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Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:40 pm
by Rig
Got 'em

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:42 pm
by Track
haha

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:43 pm
by Trik
Whois me to see Alayla's reaction to this announcement.

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:46 pm
by Naerin
Can we finally weave anything other than damage weaves without you guys ending PK, or is that still NWIH?

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:48 pm
by Gretchen
lost 7 hps!

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:48 pm
by ecthus
The changes I would have suggested instead:

a. slightly longer weave timers to avoid PONR weaves
b. reducing damage of weaves and spell costs, proportionally, so that damage takes longer to deal and channies can have more sustained damage

The main problem is that channies go too quickly from being killing machines to being totally useless.

Killing them has never been much of a problem, except in the cases of top PKers who are difficult to kill regardless--especially with port nerfed (which was a great change.)

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:53 pm
by Vampa
PoNR still works because you still get to the point at which there's no returning from, newbie.

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:54 pm
by Morris
Morale buster.

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:54 pm
by ecthus
Vampa wrote:PoNR still works because you still get to the point at which there's no returning from, newbie.
Yeah, mostly I'm thinking of ice spikes vs. bash timer.

Troll.

Re: Channeler Salt Factory

Posted: Wed Aug 02, 2017 5:59 pm
by Alaina
I'm melting, I'm melting...what a world, what a world...