Who is the mad-god adding extra mobs to north PK places? Take the additional sergs away from campsite area of dusty you sick people! And those extra DH's at FD Fade aren't really needed either.
Small, smart placed mobs for low number PK = good.
Sergs = Bad. Bad. Bad.
Downing sergs weapons for monthly load = good.
Extra mobs in north PK zones?
Re: Extra mobs in north PK zones?
I was wondering why I kept getting aggroed every gd room from 2n 2e 1n all the way around to burnt. Thought Dougan had caned some extra serges but apparently not!
-
- Posts: 86
- Joined: Sun Mar 22, 2015 1:33 am
Re: Extra mobs in north PK zones?
while your at remove the ability to remove mobs from fade patty and stacking them all in the same rooms in blight..... really
Re: Extra mobs in north PK zones?
Something is up with the mobs damage output. It's crazy. I felt its wrath.
Re: Extra mobs in north PK zones?
Disagree. Stuff like this keeps pk alive when heavily outnumbered.