I'll share my pov first.
I spent a few weeks making these camps, the mobs, the mobol etc. I picked the Spine because it's a chokey area that also isn't accessible for Accepted. Good thing I did, because there were 3-4 Accepted around that otherwise would've skewed things even more! The no-hide is to keep stabbers from getting away with killing the CTF mob too easily. I wanted this pk quest thing to be a group effort, not a rogue fest. In a war-trial I ran several years ago that also had enemy patrols you had to kill to get points, stabbers pretty much won the day. That was not something I wanted to see again. Given that LS had 4 or more stabbers at some point, that was probably a choice that worked out well in this case.
Also, the mini-missions aren't going to move groups much if they're stabbable, so I will have to keep that in mind next time. Perhaps also load the whole smob and minions and not just the smob itself so a group going after the mini-missions will actually lose some hps, thereby increasing the risk.
The problem of too many people logging on LS... I'm not sure how I can help balance that. I can hardly tell people they can't participate because otherwise the other side will get ganked. More logged on LS during the quest too, so I pretty much spent most of the time upping the DS camp. Lately, there have been more pkers on DS, so low numbers being on DS was completely unexpected. I really hate using channeling mobs, but to at least give DS some chance against the 11-13 humans, I resorted to that.
I'd like to ask specific feedback on:
- Duration of the quest. Is 2 hours too much or ok?
- Zone choice. Too chokey, or chokey is good...? I know we all hate football fields, hence the choice for a chokey zone.
- The amount of entrances/exits to the camps. In case of skewed numbers, 3 exits may be fine, but in case of balanced numbers?
- Should the patties be upped?
- The 10 min repop time, too quick or not? I noticed that in one instance, DS hadn't been able to regen and return, allowing LS an easy kill on the patty. On the other hand, repop worked against LS a few times, although the lone mobs repopping didn't help much.
- Obviously any ideas that might help balance hugely skewed numbers are welcome!
- Anything else you can think of.