Round 2!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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Promises
Posts: 3
Joined: Fri Mar 06, 2020 6:21 pm

Round 2!

Post by Promises » Fri Mar 13, 2020 1:45 pm

Same, would love some feedback

* HP:Healthy MV:Full > in
You are carrying:
a skin of human flesh
a piece of sandstone
a silver-banded war mallet
[2] a large slab of meat
Khugd narrates 'lmao'

* HP:Healthy MV:Full > rem dagger
You stop using a dagger.
Khugd narrates 'and the lag'

* HP:Healthy MV:Full > wield mallet
You wield a silver-banded war mallet with both hands.

* HP:Healthy MV:Full > eq
You are using:
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn on body> a shining steel breastplate
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<wielded two-handed> a silver-banded war mallet
<worn about waist> a plain weapons belt
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* HP:Healthy MV:Full > pap
[put all pack]
You put a dagger in a backpack.
You put a skin of human flesh in a backpack.
You put a piece of sandstone in a backpack.
You put a large slab of meat in a backpack.
You put a large slab of meat in a backpack.

* HP:Healthy MV:Full > e
The Old Stables
A musty smell and the stench of rotting hay linger in the air here. The
wood that makes up the stables is rotten and seems to begin to crumble at
very footstep. Rodents can be seen running around in the hay searching for
some sign of food. At the base of the south wall, what remains of the head
of a horse can be seen. The courtyard continues to the north. To the west,
the southern tower of the gatekeep rises.
[ obvious exits: N W ]
Soft, leather boots of earthen brown have been abandoned here.
A soft leather pouch has been discarded here.
A plain weapons belt has been forgotten here.
A massive battering ram adorned with shields and moving on wheels is here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A group of grizzly trollocs are here.
A cruel grizzly trolloc is here cracking his whip.

* HP:Healthy MV:Strong > l in barrel
You do not see that item here.

* HP:Healthy MV:Strong > l in ram
ram (here) :
a pair of light, well-oiled leather boots
[2] a thin, black chain
a startling amethyst necklace
a bronze belt of odd design
a jeweled dagger
a fine pair of light, buckskin gloves
a burnished metal breastplate
[2] a wide leather wristband
a tunic of green scales
a shoufa with a gray veil
a thin mail shirt
a flask stained with human blood
a pair of light leather boots
a light pair of leather coverings
[2] a brown sack
a soft leather pouch
[2] a chain coif
a thick mail shirt
[3] a pair of heavy leather boots
a long-handled war axe
[2] a leather helmet

* HP:Healthy MV:Strong >
A forest trolloc bellows 'If you want to learn how to butcher the pink ones, bring one to A Smelly Bathroom.'

* HP:Healthy MV:Fresh > stat
You are a 18 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.6 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:7 Dex:18 Con:19.
Offensive bonus: 150, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE

* HP:Healthy MV:Fresh >
Slitherz narrates 'meet where?'

* HP:Healthy MV:Fresh > not
You stop paying increased attention to your surroundings.

* HP:Healthy MV:Fresh >
Khugd narrates 'why am i lagging so hard'

* HP:Healthy MV:Fresh > n

Cowl narrates 'blight'

* HP:Healthy MV:Fresh > Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
A hooved trolloc anxiously stamps its feet.

* HP:Healthy MV:Full > w
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

* HP:Healthy MV:Full > look
Preparing to find this room on the map.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]

Matching room found! Correcting map position.

A burly trolloc stands here, eyeing the surroundings.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.

* HP:Healthy MV:Full >
Slitherz narrates 'am blight'

* HP:Healthy MV:Full >
Khugd narrates 'am 1s cul'

* HP:Healthy MV:Full >
Khugd narrates 'in this hell lag'

* HP:Healthy MV:Full >
Khugd narrates 'with a firetrucking worm'

* HP:Healthy MV:Full >
Cowl narrates 'meet downer'

* HP:Healthy MV:Full >
Cowl narrates 'asap'

* HP:Healthy MV:Full >
Slitherz narrates 'scent'

* HP:Healthy MV:Full >
Cowl narrates 'hitting'

* HP:Healthy MV:Full >
The darkness comes.

* HP:Healthy MV:Fresh >
Cowl narrates 'brb'

* HP:Healthy MV:Fresh > st
You are already standing.

* HP:Healthy MV:Fresh > w
The stonegate seems to be closed.

* HP:Healthy MV:Fresh > cal
w
You call for the stonegate to be opened.
The burly trolloc nods.
The burly trolloc unlocks the stonegate.
The burly trolloc opens the stonegate.

* HP:Healthy MV:Fresh > w
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > w
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

o HP:Healthy MV:Full > w
Near a Bridge
Here the path drastically changes. It is now lined with tall slender poles
with the skulls of various types of creatures placed atop them. The trees
have become nearly nonexistent. The only things that remain of the trees
are the trunks that once held them high in the sky. The dirt of the path
has become an unnatural color of black, and the cracks in it are lined with
moss and mold. To the east a bridge can be seen crossing a large canyon.
The path continues to the east over the bridge and to the west, away from
the castle.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

w
o HP:Healthy MV:Full > w
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

* HP:Healthy MV:Full > Path to the Blight
The terrain here is rocky and slopes upwards through the outskirts of the
Mountains of Dhoom. The air is unpleasantly warm, and the vegetation appears
unusually large and ripe. Looming to the east are the ruined remains of an
ancient castle. The path continues towards the castle and away to the west.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

* HP:Healthy MV:Full > A Path to the Blight
From here, with closer observation, it can be seen that the castle roof has
collapsed in on itself, thus destroying the entire top level. Many sounds of
nature can be heard from all around. The dirt on the path has become slightly
drier than to the west. Also, the trees here are becoming less abundant than
before. The path continues to the east and west.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

* HP:Healthy MV:Full > w
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>

* HP:Healthy MV:Full >
Khugd narrates 'firetruck you cil'

* HP:Healthy MV:Full > s
s
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^

* HP:Healthy MV:Full > Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy MV:Full > s
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv

* HP:Healthy MV:Full >
Slitherz narrates 'I'm out'

* HP:Healthy MV:Full > s
s
s
s
w
w
w
w
w
s
e
s
s
s
w

Khugd narrates 'and your dumb spear'

* HP:Healthy MV:Full > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Full > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
A young trolloc is here, growling with a deep bloodlust.
A trolloc is here ruling a group of trollocs.

* HP:Healthy MV:Full > The Blight
The Blight stretches all around you. There are still some trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A huge trolloc marked with a whirlwind snorts here.

* HP:Healthy MV:Strong > The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Strong > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>

* HP:Healthy MV:Strong > Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv

* HP:Healthy MV:Strong > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>

* HP:Healthy MV:Strong > The Blight
The Blight is thicker to the south, and probably impassible. To the north
and west, slight gaps in the thick trees allow you to cut a way through.
You are reluctant to approach those dark trees which seem almost eager to
touch. The plain slopes down steeply to the east, and there seems to be no
way to get back up. The Blight is thicker to the south, and probably
impassible. To the north and west, slight gaps in the thick trees allow you
to cut a way through. You are reluctant to approach those dark trees which
seem almost eager to touch.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^

* HP:Healthy MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the
touch of every plant and blade of grass. Dark leaves shiver as you near
them, and branches twist eagerly in your direction. The sickly colors of
the forest grate on your nerves, the pale yellows and streaky reds a
mockery of natural purity. The hot and sweet air makes your lungs strain
and rebel in protest.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A huge darkhound is here, drooling and snarling.
A trolloc is here ruling a group of trollocs.

* HP:Healthy MV:Strong > The Blight
There are still trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You find yourself filled with revulsion at the force which doesn't
kill but rather twists the very fabric of nature.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A young trolloc is here, growling with a deep bloodlust.

* HP:Healthy MV:Strong > The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A plate of tasty looking pork steams here.

* HP:Healthy MV:Strong > The Blight
The Blight stretches all around you. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but stained
and spotted with yellow and black, with livid red streaks like blood poisoning.
Every leaf and creeper seems bloated, ready to burst at touch. The air tastes
like a mouthful of spoiled meat.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A spider-legged beast is here, most of it teeth.

* HP:Healthy MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<

* HP:Healthy MV:Strong > The Blight
The Blight winds about you in a horrid display of vivid color. Foul blacks and
reds stain leaves which were never meant to display such shades. Every plant
and creeper seems bloated and ready to burst apart. Broken trees leak a thick
black sap, which you wisely avoid touching.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of Promises is lying here.
A darkhound is here, howling.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* HP:Healthy MV:Strong > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
Cowl narrates 'what why'

* HP:Healthy MV:Strong > look
Preparing to find this room on the map.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>

* HP:Healthy MV:Strong > s
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Healthy MV:Strong >
Slitherz narrates 'am downer'

* HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Khugd - The Blight
Promises - The Blight
Cowl - The Blight
Slitherz - The Blight
You catch the scent of horses nearby.

* HP:Healthy MV:Strong > s
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Slitherz - The Blight
Promises - The Blight
You catch the scent of horses nearby.

* HP:Healthy MV:Strong >
Slitherz narrates 'coming'

* HP:Healthy MV:Strong >
Cowl narrates 'ffs'

* HP:Healthy MV:Strong > s
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
An enormous blight worm towers above you, making an eerie shrill scream.
A raven is here flying around.

* HP:Healthy MV:Strong >
Cowl narrates 'man'

* HP:Healthy MV:Strong > s
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

* HP:Healthy MV:Strong > s
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
*Zeek* is here, fighting Slitherz, riding a gray palfrey.
Slitherz the Trolloc is here, fighting Zeek.

* HP:Healthy MV:Strong >
Khugd narrates 'waled me into a bash'

* HP:Healthy MV:Strong > kill human
Slitherz tries to pierce *Zeek*, but he deflects the blow.
*Zeek* tries to pierce Slitherz, but he parries successfully.
Slitherz tries to pierce *Zeek*, but he parries successfully.
You try to pound *Zeek*, but he deflects the blow.

* HP:Healthy MV:Strong - Slitherz: Wounded - Zeek: Scratched > b
*Zeek* looks at Slitherz.
[bash ]


Slitherz narrates 'on zeek'

-
Slitherz tries to pierce *Zeek*, but he deflects the blow.
*Zeek* tries to pierce Slitherz, but he parries successfully.

-
Slitherz tries to pierce *Zeek*, but he parries successfully.
*Zeek* pierces Slitherz's body.


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Healthy MV:Strong - Slitherz: Wounded - Zeek: Scratched >
Slitherz looks at *Zeek*.
Cowl narrates 'not you'

* HP:Healthy MV:Strong - Slitherz: Wounded - Zeek: Scratched > cmb

Slitherz tries to pierce *Zeek*, but he deflects the blow.
*Zeek* tries to pierce Slitherz, but he deflects the blow.

* HP:Healthy MV:Strong - Slitherz: Wounded - Zeek: Scratched > b
[change mood brave]
Mood changed to: Brave

*Zeek* tries to pierce Slitherz, but he deflects the blow.ed >
[bash ]

*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Slitherz tries to pierce *Zeek*, but he parries successfully.
*Zeek* tries to pierce Slitherz, but he deflects the blow.
The night has begun.

+*Zeek* panics, and attempts to flee!
Cowl narrates 'the other one'

=
*Zeek* leaves south riding a gray palfrey.

-nar on
=
They're not here anymore!

o HP:Healthy MV:Full > Ok.

o HP:Healthy MV:Full > not
l
You start paying increased attention to your surroundings.

o HP:Healthy MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.

o HP:Healthy MV:Full > s
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>

o HP:Healthy MV:Strong > e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > e
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<

o HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Slitherz - The Blight
Cowl - The Blight
Promises - The Blight
Khugd - The Blight

o HP:Healthy MV:Strong >
Khugd narrates 'they loking for me'

o HP:Healthy MV:Strong > s
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > s
Path to Tarwin's Gap
To the south lies Tarwin's Gap, pathway to the Borderlands, while to the
north the Blight awaits. The ground here is well trod, clear of vegetation
from the tramping of booted and hooved feet. Further south, the path leads
into the hills that stand before the Mountains of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv

o HP:Healthy MV:Strong >
Slitherz narrates 'my bad, thought I had 3 on me in the spam'

o HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Promises - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Promises - Path to Tarwin's Gap
You catch a faint scent of a horse nearby.

o HP:Healthy MV:Strong > n
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Khugd - The Blight
Promises - The Blight
Slitherz - The Blight
Cowl - The Blight

o HP:Healthy MV:Strong > nar no scent blight
Ok.

l
o HP:Healthy MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong >
Khugd narrates 'that was not ideal'

o HP:Healthy MV:Strong > nar scent gap
l
Ok.

o HP:Healthy MV:Strong > The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > ww
[where ]
Players in your Zone
--------------------
Khugd - The Blight
Promises - The Blight
Slitherz - The Blight
Cowl - The Blight
You catch the scent of horses nearby.

o HP:Healthy MV:Strong >
Khugd narrates 'now there is'

o HP:Healthy MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o HP:Healthy MV:Strong > kill human
They aren't here.

o HP:Healthy MV:Strong > l
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > w
The Blight
You stand on the edge of the Blight. Trees and flowers grow here, but they
are bloated and sickly. Flowers hang on trees and weeds in a parody of
spring, pale and pulpy, waxen things that appear to decay while you watch
them. The air is ripe with the sweet stench of decay, and it is difficult
to avoid gagging when you breathe. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Healthy MV:Strong > w
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > n
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^

o HP:Healthy MV:Strong > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.

o HP:Healthy MV:Strong > n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A huge darkhound is here, drooling and snarling.

o HP:Healthy MV:Strong > n
The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
You notice a flask stained with human blood is hidden here.
A raven is here flying around.
*Saif* is standing here, riding a black and ivory stallion.
*Cil* is standing here, riding a sleek well-trained torm.
A raven is here flying around.

* HP:Healthy MV:Strong >
*Saif* slashes your right arm hard.
Khugd narrates 'they around caves gap'

* HP:Scratched MV:Strong - Saif: Beaten >
You pound *Saif*'s body hard.
*Saif* slashes your left leg hard.
*Cil* barely slashes your head.

* HP:Scratched MV:Strong - Saif: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* HP:Scratched MV:Strong - Saif: Beaten >
Khugd narrates 'I was'

* HP:Scratched MV:Strong - Saif: Beaten > cmw
[change mood wimpy]
Mood changed to: Wimpy

* HP:Scratched MV:Strong - Saif: Beaten > f

You try to pound *Saif*, but he deflects the blow.
*Saif* barely slashes your body.

You panic and attempt to flee!f: Beaten >


Saif assumes a defensive striking posture.
You flee head over heels.
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
Correcting map position after fleeing.
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
Khugd narrates 'looping'

o HP:Scratched MV:Strong > n
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Strong > not
You stop paying increased attention to your surroundings.

o HP:Scratched MV:Strong > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Strong >
Cowl narrates 'ok'

o HP:Scratched MV:Strong > not
l
You start paying increased attention to your surroundings.

o HP:Scratched MV:Strong > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Strong >
A shrill piercing scream reverberates through the area.
Cowl narrates 'promises'

o HP:Scratched MV:Strong > nar they 1n downer
Ok.
Cowl narrates 'wher eyou'

o HP:Scratched MV:Strong > l

Khugd narrates 'hanging out with a patty 1e neck'

o HP:Scratched MV:Strong > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Strong >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.

o HP:Scratched MV:Full > nar I am s e n
Ok.

o HP:Scratched MV:Full > nar downer with pat
Ok.

o HP:Scratched MV:Full > kill h.human
They aren't here.

o HP:Scratched MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Slitherz - The Blight
Cowl - The Blight
Promises - The Blight
You catch the scent of horses nearby.

o HP:Scratched MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Full > diag h.human
No-one by that name here.

o HP:Scratched MV:Full > diag h.human
No-one by that name here.

o HP:Scratched MV:Full > diag h.human
No-one by that name here.

o HP:Scratched MV:Full > diag h.human
No-one by that name here.
Khugd narrates 'thay's culhook'

o HP:Scratched MV:Full > diag h.human
No-one by that name here.

o HP:Scratched MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Full > diag h.human
No-one by that name here.

o HP:Scratched MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A large slab of meat has been placed here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Scratched MV:Full >
Cowl narrates 'prom follow?'

o HP:Scratched MV:Full > ww
[where ]
Players in your Zone
--------------------
Slitherz - The Blight
Cowl - The Blight
Promises - The Blight
Khugd - The Blight
You catch the scent of horses nearby.

o HP:Scratched MV:Full >
Cowl narrates '1s cul'

o HP:Scratched MV:Full > fol cowl
s
I see no person by that name here!

o HP:Scratched MV:Full > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Scratched MV:Full > fol cowl
You now follow Cowl.

o HP:Scratched MV:Full >
You are now a member of Cowl's group.

o HP:Scratched MV:Full >
You follow Cowl.

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
You notice a flask stained with human blood is hidden here.
Cowl thee Stallion is standing here.

o HP:Scratched MV:Full >
Khugd narrates 'ok am batt'

o HP:Scratched MV:Full >
A shrill piercing scream reverberates through the area.

o HP:Scratched MV:Full >
You follow Cowl.

The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.
A raven is here flying around.
A raven is here flying around.
*Saif* is here, fighting a huge darkhound, riding a black and ivory stallion.
*Zeek* is here, fighting a huge darkhound, riding a warhorse.
*Cil* is here, fighting a huge darkhound, riding a sleek well-trained torm.
A huge darkhound is here, fighting Cil.

not
* HP:Scratched MV:Full >
Cowl tries to stab *Zeek*, but he deflects the blow.

* HP:Scratched MV:Full > You stop paying increased attention to your surroundings.

kill human
* HP:Scratched MV:Full > b
Cowl tries to stab *Zeek*, but he deflects the blow.
A huge darkhound sears Saif's flesh with a scorching flame!
A huge darkhound sears Zeek's flesh with a scorching flame!
A huge darkhound sears Cil's flesh with a scorching flame!
*Zeek* pierces a huge darkhound's right leg very hard.
*Saif* slashes a huge darkhound's left arm into bloody fragments!
A huge darkhound tries to hit Cil, but he deflects the blow.
*Cil* slashes a huge darkhound's head into bloody fragments!
You try to pound *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.

[bash ] l - a huge darkhound: Wounded - Saif: Beaten >


A sleek well-trained torm is overcome with lust for battle, and slashes Cowl with sharp claws!

=
Slitherz tickles *Cil*'s left leg with his pierce.

+
*Saif* panics, and attempts to flee!

*
*Saif* leaves south riding a black and ivory stallion.

kill human
+
*Cil* panics, and attempts to flee!

=
*Cil* leaves south riding a sleek well-trained torm.

b
Cancelled.
You pound *Zeek*'s head into bloody fragments!

You try to pound *Zeek*, but he deflects the blow.d - Zeek: Scratched >
A huge darkhound sears Zeek's flesh with a scorching flame!
A huge darkhound barely hits Zeek's body.
Cowl tries to stab *Zeek*, but he deflects the blow.
*Zeek* pierces a huge darkhound's body very hard.
*Saif* has arrived from the south, riding a black and ivory stallion.
[bash ]


*Saif* tries to slash Slitherz, but he deflects the blow.

*
*Saif* panics, and attempts to flee!


Cowl tries to stab *Zeek*, but he deflects the blow.

-
*Saif* panics, and attempts to flee!


*Zeek* panics, and attempts to flee!

-
Slitherz tries to pierce *Saif*, but he parries successfully.
A huge darkhound sears Zeek's flesh with a scorching flame!
A huge darkhound tries to hit Zeek, but he deflects the blow.
Cowl stabs *Zeek*'s body extremely hard.
A huge darkhound swiftly dodges *Zeek*'s attempt to pierce it.
*Zeek* leaves south riding a warhorse.

=
*Saif* leaves south riding a black and ivory stallion.
They're not here anymore!

o HP:Scratched MV:Full > kill human
They aren't here.

kill human
o HP:Scratched MV:Full > kill human
kill human
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.
You follow Cowl.

The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
Cowl thee Stallion is standing here.

kill human
o HP:Scratched MV:Strong > They aren't here.

o HP:Scratched MV:Strong > kill human
They aren't here.

o HP:Scratched MV:Strong > kill human
*Zeek* has arrived from the south, riding a warhorse.
You try to pound *Zeek*, but he parries successfully.
Cowl stabs *Zeek*'s body very hard.

* HP:Scratched MV:Strong - Zeek: Hurt > kill human
Cowl tries to stab *Zeek*, but he deflects the blow.
*Zeek* barely pierces your body.
You try to pound *Zeek*, but he parries successfully.
You do the best you can!

* HP:Scratched MV:Strong - Zeek: Hurt > You do the best you can!
Slitherz tries to pierce *Zeek*, but he parries successfully.

* HP:Scratched MV:Strong - Zeek: Hurt > You do the best you can!

* HP:Scratched MV:Strong - Zeek: Hurt >
*Zeek* panics, and attempts to flee!

* HP:Scratched MV:Strong - Zeek: Hurt >
*Zeek* leaves south riding a warhorse.

o HP:Scratched MV:Strong > kill human
kill human
They aren't here.
Cowl assumes an offensive striking posture.

o HP:Scratched MV:Strong > They aren't here.

o HP:Scratched MV:Strong > kill human

You follow Cowl.

The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Scratched MV:Strong > kill human
They aren't here.

o HP:Scratched MV:Strong > They aren't here.

kill human
o HP:Scratched MV:Strong > They aren't here.

o HP:Scratched MV:Strong > kill human
They aren't here.
Khugd narrates 'am cul a sec, where you hitting'

kill human
o HP:Scratched MV:Strong > kill human
They aren't here.

o HP:Scratched MV:Strong > kill human
They aren't here.

o HP:Scratched MV:Strong > They aren't here.

o HP:Scratched MV:Strong > kill human
kill human
They aren't here.
*Cil* has arrived from the south, riding a sleek well-trained torm.
*Saif* has arrived from the south, riding a black and ivory stallion.
*Zeek* has arrived from the south, riding a warhorse.

* HP:Scratched MV:Strong > You try to pound *Zeek*, but he parries successfully.

kill human
* HP:Scratched MV:Strong - Zeek: Hurt >
*Saif* says '`drWNN a[ L zFb'
Slitherz tries to pierce *Cil*, but he parries successfully.
Cowl tries to stab *Cil*, but he parries successfully.

kill human
* HP:Scratched MV:Strong - Zeek: Hurt > You do the best you can!

* HP:Scratched MV:Strong - Zeek: Hurt > You do the best you can!

* HP:Scratched MV:Strong - Zeek: Hurt > b

*Saif* tries to slash Cowl, but he parries successfully.

[bash ] ong - Zeek: Hurt >


*Saif* is now a member of *Cil*'s group.

=
Cowl narrates 'ent'

+
A shrill piercing scream reverberates through the area.
Cowl stabs *Cil*'s right arm hard.
*Cil* tries to slash Slitherz, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* pierces your left leg.

*
Cowl assumes a defensive striking posture.


Cowl tries to stab *Cil*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* pierces your body.


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Scratched MV:Fresh >
A sleek well-trained torm is overcome with lust for battle, and slashes Slitherz with sharp claws!
*Saif* sends Cowl sprawling with a powerful bash!

* HP:Scratched MV:Fresh >
*Saif* slashes Cowl's left arm into bloody fragments!
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* pierces your left arm.

b
* HP:Scratched MV:Fresh - Zeek: Hurt >
Slitherz avoids being bashed by *Cil* who loses his balance and falls!

* HP:Scratched MV:Fresh - Zeek: Hurt >
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* barely pierces your body.

* HP:Scratched MV:Fresh - Zeek: Hurt >
A sleek well-trained torm is overcome with lust for battle, and slashes Slitherz with sharp claws!
Saif assumes an offensive striking posture.

[bash ] sh - Zeek: Hurt >


*Zeek* looks at you.

=
*Saif* slashes Cowl's left leg into bloody fragments!
Cowl panics, and attempts to flee!
Cowl tries to stab *Cil*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your left leg.
Cowl leaves west.

*
*Zeek* looks at Slitherz.

+
*Saif* slashes your body hard.

=
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your right arm.


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Hurt MV:Fresh - Zeek: Hurt >
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your right leg.

* HP:Hurt MV:Fresh - Zeek: Hurt > b

Cowl tries to stab *Saif*, but he parries successfully.

* HP:Hurt MV:Fresh - Zeek: Hurt >
A shrill piercing scream reverberates through the area.
Slitherz avoids being bashed by *Cil* who loses his balance and falls!

Zeek: Hurt >
*Saif* sends you sprawling with a powerful bash!

* HP:Hurt MV:Fresh - Zeek: Hurt >
Cowl tries to stab *Saif*, but he deflects the blow.

* HP:Hurt MV:Fresh - Zeek: Hurt >
Cowl stabs *Saif*'s right leg very hard.
*Saif* slashes your left leg hard.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your left leg.
Khugd narrates 'you on?'

[bash ] - Zeek: Hurt >


Cowl narrates 'nede you'

=
Cowl tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your left leg.

*
Cowl tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your right leg.
Cowl narrates 'ent'

*
Cowl panics, and attempts to flee!

-
Cowl leaves east.


As *Zeek* avoids your bash, you topple over and fall to the ground!
*Cil* sends Slitherz sprawling with a powerful bash!

* HP:Wounded MV:Fresh >
Khugd draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
Khugd wields a pair of moonstone hilted dirks in a two-handed grip.
Khugd tries to stab *Saif*, but he deflects the blow.

* HP:Wounded MV:Fresh > b

*Saif* tries to slash Khugd, but he deflects the blow.
Khugd tries to stab *Saif*, but he parries successfully.
*Cil* slashes Slitherz's left leg very hard.
*Zeek* barely pierces your body.

* HP:Wounded MV:Fresh - Zeek: Hurt >
Cowl stabs *Cil*'s body hard.

A shrill piercing scream reverberates through the area.
[bash ]

+
Cowl stabs *Cil*'s left leg.
Khugd stabs *Saif*'s body.
*Cil* slashes Slitherz's right arm very hard.
*Zeek* tickles your body with his pierce.

*
*Zeek* barely pierces your right leg.

+
*Saif* sends Khugd sprawling with a powerful bash!

=
Your bash at *Zeek* sends him sprawling!

* HP:Wounded MV:Fresh - Zeek: Hurt >
Cowl tries to stab *Cil*, but he deflects the blow.
You pound *Zeek*'s right arm into bloody fragments!
*Saif* slashes Khugd's body into bloody fragments!
Slitherz tries to pierce *Cil*, but he parries successfully.

* HP:Wounded MV:Fresh - Zeek: Hurt >
Cowl narrates 'cil beat'

* HP:Wounded MV:Fresh - Zeek: Hurt >
Cowl avoids being bashed by *Cil* who loses his balance and falls!
Cowl panics, and attempts to flee!

* HP:Wounded MV:Fresh - Zeek: Hurt >
Cowl leaves east.

* HP:Wounded MV:Fresh - Zeek: Hurt >
You pound *Zeek*'s head into bloody fragments!
*Saif* slashes Khugd's right arm into bloody fragments!
Khugd panics, and attempts to flee!
Slitherz tries to pierce *Cil*, but he parries successfully.

* HP:Wounded MV:Fresh - Zeek: Wounded >
Khugd leaves east.

* HP:Wounded MV:Fresh - Zeek: Wounded > b

Khugd narrates 'stupid'

* HP:Wounded MV:Fresh - Zeek: Wounded > [bash ]
They already seem to be stunned.

* HP:Wounded MV:Fresh - Zeek: Wounded >
Khugd narrates 'bash'

* HP:Wounded MV:Fresh - Zeek: Wounded >
A shrill piercing scream reverberates through the area.
You try to pound *Zeek*, but he parries successfully.
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* tickles your body with his pierce.
*Saif* tries to slash Khugd, but he deflects the blow.

* HP:Wounded MV:Fresh - Zeek: Wounded > nar zeek wound
b
Ok.

[bash ] - Zeek: Wounded >

+
Khugd tries to stab *Saif*, but he deflects the blow.
*Zeek* pierces your body.
*Cil* sends Slitherz sprawling with a powerful bash!

*
Khugd narrates 'i beat'

*
Cowl stabs *Cil*'s left leg.

+
Cowl tries to stab *Cil*, but he parries successfully.
Khugd tries to stab *Saif*, but he parries successfully.
*Cil* slashes Slitherz's body very hard.
*Zeek* pierces your right leg.


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh >
*Saif* sends Khugd sprawling with a powerful bash!
Khugd panics, and attempts to flee!

* HP:Wounded MV:Fresh > b

Cowl tries to stab *Cil*, but he deflects the blow.

* HP:Wounded MV:Fresh >
Cowl stabs *Cil*'s right leg.
*Saif* slashes Khugd's body into bloody fragments!
*Zeek* barely pierces your body.

[bash ] - Zeek: Wounded >


A sleek well-trained torm is overcome with lust for battle, and slashes Cowl with sharp claws!
Khugd leaves east.
Khugd narrates 'saif beat'

*
*Saif* leaves east riding a black and ivory stallion.
Cowl avoids being bashed by *Cil* who loses his balance and falls!

*
Cowl tries to stab *Cil*, but he parries successfully.
Slitherz pierces *Cil*'s left arm.
*Zeek* barely pierces your body.
Cowl tries to stab *Cil*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your left arm.


A shrill piercing scream reverberates through the area.
*Saif* has arrived from the north, riding a black and ivory stallion.
Cowl panics, and attempts to flee!


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Wounded MV:Fresh - Zeek: Wounded > b

*Saif* tries to slash Cowl, but he parries successfully.

* HP:Wounded MV:Fresh - Zeek: Wounded >
Cowl leaves north.

* HP:Wounded MV:Fresh - Zeek: Wounded >
*Cil* slashes Slitherz's right leg very hard.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* pierces your right hand.

* HP:Wounded MV:Fresh - Zeek: Wounded >
A sleek well-trained torm is overcome with lust for battle, and slashes Slitherz with sharp claws!
*Zeek* barely pierces your right arm.
Khugd narrates 'out crit'

* HP:Wounded MV:Fresh - Zeek: Wounded >
*Saif* slashes your right arm hard.

[bash ] - Zeek: Wounded >

*
A sleek well-trained torm is overcome with lust for battle, and slashes Saif with sharp claws!
*Saif* slashes your right arm very hard.
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* barely pierces your body.

=
Cowl narrates 'im off'

-
Slitherz tries to pierce *Cil*, but he deflects the blow.


*Cil* sends Slitherz sprawling with a powerful bash!


As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Fresh - Zeek: Wounded > cmw

*Saif* slashes your body.
*Cil* slashes Slitherz's body extremely hard.
*Zeek* pierces your left leg.

* HP:Battered MV:Fresh - Zeek: Wounded > f
n

*Zeek* tickles your left leg with his pierce.

* HP:Battered MV:Fresh - Zeek: Wounded > [change mood wimpy]
Mood changed to: Wimpy

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!

You flee head over heels.
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
Failed to correct map position after fleeing.
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Alas, you cannot go that way...

o HP:Battered MV:Full > n
Alas, you cannot go that way...

o HP:Battered MV:Full > e

*Zeek* has arrived from the east, riding a warhorse.

* HP:Battered MV:Full > e
*Zeek* pierces your body.
No way! You're fighting for your life!

* HP:Battered MV:Full - Zeek: Wounded > No way! You're fighting for your life!

* HP:Battered MV:Full - Zeek: Wounded > f
You panic and attempt to flee!

e
*Zeek* barely pierces your body.
You flee head over heels.
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
Correcting map position after fleeing.
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^

o HP:Battered MV:Full > e

Slitherz narrates '3 on me'

o HP:Battered MV:Full > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is sweet and damp,
and you struggle to avoid gagging. The sudden snap of a broken branch can
often be heard, and you struggle vainly to see the origins of these
unnerving sounds. It would not take much more than a smouldering cinder to
set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
Cowl narrates 'regroup cul'

o HP:Battered MV:Full > n
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A small stick is lying on the ground here.

o HP:Battered MV:Full > n
The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]
There are some tracks of a tree leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full > look
Preparing to find this room on the map.

Cowl narrates 'group cul'

o HP:Battered MV:Full > The Blight
The ground is slightly depressed here, and the rotting forest seems to
suddenly spring up around you. Several exceptionally large trees grow here,
barks broken with thick black sap oozing out. The forest seems rife with
movement. The gaps through the trees provide good views of the blight.
[ obvious exits: S ]

Matching room found! Correcting map position.

There are some tracks of a tree leaving vvsouthvv
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full > ww
[where ]
Players in your Zone
--------------------
Cowl - The Blight
Slitherz - The Blight
Promises - The Blight
Khugd - The Blight
You catch the scent of horses nearby.

o HP:Battered MV:Full > s
w
w
Your heartbeat calms down more as you feel less panicked.
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the Mountains
of Dhoom.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A small stick is lying on the ground here.

o HP:Battered MV:Full > The Blight
The verdant green of the southern regions is all but invisible here, swallowed
by the foulness of the Blight. Dark shapes stir in the trees, and you feel
extremely uneasy. A large rocky hill prevents movement to the north.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<

o HP:Battered MV:Full > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow trees with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of a rat is lying here.

o HP:Battered MV:Full > n
n
The Blight
A small path in the forest leads north and south here. Creepers lie across
the path and twitch when you move over them. You carefully avoid touching
anything. A large hill prevents you from heading eastward.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
A huge darkhound is here, drooling and snarling.

o HP:Battered MV:Full > The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
A raven is here flying around.
A raven is here flying around.
*Saif* is standing here, riding a black and ivory stallion.
*Cil* is standing here, riding a sleek well-trained torm.

e
* HP:Battered MV:Full > n
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.

o HP:Battered MV:Full > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A large slab of meat has been placed here.
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Cowl gets a large slab of meat.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full >
Khugd says 'very critical'

o HP:Battered MV:Full > not
You start paying increased attention to your surroundings.

o HP:Battered MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full > diag h.human
No-one by that name here.
Cowl says 'uhuh'

o HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

kill human
o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.
Khugd whispers something to Cowl.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

kill human
o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full >
Cowl says 'everything sucks'

o HP:Battered MV:Full >
Khugd sits down and rests.
Khugd sheathes a pair of moonstone hilted dirks into a camouflaged hood.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
Khugd draws a pair of moonstone hilted dirks from a camouflaged hood with a flash of steel.
Khugd wields a pair of moonstone hilted dirks in a two-handed grip.

o HP:Battered MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full > diag h.human
No-one by that name here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full >
Khugd says 'maybe we should play humans'

o HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

o HP:Battered MV:Full > say does saif have his heron?
Ok.
Cowl says 'why'

o HP:Battered MV:Full >
Slitherz rolls his eyes...sheesh!..

o HP:Battered MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Cowl assumes a defensive striking posture.

o HP:Battered MV:Full >
Cowl says 'ye'

o HP:Battered MV:Full > ww
[where ]
Players in your Zone
--------------------
Promises - The Blight
Khugd - The Blight
Slitherz - The Blight
Cowl - The Blight
You catch the scent of horses nearby.

o HP:Battered MV:Full >
Cowl says 'he has mine'

nod
o HP:Battered MV:Full > You nod in agreement.
Khugd says 'they do the bashing!'

o HP:Battered MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full > say I was bashing
l
Ok.

o HP:Battered MV:Full > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full >
Khugd bellows 'stop bashing me'

o HP:Battered MV:Full >
A shrill piercing scream reverberates through the area.

o HP:Battered MV:Full > say 172 ob
Ok.

o HP:Battered MV:Full > l
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Slitherz giggles.

o HP:Battered MV:Full > stat
You are a 18 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.6 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:7 Dex:18 Con:19.
Offensive bonus: 150, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Battered MV:Full >
Khugd says 'rude'

o HP:Battered MV:Full >
You hear a blood-curdling howl in the distance.

o HP:Battered MV:Full > cmb
[change mood brave]
Mood changed to: Brave

o HP:Battered MV:Full > l

Khugd says 'you two spam'

o HP:Battered MV:Full > The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Khugd the Veteran Havoc is resting here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Full >
Khugd says 'while I rest'

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

kill human
o HP:Battered MV:Full > nod
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

o HP:Wounded MV:Fresh > You nod in agreement.

o HP:Wounded MV:Fresh >
Slitherz says 'am'

o HP:Wounded MV:Fresh > kill human
kill human
They aren't here.

o HP:Wounded MV:Fresh > They aren't here.

o HP:Wounded MV:Fresh > kill human
They aren't here.

o HP:Wounded MV:Fresh > kill human
kill human
kill human
They aren't here.

o HP:Wounded MV:Fresh > They aren't here.

o HP:Wounded MV:Fresh > They aren't here.

o HP:Wounded MV:Fresh > kill human
kill human
They aren't here.

o HP:Wounded MV:Fresh > They aren't here.

o HP:Wounded MV:Fresh > kill human
They aren't here.

kill human
o HP:Wounded MV:Fresh > kill human
They aren't here.

o HP:Wounded MV:Fresh > They aren't here.
You follow Cowl.

The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
A gory tuft of flesh lies abandoned on the ground.
Cowl thee Stallion is standing here.

kill human
o HP:Wounded MV:Full > They aren't here.

kill human
o HP:Wounded MV:Full > They aren't here.
Cowl leaves north.
You follow Cowl.

The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Cowl thee Stallion is standing here.
Khugd the Veteran Havoc is resting here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Wounded MV:Full > kill human
kill human
They aren't here.

o HP:Wounded MV:Full > They aren't here.

kill human
o HP:Wounded MV:Full > kill human
They aren't here.
You follow Cowl.

The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Wounded MV:Full > kill human
They aren't here.

o HP:Wounded MV:Full > kill human
They aren't here.

o HP:Wounded MV:Full > They aren't here.
You follow Cowl.

The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
Cowl thee Stallion is standing here.
A trolloc is here commanding a fist of troops.

o HP:Wounded MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You follow Cowl.

The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.
A raven is here flying around.
A raven is here flying around.
*Zeek* is here, fighting a Dha'vol trolloc, riding a warhorse.
*Saif* is standing here, riding a black and ivory stallion.
*Cil* is here, fighting a Ko'bal trolloc, riding a sleek well-trained torm.
A Dha'vol trolloc is here, fighting Zeek.
A Ko'bal trolloc is here, fighting Cil.

* HP:Wounded MV:Full >
*Saif* tries to slash Slitherz, but he deflects the blow.

* HP:Wounded MV:Full >
*Cil* panics, and attempts to flee!

* HP:Wounded MV:Full >
Cowl tries to stab *Cil*, but he deflects the blow.
*Cil* leaves west riding a sleek well-trained torm.

* HP:Wounded MV:Full >
Slitherz tries to pierce *Saif*, but he deflects the blow.
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
*Zeek* tries to pierce a Dha'vol trolloc, but he deflects the blow.
A Dha'vol trolloc tries to cleave Zeek, but he deflects the blow.

* HP:Wounded MV:Full > kill human
You try to pound *Zeek*, but he parries successfully.
Cowl tries to stab *Saif*, but he parries successfully.

* HP:Wounded MV:Full - a Dha'vol trolloc: Scratched - Zeek: Hurt > b

Cowl stabs *Saif*'s body hard.
Slitherz pierces *Saif*'s head.

[bash ] - a Dha'vol trolloc: Scratched - Zeek: Hurt >

=
*Saif* panics, and attempts to flee!

+
*Saif* leaves south riding a black and ivory stallion.

*
*Zeek* pierces a Dha'vol trolloc's right leg hard.
A Ko'bal trolloc joins a Dha'vol trolloc's fight!
A Dha'vol trolloc tries to cleave Zeek, but he parries successfully.

*
*Zeek* panics, and attempts to flee!
Cowl narrates 'shoulder'

+
*Zeek* leaves south riding a warhorse.
You follow Cowl.


-
*Cil* has arrived from the west, riding a sleek well-trained torm.


A Dha'vol trolloc leaves south.
*Cil* slashes your body.

=
They're not here anymore!

* HP:Battered MV:Full - Cil: Beaten >
Cowl narrates '1s'

* HP:Battered MV:Full - Cil: Beaten > kill human
You pound *Cil*'s head hard.
A Ko'bal trolloc tries to pierce Cil, but he parries successfully.
You do the best you can!

* HP:Battered MV:Full - Cil: Beaten > b
[bash ]


A sleek well-trained torm is overcome with lust for battle, and slashes Promises with sharp claws!
Ouch!
*Cil* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Cil: Beaten >
A Ko'bal trolloc tries to pierce Cil, but he parries successfully.
*Cil* slashes your head.

* HP:Battered MV:Full - Cil: Beaten > b

A sleek well-trained torm is overcome with lust for battle, and slashes Promises with sharp claws!
Ouch!
*Cil* panics, and attempts to flee!

* HP:Battered MV:Full - Cil: Beaten >
*Cil* panics, and attempts to flee!

* HP:Battered MV:Full - Cil: Beaten >
A Ko'bal trolloc tickles Cil's right arm with his pierce.
A Ko'bal trolloc tries to pierce Cil, but he parries successfully.
Khugd narrates 'firetrucking'

- Cil: Beaten >
*Cil* leaves north riding a sleek well-trained torm.

o HP:Battered MV:Full > [bash ]
Bash who?
Cowl narrates 'reeee'

o HP:Battered MV:Full > s

Khugd narrates 'spam'

o HP:Battered MV:Full > The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Battered MV:Full > n
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is here flying around.
A raven is here flying around.
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > n
kill human
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > w
A shrill piercing scream reverberates through the area.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > e
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > look
Preparing to find this room on the map.
The Blight
The terrain here is a bright swirl of colors, yet none of them are very
pleasant to look at. Red and black leaves swirl in the trees, and the ground is
a sickly pale yellow. Wherever a branch lies broken, a thick black sap is
flowing out. Branches in the trees stir violently, yet there is no wind.
[ obvious exits: S W ]

Matching room found! Correcting map position.

There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Full > s
The Blight
The heat of the Blight grows steadily stronger, and your clothes are damp and
moist. The foul trees and bristling bushes continue around you, and seem to
twitch when you approach. The Mountains of Dhoom grow ever closer to the north.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A raven is here flying around.
A raven is here flying around.
A trolloc is here, exhorting a group of trolloc raiders.

o HP:Battered MV:Full > s
s
The Blight
The Blight stretches on about you. Far off to the north you can see the peaks
of the Mountains of Dhoom. The stunted growth continues about you, and you
grow weary of this seemingly endless wasted land.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.

o HP:Battered MV:Strong > The Blight
Through the endless expanse of decayed and rotting matter, you continue on in
despair. You are eager to move on, and escape this foul place. Unfortunately,
there appears to be no end in sight.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^

o HP:Battered MV:Strong > w
The Blight
The Blight streches out around you. Small hills and stunted growth fill
the terrain, leaving a clear path to the east and south. The air is rife
with pestilence, the dry earth laden with massive cracks.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A small stick is lying on the ground here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

o HP:Battered MV:Strong >
Cowl narrates 'prom?'

o HP:Battered MV:Strong > s
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > nar stuck on cil
l
Ok.

o HP:Battered MV:Strong > The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > nar here now

Cowl narrates 'nod'

o HP:Battered MV:Strong > Ok.

o HP:Battered MV:Strong > l
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong >
A Dha'vol trolloc has arrived from the north.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.
Khugd cheers for a Dha'vol trolloc, causing quite a ruckus.

kill human
o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.
Cowl narrates 'khugd dont stay to get bashed'

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > l
The Blight
The putrid stench of decomposing plants fills your nostrils. The sharp tang of
bile rises in your throat as you look hopelessly for a path to follow. The
clammy air clings to your skin, causing droplets of water to bead unpleasantly
on your face and clothing.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
A gory tuft of flesh lies abandoned on the ground.
A trolloc is here commanding a fist of troops.
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > kill human
A shrill piercing scream reverberates through the area.
They aren't here.
Khugd narrates 'nod'

kill human
o HP:Battered MV:Fresh > They aren't here.

o HP:Battered MV:Fresh > kill human
kill human
They aren't here.

o HP:Battered MV:Fresh > They aren't here.
You follow Cowl.

The Blight
This deeply in the Blight, you can see how it earned its name. Stunted trees and
flowers grow in obscene colors around you. The air is thick and rancid. There
are sounds all around you, and you watch your step carefully.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a flask stained with human blood is hidden here.
Cowl thee Stallion is standing here.
*Zeek* is standing here, riding a warhorse.
*Saif* is standing here, riding a black and ivory stallion.
*Cil* is standing here, riding a sleek well-trained torm.
Khugd has arrived from the east.

* HP:Battered MV:Full >
*Saif* tries to slash Khugd, but he deflects the blow.
Cowl tries to stab *Zeek*, but he parries successfully.

* HP:Battered MV:Full > kill human

*Cil* tries to slash Slitherz, but he deflects the blow.

* HP:Battered MV:Full > kill human
You pound *Cil*'s left foot hard.

* HP:Battered MV:Full - Slitherz: Wounded - Cil: Beaten > Cowl tries to stab *Zeek*, but he parries successfully.
Khugd tries to stab *Saif*, but he deflects the blow.
You do the best you can!

b
You try to pound *Cil*, but he deflects the blow.Beaten >
Slitherz tries to pierce *Cil*, but he parries successfully.
*Cil* tries to slash Slitherz, but he deflects the blow.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he parries successfully.
Khugd tries to stab *Saif*, but he parries successfully.
*Saif* tries to slash Khugd, but he parries successfully.
[bash ]

-
*Zeek* drawls '^uG '
Khugd panics, and attempts to flee!

=
Khugd leaves east.

*
Saif assumes an offensive striking posture.

+
A sleek well-trained torm is overcome with lust for battle, and slashes Slitherz with sharp claws!

-
*Saif* slashes your head.

-
Slitherz pierces *Cil*'s head hard.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Zeek* tries to pierce Cowl, but he deflects the blow.
Cowl tries to stab *Zeek*, but he deflects the blow.


As *Cil* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full - Slitherz: Wounded - Cil: Beaten > b

*Cil* sends Slitherz sprawling with a powerful bash!

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
A sleek well-trained torm is overcome with lust for battle, and slashes Cowl with sharp claws!

- Slitherz: Battered - Cil: Beaten >
*Saif* slashes your left leg hard.
*Cil* slashes Slitherz's body hard.
Cowl swiftly dodges *Zeek*'s attempt to pierce him.
Cowl tries to stab *Zeek*, but he deflects the blow.
*Saif* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
Cowl tries to stab *Zeek*, but he parries successfully.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
*Zeek* looks at Cowl.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
Khugd tries to stab *Saif*, but he deflects the blow.

Khugd stabs *Saif*'s left arm hard.attered - Cil: Beaten >
*Saif* slashes your left arm.
You try to pound *Cil*, but he parries successfully.
*Cil* slashes Slitherz's body hard.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he deflects the blow.
[bash ]

+
Khugd tries to stab *Saif*, but he parries successfully.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he parries successfully.

*
Slitherz narrates 'firetrucking bash'

-
Khugd tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.
*Zeek* tries to pierce Cowl, but he deflects the blow.
Cowl tries to stab *Zeek*, but he deflects the blow.

=
Your bash at *Cil* sends him sprawling!

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
You dodge a bash from *Saif* who loses his balance and falls!

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
Slitherz pierces *Cil*'s body.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he deflects the blow.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Beaten >
Khugd tries to stab *Saif*, but he deflects the blow.
You pound *Cil*'s right hand hard.
Slitherz pierces *Cil*'s body.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he deflects the blow.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Critical > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Critical > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Full - Slitherz: Battered - Cil: Critical > b
Khugd barely stabs *Saif*'s body.
*Zeek* tries to pierce Cowl, but he deflects the blow.
Cowl tries to stab *Zeek*, but he deflects the blow.
[bash ]
They already seem to be stunned.
Cowl narrates 'hero promises'

* HP:Battered MV:Full - Slitherz: Battered - Cil: Critical >
Khugd tries to stab *Saif*, but he deflects the blow.
You pound *Cil*'s body very hard.
*Cil* panics, and attempts to flee!
Slitherz barely pierces *Cil*'s body.
*Cil* panics, and attempts to flee!
*Cil* leaves north riding a sleek well-trained torm.
*Zeek* tries to pierce Cowl, but he parries successfully.
Cowl tries to stab *Zeek*, but he parries successfully.

* HP:Battered MV:Full - Saif: Beaten > b

*Saif* sends you sprawling with a powerful bash!

* HP:Battered MV:Full - Saif: Beaten >
Cowl panics, and attempts to flee!

* HP:Battered MV:Full - Saif: Beaten >
Cowl leaves north.

* HP:Battered MV:Full - Saif: Beaten >
Slitherz tries to pierce *Zeek*, but he deflects the blow.

* HP:Battered MV:Full - Saif: Beaten >
*Zeek* tries to pierce Slitherz, but he parries successfully.
*Zeek* swiftly dodges Slitherz's attempt to pierce him.
Khugd tries to stab *Saif*, but he deflects the blow.
*Saif* slashes your left leg very hard.

* HP:Battered MV:Full - Saif: Beaten >
Saif assumes a defensive striking posture.

* HP:Battered MV:Full - Saif: Beaten >
Cowl tries to stab *Zeek*, but he parries successfully.

* HP:Battered MV:Full - Saif: Beaten >
Cowl tries to stab *Zeek*, but he deflects the blow.
*Zeek* tries to pierce Slitherz, but he deflects the blow.
Slitherz tries to pierce *Zeek*, but he deflects the blow.
Khugd tries to stab *Saif*, but he parries successfully.
*Saif* slashes your head.
Cowl stabs *Zeek*'s left leg extremely hard.
*Zeek* tries to pierce Slitherz, but he deflects the blow.
Khugd tries to stab *Saif*, but he parries successfully.

[bash ] - Saif: Beaten >

*
*Saif* panics, and attempts to flee!

*
*Saif* leaves north riding a black and ivory stallion.

+
A shrill piercing scream reverberates through the area.
Cowl tries to stab *Zeek*, but he deflects the blow.
*Zeek* tries to pierce Slitherz, but he parries successfully.
Slitherz tries to pierce *Zeek*, but he parries successfully.

-
Cowl tries to stab *Zeek*, but he parries successfully.

=
*Zeek* panics, and attempts to flee!
They're not here anymore!
Khugd stabs *Zeek*'s body very hard.

* HP:Battered MV:Full >
*Zeek* leaves south riding a warhorse.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with pus, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you
gag, and struggle not to retch. Sweat trickles down your clothes, and
creates an overwhelming desire to scratch and rub your limbs. You feel
unclean, as if the contamination of the Blight is spreading to you, and you
check yourself for a rash or some outbreak of disease. The Blight continues
to the north and south, a valley of blackened trees lies below.
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
The corpse of a Ko'bal trolloc is lying here.
The corpse of the blighted tree is lying here. [2]
Cowl thee Stallion is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.

* HP:Battered MV:Full > kill human
They aren't here.

* HP:Battered MV:Full > kill human
They aren't here.

kill human
* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > They aren't here.
You follow Cowl.

Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.
You smell something remniscent of death as you enter this place.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
A huge darkhound leaves west.
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Cowl thee Stallion is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > They aren't here.
You follow Cowl.

The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > kill human

You follow Cowl.

The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
Cowl thee Stallion is standing here.
*Saif* is here, fighting a giant scorpion, riding a black and ivory stallion.
A giant scorpion is here, fighting Saif.
A giant scorpion is here, fighting Saif.
Khugd has arrived from the east.

* HP:Battered MV:Full > kill human
You pound *Saif*'s body very hard.

* HP:Battered MV:Full - a giant scorpion: Healthy - Saif: Beaten > You do the best you can!
Slitherz tries to pierce *Saif*, but he deflects the blow.

kill human
* HP:Battered MV:Full - a giant scorpion: Healthy - Saif: Beaten >
*Saif* panics, and attempts to flee!

* HP:Battered MV:Full - a giant scorpion: Healthy - Saif: Beaten > You do the best you can!
Khugd stabs *Saif*'s body.

* HP:Battered MV:Full - a giant scorpion: Healthy - Saif: Beaten > b

Khugd tries to stab *Saif*, but he deflects the blow.
Slitherz pierces *Saif*'s body hard.
You pound *Saif*'s right leg hard.
A giant scorpion tries to hit Saif, but he deflects the blow.
A giant scorpion tries to hit Saif, but he deflects the blow.

[bash ] - a giant scorpion: Healthy - Saif: Beaten >


*Saif* leaves east riding a black and ivory stallion.

=
Cowl assumes an offensive striking posture.

*kill human
kill human

You follow Cowl.

Khugd leaves east.

Cancelled.
They aren't here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > e
They aren't here.

o HP:Battered MV:Full > The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

kill human
o HP:Battered MV:Full > They aren't here.
You follow Cowl.

The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Battered MV:Full > kill human

You follow Cowl.

The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.
Khugd has arrived from the west.

kill human
o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full >
You follow Cowl.

Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving --down--
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > They aren't here.
You follow Cowl.

In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Cowl thee Stallion is standing here.

kill human
o HP:Battered MV:Strong >
You follow Cowl.

In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.
An enormous blight worm towers above you, making an eerie shrill scream.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.
You follow Cowl.

Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.

kill human
o HP:Battered MV:Strong > kill human
They aren't here.
You follow Cowl.

Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a trolloc leaving <<west<<
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong > not
kill human
You stop paying increased attention to your surroundings.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

l
o HP:Battered MV:Strong > Deep in the Valley
This far corner of the valley was once the ideal location for the ogier
orchards. Fruit trees stand in orderly rows along the valley floor, once
protected from strong winds by the valley walls, fed fresh water from the
nearby stream and open to the sun away from the shade of the lush trees
of the grove. Now the trees stand open and defenseless, forsaken
to the raging evil taint sweeping the grove.
[ obvious exits: N W U ]
There are some bloody traces of a trolloc leaving ++up++
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a trolloc leaving <<west<<
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > kill human
kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong >
Cowl assumes a defensive striking posture.

o HP:Battered MV:Strong > kill human

You follow Cowl.

Deep in the Valley
The air lies heavy and still in this valley. Parched grass lies limp on
the dry ground. The sparse trees are surrounded by their own dead leaves
at their roots. No new sprouts push up from the ground, and it is
unlikely that there will be new growth here soon.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.
A huge darkhound is here, drooling and snarling.

o HP:Battered MV:Strong > kill human
They aren't here.
You follow Cowl.

In the Dismal Valley
The dry rock bed of the empty stream leads to the east and west. Mangled
roots extend from the hillside that lead up to the forest. The plant life
here was largely comprised of tall grass and a variety of fruit trees.
The grass has withered, and worms slither in and out of the rotting fruit.
[ obvious exits: E S W U ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ++up++
There are some tracks of a ridden mount leaving ++up++
Cowl thee Stallion is standing here.
An enormous blight worm towers above you, making an eerie shrill scream.
Slitherz has arrived from the south.

o HP:Battered MV:Full > They aren't here.
You follow Cowl.

In the Dismal Valley
Far below the blighted forest, no breeze reaches the valley floor. The
narrow winding channel in the rocky ground was once a babbling brook.
No water flows through the dry valley anymore as evidenced in the cracked
dirt of the dry stream and the dead grass on the hillside leading up to
the blighted forest.
[ obvious exits: E U ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ++up++
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
Cowl thee Stallion is standing here.

kill human
o HP:Battered MV:Full >
You follow Cowl.

Above the Valley
Here the ground slopes down at a steep angle to the south leading into
a deep valley. A huge mound of solid rock prevents travel to the west. The
stench of rotting dead vegetation is carried on the occasional dry breeze
from the north.
[ obvious exits: N E D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving --down--
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

The Blighted Woods
The desert wind causes the highest branches of the sickened trees to crack
against each other, reminiscent of a sword fight. The trees appear to be
fighting for their very lives against the heartless blight which swallows
this once prolific stedding.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > They aren't here.

kill human
o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.
You follow Cowl.

The Blackened Glade
From atop this small hill, the open glade sweeps before you to the north
and west. The blackened grass is wilted from the weight of its noxious,
oily discharge. Small flowers wilt in surrender to the oily plague.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
Cowl thee Stallion is standing here.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

o HP:Battered MV:Full > kill human

You follow Cowl.

The Blackened Glade
Here the open expanse of the decaying grassland ends at a huge mound
to the south. The mound is larger than typical mounds which serve as homes
for the ogier. There is an arched doorway framed in chiseled stone leading
into the mound, a weathered sign hangs above the door.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > kill human
kill human
kill human
They aren't here.
You follow Cowl.

Near the Glade
The ruination of the forest is evident here in the yellowed sap that flows
like puss from gaping black wounds in the tree trunks. Contaminated
soil yields no greenery, the remaining ground cover has become mottled
with diseased flecks of black and red.
[ obvious exits: N E ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

Within the Dark Grove
Mutilated by the blight which continues to pillage the grove, the trees
that once stood so strong now stand helpless against the death and
destruction enshrouding them. Leafless branches hang broken and
spiritless. Dead leaves carried on the breeze scrape along the dry ground.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > They aren't here.
You follow Cowl.

Twist in the Forgotten Trail
Obscured by layer upon layer of needles and blackened dead leaves,
what you can see of the trail beneath is a dry soil of sickly gray. The trail
continues to the west and south and an opening into the woods can be
seen to the east.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
Cowl thee Stallion is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Battered MV:Full > kill human
They aren't here.

* HP:Battered MV:Full > kill human
They aren't here.

* HP:Battered MV:Full > kill human
They aren't here.

* HP:Battered MV:Full > kill human
kill human
They aren't here.

* HP:Battered MV:Full > They aren't here.

* HP:Battered MV:Full > kill human

You follow Cowl.

Bend in the Forgotten Trail
The barren ground gives way here to a solitary sycamore tree. Stunted and
diseased, the sycamore bears no leaves and its branches wilt forlornly to the
ground. The trail continues to the north and east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
Cowl thee Stallion is standing here.
A thin wispy fog drifts slowly across your path.
A thin wispy fog drifts slowly across your path.
Khugd has arrived from the east.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.
You follow Cowl.

The Forgotten Trail
An impossibly tall tree with bare limbs as black as night stands to the east,
but the way is barred by a tangled wall of prickly bramble. The ground here
is hard and dry with a covering of dead leaves fallen from the nearby tree.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full > kill human
They aren't here.

o HP:Battered MV:Full >
You follow Cowl.

Bend in the Forgotten Trail
On this section of the trail the ground is bare. Exposed gray rocks jut
up from the parched soil. Ominous black clouds thunder overhead. Withered
plant life lines the egde of the trail which continues to the east and
the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
Cowl thee Stallion is standing here.
An astonishingly tall and broad man stands here, with large tufted ears.

* HP:Battered MV:Strong > kill human
They aren't here.

* HP:Battered MV:Strong > kill human

You follow Cowl.

Bend in the Forgotten Trail
Small, sickly flowers struggle for life, sprouting randomly from beneath the
blanket of long dead grass. The ground is hard and dry, with sudden dips and
rises. Loose dirt blows on the arid breeze.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.
You follow Cowl.

Forgotten Trail
Many seasons of fallen, dead leaves cover this concealed trail. The dark,
looming trees in the distance are doomed victims of the advancing blight.
The trail continues north and south, and the ground is piled with thick
underbrush to the east.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
Cowl thee Stallion is standing here.
The lone wolf is slinking about in the shadows.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong >
You follow Cowl.

On the Forgotten Trail
Twisted roots sprawling over the ground make travel difficult. All of the
surrounding flora is in decay, brown and dry. None of the green lushness of
the stedding is evident from this small path.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > kill human

You follow Cowl.

On the Forgotten Trail
Few weeds push up from beneath the blanket of brittle leaves and needles,
those that have are sickly and wilted. The trail continues to the north and
there is a curve in the path to the east.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > They aren't here.
You follow Cowl.

Forgotten Trail
Diseased roots spread like gnarled fingers across the ground as if in
attempt to conceal the dark trail. A tall thick post juts up from the
ground, a crooked sign remains attached by one nail to the post. The
stench of a vile bog wafts from the west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Cowl thee Stallion is standing here.
The lone wolf is slinking about in the shadows.

o HP:Battered MV:Strong > kill human
They aren't here.

kill human
o HP:Battered MV:Strong > They aren't here.

kill human
o HP:Battered MV:Strong >
You follow Cowl.

Through the Thick Underbrush
Thick brambles and weeds lie knee deep along the edge of the grove.
The wind whistles through the gnarled branches of the surrounding
diseased trees. A small path is to the west, and the forest becomes
thicker to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human

You follow Cowl.

The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > They aren't here.

o HP:Battered MV:Strong > kill human
They aren't here.

o HP:Battered MV:Strong >
Cowl narrates 'peer'

o HP:Battered MV:Strong > look
Preparing to find this room on the map.
The Towering Trees
The few remaining leaves on the surrounding trees are yellowed and
withered. Thick tree trunks are cracked and have become home to thousands
of blight parasites which feed on, and promote the destruction of the grove.
The trees become thicker to the north and east, and they seem to become
more sparse to the south and west.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong >
You follow Cowl.

Under the Trees
Once lush and rich, the legendary Great Trees that tower above are
victims of the encroaching blight. Massive trunks are blackened and
the remaining foliage hangs lifeless from disfigured branches.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
Cowl thee Stallion is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Khugd has arrived from the west.

o HP:Battered MV:Strong >
You follow Cowl.

Beneath the Gnarled Trees
Suffering from the taint of dark forces which enfold it, the grand trees
stand exhausted and spiritless. Defiled boughs which once held lush
green leaves now extend leafless and contorted from shriveled trunks.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong >
You follow Cowl.

Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
Cowl thee Stallion is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Battered MV:Strong >
Khugd narrates 'are they bench?'

o HP:Battered MV:Strong > say s
Ok.

o HP:Battered MV:Strong > l
Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Battered MV:Strong >
Cowl says 'why'

o HP:Battered MV:Strong >
A shrill piercing scream reverberates through the area.

o HP:Battered MV:Strong > say tracks
Ok.

o HP:Battered MV:Strong > l

Cowl says 'they eve low?'

o HP:Battered MV:Strong > Deep Within the Grove
A foul stench seems to waft up from the spoiled ground which feeds its
evil corruption to the mangled trees. The forest continues to the east and
west. There seems to be a change in the forest to the south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.

o HP:Battered MV:Strong >
Khugd says 'horrible'

o HP:Battered MV:Strong >
Khugd says 'saif beat'

o HP:Battered MV:Strong > say cil is crit
Ok.

o HP:Battered MV:Strong >
Khugd says 'high beat'

o HP:Battered MV:Strong >
Cowl says 'oh'

o HP:Battered MV:Strong >
Khugd says 'can't hit in there'
Cowl says 'this is information'

o HP:Battered MV:Strong >
Khugd says 'we die'

o HP:Battered MV:Strong >
You follow Cowl.

Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Cowl thee Stallion is standing here.

stat
o HP:Battered MV:Strong > You are a 18 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 255.0 lbs.
You are carrying 0.0 lbs and wearing 76.6 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:7 Dex:18 Con:19.
Offensive bonus: 172, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Brave. You will flee below: 50 Hit Points
Your armor absorbs about 81% on average.

You are subjected to the following effects:
- NO QUIT

o HP:Battered MV:Strong >
Khugd has been kicked out of Cowl's group!
Khugd stops following Cowl.

o HP:Battered MV:Strong > l
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Khugd the Veteran Havoc is standing here.
Slitherz the Trolloc is standing here.
Cowl thee Stallion is standing here.

o HP:Battered MV:Strong > ww
[where ]
Players in your Zone
--------------------
Khugd - Heart of the Blighted Grove
Slitherz - Heart of the Blighted Grove
Promises - Heart of the Blighted Grove
Cowl - Heart of the Blighted Grove
You catch the scent of horses nearby.

o HP:Battered MV:Strong > say I am batt
Ok.

o HP:Battered MV:Strong > sc

You follow Cowl.

Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
Cowl thee Stallion is standing here.
*Saif* is standing here, riding a black and ivory stallion.
An angry ogier is here, prepared to defend the stedding.
*Zeek* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
A raven is here flying around.
A raven is here flying around.
*Cil* is standing here, riding a sleek well-trained torm.
*Cil* tries to slash Slitherz, but he deflects the blow.

* HP:Battered MV:Strong > Slitherz tries to pierce *Cil*, but he deflects the blow.
*Saif* tries to slash Cowl, but he parries successfully.
You have 163(394) hit and 201(252) movement points.
You have scored 34019826 experience points and 0 quest points.
You need 2480174 exp to reach the next level.
You have played 1 days and 20 hours (real time).
This ranks you as Promises {Ahf'frait Grunt} (Level 35).
You are standing.

* HP:Battered MV:Strong > l
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
Slitherz the Trolloc is here, fighting Cil.
Cowl thee Stallion is here, fighting Saif.
*Saif* is here, fighting Cowl, riding a black and ivory stallion.
An angry ogier is here, prepared to defend the stedding.
*Zeek* is standing here, riding a warhorse.
An angry ogier is here, prepared to defend the stedding.
A raven is here flying around.
A raven is here flying around.
*Cil* is here, fighting Slitherz, riding a sleek well-trained torm.

* HP:Battered MV:Strong > kill human
You try to pound *Zeek*, but he parries successfully.

* HP:Battered MV:Strong - Zeek: Hurt >
*Zeek* drawls 'bRnZK ^EWt'Ke RnP'

b
[bash ] ng - Zeek: Hurt >


An angry ogier warrior joins Cil's fight!
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tries to strike Slitherz, but he parries successfully.
An angry ogier warrior tries to strike Cowl, but he parries successfully.
*Zeek* pierces your left hand.
Cowl tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.
The sky starts to get cloudy.

*
*Zeek* tickles your body with his pierce.
Cowl tries to stab *Saif*, but he parries successfully.

-
Cowl avoids being bashed by *Saif* who loses his balance and falls!


Slitherz avoids being bashed by *Cil* who loses his balance and falls!


An angry ogier warrior tries to strike Slitherz, but he parries successfully.
An angry ogier warrior tries to strike Cowl, but he parries successfully.
*Zeek* barely pierces your body.
You try to pound *Zeek*, but he parries successfully.
Cowl tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he parries successfully.
As *Zeek* avoids your bash, you topple over and fall to the ground!

* HP:Battered MV:Full - Zeek: Hurt > b

A sleek well-trained torm is overcome with lust for battle, and slashes Promises with sharp claws!
Ouch!
*Zeek* pierces your body.
Cowl tries to stab *Saif*, but he parries successfully.

An angry ogier warrior tries to strike Slitherz, but he deflects the blow.
Cowl swiftly dodges an angry ogier warrior's attempt to strike him.
*Zeek* pierces your body.
You try to pound *Zeek*, but he parries successfully.
Cowl tries to stab *Saif*, but he parries successfully.
Slitherz tries to pierce *Cil*, but he parries successfully.
[bash ]

+
Cowl panics, and attempts to flee!

*
Cowl leaves north.

-
*Zeek* barely pierces your right leg.
*Saif* slashes your left arm hard.


Slitherz avoids being bashed by *Cil* who loses his balance and falls!

-
*Saif* slashes your body.
An angry ogier warrior joins an angry ogier warrior's fight!
An angry ogier warrior tries to strike Slitherz, but he parries successfully.
*Zeek* barely pierces your body.
Slitherz tries to pierce *Cil*, but he parries successfully.

=
Your bash at *Zeek* sends him sprawling!

* HP:Beaten MV:Full - Zeek: Hurt >
Cowl tries to stab *Saif*, but he deflects the blow.

* HP:Beaten MV:Full - Zeek: Hurt >
Cowl tries to stab *Saif*, but he deflects the blow.
*Cil* slashes Slitherz's right foot very hard.
An angry ogier warrior barely tickles Slitherz's right hand with his strike.
An angry ogier warrior tickles Slitherz's head with his strike.
You pound *Zeek*'s body into bloody fragments!
Slitherz tries to pierce *Cil*, but he parries successfully.
Cowl tries to stab *Saif*, but he parries successfully.
Slitherz tries to pierce *Cil*, but he parries successfully.

Zeek: Hurt >
A sleek well-trained torm is overcome with lust for battle, and slashes Cowl with sharp claws!
*Saif* sends you sprawling with a powerful bash!

* HP:Beaten MV:Full - Zeek: Hurt >
Cowl narrates 'off'

* HP:Beaten MV:Full - Zeek: Hurt > b

Cowl narrates 'go'

* HP:Beaten MV:Full - Zeek: Hurt > cmw
f

Cowl tries to stab *Saif*, but he deflects the blow.
An angry ogier warrior tries to strike Slitherz, but he parries successfully.
*Saif* slashes your right leg hard.
An angry ogier warrior strikes Slitherz's body.
Slitherz tries to pierce *Cil*, but he deflects the blow.

* HP:Beaten MV:Full - Zeek: Hurt > n

Cowl tries to stab *Saif*, but he deflects the blow.
Slitherz tries to pierce *Cil*, but he deflects the blow.
*Cil* sends Slitherz sprawling with a powerful bash!

* HP:Beaten MV:Full - Zeek: Hurt >
Cowl tries to stab *Saif*, but he deflects the blow.
*Cil* slashes Slitherz's right leg very hard.
An angry ogier warrior barely tickles Slitherz's body with his strike.
*Saif* slashes your body.
An angry ogier warrior tickles Slitherz's right hand with his strike.
*Zeek* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Full - Zeek: Hurt >
Cowl assumes a defensive striking posture.

[bash ] Zeek: Hurt >

Cancelled.
[change mood wimpy]
Mood changed to: Wimpy

*Zeek* pierces your left arm.urt >
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
Failed to correct map position after fleeing.
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
Cowl thee Stallion is here, fighting Saif.
Slitherz the Trolloc is sitting here.
*Saif* is here, fighting Cowl, riding a black and ivory stallion.
An angry ogier warrior is here, fighting Slitherz.
*Zeek* is standing here, riding a warhorse.
An angry ogier warrior is here, fighting Slitherz.
A raven is here flying around.
A raven is here flying around.
*Cil* is here, fighting Slitherz, riding a sleek well-trained torm.

* HP:Beaten MV:Full > n

*Zeek* pierces your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Full - Zeek: Hurt > No way! You're fighting for your life!

* HP:Critical MV:Full - Zeek: Hurt >
Cowl panics, and attempts to flee!

f HP:Critical MV:Full - Zeek: Hurt >

You try to pound *Zeek*, but he deflects the blow.
*Zeek* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
*Saif* tries to slash Cowl, but he deflects the blow.
*Cil* slashes Slitherz's body very hard.
An angry ogier warrior barely strikes Slitherz's left arm.
An angry ogier warrior tickles Slitherz's right arm with his strike.


Cowl leaves west.

You flee head over heels.
Heart of the Blighted Grove
In the heart of the grove, the stedding still holds a trace of its former
Failed to correct map position after fleeing.
glory. The trees are tall and strong, with leaves of green. Healthy sprouts
of grass poke up sporadically from the healthy soil.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Khugd the Veteran Havoc is standing here.
Heart of the Blighted Grove
Almost untouched by the blight, the towering trees are home to dozens
of nesting birds. Bees float from flower to flower as butterflies glide on
the breeze. Surely this grove is worthy of all the protection the remaining
ogier can provide.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
Slitherz the Trolloc is sitting here.
*Saif* is standing here, riding a black and ivory stallion.
An angry ogier warrior is here, fighting Slitherz.
*Zeek* is standing here, riding a warhorse.
An angry ogier warrior is here, fighting Slitherz.
A raven is here flying around.
A raven is here flying around.
*Cil* is here, fighting Slitherz, riding a sleek well-trained torm.

* HP:Critical MV:Full > w

*Saif* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!
Slitherz panics, and attempts to flee!


Slitherz leaves south.
*Cil* leaves north riding a sleek well-trained torm.
*Zeek* leaves north riding a warhorse.
A raven leaves north.
A raven leaves north.

You flee head over heels.
Heart of the Blighted Grove
The dense tress deep within the heart of the grove thrive and grow,
Failed to correct map position after fleeing.
seemingly ignorant to the approaching blight. Green moss grows on
the thick healthy tree trunks, and small flowers grow between their roots.
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
Heart of the Blighted Grove
Deep within the heart of the grove the tress still hold a dense green
foliage and the flowers bloom in a rainbow of colors. The healthy green
grass bends in waves to the gentle breeze.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
Slitherz the Trolloc is standing here.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.
An angry ogier is here, prepared to defend the stedding.

o HP:Critical MV:Strong > n
Heart of the Blighted Grove
A clearing in the heart of the grove reveals the rolling mounds of earth
under which the ogier made their homes. The mounds are covered with
green grass and small flowers. One mound in the center of the clearing
is larger than the others.
[ obvious exits: N E S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving vvsouthvv

o HP:Critical MV:Strong > n
*Saif* has arrived from the east, riding a black and ivory stallion.
Heart of the Blighted Grove
Small groups of wildflowers grow at the base of the trees. The leaves
on the trees rustle in the wind as a solitary butterfly floats on the
breeze. There is a clearing in the heart of the grove to the south.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
Slitherz the Trolloc is standing here.
Khugd the Veteran Havoc is standing here.
An angry ogier is here, prepared to defend the stedding.

o HP:Critical MV:Strong > n
*Zeek* has arrived from the east, riding a warhorse.
Alas, you cannot go that way...

e
ng >
*Zeek* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Saif* has arrived from the south, riding a black and ivory stallion.


*Saif* slashes your body.
You wish that your wounds would stop BLEEDING so much!


*Saif* slashes your left leg hard.
You wish that your wounds would stop BLEEDING so much!

An angry ogier warrior barely strikes your left foot.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your left arm.
You are dead! Sorry...
You stop following Cowl.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]
A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [9]
A shattered arm lies in a bloody red and purple mess.
An unusally large and sadistic looking trolloc stands nearby.
Maybe you should get on your feet first?

o HP:Critical MV:Haggard > look
Preparing to find this room on the map.
Circle of Darkness
Deep beneath the world, the circle of darkness is the accursed ground of
the friends of the dark. From here, a few major locations can be reached,
as shown by a blood-colored sign. A permanently-flowing well in the center
of the circle provides a soothing background to ponder mortal matters.
-
For complete beginners, please type HELP NEWBIE.
For new characters, please type LOOK NAMES.
Newcomers to this mud should LOOK NOTICE.
New characters should TELL GUARDIAN KIT.

If you're looking for something to do after dying, LOOK SLAIN.
[ obvious exits: N E S W U D ]

No matching room name found! Update your map.

A rancid slab of decaying meat lies here, covered with maggots.
A fresh chunk of meat has been recently cut from a kill.
A revolting well bubbles with the blood of the sacrificed.
A large slab of meat has been placed here. [9]
A shattered arm lies in a bloody red and purple mess.
An unusally large and sadistic looking trolloc stands nearby.

Saif
Posts: 151
Joined: Mon Jul 20, 2015 11:53 am

Re: Round 2!

Post by Saif » Fri Mar 13, 2020 3:32 pm

Just glanced over the tail end of it, couldn't see if you dlined back north or if you had autowimpy on. So first point would be to work on your dlines. You're in a N S W exit room, meaning N S E doublelines will give you a chance of doubling back into us, so only safe dline would be west. It is always a good thing to always be aware of which dlines are safe and which aren't - will probably save your life a couple times going forward. If it was autowimpy, I'd generally leave it at wimpy 0 if you are abs in a group fight. Wimpy as an abser can be good in 1v1s to avoid getting zerked to death, but can be tricky to steer around in a group fight. So if you want to keep playing with autowimpy, I'd say have an alias for wimpy0 you can turn on/off depending on the situation.

Other than that, since Cil and I were low, but the rest of your group were useless rogues, it'd probably have been better for you to target either myself or Cil by name, since you were the bigger threat to us as the only basher, as we could buff the rogues somewhat freely without losing too many hps. A bash with me and a quick re-enter horsetarget by one of the rogues might've done me in and a bash on Cil, might've sent him running.

Promises
Posts: 3
Joined: Fri Mar 06, 2020 6:21 pm

Re: Round 2!

Post by Promises » Fri Mar 13, 2020 3:42 pm

Awesome, thanks for the advice

Khugd
Posts: 73
Joined: Mon Mar 11, 2019 2:46 pm

Re: Round 2!

Post by Khugd » Fri Mar 13, 2020 6:51 pm

I'd just not dline in there. TS is a six room box with one entrance/exit, so you should be able to flee and orient yourself pretty quickly. Also, know your hps/kit limits. Narrate your hps, and if you need to flee off, flee off. Just let your leader know you're going. No one wants to let your teammates down, but you being dead is worse for us than just about anything.

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