Best misport ever?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Miranda
Posts: 6
Joined: Wed Oct 21, 2015 12:11 am

Best misport ever?

Post by Miranda » Wed Nov 02, 2016 11:23 pm

So I misported from TV to Kobal Keep, and from KK to .. well, you'll see. This may not be appropriate for younger viewers.



* W159 - L - OFF HP:Healthy SP:Full MV:Full >
[channel 'travel' mvuuavulioaeced]
You begin to weave the appropriate flows...


-
=
+*

*+
=-

A city lamplighter has arrived from the north.

-
=+
*
Orino narrates 'watching outside'

*
+=
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Mountain Armoury
Stores of armour sit idly, some in racks ready for use and other in chests
and on the floor heaped in piles waiting to be sized for valiant warriors.
A huge bench covers the north wall and beside it stands a sturdy iron bound
chest which is overflowing with bits and pieces of battle damaged helms and
mail. A large banner hangs above the door and a small note is tacked to the
doorway.
[ obvious exits: W ]
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.
A tall barrel-chested blacksmith stands here staring absently into space.

* W159 - L - OFF HP:Healthy SP:Strong MV:Full >

Dixon chats 'had 13 hp and decided to hit at mobs'

* W159 - L - OFF HP:Healthy SP:Strong MV:Full >
w
Training Hall
Sweat and blood appear in droplets across the tile floor as young soldiers
train for battles yet to come. All sorts of wooden practice weapons adorn the
walls and several racks of battered weapons, that have seen their days of use,
rest in the corner. Several chairs line the walls for those who wish to watch a
sparring session or two. To one side of the room are numerous weights and
sparring dummies for the novices to train with. The walls also contain numerous
charts and diagrams, some depicting various vulnerable points of the human body
and others showing proper stances and forms. One rather startling chart points
out various areas of the anatomy of some kind of beast. A sign hangs above the
southern entrance and clanging can be heard from the east and west.
[ obvious exits: E S W ]
A trolloc is here, exhorting a group of trolloc raiders.

* W159 - L - OFF HP:Healthy SP:Strong MV:Full >
s
A Wide Corridor
Large banners hang upon the grey stone walls stirring every so slightly as a
faint cool breeze passes throughout the corridor. The breeze brings with it the
aroma of sweat and mustyness brought on by poor ventilation. Echoing against
the fine stonework can be heard the shouts of men and the clang of steel on
steel coming from the north, and the sounds of laughter seem to be originating
from the east. The high arched ceiling seems large enough for even the stoutest
of ogier to pass through uninhibited while five burly men would be at ease to
pass through the hall side by side. Lantern light burns brightly throughout the
corridor granting excellent visibility to those who pass here.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* W159 - L - OFF HP:Healthy SP:Strong MV:Full >
s
A Wide Corridor
The polished stone floor brilliantly reflects the light brought upon by several
burning lanterns affixed to the finely crafted grey stone walls. A small banner
hangs suspended high above the floor, its tassles slowly ruffling as a gentle
breeze makes its way throughout the corridor. With the breeze comes the various
stale odors of sweat and lamp oil, each trying to overpower the other but yet
each maintaining its own identity so as not to be mistaken. Metallic sounds are
heard coming from the north while small doorways lead both to the east and
west.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* W159 - L - OFF HP:Healthy SP:Strong MV:Strong >
s
Mountain Fortress
The entrance to the mountain fortress is enshrouded by a steel gate to the
north and a large iron door to the south. The walls once held lanterns, but
these are now shattered and the oil leaves mysterious stains on the cold grey
walls. The shredded remains of two large red banners hang from the ceiling.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.

* W159 - L - OFF HP:Healthy SP:Strong MV:Strong >
s
A Ko'bal trolloc tries to pierce you, but you parry successfully.
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
No way! You're fighting for your life!

* W159 - L - OFF HP:Healthy SP:Strong MV:Strong - a Ko'bal trolloc: Healthy >
f

A Ko'bal trolloc tries to hack you, but you parry successfully.
A Ko'bal trolloc tries to cleave you, but you deflect the blow.
A Ko'bal trolloc tries to hack you, but you deflect the blow.
A Ko'bal trolloc hacks your left foot very hard.
A Ko'bal trolloc cleaves your body.
You tickle a Ko'bal trolloc's right hand with your strike.
A Ko'bal trolloc pierces your body hard.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong - a Ko'bal trolloc: Healthy >
You panic and attempt to flee!


You flee head over heels.
A Wide Corridor
The polished stone floor brilliantly reflects the light brought upon by several
burning lanterns affixed to the finely crafted grey stone walls. A small banner
hangs suspended high above the floor, its tassles slowly ruffling as a gentle
breeze makes its way throughout the corridor. With the breeze comes the various
stale odors of sweat and lamp oil, each trying to overpower the other but yet
each maintaining its own identity so as not to be mistaken. Metallic sounds are
heard coming from the north while small doorways lead both to the east and
west.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

A Ko'bal trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.

s
s
* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
Mountain Fortress
The entrance to the mountain fortress is enshrouded by a steel gate to the
north and a large iron door to the south. The walls once held lanterns, but
these are now shattered and the oil leaves mysterious stains on the cold grey
walls. The shredded remains of two large red banners hang from the ceiling.
[ obvious exits: N E S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
An Elite Ko'bal guard stands here, protecting his master.
An Elite Ko'bal guard stands here, protecting his master.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
Hidden Entrance
A small natural cavern of smooth grey stone opens up revealing a set of double
iron doors to the north from which a slight breeze stirs. The air is cool and
damp, its freshness stands in contrast to the shadowed and lonely surroundings
From cracks high up in the wall, small beads of water slowly drip down ending
in small dark puddles scattered throughout the cave. The lowest point of the
ceiling arches approximately five spans above the floor.
[ obvious exits: N E ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
e
A Hidden Shelter
Soft grey stone walls curve to a jagged arch in the ceiling as small beads of
moisture drip from cracks in the rock. The stone floor is damp and slick to
the touch, almost a slimy feel to it. Loose stones and pebbles break up the
monotony of the ground, the remains of a campfire long since burned lay in
the corner surrounded by some straw spread upon the ground. The air is cool
and refreshing, a slight breeze circulates throughout the cave preventing any
odors from lingering too long.
[ obvious exits: S W ]
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
s
The stones seems to be closed.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
w

A Ko'bal trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
Hidden Entrance
A small natural cavern of smooth grey stone opens up revealing a set of double
iron doors to the north from which a slight breeze stirs. The air is cool and
damp, its freshness stands in contrast to the shadowed and lonely surroundings
From cracks high up in the wall, small beads of water slowly drip down ending
in small dark puddles scattered throughout the cave. The lowest point of the
ceiling arches approximately five spans above the floor.
[ obvious exits: N E ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

Guther chats 'a wise choice'

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
A Ko'bal trolloc has arrived from the east.
A Ko'bal trolloc has arrived from the east.
A Ko'bal trolloc has arrived from the east.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
tv
[channel 'travel' qulrxekaeolpfmu]
You begin to weave the appropriate flows...


-
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A Ko'bal trolloc tries to cleave you, but you parry successfully.
A Ko'bal trolloc tries to cleave you, but you parry successfully.

=
+*

*
+
A Ko'bal trolloc tries to pierce you, but you parry successfully.

=
-
-
=+
A Ko'bal trolloc barely pierces your body.
A Ko'bal trolloc tries to cleave you, but you parry successfully.
A Ko'bal trolloc tries to cleave you, but you parry successfully.

*
*
+=
-
Ok.
A flash of bright white light appears, and suddenly envelopes you.
Back Room of The Feathered Fan
This dimly-lit back room is dominated by a large four poster bed. There is
a dirty window on the back wall, looking out over a narrow alley. Gauzy
curtains have been tacked to the wall on both sides of the window. A
rickety wooden door separates this room from the main chamber to the south.
The floor has been swept clean, and there is a threadbare carpet by the
foot of the bed.
[ obvious exits: S ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

Waylon chats 'dixon where you at...dixon narrartes sg chat dixon theres 12. dixon narrates andd???'

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
rel
Ok.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
1
[where ]
Players in your Zone
--------------------
Miranda - Back Room of The Feathered Fan

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
l
Back Room of The Feathered Fan
This dimly-lit back room is dominated by a large four poster bed. There is
a dirty window on the back wall, looking out over a narrow alley. Gauzy
curtains have been tacked to the wall on both sides of the window. A
rickety wooden door separates this room from the main chamber to the south.
The floor has been swept clean, and there is a threadbare carpet by the
foot of the bed.
[ obvious exits: S ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

The lights dim as you enter the room.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
s
The door seems to be closed.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
l
Collan lazily unfastens the belt of his robe.
Back Room of The Feathered Fan
This dimly-lit back room is dominated by a large four poster bed. There is
a dirty window on the back wall, looking out over a narrow alley. Gauzy
curtains have been tacked to the wall on both sides of the window. A
rickety wooden door separates this room from the main chamber to the south.
The floor has been swept clean, and there is a threadbare carpet by the
foot of the bed.
[ obvious exits: S ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
op door
It seems to be locked.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
1
s
[where ]
Players in your Zone
--------------------
Miranda - Back Room of The Feathered Fan

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
The door seems to be closed.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
Collan slowly peels your clothes off, running his hands over the uncovered flesh tenderly.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
l
His robe drops to the floor in a heap.
Back Room of The Feathered Fan
This dimly-lit back room is dominated by a large four poster bed. There is
a dirty window on the back wall, looking out over a narrow alley. Gauzy
curtains have been tacked to the wall on both sides of the window. A
rickety wooden door separates this room from the main chamber to the south.
The floor has been swept clean, and there is a threadbare carpet by the
foot of the bed.
[ obvious exits: S ]

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

Dixon chats 'pretty much'

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

He takes your hand and leads you to the bed.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
.

He is quite an expert at giving pleasure.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >
[embrace ]
You feel the flows of saidar coursing through your body.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

Sensations unlike any you have ever known course through your body.

* W159 - L - OFF HP:Hurt SP:Strong MV:Strong >

Swirls of color flash through your head.

* W159 - L - OFF HP:Scratched SP:Strong MV:Full >
cha 'locate object' fountain

You rake your fingernails down his back and cry out loudly.

* W159 - L - OFF HP:Scratched SP:Strong MV:Full >
[channel ]
You begin to weave the appropriate flows...


-=
+
*
*
+
You bellow 'Ohhhhhhhh!'

=
-
-=
Dixon chats 'ds loves to gank me :P'

+*
You lost control of Saidar!

* W159 - L - OFF HP:Scratched SP:Strong MV:Full >

You go to sleep.

W159 - L - OFF HP:Scratched SP:Strong MV:Full >
cha 'locate object' fountain
[channel ]
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Full >
l
You fall into a deep slumber.
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Full >
l
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Full >
l
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Haggard >
l
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Haggard >
l
In your dreams, or what?

W159 - L - OFF HP:Scratched SP:Strong MV:Haggard >
wake
You wake, and sit up.

* W159 - L - OFF HP:Scratched SP:Strong MV:Haggard >
l
The Feathered Fan
Considering that this establishment is located in the Perfumed Quarter, it
is quite elegant. The floor has been swept clean and the windowpanes still
have glass in them. Some overstuffed chairs and sofas have been
strategically placed about the room. An ornate door on the north wall leads
into the back room. The only other exit is back to Marsh Road to the south.
[ obvious exits: N S ]
Glenin smiles at you seductively as she toys with the belt of her robe.
Collan grins at you lasciviously while lounging in his robe.
Miryenne Falundir stands here, fluttering a fan the size of a serving platter.

* W159 - L - OFF HP:Scratched SP:Strong MV:Haggard >

You wake up hours later, feeling exhausted yet exhilerated.

Iskveri
Posts: 53
Joined: Sat Oct 17, 2015 2:55 pm

Re: Best misport ever?

Post by Iskveri » Thu Nov 03, 2016 12:16 am

Out of the frying pan and into the fire (when you pee). This is going into your permanent record.

Shamara
Posts: 761
Joined: Wed Feb 18, 2015 2:14 pm

Re: Best misport ever?

Post by Shamara » Thu Nov 03, 2016 12:27 am

*receives interesting note from one of her Eyes and Ears*

*Enters note into an Accepted/Novice Tracking thread to check if this Accepted starts 'misporting' to that location often.*


-joking of course. ;)

Firimei Lang
Posts: 1265
Joined: Fri Feb 05, 2016 6:09 pm
Location: UK

Re: Best misport ever?

Post by Firimei Lang » Thu Nov 03, 2016 5:49 am

Hands down best misport ever

Joolis
Posts: 312
Joined: Thu Feb 19, 2015 10:26 am

Re: Best misport ever?

Post by Joolis » Thu Nov 03, 2016 10:10 am

Wow, two others joined in after you fell asleep! Creepy! Or... hot?

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: Best misport ever?

Post by Maegon » Thu Nov 03, 2016 10:15 am

Firimei Lang wrote:Hands down best misport ever

Brocas
Posts: 417
Joined: Fri Jul 01, 2016 10:08 am
Location: North Carolina

Re: Best misport ever?

Post by Brocas » Thu Nov 03, 2016 10:25 am

Joolis wrote:Wow, two others joined in after you fell asleep! Creepy! Or... hot?
That's the front desk. She ported straight into the back room and when she woke she was back in the front room.

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: Best misport ever?

Post by Jomin » Fri Nov 04, 2016 9:06 pm

I was going to suggest that this lady of the White Tower may wish/need to perform a penance, but then there might be a case where some forms of chastisement may not induce the sort of reformation that others might expect! :shock:

Remember Novices, you should not be performing the Travel weave until you have been properly instructed - least you end up in hot water, literally, in a Trolloc Cook-pot... :o

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