Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Fail!

Post by Kyr » Tue May 03, 2016 12:56 am

* S HP:Wounded MV:Weary > The Grand Hall
[ obvious exits: N E S W ]
A handsome man in black, military vesture generals the Dark Lord's new armies.
Walker narrates 'haha'

* S HP:Wounded MV:Haggard > scan
A tall, ramshorned trolloc is here, commanding.

ggard >
The Dreadlord slashes your body hard.
The Dreadlord's hands weave a bright red flame...
You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by the Dreadlord!
The Dreadlord slashes your left arm extremely hard.
You wish that your wounds would stop BLEEDING so much!

The Dreadlord's hands weave a bright red flame...
A flash of bright red fire sent by the Dreadlord is the last thing you ever see.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Weary > scan
North: A well-muscled and confident looking blademaster stands here.


3rd mobrip in keep/maze in a week or so :p

Kyr
Posts: 114
Joined: Sun Mar 22, 2015 12:09 pm

Re: Fail!

Post by Kyr » Tue May 03, 2016 9:04 pm

* S HP:Beaten MV:Full > s
A Forested Path Through the Borderlands
[ obvious exits: N E S ]
There are some bloody traces of a human leaving south.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Jakd* is standing here.
Reen has arrived from the north, riding a bloodstock stallion.

k dark
* S HP:Beaten MV:Full > *Jakd* avoids being bashed by Reen who loses his balance and falls!
You smite *Jakd*'s left arm extremely hard.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt > *Jakd* tries to pierce Reen, but he parries successfully.
You do the best you can!

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
You try to smite *Jakd*, but he parries successfully.
*Jakd* tries to pierce Reen, but he deflects the blow.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
*Venum* has arrived from the north.

n
* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt > No way! You're fighting for your life!

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
*Masaj* has arrived from the north.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
*Masaj* tries to slice you, but you deflect the blow.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
*Venum* leaves north.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt >
You try to smite *Jakd*, but he deflects the blow.
*Jakd* tries to pierce Reen, but he deflects the blow.
Reen tries to hack *Jakd*, but he deflects the blow.

* S HP:Beaten MV:Full - Reen: Scratched - Jakd: Hurt > fl
k dark
You panic and attempt to flee!


*Venum* has arrived from the north.


*Masaj* sends you sprawling with a powerful bash!


*Masaj* slices your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*Jakd* tries to pierce Reen, but he parries successfully.
Reen tries to hack *Jakd*, but he parries successfully.
Aria narrates 'on patty'

group all

*Venum* leaves east.


Reen panics, and attempts to flee!

e

The grizzled veteran has arrived from the north.
A soldier has arrived from the north.
A soldier has arrived from the north.
A soldier has arrived from the north.
Reen leaves east riding a bloodstock stallion.


*Venum* has arrived from the east.


*Venum* blasts your right arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


e
s
The grizzled veteran says 'You Masaj!!! You will die before your time!! '
The grizzled veteran barely scythes Venum's body.
The grizzled veteran barely scythes Venum's left arm.
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
A soldier joins the grizzled veteran's fight!
*Venum* blasts your left arm into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
A wooden practice shield has been dropped here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Dartes the Dragon's Blade is resting here.
A kind-faced figure stands here.
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
Maybe you should get on your feet first?

* HP:Critical MV:Weary > * HP:Critical MV:Weary > e
Maybe you should get on your feet first?

Masaj
Posts: 122
Joined: Fri Apr 15, 2016 8:06 pm

Re: Fail!

Post by Masaj » Tue May 03, 2016 9:53 pm

Yikes.

Harun
Posts: 173
Joined: Wed Sep 02, 2015 9:45 pm

Re: Fail!

Post by Harun » Sat May 07, 2016 6:47 pm

After this...

You slash *Lilith*'s head.
*Lilith* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Lilith*'s death cry.

----

The corpse of Spyre is lying here.

---

You slash *Decrepit*'s left arm hard.
*Decrepit* is incapacitated and will slowly die, if not aided.
Reen hacks *Decrepit*'s right leg very hard.
*Decrepit* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Decrepit*'s death cry.

-----

Arkaza pierces *Porka*'s left leg hard.
*Porka* is dead! R.I.P.
Your blood freezes as you hear *Porka*'s death cry.

----

Norberto scythes *Kerzul*'s left leg very hard.
*Kerzul* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kerzul*'s death cry.

-----

Zorlac scythes *Mephistopheles*'s right hand hard.
*Mephistopheles* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Mephistopheles*'s death cry.

----

You slash *Aardvolf*'s body very hard.
*Aardvolf* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Aardvolf*'s death cry.

----

...this.

You strike at a huge darkhound, but a heron mark blade passes through it.

Darkfriend Davor helping the other low trollocs get away by giving me an unwarded heron.

Betir
Posts: 47
Joined: Mon Jan 18, 2016 3:51 pm

Re: Fail!

Post by Betir » Mon May 16, 2016 6:18 pm

Bad flees.

* R HP:Critical MV:Full > Tarn narrates 'eq beaten bashed'
Thinning Woods
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Dono {Ranger of the Night's Watch} is standing here, riding a bloodstock stallion.
Darlana has arrived from the west, riding a warhorse.

* R HP:Critical MV:Full >
nar aegnor crit
x
x
x
You narrate 'aegnor crit'

* R HP:Critical MV:Full > [k dark]
They aren't here.

x
* R HP:Critical MV:Full > *Equitant* has arrived from the west, riding a shadow stallion.
[k dark]
You try to blast *Equitant*, but he parries successfully.

* R HP:Critical MV:Full - Equitant: Beaten > Dono tries to pierce *Equitant*, but he deflects the
blow.
[k dark]
You do the best you can!

* R HP:Critical MV:Full - Equitant: Beaten > [k dark]
You do the best you can!

* R HP:Critical MV:Full - Equitant: Beaten >

Dono pierces *Equitant*'s left foot.
*Equitant* slices your body.
You wish that your wounds would stop BLEEDING so much!

You try to blast *Equitant*, but he deflects the blow.

* R HP:Critical MV:Full - Equitant: Beaten >
Darlana tries to strike *Equitant*, but he deflects the blow.
*Equitant* panics, and attempts to flee!

nar i am crit
* R HP:Critical MV:Full - Equitant: Beaten >
You narrate 'i am crit'

mb
b
* R HP:Critical MV:Full - Equitant: Beaten >
*Equitant* leaves west riding a shadow stallion.
[cha mood brave]
Mood changed to: Brave

* R HP:Critical MV:Full > [bash ]
Bash who?
Kathala has arrived from the south, riding a bloodstock stallion.

* R HP:Critical MV:Full >
Kathala leaves east riding a bloodstock stallion.

* R HP:Critical MV:Full >
Darlana leaves west riding a warhorse.

w
* R HP:Critical MV:Full >
x
b
In Front Of The Dark Tower
[ obvious exits: N E S W ]
The corpse of a raven is lying here.
The corpse of a wolfish trolloc is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
Darlana Krasa the Tower Accepted is here, fighting Equitant, riding a warhorse.
A tough Shienaran soldier waits here.
A tough Shienaran soldier waits here.
*Equitant* is here, fighting Darlana, riding a shadow stallion.

* R HP:Critical MV:Full > *Equitant* gazes deeply at Darlana...
Darlana looks very strange, glaring about with a sense of panic.
*Equitant* tries to slice Darlana, but she parries successfully.
A soldier tickles Equitant's head with his scythe.
A soldier joins a soldier's fight!
Darlana mounts an attack against *Equitant*, but weak nerves get the better of her.
[k dark]
You barely blast *Equitant*'s body.

* R HP:Critical MV:Full - Darlana: Battered - Equitant: Beaten >
[bash ]


-
*Equitant* closes the fence.

=
*Equitant* panics, and attempts to flee!
*Equitant* tries to flee, but is too exhausted!

+
*
*+
*Equitant* panics, and attempts to flee!
*Equitant* tries to flee, but is too exhausted!

=
-
A soldier barely scythes Equitant's body.
A soldier tries to scythe Equitant, but he deflects the blow.
*Equitant* tries to slice Darlana, but she deflects the blow.
*Equitant* panics, and attempts to flee!
*Equitant* tries to flee, but is too exhausted!

-
=
As *Equitant* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Full - Darlana: Battered - Equitant: Beaten >
Darlana unleashes a flurry of icy spikes at *Equitant*, who is stabbed repeatedly.
*Equitant* is incapacitated and will slowly die, if not aided.

* R HP:Critical MV:Full - Equitant: Critical >
Tarn narrates 'toribio beaten pot'

nar 1w ent
* R HP:Critical MV:Full - Equitant: Critical >
nar rip equitant
x

Reen narrates 'on alls still'

x
* R HP:Critical MV:Full - Equitant: Critical >
A soldier scythes Equitant's right leg very hard.
*Equitant* is dead! R.I.P.
Your blood freezes as you hear *Equitant*'s death cry.

x
* R HP:Critical MV:Full >
x
You narrate '1w ent'

* R HP:Critical MV:Full > You narrate 'rip equitant'

Melat
Posts: 529
Joined: Tue Jan 26, 2016 1:52 pm
Location: Hawaii

Re: Fail!

Post by Melat » Wed Jun 01, 2016 11:57 pm

A mischievous boy leaves down.

* HP:Healthy MV:Full >
1. 1 item stored for 87 days, 13 gold crowns and 3 coppers rent due.
a pair of ebony-steel plate vambraces
2. 1 item stored for 81 days, 8 gold crowns and 2 coppers rent due.
a surcoat with exquisite embroidery
3. 1 item stored for 1 days, 9 coppers rent due.
a pair of riveted chainmail sleeves
4. 1 item stored for 1 days, 17 coppers rent due.
a tunic of finely-crafted chain
5. 1 item stored for 1 days, 17 coppers rent due.
a full metal helmet and visor
6. 1 item stored for 1 days, 19 coppers rent due.
an ivory and gold-hilted longsword
7. 1 item stored for 0 days, no rent due.
a surcoat with exquisite embroidery
8. 1 item stored for 0 days, no rent due.
a set of riveted chainmail leggings
9. 1 item stored for 0 days, no rent due.
a jeweled wristcuff

* HP:Healthy MV:Full >
sell 2
The innkeeper tells you, 'Ok, I'll credit you 7 gold crowns and 10 coppers for that.'


* HP:Healthy MV:Full >
deposit surcoat
The innkeeper tells you 'You don't seem to have such a thing.'


list
1. 1 item stored for 87 days, 13 gold crowns and 3 coppers rent due.
a pair of ebony-steel plate vambraces
2. 1 item stored for 1 days, 9 coppers rent due.
a pair of riveted chainmail sleeves
3. 1 item stored for 1 days, 17 coppers rent due.
a tunic of finely-crafted chain
4. 1 item stored for 1 days, 17 coppers rent due.
a full metal helmet and visor
5. 1 item stored for 1 days, 19 coppers rent due.
an ivory and gold-hilted longsword
6. 1 item stored for 0 days, no rent due.
a surcoat with exquisite embroidery
7. 1 item stored for 0 days, no rent due.
a set of riveted chainmail leggings
8. 1 item stored for 0 days, no rent due.
a jeweled wristcuff

bonk melat
Jeesh!?! Am I ever silly.

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: Fail!

Post by Mantorok » Thu Jun 02, 2016 12:19 am

The real crime in that is you only got7 crowns and change rent credit for it. :P

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: Fail!

Post by Mantorok » Sat Jun 04, 2016 6:33 pm

Grabel's horse had been attacking me all day and splittin my parry, so I had a moment of stupidity bred from annoyance!

* R HP:Hurt MV:Full > e
charge armoured
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving north.
There are some bloody traces of a seanchan leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Grabel* is standing here, riding an armoured black stallion.

You struggle to line up your charge...

*
*Grabel* tries to scythe you, but you parry successfully.


Chaaaaarrrge!! an armoured black stallion bleeds profusely as you skewer it with a sleek, mahogany-shafted spear!
This session you've landed 1 out of 1 charges (100% landed)
An armoured black stallion is dead! R.I.P.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear an armoured black stallion's death cry.
*Milian* has arrived from the west, riding a wild stallion.
*Zazu* has arrived from the west, riding an Illianer steed.
*Corin* has arrived from the west.

* R HP:Hurt MV:Full - Grabel: Wounded >
*Zazu* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Full - Grabel: Wounded >
*Zazu* tries to pierce you, but you deflect the blow.
Cardiel narrates 'in be, btw'
*Milian* tries to slice you, but you deflect the blow.

* R HP:Hurt MV:Full - Grabel: Wounded > modo1
f
*Zazu* tries to pierce you, but you parry successfully.
[change mood wimpy]
Mood changed to: Wimpy
You dodge a bash from *Grabel* who loses his balance and falls!

* R HP:Hurt MV:Full - Grabel: Wounded > PANIC! You couldn't escape!

* R HP:Hurt MV:Full - Grabel: Wounded > narr nods

*Corin* pierces your body hard.

* R HP:Wounded MV:Full - Grabel: Wounded > You narrate 'nods'

* R HP:Wounded MV:Full - Grabel: Wounded >
*Corin* tries to pierce you, but you deflect the blow.
*Zazu* pierces your left arm.
You barely strike *Grabel*'s body.

l - Grabel: Wounded >
*Milian* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Grabel: Wounded >
*Corin* pierces your body.
*Zazu* barely pierces your body.
Milian assumes an offensive striking posture.

* R HP:Wounded MV:Full - Grabel: Wounded >
*Grabel* scythes your left leg hard.
*Corin* pierces your body.
*Milian* slices your body very hard.
*Zazu* pierces your body.
Corin assumes an offensive striking posture.

* R HP:Wounded MV:Full - Grabel: Wounded >
*Zazu* looks at you.

* R HP:Wounded MV:Full - Grabel: Wounded >
*Grabel* scythes your right arm hard.
*Corin* pierces your head extremely hard.
*Zazu* pierces your body.

* R HP:Battered MV:Full - Grabel: Wounded >
*Grabel* scythes your body hard.
*Corin* pierces your body hard.
*Milian* slices your head extremely hard.
*Zazu* pierces your body.

* R HP:Beaten MV:Full - Grabel: Wounded >
*Corin* quaffs a thin vial of yellow fluid.
*Corin* looks more invigorated and ready to go.

* R HP:Beaten MV:Full - Grabel: Wounded > f
*Grabel* scythes your body.
*Corin* tries to pierce you, but you parry successfully.
*Zazu* pierces your right hand.
You strike *Grabel*'s left leg hard.
*Zazu* tries to pierce you, but you parry successfully.
You panic and attempt to flee!


You flee head over heels.
On Almoth Plain
The everlasting sea of grass continues miles in every direction. The only
breaking in the landscape are small clusters of trees that are scattered
around the area. Somewhere to the south a small hill rises above the plains.
There seems to be a small waterhole to the east.
[ obvious exits: E S ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a seanchan leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.

e
* R HP:Beaten MV:Full > s
At a Waterhole in the Plains
A small cluster of trees stand here, reaching nearly twenty feet into the
air, providing a pleasant shade from the sun. A small pond lies beneath the
shade, drawing in wildlife from all over the plains, for the water source.
[ obvious exits: N W ]
There are some bloody traces of a seanchan leaving north.
There are some bloody traces of a seanchan leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of an armoured black stallion is lying here.
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Jurair* is standing here.
*Corin* is standing here.
*Zazu* is standing here, riding an Illianer steed.
*Milian* is standing here, riding a wild stallion.
*Grabel* is standing here.
*Jurair* tries to pierce you, but you parry successfully.
*Milian* slices your body very hard.
*Corin* pierces your right arm hard.
You wish that your wounds would stop BLEEDING so much!

*Grabel* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

*Grabel* tries to scythe you, but you deflect the blow.
*Corin* pierces your body hard.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
*Milian* tries to slice you, but you deflect the blow.
You try to strike *Jurair*, but he deflects the blow.
*Jurair* tries to pierce you, but you parry successfully.
You flee head over heels.
On Almoth Plain
The everlasting sea of grass continues miles in every direction. The only
breaking in the landscape are small clusters of trees that are scattered
around the area. Somewhere to the south a small hill rises above the plains.
There seems to be a small waterhole to the east.
[ obvious exits: E S ]
There are some bloody traces of a seanchan leaving east.
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a seanchan leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
An eager Domani soldier stands ready, riding a roan charger.
A Domani patrol commander stands alert to danger, riding a roan charger.
On a Small Hill on Almoth Plain
A small hill rises up in the middle of the grasslands giving a great view
over the area. A wooden bridge can be seen to the south spanning over a
wide river. Far in the east the jagged peaks of the Mountains of Mist can
be seen. A few spots of bare dirt gives the impression that there used to
be an old road curving through the plain. Now though most of the old road
is overgrown by the sea of grass.
[ obvious exits: N E S ]
There are some bloody traces of a seanchan leaving south.
There are some bloody traces of a seanchan leaving north.
There are some bloody traces of a seanchan leaving north.
There are some bloody traces of a seanchan leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild stallion bucks madly.
A warhorse is here, stamping his feet impatiently.

* R HP:Critical MV:Full > s
s
s
A Curve in the Road
The road of hard packed dirt curls itself through the high grass, and small


And I later ded when I stopped to laugh at my misfortune on narrates!

Zazu
Posts: 10
Joined: Sun Jun 05, 2016 3:59 pm

Re: Fail!

Post by Zazu » Sun Jun 05, 2016 4:04 pm

* R HP:Hurt MV:Tiring > e
Caemlyn Coach Stop
This small paved waiting area lies just outside the north gate of Caemlyn,
which can be seen just to the southwest. The city walls loom to the south,
and the road to Tar Valon begins just to the west. A small sign is here,
listing the alleged schedule of the coach.
[ obvious exits: W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Tiring > u
You can't ride in there.

* R HP:Hurt MV:Tiring >
Gid narrates 'let me know if you see anything Tep'

* R HP:Hurt MV:Tiring > dm
u
[dism ]
You stop riding him.

* HP:Hurt MV:Strong > Inside the Wooden Coach
This cozy wooden coach seats four comfortably, and offers a nice view of
the surrounding countryside while in motion. Hardly the smoothest of rides,
this small wooden coach is nevertheless capable of making excellent speed.
[ obvious exits: D ]
Down: A warhorse is here, stamping his feet impatiently.
Dex the Coachman stands here, ready to serve.

* HP:Hurt MV:Strong > l dex
Everyone knows Dex.

Dex the Coachman is in excellent condition.

Dex the Coachman is using:
<worn on body> a plain brown shirt
<worn about waist> a leather belt
<worn on belt> a soft leather pouch
<worn on legs> plain brown pants
<worn on feet> a pair of high leather riding boots

You attempt to peek at the inventory:
a torch

* HP:Hurt MV:Strong >
Tepoztopilli narrates 'k'

* HP:Hurt MV:Strong > mb
[chan mood brave]
Mood changed to: Brave

* HP:Hurt MV:Strong > 1
[hide ]
You attempt to hide yourself.

3
You silently approach your victim...

+
Dex the Coachman announces 'Tickets please. The coach is now leaving for Tar Valon.'


Dex the Coachman makes a strange sound as you place a blackened steel kris in his back!
Dex the Coachman is dead! R.I.P.
Your first time! Was it good for you too?
Your blood freezes as you hear Dex the Coachman's death cry.
Bottom of the Ocean
You splash about in the freezing waters of the ocean briefly, gradually
losing your strength. The numbing cold spreads through your limbs until
you cannot tread water anymore. You sink slowly beneath the waves, and
get quickly pulled under by the currents. Fortunately, by the time a
shark comes to dine on your leg you are long past caring......
[ obvious exits: ]
You are dead! Sorry...
Circle of Ravens
Somewhere in the heavens, the Circle of Ravens is the rebirthing point of
the honored dead. From here those points held by the Imperial Armies may be
reached. A fountain remains placid and still allowing for peace and rest.
New characters should LOOK NAMES, TELL GUARDIAN KIT and LOOK NOTICE. To
find exit locations you should LOOK EXITS. It is strongly recommended that
new players look at our website at wotmud.org, before starting out, for the
rules, maps, and more.

..............?

Mantorok
Posts: 513
Joined: Thu Jun 18, 2015 11:56 pm

Re: Fail!

Post by Mantorok » Sun Jun 05, 2016 5:12 pm

* R HP:Healthy MV:Strong > s
x
Coach Stop Along the Old Road
The North Road becomes the Old Road here, as it continues on to Deven Ride.
Although the road is identical in appearence, it has always born the
different name south of the Wagon Bridge. The bridge is just north of you,
and you can cross the Winespring into the village of Emond's Field from there.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Gid* is standing here, riding a dust-colored gelding.
You sense a hidden life form in the area...
A gray palfrey prances skittishly nearby.
A wild stallion bucks madly.
A bearded coachman stands here, waiting for passengers.

[charge h.seanchan] ong >
You line up your charge...


*Jurair* clumsily approaches you with a curved clear dagger, but you fend off the attack. <-- Fail 1


Oops. Your lame efforts cause you to miss. <-- Fail 2
This session you've clumsied 5 out of 5 charges (0% landed)

* R HP:Healthy MV:Strong - Jurair: Scratched > stare

You dodge a bash from *Gid* who loses his balance and falls! <-- And Gid for the hat trick.

* R HP:Healthy MV:Strong - Jurair: Scratched >
*Jurair* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Strong - Jurair: Scratched >
*Jurair* drawls 'stupid stab'

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