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Please Revisit/Reconsider IoMM Loads

Posted: Thu Jun 08, 2017 10:26 pm
by Xylan
As most of you know, IoMM used to load rares a couple years ago, such as sids, gchains, warmauls, jcuffs and dirks. People (mostly stabbers in full abs) of course farmed them. It's human nature at best. Though, after an imm discovered that the game had too many of these items in-game originating from IoMM, all loads were removed and replaced with basic kits and low/mid-end trinkets.

I'm partially okay with the decision. I think it's important to control inflation as it is critical for a game's economy. Rares are rare for a reason.

However, I feel the response action was a little too harsh. Unless the loads were a mistake to begin with. (ie: left over from some quest). I forget the exact reason or even the details of the post, if there even was one.

IoMM was a particularly special and unique place in this game in that it was fun, exciting, very challenging, but highly profitable when your skills, knowledge and luck finally paid off. It gave something extra and end-gameish for people to do. It was especially the place to be for those adventuring dare-devils who want to try something risky and receive some sort of worth-while reward in the end.

To properly farm IoMM there was a particular system you needed to know and execute perfectly for each smob, or else it wouldn't go well for you at all. There was no going there and picking rares off of a tree. There were certainly risks associated with IoMM. Outside of potentially losing many levels (probably the best level/exp sink in-game) from mob rips, there were incidents of same-siders killing and taking the spoils after someone worked hard and nearly died for, cross-race PK occasionally fighting over smob claim, and the chance of accidentally having everything you gained dt'd (dt rooms, or caned into water rooms). Despite the risks, it was still an extra and unique activity to do in the game, which I feel we need more of to help retain experienced players.

So, I ask - will you reconsider the changes made, and add back some rare rewards to IoMM?

If farming was the primary reason for the nerfs, is it possible to just lower the rate of the loads or the amount of goods per pop?

Or if it was specifically because stabbers were farming it, is it possible to put the smobs into indoor no-hide rooms and make them stationary? Doing something like this would make the smobs require 10+ players (weave-fodder).

Perhaps, you could make it a smob chain , keeping their current loads intact but after clearing all smobs on the island a chest could contain 1 rare, such as:

jcuff,
gold chain,
obsidian pendant,
knife bladed axe,
warmaul,
egown/scoat,
moonstone dirks,
partisan of ghealdan,
shocklance,
diamond-tipped lance
embroidered breastplate,
heron scabbard,


You could even make it unique in that you only add rares that Murgoz chest does not load. I'd just like to at least see something of value given back to IoMM.

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 12:32 am
by Xylan
Obligatory "Make IoMM Great Again"

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 12:37 am
by Sanguine
It still does load some of those things you've mentioned…

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 1:20 am
by Mantorok
Or, ya know, just make the smobs not be leadable into stabbable rooms.

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 7:44 am
by Astolfo
Sanguine wrote:It still does load some of those things you've mentioned…
It's what, sids/gchains off that list? Am i missing something? I haven't hit IOMM regularly in years, and no, I was never one of the stabbers who did.
I think this would be a great thing. People are doing the northern and Murgoz chains regularly, another one out on IOMM would be awesome.
BTW, what the hell loads in Tremalking now? Haven't been there for a long time as well.

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 8:07 am
by Xylan
Sanguine wrote:It still does load some of those things you've mentioned…

Ah, that's great news! Can this be confirmed by an imm? (or is it not their place to confirm such things/aka FoFY policy)

A low load % is still at least its something.

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 10:36 am
by medina
Upping IoMM loads a bit and making sure it's no-stab would be fine by me. But I don't think it should be quite to the same extent as previously.

IoMM isn't THAT hard, especially with all the good eq around, tons of masters and AS/warder pairs. If you come prepared, know the area and were to get safe, the risk is quite low. Especially considering that there is basically zero chance of getting hit by cross-race.

Re: Please Revisit/Reconsider IoMM Loads

Posted: Fri Jun 09, 2017 1:25 pm
by Feneon
Voices of the Wheel wrote:All,

When we first got these forums up and running after the last forums crashed, we were much more strict on trimming out the negativity, personal attacks, and balance issues. Over time we have gotten lax and the issues requiring immortal time and intervention have increased progressively. As such, a few general reminders about the forums and this forum specifically:
  • This forum specifically exists as a place where players in our community can convene and talk about general topics, whether it be real-life issues, mud-related concepts, or anything between so long as it is appropriate for our community. Please remember to keep it civil, respect your fellow players, and always act as if you are a guest in someone else's house.
  • Please do not start balance-related threads. This includes starting conversations over what you want to see upped/downed, what smob you feel doesn't load well enough, what class you feel is overpowered, or anything similar. This is not a reincarnation of the "Balance Forum."
  • If and when an immortal starts a thread relating to balance, please attempt to post without negativity. If you have a complaint or issue relating to the issue, try to frame it in a way that does not lead to arguments or attacks amongst your fellow players. The intent of these threads is to get constructive feedback, not begin an argument or incite a flame-war.