Crit kills
Re: Crit kills
ended with all 3 of us crit. good fight halfhand, almost had us at patty.
* HP:Battered MV:Full > Players in your Zone
--------------------
Blytzkrieg - The Lugard Road
Zankou - The Lugard Road
You catch a smell of horses nearby.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
Blytzkrieg narrates 'he crit'
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full >
z
k light
They aren't here.
Blytzkrieg narrates 'me too'
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
Blytzkrieg leaves south. vv
You follow Blytzkrieg.
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
Blytzkrieg the Darkling Master is standing here.
A draft horse is here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full >
e
z
k light
z
k light
East of the Lugard Road
[ obvious exits: W ]
Zone: The Lugard Highway
The corpse of a rat is lying here. [2]
A campfire burns slowly, sending smoke into the sky.
*Halfhand* is standing here, riding a dust-colored gelding.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light fortress sentinel surveys the flow of traffic.
* HP:Battered MV:Full > You hack *Halfhand*'s body.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Battered MV:Full - Halfhand: Critical > You do the best you can!
* HP:Battered MV:Full - Halfhand: Critical >
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Battered MV:Full - Halfhand: Critical >
You hack *Halfhand*'s right foot.
A Child of the Light joins Halfhand's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light sentinel joins a Child of the Light's fight!
* HP:Battered MV:Full - Halfhand: Critical >
*Halfhand* leaves west riding a dust-colored gelding.
*Halfhand* has arrived from the west, riding a dust-colored gelding.
* HP:Battered MV:Full - a Child of the Light: Scratched >
*Halfhand* pounds your right leg.
* HP:Battered MV:Full - a Child of the Light: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Full - a Child of the Light: Scratched > You panic and attempt
to flee!
A Child of the Light sentinel barely cleaves your left foot.
A Child of the Light tickles your body with his slash.
A Child of the Light tickles your head with his slash.
A Child of the Light barely slashes your body.
A Child of the Light barely tickles your body with his slash.
cb
You flee head over heels.
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
Blytzkrieg the Darkling Master is standing here.
A draft horse is here.
[change mood brave]
Mood changed to: Brave
z
k light
* HP:Battered MV:Full >
z
k light
z
k light
They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
e
* HP:Battered MV:Full >
z
k light
East of the Lugard Road
[ obvious exits: W ]
Zone: The Lugard Highway
The corpse of a rat is lying here. [2]
A campfire burns slowly, sending smoke into the sky.
*Halfhand* is standing here, riding a dust-colored gelding.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light fortress sentinel surveys the flow of traffic.
r
* HP:Battered MV:Full > *Halfhand* pounds your left leg hard.
You do the best you can!
* HP:Beaten MV:Full - Halfhand: Critical >
[bash ]
*Halfhand* pounds your left hand.
A Child of the Light joins Halfhand's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light sentinel joins a Child of the Light's fight!
-=+**+=- -=
A Child of the Light sentinel tickles your body with his cleave.
A Child of the Light barely slashes your right arm.
A Child of the Light barely tickles your left foot with his slash.
A Child of the Light tickles your right leg with his slash.
A Child of the Light slashes your body.
You hack *Halfhand*'s head.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
Your bash at *Halfhand* sends him sprawling!
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
Tic in 7 seconds!
na bashed
You narrate 'bashed'
* HP:Beaten MV:Full - Halfhand: Critical >
A Child of the Light sentinel cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You hack *Halfhand*'s body.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg has arrived from the west.
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg pounds *Halfhand*'s body hard.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
cw
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg pounds *Halfhand*'s body hard.
*Halfhand* is incapacitated and will slowly die, if not aided.
A Child of the Light sentinel barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your right arm with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You hack *Halfhand*'s left leg extremely hard.
*Halfhand* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Halfhand*'s death cry.
* HP:Critical MV:Full >
f
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
A draft horse is here.
* HP:Battered MV:Full > Players in your Zone
--------------------
Blytzkrieg - The Lugard Road
Zankou - The Lugard Road
You catch a smell of horses nearby.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
Blytzkrieg narrates 'he crit'
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full >
z
k light
They aren't here.
Blytzkrieg narrates 'me too'
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
Blytzkrieg leaves south. vv
You follow Blytzkrieg.
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
Blytzkrieg the Darkling Master is standing here.
A draft horse is here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full >
e
z
k light
z
k light
East of the Lugard Road
[ obvious exits: W ]
Zone: The Lugard Highway
The corpse of a rat is lying here. [2]
A campfire burns slowly, sending smoke into the sky.
*Halfhand* is standing here, riding a dust-colored gelding.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light fortress sentinel surveys the flow of traffic.
* HP:Battered MV:Full > You hack *Halfhand*'s body.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Battered MV:Full - Halfhand: Critical > You do the best you can!
* HP:Battered MV:Full - Halfhand: Critical >
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Battered MV:Full - Halfhand: Critical >
You hack *Halfhand*'s right foot.
A Child of the Light joins Halfhand's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light sentinel joins a Child of the Light's fight!
* HP:Battered MV:Full - Halfhand: Critical >
*Halfhand* leaves west riding a dust-colored gelding.
*Halfhand* has arrived from the west, riding a dust-colored gelding.
* HP:Battered MV:Full - a Child of the Light: Scratched >
*Halfhand* pounds your right leg.
* HP:Battered MV:Full - a Child of the Light: Scratched >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
* HP:Battered MV:Full - a Child of the Light: Scratched > You panic and attempt
to flee!
A Child of the Light sentinel barely cleaves your left foot.
A Child of the Light tickles your body with his slash.
A Child of the Light tickles your head with his slash.
A Child of the Light barely slashes your body.
A Child of the Light barely tickles your body with his slash.
cb
You flee head over heels.
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
Blytzkrieg the Darkling Master is standing here.
A draft horse is here.
[change mood brave]
Mood changed to: Brave
z
k light
* HP:Battered MV:Full >
z
k light
z
k light
They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
z
k light
* HP:Battered MV:Full > They aren't here.
z
k light
z
k light
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
* HP:Battered MV:Full > They aren't here.
e
* HP:Battered MV:Full >
z
k light
East of the Lugard Road
[ obvious exits: W ]
Zone: The Lugard Highway
The corpse of a rat is lying here. [2]
A campfire burns slowly, sending smoke into the sky.
*Halfhand* is standing here, riding a dust-colored gelding.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light is here, arrogantly glaring around, riding a black stallion.
A Child of the Light fortress sentinel surveys the flow of traffic.
r
* HP:Battered MV:Full > *Halfhand* pounds your left leg hard.
You do the best you can!
* HP:Beaten MV:Full - Halfhand: Critical >
[bash ]
*Halfhand* pounds your left hand.
A Child of the Light joins Halfhand's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light joins a Child of the Light's fight!
A Child of the Light sentinel joins a Child of the Light's fight!
-=+**+=- -=
A Child of the Light sentinel tickles your body with his cleave.
A Child of the Light barely slashes your right arm.
A Child of the Light barely tickles your left foot with his slash.
A Child of the Light tickles your right leg with his slash.
A Child of the Light slashes your body.
You hack *Halfhand*'s head.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
Your bash at *Halfhand* sends him sprawling!
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
Tic in 7 seconds!
na bashed
You narrate 'bashed'
* HP:Beaten MV:Full - Halfhand: Critical >
A Child of the Light sentinel cleaves your right leg.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You hack *Halfhand*'s body.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg has arrived from the west.
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg pounds *Halfhand*'s body hard.
*HALFHAND* PANICS, AND ATTEMPTS TO FLEE!
* HP:Beaten MV:Full - Halfhand: Critical >
cw
[change mood wimpy]
Mood changed to: Wimpy
* HP:Beaten MV:Full - Halfhand: Critical >
Blytzkrieg pounds *Halfhand*'s body hard.
*Halfhand* is incapacitated and will slowly die, if not aided.
A Child of the Light sentinel barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your right arm with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light barely tickles your left leg with his slash.
You wish that your wounds would stop BLEEDING so much!
A Child of the Light tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
You hack *Halfhand*'s left leg extremely hard.
*Halfhand* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Halfhand*'s death cry.
* HP:Critical MV:Full >
f
The Lugard Road
[ obvious exits: N E S ]
Zone: The Lugard Highway
A draft horse is here.
Re: Crit kills
moblead broken as always
* R HP:Beaten MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Winded > where
west
west
Players in your Zone
--------------------
Isabel - A Dead Forest
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Winded > A Dead Forest
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Winded > `
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > south
A gray palfrey is in excellent condition.
A gray palfrey is strong.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
A wild boar runs through the forest.
A raven has arrived from the north.
A raven has arrived from the north.
w
* R HP:Beaten MV:Winded >
*Zankou* leaves east.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > Bash who?
*Zankou* has arrived from the east.
* R HP:Beaten MV:Winded > q
*Zankou* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Beaten > -=
*Zankou* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
+**+=- -=
As *Zankou* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Winded > f
east
*Zankou* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Beaten >
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Zankou: Beaten > east
[flee ]
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > q
Bash who?
* R HP:Critical MV:Winded > kill $target$
kill $target$
kill $target$
They aren't here.
* R HP:Critical MV:Winded > sc
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
kill $target$
You have 57(424) hit and 56(135) movement points.
You have scored 105130539 experience points and 3050 quest points.
You need 3369461 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
kill $target$
* R HP:Critical MV:Winded >
*Zankou* has arrived from the north.
* R HP:Critical MV:Winded > kill $target$
You pound *Zankou*'s body.
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
You do the best you can!
f
* R HP:Critical MV:Winded - Zankou: Critical > change mood brave
You pound *Zankou*'s body hard.
*Zankou* panics, and attempts to flee!
The ancient tree tickles Zankou's body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > q
[flee ]
You panic and attempt to flee!
*Zankou* leaves north.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
A raven is visible flying high in the sky.
A raven is here flying around.
A wild boar runs through the forest.
Mood changed to: Brave
* R HP:Critical MV:Winded > -=
*Zankou* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
+*
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
*+=- -=
Your bash at *Zankou* sends him sprawling!
*Zankou* panics, and attempts to flee!
* R HP:Critical MV:Winded - Zankou: Critical > be
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
You pound *Zankou*'s body.
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
kill $target$
kill $target$
You do the best you can!
kill $target$
* R HP:Critical MV:Winded - Zankou: Critical > You pound *Zankou*'s body.
You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
*Zankou* leaves north.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
They aren't here.
* R HP:Critical MV:Winded > kill $target$
kill $target$
kill $target$
They aren't here.
east
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
They aren't here.
* R HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Critical MV:Winded > sc
west
They aren't here.
...look for him a bit
* R HP:Beaten MV:Winded > east
south
kill $target$
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > tt
They aren't here.
* R HP:Beaten MV:Winded > -=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of Zankou leaving west.
Some obvious fairly recent tracks of Zankou leaving north.
* R HP:Beaten MV:Winded > sc
change mood brave
You have 82(424) hit and 61(135) movement points.
You have scored 105130539 experience points and 3050 quest points.
You need 3369461 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Mood changed to: Brave
* R HP:Beaten MV:Winded > west
tt
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
*Zankou* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Zankou: Critical >
The Mayene alarm sounds loudly in the distance.
* R HP:Beaten MV:Winded - Zankou: Critical > be
$com$
You pound *Zankou*'s body.
*Zankou* panics, and attempts to flee!
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Winded - Zankou: Critical > *Zankou* leaves south.
-=+**+north
=- -east
Cancelled.
Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Winded > change mood wimpy
change mood wimpy
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
change mood wimpy
* R HP:Beaten MV:Winded > change mood wimpy
You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Beaten MV:Winded > change mood wimpy
change mood wimpy
aw
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
where
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Beaten MV:Winded > change mood wimpy
You won't flee from any fight now.
* R HP:Beaten MV:Winded > sc
Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
* R HP:Beaten MV:Winded > west
You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Winded > south
kill $target$
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
sc
* R HP:Beaten MV:Winded > You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Variable 'target' is set to: zankou
t zankou
change mood wimpy
sc
Mood changed to: Wimpy
* R HP:Beaten MV:Winded > You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > south
kill $target$
f
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Zankou* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Zankou: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Zankou: Critical > [flee ]
You panic and attempt to flee!
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fade emerges from the shadows as you pass by.
* R HP:Beaten MV:Tiring > q
Bash who?
* R HP:Beaten MV:Tiring >
west
Bash who?
* R HP:Beaten MV:Tiring > north
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A gray palfrey prances skittishly nearby, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R HP:Beaten MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
* R HP:Beaten MV:Tiring > east
q
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Zankou: Critical > -=+**+=-
A ramshorned trolloc joins Zankou's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hooved trolloc joins Zankou's fight!
-=
Your bash at *Zankou* sends him sprawling!
* R HP:Beaten MV:Tiring - Zankou: Critical > be
A hooved trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!
You pound *Zankou*'s left leg very hard.
north
* R HP:Critical MV:Tiring - Zankou: Critical > [change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Zankou: Critical > north
You pound *Zankou*'s body.
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical > A hooved trolloc barely tickles your
body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
You pound *Zankou*'s body hard.
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical >
You pound *Zankou*'s body hard.
*Zankou* is stunned, but will probably regain consciousness...
north
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Tiring > north
north
Thinning Woods
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
north
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > sc
change mood wimpy
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > change mood wimpy
You have 45(424) hit and 74(135) movement points.
You have scored 105131181 experience points and 3050 quest points.
You need 3368819 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
change mood wimpy
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
sc
south
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > You have 45(424) hit and 74(135) movement points.
You have scored 105131181 experience points and 3050 quest points.
You need 3368819 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Tiring > aw
south
south
You won't flee from any fight now.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is lying here, stunned.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Critical MV:Tiring > kill $target$
north
You pound *Zankou*'s right leg hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zankou*'s death cry.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
basics/club is 2n w ent, i kept rest
* R HP:Beaten MV:Winded > A Dead Forest
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A young and strong buck is here, munching some grass.
A cringing trolloc whelp cowers before you.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Winded > where
west
west
Players in your Zone
--------------------
Isabel - A Dead Forest
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Winded > A Dead Forest
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A raven has arrived from the east.
A raven has arrived from the east.
* R HP:Beaten MV:Winded > `
Alas, you cannot go that way...
* R HP:Beaten MV:Winded > south
A gray palfrey is in excellent condition.
A gray palfrey is strong.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
A wild boar runs through the forest.
A raven has arrived from the north.
A raven has arrived from the north.
w
* R HP:Beaten MV:Winded >
*Zankou* leaves east.
* R HP:Beaten MV:Winded > They aren't here.
* R HP:Beaten MV:Winded > Bash who?
*Zankou* has arrived from the east.
* R HP:Beaten MV:Winded > q
*Zankou* pounds your right leg hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Beaten > -=
*Zankou* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
+**+=- -=
As *Zankou* avoids your bash, you topple over and fall to the ground!
* R HP:Beaten MV:Winded > f
east
*Zankou* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Beaten >
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Winded - Zankou: Beaten > east
[flee ]
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
Alas, you cannot go that way...
* R HP:Critical MV:Winded > Alas, you cannot go that way...
* R HP:Critical MV:Winded > q
Bash who?
* R HP:Critical MV:Winded > kill $target$
kill $target$
kill $target$
They aren't here.
* R HP:Critical MV:Winded > sc
They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
kill $target$
You have 57(424) hit and 56(135) movement points.
You have scored 105130539 experience points and 3050 quest points.
You need 3369461 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
kill $target$
* R HP:Critical MV:Winded >
*Zankou* has arrived from the north.
* R HP:Critical MV:Winded > kill $target$
You pound *Zankou*'s body.
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
You do the best you can!
f
* R HP:Critical MV:Winded - Zankou: Critical > change mood brave
You pound *Zankou*'s body hard.
*Zankou* panics, and attempts to flee!
The ancient tree tickles Zankou's body with its hit.
The ancient tree joins the ancient tree's fight!
You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > q
[flee ]
You panic and attempt to flee!
*Zankou* leaves north.
You flee head over heels.
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
A raven is visible flying high in the sky.
A raven is here flying around.
A wild boar runs through the forest.
Mood changed to: Brave
* R HP:Critical MV:Winded > -=
*Zankou* barely pounds your body.
You wish that your wounds would stop BLEEDING so much!
+*
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
*+=- -=
Your bash at *Zankou* sends him sprawling!
*Zankou* panics, and attempts to flee!
* R HP:Critical MV:Winded - Zankou: Critical > be
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
You pound *Zankou*'s body.
* R HP:Critical MV:Winded - Zankou: Critical > kill $target$
kill $target$
kill $target$
You do the best you can!
kill $target$
* R HP:Critical MV:Winded - Zankou: Critical > You pound *Zankou*'s body.
You do the best you can!
* R HP:Critical MV:Winded - Zankou: Critical > You do the best you can!
*Zankou* leaves north.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
They aren't here.
* R HP:Critical MV:Winded > kill $target$
kill $target$
kill $target$
They aren't here.
east
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > They aren't here.
* R HP:Critical MV:Winded > kill $target$
They aren't here.
* R HP:Critical MV:Winded > Thinning Woods
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the west.
* R HP:Critical MV:Winded > sc
west
They aren't here.
...look for him a bit
* R HP:Beaten MV:Winded > east
south
kill $target$
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > tt
They aren't here.
* R HP:Beaten MV:Winded > -=+
Some obvious fresh bloody traces of a Trolloc leaving north.
Some obvious fairly recent tracks of Zankou leaving west.
Some obvious fairly recent tracks of Zankou leaving north.
* R HP:Beaten MV:Winded > sc
change mood brave
You have 82(424) hit and 61(135) movement points.
You have scored 105130539 experience points and 3050 quest points.
You need 3369461 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Mood changed to: Brave
* R HP:Beaten MV:Winded > west
tt
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
*Zankou* is standing here.
*Zankou* pounds your left leg hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Winded - Zankou: Critical > No way! You're fighting for your life!
* R HP:Beaten MV:Winded - Zankou: Critical >
The Mayene alarm sounds loudly in the distance.
* R HP:Beaten MV:Winded - Zankou: Critical > be
$com$
You pound *Zankou*'s body.
*Zankou* panics, and attempts to flee!
[change mood berserk]
Mood changed to: Berserk
* R HP:Beaten MV:Winded - Zankou: Critical > *Zankou* leaves south.
-=+**+north
=- -east
Cancelled.
Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Winded > change mood wimpy
change mood wimpy
Thinning Woods
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
change mood wimpy
* R HP:Beaten MV:Winded > change mood wimpy
You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > You try to calm down, but can't.
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Beaten MV:Winded > change mood wimpy
change mood wimpy
aw
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
where
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Beaten MV:Winded > change mood wimpy
You won't flee from any fight now.
* R HP:Beaten MV:Winded > sc
Players in your Zone
--------------------
Isabel - Thinning Woods
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Winded > Mood changed to: Wimpy
* R HP:Beaten MV:Winded > west
You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Beaten MV:Winded > south
kill $target$
Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Beaten MV:Winded > They aren't here.
sc
* R HP:Beaten MV:Winded > You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > Variable 'target' is set to: zankou
t zankou
change mood wimpy
sc
Mood changed to: Wimpy
* R HP:Beaten MV:Winded > You have 71(424) hit and 61(135) movement points.
You have scored 105130814 experience points and 3050 quest points.
You need 3369186 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Beaten MV:Winded > south
kill $target$
f
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Zankou* pounds your right arm hard.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Zankou: Critical > You do the best you can!
* R HP:Beaten MV:Tiring - Zankou: Critical > [flee ]
You panic and attempt to flee!
You flee head over heels.
Outside A Trolloc Camp
[ obvious exits: N W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A fade emerges from the shadows as you pass by.
* R HP:Beaten MV:Tiring > q
Bash who?
* R HP:Beaten MV:Tiring >
west
Bash who?
* R HP:Beaten MV:Tiring > north
A Trolloc Camp
[ obvious exits: N E ]
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A gray palfrey prances skittishly nearby, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.
* R HP:Beaten MV:Tiring > A Trolloc Camp
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A huge trolloc marked with a whirlwind snorts here.
A trolloc is here commanding a fist of troops.
* R HP:Beaten MV:Tiring > east
q
Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
*Zankou* pounds your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Tiring - Zankou: Critical > -=+**+=-
A ramshorned trolloc joins Zankou's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A hooved trolloc joins Zankou's fight!
-=
Your bash at *Zankou* sends him sprawling!
* R HP:Beaten MV:Tiring - Zankou: Critical > be
A hooved trolloc tickles your right leg with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your body.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely cleaves your right arm.
You wish that your wounds would stop BLEEDING so much!
You pound *Zankou*'s left leg very hard.
north
* R HP:Critical MV:Tiring - Zankou: Critical > [change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Tiring - Zankou: Critical > north
You pound *Zankou*'s body.
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical > No way! You're fighting for your
life!
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical > A hooved trolloc barely tickles your
body with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
A ramshorned trolloc barely tickles your head with his cleave.
You wish that your wounds would stop BLEEDING so much!
You pound *Zankou*'s body hard.
No way! You're fighting for your life!
north
* R HP:Critical MV:Tiring - Zankou: Critical > north
No way! You're fighting for your life!
* R HP:Critical MV:Tiring - Zankou: Critical >
You pound *Zankou*'s body hard.
*Zankou* is stunned, but will probably regain consciousness...
north
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Tiring > north
north
Thinning Woods
[ obvious exits: E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
north
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > Alas, you cannot go that way...
* R HP:Critical MV:Tiring > north
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > sc
change mood wimpy
Alas, you cannot go that way...
* R HP:Critical MV:Tiring > change mood wimpy
You have 45(424) hit and 74(135) movement points.
You have scored 105131181 experience points and 3050 quest points.
You need 3368819 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > change mood wimpy
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
change mood wimpy
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > change mood wimpy
change mood wimpy
sc
south
Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 212 hit points.
* R HP:Critical MV:Tiring > You have 45(424) hit and 74(135) movement points.
You have scored 105131181 experience points and 3050 quest points.
You need 3368819 exp to level and 6950 qp to rank.
You have amassed 14 Turn points to date.
You have played 102 days and 8 hours (real time).
This ranks you as Isabel the Lord Major [Shienaran Lancer 8] (Level 50).
You are standing.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S ]
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Critical MV:Tiring > aw
south
south
You won't flee from any fight now.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Tiring > Nearing A Trolloc Camp
[ obvious exits: N S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A hooved trolloc anxiously stamps its feet.
*Zankou* is lying here, stunned.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
* R HP:Critical MV:Tiring > kill $target$
north
You pound *Zankou*'s right leg hard.
*Zankou* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Zankou*'s death cry.
* R HP:Critical MV:Tiring > Thinning Woods
[ obvious exits: N E S W ]
A gray palfrey prances skittishly nearby, being ridden by you.
basics/club is 2n w ent, i kept rest
Re: Crit kills
* HP:Battered SP:Good MV:Full >
Lord Kajin leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
* HP:Battered SP:Good MV:Full > ride gray
Ominas has beaten you to it.
* HP:Battered SP:Good MV:Full >
Ominas leaves north riding a gray palfrey.
You follow Ominas.
Campsite
[ obvious exits: S W ]
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Battered SP:Good MV:Full > south
1
north
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently.
* HP:Battered SP:Good MV:Full > You start riding him.
* R HP:Battered SP:Good MV:Full > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered SP:Good MV:Full > look
where
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered SP:Good MV:Full > Players in your Zone
--------------------
Raspen - A Path
Fleur - Campsite
Ominas - Campsite
* R HP:Battered SP:Good MV:Full > say i got tons
we
You say 'i got tons'
* R HP:Battered SP:Good MV:Full > The temperature is about 5 degrees.
The sky is cloudy, and a mild wind comes from the north.
* R HP:Battered SP:Good MV:Full >
*Zankou* has arrived from the south.
*Zynak* has arrived from the south.
*Zarth* has arrived from the south.
*Occum* has arrived from the south.
*Zloy* has arrived from the south.
* R HP:Battered SP:Good MV:Full >
*Occum* tries to blast you, but you parry successfully.
* R HP:Battered SP:Good MV:Full - Occum: Wounded >
*Zarth* tries to pound Ominas, but he parries successfully.
*Zankou* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Full - Occum: Wounded >
*Zynak* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Full - Occum: Wounded > f
*Zloy* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Full - Occum: Wounded > Lord Kajin bellows 'The criminal Zankou shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zankou has been spotted!'
Lord Kajin blasts Zloy's body very hard.
Lord Kajin bellows 'The criminal Zynak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zynak has been spotted!'
Lord Kajin bellows 'The criminal Zarth shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zarth has been spotted!'
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin bellows 'The criminal Zloy shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zloy has been spotted!'
You panic and attempt to flee!
e
You flee head over heels.
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Battered SP:Good MV:Full > north
east
You feel the flows of saidar coursing through your body.
channel '$weave1$' h.$remort$
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zloy* is here, fighting Ominas.
*Occum* is standing here.
*Zarth* is here, fighting Ominas.
*Zynak* is standing here.
*Zankou* is here, fighting Ominas.
Lord Ominas Crowe is here, fighting Zarth, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Zloy.
* R HP:Battered SP:Good MV:Full > Lord Kajin blasts Zloy's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Zloy* pounds Ominas's right leg.
Ominas barely slashes *Zarth*'s right arm.
You begin to weave the appropriate flows...
-=
Ominas narrates '1n rack on
all'
+*
Ominas avoids being bashed by *Zarth* who loses his balance and falls!
*
*Zynak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Zankou* sends Ominas sprawling with a powerful bash!
* R HP:Battered SP:Good MV:Full - Zynak: Wounded > f
*Zynak* tries to pound you, but you parry successfully.
A member of the Lancer cavalry slashes Zankou's left arm.
A member of the Lancer cavalry barely slashes Zynak's right leg.
A member of the Lancer cavalry barely slashes Occum's right arm.
A member of the Lancer cavalry barely slashes Zankou's left foot.
Lord Kajin blasts Zloy's left leg.
*Zankou* pounds Ominas's body hard.
* R HP:Battered SP:Good MV:Full - Zynak: Wounded >
*Occum* tries to blast a member of the Lancer cavalry, but he deflects the blow.
*Zynak* tries to pound you, but you deflect the blow.
A member of the Lancer cavalry slashes Zankou's left arm.
A member of the Lancer cavalry barely slashes Zynak's left leg.
A member of the Lancer cavalry barely slashes Occum's body.
A member of the Lancer cavalry barely slashes Zankou's left leg.
Lord Kajin blasts Zloy's right arm hard.
*Zloy* pounds Ominas's body hard.
*Zankou* pounds Ominas's body very hard.
The day has begun.
*Zarth* clambers to his feet.
*Occum* panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded >
*Occum* leaves west.
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded >
*Occum* has arrived from the west.
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded > You panic and attempt to flee!
*Occum* tries to blast you, but you deflect the blow.
You flee head over heels.
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Wounded SP:Good MV:Fresh >
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
* R HP:Wounded SP:Good MV:Fresh > east
*Zarth* has arrived from the east.
* R HP:Wounded SP:Good MV:Fresh > ci zankou
*Zarth* tries to pound you, but you parry successfully.
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > No way! You're fighting for your
life!
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > f
A sergeant bellows 'Argh! The foul beast Zarth has been spotted!'
You panic and attempt to flee!
e
You flee head over heels.
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Fresh > You are already in touch with saidar, can't you feel
it?
* R HP:Wounded SP:Good MV:Fresh > north
*Zarth* has arrived from the north.
* R HP:Wounded SP:Good MV:Fresh >
*Zarth* leaves east.
* R HP:Wounded SP:Good MV:Fresh > ci dark
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Wounded SP:Good MV:Fresh >
Lord Kajin bellows 'The criminal Zynak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zynak has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
*Occum* leaves east.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > east
Ominas narrates 'zarth beat'
* R HP:Wounded SP:Good MV:Fresh > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
*Occum* is here, fighting a member of the Lancer cavalry.
*Zynak* is here, fighting a member of the Lancer cavalry.
*Zloy* is here, fighting Lord Kajin.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer cavalry is here, fighting Occum.
A member of the Lancer cavalry is here, fighting Zynak.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Zloy.
* R HP:Wounded SP:Good MV:Fresh > Ominas narrates 'raspen hit'
You begin to weave the
appropriate flows...
*Zarth* tries to pound you, but you deflect the blow.
-
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin bellows 'The criminal Zarth shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zarth has been spotted!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
=+
*Zynak* panics, and attempts to flee!
*
*Zloy* panics, and attempts to flee!
*Zloy* leaves south.
*+
*Zynak* leaves south.
=-
A member of the Lancer cavalry barely slashes Zarth's body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry tickles Occum's body with his slash.
*Occum* blasts a member of the Lancer cavalry's body hard.
A member of the Lancer cavalry barely slashes Occum's body.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*.
*Occum* panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Zarth: Critical > ci zarth
*Zarth* sends you sprawling with a powerful bash!
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Occum* leaves south.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical > f
Lord Kajin barely blasts Zarth's left arm.
A member of the Lancer cavalry slashes Zarth's body.
*Zarth* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Zarth* panics, and attempts to flee!
*Occum* has arrived from the south.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Occum* tries to blast you, but you deflect the blow.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical > nar zarth crit
*Zarth* leaves south.
* R HP:Battered SP:Good MV:Fresh - Occum: Wounded > Nobody here by that name.
* R HP:Battered SP:Good MV:Fresh - Occum: Wounded > e
You panic and attempt to flee!
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin blasts Occum's body.
Lord Kajin tickles Occum's right hand with his blast.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You barely strike *Occum*'s body.
*Occum* tries to blast you, but you deflect the blow.
You flee head over heels.
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is here, fighting Zloy, riding a gray palfrey.
*Zarth* is standing here.
*Zloy* is here, fighting Ominas.
*Zankou* is standing here.
You narrate 'zarth crit'
* R HP:Battered SP:Good MV:Fresh > You are already in touch with saidar, can't you feel
it?
* R HP:Battered SP:Good MV:Fresh >
*Zankou* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Fresh - Zankou: Beaten > fs zarth
*Zarth* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Fresh - Zankou: Beaten > *Zarth* pounds Ominas's head hard.
Ominas panics, and attempts to flee!
You begin to weave the appropriate flows...
-
*Zarth* wipes his boots in the face of Ominas!
=+*
*Zloy* pounds Ominas's body.
*+
*Occum* has arrived from the north.
=
Ominas leaves west riding a gray palfrey.
*Zloy* tries to pound you, but you deflect the blow.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Streaks of Fire burn through *Zarth*, leaving only a blackened corpse.
*Zarth* is dead! R.I.P.
Your blood freezes as you hear *Zarth*'s death cry.
* R HP:Battered SP:Fading MV:Fresh - Zankou: Beaten >
*Zankou* sends you sprawling with a powerful bash!
* R HP:Battered SP:Fading MV:Fresh - Zankou: Beaten >
*Zloy* pounds your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zankou* pounds your body into bloody fragments!
You flee head over heels.
Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Beaten SP:Fading MV:Fresh > Variable 'remort' is set to: zankou
qo zankou
e
south
channel '$weave1$' h.$remort$
You are already in touch with saidar, can't you feel it?
* R HP:Beaten SP:Fading MV:Fresh > Campsite
[ obvious exits: N W ]
The corpse of Zarth is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
*Zloy* is standing here.
*Zankou* is standing here.
*Zankou* tries to pound you, but you parry successfully.
* R HP:Beaten SP:Fading MV:Fresh - Zankou: Beaten > *Zloy* tries to pound you, but you deflect the blow.
You begin to weave the appropriate flows...
*Occum* tries to blast you, but you parry successfully.
-=f
+west
*Cancelled.
You panic and attempt to flee!
A sergeant bellows 'Argh! The
foul beast Zynak has been
spotted!'
Ominas narrates '3 hp'
r
Lord Kajin leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
A member of the Lancer cavalry leaves north.
* HP:Battered SP:Good MV:Full > ride gray
Ominas has beaten you to it.
* HP:Battered SP:Good MV:Full >
Ominas leaves north riding a gray palfrey.
You follow Ominas.
Campsite
[ obvious exits: S W ]
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* HP:Battered SP:Good MV:Full > south
1
north
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently.
* HP:Battered SP:Good MV:Full > You start riding him.
* R HP:Battered SP:Good MV:Full > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered SP:Good MV:Full > look
where
Campsite
Looking around the northeast corner of the clearing, you think you spot some
holes in the ground. More tracks and trash litter the ground here, and you
wonder who lived here - they obviously didn't care much for keeping the camp
orderly.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is standing here, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Battered SP:Good MV:Full > Players in your Zone
--------------------
Raspen - A Path
Fleur - Campsite
Ominas - Campsite
* R HP:Battered SP:Good MV:Full > say i got tons
we
You say 'i got tons'
* R HP:Battered SP:Good MV:Full > The temperature is about 5 degrees.
The sky is cloudy, and a mild wind comes from the north.
* R HP:Battered SP:Good MV:Full >
*Zankou* has arrived from the south.
*Zynak* has arrived from the south.
*Zarth* has arrived from the south.
*Occum* has arrived from the south.
*Zloy* has arrived from the south.
* R HP:Battered SP:Good MV:Full >
*Occum* tries to blast you, but you parry successfully.
* R HP:Battered SP:Good MV:Full - Occum: Wounded >
*Zarth* tries to pound Ominas, but he parries successfully.
*Zankou* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Full - Occum: Wounded >
*Zynak* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Full - Occum: Wounded > f
*Zloy* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Full - Occum: Wounded > Lord Kajin bellows 'The criminal Zankou shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zankou has been spotted!'
Lord Kajin blasts Zloy's body very hard.
Lord Kajin bellows 'The criminal Zynak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zynak has been spotted!'
Lord Kajin bellows 'The criminal Zarth shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zarth has been spotted!'
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin bellows 'The criminal Zloy shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zloy has been spotted!'
You panic and attempt to flee!
e
You flee head over heels.
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Battered SP:Good MV:Full > north
east
You feel the flows of saidar coursing through your body.
channel '$weave1$' h.$remort$
* R HP:Battered SP:Good MV:Full > Alas, you cannot go that way...
* R HP:Battered SP:Good MV:Full > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zloy* is here, fighting Ominas.
*Occum* is standing here.
*Zarth* is here, fighting Ominas.
*Zynak* is standing here.
*Zankou* is here, fighting Ominas.
Lord Ominas Crowe is here, fighting Zarth, riding a gray palfrey.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Zloy.
* R HP:Battered SP:Good MV:Full > Lord Kajin blasts Zloy's body.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Zloy* pounds Ominas's right leg.
Ominas barely slashes *Zarth*'s right arm.
You begin to weave the appropriate flows...
-=
Ominas narrates '1n rack on
all'
+*
Ominas avoids being bashed by *Zarth* who loses his balance and falls!
*
*Zynak* sends you sprawling with a powerful bash!
Ouch! You couldn't maintain the flows.
*Zankou* sends Ominas sprawling with a powerful bash!
* R HP:Battered SP:Good MV:Full - Zynak: Wounded > f
*Zynak* tries to pound you, but you parry successfully.
A member of the Lancer cavalry slashes Zankou's left arm.
A member of the Lancer cavalry barely slashes Zynak's right leg.
A member of the Lancer cavalry barely slashes Occum's right arm.
A member of the Lancer cavalry barely slashes Zankou's left foot.
Lord Kajin blasts Zloy's left leg.
*Zankou* pounds Ominas's body hard.
* R HP:Battered SP:Good MV:Full - Zynak: Wounded >
*Occum* tries to blast a member of the Lancer cavalry, but he deflects the blow.
*Zynak* tries to pound you, but you deflect the blow.
A member of the Lancer cavalry slashes Zankou's left arm.
A member of the Lancer cavalry barely slashes Zynak's left leg.
A member of the Lancer cavalry barely slashes Occum's body.
A member of the Lancer cavalry barely slashes Zankou's left leg.
Lord Kajin blasts Zloy's right arm hard.
*Zloy* pounds Ominas's body hard.
*Zankou* pounds Ominas's body very hard.
The day has begun.
*Zarth* clambers to his feet.
*Occum* panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded >
*Occum* leaves west.
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded >
*Occum* has arrived from the west.
* R HP:Wounded SP:Good MV:Fresh - Zynak: Wounded > You panic and attempt to flee!
*Occum* tries to blast you, but you deflect the blow.
You flee head over heels.
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Wounded SP:Good MV:Fresh >
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
* R HP:Wounded SP:Good MV:Fresh > east
*Zarth* has arrived from the east.
* R HP:Wounded SP:Good MV:Fresh > ci zankou
*Zarth* tries to pound you, but you parry successfully.
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > No way! You're fighting for your
life!
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh - Zarth: Battered > f
A sergeant bellows 'Argh! The foul beast Zarth has been spotted!'
You panic and attempt to flee!
e
You flee head over heels.
Campsite
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Good MV:Fresh > You are already in touch with saidar, can't you feel
it?
* R HP:Wounded SP:Good MV:Fresh > north
*Zarth* has arrived from the north.
* R HP:Wounded SP:Good MV:Fresh >
*Zarth* leaves east.
* R HP:Wounded SP:Good MV:Fresh > ci dark
Campsite
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
A Shienaran sergeant watches for the enemy here.
A tough Shienaran soldier waits here.
* R HP:Wounded SP:Good MV:Fresh >
Lord Kajin bellows 'The criminal Zynak shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zynak has been spotted!'
A sergeant bellows 'Argh! The foul beast Occum has been spotted!'
*Occum* leaves east.
* R HP:Wounded SP:Good MV:Fresh > Nobody here by that name.
* R HP:Wounded SP:Good MV:Fresh > east
Ominas narrates 'zarth beat'
* R HP:Wounded SP:Good MV:Fresh > Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Zarth* is standing here.
*Occum* is here, fighting a member of the Lancer cavalry.
*Zynak* is here, fighting a member of the Lancer cavalry.
*Zloy* is here, fighting Lord Kajin.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer cavalry is here, fighting Occum.
A member of the Lancer cavalry is here, fighting Zynak.
A member of the Lancer heavy cavalry patrols the area.
Lord Kajin is here, fighting Zloy.
* R HP:Wounded SP:Good MV:Fresh > Ominas narrates 'raspen hit'
You begin to weave the
appropriate flows...
*Zarth* tries to pound you, but you deflect the blow.
-
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin bellows 'The criminal Zarth shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Zarth has been spotted!'
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
=+
*Zynak* panics, and attempts to flee!
*
*Zloy* panics, and attempts to flee!
*Zloy* leaves south.
*+
*Zynak* leaves south.
=-
A member of the Lancer cavalry barely slashes Zarth's body.
A member of the Lancer cavalry joins a member of the Lancer cavalry's fight!
Lord Kajin joins a member of the Lancer cavalry's fight!
A member of the Lancer cavalry tickles Occum's body with his slash.
*Occum* blasts a member of the Lancer cavalry's body hard.
A member of the Lancer cavalry barely slashes Occum's body.
-=
Ok.
Spikes of solid ice form in your hands, which you launch at *Zarth*.
*Occum* panics, and attempts to flee!
* R HP:Wounded SP:Good MV:Fresh - Zarth: Critical > ci zarth
*Zarth* sends you sprawling with a powerful bash!
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Occum* leaves south.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical > f
Lord Kajin barely blasts Zarth's left arm.
A member of the Lancer cavalry slashes Zarth's body.
*Zarth* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Zarth* panics, and attempts to flee!
*Occum* has arrived from the south.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical >
*Occum* tries to blast you, but you deflect the blow.
* R HP:Battered SP:Good MV:Fresh - Zarth: Critical > nar zarth crit
*Zarth* leaves south.
* R HP:Battered SP:Good MV:Fresh - Occum: Wounded > Nobody here by that name.
* R HP:Battered SP:Good MV:Fresh - Occum: Wounded > e
You panic and attempt to flee!
Lord Kajin bellows 'The criminal Occum shall pay for his crimes!'
Lord Kajin bellows 'Argh! The foul beast Occum has been spotted!'
Lord Kajin blasts Occum's body.
Lord Kajin tickles Occum's right hand with his blast.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
You barely strike *Occum*'s body.
*Occum* tries to blast you, but you deflect the blow.
You flee head over heels.
Campsite
[ obvious exits: N W ]
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Lord Ominas Crowe is here, fighting Zloy, riding a gray palfrey.
*Zarth* is standing here.
*Zloy* is here, fighting Ominas.
*Zankou* is standing here.
You narrate 'zarth crit'
* R HP:Battered SP:Good MV:Fresh > You are already in touch with saidar, can't you feel
it?
* R HP:Battered SP:Good MV:Fresh >
*Zankou* tries to pound you, but you parry successfully.
* R HP:Battered SP:Good MV:Fresh - Zankou: Beaten > fs zarth
*Zarth* tries to pound Ominas, but he deflects the blow.
* R HP:Battered SP:Good MV:Fresh - Zankou: Beaten > *Zarth* pounds Ominas's head hard.
Ominas panics, and attempts to flee!
You begin to weave the appropriate flows...
-
*Zarth* wipes his boots in the face of Ominas!
=+*
*Zloy* pounds Ominas's body.
*+
*Occum* has arrived from the north.
=
Ominas leaves west riding a gray palfrey.
*Zloy* tries to pound you, but you deflect the blow.
Ok.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Streaks of Fire burn through *Zarth*, leaving only a blackened corpse.
*Zarth* is dead! R.I.P.
Your blood freezes as you hear *Zarth*'s death cry.
* R HP:Battered SP:Fading MV:Fresh - Zankou: Beaten >
*Zankou* sends you sprawling with a powerful bash!
* R HP:Battered SP:Fading MV:Fresh - Zankou: Beaten >
*Zloy* pounds your body extremely hard.
You are interrupted and stop what you are doing.
You panic and attempt to flee!
*Zankou* pounds your body into bloody fragments!
You flee head over heels.
Campsite
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here.
* R HP:Beaten SP:Fading MV:Fresh > Variable 'remort' is set to: zankou
qo zankou
e
south
channel '$weave1$' h.$remort$
You are already in touch with saidar, can't you feel it?
* R HP:Beaten SP:Fading MV:Fresh > Campsite
[ obvious exits: N W ]
The corpse of Zarth is lying here.
A weapon rack stands on the ground here, ready to store weapons.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Occum* is standing here.
*Zloy* is standing here.
*Zankou* is standing here.
*Zankou* tries to pound you, but you parry successfully.
* R HP:Beaten SP:Fading MV:Fresh - Zankou: Beaten > *Zloy* tries to pound you, but you deflect the blow.
You begin to weave the appropriate flows...
*Occum* tries to blast you, but you parry successfully.
-=f
+west
*Cancelled.
You panic and attempt to flee!
A sergeant bellows 'Argh! The
foul beast Zynak has been
spotted!'
Ominas narrates '3 hp'
r
Re: Crit kills
* S HP:Critical MV:Weary > where
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Critical MV:Weary > k light
Players in your Zone
--------------------
Snorgg - The Crossroads
You catch a faint scent of a horse nearby.
*Theren* has arrived from the south, riding a Domani razor.
k light
* S HP:Critical MV:Weary > k light
You stab *Theren*'s left leg.
* S HP:Critical MV:Weary - Theren: Critical > k light
You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s left arm.
A strong trolloc says 'You Theren!!! You will die before your time!! '
A strong trolloc barely pounds Theren's right arm.
* S HP:Critical MV:Weary - Theren: Critical > f
You panic and attempt to flee!
A crow flutters its wings.
You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A black snake is here, lying on a rock.
A snake is crawling through the water here.
* S HP:Critical MV:Weary > s
k light
k light
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Theren* is here, fighting a strong trolloc, riding a Domani razor.
A crow is here flying around.
A raven is here flying around.
A strong trolloc is here, fighting Theren.
* S HP:Critical MV:Weary > You stab *Theren*'s body.
k light
* S HP:Critical MV:Weary - a strong trolloc: Hurt - Theren: Critical > You do the best you can!
k light
* S HP:Critical MV:Weary - a strong trolloc: Hurt - Theren: Critical > k light
You do the best you can!
*Theren* leaves west riding a Domani razor.
* S HP:Critical MV:Weary > k light
They aren't here.
k light
* S HP:Critical MV:Weary > k light
They aren't here.
* S HP:Critical MV:Weary > They aren't here.
* S HP:Critical MV:Weary > w
They aren't here.
* S HP:Critical MV:Weary > n
They aren't here.
* S HP:Critical MV:Weary > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
*Theren* is standing here, riding a Domani razor.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Theren* tries to hack you, but you parry successfully.
k light
* S HP:Critical MV:Weary - Theren: Critical > No way! You're fighting for your life!
e
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s body.
* S HP:Critical MV:Weary - Theren: Critical > f
You tickle *Theren*'s body with your stab.
You panic and attempt to flee!ren: Critical >
s
k light
You dodge a bash from *Theren* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A remnant of the Age of Legends juts from the soil.
A mole is here, looking sickly.
* S HP:Critical MV:Weary > They aren't here.
* S HP:Critical MV:Weary > n
w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
k light
* S HP:Critical MV:Weary > k light
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
*Theren* is standing here, riding a Domani razor.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k light
* S HP:Critical MV:Weary > You stab *Theren*'s body.
*Theren* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s right leg.
*Theren* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Theren*'s death cry.
* S HP:Critical MV:Weary > nar
Yes, narrate, fine, narrate we must, but WHAT???
scalp
* S HP:Critical MV:Weary > You lean over and sever the bloody head from the corpse of Theren.
* S HP:Critical MV:Weary > get all corpse
n
You get a pair of thick metal boots from the corpse of Theren.
You get a pair of ebony-steel plate greaves from the corpse of Theren.
You get a water skin from the corpse of Theren.
You get a bronze belt of odd design from the corpse of Theren.
You get a pair of gold-hilted hooked swords from the corpse of Theren.
You get a sungwood bracelet from the corpse of Theren.
You get a sungwood bracelet from the corpse of Theren.
You get a pair of heavy metal gauntlets from the corpse of Theren.
You get a pair of ebony-steel plate vambraces from the corpse of Theren.
You get a backpack from the corpse of Theren.
You get a cloak of shifting colors from the corpse of Theren.
You get a shining steel breastplate from the corpse of Theren.
You get a torc of gleaming steel from the corpse of Theren.
You get a torc of gleaming steel from the corpse of Theren.
You get a full metal helmet and visor from the corpse of Theren.
You get a gold ring delicately carved with ivy from the corpse of Theren.
You get a gold ring delicately carved with ivy from the corpse of Theren.
You get a mirrored lantern from the corpse of Theren.
Had around 30ish not sure that would of killed me but would of been close. My flee lag was up so if it was a 2 round maybe. Good fight, damage was rough.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
* S HP:Critical MV:Weary > k light
Players in your Zone
--------------------
Snorgg - The Crossroads
You catch a faint scent of a horse nearby.
*Theren* has arrived from the south, riding a Domani razor.
k light
* S HP:Critical MV:Weary > k light
You stab *Theren*'s left leg.
* S HP:Critical MV:Weary - Theren: Critical > k light
You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s left arm.
A strong trolloc says 'You Theren!!! You will die before your time!! '
A strong trolloc barely pounds Theren's right arm.
* S HP:Critical MV:Weary - Theren: Critical > f
You panic and attempt to flee!
A crow flutters its wings.
You flee head over heels.
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
A black snake is here, lying on a rock.
A snake is crawling through the water here.
* S HP:Critical MV:Weary > s
k light
k light
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
*Theren* is here, fighting a strong trolloc, riding a Domani razor.
A crow is here flying around.
A raven is here flying around.
A strong trolloc is here, fighting Theren.
* S HP:Critical MV:Weary > You stab *Theren*'s body.
k light
* S HP:Critical MV:Weary - a strong trolloc: Hurt - Theren: Critical > You do the best you can!
k light
* S HP:Critical MV:Weary - a strong trolloc: Hurt - Theren: Critical > k light
You do the best you can!
*Theren* leaves west riding a Domani razor.
* S HP:Critical MV:Weary > k light
They aren't here.
k light
* S HP:Critical MV:Weary > k light
They aren't here.
* S HP:Critical MV:Weary > They aren't here.
* S HP:Critical MV:Weary > w
They aren't here.
* S HP:Critical MV:Weary > n
They aren't here.
* S HP:Critical MV:Weary > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
*Theren* is standing here, riding a Domani razor.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
*Theren* tries to hack you, but you parry successfully.
k light
* S HP:Critical MV:Weary - Theren: Critical > No way! You're fighting for your life!
e
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > No way! You're fighting for your life!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s body.
* S HP:Critical MV:Weary - Theren: Critical > f
You tickle *Theren*'s body with your stab.
You panic and attempt to flee!ren: Critical >
s
k light
You dodge a bash from *Theren* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
A remnant of the Age of Legends juts from the soil.
A mole is here, looking sickly.
* S HP:Critical MV:Weary > They aren't here.
* S HP:Critical MV:Weary > n
w
The Crossroads
The animal path splits in four ways here, north, east, west and south. To
the north the deep forest continues as far as the eye can reach. To the
east another path, slightly wider than this one, stretches a long way,
ending by a large building of some sort. South the forest breaks up into a
light forest and to the west the ground gets a little sunken.
[ obvious exits: N E S W ]
A large wooden catapult has been erected here.
A crow is here flying around.
A raven is here flying around.
A strong trolloc stands here, snout sniffing the wind.
k light
* S HP:Critical MV:Weary > k light
A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
*Theren* is standing here, riding a Domani razor.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.
k light
* S HP:Critical MV:Weary > You stab *Theren*'s body.
*Theren* is incapacitated and will slowly die, if not aided.
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical > You do the best you can!
* S HP:Critical MV:Weary - Theren: Critical >
You stab *Theren*'s right leg.
*Theren* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Theren*'s death cry.
* S HP:Critical MV:Weary > nar
Yes, narrate, fine, narrate we must, but WHAT???
scalp
* S HP:Critical MV:Weary > You lean over and sever the bloody head from the corpse of Theren.
* S HP:Critical MV:Weary > get all corpse
n
You get a pair of thick metal boots from the corpse of Theren.
You get a pair of ebony-steel plate greaves from the corpse of Theren.
You get a water skin from the corpse of Theren.
You get a bronze belt of odd design from the corpse of Theren.
You get a pair of gold-hilted hooked swords from the corpse of Theren.
You get a sungwood bracelet from the corpse of Theren.
You get a sungwood bracelet from the corpse of Theren.
You get a pair of heavy metal gauntlets from the corpse of Theren.
You get a pair of ebony-steel plate vambraces from the corpse of Theren.
You get a backpack from the corpse of Theren.
You get a cloak of shifting colors from the corpse of Theren.
You get a shining steel breastplate from the corpse of Theren.
You get a torc of gleaming steel from the corpse of Theren.
You get a torc of gleaming steel from the corpse of Theren.
You get a full metal helmet and visor from the corpse of Theren.
You get a gold ring delicately carved with ivy from the corpse of Theren.
You get a gold ring delicately carved with ivy from the corpse of Theren.
You get a mirrored lantern from the corpse of Theren.
Had around 30ish not sure that would of killed me but would of been close. My flee lag was up so if it was a 2 round maybe. Good fight, damage was rough.
Re: Crit kills
I regret the part of the fight where I spam kicked you at mobs because I thought it was funny!
Re: Crit kills
Bash who?
* R HP:Critical MV:Weary > They aren't here.
e
* R HP:Critical MV:Weary > kill h.dark
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > bash
You try to smite *Reck*, but he deflects the blow.
w
* R HP:Critical MV:Weary - Reck: Critical > kill dark
Cancelled.
*Reck* pierces your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Reck: Critical > bash
You do the best you can!
- ary - Reck: Critical >
*Reck* panics, and attempts to flee!
*Reck* leaves east.
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!
* R HP:Critical MV:Weary > st
kill h.dark
*Reck* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Reck* leaves east.
* R HP:Critical MV:Weary > You are already standing.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > cha wimp 30
kill h.dark
You will now flee if you go below 30 hit points.
*Reck* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Weary - Reck: Critical > You do the best you can!
* R HP:Critical MV:Weary - Reck: Critical > bash
*Reck* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
Correcting map position after fleeing.
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > cha wimp
*Reck* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Weary - Reck: Critical > n
You won't flee from any fight now.
* R HP:Critical MV:Weary - Reck: Critical > bash
No way! You're fighting for your life!
= ary - Reck: Critical >
*Reck* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Reck* sends him sprawling!
*Reck* panics, and attempts to flee!
* R HP:Critical MV:Weary - Reck: Critical >
You smite *Reck*'s left arm into bloody fragments!
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Reck*'s death cry.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > nar RIP Reck
sc
You narrate 'RIP Reck'
* R HP:Critical MV:Weary > You have 7(426) hit and 22(138) movement points.
You have scored 107983252 experience points and 3004 quest points.
You need 516748 exp to level and 6996 qp to rank.
You have amassed 74 Turn points to date.
You have played 83 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.
* R HP:Critical MV:Weary > They aren't here.
e
* R HP:Critical MV:Weary > kill h.dark
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > bash
You try to smite *Reck*, but he deflects the blow.
w
* R HP:Critical MV:Weary - Reck: Critical > kill dark
Cancelled.
*Reck* pierces your body.
You wish that your wounds would stop BLEEDING so much!
No way! You're fighting for your life!
* R HP:Critical MV:Weary - Reck: Critical > bash
You do the best you can!
- ary - Reck: Critical >
*Reck* panics, and attempts to flee!
*Reck* leaves east.
As *Reck* avoids your bash, you topple over and fall to the ground!
*Reck* panics, and attempts to flee!
* R HP:Critical MV:Weary > st
kill h.dark
*Reck* barely pierces your right arm.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
*Reck* leaves east.
* R HP:Critical MV:Weary > You are already standing.
* R HP:Critical MV:Weary > They aren't here.
* R HP:Critical MV:Weary > cha wimp 30
kill h.dark
You will now flee if you go below 30 hit points.
*Reck* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Weary - Reck: Critical > You do the best you can!
* R HP:Critical MV:Weary - Reck: Critical > bash
*Reck* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You flee head over heels.
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
Correcting map position after fleeing.
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Critical MV:Weary > cha wimp
*Reck* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!
PANIC! You couldn't escape!
* R HP:Critical MV:Weary - Reck: Critical > n
You won't flee from any fight now.
* R HP:Critical MV:Weary - Reck: Critical > bash
No way! You're fighting for your life!
= ary - Reck: Critical >
*Reck* barely pierces your head.
You wish that your wounds would stop BLEEDING so much!
=
Your bash at *Reck* sends him sprawling!
*Reck* panics, and attempts to flee!
* R HP:Critical MV:Weary - Reck: Critical >
You smite *Reck*'s left arm into bloody fragments!
*Reck* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Still better. Experience pays off.
Your blood freezes as you hear *Reck*'s death cry.
* R HP:Critical MV:Weary > kill dark
They aren't here.
* R HP:Critical MV:Weary > nar RIP Reck
sc
You narrate 'RIP Reck'
* R HP:Critical MV:Weary > You have 7(426) hit and 22(138) movement points.
You have scored 107983252 experience points and 3004 quest points.
You need 516748 exp to level and 6996 qp to rank.
You have amassed 74 Turn points to date.
You have played 83 days and 13 hours (real time).
This ranks you as Rhys the Blood of Manetheren [Red Eagle 8] (Level 50).
You are standing.
Re: Crit kills
Had killed a couple of ls when xaro showed up, fought him around wb. He incinerated my partner, then incinerated Castien.
As *Xaro* avoids your bash, you topple over and fall to the ground!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Beaten MV:Haggard - Xaro: Critical >
*Xaro* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Haggard - Xaro: Critical >
stand
b
Do you not consider fighting as standing?
* R HP:Beaten MV:Haggard - Xaro: Critical > [bash ]
-
*Xaro* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
=+**+=- -
=
As *Xaro* avoids your bash, you topple over and fall to the ground!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Beaten MV:Haggard - Xaro: Critical >
*Xaro* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Haggard - Xaro: Critical >
b
[bash ]
-
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Xaro* burn your body!
=+**+=- -=
You try to blast *Xaro*, but he parries successfully.
Your bash at *Xaro* sends him sprawling!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Critical MV:Haggard - Xaro: Critical >
Castien tells you 'grab my kit allw mag :P'
* R HP:Critical MV:Haggard - Xaro: Critical >
You try to blast *Xaro*, but he parries successfully.
* R HP:Critical MV:Haggard - Xaro: Critical >
zerk
Tic in 7 seconds!
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Haggard - Xaro: Critical >
*Xaro* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You blast *Xaro*'s left foot into bloody fragments!
*Xaro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Xaro*'s death cry.
* R HP:Critical MV:Haggard >
po
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Haggard >
nar rip
You narrate 'rip'
z
z
z
* R HP:Critical MV:Haggard >
z
[change mood wimpy]
You try to calm down, but can't.
* R HP:Critical MV:Haggard >
[change mood wimpy]
You try to calm down, but can't.
* R HP:Critical MV:Haggard > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Critical MV:Haggard >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
got out of wb with 18 hp
As *Xaro* avoids your bash, you topple over and fall to the ground!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Beaten MV:Haggard - Xaro: Critical >
*Xaro* slashes your left leg.
You wish that your wounds would stop BLEEDING so much!
* R HP:Beaten MV:Haggard - Xaro: Critical >
stand
b
Do you not consider fighting as standing?
* R HP:Beaten MV:Haggard - Xaro: Critical > [bash ]
-
*Xaro* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
=+**+=- -
=
As *Xaro* avoids your bash, you topple over and fall to the ground!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Beaten MV:Haggard - Xaro: Critical >
*Xaro* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Haggard - Xaro: Critical >
b
[bash ]
-
You wish that your wounds would stop BLEEDING so much!
You gasp in pain as streaks of fire from *Xaro* burn your body!
=+**+=- -=
You try to blast *Xaro*, but he parries successfully.
Your bash at *Xaro* sends him sprawling!
*Xaro* panics, and attempts to flee!
*Xaro* tries to flee, but is too exhausted!
* R HP:Critical MV:Haggard - Xaro: Critical >
Castien tells you 'grab my kit allw mag :P'
* R HP:Critical MV:Haggard - Xaro: Critical >
You try to blast *Xaro*, but he parries successfully.
* R HP:Critical MV:Haggard - Xaro: Critical >
zerk
Tic in 7 seconds!
[change mood berserk]
Mood changed to: Berserk
* R HP:Critical MV:Haggard - Xaro: Critical >
*Xaro* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
You blast *Xaro*'s left foot into bloody fragments!
*Xaro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Xaro*'s death cry.
* R HP:Critical MV:Haggard >
po
[change posture offensive]
Posture changed to: Offensive
* R HP:Critical MV:Haggard >
nar rip
You narrate 'rip'
z
z
z
* R HP:Critical MV:Haggard >
z
[change mood wimpy]
You try to calm down, but can't.
* R HP:Critical MV:Haggard >
[change mood wimpy]
You try to calm down, but can't.
* R HP:Critical MV:Haggard > [change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
* R HP:Critical MV:Haggard >
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 203 hit points.
got out of wb with 18 hp
Re: Crit kills
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten >
x
x
[k light]
You do the best you can!
Razhak panics, and attempts to flee!
Razhak leaves north riding a shadow stallion.
Occum tries to crush *Waylon*, but he deflects the blow.
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > [k light]
You do the best you can!
*Isabel* gives a soldier an order.
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten >
[k light]
You do the best you can!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten >
nar isa beat
Faendar sends *Isabel* sprawling with a powerful bash!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > Occum tries to crush *Waylon*, but he
deflects the blow.
A soldier joins Waylon's fight!
*Waylon* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You blast *Isabel*'s body hard.
Faendar pounds *Isabel*'s body hard.
*Isabel* panics, and attempts to flee!
*Isabel* barely slashes Faendar's body.
You narrate 'isa beat'
*Isabel* leaves north riding a chestnut stallion.
x
b
* HP:Critical MV:Full - Waylon: Battered >
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered > [bash ]
Faendar narrates 'i am beat'
x
-
Cancelled.
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
Occum avoids being bashed by a soldier who loses his balance and falls!
Faendar pounds *Waylon*'s body hard.
x
* HP:Critical MV:Full - Waylon: Battered >
x
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
Faendar pounds *Waylon*'s body very hard.
*Waylon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
nar crit here
*Waylon* panics, and attempts to flee!
You narrate 'crit here'
Razhak has arrived from the north, riding a shadow stallion.
Occum sends *Waylon* sprawling with a powerful bash!
* HP:Critical MV:Full - Waylon: Beaten >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy
x
* HP:Critical MV:Full - Waylon: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
[k light]
They aren't here.
* HP:Critical MV:Full >
*Waylon* has arrived from the north, riding a warhorse.
*Waylon* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
n
No way! You're fighting for your life!
* HP:Critical MV:Full - Waylon: Beaten >
f
e
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Waylon* is standing here, riding a warhorse.
* HP:Critical MV:Full >
*Waylon* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
e
Razhak has arrived from the north, riding a shadow stallion.
* HP:Critical MV:Full - Waylon: Beaten > No way! You're fighting for your life!
Razhak assumes an offensive striking posture.
f
* HP:Critical MV:Full - Waylon: Beaten >
You panic and attempt to flee!
Razhak tries to lance *Waylon*, but he parries successfully.
x
x
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Occum the Pugnacious Destroyer is standing here.
A tough Shienaran soldier waits here.
Faendar the Pineapple Man is standing here.
* HP:Critical MV:Full > [k light]
They aren't here.
x
* HP:Critical MV:Full > [k light]
They aren't here.
x
* HP:Critical MV:Full > [k light]
They aren't here.
*Isabel* has arrived from the north, riding a chestnut stallion.
Faendar tries to pound *Isabel*, but she parries successfully.
x
* HP:Critical MV:Full > [k light]
You blast a soldier's right hand.
Occum crushes a soldier's right leg very hard.
s
* HP:Critical MV:Full - a soldier: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Full - a soldier: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Full - a soldier: Beaten >
*Waylon* has arrived from the south, riding a warhorse.
*Waylon* slashes Occum's body.
* HP:Critical MV:Full - a soldier: Beaten >
*Isabel* panics, and attempts to flee!
x
* HP:Critical MV:Full - a soldier: Beaten >
x
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten > *Waylon* panics, and attempts to flee!
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten > A soldier scythes your left arm.
You wish that your wounds would stop BLEEDING so much!
You blast a soldier's body extremely hard.
*Isabel* barely slashes Faendar's body.
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten >
[k light]
You do the best you can!
*Isabel* panics, and attempts to flee!
Razhak tries to lance *Waylon*, but he deflects the blow.
* HP:Critical MV:Full - a soldier: Beaten > [k light]
You do the best you can!
f
* HP:Critical MV:Full - a soldier: Beaten >
*Waylon* leaves north riding a warhorse.
You panic and attempt to flee!
*Isabel* leaves south riding a chestnut stallion.
A soldier avoids being bashed by Occum who loses his balance and falls!
e
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Critical MV:Full >
w
n
x
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Razhak the Myrddraal is standing here, riding a shadow stallion.
You follow Razhak.
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Razhak the Myrddraal is standing here, riding a shadow stallion.
*Conway* is here, fighting Faendar, riding a warhorse.
Occum the Pugnacious Destroyer is here, fighting a soldier.
A soldier is here, fighting Occum.
Faendar the Pineapple Man is here, fighting Conway.
x
* HP:Critical MV:Full > *Waylon* has arrived from the north, riding a warhorse.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
* HP:Critical MV:Full > [k light]
They aren't here.
mb
* HP:Critical MV:Full > [k light]
They aren't here.
s
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave
s
* HP:Critical MV:Full > Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Waylon* is here, fighting Razhak, riding a warhorse.
Razhak the Myrddraal is here, fighting Waylon, riding a shadow stallion.
Occum the Pugnacious Destroyer is here, fighting a soldier.
A soldier is here, fighting Occum.
Faendar the Pineapple Man is standing here.
* HP:Critical MV:Full > *Waylon* tries to slash Razhak, but he deflects the blow.
Razhak tries to lance *Waylon*, but he parries successfully.
A soldier scythes Occum's left leg.
Occum crushes a soldier's right foot into bloody fragments!
*Waylon* panics, and attempts to flee!
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Conway* is standing here, riding a warhorse.
*Conway* leaves west riding a warhorse.
x
* HP:Critical MV:Full >
b
[k light]
They aren't here.
* HP:Critical MV:Full >
x
[bash ]
Bash who?
e
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
w
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Waylon* is standing here, riding a warhorse.
w
* HP:Critical MV:Strong > *Waylon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
Razhak has arrived from the north, riding a shadow stallion.
Faendar has arrived from the north.
x
* HP:Critical MV:Strong - Waylon: Beaten > No way! You're fighting for your life!
Razhak lances *Waylon*'s left foot hard.
* HP:Critical MV:Strong - Waylon: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Waylon: Critical >
Faendar pounds *Waylon*'s body hard.
*Waylon* panics, and attempts to flee!
b
* HP:Critical MV:Strong - Waylon: Critical >
[bash ]
-=
+*
*
Faendar tries to pound *Waylon*, but he parries successfully.
*Waylon* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
Your blood freezes as you hear someone's death cry.
*Waylon* leaves west riding a warhorse.
+
*Waylon* has arrived from the west, riding a warhorse.
Faendar tries to pound *Waylon*, but he deflects the blow.
=-
*Waylon* avoids being bashed by Razhak who loses his balance and falls!
*Waylon* panics, and attempts to flee!
-
=
Your bash at *Waylon* sends him sprawling!
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
x
[k light]
You do the best you can!
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
You blast *Waylon*'s body very hard.
Faendar pounds *Waylon*'s right foot extremely hard.
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
Razhak clambers to his feet.
nar bashed cit
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
Razhak lances *Waylon*'s body hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Waylon*'s death cry.
x
* HP:Critical MV:Strong > You narrate 'bashed cit'
Occum has arrived from the north.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong >
nar rip
You narrate 'rip'
x
x
* HP:Critical MV:Strong >
[k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
Faendar narrates 'nice'
q
* HP:Critical MV:Strong >
x
[k light]
They aren't here.
x
* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Occum - The Dusty Road
Faendar - The Dusty Road
Razhak - The Dusty Road
Sikandro - The Dusty Road
You catch the scent of horses nearby.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
sc
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong >
Faendar gets a stable ticket from the corpse of Waylon.
Faendar gets a pair of animal-fur boots from the corpse of Waylon.
Faendar gets a pair of thick, gold-plated greaves from the corpse of Waylon.
Faendar gets a belt with a buckle of cuendillar from the corpse of Waylon.
Faendar gets an ivory and gold-hilted longsword from the corpse of Waylon.
Faendar gets a silver etched shield from the corpse of Waylon.
Faendar gets a ridged steel bracer from the corpse of Waylon.
Faendar gets a ridged steel bracer from the corpse of Waylon.
Faendar gets a sturdy pair of full leather gauntlets from the corpse of Waylon.
Faendar gets a pair of polished, gold-plated vambraces from the corpse of Waylon.
Faendar gets a backpack from the corpse of Waylon.
Faendar gets a long, black coat with gold embroidered cuffs from the corpse of Waylon.
Faendar gets a tunic of finely-crafted chain from the corpse of Waylon.
Faendar gets a shimmering chain of gold from the corpse of Waylon.
Faendar gets a shimmering chain of gold from the corpse of Waylon.
Faendar gets a strange, insectoid helm from the corpse of Waylon.
Faendar gets a gold ring delicately carved with ivy from the corpse of Waylon.
Faendar gets a gold ring delicately carved with ivy from the corpse of Waylon.
Faendar gets a mirrored lantern from the corpse of Waylon.
* HP:Critical MV:Strong > You have 17(394) hit and 225(255) movement points.
You have scored 67987817 experience points and 12 quest points.
You need 512183 exp to level and -2 qp to rank.
You have amassed 25 Turn points to date.
You have played 1 days and 23 hours (real time).
This ranks you as Sikandro the Grim Conscript [Ahf'frait 1] (Level 42).
You are standing.
x
x
[k light]
You do the best you can!
Razhak panics, and attempts to flee!
Razhak leaves north riding a shadow stallion.
Occum tries to crush *Waylon*, but he deflects the blow.
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > [k light]
You do the best you can!
*Isabel* gives a soldier an order.
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten >
[k light]
You do the best you can!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > [k light]
You do the best you can!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten >
nar isa beat
Faendar sends *Isabel* sprawling with a powerful bash!
* HP:Beaten MV:Full - Faendar: Beaten - Isabel: Beaten > Occum tries to crush *Waylon*, but he
deflects the blow.
A soldier joins Waylon's fight!
*Waylon* slashes your right leg hard.
You wish that your wounds would stop BLEEDING so much!
You blast *Isabel*'s body hard.
Faendar pounds *Isabel*'s body hard.
*Isabel* panics, and attempts to flee!
*Isabel* barely slashes Faendar's body.
You narrate 'isa beat'
*Isabel* leaves north riding a chestnut stallion.
x
b
* HP:Critical MV:Full - Waylon: Battered >
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered > [bash ]
Faendar narrates 'i am beat'
x
-
Cancelled.
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
Occum avoids being bashed by a soldier who loses his balance and falls!
Faendar pounds *Waylon*'s body hard.
x
* HP:Critical MV:Full - Waylon: Battered >
x
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
[k light]
You do the best you can!
* HP:Critical MV:Full - Waylon: Battered >
Faendar pounds *Waylon*'s body very hard.
*Waylon* barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
nar crit here
*Waylon* panics, and attempts to flee!
You narrate 'crit here'
Razhak has arrived from the north, riding a shadow stallion.
Occum sends *Waylon* sprawling with a powerful bash!
* HP:Critical MV:Full - Waylon: Beaten >
mw
f
[cha mood wimpy]
Mood changed to: Wimpy
x
* HP:Critical MV:Full - Waylon: Beaten >
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
[k light]
They aren't here.
* HP:Critical MV:Full >
*Waylon* has arrived from the north, riding a warhorse.
*Waylon* slashes your body.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
n
No way! You're fighting for your life!
* HP:Critical MV:Full - Waylon: Beaten >
f
e
You panic and attempt to flee!
You flee head over heels.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Waylon* is standing here, riding a warhorse.
* HP:Critical MV:Full >
*Waylon* slashes your right leg.
You wish that your wounds would stop BLEEDING so much!
* HP:Critical MV:Full - Waylon: Beaten >
e
Razhak has arrived from the north, riding a shadow stallion.
* HP:Critical MV:Full - Waylon: Beaten > No way! You're fighting for your life!
Razhak assumes an offensive striking posture.
f
* HP:Critical MV:Full - Waylon: Beaten >
You panic and attempt to flee!
Razhak tries to lance *Waylon*, but he parries successfully.
x
x
You flee head over heels.
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Occum the Pugnacious Destroyer is standing here.
A tough Shienaran soldier waits here.
Faendar the Pineapple Man is standing here.
* HP:Critical MV:Full > [k light]
They aren't here.
x
* HP:Critical MV:Full > [k light]
They aren't here.
x
* HP:Critical MV:Full > [k light]
They aren't here.
*Isabel* has arrived from the north, riding a chestnut stallion.
Faendar tries to pound *Isabel*, but she parries successfully.
x
* HP:Critical MV:Full > [k light]
You blast a soldier's right hand.
Occum crushes a soldier's right leg very hard.
s
* HP:Critical MV:Full - a soldier: Beaten > [k light]
You do the best you can!
* HP:Critical MV:Full - a soldier: Beaten > No way! You're fighting for your life!
* HP:Critical MV:Full - a soldier: Beaten >
*Waylon* has arrived from the south, riding a warhorse.
*Waylon* slashes Occum's body.
* HP:Critical MV:Full - a soldier: Beaten >
*Isabel* panics, and attempts to flee!
x
* HP:Critical MV:Full - a soldier: Beaten >
x
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten > *Waylon* panics, and attempts to flee!
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten > A soldier scythes your left arm.
You wish that your wounds would stop BLEEDING so much!
You blast a soldier's body extremely hard.
*Isabel* barely slashes Faendar's body.
[k light]
You do the best you can!
x
* HP:Critical MV:Full - a soldier: Beaten >
[k light]
You do the best you can!
*Isabel* panics, and attempts to flee!
Razhak tries to lance *Waylon*, but he deflects the blow.
* HP:Critical MV:Full - a soldier: Beaten > [k light]
You do the best you can!
f
* HP:Critical MV:Full - a soldier: Beaten >
*Waylon* leaves north riding a warhorse.
You panic and attempt to flee!
*Isabel* leaves south riding a chestnut stallion.
A soldier avoids being bashed by Occum who loses his balance and falls!
e
You flee head over heels.
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Critical MV:Full >
w
n
x
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
Razhak the Myrddraal is standing here, riding a shadow stallion.
You follow Razhak.
Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
Razhak the Myrddraal is standing here, riding a shadow stallion.
*Conway* is here, fighting Faendar, riding a warhorse.
Occum the Pugnacious Destroyer is here, fighting a soldier.
A soldier is here, fighting Occum.
Faendar the Pineapple Man is here, fighting Conway.
x
* HP:Critical MV:Full > *Waylon* has arrived from the north, riding a warhorse.
Little Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
* HP:Critical MV:Full > [k light]
They aren't here.
mb
* HP:Critical MV:Full > [k light]
They aren't here.
s
* HP:Critical MV:Full > [cha mood brave]
Mood changed to: Brave
s
* HP:Critical MV:Full > Hedge Path
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Waylon* is here, fighting Razhak, riding a warhorse.
Razhak the Myrddraal is here, fighting Waylon, riding a shadow stallion.
Occum the Pugnacious Destroyer is here, fighting a soldier.
A soldier is here, fighting Occum.
Faendar the Pineapple Man is standing here.
* HP:Critical MV:Full > *Waylon* tries to slash Razhak, but he deflects the blow.
Razhak tries to lance *Waylon*, but he parries successfully.
A soldier scythes Occum's left leg.
Occum crushes a soldier's right foot into bloody fragments!
*Waylon* panics, and attempts to flee!
The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Conway* is standing here, riding a warhorse.
*Conway* leaves west riding a warhorse.
x
* HP:Critical MV:Full >
b
[k light]
They aren't here.
* HP:Critical MV:Full >
x
[bash ]
Bash who?
e
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
w
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Waylon* is standing here, riding a warhorse.
w
* HP:Critical MV:Strong > *Waylon* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!
[k light]
You do the best you can!
Razhak has arrived from the north, riding a shadow stallion.
Faendar has arrived from the north.
x
* HP:Critical MV:Strong - Waylon: Beaten > No way! You're fighting for your life!
Razhak lances *Waylon*'s left foot hard.
* HP:Critical MV:Strong - Waylon: Critical > [k light]
You do the best you can!
* HP:Critical MV:Strong - Waylon: Critical >
Faendar pounds *Waylon*'s body hard.
*Waylon* panics, and attempts to flee!
b
* HP:Critical MV:Strong - Waylon: Critical >
[bash ]
-=
+*
*
Faendar tries to pound *Waylon*, but he parries successfully.
*Waylon* tickles your body with his slash.
You wish that your wounds would stop BLEEDING so much!
Your blood freezes as you hear someone's death cry.
*Waylon* leaves west riding a warhorse.
+
*Waylon* has arrived from the west, riding a warhorse.
Faendar tries to pound *Waylon*, but he deflects the blow.
=-
*Waylon* avoids being bashed by Razhak who loses his balance and falls!
*Waylon* panics, and attempts to flee!
-
=
Your bash at *Waylon* sends him sprawling!
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
x
[k light]
You do the best you can!
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
You blast *Waylon*'s body very hard.
Faendar pounds *Waylon*'s right foot extremely hard.
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
Razhak clambers to his feet.
nar bashed cit
* HP:Critical MV:Strong - Faendar: Beaten - Waylon: Critical >
Razhak lances *Waylon*'s body hard.
*Waylon* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Waylon*'s death cry.
x
* HP:Critical MV:Strong > You narrate 'bashed cit'
Occum has arrived from the north.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong >
[k light]
They aren't here.
* HP:Critical MV:Strong >
nar rip
You narrate 'rip'
x
x
* HP:Critical MV:Strong >
[k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
Faendar narrates 'nice'
q
* HP:Critical MV:Strong >
x
[k light]
They aren't here.
x
* HP:Critical MV:Strong > [where ]
Players in your Zone
--------------------
Occum - The Dusty Road
Faendar - The Dusty Road
Razhak - The Dusty Road
Sikandro - The Dusty Road
You catch the scent of horses nearby.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong > [k light]
They aren't here.
sc
* HP:Critical MV:Strong > [k light]
They aren't here.
x
* HP:Critical MV:Strong >
Faendar gets a stable ticket from the corpse of Waylon.
Faendar gets a pair of animal-fur boots from the corpse of Waylon.
Faendar gets a pair of thick, gold-plated greaves from the corpse of Waylon.
Faendar gets a belt with a buckle of cuendillar from the corpse of Waylon.
Faendar gets an ivory and gold-hilted longsword from the corpse of Waylon.
Faendar gets a silver etched shield from the corpse of Waylon.
Faendar gets a ridged steel bracer from the corpse of Waylon.
Faendar gets a ridged steel bracer from the corpse of Waylon.
Faendar gets a sturdy pair of full leather gauntlets from the corpse of Waylon.
Faendar gets a pair of polished, gold-plated vambraces from the corpse of Waylon.
Faendar gets a backpack from the corpse of Waylon.
Faendar gets a long, black coat with gold embroidered cuffs from the corpse of Waylon.
Faendar gets a tunic of finely-crafted chain from the corpse of Waylon.
Faendar gets a shimmering chain of gold from the corpse of Waylon.
Faendar gets a shimmering chain of gold from the corpse of Waylon.
Faendar gets a strange, insectoid helm from the corpse of Waylon.
Faendar gets a gold ring delicately carved with ivy from the corpse of Waylon.
Faendar gets a gold ring delicately carved with ivy from the corpse of Waylon.
Faendar gets a mirrored lantern from the corpse of Waylon.
* HP:Critical MV:Strong > You have 17(394) hit and 225(255) movement points.
You have scored 67987817 experience points and 12 quest points.
You need 512183 exp to level and -2 qp to rank.
You have amassed 25 Turn points to date.
You have played 1 days and 23 hours (real time).
This ranks you as Sikandro the Grim Conscript [Ahf'frait 1] (Level 42).
You are standing.
Re: Crit kills
it was a v close, low hp fight, and waylon sheathed the sword there to get razhak low enough to die to a super assist conway bash 5 seconds after this -
* R HP:Beaten MV:Strong >
You stop following Waylon.
Conway has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > aw 60
You will now flee if you go below 60 hit points.
* R HP:Beaten MV:Strong > nar bah
x
* R HP:Beaten MV:Strong > You narrate 'bah'
* R HP:Beaten MV:Strong > look
where
No-one by that name here.
* R HP:Beaten MV:Strong > rep ugh
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Strong > The night has begun.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > rep sorry
Conway narrates 'we kajin 2n
2e 2n'
* R HP:Beaten MV:Full > x
No-one by that name here.
* R HP:Beaten MV:Full > x
No-one by that name here.
Conway says 'oic'
* R HP:Beaten MV:Full > say well dung
x
You say 'well dung'
* R HP:Beaten MV:Full > No-one by that name here.
* R HP:Beaten MV:Full > look
where
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > fol conway
You now follow Conway.
* R HP:Beaten MV:Full > look
where
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > say gettin ga mob
notice
You say 'gettin ga mob'
north
north
* R HP:Beaten MV:Full > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > 3
Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
11
* R HP:Beaten MV:Full > north
You stop riding him.
* HP:Beaten MV:Full > west
You start riding him.
* R HP:Beaten MV:Full > west
Campsite
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Beaten MV:Full > End of Branch Path
[ obvious exits: E W ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > Path Junction
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > east
End of Branch Path
[ obvious exits: E W ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > ofo
east
A soldier stops following a sergeant.
A soldier starts following you.
Ok.
south
* R HP:Beaten MV:Full > south
Campsite
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A chestnut stallion trots about.
A soldier has arrived from the north.
You are now a member of Conway's group.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
south
* R HP:Beaten MV:Full > notice
look
z
Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
*Razhak* is sitting here, riding a shadow stallion.
Conway Worshi {Shienaran Lancer Applicant} is here, fighting Razhak, riding a
warhorse.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
Lord Kajin is here, fighting Razhak, riding a chestnut stallion.
A soldier has arrived from the north.
kill $target$
* R HP:Beaten MV:Full > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Full > A member of the Lancer cavalry slashes Razhak's body hard.
*Razhak* is mortally wounded, and will die soon, if not aided.
A member of the Lancer cavalry slashes Razhak's head hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
The corpse of Razhak is lying here.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > 12
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > [order soldier kill dark]
Ok.
* R HP:Beaten MV:Full > kill $target$
where
Conway gets a pair of lissome leather boots with metal capped toes from the corpse
of Razhak.
Conway gets a pair of thick, gold-plated greaves from the corpse of Razhak.
Conway gets a flask stained with human blood from the corpse of Razhak.
Conway gets a belt with a buckle of cuendillar from the corpse of Razhak.
Conway gets a darkened steel trident from the corpse of Razhak.
Conway gets a jeweled wristcuff from the corpse of Razhak.
Conway gets a jeweled wristcuff from the corpse of Razhak.
Conway gets a sturdy pair of full leather gauntlets from the corpse of Razhak.
Conway gets a pair of riveted chainmail sleeves from the corpse of Razhak.
Conway gets a backpack from the corpse of Razhak.
Conway gets an inky black cloak from the corpse of Razhak.
Conway gets a shirt of overlapping black scales from the corpse of Razhak.
Conway gets a shimmering pendant of obsidian from the corpse of Razhak.
Conway gets a shimmering pendant of obsidian from the corpse of Razhak.
Conway gets a strange, insectoid helm from the corpse of Razhak.
Conway gets a gold ring from the corpse of Razhak.
Conway gets a gold ring from the corpse of Razhak.
Conway gets an oilstone from the corpse of Razhak.
* R HP:Beaten MV:Strong >
You stop following Waylon.
Conway has arrived from the north, riding a warhorse.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > aw 60
You will now flee if you go below 60 hit points.
* R HP:Beaten MV:Strong > nar bah
x
* R HP:Beaten MV:Strong > You narrate 'bah'
* R HP:Beaten MV:Strong > look
where
No-one by that name here.
* R HP:Beaten MV:Strong > rep ugh
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Strong > The night has begun.
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > rep sorry
Conway narrates 'we kajin 2n
2e 2n'
* R HP:Beaten MV:Full > x
No-one by that name here.
* R HP:Beaten MV:Full > x
No-one by that name here.
Conway says 'oic'
* R HP:Beaten MV:Full > say well dung
x
You say 'well dung'
* R HP:Beaten MV:Full > No-one by that name here.
* R HP:Beaten MV:Full > look
where
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > fol conway
You now follow Conway.
* R HP:Beaten MV:Full > look
where
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A chestnut stallion trots about, being ridden by you.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > Players in your Zone
--------------------
Conway - Little Path
Isabel - Little Path
You see signs of shadowspawn nearby.
* R HP:Beaten MV:Full > say gettin ga mob
notice
You say 'gettin ga mob'
north
north
* R HP:Beaten MV:Full > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > 3
Lord Kajin bellows 'The criminal Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
11
* R HP:Beaten MV:Full > north
You stop riding him.
* HP:Beaten MV:Full > west
You start riding him.
* R HP:Beaten MV:Full > west
Campsite
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
* R HP:Beaten MV:Full > End of Branch Path
[ obvious exits: E W ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > Path Junction
[ obvious exits: N E W ]
A chestnut stallion trots about, being ridden by you.
* R HP:Beaten MV:Full > east
End of Branch Path
[ obvious exits: E W ]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A Shienaran sergeant watches for the enemy here.
A chestnut stallion trots about.
* R HP:Beaten MV:Full > ofo
east
A soldier stops following a sergeant.
A soldier starts following you.
Ok.
south
* R HP:Beaten MV:Full > south
Campsite
[ obvious exits: N E S W ]
A chestnut stallion trots about, being ridden by you.
A tough Shienaran soldier waits here.
A soldier has arrived from the west.
* R HP:Beaten MV:Full > Entrance to Campsite
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A chestnut stallion trots about.
A soldier has arrived from the north.
You are now a member of Conway's group.
* R HP:Beaten MV:Full > Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
A soldier has arrived from the north.
south
* R HP:Beaten MV:Full > notice
look
z
Little Path
[ obvious exits: N S ]
A chestnut stallion trots about, being ridden by you.
*Razhak* is sitting here, riding a shadow stallion.
Conway Worshi {Shienaran Lancer Applicant} is here, fighting Razhak, riding a
warhorse.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
A member of the Lancer cavalry is here, fighting Razhak.
Lord Kajin is here, fighting Razhak, riding a chestnut stallion.
A soldier has arrived from the north.
kill $target$
* R HP:Beaten MV:Full > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Full > A member of the Lancer cavalry slashes Razhak's body hard.
*Razhak* is mortally wounded, and will die soon, if not aided.
A member of the Lancer cavalry slashes Razhak's head hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
Little Path
This path is a rough, but well-traveled path. You can see lots of footprints
that no one has bothered to erase and hide, and the trees looming overhead
block any and all light from entering. To the south, you can see a very dark
alcove, and to the north, you can barely make out the end of this path and a
clearing.
[ obvious exits: N S ]
The corpse of Razhak is lying here.
A tough Shienaran soldier waits here.
A chestnut stallion trots about, being ridden by you.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
Conway Worshi {Shienaran Lancer Applicant} is standing here, riding a warhorse.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A member of the Lancer heavy cavalry patrols the area.
A Lancer officer commands a unit of heavy cavalry here, riding a chestnut
stallion.
* R HP:Beaten MV:Full > 12
They aren't here.
* R HP:Beaten MV:Full > They aren't here.
* R HP:Beaten MV:Full > [order soldier kill dark]
Ok.
* R HP:Beaten MV:Full > kill $target$
where
Conway gets a pair of lissome leather boots with metal capped toes from the corpse
of Razhak.
Conway gets a pair of thick, gold-plated greaves from the corpse of Razhak.
Conway gets a flask stained with human blood from the corpse of Razhak.
Conway gets a belt with a buckle of cuendillar from the corpse of Razhak.
Conway gets a darkened steel trident from the corpse of Razhak.
Conway gets a jeweled wristcuff from the corpse of Razhak.
Conway gets a jeweled wristcuff from the corpse of Razhak.
Conway gets a sturdy pair of full leather gauntlets from the corpse of Razhak.
Conway gets a pair of riveted chainmail sleeves from the corpse of Razhak.
Conway gets a backpack from the corpse of Razhak.
Conway gets an inky black cloak from the corpse of Razhak.
Conway gets a shirt of overlapping black scales from the corpse of Razhak.
Conway gets a shimmering pendant of obsidian from the corpse of Razhak.
Conway gets a shimmering pendant of obsidian from the corpse of Razhak.
Conway gets a strange, insectoid helm from the corpse of Razhak.
Conway gets a gold ring from the corpse of Razhak.
Conway gets a gold ring from the corpse of Razhak.
Conway gets an oilstone from the corpse of Razhak.
Re: Crit kills
Following up on Isabel, bad luck for Raz failing a flee there.
* R HP:Beaten MV:Strong >
*Razhak* has arrived from the south, riding a shadow stallion.
* R HP:Beaten MV:Strong >
j
k dark
b
bash
You try to cleave *Razhak*, but he deflects the blow.
* R HP:Beaten MV:Strong - Razhak: Beaten > Lord Kajin bellows 'The criminal
Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin blasts Razhak's body hard.
-
Lord Kajin blasts Razhak's left foot hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Razhak* tries to lance you, but you deflect the blow.
=+
*
*Razhak* panics, and attempts to flee!
*
+=
-
*Razhak* panics, and attempts to flee!
-=
Your bash at *Razhak* sends him sprawling!
* R HP:Beaten MV:Strong - Razhak: Beaten >
A member of the Lancer cavalry slashes Razhak's body.
A member of the Lancer cavalry slashes Razhak's left leg.
A member of the Lancer cavalry slashes Razhak's body.
A member of the Lancer cavalry slashes Razhak's body.
Lord Kajin blasts Razhak's body.
You cleave *Razhak*'s left leg very hard.
* R HP:Beaten MV:Strong - Razhak: Critical >
group all
Isabel is now a member of your group.
* R HP:Beaten MV:Strong - Razhak: Critical >
j
k dark
j
k dark
j
k dark
j
k dark
You do the best you can!
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > Isabel has arrived from the north, riding a chestnut
stallion.
A soldier has arrived from the north.
You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > A member of the Lancer cavalry slashes Razhak's body
hard.
*Razhak* is mortally wounded, and will die soon, if not aided.
A member of the Lancer cavalry slashes Razhak's head hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
They aren't here.
* R HP:Beaten MV:Strong > Isabel gives a soldier an order.
Mood changed to: Brave
g
get all corpse
* R HP:Beaten MV:Strong >
drop inky
You get a pair of lissome leather boots with metal capped toes from the corpse of Razhak.
You get a pair of thick, gold-plated greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a belt with a buckle of cuendillar from the corpse of Razhak.
You get a darkened steel trident from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a sturdy pair of full leather gauntlets from the corpse of Razhak.
You get a pair of riveted chainmail sleeves from the corpse of Razhak.
You get a backpack from the corpse of Razhak.
You get an inky black cloak from the corpse of Razhak.
You get a shirt of overlapping black scales from the corpse of Razhak.
You get a shimmering pendant of obsidian from the corpse of Razhak.
You get a shimmering pendant of obsidian from the corpse of Razhak.
You get a strange, insectoid helm from the corpse of Razhak.
You get a gold ring from the corpse of Razhak.
You get a gold ring from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.
* R HP:Beaten MV:Strong >
*Razhak* has arrived from the south, riding a shadow stallion.
* R HP:Beaten MV:Strong >
j
k dark
b
bash
You try to cleave *Razhak*, but he deflects the blow.
* R HP:Beaten MV:Strong - Razhak: Beaten > Lord Kajin bellows 'The criminal
Razhak shall pay for his crimes!'
Lord Kajin bellows 'The myrddraal Razhak has been spotted!'
Lord Kajin blasts Razhak's body hard.
-
Lord Kajin blasts Razhak's left foot hard.
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
A member of the Lancer cavalry joins Lord Kajin's fight!
*Razhak* tries to lance you, but you deflect the blow.
=+
*
*Razhak* panics, and attempts to flee!
*
+=
-
*Razhak* panics, and attempts to flee!
-=
Your bash at *Razhak* sends him sprawling!
* R HP:Beaten MV:Strong - Razhak: Beaten >
A member of the Lancer cavalry slashes Razhak's body.
A member of the Lancer cavalry slashes Razhak's left leg.
A member of the Lancer cavalry slashes Razhak's body.
A member of the Lancer cavalry slashes Razhak's body.
Lord Kajin blasts Razhak's body.
You cleave *Razhak*'s left leg very hard.
* R HP:Beaten MV:Strong - Razhak: Critical >
group all
Isabel is now a member of your group.
* R HP:Beaten MV:Strong - Razhak: Critical >
j
k dark
j
k dark
j
k dark
j
k dark
You do the best you can!
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > Isabel has arrived from the north, riding a chestnut
stallion.
A soldier has arrived from the north.
You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > You do the best you can!
j
k dark
* R HP:Beaten MV:Strong - Razhak: Critical > A member of the Lancer cavalry slashes Razhak's body
hard.
*Razhak* is mortally wounded, and will die soon, if not aided.
A member of the Lancer cavalry slashes Razhak's head hard.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.
They aren't here.
* R HP:Beaten MV:Strong > Isabel gives a soldier an order.
Mood changed to: Brave
g
get all corpse
* R HP:Beaten MV:Strong >
drop inky
You get a pair of lissome leather boots with metal capped toes from the corpse of Razhak.
You get a pair of thick, gold-plated greaves from the corpse of Razhak.
You get a flask stained with human blood from the corpse of Razhak.
You get a belt with a buckle of cuendillar from the corpse of Razhak.
You get a darkened steel trident from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a jeweled wristcuff from the corpse of Razhak.
You get a sturdy pair of full leather gauntlets from the corpse of Razhak.
You get a pair of riveted chainmail sleeves from the corpse of Razhak.
You get a backpack from the corpse of Razhak.
You get an inky black cloak from the corpse of Razhak.
You get a shirt of overlapping black scales from the corpse of Razhak.
You get a shimmering pendant of obsidian from the corpse of Razhak.
You get a shimmering pendant of obsidian from the corpse of Razhak.
You get a strange, insectoid helm from the corpse of Razhak.
You get a gold ring from the corpse of Razhak.
You get a gold ring from the corpse of Razhak.
You get an oilstone from the corpse of Razhak.