Mudstats

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Mudstats

Post by Choen » Sun Oct 30, 2016 7:29 pm

http://mudstats.com/Browse

When there's a niche market for muds still, it's frustrating that we're so far down the list.

Frustrating on so many levels.

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Mudstats

Post by Choen » Sun Oct 30, 2016 7:45 pm

I'm joining the furries mud. Seems progressive.

Dartes
Posts: 689
Joined: Wed Mar 25, 2015 7:30 pm
Location: Earth

Re: Mudstats

Post by Dartes » Sun Oct 30, 2016 8:28 pm

We're only 99th! I can't believe even some mud named "NaughtyMuffin MUSH" is ahead of us...

Sanguine
Posts: 351
Joined: Thu Oct 08, 2015 9:48 pm

Re: Mudstats

Post by Sanguine » Sun Oct 30, 2016 8:42 pm

How do they get stats of how many are online, and which muds are just full of botted players?

Choen
Posts: 235
Joined: Mon Jun 29, 2015 12:39 am

Re: Mudstats

Post by Choen » Sun Oct 30, 2016 10:31 pm

Couldn't answer that Sanguine, but our figures were accurate. Surely the P2P muds aren't majority bots.

Jomin
Posts: 160
Joined: Thu Feb 19, 2015 3:54 pm
Location: White Tower Libraries or Deepest Wiltshire, UK

Re: Mudstats

Post by Jomin » Wed Nov 02, 2016 11:37 pm

What is weird is that they are reporting that the [url=telnet://wotmud.org:2222]old[/url] game address is active as "The Wheel of Time MUD" well as the [url=telnet://game.wotmud.org:2224]current one[/url] as "Wheel of Time" - I wasn't aware that the former was functional so how are they getting current active non-zero statistics for it? {N.B. URIs are telnet NOT http/https scheme!}

Reminds me of:
Mark Twain possibly mis-attributed to Benjamin Disraeli who, he thought, wrote:There are three kinds of lies: lies, damned lies, and statistics.
;)

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