Fail!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Leiloni
Posts: 187
Joined: Mon Aug 17, 2015 4:55 pm

Re: Fail!

Post by Leiloni » Wed Mar 30, 2016 4:27 pm

So my link is dropping and I'm trying to run in... but it fails me should of just stayed linkless lol

* R HP:Battered MV:Tiring > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* R HP:Battered MV:Tiring > not
l
where

Your heartbeat calms down more as you feel less panicked.

score
dh
l
nar lag?
not
w
s
s
s
s
s
s
s
s
s
Connected to host game.wotmud.org


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? leiloni
Passphrase:
l

You take over your own body, already in use!

* R HP:Battered MV:Strong - Razhak: Scratched > Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
*Razhak* is here, fighting YOU!, riding a shadow stallion.
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Strong - Razhak: Scratched > where
You slash *Razhak*'s body.
Players in your Zone
--------------------
Leiloni - Dense Forest

* R HP:Battered MV:Strong - Razhak: Scratched > f
w
w
You panic and attempt to flee!


*Skagog* has arrived from the west.

w

*Skagog* hacks your head hard.


*Razhak* sends you sprawling with a powerful bash!


*Razhak* slashes your right leg hard.


Razhak assumes an offensive striking posture.

*Skagog* hacks your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
Towering Trees
A semi-circular wall of towering trees forms a small grove here. In the
center is a clearing of sorts, where the sky is actually visible between
the trees. The ground is also clear of leaves in a near perfect circle in
the center of the clearing. A small pool of water, surrounded by smooth
stones, rests quietly in the middle of the grove. It would not take much
more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven is here, watching.
Dense Forest
This forest smells of rotting leaves and wet earth. The ground is carpeted
with a thick bed of dead brown leaves. The tall trees spread their thick
branches out, shading the forest with their dark leaves. The air is very
still and strangely quiet. It would not take much more than a smouldering
cinder to set off a massive forest fire in the surrounding area.
[ obvious exits: N E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
*Skagog* is standing here.
*Razhak* is standing here, riding a shadow stallion.
A raven is here flying around.

* R HP:Beaten MV:Strong > Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
A raven has arrived from the east.

* R HP:Beaten MV:Strong > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the east.

* R HP:Beaten MV:Strong > s
s
s
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A wild boar runs through the forest.
A raven has arrived from the north.

s
* R HP:Beaten MV:Strong > s
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A raven has arrived from the north.

* R HP:Beaten MV:Strong > e
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A raven has arrived from the north.

* R HP:Beaten MV:Strong > s
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A sickly, skinny deer stands here in a daze.
A cute brown deer eyes you nervously.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A raven has arrived from the north.

Yay I might live my dung link....!

* R HP:Beaten MV:Strong > e
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
*Skagog* is standing here.
A raven has arrived from the north.
*Skagog* tries to hack you, but you deflect the blow.

* R HP:Beaten MV:Strong - Skagog: Scratched > e
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Skagog: Scratched > e
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Skagog: Scratched > No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Skagog: Scratched > f
No way! You're fighting for your life!

* R HP:Beaten MV:Strong - Skagog: Scratched > No way! You're fighting for your life!

You panic and attempt to flee!og: Scratched >


*Skagog* tries to hack you, but you parry successfully.


*Razhak* has arrived from the north, riding a shadow stallion.


*Razhak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Low Slope
Trees and bushes jut out of the slope at odd angles. The ground is rich
with leaves that had fallen over the centuries. The slope angles downward
to a little stream to the north. Signs of an old forest that had grown on
these hills can be seen to the east and south. A little to the west, the
slope descends even further. It would not take much more than dropping a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
A black wolf growls loudly, poised to leap.

* R HP:Beaten MV:Strong >
*Skagog* has arrived from the north.

w
* R HP:Beaten MV:Strong >
*Skagog* tries to hack you, but you deflect the blow.

No way! You're fighting for your life!ched >
*Razhak* has arrived from the north, riding a shadow stallion.
*Ruff* has arrived from the north.
*Ruff* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Razhak* slashes your left foot very hard.
You wish that your wounds would stop BLEEDING so much!


f

A brown deer panics, and attempts to flee!
A brown deer leaves south.
A brown deer panics, and attempts to flee!
A brown deer leaves north.
A black wolf tickles Razhak's head with his hit.
The hog has arrived from the west.

s
s

A black wolf barely tickles Razhak's head with his hit.
The hog leaves south.
*Razhak* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

*Ruff* tries to scythe you, but you deflect the blow.

s
s

*Razhak* panics, and attempts to flee!


*Skagog* sends you sprawling with a powerful bash! fml
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
A Shady Valley
This valley offers a panoramic view of the green hills that are so
characteristic of this region. Trees of all kinds and ages dot the peaceful
landscape. Beneath the canopy of leaves, insects chirp and buzz in seeming
harmony. Sounds of flowing water come from the south. It would not take
much more than dropping a smouldering cinder to set off a massive forest
fire in the surrounding area.
[ obvious exits: N E S W ]
Eyes keen, a Domani razor stands here swishing its tail, being ridden by you.
A cute brown deer eyes you nervously.
A raven is here flying around.
A cute brown deer eyes you nervously.

* R HP:Critical MV:Strong >
*Ruff* has arrived from the south.

* R HP:Critical MV:Strong >
*Ruff* tries to scythe you, but you deflect the blow.

* R HP:Critical MV:Strong - Ruff: Beaten >
*Skagog* has arrived from the south.

rong - Ruff: Beaten >
*Skagog* hacks your body hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!

s
s

*Ruff* scythes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


*Skagog* tries to hack you, but you deflect the blow.
A brown deer panics, and attempts to flee!
A brown deer leaves east.
*someone* scythes your head hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
High amidst the heavens, the Circle of Light is the hallowed ground of the
friends of the Light. From here, some of the major destinations around the
world can be reached, as shown by a large sign. A permanent fountain in the
center of the Circle gives a soothing backdrop to ponder mortal matters.


New characters should LOOK NAMES, HELP RULES, LOOK NOTICE and LOOK INTRO.

To obtain some free starting equipment, TELL GUARDIAN KIT.

It is strongly recommended that new players look at our website
at wotmud.org, before starting out, for the rules, maps, and more.

If you are here due to a pk and your pracs were reset because of it,
you can put your time in the Circle to good use by going north to
the Lightside practice area. Practices do not include channeler.
You will need to go to your appropriate in-game area to
practice weaves.

[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!
Maybe you should get on your feet first?

Well fk you to link :p

zola
Posts: 35
Joined: Wed Mar 02, 2016 1:44 pm

Re: Fail!

Post by zola » Mon Apr 04, 2016 2:03 pm

* HP:Beaten MV:Tiring > You narrate 'saif fled'

* HP:Beaten MV:Tiring > [where ]
Players in your Zone
--------------------
Pulverwise - The Blight
Zola - The Blight

* HP:Beaten MV:Tiring >
Dimst narrates 'on raal up'

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > The Blight
[ obvious exits: N S W ]
* HP:Beaten MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
A Shienaran scout blends into the surroundings here.
* HP:Beaten MV:Tiring > Near the Foothills
[ obvious exits: S W ]
* HP:Beaten MV:Tiring > Edge of the Foothills
[ obvious exits: N E W ]
* HP:Beaten MV:Tiring > In the Foothills
[ obvious exits: E W D ]
*Saif* is here, fighting Troika mending a weapon, riding a warhorse.
*Randal* is here, fighting Troika, riding a bloodstock stallion.
Troika the Myrddraal is sitting here, riding a shadow stallion.
*Raal* is here, fighting Troika, riding a gray palfrey.
* HP:Beaten MV:Tiring > [kill human]
You try to hack *Saif*, but he deflects the blow.

* HP:Beaten MV:Tiring - Troika: Beaten - Saif: Hurt > [cha mood brave]
Mood changed to: Brave

* HP:Beaten MV:Tiring - Troika: Beaten - Saif: Hurt > Troika leaves west riding a shadow stallion. Screw this client, why would it put the critical piece of information over here where nothing goes :P
Troika narrates 'go dimst'
[bash ]


*Saif* pierces your body.

-=
*Randal* barely slices your head.

+**+=
Dimst narrates 'i crit patty'

-
*Raal* scythes your left arm.
You wish that your wounds would stop BLEEDING so much!


-=
*Raal* scythes your left leg with The River Undercuts the Bank.
You wish that your wounds would stop BLEEDING so much!

*Saif* pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to hack *Saif*, but he deflects the blow.
Your bash at *Saif* sends him sprawling!

* HP:Critical MV:Tiring - Saif: Hurt >
*Raal* scythes your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Saif: Hurt >
*Randal* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Saif: Hurt >
*Raal* scythes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Randal* barely slices your body.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

* HP:Critical MV:Strong - Saif: Hurt >
*Raal* scythes your body with The Courtier Taps His Fan.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Saif: Hurt >
*Raal* flows effortlessly into The Falling Leaf.
*Raal* scythes your left hand very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* slices your left leg.
You are incapacitated and will slowly die, if not aided.

HP:Critical MV:Strong > [cha mood wimpy]
You're in pretty bad shape, unable to do anything!

HP:Critical MV:Strong > You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
You stop following Troika.

zola
Posts: 35
Joined: Wed Mar 02, 2016 1:44 pm

Re: Fail!

Post by zola » Mon Apr 04, 2016 2:49 pm

* HP:Hurt MV:Full > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
*Darlana* is standing here, riding a warhorse.
*Revenant* is here, fighting Ghraak.
*Reil* is standing here, riding a Domani razor.
Ghraak the Myrddraal is here, fighting Revenant, riding a shadow stallion.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Ghraak.
A Shienaran gate guard is here, fighting Ghraak.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Full > [k revenant]
You try to hack *Darlana*, but she deflects the blow.

* HP:Hurt MV:Full - Darlana: Wounded > A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard bellows 'L]ZFReWa[hO'
A Shienaran gate guard bellows 'WdTZaFJBA_@'
A Shienaran gate guard slashes your left leg.
A Shienaran gate guard joins a Shienaran gate guard's fight!
*Darlana* strikes your body.
You try to hack *Darlana*, but she parries successfully.
*Revenant* slices Ghraak's left arm very hard.
A Shienaran gate guard slashes Ghraak's body.
Ghraak tries to slice *Revenant*, but he parries successfully.
Ghraak tries to slice *Revenant*, but he parries successfully.
Ghraak narrates 'oh dung'
No way! You're fighting for your life!

* HP:Hurt MV:Full - Darlana: Wounded >
*Reil* slices Ghraak's body.

* HP:Hurt MV:Full - Darlana: Wounded > Ghraak narrates 'i berk'
[cha mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full - Darlana: Wounded >
A mangy cat has arrived from the east.

* HP:Hurt MV:Full - Darlana: Wounded > [bash ]

-=Cancelled.
A mangy cat hits a raven's head.
A mangy cat sniffs the ground...
A Shienaran gate guard tickles your left leg with his slash.
A Shienaran gate guard slashes your left leg.
A Shienaran gate guard tickles Ghraak's body with his slash.
A Shienaran gate guard tickles Ghraak's body with his slash.
[cha mood wimpy]
Mood changed to: Wimpy

* HP:Hurt MV:Full - Darlana: Wounded > You panic and attempt to flee!


*Revenant* sends Ghraak sprawling with a powerful bash!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
* HP:Hurt MV:Full > A Shienaran gate guard bellows 'jLHJ^@DPD\R'
You narrate 'firetruck'

* HP:Hurt MV:Full > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A weapon rack stands on the ground here, ready to store weapons.
A mangy cat is here, fighting a raven.
*Darlana* is standing here, riding a warhorse.
*Revenant* is here, fighting Ghraak.
*Reil* is here, fighting Ghraak, riding a Domani razor.
Ghraak the Myrddraal is sitting here, riding a shadow stallion.
A raven is here flying around.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
A Shienaran guard keeps watch at the gate.
A Shienaran gate guard is here, fighting Ghraak.
A Shienaran gate guard is here, fighting Ghraak.
A Shienaran guard keeps watch at the gate.
* HP:Hurt MV:Full > [kill human]
You try to hack *Darlana*, but she deflects the blow.

* HP:Hurt MV:Full - Darlana: Wounded >
*Darlana* strikes your body.
A mangy cat sniffs the ground...
A Shienaran gate guard joins a Shienaran gate guard's fight!
A Shienaran gate guard joins a Shienaran gate guard's fight!
You try to hack *Darlana*, but she parries successfully.
A mangy cat hits a raven's body.
*Reil* slices Ghraak's body.
*Revenant* slices Ghraak's body hard.
A Shienaran gate guard slashes Ghraak's right arm.
A Shienaran gate guard slashes Ghraak's right arm.

* HP:Hurt MV:Full - Darlana: Wounded >
A Shienaran gate guard bellows 'RF]HLYaRgxU'
Dimst narrates 'more in'

* HP:Hurt MV:Full - Darlana: Wounded > [cha mood brave]
Mood changed to: Brave

* HP:Hurt MV:Full - Darlana: Wounded > [bash ]

-=
A Shienaran gate guard tickles your body with his slash.
A Shienaran gate guard barely slashes your left leg.
A mangy cat hits a raven's body.
A raven is incapacitated and will slowly die, if not aided.
*Reil* slices Ghraak's left leg hard.
*Revenant* slices Ghraak's body hard.
A Shienaran gate guard slashes Ghraak's right leg.
A Shienaran gate guard slashes Ghraak's right arm hard.

+**
*Darlana* unleashes a flurry of icy spikes at Ghraak, who is stabbed repeatedly.

+=- -=
As *Darlana* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Full - Darlana: Wounded >
A Shienaran gate guard slashes your head.
A Shienaran gate guard barely tickles your left leg with his slash.
*Darlana* strikes your right leg.
A mangy cat hits a raven's right leg into bloody fragments!
A raven is dead! R.I.P.
Your blood freezes as you hear a raven's death cry.
A raven stops following Revenant.
*Revenant* slices Ghraak's body.
A Shienaran gate guard barely slashes Ghraak's body.
A Shienaran gate guard tickles Ghraak's head with his slash.
Ghraak is incapacitated and will slowly die, if not aided.

* HP:Wounded MV:Full - Darlana: Wounded > [cha mood wimpy]
Mood changed to: Wimpy

* HP:Wounded MV:Full - Darlana: Wounded > [get all corpse]
The corpse of a raven seems to be empty.


* HP:Wounded MV:Full - Darlana: Wounded > The Shienaran gatekeeper opens the Malkiergate.
A Shienaran gate guard slashes your body.
A Shienaran gate guard slashes your body.
*Darlana* strikes your right arm.
You try to hack *Darlana*, but she parries successfully.
*Reil* slices Ghraak's body very hard.
Ghraak is dead! R.I.P.
Your blood freezes as you hear Ghraak's death cry.
You stop following Ghraak.
*Reil* slices your left hand very hard.
*Revenant* closes the Malkiergate.
You panic and attempt to flee!


You flee head over heels.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Weary and coated in dust, a merchant stands here.

Errtu

Re: Fail!

Post by Errtu » Mon Apr 04, 2016 2:56 pm


Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Fail!

Post by Joolis » Thu Apr 07, 2016 4:02 pm

win/fail

Regulus sends *Grabel* sprawling with a powerful bash!

* R HP:Critical MV:Fresh - Cil: Beaten >

-
=+
*
*
Galfrey tickles *Grabel*'s left foot with his pierce.
Regulus blasts *Grabel*'s left leg.
*Cil* crushes your body.
You wish that your wounds would stop BLEEDING so much!


+
=-
-
=
As *Cil* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh >

Galfrey pierces *Grabel*'s body.
*Grabel* is stunned, but will probably regain consciousness...
Regulus blasts *Grabel*'s body very hard.
*Grabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Grabel*'s death cry.
*someone* barely crushes your right arm.
You are mortally wounded, and will die soon, if not aided.

You are dead! Sorry...

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: Fail!

Post by Cil » Thu Apr 07, 2016 4:14 pm

Lol I thought we were gonna win it for a second grabel was mauling galfrey :p

After you died I got regulus then had terrible luck where I should of just went in vs revenant fml :p

* R HP:Critical MV:Full > You try to crush *Galfrey*, but he parries successfully.

* R HP:Critical MV:Full - Galfrey: Wounded > A Seanchan officer barely lances Regulus's body.
Sloping Ground
It is a relief to have firm ground underfoot, and the heat at once diminishes.
The lake of sand lies to the north, and firm ground continues to the west. It
is tempting to rest here for a bit before continuing, to recover from the heat
and strain of the sand pit.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A campfire burns slowly, sending smoke into the sky.
*Galfrey* is here, fighting YOU!, riding a gray palfrey.
*Regulus* is here, fighting a Seanchan officer, riding a gray palfrey.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan officer is here, fighting Regulus.

inv
* R HP:Critical MV:Full - Galfrey: Wounded > You are carrying:
a pair of ebony-steel plate vambraces
a gator skin bracer
a gargantuan gilded bastard sword
a studded leather belt with a crossed swords buckle
a belt pack
a gold-inlaid crystal disc
a pair of ebony-steel plate greaves
a pair of gleaming metal boots
a sleek, mahogany-shafted spear

* R HP:Critical MV:Full - Galfrey: Wounded >
*Regulus* panics, and attempts to flee!

* R HP:Critical MV:Full - Galfrey: Wounded >
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout slashes Galfrey's right leg very hard.
A Seanchan scout tickles Regulus's body with his slash.
A Seanchan scout tries to slash Galfrey, but he deflects the blow.
*Regulus* tries to blast a Seanchan officer, but he parries successfully.
A Seanchan officer barely tickles Regulus's left leg with his lance.
*Galfrey* tries to pierce you, but you parry successfully.
You try to crush *Galfrey*, but he deflects the blow.
*Galfrey* panics, and attempts to flee!
*Regulus* leaves north riding a gray palfrey.

* R HP:Beaten MV:Full - Galfrey: Wounded >
*Galfrey* leaves west riding a gray palfrey.

* R HP:Beaten MV:Full > y

*Regulus* has arrived from the north, riding a gray palfrey.

* R HP:Beaten MV:Full > y
[kill regulus]
You barely crush *Regulus*'s body.

* R HP:Beaten MV:Full - Regulus: Battered > y
[kill regulus]
You do the best you can!

* R HP:Beaten MV:Full - Regulus: Battered > [kill regulus]
You do the best you can!

* R HP:Beaten MV:Full - Regulus: Battered >
You tickle *Regulus*'s right leg with your crush.
A Seanchan scout joins your fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan scout joins a Seanchan scout's fight!
A Seanchan officer joins a Seanchan scout's fight!

* R HP:Beaten MV:Full - Regulus: Battered > f
You panic and attempt to flee!

e

You flee head over heels.
In the Lake of Sand
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A gray palfrey prances skittishly nearby, being ridden by you.

s
* R HP:Beaten MV:Full > Alas, you cannot go that way...

y
* R HP:Beaten MV:Full > Sloping Ground
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A campfire burns slowly, sending smoke into the sky.
A gray palfrey prances skittishly nearby, being ridden by you.
*Regulus* is here, fighting a Seanchan scout, riding a gray palfrey.
A Seanchan scout is here, fighting Regulus.
A Seanchan scout is here, fighting Regulus.
A Seanchan scout is here, fighting Regulus.
A Seanchan officer is here, fighting Regulus.

* R HP:Beaten MV:Full > g
[kill regulus]
You barely crush *Regulus*'s body.

[bash ] - a Seanchan scout: Healthy - Regulus: Battered >

=
*Regulus* blasts a Seanchan scout's left foot extremely hard.
A Seanchan officer barely lances Regulus's body.
A Seanchan scout barely slashes Regulus's body.
A Seanchan scout slashes Regulus's body.
A Seanchan scout slashes Regulus's right arm.

*
*Regulus* panics, and attempts to flee!

-
*Regulus* leaves west riding a gray palfrey.

=
They're not here anymore!

* R HP:Beaten MV:Full >
A Seanchan officer leaves west.

w
* R HP:Beaten MV:Full > y
g
Narrow Passage
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby, being ridden by you.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A thin man with cunning eyes scouts the horizon.
A Seanchan officer is here, fighting Regulus.
*Regulus* is standing here, riding a gray palfrey.

* R HP:Beaten MV:Full > [kill regulus]
You crush *Regulus*'s body.

A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
A Seanchan scout joins a Seanchan officer's fight!
[bash ]

+
A Seanchan scout barely tickles Regulus's left leg with his slash.
A Seanchan scout barely slashes Regulus's body.
A Seanchan scout barely slashes Regulus's body.
A Seanchan officer tickles Regulus's left arm with his lance.
*Galfrey* has arrived from the south, riding a gray palfrey.

=
*Galfrey* leaves east riding a gray palfrey.


As *Regulus* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full - Regulus: Beaten >
You dodge a bash from *Regulus* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Full - Regulus: Beaten >
A Seanchan scout barely slashes Regulus's body.
A Seanchan scout barely slashes Regulus's right leg.
A Seanchan scout barely slashes Regulus's left leg.
A Seanchan officer barely tickles Regulus's right hand with his lance.
*Galfrey* has arrived from the east, riding a gray palfrey.

* R HP:Beaten MV:Full - Regulus: Beaten >
*Galfrey* tries to pierce you, but you parry successfully.

* R HP:Beaten MV:Full - Regulus: Beaten > g

*Galfrey* tries to pierce you, but you parry successfully.

[bash ] - Regulus: Beaten >

*
*Galfrey* pierces your head.
You wish that your wounds would stop BLEEDING so much!

A Seanchan scout slashes Regulus's body.
A Seanchan scout barely tickles Regulus's left arm with his slash.
A Seanchan scout barely slashes Regulus's head.
A Seanchan officer lances Regulus's left leg.

=
Your bash at *Regulus* sends him sprawling!

* R HP:Beaten MV:Full - Regulus: Critical > remove mace
You stop using a steel flanged mace.

draw
* R HP:Beaten MV:Full - Regulus: Critical >
*Galfrey* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!

A Seanchan scout slashes Regulus's body hard.
A Seanchan scout tickles Regulus's left hand with his slash.
A Seanchan scout slashes Regulus's body.
You try to quietly draw a shiny copper dagger from an earthen brown mantle.
You tickle *Regulus*'s right hand with your pierce.
A Seanchan officer tickles Regulus's right leg with his lance.

* R HP:Critical MV:Full - Regulus: Critical > You are already wielding a weapon!

* R HP:Critical MV:Full - Regulus: Critical >
*Galfrey* tries to pierce you, but you parry successfully.

* R HP:Critical MV:Full - Regulus: Critical >
*Galfrey* tries to pierce you, but you deflect the blow.
A Seanchan scout barely slashes Regulus's body.
A Seanchan scout slashes Regulus's body.
A Seanchan scout slashes Regulus's left leg.
You tickle *Regulus*'s body with your pierce.

* R HP:Critical MV:Full - Regulus: Critical > change wimpy 0
You won't flee from any fight now.

* R HP:Critical MV:Full - Regulus: Critical >
*Regulus* panics, and attempts to flee!

* R HP:Critical MV:Full - Regulus: Critical >
*Galfrey* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Full - Regulus: Critical >
*Galfrey* tries to pierce you, but you parry successfully.
A Seanchan scout barely tickles Regulus's head with his slash.
A Seanchan scout tickles Regulus's right leg with his slash.
*Regulus* is incapacitated and will slowly die, if not aided.
A Seanchan scout slashes Regulus's head.
*Regulus* is dead! R.I.P.
Your blood freezes as you hear *Regulus*'s death cry.

* R HP:Critical MV:Full > e

*Galfrey* gets a pair of gleaming metal boots from the corpse of Regulus.
*Galfrey* gets a pair of ebony-steel plate greaves from the corpse of Regulus.
*Galfrey* gets a pair of ebony-steel plate greaves from the corpse of Regulus.
*Galfrey* gets a water skin from the corpse of Regulus.
*Galfrey* gets a studded leather belt with a crossed swords buckle from the corpse of Regulus.
*Galfrey* gets a bronze headed war axe from the corpse of Regulus.
*Galfrey* gets a gator skin bracer from the corpse of Regulus.
*Galfrey* gets a gator skin bracer from the corpse of Regulus.
*Galfrey* gets a pair of heavy metal gauntlets from the corpse of Regulus.
*Galfrey* gets a pair of ebony-steel plate vambraces from the corpse of Regulus.
*Galfrey* gets a backpack from the corpse of Regulus.
*Galfrey* gets an earthen brown mantle from the corpse of Regulus.
*Galfrey* gets a torc of gleaming steel from the corpse of Regulus.
*Galfrey* gets an opal choker of fiery blue and pink beauty from the corpse of Regulus.
*Galfrey* gets a strange, insectoid helm from the corpse of Regulus.
*Galfrey* gets a ring of silver from the corpse of Regulus.
*Galfrey* gets a ring of silver from the corpse of Regulus.
*Galfrey* gets a crystal lightstick from the corpse of Regulus.


Then revenant shows up while i'm super crit right after that and I almost die. Only to make it falme to least drop off grabel set before I go decide to try and fight super crit vs a healthy master...the results were expected lol. and the failz

* R HP:Critical MV:Weary > k human
They aren't here.
*Revenant* has arrived from the west, riding a wild stallion.

* R HP:Critical MV:Weary > You crush *Revenant*'s left arm.

* R HP:Critical MV:Weary - Revenant: Battered > k human
You do the best you can!

* R HP:Critical MV:Weary - Revenant: Battered > You do the best you can!

* R HP:Critical MV:Weary - Revenant: Battered >
You try to crush *Revenant*, but he deflects the blow.
A conscript joins your fight!
A conscript joins a conscript's fight!
A conscript joins a conscript's fight!
A Seanchan officer joins a conscript's fight!

* R HP:Critical MV:Weary - Revenant: Battered > f
PANIC! You couldn't escape!

* R HP:Critical MV:Weary - Revenant: Battered > w
s
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Revenant: Battered > No way! You're fighting for your life!

* R HP:Critical MV:Weary - Revenant: Battered > w
No way! You're fighting for your life!

* R HP:Critical MV:Weary - Revenant: Battered > w

*Revenant* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

s

A Seanchan officer lances Revenant's body.
A conscript tries to strike Revenant, but he deflects the blow.
A conscript tries to strike Revenant, but he deflects the blow.
A conscript strikes Revenant's left arm.
*Revenant* slashes your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


s
s
s
A Seanchan officer lances Revenant's body.
A conscript tickles Revenant's body with his strike.
A conscript tickles Revenant's head with his strike.
A conscript barely strikes Revenant's head.
*someone* slashes your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Stupid frag/very hard and flee lag failz :p Was fun though Galfrey/Regulus/Joolis

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Fail!

Post by rixie » Wed Apr 13, 2016 10:25 pm

Just look at my pra set up and you'll see why this was such an epic fail :P

pra
You have got 179 practice sessions, and 0 spell practice sessions left.
You are skilled in the following:
ride (Level 4)
earth (Level 7)
air (Level 4)
fire (Level 7)
water (Level 4)
spirit (Level 4)
armor (Good)
blind (Superb)
create food (Average)
create water (Average)
cure critical wounds (Poor)
cure light wounds (Very Good)
cure serious wounds (Poor)
fireball (Superb)
flame strike (Superb)
heal (Poor)
light ball (Average)
locate object (Superb)
poison (Superb)
refresh (Very Good)
warding vs damage (Superb)
strength (Good)


______________________________________________________
HP:Healthy SP:Good MV:Full > emb

Curtis narrates 'i was trying'

You feel the flows of saidar coursing through your body.

* HP:Healthy SP:Good MV:Full >
Someone narrates 'brt curt'

* HP:Healthy SP:Good MV:Full >
The Caemlyn gatekeeper closes the Westgate.
The Caemlyn gatekeeper locks the Westgate.

* HP:Healthy SP:Good MV:Full > where
Players in your Zone
--------------------
Adael - Caemlyn Central Square
Annabelle - Caemlyn Central Square
Curtis - Winding Path Through the City
Rixie - Inside the Western Gate of Caemlyn
Inymis - Inside the Western Gate of Caemlyn

* HP:Healthy SP:Good MV:Full > save
You have already saved during this tic.

* HP:Healthy SP:Good MV:Full > t dark
dark
where
Players in your Zone
--------------------
Curtis - A Wide Boulevard
Annabelle - Asaf's Steak House
Adael - Caemlyn Central Square
Rixie - Inside the Western Gate of Caemlyn
Inymis - Inside the Western Gate of Caemlyn

* HP:Healthy SP:Good MV:Full > e
Western End of a Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

e
A Wide BoulevardGood MV:Full >
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.

e
A Wide BoulevardGood MV:Full >
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
Lord Curtis Delovinde is standing here, riding a Domani razor.
A small dog is here, barking furiously.

* HP:Healthy SP:Good MV:Full > w
A Wide Boulevard
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby.

* HP:Healthy SP:Good MV:Full > rh
[ride horse]
You start riding him.

* R HP:Healthy SP:Good MV:Full > e
A Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
Lord Curtis Delovinde is standing here, riding a Domani razor.
A small dog is here, barking furiously.

* R HP:Healthy SP:Good MV:Full >
Adael has arrived from the east.

* R HP:Healthy SP:Good MV:Full > l curtis
Adael leaves west.

Some say he's bitter in his old age.

Curtis has quite a few wounds.

Curtis is using:
<used as light> a crystal lightstick
<held> a heron engraved cane
<worn on head> a strange, insectoid helm
<worn around neck> a shimmering chain of gold
<worn around neck> a shimmering chain of gold
<worn about body> a cloak of shifting colors
<slung on back> a heron engraved scabbard
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a jeweled wristcuff
<worn as shield> a silver etched shield
<wielded> a heron marked longsword
<worn on legs> a pair of thick, gold-plated greaves
<worn on feet> a pair of low-heeled leather boots

* R HP:Healthy SP:Good MV:Full >
A grocer bellows 'Darkfriend Scrat is attacking me!! Guards!'

* R HP:Healthy SP:Good MV:Full > where
Players in your Zone
--------------------
Adael - Western End of a Wide Boulevard
Annabelle - A Traveller's Shop
Rixie - A Wide Boulevard
Curtis - A Wide Boulevard
Inymis - Inside the Western Gate of Caemlyn
Atrayis narrates 'Venum spotted ragan Orch may be heading down'

* R HP:Healthy SP:Good MV:Full > save
You have already saved during this tic.

* R HP:Healthy SP:Good MV:Full > k
A grocer bellows 'Darkfriend Scrat is attacking me!! Guards!'
A grocer bellows 'Darkfriend Scrat is attacking me!! Guards!'
They aren't here.

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full >
Inymis has arrived from the west, riding a gray palfrey.

* R HP:Healthy SP:Good MV:Full > t dawrk
dawrk
k
They aren't here.

* R HP:Healthy SP:Good MV:Full > k
They aren't here.
Curtis leaves east riding a Domani razor.

* R HP:Healthy SP:Good MV:Full > k

You sense Inymis connecting to the True Source.

They aren't here.:Good MV:Full >

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full > k

Inymis leaves east riding a gray palfrey.

They aren't here.:Good MV:Full >

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full >
Adael narrates 'fking dl'

* R HP:Healthy SP:Good MV:Full > k
They aren't here.

* R HP:Healthy SP:Good MV:Full > emb
You are already in touch with saidar, can't you feel it?
Annabelle narrates 'ouch'

* R HP:Healthy SP:Good MV:Full > k
They aren't here.
Inymis narrates 'um'

* R HP:Healthy SP:Good MV:Full > fs
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Full >

* R HP:Healthy SP:Good MV:Full > fs
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Full >

* R HP:Healthy SP:Good MV:Full >
Inymis narrates 'buffing?'
Curtis has arrived from the east, riding a Domani razor.

* R HP:Healthy SP:Good MV:Full >
Curtis leaves west riding a Domani razor.

* R HP:Healthy SP:Good MV:Full > fs
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Full >

* R HP:Healthy SP:Good MV:Full > where
Players in your Zone
--------------------
Curtis - Inside the Western Gate of Caemlyn
Inymis - A Wide Boulevard
Adael - Pet Store
Rixie - A Wide Boulevard

* R HP:Healthy SP:Good MV:Full > fs
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Full >

* R HP:Healthy SP:Good MV:Full >
Curtis narrates 'ok'

* R HP:Healthy SP:Good MV:Full > where
Players in your Zone
--------------------
Adael - A Wide Boulevard
Curtis - An Outer Road
Inymis - A Wide Boulevard
Rixie - A Wide Boulevard

* R HP:Healthy SP:Good MV:Full >
Curtis narrates 'i'm low'

* R HP:Healthy SP:Good MV:Full > fs
You are already in touch with saidar, can't you feel it?

Nobody here by that name.:Full >

* R HP:Healthy SP:Good MV:Full > where

Adael has arrived from the west.

Players in your Zoneod MV:Full >
--------------------
Adael - A Wide Boulevard
Curtis - An Outer Road
Inymis - A Wide Boulevard
Rixie - A Wide Boulevard

* R HP:Healthy SP:Good MV:Full >
Curtis narrates 'f'ing dg'

* R HP:Healthy SP:Good MV:Full >
Adael leaves east.

* R HP:Healthy SP:Good MV:Full > channel 'cure light' curtis
Nobody here by that name.

* R HP:Healthy SP:Good MV:Full > channel 'cure light' curtis
Nobody here by that name.

* R HP:Healthy SP:Good MV:Fresh > t dark
dark
e
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
The corpse of Alcause is lying here.
The corpse of Etain is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
*Stink* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bristling with fury, a huge mother darkhound looms here.
Bristling with fury, a huge mother darkhound looms here.
A hulking Myrddraal strides back and forth, awaiting orders.

* R HP:Healthy SP:Good MV:Fresh > k

*Stink* pierces your body hard.

You do the best you can! MV:Fresh - Stink: Battered >

* R HP:Scratched SP:Good MV:Fresh - Stink: Battered >
*Scrat* puts the war scalp of Alcause the Human slain in Andor in a backpack.
*Scrat* puts some coins in a backpack.

* R HP:Scratched SP:Good MV:Fresh - Stink: Battered >
*Scrat* hacks your head into bloody fragments!

* R HP:Hurt SP:Good MV:Fresh - Stink: Battered > f

Curtis narrates 'i'm n gate'

You panic and attempt to flee! Stink: Battered >


You flee head over heels.
Road to the Inner City
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Hurt SP:Good MV:Fresh >
An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'

* R HP:Hurt SP:Good MV:Fresh >
Curtis narrates 'being a wuss'

* R HP:Hurt SP:Good MV:Fresh > s
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
The corpse of Alcause is lying here.
The corpse of Etain is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
*Stink* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bristling with fury, a huge mother darkhound looms here.
Bristling with fury, a huge mother darkhound looms here.
A hulking Myrddraal strides back and forth, awaiting orders.
*Stink* tries to pierce you, but you deflect the blow.

* R HP:Hurt SP:Good MV:Fresh - Stink: Battered >
An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'
You try to slash *Stink*, but he deflects the blow.
A ramshorned trolloc joins Stink's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A darkhound very fine person, gender being but a construct of society hits your body very hard.
A darkhound very fine person, gender being but a construct of society hits your body very hard.
Boghag the Myrddraal joins Stink's fight!
*Stink* pierces your right hand hard.

* R HP:Wounded SP:Good MV:Fresh - Stink: Battered > fs
You are already in touch with saidar, can't you feel it?

* R HP:Wounded SP:Good MV:Fresh - Stink: Battered > f
An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'
*Stink* pierces your body very hard.
You begin to weave the appropriate flows...

Cancelled.
You panic and attempt to flee!


You flee head over heels.
Road to the Inner City
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A figure stands here, ready to collect unwanted things.

* R HP:Wounded SP:Good MV:Fresh > s
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
The corpse of Alcause is lying here.
The corpse of Etain is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
*Stink* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bristling with fury, a huge mother darkhound looms here.
Bristling with fury, a huge mother darkhound looms here.
A hulking Myrddraal strides back and forth, awaiting orders.

* R HP:Wounded SP:Good MV:Fresh >
*Stink* pierces your right leg very hard.

fs
d MV:Fresh - Stink: Battered >
*Scrat* hacks your body into bloody fragments!
You panic and attempt to flee!
Curtis narrates 'guess that big patty moved'


*Stink* pierces your body very hard.

You flee head over heels.
Caemlyn Central Square
[ obvious exits: N E S W ]
A leather helmet has been dropped here.
A shirt of thin linked mail lies here.
A pair of hard leather half-gauntlets is on the ground here.
A set of thin metal leggings is here.
Some thick-soled, heavy leather boots stand stiffly together.
The corpse of Nareda is lying here. [2]
A fountain is here, offering clear blue water to all.
A slip of paper has been carelessly dropped upon the ground.
A marble bench, flecked with gold and bronze, adorns the floor.
A stout wooden barrel stands nearby.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A grim-eyed man patrols the area for his Dark Lord.
A ballot box records votes here.
You are already in touch with saidar, can't you feel it?

Nobody here by that name.V:Fresh >

* R HP:Battered SP:Good MV:Fresh > f
Middle of a Wide Boulevard
[ obvious exits: N E S W ]
The corpse of Alcause is lying here.
The corpse of Etain is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
*Stink* is standing here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Bristling with fury, a huge mother darkhound looms here.
Bristling with fury, a huge mother darkhound looms here.
A hulking Myrddraal strides back and forth, awaiting orders.
*Stink* tries to pierce you, but you parry successfully.

* R HP:Battered SP:Good MV:Fresh - Stink: Battered > w
No way! You're fighting for your life!

od MV:Fresh - Stink: Battered >
*Scrat* hacks your body into bloody fragments!
You panic and attempt to flee!

f

*Stink* pierces your body extremely hard.
A ramshorned trolloc joins Scrat's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!

You flee head over heels.
A Wide Boulevard
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.
Winding Path Through the City
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh > w
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh > w
s
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh > w
An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'
Path Through the Outer City
[ obvious exits: N S ]
A gray palfrey prances skittishly nearby, being ridden by you.

Alas, you cannot go that way...>

* R HP:Beaten SP:Good MV:Fresh > w
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh > s
w
The Southern Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

The Southern RoadGood MV:Fresh >
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.
Curtis narrates 'fflees are so bad right there'

* R HP:Beaten SP:Good MV:Fresh > w
The Southern Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

* R HP:Beaten SP:Good MV:Fresh > where
Players in your Zone
--------------------
Adael - An Outer Road
Rixie - The Southern Road
Inymis - Inside the Eastern Gate of Caemlyn
Curtis - Inside the Northern Gate of Caemlyn

MV:Fresh >
*Scrat* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'
An armorer bellows 'Darkfriend a ramshorned trolloc is attacking me!! Guards!'

nar i beat no condition
nar i beat no condition
You flee head over heels.
The Southern Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
A small dog is here, barking furiously.
You narrate 'i beat no condition'

You narrate 'i beat no condition'

* R HP:Beaten SP:Good MV:Fresh > f
w
w
The Southern Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.

Bend in the Outer RoadMV:Fresh >
[ obvious exits: N E S ]
A small purse is here.
A gray palfrey prances skittishly nearby, being ridden by you.
An old man hobbles slowly on his way.

* R HP:Beaten SP:Good MV:Fresh > w
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh > w
Alas, you cannot go that way...

Alas, you cannot go that way...>

* R HP:Beaten SP:Good MV:Fresh > w
s
Alas, you cannot go that way...

* R HP:Beaten SP:Good MV:Fresh > w
You can't ride in there.

* R HP:Beaten SP:Good MV:Fresh > w
Alas, you cannot go that way...

Alas, you cannot go that way...>
*Scrat* hacks your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

w

*Scrat* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Scrat* hacks your left foot very hard.
You wish that your wounds would stop BLEEDING so much!


f
You flee head over heels.
The Southern Road
[ obvious exits: N E W ]
A gray palfrey prances skittishly nearby, being ridden by you.
Bend in the Outer Road
[ obvious exits: N E S ]
A small purse is here.
A gray palfrey prances skittishly nearby, being ridden by you.
*Scrat* is standing here, riding a shadow stallion.
An old man hobbles slowly on his way.
*someone* hacks your body into bloody fragments!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Nareda of Illian is resting here.
Alcause of Tarabon is resting here.
Etain of Tarabon is resting here.
A kind-faced figure stands here.

* HP:Critical SP:Good MV:Haggard > Maybe you should get on your feet first?

* HP:Critical SP:Good MV:Haggard > n
Maybe you should get on your feet first?

* HP:Critical SP:Good MV:Haggard > n

Curtis narrates 'sucks'

Maybe you should get on your feet first?

* HP:Critical SP:Good MV:Haggard > d
Maybe you should get on your feet first?
Etain says 'For the moment, of my own accord.'

* HP:Critical SP:Good MV:Haggard > save
Saving Rixie.

* HP:Critical SP:Good MV:Haggard >
Etain nods at you.

* HP:Critical SP:Good MV:Haggard >
Curtis narrates 'need light to scan those rooms'

* HP:Critical SP:Good MV:Haggard > say well i got pk'd again
You say 'well i got pk'd again'

* HP:Critical SP:Good MV:Haggard > save
You have already saved during this tic.

* HP:Critical SP:Good MV:Haggard >
Adael narrates 'imma go pull some real eq from chest quick i think'

* HP:Critical SP:Good MV:Haggard > score
You have 1(313) hit and 1(128) movement points.
You have scored 95042366 experience points and 161 quest points.
You need 3457634 exp to level and -11 qp to rank.
You have amassed 2 Turn points to date.
You have played 48 days and 2 hours (real time).
This ranks you as Rixie the Tower Accepted [White Tower 4] (Level 48).
You are sitting.

* HP:Critical SP:Good MV:Haggard > where
You have no sense of location here.
Curtis narrates 'wher everyone go?'

* HP:Critical SP:Good MV:Haggard >
Alcause says 'gonna get crowded in here'

* HP:Critical SP:Good MV:Haggard > say scrat is too fast for me.
You say 'scrat is too fast for me.'

* HP:Critical SP:Good MV:Haggard >
Your heartbeat calms down more as you feel less panicked.
You are thirsty.
Inymis narrates 'on armoerer'

* HP:Critical SP:Strong MV:Weary > nod
You nod in agreement.

* HP:Critical SP:Strong MV:Weary >
Inymis narrates 'hit'

* HP:Critical SP:Strong MV:Weary > save
Saving Rixie.

* HP:Critical SP:Strong MV:Weary > where
You have no sense of location here.

* HP:Critical SP:Strong MV:Weary > who
Players
-------
Mezo of Tarabon
Lord Adael Le'Ada, Knight of the Rose Crown and retired High Captain [Lion Warden]
Grainne the Wearied Novice [White Tower]
Imara the Fledgling Novice [White Tower]
Veiva of Shienar
Rixie Dalhorne, Tower Accepted [White Tower]
Berdaerien of Saldaea (Linkless)
Atrayis the rugged Kandori
Inymis Caldera, Tower Accepted [White Tower]
Nareda of Illian
Eindride of the Borderlands
Annabelle the Tower Accepted [White Tower]
Lady Elyse the Arch Healer [Yellow Ajah]
Etain of Tarabon
Alcause of Tarabon
Nikolaos of Two Rivers
Lady Kathala the Honored Sister [Yellow Ajah]
Fuujin Oaks d'Romee la Pucelle d'Godan the Warden of the South ^T9^ [Defender of the Stone Council]
Lord Curtis Delovinde [Gaidin]
Ryktor the Recruit [Saldaean Cavalry]

* Press <Return> to continue, q to quit *>
Mezo narrates 'pk where'

* Press <Return> to continue, q to quit *>
Elyse narrates 'in camy'

rixie
Posts: 52
Joined: Thu May 14, 2015 7:32 pm

Re: Fail!

Post by rixie » Wed Apr 13, 2016 10:34 pm

I think too much like an abser too. Zone knowledge and slow relfexes don't help either. >_<

Scrat
Posts: 125
Joined: Tue Aug 18, 2015 8:07 pm

Re: Fail!

Post by Scrat » Wed Apr 13, 2016 10:38 pm

Comf to everyone that mobripped. Mobs may have been a trifle OP.

Stink
Posts: 2
Joined: Fri Aug 21, 2015 6:54 pm

Re: Fail!

Post by Stink » Thu Apr 14, 2016 7:26 am

I shall also say sorry to those that mob ripped!

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