lets talk about seanchan

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Gretchen
Posts: 539
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

lets talk about seanchan

Post by Gretchen » Mon Jan 23, 2017 8:34 pm

so can we talk about the removal of seandar ?
it has basicly killed a whole side of the mud that many of us enjoyed playing aswell as causing a lot of ss only players to stop playing all together
and i still dont really get why it was done
thoughts?

Rig
Posts: 2295
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: lets talk about seanchan

Post by Rig » Mon Jan 23, 2017 8:35 pm

We're good at killing things.

Maeglin
Posts: 76
Joined: Wed Apr 15, 2015 9:47 pm

Re: lets talk about seanchan

Post by Maeglin » Mon Jan 23, 2017 9:20 pm

I should save this response on google docs for the next time this gets brought up after forums crash again.

The removal of the Seanchan continent was needed. Zones grew too large. They were nearly impossible to raid. If PK did actually happen there, the zones were wide open and worthless for anything other than sleep stabbers, flee chargers, or the random door trap. The continent also split the dwindling playerbase too much with some of the side smobbing/xping while people were out pking on the other side. It took too long to get between the two continents, so people just ended up doing their own thing on each side.

That said. It was done horribly, horribly wrong. We've been over it before several times, so I won't rehash, but the big number drop came due to how it was implemented, not that it was implemented.

Personally, I think Seanchan should be closed, reverted to LS, or deleted. Pretty sure all of those are coding, so it'll never happen though.

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: lets talk about seanchan

Post by Jomin » Mon Jan 23, 2017 9:50 pm

Well as an "Explorer" type if I had a Seanchan alt still around I'd be quite happily off exploring a continent where I'd only have to worry about the local flora and fauna - but then mapping/exploration is not everyone's cup of delicately and precisely prepared and subtly flavoured tea - there are those who just want to go around killing either just some types or pretty much everyone else... :o

Lykan
Posts: 269
Joined: Fri Mar 20, 2015 6:14 pm

Re: lets talk about seanchan

Post by Lykan » Mon Jan 23, 2017 9:52 pm

Hate to beat a dead horse here, but hasn't it been repeatedly proven that ss was at historically low (maybe not to present...) numbers for the 6 months prior to the removal, then spiked full of angry, active sushi after the removal, then went back to being relatively dead? I get that it was poorly done, but saying that it killed the side isn't remotely fair.

krul
Posts: 333
Joined: Tue Feb 24, 2015 5:21 pm

Re: lets talk about seanchan

Post by krul » Mon Jan 23, 2017 11:58 pm

Maeglin wrote:The removal of the Seanchan continent was needed. Zones grew too large. They were nearly impossible to raid. If PK did actually happen there, the zones were wide open and worthless for anything other than sleep stabbers, flee chargers, or the random door trap. The continent also split the dwindling playerbase too much with some of the side smobbing/xping while people were out pking on the other side. It took too long to get between the two continents, so people just ended up doing their own thing on each side.
People doing their own thing on each side isn't a bad thing. Seandar was a niche for smobbers and RPers. This is a microcosm of what has happened MUD-wide, though. Smobbers and RPers have been phased out by one method or another, all that's left is PK, the population dwindles.

Isha
Posts: 44
Joined: Wed Jan 18, 2017 11:31 pm

Re: lets talk about seanchan

Post by Isha » Tue Jan 24, 2017 1:30 am

Maeglin wrote:I should save this response on google docs for the next time this gets brought up after forums crash again.

The removal of the Seanchan continent was needed. Zones grew too large. They were nearly impossible to raid. If PK did actually happen there, the zones were wide open and worthless for anything other than sleep stabbers, flee chargers, or the random door trap. The continent also split the dwindling playerbase too much with some of the side smobbing/xping while people were out pking on the other side. It took too long to get between the two continents, so people just ended up doing their own thing on each side.

That said. It was done horribly, horribly wrong. We've been over it before several times, so I won't rehash, but the big number drop came due to how it was implemented, not that it was implemented.

Personally, I think Seanchan should be closed, reverted to LS, or deleted. Pretty sure all of those are coding, so it'll never happen though.
I think it absolutely sucks that many of us have characters that we dedicated a lot of time and effort to master, or rank up in various clans, only to have them become completely obsolete. I completely agree with the idea of converting seanchan to LS and allowing them to RP and pk as a human clan.

Gretchen
Posts: 539
Joined: Thu Mar 26, 2015 1:00 pm
Location: uk

Re: lets talk about seanchan

Post by Gretchen » Tue Jan 24, 2017 3:00 am

Maeglin wrote:I should save this response on google docs for the next time this gets brought up after forums crash again.

The removal of the Seanchan continent was needed. Zones grew too large. They were nearly impossible to raid. If PK did actually happen there, the zones were wide open and worthless for anything other than sleep stabbers, flee chargers, or the random door trap. The continent also split the dwindling playerbase too much with some of the side smobbing/xping while people were out pking on the other side. It took too long to get between the two continents, so people just ended up doing their own thing on each side.

That said. It was done horribly, horribly wrong. We've been over it before several times, so I won't rehash, but the big number drop came due to how it was implemented, not that it was implemented.

Personally, I think Seanchan should be closed, reverted to LS, or deleted. Pretty sure all of those are coding, so it'll never happen though.

well that dont really make sense when they were talking about immping aiel ect

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: lets talk about seanchan

Post by Cosmo » Tue Jan 24, 2017 3:55 am

Having been relatively active over the past few months, 99.99% of the time I login and I am the only person online. I still play though and about 5% of the time someone else will login whether just to check for rerolls or perhaps even on the rare occasion because they saw me online (only in recent days this has occurred). Nearly every Seanchan I know more than a hello I met their LS alt first and have rarely seen them on their Seanchan since.

I feel like if more people were online there would be more incentive to make some small changes but those changes wouldn't benefit me as likely the only seanchan that regularly logs on for more than 30 minutes. I think there are some things that could be done to boost activity though.

Firstly, make it easy to start on Seanchan. I feel like even though its easier get good stats than on LS, LS also has some crazy stat friendly zones like south Caemlyn. South Caemlyn is so sapling populated I regularly find people botting as you can't even clear the saplings in one room they respawn so fast. Most recently I found a level 28 botting on saplings. While in contrast you have the eye of the world or the road east of falme which is not stat friendly. Perhaps create an area (maybe even inside falme near that tower or hunter prac or even a small zone north of it) with Caemlyn level sapling hormones in the rooms.

I think post stats it is pretty exp friendly and maybe it would help for old players to give it another go. I feel like for RPers there is actually quite a lot to explore and at present even at peak times I have to hike zones and zones to Emond's Field to trigger Wil and find PK so around Falme is actually pretty newbie friendly and safe. There is lots of exp in surrounding zones and smobs but I can't solo a smob so that's a pretty silly but also unchangeable problem.

So my second (yes, only two!) suggestion would be to look at increasing the amount of rent space people have or even potentially looking at a community quartermaster that all Seanchan can access (probably in the too hard basket though). Its very tough to re-equip when you only have space for one set of equipment and there is zero chance anyone else will be around to help you smob. I feel more people would log in if they could access equipment without having to alt equipment from LS. I also some how picked the only clan that does not have a clan rent (they told me this after).

The only other suggestion I would propose but also seems like a total and utter waste of time when not a single person plays is to consider some stronger base/support in more active zones like the borderlands. I feel like the current patty in the great forest is not used and probably poorly positioned, it could be moved. Could also think about putting in a small outpost with a rent some where. I think there is a vast array of options to consider here but I have to completely agree that it would be a waste of time if only to benefit one person being myself.

In recent weeks I have had a few newbies log in and ask about things but a lot of the time they are weighing up the benefit of playing a side where no one is active to help them or trying out darkside where people are active. One thing Seanchan side did help me with was developing my own PK abilities rather than following others. There's also some great RP opportunities - I can't wait to ride a torm!! Also, torm storage is full of jcuffs.

TL/DR: Seanchan isn't so bad, people just don't play

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: lets talk about seanchan

Post by Cosmo » Tue Jan 24, 2017 4:01 am

Maybe if any of my above suggestions are considered staff could run a quest to unlock them which might prompt some older players to give it another chance with a fresh outlook.

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