1v1 with an unexpected ending!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Bludlust
Posts: 9
Joined: Wed Apr 03, 2019 3:19 pm

1v1 with an unexpected ending!

Post by Bludlust » Wed Mar 18, 2020 9:41 pm

* HP:Healthy MV:Fresh >
A trolloc scout narrates 'Humans at the Gap!' What's this?!
The black flame surges and Khugd steps from within its depths.

* HP:Healthy MV:Fresh >
st
l
A trolloc scout narrates 'Humans at the Gap!' Must go assist the poor lonely scout!
You are already standing.

* HP:Healthy MV:Fresh > The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A revolting well bubbles with the blood of the sacrificed.
A black flame dances here in midair.
You notice the death scalp of a Shienaran footman slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran footman slain in the Blasted Lands is hidden here.
You notice the death scalp of a Shienaran lieutenant slain in the Blasted Lands is hidden here.
Khugd the Veteran Havoc is standing here.
Ningishzidda the Inflicted Servant is standing here.
Kultunk the Dark High Master is standing here.
A huge darkhound is here, drooling and snarling.
Kazi the Miserable Worm is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
An aging weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* HP:Healthy MV:Fresh >
s
w
The Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.

w
* HP:Healthy MV:Full > Entrance to the Courtyard
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A hooved trolloc anxiously stamps its feet.

w
* HP:Healthy MV:Full > The Gatekeep
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
A densely woven shirt of thick mail is here.
Some thick-soled, heavy leather boots stand stiffly together.
A young trolloc is here, growling with a deep bloodlust.
A burly trolloc stands here, eyeing the surroundings.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A wolfish trolloc is here, howling for blood.
An elite trolloc stands ready to obey orders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Healthy MV:Full >
wher
A trolloc scout narrates 'Humans at the Gap!'
The stonegate seems to be closed.

* HP:Healthy MV:Full > Players in your Zone
--------------------
Bludlust - The Gatekeep
Khugd - The Well
Ningishzidda - The Well
Kultunk - The Well
Kazi - The Well

* HP:Healthy MV:Full >
nar time to find out how many it is
c
w
You narrate 'time to find out how many it is'

w
* HP:Healthy MV:Full > [call ]
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

where
* HP:Healthy MV:Full > In Front of the Castle
[ obvious exits: N E W ]
Zone: The Ruined Keep
Door east: stonegate
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > The Bridge
[ obvious exits: E W ]
Zone: The Ruined Keep

o HP:Healthy MV:Full > Players in your Zone
--------------------
Bludlust - The Bridge
Khugd - The Well
Ningishzidda - The Well
Kultunk - The Well
Kazi - The Well

o HP:Healthy MV:Full >
w
w
w
Near a Bridge
[ obvious exits: N E W ]
Zone: The Ruined Keep

o HP:Healthy MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
Zone: The Ruined Keep
A rat scurries around trying to get out of sight.

* HP:Healthy MV:Full > Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep

* HP:Healthy MV:Full >
w
w
s
A Path to the Blight
[ obvious exits: E W ]
Zone: The Ruined Keep

s
s
* HP:Healthy MV:Full > Bend in the Path
[ obvious exits: E S ]
Zone: The Ruined Keep
You notice a blue orb is hidden here.

where
* HP:Healthy MV:Full > Path to a Castle
[ obvious exits: N S ]
Zone: The Ruined Keep

* HP:Healthy MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
Zone: The Ruined Keep
A raven is visible flying high in the sky.

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight

* HP:Healthy MV:Strong > Players in your Zone
--------------------
Bludlust - The Blight

* HP:Healthy MV:Strong >
s
s
s
The Blight
[ obvious exits: N E S ]
Zone: The Blight
A hideous trolloc is here, in a world of hurt.
A rat scurries around trying to get out of sight.

s
w
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight
The giant blight beetle is visible flying high in the sky.

w
w
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight

w
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N W ]
Zone: The Blight

w
s
e
* HP:Healthy MV:Strong > The Blight
[ obvious exits: E S W ]
Zone: The Blight
A rat scurries around trying to get out of sight.
A raven is here flying around.

s
s
* HP:Healthy MV:Strong > Path in the Blight
[ obvious exits: E S W ]
Zone: The Blight
The giant blight beetle is here flying around.

w
s
* HP:Healthy MV:Strong > The Blight
[ obvious exits: E W D ]
Zone: The Blight
Door down: rock
A torch is here on the ground.
A giant blight beetle is here, scurrying about.

s
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E W ]
Zone: The Blight
The giant blight beetle is here flying around.

s
s
* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S ]
Zone: The Blight

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E ]
Zone: The Blight

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S W ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A trolloc is here commanding a fist of troops.
A fade emerges from the shadows as you pass by.

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight
The corpse of Ningishzidda is lying here.
You notice a brown sack is hidden here.
A trolloc is here ruling a group of trollocs.

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N E S W ]
Zone: The Blight

* HP:Healthy MV:Strong > The Blight
[ obvious exits: E S ]
Zone: The Blight
You notice the death scalp of the enormous worm slain in the Blight is hidden here.

o HP:Healthy MV:Strong > The Blight
[ obvious exits: E S ]
Zone: The Blight

* HP:Healthy MV:Strong > The Blight
[ obvious exits: N S ]
Zone: The Blight
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N S D ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

where
* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
Zone: The Blight
A shattered arm lies in a bloody red and purple mess.
The blight bear stands on its haunches, roaring madly.

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Bludlust - The Blight

* HP:Healthy MV:Tiring >
Razhak narrates 'i renting'

* HP:Healthy MV:Tiring >
s
s
s
The Blight
[ obvious exits: N S ]
Zone: The Blight
A huge darkhound is here, drooling and snarling.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S ]
Zone: The Blight
A pair of thick metal boots stand inflexibly upright.

* HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight

* HP:Healthy MV:Tiring >
s
e
s
The Blight
[ obvious exits: N E ]
Zone: The Blight

where
o HP:Healthy MV:Tiring > The Blight
[ obvious exits: N E S W ]
Zone: The Blight
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Bludlust - Near the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring >

Kazi narrates 'later raz'

* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Bludlust - Near the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring >
where
Players in your Zone
--------------------
Bludlust - Near the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring >
s
e
Edge of the Foothills
[ obvious exits: N E ]
Zone: Tarwin's Gap

s
s
* HP:Healthy MV:Tiring > Path to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
A bruised and bloody leg lies on the ground, torn from its socket.
A shattered arm lies in a bloody red and purple mess. [2]

s
* HP:Healthy MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring > Entering the Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring > In the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A gray palfrey prances skittishly nearby.

* HP:Healthy MV:Tiring >
s
s
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring >
s
s
s
Tarwin's Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A rat scurries around trying to get out of sight.

* HP:Healthy MV:Tiring > Inside the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap
Door west: bush
A black wolf growls loudly, poised to leap.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

Tic in 7 seconds!
* HP:Healthy MV:Tiring >
s
s
w
Before the Gap
[ obvious exits: N S ]
Zone: Tarwin's Gap
A rat scurries around trying to get out of sight.
A raven is visible flying high in the sky.

* HP:Healthy MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
Zone: Tarwin's Gap
Door east: passage

* HP:Healthy MV:Tiring > In the Foothills
[ obvious exits: E S W ]
Zone: Tarwin's Gap

* HP:Healthy MV:Tiring >
s
p
k human
b
bash
Edge of the Foothills
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Jumaro* is here, fighting a trolloc scout, riding a warhorse.
A trolloc scout is here, fighting Jumaro.

* HP:Healthy MV:Tiring > A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's body very hard.
You try to pound *Jumaro*, but he parries successfully.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Healthy >

-=
+*
*+
=-

A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's left leg hard.

-
=
As *Jumaro* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Tiring >
nar its jumaro
l jumaro
st
p
k human
b
bash

A trolloc scout tries to hack Jumaro, but he parries successfully.
*Jumaro* strikes a trolloc scout's body very hard.

* HP:Healthy MV:Tiring >
You narrate 'its jumaro'

* HP:Healthy MV:Tiring >
Jumaro is in excellent condition.
Jumaro is healthy.

*Jumaro* is using:
<worn on head> a rimmed round helmet
<worn around neck> a small silver amulet engraved with ravens
<worn around neck> a shimmering pendant of obsidian
<worn about body> an earthen brown mantle
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<wielded two-handed> a dark blue tasseled spear
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* HP:Healthy MV:Tiring > You stand up.

* HP:Healthy MV:Tiring > You pound *Jumaro*'s right foot.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Scratched >

-
A trolloc scout narrates 'Humans at the Gap!'
A trolloc scout glares at Jumaro.

=
+*

A trolloc scout hacks Jumaro's left leg.
*Jumaro* strikes a trolloc scout's head very hard.

*
+=
-
-
A trolloc scout narrates 'Humans at the Gap!'
A trolloc scout glares at Jumaro.

=
Your bash at *Jumaro* sends him sprawling!

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Scratched >
l

You pound *Jumaro*'s left leg hard.
A trolloc scout hacks Jumaro's body.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt > Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Jumaro* is sitting here, riding a warhorse.
A trolloc scout is here, fighting Jumaro.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt >

You try to pound *Jumaro*, but he deflects the blow.
A trolloc scout hacks Jumaro's left leg.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt >

You try to pound *Jumaro*, but he parries successfully.
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's body hard.

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt >

You try to pound *Jumaro*, but he parries successfully.
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's body extremely hard.

poke jumaro
* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt >
You poke him in the ribs. Wasn't sure if he was here at this point in time or not, since he hadn't been bashing me or fleeing

* HP:Healthy MV:Tiring - a trolloc scout: Battered - Jumaro: Hurt >

You try to pound *Jumaro*, but he parries successfully.
A trolloc scout barely hacks Jumaro's body.
*Jumaro* strikes a trolloc scout's body very hard.

* HP:Healthy MV:Tiring - a trolloc scout: Beaten - Jumaro: Hurt >

You try to pound *Jumaro*, but he deflects the blow.
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* tries to strike a trolloc scout, but he parries successfully.

* HP:Healthy MV:Tiring - a trolloc scout: Beaten - Jumaro: Hurt >
dis
l
You disengage from the fight.

* HP:Healthy MV:Tiring >
wher
el
exam lightstick

A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's left hand.

* HP:Healthy MV:Tiring >
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Jumaro* is here, fighting a trolloc scout, riding a warhorse.
A trolloc scout is here, fighting Jumaro.

* HP:Healthy MV:Tiring > Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring > You do not see that here.

* HP:Healthy MV:Tiring >
twiddle
l
You patiently twiddle your thumbs.

* HP:Healthy MV:Tiring >
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's body hard.
Edge of the Foothills
To the east, a path leads through the hills to Tarwin's Gap. Scrubby brush
and gnarled trees interrupt the monotony of the rocky ground of the hills,
which fade into the forest to the south. To the north, past the hills, the
Mountains of Dhoom rise high into the sky.
[ obvious exits: N S ]
Zone: Tarwin's Gap
*Jumaro* is here, fighting a trolloc scout, riding a warhorse.
A trolloc scout is here, fighting Jumaro.

* HP:Healthy MV:Tiring >

A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's left leg hard.

* HP:Healthy MV:Tiring >

*Jumaro* nods in agreement.

* HP:Healthy MV:Tiring >

A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's right arm very hard.

* HP:Healthy MV:Tiring >
nod
You nod in agreement.

* HP:Healthy MV:Tiring >
A trolloc scout narrates 'Humans at the Gap!'
A trolloc scout glares at Jumaro.

p
k human
* HP:Healthy MV:Tiring >
b
bash
You try to pound *Jumaro*, but he deflects the blow.

* HP:Healthy MV:Tiring - a trolloc scout: Beaten - Jumaro: Hurt >

-
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* strikes a trolloc scout's left leg hard.

=
+*
*+
=-
-
=
Your bash at *Jumaro* sends him sprawling!

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Hurt >
You pound *Jumaro*'s body hard.
A trolloc scout hacks Jumaro's body hard.

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Hurt >
where
Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Hurt >

You pound *Jumaro*'s left leg very hard.
A trolloc scout hacks Jumaro's body.

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded >
peer
You peer around into the shadows.

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded >
rescue scout Gotta save the crit troll!
rescue scout
rescue scout
rescue scout
You fail the rescue!

rescue scout
rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You pound *Jumaro*'s right
leg hard.
A trolloc scout tries to hack Jumaro, but he deflects the blow.
*Jumaro* tries to strike a trolloc scout, but he parries successfully.
You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

rescue scout
rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded >
You fail the rescue!

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You fail the rescue!

* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded >
rescue scout
rescue scout
rescue scout
You fail the rescue!

rescue scout
* HP:Healthy MV:Tiring - a trolloc scout: Critical - Jumaro: Wounded > You gallantly rescue a
trolloc scout from the throes of battle!

* HP:Healthy MV:Tiring - Jumaro: Wounded > But you are too busy fighting him!

* HP:Healthy MV:Tiring - Jumaro: Wounded > But you are too busy fighting him!

* HP:Healthy MV:Tiring - Jumaro: Wounded > You try to pound *Jumaro*, but he deflects the blow.
But you are too busy fighting him!

* HP:Healthy MV:Tiring - Jumaro: Wounded > But you are too busy fighting him!

* HP:Healthy MV:Tiring - Jumaro: Wounded > But you are too busy fighting him!

* HP:Healthy MV:Tiring - Jumaro: Wounded >

You dodge a bash from *Jumaro* who loses his balance and falls!

* HP:Healthy MV:Tiring - Jumaro: Wounded >
b
bash

You try to pound *Jumaro*, but he deflects the blow.

* HP:Healthy MV:Tiring - Jumaro: Wounded >

-=
Tic in 7 seconds!
+*
*
*Jumaro* panics, and attempts to flee!

+
*Jumaro* leaves south riding a warhorse.
*Jumaro* has arrived from the south, riding a warhorse.

=
*Jumaro* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest. Oh no you don't!

-
p
k human
b
bash
-
Cancelled.
You try to pound *Jumaro*, but he deflects the blow.

* HP:Healthy MV:Tiring - Jumaro: Wounded >
-
=+
*
*+
=-
-
=
Your bash at *Jumaro* sends him sprawling!

* HP:Healthy MV:Strong - Jumaro: Wounded >

You pound *Jumaro*'s body hard.

* HP:Healthy MV:Strong - Jumaro: Wounded >
pat jumaro
You pat *Jumaro* on his head.

wher
* HP:Healthy MV:Strong - Jumaro: Wounded >
Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Healthy MV:Strong - Jumaro: Wounded >

You pound *Jumaro*'s left leg hard.

* HP:Healthy MV:Strong - Jumaro: Wounded >

You try to pound *Jumaro*, but he parries successfully.

* HP:Healthy MV:Strong - Jumaro: Wounded >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Jumaro: Wounded >
b
bash

*Jumaro* strikes your right arm.

* HP:Scratched MV:Strong - Jumaro: Wounded >

*Jumaro* tickles your body with his strike.

* HP:Scratched MV:Strong - Jumaro: Wounded >

*Jumaro* looks at you.

* HP:Scratched MV:Strong - Jumaro: Wounded >

-=
+*
*+
=-
-
=
Your bash at *Jumaro* sends him sprawling!

* HP:Scratched MV:Strong - Jumaro: Wounded >
where
Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Strong - Jumaro: Wounded >
You pound *Jumaro*'s head very hard.

* HP:Scratched MV:Strong - Jumaro: Wounded >

You pound *Jumaro*'s body very hard.

b
bash
* HP:Scratched MV:Strong - Jumaro: Wounded >
They already seem to be stunned.

* HP:Scratched MV:Strong - Jumaro: Wounded >
b
bash
They already seem to be stunned.

* HP:Scratched MV:Strong - Jumaro: Wounded >

You try to pound *Jumaro*, but he parries successfully.

* HP:Scratched MV:Strong - Jumaro: Wounded >

You dodge a bash from *Jumaro* who loses his balance and falls!

* HP:Scratched MV:Strong - Jumaro: Wounded >
b
bash

-
=+
*
*+
=
*Jumaro* panics, and attempts to flee!

-
-
=
*Jumaro* barely strikes your body.
You try to pound *Jumaro*, but he parries successfully.
Your bash at *Jumaro* sends him sprawling!

* HP:Scratched MV:Strong - Jumaro: Wounded >
where
Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Strong - Jumaro: Wounded >

You pound *Jumaro*'s body very hard.

* HP:Scratched MV:Strong - Jumaro: Wounded >

*Jumaro* strikes your body.
You pound *Jumaro*'s body very hard.

* HP:Scratched MV:Strong - Jumaro: Wounded >

You try to pound *Jumaro*, but he parries successfully.

* HP:Scratched MV:Strong - Jumaro: Wounded >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Scratched MV:Strong - Jumaro: Wounded >
b
bash

*Jumaro* strikes your body.

* HP:Scratched MV:Strong - Jumaro: Wounded >

*Jumaro* barely strikes your body.

* HP:Scratched MV:Strong - Jumaro: Wounded >

-=
+*
*+
=-
*Jumaro* barely strikes your body.


-=
Your bash at *Jumaro* sends him sprawling!

* HP:Hurt MV:Strong - Jumaro: Wounded >
where
Players in your Zone
--------------------
Bludlust - Edge of the Foothills
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Strong - Jumaro: Wounded >

You pound *Jumaro*'s left hand.

* HP:Hurt MV:Strong - Jumaro: Battered >
Tic in 7 seconds!

You pound *Jumaro*'s body extremely hard.

* HP:Hurt MV:Strong - Jumaro: Battered >

*Jumaro* panics, and attempts to flee!

* HP:Hurt MV:Strong - Jumaro: Battered >

*Jumaro* leaves south riding a warhorse.

* HP:Hurt MV:Strong >
s
p
k human
b
bash
Tarwin's Gap is blanketed in darkness as the sun sets.
Tic length updated to: 62.662 seconds.
By the Road
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* HP:Scratched MV:Full > They aren't here.

* HP:Scratched MV:Full > Bash who?

s
* HP:Scratched MV:Full >
w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

wher
* HP:Scratched MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

* HP:Scratched MV:Full > Players in your Zone
--------------------
Bludlust - Road to Tarwin's Gap

* HP:Scratched MV:Full >
e
wher
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

* HP:Scratched MV:Full > Players in your Zone
--------------------
Bludlust - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* HP:Scratched MV:Full >
s
e
By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

* HP:Scratched MV:Full > Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap
The corpse of a rat is lying here.

* HP:Scratched MV:Strong >
w
p
k human
b
bash
By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily. Oh ho ho, he has friends too!

* HP:Scratched MV:Strong > You try to pound *Jumaro*, but he parries successfully.

* HP:Scratched MV:Strong - Jumaro: Battered >

*Jumaro* strikes your left foot.
A timber wolf barely tickles your right arm with his hit.

-
=+
*
*+
=-
-
=
A timber wolf barely tickles your body with his hit.
You try to pound *Jumaro*, but he deflects the blow.
Your bash at *Jumaro* sends him sprawling!

* HP:Hurt MV:Strong - Jumaro: Battered >
where
A timber wolf tickles your body with his hit.
You pound *Jumaro*'s body very hard.
Players in your Zone
--------------------
Bludlust - By the Road
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Strong - Jumaro: Battered >

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your left arm.
You pound *Jumaro*'s body.

* HP:Hurt MV:Strong - Jumaro: Battered >
b
bash

-=
+*
*+
=
A timber wolf tickles your left leg with his hit.

-
You dodge a bash from *Jumaro* who loses his balance and falls!


-=
Your bash at *Jumaro* sends him sprawling!

* HP:Hurt MV:Strong - Jumaro: Battered >

A timber wolf barely tickles your body with his hit.
You try to pound *Jumaro*, but he parries successfully.

* HP:Hurt MV:Strong - Jumaro: Battered >

A timber wolf tries to hit you, but you deflect the blow.
You pound *Jumaro*'s body hard.

* HP:Hurt MV:Strong - Jumaro: Battered >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Jumaro: Battered >
b
bash

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your head.

* HP:Hurt MV:Strong - Jumaro: Battered >

A timber wolf barely tickles your left leg with his hit.
*Jumaro* strikes your body.

* HP:Hurt MV:Strong - Jumaro: Battered >

-=
+*

A timber wolf tickles your body with his hit.

*
+=
-
-=
Your bash at *Jumaro* sends him sprawling!

* HP:Hurt MV:Strong - Jumaro: Battered >
where

A timber wolf tickles your body with his hit.
You pound *Jumaro*'s right leg very hard.

* HP:Hurt MV:Strong - Jumaro: Battered > Players in your Zone
--------------------
Bludlust - By the Road
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Strong - Jumaro: Battered >

A timber wolf barely tickles your left arm with his hit.
You pound *Jumaro*'s left leg hard.

* HP:Hurt MV:Strong - Jumaro: Beaten >

A timber wolf hits your left arm.
You try to pound *Jumaro*, but he parries successfully.

* HP:Hurt MV:Strong - Jumaro: Beaten >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Hurt MV:Strong - Jumaro: Beaten >
b
bash

A timber wolf barely tickles your head with his hit.
*Jumaro* strikes your right leg.

* HP:Wounded MV:Strong - Jumaro: Beaten >

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your body.

* HP:Wounded MV:Strong - Jumaro: Beaten >

-=
A timber wolf tries to hit you, but you deflect the blow.

+
*
*+
=-
Tic in 7 seconds!
-
*Jumaro* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Wounded MV:Strong - Jumaro: Beaten >

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your body.

b
bash
* HP:Wounded MV:Strong - Jumaro: Beaten >

Kazi narrates 'ok blud?'

* HP:Wounded MV:Strong - Jumaro: Beaten >

A timber wolf tries to hit you, but you parry successfully.
*Jumaro* barely strikes your body.

* HP:Wounded MV:Strong - Jumaro: Beaten >

-
A timber wolf barely hits your right arm.
*Jumaro* barely strikes your body.
The night has begun.
Tic length updated to: 63.401 seconds.
You are thirsty. Starting tic timer.

=
+*
*+
=-

-=
Your bash at *Jumaro* sends him sprawling!

o HP:Wounded MV:Fresh - Jumaro: Battered >
A timber wolf tickles your left leg with his hit.
You pound *Jumaro*'s body extremely hard.

nar nod, hes beat atm
o HP:Wounded MV:Fresh - Jumaro: Beaten >
You narrate 'nod, hes beat atm'

o HP:Wounded MV:Fresh - Jumaro: Beaten >
rem skin
You stop using a water skin.

o HP:Wounded MV:Fresh - Jumaro: Beaten >
drink skin
drink skin
drink skin
You drink the blood.

o HP:Wounded MV:Fresh - Jumaro: Beaten > A timber wolf tickles your body with his hit.
You pound *Jumaro*'s left foot very hard.
You drink the blood.
You don't feel thirsty any more.

o HP:Wounded MV:Fresh - Jumaro: Beaten > Your stomach can't contain anymore!

wear skin
o HP:Wounded MV:Fresh - Jumaro: Beaten >
You put a water skin on your belt.

o HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf barely hits your left leg.
You pound *Jumaro*'s head hard.
*Jumaro* holds a mirrored lantern above his head.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf tickles your right leg with his hit.
You try to pound *Jumaro*, but he deflects the blow.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Jumaro: Beaten >
b
bash

A timber wolf tries to hit you, but you deflect the blow.
*Jumaro* strikes your head.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf tickles your body with his hit.
*Jumaro* strikes your body.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

-=
+*
*
+=
A timber wolf tries to hit you, but you parry successfully.

-
-
=
Your bash at *Jumaro* sends him sprawling!

* HP:Wounded MV:Fresh - Jumaro: Beaten >
where
Players in your Zone
--------------------
Bludlust - By the Road
You catch a faint scent of a horse nearby.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf barely tickles your body with his hit.
You try to pound *Jumaro*, but he parries successfully.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf tickles your body with his hit.
You pound *Jumaro*'s head hard.

* HP:Wounded MV:Fresh - Jumaro: Critical >

A timber wolf barely tickles your body with his hit.
You try to pound *Jumaro*, but he deflects the blow.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

*Jumaro* sends you sprawling with a powerful bash!

* HP:Wounded MV:Fresh - Jumaro: Beaten >
b
bash

A timber wolf tickles your left leg with his hit.
*Jumaro* strikes your body.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

A timber wolf tickles your left arm with his hit.
*Jumaro* strikes your body.

* HP:Wounded MV:Fresh - Jumaro: Beaten >

-=
+*
Kazi narrates 'both serk? you havent moved in 5 minutes:P'


A timber wolf barely tickles your head with his hit.
*Jumaro* strikes your body.

*
+
*Jumaro* panics, and attempts to flee!

=
*Jumaro* leaves west riding a warhorse.

-
-
cmw
change mood wimpy
=
They're not here anymore!

f
o HP:Battered MV:Fresh - a timber wolf: Scratched >
Mood changed to: Wimpy

o HP:Battered MV:Fresh - a timber wolf: Scratched >
You panic and attempt to flee!
*Jumaro* has arrived from the west, riding a warhorse.


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap
The corpse of a rat is lying here.

o HP:Battered MV:Full >
cmb
change mood brave
w
Mood changed to: Brave

w
p
k human
o HP:Battered MV:Full > By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.
*Jumaro* strikes your right leg.

b
bash
* HP:Battered MV:Full - Jumaro: Beaten > No way! You're fighting for your life!

* HP:Battered MV:Full - Jumaro: Beaten > You do the best you can!

* HP:Battered MV:Full - Jumaro: Beaten >

-=
+*

*Jumaro* strikes your left leg.
A timber wolf tickles your left leg with his hit.

*
+=
-
-=
Your bash at *Jumaro* sends him sprawling!

* HP:Battered MV:Full - Jumaro: Beaten >

A timber wolf barely tickles your body with his hit.
You try to pound *Jumaro*, but he deflects the blow.

* HP:Battered MV:Full - Jumaro: Beaten >

A timber wolf barely tickles your left arm with his hit.
You pound *Jumaro*'s body very hard.
*Jumaro* panics, and attempts to flee!

* HP:Battered MV:Full - Jumaro: Critical >

*Jumaro* leaves north riding a warhorse.

o HP:Battered MV:Full - a timber wolf: Healthy >
w

*Jumaro* has arrived from the north, riding a warhorse.

* HP:Battered MV:Full - a timber wolf: Healthy >
cmw
change mood wimpy
No way! You're fighting for your life!
*Jumaro* tickles your body with his strike.

f
* HP:Battered MV:Full - a timber wolf: Healthy >
Mood changed to: Wimpy

* HP:Battered MV:Full - a timber wolf: Healthy >
You panic and attempt to flee!


*Jumaro* barely strikes your head.
You try to pound a timber wolf, but he deflects the blow.
A timber wolf barely tickles your body with his hit.
You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Battered MV:Full >
cmb
change mood brave
Mood changed to: Brave

Tic in 7 seconds!
o HP:Battered MV:Full >
p
k human
They aren't here.

w
o HP:Battered MV:Full >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

where
o HP:Battered MV:Full >
e
Players in your Zone
--------------------
Bludlust - Road to Tarwin's Gap

o HP:Battered MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Battered MV:Full >
save
s
p
k human
Saving Bludlust.

b
bash
o HP:Battered MV:Full > By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.
*Jumaro* strikes your right leg hard.

* HP:Battered MV:Full - Jumaro: Critical > You do the best you can!

* HP:Battered MV:Full - Jumaro: Critical >

-=
+
*
A timber wolf barely tickles your body with his hit.
A timber wolf barely tickles your left leg with his hit.
*Jumaro* strikes your left hand.
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 61.726 seconds.

*+
=-
-
=
Your bash at *Jumaro* sends him sprawling!

* HP:Battered MV:Fresh - Jumaro: Critical >

A timber wolf tickles your body with his hit.
You pound *Jumaro*'s right leg very hard.
*Jumaro* panics, and attempts to flee!

* HP:Battered MV:Fresh - Jumaro: Critical >
*Jumaro* leaves east riding a warhorse.

o HP:Battered MV:Fresh - a timber wolf: Healthy >

*Jumaro* has arrived from the east, riding a warhorse.

* HP:Battered MV:Fresh - a timber wolf: Healthy >

*Jumaro* strikes your left leg.

* HP:Battered MV:Fresh - a timber wolf: Healthy >
cmw
change mood wimpy
f
*Jumaro* strikes your body.
You pound a timber wolf's body into bloody fragments!
A timber wolf barely tickles your right arm with his hit.
Mood changed to: Wimpy

* HP:Battered MV:Fresh - a timber wolf: Hurt >
You panic and attempt to flee!


You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Battered MV:Full >
cmb
change mood brave
p
k human
Mood changed to: Brave

p
k human
o HP:Battered MV:Full > They aren't here.

s
o HP:Battered MV:Full > They aren't here.

p
k human
b
bash
o HP:Battered MV:Full > By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

* HP:Battered MV:Full > You try to pound *Jumaro*, but he deflects the blow.

* HP:Battered MV:Full - Jumaro: Critical >

-=
+
*
A timber wolf tries to hit you, but you parry successfully.

*+
=-

*Jumaro* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Jumaro: Critical >

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your body.

* HP:Battered MV:Full - Jumaro: Critical >
b
bash

A timber wolf tickles your body with his hit.
*Jumaro* strikes your right leg.

* HP:Beaten MV:Full - Jumaro: Critical >

A timber wolf barely tickles your body with his hit.
*Jumaro* strikes your body.

-
=
*Jumaro* panics, and attempts to flee!

+
*
*Jumaro* leaves west riding a warhorse.

*
+=
-
-
*Jumaro* has arrived from the west, riding a warhorse.

=
You pound a timber wolf's left foreleg into bloody fragments!
A timber wolf tickles your right arm with his hit.
Your bash at *Jumaro* sends him sprawling!
*Jumaro* panics, and attempts to flee!

* HP:Beaten MV:Full - a timber wolf: Wounded >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Beaten MV:Full - a timber wolf: Wounded >
You panic and attempt to flee!

cmb
change mood brave

You flee head over heels.
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

p
k human
o HP:Beaten MV:Full > Mood changed to: Brave
*Jumaro* has arrived from the south, riding a warhorse.
*Jumaro* barely strikes your body.

* HP:Beaten MV:Full - Jumaro: Critical >
You try to pound *Jumaro*, but he parries successfully.
*Jumaro* barely strikes your left foot.

s
p
k human
* HP:Beaten MV:Full - Jumaro: Critical > You do the best you can!

* HP:Beaten MV:Full - Jumaro: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Full - Jumaro: Critical > You do the best you can!

* HP:Beaten MV:Full - Jumaro: Critical >
*Jumaro* panics, and attempts to flee!

* HP:Beaten MV:Full - Jumaro: Critical >

*Jumaro* leaves south riding a warhorse.

o HP:Beaten MV:Full >
p
k human
sc
They aren't here.

o HP:Beaten MV:Full >
You have 86(404) hit and 223(229) movement points.
You have scored 99733022 experience points and 481 quest points.
You need 3766978 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

save
o HP:Beaten MV:Full >
Saving Bludlust.

o HP:Beaten MV:Full >
p
k human
l
They aren't here.

o HP:Beaten MV:Full > Road to Tarwin's Gap
The road, hard-packed earth showing through ancient paving stones, leads west
and east to a bend. Dense forest borders the road to either side, casting a
perpetual shadow onto the ground. The hot, humid air carries the stench of the
Blight lightly here, brought on the winds blowing south from the Blight.
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Beaten MV:Full >
s
p
k human
b
bash
By the Road
[ obvious exits: N E W ]
Zone: Tarwin's Gap
*Jumaro* is standing here, riding a warhorse.
A timber wolf is here, snarling hungrily.

* HP:Beaten MV:Full > You try to pound *Jumaro*, but he parries successfully.

* HP:Beaten MV:Full - Jumaro: Critical >

-=
+*
*+
=
-
-
You dodge a bash from *Jumaro* who loses his balance and falls!

=
Your bash at *Jumaro* sends him sprawling!
*Jumaro* panics, and attempts to flee!

* HP:Beaten MV:Full - Jumaro: Critical >
You pound *Jumaro*'s right arm very hard.
A timber wolf barely tickles your right leg with his hit.

* HP:Beaten MV:Full - Jumaro: Critical >

*Jumaro* leaves east riding a warhorse.
*Jumaro* has arrived from the east, riding a warhorse.

* HP:Beaten MV:Full - a timber wolf: Wounded >
You pound a timber wolf's body extremely hard.
A timber wolf barely tickles your body with his hit.
*Jumaro* leaves west riding a warhorse.

cmw
change mood wimpy
o HP:Beaten MV:Full - a timber wolf: Battered >
f
Mood changed to: Wimpy

o HP:Beaten MV:Full - a timber wolf: Battered >
You panic and attempt to flee!


You flee head over heels.
Edge of the Forest
[ obvious exits: N W ]
Zone: Tarwin's Gap
The corpse of a rat is lying here.

o HP:Beaten MV:Full >
cmb
change mood brave
n
w
w
Mood changed to: Brave

o HP:Beaten MV:Full > Bend in the Road
[ obvious exits: N S W ]
Zone: Tarwin's Gap
A dirty rock lies here. [2]

where
o HP:Beaten MV:Full >
Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Tarwin's Gap

o HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Beaten MV:Full > Players in your Zone
--------------------
Bludlust - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Full >
s
w
w
In a Thick Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Beaten MV:Full > In a Dark Forest
[ obvious exits: N E W ]
Zone: Parched Ground

o HP:Beaten MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.

* HP:Beaten MV:Full >
where
Players in your Zone
--------------------
Bludlust - Road to Tarwin's Gap
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Full >
s
w
w
s
Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
A big brown bear growls angrily about him.

o HP:Beaten MV:Strong > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

o HP:Beaten MV:Strong >
A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

o HP:Beaten MV:Strong > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

o HP:Beaten MV:Strong >
w
s
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Jumaro* tickles your body with his strike.

* HP:Beaten MV:Strong - Jumaro: Critical > No way! You're fighting for your life!

* HP:Beaten MV:Strong - Jumaro: Critical >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Jumaro: Critical >
The ancient tree hits your right arm.
The ancient tree joins the ancient tree's fight!
You panic and attempt to flee!

cmb
change mood brave

The ancient tree barely hits your right leg.
The ancient tree tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!


p
k human
You flee head over heels.
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
Mood changed to: Brave

p
k human
o HP:Beaten MV:Strong >
Tic in 7 seconds!
They aren't here.

o HP:Beaten MV:Strong > They aren't here.

sc
o HP:Beaten MV:Strong >
You have 77(404) hit and 195(229) movement points.
You have scored 99734879 experience points and 481 quest points.
You need 3765121 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

p
k human
o HP:Beaten MV:Strong >
l
They aren't here.

o HP:Beaten MV:Strong > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground

where
o HP:Beaten MV:Strong >
p
k human
p
k human
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

l
o HP:Beaten MV:Strong > They aren't here.

p
k human
o HP:Beaten MV:Strong > They aren't here.

o HP:Beaten MV:Strong > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground

p
k human
o HP:Beaten MV:Strong > They aren't here.

p
k human
o HP:Beaten MV:Strong >
l
They aren't here.

o HP:Beaten MV:Strong > They aren't here.

o HP:Beaten MV:Strong > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground

o HP:Beaten MV:Strong >
p
k human
p
k human
They aren't here.

o HP:Beaten MV:Strong > They aren't here.

o HP:Beaten MV:Strong >
p
k human
p
k human
p
k human
They aren't here.

o HP:Beaten MV:Strong > They aren't here.

p
k human
o HP:Beaten MV:Strong > They aren't here.

o HP:Beaten MV:Strong >
They aren't here.

o HP:Beaten MV:Strong >
w
p
k human
b
bash
It starts to rain.
Tic length updated to: 63.54 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You are hungry. Starting tic timer. I HUNGER
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Beaten MV:Full > You try to pound *Jumaro*, but he deflects the blow.

* HP:Beaten MV:Full - Jumaro: Critical >

cmw
change mood wimpy
f
-=
+Cancelled.
Mood changed to: Wimpy

* HP:Beaten MV:Full - Jumaro: Critical > You panic and attempt to flee!


You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

get rations pack
o HP:Beaten MV:Full >
You get a package of iron rations from a backpack.

o HP:Beaten MV:Full >
eat rations
You eat the rations.
You are full.

cmb
change mood brave
o HP:Beaten MV:Full >
p
k human
Mood changed to: Brave

p
k human
o HP:Beaten MV:Full >
They aren't here.

o HP:Beaten MV:Full > They aren't here.

o HP:Beaten MV:Full >
sc
You have 89(404) hit and 222(229) movement points.
You have scored 99734879 experience points and 481 quest points.
You need 3765121 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Beaten MV:Full >
n
p
k human
b
bash
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Jumaro* barely strikes your body.

* HP:Beaten MV:Full - Jumaro: Critical > You do the best you can!

* HP:Beaten MV:Full - Jumaro: Critical >

-=
+
*Jumaro* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!

*
*+
=-
-
=
Your bash at *Jumaro* sends him sprawling!
*Jumaro* panics, and attempts to flee!

* HP:Beaten MV:Full - Jumaro: Critical >

The ancient tree tickles your head with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree barely tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Jumaro*, but he deflects the blow.

* HP:Beaten MV:Full - Jumaro: Critical >

*Jumaro* leaves south riding a warhorse.

o HP:Beaten MV:Full - the ancient tree: Scratched >
*Jumaro* has arrived from the south, riding a warhorse.

cmw
change mood wimpy
* HP:Beaten MV:Full - the ancient tree: Scratched >
*Jumaro* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


f
* HP:Beaten MV:Full - the ancient tree: Scratched > *Jumaro* strikes your head.
You wish that your wounds would stop BLEEDING so much!

You pound the ancient tree's crown extremely hard.
The ancient tree barely hits your body.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your right leg with its hit.
You wish that your wounds would stop BLEEDING so much!

Mood changed to: Wimpy

* HP:Critical MV:Full - the ancient tree: Scratched >
You panic and attempt to flee!

cmb
change mood brave
sc
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
Mood changed to: Brave

o HP:Critical MV:Full > You have 48(404) hit and 218(229) movement points.
You have scored 99736193 experience points and 481 quest points.
You need 3763807 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

l
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > A Makeshift Bridge
The northern section of the bridge completes the passage across the ravine.
The ravine is dry itself, only filling during heavy rainfalls for any
period of time before the heat of the nearby blight evaporates what little
water falls.
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Critical MV:Full >
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
sc
p
k human
You have 48(404) hit and 218(229) movement points.
You have scored 99736193 experience points and 481 quest points.
You need 3763807 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
p
k human
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

e
o HP:Critical MV:Full >
n
Before a Cliff's Wall
[ obvious exits: N W ]
Zone: Parched Ground

o HP:Critical MV:Full > A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground

o HP:Critical MV:Full >
sc
p
k human
p
k human
You have 61(404) hit and 214(229) movement points.
You have scored 99736193 experience points and 481 quest points.
You need 3763807 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Beaten MV:Full > They aren't here.

o HP:Beaten MV:Full > They aren't here.

o HP:Beaten MV:Full >
p
k human
They aren't here.

k human
o HP:Beaten MV:Full >
They aren't here.

where
o HP:Beaten MV:Full >
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Full >
p
k human

*Jumaro* has arrived from the west, riding a warhorse.

p
k human
* HP:Beaten MV:Full > You try to pound *Jumaro*, but he parries successfully.

* HP:Beaten MV:Full - Jumaro: Critical > You do the best you can!

* HP:Beaten MV:Full - Jumaro: Critical >

*Jumaro* tickles your body with his strike.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Jumaro*, but he parries successfully.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >

*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Full >
sc
You have 58(404) hit and 214(229) movement points.
You have scored 99736193 experience points and 481 quest points.
You need 3763807 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
p
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
l
They aren't here.

o HP:Critical MV:Full > A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground

o HP:Critical MV:Full >
p
k human
They aren't here.

k human
o HP:Critical MV:Full >
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.
*Jumaro* has arrived from the west, riding a warhorse.

* HP:Critical MV:Full > You try to pound *Jumaro*, but he deflects the blow.

* HP:Critical MV:Full - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Full - Jumaro: Critical >

You pound *Jumaro*'s body hard.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >

*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Full >
sc
You have 58(404) hit and 214(229) movement points.
You have scored 99736964 experience points and 481 quest points.
You need 3763036 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >
w
p
k human
A Road by the Ravine
[ obvious exits: E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.
*Jumaro* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


Tic in 7 seconds!
* HP:Critical MV:Full - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Full - Jumaro: Critical >

You try to pound *Jumaro*, but he deflects the blow. BOOO parries
The ancient tree tickles your right foot with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree joins the ancient tree's fight!
*Jumaro* strikes your left arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Jumaro: Critical >
cmw
change mood wimpy
f
Mood changed to: Wimpy

* HP:Critical MV:Full - Jumaro: Critical >
You panic and attempt to flee!

sc
cmb
change mood brave
p
k human
p
k human
The ancient tree tickles your body with its hit.
You wish that your wounds would stop BLEEDING so much!

The ancient tree tickles your left foot with its hit.
You wish that your wounds would stop BLEEDING so much!

You try to pound *Jumaro*, but he parries successfully.
*Jumaro* strikes your body.
You wish that your wounds would stop BLEEDING so much!

Lightning starts to show in the sky.
Tic length updated to: 61.454 seconds.
Your heartbeat calms down more as you feel less panicked. Starting tic timer.
You flee head over heels.
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground
You have 41(404) hit and 229(229) movement points.
You have scored 99736964 experience points and 481 quest points.
You need 3763036 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

p
k human
o HP:Critical MV:Fresh > Mood changed to: Brave

o HP:Critical MV:Fresh > They aren't here.

p
k human
o HP:Critical MV:Fresh > They aren't here.

p
k human
o HP:Critical MV:Fresh > They aren't here.

p
k human
o HP:Critical MV:Fresh > They aren't here.
*Jumaro* has arrived from the north, riding a warhorse.

p
k human
* HP:Critical MV:Fresh > You try to pound *Jumaro*, but he parries successfully.

p
k human
* HP:Critical MV:Fresh - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Fresh - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Fresh - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Fresh - Jumaro: Critical >

You try to pound *Jumaro*, but he deflects the blow.

* HP:Critical MV:Fresh - Jumaro: Critical >

You dodge a bash from *Jumaro* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Jumaro: Critical >
b
bash

You try to pound *Jumaro*, but he parries successfully.

* HP:Critical MV:Fresh - Jumaro: Critical >

-=
+*
*+
=
*Jumaro* panics, and attempts to flee!

-
-
*Jumaro* leaves south riding a warhorse.

=
They're not here anymore!

o HP:Critical MV:Fresh >
p
k human
p
k human
They aren't here.

p
k human
o HP:Critical MV:Fresh > They aren't here.

sc
o HP:Critical MV:Fresh >
They aren't here.

o HP:Critical MV:Fresh > You have 41(404) hit and 229(229) movement points.
You have scored 99736964 experience points and 481 quest points.
You need 3763036 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Fresh >
s
q
bash human
A Makeshift Bridge
[ obvious exits: N E S ]
Zone: Parched Ground

o HP:Critical MV:Full > Bash who?

o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full >
They aren't here.

sc
o HP:Critical MV:Full >
p
k human
You have 41(404) hit and 225(229) movement points.
You have scored 99736964 experience points and 481 quest points.
You need 3763036 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

s
s
o HP:Critical MV:Full >
e
A Road by the Ravine
[ obvious exits: N E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
A black wolf growls loudly, poised to leap.
A Shienaran scout blends into the surroundings here.
A warhorse is here, stamping his feet impatiently.
*Jumaro* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


p
k human
* HP:Critical MV:Full - Jumaro: Critical > A black wolf barely tickles your body with his hit.
You wish that your wounds would stop BLEEDING so much!

A Shienaran scout stops using a torch.
No way! You're fighting for your life!

* HP:Critical MV:Full - Jumaro: Critical > No way! You're fighting for your life!

* HP:Critical MV:Full - Jumaro: Critical > You do the best you can!

cmw
change mood wimpy
* HP:Critical MV:Full - Jumaro: Critical >
f

A black wolf barely tickles your left arm with his hit.
You wish that your wounds would stop BLEEDING so much!

You pound *Jumaro*'s head very hard.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical > Mood changed to: Wimpy

* HP:Critical MV:Full - Jumaro: Critical >
You panic and attempt to flee!


*Jumaro* leaves east riding a warhorse.


*Jumaro* has arrived from the east, riding a warhorse.

e

*Jumaro* strikes your right leg.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
A Road by the Ravine
[ obvious exits: N E ]
Zone: Parched Ground
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Critical MV:Full >
e
e
s
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.

e
e
* HP:Critical MV:Full > A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground

e
o HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

e
o HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

sc
o HP:Critical MV:Full > Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground

o HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

o HP:Critical MV:Full > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Strong > You have 24(404) hit and 205(229) movement points.
You have scored 99738227 experience points and 481 quest points.
You need 3761773 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Strong >
cmb
change mood brave
p
k human
Mood changed to: Brave

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
p
k human
They aren't here.

k human
o HP:Critical MV:Strong >
k human
They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
k human
k human
k human
They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong >
k human
k human
They aren't here.

where
k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
k human
o HP:Critical MV:Strong >
k human
They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
where
k human
k human
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
k human
where
k human
k human
They aren't here.

o HP:Critical MV:Strong > Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
k human
o HP:Critical MV:Strong >
They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
k human
where
k human
They aren't here.

o HP:Critical MV:Strong > Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
k human
k human
k human
k human
They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
k human
k human
where
They aren't here.

k human
k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong >
They aren't here.

o HP:Critical MV:Strong >
sc
k human
You have 37(404) hit and 205(229) movement points.
You have scored 99738227 experience points and 481 quest points.
You need 3761773 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

k human
k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
where
k human
k human
k human
Players in your Zone
--------------------
Kazi - In a Thick Forest Not sure if Jumaro saw him around, but thankfully it was a clear 1v1
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
p
k human
w
They aren't here.

q
bash human
Tic in 7 seconds!
o HP:Critical MV:Strong >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

o HP:Critical MV:Strong >
Bash who?

o HP:Critical MV:Strong >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Strong >
They aren't here.

o HP:Critical MV:Strong >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Strong >
They aren't here.

p
k human
o HP:Critical MV:Strong >
They aren't here.

k human
o HP:Critical MV:Strong >
k human
k human
They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

k human
k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong >
w
p
k human
Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 62.648 seconds.
Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
w
w
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.

* HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

sc
o HP:Critical MV:Full >
You have 50(404) hit and 223(229) movement points.
You have scored 99738227 experience points and 481 quest points.
You need 3761773 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
e
q
bash human
A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
*Jumaro* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Jumaro: Beaten >

-
*Jumaro* barely strikes your body.
You wish that your wounds would stop BLEEDING so much!


=
+*

*Jumaro* panics, and attempts to flee!

*
+=
*Jumaro* leaves south riding a warhorse.

-
e
e
-
e
=
They're not here anymore!

o HP:Critical MV:Full > Before a Split in the Road
[ obvious exits: E S W ]
Zone: Parched Ground

sc
o HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

o HP:Critical MV:Full > A Winding Road
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Full > You have 37(404) hit and 215(229) movement points.
You have scored 99738227 experience points and 481 quest points.
You need 3761773 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
They aren't here.

k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
They aren't here.

k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
l
where
k human
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

k human
o HP:Critical MV:Full > Players in your Zone
--------------------
Bludlust - A Winding Road
Kazi - Before a Split in the Road
You catch a faint scent of a horse nearby.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full >
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

save
o HP:Critical MV:Full >
Saving Bludlust.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full >
They aren't here.

p
k human
p
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
p
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
k human
k human
They aren't here.
*Jumaro* has arrived from the west, riding a warhorse.

k human
* HP:Critical MV:Full > You pound *Jumaro*'s left foot hard.

sc
* HP:Critical MV:Full - Jumaro: Beaten > You do the best you can!

* HP:Critical MV:Full - Jumaro: Beaten >
HP:Critical MP:Full
You have scored 99738998 experience points and 481 quest points.
You need 3761002 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are fighting Jumaro.

* HP:Critical MV:Full - Jumaro: Beaten >

*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Beaten >
p
k human

*Jumaro* leaves north riding a warhorse.

o HP:Critical MV:Full >
They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
They aren't here.

o HP:Critical MV:Full >
They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full >
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
p
k human
l
They aren't here.

o HP:Critical MV:Full > A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

p
k human
p
k human
o HP:Critical MV:Full >
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
sc
p
k human
p
k human
You have 51(404) hit and 215(229) movement points.
You have scored 99738998 experience points and 481 quest points.
You need 3761002 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full >
k human
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full >
k human
They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

k human
k human
o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

k human
o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
sc

H'Krreth the Myrddraal narrates 'The Light trembles as Khugd the Trolloc rises to the rank of Master
Havok!'

o HP:Critical MV:Full > You have 51(404) hit and 215(229) movement points.
You have scored 99738998 experience points and 481 quest points.
You need 3761002 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

where
o HP:Critical MV:Full >
Players in your Zone
--------------------
Bludlust - A Winding Road
You catch a faint scent of a horse nearby.

o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

Tic in 7 seconds!
o HP:Critical MV:Full >
p
k human
p
k human
p
k human
They aren't here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > They aren't here.

p
k human
o HP:Critical MV:Full >
l
They aren't here.

o HP:Critical MV:Full >
A Winding Road
Bending to the north and west the road continues to hug the cliff as if
seeking its protection from the elements. Small indentations in the cliff
face once provided temporary protection for resting soldiers and travellers
alike from the harsh elements.
[ obvious exits: N W ]
Zone: Parched Ground
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Critical MV:Full >
sc
n
You have 51(404) hit and 215(229) movement points.
You have scored 99738998 experience points and 481 quest points.
You need 3761002 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

q
bash human
o HP:Critical MV:Full > A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
*Jumaro* strikes your right hand.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Jumaro: Beaten >

Kazi narrates 'congrats Khugd'

-

*Jumaro* strikes your left arm hard.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.853 seconds.

=
+*
*+
=
*Jumaro* panics, and attempts to flee!

-

Khugd narrates 'thank you, Dark Lord!'
*Jumaro* leaves south riding a warhorse.
*Jumaro* has arrived from the south, riding a warhorse.

-
=
As *Jumaro* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Fresh - Jumaro: Beaten >
b
bash

-
*Jumaro* strikes your left leg.
You wish that your wounds would stop BLEEDING so much!

*Jumaro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Jumaro: Beaten >

*Jumaro* strikes your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Fresh - Jumaro: Beaten >

*Jumaro* throws a dark blue tasseled spear at you!

* HP:Critical MV:Fresh - Jumaro: Beaten >
cmw
change mood wimpy
f
w
A dark blue tasseled spear arcs through the air. Oooh this is tricksy
Mood changed to: Wimpy
*Jumaro* draws a shiny copper dagger from an earthen brown mantle with a flash of steel.

* HP:Critical MV:Fresh - Jumaro: Beaten >
You panic and attempt to flee!

You flee head over heels.
A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a rat is lying here.
A Landslide
[ obvious exits: N E ]
Zone: Parched Ground

o HP:Critical MV:Full >
cmb
change mood brave
e
s
Mood changed to: Brave

p
k human
b
bash
o HP:Critical MV:Full > A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a rat is lying here.

o HP:Critical MV:Full > A Road by a Hill
[ obvious exits: N S ]
Zone: Parched Ground
Colored tassels flutter atop a wicked, long-hafted spear jammed into the ground. Noticed this too late to get it :(
*Jumaro* is standing here, riding a warhorse.
*Jumaro* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Jumaro: Beaten > You do the best you can!

* HP:Critical MV:Full - Jumaro: Beaten >
*Jumaro* gets a dark blue tasseled spear.


-=
+*
*+
*Jumaro* sheathes a shiny copper dagger into an earthen brown mantle.

=
-
*Jumaro* draws a shiny copper dagger from an earthen brown mantle with a flash of steel. But he's still wielding a dagger, so no defense
*Jumaro* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!



-
*Jumaro* barely tickles your right foot with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Jumaro* sends him sprawling!

* HP:Critical MV:Full - Jumaro: Beaten >

You pound *Jumaro*'s right leg very hard.

* HP:Critical MV:Full - Jumaro: Critical >

You pound *Jumaro*'s body.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >

*Jumaro* leaves south riding a warhorse.
*Jumaro* has arrived from the south, riding a warhorse.

* HP:Critical MV:Full >
*Jumaro* leaves north riding a warhorse.

o HP:Critical MV:Full >
p
k human
p
k human
They aren't here.

p
k human
o HP:Critical MV:Full >
sc
They aren't here.

o HP:Critical MV:Full > They aren't here.

n
p
k human
o HP:Critical MV:Full > You have 23(404) hit and 221(229) movement points.
You have scored 99741101 experience points and 481 quest points.
You need 3758899 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

b
bash
o HP:Critical MV:Full > A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a rat is lying here.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full > Bash who?

o HP:Critical MV:Full >
w
n
p
k human
A Landslide
[ obvious exits: N E ]
Zone: Parched Ground

o HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
cmb
change mood brave
cmb
change mood brave
cmb
change mood brave
Mood changed to: Brave

cmb
change mood brave
cmb
change mood brave
o HP:Critical MV:Full > Mood changed to: Brave

o HP:Critical MV:Full > Mood changed to: Brave

o HP:Critical MV:Full > Mood changed to: Brave

o HP:Critical MV:Full > Mood changed to: Brave

o HP:Critical MV:Full >
s
e
A Landslide
[ obvious exits: N E ]
Zone: Parched Ground

o HP:Critical MV:Full > A Road by a Hill
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a rat is lying here.

o HP:Critical MV:Full >
sc
You have 36(404) hit and 209(229) movement points.
You have scored 99741101 experience points and 481 quest points.
You need 3758899 exp to level and 519 qp to rank.
You have amassed 53 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >

Kultunk narrates 'Gratz bro'

o HP:Critical MV:Full >
cw 0
change wimpy 0
w
You won't flee from any fight now.

n
w
o HP:Critical MV:Full > A Landslide
[ obvious exits: N E ]
Zone: Parched Ground

n
o HP:Critical MV:Full > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground

o HP:Critical MV:Strong > Before a Cliff's Wall
[ obvious exits: N E ]
Zone: Parched Ground
A timber wolf is here, snarling hungrily.

o HP:Critical MV:Strong > A Winding Road
[ obvious exits: N E S W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
*Jumaro* leaves east riding a warhorse.

o HP:Critical MV:Strong >
p
k human
p
k human
p
k human
They aren't here.
*Jumaro* has arrived from the east, riding a warhorse.

* HP:Critical MV:Strong > You try to pound *Jumaro*, but he parries successfully.

* HP:Critical MV:Strong - Jumaro: Beaten > You do the best you can!

* HP:Critical MV:Strong - Jumaro: Beaten >

You try to pound *Jumaro*, but he deflects the blow.

* HP:Critical MV:Strong - Jumaro: Beaten >

*Jumaro* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Jumaro: Beaten >
b
bash

*Jumaro* strikes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Jumaro: Beaten >

Khugd narrates 'thanks'

* HP:Critical MV:Strong - Jumaro: Beaten >

*Jumaro* barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Strong - Jumaro: Beaten >
*Jumaro* throws a dark blue tasseled spear at you!

* HP:Critical MV:Strong - Jumaro: Beaten >

*Jumaro* draws a shiny copper dagger from an earthen brown mantle with a flash of steel.

* HP:Critical MV:Strong - Jumaro: Beaten >

-=
A dark blue tasseled spear arcs through the air.

+
*
*+
=-
-
*Jumaro* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!


=
Ooomf!! You are struck by a dark blue tasseled spear! Aha! The spear is mine now!
You wish that your wounds would stop BLEEDING so much!

Your bash at *Jumaro* sends him sprawling!

* HP:Critical MV:Strong - Jumaro: Critical >
cmz
change mood berserk

You pound *Jumaro*'s body very hard.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Strong - Jumaro: Critical > Mood changed to: Berserk

* HP:Critical MV:Strong - Jumaro: Critical >

*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Strong >
p
k human
Tic in 7 seconds!
p
k human
They aren't here.

p
k human
o HP:Critical MV:Strong > They aren't here.

p
k human
o HP:Critical MV:Strong > They aren't here.
*Jumaro* has arrived from the west, riding a warhorse.

p
k human
p
k human
* HP:Critical MV:Strong > You pound *Jumaro*'s body.
*Jumaro* panics, and attempts to flee!

p
k human
* HP:Critical MV:Strong - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Strong - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Strong - Jumaro: Critical > You do the best you can!

* HP:Critical MV:Strong - Jumaro: Critical >
p
k human
p
k human
p
k human
You do the best you can!
*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Strong > They aren't here.

p
k human
o HP:Critical MV:Strong > They aren't here.

o HP:Critical MV:Strong > They aren't here.

w
o HP:Critical MV:Strong >
p
k human
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.

* HP:Critical MV:Strong > You pound *Jumaro*'s body hard.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Strong - Jumaro: Critical >
p
k human
You do the best you can!
*Jumaro* leaves north riding a warhorse.

o HP:Critical MV:Strong >

Your heartbeat calms down more as you feel less panicked.
Tic length updated to: 60.74 seconds.

n
o HP:Critical MV:Fresh >
p
k human
A Winding Road
[ obvious exits: E S W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Full > They aren't here.

o HP:Critical MV:Full >
w
n
A Winding Road
[ obvious exits: N E ]
Zone: Parched Ground

w
w
o HP:Critical MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a big brown bear is lying here.

o HP:Critical MV:Full >
A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.
*Jumaro* leaves west riding a warhorse.

o HP:Critical MV:Full > A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.

cmb
change mood brave
* HP:Critical MV:Full >
*Jumaro* barely tickles your left arm with his pierce.
You wish that your wounds would stop BLEEDING so much!


cmb
change mood brave
cmb
change mood brave
* HP:Critical MV:Full - Jumaro: Critical > You chose to go berserk, now live or die with it!

p
k human
* HP:Critical MV:Full - Jumaro: Critical > You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Jumaro: Critical > You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Jumaro: Critical > You try to pound *Jumaro*, but he parries successfully.
*Jumaro* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

You do the best you can!

* HP:Critical MV:Full - Jumaro: Critical >
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >

*Jumaro* leaves south riding a warhorse.

o HP:Critical MV:Full >
s
p
k human
A Winding Road
[ obvious exits: N S W ]
Zone: Parched Ground
*Jumaro* is standing here, riding a warhorse.

* HP:Critical MV:Full > You pound *Jumaro*'s body hard.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >

You pound *Jumaro*'s left hand.

* HP:Critical MV:Full - Jumaro: Critical >
*Jumaro* leaves north riding a warhorse.
*Jumaro* has arrived from the north, riding a warhorse.

* HP:Critical MV:Full >
p
k human
You pound *Jumaro*'s right hand.
*Jumaro* panics, and attempts to flee!

* HP:Critical MV:Full - Jumaro: Critical >
You pound *Jumaro*'s body very hard.
*Jumaro* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Jumaro*'s death cry.

o HP:Critical MV:Full >
cmb
change mood brave
cmb
change mood brave
cmb
change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.

cmb
change mood brave
cmb
change mood brave
o HP:Critical MV:Full > Mood changed to: Brave
Wimpy reset to: 121 hit points.

o HP:Critical MV:Full > Mood changed to: Brave
Wimpy reset to: 121 hit points.

o HP:Critical MV:Full > Mood changed to: Brave
Wimpy reset to: 121 hit points.

cw 0
change wimpy 0
o HP:Critical MV:Full > Mood changed to: Brave
Wimpy reset to: 121 hit points.

o HP:Critical MV:Full > You won't flee from any fight now.

o HP:Critical MV:Full >
i
You are carrying:
a dark blue tasseled spear

o HP:Critical MV:Full >
g
get all corpse
You get a large number of gold crowns from the corpse of Jumaro.
You get a receipt from the corpse of Jumaro.
You get a pair of animal-fur boots from the corpse of Jumaro.
You get a set of riveted chainmail leggings from the corpse of Jumaro.
You get a brightly-colored sash from the corpse of Jumaro.
You get a shiny copper dagger from the corpse of Jumaro.
You get an ivy bracelet from the corpse of Jumaro.
You get an ivy bracelet from the corpse of Jumaro.
You get a sturdy pair of full leather gauntlets from the corpse of Jumaro.
You get a pair of riveted chainmail sleeves from the corpse of Jumaro.
You get a backpack from the corpse of Jumaro.
You get an earthen brown mantle from the corpse of Jumaro.
You get a tunic of finely-crafted chain from the corpse of Jumaro.
You get a shimmering pendant of obsidian from the corpse of Jumaro.
You get a small silver amulet engraved with ravens from the corpse of Jumaro.
You get a rimmed round helmet from the corpse of Jumaro.
You get a gold ring delicately carved with ivy from the corpse of Jumaro.
You get a gold ring delicately carved with ivy from the corpse of Jumaro.
You get a mirrored lantern from the corpse of Jumaro.

o HP:Critical MV:Full >
nar rip jumaro
You narrate 'rip jumaro'

o HP:Critical MV:Full >
rem club
You stop using a silver-banded war mallet.

dd
draw dagger
o HP:Critical MV:Full >
You try to quietly draw a dagger from a bronze belt of odd design.

scc
scalp 1.corpse
o HP:Critical MV:Full > You lean over and sever the bloody head from the corpse of Jumaro.

o HP:Critical MV:Full >
sd
sheath dagger
sc
You sheath a dagger into an earthen brown mantle.

o HP:Critical MV:Full > You have 21(404) hit and 217(229) movement points.
You have scored 99746984 experience points and 481 quest points.
You need 3753016 exp to level and 519 qp to rank.
You have amassed 82 Turn points to date.
You have played 9 days and 21 hours (real time).
This ranks you as Bludlust the Rabid Hunter [Ghar'ghael 6] (Level 49).
You are standing.

o HP:Critical MV:Full >

Kazi narrates 'nice blud'

o HP:Critical MV:Full >
l
A Winding Road
The road bends here, leading to the north and the west. Motes of dirt sent
airborn by the breeze and traffic on the road create a dull haze in the dry
air. A sickly sweet smell arrives on the winds from the north.
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of Jumaro is lying here.
A warhorse is here, stamping his feet impatiently.

o HP:Critical MV:Full >
wield club
You wield a silver-banded war mallet with both hands.

o HP:Critical MV:Full >
n
e
e
A Winding Road
[ obvious exits: E S ]
Zone: Parched Ground

n
o HP:Critical MV:Full > A Winding Road
[ obvious exits: E W ]
Zone: Parched Ground

o HP:Critical MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
Zone: Parched Ground
The corpse of a big brown bear is lying here.

o HP:Critical MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S ]
Zone: Parched Ground
A Shienaran scout blends into the surroundings here.

* HP:Critical MV:Full >
save
where
Saving Bludlust.

Gnar Ly
Posts: 18
Joined: Thu Dec 29, 2016 12:09 pm

Re: 1v1 with an unexpected ending!

Post by Gnar Ly » Wed Mar 18, 2020 10:47 pm

Rad ending, but this is why I haven't tried out mallets yet. Jumaro must be trying to put together a montage video.
Bludlust wrote:
Wed Mar 18, 2020 9:41 pm
* HP:Critical MV:Full - Jumaro: Critical > You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Jumaro: Critical > You chose to go berserk, now live or die with it!

* HP:Critical MV:Full - Jumaro: Critical > You try to pound *Jumaro*, but he parries successfully.
*Jumaro* barely tickles your body with his pierce.
You wish that your wounds would stop BLEEDING so much!

Jumaro
Posts: 26
Joined: Mon Oct 03, 2016 1:37 am

Re: 1v1 with an unexpected ending!

Post by Jumaro » Thu Mar 19, 2020 12:41 am

Lol note to self having a spear thrown at you does little to no damage :( was fun

Khugd
Posts: 73
Joined: Mon Mar 11, 2019 2:46 pm

Re: 1v1 with an unexpected ending!

Post by Khugd » Thu Mar 19, 2020 1:03 am

I am famous!

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