A map has been pinned to a board at the well.
[ obvious exits: N E S W ]
North: *Dah* is here, fighting a shaggy brown mare.
East: A gleeman is here, wearing a cloak of different colored patches.
South: A villager woman performs her daily routine.
A banner portraying a red eagle is gently swaying in the wind here.
A hanging lantern lights the path.
A large stone well is here.
A stout wooden barrel stands nearby.
You notice a mirrored lantern is hidden here.
Lord Terinor Lavalle, Acolyte is resting here, riding a draft horse.
A battle-trained destrier stands here, its neck arched.
A villager woman performs her daily routine.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
A Two Rivers militiaman protects his home here.
Roawhin al'Kaden follows in the footsteps of his forebears here.
A hardened farmer stands ready to defend his homeland.
The Emond's Field town crier stands here, spreading the news.
n
h
hide
* S HP:Healthy MV:Full >
North Road Through the Village
The North Road connects Emond's Field with the other small villages of the
Two Rivers and ultimately, to the lands beyond the Tarendrelle River far to
the north. Past the Wagon Bridge to the south, the road becomes the Old
Road. Thatched, peak-roofed homes stretch in all directions, although an
expanse opens up the south, indicating the presence of a Village Green.
[ obvious exits: N E S W ]
North: A black cat meanders to an unknown destination.
East: A villager woman performs her daily routine.
South: West: A deft herbalist stands here, packaging herbs.
*Dah* is here, fighting a shaggy brown mare.
*Erulak* is standing here, riding a shadow stallion.
A shaggy brown mare is lying here, incapacitated.
b
backstab h.dark
* S HP:Healthy MV:Full >
*Dah* pounds a shaggy brown mare's left foot into bloody fragments!
A shaggy brown mare is dead! R.I.P.
Your blood freezes as you hear a shaggy brown mare's death cry.
You attempt to hide yourself.
* S HP:Healthy MV:Strong > You silently approach your victim...
-=
+*
*+
=-
-
=+
*Erulak* tries to lance you, but you parry successfully.
*
*Dah* makes a strange sound as you place a wicked sharp iron poker in his back!
*Dah* panics, and attempts to flee!
* S HP:Healthy MV:Fresh - Erulak: Healthy >
*Dah* leaves west. <<
* S HP:Healthy MV:Fresh - Erulak: Healthy >
Drunkenly figuring out whats going on....
* S HP:Hurt MV:Tiring - Dah: Beaten >
2
kill dark
You dodge a bash from *Dah* who loses his balance and falls!
You do the best you can!
* S HP:Hurt MV:Tiring - Dah: Beaten >
*Shaxx* barely pierces *Dah*'s body.
You barely pierce *Dah*'s body.
* S HP:Hurt MV:Tiring - Dah: Critical >
cpo
[change posture offensive]
Posture changed to: Offensive
* S HP:Hurt MV:Tiring - Dah: Critical >
*Shaxx* pierces *Dah*'s right leg.
You pierce *Dah*'s right arm.
*Shaxx* barely pierces *Dah*'s body.
You pierce *Dah*'s body.
* S HP:Hurt MV:Tiring - Dah: Critical >
tt
rem dagger;draw spike;throw;wield dagger
You stop using a wicked sharp iron poker.
* S HP:Hurt MV:Tiring - Dah: Critical > You try to quietly draw a throwing spike from a set of cloth
sleeves.
* S HP:Hurt MV:Tiring - Dah: Critical >
You throw a throwing spike at *Dah*.
* S HP:Hurt MV:Tiring - Dah: Critical >
A throwing spike arcs through the air.
*Shaxx* gets a dagger from a backpack.
* S HP:Hurt MV:Tiring - Dah: Critical >
*Dah* grunts in pain as he is struck by a throwing spike.
You wield a wicked sharp iron poker.
* S HP:Hurt MV:Tiring - Dah: Critical >
*Shaxx* barely tickles *Dah*'s left hand with his pierce.
*Dah* tries to pound you, but you parry successfully.
* S HP:Hurt MV:Tiring - Dah: Critical >
*Shaxx* pierces *Dah*'s right arm.
*Dah* tries to pound you, but you deflect the blow.
You barely pierce *Dah*'s body.
tt
rem dagger;draw spike;throw;wield dagger
* S HP:Hurt MV:Tiring - Dah: Critical >
You stop using a wicked sharp iron poker.
* S HP:Hurt MV:Tiring - Dah: Critical >
You try to quietly draw a throwing spike from a jeweled wristcuff.
* S HP:Hurt MV:Tiring - Dah: Critical > You throw a throwing spike at *Dah*.
* S HP:Hurt MV:Tiring - Dah: Critical >
A throwing spike arcs through the air.
* S HP:Hurt MV:Tiring - Dah: Critical >
*Shaxx* barely pierces *Dah*'s body.
*Dah* is incapacitated and will slowly die, if not aided.
* S HP:Hurt MV:Tiring - Dah: Critical >
A throwing spike rips through *Dah*'s guts as he collapses to the ground.
*Dah* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Dah*'s death cry.
* S HP:Hurt MV:Tiring > You wield a wicked sharp iron poker.
I never kill anyone anymore but I still love throwing spikes. Anyone else got some nice projectile logs?