A pretty good, not good enough, trap.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Atkins
Posts: 127
Joined: Wed Aug 19, 2020 12:55 pm

A pretty good, not good enough, trap.

Post by Atkins » Mon May 17, 2021 11:51 am

###Walked past Joachim 4k and spent a couple tics trying to sort out my horse situation. Found him in Lug where we proceeded to miss many bashes on each other. Log picks up once I get batt.


*Joachim* hacks your head hard.

* R HP:Wounded MV:Fresh - Joachim: Wounded >
-=+**
*Joachim* hacks your left leg.
+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Battered MV:Fresh - Joachim: Wounded >

You blast *Joachim*'s right leg hard.

* R HP:Battered MV:Fresh - Joachim: Wounded >

You blast *Joachim*'s body hard.

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash
-=+**
+=
*Joachim* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash

*Joachim* hacks your head.

* R HP:Battered MV:Fresh - Joachim: Wounded >

*Joachim* hacks your right leg.

* R HP:Battered MV:Fresh - Joachim: Wounded >
-=+
*Joachim* hacks your left hand hard.
**+=- -
=
As *Joachim* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Joachim: Wounded >

*Joachim* hacks your head.

bash
* R HP:Battered MV:Fresh - Joachim: Wounded >
-=+*
*+
*Joachim* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash

*Joachim* hacks your body.

* R HP:Battered MV:Fresh - Joachim: Wounded >

*Joachim* hacks your body.

* R HP:Battered MV:Fresh - Joachim: Wounded >
-=+*

*Joachim* hacks your right leg.
*+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Battered MV:Fresh - Joachim: Wounded >

You blast *Joachim*'s right leg hard.

* R HP:Battered MV:Fresh - Joachim: Wounded >

You barely blast *Joachim*'s right foot.

* R HP:Battered MV:Fresh - Joachim: Wounded >
Tic in 7 seconds!

bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash
-=+**+=-
You dodge a bash from *Joachim* who loses his balance and falls!
-=
Your bash at *Joachim* sends him sprawling!

* R HP:Battered MV:Fresh - Joachim: Wounded >
You blast *Joachim*'s body.

* R HP:Battered MV:Fresh - Joachim: Wounded >

You blast *Joachim*'s right arm.

* R HP:Battered MV:Fresh - Joachim: Wounded >
bash
-=+*
*Joachim* barely hacks your head.
You dodge a bash from *Joachim* who loses his balance and falls!
*+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Battered MV:Fresh - Joachim: Wounded >

You blast *Joachim*'s right leg.

* R HP:Battered MV:Fresh - Joachim: Battered >
bash
They already seem to be stunned.

* R HP:Battered MV:Fresh - Joachim: Battered >

You blast *Joachim*'s right arm.

* R HP:Battered MV:Fresh - Joachim: Battered >
bash
-=+*

*Joachim* sends you sprawling with a powerful bash!

* R HP:Battered MV:Fresh - Joachim: Battered >

*Joachim* hacks your left leg.

bash
* R HP:Battered MV:Fresh - Joachim: Battered >

*Joachim* barely hacks your body.

* R HP:Battered MV:Fresh - Joachim: Battered >
-
*Joachim* hacks your left leg.
=+**+=- -
=
As *Joachim* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Fresh - Joachim: Battered >
*Joachim* hacks your body.

* R HP:Battered MV:Fresh - Joachim: Battered >
bash
-=+*

*Joachim* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Joachim: Battered >
bash

*Joachim* hacks your right arm.

* R HP:Beaten MV:Fresh - Joachim: Battered >

*Joachim* hacks your body.

* R HP:Beaten MV:Fresh - Joachim: Battered >
-=+*

*Joachim* hacks your right foot.
*+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Beaten MV:Fresh - Joachim: Battered >

You blast *Joachim*'s left arm.

* R HP:Beaten MV:Fresh - Joachim: Battered >

You blast *Joachim*'s right leg.

* R HP:Beaten MV:Fresh - Joachim: Battered >
bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Joachim: Battered >
bash
-=+**+
=-
*Joachim* sends you sprawling with a powerful bash!

* R HP:Beaten MV:Fresh - Joachim: Battered >

*Joachim* hacks your right arm.

* R HP:Beaten MV:Fresh - Joachim: Battered >

*Joachim* hacks your head.

* R HP:Beaten MV:Fresh - Joachim: Battered >
Tic in 7 seconds!
cw
f
w
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Joachim: Battered >
You panic and attempt to flee!

You flee head over heels.
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
Some elaborate figurines spew fresh water into a broad basin here.
A gray palfrey prances skittishly nearby, being ridden by you.
The Lugard town crier stands here, spreading the news.
Center Road
The traffic slows down considerably as the road approaches the west side of
the Center Square. Wagons crowd the road and the throngs of people mill around
them. Children play in wagon ruts, and men and women dodge between the wagons.
Noises fill the air: shouts, whip cracks, the neighing of horses, the rumble
of wagons, laughter, and the buzz of numerous voices create quite a din.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

w

* R HP:Beaten MV:Fresh > Center Road
Wagon and foot traffic fills this busy thoroughfare. Shouts echo through
the air and the noises of travel and trade are everywhere. The paved road has
obviously gone long without any maintenance. It is riddled with cracks filled
with dust and refuse. Parked wagons, waiting to be loaded and unloaded, occupy
all available space beside the road.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

w
* R HP:Beaten MV:Fresh >
Center Road
The traffic here thins out somewhat as a side road branches off to the south
of the Center Road. Many people and wagons turn off southwards as the rest
stream down the broad road towards the west gates and the Center Square. A
loud clamor fills the air as noises come from all directions.
[ obvious exits: N E S W ]
Zone: Lugard
An embossed leather water flask lies forgotten here.
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.

* R HP:Beaten MV:Fresh >
w
Nearing the West Gate
You stand just east of the western gates of the city. The slow wave of
merchants and traders make their way in and out of the city. The road continues
its long path the the center of the city to the east. And, just east of where
you stand is a small lane that runs into the southern part of the city.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A burly man covered in sweat stumbles your way.

w
* R HP:Beaten MV:Fresh >
Inside the West Gate
You stand at the west end of the city of Lugard. The gates to the west
lead out into the lands of Murandy and to the River Storn. Going west will
lead into the northern plains of Altara. A lengthy road leads east into
the heart of the city. A dark cobblestone path trails off to the north.
[ obvious exits: N E W ]
Zone: Lugard
Door west: WestGate
A gray palfrey prances skittishly nearby, being ridden by you.
A fierce young man is standing here, eyeing those that pass by.
A fierce young man is standing here, eyeing those that pass by.

n
* R HP:Beaten MV:Fresh >
Nearing the West Gate
Just north of the west gate, the traffic of merchants and their wagons is
pretty heavy at all times of the day. The road narrows to the north as it turns
into a small, cramped path that leads through the northwest part of the city.
To the south you can enter the main throughfare of the city, as well as exit
the gates.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A drunken fool staggers in no particular direction.

* R HP:Beaten MV:Fresh >
sc
You have 88(394) hit and 162(162) movement points.
You have scored 108553918 experience points and 407 quest points.
You need 1727265445 exp to level and -7 qp to rank.
You have amassed 15 Turn points to date.
You have played 31 days and 10 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 51).
You are standing.

* R HP:Beaten MV:Fresh >
n
A Cobblestone Path
The main outer road of Lugard lies directly to the south. A steady flow of
people can been see coming in and out of the western gate. To the north, the
path continues deeper into the city towards the north gate. The noise also
seems to die down farther into the alley heading north.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Beaten MV:Fresh >
A Cobblestone Path
Though notably less than the main roads of Lugard, a steady stream of people
pass through the path here. The pathway turns sharply northward to the east,
while to the south, large gates can be clearly seen. The street seems less
cared for here, as portions of the cobblestone have been chipped away.
[ obvious exits: E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
e
n
A Cobblestone Path
The Cobblestone Path makes yet another sharp turn. Northward, the road turns
towards the east. To the south, the alley moves gradually to the west, and
becomes darker as well. Dirt and trash cover the floor except where the the
feet of passers by have ground it into the stone floor.
[ obvious exits: N W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
A Cobblestone Path
The small path makes a gradual turn. To the south, the road starts curving
slightly to the west, and the large western gates start coming into view.
The Middle Path lies to the east, and the alley seems to grow larger in
that direction. A few loose dice lay forgotten here, and the smell of
strong ale lies in the air.
[ obvious exits: E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
The Officer of the Lugard Command is giving orders here.
A man squats here over a pair of dice, looking to take someone's money.

e
* R HP:Beaten MV:Fresh >
A Cobblestone Path
Broken mugs of ale lay strewn across the road here. Small piles of garbage line
the walls to the north and to the south. The path extends slightly farther to
the west, as it seems to begin to turn southward. Towards the east, the noise
of the main city can be heard, and large buildings begin to come into view.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Beaten MV:Fresh >
cb
A mirrored lantern begins to dim a little.
Tic length updated to: 63.36 seconds.
A Cobblestone Path
A large building to the south, eminating the strong aroma of freashly baked
bread, shadows over this small path. To the east, another large building
dominates the skyline, and a sign with a picture of a chicken stands above its
doorway. Westward, the alley becomes even smaller and more cramped, and the
flow of people grows ever smaller.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh > [change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
e
A Cobblestone Path
The strong smell of roasted beef flows through the air here, as a sign for The
Gutted Chicken can be seen a little ways to the east. Westward, the vast amount
of people and noise which prevade the Middle Road begin to lessen. The amount
of seedy individuals also seems to increase deeper in the alley to the west.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
e
k seanchan
bash
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
*Joachim* hacks your right leg.

* R HP:Beaten MV:Fresh - Joachim: Battered > You do the best you can!

* R HP:Beaten MV:Fresh - Joachim: Battered >
-=+**+=-
*Joachim* barely hacks your right foot.
-=
Your bash at *Joachim* sends him sprawling!

* R HP:Beaten MV:Fresh - Joachim: Battered >

You blast *Joachim*'s head.

* R HP:Beaten MV:Fresh - Joachim: Battered >

You blast *Joachim*'s body.

* R HP:Beaten MV:Fresh - Joachim: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Fresh - Joachim: Battered >
You panic and attempt to flee!


You flee head over heels.
Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

* R HP:Beaten MV:Fresh >
s
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
*Joachim* leaves north riding a raken.

s
* R HP:Beaten MV:Fresh >
Middle Road
Large wagons and merchant trains move slowly down this crowded road. The
road itself, although paved, is coated in dust and has cracks running
through it. Small paths line the road to allow pedestrians to avoid the
wagons. To the west, a bakery stands, with the smell of freshly baked
bread hanging in the air. To the east is a small grocery store where one
can refresh their supplies.
[ obvious exits: N E S W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A black cat meanders to an unknown destination.
A shifty eyed fellow blends into the background.

* R HP:Beaten MV:Fresh >
s
Middle Road
You stand just south of small commercial center. The traffic on the road grows
heavier as you near the Center Square, which allows traders to access the other
two gates of the city. The roofs of residental areas rise above the shops to
the west. The road continues south.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.

* R HP:Beaten MV:Fresh >
s
Middle Road
With the ever increasing traffic growing, the speed of the traffic is
drastically slowed. Just to the south, the traffic bottlenecks and comes to a
grinding halt as the road opens into the Central Square. Going north, you will
eventually reach the north gates. The noise in the area also escalates with the
gathering of people with short tempers and no cares.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Fresh >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Fresh >
n
k seanchan
bash
Middle Road
You stand just south of small commercial center. The traffic on the road grows
heavier as you near the Center Square, which allows traders to access the other
two gates of the city. The roofs of residental areas rise above the shops to
the west. The road continues south.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.

* R HP:Beaten MV:Fresh > They aren't here.

* R HP:Beaten MV:Fresh > Bash who?

n
k seanchan
* R HP:Beaten MV:Full >
bash
Middle Road
Large wagons and merchant trains move slowly down this crowded road. The
road itself, although paved, is coated in dust and has cracks running
through it. Small paths line the road to allow pedestrians to avoid the
wagons. To the west, a bakery stands, with the smell of freshly baked
bread hanging in the air. To the east is a small grocery store where one
can refresh their supplies.
[ obvious exits: N E S W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
A black cat meanders to an unknown destination.
A shifty eyed fellow blends into the background.
*Joachim* leaves south riding a raken.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full >
s
k seanchan
bash
Middle Road
You stand just south of small commercial center. The traffic on the road grows
heavier as you near the Center Square, which allows traders to access the other
two gates of the city. The roofs of residental areas rise above the shops to
the west. The road continues south.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full >
*Joachim* has arrived from the south, riding a raken.

s
* R HP:Beaten MV:Full >
Middle Road
With the ever increasing traffic growing, the speed of the traffic is
drastically slowed. Just to the south, the traffic bottlenecks and comes to a
grinding halt as the road opens into the Central Square. Going north, you will
eventually reach the north gates. The noise in the area also escalates with the
gathering of people with short tempers and no cares.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

k seanchan
bash
* R HP:Beaten MV:Full >
They aren't here.

* R HP:Beaten MV:Full > Bash who?

* R HP:Beaten MV:Full >
n
k seanchan

*Joachim* has arrived from the north, riding a raken.

bash
* R HP:Beaten MV:Full > Middle Road
You stand just south of small commercial center. The traffic on the road grows
heavier as you near the Center Square, which allows traders to access the other
two gates of the city. The roofs of residental areas rise above the shops to
the west. The road continues south.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.

* R HP:Beaten MV:Full > They aren't here.

* R HP:Beaten MV:Full > Bash who?

s
k seanchan
* R HP:Beaten MV:Full >
bash
Middle Road
With the ever increasing traffic growing, the speed of the traffic is
drastically slowed. Just to the south, the traffic bottlenecks and comes to a
grinding halt as the road opens into the Central Square. Going north, you will
eventually reach the north gates. The noise in the area also escalates with the
gathering of people with short tempers and no cares.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.

* R HP:Beaten MV:Full > You barely blast *Joachim*'s body.

* R HP:Beaten MV:Full - Joachim: Battered >
-=+*
*Joachim* hacks your right arm.
*+=- -=
Your bash at *Joachim* sends him sprawling!

* R HP:Beaten MV:Full - Joachim: Battered >

You blast *Joachim*'s left leg hard.

* R HP:Beaten MV:Full - Joachim: Battered >

You blast *Joachim*'s body hard.

* R HP:Beaten MV:Full - Joachim: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Joachim: Battered >
You panic and attempt to flee!


You flee head over heels.
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
Some elaborate figurines spew fresh water into a broad basin here.
A gray palfrey prances skittishly nearby, being ridden by you.
The Lugard town crier stands here, spreading the news.

* R HP:Beaten MV:Full >
w
Center Road
The traffic slows down considerably as the road approaches the west side of
the Center Square. Wagons crowd the road and the throngs of people mill around
them. Children play in wagon ruts, and men and women dodge between the wagons.
Noises fill the air: shouts, whip cracks, the neighing of horses, the rumble
of wagons, laughter, and the buzz of numerous voices create quite a din.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten MV:Full >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Beaten MV:Full >
e
k seanchan
bash
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
Some elaborate figurines spew fresh water into a broad basin here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
The Lugard town crier stands here, spreading the news.
*Joachim* hacks your left leg hard.

* R HP:Beaten MV:Full - Joachim: Battered > You do the best you can!

* R HP:Beaten MV:Full - Joachim: Battered >

*Joachim* hacks your body.
You wish that your wounds would stop BLEEDING so much!

-=+*
A black cat has arrived from the south.
A black cat sniffs the ground...
*+=- -=
You blast *Joachim*'s right arm.
*Joachim* hacks your left leg hard.
You wish that your wounds would stop BLEEDING so much!

Your bash at *Joachim* sends him sprawling!

* R HP:Beaten MV:Full - Joachim: Battered >

A black cat leaves north.

* R HP:Beaten MV:Full - Joachim: Battered >

You barely blast *Joachim*'s body.

* R HP:Beaten MV:Full - Joachim: Battered >
bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Joachim: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Beaten MV:Full - Joachim: Battered >
You panic and attempt to flee!


*Joachim* hacks your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Center Road
The traffic here is rather dense and slow as it goes to and from the Central
Square to the west. A cacophony of noises comes from every direction. The
heavy traffic stirs up large amounts of dust, and rubbish litters the ground.
The city is quite busy and also quite dirty.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A young woman walks by.

f
* R HP:Critical MV:Full >
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Some elaborate figurines spew fresh water into a broad basin here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
The Lugard town crier stands here, spreading the news.
*Joachim* hacks your left leg.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w
w
w
You flee head over heels.
Center Road
The traffic slows down considerably as the road approaches the west side of
the Center Square. Wagons crowd the road and the throngs of people mill around
them. Children play in wagon ruts, and men and women dodge between the wagons.
Noises fill the air: shouts, whip cracks, the neighing of horses, the rumble
of wagons, laughter, and the buzz of numerous voices create quite a din.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
Center Road
Wagon and foot traffic fills this busy thoroughfare. Shouts echo through
the air and the noises of travel and trade are everywhere. The paved road has
obviously gone long without any maintenance. It is riddled with cracks filled
with dust and refuse. Parked wagons, waiting to be loaded and unloaded, occupy
all available space beside the road.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Center Road
The traffic here thins out somewhat as a side road branches off to the south
of the Center Road. Many people and wagons turn off southwards as the rest
stream down the broad road towards the west gates and the Center Square. A
loud clamor fills the air as noises come from all directions.
[ obvious exits: N E S W ]
Zone: Lugard
An embossed leather water flask lies forgotten here.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > Nearing the West Gate
You stand just east of the western gates of the city. The slow wave of
merchants and traders make their way in and out of the city. The road continues
its long path the the center of the city to the east. And, just east of where
you stand is a small lane that runs into the southern part of the city.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.
A burly man covered in sweat stumbles your way.

* R HP:Critical MV:Full >
w
n
Inside the West Gate
You stand at the west end of the city of Lugard. The gates to the west
lead out into the lands of Murandy and to the River Storn. Going west will
lead into the northern plains of Altara. A lengthy road leads east into
the heart of the city. A dark cobblestone path trails off to the north.
[ obvious exits: N E W ]
Zone: Lugard
Door west: WestGate
A gray palfrey prances skittishly nearby, being ridden by you.
A fierce young man is standing here, eyeing those that pass by.
A fierce young man is standing here, eyeing those that pass by.

n
* R HP:Critical MV:Full > Nearing the West Gate
Just north of the west gate, the traffic of merchants and their wagons is
pretty heavy at all times of the day. The road narrows to the north as it turns
into a small, cramped path that leads through the northwest part of the city.
To the south you can enter the main throughfare of the city, as well as exit
the gates.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A drunken fool staggers in no particular direction.

n
* R HP:Critical MV:Full >
A Cobblestone Path
The main outer road of Lugard lies directly to the south. A steady flow of
people can been see coming in and out of the western gate. To the north, the
path continues deeper into the city towards the north gate. The noise also
seems to die down farther into the alley heading north.
[ obvious exits: N S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > A Cobblestone Path
Though notably less than the main roads of Lugard, a steady stream of people
pass through the path here. The pathway turns sharply northward to the east,
while to the south, large gates can be clearly seen. The street seems less
cared for here, as portions of the cobblestone have been chipped away.
[ obvious exits: E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

sc
* R HP:Critical MV:Full >
You have 46(394) hit and 152(162) movement points.
You have scored 108548054 experience points and 407 quest points.
You need 1727271309 exp to level and -7 qp to rank.
You have amassed 15 Turn points to date.
You have played 31 days and 10 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 51).
You are standing.

e
* R HP:Critical MV:Full >
n
A Cobblestone Path
The Cobblestone Path makes yet another sharp turn. Northward, the road turns
towards the east. To the south, the alley moves gradually to the west, and
becomes darker as well. Dirt and trash cover the floor except where the the
feet of passers by have ground it into the stone floor.
[ obvious exits: N W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Full > A Cobblestone Path
The small path makes a gradual turn. To the south, the road starts curving
slightly to the west, and the large western gates start coming into view.
The Middle Path lies to the east, and the alley seems to grow larger in
that direction. A few loose dice lay forgotten here, and the smell of
strong ale lies in the air.
[ obvious exits: E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
The Officer of the Lugard Command is giving orders here.
A man squats here over a pair of dice, looking to take someone's money.

Tic in 7 seconds!
* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
A gambler stops using a lantern.
The clouds disappear.
Tic length updated to: 61.728 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
A mirrored lantern is definitely fading. Starting tic timer.
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Full >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan

*Joachim* has arrived from the east, riding a raken.

* R HP:Critical MV:Strong >
-=
+
*Joachim* hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


You flee head over heels.
A Cobblestone Path
The Cobblestone Path makes yet another sharp turn. Northward, the road turns
towards the east. To the south, the alley moves gradually to the west, and
becomes darker as well. Dirt and trash cover the floor except where the the
feet of passers by have ground it into the stone floor.
[ obvious exits: N W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong >
n
e
A Cobblestone Path
The small path makes a gradual turn. To the south, the road starts curving
slightly to the west, and the large western gates start coming into view.
The Middle Path lies to the east, and the alley seems to grow larger in
that direction. A few loose dice lay forgotten here, and the smell of
strong ale lies in the air.
[ obvious exits: E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is here, fighting the Officer of the Lugard Command, riding a raken.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
A member of the Lugard Command stands here keeping the peace.
The Officer of the Lugard Command is here, fighting Joachim.
A gambler is here, fighting Joachim.

e
* R HP:Critical MV:Strong > A gambler barely tickles Joachim's left arm with his pierce.
A member of the Lugard Command joins the Officer of the Lugard Command's fight!
A member of the Lugard Command joins the Officer of the Lugard Command's fight!
A member of the Lugard Command joins the Officer of the Lugard Command's fight!
A member of the Lugard Command joins the Officer of the Lugard Command's fight!
The Officer of the Lugard Command barely slashes Joachim's body.
A Cobblestone Path
Broken mugs of ale lay strewn across the road here. Small piles of garbage line
the walls to the north and to the south. The path extends slightly farther to
the west, as it seems to begin to turn southward. Towards the east, the noise
of the main city can be heard, and large buildings begin to come into view.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > A Cobblestone Path
A large building to the south, eminating the strong aroma of freashly baked
bread, shadows over this small path. To the east, another large building
dominates the skyline, and a sign with a picture of a chicken stands above its
doorway. Westward, the alley becomes even smaller and more cramped, and the
flow of people grows ever smaller.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong >
e
e
A Cobblestone Path
The strong smell of roasted beef flows through the air here, as a sign for The
Gutted Chicken can be seen a little ways to the east. Westward, the vast amount
of people and noise which prevade the Middle Road begin to lessen. The amount
of seedy individuals also seems to increase deeper in the alley to the west.
[ obvious exits: E W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong >
Middle Road
The dusty, well-used merchant road runs toward the center of the city to the
south, and to the north the road leads to the northern gates. The city itself
is run down, with its seedy population. A butcher shop stands to the east,
offering food for those who may be hungry. A small, narrowing path leads off
the road to the west.
[ obvious exits: N E S W ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > Nearing the North Gate
This road allows one to move deeper into the city. A little ways to the north
you see the large northern gate of Lugard along the horizon. A dusty dirt track
runs off to the east allowing access to the Northern Town Square some distance
off. This road is mainly used by merchants and traders that run between Murandy
and Andor. Somewhere to the south stands a small group of shops to allow a
traveller to replenish food and supplies.
[ obvious exits: N E S ]
Zone: Lugard
A gray palfrey prances skittishly nearby, being ridden by you.
A lesser lord ponders his next move in the Game of Houses.

n
* R HP:Critical MV:Strong > Inside the Shilene Gate
The northern gatehouse of the city of Lugard towers overhead. The gates
themselves seem to be kept well-enough to function, but no more. The noise
of the city can be heard to the south. A paved road leads into the city,
however the road is unkept, with cracks in the paving stones. The gate
north leads on to the Lugard road, which leads to the nation of Andor.
[ obvious exits: N S ]
Zone: Lugard
Door north: NorthGate
A gray palfrey prances skittishly nearby, being ridden by you.
A young woman walks by.
A fierce young man is standing here, eyeing those that pass by.
A fierce young man is standing here, eyeing those that pass by.

n
n
* R HP:Critical MV:Strong > Before the Gates of Lugard
Tall gates stand at the entrance to the city of Lugard south of here. The
road and gates are wide enough to accomodate the wagons which bring
commerce to the city renowned as a trade center. A large paw print has been
pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: NorthGate
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > Before a Stone Tower
The Lugard Road continues to the north and south. Looming to the west,
standing strangely close to the road, is a massive stone building with
an impossibly tall tower reaching up to the sky. The impressive gates
of Lugard itself stand directly south.
[ obvious exits: N S W ]
Zone: The Lugard Highway
Door west: towerdoor
A pair of soft boots, laced to the knee, fade against the earth.
A set of darkly shining chainmail leggings lies forgotten here.
Light reflects brightly off a steel dagger that has been left here.
A thick pair of leather work gloves has been tossed to the ground here.
A soft leather pouch has been discarded here.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > The Lugard Road
The road appears heavily travelled at this point, and the gates of
Lugard can be clearly seen in the distance to the south. The stone
building to the south is impressive in both its size and the height
of its tower. Not a single light shines in the tower windows.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > On the Lugard Road
The wide dirt road is lined with patches of grass dotted with colorful
wildflowers. A forboding stone tower can be seen towards the south, its
spire standing far higher than any of the trees that so sparsely
decorate the landscape here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > On the Lugard Road
The road is wide here, wide enough for two carts to easily ride side by
side. The dirt road is hard-packed as if many a wagon and traveller has
set their course to Lugard. The city walls lie down the road in the
distance to the south, and the road also continues north.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > Fountain on the Lugard Road
At this wide point in the Lugard road, a fountain stands. An old stable
can be seen to the east, and a stone wall low enough to walk upon
extends to the west. The road is narrow and covered with trampled grass
to the north, but remains wide to the south.
[ obvious exits: N E S W ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A fountain is here, offering clear blue water to all.
A gray palfrey prances skittishly nearby, being ridden by you.

n
n
* R HP:Critical MV:Strong > Lugard Path
Massive gates of grey, weathered stone lie to the north. This path of
decaying, yellowed grass leads south towards an open courtyard. Large
fragments of stone lie scattered on the ground having fallen from the
decaying stone gate.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door north: stonegate
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > The Stone Gates
Large, dull grey stones, the color of a stormy sky, make up the old,
deteriorating gates. These old gates clearly have seen better days
as many stones are either missing or lying scattered on the ground
nearby. The road continues north and south.
[ obvious exits: N S ]
Zone: The Lugard Highway
Door south: stonegate
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Strong > Overgrown Road
Single trees are growing here, overshadowing the nearby bush and brush. It
seems as if these were once fruit-bearing trees, at least in their youth.
Small stone blocks lie scattered about under the trees and the brush.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

n
n
* R HP:Critical MV:Strong > Overgrown Road
The growth seems somewhat sparse here, at least compared to what it was
before. Large gaps appear in the hedges and bushes while making a beautiful
canopy overhead. The road looks as if it lies to the north and south. It
also appears as if a path could be pushed to the east, if one were determined
enough.
[ obvious exits: N E S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > Overgrown Road
The overgrowth has gotten very thick here. Brambles completely cover the
surface of the roadway, making it a very prickly place to walk. Plants
with large, shiny green leaves and grey stems enclose the path from the
sides and dead sticks poke up thoughout the green.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > Overgrown Road
Needles and plants with vines of thorns grow untamed to the sides of the
road. Debris of all manner have found a home on the road, clogging it and
making travel difficult. To the south and east lay more brambles and to the
north a large field with some colorful flowers fills the view.
[ obvious exits: N E S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > A Wide Field
This isolated field has produced some very fragrant vegetation. Flowers
of blue and violet populate the grassy field. To the north-east a forest
stretches but no trees mar this field's complexion. The field extends to
the north and a dirt road can be seen to the south through the untamed
plants and weeds.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving north.
An embossed leather water flask lies forgotten here.
A gray palfrey prances skittishly nearby, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A cute brown deer eyes you nervously.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Strong > A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Zone: The Lugard Highway
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
A black hawk is here flying around.
An elk with massive antlers eyes you with curiosity.
A handsome stag stands here, ready to run.
A handsome stag stands here, ready to run.

* R HP:Critical MV:Strong >

w
* R HP:Critical MV:Strong >
End of the Lugard Road
A stretch of hard packed earth lies before you. A few ruts or pebbles mark
its relatively smooth complexion. Off to the sides of the road you notice
drainage ditches for nasty rainy weather, drinking from them could prove
hazardous.
[ obvious exits: N E ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An elk cow nibbles on some greenery.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.
A black hawk is visible flying high in the sky.
A young and strong buck is here, munching some grass.
A black hawk is visible flying high in the sky.

n
n
* R HP:Critical MV:Strong >
n
The Lugard Road
The dirt road continues on here, rising a bit as it crests a hill. The grass
has gotten taller and more silken than before. There are no trees here, but
small scrub bushes dot the landscape lining the road. Small, yellow flowers
colonize the bushes off to the side of the road.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A wild boar runs through the forest.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.
A black hawk with white markings scans for prey.
A wild goose is here flying around.
A wild boar runs through the forest.

n
* R HP:Critical MV:Strong > The Lugard Road
Sweet smells fill the air, probably from all the wildfowers growing along
the lane. They seem almost cultivated, as if someone cares enough to weed
and water them. The dirt sodden road continues north-south from here.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A cute brown deer eyes you nervously.
An elk cow nibbles on some greenery.
An elk cow nibbles on some greenery.
A cute brown deer eyes you nervously.
An elk with massive antlers eyes you with curiosity.

* R HP:Critical MV:Strong > The Lugard Road
The ground beneath you has turned a darker shade of brown. Flowers of all
shades grow adjacent to the road, giving off a cacophony of scents.
Stretching both to the south and north, the road continues lazily.
[ obvious exits: N S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A rust-colored bobcat crouches low, ready to pounce.
A rust-colored bobcat crouches low, ready to pounce.

e
* R HP:Critical MV:Strong > The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Strong > East of the Lugard Road
The tilled fields have been trampled and trodden in this small area east of the
Lugard road. It looks as if a large group of mounted men has been here recently
as the ground reveals sign of scarring from steel shod hooves. Several old
campfires are scattered about the area.
[ obvious exits: W ]
Zone: The Lugard Highway
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A gray palfrey prances skittishly nearby.
An eager Child of the Light is here.
A crow is here flying around.
A rat has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.
A rat has arrived from the west.

* R HP:Critical MV:Strong >
w
The Lugard Road
All around you, flowers and fields meet. The fields seem carefully plowed, but
somewhat unkempt, as if they had been done in a hurry, leaving some jagged
edges. Amber waves shimmer in the distance and there appears to be a small
cluster of buildings to the northwest. Far off the road in the field to the
east it looks like some sort of makeshift camp has been erected.
[ obvious exits: N E S ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.
A rat has arrived from the east.
A crow has arrived from the east.
An eager Child of Light has arrived from the east.

n
n
* R HP:Critical MV:Strong >
n
The Lugard Road
The road forks at almost a right angle. It meanders off to the west and
abruptly narrows, turning almost instantly into a path. The path disappears
between some small buildings. To the north the road continues by means of a
dilapidated wood bridge.
[ obvious exits: N S W ]
Zone: The Lugard Highway
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

n
* R HP:Critical MV:Strong > The Broken Bridge
Broken long ago under the strain of heavy merchant wagons, this old wooden
bridge no longer spans the gap over a dried riverbed below. Debris from the
old structure lie below: stone and splintered wood spread evenly across the
ground. The event that caused this breakage must have been disastrous.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A squat border stone juts from the soil.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

n
* R HP:Critical MV:Strong > The Lugard Road
Within sight of Four Kings to the north, this wide road seems strangely
unused for its proximity to that large town. No wagons are parked here, nor
is the road scarred by wheel ruts. This road seems abandoned; it continues
to the north into Four Kings, and south to an old bridge. A large paw print
has been pressed into a flagstone, heading south.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A dirty rock lies here.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

n
* R HP:Critical MV:Strong > The Outskirts of Four Kings
Four Kings rises to surround the lonely Lugard Road here, the buildings
quickly springing up around it, clustered together for life out in the
dry plains. In spite of the harsh weather, the merchants appear to do
quite well here, as almost all of the buildings are in good repair,
freshly painted and open for business. Even the stable to the east seems
to be in good repair from here, as stablehands go about their business.
[ obvious exits: N E S ]
Zone: Four Kings
There are some tracks of a horse leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

n
* R HP:Critical MV:Strong > The Lugard Road Through Four Kings
A smaller road joins up to the Lugard highway from the west, leading to
the back streets of Four Kings. Cracked dirt and stone lead away to the
north and south, while a low structure lies to the west, though no
entrance is visible here. Off to the south the outskirts of the city
can just be seen, along with what appears to be a stable just off of the
southern highway.
[ obvious exits: N S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A brown cow is here, chewing thoughtfully.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

n
* R HP:Critical MV:Strong > The Lugard Road Through Four Kings
The Lugard Road runs between two looming buildings here, the west a
massive brightly colored building while the eastern building appears to
be faded and slightly neglected in the face of the harsh weather here.
Despite the width of the road, very few carts line buildings, as though
it were not as popular as the other areas of town.
[ obvious exits: N S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

* R HP:Critical MV:Strong > Junction of the Caemlyn and Lugard Roads
Stalled wagons and carts tighten the road here at the heart of Four
Kings. High upon the side of the building on the southeast corner of the
intersection a sign proclaims the road leading off to the south to be
the Lugard Highway, easily as wide as the Caemlyn Road which runs in
between the festive establishments of town, even if not quite so busy.
[ obvious exits: E S W ]
Zone: Four Kings
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the south.
A crow has arrived from the south.
An eager Child of Light has arrived from the south.

e
* R HP:Critical MV:Strong > Alas, you cannot go that way...

e
* R HP:Critical MV:Strong > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of Light has arrived from the west.

e
* R HP:Critical MV:Strong > The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the west.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

e
* R HP:Critical MV:Strong >
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

* R HP:Critical MV:Strong > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A lantern has been left here.
A soft leather pouch has been discarded here.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is here, watching.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

n
* R HP:Critical MV:Strong >
e
The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of Light has arrived from the south.

* R HP:Critical MV:Strong >
The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A rat has arrived from the west.
An eager Child of Light has arrived from the west.

e
* R HP:Critical MV:Strong >
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An artifact collector stands here, searching specific items.
A raven is visible flying high in the sky.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

* R HP:Critical MV:Strong > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

* R HP:Critical MV:Strong >
e
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A crow has arrived from the west.
An eager Child of Light has arrived from the west.

* R HP:Critical MV:Strong >
whe
sc
Players in your Zone
--------------------
Atkins - The Caemlyn Road

* R HP:Critical MV:Strong > You have 59(394) hit and 122(162) movement points.
You have scored 108546588 experience points and 407 quest points.
You need 1727272775 exp to level and -7 qp to rank.
You have amassed 15 Turn points to date.
You have played 31 days and 10 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 51).
You are standing.

* R HP:Critical MV:Strong >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Strong >
not
You start paying increased attention to your surroundings.

* R HP:Critical MV:Strong >
k rat
k rat
A rat stops following you.
You blast a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Critical MV:Strong > A rat stops following you.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Critical MV:Strong > A rat stops following you.
You blast a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Critical MV:Strong >
A rat stops following you.
You blast a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

k rat
* R HP:Critical MV:Strong > They aren't here.

k rat
* R HP:Critical MV:Strong > They aren't here.

* R HP:Critical MV:Strong > They aren't here.

whe
* R HP:Critical MV:Strong >
Players in your Zone
--------------------
Atkins - The Caemlyn Road

dh
diagnose horse
* R HP:Critical MV:Strong >
A gray palfrey is in excellent condition.
A gray palfrey is healthy.
A gray palfrey is haggard.

stat
* R HP:Critical MV:Strong >
You are a 686 year old male human hunter.
Your height is 6 feet, 2 inches, and you weigh 196.0 lbs. BMI: 25.187.
You are carrying 12.7 lbs and wearing 83.3 lbs, fairly light. MUD BMI: 0.51.
Your base abilities are: Str:19 Int:13 Wil:13 Dex:13 Con:19. Total: 77.
Offensive bonus: 167, Dodging bonus: 5, Parrying bonus: 10. Total Defence: 15
Your mood is: Brave. You will flee below: 60 Hit Points
You are wanted by: Tar Valon Wolves Seanchan Empire
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Critical MV:Strong >
cw 0
change wimpy 0
You won't flee from any fight now.

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Tiring >
bash seanchan
Tic in 7 seconds!
Bash who?

* R HP:Critical MV:Tiring >
bash seanchan
Bash who?

* R HP:Critical MV:Tiring >
bash seanchan
Bash who?

* R HP:Critical MV:Tiring >
bash seanchan
Bash who?

* R HP:Critical MV:Tiring >
bash seanchan
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.798 seconds.
A mirrored lantern is about to go out! Starting tic timer.
Bash who?

* R HP:Beaten MV:Strong >
bash seanchan
Bash who?

* R HP:Beaten MV:Strong >
bash seanchan
Bash who?

bash seanchan
* R HP:Beaten MV:Strong >
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

* R HP:Beaten MV:Tiring >
bash seanchan
Bash who?

sc
* R HP:Beaten MV:Tiring >
You have 73(394) hit and 106(162) movement points.
You have scored 108546588 experience points and 407 quest points.
You need 1727272775 exp to level and -7 qp to rank.
You have amassed 15 Turn points to date.
You have played 31 days and 10 hours (real time).
This ranks you as Atkins the Hundredman [Child of Light 5] (Level 51).
You are standing.

* R HP:Beaten MV:Tiring >

*Joachim* has arrived from the west, riding a raken.

* R HP:Beaten MV:Tiring >

*Joachim* hacks your left foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Tiring - Joachim: Battered >

You blast *Joachim*'s right leg hard.
An eager Child of Light joins your fight!
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
*Joachim* tickles your right leg with his hack.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Battered >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
*Joachim* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Joachim: Battered >
An eager Child of Light tickles Joachim's right hand with his pierce.
You panic and attempt to flee!
*Joachim* leaves west riding a raken.

cb

You flee head over heels.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
An artifact collector stands here, searching specific items.
*Joachim* hacks your left arm.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Battered > [change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring - Joachim: Battered >
f
You blast *Joachim*'s body.
You panic and attempt to flee!

cw
You flee head over heels.
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A raven is visible flying high in the sky.
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring >
n
A Trail in the Forest
As you enter the woods the sounds and smells of the forest surround you. This
trail looks like it might lead to good hunting. It leads off into Braem Wood
to the north. To the south is the Caemlyn Road.
[ obvious exits: N S ]
Zone: Forgotten Braem
A gray palfrey prances skittishly nearby, being ridden by you.
A raven has arrived from the south.

* R HP:Critical MV:Tiring >
s
e
The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

e
* R HP:Critical MV:Tiring > The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
An artifact collector stands here, searching specific items.

* R HP:Critical MV:Tiring > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here. [4]
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of the Light is here.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

* R HP:Critical MV:Tiring >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring >

*Joachim* has arrived from the west, riding a raken.


* R HP:Critical MV:Tiring >
*Joachim* barely hacks your right foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Beaten > You blast *Joachim*'s body.
An eager Child of Light joins your fight!
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
*Joachim* hacks your body.
You wish that your wounds would stop BLEEDING so much!



* R HP:Critical MV:Tiring - Joachim: Beaten >

*Joachim* panics, and attempts to flee!

cw
* R HP:Critical MV:Tiring - Joachim: Beaten >
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Joachim: Beaten >
You panic and attempt to flee!

e

*Joachim* panics, and attempts to flee!

You flee head over heels.
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An artifact collector stands here, searching specific items.
The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here. [4]
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is here, fighting an eager Child of Light, riding a raken.
An eager Child of Light is here, fighting Joachim.
A crow is here flying around.
A long-eared rabbit is here, looking quite sick.
A cavalry soldier is here, fighting Joachim, riding a roan charger.
A cavalry soldier is here, fighting Joachim, riding a roan charger.
A cavalry soldier is here, fighting Joachim, riding a roan charger.
A cavalry soldier is here, fighting Joachim, riding a roan charger.
A cavalry officer is here, fighting Joachim, riding a warhorse.

* R HP:Critical MV:Tiring >
*Joachim* hacks an eager Child of Light's left leg.
A cavalry officer tickles Joachim's body with his lance.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes Joachim's body.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tickles Joachim's body with his slash.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes Joachim's body.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier barely slashes Joachim's body.
An eager Child of Light tickles Joachim's right leg with his pierce.
*Joachim* leaves west riding a raken.

* R HP:Critical MV:Tiring >
cb
[change mood brave]
Mood changed to: Brave

* R HP:Critical MV:Tiring >
w
4
k h.seanchan
b
bash
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
An artifact collector stands here, searching specific items.
An eager Child of Light has arrived from the east.
*Joachim* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Beaten > You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Beaten >
You blast *Joachim*'s left leg.
An eager Child of Light joins your fight!
*Joachim* hacks your right leg hard.
You wish that your wounds would stop BLEEDING so much!

-=+**+=- -
An eager Child of Light barely tickles Joachim's body with his pierce.
*Joachim* hacks your right leg.
You wish that your wounds would stop BLEEDING so much!

=
Your bash at *Joachim* sends him sprawling!

* R HP:Critical MV:Tiring - Joachim: Beaten >

An eager Child of Light tickles Joachim's body with his pierce.
You blast *Joachim*'s left arm hard.

* R HP:Critical MV:Tiring - Joachim: Beaten >

An eager Child of Light barely pierces Joachim's body.
You blast *Joachim*'s body.
*Joachim* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Joachim: Critical >
cw

*Joachim* leaves west riding a raken.

f
* R HP:Critical MV:Tiring > [change mood wimpy]
Mood changed to: Wimpy

cb
* R HP:Critical MV:Tiring > The Caemlyn Road
Traveling to the east and west, this wide road is scarred by the ruts from
the wheels of freight carts and wagon trains. Somewhere off to the east, the
towering city of Caemlyn stands, as it has for many years; less distant, to the
west, Four Kings marks one of the few centers of population in this area.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here. [4]
A gray palfrey prances skittishly nearby, being ridden by you.
A long-eared rabbit is here, looking quite sick.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.

4
k h.seanchan
* R HP:Critical MV:Tiring > [change mood brave]
Mood changed to: Brave

4
k h.seanchan
* R HP:Critical MV:Tiring > They aren't here.

w
* R HP:Critical MV:Tiring > They aren't here.

w
* R HP:Critical MV:Tiring >
w
The Caemlyn Road
The road continues on a fairly straight path to the east and west in this area,
offering little in the way of shelter or scenery. The only really distinct view
from the road is Braem Wood, which stands as a dark mass of trees to the north.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of the Light is here.
A crow is here flying around.
An artifact collector stands here, searching specific items.

w
w
* R HP:Critical MV:Tiring > The Caemlyn Road
The road to Caemlyn runs very near to thick forestland which lies
to the north; a small trail leaves the road here and vanishes into
the trees. The road itself, showing the wear it receives from
constant traffic, runs off to the east and west in an undisturbed
and straight course.
[ obvious exits: N E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the east.
An eager Child of Light has arrived from the east.

* R HP:Critical MV:Tiring > The Caemlyn Road
Passing to the south of the Braem Wood, the road to Caemlyn is a wide highway
that allows an easy connection between the many farms along its route and the
city of Caemlyn and the town of Four Kings. The dusty road extends to the east,
almost out of sight, and encounters a bend to the west.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the east.
An eager Child of Light has arrived from the east.

* R HP:Critical MV:Tiring > The Caemlyn Road
Making a bend around a hill to the west, the Caemlyn Road curves to the east
and south. The road stretches off towards the horizon in the east leading
eventually to the ancient city of Caemlyn, while to the southwest it leads
into the heart of Four Kings.
[ obvious exits: E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the east.
An eager Child of Light has arrived from the east.

* R HP:Critical MV:Tiring > Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
A dun mare is here, snorting angrily.
A crow has arrived from the east.
An eager Child of Light has arrived from the east.

* R HP:Critical MV:Tiring >
*Joachim* hacks your head.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Tiring - Joachim: Critical >
An eager Child of Light joins your fight!

s
* R HP:Critical MV:Tiring - Joachim: Critical >
k seanchan
No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical > You do the best you can!

* R HP:Critical MV:Tiring - Joachim: Critical >
*Joachim* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Joachim: Critical >
cw
f
[change mood wimpy]
Mood changed to: Wimpy

* R HP:Critical MV:Tiring - Joachim: Critical >
An eager Child of Light tickles Joachim's left arm with his pierce.
You blast *Joachim*'s left arm.
You panic and attempt to flee!


*Joachim* leaves south riding a raken.

n
You flee head over heels.
The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of the Light is here.
A crow is here flying around.
A dun mare is here, snorting angrily.

* R HP:Critical MV:Tiring >
k seanchan
s
They aren't here.

* R HP:Critical MV:Tiring > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
A crow has arrived from the north.
An eager Child of Light has arrived from the north.
*Joachim* has arrived from the east, riding a raken.

w
w
* R HP:Critical MV:Tiring >
*Joachim* hacks your right foot.
You wish that your wounds would stop BLEEDING so much!


w
* R HP:Critical MV:Tiring - Joachim: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical > No way! You're fighting for your life!

* R HP:Critical MV:Tiring - Joachim: Critical >
cw
f
[change mood wimpy]
Mood changed to: Wimpy
*Joachim* panics, and attempts to flee!

* R HP:Critical MV:Tiring - Joachim: Critical > You panic and attempt to flee!

n
You flee head over heels.
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Tiring >
w
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
Zone: Four Kings
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Critical MV:Tiring >
e
e
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.

n
* R HP:Critical MV:Tiring > The Caemlyn Road Above Four Kings
Sprawled across the plains to the west lies the village of Four Kings,
a dusty array of wide streets and multi-colored buildings, clogged with
wagons running along the Caemlyn Road. Other than the city, there is
nothing within sight but the hedges around failed farms and the dusty
plains of Andor.
[ obvious exits: N E S W ]
Zone: Four Kings
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A gray palfrey prances skittishly nearby, being ridden by you.
An eager Child of the Light is here.
A crow is here flying around.

* R HP:Critical MV:Tiring > Upon a Hill Overlooking Four Kings
To the southwest stands the town of Four Kings; dirty rooftops and streets
choked with carts are about all that is visible from this point. The road
leading east from that town passes to the east and south, avoiding this hill;
this might be a good vantage point to watch those who pass by.
[ obvious exits: E S ]
Zone: Four Kings
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A gray palfrey prances skittishly nearby, being ridden by you.
*Joachim* is standing here, riding a raken.
A dun mare is here, snorting angrily.
An eager Child of Light has arrived from the south.
*someone* hacks your head.
You're stunned, but will probably regain consciousness...

Tic in 7 seconds!
HP:Critical MV:Winded >
e
All you can do right now is think about the stars!

HP:Critical MV:Winded >

You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
An eager Child of Light hates your guts!

###Fun fight. Wish i'd executed that trap a bit better. Twice there at the end when I entered spams to chase him he was closer than I thought, which cost me some important hits.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: A pretty good, not good enough, trap.

Post by Weir » Mon May 17, 2021 12:13 pm

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan
Bash who?

* R HP:Critical MV:Strong >
bash seanchan

*Joachim* has arrived from the east, riding a raken.

* R HP:Critical MV:Strong >
-=
+
*Joachim* hacks your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
If you are going to use autowimpy in ABS, there is zero reason you should be spamming bash here instead of k seanchan. You are handing him free hits to spam bash which well never go off, because your autowimpy is set so high and it is not like you are going to dodge his hits. Spam for seanchan instead of bashing and you won't lose extra HPs here and later at the patrol.

Atkins
Posts: 127
Joined: Wed Aug 19, 2020 12:55 pm

Re: A pretty good, not good enough, trap.

Post by Atkins » Mon May 17, 2021 12:28 pm

Well I wanted the autoflee so I could go grab my mob. But on the off chance he entered and got aggroed I'd run the bash.

Weir
Posts: 644
Joined: Sun Mar 22, 2015 12:44 am

Re: A pretty good, not good enough, trap.

Post by Weir » Mon May 17, 2021 12:35 pm

Free hits are massive in an abs v abs fight, especially if you are the one on the lower HP side. You are essentially allowing him to flee-hit you but instead of him getting the fleelag you are.

There are some instances where rolling the bash instead of engaging are the right call, but I don't think this was one of those instances.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: A pretty good, not good enough, trap.

Post by Detritus » Mon May 17, 2021 7:17 pm

Another good thing to remember and overcome is the habit/desire(i do it a lot as well) to change mood from wimpy to brave.

Abs vs abs will be zero difference other than require an extra command executed to go wimpy before fleeing.

Mob usage you can also enter room, order mob kill xxx and then bash xxx yourself, if you engage first mob is buffing, if you dont engage first it's no slower starting bash than kill xxx then bash yourself.
Mob will also miss out on a possible hit every time it "assists" instead of order kill.

That being said i wish my mobs auto assisted to help my laziness.

Atkins
Posts: 127
Joined: Wed Aug 19, 2020 12:55 pm

Re: A pretty good, not good enough, trap.

Post by Atkins » Mon May 17, 2021 8:30 pm

The eager doesn't work like that, you can equip it, order it to assist, order it to rescue, order it to bash (never seen it land).

Draz
Posts: 713
Joined: Sun Feb 19, 2017 9:14 pm

Re: A pretty good, not good enough, trap.

Post by Draz » Tue May 18, 2021 3:14 am

Eager can land with clubs against abs
Wouldn't bother though - landing isn't great

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