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potions

Posted: Tue Dec 11, 2018 10:17 am
by hyzael
I would very much like a series of global quests to occur in effort to uncover more ancient potions and recipes to make things.. i.e. ciders and possibly other interesting pots!

Please discuss. Long live wisdom!

Re: potions

Posted: Tue Dec 11, 2018 10:21 am
by Elysia
Nice idea, but despite our best efforts over the past decade, the problem with this remains a lack of coding.

Not every weave can be applied to a potion, due to not every weave being coded to be applied to a potion. E.g. this is why we never managed an Armor potion for DS/SS.
Even if we make a potion, it doesn't automatically mean it can be mixed. E.g. cider.

Re: potions

Posted: Tue Dec 11, 2018 12:13 pm
by Madin
Are there recipes out there that are still unknown?

Re: potions

Posted: Tue Dec 11, 2018 12:56 pm
by Reyne
I think Bubbling Draught is unknown. There's also a "green vial" on the wiki but I haven't ever seen that in game so not sure if it actually exists.

Re: potions

Posted: Tue Dec 11, 2018 1:29 pm
by Elysia
Last I know, everything was known. We asked Flash about the missing ones when he was very active a few years ago.

Re: potions

Posted: Tue Dec 11, 2018 3:04 pm
by Rig
The green vial was like 3 years ago which was released as a limited amount as a potion that regenned hp, and was never loaded back in the game.

Re: potions

Posted: Tue Dec 11, 2018 3:16 pm
by ecthus
Just in response to the original post, my bias would be using the available potions to apply to more weaves. Make draughts apply to both contagion and blind, etc. It's already gets a little silly carrying around str teas, vials, cure fear, and poison cups. But that's also coding!

Re: potions

Posted: Wed Dec 12, 2018 8:08 am
by hyzael
ill write you the code if you want to imp it. I'd just need to see the code regarding what a draught does and what a weave does. I'd probably just make it like a weave and it' d have a timer (maybe even a chance to fail :twisted: )

Re: potions

Posted: Wed Dec 12, 2018 8:12 am
by Elysia
If we had coding access, things like updating the help files would have happened a long time ago.

Really, this has all been communicated a thousand times. It doesn't just change because someone has a great idea. ;)

Re: potions

Posted: Wed Dec 12, 2018 12:44 pm
by Naomi
Could you use mobol to have mobs offer buff weaves if you turned in specific items to them?

I.e., a dreadlord mob casting WvD on a Trolloc if he brings X items to it?