Failed weaves

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Stanislav
Posts: 83
Joined: Sat Oct 01, 2016 6:52 pm

Failed weaves

Post by Stanislav » Tue Jan 17, 2017 2:41 pm

Is it just me or weave fail rate got higher?
It always been annoying to fail weaves in a fight but failing 4-5 in a row is a new level.
I dont mean rare ocassions of unlucky series of channeling, this happens daily.
All the weaves are practiced to 92%-93%. These numbers used to be enough to land 90% of weaves.
But these days I fail almost a half of my damage weaves, which sounds silly.
Does anyone have the same problem or knows whats the deal with fails? Will it significantly help if I prac weaves up to 99%?

Kathala
Posts: 216
Joined: Sun Mar 22, 2015 8:12 am

Re: Failed weaves

Post by Kathala » Tue Jan 17, 2017 2:53 pm

I've wondered about this too. I can't pinpoint the time it was changed, but I was already having trouble like a year ago. Some days it's so bad I just rent.

Zizek
Posts: 87
Joined: Sun Mar 22, 2015 11:47 am

Re: Failed weaves

Post by Zizek » Tue Jan 17, 2017 3:31 pm

Statistics is a thing. It's human nature to notice the fails and not notice when it doesn't fail, especially when it happens multiple times in a row and/or especially when it fails on a killing weave. If you prac your main dmg weaves to 90-93% (as I do), it isn't uncommon or improbable for you to fail somewhat often.

That said, no I haven't noticed any sudden change to weave failings, but maybe I'm just not paying enough attention. People chat about weave fail rate suddenly changing pretty often though, and have for as long as I've been playing :p People also claim stab landing, bash formula, and everything else changes randomly. I find it difficult to believe that we have no access to actual coding, but Flash is hanging out in the background, tweaking fail rates and grinning maniacally.

medina
Posts: 69
Joined: Thu Nov 19, 2015 4:50 am

Re: Failed weaves

Post by medina » Tue Jan 17, 2017 3:55 pm

As Zizek said, unlikely series are always easier to spot/remember when it's for the negative outcome. That being said, I did some quite extensive testing of weave fail rates at different prac % 5-6 years ago. If I can find that data I can redo it now and compare.

Lyren
Posts: 305
Joined: Thu Mar 26, 2015 12:03 pm
Contact:

Re: Failed weaves

Post by Lyren » Tue Jan 17, 2017 4:09 pm

I would be curious to see that as well because I was also wondering the same thing.

Hope
Posts: 431
Joined: Wed Feb 18, 2015 6:12 pm

Re: Failed weaves

Post by Hope » Tue Jan 17, 2017 4:26 pm

I noticed as well. Wvd and refresh and cure serious wounds which I get to 95ish, have been failing 3-4 times in a row for the past week or two.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Failed weaves

Post by Maegon » Tue Jan 17, 2017 4:26 pm

medina wrote:As Zizek said, unlikely series are always easier to spot/remember when it's for the negative outcome. That being said, I did some quite extensive testing of weave fail rates at different prac % 5-6 years ago. If I can find that data I can redo it now and compare.
I did this while an accepted after weaves "appeared" to start failing more. The % was spot on within a few %. Also, you tend to fail several in a row, which feels worse, but that's just how number rolls work sometimes.

Now, if you want to start talking about who changed failed flees 6-8 years ago, I absolutely agree this was changed upstairs with nothing but anecdotal evidence to prove it.

Edit: Think we tested with lightball and create food, and it wasn't just me. Does that sound familiar Kathala? I'm pretty sure it was before I started logging everything.

Brocas
Posts: 419
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Failed weaves

Post by Brocas » Tue Jan 17, 2017 4:36 pm

I don't really play any channies so perhaps I shouldn't even be commenting here... but I tend to agree with zizek on this.

It's the same reason I can fail 5 bashes in a row against another 17db abs user.. just bad streak of luck.

Stanislav
Posts: 83
Joined: Sat Oct 01, 2016 6:52 pm

Re: Failed weaves

Post by Stanislav » Tue Jan 17, 2017 4:50 pm

medina wrote:As Zizek said, unlikely series are always easier to spot/remember when it's for the negative outcome.
I dont say Amador outpost is bugged because fighting there almost always had a negative outcome :)
I've never seen more than two fails in a row over my channie career and it seems that long series of failures are common these days. Which is strange.
Zizek wrote:Flash is hanging out in the background, tweaking fail rates and grinning maniacally.
Hehe. This could be the case, but I suspect it could be an undesirable side effected of another tweak/change/coding.

Edit: I dont think it is good thing to compare weaves and skills. There are factors for skills to land(ob/notice/terrain/mythical bmi/etcetc), while nothing affects weaves in this manner.

Auriona
Posts: 367
Joined: Tue Sep 15, 2015 5:18 pm

Re: Failed weaves

Post by Auriona » Tue Jan 17, 2017 5:21 pm

I've been failing more too, you lucky ducks. Looking at you Xafelar.

TBH it's keeping things interesting and I am not complaining.

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