n
* R HP:Healthy MV:Full >
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
* R HP:Healthy MV:Full >
tr
-=
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some obvious fresh tracks of a bloodstock stallion (ridden) leaving west.
Some obvious fresh tracks of a warhorse (ridden) leaving west.
Some clear day-old tracks of a gray palfrey (ridden) leaving south.
Some clear almost day-old tracks of a brown deer leaving south.
Some clear almost day-old tracks of a brown deer leaving east.
* R HP:Healthy MV:Full >
tgt human
First target is set as: human.
w
Hidden Path in the Briars
You have found a twisting little path hidden amongst the brambles and thorns
that are growing thickly all around you. Eastward you can make out a small
dirt road of some kind, rutted but open. Westward this path leads on through
the tight network of thorny stalks into more open ground covered by a high
forest canopy. From somewhere to the south comes the muffled roar of surging
water.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
Door east: thornypath
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
w
Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
w
* R HP:Healthy MV:Full > Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
* R HP:Healthy MV:Full >
n
3
No pk method set
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full >
tr
-=
Some obvious fresh tracks of Mhaliah leaving down.
Some obvious fresh tracks of Relena leaving down.
Some obvious fresh tracks of Tamrutamallinen leaving down.
Some clear fairly recent tracks of a bandit leaving south.
Some clear day-old tracks of a bandit leaving south.
Some three day-old tracks of a bandit leaving south.
* R HP:Healthy MV:Full >
scan d
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - A Small Clearing
* R HP:Healthy MV:Full >
who
Players
There is/are: 21 player(s) on LS and 8 player(s) on DS as of the last site update.
-------
Oryhal of Tarabon
Lheorik Grayson [Gaidin Blademaster]
Jearom of Manetheren [Red Eagle Blademaster]
Stringer the Shadow Spear {Deathwatch Applicant}
Lady Dhela Eldros [Green Ajah]
Zelaara of Illian
Arston the Trader [Kandori Merchants' Guild]
Yvessa of Arafel
Zenitsu Agatsuma
Carinya Azereos [Green Ajah]
Shinner of Two Rivers (Linkless)
Tapent of Shienar
Mhaliah M'taal Under-Lieutenant of the Queen's Elite [Queen's Guard]
Relena the Tower Accepted [White Tower]
Tamrutamallinen the Tower Accepted [White Tower]
Jaxon of the Borderlands (Idle)
Randy of Altara
Efraime of Kirendad
Nareyda the Caldazar [Red Eagle]
Tuknyr of Seandar
* Press <Return> to continue, q to quit *>
Tazok of Saldaea
21 players displayed.
* R HP:Healthy MV:Full >
who sean
Seanchan
---------
Stringer the Shadow Spear {Deathwatch Applicant}
Zenitsu Agatsuma
Efraime of Kirendad
Tuknyr of Seandar
4 players displayed.
* R HP:Healthy MV:Full >
scan d
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
3
charge h.human
Charge who?
* R HP:Healthy MV:Full >
Tic in 7 seconds!
alias 13 charge relena
Ok.
* R HP:Healthy MV:Full >
13
[charge relena]
Charge who?
* R HP:Healthy MV:Full >
13
[charge relena]
Charge who?
* R HP:Healthy MV:Full >
13
A bandit has arrived from below.
A bandit tries to pound you, but you deflect the blow.
You strike a bandit's body into bloody fragments!
A bandit tries to pound you, but you parry successfully.
[charge relena]
No way! You're fighting for your life!
* R HP:Healthy MV:Fresh - a bandit: Scratched >
f
Wimpy reset to: 304 hit points.
You can't ride in there.
* R HP:Healthy MV:Fresh - a bandit: Scratched >
f
Wimpy reset to: 253 hit points.
You can't ride in there.
* R HP:Healthy MV:Fresh - a bandit: Scratched >
You strike a bandit's body very hard.
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Hurt >
f
Wimpy reset to: 203 hit points.
You can't ride in there.
f
* R HP:Healthy MV:Fresh - a bandit: Hurt >
You can't ride in there.
* R HP:Healthy MV:Fresh - a bandit: Hurt >
You strike a bandit's body extremely hard.
A bandit tries to pound you, but you deflect the blow.
* R HP:Healthy MV:Fresh - a bandit: Wounded >
cw 100
change wimpy 100
You will now flee if you go below 100 hit points.
* R HP:Healthy MV:Fresh - a bandit: Wounded >
You try to strike a bandit, but he parries successfully.
A bandit tries to pound you, but you deflect the blow.
* R HP:Healthy MV:Fresh - a bandit: Wounded >
You strike a bandit's left leg extremely hard.
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Wounded >
l bandit
This dirty-cloaked man wearing a black bandana over his face seems
to be trying to hide himself from view as best he can. From the
looks of him you think he would stab his own mother for a cup of
wine.
A bandit has quite a few wounds.
A bandit is wounded.
a bandit is using:
<worn on body> a thick leather vest
<worn on arms> a light pair of leather coverings
<wielded> a heavy club
<worn about waist> a wide leather belt
<worn on belt> a small purse
<worn on legs> a pair of dirt colored hides
* R HP:Healthy MV:Fresh - a bandit: Wounded >
You strike a bandit's head very hard.
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Wounded >
You strike a bandit's body into bloody fragments!
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Battered >
You try to strike a bandit, but he deflects the blow.
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Battered >
where
Players in your Zone
--------------------
Stringer - A Small Clearing
* R HP:Healthy MV:Fresh - a bandit: Battered >
You strike a bandit's head very hard.
A bandit tries to pound you, but you deflect the blow.
* R HP:Healthy MV:Fresh - a bandit: Battered >
notice
You try to strike a bandit, but he deflects the blow.
A bandit tries to pound you, but you deflect the blow.
You start paying increased attention to your surroundings.
* R HP:Healthy MV:Fresh - a bandit: Battered >
l
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
The corpse of a bandit is lying here.
A bandit is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Fresh - a bandit: Battered >
A bandit has arrived from the south.
A bandit tries to pound you, but you parry successfully.
A bandit tries to pound you, but you parry successfully.
You strike a bandit's right leg very hard.
A bandit tries to pound you, but you parry successfully.
* R HP:Healthy MV:Fresh - a bandit: Battered >
f
You panic and attempt to flee!
A bandit tries to pound you, but you deflect the blow.
A bandit tries to pound you, but you parry successfully.
You flee head over heels.
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
3
charge h.human
Charge who?
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
n
s
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving down.
There are some tracks of a human leaving down.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
A bandit is trying to keep out of sight here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full > Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
Ragnor the Bandit Chief bellows 'THATS FOR RIGBY!'
* R HP:Healthy MV:Full >
Tic in 7 seconds!
* R HP:Healthy MV:Full >
e
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.592 seconds.
Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full >
e
Hidden Path in the Briars
You have found a twisting little path hidden amongst the brambles and thorns
that are growing thickly all around you. Eastward you can make out a small
dirt road of some kind, rutted but open. Westward this path leads on through
the tight network of thorny stalks into more open ground covered by a high
forest canopy. From somewhere to the south comes the muffled roar of surging
water.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
Door east: thornypath
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
Mhaliah bellows 'come weave him' <---Terrible OPSEC
* R HP:Healthy MV:Full >
alias 12 close thornypath
Ok.
* R HP:Healthy MV:Full >
12
[close thornypath]
Ok.
* R HP:Healthy MV:Full >
alias 1 open thornypath
Ok.
1
* R HP:Healthy MV:Full >
[open thornypath]
Ok.
12
* R HP:Healthy MV:Full >
[close thornypath]
Ok.
* R HP:Healthy MV:Full >
w
w
Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full > Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
c
k human
They aren't here.
* R HP:Healthy MV:Full >
n
s
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a human leaving down.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
A bandit is trying to keep out of sight here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full > Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
dh
diagnose horse
A warhorse is in excellent condition.
A warhorse is healthy.
A warhorse is strong.
whe
* R HP:Healthy MV:Full >
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
n
3
charge h.human
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
A bandit is trying to keep out of sight here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full > Charge who?
* R HP:Healthy MV:Full >
A bandit tries to pound you, but you parry successfully.
A bandit joins a bandit's fight!
* R HP:Healthy MV:Full - a bandit: Battered >
s
No way! You're fighting for your life!
f
* R HP:Healthy MV:Full - a bandit: Battered >
You panic and attempt to flee!
A bandit tries to pound you, but you deflect the blow.
You strike a bandit's body very hard.
A bandit tries to pound you, but you deflect the blow.
You flee head over heels.
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
A dun snake leaves east.
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
whe
Players in your Zone
--------------------
Stringer - Wandering Path
* R HP:Healthy MV:Full >
Tic in 7 seconds!
scan n
Your eyesight is not so keen.
* R HP:Healthy MV:Full >
* R HP:Healthy MV:Full >
n
13
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Healthy MV:Full > [charge relena]
Charge who?
* R HP:Healthy MV:Full >
s
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy MV:Full >
n
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A bandit is trying to keep out of sight here.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
*Mhaliah* has arrived from below.
*Relena* has arrived from below.
13
* R HP:Healthy MV:Full >
[charge relena]
You line up your charge...
-=+*
*
Oops. Your lame efforts cause you to miss.
* R HP:Healthy MV:Full - Relena: Scratched >
*Mhaliah* leaves south.
* R HP:Healthy MV:Full - Relena: Scratched >
f
*Mhaliah* has arrived from the south.
* R HP:Healthy MV:Full - Relena: Scratched >
*Tamrutamallinen* has arrived from below.
n
* R HP:Healthy MV:Full - Relena: Scratched >
13
*Relena* tries to slice you, but you deflect the blow.
A bandit tries to pound Tamrutamallinen, but she deflects the blow.
* R HP:Healthy MV:Full - Relena: Scratched >
*Mhaliah* tries to pound you, but you parry successfully.
* R HP:Healthy MV:Full - Relena: Scratched >
s
*Mhaliah* barely pounds your head.
Tamrutamallinen swiftly dodges a bandit's attempt to pound her.
*Relena* tries to slice you, but you deflect the blow.
You try to strike *Relena*, but she parries successfully.
You panic and attempt to flee!
You flee head over heels.
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tamrutamallinen* is here, fighting a bandit.
*Mhaliah* is standing here.
*Mhaliah* is surrounded by a shimmering white aura!
*Relena* is standing here.
A bandit is here, fighting Tamrutamallinen.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
e
e
* R HP:Scratched MV:Full >
[charge relena]
You struggle to line up your charge...
Cancelled.
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full > Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
* R HP:Scratched MV:Full > Hidden Path in the Briars
You have found a twisting little path hidden amongst the brambles and thorns
that are growing thickly all around you. Eastward you can make out a small
dirt road of some kind, rutted but open. Westward this path leads on through
the tight network of thorny stalks into more open ground covered by a high
forest canopy. From somewhere to the south comes the muffled roar of surging
water.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
Door east: thornypath
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
1
[open thornypath]
Ok.
* R HP:Scratched MV:Full >
yel screma
w
Ok.
* R HP:Scratched MV:Full >
w
Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
w
* R HP:Scratched MV:Full > Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full > Alas, you cannot go that way...
3
charge h.human
* R HP:Scratched MV:Full >
n
Charge who?
3
charge h.human
* R HP:Scratched MV:Full > A Small Clearing
You are in the midst of a small grassy clearing that is surrounded on all sides
by an almost solid wall of forest. Huge oaks fight with leatherleaf and fir
to reach the light of the clearing. The grass is lush and green, though matted
and rank in the center of the clearing, with tiny wildflowers scattered about.
A barely visible path leads south through the close-set tree trunks.
[ obvious exits: S D ]
Zone: Tarendrelle at the Eldar
Door down: mat
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a bandit is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Tamrutamallinen* is here, fighting a bandit.
*Mhaliah* is standing here.
*Mhaliah* is surrounded by a shimmering white aura!
*Relena* is standing here.
A bandit is here, fighting Tamrutamallinen.
A warhorse is here, stamping his feet impatiently.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A warhorse is here, stamping his feet impatiently.
A dun snake is here, hissing sharply.
* R HP:Scratched MV:Full > *Tamrutamallinen* tries to strike a bandit, but he parries successfully.
Tamrutamallinen swiftly dodges a bandit's attempt to pound her.
Charge them?!? They are in the throes of battle!
*Mhaliah* tries to pound you, but you parry successfully.
* R HP:Scratched MV:Full - Mhaliah: Wounded >
f
You panic and attempt to flee!
*Tamrutamallinen* looks around slowly, as if something is hidden in the room.
*Relena* starts riding a bloodstock stallion.
You flee head over heels.
Wandering Path
You travel along a winding little path among thick groves of oak and leather-
leaf. The high forest canopy is quite thick here, leaving the forest floor
in a dim green twilight. the path turns north here, where you can see the
forest open out into a small grassy clearing surrounded by an almost solid
wall of trees.
[ obvious exits: N E ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
4
k h.human
They aren't here.
* R HP:Scratched MV:Full >
e
Wandering Forest Path
You wander along a narrow winding path that almost disappears among the
underbrush as it weaves its way through a forest dominated by thick stands
of old oak and tall fir, with lighter patches of leatherleaf and ash mixed
here and there. From somewhere to the south can be heard the muffled roar
of the Tarendelle River.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A dun snake is here, hissing sharply.
c
k human
* R HP:Scratched MV:Full >
They aren't here.
e
* R HP:Scratched MV:Full >
Hidden Path in the Briars
You have found a twisting little path hidden amongst the brambles and thorns
that are growing thickly all around you. Eastward you can make out a small
dirt road of some kind, rutted but open. Westward this path leads on through
the tight network of thorny stalks into more open ground covered by a high
forest canopy. From somewhere to the south comes the muffled roar of surging
water.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
Door east: thornypath
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Scratched MV:Full >
e
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A handsome stag stands here, ready to run.
12
* R HP:Scratched MV:Full >
[close thornypath]
Ok.
* R HP:Scratched MV:Full >
whe
Players in your Zone
--------------------
Stringer - Track Alongside the River
* R HP:Scratched MV:Full >
A handsome stag leaves east.
A brown deer has arrived from the east.
* R HP:Scratched MV:Full >
The thornypath is opened from the other side.
* R HP:Scratched MV:Full >
*Relena* has arrived from the west, riding a bloodstock stallion.
* R HP:Scratched MV:Full >
w
*Relena* tries to slice you, but you parry successfully.
* R HP:Scratched MV:Full - Relena: Scratched >
3
charge h.human
No way! You're fighting for your life!
* R HP:Scratched MV:Full - Relena: Scratched >
No way! You're fighting for your life!
f
3
charge h.human
* R HP:Scratched MV:Full - Relena: Scratched >
You panic and attempt to flee!
You flee head over heels.
Hidden Path in the Briars
You have found a twisting little path hidden amongst the brambles and thorns
that are growing thickly all around you. Eastward you can make out a small
dirt road of some kind, rutted but open. Westward this path leads on through
the tight network of thorny stalks into more open ground covered by a high
forest canopy. From somewhere to the south comes the muffled roar of surging
water.
[ obvious exits: E W ]
Zone: Tarendrelle at the Eldar
Door east: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Charge who?
* R HP:Scratched MV:Full >
e
3
charge h.human
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Relena* is standing here, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
* R HP:Scratched MV:Strong >
You struggle to line up your charge...
-=+*
Your body is pierced by razor sharp ice spikes sent by *Relena*!
*
Ouch! It appears someone beat you to an attack.
* R HP:Hurt MV:Strong - Relena: Scratched >
*Relena* tries to slice you, but you deflect the blow.
You try to strike *Relena*, but she deflects the blow.
* R HP:Hurt MV:Strong - Relena: Scratched >
f
You panic and attempt to flee!
e
3
charge h.human
You flee head over heels.
Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Alas, you cannot go that way...
* R HP:Hurt MV:Strong > Charge who?
* R HP:Hurt MV:Strong >
n
3
charge h.human
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Relena* is standing here, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
* R HP:Hurt MV:Strong >
You struggle to line up your charge...
-
Your body is pierced by razor sharp ice spikes sent by *Relena*!
=
Ouch! It appears someone beat you to an attack.
* R HP:Wounded MV:Strong - Relena: Scratched >
f
n
Tic in 7 seconds!
You panic and attempt to flee!
3
charge h.human
*Relena* tries to slice you, but you parry successfully.
You flee head over heels.
Bridge Over the Tarendelle
Here the track coming from a village visable across the river to the south
crosses over the Tarendelle by means of a stout arched bridges made from
heavy oaken timbers. The track then turns east following the northern bank.
The air is filled with the throaty roar of the churning waters beneath you,
as they rush eastward to join the Eldar River. Willows and birch grow thickly
on both high banks, while a forest of oak, ash and leatherleaf can be seen
beyond.
[ obvious exits: N S ]
Zone: Tarendrelle at the Eldar
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving north.
A warhorse is here, stamping his feet impatiently, being ridden by you.
A cute brown deer eyes you nervously.
Track Alongside the River
Having crossed over the Tarendelle to the south, the bridle track here now
turns east to follow the mighty river's north bank briefly, before turning
north again. The muffled roar of the rushing waters can be clearly heard
below the banks, which are covered thickly with willow and birch. A thick
patch of briars blocks the view westward, but in the other directions stretch
endless lines of oak, ash and leatherleaf forest.
[ obvious exits: E S W ]
Zone: Tarendrelle at the Eldar
Door west: thornypath
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Relena* is standing here, riding a bloodstock stallion.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Strong >
You struggle to line up your charge...
-=+**+
Relena narrates 'on '
=-
-
Oops. Your lame efforts cause you to miss.
* R HP:Wounded MV:Strong - Relena: Scratched >
scream
scream
scream
*Relena* tries to slice you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 63.36 seconds.
* R HP:Wounded MV:Full - Relena: Scratched >
f
*Relena* gets a cup of thready brown tea from a backpack.
* R HP:Wounded MV:Full - Relena: Scratched >
*Mhaliah* has arrived from the west, riding a warhorse.
*Tamrutamallinen* has arrived from the west, riding a warhorse.
*Relena* quaffs a cup of thready brown tea.
* R HP:Wounded MV:Full - Relena: Scratched >
*Relena* tries to slice you, but you parry successfully.
* R HP:Wounded MV:Full - Relena: Scratched >
*Mhaliah* leaves south riding a warhorse.
*Tamrutamallinen* leaves south riding a warhorse.
* R HP:Wounded MV:Full - Relena: Scratched > ARRRRRRRRRRGH!!!!!
* R HP:Wounded MV:Full - Relena: Scratched > ARRRRRRRRRRGH!!!!!
* R HP:Wounded MV:Full - Relena: Scratched >
ARRRRRRRRRRGH!!!!!
Seems Fair!
Fair is fair
Re: Fair is fair
That brick! :( lmao spikes hurt, eh? :P
Re: Fair is fair
First one screwed by terrain tax, 2nd one a major kicker tho, missing on road :(