exits: E W ]
e
* HP:Beaten MV:Tiring > TICK IN 5 SECONDS.
e
Branch in Dark Path
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
Monsoon narrates 'group and hit'
* HP:Beaten MV:Tiring > s
s
s
Path Junction
[ obvious exits: N E W ]
s
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
s
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
e
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
End of Branch Path
[ obvious exits: E W ]
s
* HP:Beaten MV:Tiring > s
Campsite
[ obvious exits: N E S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Beaten MV:Tiring > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Timer now at 64 secs.
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > w
s
s
s
Campsite
[ obvious exits: N E S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Beaten MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > Little Path
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > Little Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Tiring > s
s
Hedge Path
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
* HP:Beaten MV:Tiring >
Monsoon narrates 'on '
* HP:Beaten MV:Tiring >
Monsoon narrates '2d'
* HP:Beaten MV:Tiring > whe
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Players in your Zone
--------------------
Monsoon - Second Floor of the Tower
Melkor - Fourth Floor of the Tower
Bludlust - Fourth Floor of the Tower
Koresh - Fourth Floor of the Tower
Zyrik - Fourth Floor of the Tower
Byrg - Fourth Floor of the Tower
Bam - The Dusty Road
You catch the scent of horses nearby.
* HP:Beaten MV:Tiring > w
w
w
The Dusty Road
[ obvious exits: E W ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
* HP:Beaten MV:Tiring > w
w
Monsoon narrates 'need all'
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > n
n
The Dusty Road
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: S W ]
* HP:Beaten MV:Tiring > w
Byrg narrates 'we here'
* HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave
* HP:Beaten MV:Tiring >
*Ted* has arrived from the north, riding a warhorse.
* HP:Beaten MV:Tiring > w
*Ted* barely SLASHES your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
'
* HP:Beaten MV:Tiring - Ted: Battered >
Monsoon narrates 'is some alld'
* HP:Beaten MV:Tiring - Ted: Battered > [kill light]
You do the best you can!
* HP:Beaten MV:Tiring - Ted: Battered > change mood wimpy
You crush *Ted*'s left leg.
A raven now follows Ted.
* HP:Beaten MV:Tiring - Ted: Battered > f
Mood changed to: Wimpy
You panic and attempt to flee!attered >
'
You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > w
'
bash
Burnt Wagons
[ obvious exits: N E W ]
*Ted* is standing here, riding a warhorse.
A raven is here, watching.
* HP:Beaten MV:Tiring > *Ted* leaves east riding a warhorse.
A raven leaves east.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > Bash who?
* HP:Beaten MV:Tiring >
*Ted* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* HP:Beaten MV:Tiring > '
*Ted* SLASHES your left leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Ted: Battered > bash
You crush *Ted*'s right arm.
*Ted* SLASHES your right arm hard.
You wish that your wounds would stop BLEEDING so much!
[kill light]
You do the best you can!
ng - Ted: Beaten >
*Jenda* has arrived from the north, riding a warhorse.
*Jenda* leaves east riding a warhorse.
As *Ted* avoids your bash, you topple over and fall to the ground!
This session you've missed 7932 out of 25530 bashes (68% landed)
Since 8/16/2020 you've missed 7932 out of 25530 bashes (68% landed)
ng >
*Ted* sends you SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
*Corath* has arrived from the north, riding a chestnut stallion.
* HP:Critical MV:Tiring - Ted: Beaten > nar ted beat burnt
*Corath* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
change mood wimpy
f
n
e
ne
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
ne
Melkor the Contagious Stalker is standing here.
You narrate 'ted beat burnt'
Melkor leaves south.
* HP:Critical MV:Tiring > Mood changed to: Wimpy
* HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Melkor the Contagious Stalker is here, fighting Corath.
*Corath* is here, fighting Melkor, riding a chestnut stallion.
A raven is here, watching.
*Ted* is standing here, riding a warhorse.
ng >
*Ted* SLASHES your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corath* panics, and attempts to flee!
*Corath* leaves north riding a chestnut stallion.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Alas, you cannot go that way...
* HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Melkor the Contagious Stalker is standing here.
A raven is here, watching.
*Ted* is standing here, riding a warhorse.
ng >
*Ted* barely SLASHES your left hand.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corath* has arrived from the north, riding a chestnut stallion.
*Corath* leaves west riding a chestnut stallion.
*Ted* tickles your body with his SLASH.
You wish that your wounds would stop BLEEDING so much!
Monsoon scythes *Ted*'s body.
*Corath* has arrived from the west, riding a chestnut stallion.
*Corath* tries to BLAST Monsoon, but he parries successfully.
n
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Arglebargle, glop-glyf!?!
* HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!
Melkor narrates 'jenda crit'
* HP:Critical MV:Tiring > Hidden Path
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > n
Branch in Hidden Path
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > n
n
*Ted* has arrived from the south, riding a warhorse.
n
n
ng >
*Ted* SLASHES your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
*Ted* SLASHES your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
Branch in Hidden Path
[ obvious exits: N E S ]
*Ted* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *someone* SLASHES your left leg.
You are mortally wounded, and will die soon, if not aided.
Byrg narrates 'kaj moved'
* HP:Battered MV:Full - Monsoon: Scratched - a sergeant: Critical >
You crush a sergeant's head extremely hard.
A sergeant tries to pound Monsoon, but he deflects the blow.
Monsoon scythes a sergeant's body very hard.
A sergeant is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a sergeant's death cry.
* HP:Battered MV:Full >
Monsoon narrates 'what'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full >
Byrg narrates 'larnus lit works'
You follow Monsoon.
A Curve in the Camp
[ obvious exits: S W ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
A Shienaran scout blends into the surroundings here.
o HP:Battered MV:Full >
You follow Monsoon.
*KERBOOM* An explosion sounds in the distance.
A Path
The dark, twisted path is surrounded by a wall of gnarled, evil-looking trees
to both sides. As you cautiously walk down the path, your boots stick slightly
to the damp ground, prompting you to look down. Here, the path continues north
and south.
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
*KERBOOM* The explosion rips you from the ground and tosses you through the air.
Zyrik narrates 'lol larnus working'
* HP:Battered MV:Full >
A sergeant bellows 'nHYt\ fpq dl_t C]NXe Tu`Xsy Q[L pFJb jzcAkEh`'
A sergeant pounds your body.
A sergeant joins a sergeant's fight!
A sergeant tickles your right leg with his pound.
You crush a sergeant's body extremely hard.
You crush a sergeant's left foot very hard.
A sergeant pounds your head.
* HP:Battered MV:Full - a sergeant: Scratched >
Byrg narrates 'lmao'
* HP:Battered MV:Full - a sergeant: Scratched > change mood wimpy
f
Mood changed to: Wimpy
You panic and attempt to flee!eant: Scratched >
Bludlust narrates 'lol'
You flee head over heels.
A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Full > '
Bludlust narrates 'erm'
* HP:Battered MV:Full > Byrg narrates 'larnus worked at healthy'
[kill light]
They aren't here.
* HP:Battered MV:Full >
Byrg narrates 'rofl'
* HP:Battered MV:Full > '
[kill light]
They aren't here.
* HP:Battered MV:Full >
Bludlust narrates 'i got worked into a building'
* HP:Battered MV:Full >
Bludlust narrates 'thats odd'
* HP:Battered MV:Full >
Monsoon narrates 'whre you bam'
* HP:Battered MV:Full >
*Degras* has arrived from the south, riding a gray palfrey.
s
* HP:Battered MV:Full >
*Degras* leaves east riding a gray palfrey.
* HP:Battered MV:Full > s
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
* HP:Battered MV:Full > Branch in Dark Path
[ obvious exits: N S W ]
* HP:Battered MV:Full >
Monsoon narrates 'im 6w'
* HP:Battered MV:Full > n
n
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
'
* HP:Battered MV:Full > A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > change mood brave
'
'
Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > TICK IN 5 SECONDS.
e
change mood wimpy
Monsoon narrates 'everyone ok?'
A Curve in the Camp
[ obvious exits: S W ]
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong >
Byrg narrates 'regroup burnt'
* HP:Battered MV:Strong > Mood changed to: Wimpy
Zyrik narrates 'melkor u good?'
* HP:Battered MV:Strong > '
w
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
A Path
[ obvious exits: N E S D ]
The corpse of a sergeant is lying here.
* HP:Battered MV:Strong > Bludlust narrates '2 in tower n of fence'
[kill light]
They aren't here.
* HP:Battered MV:Strong >
Melkor narrates 'nod'
* HP:Battered MV:Strong > s
Timer now at 64 secs.
w
s
A Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
A Shienaran sergeant watches for the enemy here.
w
* HP:Battered MV:Strong > s
Alas, you cannot go that way...
* HP:Battered MV:Strong > w
Branch in Dark Path
[ obvious exits: N S W ]
* HP:Battered MV:Strong > Entrance to Dark Path
[ obvious exits: E W ]
* HP:Battered MV:Strong > Alas, you cannot go that way...
* HP:Battered MV:Strong > Before the Tower
[ obvious exits: N E S W ]
A Shienaran scout watches the horizon.
* HP:Battered MV:Strong > s
Monsoon narrates 'hit it'
Entrance to Clearing
[ obvious exits: N S ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Battered MV:Strong > s
s
Melkor narrates 'was goin after deg, he crit with them'
s
* HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
* HP:Battered MV:Strong > Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > s
Hidden Path
[ obvious exits: N S ]
* HP:Battered MV:Strong > s
whe
Your heartbeat calms down more as you feel less panicked.
Timer now at 71 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Burnt Wagons
[ obvious exits: N E W ]
You notice a pair of ebony-steel plate vambraces is hidden here.
Melkor the Contagious Stalker is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
Koresh the Messiah is standing here.
* HP:Battered MV:Strong > Koresh leaves north.
Melkor leaves north.
* HP:Battered MV:Strong > Players in your Zone
--------------------
Melkor - Hidden Path
Koresh - Hidden Path
Byrg - Hidden Path
Zyrik - The Dusty Road
Bam - Burnt Wagons
Bludlust - Before the Tower
Monsoon - Tower Entrance
You catch the scent of many horses nearby.
* HP:Battered MV:Strong >
Zyrik narrates 'jenda'
* HP:Battered MV:Strong > whe
Bludlust narrates 'malf glow'
Zyrik has arrived from the east.
* HP:Battered MV:Strong > Players in your Zone
--------------------
Zyrik - Burnt Wagons
Monsoon - Second Floor of the Tower
Melkor - Before the Tower
Koresh - Before the Tower
Byrg - Before the Tower
Bam - Burnt Wagons
Bludlust - Before the Tower
You catch the scent of many horses nearby.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > whe
Players in your Zone
--------------------
Monsoon - Top of Tower
Zyrik - Burnt Wagons
Melkor - Before the Tower
Koresh - Before the Tower
Byrg - Before the Tower
Bam - Burnt Wagons
Bludlust - Before the Tower
You catch the scent of many horses nearby.
* HP:Battered MV:Strong >
Zyrik narrates 'jenda on dusty'
* HP:Battered MV:Strong > n
Zyrik leaves north.
n
n
* HP:Battered MV:Strong > n
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > n
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > Branch in Hidden Path
[ obvious exits: N E S ]
Zyrik Ahf'frait grunt is standing here.
A Shienaran scout blends into the surroundings here.
Zyrik leaves north.
* HP:Battered MV:Strong > '
Hidden Path
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
Zyrik leaves north.
* HP:Battered MV:Strong > Entrance to Clearing
[ obvious exits: N S ]
Zyrik Ahf'frait grunt is standing here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
Monsoon narrates 'on top tower hit it'
Zyrik leaves north.
n
* HP:Battered MV:Strong > '
Before the Tower
[ obvious exits: N E S W ]
Zyrik Ahf'frait grunt is standing here.
Melkor the Contagious Stalker is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here, riding a shadow stallion.
Bludlust Lee is standing here.
A Shienaran scout watches the horizon.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > change mood brave
'
Byrg stops riding a shadow stallion.
Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
Byrg leaves north.
Koresh leaves north.
Bludlust leaves north.
Zyrik leaves north.
Melkor leaves north.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
Monsoon narrates 'come up here'
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
Monsoon narrates 'hit'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
n
* HP:Battered MV:Strong > Tower Entrance
[ obvious exits: S U D ]
u
u
* HP:Battered MV:Strong >
Bludlust narrates 'set blocks?'
* HP:Battered MV:Strong > '
Second Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > Third Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > [kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
u
* HP:Battered MV:Strong > '
Fourth Floor of the Tower
[ obvious exits: U D ]
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > u
Monsoon narrates 'im 1d'
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > u
'
Zyrik narrates 'spamming here'
* HP:Battered MV:Tiring > Top of Tower
[ obvious exits: N S D ]
Bludlust Lee is standing here.
Zyrik Ahf'frait grunt is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* HP:Battered MV:Tiring > change mood brave
'
Mood changed to: Brave
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Bludlust says 'i cant firetrucking read'
* HP:Battered MV:Tiring >
Byrg leaves south.
Koresh leaves south.
Bludlust leaves south.
* HP:Battered MV:Tiring > n
'
bash
Lookout Balcony
[ obvious exits: E S W ]
Melkor narrates 'sw corne is 2'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > s
'
Top of Tower
[ obvious exits: N S D ]
Zyrik Ahf'frait grunt is standing here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > s
'
w
Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
'
bash
* HP:Battered MV:Tiring > bash
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Lookout Balcony
[ obvious exits: N E ]
Bludlust Lee is here, fighting Larnus.
Koresh the Messiah is here, fighting Larnus.
Byrg "badfade2" Neverborn is standing here.
*Larnus* is here, fighting Bludlust, riding a warhorse.
* HP:Battered MV:Tiring > Byrg SLASHES *Larnus*'s body hard.
[kill light]
The fighting is too thick and heavy for you to enter the fray!
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > e
Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
n
* HP:Battered MV:Tiring > '
Top of Tower
[ obvious exits: N S D ]
Zyrik Ahf'frait grunt is standing here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Bludlust narrates 'sat'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Melkor has arrived from the north.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Melkor leaves south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood brave
'
Mood changed to: Brave
'
* HP:Battered MV:Tiring > *Larnus* has arrived from the south, riding a warhorse.
[kill light]
You crush *Larnus*'s body hard.
Zyrik PIERCES *Larnus*'s body.
* HP:Battered MV:Tiring - Larnus: Battered > '
*Larnus* panics, and attempts to flee!
* HP:Battered MV:Tiring - Larnus: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Larnus: Battered > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Larnus: Battered >
*Larnus* leaves north riding a warhorse.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
bash
* HP:Battered MV:Tiring > Bash who?
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Melkor has arrived from the south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring >
Bludlust has arrived from the south.
* HP:Battered MV:Tiring >
Byrg narrates 'alle'
* HP:Battered MV:Tiring >
Melkor leaves north.
nar fled n
* HP:Battered MV:Tiring > '
You narrate 'fled n'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
Bludlust leaves south.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'larnus fled n of d exit'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
TICK IN 5 SECONDS.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
'
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
Melkor narrates 'bul ne corner bashed'
* HP:Battered MV:Strong > '
'
'
Byrg narrates 'berk on this firetrucking guard'
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > Byrg narrates 'damnit'
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > A black messenger pigeon flutters its wings.
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
'
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
A black messenger pigeon beats its wings harder.
[kill light]
They aren't here.
* HP:Battered MV:Strong >
*Larnus* has arrived from the north, riding a warhorse.
Zyrik PIERCES *Larnus*'s body.
*Larnus* panics, and attempts to flee!
* HP:Battered MV:Strong > '
[kill light]
You crush *Larnus*'s body hard.
*Larnus* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Larnus*'s death cry.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong >
A black messenger pigeon leaves north.
Zyrik narrates 'rip larnus'
* HP:Battered MV:Strong > nar rip larn
You narrate 'rip larn'
* HP:Battered MV:Strong >
Bludlust narrates 'nice'
* HP:Battered MV:Strong >
Monsoon tells you '1d to me'
* HP:Battered MV:Strong >
Byrg narrates 'nice'
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
* HP:Battered MV:Strong > l in corpse
Zyrik tries to PIERCE *Raspen*, but he dodges the attack.
'
* HP:Battered MV:Strong > corpse (here) :
a pair of animal-fur boots
a set of riveted chainmail leggings
a water skin
a bronze belt of odd design
a finely crafted axe
a dull black shield (used)
[2] a sungwood bracelet
a sturdy pair of full leather gauntlets
a pair of riveted chainmail sleeves
a backpack
a dark, hooded cloak
a tunic of finely-crafted chain
[2] a necklace of dark ivy
a rimmed round helmet
a jade signet ring
a garnet adorned ring
a mirrored lantern
* HP:Battered MV:Strong > change mood brave
[kill light]
*Raspen* swiftly dodges your attempt to crush him.
* HP:Battered MV:Strong - Zyrik: Scratched - Raspen: Hurt > '
*Raspen* panics, and attempts to flee!
Mood changed to: Brave
* HP:Battered MV:Strong - Zyrik: Scratched - Raspen: Hurt > bash
*Raspen* leaves down.
[kill light]
They aren't here.
* HP:Battered MV:Strong >
Zyrik narrates 'on raspen'
* HP:Battered MV:Strong > Bash who?
* HP:Battered MV:Strong > '
Koresh narrates 'was crit as fuk'
d
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
* HP:Battered MV:Strong > d
Fifth Floor of the Tower
[ obvious exits: U D ]
*Raspen* is here, fighting Monsoon.
Monsoon the Myrddraal is here, fighting Raspen, riding a shadow stallion.
'
bash
* HP:Battered MV:Strong > *Raspen* panics, and attempts to flee!
[kill light]
You try to crush *Raspen*, but he dodges the attack.
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > No way! You're fighting for your life!
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Monsoon: Healthy - Raspen: Hurt > *Raspen* leaves up.
Bash who?
Zyrik narrates 'fled d'
Melkor narrates 'bul ne corner again bashed'
* HP:Battered MV:Strong >
Byrg narrates 'bul still here'
* HP:Battered MV:Strong > '
[kill light]
They aren't here.
'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > u
Melkor narrates 'batt'
* HP:Battered MV:Strong > '
Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
*Raspen* is here, fighting Zyrik.
A warhorse is here, stamping his feet impatiently.
Zyrik Ahf'frait grunt is here, fighting Raspen.
'
* HP:Battered MV:Tiring > '
[kill light]
You try to crush *Raspen*, but he deflects the blow.
* HP:Battered MV:Tiring - Zyrik: Scratched - Raspen: Hurt > You try to crush *Raspen*, but he parries successfully.
*Raspen* tries to SLASH Zyrik, but he deflects the blow.
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
*Raspen* leaves north.
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > change mood brave
'
'
Mood changed to: Brave
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > stat
[kill light]
They aren't here.
Melkor narrates 'i zerk he beat'
* HP:Wounded MV:Tiring > '
Zyrik narrates 'raspen fled n of d exit'
* HP:Wounded MV:Tiring > You are a 71 year old male trolloc warrior.
Your height is 7 feet, 2 inches, and you weigh 255.0 lbs.
You are carrying 38.1 lbs and wearing 118.1 lbs, heavy.
Your base abilities are: Str:21 Int:6 Wil:8 Dex:14 Con:17 Statsum: 66.
Offensive bonus: 165, Dodging bonus: 1, Parrying bonus: 7
Your mood is: Brave. You will flee below: 40 Hit Points
Your armor absorbs about 84% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
Monsoon tells you 'stay with me'
* HP:Wounded MV:Tiring > [kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
They aren't here.
* HP:Wounded MV:Tiring > '
[kill light]
You try to crush *Raspen*, but he parries successfully.
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
* HP:Wounded MV:Tiring - Raspen: Scratched > d
[kill light]
You do the best you can!
* HP:Wounded MV:Tiring - Raspen: Scratched >
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
*Raspen* SLASHES your left leg hard.
You try to crush *Raspen*, but he deflects the blow.
* HP:Battered MV:Tiring - Raspen: Scratched > '
No way! You're fighting for your life!
* HP:Battered MV:Tiring - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Raspen: Scratched > change mood brave
*Raspen* panics, and attempts to flee!
* HP:Battered MV:Tiring - Raspen: Scratched > bash
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
Mood changed to: Brave
* ng - Raspen: Scratched >
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
*Raspen* tickles your left leg with his SLASH.
*Raspen* leaves south.
+
Byrg has arrived from the north.
Koresh has arrived from the north.
Bludlust has arrived from the north.
-
*Ted* has arrived from below, riding a warhorse.
Zyrik tickles *Ted*'s body with his PIERCE.
=
Zyrik tickles *Ted*'s body with his PIERCE.
They're not here anymore!
* HP:Battered MV:Tiring >
Byrg leaves north.
Koresh leaves north.
Bludlust leaves north.
* HP:Battered MV:Tiring >
Bludlust narrates 'raspen still up here'
* HP:Battered MV:Tiring > '
*Ted* tries to SLASH Zyrik, but he parries successfully.
Zyrik tickles *Ted*'s body with his PIERCE.
* HP:Battered MV:Tiring > Byrg has arrived from the north.
Koresh has arrived from the north.
Bludlust has arrived from the north.
[kill light]
You barely crush *Ted*'s head.
* HP:Battered MV:Tiring - Zyrik: Scratched - Ted: Scratched >
Byrg SLASHES *Ted*'s left leg.
* HP:Battered MV:Tiring - Zyrik: Scratched - Ted: Scratched > bash
*Ted* gets a pair of animal-fur boots from the corpse of Larnus.
*Ted* gets a set of riveted chainmail leggings from the corpse of Larnus.
*Ted* gets a water skin from the corpse of Larnus.
*Ted* gets a bronze belt of odd design from the corpse of Larnus.
*Ted* gets a finely crafted axe from the corpse of Larnus.
*Ted* gets a dull black shield from the corpse of Larnus.
*Ted* gets a sungwood bracelet from the corpse of Larnus.
*Ted* gets a sungwood bracelet from the corpse of Larnus.
*Ted* gets a sturdy pair of full leather gauntlets from the corpse of Larnus.
*Ted* gets a pair of riveted chainmail sleeves from the corpse of Larnus.
*Ted* gets a backpack from the corpse of Larnus.
*Ted* gets a dark, hooded cloak from the corpse of Larnus.
*Ted* gets a tunic of finely-crafted chain from the corpse of Larnus.
*Ted* gets a necklace of dark ivy from the corpse of Larnus.
*Ted* gets a necklace of dark ivy from the corpse of Larnus.
*Ted* gets a rimmed round helmet from the corpse of Larnus.
*Ted* gets a jade signet ring from the corpse of Larnus.
*Ted* gets a garnet adorned ring from the corpse of Larnus.
*Ted* gets a mirrored lantern from the corpse of Larnus.
Koresh scythes *Ted*'s left leg.
-
*Ted* panics, and attempts to flee!
Bludlust looks at *Ted*.
Byrg narrates 'ted'
Zyrik narrates 'on ted'
*
*Ted* leaves north riding a warhorse.
=
Monsoon narrates 'more'
-
Melkor narrates 'nw corner'
-d
=
They're not here anymore!
* HP:Battered MV:Tiring > '
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'fled n'
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
'
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
Zyrik narrates 'on'
Melkor narrates 'rip bull'
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > [kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > Bludlust narrates 'sat ted'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
[kill light]
They aren't here.
* HP:Battered MV:Tiring > '
TICK IN 5 SECONDS.
'
[kill light]
They aren't here.
'
* HP:Battered MV:Tiring > Monsoon tries to scythe *Raspen*, but he deflects the blow.
[kill light]
You try to crush *Raspen*, but he parries successfully.
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > '
[kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > [kill light]
You do the best you can!
* HP:Battered MV:Tiring - Monsoon: Healthy - Raspen: Scratched > bash
You try to crush *Raspen*, but he deflects the blow.
*Raspen* tries to SLASH Monsoon, but he deflects the blow.
Monsoon tries to scythe *Raspen*, but he deflects the blow.
*Raspen* panics, and attempts to flee!
-
Melkor narrates 'nw corner i zerk hit it if possible'
*
*Raspen* panics, and attempts to flee!
-
*Corath* has arrived from below.
*Jenda* has arrived from below, riding a warhorse.
*Jenda* barely SLASHES your body.
*Corath* BLASTS Monsoon's right leg hard.
-
*Corath* tries to BLAST Monsoon, but he deflects the blow.
*Jenda* barely SLASHES your right leg.
Monsoon tries to scythe *Raspen*, but he parries successfully.
As *Raspen* avoids your bash, you topple over and fall to the ground!
This session you've missed 7930 out of 25528 bashes (68% landed)
Since 8/16/2020 you've missed 7930 out of 25528 bashes (68% landed)
* HP:Battered MV:Tiring >
*Degras* has arrived from below.
* HP:Battered MV:Tiring >
*Degras* tickles your left arm with his hit.
'
* HP:Battered MV:Tiring - Degras: Beaten >
*Raspen* leaves up.
* HP:Battered MV:Tiring - Degras: Beaten > sta
'
change mood wimpy
f
Monsoon narrates 'on all 1d'
'
* HP:Battered MV:Tiring - Degras: Beaten > change mood brave
'
Monsoon barely scythes *Corath*'s body.
* HP:Battered MV:Strong - Degras: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > *Raspen* tries to SLASH Monsoon, but he parries successfully.
Do you not consider fighting as standing?
* HP:Battered MV:Strong - Degras: Battered > Monsoon avoids being bashed by *Corath* who loses his balance and falls!
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > Mood changed to: Wimpy
You panic and attempt to flee!as: Battered >
You flee head over heels.
Fourth Floor of the Tower
[ obvious exits: U D ]
[kill light]
They aren't here.
* HP:Battered MV:Strong > Mood changed to: Brave
Melkor narrates 'i on mob'
* HP:Battered MV:Strong > [kill light]
They aren't here.
* HP:Battered MV:Strong > '
change mood brave
'
'
Monsoon tells you 'go to group'
[kill light]
They aren't here.
* HP:Battered MV:Strong > *Degras* has arrived from above.
Mood changed to: Brave
* HP:Battered MV:Strong > Monsoon has arrived from above, riding a shadow stallion.
*Degras* tickles your head with his hit.
[kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered > u
[kill light]
You do the best you can!
'
* HP:Battered MV:Strong - Degras: Battered > No way! You're fighting for your life!
* HP:Battered MV:Strong - Degras: Battered > [kill light]
You do the best you can!
* HP:Battered MV:Strong - Degras: Battered >
Monsoon tries to scythe *Degras*, but he parries successfully.
* HP:Battered MV:Strong - Degras: Battered > change mood wimpy
Melkor narrates 'bul kill mob if youc an'
* HP:Battered MV:Strong - Degras: Battered > f
Mood changed to: Wimpy
You panic and attempt to flee!as: Battered >
You try to crush *Degras*, but he parries successfully.
You flee head over heels.
Fifth Floor of the Tower
[ obvious exits: U D ]
*Ted* is standing here, riding a warhorse.
Zyrik Ahf'frait grunt is here, fighting Raspen.
*Raspen* is here, fighting Zyrik.
*Jenda* is standing here, riding a warhorse.
*Corath* is here, fighting Zyrik.
* HP:Battered MV:Strong > change mood brave
*Ted* leaves down riding a warhorse.
'
* HP:Battered MV:Strong > Mood changed to: Brave
* HP:Battered MV:Strong > [kill light]
You crush *Corath*'s body.
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* has arrived from below.
Zyrik narrates 'on 1d'
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* tickles your body with his hit.
change mood wimpy
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched >
*Degras* tickles your body with his hit.
You barely crush *Corath*'s body.
You try to crush *Degras*, but he deflects the blow.
Zyrik tries to PIERCE *Raspen*, but he parries successfully.
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched > f
Zyrik tries to PIERCE *Raspen*, but he deflects the blow.
Mood changed to: Wimpy
* HP:Battered MV:Strong - Zyrik: Scratched - Corath: Scratched > w
Zyrik avoids being bashed by *Corath* who loses his balance and falls!
Ouch! That Really did HURT!yrik: Scratched - Corath: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Jenda*!
You panic and attempt to flee!
Zyrik avoids being bashed by *Raspen* who loses his balance and falls!
Monsoon narrates 'on 2ed'
You flee head over heels.
Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
A warhorse is here, stamping his feet impatiently.
Alas, you cannot go that way...
* HP:Beaten MV:Strong > s
Monsoon narrates 'hit'
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: N E W ]
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > w
Lookout Balcony
[ obvious exits: N E ]
* HP:Beaten MV:Strong > sco
You have 84(365) hit and 197(242) movement points.
You have scored 108485163 experience points and 91 quest points.
You need 14837 exp to level and 59 qp to rank.
You have amassed 61 Turn points to date.
You have played 5 days and 14 hours (real time).
This ranks you as Bam the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Strong > not
You stop paying increased attention to your surroundings.
whe
* HP:Beaten MV:Strong > Players in your Zone
--------------------
Bam - Lookout Balcony
Zyrik - Fourth Floor of the Tower
Koresh - Lookout Balcony
Byrg - Lookout Balcony
Monsoon - Fourth Floor of the Tower
Bludlust - Lookout Balcony
Melkor - Lookout Balcony
You catch the scent of horses nearby.
* HP:Beaten MV:Strong > n
n
Lookout Balcony
[ obvious exits: N S ]
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: E S ]
The corpse of Bul is lying here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is here, fighting an elite Shienaran guard.
Bludlust Lee is here, fighting an elite Shienaran guard.
A warhorse is here, stamping his feet impatiently.
Melkor the Contagious Stalker is here, fighting an elite Shienaran guard.
An elite Shienaran guard is here, fighting Melkor.
Melkor narrates 'brt'
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong >
Bludlust narrates 'we saving melkor a sec'
* HP:Beaten MV:Strong > '
'
Monsoon narrates 'im zerk'
[kill light]
They aren't here.
sco
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong >
An elite Shienaran guard sends Melkor SPRAWLING WITH A POWERFUL BASH!
* HP:Beaten MV:Strong > You have 84(365) hit and 193(242) movement points.
You have scored 108485163 experience points and 91 quest points.
You need 14837 exp to level and 59 qp to rank.
You have amassed 61 Turn points to date.
You have played 5 days and 14 hours (real time).
This ranks you as Bam the Contagious Stalker [Ghar'ghael 4] (Level 50).
You are standing.
* HP:Beaten MV:Strong >
Byrg SLASHES an elite Shienaran guard's head into BLOODY FRAGMENTS!
Bludlust scythes an elite Shienaran guard's left arm into BLOODY FRAGMENTS!
An elite Shienaran guard tickles Melkor's left foot with his SLASH.
* HP:Beaten MV:Strong >
Byrg SLASHES an elite Shienaran guard's left leg extremely hard.
Bludlust scythes an elite Shienaran guard's head into BLOODY FRAGMENTS!
An elite Shienaran guard is dead! R.I.P.
Your blood freezes as you hear an elite Shienaran guard's death cry.
* HP:Beaten MV:Strong > nar they 4 are 1d
Byrg leaves east.
Koresh leaves east.
Bludlust leaves east.
You narrate 'they 4 are 1d'
* HP:Beaten MV:Strong >
Melkor narrates 'scalp bul here'
e
* HP:Beaten MV:Strong > Lookout Balcony
[ obvious exits: E S W ]
*Degras* is standing here.
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > '
[kill light]
You try to crush *Degras*, but he deflects the blow.
change mood wimpy
* HP:Beaten MV:Strong - Degras: Beaten > f
Melkor has arrived from the west.
* HP:Beaten MV:Strong - Degras: Beaten > Mood changed to: Wimpy
* HP:Beaten MV:Strong - Degras: Beaten > s
You panic and attempt to flee!
An elite Shienaran guard joins Degras's fight!
An elite Shienaran guard barely SLASHES your body.
*Degras* panics, and attempts to flee!
Melkor tries to SLASH *Degras*, but he parries successfully.
*Degras* leaves south.
You flee head over heels.
Lookout Balcony
[ obvious exits: E S ]
'
The corpse of an elite Shienaran guard is lying here.
The corpse of Bul is lying here.
A warhorse is here, stamping his feet impatiently.
Lookout Balcony
[ obvious exits: N S ]
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong > change mood brave
'
Mood changed to: Brave
Zyrik narrates 'wtf we doin'
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong > '
[kill light]
They aren't here.
* HP:Beaten MV:Strong > [kill light]
They aren't here.
* HP:Beaten MV:Strong > nar degras beat
You narrate 'degras beat'
* HP:Beaten MV:Strong > n
n
Lookout Balcony
[ obvious exits: E S ]
The corpse of an elite Shienaran guard is lying here.
The corpse of Bul is lying here.
A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Strong > Alas, you cannot go that way...
* HP:Beaten MV:Strong > e
Lookout Balcony
[ obvious exits: E S W ]
Bludlust Lee is standing here.
Koresh the Messiah is standing here.
Byrg "badfade2" Neverborn is standing here.
An elite Shienaran guard attends his duties.
* HP:Beaten MV:Strong > s
Byrg leaves west.
Koresh leaves west.
Bludlust leaves west.
* HP:Beaten MV:Strong > Top of Tower
[ obvious exits: N S D ]
The corpse of Larnus is lying here.
Zyrik Ahf'frait grunt is standing here.
A warhorse is here, stamping his feet impatiently.
* HP:Beaten MV:Tiring >
Zyrik narrates 'ted out'
scan d
* HP:Beaten MV:Tiring >
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
'
'
[kill light]
They aren't here.
'
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
'
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
Zyrik narrates 'rest are 1d or 2d'
* HP:Beaten MV:Tiring > '
Bludlust narrates 'rip degras'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > You follow Monsoon.
Fifth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > You follow Monsoon.
Fourth Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring >
You follow Monsoon.
Third Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Beaten MV:Tiring > scan d
You follow Monsoon.
Second Floor of the Tower
[ obvious exits: U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
* HP:Beaten MV:Tiring > Byrg narrates 'rip degras'
You follow Monsoon.
Tower Entrance
[ obvious exits: S U D ]
Monsoon the Myrddraal is standing here, riding a shadow stallion.
*Jenda* is standing here, riding a warhorse.
*Raspen* is standing here.
*Corath* is standing here, riding a chestnut stallion.
*Ted* is standing here, riding a warhorse.
Your eyesight is not so keen.
* HP:Beaten MV:Tiring >
*Ted* barely SLASHES your body.
*Corath* tries to BLAST Monsoon, but he parries successfully.
* HP:Beaten MV:Tiring - Ted: Battered >
Monsoon barely scythes *Corath*'s head.
*Corath* tries to BLAST Monsoon, but he deflects the blow.
You barely crush *Ted*'s left leg.
*Ted* SLASHES your right arm.
*Raspen* SLASHES Monsoon's body hard.
*Jenda* barely SLASHES your head.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Ted: Battered > change mood wimpy
f
Bludlust narrates 'hit others?'
Monsoon narrates 'alld'
* HP:Beaten MV:Tiring - Ted: Battered > Monsoon panics, and attempts to flee!
Mood changed to: Wimpy
You panic and attempt to flee!attered >
Monsoon leaves up riding a shadow stallion.
Monsoon narrates 'htey are'
Bludlust narrates 'i can tgt jenda'
*Corath* BLASTS your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Before the Tower
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Shienaran scout watches the horizon.
* HP:Beaten MV:Tiring > e
Zyrik narrates 'we gotta hit'
* HP:Beaten MV:Tiring > Entrance to Dark Path
[ obvious exits: E W ]
e
* HP:Beaten MV:Tiring > TICK IN 5 SECONDS.
e
Branch in Dark Path
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring >
Monsoon narrates 'group and hit'
* HP:Beaten MV:Tiring > s
s
s
Path Junction
[ obvious exits: N E W ]
s
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
s
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
e
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > e
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > s
End of Branch Path
[ obvious exits: E W ]
s
* HP:Beaten MV:Tiring > s
Campsite
[ obvious exits: N E S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Beaten MV:Tiring > Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Timer now at 64 secs.
Alas, you cannot go that way...
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > w
s
s
s
Campsite
[ obvious exits: N E S W ]
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A member of the Lancer heavy cavalry patrols the area, riding a chestnut stallion.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Beaten MV:Tiring > Entrance to Campsite
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > Little Path
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > Little Path
[ obvious exits: N S ]
A Shienaran sergeant watches for the enemy here.
* HP:Beaten MV:Tiring > s
s
Hedge Path
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E W ]
* HP:Beaten MV:Tiring >
Monsoon narrates 'on '
* HP:Beaten MV:Tiring >
Monsoon narrates '2d'
* HP:Beaten MV:Tiring > whe
Your heartbeat calms down more as you feel less panicked.
Timer now at 70 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Timer now at 64 secs.
Players in your Zone
--------------------
Monsoon - Second Floor of the Tower
Melkor - Fourth Floor of the Tower
Bludlust - Fourth Floor of the Tower
Koresh - Fourth Floor of the Tower
Zyrik - Fourth Floor of the Tower
Byrg - Fourth Floor of the Tower
Bam - The Dusty Road
You catch the scent of horses nearby.
* HP:Beaten MV:Tiring > w
w
w
The Dusty Road
[ obvious exits: E W ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
A squat border stone juts from the soil.
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: E W ]
* HP:Beaten MV:Tiring > w
w
Monsoon narrates 'need all'
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: N E S ]
* HP:Beaten MV:Tiring > Alas, you cannot go that way...
* HP:Beaten MV:Tiring > n
n
The Dusty Road
[ obvious exits: N S ]
* HP:Beaten MV:Tiring > The Dusty Road
[ obvious exits: S W ]
* HP:Beaten MV:Tiring > w
Byrg narrates 'we here'
* HP:Beaten MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
A raven is here, watching.
* HP:Beaten MV:Tiring > change mood brave
Mood changed to: Brave
* HP:Beaten MV:Tiring >
*Ted* has arrived from the north, riding a warhorse.
* HP:Beaten MV:Tiring > w
*Ted* barely SLASHES your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
'
* HP:Beaten MV:Tiring - Ted: Battered >
Monsoon narrates 'is some alld'
* HP:Beaten MV:Tiring - Ted: Battered > [kill light]
You do the best you can!
* HP:Beaten MV:Tiring - Ted: Battered > change mood wimpy
You crush *Ted*'s left leg.
A raven now follows Ted.
* HP:Beaten MV:Tiring - Ted: Battered > f
Mood changed to: Wimpy
You panic and attempt to flee!attered >
'
You flee head over heels.
The Dusty Road
[ obvious exits: S W ]
'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
'
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > '
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > [kill light]
They aren't here.
* HP:Beaten MV:Tiring > w
'
bash
Burnt Wagons
[ obvious exits: N E W ]
*Ted* is standing here, riding a warhorse.
A raven is here, watching.
* HP:Beaten MV:Tiring > *Ted* leaves east riding a warhorse.
A raven leaves east.
[kill light]
They aren't here.
* HP:Beaten MV:Tiring > Bash who?
* HP:Beaten MV:Tiring >
*Ted* has arrived from the east, riding a warhorse.
A raven has arrived from the east.
* HP:Beaten MV:Tiring > '
*Ted* SLASHES your left leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Beaten MV:Tiring - Ted: Battered > bash
You crush *Ted*'s right arm.
*Ted* SLASHES your right arm hard.
You wish that your wounds would stop BLEEDING so much!
[kill light]
You do the best you can!
ng - Ted: Beaten >
*Jenda* has arrived from the north, riding a warhorse.
*Jenda* leaves east riding a warhorse.
As *Ted* avoids your bash, you topple over and fall to the ground!
This session you've missed 7932 out of 25530 bashes (68% landed)
Since 8/16/2020 you've missed 7932 out of 25530 bashes (68% landed)
ng >
*Ted* sends you SPRAWLING WITH A POWERFUL BASH!
You wish that your wounds would stop BLEEDING so much!
*Corath* has arrived from the north, riding a chestnut stallion.
* HP:Critical MV:Tiring - Ted: Beaten > nar ted beat burnt
*Corath* BLASTS your body.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
change mood wimpy
f
n
e
ne
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
ne
Melkor the Contagious Stalker is standing here.
You narrate 'ted beat burnt'
Melkor leaves south.
* HP:Critical MV:Tiring > Mood changed to: Wimpy
* HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Melkor the Contagious Stalker is here, fighting Corath.
*Corath* is here, fighting Melkor, riding a chestnut stallion.
A raven is here, watching.
*Ted* is standing here, riding a warhorse.
ng >
*Ted* SLASHES your left arm hard.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corath* panics, and attempts to flee!
*Corath* leaves north riding a chestnut stallion.
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
Alas, you cannot go that way...
* HP:Critical MV:Tiring > Burnt Wagons
[ obvious exits: N E W ]
Melkor the Contagious Stalker is standing here.
A raven is here, watching.
*Ted* is standing here, riding a warhorse.
ng >
*Ted* barely SLASHES your left hand.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
*Corath* has arrived from the north, riding a chestnut stallion.
*Corath* leaves west riding a chestnut stallion.
*Ted* tickles your body with his SLASH.
You wish that your wounds would stop BLEEDING so much!
Monsoon scythes *Ted*'s body.
*Corath* has arrived from the west, riding a chestnut stallion.
*Corath* tries to BLAST Monsoon, but he parries successfully.
n
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
Arglebargle, glop-glyf!?!
* HP:Critical MV:Tiring > Arglebargle, glop-glyf!?!
Melkor narrates 'jenda crit'
* HP:Critical MV:Tiring > Hidden Path
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
* HP:Critical MV:Tiring > n
Branch in Hidden Path
[ obvious exits: N E S ]
* HP:Critical MV:Tiring > n
n
*Ted* has arrived from the south, riding a warhorse.
n
n
ng >
*Ted* SLASHES your right arm.
You wish that your wounds would stop BLEEDING so much!
You panic and attempt to flee!
n
*Ted* SLASHES your right leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Hidden Path
[ obvious exits: N S ]
A Shienaran scout blends into the surroundings here.
A Shienaran scout blends into the surroundings here.
Branch in Hidden Path
[ obvious exits: N E S ]
*Ted* is standing here, riding a warhorse.
* HP:Critical MV:Tiring > *someone* SLASHES your left leg.
You are mortally wounded, and will die soon, if not aided.
Re: Bul's february bonanza!
Yeah. This one was a bit frustrating……
Didn’t know you could worked into tower as I was blind so it threw me off
Didn’t know you could worked into tower as I was blind so it threw me off
Re: Bul's february bonanza!
should have posted more but was too lazy to go find the logs but here is the one for the final day!
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
You slash an Ahf'frait trolloc's body into bloody fragments!
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
*Erevos* has arrived from the south.
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
*Erevos* leaves north. ^^
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
You slash an Ahf'frait trolloc's left leg into bloody fragments!
An Ahf'frait trolloc is stunned, but will probably regain consciousness...
You panic and attempt to flee!
You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
* R HP:Wounded MV:Full >
*Erevos* leaves south. vv
* R HP:Wounded MV:Full >
s
s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
An Ahf'frait trolloc is lying here, stunned.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Full >
s
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
w
s
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
* R HP:Wounded MV:Full >
s
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
A rat has arrived from the east.
* R HP:Wounded MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
k rat
k rat
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full >
Tic in 7 seconds!
h
h
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
h
h
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
*Erevos* has arrived from the north.
* R HP:Wounded MV:Full >
[k dark]
You slash *Erevos*'s body hard.
* R HP:Wounded MV:Full - Erevos: Scratched >
[k dark]
You do the best you can!
cb
* R HP:Wounded MV:Full - Erevos: Scratched >
[change mood brave]
Mood changed to: Brave
b
bash
* R HP:Wounded MV:Full - Erevos: Scratched >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Full - Erevos: Scratched >
You slash *Erevos*'s right arm.
* R HP:Wounded MV:Full - Erevos: Scratched >
l erevos
There is blood on my hands
There is blood in my eyes
With blood in my voice
I scream as you die!
Fierce is my blade, fierce is my hate
Born to die in battle, I LAUGH AT MY FATE
Erevos has a few scratches.
Erevos is scratched.
*Erevos* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of steel-plated boots
* R HP:Wounded MV:Full - Erevos: Scratched >
You barely slash *Erevos*'s body.
* R HP:Wounded MV:Full - Erevos: Scratched >
*Erevos* looks at you.
* R HP:Wounded MV:Full - Erevos: Scratched >
You barely slash *Erevos*'s body.
* R HP:Hurt MV:Fresh - Erevos: Scratched >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Erevos: Scratched >
*Erevos* blasts your left leg hard.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
b
bash
*Erevos* blasts your body.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
*Erevos* blasts your body hard.
You slash *Erevos*'s body hard.
-
=
+
*
*
+
=
-
-
=
As *Erevos* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
Tic in 7 seconds!
b
bash
*Erevos* blasts your body hard.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
-
=
+
*
*
+
*Erevos* barely blasts your body.
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
You slash *Erevos*'s body hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right hand.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
*Erevos* blasts your body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
*Erevos* blasts your head.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right arm hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
Tic in 7 seconds!
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
You slash *Erevos*'s left leg hard.
-
=
+
*
*
+
=
-
-
=
As *Erevos* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh >
stanad
h
h
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
*Erevos* blasts your body very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
stand
h
You slash *Erevos*'s body.
*Erevos* blasts your body.
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
* R HP:Wounded MV:Fresh - Erevos: Wounded >
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right arm very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s head hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
* R HP:Wounded MV:Fresh - Erevos: Wounded >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
*Erevos* blasts your body hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
Tic in 7 seconds!
*Erevos* blasts your left arm.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s left arm hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s body very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
You slash *Erevos*'s left leg hard.
-
=
+
*
*
+
=
-
-
*Erevos* blasts your right arm very hard.
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s left leg hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Battered >
You slash *Erevos*'s left foot hard.
* R HP:Wounded MV:Fresh - Erevos: Battered >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Battered >
b
bash
*Erevos* blasts your head.
* R HP:Battered MV:Fresh - Erevos: Battered >
Tic in 7 seconds!
*Erevos* blasts your body hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body very hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s left hand.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body.
* R HP:Battered MV:Fresh - Erevos: Battered >
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Battered MV:Fresh - Erevos: Battered >
b
bash
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s right arm very hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s right leg hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
b
bash
-
Tic in 7 seconds!
=
+
*
*
*Erevos* blasts your right leg hard.
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Beaten >
b
bash
*Erevos* blasts your right arm hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your left arm hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s right leg very hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s body.
* R HP:Battered MV:Fresh - Erevos: Beaten >
An Amador cityguard narrates 'Children, rally! Drive the channelers away!'
An Amador cityguard narrates 'damane is holding a lightball at Sunburst Way!!!'
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s left leg hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your body hard.
b
bash
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your body hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* panics, and attempts to flee!
*Erevos* leaves south. vv
-
=
+
*
h
h
h
Cancelled.
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
h
[k dark]
They aren't here.
*Erevos* has arrived from the south.
h
* R HP:Battered MV:Fresh >
[k dark]
You slash *Erevos*'s head hard.
h
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Erevos: Beaten >
h
*Erevos* leaves north. ^^
Tic in 7 seconds!
* R HP:Battered MV:Fresh >
h
[k dark]
They aren't here.
h
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
h
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
n
h
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
n
h
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Erevos* blasts your body hard.
* R HP:Battered MV:Full - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Erevos: Beaten >
You slash *Erevos*'s left arm hard.
A Ko'bal trolloc joins Erevos's fight!
The blighted tree barely tickles your head with its hit.
The blighted tree joins the blighted tree's fight!
b
bash
* R HP:Battered MV:Full - Erevos: Critical >
-
=
+
*
*
+
=
-
The blighted tree barely tickles your right hand with its hit.
The blighted tree barely tickles your body with its hit.
A Ko'bal trolloc barely tickles your body with his pierce.
*Erevos* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Erevos: Critical >
A Ko'bal trolloc tickles your body with his pierce.
* R HP:Beaten MV:Full - Erevos: Critical >
cw
f
The blighted tree barely tickles your body with its hit.
The blighted tree barely tickles your left leg with its hit.
A Ko'bal trolloc barely pierces your right hand.
*Erevos* blasts your body hard.
* R HP:Beaten MV:Full - Erevos: Critical >
The blighted tree tickles your right leg with its hit.
The blighted tree tickles your left leg with its hit.
A Ko'bal trolloc barely tickles your body with his pierce.
*Erevos* blasts your body.
* R HP:Beaten MV:Full - Erevos: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - Erevos: Critical >
You panic and attempt to flee!
You flee head over heels.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
* R HP:Beaten MV:Full >
*Erevos* has arrived from above.
* R HP:Beaten MV:Full >
*Erevos* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Erevos: Critical >
h
h
A rat starts following you.
The enormous worm barely tickles Erevos's body with its hit.
The enormous worm hits Erevos's left leg.
*Erevos* panics, and attempts to flee!
You slash *Erevos*'s body hard.
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Erevos: Critical >
h
*Erevos* leaves north. ^^
h
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
The enormous worm leaves north. ^^
[k dark]
They aren't here.
h
* R HP:Beaten MV:Fresh >
h
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
n
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
h
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Erevos.
*Erevos* is standing here.
*Erevos* leaves west. <<
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The enormous worm leaves west. <<
* R HP:Beaten MV:Full >
w
h
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat has arrived from the east.
s
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
h
* R HP:Beaten MV:Full >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten MV:Full >
The enormous worm has arrived from the north.
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
e
h
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
h
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The enormous worm has arrived from the west.
* R HP:Beaten MV:Full >
w
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Beaten MV:Full >
k rat
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Full >
The enormous worm pushes the dirt aside as it emerges from the ground.
* R HP:Beaten MV:Full >
e
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
s
u
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
h
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
h
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
n
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Beaten MV:Full >
Tic in 7 seconds!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
e
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
track
-
=
+
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving south.
Some obvious fresh tracks of a Humanoid leaving north.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
h
h
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
s
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Strong >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Beaten MV:Strong >
w
s
w
A rat starts following you.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.
*Erevos* blasts your body.
* R HP:Beaten MV:Strong - Erevos: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Beaten >
f
You panic and attempt to flee!
You flee head over heels.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
n
* R HP:Beaten MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Strong >
h
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* has arrived from the west.
h
* R HP:Beaten MV:Strong >
[k dark]
You slash *Erevos*'s left leg hard.
h
* R HP:Beaten MV:Strong - Erevos: Critical >
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
cb
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
You slash *Erevos*'s body.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Erevos: Critical >
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
h
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
b
bash
You slash *Erevos*'s body.
-
=
+
*
*
+
*Erevos* panics, and attempts to flee!
=
-
*Erevos* leaves west. <<
-
=
They're not here anymore!
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
h
* R HP:Beaten MV:Strong >
h
[k dark]
You slash *Erevos*'s left arm.
*Erevos* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
*Erevos* blasts your left foot.
A Ko'bal trolloc joins Erevos's fight!
A ramshorned trolloc joins Erevos's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
You slash *Erevos*'s left foot.
*Erevos* panics, and attempts to flee!
*Erevos* leaves east. >>
The blighted tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Beaten MV:Strong - a Ko'bal trolloc: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
cb
* R HP:Beaten MV:Strong - a Ko'bal trolloc: Scratched >
You panic and attempt to flee!
*Erevos* has arrived from the east.
h
*Erevos* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
h
h
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A trolloc is here, exhorting a group of trolloc raiders.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
h
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
Tic in 7 seconds!
* R HP:Beaten MV:Strong >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Erevos* blasts your body.
You wish that your wounds would stop BLEEDING so much!
h
* R HP:Beaten MV:Strong - Erevos: Critical >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
A Ko'bal trolloc joins Erevos's fight!
The blighted tree tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!
The enormous worm pushes the dirt aside as it emerges from the ground.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Erevos's fight!
* R HP:Critical MV:Strong - Erevos: Critical >
cw
f
A ramshorned trolloc barely tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You slash *Erevos*'s left hand hard.
*Erevos* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong - Erevos: Critical >
You panic and attempt to flee!
cb
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Critical MV:Strong >
A Ko'bal trolloc has arrived from the north.
[change mood brave]
Mood changed to: Brave
*Erevos* has arrived from the north.
* R HP:Critical MV:Strong >
h
h
h
[k dark]
You slash *Erevos*'s body.
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Erevos*'s death cry.
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
You slash an Ahf'frait trolloc's body into bloody fragments!
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
*Erevos* has arrived from the south.
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
*Erevos* leaves north. ^^
* R HP:Wounded MV:Full - an Ahf'frait trolloc: Beaten >
You slash an Ahf'frait trolloc's left leg into bloody fragments!
An Ahf'frait trolloc is stunned, but will probably regain consciousness...
You panic and attempt to flee!
You flee head over heels.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
* R HP:Wounded MV:Full >
*Erevos* leaves south. vv
* R HP:Wounded MV:Full >
s
s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
An Ahf'frait trolloc is lying here, stunned.
A small stick is lying on the ground here.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full >
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded MV:Full >
s
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
w
s
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spider-legged beast is here, most of it teeth.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
w
* R HP:Wounded MV:Full >
s
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here, exhorting a group of trolloc raiders.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
A rat has arrived from the east.
* R HP:Wounded MV:Full >
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Wounded MV:Full >
k rat
k rat
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Wounded MV:Full >
They aren't here.
* R HP:Wounded MV:Full >
Tic in 7 seconds!
h
h
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
h
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full > [k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
h
h
[k dark]
They aren't here.
h
* R HP:Wounded MV:Full >
[k dark]
They aren't here.
*Erevos* has arrived from the north.
* R HP:Wounded MV:Full >
[k dark]
You slash *Erevos*'s body hard.
* R HP:Wounded MV:Full - Erevos: Scratched >
[k dark]
You do the best you can!
cb
* R HP:Wounded MV:Full - Erevos: Scratched >
[change mood brave]
Mood changed to: Brave
b
bash
* R HP:Wounded MV:Full - Erevos: Scratched >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Full - Erevos: Scratched >
You slash *Erevos*'s right arm.
* R HP:Wounded MV:Full - Erevos: Scratched >
l erevos
There is blood on my hands
There is blood in my eyes
With blood in my voice
I scream as you die!
Fierce is my blade, fierce is my hate
Born to die in battle, I LAUGH AT MY FATE
Erevos has a few scratches.
Erevos is scratched.
*Erevos* is using:
<worn on head> a full metal helmet and visor
<worn around neck> a torc of gleaming steel
<worn around neck> a torc of gleaming steel
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of steel-plated boots
* R HP:Wounded MV:Full - Erevos: Scratched >
You barely slash *Erevos*'s body.
* R HP:Wounded MV:Full - Erevos: Scratched >
*Erevos* looks at you.
* R HP:Wounded MV:Full - Erevos: Scratched >
You barely slash *Erevos*'s body.
* R HP:Hurt MV:Fresh - Erevos: Scratched >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Erevos: Scratched >
*Erevos* blasts your left leg hard.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
b
bash
*Erevos* blasts your body.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
*Erevos* blasts your body hard.
You slash *Erevos*'s body hard.
-
=
+
*
*
+
=
-
-
=
As *Erevos* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
Tic in 7 seconds!
b
bash
*Erevos* blasts your body hard.
* R HP:Wounded MV:Fresh - Erevos: Scratched >
-
=
+
*
*
+
*Erevos* barely blasts your body.
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Scratched >
You slash *Erevos*'s body hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right hand.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
*Erevos* blasts your body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
*Erevos* blasts your head.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right arm hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
They already seem to be stunned.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Hurt >
Tic in 7 seconds!
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Erevos: Hurt >
b
bash
You slash *Erevos*'s left leg hard.
-
=
+
*
*
+
=
-
-
=
As *Erevos* avoids your bash, you topple over and fall to the ground!
* R HP:Wounded MV:Fresh >
stanad
h
h
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
*Erevos* blasts your body very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
stand
h
You slash *Erevos*'s body.
*Erevos* blasts your body.
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
* R HP:Wounded MV:Fresh - Erevos: Wounded >
[k dark]
You do the best you can!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right arm very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s head hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
* R HP:Wounded MV:Fresh - Erevos: Wounded >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
*Erevos* blasts your body hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
Tic in 7 seconds!
*Erevos* blasts your left arm.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s body.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s left arm hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s body very hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
b
bash
You slash *Erevos*'s left leg hard.
-
=
+
*
*
+
=
-
-
*Erevos* blasts your right arm very hard.
=
Your bash at *Erevos* sends him sprawling!
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s left leg hard.
* R HP:Wounded MV:Fresh - Erevos: Wounded >
You slash *Erevos*'s right leg hard.
* R HP:Wounded MV:Fresh - Erevos: Battered >
You slash *Erevos*'s left foot hard.
* R HP:Wounded MV:Fresh - Erevos: Battered >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Battered >
b
bash
*Erevos* blasts your head.
* R HP:Battered MV:Fresh - Erevos: Battered >
Tic in 7 seconds!
*Erevos* blasts your body hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body very hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s left hand.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body.
* R HP:Battered MV:Fresh - Erevos: Battered >
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Battered MV:Fresh - Erevos: Battered >
b
bash
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s right arm very hard.
* R HP:Battered MV:Fresh - Erevos: Battered >
You slash *Erevos*'s body hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s right leg hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
b
bash
-
Tic in 7 seconds!
=
+
*
*
*Erevos* blasts your right leg hard.
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Beaten >
b
bash
*Erevos* blasts your right arm hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your left arm hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
-
=
+
*
*
+
=
-
-
=
Your bash at *Erevos* sends him sprawling!
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s right leg very hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s body.
* R HP:Battered MV:Fresh - Erevos: Beaten >
An Amador cityguard narrates 'Children, rally! Drive the channelers away!'
An Amador cityguard narrates 'damane is holding a lightball at Sunburst Way!!!'
* R HP:Battered MV:Fresh - Erevos: Beaten >
You slash *Erevos*'s left leg hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* sends you sprawling with a powerful bash!
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your body hard.
b
bash
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* blasts your body hard.
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* panics, and attempts to flee!
*Erevos* leaves south. vv
-
=
+
*
h
h
h
Cancelled.
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
h
[k dark]
They aren't here.
*Erevos* has arrived from the south.
h
* R HP:Battered MV:Fresh >
[k dark]
You slash *Erevos*'s head hard.
h
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Fresh - Erevos: Beaten >
*Erevos* panics, and attempts to flee!
* R HP:Battered MV:Fresh - Erevos: Beaten >
h
*Erevos* leaves north. ^^
Tic in 7 seconds!
* R HP:Battered MV:Fresh >
h
[k dark]
They aren't here.
h
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
h
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
[k dark]
They aren't here.
* R HP:Battered MV:Fresh >
n
h
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.
* R HP:Battered MV:Full >
[k dark]
They aren't here.
* R HP:Battered MV:Full >
n
h
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Erevos* blasts your body hard.
* R HP:Battered MV:Full - Erevos: Beaten >
[k dark]
You do the best you can!
* R HP:Battered MV:Full - Erevos: Beaten >
You slash *Erevos*'s left arm hard.
A Ko'bal trolloc joins Erevos's fight!
The blighted tree barely tickles your head with its hit.
The blighted tree joins the blighted tree's fight!
b
bash
* R HP:Battered MV:Full - Erevos: Critical >
-
=
+
*
*
+
=
-
The blighted tree barely tickles your right hand with its hit.
The blighted tree barely tickles your body with its hit.
A Ko'bal trolloc barely tickles your body with his pierce.
*Erevos* sends you sprawling with a powerful bash!
* R HP:Beaten MV:Full - Erevos: Critical >
A Ko'bal trolloc tickles your body with his pierce.
* R HP:Beaten MV:Full - Erevos: Critical >
cw
f
The blighted tree barely tickles your body with its hit.
The blighted tree barely tickles your left leg with its hit.
A Ko'bal trolloc barely pierces your right hand.
*Erevos* blasts your body hard.
* R HP:Beaten MV:Full - Erevos: Critical >
The blighted tree tickles your right leg with its hit.
The blighted tree tickles your left leg with its hit.
A Ko'bal trolloc barely tickles your body with his pierce.
*Erevos* blasts your body.
* R HP:Beaten MV:Full - Erevos: Critical >
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Beaten MV:Full - Erevos: Critical >
You panic and attempt to flee!
You flee head over heels.
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.
* R HP:Beaten MV:Full >
*Erevos* has arrived from above.
* R HP:Beaten MV:Full >
*Erevos* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Full - Erevos: Critical >
h
h
A rat starts following you.
The enormous worm barely tickles Erevos's body with its hit.
The enormous worm hits Erevos's left leg.
*Erevos* panics, and attempts to flee!
You slash *Erevos*'s body hard.
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Fresh - Erevos: Critical >
h
*Erevos* leaves north. ^^
h
* R HP:Beaten MV:Fresh >
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
The enormous worm leaves north. ^^
[k dark]
They aren't here.
h
* R HP:Beaten MV:Fresh >
h
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
n
[k dark]
They aren't here.
* R HP:Beaten MV:Fresh >
h
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
The enormous worm is here, fighting Erevos.
*Erevos* is standing here.
*Erevos* leaves west. <<
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The enormous worm leaves west. <<
* R HP:Beaten MV:Full >
w
h
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat has arrived from the east.
s
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
h
* R HP:Beaten MV:Full >
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the north.
* R HP:Beaten MV:Full >
The enormous worm has arrived from the north.
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
e
h
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the west.
h
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
The enormous worm has arrived from the west.
* R HP:Beaten MV:Full >
w
Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
n
In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat has arrived from the south.
* R HP:Beaten MV:Full >
k rat
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Beaten MV:Full >
The enormous worm pushes the dirt aside as it emerges from the ground.
* R HP:Beaten MV:Full >
e
Deep in the Valley
The dry brook ends here at the base of a large apple tree. The tree has
become twisted and defiled by the blighted soil and the black fruit it bears
is fodder for the scavenging worms and maggots that thrive in this
valley of death.
[ obvious exits: S W ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
s
u
Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
Zone: Blighted Grove
A warhorse is here, stamping his feet impatiently, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
h
* R HP:Beaten MV:Full >
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
s
h
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.
* R HP:Beaten MV:Full >
[k dark]
They aren't here.
* R HP:Beaten MV:Full >
n
n
n
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Beaten MV:Full >
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Beaten MV:Full >
Tic in 7 seconds!
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
e
e
The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
e
* R HP:Beaten MV:Full >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Full >
Alas, you cannot go that way...
* R HP:Beaten MV:Full >
track
-
=
+
*
Some obvious fresh bloody traces of a TROLLOC leaving south. vv
Some obvious fairly recent tracks of a Horse leaving north.
Some obvious fairly recent tracks of a Horse leaving south.
Some obvious fresh tracks of a Humanoid leaving north.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
h
h
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
s
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Strong >
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Beaten MV:Strong >
w
s
w
A rat starts following you.
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.
*Erevos* blasts your body.
* R HP:Beaten MV:Strong - Erevos: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Beaten >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Beaten >
f
You panic and attempt to flee!
You flee head over heels.
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
n
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
n
* R HP:Beaten MV:Strong >
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
Zone: The Blight
The corpse of the blight bear is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Beaten MV:Strong >
s
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A small stick is lying on the ground here.
* R HP:Beaten MV:Strong >
h
The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* has arrived from the west.
h
* R HP:Beaten MV:Strong >
[k dark]
You slash *Erevos*'s left leg hard.
h
* R HP:Beaten MV:Strong - Erevos: Critical >
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
cb
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
You slash *Erevos*'s body.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong - Erevos: Critical >
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
h
h
h
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
You dodge a bash from *Erevos* who loses his balance and falls!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
b
bash
You slash *Erevos*'s body.
-
=
+
*
*
+
*Erevos* panics, and attempts to flee!
=
-
*Erevos* leaves west. <<
-
=
They're not here anymore!
* R HP:Beaten MV:Strong >
h
h
h
[k dark]
They aren't here.
h
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
w
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
h
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
h
* R HP:Beaten MV:Strong >
h
[k dark]
You slash *Erevos*'s left arm.
*Erevos* panics, and attempts to flee!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
*Erevos* blasts your left foot.
A Ko'bal trolloc joins Erevos's fight!
A ramshorned trolloc joins Erevos's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Ko'bal trolloc's fight!
You slash *Erevos*'s left foot.
*Erevos* panics, and attempts to flee!
*Erevos* leaves east. >>
The blighted tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
* R HP:Beaten MV:Strong - a Ko'bal trolloc: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
cb
* R HP:Beaten MV:Strong - a Ko'bal trolloc: Scratched >
You panic and attempt to flee!
*Erevos* has arrived from the east.
h
*Erevos* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!
h
h
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A trolloc is here, exhorting a group of trolloc raiders.
[change mood brave]
Mood changed to: Brave
* R HP:Beaten MV:Strong >
h
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
* R HP:Beaten MV:Strong >
[k dark]
They aren't here.
Tic in 7 seconds!
* R HP:Beaten MV:Strong >
n
e
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Erevos* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A rat scurries around trying to get out of sight.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
*Erevos* blasts your body.
You wish that your wounds would stop BLEEDING so much!
h
* R HP:Beaten MV:Strong - Erevos: Critical >
No way! You're fighting for your life!
* R HP:Beaten MV:Strong - Erevos: Critical >
[k dark]
You do the best you can!
* R HP:Beaten MV:Strong - Erevos: Critical >
A Ko'bal trolloc joins Erevos's fight!
The blighted tree tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!
The enormous worm pushes the dirt aside as it emerges from the ground.
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
A ramshorned trolloc joins Erevos's fight!
* R HP:Critical MV:Strong - Erevos: Critical >
cw
f
A ramshorned trolloc barely tickles your body with his cleave.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your left hand with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!
The blighted tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
A Ko'bal trolloc barely tickles your right leg with his pierce.
You wish that your wounds would stop BLEEDING so much!
The enormous worm tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!
You slash *Erevos*'s left hand hard.
*Erevos* panics, and attempts to flee!
[change mood wimpy]
Mood changed to: Wimpy
* R HP:Critical MV:Strong - Erevos: Critical >
You panic and attempt to flee!
cb
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
Zone: The Blight
A warhorse is here, stamping his feet impatiently, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here commanding a fist of troops.
A spider-legged beast is here, most of it teeth.
A trolloc is here, exhorting a group of trolloc raiders.
* R HP:Critical MV:Strong >
A Ko'bal trolloc has arrived from the north.
[change mood brave]
Mood changed to: Brave
*Erevos* has arrived from the north.
* R HP:Critical MV:Strong >
h
h
h
[k dark]
You slash *Erevos*'s body.
*Erevos* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
Your blood freezes as you hear *Erevos*'s death cry.
Re: Bul's february bonanza!
Try and train yourself out of changing mood when situation doesn't require it. Would get you killed there if erevos set his wimpy low and rolled bash.
Abs vs abs you can do the entire fight in wimpy saving you a command before trying to leave room.
Vs dodge you want to brave to bash and break def after bash.
Vs combo you can mix and match depending if going to be able to break def unbashed brave or need obs to break def bashed. (highly likely your bash landing chance will be capped wimpy or brave)
Abs vs abs you can do the entire fight in wimpy saving you a command before trying to leave room.
Vs dodge you want to brave to bash and break def after bash.
Vs combo you can mix and match depending if going to be able to break def unbashed brave or need obs to break def bashed. (highly likely your bash landing chance will be capped wimpy or brave)
Re: Bul's february bonanza!
Thank you I wasn’t aware I could stay wimpy vs abs. Appreciate the advice.