potions

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hyzael
Posts: 268
Joined: Mon Oct 02, 2017 9:28 am

potions

Post by hyzael » Tue Dec 11, 2018 10:17 am

I would very much like a series of global quests to occur in effort to uncover more ancient potions and recipes to make things.. i.e. ciders and possibly other interesting pots!

Please discuss. Long live wisdom!

Elysia
Posts: 7955
Joined: Sun Feb 15, 2015 1:29 pm

Re: potions

Post by Elysia » Tue Dec 11, 2018 10:21 am

Nice idea, but despite our best efforts over the past decade, the problem with this remains a lack of coding.

Not every weave can be applied to a potion, due to not every weave being coded to be applied to a potion. E.g. this is why we never managed an Armor potion for DS/SS.
Even if we make a potion, it doesn't automatically mean it can be mixed. E.g. cider.

Madin
Posts: 202
Joined: Tue Apr 07, 2015 10:34 am

Re: potions

Post by Madin » Tue Dec 11, 2018 12:13 pm

Are there recipes out there that are still unknown?

Reyne
Posts: 1422
Joined: Wed Mar 08, 2017 2:46 am

Re: potions

Post by Reyne » Tue Dec 11, 2018 12:56 pm

I think Bubbling Draught is unknown. There's also a "green vial" on the wiki but I haven't ever seen that in game so not sure if it actually exists.

Elysia
Posts: 7955
Joined: Sun Feb 15, 2015 1:29 pm

Re: potions

Post by Elysia » Tue Dec 11, 2018 1:29 pm

Last I know, everything was known. We asked Flash about the missing ones when he was very active a few years ago.

Rig
Posts: 2259
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: potions

Post by Rig » Tue Dec 11, 2018 3:04 pm

The green vial was like 3 years ago which was released as a limited amount as a potion that regenned hp, and was never loaded back in the game.

ecthus
Posts: 409
Joined: Wed Apr 01, 2015 8:11 pm

Re: potions

Post by ecthus » Tue Dec 11, 2018 3:16 pm

Just in response to the original post, my bias would be using the available potions to apply to more weaves. Make draughts apply to both contagion and blind, etc. It's already gets a little silly carrying around str teas, vials, cure fear, and poison cups. But that's also coding!

hyzael
Posts: 268
Joined: Mon Oct 02, 2017 9:28 am

Re: potions

Post by hyzael » Wed Dec 12, 2018 8:08 am

ill write you the code if you want to imp it. I'd just need to see the code regarding what a draught does and what a weave does. I'd probably just make it like a weave and it' d have a timer (maybe even a chance to fail :twisted: )

Elysia
Posts: 7955
Joined: Sun Feb 15, 2015 1:29 pm

Re: potions

Post by Elysia » Wed Dec 12, 2018 8:12 am

If we had coding access, things like updating the help files would have happened a long time ago.

Really, this has all been communicated a thousand times. It doesn't just change because someone has a great idea. ;)

Naomi
Posts: 298
Joined: Sun Jun 07, 2015 1:34 pm

Re: potions

Post by Naomi » Wed Dec 12, 2018 12:44 pm

Could you use mobol to have mobs offer buff weaves if you turned in specific items to them?

I.e., a dreadlord mob casting WvD on a Trolloc if he brings X items to it?

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