Bork inadvertently gets kills!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Jecks
Posts: 67
Joined: Sun Jul 09, 2017 9:06 am

Bork inadvertently gets kills!

Post by Jecks » Mon Aug 09, 2021 1:30 pm

* R HP:Wounded MV:Full - Bork: Wounded > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here.
*Bork* is sitting here
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Wounded MV:Full - Bork: Wounded >
You slash *Bork*'s left leg hard.
The blighted tree tries to hit you, but you dodge the attack.

l - Bork: Wounded >
*Bork* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Full - Bork: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Full - Bork: Wounded >
*Bork* slashes your right hand hard.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Wounded MV:Full - Bork: Wounded > bash

*Bork* slashes your body very hard.
The blighted tree tries to hit you, but you deflect the blow.

+ ll - Bork: Wounded >
The blighted tree tries to hit you, but you parry successfully.

=
Your bash at *Bork* sends him sprawling!

* R HP:Battered MV:Full - Bork: Wounded >
A shrill piercing scream reverberates through the area.
You slash *Bork*'s body very hard.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - Bork: Wounded >
You barely slash *Bork*'s left foot.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Full - Bork: Wounded >
You slash *Bork*'s body.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Full - Bork: Wounded >
You dodge a bash from *Bork* who loses his balance and falls!

* R HP:Battered MV:Full - Bork: Wounded >
You slash *Bork*'s body.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Full - Bork: Battered >
*Bork* slashes your body.
You slash *Bork*'s body.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Battered MV:Full - Bork: Battered >
You slash *Bork*'s right leg hard.
The blighted tree tries to hit you, but you deflect the blow.

ll - Bork: Battered >
*Bork* sends you sprawling with a powerful bash!

* R HP:Battered MV:Full - Bork: Battered >
*Bork* slashes your body into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Battered MV:Full - Bork: Battered > bash

*Bork* slashes your head hard.
The blighted tree tries to hit you, but you parry successfully.

*Bork* slashes your body very hard.tered >
You slash *Bork*'s left arm hard.
The blighted tree tries to hit you, but you deflect the blow.

-
-
*Bork* tries to slash you, but you deflect the blow.
The blighted tree tickles your head with its hit.

=
Your bash at *Bork* sends him sprawling!

* R HP:Battered MV:Full - Bork: Battered >
A shrill piercing scream reverberates through the area.
You slash *Bork*'s right leg hard.
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Battered MV:Fresh - Bork: Battered >
*Krunk* has arrived from the north.

* R HP:Battered MV:Fresh - Bork: Battered >
*Krunk* tries to slash you, but you parry successfully.

* R HP:Battered MV:Fresh - Bork: Battered >
*Krunk* tries to slash you, but you deflect the blow.
You slash *Bork*'s left arm hard.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Battered MV:Fresh - Bork: Battered >
You barely slash *Bork*'s body.
The blighted tree tries to hit you, but you deflect the blow.

esh - Bork: Battered >
*Krunk* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Bork: Battered >
*Krunk* slashes your body hard.
*Bork* slashes your body hard.
The blighted tree tries to hit you, but you deflect the blow.

h - Bork: Battered >
*Krunk* slashes your body hard.
*Bork* slashes your left leg very hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You slash *Bork*'s body.
The blighted tree tries to hit you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > e
s
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

sc
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > change mood wimpy
You have 87(406) hit and 164(165) movement points.
You have scored 108587189 experience points and 471 quest points.
You need 1727232174 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 51).
You are standing.

* R HP:Beaten MV:Full > stat
Mood changed to: Wimpy

* R HP:Beaten MV:Full > You are a 730 year old male human hunter.
Your height is 6 feet, 3 inches, and you weigh 196.0 lbs.
You are carrying 0.0 lbs and wearing 54.6 lbs, very light.
Your base abilities are: Str:18 Int:12 Wil:12 Dex:19 Con:19 Sum:80.
Offensive bonus: 147, Dodging bonus: 73, Parrying bonus: 192, Total defense: 265
Your mood is: Wimpy. You will flee below: 86 Hit Points
You are wanted by: Shadow Seanchan Empire
Your armor absorbs about 68% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Beaten MV:Full > s
s
e
The Blight
[ obvious exits: N S W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Full > s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

e
* R HP:Beaten MV:Full > d
Near the Foothills
[ obvious exits: S W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A flock of ravens is circling in the air, searching for prey.

* R HP:Beaten MV:Full > The flock of ravens eye you briefly, then flap their wings.
Edge of the Foothills
[ obvious exits: N E W ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > In the Foothills
[ obvious exits: E W D ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

notice
* R HP:Beaten MV:Full >
A Shallow Depression
[ obvious exits: U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > You start paying increased attention to your surroundings.

* R HP:Beaten MV:Full > u
d
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.

* R HP:Beaten MV:Full > A Shallow Depression
[ obvious exits: U ]
There are some tracks of a ridden mount leaving ++up++
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
A Shienaran scout keeps a constant watch here.
The Shienaran forward scout commander stands ever vigilant.

* R HP:Beaten MV:Full > u
kill dark
bash
In the Foothills
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.

* R HP:Beaten MV:Full > You slash *Bork*'s right arm hard.

+ - Bork: Beaten >
*Bork* tries to slash you, but you parry successfully.

=
Your bash at *Bork* sends him sprawling!

* R HP:Beaten MV:Fresh - Bork: Battered >
You slash *Bork*'s right leg hard.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash

You slash *Bork*'s body.

* R HP:Beaten MV:Fresh - Bork: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > change mood wimpy
l
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Bork: Beaten > In the Foothills
To the west, the foothills continue towards the path to Tarwin's Gap.
Rollings hills form a transition between mountains and level ground.
The sparse vegetation here, gnarled scrub and trees, fades out to the
south. Even here, on the threshold of the mountains, the air is cold.
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving --down--
There are some tracks of a ridden mount leaving --down--
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is here, fighting YOU!

* R HP:Beaten MV:Fresh - Bork: Beaten >
*Bork* tries to slash you, but you parry successfully.
You slash *Bork*'s right leg.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash

*Bork* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash

*Bork* tries to slash you, but you deflect the blow.

* R HP:Beaten MV:Fresh - Bork: Beaten >
*Bork* slashes your left leg.

* h - Bork: Beaten >
*Bork* tries to slash you, but you deflect the blow.

=
Your bash at *Bork* sends him sprawling!

* R HP:Beaten MV:Fresh - Bork: Beaten >
You slash *Bork*'s body hard.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
bash
You slash *Bork*'s head hard.
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Beaten > bash
*
*Bork* tries to slash you, but you parry successfully.

=
Your bash at *Bork* sends him sprawling!

* R HP:Beaten MV:Fresh - Bork: Beaten >
You slash *Bork*'s body hard.

* R HP:Beaten MV:Fresh - Bork: Critical >
You slash *Bork*'s body hard.

* R HP:Beaten MV:Fresh - Bork: Critical > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Bork: Critical > kill dark
kill dark
kill dark
You do the best you can!
*Bork* panics, and attempts to flee!

* R HP:Beaten MV:Fresh - Bork: Critical > You do the best you can!
*Bork* leaves west.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

kill dark
* R HP:Beaten MV:Fresh > kill dark
They aren't here.

* R HP:Beaten MV:Fresh > w
They aren't here.

* R HP:Beaten MV:Fresh > kill dark
They aren't here.

notice
* R HP:Beaten MV:Fresh > Edge of the Foothills
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving >>east>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > w
They aren't here.

n
* R HP:Beaten MV:Full > w
You stop paying increased attention to your surroundings.

* R HP:Beaten MV:Full > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Full > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving ^^NORTH^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

n
* R HP:Beaten MV:Full > Near the Foothills
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > kill dark
kill dark
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill dark
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill dark
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving vvSOUTHvv
The corpse of the blighted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > kill dark
kill dark
They aren't here.

* R HP:Beaten MV:Full > kill dark
They aren't here.
*Bork* has arrived from the south.

* R HP:Beaten MV:Full > kill dark
kill dark
kill dark
You slash *Bork*'s body.

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > You do the best you can!

* R HP:Beaten MV:Full - Bork: Critical > bork is now set as your target.

*Bork* panics, and attempts to flee!

* R HP:Beaten MV:Full - Bork: Critical >
You slash *Bork*'s left leg.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Beaten MV:Full - Bork: Critical >
*Bork* leaves east.

* R HP:Beaten MV:Full - the blighted tree: Scratched > f
kill bork
kill bork
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

kill bork
* R HP:Beaten MV:Full > kill bork
kill bork
They aren't here.

kill bork
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > They aren't here.

n
* R HP:Beaten MV:Full > kill bork
They aren't here.

* R HP:Beaten MV:Full > e
kill bork
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the blighted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > e
kill bork
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

kill bork
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > kill bork
They aren't here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > s
kill bork
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
kill bork
They aren't here.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A small stick is lying on the ground here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > s
kill bork
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
They aren't here.

* R HP:Beaten MV:Full > kill bork
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Piperss* is standing here.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full >
*Piperss* leaves east.

* R HP:Beaten MV:Full > w
n
Edge of the Foothills
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > n
Near the Foothills
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

w
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > kill bork
The Blight
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > n
w
They aren't here.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill bork
In a Dying Orchard
[ obvious exits: E S W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
The corpse of the writhing grass is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A cringing trolloc whelp cowers before you.
A young and strong buck is here, munching some grass.
A young and strong buck is here, munching some grass.

* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full > e
n
n
The Blight
[ obvious exits: N E S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
The corpse of the blighted tree is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > n
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.
A trolloc is here commanding a fist of troops.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Full > n
The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
The giant blight beetle is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

n
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > s
Alas, you cannot go that way...

* R HP:Beaten MV:Full > s
s
kill bork
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Full > A huge darkhound hits your left foot.
A huge darkhound sears your flesh with a scorching flame!
A shrill piercing scream reverberates through the area.
A Dhai'mon trolloc joins a huge darkhound's fight!
A Ko'bal trolloc joins a Dhai'mon trolloc's fight!
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A huge darkhound sears your flesh with a scorching flame!
A Dhai'mon trolloc tries to crush you, but you parry successfully.
You fail to slash a huge darkhound.
A huge darkhound hits your head.
You feel parched from the hot weather.
You are thirsty.
No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - a huge darkhound: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Fresh - a huge darkhound: Scratched > They aren't here.

f
You panic and attempt to flee!e darkhound: Scratched >


You flee head over heels.
The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
The giant blight beetle is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Beaten MV:Full > fs
s
s
Arglebargle, glop-glyf!?!

kill bork
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is here, fighting the blight bear.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear is here, fighting Bork.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > n
kill bork
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
A huge trolloc marked with a whirlwind snorts here.
The blight bear stands on its haunches, roaring madly.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > n
n
kill bork
The Blight
[ obvious exits: N S D ]
There are some BLOODY TRACES of TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here commanding a fist of troops.
The giant blight beetle is visible flying high in the sky.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

kill bork
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.

* R HP:Beaten MV:Full > They aren't here.

e
* R HP:Beaten MV:Full > e
They aren't here.

* R HP:Beaten MV:Full > n
Alas, you cannot go that way...

* R HP:Beaten MV:Full > e
Alas, you cannot go that way...

e
* R HP:Beaten MV:Full > kill bork
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>
A large slab of meat has been placed here. [3]
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Beaten MV:Full > diag horse
The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
There are some tracks of a humanoid leaving south
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.
A spider-legged beast is here, most of it teeth.
*Bork* leaves north.

kill bork
* R HP:Beaten MV:Full > kill bork
They aren't here.

* R HP:Beaten MV:Full > A bloodstock stallion is in excellent condition. (Healthy)
A bloodstock stallion is tiring.

n
* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > w
n
They aren't here.

n
* R HP:Beaten MV:Full > The Blight
[ obvious exits: S W ]
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving <<west<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
*Bork* is standing here.

w
* R HP:Beaten MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill bork
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill bork
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.

* R HP:Beaten MV:Full > kill bork
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.

kill bork
* R HP:Beaten MV:Full > kill bork
They aren't here.

* R HP:Beaten MV:Full > kill bork
kill bork
They aren't here.

* R HP:Beaten MV:Full > e
They aren't here.

* R HP:Beaten MV:Full > kill bork
kill bork
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
They aren't here.

kill bork
* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > They aren't here.

kill bork
* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > kill bork
They aren't here.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > They aren't here.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > f
No way! You're fighting for your life!

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > kill bork
They aren't here.
*Bork* has arrived from the east.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > You do the best you can!
*Bork* leaves north.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > They aren't here.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > dism
You slash an Ahf'frait trolloc's body very hard.
An Ahf'frait trolloc tries to cleave you, but you parry successfully.
They aren't here.

* R HP:Beaten MV:Full - an Ahf'frait trolloc: Scratched > They aren't here.

You panic and attempt to flee!'frait trolloc: Scratched >

You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<west<<
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ridden by you.
They aren't here.

* R HP:Beaten MV:Full > You stop riding him.

* HP:Beaten MV:Full > w
n
e
The Blight
[ obvious exits: N E ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving >>EAST>>
A huge trolloc marked with a whirlwind snorts here.

* HP:Beaten MV:Strong > e
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv

e
* HP:Beaten MV:Strong > e
The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>

* HP:Beaten MV:Strong > e
e
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
An enormous blight worm towers above you, making an eerie shrill scream.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong > kill bork
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
The giant blight beetle is visible flying high in the sky.

* HP:Beaten MV:Strong > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a TROLLOC leaving <<WEST<<
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>

* HP:Beaten MV:Strong > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving <<WEST<<
A crow is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Beaten MV:Strong > Alas, you cannot go that way...

n
* HP:Beaten MV:Strong > They aren't here.

n
* HP:Beaten MV:Strong > n
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A giant blight beetle is here, scurrying about.
A crow has arrived from the south.

* HP:Beaten MV:Tiring > n
The Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
A crow has arrived from the south.

n
* HP:Beaten MV:Tiring > n
The Blight
[ obvious exits: N E S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A crow has arrived from the south.

* HP:Beaten MV:Tiring > n
The Blight
[ obvious exits: N S W ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A crow has arrived from the south.

* HP:Beaten MV:Tiring > kill bork
Twisted Path in the Blight
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A crow has arrived from the south.

* HP:Beaten MV:Tiring > Path to a Castle
[ obvious exits: N S ]
There are some BLOODY TRACES of TROLLOC leaving ^^NORTH^^
There are some bloody traces of a human leaving north
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving ^^NORTH^^
A raven is visible flying high in the sky.
A crow has arrived from the south.

* HP:Beaten MV:Tiring > Bend in the Path
[ obvious exits: E S ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving south
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving vvSOUTHvv
There are some tracks of a TROLLOC leaving >>EAST>>
A crow has arrived from the south.

* HP:Beaten MV:Tiring > kill bork
They aren't here.

kill bork
* HP:Beaten MV:Tiring > They aren't here.

* HP:Beaten MV:Tiring > e
They aren't here.

e
* HP:Beaten MV:Tiring > e
A Path to the Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A crow has arrived from the west.

e
* HP:Beaten MV:Tiring > Path to the Blight
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A crow has arrived from the west.

e
* HP:Beaten MV:Tiring > e
Rotten Vegetation
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>

kill bork
* HP:Beaten MV:Tiring > Near a Bridge
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A crow has arrived from the west.

* HP:Beaten MV:Winded > The Bridge
[ obvious exits: E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving east
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
A crow has arrived from the west.

* HP:Beaten MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
An iron lantern hangs from the wall above the gate.

* HP:Beaten MV:Winded > close gate
They aren't here.

* HP:Beaten MV:Winded > I see no gate here.

* HP:Beaten MV:Winded > kill bork
sc
They aren't here.

* HP:Beaten MV:Winded > You have 111(406) hit and 72(165) movement points.
You have scored 108587189 experience points and 471 quest points.
You need 1727232174 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 51).
You are standing.
You are thirsty.

* HP:Beaten MV:Winded > l

change mood wimpy
* HP:Beaten MV:Winded > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some BLOODY TRACES of TROLLOC leaving >>EAST>>
There are some bloody traces of a human leaving west
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving <<WEST<<
There are some tracks of a TROLLOC leaving >>EAST>>
There are some tracks of a TROLLOC leaving <<WEST<<
An iron lantern hangs from the wall above the gate.
A crow is here flying around.

* HP:Beaten MV:Winded > Mood changed to: Wimpy
*Bork* has arrived from the west.

* HP:Beaten MV:Winded >
*Bork* leaves east.

* HP:Beaten MV:Winded > kill bork
e
They aren't here.

kill bork
* HP:Beaten MV:Winded > The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
*Bork* is standing here.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A crow has arrived from the west.

* HP:Beaten MV:Winded > You slash *Bork*'s body.

* HP:Beaten MV:Winded - Bork: Critical >
*Bork* tries to slash you, but you deflect the blow.
The burly trolloc joins Bork's fight!
A muzzled trolloc joins the burly trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
A muzzled trolloc joins a muzzled trolloc's fight!
You slash *Bork*'s left arm.
*Bork* is stunned, but will probably regain consciousness... <<< Yes!!

* HP:Beaten MV:Winded - Bork: Critical > f
You panic and attempt to flee!


You flee head over heels.
Entrance to the Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
A wolfish trolloc is here, howling for blood.

* HP:Beaten MV:Winded > w
kill bork
A wolfish trolloc tries to crush you, but you parry successfully. <<< Darn you agro tic!
A wolfish trolloc joins a wolfish trolloc's fight!
A bearish trolloc joins a wolfish trolloc's fight!
A bearish trolloc tries to slash you, but you parry successfully.
A wolfish trolloc tries to crush you, but you parry successfully.
You slash a wolfish trolloc's right arm into bloody fragments!
A wolfish trolloc barely crushes your left leg.
No way! You're fighting for your life!

* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > They aren't here.

* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > remove sword
draw dagger
scalp 1.corpse
sheath dagger
wield sword
You stop using an ivory and gold-hilted longsword.

f
* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > kill bork
You try to quietly draw a dagger from a crimson cloak of fine Two Rivers wool.

* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > You sheath a dagger into a crimson cloak of fine Two Rivers wool.

* HP:Beaten MV:Winded - a wolfish trolloc: Hurt > You wield an ivory and gold-hilted longsword.

You panic and attempt to flee!ish trolloc: Hurt >


*Bork* has arrived from the west.


*Bork* leaves east. <<< Nooooo!!


A bearish trolloc barely slashes your right leg.
A wolfish trolloc tries to crush you, but you deflect the blow.
A wolfish trolloc tries to crush you, but you parry successfully.

You flee head over heels.
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A crow is here flying around.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
They aren't here.

* HP:Beaten MV:Winded > e
n

A wolfish trolloc has arrived from the east.
A wolfish trolloc has arrived from the east.
A bearish trolloc has arrived from the east.

kill bork
* HP:Beaten MV:Winded > Entrance to the Courtyard
[ obvious exits: N E S W ]
A crow has arrived from the west.

* HP:Beaten MV:Winded > The Courtyard
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A crow has arrived from the south.

* HP:Beaten MV:Winded > n
They aren't here.

* HP:Beaten MV:Winded > kill bork
A Pile of Decaying Skeletons
[ obvious exits: E S ]
A trolloc is here ruling a group of trollocs.
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.
A wolfish trolloc is here, howling for blood.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.
A crow has arrived from the south.

* HP:Beaten MV:Winded > They aren't here.

* HP:Beaten MV:Winded > e
kill bork
The Courtyard
[ obvious exits: N E S W ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A crow has arrived from the west.

* HP:Beaten MV:Weary > They aren't here.

* HP:Beaten MV:Weary > scan n
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.

* HP:Beaten MV:Weary > scan s
* HP:Beaten MV:Weary > s
e
s
The Well
[ obvious exits: N E S W ]
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A crow has arrived from the north.

* HP:Beaten MV:Weary > A wolfish trolloc has arrived from the south.
A wolfish trolloc has arrived from the south.
A bearish trolloc has arrived from the south.
The Courtyard
[ obvious exits: N E W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A tall, ramshorned trolloc is here, commanding.
A crow has arrived from the west.

* HP:Beaten MV:Weary > Alas, you cannot go that way...

get fluid pack
quaf fluid
* HP:Beaten MV:Weary > e
s
You get a thin vial of yellow fluid from a backpack.

* HP:Beaten MV:Weary > A wolfish trolloc has arrived from the west.
A wolfish trolloc tries to crush you, but you parry successfully.
A bearish trolloc joins a wolfish trolloc's fight!
A ramshorned trolloc joins a wolfish trolloc's fight!
A bearish trolloc joins a bearish trolloc's fight!
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Beaten MV:Winded - a wolfish trolloc: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Winded - a wolfish trolloc: Healthy > No way! You're fighting for your life!

* HP:Beaten MV:Winded - a wolfish trolloc: Healthy > f
s
You panic and attempt to flee!

change mood wimpy
sc

A bearish trolloc tries to slash you, but you parry successfully.
A ramshorned trolloc tickles your left foot with his slash.
A bearish trolloc tries to slash you, but you deflect the blow.
A wolfish trolloc crushes your left arm.

You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
Powerful wings, beating fiercely, obstruct the view.
A handsome man in black, military vesture generals the Dark Lord's new armies.
A wolfish trolloc is here, howling for blood.
A trolloc is here ruling a group of trollocs.
The Courtyard
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A crow is here flying around.
A bearish trolloc towers here, its snout drawn into a snarl.
A bearish trolloc towers here, its snout drawn into a snarl.
A tall, ramshorned trolloc is here, commanding.

* HP:Beaten MV:Winded > Mood changed to: Wimpy

* HP:Beaten MV:Winded > You have 90(406) hit and 63(165) movement points.
You have scored 108587189 experience points and 471 quest points.
You need 1727232174 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 51).
You are standing.
You are thirsty.

e
* HP:Beaten MV:Winded > e
e
* HP:Beaten MV:Winded > e

* HP:Beaten MV:Winded > The Courtyard
[ obvious exits: N S W ]
A crow has arrived from the west.

* HP:Beaten MV:Winded > Alas, you cannot go that way...

* HP:Beaten MV:Winded > A bearish trolloc has arrived from the west.
A ramshorned trolloc has arrived from the west.
A bearish trolloc has arrived from the west.
Alas, you cannot go that way...

* HP:Beaten MV:Winded > Alas, you cannot go that way...

s
* HP:Beaten MV:Winded > e
e
The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A wolfish trolloc is here, howling for blood.
A bearish trolloc towers here, its snout drawn into a snarl.

e
* HP:Beaten MV:Winded > e
The Entrance to the Great Hall
[ obvious exits: E W ]
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.

* HP:Beaten MV:Winded > e
In the Great hall
[ obvious exits: N E S W ]
A crow has arrived from the west.

kill bork
* HP:Beaten MV:Winded > The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.
A crow has arrived from the west.

* HP:Beaten MV:Winded > The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.
A crow has arrived from the west.

* HP:Beaten MV:Winded > Alas, you cannot go that way...

* HP:Beaten MV:Winded > They aren't here. <<< Ok, not here.

* HP:Beaten MV:Winded > d <<< Move move move!
kill bork

An Elite Ghar'ghael guard tries to hack you, but you deflect the blow. <<< Ahhh oooh.. surely I'll be fine with 90 hps.
An Elite Ghar'ghael guard tries to hack you, but you deflect the blow.
An Elite Ghar'ghael guard hacks your right arm.
You panic and attempt to flee! <<<<<<<< Autowimpy Activate!
An Elite Ghar'ghael guard hacks your right arm.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

The Ghar'ghael Quartermaster slices your body hard.
You wish that your wounds would stop BLEEDING so much!

A huge darkhound joins an Elite Ghar'ghael guard's fight!
An Elite Ghar'ghael guard hacks your head.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard hacks your body.
You wish that your wounds would stop BLEEDING so much!

An Elite Ghar'ghael guard barely hacks your head.
You wish that your wounds would stop BLEEDING so much!

Someone hacks your body hard.
You are mortally wounded, and will die soon, if not aided. <<< Ouch!
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
A blunt dagger lies here red with rust. [2]
A wooden practice shield has been dropped here. [3]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned! <<< Double ouch!
Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > rest
You rest your tired bones.

* HP:Critical MV:Haggard > sleep
You go to sleep.

HP:Critical MV:Haggard > wake
rest
You wake, and sit up.

* HP:Critical MV:Haggard > You rest your tired bones.

* HP:Critical MV:Haggard > sc
Your heartbeat calms down more as you feel less panicked. << Tic, yes! Oh, wait I'm thirsty, so no regen..
You are thirsty.

* HP:Critical MV:Haggard > change mood wimpy
You have 4(406) hit and 6(146) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are resting.
You are thirsty.

* HP:Critical MV:Haggard > Mood changed to: Wimpy

* HP:Critical MV:Haggard > drink water
drink water
drink water
You drink the water.

* HP:Critical MV:Haggard > You drink the water.
You don't feel thirsty any more.

* HP:Critical MV:Haggard >
Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Weary > sc
where
You have 36(406) hit and 31(146) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are resting.

* HP:Critical MV:Weary > You stop resting, and stand up.

* HP:Critical MV:Weary > d
Entering the Weave...
[ obvious exits: D ]

* HP:Critical MV:Weary > enter flame fal dara <<< *cough*
There is no flame here.

* HP:Critical MV:Weary > where
You have no sense of location here.

* HP:Critical MV:Weary > enter weave fal dara
Ok.

* HP:Critical MV:Weary > where

The Creator embraces you.

* HP:Critical MV:Weary > You have no sense of location here.

* HP:Critical MV:Weary > where
You have no sense of location here.

* HP:Critical MV:Weary > where
You have no sense of location here.

* HP:Critical MV:Weary > where
The Crossing
Northward along the thoroughfare lies the great keep of Fal Dara. Running to
the east and west is the row of shops where local merchants ply their trades.
The ceaseless banging of a smithy comes from the east, while the equally
unmistakeable sounds of a tavern come from the west.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A hunter from Illian searches for the fabled Horn of Valere.
A man meanders here, quietly speaking to himself.
The Fal Dara town crier stands here, spreading the news.
Players in your Zone
--------------------
Jecks - The Crossing

* HP:Critical MV:Weary > s
s
s
e
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

n
* HP:Critical MV:Weary > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Weary > The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A tough Shienaran soldier waits here.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

* HP:Critical MV:Weary > Fal Dara Bank
[ obvious exits: S ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A black cat meanders to an unknown destination.
A banker counts several coins in a purse.

* HP:Critical MV:Haggard > with 600
sc
Ok.
A banker tells you '600 copper has been deducted from your account.'

* HP:Critical MV:Haggard > You have 36(406) hit and 21(146) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Haggard > where
Players in your Zone
--------------------
Jecks - Fal Dara Bank

s
* HP:Critical MV:Haggard > w
n
The Lane
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A small chimney puffs smoke from the roof of a ledge wagon.
A tough Shienaran soldier waits here.
A young blacksmith is here, looking for work.
An old woman weaves a pattern on her loom.

n
* HP:Critical MV:Haggard > Main Road
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Haggard > n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

w
* HP:Critical MV:Haggard > n
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.

* HP:Critical MV:Haggard > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian searches for the fabled Horn of Valere.
A man meanders here, quietly speaking to himself.
The Fal Dara town crier stands here, spreading the news.

* HP:Critical MV:Haggard > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* HP:Critical MV:Haggard > The Peaceful Knight's Rest
[ obvious exits: S ]
A man is here.
A grizzled Shienaran veteran looks on.
A gleeman is here, playing a lute.
A grand master of the guild ambles by with confidence.
The innkeeper bustles about, helping guests into rooms.

* HP:Critical MV:Haggard > list
1. 1 item stored for 18 days, 2 gold crowns and 16 coppers rent due.
a torc of gleaming steel
2. 1 item stored for 13 days, 1 gold crown and 7 coppers rent due.
a thin vial of yellow fluid
3. 1 item stored for 13 days, 1 gold crown and 7 coppers rent due.
a thin vial of yellow fluid

with 3
The innkeeper tells you, 'I've stored that for 13 days. 1 gold crown and 7 coppers rent is due on it.'
The innkeeper rummages around and hands you a thin vial of yellow fluid.

* HP:Critical MV:Haggard > with 2
The innkeeper tells you, 'I've stored that for 13 days. 1 gold crown and 7 coppers rent is due on it.'
The innkeeper rummages around and hands you a thin vial of yellow fluid.

* HP:Critical MV:Haggard > wuaf vial <<< Can't spell
Arglebargle, glop-glyf!?!

* HP:Critical MV:Haggard > where
Players in your Zone
--------------------
Jecks - The Peaceful Knight's Rest

* HP:Critical MV:Haggard > s
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

* HP:Critical MV:Haggard > quaf vial
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Weary > wher
sc
Players in your Zone
--------------------
Jecks - Merchants Row

* HP:Critical MV:Weary > change mood wimpy
You have 50(406) hit and 37(146) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 21 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Weary > stat
w
Mood changed to: Wimpy

* HP:Critical MV:Weary > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > w
n
n
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.

* HP:Critical MV:Weary > ride horse
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A city lamplighter stands nearby, attending his duties.
The fishmonger is here, hoping to buy your catch.

* HP:Critical MV:Weary > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A man is here.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Weary > You haven't learned enough to ride yet. <<< Oh right...

* HP:Critical MV:Weary > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Weary > s
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A mangy cat scurries around trying not to get stepped on.
A man is here.
A dun mare is here, snorting angrily.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Critical MV:Weary > s
e
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The fishmonger is here, hoping to buy your catch.

e
* HP:Critical MV:Weary > Alas, you cannot go that way...

s
* HP:Critical MV:Weary > e
Alas, you cannot go that way...

* HP:Critical MV:Weary > e
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed man peals his bell, alerting people to the latest news.

e
* HP:Critical MV:Weary > e
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > e
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.
A black cat meanders to an unknown destination.

e
* HP:Critical MV:Weary > The Crossing
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian searches for the fabled Horn of Valere.
A man meanders here, quietly speaking to himself.
The Fal Dara town crier stands here, spreading the news.

n
* HP:Critical MV:Weary > e
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > End of Merchant's Row
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An artifact collector stands here, searching specific items.
A Shienaran guard patrols here, watching you carefully.

* HP:Critical MV:Weary > Side Road
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Critical MV:Weary > Road to the East Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A simple man blends into the crowd of the city.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.

* HP:Critical MV:Haggard > prac ride
A Small Cabin
[ obvious exits: W ]
Hurin the Sniffer is here, smelling the air.

* HP:Critical MV:Haggard > prac ride
prac ride
prac ride
You practice for a while...
You now have 25% knowledge of this skill and 192 practice sessions left.

* HP:Critical MV:Haggard > prac ride
You practice for a while...
You now have 37% knowledge of this skill and 191 practice sessions left.

* HP:Critical MV:Haggard > prac ride
You practice for a while...
You now have 49% knowledge of this skill and 190 practice sessions left.

prac ride
* HP:Critical MV:Haggard > prac ride
You practice for a while...
You now have 57% knowledge of this skill and 189 practice sessions left.

* HP:Critical MV:Haggard > You practice for a while...
You now have 65% knowledge of this skill and 188 practice sessions left.

* HP:Critical MV:Haggard > You practice for a while...
You now have 71% knowledge of this skill and 187 practice sessions left.

* HP:Critical MV:Haggard > You practice for a while...
You now have 77% knowledge of this skill and 186 practice sessions left.

* HP:Critical MV:Haggard > You practice for a while...
You now have 83% knowledge of this skill and 185 practice sessions left.

* HP:Critical MV:Haggard > prac
You have got 185 practice sessions left.
You can practice any of these skills, at a cost of 1:
search ( 0%)
track ( 9%)
ride Level 5 (83%)
wisdom lore Level 0 ( 0%)
swim ( 0%)
notice ( 0%)
camouflage ( 0%)
ranger sneak ( 0%)
cover tracks ( 0%)
survival Level 0 ( 0%)

* HP:Critical MV:Haggard > prac ride
You practice for a while...
You now have 86% knowledge of this skill and 184 practice sessions left.

--- Zoom up to Keep but the Keeps gates are locked and I am still unpraced. Aes Sedai Relena came to keep me company while we waited for the gates to open. ---

In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Lady Relena ni Arbela is standing here, riding a warhorse.

* HP:Beaten MV:Fresh > Mood changed to: Wimpy

* HP:Beaten MV:Fresh >
Relena gets a lantern from a backpack.

* HP:Beaten MV:Fresh >
Relena holds a lantern above her head.

* HP:Beaten MV:Fresh >
Relena calls for the stonegate to be opened.

* HP:Beaten MV:Fresh > change mood wimpy
Mood changed to: Wimpy

* HP:Beaten MV:Fresh > l
Piperss calls for the stonegate to be opened. <<< Woo! Thank you!!
The stonegate is opened from the other side.

* HP:Beaten MV:Fresh > time
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.
Lady Relena ni Arbela is standing here, riding a warhorse.

* HP:Beaten MV:Fresh > It is 10 o'clock am, on the 20th day of the month of Saban, year 1411.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
Welcome to the game! Visit our new website at www.wotmud.org !

(Server: Mon Aug 9 11:25:11 2021 EST, last rebooted 11 hours, 22 minutes ago)

* HP:Beaten MV:Fresh > e
e
e
e
The Gatekeep
[ obvious exits: E W ]
A remnant of the Age of Legends juts from the soil.
A burly trolloc stands here, eyeing the surroundings.
*Piperss* is standing here.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

e
* HP:Beaten MV:Full > e
Entrance to the Courtyard
[ obvious exits: N E S W ]
A young trolloc is here, growling with a deep bloodlust.

e
* HP:Beaten MV:Full > e
A Ghar'ghael trolloc cleaves your body hard.
No way! You're fighting for your life!

* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > No way! You're fighting for your life!

* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > f
No way! You're fighting for your life!

e
* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > e
No way! You're fighting for your life!

* HP:Beaten MV:Full - a Ghar'ghael trolloc: Scratched > e
e
You panic and attempt to flee!

e
You flee head over heels.
The Courtyard
[ obvious exits: N E S W ]
A bearish trolloc towers here, its snout drawn into a snarl.
A wolfish trolloc is here, howling for blood.
The Courtyard
[ obvious exits: E S W ]
A young trolloc is here, growling with a deep bloodlust.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Beaten MV:Strong > The Entrance to the Southern Twin Keep
[ obvious exits: N E W ]
A tall, ramshorned trolloc is here, commanding.
A bearish trolloc towers here, its snout drawn into a snarl.

* HP:Beaten MV:Strong > The Entrance to the Great Hall
[ obvious exits: E W ]

* HP:Beaten MV:Strong > In the Great hall
[ obvious exits: N E S W ]
A figure stands here, ready to collect unwanted things.
A hooved trolloc anxiously stamps its feet.
A trolloc is here commanding a fist of troops.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Beaten MV:Strong > e
The Eastern Wing of the Great Hall
[ obvious exits: N E S W ]
A black crow is here, watching.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Strong > e
e
The Eastern Wing of the Great Hall
[ obvious exits: N S W D ]
The corpse of Jecks is lying here.
Cracking his already aged knuckles, the Ghar'ghael Quartermaster stands ready.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
An Elite Ghar'ghael guard stands here, protecting his master.
A massive Myrddraal stands here, leading the Ghar'ghael in battle.

* HP:Beaten MV:Strong > Alas, you cannot go that way...

* HP:Beaten MV:Strong > get all corpse
Alas, you cannot go that way...

d
* HP:Beaten MV:Strong > You get a pair of turned-down buckskin boots from the corpse of Jecks.
You get a pair of rusted chainmail chausses from the corpse of Jecks.
You get the severed head of Faendar the Trolloc slain in Shienar from the corpse of Jecks.
You get a leather water flask from the corpse of Jecks.
You get a bronze belt of odd design from the corpse of Jecks.
You get an ivory and gold-hilted longsword from the corpse of Jecks.
You get an etched shield emblazoned with a crimson eagle from the corpse of Jecks.
You get a sungwood bracelet from the corpse of Jecks.
You get a sungwood bracelet from the corpse of Jecks.
You get a pair of fingerless leather archers gloves from the corpse of Jecks.
You get a pair of hardened leather vambraces from the corpse of Jecks.
You get a backpack from the corpse of Jecks.
You get a crimson cloak of fine Two Rivers wool from the corpse of Jecks.
You get a beaten leather tunic with chainmail lining from the corpse of Jecks.
You get an ivory necklace from the corpse of Jecks.
You get a blood-red tattoo of a flying eagle from the corpse of Jecks.
You get a dark chain aventail from the corpse of Jecks.
You get a gold ring delicately carved with ivy from the corpse of Jecks.
You get a gold ring delicately carved with ivy from the corpse of Jecks.
You get an oilstone from the corpse of Jecks.
You get a mirrored lantern from the corpse of Jecks.

* HP:Beaten MV:Tiring > nar Woo!
You narrate 'Woo!'

* HP:Beaten MV:Tiring > nar Wasn't looted!
You narrate 'Wasn't looted!'

---------- I wait a moment before deciding to try for the jump exit --------

* HP:Battered MV:Winded > On the Castle Wall
[ obvious exits: S D ]

* HP:Battered MV:Winded > s
w
On the Castle Wall
[ obvious exits: N W ]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

4
* HP:Battered MV:Weary > On the Castle Wall
[ obvious exits: E S ]
A grim-eyed man patrols the area for his Dark Lord.

* HP:Battered MV:Weary > [jump out] <<< Jump Jump Jump!
Ok.

y >
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard crushes your left leg.
You are unable to get close enough to jump.
The dreadguard's hands weave a bright red flame...
Ouch! That Really did HURT!

You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Your body is burned by a tremendous fireball sent by the dreadguard! <<< DENIED!!
You flee head over heels.
Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]
A red-eyed raven is here flying around.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Weary > d
The metaldoor seems to be closed.

doorName is now set as: metaldoor

* HP:Critical MV:Weary > n
On the Castle Wall
[ obvious exits: E S ]
A grim-eyed man patrols the area for his Dark Lord.

y >
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard crushes your head hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
On the Castle Wall
[ obvious exits: N W ]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* HP:Critical MV:Weary > n
s
On the Castle Wall
[ obvious exits: S D ]

w
* HP:Critical MV:Weary > s
On the Castle Wall
[ obvious exits: N W ]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A huge darkhound is here, drooling and snarling.

* HP:Critical MV:Weary > On the Castle Wall
[ obvious exits: E S ]
A grim-eyed man patrols the area for his Dark Lord.

* HP:Critical MV:Haggard > Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]
A red-eyed raven is here flying around.
A trolloc is here commanding a fist of troops.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Haggard > d
The metaldoor seems to be closed.

* HP:Critical MV:Haggard > sc
open metaldoor
d

A red-eyed raven starts following you.
A hooved trolloc barely cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
A Dha'vol trolloc joins a hooved trolloc's fight!
A Dha'vol trolloc tries to crush you, but you parry successfully.
A hooved trolloc tries to cleave you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 63 secs... Tic!
You feel parched from the hot weather.

get fluid pack
quaf fluid
You flee head over heels.
On the Castle Wall
[ obvious exits: E S ]
A grim-eyed man patrols the area for his Dark Lord.
You have 22(406) hit and 35(165) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 22 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Weary > You get a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Weary > A hooved trolloc has arrived from the south.
A Dha'vol trolloc has arrived from the south.
You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

* HP:Critical MV:Winded > s

* HP:Critical MV:Winded > d
Second Floor of the Northern Gatekeep
[ obvious exits: N U D ]
A red-eyed raven is here flying around.

---------- I tactically retreat to the Maze and regen a little before trying to jump again! ----------

Plando narrates 'pleaseeee don't make me come scoop your lifeless body off the blight floor.'

The Blacksmith's Workshop
[ obvious exits: S U ]
A fade emerges from the shadows as you pass by.
A fade emerges from the shadows as you pass by.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A large, goat-faced trolloc glares at you hungrily.
A tall barrel-chested blacksmith stands here staring absently into space.
A red-eyed raven has arrived from the south.
Plando narrates 'Red Eagles are the most stubborn men on the planet.'

open trapdoor up
* HP:Beaten MV:Tiring > u
Ok.

* HP:Beaten MV:Tiring > On the Castle Wall
[ obvious exits: S D ]
A red-eyed raven has arrived from below.

* HP:Beaten MV:Tiring > s
w
On the Castle Wall
[ obvious exits: N W ]
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
A red-eyed raven has arrived from the north.

4
* HP:Beaten MV:Tiring > On the Castle Wall
[ obvious exits: E S ]
A huge darkhound is here, drooling and snarling.

* HP:Beaten MV:Tiring > [jump out] <<< Jump Jump Jump!
Ok.

* HP:Beaten MV:Tiring >
Jecks makes a flying leap from between two merlons!
OOF!! The fall knocks the wind out of you!
*SNAP* Pain shoots up your leg and into your side! <<< Success! OUCH!!
Ouch!

* HP:Critical MV:Winded > look
Below the Wall
A small trail disappears into nothing in the dusty soil below you. Dead,
brown grass grows all over the ground but the lack of water and the heat
has killed most of it. A smell emerges from the decomposing grass, filling
your nostrils and irritating your lungs. The ground to the west looks quite
dry and to the north the underfoot looks virtually the same as here.
[ obvious exits: N W ]
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A small stick is lying on the ground here.
A cringing trolloc whelp cowers before you.
A hideous trolloc is here, in a world of hurt.

* HP:Critical MV:Winded > sc
w
You have 49(406) hit and 74(165) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 22 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Winded > Crumbling Slope
[ obvious exits: N E S ]
The giant blight beetle is here flying around.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

* HP:Critical MV:Winded >
* HP:Critical MV:Winded > nar Woo!
You narrate 'Woo!'

ed >
The giant blight beetle tries to hit you, but you parry successfully.
A hideous trolloc cleaves your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
You flee head over heels.
Overlooking the Gorge
[ obvious exits: N S ]

* HP:Critical MV:Winded > nar Legs are broken, but my wil to survive is not!
You narrate 'Legs are broken, but my wil to survive is not!'

* HP:Critical MV:Winded > s
sc
In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Critical MV:Winded > Relena tells you 'stay'
You have 42(406) hit and 59(165) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 22 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Winded > fol relena
I see no person by that name here!

where
* HP:Critical MV:Winded > Players in your Zone
--------------------
Jecks - In Front of the Castle

* HP:Critical MV:Winded > n
Overlooking the Gorge
[ obvious exits: N S ]

* HP:Critical MV:Winded > where
Players in your Zone
--------------------
Jecks - Overlooking the Gorge
Relena - Shelter Near the Cliff

* HP:Critical MV:Winded >
Plando chats '"hi my names jecks, welcome to jackass"'

* HP:Critical MV:Winded > tell relena I am 1n gate :)
You tell Relena 'I am 1n gate :)'

* HP:Critical MV:Winded >
Relena has arrived from the north, riding a warhorse.

* HP:Critical MV:Winded > where
Relena leaves south riding a warhorse.
Players in your Zone
--------------------
Jecks - Overlooking the Gorge

* HP:Critical MV:Winded > fol relena

You feel parched from the hot weather.

Relena has arrived from the south, riding a warhorse.
You now follow Relena.

* HP:Critical MV:Winded > fol relena
You are already following her.

* HP:Critical MV:Winded > smile
sc
You smile happily.

* HP:Critical MV:Winded > change mood wimpy
You are now a member of Relena's group.
You have 57(406) hit and 74(165) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 22 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.

* HP:Critical MV:Winded > Mood changed to: Wimpy

* HP:Critical MV:Winded > chat Lol
You chat 'Lol'

* HP:Critical MV:Winded >
Relena gets a large slab of meat from a backpack.

* HP:Critical MV:Winded >
Relena eats a large slab of meat.

* HP:Critical MV:Winded > cht
[change title o' the Shadows]
Ok.

* HP:Critical MV:Winded > save
Saving Jecks.

* HP:Critical MV:Winded >
Relena gets a large slab of meat from a backpack.

* HP:Critical MV:Winded >
Relena eats a large slab of meat.

* HP:Critical MV:Winded > i
You are carrying:
Nothing.

* HP:Critical MV:Winded >
A cringing trolloc whelp has arrived from the north.

* HP:Critical MV:Winded >
Plando chats 'lol.'

* HP:Critical MV:Winded >
Relena leans closer. You feel a healing power flow from her hands. <<< I am in good hands now!
You feel better!

* HP:Beaten MV:Winded >
Relena leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Beaten MV:Winded > smile
l
You smile happily.

* HP:Beaten MV:Winded > Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
A cringing trolloc whelp cowers before you.
Lady Relena ni Arbela is standing here, riding a warhorse.

* HP:Beaten MV:Winded >
Relena leans closer. You feel a healing power flow from her hands.
You feel better!

* HP:Beaten MV:Winded >
*Nognahoj* places a pair of moonstone hilted dirks in the back of Relena, resulting in some strange noises and blood!
Relena is dead! R.I.P.
Your blood freezes as you hear Relena's death cry. <<< Ooooo crap!
You stop following Relena.

* HP:Beaten MV:Winded >
Plando chats 'this was highly entertaining thank you, Jecks.'

* HP:Beaten MV:Winded > get all corpse <<< Reflexes ftw!
s
n
ride horse
You get a large number of gold crowns from the corpse of Relena.
You get nine copper pennys from the corpse of Relena.
You get a pair of animal-fur boots from the corpse of Relena.
You get a pair of ornately tooled leather leggings from the corpse of Relena.
You get a soft leather pouch from the corpse of Relena.
You get a water skin from the corpse of Relena.
You get a bronze belt of odd design from the corpse of Relena.
You get a nimble blade with a cuendillar pommel from the corpse of Relena.
You get a silver etched shield from the corpse of Relena.
You get a silver Kandori wristcuff from the corpse of Relena.
You get a silver Kandori wristcuff from the corpse of Relena.
You get a sturdy pair of full leather gauntlets from the corpse of Relena.
You get a pair of riveted chainmail sleeves from the corpse of Relena.
You get a backpack from the corpse of Relena.
You get a half-cape of silk-lined leather from the corpse of Relena.
You get a tunic of finely-crafted chain from the corpse of Relena.
You get a Kandori snowflake necklace from the corpse of Relena.
You get a Kandori snowflake necklace from the corpse of Relena.
You get a strange, insectoid helm from the corpse of Relena.
You get a gold ring delicately carved with ivy from the corpse of Relena.
You get a lantern from the corpse of Relena.

* HP:Beaten MV:Winded > In Front of the Castle
[ obvious exits: N E W ]
An iron lantern hangs from the wall above the gate.

* HP:Beaten MV:Winded > Overlooking the Gorge
[ obvious exits: N S ]
The corpse of Relena is lying here.
*Nognahoj* is standing here.
A cringing trolloc whelp cowers before you.
A warhorse is here, stamping his feet impatiently. <<< Free horse! Mine now!

* HP:Beaten MV:Winded > n
You start riding him.

* R HP:Beaten MV:Winded > Crumbling Slope
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The giant blight beetle is here flying around.
A cringing trolloc whelp cowers before you.
A hideous trolloc is here, in a world of hurt.
A cringing trolloc whelp cowers before you.

* R HP:Beaten MV:Winded > n
w
East of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.

w
* R HP:Beaten MV:Winded > Crossing the Log
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > West of the Log
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

change mood wimpy
* R HP:Beaten MV:Winded > look
Mood changed to: Wimpy

* R HP:Beaten MV:Winded > West of the Log
To the east, a large log spans a deep gorge. From the obvious lack of any
other plants in the area, this log was brought here, seemingly to serve as
a brige for the trail that runs to the east. The noise of a vast swamp
rises from the gorge, which continues north and south of here.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Beaten MV:Winded > w
s
s
s
Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Twist in the Trail
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > diag horse
Thinning Vegetation
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cringing trolloc whelp cowers before you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A hideous trolloc is here, in a world of hurt.

* R HP:Beaten MV:Winded > Rotten Vegetation
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > A warhorse is in excellent condition. (Healthy)
A warhorse is winded.

* R HP:Beaten MV:Winded > w
w

* R HP:Beaten MV:Winded > Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > w
s
A Path to the Blight
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A spotted horse wanders skittishly around here.

s
* R HP:Beaten MV:Winded > s
Bend in the Path
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > w
Path to a Castle
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven is here flying around.

* R HP:Beaten MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > The Blight
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary > w
n
End of the Dark Road
[ obvious exits: N E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary > The Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary > diag horse

Plando chats 'but lieutentant dan you don't got no legs'

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Beaten MV:Weary >
A raven has arrived from the west.
A raven starts following you.

* R HP:Beaten MV:Weary > n
diag horse
Your mount is too exhausted.

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Beaten MV:Weary > nar Plando wher art though?
You narrate 'Plando wher art though?'

* R HP:Beaten MV:Weary > dism
lead horse
You stop riding him.

* HP:Beaten MV:Weary > A warhorse has an indifferent look.

* HP:Beaten MV:Weary > lead horse
lead horse
lead horse
A warhorse has an indifferent look.

* HP:Beaten MV:Weary > You start leading him.
A warhorse starts following you.

* HP:Beaten MV:Weary > You're already leading it!

sc
* HP:Beaten MV:Weary > get fluid pack
quaf fluid
A shrill piercing scream reverberates through the area.
You have 101(406) hit and 47(165) movement points.
You have scored 103587190 experience points and 471 quest points.
You need 4912810 exp to level and 529 qp to rank.
You have amassed 137 Turn points to date.
You have played 33 days and 22 hours (real time).
This ranks you as Jecks the Heart Guard [Red Eagle 6] (Level 50).
You are standing.
You are hungry.

* HP:Beaten MV:Weary > There doesn't seem to be a fluid in a backpack.

* HP:Beaten MV:Weary > You do not have that item.

* HP:Beaten MV:Weary > get all 2.pack
You get a cup of thready brown tea from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.
You get a lantern from a backpack.

* HP:Beaten MV:Weary > notice
l
You start paying increased attention to your surroundings. <<< Doesn't change anything, I have 0% notice!

* HP:Beaten MV:Weary > The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in
the south. The road is lined with poles, and on each pole a trophy is placed to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
A raven is here, watching.
A warhorse is here, stamping his feet impatiently.

* HP:Beaten MV:Weary > notice

Relena tells you 'I got stabbed'

* HP:Beaten MV:Weary > You stop paying increased attention to your surroundings.
Plando narrates 'do you need me to meet you up there'

* HP:Beaten MV:Weary > rep Yeah
You reply to Relena 'Yeah'

* HP:Beaten MV:Weary > rep I looted
You reply to Relena 'I looted'

* HP:Beaten MV:Weary > change mood wimpy
Mood changed to: Wimpy

* HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Beaten MV:Weary >
Plando narrates 'omw..'

* HP:Beaten MV:Weary >
Plando narrates 'sit tight'

* HP:Beaten MV:Weary > nar Might need you
You narrate 'Might need you'

* HP:Beaten MV:Weary > ride horse
diag horse
A warhorse stops following you.
You start riding him.

* R HP:Beaten MV:Weary > change mood wimpy
A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

Mood changed to: Wimpy

* R HP:Beaten MV:Weary > n
n
diag horse
Your mount is too exhausted.

* R HP:Beaten MV:Weary > Your mount is too exhausted.

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Beaten MV:Weary > diag horse
change mood wimpy
A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Beaten MV:Weary > Mood changed to: Wimpy

* R HP:Beaten MV:Weary > n
n
Your mount is too exhausted.

diag horse
* R HP:Beaten MV:Weary > Your mount is too exhausted.

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

change mood wimpy
* R HP:Beaten MV:Weary > n
Mood changed to: Wimpy

diag horse
* R HP:Beaten MV:Weary > Your mount is too exhausted.

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is haggard.

* R HP:Beaten MV:Weary > diag horse
diag horse
diag horse
You are hungry.
You feel parched from the hot weather.
A warhorse is in excellent condition. (Healthy)
A warhorse is tiring.

* R HP:Beaten MV:Weary > A warhorse is in excellent condition. (Healthy)
A warhorse is tiring.

* R HP:Beaten MV:Weary > n
A warhorse is in excellent condition. (Healthy)
A warhorse is tiring.

* R HP:Beaten MV:Weary > n
The Dark Road
[ obvious exits: N E S W ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Weary > change mood wimpy
The Twist in the Dark Road
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Weary > Mood changed to: Wimpy

* R HP:Beaten MV:Weary > diag horse
A warhorse is in excellent condition. (Healthy)
A warhorse is winded.

where
* R HP:Beaten MV:Weary > Players in your Zone
--------------------
Jecks - The Twist in the Dark Road

* R HP:Beaten MV:Weary > e
n
e
The Twist in the Dark Road
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
An enormous blight worm towers above you, making an eerie shrill scream.
A raven has arrived from the west.

* R HP:Beaten MV:Weary > The Dark Road
[ obvious exits: N E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the south.

* R HP:Beaten MV:Weary > pull leaf
pull leaf
Blighted Grove
[ obvious exits: N E S W ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the west.

pull leaf
* R HP:Beaten MV:Weary > Ok.

* R HP:Beaten MV:Weary > Ok.

* R HP:Beaten MV:Weary > Ok.

* R HP:Beaten MV:Weary >
A strange portal opens out of seemingly nowhere.
There isn't room to get close enough!
There isn't room to get close enough!

* R HP:Beaten MV:Weary > d
At a Vine-Carved Door
[ obvious exits: E U ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from above.

* R HP:Beaten MV:Weary >
* R HP:Beaten MV:Weary > e
d
The sudden impact of riding through the mirror-like surface of the vine-carved door stuns you.
Approaching a Vine-Carved Door
[ obvious exits: E S W U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Haggard > Twisting Through the Ways
[ obvious exits: E S W U D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Whispering and rushing with sinister songs, the black wind approaches.
A raven has arrived from above.

* R HP:Beaten MV:Haggard > nar I ok!
e
You narrate 'I ok!'

s
* R HP:Beaten MV:Haggard > An Island in Darkness
[ obvious exits: N E S W U ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the west.

* R HP:Beaten MV:Haggard > Approaching a Vine-Carved Door
[ obvious exits: N S D ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Haggard > s
pull leaf
At a Vine-Carved Door
[ obvious exits: N ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Beaten MV:Haggard > Ok.

* R HP:Beaten MV:Haggard >
The vine-carved door mysteriously opens.

* R HP:Beaten MV:Haggard > u
Along Andahar Boulevard
[ obvious exits: E W D ]
A faded tapestry of vines and leaves entwine around a slab of pale stone.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A local lord is here.
A tough-looking man stands here, brandishing a weapon.
A raven has arrived from below.

* R HP:Beaten MV:Haggard > where
Players in your Zone
--------------------
Jecks - Along Andahar Boulevard

* R HP:Beaten MV:Haggard >
The sudden impact of riding through the mirror-like surface of the vine-carved door stuns you.
Plando narrates 'so don't need me or..'

* R HP:Beaten MV:Collapsing > nar Woot!
You narrate 'Woot!'

* R HP:Beaten MV:Collapsing > nar Safe in Chico
The vinedoor closes quietly.
A hired thug strikes your right foot.
You narrate 'Safe in Chico'

* R HP:Beaten MV:Collapsing - a hired thug: Healthy >
You try to slash a hired thug, but he deflects the blow.
A hired thug barely strikes your left arm.
You are too exhausted.

* R HP:Beaten MV:Collapsing - a hired thug: Healthy > f
You are too exhausted.

* R HP:Beaten MV:Collapsing - a hired thug: Healthy > nar Nvm
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your head.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.
You narrate 'Nvm'

* R HP:Beaten MV:Collapsing - a hired thug: Healthy >
You slash a hired thug's body very hard.
A hired thug strikes your right arm.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Beaten MV:Collapsing - a hired thug: Scratched > nar Hired thugs going to kill me lol

Plando narrates 'mmk'

* R HP:Beaten MV:Collapsing - a hired thug: Scratched > You narrate 'Hired thugs going to kill me lol'

* R HP:Beaten MV:Collapsing - a hired thug: Scratched >
An elite member of the Civil Watch has arrived from the east.
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Beaten MV:Collapsing - a hired thug: Scratched >
Plando narrates '?'

* R HP:Beaten MV:Collapsing - a hired thug: Scratched > nar hagg 1u chico waygate

You slash a hired thug's body hard.
A hired thug barely strikes your body.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Collapsing - a hired thug: Scratched > You narrate 'hagg 1u chico waygate'

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your body.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Scratched > i
You are carrying:
a cup of thready brown tea
[4] a lantern
a gold ring delicately carved with ivy
a strange, insectoid helm
[2] a Kandori snowflake necklace
a tunic of finely-crafted chain
a half-cape of silk-lined leather
a backpack
a pair of riveted chainmail sleeves
a sturdy pair of full leather gauntlets
[2] a silver Kandori wristcuff
a silver etched shield
a nimble blade with a cuendillar pommel
a bronze belt of odd design
a water skin
a soft leather pouch
a pair of ornately tooled leather leggings
a pair of animal-fur boots
nine copper pennys
a large number of gold crowns (30)

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your left arm.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your left arm.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!

* R HP:Critical MV:Collapsing - a hired thug: Scratched > get all pouch
A soft leather pouch seems to be empty.

* R HP:Critical MV:Collapsing - a hired thug: Scratched > quaf vial
You do not have that item.

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You slash a hired thug's left hand.
A hired thug strikes your body.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your body.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Scratched >
You try to slash a hired thug, but he deflects the blow.
A hired thug strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Scratched > f
You slash a hired thug's body very hard.
A hired thug barely tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!

PANIC! You couldn't escape!
You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > f
diag horse
You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > A warhorse is in excellent condition. (Healthy)
A warhorse is weary.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > Mood changed to: Wimpy

* R HP:Critical MV:Collapsing - a hired thug: Hurt >
You try to slash a hired thug, but he deflects the blow.
A hired thug barely strikes your left hand.
You wish that your wounds would stop BLEEDING so much!

You are too exhausted.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > get meat pack
There doesn't seem to be a meat in a backpack.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > eat meat
You don't seem to have any.

* R HP:Critical MV:Collapsing - a hired thug: Hurt > A lord leaves west.
You try to slash a hired thug, but he parries successfully.
Someone strikes your head.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Light
[ obvious exits: N D ]
A torch is here on the ground. [2]
A blunt dagger lies here red with rust. [2]
A wooden practice shield has been dropped here. [3]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Lady Relena ni Arbela is sitting here.
A kind-faced figure stands here.
Your heartbeat calms down more as you feel less panicked.


That was fun from beginning to end and thank you Relena for the help and Plando later for assisting with the eq retreaval in Tanchico. A lot of things went terribly wrong but many things went right too, hope you enjoy the log. Leave a like, hit the subscribe button.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: Bork inadvertently gets kills!

Post by ecthus » Mon Aug 09, 2021 2:31 pm

Man, I’m having flashbacks to incapping Jestin in Blight, then him reviving and killing me.

Funny log.

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: Bork inadvertently gets kills!

Post by Asandra » Mon Aug 09, 2021 5:40 pm

Liked the smash button.

Lotm!

Bork
Posts: 1
Joined: Sun Aug 08, 2021 12:45 am

Re: Bork inadvertently gets kills!

Post by Bork » Tue Aug 10, 2021 9:41 am

That was hilarious and I wish I had saved the log so you could see it from our perspective. When you caught me at gk I was spamming e e e e. One of those e was you stunning me, then "all you can think of is the stars" then amazingly! I could move again! Thought I was in cod first. I ran around trying to find weird rooms where you wouldn't look for me and my 3 hps. Eventually it seemed like you had left but you came back for some reason. It wasn't until we found your empty corpse that we connected the dots and realized that you had mobripped.

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