Margaux scowls darkly.

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Margaux scowls darkly.

Post by Margaux » Sat Aug 15, 2020 6:34 pm

1) Humans crushed us blight and PK seemed over. Raven master went off with what sounded like a group headed back to TV so I went winding to see if anyone stuck around
s
A Road by the Ravine
Forced on its route between the cliff to the east and the ravine to the
west the road heads northward approaching a makeshift bridge. To the south
the road continues to hug the cliff's edge.
[ obvious exits: N E S ]
South:
* S HP:Scratched MV:Winded > scan s
*Arjuna* is here, fighting a big brown bear, riding a bloodstock stallion.
A big brown bear is here, fighting Arjuna.

* S HP:Scratched MV:Winded >
Your blood freezes as you hear something's death cry.

* S HP:Scratched MV:Winded > s
hide
A Road by the Ravine
A ravine stretches south easterly from here forcing the road to head north
between the cliff and the trecherous drop to the west. Part of the road has
crumbled into the ravine as erosion slowly attempts to devour its prey.
[ obvious exits: N E ]
The corpse of a big brown bear is lying here.
*Arjuna* is standing here, riding a bloodstock stallion.
*Arjuna* leans over and carves a large slab of meat from the corpse of a big brown bear.
*Arjuna* gets a large slab of meat from the corpse of a big brown bear.

* S HP:Scratched MV:Winded > You attempt to hide yourself.
*Arjuna* leans over and carves a large slab of meat from the corpse of a big brown bear.
*Arjuna* gets a large slab of meat from the corpse of a big brown bear.

* S HP:Scratched MV:Winded > a

*Arjuna* eats a large slab of meat.

[back human] inded >
You silently approach your victim...
*Arjuna* eats a large slab of meat.

*
*Arjuna* leaves east riding a bloodstock stallion.

*
Backstab who?

* S HP:Scratched MV:Winded > e
A Winding Road
A streambed once trickled across this path bringing rainfall from the hill
to the north. The streambed heads southeastward towards a stand of trees
between two smaller hills. Rocks have been built up across the streambed, a
sign of times past when the stream once required a ford to pass.
[ obvious exits: N E S W ]
*Arjuna* is standing here, riding a bloodstock stallion.
*Arjuna* leaves north riding a bloodstock stallion.

* S HP:Scratched MV:Winded > hide
a
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [back human]
Backstab who?

* S HP:Scratched MV:Winded > n
Before a Cliff's Wall
From the southwestern corner of the hill, the entire western side of the
hill can be viewed. The winding road mirrors the cliff as it provides
passage in a north south route.
[ obvious exits: N S W ]
A soft leather pouch has been discarded here. [6]

hide
* S HP:Scratched MV:Winded > a
You attempt to hide yourself.

* S HP:Scratched MV:Winded > [back human]
Backstab who?

* S HP:Scratched MV:Winded > n
hide
Before a Cliff's Wall
To the north a ravine slices west under a bridge and east where it
disappears under the cliff. The ravine has cracked part of the cliff apart
allowing possible scaling of the cliff.
[ obvious exits: E S W ]
A soft leather pouch has been discarded here. [10]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Arjuna* is resting here.

* S HP:Scratched MV:Winded > a
You attempt to hide yourself.

[back human] inded >
You silently approach your victim...


*Arjuna* makes a strange sound as you place a sharp, red stone dagger in his back!
*Arjuna* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Arjuna*'s death cry.
2) Part 1 is not a kill but it was important info that set me up for a later kill. Corath engaging me while a charger was barrelling down;
[back human] ry >
You silently approach your victim...

-
*Ominas* says 'pGlgL] S\OY l^S'
*Lyam* has arrived from the north, riding a warhorse.

*
*Corath* says 'i KM Bde`@U'
*Un* struggles to barrel down on you, a steel-shafted lance aimed at your chest.

-
*Corath* tries to slash you, but you deflect the blow.

=
*Ominas* leaves south riding a warhorse.


*Un* makes a strange sound as you place a sharp, red stone dagger in her back!
*Un* panics, and attempts to flee!

* S HP:Wounded MV:Weary - Corath: Beaten >
Sets up for another PK session where Corath and a charger are involved. Kat posted this on fails previously, here is my view. I know I am safe to let stab roll as soon as Corath is engaged.
* S HP:Wounded MV:Winded > w
Deep Within the Grove
[ obvious exits: E S W ]
The corpse of a shivering tree is lying here. [2]
A shield covered in intricately designed leather lies here.
A brown sack has been left here. [2]

* S HP:Wounded MV:Winded >
Your blood freezes as you hear something's death cry.

s
hide
a
* S HP:Wounded MV:Winded >
Your blood freezes as you hear something's death cry.

* S HP:Wounded MV:Winded > Heart of the Blighted Grove
[ obvious exits: N S W ]
The corpse of a rat is lying here. [3]
The corpse of Zarth is lying here.
*Kat* is standing here, riding a gray palfrey.
*Neal* is standing here, riding a bloodstock stallion.
*Corath* is standing here, riding a bloodstock stallion.

* S HP:Wounded MV:Winded > You attempt to hide yourself.

[back human] ded >
You silently approach your victim...

*
*Kat* starts barreling down on you, a partisan bearing the arms of Ghealdan aimed at your chest.

-
*Corath* tries to slash you, but you dodge the attack.


*Kat* makes a strange sound as you place a sharp, red stone dagger in her back!
*Kat* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Kat*'s death cry.

* S HP:Wounded MV:Winded - Corath: Battered >
*Neal* scythes your body into bloody fragments!
3) Staerek and I were both around winding and noticed smells. We decided not to hit or stab Evaine at commie originally because it looked like an AFK situation. We were ready to leave and she made the mistake of walking out and hitting us;
* S HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Margaux - In the Remains of a Crumbling Tower
Staerek - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.

* S HP:Scratched MV:Winded > shrug
You shrug.

* S HP:Scratched MV:Winded > scan up
A warhorse is here, stamping his feet impatiently.
*Evaine* is standing here, riding a warhorse.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Scratched MV:Winded >
Staerek gets a package of iron rations from a soft leather pouch.

* S HP:Scratched MV:Winded >
Staerek puts a package of iron rations in a soft leather pouch.

* S HP:Scratched MV:Winded > wim
where
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 208 hit points.

* S HP:Scratched MV:Winded > Players in your Zone
--------------------
Margaux - In the Remains of a Crumbling Tower
Staerek - In the Remains of a Crumbling Tower
You catch a faint scent of a horse nearby.
Staerek sips from the red.

* S HP:Scratched MV:Winded > say has been smells here awhile
You say 'has been smells here awhile'

* S HP:Scratched MV:Winded >
The day has begun.
Your heartbeat calms down more as you feel less panicked.
You are hungry.

* S HP:Scratched MV:Winded >
Staerek says 'yeah'

* S HP:Scratched MV:Winded >
*Evaine* has arrived from above, riding a warhorse.

* S HP:Scratched MV:Winded >
*Evaine* tries to strike you, but you parry successfully.

* S HP:Scratched MV:Winded - Evaine: Healthy >
Staerek says 'not into idle killing'

* S HP:Scratched MV:Winded - Evaine: Healthy >
You try to pierce *Evaine*, but she parries successfully.
*Evaine* tries to strike you, but you deflect the blow.
You try to pierce *Evaine*, but she parries successfully.

* S HP:Scratched MV:Winded - Evaine: Healthy > drink skin
You drink the blood.
You don't feel thirsty any more.

* S HP:Scratched MV:Winded - Evaine: Healthy > ch
q
[change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

* S HP:Scratched MV:Winded - Evaine: Healthy > You have to type quit - no less, to quit!

* S HP:Scratched MV:Winded - Evaine: Healthy >
Staerek tries to pierce *Evaine*, but she parries successfully.

* S HP:Scratched MV:Winded - Evaine: Healthy >
*Evaine* panics, and attempts to flee!

* S HP:Scratched MV:Winded - Evaine: Healthy >
*Evaine* leaves up riding a warhorse.

* S HP:Scratched MV:Winded > l
In the Remains of a Crumbling Tower
Once a watchtower for the southern part for the road to Fal Dara and
Tarwin's Gap, this building is now hardly servicable. Whole parts of the
tower have been torn down, making it virtually undefendable. The inside
parts of the tower seem to have been set afire, as the stones facing in are
covered with old soot and burn markings.
[ obvious exits: N E S U ]
Up: Staerek of Shayol Ghul <Shadowspawn> is standing here.

* S HP:Scratched MV:Winded > wim
[change mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 208 hit points.

* S HP:Scratched MV:Winded > u
hide
a
Atop a Crumbling Watch Tower
[ obvious exits: D ]
Down: Staerek of Shayol Ghul <Shadowspawn> is standing here.
A weapon rack stands on the ground here, ready to store weapons.
*Evaine* is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Scratched MV:Winded > You attempt to hide yourself.

[back human] inded >
You silently approach your victim...

=
The Shienaran commander bellows '\Hb XsOJASMv rPtrQtj vPOvL R_J kNT Zwq dVNT^RN'
The Shienaran commander bellows '_b@Fw qv` AVDH FoZkZ zEBCglt G@F fKVP kyQjm@eR'
The Shienaran commander tries to hack you, but you deflect the blow.
The Shienaran commander tries to hack you, but you parry successfully.
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!


The grizzled veteran tries to crush you, but you dodge the attack.
The grizzled veteran tries to crush you, but you parry successfully.
The grizzled veteran tries to pound you, but you deflect the blow.
The grizzled veteran tries to pound you, but you deflect the blow.
A sergeant tries to slash you, but you deflect the blow.
You pierce the Shienaran commander's body.
The Shienaran commander hacks your body hard.
*Evaine* makes a strange sound as you place a sharp, red stone dagger in her back!
*Evaine* panics, and attempts to flee!

* S HP:Scratched MV:Winded - the Shienaran commander: Healthy >
*Evaine* leaves down riding a warhorse.

* S HP:Scratched MV:Winded - the Shienaran commander: Healthy > flee

A sergeant gallantly rescues the Shienaran commander!
The Shienaran commander says '[Nw BJsH\A_LX` KJq ylgZ Bmi wOe\CR fBou zjDktZ '
The Shienaran commander tries to hack you, but you deflect the blow.

* S HP:Scratched MV:Winded - a sergeant: Scratched > x
*Evaine* has arrived from below, riding a warhorse.
PANIC! You couldn't escape!

* S HP:Scratched MV:Winded - a sergeant: Scratched > The Shienaran commander hacks your body extremely hard.
You pierce a sergeant's body very hard.
A sergeant slashes your head hard.
The grizzled veteran tries to crush you, but you dodge the attack.
The grizzled veteran tries to crush you, but you dodge the attack.
The grizzled veteran tries to pound you, but you deflect the blow.
The grizzled veteran tries to pound you, but you deflect the blow.
[k light]
You do the best you can!

* S HP:Hurt MV:Winded - a sergeant: Scratched > flee
*Evaine* panics, and attempts to flee!
You panic and attempt to flee!


You flee head over heels.
In the Remains of a Crumbling Tower
[ obvious exits: N E S U ]
Up: Staerek of Shayol Ghul <Shadowspawn> is standing here.

* S HP:Hurt MV:Winded > x
x
[k light]
They aren't here.

x
* S HP:Hurt MV:Winded > *Evaine* has arrived from above, riding a warhorse.
[k light]
You try to pierce *Evaine*, but she deflects the blow.
Staerek tells you 'she crit'

* S HP:Hurt MV:Winded - Evaine: Critical > [k light]
You do the best you can!

x
* S HP:Hurt MV:Winded - Evaine: Critical >
Staerek tries to pierce *Evaine*, but she deflects the blow.

x
* S HP:Hurt MV:Winded - Evaine: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Winded - Evaine: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Winded - Evaine: Critical > ch

*Evaine* panics, and attempts to flee!

x
* S HP:Hurt MV:Winded - Evaine: Critical > [change mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.

x
* S HP:Hurt MV:Winded - Evaine: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Winded - Evaine: Critical > x
[k light]
You do the best you can!

x
* S HP:Hurt MV:Winded - Evaine: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Winded - Evaine: Critical > Staerek tries to pierce *Evaine*, but she parries successfully.
You try to pierce *Evaine*, but she deflects the blow.
Staerek tries to pierce *Evaine*, but she deflects the blow.
[k light]
You do the best you can!

x
* S HP:Hurt MV:Winded - Evaine: Critical >
*Evaine* leaves up riding a warhorse.

* S HP:Hurt MV:Winded > x
[k light]
They aren't here.

* S HP:Hurt MV:Winded > x
[k light]
They aren't here.

* S HP:Hurt MV:Winded > [k light]
They aren't here.

u
* S HP:Hurt MV:Winded > x
Atop a Crumbling Watch Tower
[ obvious exits: D ]
A weapon rack stands on the ground here, ready to store weapons.
Staerek of Shayol Ghul <Shadowspawn> is here, fighting Evaine.
*Evaine* is here, fighting Staerek, riding a warhorse.
A warhorse is here, stamping his feet impatiently.
A Shienaran sergeant watches for the enemy here.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.
Grimly steadfast, a Shienaran commander prepares for battle.

* S HP:Hurt MV:Winded > [k light]
You try to pierce *Evaine*, but she parries successfully.

* S HP:Hurt MV:Winded - Staerek: Hurt - Evaine: Critical >
*Evaine* panics, and attempts to flee!

* S HP:Hurt MV:Winded - Staerek: Hurt - Evaine: Critical >
The Shienaran commander bellows 'UnV YSKVZHpB wYRaBOL Q[WOg oYq tVq ?MC od^?hmZ'
The Shienaran commander bellows 'Yj^fW BdK YcUl N@bvT BmVyFnf vVH XGdL YScxcgao'
The Shienaran commander hacks Staerek's body.
The Shienaran commander bellows 'JTC WsfLKIGu FmctS[N HuWOS jet CTU eb` rfpbJug'
The Shienaran commander bellows 'ZbogW YqP J\m\ ?n[yq UcFJgl` wTw iJTu ]xaBLtt]'
A sergeant joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran joins the Shienaran commander's fight!
The grizzled veteran crushes Staerek's body.
The grizzled veteran crushes Staerek's body.
The grizzled veteran tries to pound Staerek, but he deflects the blow.
The grizzled veteran barely pounds Staerek's body.
A sergeant slashes Staerek's left arm.
The Shienaran commander hacks Staerek's body.
You try to pierce *Evaine*, but she deflects the blow.
Staerek pierces *Evaine*'s right arm very hard.
*Evaine* is dead! R.I.P.
Your blood freezes as you hear *Evaine*'s death cry.
4) Evaine part 2, earlier in the day two channies had beaten Zankou and I at Oasis. How you ask? Zankou was chilled and Evaine outbashed him. In a later session I would use her bashing to my advantage;
You flee head over heels.
A Winding Road
[ obvious exits: E S W ]

* S HP:Healthy MV:Weary > s
An Oasis
[ obvious exits: N E W ]
A green-leafed herb grows here.
A shallow pool of water has collected on the ground.
A remnant of the Age of Legends juts from the soil.
*Evaine* is standing here, riding a warhorse.

hide
* S HP:Healthy MV:Weary > a
You attempt to hide yourself.

[back human] ry >
You silently approach your victim...

=
You dodge a bash from *Evaine* who loses her balance and falls!


*Evaine* makes a strange sound as you place a silver-winged basilard in her back!
*Evaine* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Evaine*'s death cry.
5) I went to TV looking for a good book to read, rumor is they have a nice library. On my initial pass through there was nothing of note but noticed something on scan as I was leaving.
Underneath the Central Dome
[ obvious exits: N E S W ]
North: *Verne* is resting here.
South: A librarian peers at you.

* S HP:Hurt MV:Tiring > n
hide
a
A Large Reading Room
[ obvious exits: S ]
*Verne* is resting here.
A Brown Sister sits here pensively.
A Brown Sister sits here pensively.

* S HP:Hurt MV:Tiring > You attempt to hide yourself.

[back human] >
You silently approach your victim...


*Verne* makes a strange sound as you place a silver-winged basilard in her back!
*Verne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Verne*'s death cry.

Harmon
Posts: 3
Joined: Sun Jun 07, 2020 2:07 pm

Re: Margaux scowls darkly.

Post by Harmon » Sat Aug 15, 2020 6:47 pm

:)

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Sat Aug 15, 2020 6:55 pm

6) A lot of the log is removed because a sblader meleeing a basher to death is boring. I would have resorted to hit fleeing sooner but Ominas and Koschei had just chased me up Caralain and I did not want to build up any flee lag. Luckily I was right and I was able to flee from Koschei before he could bash me at beaten.
o S HP:Hurt MV:Weary > The Blight
[ obvious exits: N E S ]
North: A huge trolloc marked with a whirlwind snorts here.
South: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > s
x
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Hurt MV:Weary > The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Hurt MV:Weary > [k light]
You pierce *Isabel*'s body.

* S HP:Hurt MV:Weary - Isabel: Critical > where
x
Players in your Zone
--------------------
Margaux - The Blight
You catch a faint scent of a horse nearby.

* S HP:Hurt MV:Weary - Isabel: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Critical > x
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Critical > x
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Critical >
You tickle *Isabel*'s right leg with your pierce.

* S HP:Hurt MV:Weary - Isabel: Critical > x

You barely pierce *Isabel*'s right leg.

* S HP:Hurt MV:Weary - Isabel: Critical > [k light]
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Critical > x
[k light]
You do the best you can!

* S HP:Hurt MV:Weary - Isabel: Critical > x
[k light]
You do the best you can!

- Isabel: Critical >
*Isabel* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Weary - Isabel: Critical > x

*Isabel* pounds your body into bloody fragments!

* S HP:Wounded MV:Weary - Isabel: Critical >
A shrill piercing scream reverberates through the area.
*Isabel* pounds your left arm into bloody fragments!

* S HP:Wounded MV:Weary - Isabel: Critical > l

*Isabel* pounds your body into bloody fragments!

ry - Isabel: Critical >
*Isabel* pounds your right hand into bloody fragments!
You are interrupted and stop what you are doing.
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[k light]
They aren't here.

o S HP:Battered MV:Weary > The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Weary > w
x
The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Battered MV:Weary > [k light]
You pierce *Isabel*'s right leg.

* S HP:Battered MV:Weary - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.

* S HP:Battered MV:Weary - Isabel: Critical > flee
You panic and attempt to flee!


*Isabel* tries to pound you, but you deflect the blow.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Battered MV:Weary > w
x
In a Dying Orchard
[ obvious exits: E S W ]
A cringing trolloc whelp cowers before you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

o S HP:Battered MV:Weary > [k light]
They aren't here.

o S HP:Battered MV:Weary > e
s
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

x
o S HP:Battered MV:Weary > The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Battered MV:Weary > [k light]
You tickle *Isabel*'s right leg with your pierce.

* S HP:Battered MV:Weary - Isabel: Critical >
You pierce *Isabel*'s body.
You pierce *Isabel*'s right leg.

* S HP:Battered MV:Weary - Isabel: Critical > flee
You panic and attempt to flee!


*Isabel* sends you sprawling with a powerful bash!


*Isabel* pounds your body extremely hard.


*Isabel* pounds your head into bloody fragments!

e
e
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N S W ]

o S HP:Beaten MV:Weary > Alas, you cannot go that way...

o S HP:Beaten MV:Weary >
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.

o S HP:Beaten MV:Weary > w
w
The Blight
[ obvious exits: N E S W ]
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > x
The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Weary > [k light]
You tickle *Isabel*'s body with your pierce.

* S HP:Beaten MV:Weary - Isabel: Critical > flee
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > s
x
The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Weary > [k light]
You barely pierce *Isabel*'s body.

* S HP:Beaten MV:Weary - Isabel: Critical >
*Isabel* tries to pound you, but you deflect the blow.
You barely pierce *Isabel*'s head.

* S HP:Beaten MV:Weary - Isabel: Critical >
*Isabel* tries to pound you, but you parry successfully.
You tickle *Isabel*'s head with your pierce.

flee
You panic and attempt to flee!l: Critical >


A shrill piercing scream reverberates through the area.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o S HP:Beaten MV:Weary > s
x
The Blight
[ obvious exits: N E ]
*Isabel* is standing here, riding a gray palfrey.

* S HP:Beaten MV:Weary > [k light]
You tickle *Isabel*'s right foot with your pierce.

* S HP:Beaten MV:Weary - Isabel: Critical >
*Koschei* has arrived from the north.
A rat has arrived from the north.

* S HP:Beaten MV:Weary - Isabel: Critical >
*Isabel* tries to pound you, but you deflect the blow.
You barely pierce *Isabel*'s body.
*Isabel* is stunned, but will probably regain consciousness...
You barely pierce *Isabel*'s body.
*Isabel* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Isabel*'s death cry.

* S HP:Beaten MV:Weary >
*Koschei* tries to hack you, but you parry successfully.

* S HP:Beaten MV:Weary - Koschei: Healthy > flee
e
You panic and attempt to flee!

e
e
You barely pierce *Koschei*'s body.
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
North: A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
7) Fighting in camp in group PK vs 3 warders is challenging as a rogue. Anomander, Koschei, Ominas, and Kendall had roughed up our group and hit us in camp. Fighting 1s entrance with mobs their group began to flee. Blocking ent was not an option because of the firepower of Koschei and Ominas. I moved 1w of our position to 1n pot to block, only a north flee from 1s ENT would be a safe out. The other 2 exits would lead them to me or they would need to run back thru the group. One of the rare times a human did not flee in the right direction.
Nito blasts *Kendall*'s body.
A ramshorned trolloc cleaves Kendall's left arm.
Zankou blasts *Kendall*'s body hard.
A muzzled trolloc cleaves Kendall's right leg.
A beaked trolloc barely cleaves Kendall's body.

* S HP:Wounded MV:Full > x

*Anomander* panics, and attempts to flee!

* S HP:Wounded MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full > x

*Anomander* leaves north riding a warhorse.

* S HP:Wounded MV:Full > w
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Wounded MV:Full > x
A Trolloc Camp
[ obvious exits: N E S ]
A young trolloc is here, growling with a deep bloodlust.

* S HP:Wounded MV:Full > [k light]
They aren't here.

x
* S HP:Wounded MV:Full > x
x
[k light]
They aren't here.

* S HP:Wounded MV:Full > x
x
[k light]
They aren't here.

x
* S HP:Wounded MV:Fresh > [k light]
They aren't here.

* S HP:Wounded MV:Fresh > [k light]
They aren't here.

* S HP:Wounded MV:Fresh > [k light]
They aren't here.

* S HP:Wounded MV:Fresh > x
*Kendall* has arrived from the east, riding a wild stallion.
[k light]
You pierce *Kendall*'s right arm.
*Kendall* panics, and attempts to flee!

x
* S HP:Wounded MV:Fresh - Kendall: Critical > [k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Kendall: Critical > [k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Kendall: Critical > x

*Kendall* leaves south riding a wild stallion.

* S HP:Wounded MV:Fresh > x
x
[k light]
They aren't here.

* S HP:Wounded MV:Fresh > *Kendall* has arrived from the south, riding a wild stallion.
[k light]
You pierce *Kendall*'s body.
*Kendall* panics, and attempts to flee!

s
* S HP:Wounded MV:Fresh - Kendall: Critical > [k light]
You do the best you can!

* S HP:Wounded MV:Fresh - Kendall: Critical > You barely pierce *Kendall*'s right leg.
*Kendall* is incapacitated and will slowly die, if not aided.
A Ghar'ghael trolloc says 'You Kendall!!! You will die before your time!! '
A Ghar'ghael trolloc cleaves Kendall's right leg very hard.
*Kendall* is dead! R.I.P.
Your blood freezes as you hear *Kendall*'s death cry.

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Sat Aug 15, 2020 6:56 pm

Harmon wrote:
Sat Aug 15, 2020 6:47 pm
:)
And then Harmon demolishes me in WB. You seemed to be inside my head and knew exactly which gate I was going to use, beat me to the north gate and then the west gate. I would post the log but did not save that one.

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Sun Aug 16, 2020 4:52 pm

I bricked earlier on Jules and Zankou made fun of me. Later on someone sent me a tell Jules was spotted Maredo in the basin. I went looking to redeem myself and knowing how quickly Jules fled previously I wanted to make sure this one counted. I caught up with them just east of Maredo on the double grasses Tear Road, went berserk and waited for my opportunity
* S HP:Scratched MV:Weary > z
A *human* slashes the writhing grass's crown into bloody fragments!
*Jules* slices the writhing grass's roots into bloody fragments!
The writhing grass tries to hit Jules, but he parries successfully.
[back jules]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary > z
[back jules]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary > z

* S HP:Scratched MV:Weary > [back jules]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary > z
[back jules]
Backstab them?!? They are in the throes of battle!

* S HP:Scratched MV:Weary >
A *human* slashes the writhing grass's trunk extremely hard.
*Jules* slices the writhing grass's trunk very hard.
The writhing grass is dead! R.I.P.
Your blood freezes as you hear the writhing grass's death cry.

* S HP:Scratched MV:Weary > z
[back jules]
You silently approach your victim...


*Jules* makes a strange sound as you place a silver-winged basilard in his back!
*Jules* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jules*'s death cry.

* S HP:Scratched MV:Weary > nar jules rip

A *human* says 'zqc pp T_[ wcNpEO FeM yk MF FnjC ^Nb Eh'

* S HP:Scratched MV:Weary >
A *human* panics, and attempts to flee!
A *human* leaves west riding a gray palfrey.

* S HP:Scratched MV:Weary > You narrate 'jules rip'

* S HP:Scratched MV:Weary > scalp corpse
You lean over and sever the bloody head from the corpse of Jules.

ch
* S HP:Scratched MV:Weary > [change mood brave]
You try to calm down, but can't.

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Wed Aug 19, 2020 5:18 pm

Sometimes you just get lucky. I knew something up when I had a cancelled timer but took a chance anyway. Castien did later manage to stab me but only down to beaten.
* S HP:Healthy MV:Winded > a
A darkfriend trooper tries to pierce Verne, but she deflects the blow.
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Winded > a
A darkfriend trooper tries to pierce Verne, but she parries successfully.
*Verne* pounds a darkfriend trooper's head hard.
Your heartbeat calms down more as you feel less panicked.
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a

A darkfriend trooper tries to pierce Verne, but she parries successfully.
*Verne* pounds a darkfriend trooper's body very hard.

* S HP:Healthy MV:Tiring > [back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
You silently approach your victim...


A darkfriend trooper pierces Verne's right leg.
*Verne* pounds a darkfriend trooper's left leg extremely hard.
A darkfriend trooper is mortally wounded, and will die soon, if not aided.

a
Cancelled.
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring > a
[back human]
Backstab them?!? They are in the throes of battle!

* S HP:Healthy MV:Tiring >
*Verne* pounds a darkfriend trooper's left arm into bloody fragments!
A darkfriend trooper is dead! R.I.P.
Your blood freezes as you hear a darkfriend trooper's death cry.
A darkfriend trooper stops following a darkfriend leader.

a
[back human] ing >
You silently approach your victim...

=
*Castien* clumsily approaches you with a pair of moonstone hilted dirks, but you fend off the attack.


*Verne* makes a strange sound as you place a silver-winged basilard in her back!
*Verne* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Verne*'s death cry.

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Mon Aug 24, 2020 4:47 pm

Unfortunately, I was the only one logging and my job was to block. I wandered off the block late in the fight when Cruzer and Ramavan both narrated to hit. They were both very crit but I wasnt really needed and should have stayed on my block.
* S HP:Healthy MV:Strong >
Riurk skillfully picks the lock of the gate.

* S HP:Healthy MV:Strong >
Riurk opens the gate.

* S HP:Healthy MV:Strong >
Riurk leaves west.
Hadrin leaves west.
Blytzkrieg leaves west.
Ramavan leaves west.
You follow Riurk.

The Gate
[ obvious exits: N E S W U ]
North: A city guardsman patrols Falme with smug confidence.
East: Vesuvi the Wretched Predator is standing here.
South: A young Morat'torm carries out the orders of his superiors.
West: A conscripted soldier now fights for the Seanchan.
Up: A guard watches the traffic flow by.
A stout wooden barrel stands nearby.
An iron lantern hangs from the wall above the gate.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
The Deathwatch Guard has murder in his eyes.
A Seanchan invasion commander evaluates his soldier's readiness.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A lanky Seanchan guard surveys traffic at the gate.
A huge reddish brown lopar is ready to strike at intruders.
Cruzer has arrived from the east.
Vesuvi has arrived from the east.

* S HP:Healthy MV:Strong >
Riurk leaves north.
Hadrin leaves north.
Blytzkrieg leaves north.
Ramavan leaves north.
You follow Riurk.

Inland Road
[ obvious exits: N S ]
South: Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
A city guardsman patrols Falme with smug confidence.
Cruzer has arrived from the south.
Vesuvi has arrived from the south.

* S HP:Healthy MV:Strong >
Hadrin leaves north.
Blytzkrieg leaves north.
You follow Riurk.

North Corner
[ obvious exits: S W ]
South: Vesuvi the Wretched Predator is standing here.
West: A city guardsman patrols Falme with smug confidence.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
Cruzer has arrived from the south.
Vesuvi has arrived from the south.

* S HP:Healthy MV:Strong >
Cruzer narrates 'hitting'

* S HP:Healthy MV:Strong >
Riurk leaves west.
Hadrin leaves west.
Blytzkrieg leaves west.
Ramavan leaves west.
You follow Riurk.

North Street
[ obvious exits: N E S W ]
North: The Falme herald stands here, trying to catch your eye.
East: Vesuvi the Wretched Predator is standing here.
South: A city guardsman patrols Falme with smug confidence.
West: A city guardsman patrols Falme with smug confidence.
An iron lantern hangs from the wall above the gate.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
A city guardsman patrols Falme with smug confidence.
Cruzer has arrived from the east.
Vesuvi has arrived from the east.

* S HP:Healthy MV:Strong >
Riurk leaves south.
Hadrin leaves south.
Blytzkrieg leaves south.
You follow Riurk.

On the Steps of a Large House
[ obvious exits: N S ]
North: Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
A city guardsman patrols Falme with smug confidence.
Cruzer has arrived from the north.
Vesuvi has arrived from the north.

* S HP:Healthy MV:Strong >
Riurk opens the woodendoor.

* S HP:Healthy MV:Strong >
Riurk leaves south.
Hadrin leaves south.
Blytzkrieg leaves south.
You follow Riurk.

A Well Kept Entryway
[ obvious exits: N E S ]
North: Vesuvi the Wretched Predator is standing here.
East: The bounty hunter stands here, offering a sweet deal.
South: A city guardsman patrols Falme with smug confidence.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
Cruzer has arrived from the north.
Vesuvi has arrived from the north.

* S HP:Healthy MV:Strong >
Riurk closes the woodendoor.

* S HP:Healthy MV:Strong >
Riurk says 'woodendoor is door'

* S HP:Healthy MV:Strong >
Riurk says 'going'

* S HP:Healthy MV:Strong >
Riurk leaves east.
Hadrin leaves east.
Blytzkrieg leaves east.
You follow Riurk.

The Front Hall
[ obvious exits: E W ]
West: Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
The bounty hunter stands here, offering a sweet deal.
Cruzer has arrived from the west.
Vesuvi has arrived from the west.

* S HP:Healthy MV:Strong >
Riurk leaves east.
Hadrin leaves east.
Blytzkrieg leaves east.
Ramavan leaves east.
You follow Riurk.

Stairs at the End of A Hall
[ obvious exits: S W U ]
West: Vesuvi the Wretched Predator is standing here.
Up: An Imperial Army soldier is busy serving the Empress.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
Cruzer has arrived from the west.
Vesuvi has arrived from the west.

* S HP:Healthy MV:Strong >
Hadrin leaves up.
Blytzkrieg leaves up.
You follow Riurk.

At the Top of the Stairs
[ obvious exits: S W D ]
South: *Tidal* is standing here.
*Tidal* is surrounded by a shimmering white aura!
Down: Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
An Imperial Army soldier is busy serving the Empress.
Cruzer has arrived from below.
Vesuvi has arrived from below.

* S HP:Healthy MV:Strong >
Riurk leaves south.
Hadrin leaves south.
Blytzkrieg leaves south.
You follow Riurk.

A Short Hall
[ obvious exits: N W ]
North: Vesuvi the Wretched Predator is standing here.
West: A Seanchan invasion commander evaluates his soldier's readiness.
A thin breastplate of steel gleams in the light here.
The corpse of a Seanchan Imperial guard is lying here.
A soft leather pouch has been discarded here. [3]
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
*Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
*Ominas* is standing here.
*Ominas* is surrounded by a shimmering white aura!
*Tidal* is standing here.
*Tidal* is surrounded by a shimmering white aura!
A seanchan boy is running around.
Cruzer has arrived from the north.
Vesuvi has arrived from the north.

* S HP:Healthy MV:Strong >
Riurk tries to blast *Verne*, but she parries successfully.

x
* S HP:Healthy MV:Strong > [k light]
You try to pierce *Ominas*, but he deflects the blow.

* S HP:Healthy MV:Strong - Ominas: Battered >
Ramavan tries to pound *Tidal*, but he deflects the blow.

* S HP:Healthy MV:Strong - Ominas: Battered >
Blytzkrieg scythes *Ominas*'s right arm hard.
*Ominas* panics, and attempts to flee!
Riurk closes the door.

* S HP:Healthy MV:Strong - Ominas: Battered >
You try to pierce *Ominas*, but he deflects the blow.
Hadrin tries to pound *Tidal*, but he deflects the blow.

* S HP:Healthy MV:Strong - Ominas: Battered >
Vesuvi gets a cup of thready brown tea from a backpack.

* S HP:Healthy MV:Strong - Ominas: Battered >
Hadrin pounds *Tidal*'s left leg.
A seanchan boy panics, and attempts to flee!
A seanchan boy leaves north.
*Tidal* strikes Ramavan's body.
Ramavan tries to pound *Tidal*, but he parries successfully.
*Ominas* tries to slash you, but you parry successfully.
You try to pierce *Ominas*, but he deflects the blow.
*Verne* tickles Riurk's left leg with her slice.
Riurk blasts *Verne*'s head hard.
Cruzer tries to pound *Verne*, but she deflects the blow.
Ramavan gets a cup of thready brown tea from a belt pack.

* S HP:Healthy MV:Strong - Ominas: Battered >
Ramavan quaffs a cup of thready brown tea.

look north
* S HP:Healthy MV:Strong - Ominas: Battered > Vesuvi quaffs a cup of thready brown tea.

* S HP:Healthy MV:Strong - Ominas: Battered >
*Ominas* opens the door.
Vesuvi tries to blast *Ominas*, but he parries successfully.

* S HP:Healthy MV:Strong - Ominas: Battered >
Riurk closes the door.
*Ominas* opens the door.

* S HP:Healthy MV:Strong - Ominas: Battered >
Riurk closes the door.
*Ominas* opens the door.

* S HP:Healthy MV:Strong - Ominas: Battered >
*Ominas* avoids being bashed by Blytzkrieg who loses his balance and falls!
*Ominas* panics, and attempts to flee!
Riurk closes the door.

* S HP:Healthy MV:Strong - Ominas: Battered >
You try to pierce *Ominas*, but he parries successfully.
*Ominas* opens the door.

* S HP:Healthy MV:Strong - Ominas: Battered >
Cruzer gets a cup of thready brown tea from a backpack.

* S HP:Healthy MV:Strong - Ominas: Battered >
Vesuvi blasts *Ominas*'s left leg.
*Ominas* panics, and attempts to flee!
Cruzer tries to pound *Verne*, but she parries successfully.
Hadrin tries to pound *Tidal*, but he deflects the blow.
*Tidal* tickles Ramavan's left foot with his strike.
You try to pierce *Ominas*, but he deflects the blow.
*Verne* barely slices Riurk's body.
*Verne* tries to slice Cruzer, but he deflects the blow.
Riurk blasts *Verne*'s left arm hard.
Cruzer quaffs a cup of thready brown tea.
*Jules* has arrived from the west.

* S HP:Healthy MV:Strong - Ominas: Battered >
*Verne* panics, and attempts to flee!

close door
* S HP:Healthy MV:Strong - Ominas: Battered >
Riurk closes the door.

* S HP:Healthy MV:Strong - Ominas: Battered > close door
*Verne* leaves north.
It's already closed!

* S HP:Healthy MV:Strong - Ominas: Battered > close door

*Tidal* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Ominas: Battered > close door
It's already closed!

* S HP:Healthy MV:Strong - Ominas: Battered > close door
*Ominas* leaves north.
It's already closed!

* S HP:Healthy MV:Strong > It's already closed!

close door
* S HP:Healthy MV:Strong > close door
It's already closed!

close door
* S HP:Healthy MV:Strong > *Tidal* panics, and attempts to flee!
Ramavan sends *Tidal* sprawling with a powerful bash!
It's already closed!

* S HP:Healthy MV:Strong > close door
It's already closed!

* S HP:Healthy MV:Strong > close door
It's already closed!

* S HP:Healthy MV:Strong > Ramavan pounds *Tidal*'s right leg hard.
Cruzer opens the door.
Ok.

close door
* S HP:Healthy MV:Strong > Cruzer tries to pound *Jules*, but he deflects the blow.
You follow Riurk.

At the Top of the Stairs
[ obvious exits: S W D ]
South: *Jules* is here, fighting Cruzer.
*Jules* is surrounded by a shimmering white aura!
Down: *Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
Riurk the Darkling Master is standing here.
*Ominas* is standing here.
*Ominas* is surrounded by a shimmering white aura!
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.
Vesuvi has arrived from the south.
*Ominas* tries to open the door, but can't.
It's already closed!
Vesuvi sends *Ominas* sprawling with a powerful bash!
*Ominas* panics, and attempts to flee!

* S HP:Healthy MV:Strong > close door
Riurk leaves down.
You follow Riurk.

Stairs at the End of A Hall
[ obvious exits: S W U ]
West: The bounty hunter stands here, offering a sweet deal.
Up: Vesuvi the Wretched Predator is here, fighting Ominas.
Riurk the Darkling Master is standing here.
*Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
I see no door here.

* S HP:Healthy MV:Strong > close door
You follow Riurk.

The Front Hall
[ obvious exits: E W ]
East: *Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
Riurk the Darkling Master is standing here.
The bounty hunter stands here, offering a sweet deal.
I see no door here.

* S HP:Healthy MV:Strong > close door
I see no door here.

close door
* S HP:Healthy MV:Strong > I see no door here.

* S HP:Healthy MV:Strong > x
I see no door here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong >
*Verne* has arrived from the east.
Riurk leaves west.
You follow Riurk.

A Well Kept Entryway
[ obvious exits: N E S ]
East: *Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
South: A city guardsman patrols Falme with smug confidence.
Riurk the Darkling Master is standing here.

* S HP:Healthy MV:Strong >
*Verne* has arrived from the east.

* S HP:Healthy MV:Strong >
Irzerk narrates 'where do i go?'
Riurk tries to blast *Verne*, but she parries successfully.

x
* S HP:Healthy MV:Strong > *Verne* tickles Riurk's right arm with her slice.
Riurk tries to blast *Verne*, but she parries successfully.
[k light]
You barely pierce *Verne*'s right arm.

* S HP:Healthy MV:Strong - Riurk: Scratched - Verne: Scratched > x
[k light]
You do the best you can!

* S HP:Healthy MV:Strong - Riurk: Scratched - Verne: Scratched >
*Verne* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Riurk: Scratched - Verne: Scratched > close woodendoor
*Verne* leaves east.
It's already closed!

* S HP:Healthy MV:Strong >
Cruzer narrates 'block door'

* S HP:Healthy MV:Strong > x

Blytzkrieg narrates 'i zerk'

* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > x
x
Riurk leaves east.
You follow Riurk.

The Front Hall
[ obvious exits: E W ]
East: *Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
Riurk the Darkling Master is standing here.
The bounty hunter stands here, offering a sweet deal.
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

x
* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > You follow Riurk.

Stairs at the End of A Hall
[ obvious exits: S W U ]
West: The bounty hunter stands here, offering a sweet deal.
Up: *Tidal* is here, fighting Vesuvi.
*Tidal* is surrounded by a shimmering white aura!
Riurk the Darkling Master is standing here.
*Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
[k light]
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Strong - Verne: Scratched > x
x
Riurk tries to blast *Verne*, but she parries successfully.
[k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Scratched > [k light]
You do the best you can!

x
* S HP:Healthy MV:Strong - Verne: Scratched > *Verne* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Scratched > x
[k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Scratched >
*Verne* leaves west.

* S HP:Healthy MV:Strong > x
Riurk leaves west.
You follow Riurk.

The Front Hall
[ obvious exits: E W ]
Riurk the Darkling Master is standing here.
*Verne* is standing here.
*Verne* is surrounded by a shimmering white aura!
The bounty hunter stands here, offering a sweet deal.
[k light]
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Tiring - Verne: Scratched > x

Riurk leaves west.

* S HP:Healthy MV:Tiring - Verne: Scratched > [k light]
You do the best you can!

* S HP:Healthy MV:Tiring - Verne: Scratched > x
[k light]
You do the best you can!

* S HP:Healthy MV:Tiring - Verne: Scratched >
Vesuvi narrates 'am zerk'

* S HP:Healthy MV:Tiring - Verne: Scratched >
*Verne* tries to slice you, but you deflect the blow.
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Tiring - Verne: Scratched >
Riurk has arrived from the west.

* S HP:Healthy MV:Tiring - Verne: Scratched >
*Verne* panics, and attempts to flee!
Riurk blasts *Verne*'s right leg hard.

* S HP:Healthy MV:Tiring - Verne: Hurt >
Vesuvi narrates 'solo here'

* S HP:Healthy MV:Tiring - Verne: Hurt >
You barely pierce *Verne*'s body.

* S HP:Healthy MV:Tiring - Verne: Hurt > nar riurk go get ominas
*Verne* tries to slice you, but you deflect the blow.
*Verne* barely slices Riurk's right hand.
You try to pierce *Verne*, but she deflects the blow.
*Verne* leaves east.
You narrate 'riurk go get ominas'

* S HP:Healthy MV:Tiring > l
The Front Hall
A well swept hardwood floor and floral wall paper are the only things of any
interest in this clean, almost sterile hallway. At the east end of the hallway
is a staircase and an entryway is at the west end of the hall.
[ obvious exits: E W ]
East: A seanchan boy is running around.
Riurk the Darkling Master is standing here.
The bounty hunter stands here, offering a sweet deal.

x
* S HP:Healthy MV:Tiring > x
Riurk leaves west.
You follow Riurk.

A Well Kept Entryway
[ obvious exits: N E S ]
East: The bounty hunter stands here, offering a sweet deal.
South: A city guardsman patrols Falme with smug confidence.
Riurk the Darkling Master is standing here.
[k light]
They aren't here.

* S HP:Healthy MV:Tiring > [k light]
They aren't here.

* S HP:Healthy MV:Tiring > x
x
[k light]
They aren't here.

* S HP:Healthy MV:Tiring > [k light]
They aren't here.

* S HP:Healthy MV:Tiring >
You have been kicked out of Riurk's group!
You stop following Riurk.

* S HP:Healthy MV:Tiring > nar back in door

Riurk says 'block here'

* S HP:Healthy MV:Tiring > x
You narrate 'back in door'

***SPAMMING***

* S HP:Healthy MV:Strong > look north
The woodendoor is closed.

* S HP:Healthy MV:Strong >
*Verne* has arrived from the east.

* S HP:Healthy MV:Strong > look scouth
You do not see that here.

x
* S HP:Healthy MV:Strong > x
[k light]
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Strong - Verne: Hurt > [k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Hurt >
*Verne* tries to slice you, but you deflect the blow.
You try to pierce *Verne*, but she deflects the blow.

* S HP:Healthy MV:Strong - Verne: Hurt >
*Verne* opens the woodendoor.

* S HP:Healthy MV:Strong - Verne: Hurt > close woodendoor
close woodendoor
You try to pierce *Verne*, but she deflects the blow.
Riurk narrates 'we on them'
Ok.

* S HP:Healthy MV:Strong - Verne: Hurt > close woodendoor
*Verne* panics, and attempts to flee!
It's already closed!

* S HP:Healthy MV:Strong - Verne: Hurt > It's already closed!

* S HP:Healthy MV:Strong - Verne: Hurt >
*Verne* leaves south.

* S HP:Healthy MV:Strong > nar on vern
You narrate 'on vern'

* S HP:Healthy MV:Strong > close woodendoor
x

Vesuvi narrates 'rip tazier'

* S HP:Healthy MV:Strong > It's already closed!

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > x

Cruzer narrates 'dying'

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > x
x
*Verne* has arrived from the south.
Hadrin narrates 'taz rip'
[k light]
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Strong - Verne: Hurt > [k light]
You do the best you can!

x
* S HP:Healthy MV:Strong - Verne: Hurt > x
[k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Hurt > [k light]
You do the best you can!

* S HP:Healthy MV:Strong - Verne: Hurt >
Cruzer narrates 'hit'

* S HP:Healthy MV:Strong - Verne: Hurt >
*Verne* panics, and attempts to flee!

* S HP:Healthy MV:Strong - Verne: Hurt >
You pierce *Verne*'s right leg very hard.

* S HP:Healthy MV:Strong - Verne: Hurt > close woodendoor
You try to pierce *Verne*, but she deflects the blow.
It's already closed!

x
* S HP:Healthy MV:Strong - Verne: Hurt > x
*Verne* leaves east.
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

x
* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

x
* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong >
l
* S HP:Healthy MV:Strong > A Well Kept Entryway
[ obvious exits: N E S ]
East: A seanchan boy is running around.
South: A city guardsman patrols Falme with smug confidence.

x
* S HP:Healthy MV:Strong > [k light]
They aren't here.

x
* S HP:Healthy MV:Strong >
Hadrin has arrived from the east.

***SPAMMING***

x
* S HP:Healthy MV:Strong > x
Hadrin can't seem to regain control of himself.
Riurk leaves east.
Hadrin leaves east.

Vesuvi narrates 'on 1u'

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > Blytzkrieg narrates 'jules beat'


* S HP:Healthy MV:Strong > Ramavan narrates '1e silvak'
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.


* S HP:Healthy MV:Strong > x
x
Cruzer narrates 'r1e silva'
[k light]
They aren't here.

* S HP:Healthy MV:Strong > l
[k light]
They aren't here.

* S HP:Healthy MV:Strong > A Well Kept Entryway
Neat, clean walls and floors, sparsely but well decorated give this entryway
a pleasant, but efficient look. A large wooden door to the north leads
outside. East is a similarly kept hallway, and what appears to be a kitchen
is south of here.
[ obvious exits: N E S ]
East: A seanchan boy is running around.
South: A city guardsman patrols Falme with smug confidence.

x
* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > scan e
A seanchan boy is running around.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Strong > x
x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > [k light]
They aren't here.

x
* S HP:Healthy MV:Strong > x
x
Blytzkrieg narrates 'kali sat'
[k light]
They aren't here.

* S HP:Healthy MV:Strong > Cruzer narrates '1e ssilvak now'

* S HP:Healthy MV:Strong > Vesuvi has arrived from the east.

* S HP:Healthy MV:Strong > x
Riurk narrates 'jules rip'
[k light]
They aren't here.

* S HP:Healthy MV:Strong > Riurk leaves east.
Vesuvi leaves east.

Ramavan narrates 'help'

* S HP:Healthy MV:Strong > [k light]
They aren't here.

* S HP:Healthy MV:Strong > x
[k light]
They aren't here.

* S HP:Healthy MV:Strong > Cruzer narrates 'all hit 1e silvak'

* S HP:Healthy MV:Strong > l
Ramavan narrates '1e silvak'

* S HP:Healthy MV:Strong > e
e
The Front Hall
[ obvious exits: E W ]
East: An Imperial Army soldier is busy serving the Empress.
A seanchan boy is running around.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Strong > u
Stairs at the End of A Hall
[ obvious exits: S W U ]
West: A seanchan boy is running around.
Up: *Verne* is standing here.
The corpse of Jules is lying here.
An Imperial Army soldier is busy serving the Empress.

* S HP:Healthy MV:Strong > At the Top of the Stairs
[ obvious exits: S W D ]
South: *Verne* is standing here.
Down: An Imperial Army soldier is busy serving the Empress.
The corpse of Taziar is lying here.
*Kali* is standing here.

* S HP:Healthy MV:Strong > x
[k light]
You try to pierce *Kali*, but she parries successfully.

* S HP:Healthy MV:Strong - Kali: Critical >
*Kali* tries to strike you, but you deflect the blow.
You try to pierce *Kali*, but she parries successfully.
Your blood freezes as you hear someone's death cry.
You try to pierce *Kali*, but she deflects the blow.
Hadrin narrates 'kali crit'

* S HP:Healthy MV:Fresh - Kali: Critical >
*Kali* panics, and attempts to flee!

* S HP:Healthy MV:Fresh - Kali: Critical >
Cruzer has arrived from the south.

* S HP:Healthy MV:Fresh - Kali: Critical >
*Kali* leaves south.

* S HP:Healthy MV:Fresh > x
[k light]
They aren't here.

* S HP:Healthy MV:Fresh > s
x
Cruzer leaves south.
A Short Hall
[ obvious exits: N W ]
The corpse of Ominas is lying here.
A thin breastplate of steel gleams in the light here.
A soft leather pouch has been discarded here. [3]
Cruzer the Darkling Senior is standing here.
*Kali* is here, fighting Hadrin.
*Verne* is here, fighting Blytzkrieg.
Vesuvi the Wretched Predator is here, fighting Kitiara.
Hadrin Collider, Infected Squirm is here, fighting Kali.
Riurk the Darkling Master is here, fighting Verne.
*Kitiara* is here, fighting Ramavan.
Ramavan the Darkling Master is here, fighting Kitiara.
Blytzkrieg the Darkling Master is here, fighting Verne.

* S HP:Healthy MV:Full > Cruzer tries to pound *Kali*, but she parries successfully.
[k light]
The fighting is too thick and heavy for you to enter the fray!
Vesuvi sends *Kitiara* sprawling with a powerful bash!

x
* S HP:Healthy MV:Full > x
Cruzer tries to pound *Kali*, but she dodges the attack.
*Kali* tickles Hadrin's right leg with her strike.
Ramavan pounds *Kitiara*'s body very hard.
Blytzkrieg tries to scythe *Verne*, but she parries successfully.
Vesuvi blasts *Kitiara*'s body very hard.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full >
Blytzkrieg tries to scythe *Verne*, but she parries successfully.
Vesuvi blasts *Kitiara*'s head very hard.
*Kitiara* panics, and attempts to flee!

* S HP:Healthy MV:Full >
*Kitiara* leaves north.

* S HP:Healthy MV:Full >
*Kitiara* has arrived from the north.

* S HP:Healthy MV:Full >
*Kitiara* panics, and attempts to flee!

* S HP:Healthy MV:Full >
*Verne* avoids being bashed by Riurk who loses his balance and falls!
*Verne* panics, and attempts to flee!

* S HP:Healthy MV:Full >
*Kitiara* leaves north.

x
* S HP:Healthy MV:Full > x
Hadrin sends *Kali* sprawling with a powerful bash!
*Kali* panics, and attempts to flee!
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > *Verne* leaves north.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > n
n

Hadrin pounds *Kali*'s body into bloody fragments!
*Kali* is mortally wounded, and will die soon, if not aided.
Ramavan pounds *Kali*'s left leg into bloody fragments!
*Kali* is dead! R.I.P.
Your blood freezes as you hear *Kali*'s death cry.

* S HP:Healthy MV:Full > At the Top of the Stairs
[ obvious exits: S W D ]
South: Cruzer the Darkling Senior is standing here.
Down: An Imperial Army soldier is busy serving the Empress.
The corpse of Taziar is lying here.
*Verne* is standing here.
*Kitiara* is standing here.

* S HP:Healthy MV:Full > x
Alas, you cannot go that way...

* S HP:Healthy MV:Full > [k light]
You try to pierce *Verne*, but she parries successfully.

* S HP:Healthy MV:Full - Verne: Critical >
You try to pierce *Verne*, but she deflects the blow.

x
* S HP:Healthy MV:Full - Verne: Critical > x
Cruzer has arrived from the south.
*Kitiara* leaves down.
[k light]
You do the best you can!

* S HP:Healthy MV:Full - Verne: Critical > Cruzer leaves down.
[k light]
You do the best you can!

* S HP:Healthy MV:Full - Verne: Critical > x
x
*Verne* panics, and attempts to flee!
[k light]
You do the best you can!

* S HP:Healthy MV:Full - Verne: Critical > Hadrin has arrived from the south.
[k light]
You do the best you can!

* S HP:Healthy MV:Full - Verne: Critical > x

Hadrin pounds *Verne*'s left leg very hard.

* S HP:Healthy MV:Full - Verne: Critical > Hadrin tries to pound *Verne*, but she deflects the blow.
You try to pierce *Verne*, but she parries successfully.
[k light]
You do the best you can!

x
* S HP:Healthy MV:Full - Verne: Critical >
Ramavan has arrived from the south.

* S HP:Healthy MV:Full - Verne: Critical > x
*Verne* leaves down.
[k light]
They aren't here.

* S HP:Healthy MV:Full > [k light]
They aren't here.

x
* S HP:Healthy MV:Full > Blytzkrieg has arrived from the south.
Vesuvi has arrived from the south.
[k light]
They aren't here.

* S HP:Healthy MV:Full > x
d
Blytzkrieg leaves down.
[k light]
They aren't here.

* S HP:Healthy MV:Full > x
Ramavan leaves down.
Vesuvi leaves down.
Stairs at the End of A Hall
[ obvious exits: S W U ]
West: *Verne* is standing here.
Up: Hadrin Collider, Infected Squirm is standing here.
The corpse of Jules is lying here.
Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Riurk the Darkling Master is standing here.
An Imperial Army soldier is busy serving the Empress.

w
* S HP:Healthy MV:Full > Cruzer narrates 'on'
Vesuvi leaves west.
[k light]
They aren't here.

w
* S HP:Healthy MV:Full > The Front Hall
[ obvious exits: E W ]
East: An Imperial Army soldier is busy serving the Empress.
West: Blytzkrieg the Darkling Master is standing here.
Vesuvi the Wretched Predator is here, fighting Verne.
Ramavan the Darkling Master is here, fighting Verne.
*Verne* is here, fighting Vesuvi.
A seanchan boy is running around.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Full > x
A Well Kept Entryway
[ obvious exits: N E S ]
East: Vesuvi the Wretched Predator is here, fighting Verne.
South: A city guardsman patrols Falme with smug confidence.
Blytzkrieg the Darkling Master is here, fighting Kitiara.
Riurk the Darkling Master is standing here.
*Kitiara* is here, fighting Cruzer.
Cruzer the Darkling Senior is here, fighting Kitiara.

* S HP:Healthy MV:Full > x
Blytzkrieg scythes *Kitiara*'s left leg hard.
Your blood freezes as you hear someone's death cry.
Cruzer tries to pound *Kitiara*, but she deflects the blow.
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > x
x
[k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full >
*Kitiara* leaves east.

* S HP:Healthy MV:Full >
Hadrin has arrived from the east.
*Kitiara* has arrived from the east.

* S HP:Healthy MV:Full >
Blytzkrieg tries to scythe *Kitiara*, but she deflects the blow.
Cruzer tries to pound *Kitiara*, but she deflects the blow.

* S HP:Healthy MV:Full >
Blytzkrieg scythes *Kitiara*'s body hard.
*Kitiara* panics, and attempts to flee!
Vesuvi narrates 'heh'

* S HP:Healthy MV:Full > x
x
Blytzkrieg scythes *Kitiara*'s left foot hard.
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Healthy MV:Full > [k light]
The fighting is too thick and heavy for you to enter the fray!

* S HP:Healthy MV:Full > x
[k light]
The fighting is too thick and heavy for you to enter the fray!

x
* S HP:Healthy MV:Full > *Kitiara* leaves east.
[k light]
They aren't here.

x
* S HP:Healthy MV:Full > [k light]
They aren't here.

* S HP:Healthy MV:Full > x
[k light]
They aren't here.

* S HP:Healthy MV:Full > x
[k light]
They aren't here.

* S HP:Healthy MV:Full > [k light]
They aren't here.

e
* S HP:Healthy MV:Full > x
Riurk leaves east.
Hadrin leaves east.
Blytzkrieg leaves east.
The Front Hall
[ obvious exits: E W ]
East: A seanchan boy is running around.
West: Cruzer the Darkling Senior is standing here.
The corpse of Verne is lying here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.
*Kitiara* is lying here, incapacitated.
Vesuvi the Wretched Predator is here, fighting Kitiara.
Ramavan the Darkling Master is here, fighting Kitiara.
The bounty hunter stands here, offering a sweet deal.

* S HP:Healthy MV:Full > Blytzkrieg scythes *Kitiara*'s body extremely hard.
*Kitiara* is dead! R.I.P.
Your blood freezes as you hear *Kitiara*'s death cry.
Hadrin leaves east.
[k light]
They aren't here.

* S HP:Healthy MV:Full >
Blytzkrieg leaves east.
Ramavan leaves east.
Vesuvi leaves east.

* S HP:Healthy MV:Full > x
x
Cruzer narrates 'entrance'
[k light]
They aren't here.

* S HP:Healthy MV:Full > [k light]
They aren't here.

* S HP:Healthy MV:Full > e
x
Stairs at the End of A Hall
[ obvious exits: S W U ]
West: The bounty hunter stands here, offering a sweet deal.
Up: Vesuvi the Wretched Predator is standing here.
The corpse of Jules is lying here.
A seanchan boy is running around.
An Imperial Army soldier is busy serving the Empress.
Vesuvi narrates 'rip all'

* S HP:Healthy MV:Full > A seanchan boy gesticulates strangely.
A seanchan boy panics, and attempts to flee!
A seanchan boy leaves up.
[k light]
They aren't here.

* S HP:Healthy MV:Full > u
x
Hadrin narrates 'rip'
At the Top of the Stairs
[ obvious exits: S W D ]
South: Vesuvi the Wretched Predator is standing here.
Down: An Imperial Army soldier is busy serving the Empress.
The corpse of Taziar is lying here.
A seanchan boy is running around.

* S HP:Healthy MV:Full > [k light]
They aren't here.

* S HP:Healthy MV:Full > s

Riurk narrates 'irp kit'

x
* S HP:Healthy MV:Full > A Short Hall
[ obvious exits: N W ]
North: A seanchan boy is running around.
The corpse of Kali is lying here.
The corpse of Ominas is lying here.
A thin breastplate of steel gleams in the light here.
A soft leather pouch has been discarded here. [3]
Vesuvi the Wretched Predator is standing here.
Ramavan the Darkling Master is standing here.
Blytzkrieg the Darkling Master is standing here.
Hadrin Collider, Infected Squirm is standing here.
Riurk the Darkling Master is standing here.

* S HP:Healthy MV:Full > Riurk leaves north.
Hadrin leaves north.
Blytzkrieg leaves north.
Vesuvi leaves north.
[k light]
They aren't here.

* S HP:Healthy MV:Full >

* S HP:Healthy MV:Full > scalp corpse
You lean over and sever the bloody head from the corpse of Kali.

* S HP:Healthy MV:Full > scalp 2.corpse
You lean over and sever the bloody head from the corpse of Ominas.

* S HP:Healthy MV:Full > l
A Short Hall
This very narrow hallway appears to have been made by dividing a larger room
with rough plank framing. In contrast to the west wall, the east wall is nicely
decorated with wall paper and painted wood panneling. There are two openings
in the rough plank wall, one directly west of here, and the other down the
hall to the north. At the north end of the hall stairs lead down to the first
floor of the house.
[ obvious exits: N W ]
North: A seanchan boy is running around.
The corpse of Kali is lying here.
The corpse of Ominas is lying here.
A thin breastplate of steel gleams in the light here.
A soft leather pouch has been discarded here. [3]

* S HP:Healthy MV:Full >
Ramavan narrates 'is that all of em?'

* S HP:Healthy MV:Full >
Hadrin has arrived from the north.

* S HP:Healthy MV:Full >
Hadrin opens the door.

* S HP:Healthy MV:Full >
Riurk has arrived from the north.
Blytzkrieg has arrived from the north.
Cruzer has arrived from the north.

* S HP:Healthy MV:Full >
Hadrin closes the door.

* S HP:Healthy MV:Full > give scalp riurk
You give the severed head of Kali the Human slain in Toman Head to Riurk.

* S HP:Healthy MV:Full >
Riurk narrates 'they all rip :)'

* S HP:Healthy MV:Full >
Cruzer narrates 'loot it up'

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Sun Sep 06, 2020 9:06 am

Kendall bashed me crit and chased me to camp where he elected not to engage after Razhak came to save me. We end up walking back to dusty where I made a massive mistake and 100% deserved to be killed. Nice stab Fermin, one of these days I will get you. Lesson learned never ever stop spamming to narrate something silly.
You narrate 'didnt even try for the kill'

* S HP:Wounded MV:Strong >
Suddenly *someone* places a pair of moonstone hilted dirks in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Margaux scowls darkly.

Post by Detritus » Sun Sep 06, 2020 9:47 pm

I liked this part.
*Jules* makes a strange sound as you place a silver-winged basilard in his back!
*Jules* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jules*'s death cry.

* S HP:Scratched MV:Weary > nar jules rip

A *human* says 'zqc pp T_[ wcNpEO FeM yk MF FnjC ^Nb Eh'

* S HP:Scratched MV:Weary >
A *human* panics, and attempts to flee!
A *human* leaves west riding a gray palfrey.
*human* is like holy dung a monster!

Margaux
Posts: 27
Joined: Fri Jun 19, 2020 2:08 pm

Re: Margaux scowls darkly.

Post by Margaux » Tue Sep 15, 2020 1:46 am


* S HP:Healthy MV:Winded > w
hide
a
Hideout
[ obvious exits: E ]
A sturdy pair of boots with metal caps covering the toes rest here.
A set of chainmail leggings lay upon the ground.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A long, heavy sword lies on the ground here.
A pair of sturdy metal half-gauntlets has been set here.
A set of chainmail sleeves lie upon the ground.
A burnished metal breastplate lies here.
A wide steel torc with a dull gleam has been left here.
A large intricately designed helm of metal lies here.
*Rawandle* is resting here.

* S HP:Healthy MV:Winded > You attempt to hide yourself.

[back human] ded >
You silently approach your victim...


*Rawandle* makes a strange sound as you place a silver-winged basilard in his back!
*Rawandle* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Rawandle*'s death cry.

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