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Extra mobs in north PK zones?
Posted: Thu Oct 06, 2016 3:52 pm
by Pulverwise
Who is the mad-god adding extra mobs to north PK places? Take the additional sergs away from campsite area of dusty you sick people! And those extra DH's at FD Fade aren't really needed either.
Small, smart placed mobs for low number PK = good.
Sergs = Bad. Bad. Bad.
Downing sergs weapons for monthly load = good.
Re: Extra mobs in north PK zones?
Posted: Thu Oct 06, 2016 4:44 pm
by Rig
I was wondering why I kept getting aggroed every gd room from 2n 2e 1n all the way around to burnt. Thought Dougan had caned some extra serges but apparently not!
Re: Extra mobs in north PK zones?
Posted: Thu Oct 06, 2016 9:12 pm
by Tarkon Viera
while your at remove the ability to remove mobs from fade patty and stacking them all in the same rooms in blight..... really
Re: Extra mobs in north PK zones?
Posted: Fri Oct 07, 2016 7:44 am
by arkaza
Something is up with the mobs damage output. It's crazy. I felt its wrath.
Re: Extra mobs in north PK zones?
Posted: Fri Oct 07, 2016 12:08 pm
by Neveyan
Disagree. Stuff like this keeps pk alive when heavily outnumbered.