Ouch! That really did HURT!

... tales of great battles, stealthy adversaries and improving your PK skills. Careful though, no whining!
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vantom
Posts: 5
Joined: Sun Jul 26, 2015 8:27 pm

Re: Ouch! That really did HURT!

Post by vantom » Fri Feb 19, 2016 9:29 pm

There are times when I question if i'm a PK machoist.

Consider the following log:

#LOG: LOGGING OUTPUT TO 'TowerRaid.txt'
where
Players in your Zone
--------------------
Vantom - An Active Corner of the Library Shelves

S HP:Healthy MV:Fresh > who
Players
-------
Banshee the Ramshorned Trolloc
7 Scrat the Dark Flying Squirddraal [Myrddraal]
Asharek the Master Havoc
Spyder the Myrddraal
3 Loomis is as strong as ten grinches, plus two! [Ko'bal Master]
Vantom of The Ruined Keep

6 players displayed.

S HP:Healthy MV:Fresh > l
An Active Corner of the Library Shelves
A passage in the corridors opens up onto a well-traveled corner. The
shelves are uncluttered, and the carpet well-worn from the passage of
countless thousands of shoes and slippers. Small, low shelves line the
eastern and southern walls of the alcove, containing multiple copies of
what must be very oft-checked-out books. A large set of shelves lies
directly north, while to the west is the office of the reference librarian.
[ obvious exits: N W ]
West:librarian peers at you.
S HP:Healthy MV:Fresh > time
It is 9 o'clock am, on the 19th day of the month of Nesan, year 1099.
According to legend and prophecy, this is the Zunth Turn of the Wheel.
The official forums are now at 'http://forums.wotmud.info' enjoy!

S HP:Healthy MV:Fresh >
Saving Vantom.

S HP:Healthy MV:Fresh >
The Middle of The Sliding Shelves
[ obvious exits: E S W ]
S HP:Healthy MV:Full >
Sliding Shelves
[ obvious exits: N W ]
S HP:Healthy MV:Full >
A Long Corridor
[ obvious exits: E S W ]
S HP:Healthy MV:Full >
Surrounded by Scrolls
[ obvious exits: N W ]
North: A librarian peers at you.
S HP:Healthy MV:Full >
The Entrance of the South Wing of the Library
[ obvious exits: N E S ]
A librarian peers at you.

S HP:Healthy MV:Full >
Eastern Edge of the Reading Room
[ obvious exits: N S W ]
South:A librarian peers at you.

S HP:Healthy MV:Full > ex
Obvious exits:
North - Entering the North Wing of the Library
South - The Entrance of the South Wing of the Library
West - Entry to the Main Reading Room

S HP:Healthy MV:Full > l
Eastern Edge of the Reading Room
[ obvious exits: N S W ]
South: A librarian peers at you.

S HP:Healthy MV:Full > where
Players in your Zone
--------------------
Vantom - Eastern Edge of the Reading Room

S HP:Healthy MV:Full > save
You have already saved during this tic.

S HP:Healthy MV:Full >
Entering the North Wing of the Library
[ obvious exits: N E S ]
East: A librarian peers at you.

S HP:Healthy MV:Full >
A Turn in the Passage
[ obvious exits: N E S W ]

S HP:Healthy MV:Full > where
Players in your Zone
S HP:Healthy MV:Full > save
Saving Vantom.

S HP:Healthy MV:Full > who
HP:Healthy MV:Full > score
You have 386(386) hit and 232(233) movement points.
You have scored 102184256 experience points and 0 quest points.
You need 1315744 exp to reach the next level.
You have amassed 12 Turn points to date.
You have played 12 days and 9 hours (real time).
This ranks you as Vantom of The Ruined Keep (Level 49).
You are standing.

6 players displayed.

S HP:Healthy MV:Full > where
Players in your Zone
--------------------
Vantom - A Turn in the Passage

S HP:Healthy MV:Full > l
A Turn in the Passage
[ obvious exits: N E S W ]

S HP:Healthy MV:Full > e
A Turn in the Passage
[ obvious exits: N E S W ]

S HP:Healthy MV:Full >
A Turn in the Passage
[ obvious exits: N E S W ]

S HP:Healthy MV:Full > w
Library Shelves
[ obvious exits: N E W ]

S HP:Healthy MV:Full > save
Saving Vantom.
S HP:Healthy MV:Fresh >
A Corner of the Shelves
[ obvious exits: S W ]

S HP:Healthy MV:Full > w
A Cluttered Hallway
[ obvious exits: N E W ]
North: A frail woman tends the library, dusting shelves as she goes.

S HP:Healthy MV:Full > w
A Small Nook
[ obvious exits: E ]

S HP:Healthy MV:Full > e
A Cluttered Hallway
[ obvious exits: N E W ]
North: A frail woman tends the library, dusting shelves as she goes.

S HP:Healthy MV:Full > e
A Corner of the Shelves
[ obvious exits: S W ]

S HP:Healthy MV:Full > s
Library Shelves
[ obvious exits: N E W ]

S HP:Healthy MV:Full > save
You have already saved during this tic.

S HP:Healthy MV:Full > e
A Turn in the Passage
[ obvious exits: N E S W ]

S HP:Healthy MV:Full > s
Entering the North Wing of the Library
[ obvious exits: N E S ]
East: A librarian peers at you.

S HP:Healthy MV:Full > s
Eastern Edge of the Reading Room
[ obvious exits: N S W ]
South: A librarian peers at you.

S HP:Healthy MV:Full > w
Entry to the Main Reading Room
[ obvious exits: N E S W ]
South: A young woman is here thinking to herself.

S HP:Healthy MV:Full > w
Library Entrance Hall
[ obvious exits: N E S W ]
South: A young girl in a plain white dress stands here.

S HP:Healthy MV:Full > w
Before a Set of Great Double Doors
[ obvious exits: E W ]

S HP:Healthy MV:Full > w
A Spiraling Staircase
[ obvious exits: N E S W U D ]
Down: A striking woman stands here, seemingly ageless.

S HP:Healthy MV:Full > d
An Intersection
[ obvious exits: N E S W U ]
North: A warder stands nearby, calm yet poised to leap into battle.
East: A quiet servant awaits instructions from his master.
West: A quiet servant awaits instructions from his master.
A striking woman stands here, seemingly ageless.
A quiet servant awaits instructions from his master.

S HP:Healthy MV:Full > s
A Marble Hallway
[ obvious exits: N E S ]
North: A striking woman stands here, seemingly ageless.
South: Alyssa, official scribe of the Hall of Sitters, stands patiently nearby.

S HP:Healthy MV:Full > e
A Grand Hallway
[ obvious exits: S W ]
South: A quiet servant awaits instructions from his master.

s
S HP:Healthy MV:Full > A Large Entrance Hall
[ obvious exits: N S ]
South: A warder stands nearby, calm yet poised to leap into battle.
A quiet servant awaits instructions from his master.

s
S HP:Healthy MV:Full > A Small Path
[ obvious exits: N E S W ]
North: A quiet servant awaits instructions from his master.
South: A Tower guard is here protecting the peace.
A warder stands nearby, calm yet poised to leap into battle.
A large man eyes the surroundings warily, every movement fluid.
A calm woman bathed in serenity seems to attract your attention.

S HP:Healthy MV:Full > s
Tarlomen's Gate
[ obvious exits: N E S ]
North: A warder stands nearby, calm yet poised to leap into battle.
East: A Tower guard is here protecting the peace.
South: *Treva* is standing here.
A Tower guard is here protecting the peace.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

S HP:Healthy MV:Full > e
A Guardhouse
[ obvious exits: W ]
West: A Tower guard is here protecting the peace.
#[32mA weapon rack stands on the ground here, ready to store weapons.
A Tower guard is here protecting the peace.

S HP:Healthy MV:Full >
A Tower guard leaves west.
A Tower guard has arrived from the west.
A Tower guard barely crushes your body.

S HP:Scratched MV:Full - a Tower guard: Healthy > f
PANIC! You couldn't escape!

S HP:Scratched MV:Full - a Tower guard: Healthy >
You try to pierce a Tower guard, but he deflects the blow.
A Tower guard crushes your right foot.

S HP:Scratched MV:Full - a Tower guard: Healthy >
You try to pierce a Tower guard, but he parries successfully.

S HP:Scratched MV:Full - a Tower guard: Healthy > tcw
f
Arglebargle, glop-glyf!?!

S HP:Scratched MV:Full - a Tower guard: Healthy > You panic and attempt to flee!


You flee head over heels.
Tarlomen's Gate
[ obvious exits: N E S ]
North: A warder stands nearby, calm yet poised to leap into battle.
East: A Tower guard is here protecting the peace.
South: *Treva* is standing here.
A Tower guard is here protecting the peace.
A warder stands nearby, calm yet poised to leap into battle.
A calm woman bathed in serenity seems to attract your attention.
A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
A middle-aged officer is here controlling his subordinates.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.
A guard stands here monitoring the people entering the Tower grounds.

S HP:Scratched MV:Full >
A Tower guard crushes your body.
A tense warder smites your left foot.
A Tower guard tries to crush you, but you dodge the attack.
An officer in the Tower guard barely slashes your body.
An officer in the Tower guard bellows 'eO@ ymzRY]XxIs]q JUCLqR^ J[S WCnb E^LM_J?_'
A Tower gateguard tickles your right leg with his cleave.
A Tower gateguard bellows 'PNV UAAgK]mywVoc WiPyrHY `Iz fpRM Tf^[Au]x'
A Tower gateguard barely cleaves your left arm.
A Tower gateguard bellows ']eS brZJsu@FsVqk fvQMkIH xIf OtuN \ymzRLqm'
A Tower gateguard tickles your right leg with his cleave.
A Tower gateguard bellows 'Frd s^kuvdBp[yif yPcU[DJ Cza DAHP OIWGnP^V'
A Tower gateguard barely cleaves your left leg.
A calm woman joins a tense warder's fight!
A servant gesticulates strangely.
A servant panics, and attempts to flee!
A servant leaves north.
A Tower gateguard barely cleaves your right foot.
A Tower gateguard barely cleaves your body.
An officer in the Tower guard slashes your body.
A Tower guard tries to crush you, but you deflect the blow.
A tense warder smites your body.
You pierce a Tower guard's right leg hard.
A Tower guard tries to crush you, but you deflect the blow.

S HP:Hurt MV:Full - a Tower guard: Scratched > w
You barely pierce a Tower guard's body.
No way! You're fighting for your life!

S HP:Hurt MV:Full - a Tower guard: Scratched > w
f
No way! You're fighting for your life!

S HP:Hurt MV:Full - a Tower guard: Scratched > You panic and attempt to flee!


You flee head over heels.
A Small Path
[ obvious exits: N E S W ]
North: A quiet servant awaits instructions from his master.
South: A Tower guard is here protecting the peace.
A quiet servant awaits instructions from his master.
A warder stands nearby, calm yet poised to leap into battle.
A large man eyes the surroundings warily, every movement fluid.
A calm woman bathed in serenity seems to attract your attention.

S HP:Hurt MV:Strong >
A calm woman has arrived from the south.

S HP:Hurt MV:Strong >
An Aes Sedai has arrived from the north.

S HP:Hurt MV:Strong > t treva
Target: treva

The warder smites your left arm.
A servant gesticulates strangely.
A servant panics, and attempts to flee!
A servant leaves west.
A calm woman says 'en^BL'
A calm woman's hands begin weaving crystals of water and air...
Ouch! That Really did HURT!

Your body is pierced by razor sharp ice spikes sent by a calm woman!
A tense warder joins a calm woman's fight!
An Aes Sedai joins a tense warder's fight!
The warder changes your mind about this with one swift strike. Ouch!
A jeweled dagger is thrown from your hands on your way down.
A calm woman joins an Aes Sedai's fight!
A tense warder joins a calm woman's fight!

S HP:Battered MV:Strong > w
A tense warder smites your left arm very hard.
An Aes Sedai's hands begin weaving fire into the air...
A calm woman's hands begin weaving crystals of water and air...
Your body is pierced by razor sharp ice spikes sent by a calm woman!
A tense warder grins before dropping you with one strategic strike. Ouch!
The warder joins a calm woman's fight!
A calm woman tickles your body with her hit.
You wish that your wounds would stop BLEEDING so much! <---- well, that really HURT

A tense warder joins a calm woman's fight!
A calm woman's hands begin weaving crystals of water and air...
You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by a calm woman!
An Aes Sedai hits your body.
You wish that your wounds would stop BLEEDING so much!

Someone smites your head extremely hard.
You are dead! Sorry...
Ouch! You lose a level.
Circle of Darkness
[ obvious exits: N E S W U D ]

Choen
Posts: 237
Joined: Mon Jun 29, 2015 12:39 am

Re: Ouch! That really did HURT!

Post by Choen » Sat Feb 20, 2016 6:36 pm

My new isp:

*Shaxx* pierces your body.
You wish that your wounds would stop BLEEDING so much!


*
*Eritage* avoids being bashed by Derodel who loses his balance and falls!
Derodel avoids being bashed by *Eritage* who loses his balance and falls!


*Shaxx* panics, and attempts to flee!

-
*Shaxx* leaves east riding a warhorse.

=
They're not here anymore!

* R HP:Beaten MV:Fresh >
An eager Domani soldier tries to slash Ajimak, but he parries successfully.
An eager Domani soldier joins the Domani patrol commander's fight!
An eager Domani soldier tries to slash Ajimak, but he deflects the blow.
*Ajimak* tries to stab Derodel, but he parries successfully.
The Domani patrol commander smites Eritage's left arm.

* R HP:Beaten MV:Fresh > j
b

*Shaxx* has arrived from the east, riding a |9|.warhorse.

* R HP:Beaten MV:Fresh >
*Shaxx* pierces your right foot.
You wish that your wounds would stop BLEEDING so much!


* R HP:Beaten MV:Fresh - Shaxx: Hurt > [k seanchan]
You do the best you can!

[bash ] h - Shaxx: Hurt >

*
*Shaxx* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

An eager Domani soldier tries to slash Ajimak, but he deflects the blow.
An eager Domani soldier slashes Ajimak's body hard.
An eager Domani soldier tries to slash Ajimak, but he deflects the blow.
*Ajimak* tries to stab Derodel, but he parries successfully.
The Domani patrol commander barely tickles Eritage's right foot with his smite.


*Shaxx* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*Eritage* sends Derodel sprawling with a powerful bash!


As *Shaxx* avoids your bash, you topple over and fall to the ground!

esh - Shaxx: Hurt >
*Shaxx* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!
An eager Domani soldier tries to slash Ajimak, but he deflects the blow.
An eager Domani soldier tries to slash Ajimak, but he parries successfully.
An eager Domani soldier tries to slash Ajimak, but he parries successfully.
*Ajimak* barely stabs Derodel's body.
The Domani patrol commander smites Eritage's right leg.
*Eritage* blasts Derodel's right leg hard.
You flee head over heels.
At a Waterhole in the Plains
[ obvious exits: N W ]
Failed to correct map position after fleeing.
There are some bloody traces of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A clear pond lies undisturbed here, unmarred waters offering a clean reflection.
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > e
n
e
n
*Shaxx* has arrived from the west, riding a |2|.warhorse.
Alas, you cannot go that way...

e
* R HP:Critical MV:Full > On the Almoth Plains
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > e
Alas, you cannot go that way...

* R HP:Critical MV:Full > Arad Doman Plains
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > A Strange Stone on the Plains
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A column of stone stands here covered in odd carvings.
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full > n
n
n

*Shaxx* has arrived from the west, riding a |2|.warhorse.

ll >
*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

nar brb
You flee head over heels.
On the Overgrown Road
[ obvious exits: N S ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
A Strange Stone on the Plains
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A column of stone stands here covered in odd carvings.
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
*Shaxx* is standing here, riding a |2|.warhorse.

* R HP:Critical MV:Full > n
n
n
zero
nar lag
e
n
n
n
n
nar alot of lag
e
n
n
e
n
n
e
e
e
nar alotttttt of lag

*Shaxx* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

You flee head over heels.
Arad Doman Plains
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.
Alas, you cannot go that way...

* R HP:Critical MV:Full > Alas, you cannot go that way...

* R HP:Critical MV:Full >
*Shaxx* has arrived from the east, riding a |2|.warhorse.

ll >
*Shaxx* pierces your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
On the Almoth Plains
[ obvious exits: N S ]
Correcting map position after fleeing.
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full >
Derodel narrates 'still only wound here'

* R HP:Critical MV:Full >
*Eritage* has arrived from the south, riding a |2|.warhorse.
*Shaxx* has arrived from the north, riding a |3|.warhorse.

ll >
*Eritage* leaves north riding a warhorse.
*Shaxx* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


*Shaxx* barely pierces your right hand.
You wish that your wounds would stop BLEEDING so much!

*Shaxx* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
Arad Doman Plains
[ obvious exits: E S W ]
Failed to correct map position after fleeing.
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
|1|.A tall dust-colored gelding prances in a circle here, being ridden by you.

* R HP:Critical MV:Full >
*Shaxx* has arrived from the south, riding a |2|.warhorse.

* R HP:Critical MV:Full >
*someone* pierces your right arm hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Mithos the Street Watch is standing here.
A kind-faced figure stands here.

* HP:Critical MV:Haggard >
Mithos rolls his eyes...sheesh!..

* HP:Critical MV:Haggard > Dead men tell no tales...

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > [change wimpy 0]
You won't flee from any fight now.

* HP:Critical MV:Haggard > Dead men tell no tales...

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Dead men tell no tales...

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Maybe you should get on your feet first?

* HP:Critical MV:Haggard > Dead men tell no tales...

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Ouch! That really did HURT!

Post by Sarryn » Mon Feb 22, 2016 12:04 am

Pking equitant exile djak right before boot, thought he was gonna get saved by it but..not really ouch...just ouch cause he almost made it lol.

Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
*Djak* is standing here.
Vatanya has arrived from the east, riding a Domani razor.
A raven has arrived from the east.
Vatanya pierces *Djak*'s right leg.

* HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly.

* HP:Battered MV:Winded > n
k dark
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a human leaving south.
A raven is here flying around.
Vatanya Blackwood is here, fighting Djak mending a weapon, riding a Domani razor.
*Djak* is here, fighting Vatanya.

k dark
* HP:Battered MV:Winded > *Djak* tries to pound Vatanya, but she deflects the blow.
Vatanya barely pierces *Djak*'s left foot.
You pierce *Djak*'s right leg.

k dark
* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > You do the best you can!

* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > e
You do the best you can!

* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > No way! You're fighting for your life!

k dark
* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > e
You do the best you can!

k dark
* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > e
No way! You're fighting for your life!
*Djak* panics, and attempts to flee!

* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > You do the best you can!

k dark
* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > e
No way! You're fighting for your life!

* HP:Battered MV:Winded - Vatanya: Battered - Djak: Critical > k dark
You do the best you can!
*Djak* leaves east.

e
* HP:Battered MV:Winded > Shadowing a Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving west.
*Djak* is standing here.
Warped, menacing trees shiver, boughs slowly enclosing around you.
Warped, menacing trees shiver, boughs slowly enclosing around you.
A Shienaran sergeant watches for the enemy here.
Vatanya has arrived from the west, riding a Domani razor.
A raven has arrived from the west.
Vatanya pierces *Djak*'s left leg.

* HP:Battered MV:Weary > You tickle *Djak*'s left foot with your pierce.

k dark
* HP:Battered MV:Weary - Vatanya: Battered - Djak: Critical > You pierce *Djak*'s body.
A shivering tree barely hits Vatanya's right leg.
A shivering tree joins a shivering tree's fight!
A sergeant joins your fight!
*Djak* tries to pound Vatanya, but she deflects the blow.
Vatanya tickles *Djak*'s left leg with her pierce.
Vatanya pierces *Djak*'s body.
No way! You're fighting for your life!

k dark
* HP:Battered MV:Weary - Vatanya: Battered - Djak: Critical > You do the best you can!

* HP:Battered MV:Weary - Vatanya: Battered - Djak: Critical > You do the best you can!

* HP:Battered MV:Weary - Vatanya: Battered - Djak: Critical >
*Djak* panics, and attempts to flee!

* HP:Battered MV:Weary - Vatanya: Battered - Djak: Critical >
*Djak* leaves west.

* HP:Battered MV:Weary > w
Vatanya pierces a shivering tree's crown hard.
A shivering tree tries to hit Vatanya, but she deflects the blow.
A shivering tree tries to hit Vatanya, but she deflects the blow.
Shadowing a Road
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving south.
There are some tracks of a human leaving east.

s
* HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving north.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly.

* HP:Battered MV:Weary > s
A Winding Road Beside a Watch Tower
[ obvious exits: N S W ]

* HP:Battered MV:Weary > n
w
w
A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a human leaving north.
There are some tracks of a human leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly.

* HP:Battered MV:Weary > A Sickly Forest
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

s
* HP:Battered MV:Weary > Alas, you cannot go that way...

w
* HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

s
* HP:Battered MV:Weary > A Winding Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

w
* HP:Battered MV:Weary > A Winding Road
[ obvious exits: N W ]

* HP:Battered MV:Weary > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Weary > get yellow pack
quaff yellow
You get a thin vial of yellow fluid from a backpack.

* HP:Battered MV:Weary > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

s
* HP:Battered MV:Winded > A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.

w
* HP:Battered MV:Winded > s
A Winding Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Winded > A Winding Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Winded > w
w
*Equitant* leaves east riding a shadow stallion.
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

w
* HP:Battered MV:Winded > w
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Winded > w
A Pine Forest
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Winded > Thick Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.

w
* HP:Battered MV:Weary > w
Thorny Hedges
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Winded > Alas, you cannot go that way...

* HP:Battered MV:Winded > k dark
Alas, you cannot go that way...

* HP:Battered MV:Winded > They aren't here.

s
* HP:Battered MV:Winded > w
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.

* HP:Battered MV:Winded > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Winded > The Dusty Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Weary > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

w
* HP:Battered MV:Weary > w

Vatanya narrates 'w?'

* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.

n
* HP:Battered MV:Weary > Alas, you cannot go that way...

n
* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A Shienaran scout blends into the surroundings here.
A raven is visible flying high in the sky.

w
* HP:Battered MV:Weary > w
w
Burnt Wagons
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Weary > w
w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Djak* is standing here.
A green woodpecker is here flying around.
A raven is visible flying high in the sky.
A raven is visible flying high in the sky.
A dun mare is here, snorting angrily.
*Djak* quaffs a thin vial of yellow fluid.
*Djak* looks more invigorated and ready to go.

* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Djak* has arrived from the east.

* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A raven is here, watching.
A raven is visible flying high in the sky.
*Djak* has arrived from the east.

nar yes
* HP:Battered MV:Weary > The Dusty Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
*Djak* has arrived from the east.

* HP:Battered MV:Weary > k dark
You narrate 'yes'
*Djak* leaves west.

* HP:Battered MV:Weary > k dark
They aren't here.

k dark
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > w
They aren't here.

w
* HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Weary > w
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A mirrored lantern has been left here.
A green woodpecker is here flying around.
A big brown bear growls angrily about him.

w
* HP:Battered MV:Haggard > w
The Dusty Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Weary > w
Green Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A pale man wearing farming clothes angrily approaches you.
A cute brown deer eyes you nervously.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* HP:Battered MV:Weary > On a Hillside
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A young and strong buck is here, munching some grass.
A Shienaran scout blends into the surroundings here.
A cute brown deer eyes you nervously.
A spotted jaguar opens its eyes lazily.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

k dark
* HP:Battered MV:Weary > On Top of a Hill
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A young and strong buck is here, munching some grass.
A wild hog snorts angrily, pawing at the ground.

* HP:Battered MV:Haggard > A Gentle Slope
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
*Djak* is standing here.
A cute brown deer eyes you nervously.
A raven is visible flying high in the sky.
A wild hog snorts angrily, pawing at the ground.
A cute brown deer eyes you nervously.

* HP:Battered MV:Haggard > You pierce *Djak*'s head very hard.

* HP:Battered MV:Haggard - Djak: Critical > k dark
k dark
You do the best you can!

* HP:Battered MV:Haggard - Djak: Critical > k dark
You do the best you can!
*Djak* panics, and attempts to flee!

* HP:Battered MV:Haggard - Djak: Critical > k dark
You do the best you can!

* HP:Battered MV:Haggard - Djak: Critical > k dark
You do the best you can!

* HP:Battered MV:Haggard - Djak: Critical > k dark
You pierce *Djak*'s left hand.
A raven leaves west.
The hog leaves south.
You pierce *Djak*'s head very hard.
*Djak* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Three times is the charm!
Your blood freezes as you hear *Djak*'s death cry.
They aren't here.

k dark
* HP:Battered MV:Haggard > They aren't here.

k dark
* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > They aren't here.

* HP:Battered MV:Haggard > scalp
The young buck has arrived from the east.
You lean over and sever the bloody head from the corpse of Djak.

* HP:Battered MV:Haggard > get all corpse
save
You get thirteen copper pennys from the corpse of Djak.
You get a pair of thick metal boots from the corpse of Djak.
You get a pair of ebony-steel plate greaves from the corpse of Djak.
You get a silver-banded war mallet from the corpse of Djak.
You get a pair of heavy metal gauntlets from the corpse of Djak.
You get a pair of ebony-steel plate vambraces from the corpse of Djak.
You get a backpack from the corpse of Djak.
a burnished metal breastplate: You can't carry that much weight.
You get a rimmed round helmet from the corpse of Djak.

* HP:Battered MV:Haggard > nar rip
Saving Sarryn.

* HP:Battered MV:Haggard > You narrate 'rip'

* HP:Battered MV:Haggard >
Vatanya narrates 'on s choke eq'

* HP:Battered MV:Haggard > not
t
[notice ]
You start paying increased attention to your surroundings.

* HP:Battered MV:Weary > k dark
[kill h.dark]
They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary >
Vatanya narrates 'hurry'

* HP:Battered MV:Weary > k dark
k dark
k dark
They aren't here.

* HP:Battered MV:Weary > k dark
They aren't here.

k dark
* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > score
They aren't here.

* HP:Battered MV:Weary > k dark
You are standing.

* HP:Battered MV:Weary > k dark
They aren't here.

* HP:Battered MV:Weary > They aren't here.

* HP:Battered MV:Weary > nar i hagged as fk
k dark
You narrate 'i hagged as fk'

* HP:Battered MV:Weary > k dark
The young buck leaves east.
They aren't here.

* HP:Battered MV:Winded > They aren't here.

* HP:Battered MV:Winded > nar no horse
You narrate 'no horse'

* HP:Battered MV:Winded >
Vatanya narrates 'wuaff'

* HP:Battered MV:Winded >
Vatanya narrates 'quaff'

* HP:Battered MV:Winded > nar rip djak though
You narrate 'rip djak though'

and reboot.....nearly made it djak surprised I caught ya with my miss spams of doom

Aardvolf
Posts: 50
Joined: Sat Jan 02, 2016 7:25 pm

Re: Ouch! That really did HURT!

Post by Aardvolf » Wed Feb 24, 2016 5:35 pm

o HP:Hurt MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
*Trevor* is standing here, riding a warhorse.
A Ghar'ghael trolloc is here, fighting Sanguine.
*Sanguine* is here, fighting a Ghar'ghael trolloc, riding a warhorse.

* HP:Hurt MV:Winded > kill human
You try to pound *Trevor*, but he deflects the blow.

bash
Sanguine avoids being bashed by a Ghar'ghael trolloc who loses his balance and falls!

+
Varcoz bellows '\qJ\Hv'

-
*Sanguine* slashes a Ghar'ghael trolloc's right arm extremely hard.
Scrat lances *Sanguine*'s body hard.

=
Scrat assumes an offensive striking posture.
Your bash at *Trevor* sends him sprawling!
You have missed 22 and landed 20 bashes for a 47% land rate this session.

* HP:Hurt MV:Winded - Trevor: Scratched > narr on ent

Sanguine bellows '_D tuT['

* HP:Hurt MV:Winded - Trevor: Scratched > Scrat narrates 'get on fc'
You narrate 'on ent'

* HP:Hurt MV:Winded - Trevor: Scratched >
Scrat tries to lance *Sanguine*, but she deflects the blow.
A Ghar'ghael trolloc cleaves Sanguine's head.
You pound *Trevor*'s body very hard.
*Sanguine* tries to slash a Ghar'ghael trolloc, but he deflects the blow.

* HP:Hurt MV:Winded - Trevor: Scratched > narr trevor bashed
Scrat gives a Ghar'ghael trolloc an order.
You narrate 'trevor bashed'

* HP:Hurt MV:Winded - Trevor: Scratched >
Scrat lances *Sanguine*'s right leg very hard.
You pound *Trevor*'s body very hard.

fol scrat
* HP:Hurt MV:Winded - Trevor: Scratched >
Scrat assumes an offensive striking posture.

* HP:Hurt MV:Winded - Trevor: Scratched > You now follow Scrat.

* HP:Hurt MV:Winded - Trevor: Scratched > bash
Sanguine avoids being bashed by a Ghar'ghael trolloc who loses his balance and falls!

-
*Sanguine* panics, and attempts to flee!

=
*Sanguine* leaves south riding a warhorse.

+
You are now a member of Scrat's group.

=
*Sanguine* has arrived from the south, riding a warhorse.


You dodge a bash from *Trevor* who loses his balance and falls!

=
*Darlana* has arrived from the east, riding a gray palfrey.
Your bash at *Trevor* sends him sprawling!
You have missed 22 and landed 21 bashes for a 48% land rate this session.

* HP:Hurt MV:Winded - Trevor: Scratched >
Scrat tries to lance *Darlana*, but she parries successfully.
*Sanguine* slashes a Ghar'ghael trolloc's body hard.

* HP:Hurt MV:Winded - Trevor: Scratched >
A Ghar'ghael trolloc tries to cleave Sanguine, but she parries successfully.
Scrat tries to lance *Darlana*, but she deflects the blow.
You pound *Trevor*'s body hard.

* HP:Scratched MV:Winded - Trevor: Scratched >
Scrat panics, and attempts to flee!

* HP:Scratched MV:Winded - Trevor: Scratched >
Scrat leaves east riding a shadow stallion.

* HP:Scratched MV:Winded - Trevor: Scratched >
Scrat narrates 'out'

* HP:Scratched MV:Winded - Trevor: Scratched > bash
=
A Ghar'ghael trolloc tries to cleave Sanguine, but she deflects the blow.
Scrat narrates 'move n'

*
*Darlana* slashes your right arm hard.

-change mood wimpy
flee
Cancelled.
Mood changed to: Wimpy

Trevor: Scratched >
*Trevor* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Trevor: Scratched >
A Ghar'ghael trolloc tries to cleave Sanguine, but she deflects the blow.
*Sanguine* slashes a Ghar'ghael trolloc's body very hard.
*Trevor* barely slices your head.

* HP:Hurt MV:Winded - Trevor: Scratched >
Varcoz bellows 'Py] mP\Pvdl Ikkm kK mcz'

* HP:Hurt MV:Winded - Trevor: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Darlana*!

* HP:Wounded MV:Winded - Trevor: Scratched >
*Darlana* slashes your right foot.
A Ghar'ghael trolloc tries to cleave Sanguine, but she parries successfully.
*Trevor* slices your body.

* HP:Wounded MV:Winded - Trevor: Scratched >
Your body is pierced by razor sharp ice spikes sent by *Sanguine*!

* HP:Battered MV:Winded - Trevor: Scratched >
*Varcoz* has arrived from the east, riding a gray palfrey.

* HP:Battered MV:Winded - Trevor: Scratched >
*Varcoz* stabs your right leg very hard.

change mood wimpyWinded - Trevor: Scratched >
flee
You panic and attempt to flee!


You flee head over heels.
Thinning Woods
Multi Rooms Found Teleporting to First
[ obvious exits: N E S ]
A raven is visible flying high in the sky.
A handsome stag stands here, ready to run.
A giant bee preys on small animals.

o HP:Battered MV:Winded > Mood changed to: Wimpy

o HP:Battered MV:Winded > Thinning Woods
[ obvious exits: N E S W ]
*Varcoz* is standing here, riding a gray palfrey.
*Darlana* is standing here, riding a gray palfrey.
*Sanguine* is here, fighting a Ghar'ghael trolloc, riding a warhorse.
*Trevor* is standing here, riding a warhorse.
A Ghar'ghael trolloc is here, fighting Sanguine.

* HP:Battered MV:Winded > look
Preparing to find this room on the map.
n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]

Matching room found! Correcting map position.

*Varcoz* is standing here, riding a gray palfrey.
*Darlana* is standing here, riding a gray palfrey.
*Sanguine* is here, fighting a Ghar'ghael trolloc, riding a warhorse.
*Trevor* is standing here, riding a warhorse.
A Ghar'ghael trolloc is here, fighting Sanguine.

* HP:Battered MV:Winded > Your body is pierced by razor sharp ice spikes sent by *Darlana*!
No way! You're fighting for your life!

* HP:Beaten MV:Winded - Darlana: Healthy >
*Varcoz* stabs your left foot.

* HP:Beaten MV:Winded - Darlana: Healthy >
*Varcoz* stabs your right hand.
You wish that your wounds would stop BLEEDING so much!

*Trevor* slices your right arm hard.
You wish that your wounds would stop BLEEDING so much!

You wish that your wounds would stop BLEEDING so much!

Your body is pierced by razor sharp ice spikes sent by *Sanguine*!

change mood wimpy
flee
* HP:Critical MV:Winded - Darlana: Healthy > Mood changed to: Wimpy

You panic and attempt to flee!ana: Healthy >


*Varcoz* barely stabs your head.
You wish that your wounds would stop BLEEDING so much!

*someone* slashes your body.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
You stop following Scrat.

Mikhan
Posts: 181
Joined: Sun Mar 22, 2015 1:55 am

Re: Ouch! That really did HURT!

Post by Mikhan » Sun Feb 28, 2016 12:28 pm

* S HP:Beaten MV:Tiring > dd
[diag h.human]
Arkaza has a few scratches.

* S HP:Beaten MV:Tiring >
A wolfish trolloc has arrived from the south.

* S HP:Beaten MV:Tiring > st
You stop resting, and stand up.

* S HP:Beaten MV:Tiring > 11
[k h.human]
You try to scythe *Arkaza*, but he parries successfully.

* S HP:Beaten MV:Tiring - Arkaza: Scratched >
*Arkaza* places a curved clear dagger in the back of a Dhai'mon trolloc, resulting in some strange noises and blood!
A Dhai'mon trolloc is dead! R.I.P.
Your blood freezes as you hear a Dhai'mon trolloc's death cry.
A Dhai'mon trolloc stops following you.

* S HP:Beaten MV:Tiring - Arkaza: Scratched > zz
[chang mood berserk]
Mood changed to: Berserk

* S HP:Beaten MV:Tiring - Arkaza: Scratched > 8

A beaked trolloc joins your fight!
A Dha'vol trolloc joins a beaked trolloc's fight!
A wolfish trolloc joins a beaked trolloc's fight!

* S HP:Beaten MV:Tiring - Arkaza: Scratched > b
You try to scythe *Arkaza*, but he parries successfully.
[op fence]
It's already open!

[bash ] ng - Arkaza: Scratched >


Arkaza swiftly dodges a wolfish trolloc's attempt to cleave him.
Arkaza swiftly dodges a Dha'vol trolloc's attempt to cleave him.
Arkaza swiftly dodges a beaked trolloc's attempt to cleave him.


A wolfish trolloc tries to cleave Arkaza, but he dodges the attack.
A Dha'vol trolloc tries to cleave Arkaza, but he parries successfully.
A beaked trolloc tries to cleave Arkaza, but he dodges the attack.
*Arkaza* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

You try to scythe *Arkaza*, but he parries successfully.
*Arkaza* pierces your left hand.
You wish that your wounds would stop BLEEDING so much!

As *Arkaza* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Tiring > b
A wolfish trolloc tries to cleave Arkaza, but he dodges the attack.
A Dha'vol trolloc tries to cleave Arkaza, but he parries successfully.
A beaked trolloc tries to cleave Arkaza, but he deflects the blow.
*Arkaza* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!

[bash ]

-
Arkaza swiftly dodges a wolfish trolloc's attempt to cleave him.
A Dha'vol trolloc tries to cleave Arkaza, but he parries successfully.
A beaked trolloc tries to cleave Arkaza, but he dodges the attack.
*Arkaza* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!

Your heartbeat calms down more as you feel less panicked.

=
Your bash at *Arkaza* sends him sprawling!

* S HP:Beaten MV:Tiring - Arkaza: Scratched >
You scythe *Arkaza*'s right arm into bloody fragments!

0
* S HP:Beaten MV:Tiring - Arkaza: Hurt > [where ]
Players in your Zone
--------------------
Mikhan - In Front Of The Dark Tower

* S HP:Beaten MV:Tiring - Arkaza: Hurt > 8
b
[op fence]
It's already open!

* S HP:Beaten MV:Tiring - Arkaza: Hurt > [bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Arkaza: Hurt > b

You scythe *Arkaza*'s body into bloody fragments!
A wolfish trolloc cleaves Arkaza's right arm very hard.
A Dha'vol trolloc cleaves Arkaza's body very hard.
A beaked trolloc tries to cleave Arkaza, but he deflects the blow.

* S HP:Beaten MV:Tiring - Arkaza: Wounded > [bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Arkaza: Wounded > b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Arkaza: Wounded > b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Arkaza: Wounded > b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Tiring - Arkaza: Wounded >
You scythe *Arkaza*'s left leg into bloody fragments!
A wolfish trolloc cleaves Arkaza's left leg hard.
A Dha'vol trolloc tries to cleave Arkaza, but he deflects the blow.
A beaked trolloc cleaves Arkaza's head.

* S HP:Beaten MV:Tiring - Arkaza: Wounded > b
[bash ]

*
*Arkaza* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


=
Arkaza swiftly dodges a wolfish trolloc's attempt to cleave him.
A Dha'vol trolloc tries to cleave Arkaza, but he deflects the blow.
A beaked trolloc tries to cleave Arkaza, but he deflects the blow.
*Arkaza* pierces your body.
You wish that your wounds would stop BLEEDING so much!



As *Arkaza* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Tiring - Arkaza: Wounded > b

*Arkaza* pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Tiring - Arkaza: Wounded >
Arkaza swiftly dodges a wolfish trolloc's attempt to cleave him.
A Dha'vol trolloc tries to cleave Arkaza, but he parries successfully.
Arkaza swiftly dodges a beaked trolloc's attempt to cleave him.
*Arkaza* pierces your left arm hard.
You wish that your wounds would stop BLEEDING so much!


[bash ] ring - Arkaza: Wounded >

+
Arkaza swiftly dodges a wolfish trolloc's attempt to cleave him.
A Dha'vol trolloc tries to cleave Arkaza, but he parries successfully.
A beaked trolloc tries to cleave Arkaza, but he parries successfully.
*Arkaza* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Arkaza* pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Arkaza* sends him sprawling!
*Arkaza* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Arkaza: Battered >
You scythe *Arkaza*'s head extremely hard.
A wolfish trolloc cleaves Arkaza's right arm very hard.
A Dha'vol trolloc cleaves Arkaza's body hard.
A beaked trolloc tries to cleave Arkaza, but he deflects the blow.

* S HP:Critical MV:Tiring - Arkaza: Battered >
You scythe *Arkaza*'s body into bloody fragments!

1
* S HP:Critical MV:Tiring - Arkaza: Beaten > 1
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Beaten > 1
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Beaten > 1
You scythe *Arkaza*'s body into bloody fragments!
A wolfish trolloc cleaves Arkaza's left foot hard.
A Dha'vol trolloc cleaves Arkaza's body very hard.
A beaked trolloc cleaves Arkaza's head into bloody fragments!
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > 1
1
1
[k human]
You do the best you can!

1
* S HP:Critical MV:Tiring - Arkaza: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > 1
[k human]
You do the best you can!

1
* S HP:Critical MV:Tiring - Arkaza: Critical > *Arkaza* leaves north.
[k human]
You try to scythe *Arkaza*, but he parries successfully.

1
* S HP:Critical MV:Tiring - Arkaza: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Arkaza: Critical > b
*Arkaza* barely pierces your left foot.
You wish that your wounds would stop BLEEDING so much!

A wolfish trolloc joins your fight!
A beaked trolloc joins a wolfish trolloc's fight!
A Dha'vol trolloc joins a wolfish trolloc's fight!
You scythe *Arkaza*'s right hand into bloody fragments!
*Arkaza* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Arkaza*'s death cry.
[bash ]
Bash who?

* S HP:Critical MV:Tiring > g
ww
ww
ww
ww
ww
i
[get all corpse]
You get a black pair of silver-tooled boots from the corpse of Arkaza.
You get a pair of earthen colored breeches from the corpse of Arkaza.
You get a belt pack from the corpse of Arkaza.
You get a belt with a buckle of cuendillar from the corpse of Arkaza.
You get a curved clear dagger from the corpse of Arkaza.
You get a silver etched shield from the corpse of Arkaza.
You get a jeweled wristcuff from the corpse of Arkaza.
You get a jeweled wristcuff from the corpse of Arkaza.
You get a pair of dark gloves from the corpse of Arkaza.
You get a set of cloth sleeves from the corpse of Arkaza.
You get a red tabard with a vivid red cloak from the corpse of Arkaza.
You get a bearskin tunic from the corpse of Arkaza.
You get a shimmering pendant of obsidian from the corpse of Arkaza.
You get a shimmering pendant of obsidian from the corpse of Arkaza.
You get a camouflaged hood from the corpse of Arkaza.
You get a gold ring from the corpse of Arkaza.
You get a gold ring from the corpse of Arkaza.

* S HP:Critical MV:Tiring > [chang mood wimpy]
You try to calm down, but can't.

* S HP:Critical MV:Tiring > [chang mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.

* S HP:Critical MV:Tiring > sc
[chang mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.

* S HP:Critical MV:Tiring > [chang mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.

* S HP:Critical MV:Tiring > [chang mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 211 hit points.

* S HP:Critical MV:Tiring > You are carrying:
[2] a gold ring
a camouflaged hood
[2] a shimmering pendant of obsidian
a bearskin tunic
a red tabard with a vivid red cloak
a set of cloth sleeves
a pair of dark gloves
[2] a jeweled wristcuff
a silver etched shield
a curved clear dagger
a belt with a buckle of cuendillar
a belt pack
a pair of earthen colored breeches
a black pair of silver-tooled boots (frayed)

* S HP:Critical MV:Tiring > You have 5(423) hit and 166(241) movement points.
You have scored 93991937 experience points and 1434 quest points.
You need 4508063 exp to level and 1566 qp to rank.
You have acquired 492 alt qps to date.
You have amassed 285 Turn points to date.
You have played 34 days and 5 hours (real time).
This ranks you as Mikhan the Master Torturer [Dhai'mon 7] (Level 48).
You are standing.

arkaza
Posts: 191
Joined: Mon Aug 31, 2015 9:17 pm

Re: Ouch! That really did HURT!

Post by arkaza » Mon Feb 29, 2016 9:39 am

More importantly you almist got beat by a cellphone!

Axo
Posts: 21
Joined: Sun Aug 09, 2015 5:06 pm

Re: Ouch! That really did HURT!

Post by Axo » Mon Feb 29, 2016 6:29 pm

* R HP:Battered MV:Fresh - Errtu: Hurt >
A shrill piercing scream reverberates through the area.

* R HP:Battered MV:Fresh - Errtu: Hurt > You narrate 'ok ragan'

You panic and attempt to flee!tu: Hurt >


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Axo - The Blight
Valjean - The Blight
You sense shadowspawn nearby.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A small stick is lying on the ground here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Halk* is standing here mending a weapon.
*Halk* stings your body.

* R HP:Battered MV:Full - Halk: Wounded > You slice *Halk*'s body hard.
*Halk* tries to sting you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Full - Halk: Wounded > No way! You're fighting for your life
!

You panic and attempt to flee!: Wounded >


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A tall, ramshorned trolloc is here, commanding.
*Zola* is standing here.
A trolloc is here commanding a fist of troops.
*Errtu* is standing here.
*Razhak* is standing here mending a weapon, riding a shadow stallion.
A small stick is lying on the ground here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full >
*Errtu* tries to blast you, but you deflect the blow.
*Zola* leaves west.
A ramshorned trolloc leaves west.

You panic and attempt to flee!u: Hurt >


*Errtu* tries to blast you, but you deflect the blow.
A Ghar'ghael trolloc barely cleaves your body.
*Zola* has arrived from the west.
A ramshorned trolloc has arrived from the west.
*Zola* tries to hack you, but you deflect the blow.


*Razhak* slashes your body hard.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Halk* is standing here mending a weapon.
*Halk* leaves east.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > Players in your Zone
--------------------
Axo - The Blight
You sense shadowspawn nearby.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > [kill dark]
They aren't here.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Full > Auriona narrates 'oo'
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A small stick is lying on the ground here.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Full > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Your heartbeat calms down more as you feel less panick
ed.
You feel parched from the hot weather.
Auriona narrates 'look at them'
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The noxious stench and oppresive heat of the Blight dr
ains your energy!
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Deep in the Valley
[ obvious exits: N W U ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
You smell something remniscent of death as you enter this place.

* R HP:Battered MV:Full > Deep in the Valley
[ obvious exits: S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mushroom grows here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > In the Dismal Valley
[ obvious exits: E S W U ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving up.
There are some tracks of a ridden mount leaving up.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Overlooking the Dismal Valley
[ obvious exits: N W D ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Above the Valley
[ obvious exits: N E D ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Blackened Glade
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.
A giant scorpion curls its jointed tail in preparation to attack.

* R HP:Battered MV:Full > The Blackened Glade
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Near the Glade
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Within the Dark Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Twist in the Forgotten Trail
[ obvious exits: E S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A thin wispy fog drifts slowly across your path.

* R HP:Battered MV:Full > Trail Before the Cave
[ obvious exits: N S W ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Forgotten Trail
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A huge mishappen bear, with large tusks howls hungrily.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Battered MV:Full > Curve in the Forgotten Trail
[ obvious exits: N W ]
There are some tracks of an animal leaving north.
There are some bloody traces of a human leaving north.
There are some bloody traces of a human leaving west.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.

* R HP:Battered MV:Full > Remote Corner of the Grove
[ obvious exits: E S ]
There are some bloody traces of a human leaving south.
There are some tracks of an animal leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > Edge of the Blighted Forest
[ obvious exits: N S ]
There are some bloody traces of a human leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A lynx creeps low to the ground, hunting for food.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The smell of death fades as you move further...

* R HP:Battered MV:Full > Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Full > The Blighted Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A snake is crawling through the water here.
A sickly, skinny deer stands here in a daze.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Battered MV:Full > The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Full > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.

* R HP:Battered MV:Strong > The Decaying Forest
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving north.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > The Decaying Forest
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A baby lizard scampers about.
A wilted tree leans to one side, on the brink of death.

* R HP:Battered MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A mole is here, looking sickly.
A falcon with long, brown feathers circles in a slow hunting pattern.

* R HP:Battered MV:Strong > A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a ridden mount leaving south.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Strong > By the Deserted Well
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A large stone well is here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A lynx creeps low to the ground, hunting for food.

* R HP:Battered MV:Strong > Path to the Old Monastery
[ obvious exits: N E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A brazen young hare thumps his powerful hind legs nearby.

* R HP:Battered MV:Strong > Path Before the Gate
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.

* R HP:Battered MV:Strong > The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A draught of a strange bubbling liquid has been left here. [2]
The breastplate of a militiaman lies here.
A lantern has been left here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
A Shienaran scout keeps a constant watch here.
*Halk* is here, fighting a Shienaran forestscout mending a weapon.
A Shienaran forestscout is here, fighting Halk.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
The Shienaran forest scout commander stands ever vigilant.
A young leatherleaf begins to thicken with age.
A young leatherleaf begins to thicken with age.

* R HP:Battered MV:Strong > [kill dark]
You slice *Halk*'s body.
*Halk* panics, and attempts to flee!

* R HP:Battered MV:Strong - a Shienaran forestscout: Scratched - Halk: Wounded >
You slice *Halk*'s head.
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
A Shienaran forestscout barely tickles Halk's head with his slash.
[kill dark]
Ok.
*Halk* leaves east.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.

* R HP:Battered MV:Strong > [kill dark]
They aren't here.
Valjean narrates 'um.. sorry hoss, i in with 30 hp'

* R HP:Battered MV:Strong > On the Stone Steps
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving east.
Iron horseshoes have been discarded here.
A war saddle lies here.
A decorative horse donning is sprawled here.
A bridle made of leather lies here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze, being ri
dden by you.
*Halk* is standing here mending a weapon.

* R HP:Battered MV:Strong > [kill dark]
You slice *Halk*'s body.

[bash ] rong - Halk: Wounded >


*Halk* tries to sting you, but you parry successfully.


As *Halk* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Strong - Halk: Wounded >
Auriona narrates 'axo ok?'

* R HP:Battered MV:Strong - Halk: Wounded > You can't ride in there.

* R HP:Battered MV:Strong - Halk: Wounded > PANIC! You couldn't escape!

You panic and attempt to flee!lk: Wounded >


*Halk* sends you sprawling with a powerful bash!


*Halk* stings your left hand extremely hard.


*Errtu* has arrived from the west.
A Dha'vol trolloc has arrived from the west.


*Errtu* says 'v \sp pi quMP'


*Errtu* blasts your right arm very hard.


*Razhak* slashes your body very hard.


*Razhak* slashes your body hard.
You wish that your wounds would stop BLEEDING so much!

*Errtu* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Halk* stings your left foot hard.
You wish that your wounds would stop BLEEDING so much!


*Razhak* slashes your body very hard.
You wish that your wounds would stop BLEEDING so much!

*Errtu* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!

*someone* stings your body very hard.
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

Sarryn
Posts: 568
Joined: Wed Jul 01, 2015 7:30 pm

Re: Ouch! That really did HURT!

Post by Sarryn » Tue Mar 01, 2016 1:34 pm

*Mikhan* sends you sprawling with a powerful bash!

* HP:Battered MV:Haggard - Mikhan: Beaten >
*Mikhan* scythes your left foot very hard.
The blight bear barely hits your body.
A Dhai'mon trolloc crushes your head hard.

* HP:Beaten MV:Haggard - Mikhan: Beaten >
Reen narrates 'brt'

* HP:Beaten MV:Haggard - Mikhan: Beaten >
*Mikhan* scythes your body into bloody fragments!
You wish that your wounds would stop BLEEDING so much!

The blight bear tries to hit you, but you deflect the blow.
A Dhai'mon trolloc crushes your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Haggard - Mikhan: Beaten > get yellow pack
quaff yellow
f

*Mikhan* scythes your body extremely hard.
You wish that your wounds would stop BLEEDING so much!

You are interrupted and stop what you are doing.
You panic and attempt to flee!


*Mikhan* scythes your body very hard.
You wish that your wounds would stop BLEEDING so much!

The blight bear hits your body.
You wish that your wounds would stop BLEEDING so much!

A Dhai'mon trolloc tries to crush you, but you parry successfully.

Reen has arrived from the east, riding a bloodstock stallion.
You flee head over heels.
The Blight
[ obvious exits: N S D ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a human leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
You get a thin vial of yellow fluid from a backpack.

* HP:Critical MV:Haggard > You quaff a thin vial of yellow fluid which dissolves.
You feel a sudden burst of stamina!

e
* HP:Critical MV:Weary > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a human leaving north.
A huge darkhound is here, drooling and snarling.

* HP:Critical MV:Weary > Alas, you cannot go that way...

* HP:Critical MV:Weary > n
e
The Blight
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving east.
A trolloc is here, exhorting a group of trolloc raiders.

e
* HP:Critical MV:Weary > The Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Weary > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
The corpse of a Dhai'mon trolloc is lying here.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* HP:Critical MV:Weary > The Blight
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a human leaving south.
There are some tracks of a humanoid leaving south.
The corpse of a rat is lying here.
Dolens Jag'ar is standing here.

* HP:Critical MV:Haggard > w
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving east.

* HP:Critical MV:Haggard > The Blight
[ obvious exits: E S ]

* HP:Critical MV:Haggard > score
You have 10(xxx) hit and 14(166) movement points.

Ouch!

Darlana
Posts: 104
Joined: Sun Jul 19, 2015 2:41 pm

Re: Ouch! That really did HURT!

Post by Darlana » Wed Mar 02, 2016 5:19 pm

The temperature is about 40 degrees.
The sky is rainy, and a mild wind comes from the north.

* HP:Critical SP:Fading MV:Full >
You aren't in touch with saidar to release anything.

Mood changed to: Wimpy

* HP:Critical SP:Fading MV:Full >

A ramshorned trolloc has arrived from above.
*Bango* tries to slice Walker, but he parries successfully.

* HP:Critical SP:Fading MV:Full >
Cacamatzin pounds a ramshorned trolloc's body very hard.
*Razhak* tries to slash you, but you deflect the blow.

* HP:Critical SP:Fading MV:Full - Razhak: Battered > Do you not consider fighting as standing?

* HP:Critical SP:Fading MV:Full - Razhak: Battered >

Walker pierces *Bango*'s body hard.

* HP:Critical SP:Fading MV:Full - Razhak: Battered > f
* HP:Critical SP:Fading MV:Full - Razhak: Battered >
A Shienaran forestscout joins Walker's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
A Shienaran forestscout joins a Shienaran forestscout's fight!
Ragan joins a Shienaran forestscout's fight!
Ragan slices a ramshorned trolloc's left hand very hard.
A Shienaran forestscout tries to slash Bango, but he deflects the blow.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
A Shienaran forestscout tickles Razhak's head with his slash.
You barely slash *Razhak*'s body.
*Razhak* tries to slash you, but you deflect the blow.
A ramshorned trolloc barely cleaves Cacamatzin's body.
Walker tries to pierce *Bango*, but he parries successfully.
Cacamatzin coughs and shivers.
Walker coughs and shivers.
You panic and attempt to flee!

*Toribio* has arrived from above, riding a shadow stallion.

*Toribio* tries to slash Walker, but he deflects the blow.

*Razhak* panics, and attempts to flee!


You flee head over heels.
In the Foothills
[ obvious exits: E W D ]

L HP:Critical SP:Fading MV:Full >

*Razhak* has arrived from below, riding a shadow stallion.

L HP:Critical SP:Fading MV:Full >
* HP:Critical SP:Fading MV:Full >
Razhak assumes an offensive striking posture.

A Shallow Depression
[ obvious exits: U ]
A mirrored lantern has been left here.
*Toribio* is here, fighting Walker, riding a shadow stallion.
A ramshorned trolloc is here, fighting Cacamatzin.
*Bango* is sitting here.
Walker the Saldaean Ranger is here, fighting Bango mending a weapon.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Cacamatzin Atrival is here, fighting a ramshorned trolloc, riding a warhorse.
A Shienaran scout keeps a constant watch here.
A gray palfrey prances skittishly nearby.
A Shienaran forestscout is here, fighting Bango.
A Shienaran forestscout is here, fighting a ramshorned trolloc.
Ragan is here, fighting a ramshorned trolloc.

* HP:Critical SP:Fading MV:Full >
Walker narrates 'on gap ragan'


Cacamatzin panics, and attempts to flee!

* HP:Critical SP:Fading MV:Full >
Ragan slices a ramshorned trolloc's body hard.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout tries to slash Bango, but he deflects the blow.
A Shienaran forestscout slashes a ramshorned trolloc's left arm very hard.
A ramshorned trolloc barely tickles Cacamatzin's right leg with his cleave.
Cacamatzin panics, and attempts to flee!
Cacamatzin leaves up riding a warhorse.
Walker pierces *Bango*'s left leg.
Walker tries to pierce *Bango*, but he parries successfully.
Cacamatzin has arrived from above, riding a warhorse.
Walker panics, and attempts to flee!

* HP:Critical SP:Fading MV:Full >
Cacamatzin tries to pound *Toribio*, but he parries successfully.
Walker leaves up.

* HP:Critical SP:Fading MV:Full >
* HP:Critical SP:Fading MV:Full > *Razhak* has arrived from above, riding a shadow stallion.
You barely slash *Razhak*'s left leg.

* HP:Critical SP:Fading MV:Full - Razhak: Battered >
You do the best you can!
Walker avoids being bashed by *Toribio* who loses his balance and falls!



-=
*Bango* panics, and attempts to flee!

+
*

*Razhak* swirls about with a gleaming black longsword, slicing across your body!
*Bango* leaves up.

+
Walker pierces *Toribio*'s body.
A Shienaran forestscout joins Ragan's fight!
A Shienaran forestscout joins Ragan's fight!
*Razhak* tries to slash you, but you parry successfully.
A ramshorned trolloc tries to cleave a Shienaran forestscout, but he parries successfully.
Ragan slices a ramshorned trolloc's right arm very hard.
A Shienaran forestscout slashes a ramshorned trolloc's head very hard.
Walker assumes an offensive striking posture.

=-
Walker pierces *Toribio*'s body.


-
*Toribio* panics, and attempts to flee!

=
Your bash at *Razhak* sends him sprawling!

* HP:Critical SP:Fading MV:Full - Razhak: Battered >

Cacamatzin sends *Toribio* sprawling with a powerful bash!

* HP:Critical SP:Fading MV:Full - Razhak: Battered >
A Shienaran forestscout slashes Razhak's right arm.
A Shienaran forestscout slashes Razhak's head.
Walker pierces *Toribio*'s body.
You slash *Razhak*'s body.
Cacamatzin pounds *Toribio*'s body.
A ramshorned trolloc tries to cleave a Shienaran forestscout, but he parries successfully.
Ragan slices a ramshorned trolloc's body very hard.
A Shienaran forestscout slashes a ramshorned trolloc's body hard.
You feel the flows of saidar coursing through your body.

* HP:Critical SP:Fading MV:Full - Razhak: Beaten > You begin to weave the appropriate flows...


-
=
Walker pierces *Toribio*'s body hard.

+
*
+
=-
Walker sheathes a curved clear dagger into a silver Kandori wristcuff.


A Shienaran forestscout slashes Razhak's head.
A Shienaran forestscout barely slashes Razhak's body.
Walker draws a blackened steel kris from a black cape with an ivory clasp with a flash of steel.
Walker pierces *Toribio*'s body hard.
Cacamatzin pounds *Toribio*'s right leg.
A ramshorned trolloc tries to cleave a Shienaran forestscout, but he parries successfully.
Ragan slices a ramshorned trolloc's body very hard.
A Shienaran forestscout slashes a ramshorned trolloc's right leg.

-
=
Ok.
*Razhak* panics, and attempts to flee!
Spikes of solid ice form in your hands, which you launch at *Razhak*.

-
* HP:Critical SP:Fading MV:Full - Razhak: Critical >
Cacamatzin pounds *Toribio*'s body.


*Razhak* panics, and attempts to flee!

* HP:Critical SP:Fading MV:Full - Razhak: Critical >
-
-
=
*Toribio* panics, and attempts to flee!

-
+
*Toribio* panics, and attempts to flee!

-
Cancelled.
You do the best you can!

-
* HP:Critical SP:Fading MV:Full - Razhak: Critical > A Shienaran forestscout barely slashes Razhak's body.
A Shienaran forestscout slashes Razhak's body.
*Razhak* is mortally wounded, and will die soon, if not aided.
Walker pierces *Toribio*'s head very hard.
*Toribio* is incapacitated and will slowly die, if not aided.
Cacamatzin pounds *Toribio*'s body hard.
*Toribio* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Toribio*'s death cry.
A ramshorned trolloc tries to cleave a Shienaran forestscout, but he deflects the blow.
Ragan slices a ramshorned trolloc's left arm into bloody fragments!
A Shienaran forestscout slashes a ramshorned trolloc's right leg hard.
You do the best you can!

-
* HP:Critical SP:Fading MV:Full - Razhak: Critical >
You do the best you can!

*Angri* has arrived from above.
You do the best you can!

* HP:Critical SP:Fading MV:Full - Razhak: Critical > *Angri* tries to slice Walker, but he deflects the blow.
You do the best you can!

You do the best you can!

* HP:Critical SP:Fading MV:Full - Razhak: Critical >
You do the best you can!

* HP:Critical SP:Fading MV:Full - Razhak: Critical > You do the best you can!

* HP:Critical SP:Fading MV:Full - Razhak: Critical >
Walker tries to pierce *Angri*, but he parries successfully.
A Shienaran forestscout joins Ragan's fight!
A ramshorned trolloc joins Angri's fight!
A Shienaran forestscout slashes Razhak's right leg.
*Razhak* is dead! R.I.P.
Your blood freezes as you hear *Razhak*'s death cry.

Auriona
Posts: 367
Joined: Tue Sep 15, 2015 5:18 pm

Re: Ouch! That really did HURT!

Post by Auriona » Wed Mar 02, 2016 11:00 pm

Nice.

Post Reply